Movie Night [Judgment Day]: Terminator 3: Rise of the Machines


“Three billion human lives ended on August 29th, 1997. The survivors of the nuclear fire called the war Judgment Day. They lived only to face a new nightmare: the war against the machines”.

Yes, friends, today’s the day that Skynet, the malevolent artificial intelligence of the Terminator franchise (Various, 1984 to 2019), was said to have launched an all-out nuclear attack against humanity and reduced us to the point of extinction. Subsequent Terminator films and media may have changed this date, and the specifics of Judgement Day, but one thing’s for sure: there is no fate but what we make for ourselves.


Released: 2 July 2003
Director: Jonathan Mostow
Distributor: Warner Bros. Pictures / Columbia TriStar Film Distributors International
Budget: $187.3 million
Stars: Arnold Schwarzenegger, Nick Stahl, Claire Danes, Kristanna Loken, and David Andrews

The Plot:
Years after ensuring that the malevolent artificial intelligence known as Skynet doesn’t come into creation, John Connor (Stahl) is haunted by dreams of an apocalyptic future. His fears come to life when an all-new Terminator, the T-X/Terminatrix (Loken), travels through time to murder prominent members of the future Resistance. John’s only hope is a reprogrammed T-850 machine (Schwarzenegger) that has been sent not only to protect him…but also his future wife!

The Background:
Since The Terminator (Cameron, 1984) was an unexpected financial success, there was little doubt that a sequel would soon follow. Terminator 2: Judgment Day (ibid, 1991) not only out-did its predecessor at the box office but is frequently regarded as one of the greatest movie sequels ever made. Although the man behind the franchise, James Cameron, and his co-writer were adamant that T2 marked the natural end for the story, producer Gale Anne Hurd and Carolco Pictures both pushed for a third film, and Cameron became involved after working on the theme park ride T2-3D: Battle Across Time. After Carolco filed for bankruptcy, 20th Century Fox negotiated with the stars and filmmakers to try and get the project off the ground, but financial concerns soon saw the rights fall into the hands of Andrew G. Vajna and Cameron eventually giving his blessing for a third film to be made without his involvement after repeated attempts and missed opportunities to purchase the rights for himself. Although initially reluctant to return to the franchise without Cameron, Schwarzenegger was advised by the director to reprise his role for the money, if nothing else, a decision which ultimately led not only to his staggering $30 million salary but also him putting up $1.4 million of his own money to complete an elaborate chase scene.

T2 was such a huge hit that studios scrambled to make a third film, however unnecessary it was.

Schwarzenegger worked daily to get back into peak shape for his most iconic role, and even had a gym on set to work out in; however, he returned without co-star Linda Hamilton, who declined reprising her role as Sarah Connor due to being unimpressed with the script. Although Edward Furlong initially signed on to return as John Connor, his substance abuse problems led to him being replaced with Nick Stahl, a decision which alienated some fans. Kristanna Loken beat out the likes of Famke Janssen and Vin Diesel for the T-X role, who was once again brought to life by the legendary Stan Winston and Industrial Light & Magic, who used a combination of miniatures, practical, and visual effects brought the new semi-liquid metal Terminator to life. Although Terminator 3: Rise of the Machines impressed with a $433.4 million box office, reviews were dissatisfied with the film’s mindlessness and redundant narrative. Terminator 3’s derivative nature and tone-deaf humour marked it as a low point for the franchise, rather than a return to form; even a couple of tie-in videogames and Schwarzenegger’s return to his most famous role failed to impress, and it wouldn’t be long before the franchise rights were once again shopped around to a new owner.

The Review:
Personally, as much as I love the Terminator films, I never actually found myself clamouring for a third entry. At least, not one that continued the story past the second film, anyway. I always thought there was potential in a prequel, though, one set during the Future War and showing John Connor’s struggles against the machines. I’ve always felt that it was a missed opportunity that we never got to see this sweeping shot of an army of Arnolds marching over a skull-littered, post-apocalyptic wasteland firing lasers at hapless Resistance fighters. On the other hand, I was mildly excited for Terminator 3 simply because it would be the first time I’d get to see a Terminator movie at the cinema, and the trailers had done a relatively decent job of selling the film as an action-packed spectacle, but this would be the start of a downward spiral for the franchise in which far too many sequels and spin-offs sought to ape the franchise-changing success of Terminator 2 rather than actually try something new.

Haunted by nightmares of the Future War, John is stunned when the Terminator reappears in his life.

Having narrowly escaped with this life after the events of the second film, John Connor is all grown up and has inherited his mother’s paranoid and nightmarish visions of a war-torn future. In the years between Terminator 2 and Terminator 3, Sarah Connor (Linda Hamilton) has died of leukaemia, but had managed to stay alive (against all medical logic) just long enough to ensure that the world didn’t end on August 29th, 1997 as Kyle Reese (Michael Biehn) had once warned. The world continued on as always, but John was forever traumatised by her loss and his knowledge of a world overrun by killer machines, so he took himself off the grid and went on the run, drifting from place to place and job to job before, conveniently, ending right back where he started in California. So distracted by his nightmares is John that he takes a nasty fall from his bike and is forced to break into a veterinarian’s to patch himself up, and in the process coincidentally runs across an old flame of his, Katherine Brewster (Danes), who he’d once made out with as a kid. John’s reputation proceeds him, however, as Kate remembers his foster parents dying and him disappearing under suspicious circumstances, but he’s forced to reveal the truth about himself, and what happened all those years ago, when they’re attacked by the T-X and saved by the Terminator. Like Sarah before him, John is stunned to see the familiar, grim-faced cyborg return; so stunned, in fact, that he inexplicably believes the machine to not just be the same make and model as the last Terminator but to literally be his former father figure, which I guess you can chalk up to the shock of learning that their efforts to stop Skynet’s creation and the onset of Judgement Day simply delayed the inevitable. I never quite “got” the Nick Stahl experiment; he popped up in a few films around this time and he just never really clicked for me. He plays John as a neurotic, quirky, and melancholic drifter, one who feels beaten down by the expectation placed upon him by his mother’s teachings (and, apparently, fate) since he feels ill-equipped to be the future saviour of mankind. Thus, John does everything he possibly can to once again rally against this desolate future; his focus remains not on surviving the oncoming nuclear apocalypse, as the Terminator emphasises, but on stopping it altogether by infiltrating the source of Skynet’s creation, now shifted to Cyber Research Systems (CRS), and his entire character seems to be in this limbo between abject denial of the obvious truth staring him in the face and a resigned acceptance that the world expects more than he is prepared to give.

Unassuming Kate’s feisty nature soon reveals a capable fighter buried beneath her exterior.

New to the lore is the idea that, in the future, John will have a wife and child; thanks to the events of Terminator 2, the timeline has shifted, delaying Judgement Day and altering the future somewhat, to the point where the future Kate ends up being the one who sends the reprogrammed Terminator back through time to act as John’s protector once more. In the present day, however, Kate is little more than a naïve and under-appreciated vet; her priorities involve little more than registering gifts for her wedding to kindly, one-dimensional milksop Scott Mason (Mark Famiglietti), tending to the animals under her care, and trying to build bridges between Scott and her overprotective father, Lieutenant General Robert Brewster (Andrews). Kate acts as the audience surrogate here and, though there’s a brief suggestion that she’s not entirely sure about her upcoming wedding, her simple life is turned upside down in the most violent way possible when the cyborg killers literally come crashing into her vet in search for her. While she’s confused and overwhelmed, Kate is a pretty feisty character; she tricks John and stuns him with a taser, locking him up in a cage until she can figure out what’s going on, and even tries (futilely) to fend off the Terminator when it manhandles her for her own safety. Believing herself to be the victim of an elaborate kidnapping, Kate is sceptical of John’s claims about the future and the machines and escapes at the first opportunity, only to witness Scott transform into the T-X before her eyes and be faced with the undeniable truth that Skynet is a very real, very much impending threat. Kate barely even mourns Scott, however, and instead focuses on safeguarding her father from the T-X and using his connection to CRS to help them locate the Skynet mainframe. In the process, she undergoes a transformation not a million miles away from Sarah’s in the first film (John even remarks that she “reminds [him] of [his] mother”) that shows a glimpse of how proactive and capable she can be under stressful situations. Though she is adamant (nay, disgusted) that she and John will never be a couple in the future, she’s the first of the two to piece together that their mission wasn’t to prevent Judgement Day, but to survive it, and accepts their fate much faster than John in the finale. Kate brings an interesting perspective on the Terminator, one similar to John’s in the second film, as she addresses it as though it’s a person rather than a machine, and, through her curiosity, we learn that the Terminator might not be capable of human emotions but seems nevertheless despondent at the idea of failing its mission, which John later uses to snap it out of the T-X’s corrupting nanites.

In addition to being a protector, this Terminator uses basic psychology to strengthen the humans’ resolve.

While Arnold naturally slips back into his most famous role looking like barely a year has past since his last appearance, the Terminator once again undergoes a transformation for its third outing; although it still has a fancy for leather jackets, sunglasses, and stoic quips like its predecessor (and even has recognisable traits like checking for car keys under the sun visor and ensuring it doesn’t kill), the titular Terminator is, naturally, a completely different machine than before. Hell, it’s actually a different model entirely, being a T-850 rather than a T-800, which actually translates to a few notable additions and alterations, but it’s made explicitly clear that this once fearsome unstoppable killer and heroic father-figure is now a figure of comedy as, rather than ripping apart street punks or tossing aside a bar full of bikers to get its threads, this Terminator wanders into ladies’ night and accosts a male stripper. Additionally, this Terminator is powered by two highly combustible hydrogen fuel cells, making it functionally more vulnerable than its predecessors, and second is its programming in basic human psychology. This allows the Terminator to lie, cross-examine, and offer insight into the mental welfare of its charges (though it admits that its database “does not encompass the dynamics of human peer bonding”), and is largely used to comedic effect as the Terminator awkwardly encourages the two to mate, gets offended at being labelled a “robot”, and barks commands to the hysterical Kate in an effort to calm her down. One scene where this really comes into play is when John, overwhelmed at the burden he’s been forced to carry since he was a child, has a complete breakdown in his mother’s tomb and the Terminator calls his bluff, threatening to choke the hysterical John until he spits vitriol in the Terminator’s face since “Anger is more useful than despair”. This means that, while this Terminator is absolutely a protector figure, it’s far more blunt and less patient with the human protagonists (especially John, who is in real need of a kick up the ass that the Terminator is happy to provide) and concerned only with safeguarding them to meet their destiny. Another difference that is really underplayed is the fact that this Terminator wasn’t chosen at random; it infiltrated the Resistance and utilised Future-John’s emotional connection to its model number to terminate him. It was then reprogrammed by Future-Kate and sent back to protect him, meaning that John is faced not just with the inevitability of his eventual death but also forced to rely on the machine that will one day kill him, and the Terminator consequently only follows Kate’s orders. Again, this is largely played for comedic effect but there was some real potential behind this concept, and the Terminator even seems to deliver John a warning in the finale (“We will meet again”) to perhaps enable him to avoid his fate.

The T-X is a faster, more efficient, anti-Terminator Terminator that’s full of underutilised abilities.

As outclassed as the Terminator was in Terminator 2, there’s no question that it’s on the backfoot this time around; the Terminator even admits that it’s an “obsolete design” compared to the Terminatrix, an apathetic and alluring cyborg assassin that has both a metal endoskeleton and a liquid metal exterior. Somehow, this allows the T-X to shape-shift like its predecessor (I guess the endoskeleton is liquid metal, too…which only raises more questions about how it survived the trip through time…) but the T-X rarely uses this ability; instead, it relies on its ability to transform its arms into weapons. And not “knives and stabbing weapons” like the T-1000 (Robert Patrick); this bitch creates an energy cannon and a flamethrower, though, again, this ability is rarely utilised. The T-X seems to be on a tight deadline here as there’s no question at all that it’s the villain of the film since we see it tracking down and murdering John’s future lieutenants (who are young kids, no less) in cold blood rather than make any attempt at subterfuge. The T-X has other new abilities as well; it can grow its breasts to distract men, identify humans by sampling their blood, and is able to infect and remotely control computer systems and machines using a kind of nanotechnology. This allows it to chase after its prey by controlling police cruisers (which is pretty inconceivable since there’s no way they’d be able to drive in the way she controls them), taking over the T-1 machines at CRS, and even corrupts the Terminator’s systems to set it against John and Kate. The T-X is every bit as formidable as the Terminator, easily overpowering it and taking its shots in their brawl, but is portrayed as being both faster and more powerful in every conceivable way, which contributes to the Terminator’s primary plan of escaping to safety rather than trying to tackle it head-on. The T-X isn’t entirely vulnerable, though; rocket launchers soon damage its arm and it’s rendered temporarily helpless thanks to the magnetic pull of a particle accelerator, but it’s a pretty vicious and vindictive machine; it not only hunts down and murders John’s future allies in cold blood, but shoves its hand through a police offer’s stomach in the film’s bloodiest sequence. I know Kristanna Loken from the under-rated Mortal Kombat: Conquest (1998 to 1999) and this basically remains her biggest film role to date; she does a decent job of portraying an emotionless killer cyborg but, like the Terminator and T-1000 before her, also adds a lot of nuance to the role. The T-X becomes visibly frustrated at the Terminator’s interference and screams with rage, scurrying about like an insect as it desperately tries to fulfil its mission in the finale.

The Nitty-Gritty:
If you’ve seen Terminator 2, then you’ve basically seen everything Terminator 3 has to offer. The film borrows so much from its predecessor that it’s not even funny, which is super ironic considering the film offers a more comedic slant on moments such as the Terminator acquiring its clothing (now from a male stripper who doesn’t seem to match Arnold’s dimensions in the lightest), exhibiting personality and humanity, and even offering neutered versions of actions sequences like the assault on Cyberdyne and CRS, respectively. Consequently, many of the same themes from the second (and first) film carry over here; there’s a focus on fate and destiny, the inevitability of our own destruction, and the dangers of artificial intelligence, but the fundamental message of the Terminator franchise has been twisted simply to justify the existence of this film. Previously, the message was “The future’s not set. There’s no fate but what we make for ourselves” but it turns out that this was a bit of a misdirect; Judgement Day is now seen as “inevitable”, the creation of a destructive A.I. unavoidable, and it no longer matter show hard the characters fight or deny this fact, humanity is doomed to be driven to the point of complete destruction. This means that Terminator 3 has a far bleaker tone than the last film, which ended on a message of hope, and instead skews the narrative into one where it’s somewhat implied that everything that’s happened (including the future messages) has been to get John born, trained, and to safety so he can lead humanity to ultimate victory rather than trying to avoid this outcome altogether.

Since Judgement Day is now “inevitable”, the machines certainly do rise by the end.

Although Sarah is dead, her presence is very much felt throughout the film; one of the many demons John is trying to hide from is the teachings and expectations she placed upon him and, while he loved his mother and clearly misses her, he also resents her for tainting his childhood and screwing him up with stories of war against the machines. Although she held on to ensure that Judgement Day didn’t happen, it turns out that Sarah was also unable to shake off her fear and paranoia and had a casket full of armaments buried in place of her remains, which helpfully enables one of the film’s more visually interesting shoot-outs. Earl Boen makes a surprising and amusing return for his cameo as Doctor Peter Silberman, which sees him offering some mild comfort to Kate and then fleeing in fear at spotting the Terminator, and there are so many mentions of Terminator 2 that it’s genuinely hard for the film to stand on its own two feet. Interestingly, and disappointingly, Terminator 3 fails to borrow the iconic Terminator theme until the end credits; Marco Beltrami’s score is suitably machine-like and has traces of Brad Fiedel’s memorable work laced throughout it, but it’s just not Terminator without the “duh-duh-dun-duh-dun” at the forefront of the soundtrack. And yet, Robert Brewster heads up CRS, which acquired Cyberdyne’s assets and is in the midst of struggling with a particularly aggressive computer virus throughout the film. Although his technicians insist that Skynet will be able to identify and eradicate the virus, Brewster is reluctant to activate the advanced artificial intelligence as he’s uncomfortable with handing over that much power and responsibility to a machine. Unfortunately, he’s over-ruled by his superiors and John and Kate are unable to get there in time to stop him from bringing Skynet online; he realises all too late that Skynet was the virus and that he has effectively doomed humanity to near extinction from the self-aware A.I. Gunned down by the T-X, Brewster pleads with John to get Kate to safety and provides them with the location of Crystal Peak, and their last hope at stopping the nuclear apocalypse.

The film has some decent action and fight scenes, though there’s a heavy reliance on CGI.

Visually, Terminator 3 is still pretty impressive; the opening rendition of the Future War, in which we see an army of Terminator endoskeletons carving a path of destruction across a smouldering battlefield, are as harrowing as those of the previous films. Additionally, this is the first time we actually see the Terminators arrive in the past in full detail, which was cool as I’d always wondered about how they actually materialised in the past. Although the effects have definitely moved more towards CGI than practical puppetry and animatronics, traditional effects remain a constant highlight. Not only does the Terminator cut open its abdomen to remove its damaged fuel cell, but the T-X’s armaments (no pun intended…) are largely practical, and there’s some pretty enjoyable throwdowns between the two machines once they swap out their weapons for hand-to-hand combat. However, the appeal of these fights is, again, more comedic than tense; the T-X grabs the Terminator’s crotch, the two smash each other into toilets, and the main thrust of their combat is based around the once terrifying cyborg killer being manhandled (or, I guess, machinehandled?) by a smaller, female variant against which it has very little chance of success. While the big chase scene is pretty thrilling and involves a lot of destruction, it’s hard to not spot the overabundance of CGI used to flip cars and send the Terminator crashing through walls. Similarly, it’s a bit of an awkward effect when the Terminator reattaches its severed head, though the CGI does allow for probably the best battle-damaged look for the Terminator in the finale. Additionally, the T-1 machines are entirely practical, which makes for some fun (and deceptively impactful) scenes of them trundling around CRS and gunning down technicians like hulking Grim Reapers, and the effects used to bring the Future War to life are better than ever, but a lot of the gritty, weighty, mechanical feel of the previous films is lost in favour of a sleek shine that gives the Hunter Killers (HKs) and the T-X’s endoskeleton a glossy, almost alien aesthetic but also makes them feel very fake. Say what you will about the jerky puppets and stop-motion effects of the first film but I never felt like the Terminator wasn’t “there” in the scene but, here, fights and sequences often boil down to CGI ragdolls flailing about like action figures, which somewhat undermines any dramatic tension we’re supposed to feel.

The TX is destroyed but the world is nuked regardless for an unexpectedly bleak ending.

