Talking Movies [May the Sith]: Star Wars: Episode III: Revenge of the Sith


While May 4th is known the world over as Star Wars Day, many also choose to extend the celebrations of the course of three days, with one of them being the “Evil Star Wars Day” of May 6th (as in “Sith”). This year, I’ve been using the three Star Wars Days as the perfect excuse to go back over the Prequel Trilogy.


Talking Movies

Released: 19 May 2005
Director: George Lucas
Distributor: Walt Disney Studios Home Entertainment
Original Distributor: 20th Century Fox
Budget: $113 million
Stars: Ewan McGregor, Hayden Christensen, Natalie Portman, Ian McDiarmid, Samuel L. Jackson, Matthew Wood, and Frank Oz

The Plot:
Three years after Star Wars: Episode II: Attack of the Clones (ibid, 2002), the Jedi are leading the clone army of the Galactic Republic in a large-scale war against the Separatists. Following the death of Separatist leader Count Dooku (Christopher Lee), Jedi Master Obi-Wan Kenobi (McGregor) is sent to eliminate the semi-cybernetic General Grievous (Wood) to put an end to the conflict. Meanwhile, though struggling with premonitions of his wife Padmé Amidala (Portman) dying in childbirth, Anakin Skywalker (Christensen) is tasked with spying on Supreme Chancellor Palpatine (McDiarmid); however, unbeknownst to all, Palpatine (secretly the Sith Lord Darth Sidious) is preparing a diabolical plot to destroy the Jedi!

The Background:
It’s safe to say that, by 2005, the Prequel Trilogy had struggled to live up to the lofty expectations set by George Lucas’ original three Star Wars films; Star Wars: Episode I: The Phantom Menace (ibid, 1999) was a financial success, Attack of the Clones didn’t fare quite so well at the box office and both films were subjected to scathing criticism. Despite having jotted down the outline of Anakin’s fall to the Dark Side decades prior, Lucas struggled to properly formulate Revenge of the Sith’s script, which went through a number of changes even in post-production. As in Attack of the Clones, Revenge of the Sith featured copious digital shots and effects; still, stars Hayden Christensen and Ewan McGregor bulked up and underwent extensive and rigorous training with stunt coordinator Nick Gillard for their climatic lightsaber duel. Despite a copy of the film leaking online, Revenge of the Sith fared marginally better than its predecessor at the box office with a $86.4 million gross. Critically, however, the film fared much better than the previous two films; generally considered to be the best of the Prequel Trilogy, critics praised the film’s bleak tone and more action-packed moments though the dialogue and acting still came under scrutiny.

The Review:
As much as I enjoy Star Wars, I’ve always been more of a casual fan; since the Original Trilogy never seemed to be on television when I was a kid, my exposure was a bit limited compared to others who had VHS copies of the films. The Prequel Trilogy, and the release of the Special Editions, changed that and really helped to get me properly into Star Wars, but even then I was more about the videogames and Expanded Universe books. As a result, the first Star Wars film I saw at the cinema was actually Star Wars: Episode III: Revenge of the Sith; I’m not sure why I didn’t see the first two episodes at the cinema but it may simply have been because I was too young to drive or get to our nearest cinema. In any case, despite how disappointing aspects of the Prequel Trilogy had been, my anticipation was high for Revenge of the Sith since it promised to finally show the emergence of the Galactic Empire, the downfall of the Jedi Order, and Anakin’s transformation into Darth Vader.

Obi-Wan is devastated when the war turns his trusted ally and protégé into dangerous enemies.

Obi-Wan is now not only a member of the Jedi Council but also a battle-hardened General; his relationship with Anakin has progressed from teacher/student to equals and they work together to combat the Separatists. While Obi-Wan still despairs of Anakin’s more flamboyant and reckless piloting and battle strategies, the two are a far more polished team than in Attack of the Clones (thanks, presumably, to having been through many adventures in the Clone Wars) and even share a little playful banter with each other. This means that their rematch with Count Dooku goes far better this time as they work as a team, however cracks still exist and are formed in their relationship due to Obi-Wan’s distrust of Palpatine since the Chancellor has refused to give up his “emergency powers” and Anakin steadfastly defends the Chancellor, whom he views as a trusted ally and father-figure. Still, Obi-Wan has come to trust in his apprentice’s skills and abilities, as well as relying on the clone troopers under his command, specifically Commander Cody (Temuera Morrison). In both instances, he is ultimately betrayed but, even after seeing how far Anakin has fallen, he desperately pleads with the angry young Jedi to renounce the Dark Side to avoid battling Anakin, whom Obi-Wan views as a brother.

Despite appearing a stronger character, Anakin’s fears and resentment turn him towards the Dark Side.

Anakin, of course, takes on a far larger role this time; now sporting longer hair, a nasty scar from battle, and having grown into a fully-fledged Jedi Knight, war has largely tempered his immaturity from the last film and made him a far more capable Jedi. However, he still remains conflicted; now haunted by visions of Padmé dying in childbirth and continuing to harbour a resentment towards Obi-Wan and the Jedi Council, to say nothing of how easily persuaded he is to execute Dooku, Anakin’s perception of the Jedi and the galaxy begins to quickly unravel as he desperately tries to keep those he cares about alive after failing to save his mother, Shmi (Pernilla August) in the last film. This desire is the decisive catalyst Palpatine needs to finally reveal his true nature to Anakin and coerce him into turning to the Dark Side; while this turn is very abrupt in the moment, a great deal of the film (and the entire Prequel Trilogy) is devoted to showing just how conflicted Anakin is, which honestly does help to somewhat justify this. In the end, he pledges himself to the Sith Lord in a frantic desire to keep Padmé alive and is clearly tormented at the hideous acts he commits to attain the power he needs to facilitate this.

Padmé is absolutely heartbroken to learn of Anakin’s turn to the Dark Side.

Padmé has undergone quite the change from when we first met her in The Phantom Menace; having secretly married Anakin, she is carrying his children and growing increasingly concerned about the deceptive nature of their lives and love. Despite being pregnant, Padmé still remains an active member of the Galactic Senate but, distrustful of Palpatine’s intentions, colludes with notable names in the Senate and the Jedi to try and force the Chancellor to give up his powers, only to be left devastated when the oppressive Galactic Empire is voted into power “with thunderous applause”. Sensing that a far greater conflict is on the horizon, Padmé is equally terrified of the fact that both she and Anakin stand to lose everything if their marriage became public. So obsessed is Anakin with ensuring Padmé’s safety that she turns to Obi-Wan for comfort and support, which only enrages the newly-christened Darth Vader at the film’s finale. Consequently, despite being absolutely devoted to him, Padmé is so heartbroken at his turn to the Dark Side and everything Anakin has done that she literally cannot find the will to continue living.

Returning characters may not have much to do but be helpless and die but Mace finally gets time to shine.

From being a questionable addition in the first film to the creature responsible for Palpatine’s rise to power, Jar Jar Binks (Ahemd Best) is reduced to a mere cameo in this film, further making me question why he was even created in the first place. R2-D2 (Kenny Baker) and C-3PO (Anthony Daniels) return in supporting roles for Anakin and Padmé, respectively, but don’t really factor too much into the plot since Lucas’ focus is obviously more on depicting Anakin’s tumultuous final journey towards the Dark Side. Many of the Jedi we saw in minor supporting roles in the last two films return here primarily to die, though Mace Windu (Samuel L. Jackson) finally gets some major screen time and a plays a pivotal role in the third act; suspicious of Anakin due to his relationship to Palpatine, Mace is ironically on the verge of trusting Anakin after he reveals Palpatine’s true identity as Darth Sidious and Mace even gets to have a decent lightsaber battle…only to be mutilated and blasted to his death in a scene that is played as dramatic but, thanks to Lucas’ awkward writing, comes across as a bit rushed and corny. However, despite many of the other Jedi not really being given names or prominence in the films, it’s still pretty tragic to see them being gunned down by their own troops or cut to pieces by Palpatine or Darth Vader, and to see strong and confident characters like Yoda (Oz) and Bail Organa (Jimmy Smits) desperately fleeing from Palpatine and his clone troopers.

Dooku may die early but Palpatine has enough minions and gusto to more than make up for this.

Count Dooku briefly returns for a rematch with Anakin and Obi-Wan but is quickly beheaded by Anakin in service of pushing him further to the Dark Side. Thus the film introduces another new antagonist in General Grievous, a largely cybernetic creature who seems to be the extreme far end of Darth Vader; half crippled by a debilitating cough and obvious pain, Grievous is both visually striking and a formidable foe thanks to wielding four lightsabers. However, I still can’t help but think that it would have made so much more narrative sense to have Darth Maul (Ray Park) survive The Phantom Menace, torment Obi-Wan in Dooku’s stead in Attack of the Clones, and finally be killed in Revenge of the Sith. Obviously, Palpatine also gets a lot more to do here; his wooing of Anakin is more prevalent and he finally drops his façade, literally transforming into a twisted, cackling, demonic figure as he ruthlessly cuts down Jedi and embraces his new role as the Emperor. Similar to Yoda, I’m not entirely convinced we really needed to see Palpatine swinging a lightsaber but it makes for a pretty intense conflict to see the extreme good (Yoda) clashing with the extreme evil (Palpatine) and failing due to underestimating the sheer overwhelming power Palpatine now wields. If nothing else, Revenge of the Sith is enjoyable for McDiarmid’s scenery-chewing, meme-worthy performance; while he may go a little too far into pantomime with his cackling demeanour, it’s a joy to watch and actually makes a lot of sense since he’s finally through hiding and delighting in showcasing his true power.

The Nitty-Gritty:
One of the best things about The Phantom Menace  was George Williams’ incredible score; and this returns with a vengeance in Revenge of the Sith; not only is the “Imperial March” far more explicitly featured this time around, “Duel of the Fates” is evoked during Anakin and Obi-Wan’s climatic duel on Mustafar. Sadly, though, Lucas’ cringe-worthy dialogue still drags parts of the film down; however, for every scene where Anakin and Padmé bang on about love, there’s a chillingly ominous soliloquy from Palpatine to help get things back on track. Of course, CGI is still in high abundance but much better and less distracting than in Attack of the Clones, especially when showcasing massive space and ground battles; while green screen scenes involving live-action actors and some of the later creatures still look a little dodgy, it’s pretty impressive to see Grievous’ ship tilt and break apart in orbit before dramatically crashing to Coruscant.

CGI is still in abundance but used to far better dramatic effect this time around.

Despite there being a full-scale war going on, there’s actually not too much large-scale conflict in the film since it opens towards the end of the Clone Wars. Things start off with a bang to depict a massive space battle in the atmosphere of Coruscant and through to Anakin and Obi-Wan’s campaign onto Grievous’ ship, which is a fantastically realised sequence that really helps shows the scale and stakes of the conflict. It was great to finally see Kashyyyk but it also feels like this battle could’ve happened anywhere and was put in simply to shoe-horn a glorified cameo from Chewbacca (Peter Mayhew) into the film. In addition to seeing the founding members of the future Rebellion coming together in defiance of Palpatine’s new Empire, we also get see a wide variety of interesting locations (some of which are free from Lucas’ trademark green screens) but we don’t really dwell on them too much since they’re just there to show the scale of the conflict. Consequently, Mustafar makes an immediate impression; Obi-Wan and Anakin battle on a planet that’s basically an active volcano and, since it basically resembles hell, this provides the perfect chaotic background for the final duel of the film.

Palpatine preys on Anakin’s fears and seduces him into turning to the Dark Side with promises of power.

Obviously, the story of Anakin’s turn to the Dark Side and the fall of the Jedi is a pivotal aspect of the film; terrified of losing Padmé, Anakin refuses to turn to even Obi-Wan for help or to listen to reason, and falls under Palpatine’s lure since the Chancellor knows exactly the right words to say to stoke Anakin’s ego and fears. Anakin is outraged not only when Mace Windu appoints him a seat on the Jedi Council but denies him the rank of Jedi Master but also when Obi-Wan surreptitiously asks Anakin to spy on Palpatine. Still, when Palpatine reveals himself to Anakin, the young Jedi’s first instinct is to arrest (or kill) the Chancellor and he even shares this revelation with Mace Windu is but ultimately driven to turn against the Jedi in order to attain the power he needs to ensure Padmé’s survival. Christened Darth Vader, Anakin immediately assassinates not just the Separatist heads and disables their droid army, he also goes on a killing spree on Coruscant, slaughtering  every man, woman, and child in the Jedi Temple. Though this clearly brings him no pleasure, he is left with no choice but to do as Palpatine commands and desperately tries to justify his actions as bringing order to the galaxy.

Anakin’s duel with Obi-Wan leaves him a wretched, tragic figure and more machine than man.

Of course, the main highlight of the film is the long-awaited battle between Obi-Wan and Anakin; thanks to seeing Obi-Wan match and overcome the multi-armed General Grievous earlier in the film, Anakin’s sheer power and skill are all the more impressive since he wields just the one lightsaber and pushes Obi-Wan to the edge throughout the battle. Unlike similar battles in the other Star Wars films, this dramatic and aggressive conflict is juxtaposed not by a space battle but by Yoda’s equally intense fight against Palpatine; however, this doesn’t detract from the emotion and intensity of this climatic conflict. Beginning on stable ground and crossing raging lava and explosive outbursts of the chaotic planet, Anakin and Obi-Wan are almost entirely evenly matched; while Anakin attacks with unbridled rage, finally giving in to all of his hatred and resentment towards his mentor, Obi-Wan matches him blow for blow despite being torn at having been forced into the conflict. Ultimately, Anakin’s arrogance in his powers is his downfall and, despite Darth Maul proving in The Phantom Menace that having the high ground doesn’t ensure victory, he is left a crippled, smouldering husk of a man with a few swings of Obi-Wan’s lightsaber. Heartbroken, but unable to deliver the killing blow, Obi-Wan leaves his former apprentice to die and, surely, Anakin would have died had it not been for his intense hatred and the timely intervention of Palpatine. As Padmé breathes her last, the Darth Vader we all know and love lumbers to life with an ungainly step and the booming baritone of James Earl Jones and Anakin is left devastated at having lost everything and with no choice but to remain at Palpatine’s side as the Empire consolidates its grip and few remaining Jedi go into hiding to await a new hope.

The Summary:
It’s pretty clear to me that George Lucas put everything he had into Star Wars: Episode III: Revenge of the Sith (even if his dialogue still desperately needs work); by its very nature, the film is the bleakest and grimmest of perhaps the entire saga and, while many elements remain unsatisfying (Anakin’s turn is quite abrupt and his Sith name seems to just be plucked out of thin air), it’s easily the strongest of the Prequel Trilogy. Seeing Palpatine finally step out of the shadows and shroud himself in the dark cloak of the Emperor, literally transforming into his more familiar, gnarled form is as haunting as his cackling, aggressive skills with a lightsaber. Seeing Anakin turn on his friends and go on a killing spree remains an emotional and uncomfortable watch since he is clearly tormented at having to kill children and there’s a definite sense that he has been left with no choice but to fully commit to his dark path, which ironically brings him only further pain. Seeing Yoda distraught by failure and Obi-Wan’s despair at having not only witnessed Anakin’s actions but also being forced to battle him to the death goes a long way to adding to the burden of guilt he’s clearly carrying some twenty years later and the entire Order 66 sequence makes for some of the most moving scenes in the entire franchise. Ultimately, it’s a shame that the entire Prequel Trilogy couldn’t have been this good but, as awkward as Lucas’ jump was, he definitely stuck the landing here to deliver a thoroughly satisfying and tragic finale.

My Rating:

Rating: 4 out of 5.

Great Stuff

What are your thoughts on Star Wars: Episode III: Revenge of the Sith? Did you find it to be a satisfying conclusion to the Prequel Trilogy and how would you rank it against other films in the Star Wars saga? What did you think to the execution of Anakin’s final turn to the Dark Side; did you think it was too rushed and do you feel his actions could ever truly be redeemed? What did you think to Palpatine’s true nature being revealed and the slaughtering of the Jedi? Do you think Obi-Wan should have done a more thorough job in finishing Anakin off? Do you think Lucas made the right decision in killing Padmé’ or were you expecting her to survive to be with, at least, her daughter? Whatever you think, drop a comment below and let me know and thanks for joining me in revisiting the Prequel Trilogy over the last three days.

Talking Movies [Revenge of the 5th]: Star Wars: Episode II: Attack of the Clones


Although May 4th is known the world over as Star Wars Day, many also choose to celebrate the popular, generation-spanning science-fiction saga on May 5th as a play on the word “Sith”. This can extend Star Wars Day into three day celebration of the influential science-fiction series and, as a result, I am using each of these days to look back at the Prequel Trilogy!


Talking Movies

Released: 22 September 2019
Director: George Lucas
Distributor: Walt Disney Studios Home Entertainment
Original Distributor: 20th Century Fox
Budget: $115 million
Stars: Ewan McGregor, Hayden Christensen, Natalie Portman, Christopher Lee, Ian McDiarmid, Temuera Morrison, and Frank Oz

The Plot:
Ten years after the events of Star Wars: Episode I: The Phantom Menace (ibid, 1999), the galaxy is on the brink of civil war as Jedi Master Obi-Wan Kenobi (McGregor) and his volatile apprentice, Anakin Skywalker (Christensen), investigate an assassination attempt on Senator Padmé Amidala (Portman) and uncover a mysterious conspiracy involving the creation of a clone army to service the Galactic Republic.

The Background:
Although The Phantom Menace made over $1 billion at the box office, the film was generally poorly received and, as a result, George Lucas was hesitant to begin work on the next chapter in his epic space opera saga and specifically wrote the script for Episode II to focus more on action rather than political intrigue. Unlike the previous Star Wars films, Attack of the Clones relied heavily on digital effects and CGI creations and went all-in with its use of fascist allegories in its depiction of corruption within the Galactic Republic. Despite Lucas’s insistence on swamping the film with digital effects, Attack of the Clones’ budget was exactly the same as its predecessor; however, the film made considerably less than The Phantom Menace, clocking in at just under $655 million. While I have come to regard the film as an under-rated entry in the saga, reviews have been less than favourable and criticised the script and line delivery (rightfully so, I’d say) and many weaker CGI and narrative moments, and it is is generally regarded as being one of the worst Star Wars films.

The Review:
I mentioned in my review of The Phantom Menace that it, and the Special Edition release of the Original Trilogy around the same sort of time, rekindled interest in Star Wars but I can’t really say the same for Attack of the Clones. The negative feedback from Episode I kinda killed any momentum and interest I and a lot of people had in the films, especially as they erased the popular Expanded Universe books, comics, and videogames from continuity and replaced them with material that was so far, far less interesting. Indeed, as far as I can remember, people were mainly interested in Attack of the Clones because of the trailer showing Yoda (Oz) in action, the nostalgia that follows Star Wars everywhere, and the vague hope that things couldn’t get any worse.

Now a more seasoned Jedi, Obi-Wan is troubled by Anakin’s recklessness and the conspiracy he uncovers.

Young, fresh-faced, and headstrong in the first film, Obi-Wan Kenobi has grown into a far wiser and more seasoned Jedi Master between films. Though he often despairs of Anakin’s recklessness, impatience, and bouts of insubordination, Obi-Wan and his Padawan have grown closer and their bond is analogous to an older brother with an impudent younger sibling. Much of Obi-Wan’s interactions with Anakin consist of reminding the youngster of his place, warning against the dangers of politicians and the shadiness of bureaucracy, and emphasising that Anakin needs to slow down, calm down, and focus his thoughts and feelings. Rather than dwell on the specifics of their partnership and see how their tumultuous relationship develops in the field, the two are split apart from the majority of the film as Obi-Wan investigates the bounty hunter Jango Fett (Morrison) and discovers not only that he’s formed the basis for a secret clone army, but also that former Jedi Count Dooku (Lee), using the Sith alias Darth Tyrannus, has brought together various villainous factions into a Separatist army.

Anakin has grown powerful but arrogant, impatient, and quick to fits of rage.

Far from the annoying, wide-eyed boy from the first film, age and experience have caused Anakin to become as arrogant as he is powerful; impatient and overconfident, Anakin is torn between feeling a genuine affection for his master (whom he respects and sees as a father) and his jealousy of Obi-Wan’s stature as a revered Jedi Master. Frustrated at constantly having to endure Obi-Wan’s lectures and teachings, Anakin finds his ego and prowess fuelled by Supreme Chancellor Palpatine (McDiarmid), who has taken a shine to the prophesised “Chosen One”. Eager to prove himself when he’s finally given a solo assignment, Anakin is equally excited and anxious to be reunited with Padmé; his schoolboy crush turning into complicated feeling of lust and desire, Anakin goes out of his way to try and impress and prove himself to her only to constantly stumble because his feelings clash with his strict Jedi teachings. Haunted by nightmares of his mother, Shmi (Pernilla August), Anakin soon sets out to find her on Tatooine and his tumultuous emotions are sparked into a furious rage when he finds her tortured to death by Tuskan Raiders; lamenting having given in to his bloodlust and tormented by his forbidden feelings for Padmé, Anakin is largely characterised as a powerful but petulant youth who isn’t in full control of his emotions, much less his vast Jedi powers.

Despite rebuking his advances, Padmé is torn between her love for Anakin and her duties as a senator.

Having moved away from her royal position on Naboo, Padmé is now a senator in the Republic and actively trying to steer the galaxy away from conflict by working within the Galactic Senate. Padmé is annoyed at being forced away from Coruscant by the threat to her life and treats Anakin with a mixture of contempt and empathy, which only further confuses the young Padawan. Despite rebuking his awkward attempts to flirt with her, Padmé is actually harbouring her own feelings for the young Jedi as she is extremely mindful of her diplomatic duties and Anakin’s loyalty to the strict Jedi Order. As much as I defend this film, I can’t say that I’m a fan of the idea that Jedi can’t fall in love as there never seemed to be an inclination of this “rule” in the Original Trilogy; however, this does add some layers to Padmé’s character as, for all her logic and reason, she still encourages Anakin to disobey Obi-Wan and head to Tatooine, comforts him after he slaughters the Tuskan Raiders responsible for Shmi’s death, and, against her better judgement, she confesses her true feelings to him regardless of the consequences of this admission.

Classic characters get an odd CGI face-lift and we’re introduced to some familiar faces.

Of course, it wouldn’t be a Star Wars movie without old favourites like R2-D2 (Kenny Baker) and C-3PO (Anthony Daniels); this time around, C-3PO gets a little more to do as he’s picked up by Anakin and Padmé while on Tatooine and tags along largely to provide awkward comic relief and be replaced by an obvious and uncannily awful CGI model. This was also the first film to render Yoda as a CGI character, primarily to make his big fight scene more diverse and energetic, but I’ll get into the CGI Yoda a little later. R2-D2’s role and capabilities are also greatly expanded to afford him a host of abilities that really would’ve been useful long before this movie (like, seriously, why not just have Artoo roll onto or take control of a floating platform instead of being able to fly with little booster jets?) Still, there are some positives: Jar Jar Binks (Ahmed Best) is practically non-existent, boring political debates have been replaced with a far more intriguing mystery regarding the clone army on Kamino; and we even get to meet Owen Lars (Joel Edgerton), Beru Whitesun (Bonnie Piesse), and other characters who would form the backbone of the future Rebellion, such as Bail Organa (Jimmy Smits).

Palpatine manipulates minions such as Jango and Dooku to sow discord across the galaxy.

Palpatine continues to manipulate events both within the Senate as the Supreme Chancellor and behind the scenes in his guise as the Sith Lord Darth Sidious and, as discord has increased across the galaxy, Palpatine’s plan has grown far greater in scope and complexity. Thanks to orchestrating events to position the Separatists as a serious threat to order and stability, Palpatine is easily able to get himself appointed “emergency powers” and appears as a conquering hero when he immediately reveals his vast army to defend democracy while surreptitiously ensuring a stranglehold on the galaxy for himself. Since he’s still very much a puppet master (and Darth Maul (Ray Park) was stupidly offed in the last film), it falls to Dooku and Jango to shoulder the burden as the film’s primary antagonists. I never really understood why Lucas bothered to have Jango in the film; since we never see under Boba Fett’s (Jeremy Bulloch) helmet in the Original Trilogy, I feel like it would’ve been much simpler to just have Morrison portray Boba here to give the fan favourite character a bit more screen time and personality, but I guess it does tie into Lucas’ themes of the sins of the father and all that since young Boba (Daniel Logan) is raised to be a merciless bounty hunter like his father and sees his dad beheaded in front of him. While I think it would’ve been far better to have had Darth Maul survive The Phantom Menace and get more screen time in the sequels, you can’t go wrong with Christopher Lee and Dooku makes for an enigmatic and compelling villain; a former Jedi turned to the Dark Side by Darth Sidious, Dooku is a manipulative, loquacious snake who becomes a ruthless and bloodthirsty warrior when forced into combat.

