Sonic the Hedgehog first appeared on June 23 1991 and has become not only SEGA’s most enduring and popular character but also a beloved videogame icon. Thus, in keeping with tradition, I’m dedicating some time to celebrate SEGA’s supersonic mascot.
Quick Facts:
After many costly decisions forced SEGA to withdraw from the “Console War”, they developed ports of their games and teamed with Dimps for the first two Sonic Advance titles (2001; 2002) to establish a successful foothold on the Game Boy Advance. To coincide with their “Year of Sonic” celebration, SEGA developed a new fighting game for their mascot that became notorious for its lacklustre and repetitive combat.
The Review:
Taking place between the second and third Sonic Advance titles, while also existing in its own canon that paradoxically acknowledges past 3D adventures while ignoring classic Sonic titles, Sonic Battle sees Sonic and his friends befriend a child-like fighting robot known as the “Gizoid”. Nicknamed “Emerl”, this robot forms a “Link” with whoever demonstrates true power, copies the moves and abilities of anyone it fights, and becomes stronger and more coherent by absorbing Chaos Emeralds. This story is told over eight chapters, with each focusing on a different character teaching Emerl new abilities, learning more about him, and helping him to become an independent entity, all while defending Emerl from Doctor Eggman, who seeks to reclaim it to power his new fangled “Final Egg Blaster”. Although each character has their own special abilities and attributes, they all share the same controls. You jump with A (executing either a double jump, a glide, a mid-air dash, or flying by pressing A again in the air) and attack with B. Subsequent taps of B string together a simple combo that often sends foes flying. You can use the directional pad to hit opponents upwards or across the screen, double tap left or right to dash towards them, or hit a heavier attack. Tapping the Left trigger sees you guard and holding it sees you recover health points (HP) and build your “Ichikoro Gauge” to land one-hit kill special attacks with the Right trigger. While holding L, you can rotate the battle arena to track your opponents, though I found this to be little use. Additionally, you never see your enemy’s HP, just their remaining or accumulated knockouts, so it can be difficult to judge how much damage you’re doing.
Each character controls a little differently and has different special attacks. Sonic and Shadow the Hedgehog are fast, Miles “Tails” Prower, Cream the Rabbit, and Rouge the Bat fly, Knuckles the Echidna (and Rouge) glides, and Amy Rose uses her Piko-Piko Hammer. Some characters are slower; others recover HP or fill their Ichikoro Gauge at different rates; and others have more powerful special moves. Chaos Gamma (a rebuilt, antagonistic E-102 γ “Gamma”) and his Guard Robo lookalikes self-destruct upon defeat to deal heavy damage, which is incredibly frustrating due to the clunky controls and you often being locked into combos. Rouge also hovers for quite a while before landing, making her difficult to hit and control. Before each fight, you select between three special attacks: Shot, Power, and Set/Trap, with each set either to your ground or aerial attack or making you immune to the remaining attacks when guarding. Set/Trap lays or hides a mine, either while jumping or standing, and was the special attack I use the least as I prefer to be aggressive. Each character’s special attacks are different. Sonic unleashes a blast of wind or a version of his Homing Attack, for example, while Shadow employs Chaos magic, Cream attacks with her Chao companion, Cheese, and Tails employs nanotechnology to conjure an arm cannon and spring-loaded punches. Thanks to the odd, isometric battle arenas and how slow even the fastest characters are, it can be difficult to land combos or judge your angle, so I found it better to cheese the special attacks. You figure out what works (like the Sonic Wave, Chaos Combo, Meteor Crush, or Air E. Ball) and spam them until the opponent makes themselves immune, then you switch to another special attack and repeat until you win. This strategy makes battles much easier, but also incredibly tedious, something not helped by the frustrating way Sonic Battle presents its fights.
In the “Story Mode”, characters are challenged by friends and foes alike, often with Emerl alongside or against you as training. Typically, you emerge victorious after five knockouts, only to be immediately challenged to a ten KO battle! Often, victory means reaching five or ten KOs first and you sometimes face a time limit or more opponents (often at a two- or three-on-one disadvantage) but the game never deviates from this pattern. Well, it does a bit when Emerl is challenged to avoid damage or using special moves, but these variations are incredibly rare. Instead, you fight Guard Robos and Dr. Eggman’s Gizoid copies, the Phi series, over and over, to say nothing of endlessly sparring with Sonic and his friends to learn new skills. “Skill Points” and “Skill Cards” are awarded after most victories and are used to customise and enhance Emerl, who apes any character’s attacks, special moves, and stances. You can even change his colour and unlock “Ultimate” Skills to make him an incredibly powerful fighter but be wary as you’re often asked to fight him and he’ll trounce you if you don’t edit his abilities beforehand. At first, Emerl is slow and weak and pathetic but, after you clear all eight stories, he’ll be far stronger, making the game incredibly easy, especially as you don’t face much of a challenge until Shadow or Emerl’s stories. Even then, you can simply spam the same special moves, charge a one-hit KO strike, and repeat to cheese most fights. Sure, it gets tougher when you face three Guard Robos at once and they’re all exploding, or when you face Sonic and Shadow alone, or when Rouge forces you to fight with a handicap, but it’s nothing you can’t power through. It’s just not very interesting as fights drag on way too long and are far too repetitive, with enemies largely playing hide and seek to regain HP or charge their meter and it being easy to telegraph where they’ll respawn.
