Movie Night [Turtle Tuesday]: TMNT


The first issue of Kevin Eastman and Peter Laird’s Teenage Mutant Ninja Turtles (TMNT) was published in May of 1984. Since then, the TMNT have gone on to achieve worldwide mainstream success thanks not only to their original comics run but also a number of influential cartoons, videogames, and wave-upon-wave of action figures. Even now, the TMNT continue to be an influential and popular commodity, proving that some fads don’t die out…they just get stronger!


Released: 23 March 2007
Director: Kevin Munroe
Distributor: Warner Bros. Pictures / The Weinstein Company
Budget: $34 million
Stars: James Arnold Taylor, Nolan North, Mikey Kelley, Mitchell Whitfield, Patrick Stewart, Zhang Ziyi, and Mako Iwamatsu/Greg Baldwin

The Plot:
Since defeating Oroku Saki/The Shredder, the TMNT have drifted apart; leader Leonardo (Taylor) is training in Central America and hot-headed Raphael (North) is secretly busting heads as the masked vigilante the Nightwatcher. However, the brothers are forced to come together again when thirteen mythical creatures rampage through New York City as part of an ancient ritual.

The Background:
Created by Kevin Eastman and Peter Laird as a violent pastiche of comic book tropes, the TMNT were catapulted to mainstream success by the unbelievably popular 1987 cartoon. Perhaps naturally, this success led to a live-action feature film. Hiwey, although Teenage Mutant Ninja Turtles (Barron, 1990) proved to be a technically impressive financial success and the under-rated Teenage Mutant Ninja Turtles II: The Secret of the Ooze (Pressman, 1991) did well despite comparatively mixed reviews, Teenage Mutant Ninja Turtles III (Gillard, 1993) broke the cycle and both bombed at the box office and was widely derided as one of the lowest points in the franchise. After plans for a fourth film were scrapped and an attempt to produce an all-CGI revival in early-2000 fell through, production on a new TMNT project finally got underway after fifteen years away from cinema screens. The decision to go all-CGI was based on a desire to tell a more surreal story and the escalating budgets of the previous films. Director Kevin Munroe aimed to tell a darker story to appeal to a more mature audience while still staying true to the core appeal of the characters and the continuity established by the previous films. The animation was handled by Imagi Animation Studios, who looked to film noir and Hong Kong action movies to create the film’s visual style, and the movie was dedicated to screen legend Mako after he sadly died shortly after completing his work on the film. With a box office of $95.6 million, TMNT became the second-highest-grossing movie in the franchise but was met with largely negative reviews; critics questioned the overly serious tone, the focus on style over tangible substance, and the nonsensical plot, though the visual style was praised. Although accompanied by a five-issue prequel comic and a mediocre videogame tie-in, plans for a sequel were ultimately scrapped due to TMNT’s poor reception and the later collapse of Imagi Animation Studios, resulting in a completely unrelated live-action/CGI hybrid reboot in 2014 before returning to animation in 2023.

The Review:
It’s always surprising to me how a premise as bonkers as Teenage Mutant Ninja Turtles finds ways to go even further out there with its content and stories. As early as their initial issues, the TMNT were battling robots, travelling across the galaxy, and encountering strange semi-cybernetic alien lifeforms. As much as I prefer the street-level adventures of the TMNT, I have enjoyed their more bizarre escapades and enemies, which have come from different dimensions, timelines, and worlds and have long expanded the TMNT’s world beyond simply battling ninjas on the streets of New York City. However, for the most part, the TMNT’s cinematic adventures tend to be more grounded; this, as much as anything, made Teenage Mutant Ninja Turtle III stand out as quite the anomaly, but TMNT also offers up a surreal plot for the mutant brothers, though the differences between the two can be chalked up to their execution and tone. It helps that TMNT opens with a narration from the always-awesome Laurence Fishburne that not only positions this film into the loose canon of the existing movies (Splinter’s (Iwamatsu/Baldwin) trophy shelf also reinforces this, containing mementos from the previous films, even if the TMNT’s characters are slightly different) but also gives some insight into the legend of warlord Yaotl. Three thousand years ago, the warrior king and his brotherhood carved a path of destruction and conquest across the globe that culminated in him opening a portal into a parallel universe to gain immortality but at the cost of his generals being turned to stone and thirteen immortal monsters being unleashed from the rift, eventually serving as the inspiration for famous mythical monsters over the centuries.

While Leo has been off training, the TMNT have fractured and lost their camaraderie.

When we rejoin the titular turtles, they’ve been fractured; Leonardo has spent over a year in Central America on the orders of his master and father-figure, Splinter. Although Leo’s training ended some time ago, he feels he hasn’t yet fulfilled his mission to become a better leader and has come to believe his efforts to protect the locals as the “Ghost of the Forest” is more important than his duties back home. However, Leo is stunned when his old friend and former news reporter turned-antiquities-dealer April O’Neil (Sarah Michelle Gellar) arrives in Central America looking to source rare pieces for her boss, business tycoon Max Winters (Stewart), and tells him all about how Donatello (Whitfield) now “does machines” by working an exasperating job as a remote tech support, Michelangelo (Kelley) dresses up as “Cowabunga Carl” to act as a children’s entertainer, and Raphael (North) has largely ostracised himself from the group, sleeping all day to recover from his nightly jaunts as the armour-clad vigilante the Nightwatcher. Each of Leo’s brothers are aggravated by their situation in their own way; while Don appears content to let the past go and focus on contributing to their welfare, even Mikey, traditionally the most jovial of the bunch, expresses frustration at how boring their lives have become. While Mikey is in awe of the Nightwatcher, Don isn’t so convinced, believing he’s doing more harm than good, while Raph is obviously all for the vigilante filling the void his “has-been” brothers have left behind. Proud of his son for having grown stronger, Splinter encourages Leo to bring his brothers back together as a team before they return to vigilantism and encourages each of them to see their situation as a learning opportunity to acknowledge their flaws and grow stronger, though there’s a definite sense of scepticism amongst his sons even when Leo returns as they’ve gotten a little rusty working together.

Resentful of Leo’s leadership, Raph frequently clashes with his brother and lashes out in frustration.

Strangely, Leo is also unimpressed by the Nightwatcher’s efforts; while he accepts fellow vigilante Casey Jones (Chris Evans) as a trusted ally and the TMNT have their ninja training to fall back on, Leo believes the Nightwatcher is putting himself in unnecessary danger by meddling in crimefighting. While the others may be unaware of Raph’s nightly activities, Casey isn’t; constantly shirking his chores and missing appointments as April’s muscle thanks to his late-night excursions, Casey not only delights in busting heads alongside Raph but also opens up to him about his fears of a long-term commitment with April since he doesn’t feel mature enough to be the man she needs. Raph also opens up about his frustrations with Leo, which are surprisingly complex; he resents his brother for leaving, but also admits that he would probably do the same if he could only let go of his love for the noisy, violent city they call home. Despite Raph constantly criticising him, Leo tries his best to pull his brothers together but they’ve grown impulsive and immediately disregard his (and even Splinter’s) orders to avoid fighting, which results in them not only failing to subdue the Bigfoot but also taking quite a beating, too. Raph’s recklessness and loyalty to his friend later sees him drugged by a Foot dart and once again finds himself unconscious in April’s care. Luckily, he has one of the Stone Generals’ throwing stars stuck in his shell, and April’s knowledge of ancient lore allows her to piece together not just an explanation behind the monsters that’ve cropped up in the city but also Winters’ involvement in the plot.

Although he seems evil, Winters actually wants to atone for his past and end his immortality.

April is now capable enough to work with Don to calculate when and how the dimensional rift will open and also showcases enough ninja training to join her allies in the finale. April also assists Winters in obtaining the legendary petrified generals but, while he assumes the façade of a charming and affluent collector of ancient relics, Winters secretly hires the remnants of the Foot Clan, led by Shredder’s former lieutenant, Karai (Zhang), to capture the thirteen monsters and bring them to him. When inside Winters’ vast skyscraper, the film veers towards the absurd somewhat; Winters favours a distinct stone-and-marble aesthetic, one that’s made up of centuries of relics and an unnaturally long life amassing an impressive fortune, but that’s also home to an impossibly large, steampunk-themed facility specifically designed to siphon the interdimensional power of the rift by sacrificing the captured monsters. No mere businessman, Winters easily intimidates Karai and the Foot after awakening his old allies, General Aguila (Kevin Michael Richardson), General Serpiente (Paula Mattioli), and General Gato (Fred Tatasciore), imposing, nigh-immortal warriors who eventually conspire against Winters when they realise that his goal is no longer world conquest. Although thirteen monsters cause havoc throughout the city, only a handful feature prominently, and some are barely glimpsed. The first one seen is the gargoyle-like Succubor, which feasts on birds and Raph and Casey witness being captured by the Foot and the Stone Generals. However, the first monster that the TMNT encounters is the Bigfoot, a rampaging, ape-like yeti that manhandles the Foot atop a construction site before being captured by General Aquila. Through the power of a montage, the Foot and the Stone Generals subdue all but two of the legendary monsters in quick succession, meaning the most prominent monster is the diminutive, voracious Jersey Devil, which the Nightwatcher battles in a diner kitchen. After deciding to maintain their immortality and unleash a legion of monsters upon the world, the Stone Generals turn against Winters and substitute Leo for the final monster, reducing these visually interesting creatures to mere plot points.