The Nitty-Gritty:
One of the main things I disliked about The Phantom Menace (and which undoubtably brings down the entire Prequel Trilogy) is George Lucas’ terrible dialogue; nowhere are the flaws in Lucas’ script more evident than in Attack of the Clones, where Anakin’s attempts at expressing his love for Padmé come across as stilted and wooden and not in a way that you’d expect from an awkward, love-sick youth. Jake Lloyd might not be around to grate on my last nerve, but Daniel Logan isn’t much better, and once again Lucas seems to be happy to settle for inelegant, unnatural line deliveries and sub-par performances. Ewan McGregor, Temuera Morrison, and Christopher Lee are the obvious standouts in the film and even they seem to be struggling to make Lucas’ clunky dialogue acceptable.

I think I’ve seen less CGI in entirely animated movies…

Of course, it probably doesn’t help that the film is absolutely swamped with CGI; almost every single shot bar those on Tatooine seems to have been filmed on a massive green screen, which makes many of the scenes seem surreal as the live-action actors jut out from a cartoony, computer-generated environment and interacting with largely CGI characters doesn’t appear to have excited the cast all that much. Don’t get me wrong, I am not against CGI, especially in Star Wars and sci-fi films, but it’s clear that Lucas went way, way overboard here and the film hasn’t aged too well as a result. The sequence on Geonosis where Anakin, Padmé, Theepio, and Artoo get into all sorts of hijinks amidst an abundance of stupidly big and cartoonish CGI hazards stands out as one of the worst moments of the film, and the excess of terrible-looking CGI monsters in the coliseum are a far cry from the impressiveness of the Rancor or the Wampa. The overreliance on CGI may make for grander battles and a much bigger scope than was possible back in the seventies or eighties, and CGI’ing all the clones may have been faster and is technically impressive, but was it all really necessary? Imagine how well practical effects such as animatronics, miniatures, and puppets could have benefitted from Lucas’ technological innovations if he had just exercised a little restraint rather than dropping his actors into a massive green screen and clumsily splicing in dodgy-looking CGI creatures.

Palpatine strokes Anakin’s ego and he struggles with his commitment to the Jedi code.

A core aspect of the film revolves around Palpatine’s scheme to assume control of the galaxy through complex manipulations; not only is he manipulating the Jedi Council without being suspected (beyond his position as a politician being a source of distrust for Obi-Wan and the other Jedi), but he’s also been busying corrupting Jedi, erasing their records to cover his tracks, building his own private army, and orchestrating events to lay the foundation of the Galactic Empire and the construction of the Death Star. Palpatine delights in stroking Anakin’s ego and encouraging his ambitions; playing on the Padawan’s resentment towards Obi-Wan, his immaturity, and his desperate need to be all-powerful, Palpatine woos Anakin with promises of him one day achieving his full potential as the most powerful Jedi of all. Frustrated with being “held back” and eager to rush to that end, Anakin’s arrogance is matched only by his fear and anger. Despite Christensen being hampered by Lucas’ script, he does a commendable job of juggling Anakin’s many complex emotions; he’s meant to be this stroppy, volatile braggart and it’s genuinely interesting (if not down-right heart-breaking) to see him both hate and love Obi-Wan and both revel in and be disgusted by his slaughter of the Tuskan Raiders.

The lightsaber battles continue to be a highlight, with even Yoda getting in on the action!

One of the best parts of The Phantom Menace were the fight scenes and battles which, unlike other parts of the film, generally benefit from the advantages of CGI. Obi-Wan and Anakin’s pursuit of Zam Wesell (Leeanna Walsman) through the skies of Coruscant is very exhilarating, as is the chase between Obi-Wan and Jango through an asteroid field, though the first deployment of the clone army isn’t as impressive despite the scope of the battle being beyond anything achievable thirty years prior. Still, for me, this sequence and the introduction of the clones is all a little rushed; when the Clone Wars were first mentioned, I never imagined that they would actually (technically) be the good guys and I can’t help but feel like they should’ve been a much bigger part of all three films (perhaps set up in the first one, in full force here, and concluded in the third). Still, just as the lightsaber battles were one of the best parts of the last film, so too are they an endlessly entertaining aspect of this one; although the Jedi are small in numbers (for…some reason…) we get to see them in full force when Mace Windu (Samuel L. Jackson) leads them in rescuing Obi-Wan, Padmé, and Anakin and, while some of them are killed off with a ridiculous amount of ease and the monsters they fight look terrible, the scene with them coming in, laser swords flashing, in the coliseum is pretty entertaining. Obi-Wan’s battle against Jango on the storm-swept landing bay is an intense fight scene as well and great for showcasing what Fett’s armour is actually capable of but, of course, the highlight of the film comes in the finale where Obi-Wan and Anakin confront Count Dooku. Here, Anakin’s recklessness cost him not only their advantage but also an arm and Dooku is easily able to best the two Jedi thanks to them being unable to get on the same page and fight as a unit. Thus, it falls to Yoda to battle his former Padawan in one of the most thrilling, if ludicrous, sequences in all of Star Wars. While I can understand the mindset that Yoda really shouldn’t even need to use a lightsaber since his command of the Force is that powerful, it can’t be denied that seeing him whip out a laser sword and hop all over the play like a crazy little monkey is incredibly entertaining and just serves to emphasise how desperate events have become where even Yoda is taking an active role in the rising conflict.

The Summary:
A lot of people hate on Star Wars: Episode II: Attack of the Clones and, honestly, it’s easy to see why: there’s too much green screen and too much CGI; the script, dialogue, and line delivery is down-right awful at times; the “love story” (and I use the term very loosely) is contrived, forced, and painfully awkward; and Anakin is overbearingly immature and petulant throughout. Yet, for whatever reason, I actually find myself enjoying it far more overall than The Phantom Menace and it’s probably my second favourite of the Prequel Trilogy. While handicapped by Lucas’s terrible writing, Ewan McGregor really shines in this film and looks to be having a blast; bringing in Christopher Lee was an inspired decision to add the same kind of gravitas that Alec Guinness and Peter Cushing brought to the first fourth film, and the escalation of the galactic turmoil is really interesting to see. I find it fascinating that Palpatine was able to so masterfully fool everyone into allowing him to simply usurping control of the galaxy by first sowing discord and then manoeuvring himself into a position where he was the natural choice to lead a war effort. While Jedi like Obi-Wan, Mace Windu, and Yoda suspect a greater, more dangerous threat, they are all completely blinded to Palpatine’s true and obvious motivations because he has them running around with limited resources fighting the likes of Jango and Dooku. While I never imagined the Clone Wars to be depicted in the way they are here, having them basically be the proto-Empire was a bitter irony as the people basically ended up causing their own oppression. Obviously, though, Attack of the Clones isn’t a perfect film by any means but I think it has more positives than negatives and is deserving of a little more credibility than it often gets.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of Star Wars: Episode II: Attack of the Clones? Where does it rank against the rest of the Prequel Trilogy, and the other films in the Star Wars saga, for you? Do you agree that it is under-rated or do you think the script and green screen effects irrevocably ruin the experience? What did you think to the conspiracy sub-plot and the introduction of Count Dooku? Were you a fan of Jango Fett and do you agree that Lucas could have just used Boba instead? What did you think to the romance between Anakin and Padmé and Anakin’s chaotic emotions? How are you celebrating Revenge of the 5th today? Whatever you think, comment below and let me know, and be sure to check out my review of the final part of the Prequel Trilogy.

Talking Movies [May the Fourth]: Star Wars: Episode I: The Phantom Menace


May 4th is known the world over as Star Wars Day thanks to it acting as perhaps one of the most fitting and amusing puns ever devised (“May the Fourth be with you” in place of the traditional “May the Force be with you”). The first and most popular of what can easily become a three day celebration of the influential science-fiction series, the day stands as the perfect excuse for Star Wars fans to celebrate the beloved franchise in a variety of ways and, this year, I’ll be celebrating with a three day review of the Prequel Trilogy!


Talking Movies

Released: 19 May 1999
Director: George Lucas
Distributor: Walt Disney Studios Home Entertainment
Original Distributor: 20th Century Fox
Budget: $115 million
Stars: Liam Neeson, Ewan McGregor, Natalie Portman, Jake Lloyd, Ahmed Best, Ray Park, and Ian McDiarmid

The Plot:
Thirty-two years before the Original Trilogy, during the era of the Galactic Republic, Jedi Master Qui-Gon Jinn (Neeson) and his apprentice Obi-Wan Kenobi (McGregor) are assigned to protect Queen Padmé Amidala (Portman) during an interplanetary trade dispute. In the process, they meet Anakin Skywalker (Lloyd), a slave boy with an unusually strong connection to the Force, and find themselves under attack by the mysterious return of the Sith.

The Background:
Since its debut in 1977, George Lucas’ science-fiction “space opera” has become a near-unstoppable multimedia juggernaut that includes numerous sequels, prequels, spin-offs, novels, videogames, comic books, and more. Following the conclusion of the Original Trilogy, Lucas had little desire to return to the franchise; however, the success of the “Expanded Universe” series of books saw a revitalised interest in Star Wars and Lucas began developing the backstories he created for the saga and its characters back in 1977. Simultaneously, he produced “Special Edition” versions of the Original Trilogy in 1997 to be refamiliarise and prepare audiences for his new films and to refine the digital effects that would become so prevalent in the prequels. Infusing The Phantom Menace with themes regarding destiny and faith, Lucas also deliberately sought not only to appeal to a younger demographic but to bog the narrative down in political debate while, paradoxically, also containing some of the best action scenes in the entire saga at the time. Although many took issue with the film’s racial undertones and the script, The Phantom Menace was proof that Star Wars, as a brand, is destined to always be successful as, despite a myriad of lacklustre to average reviews (and even criticism from star Ewan McGregor), the film made over $1 billion at the box office.

The Review:
It’s easy to forget now but The Phantom Menace was a big deal back in the day. When I was a kid, I was aware of Star Wars but I hadn’t really ever seen it as the films never seemed to be on television so when the Special Edition versions of the Original Trilogy came to VHS, it was quite an exciting time for me to finally experience Star Wars and the long-awaited first entry in the saga had a great deal of hype in the playground. Merchandise (mostly all marketed simply as Star Wars: Episode I) was all over the place and I remember anticipation being at a fever pitch for it. And then the film starts and, once the opening crawl appears on screen, things get a bit weird almost right away; talk of taxation, trade routes, and politics leave a bit of a bad taste in the mouth but there’s no denying that finally seeing the “Episode I” title crawl past had a real impact at the time.

Headstrong Obi-Wan is still learning at the start of the film and is pushed to become a mentor.

The Phantom Menace introduces us to young, fresh-faced Obi-Wan Kenobi; at this point in time, Obi-Wan is a Jedi Padawan and still learning the ways of the Force during a period when the Jedi Order is at the height of their powers. Far from the wise mentor of the Original Trilogy, he is somewhat headstrong and defers to the council of his master, Qui-Gon Jinn, who is an advocate for the “Living Force” (i.e: being aware and in tune with the moment rather than being distracted by the past and future). Though a capable warrior, Obi-Wan is still young enough that he lets emotions such as anger and pride influence his decisions, and is somewhat dismissive of his master’s predication for befriending “pathetic lifeforms” such as Jar Jar Binks (Best) and young Anakin Skywalker, seeing them as mere distractions compared to more immediate threats. Qui-Gon’s teachings push Ob-Wan towards being more mindful of the potential and capabilities of other individuals and their society, and many of the events of this film serve to shape the man he would eventually become.

Qui-Gon is the wise mentor figure whose teachings and death shape Obi-Wan’s character.

Qui-Gon is every bit the wise and benevolent Jedi Master; a sage voice of wisdom, his views on the Force put him at odds with the Jedi Council and he’s very much a rogue and trend-setter in his own way. He believes so strongly in Anakin’s Force potential and destiny as the “Chosen One” that he basically threatens to separate himself from the Jedi Order to train the boy, and even Obi-Wan finds his master’s stubbornness exasperating at times. A capable negotiator, Qui-Gon is a master at influencing others (through both his words and the influence of the Force) into assisting him by speaking in clear, logical tones. When faced with the avaricious Watto (Andy Secombe), Qui-Gon is forced to rely on the will of the Force and Anakin’s unparalleled podracing skills rather than his manipulative abilities and is still able to tip the odds in his favour by taking advantage of Watto’s greed. Though an older man, Qui-Gon is more than capable in a fight; it’s clear that his intense battle with Darth Maul (Park) takes a toll on his body but he is able to employ meditation techniques to restore his energy. As much as I enjoy a bit of Liam Neeson, and Qui-Gon’s character, I do think it was a mistake to have him in the film; I think it takes away from Anakin and Obi-Wan’s overall story a bit and it would’ve been far better to focus on Obi-Wan, though there’s a clear indication that many of the subsequent events happen because Qui-Gon set an impossible example for Obi-Wan to follow.

Enthusiastic Anakin falls for Padmé, a forthright queen trying to keep her people free from oppression.

Since he lacks a father and idolises the Jedi, Anakin becomes immediately attached to and besotted with Qui-Gon; despite having grown up a slave on the desert planet of Tatooine, Anakin is an enthusiastic, energetic little child who is a capable pilot and masterful mechanic. He is absolutely devoted to his mother, Shmi (Pernilla August), and willing to help others with no thought of reward; he is immediately enamoured by Padmé and, though it breaks his heart to leave his home and his mother after Qui-Gon arranges for his freedom, he is nevertheless excited to be out in the galaxy and on the path to becoming a Jedi. Sadly, though, I don’t really agree with showing Anakin as an annoying, wide-eyed little kid and think the movie would’ve been better served with him as a cocky, Han Solo-esque teen, especially as Jake Lloyd is so cringe-worthy in this film with his talk of “angels” and endless chattering. As for Padmé, she is a stoic and logical monarch who spends the majority of the film defying Nute Gunray (Silas Carson) and Rune Haako (Jerome St. John Blake) of the Trade Federation and masquerading as her own handmaiden. Despite the fact that Lucas somehow manages to absolutely waste Natalie Portman and draws a stilted, wooden performance from her (and many of the actors), Padmé is a strong and forthright character who cares only for the safety and well-being of her people and has little time for the impotent bureaucracy of the Galactic Senate. However, despite Padmé being adamantly anti-war, isn’t afraid to take up arms to take up arms, but is adamantly against endangering her people with all-out war.

As contrived as many of the cameos and inclusions are, Jar Jar was quite the insult to long-time fans.

As you might expect from a Star Wars movie, there a number of other supporting characters to help bolster the film and add to Lucas’ unique sci-fi world. Many of these are political figures who drone on endlessly about bureaucracy but we also get to see the Jedi Order at the height of the powers, with figures such as Yoda (Frank Oz) and Mace Windu (Samuel L. Jackson) basically lording up their position as peacekeepers and advisors to the Senate. They are, however, far too comfortable in their unchallenged position, which leaves them constantly blinded to the darker conspiracies (hence the title, the phantom menace) at work behind the Trade Federation. The film also features the first meeting of R2-D2 (Kenny Baker) and C-3PO (Anthony Daniels); for some reason I’ll never understand, Lucas made the odd decision to have Anakin be the one who built Threepio despite the fact that he could have easily just been Padmé’s protocol droid or something, though he’s barely in the film so I guess it doesn’t really matter. Of far more consequence is Jar Jar Binks, a contentious character to say the least, Jar Jar is no Chewbacca (Peter Mayhew) that’s for sure and I think would have greatly benefited from being either cut or completely rewritten especially considering how his role was significantly downplayed in subsequent films.

The Trade Federation and criminally wasted Darth Maul are pawns for the mysterious Darth Sidious.

Since the Galactic Empire has yet to be created, The Phantom Menace’s main antagonistic force is the Trade Federation, who command an army or quirky droids who are little more than terrible comic relief and cannon fodder to be smashed into pieces without fear of an unreasonable body count. The Trade Federation are, however, merely a distraction for a greater, far more subtle threat orchestrated by the mysterious Darth Sidious, who is clearly Senator Sheev Palpatine (McDiarmid) in a thinly veiled disguise that fools the characters in the film but never the audience. Like the film’s political sub-plot, though, this is clearly intentional; the idea is that all the endless debating of the Senate has overwhelmed, confused, and distracted even the Jedi from Palpatine’s true nature (however, I feel there could have been a more interesting way to convey this). Since he’s operating as the puppet master, Sidious sends his apprentice, Darth Maul, to take out Obi-Wan and Qui-Gon; a visually striking character, Maul makes an immediate impression with his horns, body paint, double-bladed lightsaber, and Ray Park’s impressive martial arts skills. Oddly, Lucas has Peter Serafinowicz provide Maul’s voice but the character might as well be a mute since he barely utters a word; even worse, Lucas made the bone-headed decision to introduce a ridiculous “rule of two” for the Sith and to kill Maul off, a decision that caused the sequels to suffer as they had to keep bringing in new Sith to replace him and the extended canon had to bend over backwards to bring him back despite there being no possible way for him to survive being slice in half!

The Nitty-Gritty:
Of course, you can’t talk about The Phantom Menace without mentioning the great midi-chlorian debate; when I first saw the film, I didn’t think much to this but, considering how quickly Lucas backpedalled on dwelling on midi-chlorians in the sequels, you can tell that it was something that irked a lot of people. Originally, the Force was depicted as a mystical energy that anyone could potentially utilise with proper training but, all of a sudden, Jedi became a bit like Saiyans and were the only ones who could properly utilise the Force because of some bullshit microscopic life-forms. Lucas’ subsequent attempts to parallel the symbiotic relationship between the Jedi and the midi-chlorians with the Gungans and the Naboo ultimately falls flat because it was a completely unnecessary addition. similar to how I didn’t need to know that Jedi didn’t simply return as Force Ghosts after death because of their connection to the Force before Qui-Gon pioneered the technique, I didn’t need any deeper explanation into the Force other than the one given in the first film. Still, on the plus side, George Williams is at his absolute best with the score here; the iconic “Imperial March” punctuates and serves as an ominous foreshadowing of Anakin’s ultimate fate and “Duel of the Fates” may very well be my favourite track from any Star Wars film.

Amidst themes of destiny and social class, we have unnecessary exposition like midi-chlorians…

Although it would get noticeably worse in the sequel, the direction leaves a lot to be desired here; as good as Neeson and McGregor and some of the other actors are, far too many of the performances are uninspiring, and the film greatly suffers without a roguish Han Solo figure and the appeal of the Original Trilogy’s characters and script. Although Lucas undoubtedly decided to cater to children with an abundance of cringe-worthy slapstick and toilet humour, The Phantom Menace still contains many poignant themes regarding destiny, corruption, and social class in this time of building discord. At the start, the Gungans despise the Naboo, who they believe think themselves superior to them, but the two different societies ultimately join forces against a common foe that disregards racial tension. Similarly, Padmé’ is shocked to see slavery still exists in the Outer Rim, where the Senate as little influence; however, while Tatooine is a crime-ridden cesspit, it is also home to perhaps the most selfless person in the galaxy in Anakin, who brings with him a great deal of fear and loneliness after leaving his mother behind (which I’m sure won’t factor into the wider saga at all…) to fulfil his destiny as the “Chosen One”. This aspect (and Shmi’s miraculous conception) are also a point of contention for me; just as the midi-chlorians could’ve simply been a measure of someone’s Force potential, they could have simply emphasised that Anakin’s potential means he could be very powerful (or potentially dangerous) without painting him as this destined saviour of the Jedi Order.

In a film full of CGI, the podrace sequence stands out as one of the most exhilarating.

Although Lucas swamps The Phantom Menace was an abundance of computer-generated characters and effects, the film still contains a fair amount of practical effects and, especially, locations compared to its sequels. Still, the sheer excess of CGI means that this film “feels” very different from the Original Trilogy, which is something that only becomes more noticeable in the second film. Regardless, The Phantom Menace features a couple of stand-out action sequences; the first is, obviously, the visually impressive and thrilling podrace sequence. Exhilarating and fast-paced, the podrace is pivotal not just to the plot but also in showing just how adaptable and capable Anakin is and is one of the best parts of the film (and the entire Prequel Trilogy) despite the annoying racing announcers. In what appears to be an effort to evoke the third sixth movie, the film also concludes with both a big space battle and a big ground-based battle that pits a fledgling or technologically stunted force against a far greater and advanced threat. Sadly, though, not only do these two battles distract from the far superior lightsaber fight between Obi-Wan, Qui-Gon and Darth Maul, they’re also largely robbed of a lot of their impact because of Jar Jar’s buffoonery, Anakin’s grating yelps and squeals, and how weak the droid army are.

The thrilling lightsaber fights are some of the biggest highlights of the film.

Undoubtedly, the film’s biggest saving grace are the intense and extraordinary lightsaber battles that set the standard for the Prequels and subsequent Star Wars films. As good as the lightsaber battles were in the Original Trilogy, they were of a much more subdued intensity; here, the laser sword action is slick, hard-hitting, and full of impressive flips, jumps, and stunts. Ray Park’s skills are phenomenal here and he conveys so much of Darth Maul’s hatred and character through his body language and the merciless way he attacks his Jedi foes. At the time, we had never seen Jedi fight in this way before and the climax is absolutely electrifying as a result; when Maul brutally murders Qui-Gon, you can literally feel the anger and need for revenge seeping out of Obi-Wan’s wild eyes and aggressive counterattack, which not only sees him triumph despite Maul having the high ground and sets the stage for bigger and even more elaborate lightsaber battles to come but also dictates Obi-Wan’s character development through his promise to his dying master to train Anakin in the ways of the Force.

The Summary:
Honestly, I’m not really one to dump on Star Wars: Episode I: The Phantom Menace. By and large, the Prequel Trilogy is a lot of misses with some memorable hits sprinkled throughout but, to be fair, there are quite a few elements of the Original Trilogy (and all of Star Wars for that matter) that are far from perfect. There are a lot of things that work in The Phantom Menace (the score, for one, the action and lightsaber battles for another); there are some talented actors here (though they’re often hampered by Lucas’ script and direction) and, while the CGI is in high abundance, it works pretty well (though I do miss the charm of the Original Trilogy’s puppets and animatronics and such). Ultimately, what spoils the film for me is Jake Lloyd’s performance and some of the odd decisions, such as C-3PO’s origin, focusing on bureaucracy and politics, and creating a prequel to Star Wars that feels incredibly disconnected from the Original Trilogy. Hindsight makes it easy to see where the film went wrong and Lucas was pretty quick to pivot away from what fans didn’t like, but I think the main thing that might have helped some of the weaker points of the entire Prequel Trilogy (and especially this film) is having someone else take a pass at the script. The Original Trilogy managed to appeal to audiences of all ages but, for whatever reason, Lucas dumbed things way down but juxtaposed this with dull political intrigue and, while the action and brighter parts of the film stand out all the more because of these negative elements, they’re not enough to completely overshadow them and result in an overall disappointing experience.

My Rating:

Rating: 2 out of 5.

Could Be Better

What do you think about Star Wars: Episode I: The Phantom Menace? Where do you rank it in the Prequel Trilogy and against the other films in the Star Wars saga? What did you think to the decision to show Anakin as a young child? Did you think the film wasted Darth Maul and would you have preferred to see him live to the next film? Were you a fan of Qui-Gon or do you think it would’ve been better to focus on Anakin and Obi-Wan? What are your thoughts on Jar Jar and the midi-chlorians? How are you celebrating Star Wars Day today? Whatever your thoughts, good or bad, feel free to leave a comment below and be sure to check out my review of the far-superior sequel!

Talking Movies [May the Sith]: Star Wars: Episode VI: Return of the Jedi (2019)


While May 4th is known the world over as Star Wars Day, many also choose to extend the celebrations of the course of three days, with one of them being the “Evil Star Wars Day” of May 6th (as in “Sith”). This year, I’ve been using the three Star Wars Days as the perfect excuse to go back over the Original Trilogy.


Talking Movies

Released: 22 September 2019
Originally Released: 25 May 1983
Director: Richard Marquand
Distributor: Walt Disney Studios Home Entertainment
Original Distributor: 20th Century Fox
Budget: $32.5 million
Stars: Mark Hamill, Harrison Ford, Carrie Fisher, Anthony Daniels, Kenny Baker, Peter Mayhew, David Prowse/James Earl Jones, Billy Dee Williams, and Ian McDiarmid

The Plot:
After rescuing Han Solo (Ford) from the clutches of Jabba the Hutt (Scott Schumann), Jedi Knight Luke Skywalker (Hamill) prepares himself for a showdown with his father, Darth Vader (Prowse/Jones) while Princess Leia Organa (Fisher) and the Rebel Alliance prepare for one final, all-or-nothing assault on the partially-constructed Death Star II in the hopes of ridding the galaxy of the Emperor (McDiarmid) once and for all.