In fact, dramatic tension is difficult to find anywhere in Terminator 3 because the awkward focus on making jokes, quips, and gags even when the characters are fleeing for their lives or discussing the extinction of humanity. The Terminator throws up a “Talk to dah hand”, which severely dates the film, casually mentions how it assassinated John, and much of its delivery is meant to illicit a chuckle from the audience, which really creates a very tone-deaf film. Moments of levity were few and far between in the last two films, but when they popped up they were natural and didn’t feel anywhere near as forced; when the Terminator snapped “Fuck you, asshole”, it was an amusing glimpse at how human the killer cyborg could be, and the T-1000’s “Say…that’s a nice bike” had an air of menace to it that was only exacerbated by how callously it murdered people previously. Here, the Terminator is going out of its way to shop for designer sunglasses, roughly grabbing John and Kate to assess their physical wellbeing, and spitting out bullets and admonishing Kate all for a cheap laugh and it’s jarring not just for the franchise but in the context of the film. As soon as the Terminator acquires John and Kate, it tries to get them to safety so they can survive the inevitable blast zones, but is constantly derailed from its mission by John and Kate’s insistence that they try to stop the war. Despite continuously emphasising that the war can’t be stopped since there’s no time and they’ve no hope of fighting the T-X, the Terminator is duty-bound to go along with their commands, but John is distraught to find that Crystal Peak doesn’t contain Skynet’s system core but a fallout shelter for governmental officials. The Terminator (literally) crashes in to battle the T-X one last time, ultimately sacrificing itself by jamming its remaining fuel cell into the T-X’s mouth and ending its threat, leaving John with the stark realisation that the future he has long feared and rallied against is finally coming to pass. In a poignant moment that the film in no way earns, the bombs drop as John and Kate embrace in the bunker, begrudgingly left with no choice but to prepare for the fight of their lives, and ending the film on a depressingly bleak note that is decidedly at odds with the majority of its more comedic runtime.

The Summary:
It’s hard to deny that Terminator 3: Rise of the Machines was a massive misfire; rather than trying to do something fresh and new with the franchise, the film settled on being a poor man’s rip-off of Terminator 2, something that would unfortunately continue to plague the series going forward. I get it, I honestly do; if you’ve bought the rights to the Terminator films, you want Arnold back and you want to try and recreate what worked before, but there were so many other avenues that the filmmakers could’ve gone down here. The idea of Skynet hunting down John’s lieutenants has a lot of potential, and could have been the focal point of the film; maybe John could’ve taken on the Kyle Reese role to protect Kate from the Terminator, which would not only draw a bit more from the first film but also allow Arnold the chance to do something a little different by portraying a evil version of his most iconic character once more. Or, even better, do the Future War and show the Resistance fighters battling the machines, which was probably beyond the budget of this movie, but the end result was got is a conflicting, confusing mess of a film that isn’t sure if it wants to be a family friendly action comedy or a dour science-fiction movie laying the foundation for a devastating apocalypse. The tone and atmosphere is all over the place, completely negating any of the high points (and there are some, like the car chase, the Terminator-on-Terminator fight scenes, and the dour ending) and leaving a sour taste in the mouth since it literally feels like we just watched a budget version of Terminator 2. It’s no surprise that, when viewing the timeline of the Terminator movies, it’s pretty easy to skip this one; while Kate does eventually make a return, pretty much every Terminator production after this just ignored this one and I can’t say that I blame them as it’s a pretty disappointing and unnecessary retread of ground we’d seen done bigger and better back in 1991.

My Rating:

Rating: 2 out of 5.

Could Be Better

By any chance, did you enjoy Terminator 3: Rise of the Machines? How do you think it compares to the first two films and the other sequels? Were you a fan of Arnold Schwarzenegger’s performance and the changes made to his character? What did you think to Terminatrix and its abilities? Were you a fan of Nick Stahl’s take on John Connor and what did you think to his relationship with Kate? Did you enjoy the greater emphasis on CGI this time around? How are you celebrating Judgement Day today? No matter what you think about Terminator 3, and the Terminator franchise, feel free to s leave a reply down below or drop a comment on my social media.

Game Corner: Terminator 3: The Redemption (PlayStation 2)

Released: 9 September 2004
Developer: Paradigm Entertainment
Also Available For: GameCube and Xbox

The Background:
Perhaps unsurprisingly, the Terminator franchise (Various, 1984 to 2019) has a long history with videogame adaptations; every film in the franchise has been adapted to at least one videogame over the years and the series even crossed over with RoboCop (Verhoeven, 1987) back in the day. Since producers and movie studios bent over backwards to get a third film made (and since big-budget movies usually always had a videogame tie-in at the time), it’s perhaps also not much of a surprise that Terminator 3: Rise of the Machines (Mostow, 2003) was accompanied by not one, but three videogame adaptations courtesy of Atari. Paradigm Entertainment developed Terminator 3: The Redemption at the same time as Black Ops Entertainment was working on Terminator 3: Rise of the Machines (ibid, 2003) and used photographs of the film sets to help create their game world. Even after Terminator 3 failed to impress, Atari pushed forward with The Redemption and even gave Paradigm more time to work on the game, which the developers aimed to make as fast-paced and action-packed as they could to differentiate it from its counterparts. Judging from the reviews, this appears to have paid off as critics found the game an overall improvement over its predecessor; however, while reviews praised the game’s action-packed content and graphical appeal, its difficulty and linearity were criticised, and the general consensus was that the game was far more appealing as a rental rather than a purchase.

The Plot:
In the year 2032, humanity has been pushed to the brink of extinction in a war against the malevolent artificial intelligence known as Skynet. After John Connor, the leader of the human Resistance, is killed by a T-850, the Terminator is reprogrammed and sent back in time to protect John’s younger self from an all-new Terminator, the T-X/Terminatrix

Gameplay:
Unlike its predecessor, Terminator 3: The Redemption is a third-person action shooter with a focus on combat, both gun and melee, and chasing and driving sequences. Straight away, the contrast between the two games is thus evident; whereas Terminator 3: Rise of the Machines was a middle of the road first-person shooter that was top-heavy with its content, The Redemption has a far more balanced pace to its narrative and gameplay structure, though it still falls into the same traps of repeating gameplay loops over and over. Once again, you’re placed into the role of the reprogrammed T-850 from the film the game is based on and tasked with clearing a number of missions across four chapters, though this time you’re afforded unlimited ammunition by default and there’s no division between the shooting and melee sections. The game’s controls can be configured to your liking and this aspect is nicely weaved into the story; by default, the Terminator can take command of turrets and cannons or leap to other vehicles with Triangle (oddly labelled “acquire”), activate its trademark red-hued vision to identify allies and other targets for a limited time with Circle, grab enemies or put the brakes on its current vehicle with Square, and unleash a limited number of combos with X. Different combinations of X and Square will see you pull off various grabs, punches, and slams to the T-900s that cross your path. While I rarely found myself relying on the hand-to-hand combat, it’s a quick way to take out enemies compared to just blasting them and you’ll be using X to shoot, toss, and kick Terminators off your vehicle or into your line of fire when you’re at a turret. The Terminator can fire its current weapon with R1 and reload with R2 (though I found no practical use for this), L1 fires an alternate shot (usually allowing you to dual-wield or fire a charged plasma shot or missile), and, in an inexplicably confusing addition, L2 allows you to control the quips and one-liners the Terminator’s says by functioning as a dedicated “speak” button. Finally, the Select button switches between camera angles, pressing in the right stick allows you to switch targets, and you won’t need to worry about pressing a button to accelerate when in a vehicle as you simply use the left stick to move about.

Run around blasting Skynet’s forces or give chase on a variety of vehicles in this action-heavy title.

Terminator 3: The Redemption also includes a very rudimentary upgrade system; by destroying enemies and clearing missions, you’re awarded Terabytes (TB), and you’ll receive more TB for clearing missions quickly, something you can track with the game’s heads-up display (HUD). TB allows you to upgrade the Terminator’s recharge time (though I’m not sure what that means…) and the length, damage, and charge of its thermal vision, none of which I found to be particularly useful; TB also unlocks bonuses in the game’s ‘Extras’ menu. By pausing the game, you can review the Terminator’s combos, trade TB for other upgrades, and review your mission objectives, which are provided before the start of each chapter. Within the first few missions, though, you’ll have experienced everything The Redemption has to offer: typically, you’re tasked with following a linear path, gunning down the same mechanical enemies in waves either with your weapons, combos, or turrets. Then, you’ll either jump onto the back of a jeep or a Future Killer/FK Tank and chase down some kind of target, blasting at its engines and other enemies and “acquiring” replacement vehicles when your health is running low. Sometimes, these sections see the vehicle racing towards the screen and you blasting at pursuing enemies and switching lanes with the left stick but, generally, you’re bombing along through wrecked highways and streets. Next, you’ll be prompted to jump to a circling helicopter and blasting at targets with a mini gun or rocket launcher in a kind of auto/rail shooter section, and maybe you’ll be tasked with chasing down the T-X in a ridiculously outclassed vehicle with no indication of how far away it is except for an ever-decreasing reticule and a countdown showing you how close you are to imminent failure. These latter sections are by far the worst parts of the game; the T-X rockets away in a supped-up sports car, leaving you to dodge hazards and pursing police cars, taking shortcuts through dirt roads, fling over trains, and through power plants and scrapyards in a desperate bid to catch up only to be met with failure again and again because you snagged a part of the environment or couldn’t tell where you needed to go. Failure in a mission means restarted all over again from the beginning; there are no checkpoints here and the only way to replenish the Terminator’s health is to find “charge points”, which basically goes against my ingrained gaming experience that tells me to stay away from raging blasts of electrical current.

Some missions are needlessly frustrating and include an aggravating difficulty curve.

I opened this review by saying the game’s pace is improved over its predecessor and that is technically true; some missions are shorter or longer than others but it’s nowhere near as unbalanced as in the last game, but it’s still not great to experience. Often, your objectives are somewhat vague and it’s not clear that you are racing against a time limit or have a limited window of success; you’ll be racing along, taking ramps and desperately trying to stay on higher paths on your slippery FK Tank blasting at a Skynet carrier and then suddenly be met with a mission failure screen because it got “out of range”. Similarly, when John Connor and Kate Brewster drive a plane through aircraft hangers and runways trying to get to Crystal Peak, you need to fend off the T1 tanks and proto-FK drones (and, bizarrely, T-600s) attacking their craft and it can get very chaotic very quickly if you don’t keep an eye on the plane’s health bar. There are two missions where you’re racing around a cemetery in a hearse; one sees you driving around in a circuit shooting the T-X away when it attacks and trying to ram into a Special Weapons and Tactics (S.W.A.T.) van, which you do by taking alternate paths on the circuit. The other mission sees you driving along the freeway as the T-X drops onto the wrecked hearse; you need to shoot it with X and then use the brake, power slide (also Square), and environment to shake it off until the mission just ends. There’s also a couple of missions where you’re flying along on a hijacked FK Hover, frantically dodging pipes, pistons, and fans and shooting at bombs and other targets; you won’t know not to venture down the wrong path until you make a split-second decision to take a lower path only to be met with immediate failure as your temperature gets too high. Overall, the game is far more action-packed than its predecessor, with a lot more variety crammed into its gameplay, but it relies far too much on repeating the same gameplay loops and the difficulty of some missions is absolutely unforgiving; this may explain why The Redemption lacks the traditional difficulty settings as the game is already pretty tough to get through at times.

Graphics and Sound:  
Initially, I was again surprised by how good Terminator 3: The Redemption looks; since it retells the events prior to and during the film in its own way, it again relies on CG cutscenes to relay its story and, for the most part, these look pretty good. The game rarely uses the janky, marionette-like in-game graphics for cutscenes, which is good, and the CG scenes often recreate, recontextualise, or bleed into scenes from the movie, with The Redemption being much smarter about which movie clips it uses and when (it even includes the film’s actual ending this time), though again it does use these to skip over large parts of the story in different ways. For example we see a truncated version of the Terminator’s rescue of John and Kate at the vets, their visit to the cemetery, and Skynet’s rampage through Cyber Research Systems (CRS) but we don’t get to play these moments; instead, we’re dropped in after they’ve occurred, which is fine as the focus is generally on action-oriented gameplay but it again smacks of a rushed production as the game skips over plot points that were pivotal to the movie’s story. Additionally, The Redemption suffers a bit in the music and sound department; the iconic Terminator theme is largely absent, though the game makes a big show of including George Thorogood and the Destroyers’ “Bad to the Bone”, playing not just in the scene where the Terminator takes the stripper’s clothes but also over the end credits. While Arnold Schwarzenegger, Nick Stahl, and Kristanna Loken all provide what can generously be called their likenesses (the CG cutscenes do not do them justice at all), none of them return to voice their characters, with the Terminator’s Arnold soundalike sound particularly awful.

The game looks pretty good and does a better job of recreating, and deviating, from the film than its predecessor.

Otherwise, the in-game graphics are pretty good; once again, the highlights are the Future War sections, which are probably the best seen in the series at that point. You’ll battle and race through destroyed streets, airports, and buildings, passing the remains of the Hollywood sign, wrecked skyscrapers, and war-torn streets as dark (and, at one point, red) clouds loom ominously overheard lit up by lightning flashes. This is starkly contrasted by the mechanical precision of Skynet’s bases, such as the Time Displacement Chamber, which is now a heavily fortified complex full of tunnels, reactors, and sprawling corridors. Once the Terminator is sent back through time, you’ll spend a bit of time racing through the desert highways outside San Francisco, recreate the Terminator’s chase to and away from the T-X’s crane truck through the bustling city streets, battle through the airport to get John and Kate to safety, and again make your final stand at the Crystal Peak outpost. Similar to how the last game included a flashback to the Future War in the middle of the movie’s events, The Redemption briefly derails its story by having the T-X send the Terminator to an alternate future using a particle accelerator; in this even bleaker, more nightmarish timeline, John and Kate are dead and the Terminator must make its way back to the past by commandeering a gigantic FK Titan, rolling over T-900s and blasting towers and buildings with its cannons, before bringing down an equally huge aircraft carrier amidst the tumultuous skies. Sadly, as detailed and impressive as many of the game’s environments are, I did notice a fair amount of graphical pop-up and, of course, you have to deal with the PlayStation 2’s noticeable load times.

Enemies and Bosses:
As ever, you’ll be battling against the marauding forces of Skynet for the majority of The Redemption. T-900 endoskeletons, now redesigned into something a little more familiar to the classic Terminator design, litter the post-apocalyptic wasteland of the future; not only do they fire the iconic phase plasma rifles, but they can also crawl along the floor to grab at your feet after being separated from their torsos, though they’re noticeably much easier to destroy than in the last game. FK Hovers and FK Tanks also crop up, blasting at you incessantly, though you can commandeer the latter and make liberal use of turrets for the former, which is usually essential when Skynet’s forces attack in waves. When you travel to the past, you’ll have to contend with police cars and S.W.A.T. offers chasing and shooting at you, but these are brief distractions that only pop up in a couple of missions; as in the film, the Terminator is forbidden to kill these people but, unlike in the last game, it seems The Redemption is content to throw up a notification that you’ve not taken a human life rather than end your mission if you’ve been too trigger happy. CRS’s proto-Terminator machines also become an obstacle, with drones and those awesome T1 Tanks attacking you and your allies, and you’ll also need to fend off and destroy the vehicles that the T-X sends your way using its nanotechnology.

While the game shines in big, action-packed sequences, the T-X encounters are finnicky and unfulfilling.

As in the last game, however, boss battles are so few and far between in The Redemption that they may as well not even be a thing. Typically, you’ll need to chase after and destroy or disable a large target, be it a Skynet control module, an FK Bomber, or attacking the engines of a massive FK Carrier. Tougher machines more akin to the aerial Hunter Killers (HKs) also pop up here and there, requiring you to target their engines to bring them down, and larger mechs sporting plasma cannons and flamethrowers await on the FK Carrier but these are treated more like harder enemies rather than boss battles. There is a point where you need to take on an indestructible FK Guardian to return to the past, though you’re simply stomping around on your own Guardian and firing proximity beams at the machines to accomplish this. Your most persistent foe is, of course, the T-X, who you encounter multiple times but only face in a one-on-one situation in the finale. The first encounter sees you frantically taking every shortcut possible to try and intercept the T-X before it reaches John and Kate; then you’re fending off its nano-controlled vehicles to blow out the tyres on its crane truck, before desperately trying to blast it and the crane’s controls as it pursues you, which is an extremely finnicky mission. The T-X attacks Kate when she’s in a S.W.A.T. van and repeatedly jumps to your wrecked hearse during the cemetery missions but it’s easily fended off with a few shots and trips into a wall, before it attacks using a Harrier jet as John and Kate are escaping CRS. Here, it fires plasma blasts and a barrage of missiles but it’s not too taxing to shoot these out of the sky and blast away until it’s sent crashing out of the sky. Finally, the T-X endoskeleton and the battle-damaged T-850 square off at Crystal Peak; this time, though, the T-X is completely indestructible and your goal is to destroy the jeeps, helicopters, and tank guns it commands to attack John and Kate as they open blast doors. You can shoot the door panels to slow it down but, if it gets too close to them, it’ll fry them alive and any vehicles you don’t destroy will slow down their progress so you can’t make too many mistakes. Even if you succeed, you then need to blast at the guns it takes over to slow it down so you can slowly hobble over to it and finish it off in a cutscene, which can also be difficult as your only direction is “Acquire T-X”, which could literally mean anything.

Power-Ups and Bonuses:
Terminator 3: The Redemption is one of the strangest third-person games I’ve ever played. Your weapons have unlimited ammunition, so you never need to pick up ammo or ammo crates, and the only way you can heal is to find electrical charge points, so there are no fuel cells or health kits. Defeated enemies thus don’t drop anything and only award TB, but this also means that you can’t acquire or switch weapons as you play. Instead, the Terminator is given specific weapons for each mission, generally a phase plasma rifle in the Future War and a shotgun or machine gun in the past, though you also get to use a grenade launcher and chain gun. You can “acquire” vehicles and turrets, however, which sport more entertaining weaponry; TK Tanks haver laser cannons that also unleash an energy pulse, the more powerful (but also slipperier) TK Vipers have even more explosive armaments, and you can make liberal use of the gigantic cannons and turrets on the TK Carrier, TK Titan, and TK Bomber to absolutely demolish both enemies and the environment, which is where the game is at its most fun.

Additional Features:
As mentioned, playing through the story and acquiring TB will automatically unlock bonuses in the ‘Extras’ menu; these range from a few movie clips and pieces of concept art to a slow-mode, a useless instant death option and the absolutely game-breaking “deathstare” that destroys anything you target. You can also input some button codes while viewing the credits to unlock all of the game’s missions and chapters, grant yourself invincibility, and give yourself all upgrades; there’s no indication that these codes have worked, however, until you return to the main menu or load up a game and, while invincibility is helpful in the game’s tougher sections, it’s not going to help you if you’re too slow to chase down or destroy your targets. Strangely, The Redemption also includes a co-operative mode that changes the game into a two-player rail shooter, which is probably more fun than the standard gameplay to be honest. Otherwise, there’s nothing else on offer here; you can replay any mission from the main menu to earn extra points to unlock everything, but there are no other difficulty modes, there isn’t much to unlock, and the game can get so repetitive that it’s not really worth playing through again.