The Nitty-Gritty:
As much as I enjoyed the first two TMNT movies and admire the excellent suits and animatronics used to bring them to life, there’s no doubt in my mind that going all CGI is a much better way to bring these bizarre characters to screen. In fact, the only downsides I have about the TMNT’s appearances in this movie are that they’re not as easy to tell apart as their predecessors and successors. Yes, they have different weapons, voices, and bandanas but they’re not as physically distinct; like, usually they have different colourings or Raph is bulkier, for example. Additionally, they’re a little too frog-like in their movements. I’m okay with this, however, as they move and fight with a kinetic, superhuman quality that results in some fun and fast-paced sequences. TMNT also gets extra points not just for evoking the original Mirage Comics in its visuals, especially when the TMNT are traversing the city at night, but in its violence. While there’s no blood or bodily dismemberment, there’s a surprising amount of explicit and implicit violence in TMNT; Leo is very heavily implied to have killed the soldiers who ransacked the village under his protection and the film opens with Yaotl and his brotherhood ruthlessly cutting down their enemies. Committing to an all-CGI production certainly allows TMNT to maintain a consistent visual style; while the TMNT and the various monsters are obviously fantastical creatures, this is a hyper-realistic animated world, where stick-thin characters like April co-exist alongside the absurdly broad-shouldered Winters. The entire film is steeped in a murky darkness that really adds to the atmosphere and again harkens back to the original Mirage Comics; Leo’s brutal confrontation with the Nightwatcher notably stands out due to the rain and storm effects adding to the emotional conflict. Although the city can appear a little barren at times, there are a few instances of armed street punks running afoul of the Nightwatcher to help give the location a bit of life.

Raph’s hot-headed attitude leads to him clashing with Leo and being forced to make amends.

It’s not uncommon for TMNT stories to focus on themes of family and brotherhood, but TMNT is the first movie to really delve into these aspects beyond just depicting a sense of camaraderie and rivalry between the four. The film begins with the family dynamic splintered (no pun intended) in a way we rarely see; Leo is in Central America, honing his ninja and leadership skills, leaving his brothers to fend for themselves with menial jobs and a general lack of excitement. Feeling abandoned by his brother and frustrated by being stuck in their underground lair all the time, Raph has taken to stalking the streets as the Nightwatcher; as ever, his hot-headedness and antagonistic attitude causes friction between him and Leo when the latter returns since Raph is slighted by Splinter’s apparent favouritism towards his brother. Thus, while Mike and Don are elated to be reunited with their brother, it’s clear that the group’s effectiveness has waned in his absence and a central aspect of the movie is about them learning to trust each other and work collectively as an ass-kicking unit once more. Raph’s resentment towards Leo eventually boils over, causing him to quit the team and his family. When Leo goes to make amends, he confronts the Nightwatcher and, unaware that it’s Raph under the helmet, tries to reason with him following a thrilling rooftop chase across the city. Leo easily dodges the Nightwatcher’s heavy chains but is stunned to find his hot-tempered brother beneath the helmet; the two have a heated exchange and, with their tempers and egos flared, they engage in a brutal scuffle to settle their differences. Although seemingly evenly matched, Raph comes out on top after breaking Leo’s katana but he’s so ashamed at how close he came to killing his brother that he flees into the rainswept night and is unable to keep Leo from being captured by the Stone Generals. Guilt-ridden, Raph confesses his shame to Splinter; after his father commends Raph’s strength of character, Raph resolves to work with his family and friends to storm Winters’ tower and rescue Leo in order to make amends for his recklessness.

After reuniting as a team and family, the TMNT bring Winters the peace he’s longed for.

The theme of family permeates further as it turns out that Winters’ entire motivation is not for conquest or power, but to rid himself and his generals of their immortality and remove the monsters from the world so they can all finally be at peace. As they have no desire to lose their immortality, the Stone Generals capture the monsters for their own ends and force Karai and the Foot Clan to swear allegiance to them. Thus, the TMNT and their allies are forced to fight through an entire legion of Foot Soldiers in a large-scale fight scene that’s far and away beyond anything we’ve seen in a live-action TMNT movie; even Splinter, April, and Casey get in on the action, easily fending off the Foot’s greater numbers to the infectious beat of P.O.D.’s “Lights Out”. With an intense sky beam acting as a ticking clock before the dimensional rift is reopened, the TMNT breaches the tower and successfully rescue Leo; Raph apologises, gifts Leo new katana, and finally recognises his brother’s place as their leader. To his credit, Leo also acknowledges Raph’s importance to the team and family dynamic, and the heroes are surprised to find Winters actually desire the same goal as them: to save the city, dispense of the monsters, and end his long centuries of agonising immortality. Remaining loyal to Winters out of a sense of honour, Karai forges a temporary truce with her enemies. While Casey and April join her and her ninjas in tracking down the final monster, the TMNT finally come together as an efficient and co-ordinated unit to oppose General Aquila and his stone brethren with Winters and Splinter try to contain the beasts from escaping the swirling vortex. Due to the Stone Generals’ immortality, it doesn’t matter how hard or well the TMNT fight but, luckily for them, the Foot and their allies find the last monster, dispel the portal, and finally free Winters of his immortality. Despite Karai threatening that she and the Foot will resume hostilities on their next meeting, the TMNT return to the city streets finally reunited and stronger than ever; Splinter adds a few more mementos to his collection and the brothers head out into the night ready to defend their city from injustice…together at last.  

The Summary:
I really enjoyed TMNT; when I first saw it, the “Heroes in a Half-Shell” had been absent from cinema screens for way too long and I was really digging the visual presentation of the film at the time. While the TMNT had returned to their darker, more violent roots in the intervening years, it always hits a little different when the TMNT make it to the big screen and push those boundaries a little further. While TMNT adopts a very different visual style, one that’s clearly very different from the previous films, it emulates the same tone and gritty atmosphere as the first film and works nicely as a semi-connected continuation of those movies. I really enjoyed the kinetic action and the animation style used to bring the TMNT to life; for the first time on film, they could hop about and perform all kinds of crazy moves that no suit performer could ever match and could encounter many visually interesting creatures. While it’s unfortunate that the monsters and even the Stone Generals aren’t spotlighted more, the focus on the family dynamic more than makes up for this; this wouldn’t be the first or last time that Leo and Raph would butt heads but it’s realised in an intriguing way here. Raph’s resentment towards Leo clashes with his begrudging respect for him, but he’s ultimately unable to contain his temper, leading to them having one of their most intense battles in the entire franchise. I enjoyed the sub-plot of Raph operating as the Nightwatcher and that there was a little more for April, Casey, and even Splinter to do in the finale, but the twist of the bad guy actually seeking to release himself and his family from their never-ending torment was greatly appreciated. I do think TMNT might have benefitted from playing things a little safer and focusing on Karai’s revenge against the TMNT, but I appreciate that the filmmakers tried to do something new and make the most of the revised genre to deliver a fun, mature, and apparently under-rated return to form for the fightin’ mad mutant turtles.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of TMNT? How do you think the film holds up against the other TMNT films? Did you like the all-CGI format or do you prefer the live-action/CGI hybrid format of the previous films? What did you think to the fractured relationship between the TMNT? Did you enjoy seeing Raph operate as the Nightwatcher and go at it with Leo? What did you think to Winters and were you disappointed by the brief screen time of the thirteen monsters? Which of the TMNT is your favourite and why? How are you celebrating the TMNT’s debut this month? Whatever your thoughts on the TMNT, leave a comment down below or share your thoughts on my social media, and be sure to check out the other TMNT content across my site.

Movie Night [Alien Day]: Alien³: The Assembly Cut


Audiences were first introduced to the horrific, biomechanical Xenomorphs in the classic science-fiction horror film Alien (Scott, 1979), in which an unsuspecting cargo crew investigates a beacon on the barren world of LV-426. Thus, the 26th of April is widely celebrated as “Alien Day”, a day to celebrate one of the greatest sci-fi/horror franchises ever created.