The Background:
By 1983, George Lucas’s science-fiction “space opera” had developed into an extremely successful series of films and multimedia merchandise; yet, though the wave of books, action figures, and videogames that were released back then was prominent, it merely only hinted at the nigh-unstoppable reach of the franchise. After Star Wars: Episode V: The Empire Strikes Back (Kershner, 1980) proved an incredible, if divisive, box office success, Lucas began financing a third film and looking at potential directors (including Steven Spielberg). Eventually, he settled on Richard Marquand but was frequently on set offering advice and assistance. Originally produced under the title Revenge of the Jedi, Lucas eventually altered the title and would clash somewhat with star Harrison Ford over the fate of Han Solo: Ford wanted Solo to die but Lucas was vehemently against it and, eventually, talked the former carpenter around. Although Return of the Jedi didn’t make quite as much at the box office as its predecessor, it was still an incredible financial success, making over $475 million at the box office and finishing first at the box office for six of its first seven weeks of release. The film’s critical reception appears to have been the opposite of Empire’s, with critics of the time largely praising the film and modern audiences generally regarding the film as the weakest of the Original Trilogy for its more child-friendly inclusions and derivative elements. As with the other films in the Original Trilogy, Lucas later revisited and augmented the film using modern technologies which has resulted in one of the most derided inclusions of all the alterations Lucas has made to his influential trilogy.

The Review:
I touched upon this in my review of Empire but when I was a kid, I knew about Star Wars and I liked what I saw but I hadn’t really ever had the opportunity to watch any of the films from start to finish; they never seemed to be on television (we only had the basic four channels back then) and the VHS tapes were quite hard to come by until the 1997 Special Editions were released. As a result, while I can recall snapshots and snippets of each film, the first one I remember sitting down and watching from start to finish (or, at least, enjoying all the way through) was Return of the Jedi and, for a long time, it was my favourite of the Original Trilogy until I came to find a deeper appreciation for The Empire Strikes Back’s bleak brilliance.

As good as the film is, I could have done without Jedi‘s more derivative elements

Still, there is a lot to like about Return of the Jedi; the effects, for one thing, are at their peak in the Original Trilogy and it represents the culmination of each character’s journey and arc since we were first introduced to them. Unfortunately, a lot of it is a bit redundant as we’ve already seen a fully operational Death Star before so returning to that well was a bit derivative and it lacks both the gritty, “lived-in” feel of Star Wars: Episode IV: A New Hope (Lucas, 1977) and the large scale impact of Empire but what we’re left with is still a pretty decent rollicking space adventure when you focus on Luke’s journey and the desperate battle against the partially-constructed Death Star II.

Leia puts her love for Han ahead of her commitment to the Rebellion and fights by his side.

When Jedi begins, the Rebel Alliance are in a bit of disarray; though the threat of a new Death Star lingers ominously in the background, Princess Leia risks everything to deviate from concocting an assault on the space station to infiltrate the sordid palace of the disgusting and nefarious slug-like crime lord Jabba the Hutt in order to rescue her beloved Han. I mentioned when reviewing Empire how, in the previous film, Leia’s militaristic and pragmatic façade was slowly and methodically stripped away as her more human, vulnerable, and emotional side came to the forefront through her burgeoning feelings for Han and nowhere is that best expressed than in her putting aside her commitment to the Rebel Alliance to rescue Han. Once he is safely back amidst the Rebel Alliance, she then steps away from her more diplomatic role as a co-ordinator and commander to join Han in the mission to knock out the Death Star II’s shield generator, now fully embracing both her proactive, action-orientated abilities and her softer, more empathetic side.

Luke’s powers and confidence have grown significantly but he’s still far from a flawless character.

Leia’s infiltration is just a mere part of the grand plan to rescue Solo, however, and it’s all been devised by Luke Skywalker. Now a far cry from the wide-eyed, naïve farmboy of A New Hope, Luke is garbed head to toe in black and Jedi robes, confidant in his ability to use the Force and sure that he has the power and ability to rescue Solo with a minimum of fuss. As impressive as Luke’s newfound abilities are, however, he’s not without flaws; he doesn’t bank on Jabba resisting his Jedi mind tricks or Han emerging from the slab of carbonite with temporary blindness. His concern for the well-being of his friend, particularly his treasured Leia, also causes him to receive a blaster shot to his cybernetic hand during the rescue though they are, nevertheless, successful.

Luke believes in his father’s good side so blindly that he’s willing to put his life on the line.

Somewhere between movies, Luke has grown considerably and, despite receiving only a crash course in Jedi training, is all-but a Jedi Knight when Jedi begins. However, upon returning to his wizened master Yoda (Oz), Luke learns that he must confront and defeat Darth Vader if he is ever to become a true Jedi. Luke is aghast at the suggestion, sure that he is unable to kill his father, and his doubts are further compounded when the spirit of his first mentor, Obi-Wan Kenobi (Alec Guinness), reveals that Leia is actually his twin sister. Rather than dwell on the romantic and sexual feelings and moments they shared in the previous films, Luke resolves to instead attempt to turn his father from the Dark Side and redeem him rather than kill him and is so convinced that Vader is in conflict between his good and bad feelings that he’s even willing to die in this attempt.

Though still a loveable rogue, Han has matured into a full-blown team leader.

After being freed from the carbonite and recovering from his vision loss, Han fully commits to the Rebel Alliance and their desperate crusade against the Death Star II; to show just how far his character has grown over the years, rather than simply laughing off or walking away from the Rebel cause, he voluntarily agrees to lead the ground assault against the shield generator and takes up a commanding position with ease and grace. He’s still the most charismatic of the characters and actors, however, and maintains that gruff, rugged edge that made him so likeable but he’s also clearly developed as a character, showing layers of vulnerability and leadership, respectively, where he previously only showed selfishness.

Lando has committed himself to the Rebellion, earning the rank of General between movies.

Han reluctantly hands the keys to the Millennium Falcon over to his former smuggling buddy Lando Calrissian (Williams); it’s not addressed onscreen why Han immediately trusts Lando considering he was betraying him to Vader and the bungling bounty hunter Boba Fett (Jeremy Bulloch) in the previous film but, regardless, Lando is now an accepted and integral part of the Rebellion and trusted enough with leading the head-on assault against the second Death Star. Still emitting a cool, smooth charm, Lando fulfils the role of a principal figure in the Rebellion as easily as Han, as though he was merely hiding from his greater destiny all this time.

The Ewoks see Threepio as a God, putting him in a comedic predicament.

Once again, our heroes are supported by the droids C-3PO (Daniels), R2-D2 (Baker), and the Wookie, Chewbacca (Mayhew); this time around, Threepio gets a bit more of the spotlight as he is revered as a God by the tribal-like teddy bears known as Ewoks and shines in his comedic contributions and an abridged, adorable retelling of the saga so far. Artoo, meanwhile, doesn’t really get a whole lot to do beyond being Luke’s unquestioning confidant and getting the Rebels into the shield generator stronghold and, similarly, Chewbacca is taken away from the space action to join Han’s ground party where he humourously bonds with the Ewoks and commandeers an All-Terrain Scout Transport (AT-ST) walker during the big forest battle.

Either Luke kills the Emperor or he kills Vader; either way, the Emperor wins.

Although the Emperor was retroactively inserted into Empire, he was first introduced in the flesh here in Jedi. After the Force and their kind were openly mocked and treated with scorn in A New Hope, its humbling and affecting to see that the Imperials fear the Emperor almost as much, if not more so, than Vader himself. A cackling, manipulative, wizened crone in a dark robe, the Emperor’s words are full of confidence and poison and he is so convinced of his victory that he willingly leaks information about the Death Star II to the Rebels in order to lure them into a trap. Seated in his enigmatic throne aboard the second Death Star, the Emperor taunts and cajoles Luke in order to fuel his anger and affect his turn towards the Dark Side; everything the Emperor says is designed to push Luke further and further and he even leaves himself completely defenceless, seemingly ready to die so that Luke can turn to the Dark Side and succeed him. His true motivation, of course, can be read through subtext; the Emperor wants Luke to battle, kill, and ultimately replace Vader as his apprentice and he (the Emperor) doesn’t really try to hide this motivation.

Vader secretly plots to turn Luke and overthrow the Emperor.

As for Darth Vader, he is at his most conflicted in Jedi; in A New Hope, he was a mere puppet, almost bored with the mundane routine of his life, but he was a driven, focused force of nature in Empire. In Jedi, we see just how committed and devoted to his Emperor Vader is; he willingly bows in the Emperor’s presence, speaks for him to the Imperial subordinates, and seems in awe (or fear) of the Emperor’s power and ability in the Dark Side of the Force. In Empire, Vader offered Luke the chance to join him so that they could overthrow the Emperor and you can tell, even with the featureless helmet and after shunning Luke’s assertions of his inner conflict, that Vader truly desires to unite with his son to displace the Emperor’s authority.

The Nitty-Gritty:
Return of the Jedi really ups the ante when it comes to practical and special effects; it’s truly a shame to see what a mess Lucas made of the Prequel Trilogy by relying so heavily on computer-generated characters and effects when the standards for the suits and puppets and stop motion work were so high in Jedi. Jabba makes an immediate impression thanks to being a huge, tangible puppet; slimy and disgusting, he’s little more than a lackadaisical slug but is so expressive and lifelike that you really buy into his presence and menace.

Return of the Jedi‘s puppets and practical effects were the best in the series at that point.

Similarly, the effects on the Rancor are still commendably impressive; a large, bipedal, nightmarish monster, we’ve never seen a character engage with a monster like the Rancor in the Star Wars films before and it’s very impressive the way the filmmakers pulled it off. Similarly, the integration of the Imperial Walkers into the more complex environment of the forest moon of Endor is equally impressive, marred only by the poor effects seen in the speeder bike chase.

The film’s desperate, climatic space battle is extremely impressive and exciting.

Return of the Jedi also features the best space battle of the saga so far as the entire Rebel fleet converges on the second Death Star and the second biggest twist of the series is revealed when the Death Star starts blowing up their frigates with its super laser. What follows is an intense, suicidal mission as the outnumbered and outgunned Rebels desperately engage with countless TIE Fighters and numerous gigantic Star Destroyers until Han’s group manages to bring down the shield and allow Lando to lead the assault into the space station’s superstructure. It’s a big, visually impressive space battle and leagues beyond the more gritty skirmish we saw in A New Hope; because of the sheer amount of ships and destruction happening onscreen at any one time, you really get a sense of the urgency and overwhelming odds that the Rebels are up against and that ths is their last chance at defeating the Empire for good.

Vader is overwhelmed and overpowered when Luke explodes into a relentless rage.

Ultimately, though, Vader willingly engages his son in the most brutal and emotionally charged lightsaber battle of the saga so far; like the Emperor, Vader taunts Luke, threatening his friends and sister to goad him into giving in to his hatred and anger. This works a little too well, however, as Luke flies into a rage and relentlessly pummels Vader, severing his cybernetic arm and rendering him beaten and helpless. Now held at the mercy of Luke’s lightsaber in a thematic reversal of the conclusion to their last battle, Vader wheezes helplessly on the floor, even holding a hand up as if to ward off Luke’s wrath and it is only when Luke compares his own cybernetic hand to Vader’s prosthetics that he realises how alike they truly are and he dramatically casts aside his lightsaber and refuses to kill his father. Insulted and angered, the Emperor unleashes his full power on Luke and reveals a peak at the true destructive potential of the Force; prior to Jedi, the Force was an abstract concept with a multitude of uses but never truly tangibly seen onscreen but the Emperor’s devastating Force Lightning changes that and it’s extremely unsettling to see him cackling away and taking such pleasure in roasting Luke alive.

One act is apparently enough to atone for a lifetime of genocide…

Darth Vader is deeply perturbed by these events; literally turning his head to his suffering son and his all-powerful master, physically evoking the conflict deep within his dark heart. Ultimately, Vader chooses to turn on his master, hoisting the Emperor up and casting him down a vast chasm to his death and absorbing the full, lethal force of his master’s lightning at the same time. Many like to argue that this one act redeems Vader (and Jedi goes out of its way to show this as the case as Vader, now restored to the form of Anakin Skywalker (Hayden Christensen), appears alongside Obi-Wan and Yoda as a Force ghost at the film’s conclusion, now content and happy) but I actually take issue with this. It’s a poignant and moving seen seeing Vader’s scarred and vulnerable true face as he has one last heartfelt moment with his son but does one act, no matter how pivotal, truly make up for the years of torture and genocide that Vader personally revelled in? I would argue that it doesn’t and that it takes the focus off of Luke who, for me, is the true “Chosen One” of the saga and that Anakin’s destiny was to sire the Chosen One rather than be it himself.

The Summary:
Many people like to rag on Star Wars: Episode VI: Return of the Jedi and I can understand why: the plot is largely derivative, the inclusion of the cute and cuddly Ewoks was a bit jarring, and it seems like a much shorter, far less intense film of the most part. For me, personally, I have no real issue with the Ewoks as they help to expand the Star Wars universe and tell a decent story of primitive cultures triumphing over superior forces (acting as a pretty on the nose allegory for the Rebellion itself in many ways) and the film’s intensity ramps up considerably once the big space battle and the culmination of Luke’s journey begins. No, for me, Return of the Jedi’s flaws lie in the disappointing trend it set for further Star Wars films to focus more on call-backs and redundant elements than trying something new; not only does the Death Star return, the first portion of the film returns to the bleak, barren, boring landscape of Tatooine and, while it does something new with this environment, it’s disappointing to me how many subsequent Star Wars films re-used this desert landscape or returned to the idea of a planet-killing super weapon. Still, that aside, there’s a lot to like in Return of the Jedi, particularly if you focus on the assault against the Death Star II and Luke’s emotional confrontation with his father and it’s easily the second best film in the Original Trilogy for me.

My Rating:

Rating: 4 out of 5.

Great Stuff

Where do you rank Star Wars: Episode VI: Return of the Jedi against the Original Trilogy, and the other films in the Star Wars saga? What did you think to the inclusion of the Ewoks and bringing the Death Star back into the story? How about the Emperor; what did you think of him and of Darth Vader’s sacrifice in the film’s finale? Do you feel that one act redeemed Vader or do you agree that one act cannot be weighed against a lifetime of evil deeds? What did you think to the revelation that Leia is Luke’s sister? How are you celebrating May the Sith today? Whatever you think, drop a comment below and let me know and thanks for joining me in revisiting the Original Trilogy over the last three days.

Talking Movies [Revenge of the 5th]: Star Wars: Episode V: The Empire Strikes Back (2019)


Although May 4th is known the world over as Star Wars Day, many also choose to celebrate the popular, generation-spanning science-fiction saga on May 5th as a play on the word “Sith”. This can extend Star Wars Day into three day celebration of the influential science-fiction series and, as a result, I am using each of these days to look back at the Original Trilogy!


Talking Movies

Released: 22 September 2019
Originally Released: 17 May 1980
Director: Irvin Kershner
Distributor: Walt Disney Studios Home Entertainment
Original Distributor: 20th Century Fox
Budget: $33 million
Stars: Mark Hamill, Harrison Ford, Carrie Fisher, Anthony Daniels, Kenny Baker, Peter Mayhew, David Prowse/James Earl Jones, Billy Dee Williams, and Frank Oz

The Plot:
Three years after destroying the Death Star, Luke Skywalker (Hamill), Han Solo (Ford), and Princess Leia Organa (Fisher) and the Rebel Alliance have been constantly hounded by the Galactic Empire. Having been driven from their hidden base, the Rebellion is scattered, with Luke journeying to refine his Jedi sills and Han and Leia relentlessly pursued by Darth Vader (Prowse/Jones).

The Background:
George Lucas’s science-fiction “space opera” was a near-immediate hit upon release and, almost immediately, talks began of producing a sequel. Despite the filming of Star Wars: Episode IV: A New Hope (ibid, 1977) proving a harrowing experience, Lucas wasn’t finished with his story and soon relented to the demand for a follow-up but had to navigate the minefield of sci-fi films and media that Star Wars had subsequently inspired. Having financed much of the film himself in order to maintain creative control, creating his own film studio in the process, Lucas turned directing duties over to Irvin Kershner, and filming began on 5 March 1979. Filming ran into a few snags when star Mark Hamill was injured in a car accident and Harrison Ford first voiced his desire for his character, Han Solo, to be killed off, both of which necessitated a number of rewrites. Conversely, the film’s now-iconic twist was kept a closely-regarded secret, with only a handful of cast and crew being in on the dramatic revelation, ensuring that audiences were shocked at the reveal. For me, even now, The Empire Strikes Back is the best Star Wars film in the entire saga, with Rogue One: A Star Wars Story (Edwards, 2016) a close second. Fittingly, the film was massively profitable, making over $550 million at the box office but, interestingly, opinions on the film were divided when it first released, with many critics dismissing it outright. Since then, the film’s reputation was increased and it has, rightfully, been lauded as one of the greatest films ever made. Although Lucas would return to the film, restoring, augmenting, and remastering it, of the three films in the Original Trilogy it has received the least amount of alterations and changes, which, to me, says a lot about the standard to which The Empire Strikes Back was made.

The Review:
So I said in my review of A New Hope that, while I like Star Wars, I don’t really think that much of the first film Lucas released; it’s far simpler, narratively, and lot of its characters and concepts seem jarringly out of place with the rest of the saga. Today, I have another confession: I actually preferred A New Hope over The Empire Strikes Back as a child. If I’m being totally honest, Star Wars: Episode VI: Return of the Jedi (Marquand, 1983) was my favourite as a kid and was, as I recall, the first Star Wars movie I actually watched from start to finish (or, at least, the first one I remember enjoying). Over the years, however, my opinion has changed and I have come to regard Empire as the greatest Star Wars film of them all for its bleaker tone and the way it raised the stakes against our heroes.

Luke undergoes gruelling training in anticipation for getting his revenge against Darth Vader.

Luke Skywalker is back, a little older and a little less naïve than in the last film; now a Commander in the Rebel Alliance, he has attained a degree of notoriety amongst his peers (and the Empire) for destroying the Death Star and is no longer the wide-eyed, inexperienced farmboy we knew. That’s not to say that he’s become this battle-hardened soldier, though; Luke remains this adventurous, optimistic character through whom we are introduced to the complexities of the Force. Guided by the spirit of his deceased mentor, Obi-Wan Kenobi (Alec Guinness), Luke splits off from the Rebellion to travel to Dagobah and seek out another Jedi Master to further refine his skills. On the desolate swamp planet, he encounters the wizened Yoda (Oz), a curious little hermit of a creature who speaks in riddles and vagaries regarding the true nature of the Force and what it means to be a Jedi. Luke’s training is physically and mentally gruelling as he is forced to learn harsh lessons about his distracted ways and the anger boiling inside of him. Still, he learns much from Yoda and in a comparatively short length of time, certainly enough to motivate him to interrupt his training to rush to the aid of his friends. This, it turns out, proves to be his harshest lesson so far but, again, Luke’s motivations are clouded by his desire to help the ones he loves and to get a measure of revenge against the man who killed his father and his mentor: Darth Vader.

Through her growing feelings for Han, Leia’s pragmatic façade starts to slip.

Having undergone perhaps the most significant character arc in the last film, Han Solo’s arc in Empire is intertwined with that of Leia’s as both characters are now in denial of their true feelings towards one another. Luke throws a spanner into the works as he is still infatuated with Leia but, luckily (especially in retrospect…), the film doesn’t dwell on or descend into a bitter love triangle thanks, largely, to our main characters being separated for the majority of the film. Accordingly, though now a Captain in the Rebellion and actively aiding their cause, Han is anxious to leave to pay off his debts but finds himself fleeing the Rebel base on the ice planet Hoth with Leia in tow and forced into a dramatic cat-and-mouse game with the pursuing Empire thanks to damages to his ship, the Millennium Falcon. This will-they-won’t-they attraction between Han and Leia helps to flesh her character out a bit more, too; still a competent and devoted leader in the Rebellion, Leia’s outspoken nature and forthrightness is revealed to be a front for her true feelings. Having denied or suppressed her personal desires due to her complete focus on bringing down the Empire, her interactions with Han allow her façade to slip and show her as a more vulnerable and layered character. Ultimately, when faced with what could be Han’s death, she is unable to hold back her true feelings and expresses them with a passionate kiss and cry of “I love you” to which Han, ever the loveable rogue, simply replies: “I know”, indicating that they were both in love for a long time, perhaps forever, but unable to properly express it due to their nature and commitment to playing a certain role (the competent, unemotional leader and the daredevil smuggler, respectively).

While Artoo assists Luke, Chewie tries to repair Threepio and the Falcon…with mixed results.

Once again, our heroes are supported by the bickering droids C-3PO (Daniels) and R2-D2 (Baker) as well as the loveable Wookie, Chewbacca (Mayhew). Each play a pivotal role in supporting the main narrative and the arcs of the main characters: C-3PO is the awkward comic relief always ruining potentially romantic moments between Han and Leia and ultimately learns of a betrayal against his companions, R2-D2 is the blank slate Luke can convey his concerns and doubts to on Dagobah and later finally repairs the Millennium Falcon’s hyperdrive so the character’s can beat a hasty retreat, and Chewbacca is shown to be much more than a brutish, growling bodyguard as he desperately tries to repair the Falcon, puts his mechanical ability to better (and more comedic) use trying to repair the damaged Threepio, and explodes into anger and anguish when they are betrayed and Han meets a bitter fate.

A smooth talking charmer, Lando is in cahoots with, and screwed over by, the Empire.

This latter plot point is due to the film’s other new addition, Lando Calrissian (Williams), a smooth talking former smuggler turned respectable businessman whom Han is forced to turn to for repairs and shelter. Williams excels in the role, exuding a slick and flawless charisma while still appearing somewhat disreputable and shady due to the nature of his past and his business. Ultimately, of course, he is forced to betray Han and the others to the Empire to keep the Empire from interfering with his business but this immediately backfires on him when Darth Vader continuously alters the terms of their agreement. Similar to Han in the last film, Lando is then forced to re-align himself with the Rebellion and join their cause in order to remove the Empire from Cloud City and try to rescue his old smuggling buddy. That proves much harder than first anticipated thanks to Darth Vader employing the services of a number of unnamed bounty hunters, chief among them an individual who would go on to become one of the franchise’s most popular characters: Boba Fett (Jeremy Bulloch/Temuera Morrison). Now, I like Boba Fett, don’t get me wrong; he has a cool look, a cool voice, and is a very mysterious and enigmatic character but I’ve never really understand why he is so popular amongst Star Wars fans. Taken in a bubble, using only the two films he appears in as a reference, he is only ever portrayed as competent once and that’s in this film and largely because Darth Vader allows him that chance. Otherwise, he’s just a nameless, faceless grunt who pursues the Millennium Falcon and takes possession of Han’s frozen corpse by the film’s finale.

Vader is driven, focused, obsessed with getting his hands on Luke Skywalker!

Thankfully, however, Darth Vader is greatly expanded upon in Empire; no longer a mere puppet of the Empire, Vader is proactively leading the Imperials seen in the film and even has his own Super Star Destroyer, the Executor, which is, like, three times the size of other Star Destroyers. The obsession with finding the one responsible for destroying the Death Star has, apparently, reawakened Vader’s passion and he is a far more intimidating and threatening presence in this film. Quick to anger at the incompetence of his subordinates (and no longer on the leash of other high-ranking Imperials), Vader doesn’t hesitate to kill those who fail him (he even utters a dry quip while doing so at one point). However, Vader isn’t just a cold, merciless machine; he promotes Captain Piett (Kenneth Colley) and entrusts him with hunting down the Millennium Falcon and makes a point to order his bounty hunters (in particular Boba Fett) that he desires his prisoners, especially Luke, to be captured alive. When meeting with the Emperor (Ian McDiarmid),Vader is even able to subtly steer his master towards attempting to turn Luke to the Dark Side of the Force rather than kill him and all of this comes to a head when the film’s big twist is revealed. During his dramatic and engaging lightsaber duel with Luke, Vader is far more aggressive and competent as a swordsman than before and, in revealing the truth to Luke, reveals yet more layers to his personality; you get a sense that he is absolutely overwhelmed, almost addicted, to the power of the Dark Side and he appears visibly shaken when Luke escapes his clutches at the lasts second, all of which does wonders for expanding on what was previously little more than a one-dimensional character with a cool look and an intriguing past.

The Nitty-Gritty:
The Empire Strikes Back takes everything that worked about A New Hope and expands upon it masterfully; the galaxy is opened up much wider to include such locations as the desolate ice world of Hoth, the putrid swamps of Dagobah, and the beautiful copper-red skies of Bespin. Thanks to a far larger array of memorable characters and locations, we finally get a sense of the scope of Lucas’ galaxy; strange alien creatures don’t just walk the streets, they inhabit entire asteroids and take up such lucrative professions as bounty hunters, all of which only adds to the “lived-in” feeling of the world Lucas established in A New Hope.