Thankfully, the game looks gorgeous. Utilising a variation of the Sonic Advance art style for its sprites, characters are energetic and expressive, spouting some rudimentary voice clips to accompany their attacks, which are colourful and fitting for each character, if sadly limited by the shallow combat. Combat arenas are quite ugly, however, and are simple, isometric dioramas filled with rudimentary blocks to obscure enemies. There are no hazards or gimmicks to worry about, which is nice, but arenas feel half-assed compared to other fighting games. The music is also quite dreadful, employing a synthesized rock score for the most part and being grating to listen to. When on the interconnected overworld map, you direct your character using an arrow to interact with characters or enter new areas, which are all modelled after the Sonic Adventure games (Various, 1998 to 2001). You’ll chat with Tails in Emerald Town, train with Amy in Central City, visit Rouge’s casino in Night Babylon, mock Knuckles at Holy Summit, and confront Dr. Eggman on his Death Egg space station. When interacting with characters, you’re treated to some funky portrait art that changes to suit their mood and speech bubbles that overemphasises key worlds like “Chaos Emerald” and “Link”. Each chapter is quite short and directly leads to the next, with some overlap and jumping about the timeline to fill in gaps. Sonic and Tails adopt Emerl to improve him, Rouge uses him for heists, Amy sees him as a surrogate son, and Shadow is out to destroy him since he knows Emerl’s destructive past. Sonic Battle is surprisingly story heavy, with Emerl evolving as you acquire Chaos Emeralds or Chaos Shards, adopting a cocksure attitude, questioning his existence, and ultimately fighting against his destructive urges to sacrifice himself for his friends.
You’re forced into many battles and encouraged to partake in more, with Shadow challenging Emerl to battle everyone before a final showdown and Emerl urged to train before teleporting to the Death Egg. When this space station launches, part of Holy Summit freezes and the legendary water god Chaos appears for you to challenge. Though incredibly powerful and sporting elongated limbs, Chaos is slow and not especially smart so it’s easy to beat it and learn some of Emerl’s most powerful moves. When on the Death Egg, Emerl confronts Dr. Eggman, who fights in his Egg-O-Matic and unleashes a barrage of missiles and mines. Dr. Eggman floats about, making him difficult to hit, and explodes upon defeat to make things even more frustrating. This was the only time I consistently used the Set/Trap special attack as it’s ridiculously easy to spam these beneath Dr. Eggman to finish him. Outside “Story Mode”, you can hone your fighting prowess in “Training Mode” or on up to fifteen fights in “Challenge Mode” at three difficulty levels. Although they don’t get a story chapter, Chaos and Chaos Gamma are both playable in the game’s other modes and you even unlock a Green Hill battle arena by completing Emerl’s story. You can enter codes on Dr. Eggman’s computer to unlock additional Skills and replay chapters over and over to unlock any Skills you’re missing. If you have friends, you can compete via the Link Cable in battles that mimic the “Story Mode” or in various mini games. I’ve never actually played these as I never knew anyone else who owned the game, but they look pretty fun. Four are unlocked by beating certain story chapters and see you bouncing around like a game of air hockey, collecting Golden Rings in what looks like a variation of Tails’ Skypatrol (Japan System House SIMS, 1995), playing a Knuckles-themed reskin of Minesweeper (Microsoft, 1990), dig up treasure on a beach, or race down a highway while attacking players and dodging obstacles.
Final Thoughts
Although Sonic Battle wasn’t the first time the series was translated into a fighter, it is, to date, the last. Rather than capitalise on the success of the Super Smash Bros. series (Various, 1999 to present) with a main console 3D fighter, Sonic Team lumbered us with this tedious, clunky brawler that’s visually very appealing and has a surprisingly engaging narrative but is a chore to play. The basic combat loop becomes extremely tedious once you figure out how to cheese the system, or equip certain Skills to Emerl. Simply assign him the most powerful attacks and the fastest healing Skill and you’re essentially unbeatable, making it even more frustrating when the game artificially increases its challenge by having you fight the same enemies but with a higher KO quota. As gorgeous as the sprite art and animations are, the fighting mechanics are shallow and awkward thanks, in no small part, to the weird isometric arenas. While it’s fun to constantly be rewarded after every fight and to tinker with Emerl, there’s not enough combat variety to sustain Sonic Battle, which runs out of steam about three chapters into its story. Perhaps if the mini games had been included in the “Story Mode” as additional challenges, or if the game had challenged you to use certain moves or defeat enemies in certain ways, things might’ve been more enjoyable. On the plus side, each chapter is a breeze to get through, but this just highlights how little Sonic Battle has to offer unless you have friends to play with. It’s a shame as I often defend this game, but it really is a poor experience with the most basic combat you could ask for. It’s made doubly worse when you realise that Sonic Team chose to make this mess rather than just do what they always do and copy Nintendo with a Sonic-themed Super Smash Bros. clone like everyone else.
My Rating:
Could Be Better
Did you enjoy Sonic Battle? Do you agree that it failed to live up to its potential? Were you also frustrated by the repetitive combat and lacklustre difficulty curve? Did you enjoy the art style and the narrative? How powerful did you make Emerl in the end and did you ever unlock all of his Ultimate Skills? Would you like to see a true Sonic-themed fighter some day? How are you celebrating Sonic’s anniversary this year? Let me know what you thought of Sonic Battle in the comments and donate to my Ko-Fi to recommend more Sonic spin-off games for me to cover.




























































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