The Summary:
The difference between Terminator 3: The Redemption and Terminator 3: Rise of the Machines is like night and day; it’s clear that the game’s title has a double meaning, referring not just to the reprogrammed cyborg but also Atari’s attempts to make up for their last game and the developers definitely put a lot more effort into The Redemption’s gameplay and variety. I really appreciated the fast-paced, action-packed moments of The Redemption; the Terminator feels like an unstoppable force as it mows down Skynet’s mechanical minions and commandeers vehicles to lay waste to even more, and the game is at its best in big, action-oriented shooting sections. The addition of a melee system was nicely implemented in the rare cases when things get up close and personal, but could easily have been replaced by a one button counter system; similarly, I’m not sure what the purpose of the upgrade system was since it barely affected my gameplay experience. Sadly, it’s not perfect; the chase sequences were awful at times and the game really doesn’t make it clear what you’re supposed to do in a lot of its sections, resulting in unnecessary failure, made all the worse by the lack of checkpoints. In the end, it’s clearly the superior of the two PlayStation 2 Terminator 3 games but not by much; there’s still plenty here to turn you off and, again, there are far better third-person action/shooters out there. Ironically, I feel like a combination of both games could’ve resulted in something a bit more enjoyable; combined first-person sequences with third-person moments and the best parts of each game could’ve been the key but, instead, we’re left with two lacklustre tie-ins to an awful Terminator movie. If you put a gun to my head and made me pick which I prefer, it’d be this one, but I won’t be playing it ever again so that’s not much of a compliment.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever played Terminator 3: The Redemption? If so, did you prefer it compared to the previous adaptation? Which of the game’s missions was your favourite? Did you enjoy the fast-paced action of the game? Were you disappointed by the lack of weapons and bosses? Did you also struggle in the chase sequences? What did you think to the change in the story part-way through? Which parts of the game frustrated you the most? What’s your favourite Terminator videogame and how are you celebrating Judgement Day this year? Whatever your thoughts on Terminator 3, and the Terminator franchise, feel free to leave a reply down below or drop a comment on my social media.

Game Corner: Terminator 3: Rise of the Machines (PlayStation 2)

Released: 11 November 2003
Developer: Black Ops Entertainment
Also Available For: Game Boy Advance, Mobile, and Xbox

The Background:
The Terminator franchise (Various, 1984 to 2019) has quite a long history with videogame adaptations; every film in the franchise has been adapted to at least one videogame over the years and the franchise even crossed over with RoboCop (Verhoeven, 1987) back in the day. Considering the rigmarole that went into getting a third film off the ground, and the fact that big-budget movies were generally always accompanied by a videogame tie-in during this time, it’s perhaps not surprising that Terminator 3: Rise of the Machines (Mostow, 2003) was accompanied by not one, but three videogame adaptations to help push the film towards its $433.4 million box office. After acquiring the licensing rights, Atari set Black Ops Entertainment to work on the PlayStation 2 and Xbox versions of the game, and worked closely with special effects maestro Stan Winston and star Arnold Schwarzenegger to design the game’s visual aesthetic and narrative aspects. Although Terminator 3: Rise of the Machines garnered generally favourable reviews, critics felt that it was a rushed, bug-ridden, and graphically inferior title that relied too heavily on its license rather than offering a challenging and entertaining gameplay experience.

The Plot:
In the post-apocalyptic future, where humanity wages war against the malicious Skynet and its robotic Terminators, Kate Brewster reprograms one of their infiltrator units to help storm the Time Displacement Chamber. Realising that a new Terminator, the T-X/Terminatrix, has been sent back to kill future leader John Connor, Kate sends the Terminator back to ensure the ultimate victory of the human race.

Gameplay:
Terminator 3: Rise of the Machines is a first-person shooter (FPS) in which players are placed into the role of the titular Terminator, the T-850 model portrayed by Arnold Schwarzenegger in the dire movie of the same name, and tasked with defending and ensuring the future of humanity across twenty-two missions, with the majority of the game’s action taking place in the post-apocalyptic wasteland of the Future War. The game’s controls are fully customisable to suit your needs, but the default settings work well enough and same pretty standard for an FPS title: the left stick moves you about, the right is used for aiming and strafing, and the R1 and R2 triggers fire your weapon’s primary and secondary functions, respectively (with most weapon’s secondary function being a melee attack that’s all-but useless until Mission 16, and even then I never used it). L1 allows you to lock onto the nearest target, which greatly aids with the game’s many firefights, while L2 lets you jump, which I also rarely had a use for as the Terminator struggles to clear anything but small debris. Triangle and Circle and left and right on the directional pad (D-pad) allow you to clunkily cycle through your weapons, Square reloads, and X lets you activate switches. You can press in the right stick to display your mission objectives (which are also available from the pause menu), the left stick to centre your view, and perform a 360o turn by double clicking the left stick. Finally, pressing Select switches to the classic red Terminator vision, which lets you see in infrared (useful when smoke clouds the screen), search for ammo, supplies, and targets, and displays your health, ammo, and the weaknesses and status of nearby allies and enemies.

Fend off Skynet’s forces with your weapons and engage with Terminators in clunky one-on-one brawls.

These are the controls you’ll be dealing with for the majority of the game and, for the most part, you’ll be stomping your way through war-torn wastelands and environments from the third film, blasting at Skynet’s forces and activating the odd switch here and there to progress further. However, Terminator 3 has a second gameplay style that’s exclusively used in boss battles; here, the game switches to a 2.5D brawler and has you awkwardly exchanging blows and throws with other Terminators. In these moments, the controls change functions: Triangle sees the Terminator kick at its foe, X throws a punch, Circle will throw them, and you can hold down Square to block. Sequential presses of Triangle and X will unleash limited combo attacks and pressing X or Circle in conjunction with D-pad inputs will allow you to perform stronger strikes or different throws, and you can also perform a dash attack by double tapping towards your opponent. Sadly, these sections aren’t very compelling and simply serve to showcase how awkward Terminator-on-Terminator fights can be, and this is also the extent of the gameplay variety. It seems at a couple of points like you might partake in some driving or chase sequences but that isn’t the case. Instead, you’ll just be wandering about turning Skynet’s forces into junk and exchanging blows with other cyborg foes and the game rarely demands too much from you. Terminator 3 tries to make navigation easier with an onscreen radar that points you in the direction of your current objective, but it doesn’t display anything else (like allies, enemies, or pick-ups); you can view a larger, more useful map from the pause screen, but you can’t move while looking at it, making it functionally useless. While mission objectives aren’t too taxing and generally amount to clearing out all enemies, locating allies, throwing switches, or destroying consoles, it can be difficult to figure out where you’re supposed to go or how you’re meant to progress as the environments are quite bland, confusing, and your objectives aren’t always readily understandable as you’re not given much direction.

Mission objectives don’t get too complex until you’re forced to spare human lives.

By this, I mean you’re occasionally asked to destroy all Skynet forces; this objective pops up when you enter a new area, so you might think you just need to clear out the machines stationed there, but the objective is actually to destroy all machines in the level, meaning you have to backtrack to hunt down any enemies that passed you by prior to getting that objective. Sometimes, you’re given a time limit to complete objectives, such as escaping areas before they explode; this can be tricky as it’s not always clear where your escape route is, and the Terminator’s jump is so janky that it’s easy to get stuck on the subway tracks and fail that particular mission a few times before you figure out how to jump up and throw the switches needed to escape. Other times, you can commandeer a laser turret to mow down waves of Terminators, Future Killer/F/K tanks and flying machines, or Skynet’s transport carriers. In some instances, you need to use heavier weaponry to blast through walls; other times, you need to re-route power to elevators or destroy consoles and tubes to disable security systems and keep Terminators from spawning, activate switches to extend bridges, destroy Skynet’s turrets and refuelling stations, or defend Resistance fighters as they escape to safety or bring down defensive systems. One mission flashes back to prior to the opening mission and has you controlling the T-850 as it mows down Resistance fighters, destroys their cannons, and infiltrates their base alongside other Terminators, though sadly its confrontation with John is relegated to a cutscene. Once you hit Mission 13, you’ll find yourself in the past and actually playing through key moments from the movie; missions become shorter and far less focused on gunfire and destruction as you need to rescue and protect John and Kate from local authorities and the T-X. When in the past, the Terminator has different weapons on hand and will fail its mission if it kills even one person, so you can’t just go in all-guns blazing any more. You’ll also need to keep an eye on John and Kate’s health bars, run around finding the parts necessary to repair a helicopter, find access cards, and battle past rampaging proto-Terminators to acquire access codes and such.

Graphics and Sound:  
I was surprised to find that, for the most part, Terminator 3 doesn’t look too bad; PlayStation 2 games, particularly licensed ones, tend to look a little janky and suffer from long load times but, while the latter is true of Terminator 3, the former isn’t and the game does a decent job of recreating the post-apocalyptic Future War of the Terminator films, locations and characters from the movie, and with its overall presentation. One feature I did like as that the game’s environments suffer damage from bullets, laser blasts, and explosions; it’s nothing ground-breaking and isn’t used all that much, but it’s cool to see blast marks and burns from combat and helps to make the world a little more immersive, though you cannot kill your allies so this kind of dispels those efforts. While you only see the Terminator in cutscenes, it resembles Arnold and has a couple of different looks depending on which time zone you’re in; when you stand idle for a bit, the Terminator will play with its gun, the game has reload animations, and the Terminator offers commentary when picking up items, eliminating targets, or completing objectives. Arnold lends his likeness and his voice to the title, which the game inexplicably tries to sell as the “first time” this has ever happened despite Arnold’s T-800 being playable in all of the Terminator 2: Judgment Day (Cameron, 1991) videogames; while it seems as though Nick Stahl also voices John, it certainly doesn’t sound like Claire Danes came back to voice Kate, and the T-X is rendered completely mute throughout the game.

Although dated, the game doesn’t look too bad, though suffers from graphical repetition.

While Terminator 3 faithfully recreates the dire wreckage of the Future War, this doesn’t necessarily lend itself to a visually enthralling gameplay experience. Everything is suitably dishevelled, destroyed, and bleak, with skyscrapers sporting gaping holes, playgrounds, petrol stations, and buildings reduced to ashen rubble, debris strewn everywhere, and ominous dark clouds broiling overhead. However, it’s very easy to get lost in such a dark and drab environment; even navigating the sewers or the Resistance bases and hovels, which are ripped right out of The Terminator (ibid, 1984) can be a bit of a chore as everything looks the same and it’s no joke when you have to backtrack to hunt down a switch or missed Terminator to destroy. Enemies also leave a lot to be desired, with the Terminators sporting weird colour schemes and appearing quite different to the classic endoskeleton, though Skynet’s headquarters and the Time Displacement Chamber help to break up the dark visuals of the main game. Once you’re in the past, you’ll visit key areas from the movie, such as the vet where Kate works, battling the T-X atop the crane truck, the Cyber Research lab, the cemetery, and Crystal Peak but these missions are so short and end so abruptly that you don’t get too much time to take in their visuals. The game does feature the iconic Terminator theme, more so than the movie it’s based on, and includes clips from the movie as cutscenes, though these rapidly skip over huge chunks of the story, potentially interesting gameplay sections, and cause the game’s last few missions to feel rushed, incomplete, and inconsequential compared to the Future War sections. Other times, CG cutscenes advance the story or recreate the movie’s ending, with elements from the film slightly altered as a result, and these hold up pretty well, certainly much better than the marionette-like in-game graphics of other cutscenes.

Enemies and Bosses:
Since you’re playing as the reprogrammed Terminator, your primary enemies in this game will be the forces of Skynet, which run rampant in the Future War and sport laser armaments. Your most common enemies will be other Terminators, the T-900s, which appear as endoskeletons sporting either a green, yellow, or red colour scheme that indicates their strength and the weapons they’re carrying. Green are the weakest, yellow are a bit tougher and wield two guns, and red are the toughest and carry Skynet Assault Cannons; however, I found all of the T-900s to be surprisingly tough to put down, even with the game’s stronger weapons, and they’re quite resistant to small-arms fire and even explosives. The F/K series is comprised of small, medium, and larger aircrafts and tanks not unlike the more traditional Hunter-Killer/HK machines seen in the first two Terminator movies; while your faster or more powerful weapons are your best bet to destroy these, you might want to make use of nearby turrets for the larger variants. Skynet also employs turrets, both on the ground and on the ceiling, spider-like rovers, and you’ll encounter the larger tanks seen in the movie while in Cyber Research labs. At one point, you’ll be mowing down Resistance forces, who are much easier to kill than their mechanical enemies and, when you initially travel to the past, you’ll also have to fend off local police and Special Weapons and Tactics (S.W.A.T.) officers. These guys wield pistols, shotguns, and machine guns and, if you shoot at them too much and kill even one, the mission is over. Similarly, if they kill either John or Kate, the mission also fails so you need to be sure only to injure them enough for them to surrender or run away and blow up their vehicles to cause them to scatter.

The game’s handful of bosses are limited to this awkward brawling gameplay.

Boss battles are disappointingly limited in Terminator 3; F/K machines are often positioned as mini bosses, of sorts, requiring you to take out Skynet’s larger aircraft, tanks, and transports using heavier machinery or a nearby turret, but you won’t be taking on a gigantic HK tank or aircraft like in other Terminator games. Hell, even the Time Displacement Chamber is protected only by Skynet’s standard forces rather than an actual defensive grid, meaning you generally have to settle for eliminating the same enemies over and over until the mission ends. When you do get to a legitimate boss battle, the game switches to its clunky and unfulfilling 2.5D combat perspective and forces you to engage in an awkward fist fight; the first time you do this, it’s against a fellow infiltrator unit that demonstrates the same limited attacks as you. It’ll block, throw kicks and punches at you, and toss you about with various slams, all while taking on battle damage as you whittle down its health bar. It’s not until about eight missions later that you get to face another boss in a similar fashion, and this is the first of four encounters with the T-X. Each one takes place in a different area and the T-X gains additional attacks in each encounter and is even reduced to its endoskeleton in the final battle at Crystal Peak. The T-X is easily the toughest foe in the game; faster and with more diverse attacks than you, it’s easy to get caught in a combo as she kicks, punches, and slams you through walls. The T-X can perform spinning kicks, slam you off the environment, fire an energy blast, stomp your face into the ground, send a shock through your system by piercing your head, and even blast you in the face with her flamethrower arm. However, as long as you throw your guard up and mash the attack buttons, landing throws when you can, you can triumph without too much effort, though you never get the pleasure of a satisfactory conclusion as all of these encounters end with the two clumsily locked in a grapple while the game loads the next cutscene or oddly placed movie clip.

Power-Ups and Bonuses:
Terminator 3 is an FPS title, so naturally there’s a fair amount to pick up and use in the game. You can carry multiple weapons at once, though there’s no option to dual-wield any of them and there’s a long and annoying delay when switching weapons. The Terminator can fight with its bare hands, but that’s not really recommended, and has access to a variety of explosive projectiles, including grenades, C4, and even its own hydrogen fuel cell that is often used to open up new paths. There are nineteen weapons on offer here, with different weapons being used in the past and the future (eight in the past and eleven in the future), and you should recognise some of them from the films. You’ve got a pump-action shotgun, a gas powered grenade launcher, and a mini gun, just like in the second film, but also a rocket launcher and .30 cal machine gun as in Terminator 3. The best and flashiest weapons are in the Future War sections, where you wield phase plasma rifles, lightning guns, electromagnetic pulse weapons, mini rocket launchers, and the Skynet Assault Cannon. Unfortunately, none of the weapons really impressed me; there’s a wide variety but none of them have any real “kick” to them. Many feel next to useless, have long reload times, or carry limited ammunition, though it is fun discovering secondary fire functions, such as charged or electrical projectiles. Naturally, you can also find ammo boxes strewn around the environment and enemies will drop weapons and ammo; fuel cells will also replenish your health and you can even find extra continues here and there, though I’m not sure of their use as the game simply forces you to restart a mission upon failure so these seem redundant to me.

Additional Features:
As you complete Terminator 3’s missions, you’ll unlock a number of items in game’s ‘Special Features’ menu; these include concept art, movie scenes, CG cutscenes, movie clips, and behind the scenes videos. None of it is all that interesting, especially if you’ve watched the behind the scenes features of the movie, but it’s nice to see your efforts rewarded at the end of every mission. While exploration generally leads you to ammo or health, there are two classic Atari arcade cabinets to find throughout the game, Missile Command (Atari, 1980) and Centipede (ibid, 1981), which you can then play at any time in the Special Features. Terminator 3 has three difficulty settings (Easy, Normal, and Hard), with the strength and accuracy of the game’s enemies increasing on higher difficulties, but it doesn’t seem as though the game’s unlockables are tied to the harder difficulty modes. Once you finish the game, you can replay any mission, though there’s not much incentive for this unless you missed one of those arcade games or want to beat it on a higher difficulty. There’s no multiplayer component here either, though you can make use of some super helpful cheat codes to grant yourself invincibility, infinite ammo, all weapons, and to unlock all missions, among other bonuses.

The Summary:
Expectations are always low for videogame adaptations of movies, and the Terminator franchise has struggled a little when it comes to being translated into a gaming experience, but Terminator 3: Rise of the Machines ended up being a strictly mediocre time. In some areas, it performs surprisingly well; having Arnold’s voice and likeness ends a level of legitimacy to the game, as does the Terminator theme and some surprisingly detailed recreations of locations and environments from the movie, but all the presentation in the world means nothing if the gameplay isn’t compelling. This is where Terminator 3 falters; it’s little more than a bog-standard FPS title with the Terminator branding slapped onto it; there are certainly better FPS titles on the PlayStation 2, and even on prior console generations, so there’s not much incentive to play Terminator 3 over one of those. The implementation of brawling sections is certainly ambitious, but the execution is clunky and unfulfilling. Similarly, the decision to focus most of the game on Future War sections rather than the events of the film results in a very rushed presentation near the end; missions in the past are ridiculously short, the use of movie clips to skip over the story smacks of laziness, and the lack of interesting machines to fight or bosses to battle really hurts the game’s replayability. In the end, if I’m being fair, it’s certainly not the worst game out there but the ingredients were there for a slightly more enjoyable time and this just ended up phoning it in way too much for me to really recommend it.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever played Terminator 3: Rise of the Machines? If so, did you enjoy it? Which of the game’s weapons was your favourite? Did you enjoy that most of the game was set in the Future War or were you annoyed that it didn’t more directly adapt the events of the movie? Were you disappointed by the lack of bosses and what did you think to the combat sections? Did Arnold Schwarzenegger’s likeness help sell you on this game and, if not, what is your favourite Terminator videogame? How are you celebrating Judgement Day later this month and which Terminator movie is your favourite? Whatever your thoughts on Terminator 3, and the Terminator franchise, feel free to leave a reply down below or drop a comment on my social media.

Movie Night: The Running Man

Released: 13 November 1987
Director: Paul Michael Glaser
Distributor: Tri-Star Pictures
Budget: $27 million
Stars: Arnold Schwarzenegger, María Conchita Alonso, Yaphet Kotto, Marvin J. McIntyre, Erland Van Lidth, Jesse Ventura, and Richard Dawson

The Plot:
Following worldwide economic collapse, the United States has become a totalitarian police state whose populace is pacified by Damon Killian’s (Dawson) The Running Man, a game show where criminals fight for their lives from sadistic maniacs. After escaping prison following a frame-up, Ben Richards (Schwarzenegger) is forced to compete in the game and, in the process, assist a resistance movement in revealing the horrible truth behind The Running Man.