Empire‘s effects and model shots are a dramatic improvement over the previous film.

Furthermore, the film’s special effects and action sequences are easily 100% better than those in A New Hope; the Millennium Falcon doesn’t just lazily list to the left during space scenes, it spins and darts and flies all over the place to outmanoeuvre not just the smaller, faster TIE Fighters but the massive Star Destroyers as well. Space battles are actually few and far between in Empire in favour of more character-building moments, lightsaber combat, and ground-based action, meaning that the Falcon is left to carry the entirety of the film’s space battles and, thanks to its improved manoeuvrability and the tension-building sequences in the asteroid belt, it does so wonderfully. I mentioned the ground battles earlier and I would be remiss to not spend some time talking about easily one of the film’s most impressive effects sequences, the battle of Hoth, in which the Rebel Alliance is set upon by gigantic All-Terrain Armoured Transport (AT-AT) and All-Terrain Scout Transport (AT-ST) walkers; these incredibly well-constructed machines are brought to life through a combination of models and traditional stop motion techniques and really make an impact, decimating the Rebel base and forcing them to flee into the vastness of space.

Yoda has some harsh lessons to teach Luke about patience and the Force.

Aside from Lando and Boba Fett, Empire also introduces another pivotal character to the saga in Yoda; a wizened old crone, Yoda reveals more about the intricacies of the Force and guides Luke’s training, however reluctantly. Like Obi-Wan, Yoda is clearly haunted by the mistakes and events of a vaguely-defined past and is continually disappointed by Luke’s impatience and conflicting feelings of attachment, fear, and anger. This comes to a head when Luke battles a vision of Darth Vader and, reacting out of instinct and emotion, sees himself literally reflected in Vader’s gruesome visage and, after Luke rushes off to help his friends, Yoda is left despondent but secure in the knowledge of “another” who could be trained to take Luke’s place.

Vader casually drops one of cinema’s all-time greatest plot twists!

Similarly, as mentioned, lightsaber combat is significantly improved in Empire; although we only really get one actual lightsaber battle, it is leagues above the plodding, awkward affair seen in A New Hope thanks to Luke’s youthful exuberance and desire for revenge. The fight has many layers to it, too, with Vader clearly toying with Luke in the early going and somewhat taken aback by Luke’s tenacity; in the end, though, while Luke is able to land a glancing blow on Vader, experience and ruthlessness allow Vader to easily (and literally) disarm Luke with a mere swing of his red-tinted lightsaber. It is in this moment, while Luke is in agony and overwhelmed by fear and anger, that Vader drops perhaps the biggest twist in movie history: not only did Obi-Wan lie about the fate of Luke’s father, Anakin, but Vader himself is Luke’s father! It’s a startling, shocking revelation given so much poignancy thanks to John William’s booming, iconic score (the unforgettable “Imperial March” debuts in this film, which elevates it even more in my opinion) and Luke’s agonising reaction. Shaken by this revelation, Luke willingly plummets to an unknown fate, apparently perfectly willing to die and only saved by luck or the will of the Force and the film ends with Luke’s hand being replaced with a cybernetic prosthetic, Han a prison of Boba Fett and encased in carbonite, and the Rebel Alliance in tatters. Luke’s faith in everything he was told is shaken and he and his friends gaze out into an unknown future, ending the film on an incredibly bleak cliff-hanger that masterfully sets the stage for the final showdown with both Vader and the Empire.

The Summary:
Star Wars: Episode V: The Empire Strikes Back is still the best Star Wars film ever made. It just is and that’s all there is to it but, if you want to get technical, just look at what it offers: the effects are bigger and better, the score is more iconic and bombastic, the characters are more nuanced and layered, and the lore is greatly expanded upon to show that there is so much more than even the titbits we were fed in A New Hope. With its far grittier, more mature, and bleak atmosphere and ending, some of the saga’s most memorable characters and, of course. one of the greatest reveals in movie history, The Empire Strikes Back stands head and shoulders above its predecessor, offering exciting space and sci-fi action, an emotionally charged and engaging lightsaber battle, and far more intriguing themes regarding destiny and portrayals of the futility of battling against a superior force. Empire very much sets the tone for the remainder of the Star Wars saga and many of the subsequent films and spin-off media would take their cue from its revelations and direction, for better or worse, and its influence to the franchise cannot be understated.

My Rating:

Rating: 5 out of 5.

Fantastic

Where does Star Wars: Episode V: The Empire Strikes Back rank against the Original Trilogy, and the other films in the Star Wars saga, for you? Do agree that it is the best film in the Original Trilogy and the saga or do you, perhaps, prefer a different Star Wars film? Are you a fan of Boba Fett? If so, what is it about his character as portrayed in this movie that you find so appealing? What did you think of the other characters introduced in this film, like Lando and Yoda, and the way existing characters were developed? What was your reaction upon hearing Darth Vader’s revelation for the first time? How are you celebrating Revenge of the 5th today? Whatever you think, comment below and let me know, and be sure to check out my review of the final part of the Original Trilogy.

Talking Movies [May the Fourth]: Star Wars: Episode IV: A New Hope (2019)


May 4th is known the world over as Star Wars Day thanks to it acting as perhaps one of the most fitting and amusing puns ever devised (“May the Fourth be with you” in place of the traditional “May the Force be with you”). The first and most popular of what can easily become a three day celebration of the influential science-fiction series, the day stands as the perfect excuse for Star Wars fans to celebrate the beloved franchise in a variety of ways and, this year, I’ll be celebrating with a three day review of the Original Trilogy!


Talking Movies

Released: 22 September 2019
Originally Released: 25 May 1977
Director: George Lucas
Distributor: Walt Disney Studios Home Entertainment
Original Distributor: 20th Century Fox
Budget: $11 million
Stars: Mark Hamill, Harrison Ford, Carrie Fisher, Anthony Daniels, Kenny Baker, Peter Mayhew, David Prowse/James Earl Jones, Peter Cushing, and Alec Guinness

The Plot:
For twenty years, the galaxy has been held in the grip of the malevolent Galactic Empire. Although captured by the wicked Darth Vader (Prowse/Jones), Princess Leia Organa (Fisher) manages to spirit away the plans for the Empire’s superweapon. When unassuming farm boy Luke Skywalker (Hamill) unwittingly acquires these, he is suddenly swept into a conflict against the Empire and their all-powerful, planet-destroying battle station: the Death Star!

The Background:
Nowadays, everyone knows about Star Wars; the science-fiction “space opera” film has become a near-unstoppable multimedia juggernaut, branching off into numerous sequels, prequels, spin-offs, novels, videogames, comic books, and more. But, back in 1977, it was merely the brainchild of a very young director called George Lucas, who was just coming off of the commercial failure of his debut feature, THX 1138 (ibid, 1971). Inspired by pulp science-fiction serials like Flash Gordon (Stephani, 1936), Lucas’s initial drafts for The Star Wars held the nucleus for what would become a generation-spanning franchise but was, at the time, a low-budget, risky venture for film studios to bank on. After refining the script into something more closely resembling the film we actually got, Lucas formed his own visual effects company to bring to life his vision for an ambitious galactic conflict and managed to secure veteran actors Peter Cushing and Alec Guinness (who, paradoxically, so believed in the film that he signed on to receive 2.25% of the royalties but also disliked the undue attention the film’s success brought him), and filled out the cast with a bunch of relative unknowns (and some carpenter who I’ve never heard of…) Despite the pressure and stress of filming negatively affecting Lucas’s health, Star Wars made over $10 million at the box office and became a cultural phenomenon almost immediately upon release. The critical reception was overwhelmingly positive and the film won numerous Academy Awards. Star Wars would go on to have numerous sequels, prequels, and spin-offs but Lucas returned to the film numerous times over the years to use modern computer-generated imagery and special effects to expand, improve, and remaster his classic film. While these changes have been debated by long-term series fans, many of these changes have been for the better, such as restoring long-lost scenes and improving the film’s noticeably-dated effects.

The Review:
I’m going to kick this one off with a controversial statement: as much as I like Star Wars, I am not really the biggest fan of A New Hope. Of the three films in the Original Trilogy, it ranks the lowest for me because, as visually impressive and exciting as it is, it doesn’t quite feel like it “fits” in the overall saga because of the concessions Lucas made to consolidate his original ideas. Things like Darth Vader acting so neutered and out of character really stick out for me; I never get the sense that he’s supposed to be the “hero” of the franchise or really anything more than an intimidating, mysterious henchman of Grand Moff Tarkin and a lot of the film’s effects and lore are sub-par compared to what we see in later sequels. Crucial, for me, is the fact that the Death Star is destroyed at the end; this is the Empire’s greatest weapon, capable of destroying planets, no doubt staffed with thousands of their people, and it’s hard to really top that or believe that their forces are as formidable after it’s destroyed. Still, it is an appealing space/fantasy film and it works really well in a bubble; its themes and world were greatly expanded and improved upon in subsequent films, though, meaning that whenever I watch A New Hope (particularly in a Star Wars marathon) I can’t help but notice that it just sticks out a bit from the others and it doesn’t surprise me at all that Lucas added and expanded so much of the film in subsequent re-releases to try and better align it with existing continuity.

Though largely motivated by his libido, Luke eventually becomes a hero of the Rebellion.

Anyway, A New Hope is basically the story of Luke Skywalker, a wide-eyed farm boy from a back-water, desert world who longs to escape the monotony of his everyday life and find adventure and excitement out in the big, wide galaxy just like his long-dead father, whom he idolises with a naïve hero’s worship. Luke acts as the audience surrogate for the most part; cut off from the rest of the galaxy and ignorant to many of the greater conflicts and nuances of life, we learn bits and pieces of this world as he does and are drawn into the conflict alongside him, and view the majority of the film’s events through the eyes of this unassuming farm hand. Luke is primarily motivated by his libido; after stumbling across Leia’s holographic plea for help, he becomes immediately infatuated with her and, though torn between his desire to meet and help her and to explore the galaxy and his duties to his uncle, Owen Lars (Phil Brown), he jumps at the chance to accompany Obi-Wan Kenobi (Guinness) on his journey to assist the Rebel Alliance after the Empire slaughters the only family he has ever known, turning his motivation also into one of hatred and revenge for the Empire and everyone in it. Accordingly, the minute he infiltrates the Death Star alongside his newfound friends and gets a blaster in his hand, he is more than happy to blast away at the myriad of nameless, faceless Stormtroopers and the first one to jump into the cockpit of an X-Wing to take on and destroy the Death Star to deal a crippling blow against the Empire he hates so much.

Obi-Wan’s sacrifice pushes Luke towards his greater destiny.

Obi-Wan (posing as an old hermit with the ridiculously paper thin pseudonym of “Old Ben Kenobi”) acts as Luke’s wise old mentor and father-figure; having fought alongside Luke’s father, Anakin, in the “Clone Wars”, Obi-Wan is Luke’s sole remaining (and strongest) link to the father he never knew. Obi-Wan talks of Anakin with reverence and respect, passes his lightsaber down to Luke, and is extremely enthusiastic about training Luke as a Jedi so that he can follow in his father’s footsteps. Though old and clearly haunted by events from the past, Obi-Wan is a patient and sage character, able to use the Force (the mystical energy that binds the galaxy together and can be manipulated by Jedi and Force-sensitive individuals) to influence (or manipulate, I guess) the minds of the “weak minded” (which, arguably, also includes Luke…) and resorting to conflict only when absolutely necessary. Obi-Wan also adds to Luke’s motivation not only by fostering and encouraging his desires for adventure but by fuelling his personal vendetta against the Empire through his self-sacrifice; aboard the Death Star, Obi-Wan has a confrontation with Darth Vader, a former pupil of his who he claims betrayed and murdered Anakin, and the two have a…lacklustre duel that is absolutely devoid of the hatred and animosity that there is supposed to be between these characters, which is disappointing when you consider the calibre of later lightsaber battles in the saga. Still, the point of this duel is to kill off Obi-Wan so that he can ascend to a higher state of existence and to push Luke further towards his destiny and it remains a surprisingly affecting scene as Obi-Wan is one of the most compelling and interesting characters thanks to the backstory he hints at and Guinness’s quiet, veteran screen presence.

Leia assumes many roles and is more than capable of holding her own in a fight.

As the only prominent female character in the film beyond Luke’s Aunt Beru (Shelagh Fraser), it falls to Leia to carry the film as a strong-willed, independent female character. Though she appears to be a mere helpless damsel in distress who is dependant on a gaggle of misfit men to rescue her, she immediately takes charge of their escape from the Death Star, berating Han Solo’s (Ford) recklessness and immaturity and throwing snark at him, Luke, and even the mighty Chewbacca (Mayhew). Fully capable of holding her own in a firefight, she’s also human and sympathetic enough to console Luke after Obi-Wan’s death and respected and influential enough to be a commanding figure in the Rebel Alliance once they finally reach the Rebel base on Yavin 4. We don’t really learn a huge amount about her (truthfully, we don’t about any character save Luke and vague hints of life prior to the film from Obi-Wan) but her actions speak louder than words; she’s clearly a very complex and layered character as she has deceived the Empire (and Darth Vader) into thinking she is a loyal supporter of their cause while actually being a principal figurehead in the Rebellion and her commitment to bringing down the Empire drives her character through and through.

Star Wars is populated by a variety of memorable characters.

The linchpins for the film’s entire plot are, of course, probably the most famous droid duo in cinema history, C-3PO (Daniels) and R2-D2 (Baker); Threepio is an overly polite and helpful protocol droid who has no time for drama or adventures but is swept up into perhaps the biggest space adventure ever, whittling and complaining and despairing the entire way, and Artoo is the unsung hero of the film (and the entire saga) whose entire personality is brought to life very effectively despite the fact that he can only communicate through “beeps” and “boops” and at Threepio’s discretion. For the most part, they exist as mere supporting characters and the film’s comic relief but, without them, the movie couldn’t happen; similarly, Chewbacca, despite his great size and communicating only through growls or Han’s translation, isn’t much more than a supporting character but makes an immediate impact thanks to his unique design and screen presence.

Han is easily the film’s most appealing protagonist thanks to his loveable, rugged charm.

Speaking of which, easily the film’s most likeable character is, of course, Han Solo. World-weary and cynical, Han is a loveable, self-serving rogue who is only motivated by the money and has little time for the Rebellion’s futile efforts against the Empire or “hokey religions” like the Jedi and disparate concepts like the Force. Where Luke is young and naïve, Han is well travelled and has experienced the very worst that the galaxy has to offer; it helps that Ford brings a natural, relatable, and likeable charisma to the role and that, as a result, Han is the most “normal” of the film’s heroes and his “Everyman” persona is immediately appealing. His character arc is, obviously, that he comes to sympathise with the Rebellion’s plight and you really get the sense that he comes to care for Luke as a surrogate younger brother and it’s still a fantastic moment when he dramatically swoops in in the Millennium Falcon to clear Luke’s path in the film’s finale, proving that he has a moral compass and a heart of gold after all.

Though a threatening, impressive presence, Vader is little more than Tarkin’s puppet.

Finally, there is the film’s antagonistic force, the Empire, represented by Tarkin and, of course Dark Vader. Tarkin is the voice of “the Emperor”, an unseen figurehead who is behind the Empire and their iron grip on the galaxy; with his straight-laced, officious tones, Tarkin immediately commands and demands respect and attention from all of his peers…and that includes Darth Vader. Of course it helps that Tarkin is masterfully portrayed by the late, great Peter Cushing, whose screen presence and veteran ability commands attention; when Tarkin walks into a room or speaks, you pay attention and the film does a great job of showing how disconcertingly quiet and sadistic he is through his unwavering decision to torture Leia and destroy her home planet without hesitation. In the end, though, pride is Tarkin’s downfall; like many of the other Imperial officers, he believes so completely in the Death Star’s power and impenetrability that he refuses to heed the warnings and is killed alongside countless others when the Death Star is destroyed. Which brings us, at last, to Darth Vader…and this isn’t the complex, terrifying character we would come to know in subsequent sequels. Though he cuts an intimidating figure with his cold, emotionless suit and booming voice and wields mysterious powers that the ignorant cannot comprehend, Vader is little more than Tarkin’s puppet in this film. There are attempts to show him as a threatening presence and a malevolent force through the way Obi-Wan talks about him and his callous murdering and terrorising of those around him but it seems as though Vader is overwhelmed by apathy and boredom in this film (perhaps understandably so, in retrospect). He seems to lack the passion and drive we would see in later films and is a hollow character for it; thankfully, his personality, characterisation, and backstory are expanded upon significantly as the saga goes on but, for me, Vader sticks out the most as the film’s most out of place personality.

The Nitty-Gritty:
For a sci-fi fantasy that deals with a conflict that spans galaxies, A New Hope is surprisingly limited in terms of its locations; thanks to the film’s small budget, we only really spend any significant time on one alien world and it is, for me, the worst kind of environment to see in a film as it is little more than a dry, arid, boring desert. As soon as our heroes dramatically escape from Tatooine and head towards the Death Star, the film really picks up and gets interesting and that’s a bit of an odd thing to say considering how bland and uniform the Death Star’s grey and black corridors look. Still, it’s way more visually appealing than a desert and we get to see a lot of different locations on the Death Star before joining Luke and Rogue Squadron for their thrilling assault on the space station.

Star Wars has some of the most iconic starships in cinema history.

Although the effects in A New Hope are probably the most dated of all of those in the Original Trilogy, even after all of Lucas’s re-edits and digital tweaks, it’s still commendable and impressive how detailed and visually interesting all of the film’s models and ships and such are. Everything has a very practical, “lived-in” feel to it, as though it’s been around for some time and characters have had to make do or the focus has been placed on purely practical, military equipment. The standouts are, obviously, the Millennium Falcon and the Death Star; probably one of the most, if not the most, iconic ship in sci-fi history, the Millennium Falcon is as rugged and crude as Han and you really get the sense that it is just barely holding together despite Han’s boasts and its impressive capabilities. Compare that to the sleek, quiet ominous Death Star, which hovers against a blanket of darkness and stars like a foreboding eye. The Death Star’s planet-destroying power is a terrifyingly immediate threat and one that, I feel, was perhaps too great for the first (or fourth, whatever) film in a series but that is, again, the benefit of hindsight; if you watch A New Hope as a standalone feature, it works really well and the film even ends with the suggestion that the Empire has been irrevocably crippled. As part of a saga, it then works as the first real, decisive blow against the Empire but the Death Star’s threat was never really topped in subsequent films, only duplicated and expanded, such is the influence of that impressive battle station.

A New Hope takes the first steps into a much wider and more complex world.

Finally, we have the film’s more disparate elements and world-building; it is primarily through Obi-Wan that we learn of the Force but both Tarkin and Vader also provide a few snippets of insight into this abstract concept. The suggestion is that those who can truly harness the power of the Force were once known as Jedi Knights and that the Force’s power renders even the capabilities of the Death Star obsolete; we don’t really see any of that in the film (or any Star Wars film, to be honest) but that’s mainly because the Jedi are all-but-extinct and the Force is largely perceived as an “ancient religion” that has died out, become a folk talk, or is a source of derision. Far more proactive and useful than simple blind faith, the Force allows Obi-Wan to manipulate the minds of others, move objects with his mind, feel the death of Leia’s home world, and ascend to a higher plane of existence from where he can continue to advise and direct Luke. Trusting in the Force over his targeting computer and more tangible senses allows Luke to make the all-but-impossible shot that destroys the Death Star, thus putting him on the path towards his destiny of following in his father’s footsteps and becoming a Jedi Knight.

The Summary:
There is a lot to like about Star Wars: Episode IV: A New Hope; the world-building and concepts introduced and hinted at are intriguing and Lucas presents just enough to both wet our appetite for expansion of this lore and tell a simple sci-fi fantasy with a beginning, middle, and end. The characters are all distinct and likeable in their own way, with each one hinting at having a particularly interesting and exciting life prior to the film except for Luke, who longs to be a part of an interesting and exciting life and, through the will of the Force, gets his wish in more ways than he could have bargained for. And, yet, for all the respect and praise I have for A New Hope, it remains, for me, the weakest of the Original Trilogy and one of the weaker entries in the entire Star Wars saga. It’s just too simple, is the thing, too limited in its scope and so at odds with the films that come after it. As a standalone movie, it absolutely works but it’s as though Lucas struggled to fit A New Hope into his wider narrative in retrospect as the film’s portrayal of Darth Vader, the Force, and the groundwork it lays for the Clone Wars are all decidedly at odds with what we later experience and was unsatisfactorily waved away by a throwaway line from Obi-Wan in the third (sixth? Whatever!) film. It may be a classic piece of cinema but the sequel takes everything that worked about A New Hope and expands upon it in ways that make it, and even subsequent follow-ups, superior in many ways as the narrative has been clearly established rather than being distilled into one single film.

My Rating:

Rating: 3 out of 5.

Pretty Good

What do you think about Star Wars: Episode IV: A New Hope? Where do you rank it in the Original Trilogy and against the other films in the Star Wars saga? Do you think I’ve committed a cardinal sin by expressing my dislike of the film over others in the saga or do you, perhaps, agree that it’s a weaker entry compared to its sequels? What do you think about Darth Vader’s portrayal in this film and the way the Force and the Clone Wars are presented? Which character was your favourite and why? How are you celebrating Star Wars Day today? Whatever your thoughts, good or bad, feel free to leave a comment below and be sure to check out my review of the far-superior sequel!

Game Corner: Star Wars Jedi: Fallen Order (Xbox One)

GameCorner

Released: 15 November 2019
Developer: Respawn Entertainment
Also Available For: PC, Playstation 4, PlayStation 5, Stadia, Xbox Series X

The Background:
In 2013, Disney paid a paltry $4 billion for Lucasfilm Ltd and thus added the influential and immensely popular Star Wars franchise (Various, 1977 to present) to their ever-growing itinerary of properties and licenses. In addition to producing numerous films and television projects to expand and continue the franchise, Disney also sought to cash in on their purchase through videogames and quickly struck up a collaboration with Electronic Arts (EA) in order to facilitate this. After their attempts to revive the Star Wars: Battlefront series (Pandemic Studios, 2004 to 2005) were met with criticism and controversy, the pressure was on the studio to repair their damaged reputation with fans and gamers. Thus, in collaboration with Lucasfilm and drawing inspiration from the “Metroidvania” style of exploration and combat, EA turned to Respawn Entertainment to further (and officially) expand on the twenty year gap between the end of Star Wars: Episode III: Revenge of the Sith (Lucas, 2005) and the beginning of Star Wars: Episode IV: A New Hope (ibid, 1977). This approach appears to have paid off as Star Wars Jedi: Fallen Order was largely praised and sold over ten million units by 31 March 2020 and a sequel is rumoured to be in development.

The Plot:
Five years after the Great Jedi Purge, the Galactic Empire has consolidated its tyrannical grip on the galaxy and driven the few remaining Jedi into hiding. Having repressed his connection to the Force and eking out a modest living as a salvager in the planet Bracca, former Jedi apprentice Cal Kestis is reluctantly drawn back into the fight against the Empire when the Inquisitors, led by the mysterious and malevolent Second Sister, arrive and he soon finds himself travelling throughout the galaxy with a rag-tag crew of misfits in a race to secure a Jedi Holocron that contains the names of potential Force-sensitive children.

Gameplay:
Star Wars Jedi: Fallen Order is an action/adventure videogame with a heavy emphasis on backtracking, story, and learning and upgrading Force abilities using Skill Points earned from battle and finding secrets, similar to a role-playing game. Players take control of former Jedi apprentice Cal Kestis, a young man who has suppressed his connection to the Force and must rediscover his abilities through the course of his journey. However, the emphasis on exploration and searching through long-defunct Jedi Temples and the general thrust of the gameplay reminded me much more of the likes of Tomb Raider (Crystal Dynamics, 2013) than the Star Wars: The Force Unleashed videogames (LucasArts/Various, 2008/2010).

Cal’s lightsaber combat is comprised of quick attacks and well-timed parries.

Cal has a range of abilities that are simple to learn but can take some time to master; he can jump with a press of the A button, evade with B, and sprint ahead by pressing in the left analogue stick. Although his Force abilities are quite light to begin with, they can be upgraded with Skill Points and you’ll be using the Force to push, pull, slow down, and freeze enemies and objects with the Right and Left Triggers. The Force also comes into play with your lightsaber attacks, allowing you to press Y to pull off stronger attacks in conjunction with mashing X as long as your Force Meter is full. Similar to the Force Unleashed games, lightsaber combat is pretty simple, for the most part; you simply hit X to unleash a number of combos and mix your attacks up with Force manoeuvres and evades to avoid taking damage and deliver a swift kick or counterattack. Key to lightsaber combat is the game’s block and parry system; you can hold down the Left Bumper to automatically block incoming attacks but, with a well-timed press of LB, you’ll reflect blaster bolts back at your enemies and parry incoming melee attacks. This will leave your foe vulnerable and allow you to follow up with an attack of your own in a system that reminded me of the Batman: Arkham games (Rocksteady Studios/Various, 2009 to 2015) but it’s not quite the same in that, despite being attuned to the Force, there’s much less indication of when to parry and combat can get a bit hectic.