The Assembly Cut

Released: 2 December 2003
Originally Released: 22 May 1992
Director: David Fincher
Distributor: 20th Century Fox
Budget: $50 to 60 million
Stars: Sigourney Weaver, Tom Woodruff Jr., Charles S. Dutton, Charles Dance, Ralph Brown, Danny Webb, and Lance Henriksen

The Plot:
After facing her fears and escaping a planet full of hostile aliens, Lieutenant Ellen Ripley (Weaver) finds herself marooned on Fiorina “Fury” 161, a prison colony inhabited solely by violent male inmates who have found God. Ripley’s heartbreak at the loss of her adopted family soon turns to a desperate battle of survival when a bipedal Xenomorph (Woodruff Jr.) forces Ripley into a final confrontation.

The Background:
In 1979, Dan O’Bannon and Ronald Shusett’s “Jaws (Spielberg, 1975) in space” concept was given life by director John Carpenter as Alien, an unexpected commercial success that is now widely regarded as one of the greatest movies of all time. Although the film was a financial success, it took seven years for a sequel to emerge; helmed by James Cameron, Aliens (ibid, 1986) weathered a troubled shoot to become an even greater critical and commercial success and perhaps the most influential entry in the franchise. Naturally, the studio was eager to capitalise with a third film but the franchise producers were so eager to avoid being repetitive that Alien³ became one of the most troubled productions in cinema history. They were so eager that the studio released a misleading teaser that implied Alien³ would be set on Earth, despite being unable to settle on a script; ideas involved another action-orientated adventure and a planet made entirely of wood and home to a group of monks. Star Sigourney Weaver also had her own ideas about the direction and execution of the film, which was eventually helmed by up-and-coming director David Fincher, who came onboard without a script and had his vision continuously undermined by the studio. Since Stan Winston wasn’t available, the film’s visual effects were handled by Tom Woodruff Jr.’s Amalgamated Dynamics; per Fincher’s instructions, the Xenomorph was redesigned into a bipedal creature brought to life using a traditional suit and a rod puppet that was optically composited into the film. Considering how chaotic production was, it’s amazing that Alien³ performed as well as it did; it made just shy of $170 million at the box office but was met with mixed reviews. Many franchise names, and even the director, disowned the film, though this Assembly Cut has been regarded more favourably and it has since gained a cult following. Despite her best attempts, Alien³ wouldn’t be the end for Weaver or the franchise; sequels and spin-offs inevitably followed and Alien³ was also accompanied by a few videogame tie-ins and later dramatically re-envisioned in a comic book series that explored the unproduced screenplay ideas.

The Review:
It was certainly a tough task to follow-up the claustrophobic, atmospheric horror of Alien; switching things up into an action-oriented approach was a fantastic idea, and Aliens was still able to retain the same gritty, gory horror while delivering a surprisingly cathartic experience for the unlucky Ripley. As if waking up to find that she’s missed out on fifty-seven years of her life wasn’t bad enough, Ripley also awoke to find that her daughter had died in the interim and the desolate planet LV-426 had been terraformed into the perfect breeding ground for the nightmarish Xenomorphs. It’s often difficult for me to pick a favourite between Alien and Aliens, though I tend to favour the latter as I find I can just put Aliens on anytime and be easily satisfied whereas I think Alien demands a little more of your attention. I can certainly understand the divisive nature of Alien³; in many ways, the franchise could’ve comfortably ended at Aliens for some time, or spun off to include a different set of characters, and I remember not really being the biggest fan of the third entry when I was a kid. It was slow, dull, a bit boring, and difficult to look at and lacked the punch of the second film, but I’ll admit that my opinion of Alien³ has changed as I’ve gotten older, to the point where I now consider it to be an under-rated entry in the franchise.

Having lost everything, Ripley faces a prison full of violent men and another Alien menace!

Alien³ opens shortly after the end of Aliens, with Ripley and her adopted family safe and sound in cryosleep. Well…not quite “safe” as it turns out that, somehow, a Facehugger or two slipped aboard the Sulaco (presumably the Xenomorph Queen found the time to lay a couple of eggs before being blown out of that airlock…) and…also somehow…their acidic blood caused an electrical fire. To safeguard the sleeping crew, the ship’s computer ejected them, but the escape pod doesn’t exactly have the smoothest ride and crash lands so badly that all but Ripley are killed on impact. In keeping with her never-ending nightmare, Ripley thus awakens to find herself alone once again; her substitute daughter, Rebecca “Newt” Jorden (Danielle Edmond) drowns in her cryotube, Corporal Dwayne Hicks (Michael Biehn) is torn apart on impact, and the already heavily damaged android Bishop (Henriksen) is left little more than scrap metal. Shaken, injured, and sick from the sudden awakening, Ripley is absolutely devastated by these losses, but also deeply concerned when she spots an unmistakable acid burn in the escape pod. To the annoyance of the prison warden, Superintendent Harold Andrews (Brian Glover), and the curiosity of resident disgraced former surgeon Jonathan Clemens (Dance), Ripley insists on performing an autopsy to determine the cause of Newt’s death and tossing the bodies into the furnace to ensure her fears of Xenomorph infection are allayed. From there, Ripley’s left to pick up the pieces of her fractured life; she shaves her head to avoid lice and finds herself as the only woman in a facility inhabited entirely by unstable, God-fearing inmates. Thankfully, her battles against the Xenomorph have hardened Ripley to the point where she wanders the prison without fear and is more than capable of holding her own; having lost everything she loves, there’s also a sense that Ripley has all-but given up on caring for her own safety, but when her fears are realised and a new Xenomorph stalks the dark, dank corridors, she immediately reassumes her role as the driving force behind ending its threat.

The prison staff are next to useless, meaning Ripley must rely on volatile inmates for aid.

Once she learns of the Xenomorph’s presence, Ripley is frustrated to find little to no help from the facility’s staff; Andrews, already aggravated by her presence, angrily dismisses her claims of an alien’s existence and his right-hand man, the intellectually stunted Francis Aaron (Brown), lacks the authority, confidence, and intelligence to properly handle the threat once Andrews is killed in spectacular fashion. As the inmates are far outside normal jurisdiction and left to their own devices, without the distractions and temptation of a woman, Ripley naturally turns a few heads; Leonard Dillon (Dutton), the deeply religious figurehead of the inmates, is offended by the upset Ripley threatens within their carefully-maintained ecosystem, and yet doesn’t hesitate to defend her when some of his “brothers” attempt to attack and rape her despite him openly admitting to be a “murderer and rapist of women”. Left there to rot, the inmates turned to religion and have been anxiously awaiting salvation and judgement from their God; they take their religion very seriously, though Andrews maintains that they are still dangerous despite the fragile peace that exists there. Clemens is an exception among the inmates; formally a surgeon, he was incarcerated after becoming addicted to morphine and causing the deaths of several patients. When the others decided to stay, he also remained, believing he still had a penance to pay and having grown attached to the facility and its reprobates. He’s ordered by Andrews to keep an eye on Ripley and is constantly frustrated at her stubborn refusal to divulge the truth about the Xenomorph; while she may not trust him with her history, Ripley trusts his medical expertise and grows close enough to him to forego any messing about and share a bed with him, though he unfortunately falls victim to the Xenomorph the next morning and before he can learn the truth about her.

With her surrogate family dead, Ripley’s new allies are interchangeable, dangerous inmates.

Although we never learn the exact nature of many of their crimes, Fury 161 is said to be home to some truly reprehensible inmates. Unfortunately, due to poor lighting and them all having shaved heads and wearing similar attire, it can be difficult to tell the characters apart, especially once they start frantically blundering around in the prison’s dark corridors to lure the Xenomorph into a series of traps. One inmate who stands out, particularly in this version of the film, is Walter Golic (Paul McGann), a half-crazed mass-murderer who becomes obsessed with the Alien after encountering it in the tunnels. Believing it to be a divine dragon that speaks God’s will to him, Golic is driven to murder his fellow inmates in order to release the Xenomorph after they risk their lives to trap it, only to be unsurprisingly killed by the creature for his efforts. Another prominent inmate is Robert Morse (Webb), a selfish and cynical individual best known for his explosive reaction to Andrews’ death and for suddenly becoming a main character right at the end of the film when, with Dillon having become dinner for the Alien, he’s the only one left to help Ripley dispatch of the Xenomorph. While the inmates may be largely interchangeable and forgettable, their greasy, oily, disgusting appearances, leering glances, and volatile nature create a foreboding atmosphere, especially for Ripley, who can barely trust the few tentative allies she has let alone a bunch of desperate, unpredictable criminals. Thankfully, the remains of a friendly face are about to offer Ripley some answers and solace; she manages to get Bishop back online long enough to learn of the Alien’s presence on the Sulaco and that Weyland-Yutani are well aware of the creature, though this reunion is bittersweet as she forced to literally pull the plug to put her friend out of his misery.