The Background:
By 1982, Stephen King has established himself as the undisputed king of the horror novel; Carrie (King, 1974) became be a runaway success, especially after the accompanying adaptation, The Shining (ibid, 1977) became his first hardback bestseller, and The Stand (ibid, 1978), as epic as it was, proved to merely be a precursor to King’s sprawling Dark Tower series (ibid, 1982 to 2012). King also wrote a under the pseudonym Richard Bachman, both to publish more books per year and to test whether his success had been a fluke or not, and The Running Man began life as a Bachman book. The story, a dystopian thriller in a world where the economy has collapsed, was first published in 1982 and King claimed to have written it in just a week! Producer George Linder became obsessed with the book and its premise and was easily able to acquire the film rights since it wasn’t yet public knowledge that Bachman was King’s alias. After the success of The Terminator (Cameron, 1984), Arnold Schwarzenegger shot to superstardom as the premier action star in Hollywood, and screenwriter Steven DeSouza tweaked the script to accommodate the Austrian Oak, who in reality had very little in common with is literary counterpart. He also greatly expanded upon the game show aspects of the novel, but the film’s production was troubled by directors constantly dropping from the project and Schwarzenegger disapproved of Paul Michael Glaser’s filming style. With a $38.1 million box office, The Running Man was a modest financial success; reviews were somewhat mixed, with Dawson’s performance, the film’s satire, and Arnold’s range and physicality drawing praise despite the mindlessness of the action. A life-long favourite of mine, The Running Man recently gained additional exposure thanks to its accurate predictions of the future and the production of a remake but, since today is Arnold’s birthday, this is the perfect time to revisit this fantastic, action-packed sci-fi classic.

The Review:
It’s hard for me to say, since I don’t really remember all that well, but The Running Man may very well have been my first exposure to Stephen King; at the very least, it was one of my first, and it came at exactly the right time in my life since I was already a big fan of Schwarzenegger’s work from the late eighties to early nineties. The film takes places in the far-off future of around 2018 where the world has become a dystopian police state following a massive economic collapse. Censorship runs rampant and the people are controlled by the media and their governments; generally, they’re satiated by an influx of violent media, such as the life-or-death game show The Running Man, but riots and pockets of resistance continue to spring up, so the government employs more “direct methods” to quell the uprising. Ben Richards begins the film as the part of the system; he starts off as a helicopter pilot for the police force sent in alongside a group of armed officers to investigate a food riot in Bakersfield, California. Richards is aghast when his superior officers order him to open fire on the unarmed crowd and refuses to comply; for his moral stance against gunning down woman and children, he is not only overpowered and knocked out by his comrades but also framed for the ensuring slaughter, earning him infamy as “The Butcher of Bakersfield” and a stint in the Wilshire Detention Zone.

After being framed for a massacre, Richards is forced into fighting for his life on The Running Man.

After eighteen months in a harsh labour camp, his life in the hands of the government that betrayed him thanks to the explosive collar clipped around his neck, Richards has grown into a jaded man who has no time for politics or the steadily declining shithole that the world is becoming. All he cares about now is getting out and reuniting with his brother so he can flee the country, and he joins forces with William Laughlin (Kotto) and Harold Weiss (McIntyre) to stage a brawl and overthrow the armed guards long enough to deactivate the controlling mechanism for their collars and allow a mass escape. Richards remains aligned with the two, who are associates of the Resistance, long enough to have his collar removed but has no interest in getting caught up in resistance leader Mic’s (Mick Fleetwood) efforts to highjack the ICS network satellite and broadcast the true extent of the government’s deception to the unsuspecting masses. Richards is a man of action who has been burned once too often by those who only talk of changing the world; believing that no-one is willing to act on their words, he’s ready to walk away from the world but finds himself targeted by Killian, the charismatic host of The Running Man, who is so inspired by Richards’ physicality and notoriety that he employs every means at his disposal to intercept Richards as he’s trying to flee to Hawaii with the feisty Amber Mendez (Alonso), a composer for the network who Richards was forced to take hostage to keep such an arrest from happening. Initially defiant, Richards is coerced into taking part on the show when Kilian threatens to have Weiss and Laughlin take his place, only to be double-crossed when his friends are dumped into the wreckage of Los Angeles, which comprises the game zone, but his defiance is only fuelled by his desire to fight his way out of the situation and make Killian pay for his part in defaming and endangering him and his buddies.

The feisty Amber ends up competing as well when she learns that the media has been lying to the masses.

After his escape, Richards heads to the city to meet up with his brother, only to find that Edward’s apartment is now owned by Amber after he was taken away for “re-education”. Like Richards, Amber begins the film as an employee of the system; she has had some success composing songs for the ICS network, but is also hiding a few secrets of her own as she has music from the censor list and black-market clothing in her apartment. Richards uses this knowledge to effectively blackmail her into accompanying him to Hawaii, but he also requires her to go with him since, without his brother to help him, he needs her money and travel pass in order to get out of the country. Despite Richards’ massive stature and the ease at which he overpowers her, Amber is a spirited and bold young woman in her own right; she goes along with Richards’ plan, throwing insults and taunts his way wherever possible, and takes the first chance she gets to hit him in the dick and alert airport security to his presence. Like the rest of the ignorant masses, Amber fully believes that Richards is a dangerous and psychotic killer, but her opinion of him (and ICS) changes when she sees that the specifics of his arrest at the airport have been greatly exaggerated to include him having assaulted and killed airport personnel. Her suspicions raised, Amber snoops around the ICS offices and finds that the original unedited video record of the Bakersfield Massacre, but is caught in the act and thrown into the game zone after Killian besmirches her on air with scathing accusations. Although she’s absolutely in over her head, and little more than a screaming, complaining wreck when in the game zone, Amber remains an entertaining character; she constantly winds Richards up with her babbling and naïvety and actually ends up proving quite useful when Weiss has her memorise the uplink code so that Mic can hack into the network satellite. Furthermore, she’s instrumental in Richards’ name being cleared in the finale, and even learns to take care of herself, rather than constantly being saved by Richards, by the time the bulbous Dynamo (Van Lidth) tries to sexually assault her during the film’s climatic firefight.

Much to his chagrin, Richards’ allies are fixated on exposing the government and give their lives to that cause.

While Richards has little interest in politics or fighting against the system, the same can’t be said of Weiss and Laughlin; Laughlin, a former schoolteacher, despairs for the state of the country’s youth as ICS run their propaganda twenty-four hours a day and brainwash them into signing up to serve as part of the violent polices state that oppresses free speech and art. Laughlin’s anger at ICS, and this situation, makes him quite a volatile character; he and Richards start a fight to distract the guards in the labour camp at the start of the film and he explodes with rage when Eddie Vatowski/Buzzsaw (Gus Rethwisch) attacks Richards out in the game zone. This despite the fact that Laughlin was somewhat suspicious of Richards; while Weiss is adamant that their musclebound ally has been framed by the government, Laughlin isn’t so sure since Richards was once a part of the same system he’s fighting against and isn’t “one of [them]” (as in, he’s not a member of the Resistance). Still, Laughlin is fiercely loyal to both his cause and his friend, which ultimately proves to be his undoing as he puts himself in harm’s way to keep Richards from being skewered by Buzzsaw’s chainsaw and ends up dead as a result. Deeply touched by his friend’s sacrifice, this is the turning point for Richards, who vows to bring the uplink code to Mic, despite his scepticism, to honour his friend. Sadly, Weiss doesn’t fare all that well either; the less physically capable of the three, he’s easily manhandled by Professor Subzero (Professor Toru Tanaka) and constantly at risk since he’s unable to simply fight his way through with brute force. Weiss remains fixated on finding the network uplink out in the game zone which, coupled with his weaker physical stature, leads to him being electrocuted to death by Dynamo. Luckily for him, he’s able to teach Amber to memorise the uplink code before he dies, which she then gives to Mic so that the Resistance can finally hack into the ICS network. Although he’s critical of Mic’s Resistance, not just because of the extent of ICS’s influence but also Mic’s use of kids like Stevie (Dweezil Zappa) in his makeshift army, Richards relishes the chance to arm up and lead them in storming The Running Man studio to broadcast the truth of ICS’s malevolent nature and end Killian’s disruptive influence over the audience.

Killian is a charismatic game show host who casually manipulates lives and the media for his ratings.

Speaking of Killian, this guy is one slimy, charismatic, and underhanded individual. Played with absolute relish by career game show host Richard Dawson, Killian is a cold-hearted showman who delights in the adulation of his rowdy audience and is focused only on increasing The Running Man’s ratings by any means necessary. Since The Running Man is “the number one show in the whole, wide world” and the most direct means by which the government can influence and control the masses, Killian wields an incredible amount of power and regularly flouts his influence by manipulating the justice department (or going directly to the President of the United States’ agent) to find viable candidates for his show and thus increase his ratings. Unimpressed with the physical stature and uncharismatic screen appeal of the potential candidates on offer, Killian uses all of his resources and influence to get approval to put Richards on the show, and then goes the extra mile by threatening his friends to force him to undergo the horrific and invasive medical treatments necessary before dumping them all into the game zone. While the protagonists desperately fight for survival out in the desolate wasteland, Killian shines as the captivating host of the show; he engages with his audience (especially his “number one fan”, Agnes McArdle (Dona Hardy)) with a flirtatious and magnetic banter, encouraging them to pick their favourite Stalker to chase after the contestants and awarding them their prizes for participating. However, Killian becomes increasingly frustrated not just by Richards’ continued victories over the Stalkers but also by his increasing popularity, which sees the masses cheering and betting on him rather than favouring the Stalkers. Luckily for Killian, he has a crack media team on hand to not only doctor video footage to incriminate his contestants but also to stage Amber and Richards’ deaths using a very early representation of CGI facial mapping after Richards vehemently turns down Killian’s offer to become a Stalker himself.

The violent and sadistic Stalkers are worshipped by the masses and famed for their brutal kills.

The Stalkers make up the primary physical threat faced by our main characters; essentially a gaggle of bloodthirsty wrestlers kept under ICS’s payroll with the specific purpose killing contestants in the most gruesome ways to pop a higher rating. Cheered and idolised by the masses, the Stalkers are more than celebrities; they’re heroes, each of which have their own dedicated fanbase and odds of winning based on their experiences on the game show, and the audience is stunned into silence to see them being offed one at a time by Richards, especially as a Stalker has never been killed before. Although Captain Freedom (Ventura) is technically the first Stalker introduced, he’s basically been reduced to being a mascot for the network, and is insulted when Killian denies him the “code of the gladiators” for his eventual fight against Richards. Consequently, Captain Freedom is denied actually participating in the show as much as he is his time to host his workout show or share his insights during the broadcast, which leaves him resentful of his employers. The first Stalker to actually enter the fray is Professor Subzero, a huge Japanese sumo wrestler who attacks our heroes with a razor-sharp hockey stick and meets his ends when Richards garrottes him with a piece of barbed wire. Buzzsaw and Dynamo enter the game as a tag team of sorts, with the chainsaw wielding Buzzsaw having the most impact of all of the antagonists thanks not just to the sadistic pleasure he derives from slicing his prey with his chainsaws but also because he kills Laughlin and is subsequently executed by Richards by having his beloved chainsaw cut through his groin. Not that Dynamo is any slouch either; he murders Weiss and makes an immediate impression with his ludicrous light-up outfit, operatic singing, and little armoured car that he tries to run down Richards with. Initially, Richards spares Dynamo’s life after he’s left helpless beneath the wreckage of his vehicle, but he is later electrocuted to death by Amber after he tries to assault her, bringing his perverse designs to an end. Finally, Killian sends in Fireball (Jim Brown) to immolate Richards and Amber but, despite the benefits afforded to him by his jetpack, his fireproof suit, and his trusty flamethrower, Fireball is easily dispatched by Richards using a road flare after a brief, tense game of cat and mouse.

The Nitty-Gritty:
I’d just like to take a moment to praise the stellar work by composer Harold Faltermeyer; The Running Man’s gloriously over the top action, satirical cynicism, and dystopian world are only bolstered by a thumping synthetic beat that hits perfectly during every punch, kill, or contemplative scene. Even now, the bombastic main melody will often pop into my head and it’s just a really fun, energetic score that gets the blood pumping every time it kicks in. Considering it was made in the late-eighties, The Running Man is a startlingly accurate portrayal of modern society; not only do we have voice-activated conveniences at home that control our lights and appliances, but we have absolutely become blinded to the conflicts and politics of the wider world in favour of consuming media, and governments make no bones about using said media to control us in both subtle and explicit ways. Obviously, The Running Man favours the more explicit path for the purposes of entertainment; the prison Richards finds himself in is an absolute hellhole where the inmates are worked to death, watched over by armed, masked stormtroopers, and unable to leave lest their heads be blown off by explosive collars! Furthermore, the government is more than willing to employ lethal force to quell food riots and spin the situation in their favour by pinning such incidents on patsies like Richards. The United States government has a controlling interest in The Running Man television show, using it as a backdoor solution to eliminate political insurgents, and even those who manage to beat the game are executed offscreen but presented as heroic victors to help boost the ratings.

Schwarzenegger is never short of a cutting quip to taunt his dismembered opponents in this film.

The Running Man is filled with examples of black humour, from Killian’s laughably bad adverts for Cadre Cola (“It Hits the Spot!”) to lethal game shows like Climbing for Dollars and the price of a Coca-Cola having shot to $6, The Running Man is indicative of a biting satire regarding consumerism and media consumption that was so crucial to sci-fi classics at the time. Of course, a great deal of the film’s humour also comes from Schwarzenegger; while the Austrian Oak falters somewhat here and there with his line delivery in this one, The Running Man is chock full of some of his most amusing one-liners and character moments, from stabbing his court appointed attorney (Kenneth Lerner) in the back with a pen after he rattles off all kinds of nonsense legal mumbo-jumbo, his vow that “[he’ll] be back” to Killian (whose reply, “Only in a rerun”, isn’t to be sniffed at either) and his many quips while interacting with and after dispatching each of the Stalkers (“Hey, Christmas Tree!”, “He had to split”, and “What a hot-head!” spring instantly to mind). For me, though, the standout moment comes when Richards, enraged at the loss of his friends, turns down Killian’s request to sign up as a Stalker and promises to “ram [his fist] into [Killian’s] stomach and break [his] Goddamn spine!” Alongside Schwarzenegger’s trademark wit, we have a decent variety of action and fight scenes on offer thanks to the different Stalkers; Professor Subzero attacks the group in an enclosed ice rink, Buzzsaw and Dynamo strike out in the wasteland, and Fireball chases Richards and Amber through an abandoned building. More often that not, Richards can’t simply rely on throwing punches at his opponents as they’re pretty huge guys in their own right, heavily armed, and some wear protective armour or ride motorcycles, meaning he has to think up some creative ways to subdue them and finish them off, such as ripping out Fireball’s fuel line and tossing a flare at him and overpowering Buzzsaw to drive his chainsaw up into his crotch!

Richards storms the studio, gives Killian a taste of his own medicine, and becomes the unlikely face of a revolution.

Interestingly, one of the film’s more brutal fight sequences doesn’t technically involve Richards; thanks to Killian’s aide, Tony (Kurt Fuller), using digital trickery, Captain Freedom fights and kills two stand-ins to stage Amber and Richards’ deaths in order to quell the support the latter is gaining from the viewing public. Thankfully, Mic intercepts the two before Killian can have them hunted down and killed off-camera and Richards volunteers to lead the Resistance in storming The Running Man broadcast, ensuring that the film culminates in a massive firefight between the Resistance and the ICS armed guards. Thanks to being caught off-guard, the guards are picked off by Richards and the others, who help get the majority of the panicked audience to safety, and Richards is left alone with Killian after his mistreated head of security, Sven (Sven Thorsen), leaves him in the lurch. Clearly not a physical match for Richards, Killian falls back on his silver tongue and desperately pleads with the grim-faced former cop for mercy since Killian is simply trying to appease the masses with violent entertainment. However, his appeals fall on deaf ears and Richards seals him up in one of the rocket-powered pods that so violently deposits contestants into the game zone and sends the deceiving game show host careening to a fiery death. By this point, however, the truth of the Bakersfield Massacre has been revealed and Richards has won over the viewing audience for being a “bad motherfucker”, meaning that Killian’s death is celebrated across the city. With the head of the snake effectively removed, The Running Man (and the large television screen in the city centre) goes off air for, presumably, the first time ever and the film ends with a definite sense that the people have not only found a new hero to idolise in Richards but will no longer allow themselves to be so absolutely controlled by the media and the oppressive government.

The Summary:
I haven’t read The Running Man, so I really can’t comment on the film’s fidelity to Stephen King’s original text, but I do have to say that I’ve always wanted to give it a read based on my affection for this adaptation. I might be blinded by nostalgia and my love for Arnold Schwarzenegger films, but I absolutely love The Running Man. It’s not completely flawless thanks to some spotty line delivery and most of the action taking place in a pretty bland, dark location, but I think it holds up surprisingly well even after all this time. It helps that it’s not an overly elaborate sci-fi tale, so there are no flying cars or complicated special effects here; it’s simply a darker, somewhat realistic representation of a possible future society that has been oppressed by an overbearing government following near-total economic collapse. The film shines in its excess of machismo; Schwarzenegger is at his most quippy here, overpowering and outmatching his beefy opponents with pun after pun and filling out his skin-tight spandex outfit wonderfully. The Stalkers might be soulless, sadistic modern-day gladiators, but they stand out thanks to being visually distinct and each having their own unique, vicious ways of attacking the contestants. Of course, the real star of the show is Richard Dawson as Killian, the two-faced game show host who is jovial and engaging in front of the cameras and a cold-hearted tyrant backstage, which makes him an impeccable mastermind for Schwarzenegger to go up against. The Running Man continues to be culturally relevant as time goes on thanks to modern day technology not being a million miles away from what’s seen in the film, and our continued obsession with meaningless gameshows, media, and increasingly violent entertainment. For me, this makes The Running Man a clever satire amidst a top-notch sci-fit action film that means it only takes on more meaning, and gets more entertaining, as you get older and appreciate all the different layers at work in what many probably write off as just another mindless Schwarzenegger flick.

My Rating:

Rating: 5 out of 5.

Fantastic

What do you think to The Running Man? How do you think the film holds up to others in the same genre and what would you rank it against Arnold’s other films? Have you read the original book and, if so, how do you think the film holds up as an adaptation? What did you think to Schwarzenegger’s many quips? Which of the Stalkers was your favourite? Are you surprised at how accurate The Running Man was at predicting the progression of society? Were you a fan of Richard Dawson’s performance? How are you celebrating Schwarzenegger’s birthday today and what is your favourite Schwarzenegger film? Whatever you think, go ahead and leave your thoughts below or drop a comment on my social media.

Back Issues [Sci-Fanuary]: Total Recall


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. Accordingly, I’m spending every Sunday of January celebrating sci-fi in all its forms.


Story Title: Total Recall
Published: May 2011 to August 2011
Writer: Vince Moore
Artist: Cezar Razek

The Background:
Total Recall (Verhoeven, 1990) was the blockbuster adaptation of Philip K. Dick’s 1966 short story, We Can Remember It for You Wholesale. Though an extremely expensive production, Total Recall was a critical success and widely regarded as one of the greatest science-fiction/action movies of all time. Total Recall’s success led to a number of adaptations, including a videogame and even a somewhat-tangentially-related television series, Total Recall 2070 (1999). While Minority Report (Spielberg, 2002) began life as a sequel to Total Recall, we wouldn’t see an actual follow-up to the sci-fi classic until over twenty years after the film’s release when Dynamite Entertainment acquired the license and produced this four-issue miniseries that picked up immediately where the film ended.