Wall run, slide, and swing your way across the galaxy’s dingiest corridors and environments.

You can target an enemy by pressing in the right analogue stick but this only really helps in one-on-one situations; when groups of enemies attack you, you better be prepared to be attacked from behind and off-camera quite often even after acquiring a double-bladed lightsaber to help deal with multiple enemies. As you cut down enemies, you’ll build up your Force Meter but the only way to restore your health is to press up on the directional pad (D-Pad) to have your cute little droid companion, BD-1, administer you with a Stim Canister or find a special glowing meditation circle. Here, you can save your game, spend Skill Points, and choose to completely refill your health and Stim Canisters (though every enemy you’ve killed will respawn once you leave the circle). Like The Legend of Zelda: Breath of the Wild (Nintendo NPD, 2017), climbing is an important mechanic in Jedi: Fallen Order; however, unlike in that game, Cal isn’t hampered by a stamina meter and you can even set up the option to auto-climb climbable surfaces from the game’s settings. Anytime you see vines or serrated surfaces or a splash of white paint on a ledge, you can usually climb up it with LT, jumping up and across to cover a greater distance (though, thanks to the game’s janky camera and perspective, you’re just as likely to leap into the void). You can also run along walls, slide down…slides…and swing from ropes, chains, and vines, and you will also eventually learn to bring these to you with the Force to swing about like Peter Parker/Spider-Man but, again, the game’s camera and wonky physics often cause you to fly past your target or ragdoll down a bottomless pit.

Get used to this holomap as you’ll be bouncing between the game’s locations on numerous occassions.

Jedi: Fallen Order takes Cal on a journey back and forth across a whole five planets (not counting the areas you can’t revisit from Cal’s ship, the Stinger Mantis). Once Cal leaves Bracca, the salvage planet he has been hiding out on, he travels to Zeffo and begins his quest to reconnect with the Force and recover a Jedi Holocron from a vault hidden on the planet. This quest takes him to recognisable worlds from the Star Wars saga, such as Dathomir and Kashyyyk, and worlds I’m unfamiliar with, each one with their own visual style and with secrets to uncover and enemies to fight. Unfortunately, the game loves to lock areas off from you and to send you all over the place to learn new abilities just to replay through entire sections all over again to progress further.

Cal’s reawakened Force abilities will allow him to access new shortcuts and paths.

Don’t get me wrong, I get it and I don’t mind a bit of backtracking and the “Metroidvania” style of videogames but Jedi: Fallen Order really takes the piss with it. So, you’ll visit, say, Dathomir and be able to progress to a certain point but you’ll have to come back once you’ve learned the Jedi Flip to jump further. Similarly, the Force Push will allow you to break through certain walls and doors to explore further but the problem is that, despite the planets each looking and feeling different, many of them are occupied by the Empire and have a lot of similar-looking grey corridors and areas and, despite an abundance of meditation rings, there’s no fast travel system on each world so it’s pretty easy to get lost and turned around. You can create shortcuts and are provided with a map but, honestly, it’s not that helpful as I found it really difficult to see how the different levels of each environment connected and could have really done with an onscreen mini map to help with this.

The game slows to a crawl whenever you’re forced to figure out its annoying puzzles.

Gameplay isn’t all combat or exploration; Jedi: Fallen Order is also very heavy on the puzzles, particularly involving giant spheres. Unlike in some Star Wars games, you can’t actually freely manipulate objects with the Force; you simply freeze them in place or push them forwards, which is not helpful at all when you’re moving spheres. At one point, Cal is captured by the bounty hunter Null Chance and stripped of his lightsaber and BD-1, meaning you have to rely on your awkward Force powers to power up generators and rescue your little droid pal. The game often encourages you to ask BD-1 for a hint but these are generally very vague and unhelpful; he does, however, help you out by “splicing” open doors and crates for you to create shortcuts and unlock additional items; you can also use him to travel across zip wires, which is especially useful once you upgrade him with a motor, and have him scan enemies so you can better prepare from future encounters. Occasionally, you’ll be asked to perform a couple of button mashing quick-time events (QTEs), usually in boss battles, but you can helpfully turn these off from the settings if you’re not into that and they’re nowhere near as abundant as in the Force Unleashed games. There are also four different difficulty levels to choose from, with each one altering the aggressiveness of enemies and the parry system, but there are no Achievements tied to them so you may as well play on the easiest mode. Finally, while you spend a lot of time on a ship, there’s no space combat in Jedi: Fallen Order but you do get to take the controls of an All-Terrain Armoured Transport (AT-AT). You might think this would be pretty cool but it’s not that great and all too brief; the controls are a bit clunky (which I guess makes sense given the AT-AT’s size) and all the weapons come with a cooldown period so you can’t just mindlessly blast away.

Graphics and Sound:
Heading into Jedi: Fallen Order, I’d heard that it was a highly detailed and photorealistic game and one of the best games of its generation and, at first, this definitely seemed to be the case; Cal looks startling like his voice actor and likeness, Cameron Monaghan, and all of the game’s worlds and environments are full of little details such as weather effects, ships and monsters in the background, and have that lived-in aesthetic that permeates a lot of Star Wars lore.

Worlds appear vast and full of details but it’s easy to get lost thanks to the bland colour scheme.

Ships, characters, and technology are startlingly close to the source material; the many different Stormtroopers and the new Inquisitors all look exactly as you’d expect and the Stormtroopers even share some amusing dialogue that helps to humanise them beyond being mere cannon fodder. Droids, especially, look fantastic, and the game does a decent job of distinguishing its different worlds…again, until the Empire’s influence creeps into the environment. Grey is the order of the day here and, while each of the Imperial outposts and locations differs, it’s easy to get them mixed up and to get a bit lost when revisiting worlds.

The high quality cutscees are not reflective of the in-game graphics or the game’s stability.

Sadly, outside of the high-quality cinematics, things start to take a bit of a drop; the in-game graphics see a significant dip in quality, resulting in character models becoming noticeably low resolution. The crew of the Mantis ends up being comprised of several different races and characters, each of whom are very distinct and well-rounded in their own way, but they end up just standing around like action figures outside of cutscenes. Worst of all, the game is plagued by long load times, graphical pop up, and a whole bevvy of glitches; characters and enemies will blink in and out of existence, slide along as if on ice, ragdoll all over the place, and I even had the game crash on me on more than one occasion (usually when planning my next hyperspace jump). Honestly, it might be the most bug-filled videogame I’ve ever played; textures sometimes take a long time to load, the frame rate stutters when there’s a lot happening onscreen, voices, music, and sound effects would frequently cut off or out entirely and, honestly, I expected a lot more from a triple-A title such as this and it really lets the game down and makes it almost unplayable at certain points.

Enemies and Bosses:
As is the case in pretty much every Star Wars videogame, your primary enemies will be the Empire’s finest Stormtroopers. Regular ‘Troopers will blast at you from afar and try to bash your head in with the butt of their rifles but are notoriously bad shots and easily offed with a single swing of your lightsaber (but you can’t dismember them, unfortunately). Very soon, you’ll encounter Scout Troopers wielding electrified staffs that will require you to parry their attacks, ‘Troopers with flamethrowers, and ‘Troopers with heavy machine guns and small shields, though it’s pretty simple to reflect their shots back at them despite their rapid fire. You’ll also come up against the much more competent Purge Troopers; these black-clad bastards make Jedi hunting their speciality and wield a variety of lightsaber-rebelling weaponry, including electrostaffs and electrohammers. Faster and much more aggressive, they’re also capable of negating or recovering from your Jedi attacks so you’ll have to weaken them a bit before tossing them off a cliff and breaking through their guard so you can deliver a swift finishing blow. Similarly, the Nightbrothers await you on Dathomir and will attack you with magically-charged clubs and arrows but the strategy remains, largely the same. Later, you’re attack by undead Nightsisters who swarm and grab at you but are easily cut down with your double-blade dlightsaber.

You’ll also have to contend with droids and bounty hunters as the game progresses.

Each world you visit is also home to a number of creatures; Bog Rats headbutt and charge at you, Scazz’s pop out of burrow holes to attack (often shoving you off a cliff in the process), Phillaks bash you with their horned heads and will kick you with their hooves; and Mykals will swoop at you from above. You’ll also encounter some larger, more formidable enemies, with even bigger and more aggressive variants of these popping up from time to time; Oggdos will try to suck you into their jaws with their sticky tongues, Wyyyschokks pounce out of nowhere and try to either bite your face off or tie you up in their webbing, and Nydaks will thrash at you with their powerful claws. With a lot of these creatures, it’s best to wait for them to glow red and dodge out of the way and then follow up with a quick combo or to hang back and let them attack any nearby Stormtroopers to level the playing field somewhat. Compounding matters are the presence of the Empire’s Security Droids; while the astromech droids can be simply sliced in two, you’ll need to dish out quite a bit of lightsaber damage to take out their bigger cousins but, with a later upgrade, you can have BD-01 hack the droids so that they’ll attack enemies on your behalf. You can also do this with the Probe Droids that hover throughout later areas of the game’s worlds; these little buggers float just out of reach until they’re damaged enough and then they’ll charge at you in a suicide run! Later, you’ll also find a number of bounty hunters are suddenly waiting for you when you revisit worlds; these range from jetpack-wearing Boba Fett wannabes, shield-wielding mercenaries, and large battle droids and will often attack in pairs but are, in actual fact, some of the more interesting and entertaining battles in the game.

AT-STs are ridiculously easy to take down compared to Dathomir’s resident giant bat.

Bosses are a bit of a mixed bag, to be honest. You’ll have to contend with a number of large ships and creatures but some are more like underwhelming mini bosses; an attack ship blasts at you at the beginning of the game and forces you to dash between cover to avoid being blasted to pieces and, later, you’ll trade shots with a shuttlecraft while piloting your AT-AT. You’ll also have to fight against All-Terrain Scout Transports (AT-STs) more than once but, unlike in most Star Wars games, these are stupidly easy to take down as you can reflect their blaster bolts, easily jump over or reflect back their electrical bombs, and just hack away at their legs or cockpit until they go down (but remember to kill the pilot afterwards or you’re likely to be shot in the back). On Dathomir, you’ll also have to fight a giant bat, the Gorgara, in the game’s most unique battle; this thing stamps around the arena to produce shockwaves and screeches at you as you attack its wings. It’s also stupidly persistent, cashing you up a wall as you frantically climb away, before you end up having to free fall through the air, cling on to it with LT, and smash it into a series of structures until it finally goes down.

You’ll fight with the Second Sister multiple times but can only defeat her in the finale.

The game’s primary antagonist, the Second Sister, is yet another Darth Vader wannabe, one who draws more than a little inspiration from Kylo Ren, and you’ll battle her on numerous occasions throughout the game’s story. However, in each battle, there’s no point in trying to defeat her as she’s not only more powerful than you and incredibly aggressive, but the game is programmed in such a way where the point is that you’re not supposed to win; you simply have to knock her health down enough until a cutscene plays, which gets really old after a while. Eventually, you will battle her in a proper, no-holds-barred boss battle right at the end of the game; she’s faster and more aggressive than ever, tossing flashbangs and dashing around the arena, but isn’t too difficult to best if you watch her attacks, dodge, and parry properly.

Jedi boss battles are few and far between and not too challenging if you dodge and parry properly.

You’ll also engage with the Ninth Sister, a ridiculous and cartoony-looking member of the Second Sister’s group; after quite an intense chase sequence on Kashyyyk, you’ll fight her one-on-one in a battle that sees you parrying her lightsaber attacks and leaping over the shockwaves she produces. The fight is also split into stages that are separated by QTEs and cutscenes, which can get a bit distracting. Later, on Dathomir, you’ll also have to battle the fallen Jedi, Taron Malicos; Malicos dual-wields his lightsabers, tosses boulders at you, and leaps in to attack. The gorgeous Nightsister Merrin helps even the odds in this battle, however, allowing you to easily break his block and cut him down with your more powerful attacks so neither of these battles are particularly difficult.

Darth Vader makes a surprise and mostly unwelcome appearance to usurp the game’s antagonist.

After defeating the Second Sister, Darth Vader comes in and kills her with absolutely no effort at all and completely robs her of any menace and steals the show for the last part of the game. You can battle with Vader but, again, it’s a fruitless endeavour and basically an interactive cutscene prior to you having to madly escape from the Fortress Inquisitorius as Vader tears it apart with his Force abilities. It’s an intense end to the game, one that sees you having to quickly jump across floating platforms and run across walls as Vader pursues you, but it’s a bit of a shame that the game spends so much time building up the backstory between the Second Sister and Cal’s crewmate, Cere, only to have Vader come in and undo it all with his presence.

Power-Ups and Bonuses:
As you defeat enemies and scan your environment, you’ll acquire Skill Points that can be used to purchase new Force abilities; you’ll unlock more as you play through the game’s story mode and also be able to upgrade existing ones to extend your health, Force Meter, increase the range and power of your push, and learn new combat moves that see you throwing your lightsaber or performing more powerful melee attacks. Be warned, though, as these will expend your Force Meter but you can extend this, and your health, by finding “essences” hidden throughout the game’s environments. Similarly, BD-1 can scan enemies, plants, and other notable parts of the environment to add to your various databases and earn you more Skill Points and Achievements so, if you see him hop off your shoulders, be sure to stop and let him scan whatever’s caught his attention. This will also allow you to grow plants in the Mantis’s terrarium and open up better crates to acquire more Stim Canisters and find new materials for your outfit, lightsaber, BD-1 himself, and ship.

Customisation options are sadly lacking compared to other similar Star Wars videogames.

Each of these can be customised with a variety of colour schemes; for BD-1 and the Mantis, this is sadly just a series of palette swaps and, unlike the Force Unleashed games, Cal’s wardrobe is depressingly light on options. Cal’s under outfit can be customised with a handful of colours and you can choose to garb him in different poncho designs or a jacket but none of them are that interesting and this feature disappointingly lacks options for other skins or recognisable clothing from the saga. Similarly, the various elements of Cal’s lightsaber can be customised to your liking; you can change the blade’s colour (initially, you can only pick from three colours but you unlock more later, though the options are still surprisingly limited) and equip different materials for the hilt and switch and such but, honestly, you rarely notice these changes when playing the game and they add nothing to your attack power or prowess.

Additional Features:
Star Wars Jedi: Fallen Order has thirty-nine Achievements for you to earn; most of them are tied to the main story campaign and unlocking the Skill Tree and, as a result, are quite time consuming to achieve. You also get Achievements for parrying attacks, taking out certain monsters, offing enemies in certain ways, and scanning everything in sight and opening every chest. Others are slightly more obscure, requiring you to kick a Phillak after it’s kicked you, defeat a Stormtrooper with their own slowed blaster bolt, cut out an Oggdo’s tongue when it grabs you, and recruit an elusive animal on Zeffo to join your crew.

Finish the game and you’ll be awarded with a few medicore rewards

After you finish the game, you’ll unlock “New Journey+” mode which, as you might expect, carries over most of your unlocks for your next playthrough; you also unlock a bad-ass Inquistor outfit and red lightsaber for Cal and gain access to “Meditation Training” from save points. These are kind of like the challenge maps in the Arkham games and allow you to take on a pre-set or customised series of challenges against a variety of enemies but, while you can use this as a good excuse to quickly mop up any combat-related Achievements you’re missing, there aren’t any Achievements specifically tied to these modes, which is a bit of a missed opportunity and, while you can return to your save file to mop up anything you’re missing, the New Journey+ cosmetics can’t be used in your old save file.

The Summary:
Star Wars Jedi: Fallen Order has a lot going for it; it may be, on many levels, the best and most impressive Star Wars game I’ve ever played thanks to how large and fitting its scope is compared to the movies. The attention to detail is impressive and the sense of immersion is fantastic; the decision to slowly integrate Cal into the ongoing battle against the Empire helps to keep things grounded and build up towards the more elaborate and intense moments as Cal’s skills in the Force are reawakened. Unfortunately, it’s also a glitchy, bug-filled mess of a game full of graphical errors, instabilities, and frustrating moments that, in just as many ways, place it on exactly the same level as the Force Unleashed games. Add to that the abundance of backtracking and how poor the map and level layouts are and Jedi: Fallen Order is a chore to get through sometimes. When the game shines, it shines brightly but, at the same time, the good moments only serve to highlight how disappointing the game’s flaws are. I feel like a bit more cohesion, a bit more focus on travelling to distinct worlds or ships, and a bit more time testing would have greatly benefitted the game but the lack of unlockables and customisation features, combined with the unpredictability of the game’s performance, result in an underwhelming experience overall.

My Rating:

Rating: 2 out of 5.

Could Be Better

Are you a fan of Star Wars Jedi: Fallen Order? Do you feel EA redeemed themselves or were you also put off by the amount of bugs and glitches in the game? Perhaps you played on an Xbox Series X or PlayStation 5 and never encountered these issues; if so, what are your thoughts on the game’s stability and performance? Were you a fan of the new characters introuced in the game and, if so, which was your favourite and why? What did you think to the Second Sister and Darth Vader’s sudden appearance at the end of the game? Were you also disappointed by the customisation options available or did you enjoy cobbling together your own unique lightsaber? Which Star Wars videogame is your favourite? No matter what you think about Star Wars Jedi: Fallen Order, and Star Wars videogames in general, drop a comment down below and check back in for more Star Wars content in the near future.

10 FTW: Under-Rated Sequels

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Sequels are funny things; you have to get the balance just right between providing everything people enjoyed about the first moving but expanding upon the plot and characters in a natural way. If it’s difficult for a lot of sequels to get this right, it’s even harder for third, fourth, or other sequential entries to hit the mark.

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It’s not easy to make a sequel that surpasses the original.

There’s a few prime examples of sequels done right (Back to the Future Part II (Zemeckis, 1989), Terminator 2: Judgment Day (Cameron, 1991), and The Dark Knight (Nolan, 2008) spring to mind as some near-undisputed examples of sequels that were everything their predecessor was and more) and even fewer examples of completely perfect movie trilogies as most stumble by the third entry due to one reason or another. I can’t tell you, though, how often I’ve seen people talk shit about some sequels that are actually not that bad at all and, arguably, criminally under-rated. When movies, comics, and videogames produce remakes or other ancillary media based on these franchises, they either always complete ignore these films or openly criticise them for absolutely no reason. Today, I’m going to shed some light on ten under-rated sequels and, hopefully, try to show why they’re actually not as bad as you might think…

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10 Saw II (Bousman, 2005)

While the Saw (Various, 2004 to present) noticeably dipped in quality as Lionsgate milked the series for all its worth with sequel after sequel after sequel (most of which were actually interquels as they foolishly killed off John Kramer/Jigsaw (Tobin Bell) way too early in the series), I feel like a lot of people don’t give Saw II enough credit.

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Saw‘s terror mostly came from two guys being trapped in a room.

Saw (Wan, 2004) was an intense, terrifying experience that saw two people trapped in a room with the only option of escape being death or sawing a foot off with a rusty hacksaw. It kick-started a whole “torture porn” sub-genre of horror, despite most of its terror coming from the horrific situations rather than copious amounts of gore. Saw II, however, put the focus on Jigsaw, who was an almost mythic figure in the first movie and wasn’t fully revealed until the film’s dramatic conclusion. Here, we delve deep into his motivations for putting people through his gruesome “tests” and this film is a worthwhile watch simply for the subtle menace exuded by Tobin Bell.

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Saw II has some gruesome traps.

Not only that, Saw II ramps up the gore and the desperation by having seven shady individuals all infected with a deadly, slow-acting nerve agent and trapped in a horror house, of sorts. The film’s tension comes from the desperation of Detective Eric Matthews (Donnie Wahlberg), who is frantic to save his son from Jigsaw’s trap and to bring Jigsaw in by any means necessary. Yes, there’s more gore and more onscreen violence and, arguably, Saw II set the standard for the myriad of sequels to come by ramping up Jigsaw’s traps and plots to an absurd degree, but this was before the series fell off a cliff. Here, minor characters from the first film are expanded upon, the lore of this world is fleshed out beautifully, and we have some of the franchise’s best traps ever.

9 Teenage Mutant Ninja Turtles II: The Secret of the Ooze (Pressman, 1991)

For many of us back in the nineties, Teenage Mutant Ninja Turtles (Barron, 1990) was the first time the “Hero” Turtles were depicted as being as violent and nuanced as in their original Mirage Comics run. Up until the release of this movie, the Turtles were cute, cuddly superheroes who we watched foil the Shredder (James Avery) week after week and whose toys we bought with reckless abandon.

Turtles II upped the sillyness to be more kid-friendly.

However, given how dark and violent the first film was, this sequel does a massive course correction, increasing the silliness and reducing the onscreen violence and decreasing the Turtles’ use of their weapons in an attempt to align the live-action movies more with their more kid-friendly, animated counterparts. Yet, that doesn’t mean this sequel isn’t good in its own right. The Turtle suits (once again brought to live by Jim Henson’s Creature Shop) look amazing and are probably better and more expressive than in the previous movie; the film also stays relatively close to its source material by focusing on the mutagenic ooze that created the Turtles, and it also introduced two mutant antagonists for the Turtles to fight.

Tokka and Rahzar are surprisingly formidable.

While they’re not Bebop (Barry Gordon and Greg Berg) and Rocksteady (Cam Clarke), Tokka (Rock Lyon and Kurt Bryant) and Rahzar (Gord Robertson and Mark Ginther) are a fun, welcome addition. It’s great seeing the Turtles kick the snot out of faceless members of the Foot Clan but Ninja Turtles has always been about the crazy mutated characters and these are two of the most impressive looking and formidable, especially considering their childlike demeanours. The Shredder (François Chau) also returned in this movie and is a lot closer to his animated incarnation, being decidedly more theatrical than in the first movie but no less intimidating. Probably the only thing that lets this movie down for me (no, it’s not the Vanilla Ice rap scene) is the final battle between the Turtles and the ooze-empowered Super Shredder (Kevin Nash) in which Shredder is unceremoniously defeated by being crushed under a pier due to his own foolishness. Apart from that, though, I feel this movie is the perfect balance between the dark, violent Mirage Comics and the light-hearted animated series and this balance is where the Ninja Turtles (a ridiculous concept to begin with) shine the brightest.

8 Batman Forever (Schumacher, 1995)

Now, admittedly, Batman Forever has its fan-base; there’s plenty of very vocal people out there who rate this quite highly among the many Batman (Various, 1966 to present) movies, especially after viewing the special edition and a lot of the deleted scenes which, had they been implemented, would probably have elevated this movie even higher. There’s a couple of reasons why this film is often unfairly attacked: one is because of how God-awful its sequel, Batman & Robin (ibid, 1997) was. That film’s over-the-top camp, painful performances, and nipple-suits are often considered so bad that both of Schumacher’s Bat-movies are unfairly lumped together and judged as a failure, when this just wasn’t the case.

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McDonald’s had Burton’s weirdness replaced with over-the-top camp.

The second reason is because of how dramatically different it is from the previous Bat-movies; after Tim Burton brought us a dark, brooding, serious interpretation of Batman (Michael Keaton) in 1989, he was given free reign on the sequel, Batman Returns (Burton, 1992). While this made for one of my personal favourite Bat-movies thanks to Burton’s Gothic sensibilities, it upset a lot of parents (…and McDonald’s) and, similar to Turtles II, Schumacher was brought in to make Batman more “kid friendly”.

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It’d be some time before Robin would truly fly again.

And yet despite the gratuitous neon lighting, the slapstick elements, and an incredibly over-the-top (and massively unsuitable) performance by Tommy Lee Jones, Batman Forever not only brought us a physically imposing Bruce Wayne/Batman (Val Kilmer) for the first time but it actually had the balls to include Dick Grayson/Robin (Chris O’Donnell). Schumacher smartly uses Robin’s origin as a parallel to Batman’s so that the film can tread familiar ground but in a new, fresh way while also bringing us one hell of a bad-ass Robin suit. Thanks to the blinkered, narrow-minded opinion that Robin (a character who has been around basically as long as Batman) is somehow “not suitable” for a Bat-movie, it wouldn’t be until the recent Titans (2018 to present) series that we would finally see Dick Grayson realised in live-action once again (though we came so close to seeing another interpretation of the character in the DC Extended Universe). Also, sue me, I grew up in the nineties and have always been a big fan of Jim Carrey’s. His performance as Edward Nygma/The Riddler might be over-the-top but his manic energy steals every scene he’s in and he genuinely looks like he’s having the time of his life channelling his inner Frank Gorshin and chewing on Schumacher’s elaborate and impractical scenery.

