Game Corner [Sonic 3’s Anniversary]: Sonic 3 & Knuckles (Xbox One)

Following a highly anticipated release, bolstered by an extravagant marketing and release schedule, Sonic the Hedgehog 2 (SEGA Technical Institute, 1992) not only improved on every aspect of its influential predecessor but also went on to become the second best-selling SEGA Mega Drive game of all time. Expectations were high for the equally-anticipated third entry, … Continue reading Game Corner [Sonic 3’s Anniversary]: Sonic 3 & Knuckles (Xbox One)

Game Corner: Sonic Adventure 2 (Xbox 360)

Released: October 2012 Originally Released: June 2001 Developer: Sonic Team USA Also Available For: Dreamcast, GameCube, PC, PlayStation 3 The Background: After Sonic Adventure (Sonic Team, 1998) finally brought Sonic into the third dimension and proved to be a rousing success, despite a few flaws, Sonic Team passed development of the sequel over to their … Continue reading Game Corner: Sonic Adventure 2 (Xbox 360)

Game Corner [Bite-Size]: SEGASonic the Hedgehog (Arcade)

Released: 1993 Developer: SEGA AM3 A Brief Background: I may have mentioned this before but, back in the early-nineties, SEGA’s super-speedy blue hedgehog of a mascot was on something of a roll; Sonic the Hedgehog (Sonic Team, 1991) had finally swayed videogame fans away from the Nintendo Entertainment System then, after the unforgettable and highly … Continue reading Game Corner [Bite-Size]: SEGASonic the Hedgehog (Arcade)

Game Corner: Sonic the Hedgehog: Triple Trouble (Nintendo 3DS)

Released: March 2012Originally Released: November 1994Developer: M2Original Developer: AspectAlso Available For: Game Gear, Gamecube, and PlayStation 2 The Background:A lot of people forget that, alongside Sonic the Hedgehog’s iconic and much-lauded Mega Drive titles, SEGA also released a fair few Sonic videogames for their 8-bit consoles. The 8-bit versions of Sonic the Hedgehog (Ancient, 1991) … Continue reading Game Corner: Sonic the Hedgehog: Triple Trouble (Nintendo 3DS)

Interplay: Sonic Adventure

One of the great things about adaptations, and adaptation studies, is that they both: “[continue] to expand and become more inclusive […] it is increasingly difficult to determine a cohesive theory that accounts for the division between adaptation and other intertextual modes: allusions, plagiarisms, remakes, sequels, homages, mash-ups, appropriations, and the list goes on” (Dicecco, … Continue reading Interplay: Sonic Adventure

Game Corner: Sonic Generations (Xbox 360)

Released: November 2011 Developer: Sonic Team Also Available For: PlayStation 3, Nintendo 3DS, PC, and Xbox One The Background: It was 2011 and SEGA were eager to celebrate the 20th anniversary of their iconic videogame mascot; after years of disconnect and complex additions to what had begun as a simple, one-button videogame, it’s fair to … Continue reading Game Corner: Sonic Generations (Xbox 360)

Game Corner: Sonic Mania 2 Wish List

Sonic Mania (PagodaWest Games/Headcannon, 2017) was a hit, there’s no doubt about it; within a year, the game sold over one million copies. A physical edition, Sonic Mania Plus, was later released in 2018 featuring all the updates and downloadable content (DLC), and some nifty extras like a reversible sleeve that featured classic nineties-inspired artwork. … Continue reading Game Corner: Sonic Mania 2 Wish List

Talking Movies: Sonic the Hedgehog (2020)

Released: February 2020 Director: Jeff Fowler Distributor: Paramount Pictures Budget: $81 to 95 million Stars: James Marsden, Ben Schwartz, Tika Sumpter, and Jim Carrey The Plot: Small town cop Tom Wachowski’s (Marsden) life is turned upside down when Sonic (Schwartz), a superfast hedgehog with an insatiable curiosity and the means the travel between worlds, finds … Continue reading Talking Movies: Sonic the Hedgehog (2020)

Interplay: Sonic the Hedgehog Spinball

Among many things, adaptations can be described as being: “An acknowledged transposition of a recognizable other work or works […] A creative and an interpretive act of appropriation/salvaging [or] An extended intertextual engagement with the adapted work”. Hutcheon, 2006: 8 The great thing about adaptation is that it can be literally anything; it’s restricted only … Continue reading Interplay: Sonic the Hedgehog Spinball