It’s a shame the rod puppet looks so terrible as the Alien actually holds up quite well otherwise.

As Fury 161 is so rundown and the planet’s surface is so dangerous, there’s no hope of escape and little chance of survival since the facility is full of dark, maze-like corridors, rusted ventilation systems, and lacks any weaponry for the inmates to use, meaning Ripley has to fight just to mount any kind of offense against the Alien. Unlike its predecessors, this Xenomorph is smaller and more bipedal since it’s born from a dog (or ox, in this version of the film). It scuttles across walls and ceilings, spits acid, and attacks from the shadows like a wraith, lending credibility to it as a divine beast there to judge the convicts. Since the computer and surveillance systems are shot, Ripley has no way to track the creature; her experience with the species means she can take a wild guess at where it can be found and allows her to direct the terrified and ill-equipped inmates in luring the creature into a trap using torches, but their efforts to permanently entrap or dispose of it are constantly thwarted by either their fundamental lack of resources or the foolishness of inmates like Golic. This time around, however, Ripley is functionally immune to the Xenomorph threat since it turns out she was the one who was impregnated with a Chestburster while in cryosleep; and not just any Chestburster, but a Queen Chestburster, meaning the Alien refuses to attack her and largely ignores her. Unfortunately, this is nothing less than a living nightmare for Ripley; having fought the Xenomorphs for as long as she can remember, she’s now doomed to give birth to their next matriarch and is so rocked by this revelation that she practically begs Dillon to kill her to spare her the agony of the Alien’s birth. Despite the atrocities he’s no doubt perpetrated in the past, Dillion is a survivalist by nature and spares Ripley to utilise her expertise and immunity to increase their chances against the Xenomorph, though he promises to grant her a quick painless death once the “dragon” has been destroyed.

The Nitty-Gritty:
If there’s a word to describe Alien³ it’s definitely “bleak”. Three of the four characters we became invested with throughout Aliens are unceremoniously killed off right at the start, Ripley’s left bald and in constant danger, and the environment is so depressing and visually ugly that it’s easy to be put off by Alien³. It’s certainly a severe right-turn after the bombastic action/horror of the last film and the lived-in claustrophobia of the first, but that doesn’t mean it’s bad. I actually like that every time Ripley wakes up, she’s lost a little bit more and gotten further from home and is forced to adapt to a new situation to combat the never-ending nightmare of the Xenomorphs. This time, she’s clearly exhausted from the entire ordeal; she’s numb to conventional threats like tumultuous weather and dangerous inmates and seemingly ready to lay down and die even before she learns of the parasite she’s carrying. Although she only just adopted the role of a bad-ass warrior and mastered the art of handling the standard-issue Pulse Rifle, Ripley is frustrated by the lack of resources on Fury 161, which are barely capable of producing fire let alone offering them any kind of hope against the ravenous creature. Even worse, Ripley’s attempts to keep Weyland-Yutani from coming to the facility and finally getting their hands on a live Xenomorph are met with failure when Aaron refuses to warn them off in hopes of finally escaping the drudgery of his duties.

The Assembly Cut places added emphasis on the film’s bleak, dreary, claustrophobic atmosphere.

Fury 161’s desolate and worn-down appearance really lends a sense of desperation to the film; it’s technically not that different from the enclosed corridors and oppressive locations in the last two films, but I can understand how it might lack the same visual variety since so much of it has this rusty, industrial look that makes trying to tell one corridor from the other as difficult as figuring out the differences between the inmates. This version of Alien³ differs in a few ways from the theatrical version, mainly in the depiction of the Xenomorph’s birth, an extended sequences where the inmates manage to briefly capture it before Golic goes nuts, and a slightly revised ending, but the bulk of the content remains the same as what was shown in the cinema. For me, this is the superior version of the film as it feels meatier and hits a bit harder thanks to the extra scenes. Unfortunately, neither version of Alien³ can make up for the God-awful special effects used to bring the Alien to life; a lot of the time, it’s the traditional man in a suit but, more often than not, it’s an awful digital composite of a rod puppet shot against a blue screen. As a result, the Alien often seems to be poorly-dated CGI and sticks out like a sore thumb; its lighting is all wrong and it just looks far too cartoony to be scary and these effects really downgrade the film’s overall appeal. Thankfully, the filmmakers utilised a fisheye lens for many shots seen from the Xenomorph’s perspective so we’re spared this effect, but I find a first-person shot to be a pretty cheap compromise. It’s a shame, as there are some impressive effects on offer here; Bishop is brought to life using a highly detailed animatronic, there’s a particularly devastating explosion effect that thins out many of the inmates, and the Alien suit looks great, especially when it comes face-to-face with Sigourney Weaver, it’s just a shame that all these positives are undermined by some awful optical effects.

After killing the Alien, Ripley sacrifices herself to keep the creature out of the Company’s hands...

As sick as she was after recovering from the crash, Ripley’s condition only worsens as she pushes herself harder throughout the film; while the Xenomorph refuses to harm her, the Chestburster causes her constant pain and fatigue, and even her tentative immunity puts her at risk when the Alien is backed into a corner. With Weyland-Yutani breaching the prison with a containment team to take ownership of Ripley, the embryo inside her, and the ravenous Xenomorph, Ripley, Dillon, and Morse frantically lure the creature into the moulding facility so they can drown it in molten hot lead. Thanks to Dillon’s sacrifice, this plan actually works; the creature is drenched in lead and, after being exposed to water from the overhead sprinklers, explodes from thermal shock, finally ending its threat. Unfortunately, there’s no time for celebration as an exhausted Ripley is suddenly confronted by “Bishop II” (also Henriksen), who claims to be the designer of the Bishop android and attempts to talk Ripley into willingly surrendering to Weyland-Yutani in the hopes of safely extracting the Chestburster from her and the promise of a normal life. However, Ripley isn’t so easily swayed; convinced that the new Bishop is also an android and that the Company doesn’t have her best interests at heart, she rejects his offer and has Morse position her over the prison furnace. Although Bishop II appears to be human, Ripley isn’t convinced, even when Aaron is gunned down after finally finding his backbone, and willing submits herself to the fire. Unfortunately, this version of the film omits the Chestburster’s appearance and Ripley embracing it as she’s consumed by the flames but the emotional impact of the moment remains as poignant as ever. In her last moments Ripley chooses defiance and to meet her end on her own terms, denying the Company their goal and taking her hated enemy to the grave with her…for about two-hundred years, at least.

The Summary:
I completely understand the hate and vitriol aimed at Alien³; those who were hoping to see Ripley, Newt, Hicks, and Bishop working as a surrogate family against a new Alien threat, or being left alone to live a relatively happy life offscreen, would be understandably disappointed with this bleak, depressing tale of grief, loss, and desperation. As a kid, I also struggled with Alien³; it lacked the action-packed machismo and bombastic punch of the second film and the nerve-wracking horror of the first and was an ugly, desolate, mean-spirited piece of cinema that seemed to be going out of its way to twist the knife into long-time franchise fans. However, my opinion has changed over the years, especially after learning about how much trouble went on behind the scenes, and now I rate Alien³ quite highly. It’s still beneath the first two, and probably at the bottom end of the original four films, but I’ve come to really appreciate the grim tone and sense of despair that permeates this moody little slice of sci-fi horror. There are few characters to root for, some terrible special effects, and there’s a definite sense of confusion regarding the tone and direction of the piece, but it’s surprising how well Alien³ holds up despite all of this. This may very well by Sigourney Weaver’s best, most emotional performance as the tormented Ripley and served as an unexpected, definitive end for (this version of) the character. I really enjoy the new dynamic between her and the Alien, and seeing her being completely unfazed by other more mundane threats, as well as some of the more colourful, if reprehensible, supporting characters. I definitely think Alien³ is with re-evaluating, especially this far superior Assembly Cut of the movie; it might not be on par with its predecessors, but there’s definitely a lot to like here if you take it for what it is and consider it the final, dark chapter in Ripley’s long nightmare.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of Alien³? Which version of the film do you think is better and how do you think it holds up against the other entries in the franchise? Were you annoyed that Newt and Hicks were unceremoniously killed off? What did you think to the vile all-male population of Fury 161; were you able to tell the inmates apart? Did you enjoy the bleak tone and Ripley’s final battle against the Xenomorph? What did you think to the effects and the tone of the movie? Were you a fan of Ripley’s final sacrifice? Which of the Alien movies is your favourite and why, and how are you celebrating Alien Day this year? Whatever your thoughts, feel free to leave them below or drop a comment on my social media.