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7 Terminator Salvation (McG, 2009)

Okay, I’m just going to come out at say it: Terminator Salvation was, hands down, the best Terminator (Various, 1984 to 2019) sequel after Terminator 2 and always will be, no matter how many times they force Arnold Schwarzenegger to throw on the shades and the jacket.

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Salvation focused on the future war, as all Terminator 2 sequels should have.

After how perfectly Terminator 2 ended the series, the only smart way to produce further sequels was to have Terminators travel to other times and target other key members of the resistance (a plot point touched upon in the Dark Horse Comics, the dismally disappointing Terminator 3: Rise of the Machines (Mostow, 2003), and threaded throughout the semi-decent Terminator: The Sarah Connor Chronicles (2008 to 2009) television series) or to make prequels that focused on the war against the machines in a post-apocalyptic future. This latter idea would be my preference and, as such, I absolutely love Terminator Salvation. Is it perfect? Well, no, but it’s a different type of Terminator movie…and that is a good thing, people! Rather than making yet another lacklustre retread of Terminator 2, Salvation is, ostensibly, a war movie depicting the last vestiges of humanity driven to the brink of extinction by increasingly-dangerous killer machines.

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Bale always makes for fantastic casting.

Not only that, we got Christian Bale as John Connor! After the pathetic casting and portrayal of Nick Stahl (remember him?) in the third movie, we got freakin’ Batman as the last, best hope of humankind! And he gives a great performance; stoic, gritty, hardened, this is a Connor who is on the edge of accepting his true destiny and is desperate to do anything he can to stay one step ahead of Skynet. Add to that we got a pretty decent battle between Connor and the T-800 (Roland Kickinger). People like to shit on this sequence because Kickinger has Schwarzenegger’s likeness digitally laid over his face but, honestly, it isn’t that bad an effect and, if you can’t get Arnold back, this was a great way to utilise him. The only faults I have with this movie are that Connor shouldn’t have received such a clearly-mortal wound from the T-800 (I know he was originally supposed to die but, after they changed the ending, they really should have re-edited this scene to make his wound less deadly) and that the franchise has largely ignored it with subsequent sequels rather than continuing on from its open-ended finale, meaning we’ll forever be denied the bad-ass visual of an army of Arnold’s marching over a field of human skulls!

6 Star Wars: Episode II: Attack of the Clones (Lucas, 2002)

Okay, just hear me out…Attack of the Clones is not that bad, especially after Star Wars: Episode I: The Phantom Menace (ibid, 1999) focused way too much on boring shit like “trade disputes” and politics, insulted our intelligence with the dreadful Jar Jar Binks (Ahmed Best), and sucked all of the menace and intrigue out of Darth Vader (David Prowse and James Earl Jones) by portraying Anakin Skywalker (Jake Lloyd) a whiny, annoying little brat.

The banter between Anakin and Obi-Wan was a highlight.

Arguably, the Prequel Trilogy would have been better if Lucas had opted to have Anakin discovered as a young adult and cast Hayden Christensen in the role from the start as this would be a far better parallel to his son’s own journey to becoming a Jedi. Christensen is a decent enough actor and he was simply handicapped by Lucas’s dreadful script; if Lucas had opted to let someone else take another pass at his dialogue, we could have seen a bit more of the snarky banter Anakin shares with his mentor, Obi-Wan Kenobi (Ewan McGregor). Despite the copious amount of green screen and computer-generated characters thrown at us here, Attack of the Clones has a lot of visual appeal; from the city planet of Coruscant to the rain-swept Kamino and the dry lands of Geonosis, the only location that lets Attack of the Clones down is its return to the sand planet Tatooine but even that is used as a pivotal moment in Anakin’s turn towards the Dark Side.

I would’ve preferred to see what Boba Fett was capable of.

And let’s not forget the fantastic Lightsaber battles on display here; every battle is as good as the final battle from The Phantom Menace, featuring some impressive choreography and setting the stage for one hell of an epic showdown between Anakin and Obi-Wan in the next movie. While I don’t really care for Yodi (Frank Oz) being a CG character, or wielding a Lightsaber, there is a perverse pleasure to be gained from seeing Yoda flip about like a maniacal spider monkey. Oh, and this movie has freakin’ Christopher Lee in it! Unfortunately, Lee’s Count Dooku/Darth Tyranus is criminally underused in this movie and killed off all-too-soon in the sequel. Another misfire for me was Lucas wasting time introducing Jango Fett (Temuera Morrison); I’ve never really understood why people love Boba Fett (Jeremy Bulloch) so much as he’s a bit of a klutz and doesn’t really do anything, but he does have a rabid fan base and, since we never see his face in the Original Trilogy, I would have instead cast Temuera as Boba so that we could see him actually do something.

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5 Hellraiser: Bloodline (Yagher (credited as Alan Smithee), 1996)

Hellraiser (1987 to present) is a horror film series that seems to have struggled to be as successful as some of its other peers. I’ve already talked about how the original Hellraiser (Barker, 1987) really hasn’t aged very well and this applies to every sequel in the series as well as they seem to immediately age to moment they are released thanks to the decision to release every sequel after the third movie direct to video.

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Hellraiser…in space (…for about half an hour…)

Admittedly, a lot of my fondness for Hellraiser: Bloodline is based on two things: it was the first Hellraiser movie I was able to sit through from start to finish and was responsible for me becoming a fan of the series, and Event Horizon (Anderson, 1997) is one of my favourite science-fiction/horror movies. Arguably, Event Horizon is a far better version of Bloodline’s core concept (that being “Hellraiser…in Space!”) but there’s an important thing to remember about that: Bloodline isn’t set solely in space! Instead, Bloodline takes place in three different timelines and follows the descendants of Philippe Lemarchand (Bruce Ramsay), an 18th century toymaker who was unwittingly responsible for creating the magical Lament Configuration, a puzzle box that, when solved, summons Cenobites from a dimension where the lines between pleasure and pain are blurred. Cursed for this act, Lemarchand’s descendants are driven by an inherent desire to create the Elysium Configuration, a means to forever seal the Cenobites from our world forever Dr. Paul Merchant (also Ramsay) is merely the latest in a long line of these toymakers to encounter the demonic Cenobite dubbed Pinhead (Doug Bradley) and his acolytes; unlike his predecessors, Merchant actually succeeds in his mission and destroys both Pinhead, and the portal to Hell, forever using a massive space station.

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Pinhead has lofty aspirations in Bloodline.

There’s a few reasons I think people misjudge this movie: one is that it was absolutely butchered by Miramax, who demanded all kinds of reshoots and changes, meaning that the film’s original director’s cut has never been seen. Another is a holdover from Hellraiser III: Hell on Earth (Hickox, 1992), which saw Pinhead ape Freddy Krueger (Robert Englund) and become just another slasher villain with a twisted sense of humour. Similarly, in Bloodline, Pinhead goes from being a representative of the Order of the Gash (…lol), to wanting to unleash Hell on Earth permanently like some kind of invading force, to the point where he takes hostages and transforms people into Cenobites whether they have opened the box or not. Yet none of this changes the fact that Bloodline is a pretty decent film; we finally get to see some background into the mysterious puzzle box, there’s multiple times when the structure and history of Hell is hinted at, and there’s some really disgusting kills and gore. Personally, I rate this film higher than the second (because that film is boring) and the third simply because it doesn’t have a Cenobite with CDs jammed in its head!

4 X-Men Origins: Wolverine (Hood, 2009)

This one is gonna cost me a lot of credibility but I honestly do not get why X-Men Origins: Wolverine gets so much shit, especially considering how incoherent and screwed up the timeline and continuity of the X-Men (Various, 2000 to present) movie series became after this film. Sure, Wade Wilson/Deadpool (Ryan Reynolds) is poorly represented, some of the CG is a bit wonky, and there are a lot of flaws in the plot, but there’s also a lot to like about this film.

At least Origins featured some new faces….

First, and most obvious, is the film’s opening credit sequence, which many have cited as being their favourite moment of the film. Seeing James Howlett/Logan/Wolverine (Hugh Jackman) and Victor Creed (Liev Schreiber) racing through various wars is stunning and I do agree that the film really should have based around this premise and their slow degeneration into bloodlust, with Logan overcoming it and Victor giving in to it to become Sabretooth. Yet, often, I see a lot of criticism about how the X-Men movies tend to always focus on Wolverine at the expense of other Mutants…yet people still hate on this movie, which puts the spotlight entirely on Wolverine and still manages to feature some new Mutants and fill in a few plot points along the way. We get to see Logan’s time in Team X, the full extent of the procedure that gave him his Adamantium skeleton (although we miss out on the feral Wolverine showcased so brilliantly in the otherwise-disappointing X-Men: Apocalypse (Singer, 2016)), and even how unknowingly pivotal he was in bringing the original X-Men together.

The cast for Origins was pretty much perfect.

The casting really makes this movie shine: Jackman is at his most jacked as Wolverine and, while he’s a little too tame compared to what you’d expect from this point in his life, he always brings a great intensity and charisma to his breakout role. Schreiber was an inspired choice to portray Logan’s brother, who (it is strongly hinted) eventually succumbs to his animalistic ways to become Sabretooth (Tyler Mane), bringing a nuanced menace and sophistication to what is normally seen as a feral character. Danny Huston is always great as a smug, scenery-chewing villain (though he doesn’t exactly resemble Brian Cox) and Reynolds gave a great tease at what he was capable of as everyone’s favourite “Merc with a Mouth” (…until it was sown shut). We also get some new Mutants, which I appreciate even more after subsequent sequels could never seem to let go of having teleporting demons involved in their plots; Fred Dukes/The Blob (Kevin Durand) is fantastically realised in the movie and has a great (and hilarious) boxing match with Logan and everyone’s favourite card-throwing Cajun, Remy LeBeau/Gambit (Taylor Kitsch) also makes his one (and, so far, only) film appearance here. I only expected a brief, unsatisfying cameo from Gambit but he actually has a surprisingly substantial role. Could it have been bigger? Sure, but I’d say he was treated a lot better than Deadpool (who, it should be remembered, was still planned to get a spin-off from this film).

3 RoboCop 2 (Kershner, 1990)

Now, don’t get me wrong: I love RoboCop (Verhoeven, 1987). It told an easily self-contained story of Detroit City police officer Alex Murphy (Peter Weller) being rebuilt from death as a bad-ass cybernetic enforcer of the law and rediscovering his humanity. It’s a classic film, with some amazing effects, hilarious commentary on consumerism, media, and corporate greed, and would be a tough act for anyone to follow.

RoboCop has never looked better than in this all-action sequel.

Yet, call me crazy, but RoboCop 2 succeeds far more than it fails. RoboCop has a fresh coat of paint and has (literally) never looked better onscreen; he’s just as efficient and pragmatic as before and, though he seems to have regressed back to a more mechanical mindset, he still exhibits a great deal of humanity but in new and interesting ways. First, he is routinely referred to as “Murphy” by other officers (particularly Anne Lewis (Nancy Allen), his partner) and struggles so badly with reconnecting with his wife and son (who believe that Murphy is dead and buried) that he routinely stalks them, which contributes to his superiors deciding to reprogram him. This results in a deliciously over-the-top sequence where RoboCop, his head full of insane, politically correct directives, tries to calm situations with talk rather than bullets. It eventually becomes so maddening that he is forced to electrocute himself just to clear his head enough for him to focus on the big bad of the film, Cain (Tom Noonan). Now, Cain and his psychopathic gang of untouchable drug dealers are great, but they’re not Clarence Boddicker (Kurtwood Smith); instead of Clarence’s manic energy, Cain brings a quiet, intellectual approach to his menace. He also manages to dismantle RoboCop’s metallic body, just as Clarence destroyed his human one, and is eventually able to go toe-to-toe with RoboCop as the frankly fantastic RoboCop 2 (or “RoboCain”).

RoboCain is an impressively ambitious inclusion.

If you liked ED-209 from the last movie, RoboCain is bigger, badder, and better. A combination of animatronics and stop-motion, RoboCain was an ambitious choice for the film and actually works really well considering the technological limitations of the time. The fight between Cain and RoboCop also holds up surprisingly well and is far more interesting than Robo’s encounters with ED-209 thanks to the villain being far more versatile than his clunky counterpart. I think what brings this movie down, for many, is that Cain’s gang aren’t as charismatic or memorable as Boddicker’s (I can only name two of Cain’s guys off the top of my head, whereas I can name at least five of Boddiker’s), some of the plot is a bit redundant (Robo’s story arc is, essentially, a truncated version of the same one from the first), and the awfulness of subsequent RoboCop movies leaving such a sour taste that people assume all RoboCop sequels are terrible…and that’s just not the case.

2 Predator 2 (Hopkins, 1990)

Okay, full disclosure: as a kid, I was not a fan of this movie. I loved Predator (McTiernan, 1987); it was over-the-top, filled with massive action heroes, and featured a tense build-up to one of cinema’s most memorable alien creatures. The sequel just seemed to be lacking something; maybe it was because we’d already seen the Predator (Kevin Peter Hall) in its full, gruesome glory and didn’t really need to go through the suspense of its eventual reveal all over again. Replacing Schwarzenegger is Danny Glover’s Lieutenant Mike Harrigan, a hardened, smart-mouthed loose cannon who plays by his own rules (as was the tradition for any cop worth a damn in cinema back then). I was in awe at Schwarzenegger as a kid so it was disappointing to go from him to Glover but, honestly, Glover is probably better in many ways: his anti-authoritative, roguish nature makes him more relatable as a character and the fact that he actually gets hurt and struggles to physically prevail makes him far more human. He’s a much more believable protagonist in a lot of ways and, thanks to his more developed acting chops, is more than a suitable replacement for Arnold.

The urban setting is a natural evolution from the jungle.

Predator 2 also takes the titular hunter out of the jungle and places him in the next most logical place: the concrete jungle. Now, a lot of people hate this change; even Arnold hated that the Predator would be in Los Angles for the sequel but…surely doing the sequel in the jungle again would have just resulted in exactly the same movie as before? It’s so weird that people rag on the city setting as it makes perfect sense, is realised really well, and even set the ground for a lot of the Dark Horse comics. No other sequel around this time repeated the first in this way; Aliens (Cameron, 1986), Terminator 2, Batman Returns, Lethal Weapon 3 (Donner, 1992), just to name a few, all fundamentally alter the concept of the first movie rather than rehashing it so why does Predator 2 get such a hard time for doing it (and doing it well, I might add)?

Predator 2 established almost all of the Predator’s lore and society.

To make matters worse, Predator 2 has been criminally overlooked in subsequent sequels; there was no mention of the film’s events at all in the otherwise-excellent Predators (Antal, 2010), a film that went out of its way to reference (both through homage and direct mention) the first movie, and it only gets a passing mention in the disappointing The Predator (Black, 2018). Jake Busey, son of Gary Busey, even featured as an expert on the Predator species but there was no mention in the film of his relationship to Busey’s character, Peter Keyes, despite the two being father and son! I’ll never understand this; it’s a real insult, to be honest. Predator 2 brought so much to the table; it defined the honour system of the Predator species, introduced a whole bunch of the alien’s iconic weaponry, and laid the foundation for comic books, videogames, and sequels and spin-offs to follow for years to come. Subsequent movies have no problem reusing the weaponry or the culture of the Predator introduced in this movie but when it comes to actually directly referencing the film’s events they shy away and why? It’s a great film! Great kills, great action, great tension, some fantastic effects, and a super enjoyable chase sequence between the Predator and Harrigan across the streets and rooftops of Los Angeles! I just don’t get the hate, I really don’t.

1 Ghostbusters II (Reitman, 1989)

Man, if you thought I was mad about Predator 2, just wait until you hear this one. Ghostbusters II suffers from a lot of the plagues of Predator 2, and other films on this list: it’s unfairly criticised for not being exactly the same as the iconic first film, it’s overlooked time and time again, and direct references to it are few and far between. Just look at the majority of Ghostbusters-related media; be it toys, videogames, or otherwise, the characters almost always look exactly like the first movie rather than this one. And why? Because it doesn’t have the Stay Puft Marshmallow Man in it. Give me a fuckin’ break! As much as I love him, and that entire sequence, it wouldn’t make any sense of Mr. Stay Puft to appear in this movie! The Ghostbusters destroyed it when they defeated Gozer the Gozerian (Slavitza Jovan and Paddi Edwards) and this movie revolves around an entirely different villain and plot so why bring it back? I guess audiences were just used to antagonists returning ins equels at that time but to judge this movie just for not having Mr. Stay Puft is not only unfair, it’s down-right stupid.

The river of slime always freaked me out as a kid.

After all, it has the Statue of Liberty coming to life instead! Sure, it doesn’t match up to Stay Puft’s rampage, but it’s still pretty decent. Also, the film’s antagonist, Vigo the Carpathian (Wilhelm von Homburg), is voiced by Max von Sydow, who is an absolute legend. Vigo’s threat is arguably much higher than Gozer’s in a way as his mood slime has been brewing under New York City for decades and is the direct result of all the animosity in the world (…or, just New York, which is bad enough). It’s powerful enough to cause ghosts to go on a rampage again and turn the Ghostbusters against each other, and is a far more grounded threat than Gozer’s plot to destroy the world. The stakes are raised in Ghostbusters II through the fact that the titular ‘Busters have been forced to disband and go their separate ways. Through this, we see something that is also often overlooked about this movie: character growth. Would you criticise Ellen Ripley’s (Sigourney Weaver) character growth in Aliens? Well, yes, probably; you are the internet after all but this plot point allows Ghostbusters II, like RoboCop 2, to retread the familiar ground of the disgraced Ghostbusters being called upon to save the city in a new way. The characters are all a bit more haggard after how badly the city burned them so seeing them rise up regardless, to the point where they’re even able to resist the mood slime, is a great arc.

There are some really horrific scenes in this film…

Add to that the film’s consistent and enjoyable special effects, the truly gruesome sequence in the abandoned Beach Pneumatic Transit system, and a creepy performance (as always) by Peter MacNicol and you’ve got a film that, like Turtles II, is more than a worthy follow-up to the original. And, yet, like I said, this film is often overlooked, almost with a vendetta. It doesn’t help that co-star Bill Murray despised the movie, which is always bad press for any film; his cantankerous ways also constantly held up the long-awaited third movie to the point where we had to suffer through that God-awful reboot before a follow-up would be approved. Despite Murray’s opinions, Ghostbusters II has managed to endure in some respects, though; characters and events were directly referenced in Slimer! and the Real Ghostbusters (1988 to 1991) and Vigo’s portrait was prominently featured in the true third entry, Ghostbusters: The Video Game (Terminal Reality/Red Fly Studio, 2009). Yet I wouldn’t at be surprised if Ghostbusters: Afterlife (Reitman, 2021) completely ignores this movie, or at least brushes it off or lampoons it, especially considering the trailers seem more focused on calling back to the first film.

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Do you agree with my list? I’m guessing not and you think most of these movies are terrible but why do you think that? Are there any other under-rated sequels you can think of? Write a comment and give me your thoughts below.

Interplay: Killer Heroes

Interplay

Before I earned my PhD writing about adaptations of videogames, I studied towards a Master’s degree in the same subject only, for my Master’s dissertation, I wrote about adaptations of comic books and superheroes. As many of you are probably aware, movies based on the likes of DC Comics and Marvel Comics costume-clad crimefighters are a prevalent subgenre in cinema these days but, back then, the boom was still reaching its apex; Marvel’s The Avengers/Avengers Assemble (Whedon, 2012) was still a year or two away from changing the genre, and cinema, and The Dark Knight (Nolan, 2008) had just been released. It was an exciting time not just for move lovers but also for comic book fans; superheroes and comics have long been the basis of movies, cartoons, videogames, toys, and other media and have always been ripe for adaptation but, in the last ten years especially, they have really emerged as a successfully subgenre of cinema to dominate box offices and, thanks to the interconnected movies of the Marvel Cinematic Universe (MCU), change the way movie studios approach not just comic book movies but movies in general.

However, as with all adaptations, we’ve seen some changes to the source material during the act of taking these beloved characters from the restrictive panels and plash pages of comic books and transferring them to the big screen. The first thing you learn when studying adaptations is the inevitability of this change yet even when knowing this, those who critique adaptations do so to test their faithfulness and equivalence to a source material that is, by comparison, awarded primacy and authority simply because it “came first” (Hutcheon, 2006: 16).  Similarly, Dicecco (2015: 164) observed that adaptation theorists are generally exhausted with the concept of “fidelity” and the subsequent rejection of fidelity as constructive analytical discourse has been described as essential to adaptation theory as it “does not make sense as a critical framework because literal reproduction, which may or may not even be a formal possibility, is actually a relatively uncommon motive for adapters” (ibid, referencing Hutcheon and Leitch). Indeed, the very act of discussing fidelity is to express personal disappointment when an adaptation “fails to capture what we see as the fundamental narrative, thematic, and aesthetic features of its literary source” (ibid, quoting Stam), none of which is generally viewed as constructive to adaptation theory.

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No matter how good or faithful the adaptation, changes are inevitable.

And yet, for those of us who are particularly close to the source material and heavily invested in it, it can be difficult to accept when a movie changes something fundamental about our beloved characters; from having Jack Napier/The Joker (Jack Nicholson) be responsible for killing Bruce Wayne/Batman’s (Michael Keaton) parents, to the Mandarin (Ben Kingsley) being little more than a drunken actor playing us all for fools, to Peter Parker/Spider-Man (Tom Holland) being the idealistic protégé of Tony Stark/Iron Man (Robert Downey, Jnr), comic book fans often lament startling changes and, with the internet and social media giving them the perfect platform to vent their frustrations, are never shy about letting others know exactly how they feel when movies alter their favourite comic book characters.

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But perhaps the biggest and most enduring debate amongst the superhero fan community is the question of whether or not their favourite heroes should be depicted as killers. It seems like every other day my Twitter feed comes alive with people raging endlessly about whether Batman should kill, protesting that Clark Kent/Superman (Henry Cavill) snapped General Zod’s (Michael Shannon) neck in Man of Steel (Snyder, 2013), and generally raging endlessly whenever someone dares to suggest otherwise. Honestly, it gets very old and aggravating; it’s almost as annoying and insulting as when these same fans decry superhero costumes in movies and television shows (no matter how faithful the design is to the source material, they still find something to complain about). So I figured that I’d go back to my Master’s dissertation and throw my two pennies into the well; however, as this debate could honestly go on forever and contain numerous example, I’m going to try and limit it to a couple of choice franchises: Batman, Superman, Spider-Man, the Avengers, and Star Wars.

While Bale’s Batman refused to kill, Affleck’s had no such qualms.

When I wrote my Master’s dissertation, the first chapter was all about Batman; his origins, his code, his various intricacies and how these had been summarised, distilled, and changed by the adaptation process when the character was brought to life in movies. At the time, the Christopher Nolan films were at their peak and it was generally understood that Batman (Christian Bale) had one simple rule: he would not kill, no matter the circumstances. Fast-forward to sometime later, after the release of Batman v Superman: Dawn of Justice (ibid, 2016) and I revisited this piece in an attempt to get it published in a journal. However, when I came back to it, my entire argument had changed; having seen the way Batman (Ben Affleck) was portrayed in Batman v Superman, and actually being perfectly fine with a Batman who killed, my original piece was suddenly completely contradicted and it is this contradiction that I want to tackle first and foremost. Personally, I feel Nolan’s movies hammered home Batman’s no-killing rule in a way that is massively exaggerated for the source material. Whenever the subject is raised, people inevitably point to examples from Batman’s earliest days of publication, back when he was little more than another gun-toting pulp vigilante in the spirit of the Shadow or the Phantom. The “Bat-Man” as originally depicted by Bob Kane and Bill Finger was very nonchalant about killing criminals; he would kick them into vats of chemicals, snap their necks, or hang them from the Batplane, all while spouting a cutting quip or dry comment.

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Whenever talk about Batman killing crops up, these same panels appear.

However, examples of Batman killing in comics are few and far between and he is seen far more often opposing the killing of others than he is executing criminals. This was a driving force in the Under the Hood (Winick, et al, 2004 to 2006) in which Jason Todd, freshly returned to life, laments the fact that Batman would prefer to let criminal, murdering scum like the Joker live rather than end their threat once and for all. this idea of Batman resisting the urge to kill because it would be “too easy” and would start him on a downward path of death and destruction has been explored numerous times in Batman comics and is of particular relevance in Nolan’s films. In Batman Begins (Nolan, 2005) Bruce Wayne is fully prepared to avenge the death of his parents by shooting the man who killed them, Joe Chill (Richard Brake) right in front of entire host of witnesses. When the opportunity is taken from him, he becomes disgusted at himself for taking up the same weapon that brought such pain and loss to his life and, in that moment, literally and figuratively rejects such instruments of death. Later, when told that he must execute a murder to graduate from the League of Shadows, Bruce’s resolve remains steadfast (emphasis mine):

BRUCE (refusing the sword offered to him)
No. I’m no executioner.