The Review:
As mentioned, “Total Recall” begins right where the movie left off with no question about whether the film’s events were real or a delusion of hero Douglas Quaid; Mars is now home to a breathable atmosphere, effectively turning it into a smaller version of Earth. Quaid still struggles a bit with his sense of identity and self, since everything that has transpired is exactly as specified by Rekall, Inc., and, while he is grateful to be alive, he questions what is next for him now that his “Ego Trip” has reached its conclusion. While Mars administrator Vilos Cohaagen dead, his forces are still as loyal as ever and not only open fire on Quaid and his love interest (and member of the rebels), Melina, but also launch an all-out assault on the rebels of Venusville. There, they reunite with fellow rebels Thumbelina and Tony, that latter of which remains frosty and distrustful of Quaid (whom he continuously calls “Hauser”) and tries to attack him for his part in the death of the rebel leader, Kuato.

Quaid overcomes his identity crisis by becoming a mediator for peace.

Tired of all the fighting and discord, Quaid opts to go against Tony’s advice and dive into gunfire to appeal to Captain Everett in the hopes of brokering a truce between the warring forces. While Everett reluctantly agrees to stand his troops down on the proviso that Quaid can convince the rebels to do the same, he also reveals that, with Cohaagen and Kuato both dead, anarchy is breaking out all over Mars and that Cohaagen’s two children, Milos and Vila, are set to arrive and act as the new administrators of the planet. Milos and Vila vow to continue the mining of “Turbinium” (or “Terbinium”; both spellings are used at various points) and to improve the quality of life on Mars while still supporting the war effort back on Earth but it doesn’t take long before the killing and terrorist acts flare up again and the two are reinstating martial law across the planet. Additionally, the mutants of Venusville are suffering from an inexplicable, fatal disease of sorts that claims the life of Eva, the young mutant girl who told Quaid’s fortune in the film and who mutters, with her dying breath, a warning that “the Martians are coming”.

Mars gets new administrators, but conflict is rife as Quaid uncovers more Martian tech.

Tensions flare between Tony and Quaid once more over Eva’s death and the unexplained deaths of other mutants all across the Martian colony, which Tony is quick to pin on the Cohaagens. Quaid, however, speculates that Mars’ new atmosphere may be responsible and resists Tony’s rallying call for the rebels to take up arms against the administrators. Quaid’s pleas fall on stubborn, deaf, and frightened ears, however, and Mars is once again thrown into bloody and violent conflict, which only escalates when the Cohaagens respond by cutting off the water supply to know-rebel areas of the planet. The result is many people protest at being tarnished with the same brush, many other die, and the Mars military relentlessly hunt down and kill or arrest any rebels and mutants they come across. Quaid is, however, able to buy the rebels of Venusville time to get them to some kind of safety by pleading with one of the army’s sergeants (who know that Quaid, the muscle-bound action hero who never reloaded his gun once, was such a diplomat?) Still, Quaid is preoccupied with the continued warning about the “Martians” and heads back to the Pyramid Mines in hopes of finding some kind of answers.

The arrival of the Martians throws Mars into further chaos!

There, he discovers another gigantic, ancient Martian machine and a mutant named Q’d, who bares a striking similarity of Quaid and keeps repeating: “The Martians are coming. I must prepare the way”. Fearing what the machine could unleash if activated (much like Cohaagen in the film, it has to be said), Quaid attacks but is soundly overwhelmed by the man, who activates “the second machine” to “[preserve] the Mar on Mars” by covering it in vegetation and, in response, the Martians return to their planet. The Martians’ arrival causes a great deal of fear and concern amongst everyone on both Mars and Earth; still, M’s’s, the enigmatic spokesperson of the Martians’ assures them that they come in peace and that their intentions are to help humans and mutants alike find their place on Mars. Milos, however, is concerned that the moss is a threat to their position of power on the planet and his desire to seek revenge against Quaid for killing their father, with all the fighting and bloodshed merely being a minor concern against that goal and the mining of Turbinum. Vila, however, doesn’t share this same sentiment and actually conspires against her brother’s machinations in order to make the most of her inheritance.

Richter makes a surprise appearance…only to be defeated almost immediately.

Quaid is largely nonplussed about the appearance of Martians (which is a bit odd and contradictory considering he was so dead-set on finding out what Eva’s warning meant just a few pages earlier…) as there are lives at stake from the mysterious fatal affliction striking down the mutants. Tony, however, remains unconvinced about his intentions and desire to track down the root cause of it all, and mass rioting breaks out, forcing the Cohaagens to turn to Quaid for help regarding their common interests. Although Quaid is able to track down Q’d, believing him to be the key to solving all of the recent problems on Mars, he is once again bested in combat and then ambushed by Richter! Having somehow survived his plummet, and his sporting mechanical arms, Richter chokes Q’d and then attacks Melina in revenge for her part in Lori’s death. However, Richter allows his emotions to get the better of him and is easily dispatched when Quaid rams into him with a digger and sends him plummeting down a canyon, wasting all of our time in the process.

The mutants recover from their illness just in time for the military to prepare to destroy the colony!

However, Quaid is unable to stop Q’d from activating the final Martian machine, bringing water to the Red Planet and causing both Martians sudden appear all over the planet and, in the process, mass panic. The illness that had crippled and killed the mutants suddenly has the opposite effect, imbuing them incredible physical strength and vitality, although M’s’s states that this as an unintended side effect as the Martian machines weren’t built to consider their effect on mutants. In response to the Martian “invasion”, Admiral Nimitz of the Northern Block assumes command of the Martian colony and orders the army to open fire on the Martians. Using psionic powers, the Martians are able to shield themselves from harm but many innocent people are killed in the fracas; this time, Captain Everett refuses to listen to Quaid’s pleas and the two brawl before Everett is ordered to cease his attack anyway. Much to the outrage of the Cohaagens, Nimitz plans to attack the colony with the Reagan space weaponry platform in order to cleanse the aliens in one move.

Quaid once again saves Mars from destruction and commits to his perception of reality.

Enraged at having his birthright taken from him, Milos ventures out with a gun to kill M’s’s and, when he saves the Martian’s life, Quaid. Luckily for Quaid, Milos is a terribly shot and Quaid is easily able to disarm him, though Milos refuses to co-operate with him. Vila, however, is much more co-operative and allows Quaid to take their private shuttle to the weapons platform to shut it down before it can fire. During all that drama, M’s’s drones on and on to Melina about how the Martians foresaw everything that transpired in the film (and this comic…though apparently not the mutants…?) and set in motion everything Quaid would need to bring life to Mars as recompense for the Martians’ previous destructive ways. Joined by Q’d, Quaid and Melina fight their way through the space station’s marines all while cracking jokes and quips. Still, Quaid manages to hit the abort button and save Mars once again. In the aftermath, the Cohaagens remain in control of the colony (and Milos begrudgingly abandons his vendetta against Quaid), the beginnings of co-operation and communication are forged between the military and the Martians, and the story ends with Quaid not really caring if it had all been a dream and just making out with Mileena.

The Summary:
As I mentioned in my review of the film,Total Recall is one of my all-time favourite movies; it’s action-packed, thought-provoking, and features some of the most impressive practical effects ever put to film. The film’s complex themes of identity and reality are matched only by how elaborate he sets and animatronics are and the film is almost the perfect balance of action, humour, and intrigue. I could honestly watch it every day and talk about it for hours and never get tired of it; the nostalgia and influence of it is that strong for me.

The comic’s pacing is all over the place and bogged down by exposition!

It’s a shame then that this comic book continuation is so mind-numbingly dull and boring! For a comic that is a follow-up to Total Recall, there is so much exposition crammed into every page, every speech bubble and text box, and even during fights! Exposition and world-building was delivered at an easy-to-digest pace in the film but, here, characters go on and on and on about basically nothing and it’s much more a tale of diplomacy than an action-packed thrill-ride. Quaid, especially, suffers from this; given that he (somewhat…) resembles Arnold Schwarzenegger, it’s really weird trying to imagine the Austrian Oak spouting as much dialogue as his comic-book counterpart does. His speech patterns are so not-Arnold that it’s almost to the point of parody and I never pegged Quaid, a man who was bored by his mundane existence and relished the idea of being a secret agent, to be the voice of reason!

Melina gets very few moments to shine and may as well not even be in this mess of a story…

Other returning characters equally suffer; Melina may as well not even be in the story since she does so little and Tony’s animosity towards Quaid, while somewhat understandable, is comically exaggerated to the point where he dismisses any suggestion that isn’t all-out war. It was a nice surprise to see Richter make a reappearance but it was an absolute waste of time and effort as he basically has no impact on the story at all (his role could easily have been fulfilled by an extended fight sequence with Q’d). As for the introduction of Martians…I mean, what? Obviously the film hinted that Martians existed but actually seeing them was a bit jarring, as was Q’d’s inexplicable resemblance to Quaid (that I don’t think was explained…?) and the fact that they, too, basically did nothing. Again, it would have been a lot easier to have them be a long dead society whose technology is appropriated by humans, or the Cohaagens, or whatever rather than having them wander about making speeches and disappearing for huge chunks of the story.

Quaid often gets his ass handed to him in the comic’s few fight scenes.

It’s a shame as there are some glimmers of enjoyment to be had here; when the action actually picks up, it’s pretty fun and exciting but a lot of it eventually falls flat because the art really isn’t very good at all and Quaid is constantly being bested in combat. I suppose this has some resemblance to the film as Quaid did struggle when fighting Lori (Sharon Stone) and Richter (Michael Ironside) but I would argue that was mainly due to him being attacked when he was unprepared. Here, he often has the upperhand against much smaller foes, like Milos, and still struggles to hold his own; many of his fights end anti-climatically as a result and the whole thing just feels like a massive waste of everyone’s time as it does a pretty terrible job of continuing Total Recall’s story or paying homage to one of the greatest sci-films of all time.

My Rating:

Rating: 1 out of 5.

Terrible

Have you ever read Dynamite Entertainment’s Total Recall comics? If so, what did you think to them? Did you feel like the story was a good way to continue the movie or, like me, were you disappointed at how boring, clunky, and unappealing it was? What did you think to the introduction of Martians to the plot and Richter’s sudden reappearance? Do you think the events of the film, and the comic, were all real or were they just Quaid’s delusion? Leave your thoughts about Total Recall, whatever form it takes, in the comments below and check back in next week as Sci-Fi Sunday continues.

Movie Night [Judgment Day]: Terminator 2: Judgment Day: Special Edition


“Three billion human lives ended on August 29th, 1997. The survivors of the nuclear fire called the war Judgment Day. They lived only to face a new nightmare: the war against the machines”.

Yes, friends, today’s the day that Skynet, the malevolent artificial intelligence of the Terminator franchise (Various, 1984 to 2019) was said to have launched an all-out nuclear attack against humanity and reduced us to the point of extinction. Subsequent Terminator films and media may have changed this date, and the specifics of Judgement Day, but one thing’s for sure: there is no fate but what we make for ourselves.


Special Edition

Released: 29 October 2001
Originally Released: 3 July 1991
Director: James Cameron
Distributor:
Tri-Star Pictures
Budget:
$94 to 102 million
Stars:
Arnold Schwarzenegger, Linda Hamilton, Robert Patrick, Edward Furlong, and Joe Morton

The Plot:
After narrowly escaping a killer cyborg sent from a war-torn future, Sarah Connor (Hamilton) has been confined to a mental institution and remains both haunted by visions of a nuclear war incited by the malevolent artificial intelligence Skynet and estranged from her young son, John (Furlong). However, when Skynet sends back an advanced prototype T-1000 (Patrick) composed of liquid metal (or “mimetic polyalloy”) to kill John, Sarah must join forces with a reprogrammed T-800 (Schwarzenegger) to protect her son and try and prevent the near-extinction of the human race!

The Background:
Considering the financial success of The Terminator (Cameron, 1984), a sequel was all-but-inevitable but initially hampered by a number of technical issues, primarily the question of digital effects and a legal dispute regarding the franchise rights. Once these were resolved, Cameron, Schwarzenegger, and Hamilton reunited to collaborate on the natural next step in the narrative, which recast the T-800 as a protector figure. The sequel was afforded a budget fifteen times that of the original and was the most expensive film made at the time; it was also a ground-breaking film in the field of digital effects and continued to employ the services of the legendary Stan Winston for its complex practical, make-up, and model effects. Terminator 2: Judgment Day was a massive success; it received rave reviews at the time, made over $520 million at the box office, and has come to be widely regarded as one of the greatest science-fiction movies ever made, and one of the greatest movie sequels of all time. Fifteen minutes of additional footage were added to the film’s home release, a digitally remastered 3D version was released on 17 February 2017, and the film was accompanied by a slew of merchandise (such as action figures and videogames) as well as directly informing many of its sequels.

The Review:
Some ten years have passed since the events of the first film and much has changed in that time; first and foremost, Sarah successfully gave birth to John, the son of her protector from the future and the fated saviour of humanity in the war against the machines. However, having been imparted with knowledge of the future by Kyle Reese (Michael Biehn) in the first film and following her terrifying experience with the Terminator, Sarah has transformed from a helpless and confused waitress to a strong-willed woman of action and blinkered focus. We’re told by John that his childhood was one of rigorous training and preparation for his future role, which saw Sarah taking him out to Mexico and “shacking up” with as many men as she could in order to learn and impart skills and knowledge necessary to prepare John to be the future leader of humanity, which has driven a wedge between the two as John simply wants his mother’s love.

Burdened by knowledge, Sarah is driven half insane and is desperate to reunite with John.

The burden of knowledge has fractured Sarah’s mind, however; like Reese, she is tormented by dreams of the Future War and also nightmares showcasing (in graphic detail) the fiery destruction of the vast majority of the human race. In an effort to try and circumvent this future, she tried to destroy Skynet before it could be created and, as a result, was arrested and committed to a mental hospital, where Doctor Silberman (Earl Boen) worked somewhat unsuccessfully to help her through her trauma. A calculating and intelligent woman, Sarah attempts to feign compliance after her aggressive and distraught honesty led only to her being denied access to visitors and with no hope of ever escaping the institute. When Silberman sees through this deception, Sarah snaps and showcases her intense aggression, attacking Silberman and his staff without mercy since, to her, they’re already dead anyway. After learning that she’ll never be allowed to see John again, Sarah puts into a motion a plan to escape that goes surprisingly well until she comes face-to-face with the new Terminator and all of her fight and hostility is instantly replaced with a panicked terror; even after John assures her of the Terminator’s new mission, she remains cold and distrustful of her new ally throughout the film.

John starts the film as a delinquent who’s left guilt-ridden at confirmation of his mother’s tales.

At the start of the film, John is little more than a juvenile delinquent; frustrated by his mother’s harsh upbringing and subjecting him to a childhood that was anything but normal, he frequently defies his foster parents and is concerned more with ripping off cash machines using his hacking skills and spending stolen money in the arcades. Having grown up hearing all about his mother’s knowledge of the future and his destiny as the leader of the human resistance, John is well aware of the Terminator, Skynet, and the Future War but never actually believed in any of it. Consequently, he is both stunned, excited, and guilt-ridden when the Terminator arrives and confirms that everything Sarah told him was absolutely true. Determined to make amends for his lack of belief, John orders his protector to help him rescue her despite the obvious risks involved, and is heartbroken when Sarah rebukes his concerns and chastises him for putting himself at risk. Having grown up without a father, John has had to feel the anguish of his mother’s boyfriends and partners leaving over and over, leaving a void in his heart for a father figure that the Terminator fills with startling efficiency and, in the Terminator, John finds a friend, confidant, and partner with whom he can open up to, teach how to be hip and cool, and also the perfect weapon to assist in ensuring that the apocalyptic future never comes to pass.

The Terminator makes a dramatic return, now a protector charged with securing humanity’s future.

Considering that the Terminator instantly became one of cinema’s most relentless and fearsome screen villains in the first film, the decision to turn that characterisation on its head and recast Schwarzenegger as a protector was an inspired move. Thematically, it works wonders for Sarah’s character arc; indeed, her cold-blooded focus on destroying Skynet makes her just as much of an uncompromising machine as her hated nemesis and one of the principal messages of Terminator 2 is that the titular machine ends up learning the value of human life and being more human than those who created Skynet in the first place. For the first twenty minutes or so, however, the film is shot in a way to suggest that the Terminator is the same emotionless killer from the first film, albeit now seen as this bad-ass villain who we can’t help but root for. It isn’t until the Terminator comes face-to-face with the T-1000 that we truly learn that this new T-800 is here to help John, rather than kill him. From that point on, the Terminator becomes a far chattier and more layered character than in the first film; it exposits information, unquestionably follows John’s orders even when it disagrees with the risk involved, and tirelessly works around the clock to keep him and his mother safe. Crucially, the Terminator is noted to be at an extreme disadvantage this time around; not only does the T-1000 have the same files and knowledge as the Terminator, it’s also faster and more advanced and a “far more effective killing machine”. This means that, for all the Terminator’s strength and capabilities, it’s rarely ever portrayed as being anything other than an inferior model. Like Reese, the Terminator is thus forced to flee more often than fighting and to adapt its tactics to utilise more than simple firearms to keep the T-1000 at bay, which goes a long way to furthering the Terminator’s new role as a vulnerable protagonist.

The T-1000 makes for an unnervingly human, relentless, and formidable villain.

In contrast, the T-1000 is so much more efficient that you would be forgiven for initially thinking that it was another slender human protector sent back to keep John from harm; effortlessly charming and deceptive, it can easily earn the trust of unassuming humans with its candid tones but, when that fails, it can shapeshift into a number of other forms to gain access to restricted areas, equipment, and weapons that the protagonists can’t. Once you set aside the pretty large plot hole of how a machine comprised entirely of liquid metal was able to make the trip back in time when the first film established that “nothing dead will go” through the Time Displacement Equipment, and the question of how it even operates if it’s entirely comprised of ever-changing atoms, the T-1000’s rules and limitations are surprisingly well thought out. It’s established that it can’t transform into guns or bombs because of the additional chemicals and parts that make those up, and than it can’t shapeshift into anything bigger or smaller than its default dimensions. This still makes it an extremely lethal killing machine, however, as it’s easily able to form knives and other bladed appendages out of its limbs, grow an additional arm to help fly a helicopter while reloading, and disguise itself as parts of the environment in order to assimilate additional organic data. As merciless and relentless as the original Terminator was, the T-1000 is made even more callous and terrifying through its nimble speed, its sheer tenacity, and the unsettling way it closes up wounds and returns to the fight within seconds of being downed.

Disgusted by the future his research threatens to bring, Dyson gives his life to prevent Skynet’s creation.