Movie Night [National Anime Day]: Death Note Relight 1: Visions of a God


Though anime traces its origins back to around 1917, its characteristic visual style first rose to prominence in the sixties through the works of animator Osamu Tezuka and developed a worldwide audience throughout the second half of the 20th century through its focus on the detail of settings and use of dynamic camera effects. To celebrate this distinct style of animation, 15 April has been designated National Anime Day, giving anime fans a chance to voice their admiration through conventions, cosplay, or sharing of their memories and experiences of anime.


Released: 31 August 2007
Director: Tetsurō Araki
Distributor: Madhouse
Budget: Unknown
Stars: Brad Swaile, Alessandro Juliani, Brian Drummond, Shannon Chan Kent, and Chris Britton

The Plot:
In the Shinigami realm, the mischievous Ryuk (Drummond) regales his fellow Death Gods with tales of his time in the human world, specifically the complex game of cat-and-mouse between Light Yagami (Swaile), who used Ryuk’s killer notebook to punish criminals, and the eccentric “L” (Juliani), a detective determined to bring Light’s alter ego, “Kira”, to justice.

The Background:
Death Note (stylised as “DEATH NOTE”) was a manga created by author Tsugumi Ohba and illustrated by Takeshi Obata that began as a very broad and basic concept regarding Shinigami and a series of strict rules. Ohba and Obata developed a system where they would draft storyboards alongside their editor; Ohba visualised the panels during his downtime and Obata was apparently afforded a great deal of creative freedom for his artwork. Published in Weekly Shōnen Jump between 1 December 2003 and 15 May 2006, Death Note was incredibly successful and widely praised for its art, compelling characters, and complex plots and was so popular that it received an equally well-regarded thirty-seven episode anime between 3 October 2006 and 26 June 2007 and two highly praised live-action, Japanese adaptations. To coincide with the end of the anime, two feature-length specials were produced that retold the story, with new footage linking the condensed format. Many have criticised the films for simply existing as a recap of the anime and a shameless cash-grab, ones that might do a good job of telling a more concise story but ultimately have little appeal for those that have already watched the entire anime series.

The Review:
If you’re familiar with the anime version of Death Note, then Death Note Relight may hold few surprises for you; the bulk of the special’s runtime is made up of re-edited scenes and sequences from the anime, recontextualised into a condensed version of the story that acts as both a celebration of the anime and a fantastic way to digest its first twenty-six episodes or so. Death Note Relight is framed as a flashback, of sorts, a tale told by Ryuk to another, unnamed Shinigami (Unknown) who is bored of their realm and wishes to hear stories of Ryuk’s time on Earth before heading there himself. Although unimpressed by the Shinigami’s gift of a rotten apple, Ryuk agrees to share his tale and the story quickly introduces us to budding criminologist Light Yagami who, angered by the various injustices sweeping the world, vowed to stamp out crime and change society for the better using the titular Death Note, a notebook from the Shinigami world that allows the writer to kill and alter the lives of any names written in its pages, in order to become a God of a new world order.

Using Ryuk’s Death Note, Light executes criminals in order to establish a new world order as “Kira”.

A genius prodigy, Light found himself easily bored in classes and by his academic success; although his curiosity was aroused when the Death Note randomly fell from the sky to the campus grounds, he believed the notebook to be a sick prank but couldn’t help himself from trying it out based on the helpful instructions written inside. Realising that the notebook was legitimate, Light soon found himself consumed by a murderous need to punish evildoers everywhere, and quickly overcame his horror at Ryuk’s appearance, apparently ready to face the consequences of his actions with a blasé arrogance. However, even Light was stunned to find that Ryuk approached him not to punish him, but to enjoy the show, with the only consequences of using the notebook being that Ryuk himself would take Light’s life when the time came and the would-be God would be trapped in purgatory afterwards. Despite these warnings, Light continues to use the Death Note to punish those he deems guilty and quickly becomes renowned as a bringer of justice, with his followers dubbing him “Kira” and praising his actions and swift brutality. Although he isn’t happy with the pseudonym, Light can’t help but be pleased by the following he builds and the influence he’s already having, but his joy is short-lived when he’s publicly challenged by the secretive and equally intelligent private detective “L”. Slighted by accusations of his methods, Light doesn’t hesitate to try and kill L, switching from a twisted sense of moral justice to a manic desire to prove his superiority over his newfound rival, even if it means murdering lawmen or those who dare to speak out against his divine actions.

The eccentric L’s suspicions about Light are accurate but he’s frustrated by a lack of evidence.

Naturally, Kira’s actions quickly attract the attention of the International Criminal Police Organisation (ICPO), who were so confused and frustrated by the random series of heart attacks and murders of criminals that they quickly embrace L’s input despite his controversial methods and odd behaviour. An enigmatic figure whose deductive skills are as legendary as his arrogance, L both shocks his colleagues, including Light’s father, detective superintendent Soichiro Yagami (Britton), and impresses Ryuk with his ability to outsmart Light using body doubles, aliases, and distorted voices. Soichiro and his staff are stunned to find that L (who allows them to address him as “Ryuzaki”) is an emaciated, pale, soft-spoken young man with a penchant for sweet treats provided by his handler, Watari (French Tickner). Regardless, L exhibits near-superhuman insight into the Kira murders; simply by observing Kira’s methods, L accurately deduces Kira’s personality and basically everything about him except for how he executes his victims and his true identity. Naturally, volunteers are few and far between since many quit the case to avoid being targeted by Kira, leaving L with Soichiro and a handful of his most loyal officers at his disposal and L somewhat alienates even these men when he proposes closely monitoring them and their families since he suspects that Kira is closely linked to the police department. This leads to surveillance cameras being placed around the Yagami house and public messages being broadcast to try and flush Kira out but, thanks to Ryuk, Light is fully aware of this and goes to great lengths to continue his studies and his vigilante actions while appearing to be just a fastidious student. Though impressed by this, L remains convinced that there’s more to Light but is frustrated by a lack of evidence, and ultimately agrees to officially bring Light into the investigation when the even more dangerous “Kira II” appears.

Guided by Rem, Kira fanatic Misa will do anything, even kill and shorten her life, to earn Light’s love.

At first, Light is fairly routine in his approach to the Death Note and is content to allow his victims to die of simple heart attacks; however, once he learns of the police investigation into Kira, he starts to become more elaborate and complex in his methods. He threatens Federal Bureau of Investigation (FBI) agent Raye Penbar (Michael Adamthwaite) and his family with death to learn the names of every FBI agent assigned to the case (and then kills him anyway), which sets his fiancée, Naomi Misora (Tabitha St Germain), on a path of vengeance against Kira. A coincidence of fate sees Light cross paths with Naomi, whose attempts to protect herself with a fake name fail spectacularly when Light emotionally manipulates her into trusting him with her true name, thereby allowing him to compel her to kill herself through the Death Note’s power. Thanks to the Death Note’s ability to alter the lives and destinies of those written in it, Light covers his tracks and picks off both criminals and police officers alike to continue operating as Kira, but even he lacks the “Shinigami Eyes” that Kira II, beloved celebrity Misa Amane/Misa-Misa (Kent), possesses. A Kira fanatic who believes so strongly in his work that she’s willing to indiscriminately murder police officers and anyone who dares to speak against Kira, Misa owes her life to the diminutive Shingami Gelus (Michael Dobson), who broke a cardinal rule of his kind and saved her life at the cost of his own; out of loyalty to Gelus, Rem (Colleen Wheeler) guides and protects Misa on her quest to join forces with Kira. Thanks to the Shinigami Eyes, she’s able to seek out Light and pledges to follow his every word if he agrees to be her boyfriend, even entrusting him with her Death Note and happy for him to use her however he sees fit out of appreciation for him, as Kira, unwittingly punishing the man who killed her parents.

The Nitty-Gritty:
The Death Note Relight films are, so far, my only exposure to the anime version of the manga and, from what I’ve seen, there’s certainly enough visual impetus to check out the anime; in fact, the only reason I haven’t yet is simply due to lack of time. The animation and level of detail in Death Note Relight is truly astounding, however; the Shinigami realm, in particular, is a notable highlight. A realm of desolate darkness, gothic architecture, and a veritable bone graveyard as far as the broiling grey clouds allow you to see, the realm is a bleak, nightmarish landscape where the Shinigami sit around, toiling with boredom and unable to find a decent meal. The human world is equally impressive; there’s a fantastic use of lighting and shadows, especially whenever Ryuk appears or Light’s obsessive demeanour is explored, which effectively showcases that Light is seeping further and further into the darkness of the Shinigami world he more he experiments with the Death Note’s capabilities and the more his morality deteriorates. This is also emphasised in the constant framing of eyes; L’s are always half-open and shrouded in shadow, either due to poor natural light or his mop of hair, while Light’s dramatically change colour to an ominous purple-red whenever he’s conspiring to kill to revelling in his sadistic form of justice.