DUCARD:
Your compassion is a weakness your enemies will not share.

BRUCE:
That’s why it’s so important. It separates us from them.

DUCARD:
You want to fight criminals? This man is a murderer!

 BRUCE:
This man should be tried.

DUCARD:
By whom? Corrupt bureaucrats? Criminals mock society’s laws! You know this better than most!

It’s a great scene, and a great moment, in which Bruce outright refuses to follow the League’s gospel to the letter and, instead, chooses to take their teachings and bring criminals to justice rather than end their lives. However, when faced with the choice of killing the man, Bruce takes drastic action and causes a fire to start in the League’s temple and ends up fighting with “Ra’s al Ghul” (Ken Watanabe); the fire causes the temple to become structurally unstable and, as a result, “Ra’s” is crushed to death by falling timber and, shortly after, the temple is rocked by a series of explosions. While Bruce risks his life to save his friend and mentor, Ducard (Liam Neeson, later revealed to be the true Ra’s), how many members of the League perished because of Bruce’s actions?

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In Year One, Batman put himself at risk to save a falling criminal.

This scene is, structurally, reminiscent of a sequence in Batman: Year One (Miller, et al, 1987) in which a young, inexperience and exuberant Batman is so frightening that he causes a robber to almost tumble over a balcony and to his death. Despite the fact that Batman takes a great amount of punishment from the other criminals (he gets a television bashed over his head, and not one of our light-weight flatscreens!), Batman makes a concentrated, deliberate effort to save the man from falling. “Lucky,” he remarks afterwards, “lucky amateur”. However, despite all of this, Batman is faced with a choice at the conclusion of the movie: the Gotham monorail is out of control and heading right to Wayne Tower and cannot be stopped. It’s breaking apart around him and his only option is to escape and let the train crash, destroying Ra’s’ microwave emitter in the process and saving Gotham City. Yet, he’s not along: Ra’s is with him in this moment:

RA’S:
Have you finally learned to do what is necessary?

BATMAN:
I won’t kill you…but I don’t have to save you!

And, with that, Batman unfurls his cape and is flown clear of the train, and of danger, and Ra’s is left to accept his fate. So, explain to me how killing a man and letting a man die are two different things? Remember, Batman has an entire utility belt full of gadgets and gizmos, the most prominent of which is his gas-powered magnetic grapnel gun. Rather than gliding away, he could have swung them both to safety or, better yet, took Ra’s with him as he escaped but, instead, he let Ra’s die through his inaction. Had Ra’s made a move or a fatal error that Batman was powerless to stop, this debate wouldn’t exist; we saw something similar in Batman Beyond: Return of the Joker (Geda, 2000) where Batman (Kevin Conroy) was too injured to stop Tim Drake (Mathew Valencia) from killing the Joker (Mark Hamill) but he most like would have tried to interject had he been physically capable.

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Alfred encouraged Bruce not to give in to the Joker even if it meant more would die.

In The Dark Knight, Batman’s code against killing is so widely known that not only does he rasp it at criminals at any given opportunity, but Gotham’s criminal underworld is “wise to [his] act”. Spurred on by Batman’s “morals” and his “mode”, the Joker (Heath ledger) wages a reign of terror across Gotham in an attempt to have Batman unmask and expose himself as a fraud. Interestingly, it is Bruce’s loyal butler and father-figure, Alfred Pennyworth (Michael Caine), who tries to talk Bruce out of complying with the Joker’s demands:

BRUCE:
People are dying, Alfred. What would you have me do?

ALFRED:
Endure, Master Wayne. Take it. They’ll hate you for it but that’s the point of Batman. He can be the outcast. He can make the choice that no-one else can make. The right choice.

This isn’t the first time Alfred has encouraged Bruce to accept that casualties are inevitable in his war on crime; in Batman Forever (Schumacher, 1995), Alfred (Michael Gough) actively encourages Bruce (Val Kilmer) to offer guidance to Dick Grayson (Chris O’Donnell) just as he encourages Grayson to follow his own path towards vigilantism: “One day, Robin will fly again” he tells the troubled youth and he not only not only is conveniently lax about keeping the secret entrance to the Batcave hidden from Grayson he also “[takes] the liberty” of creating an armoured Robin costume for his young master.

Bruce repeatedly tries to convince Dick not to kill Two-Face.

Batman Forever is an interesting example as, whether fans want to admit it or not, this movie is tangentially connected to the two prior Batman movies, both of which depicted Batman as fully capable of killing. By Forever, though, Bruce has become so lost in his crusade that’s actually forgotten a pivotal motivation behind becoming Batman in the first place: the vow to keep anyone from experienced what he had to as a child. When it becomes apparent that Grayson is fixated on tracking down and killing the man responsible for the death of his family, Harvey Dent/Two-Face/“Harvey Two-Face” (Tommy Lee Jones), it is Bruce, not Alfred, who tries to talk him out of it:

BRUCE:
So you’re willing to take a life.

DICK:
As long as it’s Two-Face.

BRUCE:
Then…it will happen this way. You make the kill. But your pain doesn’t die with Harvey, it grows and so you run out into the night to find another face. And another. And another. Until one terrible morning you wake up and realise that revenge has become your whole life…and you won’t know why.

Grayson, however, is unconvinced at the time and Bruce’s words don’t truly start to sink into him until much later in the film, when he’s suited up as Robin: “I can’t promise I won’t kill Harvey,” he says…and Batman accepts this, having completed his own character arc and learned that he can’t deter Grayson from his path, all he can do is help guide him. However, when he finally gets his hands on Two-Face, Robin stops short of killing him and, ironically, it is Batman who causes the villains demise, in that moment, the shot clearly lingers on Robin’s face as he gets the catharsis he so desperately desired from Two-Face’s death but is spared having to commit the act himself thanks to Batman.

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Dent died as a direct result of Batman tackling him off a building!

Batman’s willingness to get his hands dirty, to “plunge [his] hands into the filth” so that others can keep theirs clean, is a pivotal plot point of The Dark Knight Rises (Nolan, 2012). This film is a culmination of the idea that Batman, as a concept, is not a hero; he’s a legend, an icon, an inspiration to others. We saw this in The Dark Knight when Harvey Dent (Aaron Eckhart) believed so strongly in the Batman that he lied to the press and said that he was Batman right as Bruce was about to out himself to stop the Joker’s killings. We saw Bruce do a similar thing in Batman Forever where he didn’t hesitate to stand up and shout his secret identity to the world when Two-Face threatened the circus but, whereas his cries were drowned out by screaming Gothamites in that film, Dent is arrested and publically believed to be Batman until he dies. And how did Dent die? Batman tackled him off a high ledge! Harvey fell and broke his neck on impact and, with their “White Knight” dead, Batman chose to take the fall for his crimes: “I killed those people. That’s what I can be […] Because I’m not a hero. Not like Dent”. Only Batman and Jim Gordon (Gary Oldman) know the truth and this truth, and guilt, is what drives Gordon to become a shell of his former self in The Dark Knight Rises. The Dark Knight ends with the prospect of Batman being hounded by the Gotham police, who believe him a murderer, as well as the galvanised criminals of the city but, instead, Bruce simply retires from the role due to the physical and mental impact it has on his body.

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Batman’s got some nerve criticisng Batwoman considering some of the company he keeps.

When he finally returns to the cape and cowl, Batman picks up right where he left off, to his detriment. When he crosses paths with Selina Kyle/Catwoman (Anne Hathaway), he immediately discourages her from using guns or killing people; this is consistent with Batman’s methods in the comics where, despite referring to his crusade as a “war” and his protégés as “soldiers”, Batman constantly forbids members of his “family” from taking lethal action. This despite the fact that Batwoman, Kate Kane, is former military and has killed before, that Jason Todd/Red Hood regularly engages in gunplay and murder, that Batman’s own son, Damian Wayne/Robin, has killed before, and the fact that Alfred regularly patrols and defends the Batcave with either a shotgun or a musket! Furthermore, when Catwoman uses the cannons on his Bat-Pod to kill Bane (Tom Hardy), Wayne is still perfectly happy to retire from crimefighting with Selina by his side.

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This simple shot says more than words ever could about Bruce’s mindset.

So you’ll forgive me if seeing Ben Affleck mowing down criminals with machine gun fire and breaking them in two doesn’t offend my opinion of Batman. Of course, Batman films are often regarded as being especially important to comic book fans because they depict “a supposedly definitive representation” of Batman, belonging to a “multi-national conglomeration and the global audience” who buy tickets and merchandise, “rather than to the dedicated comic book readers” (Brooker, 2001: 293). Honestly, I think one of the issues hampering Batman v Superman and the film’s portrayal of Batman is the fact that Snyder’s directing style tends to be very loud and bombastic and on the nose but, when it comes to Batman, he is uncharacteristically subtle. I’ve mentioned this before but Batman’s entire motivation in this film can be explained in that one lingering shot of him first looking at the Batsuit with a mixture of disgust and conviction and then gazing in anguish at the Robin suit left on display. I fully believe that the visuals tell us more than words ever could in this scene, which clearly shows that this is a broken, desolate Bruce who, after twenty years (twenty years!) of being Batman, has become so jaded by his crusade that he has given up all hope: he now freely kills criminals or brands them with his symbol, ensuring they will die in prison:

ALFRED (handing Bruce a newspaper):
New rules?

BRUCE (barely glancing at the headline: “Bat Brand of Justice!”):
We’re criminals, Alfred. We’ve always been criminals. Nothing’s changed.

Sadly, Alfred (Jeremy Irons) then elaborates that things have changed…because of the arrival of Superman and alien beings on their world, rather than because of recent events in Bruce’s life. Yet, nevertheless, this is a Bruce so jaded and lost in his crusade for justice, that’s willing to pre-emptively kill Superman in order to actually affect real change in the world. Perhaps if the film had included a more explicit line of dialogue or explanation regarding Bruce’s state of mind rather than relying on the audience filling in the gaps through subtext, audiences would have reacted a little better to Affleck’s portrayal (or, at least, understood it better). While the eventual change in his perspective is quite jarring, Bruce spends the remainder of the film and the entirety of Justice League (Snyder/Whedon, 2017) trying to make amends for his actions. Indeed, in Justice League, Batman is so devoted to forming a superhero team and bringing Superman back to life that he’s willing to die to see this through. Superman’s sacrifice galvanises Bruce and he sees how far he has fallen and believes he has to atone for his sins; however, the team worked too well and saved him from not only death but himself as well.

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This issue is also referred to whenever the subject of Superman killing comes up…

Speaking of Superman, every other day I see the debate raging on Twitter that killing should, under no circumstances, ever be a part of Superman’s nature. No matter what the situation is, Superman, as the pinnacle of “Truth, Justice, and the American Way” should always find another way to resolve the issue and never resort to killing.

Which, quite frankly, is utter rubbish.

If Star Trek II: The Wrath of Khan (Meyer, 1982) taught us anything it’s that, sometimes, you’re in a no-win situation and there is no other way. To deny Superman, or any superhero, that kind of desperate situation is to deny us the chance to read interesting stories dealing with the fallout from that situation. If Superman always prevails and never has to address the fact that his actions may have fatal consequences, than surely that limits him as a character? In the comics, Superman has killed a few times, the same as Batman and other superheroes (even Spider-Man once accidentally killed a woman), but examples are far less prominent for the Man of Steel. One particular story that often gets brought up time and time again as an example of Superman killing is “The Price” (Byrne, et al, 1988), in which Superman is forced to execute some Kryptonian criminals with a chunk of deadly Kryptonite. This decision weighed heavily on Superman’s conscience for some time as he had taken an oath to never use his powers to kill and, as a result, tied into John Byrne’s over-arching goal of humanising Superman and making him more relatable to readers rather than him being some all-powerful, infallible demigod.

Never forget that Reeve’s Superman killed Zod as well.

Typically, though, Superman (like Batman and other superheroes) is generally depicted as killing one of the many parallel worlds that crop up in comics, with Superman generally becoming a merciless dictator once he starts down that path. In this story, though, one of the Kryptonians Superman killed in this story was none other than General Zod; of all the villains Superman has faced, Zod has perhaps met his ends at the hands of the Man of Steel more than any other. People forget that Superman (Christopher Reeve) threw Zod (Terrance Stamp) to his death after removing his Kryptonian powers, crushing his hand, and throwing him down a bottomless pit in Superman II (Lester, 1980). Sure, the Richard Donner Cut (Donner, 2006) showed that Superman was originally going to reverse time to restore Zod to life but, even if you consider this canon, he still killed Zod so how is this any better than what we see in Man of Steel?

Superman and Zod’s fight caused untold devastation and, surely, death in Metropolis.

In this revised origin story, Clark has finally discovered his true heritage and only just put on his Super-Suit for the first time when, all of a sudden, General Zod arrives and demands that he surrender to him. He’s not had a chance to properly reveal himself as Superman, much less use his powers in a fight, and he’s suddenly forced to battle against a group of dangerous, highly-trained Kryptonians who threaten his mother. How would you react in that situation? Would you calmly assess the situation and try to think of a way around the issue or would you attack head-first in an emotional attempt to save the woman who raised you? Obviously, the ensuing battles are quite devastating in their impact; Superman trashes most of downtown Smallville and never once during his subsequent fight with Zod does he try to direct the fight away from Metropolis. While this is mainly due to Zod blocking his path or forcing the fight to stay on ground level, there is that one sequence where the fight ends up in outer space and the two come crashing down right on top of Metropolis like an Earth-splitting meteor. This was easily Superman’s best opportunity to direct the fight away from the city but, again, this is a Superman who hasn’t been in action longer than a day and is overwhelmed by his emotions so of course his solution is to try and end the fight through brute force.

Sometimes, even the most righteous heroes have accidentally or indirectly killed.

Whether talking about Batman, Superman, or any other costumed hero, you have to factor in a degree of plausible realism; how likely is it that entire skyscrapers or cities would be evacuated when Doomsday comes crashing down into Metropolis? In the “Death of Superman” (Jurgens, et al, 1992 to 1993) story, Metropolis gets a great deal of advance warning before Doomsday rocks up, despite Superman’s best efforts to keep the creature from the city, and there are still countless civilians watching the fight and caught in the resulting destruction. We’ve also seen in comics before how, when dodging automatic gunfire, Batman has allowed others to be gunned down; is this not killing? By the logic of the internet, Batman should have taken those bullets and died right then and there rather than let someone die through his actions. As I briefly mentioned before, even Spider-Man has been guilty of this in the past; despite Peter Parker doing everything in his power to save lives, sometimes he fails to do so and, sometimes, his actions (or inactions) lead to yet more death and he is forced to deal with the consequences of that. Yet, apparently, according to some people, Superman doesn’t have to. In Sam Raimi’s Spider-Man trilogy (2002 to 2004), Peter Parker/Spider-Man (Tobey Maguire) is guilty of causing at least two deaths that we know of, intending to kill two others, and directly responsible for at least one death.

Could Spidey have done more? Maybe…and he’s haunted by that knowledge for the rest of the films.

In Spider-Man, enraged at the death of his beloved Uncle Ben (Cliff Robertson), Parker chases down the culprit, Dennis Carradine (Michael Papajohn), breaking his wrist and confronting him in a fit of anger. Peter demands answers from the murderer who, spooked by Peter’s enhanced strength and abilities, conveniently trips and falls to his death. Could Peter have saved him? Well…yes, of course he could have. He could have shot out his webbing and saved Carradine but, in the heat of the moment, he was powerless to stop the carjacker from falling to his death and, in the aftermath, vows to take his uncle’s words to heart and use his great powers responsible. And it works, for the most part, until he ends up locked in combat with Norman Osborn/Green Goblin (Willem Dafoe); beaten to a pulp by the chemically-enhanced madman, Peter is shaken when he discovers that the Green Goblin is the father of his best friend, Harry (James Franco) and, taking advantage of that distraction, the Goblin summons his rocket-powered glider to impale Spidey in the back, luckily, however, Peter’s spider-sense warns him of the danger and, acting purely on instinct, Peter flips out of the way and Norman is impaled by his own glider and dies. Should Peter have taken that fatal blow rather than saving himself? Could he have used his webs in mid-flip to knock the glider off course? Who can say, but the guilt of being directly responsible for Norman’s death haunts Peter throughout the next two movies.

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Spidey fully intended to kill Sandman in this fight.

I’ll cut Spidey some slack for the conclusion of Spider-Man 2 (ibid, 2004) as I don’t think anyone can really pin the death of Otto Octavius/Doctor Octopus (Alfred Molina) on Spidey but, still, you could make the argument that Spidey could have swung in and saved the misguided scientist from his death, no matter how willingly Otto went to meet his fate. In Spider-Man 3, however, Peter again lets his rage consume him when he discovers that Flint Marko/The Sandman (Thomas Haden Church) is actually the man responsible for the death of Uncle Ben. Fuelled by the symbiotic black suit, Peter obsessively monitors police radio frequencies and, as soon as he gets a lead on Sandman, tracks him down and washes him away with a jet of water. The liquid dissolves Sandman into a mushy mess as Spidey remarks: “Good riddance!” Clearly, in this moment, Spider-Man believes Sandman is dead and is glad to have killed him; he later admits to his Aunt May (Rosemary Harris) that Spider-Man killed Marko and she is shocked:

            AUNT MAY (confused, shocked):
Spider-Man? I don’t understand…Spider-Man doesn’t kill people. What happened?

PARKER (clearly rattled):
I…uh…he was…I thought that…that you’d feel…he deserved it, didn’t he?

AUNT MAY:
I don’t think it’s for us to say whether a person deserves to live or die.

The revelation that Aunt May no longer wishes harm upon the man responsible for her husband’s death clearly knocks Peter for a loop and he questions his actions…but not enough to keep from tossing a pumpkin bomb right in Harry’s face when they fight later in the movie. Up until that point, the only person to survive such a blast was Spidey himself so, even if you want to make argument that Peter knew Harry’s enhanced strength would keep him from dying, he clearly set out to kill, or at least permanently maim, his childhood friend with that explosive.

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Aliens are, apparently, exempt from a superhero’s “no kill” rule.

Later still, having finally freed himself from the black suit’s corrupting influence, Peter prepares to kill once again; this time, his target is the alien symbiote itself, which he has contained within a bunch of vibrating bars. This is a common theme in superhero movies and comics where heroes like the Justice League and the Avengers are perfectly happy with killing sentient alien creatures; whether they’re part of an insect-like hive mind or mindless brutes, they’re still living creatures and the likes of Batman and Superman are more than happy to off them without a second’s hesitation. In this particular instance, though, Parker actually ends up killing Eddie Brock, Jnr (Topher Grace), who was so obsessed with the power and freedom offered by the symbiote that he leaps right into the blast and was summarily incinerated. Peter’s reaction? A look of shock, a scream of “EDDIE!!”, and he shrugs it off as just one of those things. The symbiote was a drug, after all, and Eddie couldn’t kick the habit and he paid for it. plus, to be fair, there was very little Peter could do to save Eddie in those final moments, certainly far less than he could have done to save Norman and Otto, and it’s obvious that he never intended for the bomb to kill Eddie but, still, a young man died as a direct result of Peter throwing that bomb.

Cap has a sizeable body count in the MCU thanks to his time as a soldier.

I mentioned the Avengers earlier so let’s go back to them real quick; while everyone cries and gets all stressed and upset when Batman launches a crate right in a goon’s face and smashes his skull open, no one bats an eyelid when the Avengers make killing a routine habit of their day-to-day lives. Obviously, Steve Rogers/Captain America (Chris Evans) gets a pass though, right? He was a soldier in the war and we clearly see him gunning down Nazis and Hydra agents in Captain America: The First Avenger (Johnston, 2011) like any good soldier would be expected to do. Steve even says: “I don’t want to kill anybody” (emphasis mine) in his debut movie but it’s war: of course he’s going to and he does and nobody questions it.

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Team Arrow killed all the time so why can’t Batwoman?

Yet Batman has the nerve to lecture Kate Kane about not using lethal force in DC Comics and Kate (Ruby Rose) even has a crisis of conscious when she kills in her self-titled television show (2020 to present)…which is doubly ridiculous when you consider that Oliver Queen/The Hood/The Arrow/Green Arrow (Stephen Amell) and his allies routinely went around killing criminals and goons in Arrow (2012 to 2020) and it was perfectly acceptable! Hell, it was even part of Ollie’s character arc as he swore off killing for a time but, when he returned to murdering bad guys, nobody questioned it so why is there this double standard when it comes to superheroes killing? Similarly, in Avengers Assemble, we clearly see Cap gunning down those under the influence of Loki (Tom Hiddleston); these men aren’t actually evil or deserving of death, they’re just under a magic spell, but Cap offs them anyway and never gets a lecture for it. similar, billionaire industrialist Tony Stark, who is so horrified and traumatised by his time as a prisoner of war and seeing his technology and weapons being used to kill American soldiers that he builds highly advanced suits of armour and flies halfway across the world to murder terrorists! The criminally under-rated and unfairly lambasted Iron Man 2 (Favreau, 2010) tries to explore the consequences of this but Tony simply laughs in the face of the American government…and is literally cheered for it!

Secretary Ross wants the Avengers to be put on a leash to control what they do, when, and where.

For that matter, all of the Avengers are publically lauded as heroes despite that fact that each and every one of them is a cold-blooded killer; Natasha Romanoff/Black Widow (Scarlett Johansson) is a former Russian spy with “red in her ledger” that she may never be able to erase no matter how much good she does, Clint Barton/Hawkeye (Jeremy Renner) was sent to assassinate Romanoff and, while he made a “different call”, he’s clearly trusted enough to perform such an action, and even Bruce Banner/The Hulk (Mark Ruffalo) was guilty of causing untold amounts of mayhem, destruction, and deaths when he was Edward Norton in his also-under-appreciated solo movie. Later in the MCU, Doctor Stephen Strange (Benedict Cumberbatch) reacts with horror when he kills a man even though it was a clear case of self-defence. Strange’s position is unique within the MCU; as a Doctor, he’s more accustomed to saving lives than taking them so his perspective on the matter, and approach to superheroics, is naturally very different to that of his fellow costumed peers. The consequences of collateral damage and the Avengers’ actions are explored in Captain America: Civil War (The Russo Brothers, 2016); here, the Avengers are placed under scrutiny when their largely unilateral actions result in a lot of innocent deaths. Up until this point, they have operated with “unlimited power and no supervision” and the decision is passed that, going forward, they should answer to the United Nations before jetting off to fight super criminals and terrorists, a decision which divides the team. Captain America’s outlook is very black-and-white and fitting for a soldier; he understands and sympathises with the guilt and shame Wanda Maximoff (Elizabeth Olsen) feels following her actions but doesn’t believe that it should spell the end of the Avengers’ effectiveness as an independent team:

STEVE:
People died. That’s on me. This job…we try to save as many people as we can. Sometimes that doesn’t mean everybody but, if we can’t find a way to live with that, next time…maybe nobody gets saved.

For Tony, the resultant Sokovia Accords are a means to alleviate some of his guilt and to show to his estranged girlfriend, Pepper Potts (Gwyneth Paltrow), that he’s willing to step away from his role as Iron Man and hold himself accountable for his actions. Up until this movie, though, Tony’s view and methods reflected Cap’s more pragmatic view on the matter, as did the rest of the Avengers; they generally identify who the enemy is, engage them, and subdue them by any means necessary. In the course of their battles, which natural escalate, collateral damage is not just expected but all-but-inevitable; Cap understands this and, yet, even in the midst of city-wide destruction, will direct his team (and emergency and public services) to take the time to minimise civilian casualties wherever possible.

InterKillHeroCVEscape
Cap always prioritises saving lives whenever possble, no matter the circumstances.

As a result, Cap and the Avengers are never seen killing criminals indiscriminately and make every attempt possible to contain and reduce damage and casualties, but are not only willing to kill when necessary but accept that causalities are bound to happen. We see this when Cap goes to talk sense into James Buchanan “Bucky” Barnes/The Winter Soldier (Sebastian Stan) and they end up having to fight off a riot squad; though he says he’s not going to kill anybody, Bucky, his head twisted by years of Hydra programming, is desperate to escape by any means necessary, is extremely aggressive towards his would-be-captors and Cap has to go out of his way to save them from serious harm and death. Cap recognises that these are the local authorities, not some Hydra goons, and therefore shouldn’t be killed or harmed at all, if possible, but has already showcased in the first Avengers movie that he’s used to seeing team-mates and innocents get caught in the crossfire during battle and has learned to compartmentalise that in such a way that allows him to continue function to save countless other lives whenever possible.

InterKillHeroDeadshot
Batman arrests Deadshot, kills random thugs, but lets the Joker live. It’s a bit inconsistent.