Although the T-1000 remains a constant threat in the film and is so significant as a danger that the Terminator transports its charges all the way to a desolate Mexican desert just to avoid the killer, Sarah’s obsession with preventing Judgement Day leads her to tracking down the man most directly responsible, Miles Dyson (Morton). A simple family man, Dyson has been led to a breakthrough in artificial intelligence and technology thanks to his research on the damaged CPU and severed arm of the original Terminator; these have allowed him to effectively begin the process of Skynet’s creation and unknowingly doom the world to near extinction, something that Sarah is so adamant about preventing that she very nearly kills him in cold blood. Thanks to seeing the monster she has become reflected in the eyes of Dyson and his family, she collapses into a mournful heap before she can go through with it, and Dyson is disgusted to learn where his research will lead. Immediately repentant, he agrees to get the group into the Cyberdyne building so that they can destroy all of his research; this is a poignant decision on his behalf as we clearly see how enthusiastic he was about his work and how he often prioritised it over his family life, however he becomes so willing to eradicate his research that he willingly sacrifices his life to ensure that Skynet can never be created.

The Nitty-Gritty:
It’s tough for me to decide which film I prefer out of The Terminator and Terminator 2: Judgment Day. As fantastic and influential and ambitious as the first film was, the sequel is bigger and better in every way; the score is more foreboding and haunting than ever as the T-1000’s droning theme raises the tension alongside the traditional Terminator theme to help punctuate the film’s many action scenes. Additionally, the special and practical effects are better than ever and the entire film just looks more expensive and of a higher quality; there’s something to be said for the gritty nature of the first film but it’s equally hard to deny the appeal of the sequel’s slick presentation.

The film’s practical effects are absolutely top-notch and deliver a disturbing vision of the future.

We see this immediately as the film opens on an incredible rendition of the Future War; we saw snippets of this conflict in the first film but, here, everything is so much bigger and more impressive. Even now, I find it difficult to believe that this is a complex combination of miniatures, models, and forced perspective to show Hunter-Killers and Terminators flawing, crawling, and marching along a field of skulls and wreckage and exchanging plasma fire with the Resistance fighters. This is the scene that made me want to see a whole movie set during the Future War and I still feel like this would have made for a more effective and fitting follow-up to the first two films; just imagine an army of CGI Arnolds marching through an apocalyptic wasteland while Brad Fiedel’s iconic, imposing score blares out? Similar effects are used to bring to life Sarah’s disturbing nightmares of nuclear holocaust; again realised using complex miniatures and puppets, these make for some of the most unsettling scenes of destruction in any film and remain as impactful as ever thanks to the sheer amount of time and effort than went into creation a realistic depiction of the end of the world.

A blend of CGI and practical effects help keep the T-1000 a timeless and terrifying screen villain.

Of course, the true star of the show in terms of special effects is the T-1000; largely realised entirely through cutting edge CGI, the T-1000 is an unnerving screen villain that switches in a heartbeat from charming and affable to stoic and ruthless and we see in full detail how it is able to assume the form of those it touches and then dispose of the original with gruesome efficiency. I think what makes the T-1000 work so well is how often its more monstrous forms and sharp implements are represented using practical effects such as puppetry and animatronics that work wonderfully with the CGI effects (which still hold up to this day) so we can see the actor reacting to being shot and close range, cut to a squealing, twisted animatronic, and then marvel at the T-1000 zipping itself back together using CGI. Its abilities and aggression escalate as the film progresses, allowing it to start off largely employing subterfuge and then forming sword and claw-like appendages on its arms, being frozen into a fragile statue of pure disbelief at being bested, and finally being left as this wailing, grotesque mess of limbs and silvery innards before being sent crashing to the molten steel below. Considering that the T-1000 had been a great imitator of emotions and deception throughout the film, there’s something incredibly disturbing at seeing and hearing it thrash about in its death throws, screaming in agony and rage before finally melting away to nothingness with a look of undeniable anguish.

The special edition adds in a number of scenes that expand an already fantastic movie.

The Special Edition version of the film adds some additional footage that was cut from the theatrical version. This includes an earlier, short scene of Sarah’s nightmare of the inevitably nuclear war that consumes humanity and, as part of that, a sequence in which she is visited by Kyle Reese in a dream where he encourages her to get back into the fight and to protect John. As a big fan of Michael Biehn and Reese’s character, I enjoyed seeing this scene added back into the film; it also goes a long way to show just how deep Sarah’s fear and psychosis have progressed and lends some credibility to the argument that she’s been driven more than a little mad by her knowledge of the future and terror of the impending destruction of humanity. One of the longest and most impressive scenes reintegrated into the film is an alternative take on the Terminator’s reprogramming; in the theatrical version, the Terminator simply states that all of the T-800s are capable of growing beyond their programming but, here, Sarah and John have to open up the Terminator’s skull and extract its CPU so that it can learn to be more human. This is fantastically realised in a complex sequence involving a model of Schwarzenegger and Linda Hamilton’s twin sister, Leslie Hamilton Gearren, and features a tense confrontation between Sarah and John where he basically orders her to trust his instincts regarding the Terminator rather than destroying the CPU. Other scenes include a somewhat unnecessary shot of the T-1000 discovering that the Terminator tricked him and killing John’s dog, and an extended sequence near the end where, after being blown to pieces by the Terminator, it’s made more explicit that the T-1000 is malfunctioning. I’m a fan of this addition as well as it show just how traumatic being frozen and blasted into pieces was for the T-1000 and allows it to be a step slower and a bit more unreliable than usual; it may also go some way to explaining why it decided to try and intimidate Sarah into calling out to John rather than simply assuming her form as its shapeshifting abilities were clearly screwed up after reassembling itself.

The Terminator learns the value of human life and acts as a friend and father figure to John.

The extended scenes also add a lot more to the Terminator’s characterisation; a pivotal story arc of the film is the Terminator learning what it means to be human and taking on more normal mannerisms, such as smiling, quipping, and just considering the impact of mindlessly killing those in its path. When John first orders it not to kill, the Terminator is confused (disdainful, even) at the idea and is forced by its programming to simply follow John’s orders to the letter. It’s not until much later in the film, after it forms a bond with John, that the once terrifying killing machine understands why human lives are so valued and to be cherished. Until then, though, it takes its orders literally, resulting in scenes both amusing and bad-ass as it goes out of its way to wound or chase off the police with its weapons; seeing the Terminator as a straight “man” awkwardly trying to pass as normal makes for some of the film’s best and most amusing moments: its attempt at smiling is painful, the way it regards children is just fantastic, and it absolutely nails the nineties one-liners John teaches it to deliver some of Arnold’s most memorable quips. Even Sarah has to admit to being impressed with the machine’s absolutely devotion towards John; she even comes to trust it enough to leave John in its care as she goes off on her solo mission to kill Dyson and one of the most moving scenes in the entire franchise comes right at the end where she shakes the Terminator’s hand and gives it her respect.

The film culminates in a showdown wherein the Terminator sacrificing itself to prevent Judgement Day.

Indeed, the entire finale of the film makes for one of the most action-packed and emotionally charged I’ve ever seen, especially in a sci-fi action film; following the massive explosion at Cyberdyne and an absolutely incredible car chase that sees the protagonists desperately trying to out-run a helicopter and a truck full of liquid nitrogen, they’re forced into a final showdown at a steel mill. With Sarah wounded from a bullet to the leg and the Terminator’s human façade cracking from all the shots it has absorbed, they’re forced deeper into the red-hot facility when the T-1000 manages to recover from being frozen and blasted into pieces. We then get an absolutely brutal throwdown between the Terminator and the T-1000 in which no words are said and no sounds are heard except for the clang of metal on metal; here, we truly see how outclassed the Terminator is as the T-1000 effortlessly tosses it around and overwhelms it, smashing its face apart with a huge girder and then seemingly destroying it by impaling it on a spike. Thankfully, the Terminator comes with a back-up power source and it struggles back to “life”; despite missing an arm and being beaten all to hell, it manages to recover long enough to deliver the final blow to the T-1000, ending its threat forever, and their mission to destroy Skynet and prevent the future seems to have been accomplished after John tosses the first Terminator’s arm and CPU into the molten steel. However, the new Terminator still remains and John is absolutely distraught at the idea of his friend and father figure sacrificing itself to ensure the future; yet, despite his desperate pleas and orders, the Terminator’s destruction is the only way to end Skynet’s threat and so, after a heartfelt goodbye to them both, the Terminator is lowered to its demise in an absolutely heart-breaking sequence that sees this once relentless and remorseless killer cemented forever as one of cinema’s most beloved heroes.

The Summary:
It’s difficult to express in words how much I adore this film; I love the original, especially for how dark and gritty it is and how it’s much more like a horror film than a traditional sci-fi action flick but there’s no denying that Terminator 2: Judgment Day does everything bigger and better. The Terminator put Arnold Schwarzenegger on the map but its blockbuster sequel made him a mainstream star. After this, he would forever be cemented as the wise-cracking hero in action films for pretty much the remainder of his career as a film star. Not only that, Terminator 2 became the standard template for every subsequent movie in the franchise bar one; with the except of the under-rated Terminator Salvation (McG, 2009), all of the Terminator sequels and even the short-lived television series tried to emulate this film in some way, which has led only to a string of lacklustre productions as a result. Still, that doesn’t take away from how awesome Terminator 2 is; from Sarah’s physical and mental instability and transformation to the ruthless tenacity of the T-1000, to the incredible depiction of the Future War and the ground-breaking special and practical effects, Terminator 2 pretty much has it all. This extended version of the film remains the definitive version for me thanks to a much-appreciated cameo by Michael Biehn and expanding on scenes of our impending destruction and the two Terminators. Although it’s a longer movie at almost two-and-a-half hours, it’s an endlessly exhilarating experience from start to finish and I could honestly put Terminator 2 on every single day and never get bored; everything from the performances, the ominous score, and the explosive action is absolutely top-notch and it’s quite possibly the greatest film in the entire franchise and possibly Arnold’s career.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts on Terminator 2: Judgment Day? How do you think it holds up today, especially compared to the first film and the other sequels? What did you think to Arnold Schwarzenegger’s performance in the film and did you enjoy seeing him cast as a protector this time around? What did you think to T-1000 and its abilities? Were you surprised to find the T-800 was the good guy this time and what did you think to the CGI and other special effects used to bring the T-1000 to life? How are you celebrating Judgement Day today? No matter what you think about Terminator 2, and the Terminator franchise, feel free to sign up and leave a reply down below or drop a comment on my social media.

Game Corner: Terminator 2: Judgment Day (Arcade)

Released: 31 October 1991
Developer: Midway
Also Available For: Commodore Amiga, Game Boy, Game Gear, Master System, Mega Drive, PC, Super Nintendo Entertainment System (SNES)

The Background:
Terminator 2: Judgment Day (Cameron, 1991) was a blockbuster critical and commercial success; the film made over $520 million at the box office against a $94 to 102 million budget and is widely regarded as one of the greatest science-fiction movies ever made, and one of the greatest movie sequels of all time. As is the case with most of the Terminator movies (Various, 1984 to 2019), the film was accompanied by a number of videogame adaptations. The most prominent of these, for me, was T2: The Arcade Game (Probe Software, 1991), which was one of the first games I ever owned for the SEGA Mega Drive back in the day. The game was the home console port of a light gun arcade cabinet developed by Midway, which I did play as a kid but more recently got the chance to play all the way through at an arcade near where I live. While I have fond memories of the Mega Drive game, the home console ports received mostly average reviews and it’s gratifying to see how successful the arcade cabinet was at the time.

The Plot:
In the nuclear wasteland of 2029, the human race has been driven to near extinction by Skynet, a malevolent artificial intelligence that relentlessly hunts humankind using cybernetic killers, the most prominent of which is their T-880 Terminator infiltrator. In an effort to preserve their victory, Skynet sends an advanced prototype T-1000 composed of liquid metal (or “mimetic polyalloy”) to kill young John Connor before he can grow up to lead the human resistance to victory and only a reprogrammed T-800 (or two, if you have a friend to play with) can protect him…and the future.

Gameplay:
Terminator 2: Judgment Day is a first-person light gun game in which you take on the role of a reprogrammed T-800, just like in the film it is based on, and work to safeguard the future of humanity by blasting everything you see onscreen before it can hit you. In the arcades, you do this by manipulating a big light gun that has two very simple functions: a trigger to shoot and a red button to launch either missiles or blast enemies with shotgun shells depending on the stage (or “Mission”) you’re playing. With your onscreen presence limited to a blue or red crosshair, you’ll have to keep a keen eye on the game’s heads-up display (HUD). Your character’s health is measured in the form of an energy bar running down the left (or right) side of the screen, your supply of missiles or shells is at the top alongside your current score and remaining credits, but the main bar to watch out for is the “Gunpower” meter.

Keep an eye on your Gunpower meter as it’ll drain pretty quick if you’re too trigger happy.

Unlike other light gun games, which have you shooting outside of the screen or pressing a pedal to reload your gun, there is no reload function in Terminator 2 and, instead, you can blast enemies for as long as your Gunpower meter stays full. Thus, if you’re too trigger happy and drain the meter, you’ll fire less and less shots at a far slower and less powerful rate until you give the meter a chance to refill or grab a power-up. Enemies are in high abundance in Terminator 2, way more than I remember from the Mega Drive version; the screen automatically scrolls to the right to pan across the stage but will lock into place quite often and force you to fend off waves of Terminators, Hunter-Killers (HKs), and other enemies, all of whom constantly fire missiles, plasma shots, and bullets at you. Sometimes, they’ll pop up in the foreground and try to fill you full of holes; others, they’ll toss pipe bombs or other such items at you which must be shot out of the air. In a lot of areas, you’ll find members of the human Resistance exchanging fire with Skynet’s forces, usually behind a destructible barricade. Take care when spraying the area with you fire, though, as this can cost you points and destroying barricades will only mean more shots come your way.

Gameplay gets very repetitive, and frustrating, very quickly.

Gameplay is extremely simple and full of intense, arcade shooting action but quickly becomes very monotonous as wave upon wave of enemies fills the screen. Things are shaken up a bit in certain missions, though; two missions see you having to protect John Connor while he’s in a vehicle. These vehicles take up a large portion of the screen and can be damaged by your fire, meaning it’s extremely easy to destroy the vehicle completely by accident and, if this happens, you’ll lose a massive chunk of health and have to restart from the very beginning, which is extremely annoying. When in the Cyberdyne Systems office building, you’ll be tasked with destroying everything you see to erase all evidence of their research into Skynet; thankfully, you can complete the mission without literally destroying very single piece of the environment but it pays to shoot at anything and everything you see to snag a hefty bonus score and beat out your partner.

Graphics and Sound:
Terminator 2: Judgment Day recreates the look and feel of the movie’s biggest action scenes through the use of digitised environments, graphics, and sprites. While they do appear quite pixelated and blurry at times, when playing the actual arcade cabinet you never need to worry about the graphical fidelity as there’s way too much happening onscreen at any one time to really nitpick. While the game’s use of still images and text for cutscenes isn’t really all that much to write home about, the game makes great use of the iconic Terminator theme and sound effects and is full of voice clips from the film (mainly from Arnold Schwarzenegger) and features digitised versions of the film’s key characters, all of whom lend their likenesses to the game with the exception of Linda Hamilton (though you’d never be able to tell).

The game faithfully recreates enemies and locations from the film and creates fitting new ones, too.

Despite being quite a short and repetitive title, Terminator 2 artificially extends its length by having you battle seemingly endless waves of enemies at any one time. Nowhere is this more apparent and monotonous than in the very first stage, which is set during the Future War seen in the opening of the film. The game faithfully recreates the desolate, bleak, post-apocalyptic future and even pulls from the flashbacks seen in the first film for its rendition of the Resistance base and the third mission, which sees your protecting John Connor from an aerial HK. The dark, desolate future soon gives way to the sleek, mechanical construct of Skynet’s main base and the glass-and-steel office building of Cyberdyne Systems as the game veers towards recreating notable action sequences from the film. This all culminates in a lovingly recreated version of the steel mill for the finale and every stage in the game is punctuated by destructible objects (which generally yield various power-ups) and big digitised renditions of enemies as they pop up in the foreground to attack you.

Enemies and Bosses:
Each mission of the game features a variety of enemies; in the first few missions, you’ll exclusively battle against Skynet’s forces, most commonly represented by the T-800 endoskeletons that wander around the war-torn future and blast at you with plasma rifles. T-800 infiltrator units (who are, oddly, dressed exactly like Arnold’s character in the film) can be found in the Resistance base and will take a few more hits to put down as you blast away their living tissue exteriors, and tougher gold variants of the endoskeletons will also appear near the end of this mission.

Enemies will be relentlessly filling the screen and bombarding you with shots to take your money.

You’ll also have to blow aerial HKs out of the sky and contend with snake-like Terminators and little floating orbs that crack open from egg-like shells and buzz around the screen. When you time travel to the past, though, you’ll mainly be met with armed SWAT teams and human scientists in haz-mat suits. These guys are all weaker than the Terminators you’ve fought but no less dangerous; they’ll hang on the outside of buildings firing at you, toss caustic acid in your face, and pop up in the foreground to try and end your mission as good as any machine and there’s a constant, inexhaustible supply of them at all times.

Skynet busts out their biggest and most powerful defences to sap your pocket money.

Each Mission of Terminator 2 culminates in some kind of big finale, generally against a boss but often having you protect John while he’s in a vehicle. At the end of the first Mission, you’ll have to battle a HK Tank which rolls along firing heavy weapons at you from its turret-like arms, “eyes”, and a little opening in its treadmill. Take note of these areas as this is where you should concentrate your fire to keep incoming attacks to a minimum and then put it down quickly; even after you blast off each appendage, though, the battle rages on as a slew of gold endoskeletons pours out so don’t let your guard down for a second. If you manage to defend John Connor from aerial HKs, you’ll battle another HK Tank before storming Skynet’s defence grid, which is a massive wall-like super computer that spits missiles and snake-Terminators from numerous different openings that you’ll need to destroy one by one to access the time displacement chamber.

The T-1000 is a gruelling battle that’ll physically wear you out with its longevity.

Surprisingly, there is no boss battle at the end of the Cyberdyne mission; instead, you simply dispatch wave upon wave of scientists and SWAT police while John steals the CPU and severed arm of the first Terminator. However, the game makes up for it with its most gruelling stages yet; first, you have to fend off the T-1000’s helicopter as it tries to ram into the van John and Sarah are escaping in. This is very tricky without another player as it’s far easier to have one person cover the left-side of the screen and another to cover the top but you only have a few seconds to blast the helicopter and the van is extremely fragile. Once you’re in the steel mill, the difficulty and frustration really ramp up as simply shooting the T-1000 isn’t enough; instead, you have to blast the liquid nitrogen tuck behind it in order to lower its temperature. This is much harder than I remember it being on the Mega Drive as the T-100 is super quick, rolling and “teleporting” around the screen with its liquid metal ability, and its temperate bar refills so fast that I can see kids wasting loads of their pocket money on this boss alone. When you finally get through this bit, you must fend the T-1000 off before it gets close enough to kill John; land enough shots and it’ll back up towards the molten steel, where you must grab a grenade launcher and bombard it with shots to eventually finish it off for good. Fail, and you have to restart all the way from the liquid nitrogen truck, which is more frustrating than you can possibly imagine.