Even the impressive and aloof Shinigami end up subjected to Light’s malicious machinations…

As ever, the most visually impressive and thematically intriguing aspect of Death Note, for me anyway, are the Shinigami; Ryuk appears as a towering, gaunt, gothic figure, never blinking and with a permanent shark’s grin on his face. He observes and comments upon Light’s actions with an unbiased glee, delighting in Light’s murderous actions, and becomes deeply invested in the game of cat-and-mouse between him and L simply because it provides him with a source of amusement for the first time in ages. However, while Ryuk follows Light about, hovering over his shoulder unseen by anyone who hasn’t touched the Death Note, he certainly doesn’t play favourites; he can see the names and life span of others with his Shinigami Eyes but only offers to share this gift in exchange for half Light’s natural life, and rarely offers Light any assistance simply because he finds it amusing to see how Light deals with each obstacle in his path towards Godhood. However, Light coerces the omniscient Shinigami’s assistance in locating the surveillance devices placed throughout his house by threatening to deny Ryuk his beloved apples, which have the same addictive properties to Shinigami as alcohol and cigarettes, showcasing that even a God of Death isn’t beyond Light’s scheming. Ryuk is contrasted by Rem, the skeletal, androgynous (but clearly more recognisably female) Shinigami who has vowed to protect Misa in Gelus’s place. Unlike Ryuk, Rem is far more protective of her Death Note handler; she reluctantly wipes Misa’s memory when she’s held in captivity, threatens to kill Light if he doesn’t find a way to rescue her, actively intervenes to protect her when she infiltrates the Yotsuba Group, and reveals to L and the other officers that Light has been fooling them with fake rules. Rem is horrified both when Misa further shortens her lifespan by dealing with Ryuk and when she realises that Light has manipulated events to take her out of the equation, forcing Rem to kill to keep Misa alive, destroying herself as a result and galvanising Light’s sense of superiority over even the Shinigami.

The intriguing dynamic between Light and L remains despite the special rushing through certain events.

Due to Death Note Relight being comprised of snippets and key moments from the first twenty-six episodes of the anime, there are some issues with the special’s pacing; while I’m familiar with the general story thanks to the live-action films and anyone who’s watched the anime would be able to follow along without much issue, the uninitiated may be put off by how the special breezes through certain aspects of the story, jumping from beat to beat to recap the most narratively important aspects of the anime. Consequently, there’s a disconnect regarding Light’s character, for example; we don’t really get to see him before he acquires the Death Note, which means he appears far more malevolent and self-centered rather than tragic and morally corrupt. A lot of L’s initial mystery is quickly swept aside when Ryuzaki reveals himself so he can work more effectively with Soichiro’s task force, and even Misa’s introduction feels a little rushed considering how important she is to the second half of the story. Regardless, the essential intrigue of Light’s descent into egomaniacal obsession and his tense back and forth with L remain in Death Note Relight; both know so much about each other and yet so little, specifically their true identities, either of which would result in ultimate victory for the other. Light gains a significant advantage when he agrees to team with Misa, but his attempts to manipulate events so he can discover L’s real name are compounded by L’s suspicions about him, which means Light can’t just arrange L’s death without incriminating himself, and L’s incarceration of Misa since she’s far less adept at covering her tracks than Light.

Light’s manipulations put him on track to becoming the God of the new world.

This would spell victory for L if Misa didn’t willingly forfeit her ownership and memories of the Death Note in order to protect Light; however, L is baffled when Light willingly allows himself to be incarcerated and briefly succumbs to despair after his deductions seem incorrect. When Light suddenly changes his demeanour after giving up his own memories as part of a complex plot to manipulate events in his favour, a brief scuffle breaks out between the two that ends with Light being chained to L and uncovering a link between Kira and the Yotsuba Group, which has profited from the killings perpetrated by Light’s patsy, Kyosuke Higuchi (Andrew Kavadas). Higuchi plots to use the Death Note to take over Yotsuba and coerce Misa into marrying him and, when he’s apprehended following an action-packed car chase, L and the others finally learn about the Death Note and the presence of the Shinigami. L is so stunned by this that he completely misses that Light has undergone another dramatic change after reacquiring the Death Note; regaining all of his memories, Light revels in his victory and intellectual superiority, though his plot to murder L stumbles when Misa’s unable to recall L’s true name, forcing her to reduce her lifespan even further to earn Light’s love and respect. Just as L attempts to test the rules of the Death Note, he’s aghast when Watari suddenly dies of a heart attack and all their data is deleted thanks to Rem, who sacrificed her existence to ensure Misa’s safety. Rem also writes L’s name in the Death Note, killing the eccentric and tragic detective and awarding Light ultimate victory. Light plays the part of an enraged, grieving victim well but, once the mourners disperse from L’s grave, Light descends into maniacal laughter; he boasts of his triumph and superiority over his rival and promises to entertain Ryuk further with the creation of his new world. The special comes to an end with Ryuk ruminating over Light’s perceived Godhood and wishing the unnamed Shinigami well in his search for excitement on Earth after all his experiences with Light.

The Summary:
As I mentioned at the beginning of this review, I just don’t have the time or motivation to sit down and watch every episode of the Death Note anime, especially if I was to put together an in-depth review. So, for me, Death Note Relight 1: Visions of a God is a fantastic way to experience the general sense of the anime’s story in a relatively painless two hour stint. I make this distinction only because it can’t be denied that the story suffers a bit from the re-edit; if I were to go into this completely blind, I might find some of the characters a bit one-dimensional, the lore of the world a little undercooked, and the pacing a bit suspect as the story jumps between a series of barely-connected events without much cohesion. However, I am initiated so this isn’t a massive issue for me and all the things I love about Death Note are here, from Light’s unbearable smugness, L’s quirky demeanour, and the always impressive Shinigami. The moral implications of the Death Note and Kira’s actions aren’t delved into too deeply (he’s simply seen as a murderer who needs to be stopped, regardless of who he’s targeting), robbing Visions of a God of some of Death Note’s normal nuance, but the character study and dynamic between Light and L is still fascinating to watch. The sequences are all gorgeously animated as well, with fantastic use of atmosphere and a hard rock soundtrack to give even tense dialogue a bit of a punch, and it ends on a cliff-hanger that’s just enticing enough to encourage a watch of the second part. Overall, I think there’s a lot to like here for die-hard and casual Death Note fans alike but Visions of a God is a must-have for anyone who’s a fan of the series but doesn’t want to waste an entire weekend binge-watching the anime.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to Death Note Relight 1: Visions of a God? Did you think it was a bit pointless considering the entire story was told in the anime series or did you enjoy the condensed story? What did you think to Light, his campaign against crime, and his tense rivalry with L? Which of the Shinigami is your favourite and how would you use a Death Note? What was your introduction to anime and how are you celebrating National Anime Day today? Whatever your thoughts on Death Note, or anime in general, feel free to share them in the comments or on my social media.

Movie Night [Crossover Crisis]: Freddy vs. Jason


In April of 1985, the first issue of the ground-breaking, twelve issue Crisis on Infinite Earths (Wolfman, et al, 1986) was published. This event, which was easily the biggest in DC Comics at that point (and for many years), saw the destruction of the “Multiverse”, an infinite number of parallel worlds, and the awkward establishing of one unified DC canon. Over the years, DC have returned to this concept again and again, retconning it, expanding upon it, and milking it to the point of excess but that doesn’t change how influential this massive crossover was. To celebrate this momentous event, I’m looking at multiversal crossovers every Thursday in April in an event I call “Crossover Crisis”.


Released: 15 August 2003
Director: Ronny Yu
Distributor: New Line Cinema
Budget: $30 million
Stars: Robert Englund, Ken Kirzinger, Monica Keena, Jason Ritter, Kelly Rowland, Chris Marquette, and Katharine Isabelle

The Plot:
Trapped in Hell and forgotten by the townsfolk of Elm Street, dream demon Freddy Krueger (Englund) resurrects the hulking, immortal killer Jason Voorhees (Kirzinger) to spread fear amongst Elm Street’s youngsters. However, Jason is not so easily controlled and the two supernatural mass murderers come into conflict, with a group of clueless teenagers caught in the middle!