Let’s apply this to Ben Affleck’s Batman; despite popular believe, he isn’t some unhinged, murdering psychopath. He exists in a world where he’s perfectly happy to arrest the likes of Floyd Lawton/Deadshot (Will Smith) and where Harley Quinn (Margot Robbie) and the Joker (Jared Leto) remain alive and well; Batman v Superman implies that it’s only very, very recently that Batman has taken to taking more violent and extreme actions against criminals and he’s understandable a bit distracted by the oncoming battle against the forces of Apokolips but you have to believe that, if he wanted the Joker dead, he would be dead…but he’s not. Batman also doesn’t kill every criminal he crosses paths with; some are clearly only as maimed or injured as the countless goons Batman disables in the comics, while others are left completely unmolested. His methods are quite inconsistent but, for this Batman, the end goal is far bigger than just his city; in these movies, he’s concerned with the safety of the entire world and actually having a lasting impact outside of Gotham City. As a result, is approach seems to be one of sacrificing a few to save many, which isn’t a million miles away from Cap’s philosophy but, obviously, far more explicitly violent.

InterplayKillHanStormtroopers
Han wasn’t allow to shoot first but he could gun down countless Stormtroopers…

Finally, lets take a look at the characters of the Star Wars (1977 to present) movies. In Star Wars: Episode IV: A New Hope (Lucas, 1977), we’re introduced to two characters who would become staples of the franchise: the innocent, wide-eyed farm boy Luke Skywalker (Mark Hamill) who dreams of fighting space battles against the Galactic Empire and the rough-and-ready lovable rogue Han Solo (Harrison Ford), who wants little more than to be paid for his services. Famously, Lucas has butchered his original movie time and time again to alter the scene in which Han has a tense confrontation with Greedo (Paul Blake). Originally, Han blasted Greedo and killed him in a bad-ass moment that showed Han had no fucks to give but, feeling this made Han seem too cold-blooded, Lucas altered the scene again and again to have Han awkwardly “dodge” Greedo’s laser bolt and the two of them to shoot simultaneously. My question, as I’m sure many Star Wars fans also have, is…why? It seems completely redundant as, not long after this scene, both Han and Luke are blasting away at Stromtroopers without a care in the world. Is it somehow “better” because they’re being shot at? To me, it’s the same thing; killing is killing, the only question is how you can justify that killing and, in the case of Han murdering Greedo, he’s totally justified: Greedo confront Han with the specific intent on killing the smuggler so Han is simply defending himself by pre-emptively eliminating the immediate threat to his life.

InterplayKillLukeKills
How many innocents died when Luke blew up that Death Star?

Plus, like, Han is a galaxy-weary smuggler who has been around a while; he carries a blaster and is expecting trouble everywhere he goes so of course he would have had to have killed before so why Lucas chose to meddle with this scene but thought it was perfectly okay for bright-eyed and eternally optimistic Luke Skywalker to start murdering Stromtroopers (most of whom are simply following orders) with reckless abandon is beyond me. Oh, and let’s not forget the fact that Luke destroyed the Death Star! We know the Rebellion has spies within the Empire; how many of those were onboard those space stations when they blew? How many innocent lives were snuffed out? How sure are we that everyone on those battle stations was pure evil? Half of the Rebellion is made up of defected Imperial soldiers, for God’s sake! Even Han was an Imperial once and he ended up becoming a pivotal member of the Rebellion so who’s to say that a significant number of those hundreds of thousands of people actually “deserved” to die?

InterplayKillCasualties
There are bound to be casualties in war, no matter what your super powers are.

Again, though, it’s war so I guess that makes it “okay”, right? The fact that Batman often refers to his cruse as a “war on crime” never seems to factor in since it’s assumed that, obviously, there are different “types” of war. War is war; if you declare war, you’re at war and, in any war, there are casualties. Batman, of all people, should understand that. But don’t misunderstand me: I’m clearly not saying that Batman and every superhero should go out there and kill every criminal indiscriminately. That’s obviously not the point I’m making. What I am saying, though, is that if we’re to believe that a man dresses like a bat or an archer or wields incredible powers and regularly engages in city-wide battles or highly dangerous fights against armed foes, death is an inevitability. It should be avoided at all costs, sure, but it’s going to happen even if it’s just because our spandex-clad hero jumps out of the way of incoming gunfire. Hell, this was even a theme in the universally-maligned Batman & Robin (Schumacher, 1997) for God’s sake:

ALFRED:
For what is “Batman” if not an effort to master the chaos that sweeps our world? An attempt to control death itself?

BRUCE (contemplating, clearly affected by this):
But I can’t. Can I?

ALFRED (resolutely):
None of us can.

So what is it that makes killing acceptable for some characters but not others? Is it literally because these characters haven’t been so closely associated with not killing as Batman has (thanks, again, to the Nolan movies) or because Superman, with all his powers, should be capable of more? Okay, well, Thor (Chris Hemsworth) is an actual God and he kills people all the time during battle and when his back is against the wall so why shouldn’t Superman? Diana Prince/Wonder Woman (Gal Gadot) is obviously the better analogy as, like Thor, she’s this superpowered, God-like character from the pages of mythology and she kills so why is that okay but it’s not okay for Superman to snap a madman’s neck when he’s not only threatening to roast an innocent family alive but literally screaming about how he is genetically engineered to continue killing and causing as much destruction as it takes to resurrect Krypton? Of course, a lot of these examples are circumstantial; you could read an entire year’s worth of Batman comics and never see him kill, or through action or inaction allow someone to die, so it’s true that it’s hardly a normal, everyday occurrence for superheroes to kill (unless you’re talking about the likes of Spawn, Wolverine, or the Punisher, where it’s a given). Yet, it does still happen and, when adapting any character with as rich a history as the likes of Batman to the screen, writers and directors often tend to draw from the entirety of the character’s history, distilling their essence and reinterpreting the character in a way that hits all the familiar beats (and even introduces some new ones).

InterplayKillStories
Comics should never limit themselves in the stories they can tell.

Now, don’t get it twisted: I’m clearly not calling for these heroes to start killing their enemies indiscriminately but I’ve been a fan of all the superheroes and franchises I’ve talked about in this article for pretty much my entire life; I’ve seen Batman kill, abstain from killing, kill by coincidence, and lecture his fellow heroes on taking a strictly non-lethal approach and, yet, I am perfectly happy with either approach. Not minding (or even caring) when the likes of Batman kill doesn’t make me any “less” of a Batman fan; instead, it opens the door for deeper explorations of the character if you choose to look at the subtext of this approach and see what it does for the character. Personally, I am always open to the endless possibilities offered by comic books and their many adaptations and feel it is extremely short-sighted and limited to limit oneself to the types of stories they can tell. Use the pages to explore how killing this affects Superman and his faith in himself and his abilities; people always complain that Superman is too powerful to be relatable so any chance to humanise him and make us understand him better is an opportunity for a poignant tale without having him become some crazed dictator.  It’s the same for Batman; he’s always preaching and lecturing his protégés and extended family of vigilantes on the virtues of saving lives rather than taking them so what would it do to batman, to Bruce Wayne, if he were responsible for innocent lives being lost and caused a criminal to die? Would he quit, go on another voyage of self-discovery, change his tactics, go on a killing spree? Most stories tend to lean towards that latter and even the comics have basically said that, once Batman starts killing, he wouldn’t stop but…wouldn’t he? He didn’t kill every criminal in the Tim Burton or Snyder movies so is it really fated that he’d become a pseudo-Punisher once he took a life or could he, perhaps, have the strength of will to work through the knowledge that his crusade had led to someone losing their life and be a better, stronger character for it?

InterplayKillSHeroConclusion

I hesitate to ask you to leave your opinions on this matter as it’s a massively divisive can of worms, to say the least, but please do feel free to comment below on your opinions regarding this subject. Do you feel death is an inevitable part of a superheroes chosen career or do you think superheroes should be above that sort of thing? If so, why? Who is your favourite superhero? How would you feel if they took a life or, if your favourite superhero is already a killer, why do you feel it’s acceptable fort hem to kill but not others. Literally no opinion is “wrong” regarding this matter; it’s all a matter of interpretation so, whatever you think, leave a comment and, the next time you think about ranting about a superhero killing on twitter, stop and think about why it upsets you so much and maybe do a little research or dig a little deeper into the lore and the subtext before lynching those who disagree with your opinon.

Game Corner: Star Wars: The Force Unleashed II (Xbox 360)

GameCorner
SWFU2Logo

Released: October 2010
Developer: LucasArts
Also Available For: iOS, Nintendo DS, PlayStation 3, Nintendo Wii, and PC

The Background:
Despite its flaws, Star Wars: The Force Unleashed (ibid, 2008) was a commercial success; as a result, LucasArts rushed into production with a sequel to what was, at the time, the official bridge between the events of Star Wars: Episode III: Revenge of the Sith (Lucas, 2005), and Star Wars: Episode IV: A New Hope (ibid, 1977). My experience with The Force Unleashed was mired by the game’s dodgy camera, wonky physics, and repetitive levels and combat. When the game shined, it shined pretty brightly but even its best moments couldn’t overshadow the flaws in the engine and execution. The story, while interesting, had a few issues as well (even more so considering the games have long since been rendered non-canon by Disney), and was pretty well wrapped up with Darth Vader’s turncoat secret apprentice, Starkiller, dying a martyr to inspire and rabble the Rebel Alliance. But the franchise made money so, armed with the lamest excuse possible, LucasArts came back with this sequel but does it improve on its predecessor’s failings or is it more of the same?

The Plot:
After multiple failures, Darth Vader has finally perfected a clone of his secret apprentice, Starkiller. However, haunted by the memories, feelings, and motivations of his predecessor, the clone sets out to uncover the truth of his identity and reconnect with his lost love, Juno Eclipse.

Gameplay:
Like its predecessor, Star Wars: The Force Unleashed II is a third-person action title in which the player controls a clone of Vader’s secret apprentice, Starkiller. If you thought Starkiller was a damaged, edgy character torn between his divided loyalties, this clone ramps it up to eleven as duplicating Starkiller’s prowess with the Force also meant duplicating his memories and emotions. Nowhere is this more evident in the fact that Starkiller now wields duel lightsabers, holding them both behind him like an absolute bad-ass. As a result, the already frenetic combat of the original is dialled up in this sequel; whereas you could just mash away at the X button in The Force Awakens to cut down foes, it was also encouraged that you time your strikes to unleash an impressive flurry of damaging attacks. Here, though, the combo system is literally as simple as successively hitting X to turn Starkiller into a laser-sword blur of blades and attacks; regular enemies no longer have their own health bars, meaning you’re literally encouraged to just mash away until they’re defeated.

SWFU2Force
Starkiller’s Force powers are back, stronger than ever.

Most of Starkiller’s basic Force abilities make a return; you can fry Stromtroopers with Force Lightning, push or toss them (and objects) with Force Push and Force Grip, or blast them away with Force Repulse. The game also places far more emphasis on pressing Y or O during a lightsaber combo to deal additional damage with Force Lightning or Force Push, which is extremely useful for clearing out waves of enemies or dealing additional lightning damage. While the life-sapping Force Shield is absent, Starkiller can now use a Mind Trick to convince his enemies to turn on their comrades or leap to their deaths which, while handy (and pretty much mandatory in the game’s final battle against Vader), can be clunky; I found it either wore off too fast or enemies just shrugged it off when I applied it. as you cut down enemies, you’ll build up a meter in the bottom left of the screen; once fully charged, pressing down the two analogue sticks will send Starkiller into a “Force Rage”, which increases his attack power and resistance to injure for as long as the meter lasts (which, to be fair, is quite a while). As you cut down enemies, you’ll earn points that can be used to upgrade each of Starkiller’s abilities, similar to the last game but much simpler and more streamlined. Gone are the multiple of combos you had to purchase and you have no need to buy new Force abilities as Starkiller either remembers them or learns them as he progresses, meaning its far easier to power-up Starkiller’s abilities.

SWFU2Grip
The Force Grip is now, thankfully, much easier to pull off.

Also like in the first game, you can acquire crystals to customise the appearance and abilities of Starkiller’s lightsabers; you can mix and match the different blades for added effects and bonuses, though, unfortunately, there’s no way to customise your favourite blade colour with your preferred buff. While Force abilities are still a vital part of the game, and the combat system, I found they were mostly relegated to opening doors (which I still find difficult due to the game’s physics and hit detection) and tossing objects. Thankfully, gripping TIE Fighters and lobbing various bits of the environment at your enemies is much easier here; in the original, it felt like I was always fighting to get a grip on passing TIE Fighters and that they would just go flying wherever they wanted but, here, the system is much improved.

SWFU2Grapple
Grapple enemies to deliver massive damage.

Yet, for the most part, the game’s combat is focused almost exclusively on lightsaber combat. Perhaps because the clone is so emotionally unstable, combat is fast, brutal, and frenetic; Starkiller can grapple his foes to deliver either an instant kill or massive damage; he also lops off Stromtrooper’s heads and limbs this time around and can once again leave enemies open to a devastating parry with a well-timed press of the block button. Starkiller can still hurl his lightsabers at his enemies to cut them down from a distance, too, but I actually found myself using this far less in combat as it leaves Starkiller vulnerable as he waits for his weapons to return; instead, the game mostly focuses on using this ability to cut down platforms.

SWFU2Enemies
Don’t let enemies overwhelm you or you’ll have a bad time.

In addition to attacking with more power and proficiency than before, Starkiller also seems to be noticeably tougher; he can still lose health rapidly when pinned down or subjected to multiple attacks but his new combat style allows him to quickly cut down those before him to refill his health and force meter. You’ll need these skills as well as the game’s enemies seem much tougher and smarter this time around; snipers blast at you from the high ground in the distance or behind waves of regular Stromtroopers, who hunker down behind cover or buzz around on jetpacks. Even the bog-standard Stromtroopers can take a beating as well, meaning you should always go for overkill when engaging with hallways filled with enemies. Speaking of which, while the game is far more linear in its environments and level layout than its predecessor, I find it amusing, then, that the game ditches a traditional map and, instead, allows you to “sense” the way you need to do with the directional-pad as it’s highly unlikely that you’ll get lost in the game’s straight-forward environments. You’ll still be tasked with performing some mandatory platforming; Starkiller can double jump and dash on the ground and in the air to cross gaps but, more often that not, you’ll probably have to use the Force in some way to create makeshift bridges.

SWFU2Freefall
The Force Unleashed II loves these free-fall sections.

While platforming is light, it is mostly okay; Starkiller is nowhere near as slippery and janky as before and the game’s engine doesn’t seem to be struggling to render everything this time around, meaning you’re far less likely to slip or glitch off a ledge. The game does suddenly through a whole mess of tricky platforming at you when you storm Kamino’s cloning facilities in the final chapter, however, so it’s best you work on perfecting those jumps. Also as before, you’ll be tasked with performing a number of quick-time events (QTEs), especially against largely enemies and during boss battles. While these aren’t anything too complex beyond either pressing or mashing a button (or two buttons) at the right time, I found that the QTE indicators were harder to spot on the screen as they often appear at the edges of the display. There are also numerous moments where Starkiller dives through the air at high speed, dodging obstacles or blasting them (or enemies) with his Force abilities; while these are fun and exhilarating, the game maybe uses them a few too many times. Luckily, the poorly-conceived Star Destroyer section of the original is turned on its head here where Starkiller has to clear a path for a ship that is crashing through Kamino’s atmosphere, which is much improved.

SWFU2Glitch
My game glitched out on me, wouldn’t load this boss, and then crashed.

Luckily, the game’s stability has been noticeably improved over its predecessor; enemies no longer turn into stupid ragdolls when you defeat them or toss them around and I encountered far less glitches and issues with jumping or interacting with the environment. However, I did experience a few issues with slowdown, stuttering, and instances where the game didn’t load in the required environment or boss battle. This may have been because of the condition of my game disc, however as, after I cleaned it, the game continued to run fine but it was noticeable.

SWFU2Length
Before you know it, you’re facing off with Darth Vader and the game is over.

What really lets the game down, though, is its length and variety; I was annoyed that you revisited the same levels in The Force Unleashed and that, while the game evoked the spirit and aesthetic of Star Wars, it didn’t really do much to show us more of this sprawling, multi-cultural galaxy. For the sequel, you’ll battle through hallways-upon-hallways in many grey-coloured environments, whether it’s on a starship or the facilities on Kamino. The game tries to mix it up with some puzzle elements involving you powering up doors and visiting Cato Neimoidia (which is little more than a reskinned Geonosis) and briefly stopping by Dagobah but the majority of your time is spent exploring very similar-looking environments. Additionally, the game seems much shorter than its predecessor; I blew through the main story on the “Medium” difficulty and only missed one lightsaber crystal and with only a few Force abilities left to upgrade (easily remedied with a quick replay of some of the game’s other levels). The game’s length is so noticeably short, and its environment so conspicuously limited, that it almost feels like an extended add-on to the first game, like they took an idea for downloadable content (DLC) for The Force Awakens and simply padded it out to fill four to six hours of repetitive combat and gameplay.

Graphics and Sound:
Graphically, The Force Unleashed II isn’t much of an improvement over its predecessor, either; the cutscenes are of about the same quality and the in-game graphics only seem like they have been slightly tweaked and improved. I’ll give it this, though: the game really knows how to render the interior of a starship and the storm-swept landscape of Kamino; while this may mean that the game’s overall stability and quality is noticeably improved as the game isn’t trying to render or process loads of different elements all at once, it does make for a far blander and less interesting aesthetic experience as the game never reaches the heights of the original’s run through the Death Star laser cannon.

SWFU2QTEs
The game looks pretty decent, for the most part.

Once again, one of the best elements of the game is the incorporation of John Williams’ iconic Star Wars tracks. While you don’t get the same exhilaration as cutting down Wookies as Darth Vader while the Imperial March plays, the use of familiar Star Wars tracks once again works extremely well with the game’s visual fidelity to the movies to make it feel as though the game and its characters are deeply entrenched in Star Wars lore.

Enemies and Bosses:
For the majority of The Force Unleashed II, you’ll be cutting your way through swathes of Stromtroopers; we’ve got the generic minions, sniper and jetpack-wearing variants, and staff-wielding Riot Troopers. Despite the ease at which you can cut through these guys (the jetpackers, especially, go down much easier than in the first game), it does feel as though their intelligence, durability, and aggressiveness has been tweaked slightly to make them a bit more of a threat. Thankfully, the annoying Purge Troopers are no longer present; in there place, are a series of robotic enemies. The large variants wield shields that you must wrench off them with the Force and can attack with explosives, flamethrowers, or even carbonite sprays. You’ll also battle AT-MPs and AT-STs, both of which require to you reflect missiles back at them and, like these larger robots, can be destroying using QTEs.

SWFU2Gorog
The battle against the Gorog just keeps going on and on!

The game also brings back Force-sensitive and lightsaber-wielding foes, who are resistant to your lightsaber attacks and Force abilities, respectively, though the new grapple move is very useful for breaking through their guard. You’ll also battle spider-like terror droids (who can swarm you in an instant and must be destroyed en masse with Force Repulse) and enemies who are invisible and intangible until you stun them with Force Lightning, but, beyond Stormtrooper and droid variants, that’s about it for the game’s enemies. The Force Unleashed II is also a little thin on the ground when it comes to its bosses; at one point, it seems like the game is building up to a battle against Boba Fett but this never actually occurs, which is a shame. While the first game had far more boss encounters, though they were generally all variations on the same thing but, here, there are as few bosses as there are levels. The game tries to make up for it by making the few boss battles you do have to contend with last a long time; when battling the gigantic Rancor-eating Gorog, for example, you’ll have to dodge its massive claws, charge up its shackles with Force Lightning before attacking them with your lightsaber, and then mash the B button to Force Push the creature back into its restraints. Once you sap its health, you’ll then have to blast it with Force Lightning and attack it (and a few waves of Stromtroopers) from a higher gantry in order to sever the structure holding it in place and then you’ll dive after it at high speed, zapping and slashing at it before it can crush your ally, all of which can be an extremely exhaustive experience.

SWFU2Vader3
Eventually, the battle is decided by a QTE.

This exhaustion continues with the final bout against Darth Vader; unlike in the first game, where you could choose to battle Vader to the death or take on the Emperor at the end, The Force Unleashed II ends on an annoying multi-stage duel with the Dark Lord himself. Being so thoroughly bested by his apprentice in the first game must have really pissed Vader off, too, as he’s much more of a threat in this sequel; your Force abilities are all but useless against Vader here, requiring you to unleash your best combos against him on the rare occasions when his guard his down. Like the final duel of Star Wars: Episode I: The Phantom Menace (ibid, 1999) and the battle between Yoda (Frank Oz) and Palpatine (Ian McDiarmid) in Revenge of the Sith, this finale takes place on a vertical plane, with Starkiller and Vader having to leap to platforms across a bottomless chasm deep in Kamino’s cloning facilities. As the fight progresses, you’ll have to send debris and objects back at Vader to damage him and then use your Mind Trick to convince flawed Starkiller clones to distract and damage Vader enough for you to really open up on him. Finally, the fight ends out on a rain-soaking landing platform, similar to the fight between Obi-Wan Kenobi (Ewan McGregor) and Jango Fett (Temuera Morrison), where your Force Range will be fully powered and you’ll have to win a few QTEs to finally best Vader in combat and be able to, once again, choose between a Light Side ending and a Dark Side ending.

Power-Ups and Bonuses:
as in the first game, you can pick up Jedi and Sith Holocrons hidden throughout every level; these will either give you a bunch of additional points to upgrade Starkiller’s abilities or provide you with a crystal to customise your lightsaber. These Holocrons are far easier to spot than in the first game and there’s even two additional variants, green and blue, which expand Starkiller’s health and Force meter respectively. While you can no longer acquire in-game buffs that make you invincible or the like, the different lightsaber crystals allow you to drain health from enemies, increase the replenishment of your health or Force meter, or earn more points from combat. You can also customise the lightsaber to deal additional lightning damage, possibly set enemies on fire, or even have a chance to disintegrate them entirely with the mythical Darksaber. As you play through the game, you’ll unlock additional costumes for Starkiller; you can also unlock further costumes by succeeding in the game’s “Challenge” mode and, if you have a save file from The Force Unleashed on your hard drive, you’ll gain access to three additional costumes (including the awesome Sith Stalker costume).

Additional Features:
As in the first game, you can unlock concept art and data files by playing the game; you can also input various cheat codes that allow you to save you having to unlock costumes and skins such as Boba Fett, though most of the game’s best costumes are restricted to DLC. Also present is the aforementioned “Challenge” mode; as you play the game, you’ll unlock new maps and challenges to take on in this mode, which generally require you to survive against waves of enemies while staying on a platform or collecting Holocrons, all against a clock. Depending on how well you do, you’ll receive either a bronze, silver, or gold medal and unlock additional costumes. DLC is far less extensive in this game; unlike the first, there is only one additional mission available in DLC. This non-canon extension of the game’s Dark Side ending sees players assume the role of the dark clone of Starkiller, who is sent to kill Princess Leia (who has become a Jedi in this timeline) during the Battle of Endor and winds up drop-kicking Ewoks and killing both Han Solo and Chewbacca for good measure.

SWFU2Conclusion

The Summary:
For everything Star Wars: The Force Unleashed II improves from its predecessor, it has a near-equal number of failings as well. The game is far simpler; the interfaces are cleaner and easier to navigate, the plot is much more simplifier, and the combat has boiled down to a simply button masher. While this makes the game fast-paced, frenetic fun at times, it comes at the cost of the game’s length, difficulty, and replayability; the environments are even more limited than its predecessor, the plot is paper thin is the bare minimum excuse to produce a sequel, and it largely adds little to the first game or the overall Star Wars lore. Unfortunately, there’s probably less appeal in The Force Unleashed II than in the original; at least in that game, we got to see some familiar characters return and the formation of the Rebel Alliance be fleshed out but, here, we’re not really learning anything new. All this sequel shows us is that it was foolish for players to be emotionally invested in Starkiller and his new allies as even PROXY, who was clearly destroyed in the original, returns here (adding nothing to the narrative) and Juno, for all the importance the game places on her in Starkiller’s life, is little more than a damsel in distress and is never interacted with until the last moments of the game. Overall, The Force Unleashed II is far less frustrating than its predecessor but still an average gameplay experience. The developers definitely tidied up the combat and the physics but it doesn’t change the fact that this sequel is little more than an shameless cash-in n the success of The Force Unleashed. Were this game’s story condensed into a piece of DLC and its improvements and tweaks placed into The Force Unleashed, we could probably have had a really good Star Wars game but, instead, we got two lacklustre titles that, for all their potential, fail to really provide a coherent gameplay experience between them.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think abouy Star Wars: The Force Unleashed II? Did you consider it to be superior to its predecessor or were you just as unimpressed with the game’s length and variety as I was? What is your favourite Star Wars videogame (or movie, or show, or book, or whatever), if any? Either way, drop a comment below and let me know.