Power-Ups and Bonuses:
As you strafe fire across the game’s various locations, you’ll notice a few little boxes appearing at the bottom of the screen. Be sure to shoot these as they contain all sorts of power-ups that will grant you a temporary shield, full power-up your Gunpower meter or your health (or both), a screen-clearing smart bomb, or even you additional missiles and shots to deal greater damage. When enemies pop up in front of you, try to aim for their heads as Terminators will sometimes spit out their CPU upon defeat, which will grant one of these random power-ups, and try to avoid hitting John and Sarah as they’ll often drop mini guns that will let you blast away at your enemies without fear of losing power.

Additional Features:
As an arcade title, there really isn’t much more on offer here than beating your high score and playing alongside a friend. I highly recommend having another player with you as this game is a long old slog and, if you’re playing with money or on home consoles, you can except to burn through a lot of credits very quickly as just beating the first Mission takes quite a bit of time and energy.

The Summary:
I remember having a blast with Terminator 2’s Mega Drive port. It was clunky to play with the Mega Drive’s controller (I had a Menacer, once, but it was pretty uncomfortable and unwieldy) but I remember being able to play through it without any real issues. When I saw it in my local arcade, it was a must-play title as I had fond memories of playing it as a kid but, while the original arcade cabinet does deliver (especially since the one I played was set to free play), it is a very monotonous and draining game to play. Even with a friend, this is no walk in the park as stages drag on and on and enemies are absolutely relentless; bosses are fine, they’re nice and big and should be a bullet-hell experience, but even regular stages can drag on for a long time thanks to the waves of enemies. The sections where you have to protect John’s vehicles are easily the worst and forcing you to repeat the entire final boss if you die is needlessly frustrating but, at the same time, Terminator 2 is an incredibly enjoyable experience and a faithful recreation of the film’s more action-packed moments. Just be sure to bring some water and settle in for a long-old haul with this one!

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you every played the arcade version of Terminator 2: Judgment Day? How did you find it and where would you rate it against other, similar light gun games? How does it compare to other Terminator videogames? Did you ever own one of the many home consoles ports? If so, which was your favourite? How are you panning on celebrating Judgment Day this year? Whatever your thoughts, drop a comment below and check back in next Monday for more Terminator content!

Movie Night: Commando: Director’s Cut

Released: 4 October 1985 (Hey! That’s my actual birthday!)
Director: Mark L. Lester
Distributor: 20th Century Fox
Budget: $50 to 60 million
Stars: Arnold Schwarzenegger, Rae Dawn Chong, Alyssa Milano, Vernon Wells, David Patrick Kelly, Bill Duke, and Dan Hedaya

The Plot:
Retired United States Special Forces Colonel John Matrix’s (Schwarzenegger) attempt to live a normal, quiet life with his young daughter, Jenny (Milano), are shattered when she is kidnapped by a former member of his unit, the psychotic Captain Bennett (Wells), on behalf of would-be-dictator President Arius (Hedaya). Defying Arius’ demands, Matrix is left with just eleven hours to track Jenny down and works his way through Arius’ henchmen using his untouchable military skills and abilities.

The Background:
Thanks to the success of The Terminator (Cameron, 1984), Arnold Schwarzenegger was on the cusp of superstar greatness and about to enter the peak of his career as an action movie star. Writer Steven de Souza once explained that Commando came about when Barry Diller, then-head of 20th Century Fox, stated that he would greenlight any Schwarzenegger project that was under $12 million. The original draft, as penned by Joseph Loeb III, was actually very different and about an Israeli soldier who had turned his back on violence but de Souza revamped the story to suit Arnold’s larger-than-life persona and even performed the story for the Austrian Oak at his house! To oppose Schwarzenegger, the filmmakers had only one choice in mind: Vernon Wells, who brought an intense, psychopathic quality to the character, who was both enamoured by, and driven to kill, his former commander. With a worldwide gross of just over $57 million, Commando was a big success for Fox and was met with relatively positive reviews that veered towards highlighting the film’s more ridiculous aspects. Commando has always been a personal favourite of mine; when the Director’s Cut was released, I went out of my way to pick it up and, considering today is Arnold’s birthday, this seems like the perfect time to revisit this bombastic action classic.

The Review:
I once made the bold claim that Predator (McTiernan, 1987) is probably the manliest film an action movie fan could ever ask for but, if we’re being brutally honest, Commando has it beat in that regard. This is the kind of over the top excess that I absolutely adore about action films and yet, amidst all the mindless action and over the top set pieces, it manages to tell a decently heartfelt story of betrayal and a father’s devotion to his child while also being incredibly amusing and entertaining throughout.

When Matrix’s men are targeted, his quiet, normal life is disrupted by his violent past.

The stakes of the film are relayed to us before the opening credits even roll as three men are killed seemingly at random, with two of the murders perpetrated by Cooke (Duke). These assassinations are enough to convince Major General Franklin Kirby (James Olson) to seek out Matrix since the men killed were once part of John’s elite special unit back when he was a soldier under Kirby’s command. Matrix, however, has no interest in returning to war and is perfectly content living out in the woods with his daughter, Jenny. The Director’s Cut reveals that Jenny’s mother died during child birth and that Matrix has missed a great deal of his daughter’s life due to his years of travelling and black ops missions; as a result, he’s trying to make up for that lost time and the two have a very close and loving relationship and spend their days together swimming, adventuring, and playing in the wilds around their home and the nearby town. However, both Kirby and Matrix quickly surmise that the murders are most likely part of a co-ordinated effort to track him down and flush him out of hiding and Kirby posts guards at Matrix’s house to try and keep him safe.

Bennett relishes the opportunity to enact revenge on his former commanding officer.

However, the two are immediately killed in the ensuing firefight and, while Matrix busies himself picking off the intruders, Jenny is kidnapped and held as a bargaining chip by Arius, the vindictive former president of the fictional nation of Val Verde whom Matrix ousted from power back in his glory days. Eager for revenge, and to reclaim his vaulted position, Arius has hired former soldiers like Cooke, Sully (Kelly), and even Bennett to force Matrix into killing Val Verde’s current president or lose his daughter. Matrix is shocked to see Bennett alive (despite having only just learnt of his apparent demise…) and an intense rivalry is immediately stoked between the two since Bennett harbours a deep resentment after being kicked out of John’s unit and takes a perverse pleasure in having the opportunity to enact revenge on his former commander. Much more than just a sadistic thug, Bennett is a dangerous, unpredictable, and formidable foe since he was trained by Matrix and thus knows exactly how capable he is, what his play will be, and how to push his buttons. Furthermore, while Matrix dispatches his enemies with a cold, stoic efficiency in a single-minded quest to rescue his daughter, Bennett actually enjoys killing and is obsessed with proving himself Matrix’s physical and mental superior.

To track down Jenny, Matrix has to work his way through some colourful goons.

Thanks to Bennett and Arius spiriting Jenny away to Arius’ secret island base, Matrix has to work his way up the food chain before he can complete his mission. The first victim of his reprisals is Henriques (Charles Meshack), who is dispatching in one smooth, sudden movement by Matrix before he escapes from his plane during take-off. With just eleven hours before the plane lands and his ruse is discovered, Matrix tracks down Sully, a creepy little weasel whose arrogant taunting of Matrix soon turns to abject terror when he sees the titular commando tracking him down in the local shopping mall. Although Sully makes a valiant escape attempt, he’s left begging and bargaining for his life after Matrix runs him off the road and is ultimately dropped to his death after underestimating Matrix’s detective skills. Thanks to a key in Sully’s car, Matrix tracks down Cooke at a seedy motel and a brutal fist fight breaks out between the two big men that sees Cooke beaten senseless and impaled on a piece of wood. From there, Matrix is finally able to track Jenny to the island and gear up for his spectacular final assault on Arius’ main base.

Although overwhelmed, Cindy proves a valuable ally while Kirby is always one step behind Matrix.

Of course, Matrix isn’t alone in his mission; while tailing Sully, he crosses paths with Cindy (Chong), an off-duty flight attendant who attracts Sully’s unwanted attention and who he coerces into helping him. Though feisty, Cindy is also initially terrified and driven to near hysteria by the chaotic events surrounding her and smartly takes the first opportunity to try and rid herself of the crazy hulk who has effectively kidnapped her but, after seeing Matrix fight off the mall’s security single-handedly and saving him from being shot, she becomes invested in his mission after learning about his plight. A lively and adaptable young woman, Cindy ends up being invaluable to Matrix’s cause when she rescues him from the back of a police van using a rocket launcher (once she turns it the right way around…) and then successfully pilots him to Arius’ island. Though she lacks confidence and is clearly in over her head, Matrix’s stoic assurances and pragmatic demeanour push her into going out of her comfort zone and to break the law in order to assist him. Once Matrix is on the island and laying waste to Arius’ private army, Cindy again helps by sending a distress call to Kirby, who is basically the Colonel Samuel Trautman (Richard Crenna) of the film. Like Trautman, Kirby is Matrix’s former commander officer and mentor; he goes out of his way to bend the rules and clear Matrix’s actions with the local authorities but is laughably ineffectual. In the end, Kirby is pretty much useless as Matrix simply takes the most direct and blunt approach to his goal and Kirby is left trailing behind and cleaning up the mess (and bodies) in his wake (something he does willingly considering the righteousness of Matrix’s mission and how highly Kirby regards him).

The Nitty-Gritty:
In addition to the hard-hitting action and massive explosions that permeate the film, Commando is bolstered by a rousing score composed by James Horner that adds an extra punch to the film but also knows when to cut out to let the sound of punches and explosions tell the story. Another aspect that really helps Commando stand out from the competition is its tongue-in-cheek humour; Matrix is a surprisingly complex character in that, while he’s clearly affected by his military days, he’s not haunted by them and is a doting and loving father who reacts so well to pressure that he’s able to drop dry witticisms all over the place. Instantly adaptable, Matrix goes right to his gun shed to arm up against the intruders and is smart enough to play along with his captors until he’s on the plane. Once he gets off, he immediately switches to “mission mode” and sets out tracking down his one lead, Sully, to begin tracking Jenny down. However, as he works his way through Arius’ goons, he always has time for a quip, catchphrase, and other “macho bullshit” to showcase his supreme confidence. Indeed, I feel Commando often gets overlooked in Arnold’s filmography as it was basically the first chance he got to showcase that he was much more than just a stoic muscleman; he’s got great comedic timing and his delivery of Matrix’s dry quips makes for a film full of amusing quotes and one-liners (“This is my weak arm!”, “I eat Green Beret’s for breakfast!”, “I let him go”, and “Let off some steam, Bennett!” are all classic Arnold-isms).

Matrix’s skill with weapons and physical strength make him a veritable one-man army!

Indeed, Matrix is the ultimate super soldier; he’s “silent and smooth”, able to sneak up on even a veteran like Kirby without being detected, and his senses and spatial awareness are especially keen (he hears Kirby’s helicopter long before it actually comes into range, can detect approaching enemies using the “downwind”, and is constantly aware of what’s happening around him at all times). Of course, in addition to his unmatched proficiency with all kinds of weapons (from pistols to machine guns to rocket launchers and remote explosives), his greatest strength is the fact that he’s a walking mountain of a man! Easily handling tree trunks, manually pushing and flipping cars and trucks, and fully capable of beating a man to death, Matrix rips a telephone booth from its mooring, tears the passenger side seat from Cindy’s car, and easily hefts around heavy ordinance like it was nothing. Yet, at the same time, Matrix isn’t invulnerable; he takes a great deal of punishment throughout the film, especially in the many car crashes he survives and in his fist fight with Cooke and Bennett, leaving him a sweaty, bloodied mess by the end of the film.

Matrix single-handedly lays waste to an entire army and overcomes the psychotic Bennett.

And let’s talk about the finale, where Matrix loads himself up from head to toe with guns, ammo, and weaponry and storms Arius’ private army single-handedly; once again, Arnold rarely if ever, reloads and Matrix instead simply casts aside his weapons once his ammo is spent and switches to another on his person (he even slices up a few unfortunate souls with saw blades, an axe, and a machete after briefly being cornered in a tool shed). If you’re looking for bombastic excess, this is where you’ll find it as Arius’ soldiers literally run into Matrix’s bullets while he’s standing still, cannot seem to hit him despite having the numbers advantage, high ground, and several hundred guns firing at him, and Matrix blows barracks and buildings (and dummies…) apart from the inside using explosives placed on the outside! After laying waste to an untold number of nameless, faceless soldiers and coming out of it with just a few cuts, Matrix makes short work of Arius as he searches the would-be-dictator’s mansion for his daughter. This leads him into a final confrontation with Bennett; while Bennett is much shorter and smaller than Matrix, he is more than able to hold his own thanks to taking Matrix by surprise, Matrix’s obvious fatigue, and the fact that Matrix is distracted by his daughter’s plight. However, Bennett is psychotic and his mental state only becomes more unhinged as the fight progresses; Matrix easily take advantage of this, goading and taunting Bennett into giving up his advantages (Jenny and his gun) and coming for him with a knife. Ultimately, despite taking a severe beating and a bullet in the arm, Matrix’s will proves too strong for his former protégé and he’s able to skewer Bennett with a pipe he wrenches off the wall! Having left a trail of bodies and wreckage in his wake, Matrix has more than proved that he remains the best of the best but, despite Kirby’s insistence that he has to return to the fight, Matrix is concerned only with returning to his peaceful life with his daughter (and, presumably, Cindy).

The Summary:
Commando may very well be the quintessential action film of the 1980s; a perfect balance of action and humour, the film is just mindless, unapologetic fun from start to finish. It’s paced beautifully, with very few lulls in the action and, even when the film is going a little slower, it’s all used to great effect to build tension regarding Matrix’s ticking clock, the relationship between him and Cindy, and even showing how Bennett is mentally preparing for Matrix’s inevitable counterattack. This film is Arnold at his action best, showcasing all of his strengths and giving him the rare opportunity to show his range as an actor and to turn even the most mundane lines into memorable one-liners. And the action! Jesus! Like I said, this film is excess to the nines and features a car chase, a massive brawl in a shopping mall, a brutal bare-knuckle fight between two beefy guys, and a one-man ground assault against an entire army filled with disposable goons getting wrecked by blood squibs! Rambo III (MacDonald, 1988) wishes it could be this film, which is probably the last great action film of the eighties before things started skewing towards science-fiction and superheroes. Obviously, I’m biased but I just find this film tremendous fun and one of Arnold’s very best; it’s dumb and stupid at times but that’s not a negative and just adds to the entertainment value, and it’s a definite must-watch for fans of the genre.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts on Commando? How do you think the film holds up to others in the same genre and what would you rank it against Arnold’s other films? What did you think to Schwarzenegger’s dry wit and portrayal of an untouchable super soldier? Which of the underlings, one-liners, and action scenes was your favourite? What did you think to his rivalry with Bennett and who do you think made for the better mentor, Trautman or Kirby? Would you have liked to see a sequel to this film back in the day? How are you celebrating Schwarzenegger’s birthday today and what is your favourite Schwarzenegger film? Whatever your thoughts, go ahead and leave a comment down below or on my social media.

Movie Night [Christmas Countdown]: Jingle All the Way

Released: 22 November 1996
Director: Brian Levant
Distributor: 20th Century Fox
Budget: $75 million
Stars: Arnold Schwarzenegger, Sinbad, Jake Lloyd, Robert Conrad, Rita Wilson, and Phil Hartman

The Plot:
Howard Langston (Schwarzenegger) is a workaholic husband and father who, after missing his son Jamie’s (Lloyd) karate class graduation, promises to make it up to him by buying him the hottest action figure of the year, Turbo-Man, for Christmas. But, having forgotten to by the toy ahead of time, he must race both across town and against a similarly motivated mailman, Myron Larabee (Sinbad), on Christmas Eve or risk once again breaking a promise to his son.

The Background:
It’s easy to forget that, amidst all the action and science-fiction movies of the mid-eighties and nineties, Arnold Schwarzenegger also dabble din a bit of comedy. Not all of these ventures were successful, mind you, but it was a decent attempt by the Austrian Oak to showcase some range to his acting ability. Arnold joined the film for a reported $20 million salary, attracted to the idea of portraying an “ordinary man” for a change, and having experienced the difficulty of last-minute Christmas shopping itself. The script, which originated from a screenplay by Randy Kornfield, drew upon the mad rush shoppers faced to purchase some of the most sought-after Christmas toys over the years, from Cabbage Patch Kids to Power Rangers and the much-coveted Buzz Lightyear. Ironically, the film was shot so quickly that there wasn’t enough time to produce much in the way or merchandising for the film, which went on to gross nearly $130 million and received mixed to average reviews at the time. Perhaps because of its bonkers nature, it has become something of a cult classic over the years and a standalone, straight-to-DVD sequel was even produced in 2014 with an entirely new cast.

The Review:
Jingle All the Way is the story of Howard Langston, a workaholic father and husband who is such a big-wig at his company (which, I believe, is a company that sells bedding and furniture) that he’s working up to the wire on Christmas Eve-Eve during he office party. Though Howard is very much consumed by his work and ensuring that his many “number one customers” are satisfied, he’s not a maliciously neglectful father; I never got the sense that he was a bad Dad or husband, he’s just a cliché mid-nineties businessman whose primarily about the business.

Howard grossly underestimates the popularity of Turbo-Man.

When Howard misses his son Jamie’s karate graduation, he desperately tries to make it up to his son but the only thing that really works is him being honest; by admitting that he screwed up, Howard is able to turn Jamie around and learn about his Christmas wish for a Turbo-Man action figure. Sadly, Howard doesn’t twig to this revelation so, when his wife Liz (Wilson) asks him if he bought the doll when she told him to “weeks ago”, he opts to lie to her to cover his ass and avoid further reprisals. Unfortunately, while Howard is a great liar and a convincing act, he greatly underestimates just how popular the Turbo-Man action figure is. Seriously, this guy is like the Power Rangers on steroids, having a super cheesy television show, comic books, and all manner of merchandise and, despite Jamie clearly being besotted to the point obsession with the character, Howard is too thoughtless to notice that Jamie has greater respect and admiration for a fictional character rather than him before it’s too late.

In place of his neglectful father, Jamie idolises Turbo-Man to the point of obsession.

If there’s a weak link in the film, I’m sorry to say that it’s Jake Lloyd; it’s painful to say it about a child actor who was once so prominent in the industry, and considering everything he went through later in life, but Lloyd is pretty insufferable in the two films I’ve seen him in (three guesses what the other one is…) and even more so here. To be fair, much of this seems to be due to the script as Jamie is quite the spoilt, condescending little brat at times. I get that he’s desperate for his Dad’s attention but, as I said, he’s taking his love of Turbo-Man to an unhealthy obsession at times; however, this just goes to show how powerful and influential television, merchandise, and advertising can be on a young boy since he has based his entire life philosophy and morals on the teachings of a Saturday morning show in place of his inattentive father.

Sinbab’s bombastic comedy is a particular highlight of the film.

Being a comedy film, much of Jingle All the Way’s success lives and dies on the content of the actual jokes and gags; for the most part, these come from the comedic chops of Sinbad, whose character, Myron, is a troubled mailman who is equally desperate to get his son a Turbo-Man after experiencing a similar let down as a kid. Myron represents a different social class compared to the fairly well-off Howard; Myron is the working class everyman, a man driven to desperate and near insanity by the thankless nature of his job and the pressure of living up to the expectations placed upon him (and all fathers) by television advertising.  Because of this, Myron tends to go off on increasingly ridiculous tangents, ranting and raving about the season and his lot in life to the point of hilarity; Sinbad pretty much steals every scene he’s in, chewing the scenery and delivering a performance that is the perfect blend of bombastic and belligerent.