The Background:
Hot on the heels of the forefather of the “slasher” genre, John Carpenter’s Halloween (Carpenter, 1978), Friday the 13th (Cunningham, 1980) proved to be an unexpected box office success despite its negative reviews. What followed was a slew of sequels, of varying critical and commercial success, and one of the best slasher franchises of all horror. However, Paramount executives became embarrassed with the films and eventually sold (some of) the rights to rival film company New Line Cinema, meaning the long-term hopes of seeing Friday’s iconic killer, Jason Voorhees (Various) go toe-to-toe with New Line’s Freddy Krueger could finally be realised. Production of such a crossover had been stuck in Development Hell for the better part of ten years; attempts to get the film off the ground stalled in 1988 and numerous proposals were submitted over the years before writers Damian Shannon and Mark Swift, with input from David S. Goyer, finally drafted a filmable concept. Horror alum Ronnie Yu was hired to direct, despite his unfamiliarity with either franchise; although Freddy actor Robert Englund signed on, long-time Jason actor Kane Hodder was recast in order to fit Yu’s vision for the silent killer and former Pamela Voorhees actress Betsy Palmer refused to cameo due to salary disputes. Special make-up effects designer Bill Terezakis designed a new demonic visage for Freddy, while a mixture of practical and digital effects were employed to bring to life Freddy’s nightmare environments and the bloody brawl between the two killers, though the heavier use of CGI drew some criticism. Reviews were generally split down the middle (no pun intended); some enjoyed the mindless smackdown and gory violence, while others criticised the brainless plot and uninspired performances. Still, with a box off gross of nearly $117 million, Freddy vs. Jason became the most profitable entry in either franchise, though plans for a sequel pitting horror icon Ashley “Ash” Williams (Bruce Campbell) against the two never came to pass except in comic books and the decision was made to reboot both franchises rather than bring them together again on film.

The Review:
It’s hard even for me to believe, but there was a time when I couldn’t stand horror movies; I was terrified of them and regularly left the room or hid behind a comic whenever we watched them as kids, and, even now, one of the scariest movies for me was A Nightmare on Elm Street (Craven, 1984). By 2003, I was still a reluctant horror fan but I distinctly remember Freddy vs. Jason helping to finally break through that mental block because of the sheer spectacle of seeing these two horror icons go at it. The premise is simplicity in itself (Freddy raises Jason from the grave to help inspire fear and return him to power) so you wouldn’t think that there would be much need for exposition but, oddly, you’d be wrong. Not only does the movie open with a demonic Freddy, trapped in Hell, directly addressing the audience, and talking us through a montage of his greatest hits and misses, there are at least two other points where the movie grinds to a halt so Freddy can repeat the plot to the audience. At one point, he randomly spits out his motivation to a victim, which would be fine if Mark Davis (Brendan Fletcher) shared this knowledge with his friends and they used it to aid with their later plan, but Freddy kills him moments later, making these constant reminders of the dead simple plot stand out like a sore thumb.

Wide-eyed Lori faces some shocking truths about her past when Freddy tries to regain his power.

Freddy vs. Jason sits in an awkward place within both franchise’s canon; the last time we saw Springwood, it was a traumatised town where no children lived thanks to Freddy’s escapades, and the last time we saw Jason he was being dragged to Hell by demons and Freddy himself. Now, Springwood is once again a prosperous suburb full of foolish and horny twenty-somethings teenagers; main character and “Final Girl” Lori Campbell (Keena) even lives in Nancy Thompson’s (Heather Langenkamp) house, which has since become closely associated with Freddy, though neither she nor her friends – borderline alcoholic tomboy Gibb Smith (Isabelle) and shallow, conceited Kia Waterson (Rowland) – and fellow teens know of Freddy. Thanks to a town-wide mandate and widespread use of the once-controversial dream-suppressant “Hypnocil”, Freddy has been effectively stamped out across Springwood; all records of him have been censored and the adults take his threat so seriously that they don’t dare to speak his name aloud, causing much confusion for Kia and the others when Gibb’s arrogant and demanding boyfriend Trey Cooper (Jesse Hutch) is brutalised in bed. Throughout the film, Lori learns that she has a closer connection to Freddy than she first thought; her mother was slaughtered by the Dream Demon years ago, her father, Doctor Campbell (Tom Butler), not only covered up the death but has been administering Hypnocil to Freddy’s victims at the nearby Westin Hills Psychiatric Hospital, and her childhood sweetheart Will Rollins (Ritter) was locked up after witnessing the murder, for which he was also made a patsy. Thus, the events of the film are doubly traumatic for Lori, who’s forced to realise everything she’s been told about her mother was a lie and that her father isn’t the man she thinks he is, to say nothing of her being eyed as Freddy’s latest target simply for living in the house of his former nemesis.

Unfortunately, most of the cast is pretty forgettable and painfully one-dimensonal.

Unlike the purehearted, virginial Lori, Kia is an outspoken and promiscuous young woman who is eager to push Lori out of the rut she’s been in since her mother’s death, party down and meet a guy instead of hiding herself away. Oddly concerned with her looks and never far from a harsh word, Kia’s bullish ways are quickly called out by perennial loser Charlie Linderman (Marquette), a shy and awkward high schooler who has a crush on Lori but inexplicably ends up earning Kia’s affections when he stands up to her. Despite Trey being a complete asshole, Gibb is rattled by his death, especially after finding him literally folded in half in bed, and turns to alcohol for solace; unfortunately, this makes her easy prey for Freddy, who toys with her in the dream world and ends up enraged when Jason beats him to his prey, effectively setting the stage for their inevitable clash. Rounding out the group is Jason Mewes knock off Bill Freeburg (Kyle Labine), a carefree stoner who joins the group after Jason cuts his way through a late-night rave and exists largely to offer some pretty genuine comic relief. This “Scooby Gang” of main characters is aided by Deputy Scott Stubbs (Lochlyn Munro), a newcomer to Springwood who’s also clueless about Freddy and whose claims that they’re dealing with a Jason copycat go unheeded by his superior, Sheriff Williams (Garry Chalk), to avoid unnecessary fear and panic. While Stubbs helps the kids break into Westin Hills to discover the horrifying fate of the kids who wouldn’t stop dreaming, and pick up more Hypnocil, he’s ultimately there to add to Jason’s body count and not much else.

Skeptical Will soon becomes a believer but puts in a questionable performance.

Far more significant to the plot are the aforementioned Will and his best friend Mark, two former Elm Street kids locked up in Westin Hills as patsys for Freddy’s kills. Regularly dosed up on Hypnocil and driven stir crazy by the unstable inmates, the two escape the high security with a ridiculous amount of ease after Will sees the news report of Trey’s death and rushes to check on his former flame. Although both are overjoyed to finally be reunited, Will’s time in the hospital has left him an eccentric, anxiety-ridden ball of impulsiveness; Ritter plays the role with a bizarre flair that sees him smirking even when faced with the two killers and whatever he was going for ultimately fails due to him lacking onscreen charisma. Unlike Mark, Will is completely sold on the story drip-fed by the hospital; he believes Lori’s father killed her mother and has no time for Mark’s tall tales of a Dream Demon. Mark, however, knows all-too-well that Freddy is real since his older brother, Bobby (Zack Ward), regularly spoke of him and his nightmares and was so terrified of both that he was driven to suicide. For much of the early going, Mark openly rants about Freddy, only to inadvertently cause more fear and panic that gives Freddy the strength to cut him up and burn an ominous message into him. Having witnessed this first-hand, Will instantly becomes convinced and works with the group to figure a way out of their predicament; however, his primary concern is protecting Lori, even in the face of supernatural killers, which leaves him bloody and injured and all their friends dead when Lori insists on making Freddy pay for all the pain he’s caused them.

Despite raking up an impressive kill count, Jason’s tragic past casts him as the lesser of two evils.

Of course, all these characters can be as forgettable and one-dimensional as necessary since no one is watching Freddy vs. Jason for anything other than the two killers, and none of these kids is as compelling a main protagonist as Jason! Thanks to his traumatic backstory and the abuse he suffered as a boy (Spencer Stump), Jason is positioned as the lesser of two evils; a rage-filled engine of destruction, he’s portrayed as a “big stupid dog who won’t stop eating” who is easily placated by the voice and appearance of his beloved mother, Pamela (Paula Shaw), and returning to the familiar hunting grounds of Camp Crystal Lake. At the start of the film, Jason is dead and buried and trapped in a never-ending cycle of violence in the darkest corners of his mind, but Freddy assumes Pamela’s form and gives Jason the motivation to regenerate and return to unlife to wreak havoc on Elm Street. However, as polite as it is of Jason to simply walk into Lori’s house and murder one victim before mindfully closing the door on his way out, Jason is more efficient and ruthless than Freddy expected. He builds up a hell of a kill count here, slicing and dicing anyone who gets in his way and pissing Freddy off since all the victims and fear Jason is stirring up are denied him. Thus, Freddy possesses Freeburg and renders Jason unconscious so he can put him down in the dream world; however, even though Freddy is functionally unstoppable in this realm, Jason remains cursed with immortality, forcing Freddy to probe his mind for an edge. This gives us the deepest glimpse into Jason’s fractured psyche than we’ve ever seen before; his thoughts dwell on Crystal Lake and the victims he’s claimed, and on his childhood, where he was left to drown in the lake. This is all the information Freddy needs to torment Jason, preying upon his hitherto-unknown fear of water to almost do the killer in before the teens intervene, setting the stage of their final showdown in the real world.