Ted is Howard’s annoyingly helpful neighbour who has his sights set on Liz.

Speaking of scene-stealers, Jingle All the Way also includes a fantastic turn by Phil Hartman as Howard’s overbearing next-door neighbour Ted Maltin; if Ted has a counterpart in the world, it’s Ned Flanders (Harry Shearer) as he’s overly polite, super helpful, and can seemingly never put a foot wrong. When Howard is late or misses Jamie’s big events, Ted is there with his video camera; when Howard is too buys to put up Christmas or be at home with Liz and Jamie, Ted is right there. So beloved is Ted that all the neighbourhood mothers swoon over him, openly flirting with him and attracted to how handy and capable he is, but Ted has his sights set on Liz. Interestingly, though, as accommodating and as a nice a guy as Ted seems to be, there are some interesting cracks in his persona: he snaps at his son Johnny (E.J. De La Pena) and Jamie after burning his fingers when watching over them and delivers a very icy quip to Howard after he wrecks his house. Ultimately, though, Liz is somewhat repulsed by Ted’s advances and he receives his comeuppance when Howard upstages him in the film’s finale.

Howard repeatedly runs afoul of Officer Hummell, who constantly ends up worse for wear.

As if all that wasn’t enough, Howard constantly runs afoul of Police Officer Alexander Hummell (Conrad) in a recurring gag in the film; Hummell pulls Howard over and causes him to miss Jamie’s graduation, then gives Howard another ticket when he accidentally reverses into his police bike, and responds to the radio station’s call for help when Howard and Myron burst in in a desperate attempt to win a Turbo-Man. This results in one of the best, and most cartoonish, scenes in the film when Myron threatens the cops with a mail bomb that turns out to actually be real. Conrad delivers a very dry and sarcastic performance, which makes for some fun exchanges between him and Arnold.

The Nitty-Gritty:
Jingle All the Way is quite the madcap film, with a near relentless pace as we follow Howard on his desperate search for a Turbo-Man. At every turn, he finds nothing but empty shelves or units of Turbo-Man’s weird bear/tiger sidekick, Booster, crazed fellow shoppers, and overworked, underpaid, jaded retail staff. I’ve worked in retail at Christmas time and I can say that I fully understand the attitude of the staff Howard encounters as shoppers go absolutely ape-shit at Christmas time, literally clambering over each other to get at products, and it’s only gotten worse over the years as Black Friday sales have been extended to an entire week! Still, you can make the argument that Liz should have known that Howard couldn’t be trusted to buy the doll and should have picked it up herself, since she’s much more attuned to her child’s needs, but then we wouldn’t have the movie now, would we?

Howard ends up in some weird and uncomfortable situations in his quest.

Amidst Howard’s dire quest, he ends up in some really weird situations: there’s the uncomfortable moment where he chases a little girl through the mall to get a lottery ball and is attacked by rightfully concerned mothers, for one thing, and his encounter with the mall Santa (Jim Belushi). Santa turns out to be one of a number of Christmassy crooks who sell knock-off toys from a warehouse at a criminally inflated price and, when Howard tries to get his money back, a massive fight ensues between him and the Santa’s (including Paul Wight, better known now as the WWE’s Big Show, and Verne Troyer). This sequence is another highlight of the film thanks, largely to Belushi’s memorable performance; he’s not in the film for longer than a cameo but he makes an immediate impression once he shows up and you almost wish he could have had a large role in the film’s events.

For the finale, the film descends into full-blown cartoon buffonery.

Of course, the biggest and most ridiculous scenario Howard finds himself in is when, after being chased by Hummell, he ends up being forced into the Turbo-Man suit for the “Wintertainment Parade” when the organises mistake him for the replacement stunt man. In the process, Howard not only finally gets his hand son the Turbo-Man doll but ends up in an elaborate and overly cartoony fight with Myron, who disguises himself as Turbo-Man’s arch-nemesis Dementor to steal the toy. This leads to a Myron chasing Jamie up a fire escape and across rooftops and Howard inexplicably activating the actual, fully functional jetpack built into the suit to rescue his son and defeat Myron. It’s a massively over the top sequence that is, in many ways, at odds with the generally more grounded, if wacky, antics that have followed but it certainly makes for a memorable finale in which Howard learns to appreciate his family, Jamie gifts Myron the Turbo-Man doll, and everyone ends up in a better place than they originally started (…except for Myron, who ends up in prison…).

The Summary:
Jingle All the Way is far from the best Christmas movie and is definitely one of the weaker films in Arnold’s impressive resumé; it’s a schmaltzy, over the top cringe fest of a festive comedy with some really weird cartoonish moments, some dodgy performances, special effects (especially noticeable in the finale) and line delivery from Arnold and Lloyd, and all the clichés you’d expect from a film of its kind. And yet…there’s something about it that I find unironically entertaining. Nostalgia helps, of course, since I grew up watching this film, as does the festive nature of the movie and the feelings of yuletide joy it inspires within me but, even disregarding those obvious aspects, Jingle All the Way is a wild, but entertaining, ride with some amusing moments and exchanges that really bring it up a notch. Not only that, but the film’s excess actually contributes and plays into the overall plot concerning consumerism and Christmas mania, which remains as relevant as ever, meaning there’s plenty of different elements at work in the film to appeal to kids and adults. Plus, you know…it’s a Christmas movie starring Arnold Schwarzenegger so a certain amount of cheese is to be expected but you can certainly find worst Christmas movies out there.

My Rating:

Rating: 3 out of 5.

Pretty Good

What do you think to Jingle All the Way? Is it a Christmas tradition of yours or do you prefer another Christmas movie; if so, what is it? What did you think to the performances of the actors? Do you enjoy seeing Arnold playing against type or do you think he should stick to what he’s best known for? Have you ever had to face last-minute Christmas shoppers? What was the hot Christmas toy when you were a kid? Whatever your thoughts, leave a comment below and be sure to check in next Saturday for another Christmas movie review!

Movie Night [Judgment Day]: The Terminator


“Three billion human lives ended on August 29th, 1997. The survivors of the nuclear fire called the war Judgment Day. They lived only to face a new nightmare: the war against the machines”.

Yes, friends, today’s the day that Skynet, the malevolent artificial intelligence of the Terminator franchise (Various, 1984 to 2019) was said to have launched an all-out nuclear attack against humanity and reduced us to the point of extinction. Subsequent Terminator films and media may have changed this date, and the specifics of Judgement Day, but one thing’s for sure: there is no fate but what we make for ourselves.


Released: 26 October 1984
Director:
James Cameron
Distributor:
Orion Pictures
Budget:
$6.4 million
Stars:
Arnold Schwarzenegger, Michael Biehn, Linda Hamilton, and Paul Winfield

The Plot:
The Terminator (Schwarzenegger), a ramosely, relentless cybernetic killer, is sent back in time from the year 2029 to kill Sarah Connor (Hamilton), who is destined to give birth to the saviour of humankind. Her only hope is Kyle Reese (Biehn), a human Resistance fighter sent back in time to protect her and safeguard the future for humanity.

The Background:
In 1982, filmmaker James Cameron awoke from a nightmare that was destined to give birth to one of the most influential science-fiction films of all time; inspired by an episode of The Outer Limits (1963 to 1965) and surely influenced by the likes of Westworld (Crichton, 1973), Cameron crafted a script that few, even the eventual stars, had any real faith in at the time. Initially uncertain about casting Schwarzenegger in the titular role, Cameron was won over by the Austrian Oak and, despite only having seventeen lines in the film, The Terminator made Arnold a mainstream icon and featured the debut of his famous catchphrase. Despite the studio having little faith in the film, The Terminator went on to gross nearly $80 million at the box office and was a resounding critical success. The film catapulted Schwarzenegger to superstardom, was preserved in the United States National Film Registry, and inspired first a blockbuster sequel then a slew of merchandise (including videogames, toys, and comic books) and mediocre to lacklustre continuations in a seemingly-never-ending bid to milk the franchise for all it’s worth.

The Review:
The Terminator opens with one of the most startling and iconic visions of the future ever put the film; in a dark, post-apocalyptic landscape literally littered with human skulls, remains, and the remnants of a once bustling society, machines reign supreme. Gigantic tank-like constructs and airborne fighters are only a part of Skynet’s vast mechanical army, however, which has over-run the world after directly causing a nuclear apocalypse. With the last vestiges of humanity reduced to a rag-tag group of guerrilla soldiers and desolate, frightened civilians, this is a world where humankind is on the very brink of extinction thanks to Skynet’s superior forces and weaponry.

The fate of the world is decided not in a future battle but in a desperate bid to protect the past.

However, the fate of the world is not destined to be decided in 2029; instead, that grim future lives on in the nightmares and memories of Kyle Reese and hangs in the air like an ominous cloud as he desperately attempts to keep Sarah Connor alive. After the human resistance, led by Sarah’s future son, John, scored a decisive and crippling victory over their mechanical oppressors in the future, Skynet activated its most daring plan yet by sending a Terminator, a T-800 model, back to 1984 to kill the mother of its enemy to pre-emptively win the war before it can even begin. In the world of The Terminator, time is like the branches of a tree, splitting off down multiple paths, with no one future being set in time; however, victory in one timeline is deemed victory enough for Skynet and so begins one of the more convoluted science-fiction franchises.

Reese is determined to see his mission through even at the cost of his humanity and empathy.

Disorientated and overwhelmed by the time travel experience (and the sights, sounds, and hustle and bustle of then-present-day Los Angeles), Reese is an agitated, highly-strung, and unpredictable individual. He quickly acclimatises himself to his environment, acquiring a degree of clothing and weaponry, and begins to track down (more like stalk) his assignment. Reese is extremely focused and absolutely dedicated to his mission, determined to protect Sarah even at the cost of his own life and over all other concerns; he never gets unduly distracted and is almost as obsessed and determined as the titular Terminator. Haunted by his traumatic experiences in the future war, Reese has no time for frivolities and very little patience for wasting his time; when psychoanalysed by Doctor Silberman (Earl Boen), he flies into a furious rage at having to answer his questions and being held captive when the Terminator is out there, relentlessly hunting its prey.

Sarah slowly evolves from a meek, frightened victim to a capable and proactive young woman.

Far from the capable and competent character she would later become, Sarah is a meek and relatively uninspiring waitress in The Terminator; the literal definition of a nobody, she’s overworked, underpaid, and underappreciated at work and, despite having friends and a social life, is relatively lonely and unassuming at the start of the film. Disturbed to find that women baring her name have been brutally shot to death across town, Sarah does the smart and logical thing by trying to contact the police but her distress is only increased when she notices Reese following her. When Reese saves her from the Terminator and begins to bark orders at her and rant about a dystopian future and cyborg assassins, she is overwhelmed, clearly scared out of her mind, and, naturally, doesn’t believe a word of what he says. In their earliest moments together, Sarah actually shows some fire when she tries to fight Reese off but, gradually, she comes to see that his ravings are all too true and shows a shadow of the potential she has as an assertive individual by first tending to Reese’s gunshot wound and, in the finale, inspiring him to continue fighting even while mortally wounded and, ultimately, overcoming her pursuer through her own initiative.

The T-800 is a remorseless cyborg assassin who won’t let anything stand between it and its target.

Of course, when you’re talking about The Terminator, you have to talk about Arnold Schwarzenegger; since he’s a walking mountain of a man, it may be difficult to believe that the T-800 was ever an effective infiltration machine but Arnold plays the part of a cold, emotionless cyborg to absolute perfection. The T-800’s monotone voice, unblinking stare, and relentless tenacity make it a chilling villain alone but its menace is only increased by its human appearance; unlike slasher villains and other movie monsters, the Terminator looks and acts human, even sweating and bleeding, and its inhumanity is only revealed in its fittingly machine-like efficiency and the degradation of its outer skin over the course of the film. Cold, remorseless, lacking both empathy and pity, the Terminator doesn’t hesitate to gun down or eviscerate those on its path and is, for all intents and purposes, absolutely unstoppable with the weaponry available to Reese.

Relentlessly hounded by the T-800, Sarah and Reese take advantage of every precious moment.

Because of this, The Terminator is, largely, an escort mission for Reese and a constant race against a unrelenting antagonistic force. Constantly on the defensive, hounded by the Terminator and the police at every turn, Reese and Sarah have few chances to stop and catch their breath but make use of every moment they have together. At first, this means acquiring new vehicles to evade pursuit, finding lodgings, and cobbling together more effective weaponry but, in time, Reese, admits that his motivation to travel through time wasn’t just out of blind devotion to his much-respected commander-in-chief, it was also out of love for Sarah. Though he struggles with these feelings and to stay completely focused on his mission, Sarah, grateful for his affections, protection, and all that he has sacrificed for her (and deeply sympathetic towards the unspeakable horrors he’s lived through in the future), reciprocates his feelings and, amidst the terror of their predicament, they come together (both literally and figuratively).

The Nitty-Gritty:
One of the first and most striking things about The Terminator, thanks to its simple but effective title sequence, is Brad Fiedel’s iconic Terminator theme; a rhythmic, synthetic symphony that resembles a heartbeat, the theme is both memorable and versatile, emphasising the Terminator’s ominous presence whenever it is onscreen and being sped up, slowed down, or played on different instruments to punctuate more emotional or energetic moments of the film. The Terminator also has a grimy, bleak aesthetic and tone that is in stark contrast to its more outlandish science-fiction elements in a style that Cameron described as “Tech-Noir”; sadly, too few films try to emulate this style of filmmaking, to say nothing of The Terminator’s many sequels, which emphasised blockbuster action over tense, atmospheric dread and the unsettling horror of the T-800.

The Terminator’s true nature is revealed the more it takes damage, stripping it of its human façade.

The Terminator is almost genius in its premise; the idea of a cybernetic assassin that is purposely made to appear human means that the film can build towards its more striking sci-fi elements and allows it to use its budget wisely in service of a steadily increasing pace. It isn’t until nearly forty minutes into the film that we first see through the T-800’s eyes or see (and hear) how ineffective conventional firearms are against it and, as the T-800 is further damaged by gunfire, car crashes, and explosions, more and more of its mechanical innards are revealed. This leads to some ambitious practical effects and animatronic shots, such as the T-800 fixing damaged servos in its wrist, amputating a wounded eye, and sporting a bloodied chrome skull beneath its torn skin.

Ambitious and impressive stop-motion and puppetry bring the T-800 endoskeleton to life.

While many of these shots now look rather dated, especially compared to the vastly superior special effects of the second film, they’re still impressive for the time and considering the budget of the film. The Terminator also features some complex and remarkable model shots and miniatures, specifically whenever it jumps to Reese’s nightmares of the future war, and concludes with an ambitious, if clunky, stop-motion effect to bring the exposed T-800 endoskeleton to life. Thankfully, this is only for a brief scene and animatronics and puppets are used for the remainder of the conclusion and to astonishing effect; with a practical, tangible effect to work against, Reese’s final and tragic last stand against the T-800 and its ultimate destruction are all the more compelling and cathartic since it actually feels as though these characters have overcome a very real and very dangerous threat.

Though necessary to the escalation of the film’s villain, it’s a shame to lose Arnold’s presence.

If there’s a downside to The Terminator, though, it’s that Arnold’s alluring screen presence is lost in this finale; although it hardly speaks a word throughout the film, the T-800 has a commanding and captivating screen presence thanks to its unflinching, stoic expression and ability to emulate voices to pass as human. Its human façade erodes over time just as Reese’s rational, machine-like efficiency gives way to human emotion and affection, and it becomes noticeably more aggressive and bolder in its pursuit of Sarah. Initially, there’s a sense that you could survive an encounter with the T-800 if you simply acquiesced to its demands for clothes and weapons but, by the end, it’s storming a police station and gunning down countless police officers without any hint of subterfuge or subtlety. Similarly, while it initially tries to mask its decaying exterior, it abandons all pretence and pursues them, gammy leg and all, as little more than a remorseless, inhuman, mechanical monster.

The film isn’t about changing the future, but preserving it to ensure mankind’s ultimate victory.

Of course, a central theme to The Terminator, and the entire Terminator franchise, is of fate. Reese carries with him a message from John, to Sarah, that there “is no fate but what we make”, which is designed to inspire her to allow Reese to protect her and to fight to change the future. Reese describes 2029 as a “possible future”, again indicating that humanity is not necessarily doomed to extinction and extermination, but the very fact that Sarah and Reese’s unity results in her pregnancy ends the film on an ominous cliff-hanger that suggests that, while the future may not necessarily be set in stone, it is destined to happen one way or another. Later films and Terminator media would greatly expand upon this and use it as an excuse to continue the franchise, even when it doesn’t make sense to do so, but, thanks to an excised sub-plot, there’s little in the film to suggest that the goal is to change the future. Instead, the idea is to preserve the future; by ensuring Sarah’s survival, Reese ensures (at the cost of his own life) that John is born, and humanity is victorious in the future. Fate, however, dictates that this future timeline remains on course since not only does Reese inadvertently become the father of the future (so to speak) but they practically bring about the creation of Skynet through their final confrontation with the Terminator; while this is, obviously a major part of the sequel, the fact that the film purposely ends on a cliff-hanger and with a few unresolved loose ends suggests, however implicitly, that fate is as inexorable as the Terminator itself.

The Summary:
The Terminator is another of the formative films of my childhood; it was, to my earliest recollection, one of the first films I watched to revolve around time travel and present a dystopian, nightmarish future where humanity has been reduced to pockets of underequipped soldiers. It had a lasting effect on my imagination thanks to its bleak visuals, horrific special effects, and thought-provoking approach to time and fate, and was directly responsible for my appreciation and affection for the works of Arnold Schwarzenegger over the years. Though the future is a dismal, desolate landscape filled with ruins and suffering, The Terminator is a film as much about hope as it is about inescapable destiny; even with everything lost, humanity continues to fight back against the machines and, even though he’s far from the ravages of that war-torn future, Reese continues to adhere to his mission, whatever the cost, in order to ensure that humanity will, ultimately, triumph. It’s tricky to decide which is better between this and the sequel but, while Terminator 2: Judgment Day (Cameron, 1991) may be bigger, better, and more impressive in almost every way, sometimes it’s just as entertaining to return to the grim, gritty original, which is much more like a traditional slasher or horror film than a sci-fi/action piece and, as a result, just as entertaining in its own right thanks to its simple, but ambitious, story and effects.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts on The Terminator? How do you think it holds up today, especially compared to its other sequels? What did you think of Arnold Schwarzenegger’s performance in the film and do you think it made sense for him to play the titular cyborg? What did you think to the film’s portrayal of fate, especially considering how the later films skewed the concept somewhat? Would you like to see another Terminator film more in the style of this one rather than the bombastic sequel or do you think it’s better to leave the franchise as it is after everything its been through? How are you celebrating Judgement Day today? No matter what you think about The Terminator, and the Terminator franchise, feel free to leave a comment down below.