Freddy’s vicious, spiteful nature perfectly positions him as the clear antagonist.

Thus, Freddy is positioned clearly as the antagonist of the film. Jason may indeed get the blood, being responsible for every kill in the movie save for a couple perpetrated by Freddy, but it’s Freddy who is pulling the strings and targeting his victims with a spiteful purpose. Frustrated at being forgotten, Freddy finds himself powerless and unable to influence the real world; even when Jason’s actions spread fear of Freddy, the Dream Demon struggles to attack his victims in their dreams, but effectively regains much of his lost power simply through the teens’ fear of the unknown. This allows him to go through some of his greatest hits, such as drawing kids into his boiler room, leering through walls, and assuming a variety of outlandish forms to possess and torment his victims. Freddy’s power in the dream world is absolute, allowing him to easily regrow limbs and toy with Jason, who is confused and outmatched by Freddy’s dream powers, but even Freddy can’t kill Jason there and his influence on the real world is severely limited. Given that Jason is a mindless mute, Freddy taunts him and his other victims at every turn, mugging for the camera far too much for my tastes his overall presentation is much more in-line with his earliest incarnations, returning him to his darker and scarier roots but still allowing him to drop “bitch” lines and one-liners to terrify his victims. He is also more malicious; Jason may kill indiscriminately, but only Freddy would torment a terrified mongoloid boy by parading his mother’s severed head on a stick! Freddy also has an all-new form when in Hell or enraged; this is a far more demonic appearance that really emphasises how frustrated and angered he is at being forgotten, but all the scary forms and fancy dream powers in the world can’t help him when he’s forced into the real world and to go toe-to-toe with Jason to put the hulking killer down for good.

The Nitty-Gritty:
There’s a strange disparity at work in Freddy vs. Jason; the two franchise’s iconic themes are only heard once in the opening scene, replaced with an admittedly kick-ass metal soundtrack and soundalike score, and while Freddy gets a montage of clips from his previous films, Jason has to settle for recreating his modus operandi in a dream sequence. Still, to its credit, the film does make the effort of placing Jason on Elm Street and bringing Freddy to Camp Crystal Lake…it’s just a shame that the shot on Jason on the street doesn’t linger long enough and that the script ludicrously places Camp Crystal Lake within driving distance of Springwood despite them obviously being miles apart. Long-time Jason fans may also be baffled by his sudden fear of water; there’s a clear attempt here to associate Freddy with red and fire and Jason with blue and water, a thematic parallel that actually think works pretty well. Yes, neither has shown fear of either element before (Jason is constantly seen wading through or existing underwater, even in this film), but I think it gets a pass as we’re clearly seeing Freddy extract Jason’s deepest, darkest fear in a heightened, nightmare environment and turn it against him. Ultimately, though, neither element plays a big role in their destruction, rendering it an interesting concept that’s sadly not explored too deeply, probably because it might detract from Freddy screaming the plot at the audience!

Despite some awful CGI, many of the gory effects are enjoyable thanks to some fun brutality.

Sadly, these are the things we must suffer through to get to the good stuff in Freddy vs. Jason. For every scene showing Englund out of the make-up, grinning as he sticks pictures of his victims to a scrapbook with his own saliva, we have shit like the God-awful “Freddypillar”, a bong-smoking, worm-like monstrosity that looked terrible back then and looks even worse today. Thankfully, shoddy CGI isn’t a commonplace in Freddy vs. Jason and much of the effects are achieved practically, though they’re no less comical; after Blake (David Kopp) is spooked by Freddy, he’s horrified when his father’s (Brent Chapman) head pops off his shoulders courtesy of Jason, and he then attempts to shield himself from the same fate using his father’s severed head! There are also some odd moments of slowdown and blurry, shaky cam during the otherwise impressive rave scene and, as mentioned, some atrocious performances not just by Ritter and Keena, but even veteran actors Garry Chalk and Tom Butler seem to be hamming it up, though this doesn’t detract from how creepy that little eyeless girl (Joelle Antonissen) is or the comatose patients whisper to Freeburg. Indeed, it’s worth braving the film’s more frustrating elements and forgettable characters to get to the nightmare sequences and the kills. Freddy vs. Jason doesn’t try anything particularly ground-breaking with its nightmare scenes, preferring to largely return the horror to Freddy’s character outside of him comically bouncing Jason around like a pinball, but it certainly brings its A-game when it comes to gore. Things get off to a strong start when Jason bludgeons Trey with his trademark machete (which Jason not only carries on him at all times but almost constantly has in his hand, even when opening doors!) before folding him in two with the bed, and things only escalate from there. Jason gate-crashes a rave in a cornfield, snapping one dude’s neck in the blink of an eye and then splashing arterial spray even when set on fire in easily one of the best sequences of the movie. While Stubbs is simply electrocuted to death, poor Freeburg gets sliced clean in two, Kia gets swatted aside like she was nothing after giving Freddy some lip, and even Linderman goes out a hero as he downplays the seriousness of his injury before promptly bleeding to death.

Although their throwdown seems to end ambiguously, Jason was clearly the winner!

Indeed, the raw brutality of Freddy vs. Jason is almost as entertaining as seeing these two icons finally share the screen; there’s blood squibs and spray abound here, especially once Lori uses herself as bait to force Freddy into the real world and he goes one-on-one with Jason. Despite not having any of his supernatural powers in the real world, Freddy still puts up a hell of a fight, utilising speed and his wiles to dodge Jason’s wild swings. As fun as it was to see the two tangle in the dream world, the finale is really where all that nonsense really pays off; it’s a lot of fun seeing the two trade blows, Freddy take advantage of the various tools and toys at the construction site, and Jason grow more and more frustrated at his rival’s tenacity. Thanks to having mocked him with his mother’s form and forced him to relive his childhood trauma, Freddy faces a suitably enraged Jason; however, Freddy’s brains allow him to stay out of reach, rain pipes onto Jason, and even relieve him of his machete after slicing off his fingers. Momentarily helpless, Jason is mashed up by Freddy’s two-pronged assault and even ends up having his eyes gouged out by Freddy’s trademark glove, but Jason’s relentlessness sees him endure this assault, plunge his hand through Freddy’s torso, and even rip Freddy’s arm off before both are blown into the lake by Lori and Will. Freddy comes back, armless and half dead, ready to make Lori pay only to wind up impaled through the back by his own severed, razor-fingered glove. Sadly, this means that the final blow comes from Lori, who promptly hacks off Freddy’s head while Jason sinks into the lake, his rage and energy apparently spent from the battle. However, Jason rises again not long after, emerging from the lake and palming Freddy’s severed head, though Freddy does deliver a wink to the audience to basically lead the ultimate victor ambiguous (though Jason clearly won!)

The Summary:
I was so excited for Freddy vs. Jason back in the day; even as a tentative horror fan, I knew what a big deal this throwdown was and I remember glancing at some of the proposed scripts online in the years before it was officially announced and thinking how cool it would be to see the two finally go at it. The end result is, honestly, a bit of a mixed bag; on the one hand, Freddy vs. Jason spends way too much time with its teens, many of whom just aren’t that interesting, and endlessly repeating the plot to the audience like we can’t understand the simple concept of Freddy fighting Jason! On the other hand, you need victims for the killers to torment and slice up, so of course you expect them in a slasher movie and, while many of their performances are questionable and the characteristics are shallow, they’re serviceable enough in this regard, even if Monica Keena doesn’t quite fit the bill of the virginal Final Girl. Still, even if these were the greatest teen characters, the selling point is seeing the two killers go at it and, certainly, Freddy vs. Jason delivers. We have to sit through a lot of nonsense to get to it, but the film does a serviceable job of merging these two franchises into one without any major alterations of continuity, and it’s so worth it once the two throw down. While, yes, it is disappointing that the iconic Kane Hodder wasn’t involved, this is one of my favourite versions of Jason; he’s been slowed down a bit and his physicality accentuated, but the portrayal of him as this mindless killing machine who doesn’t know any better and is driven by rage really makes for a surprisingly tragic anti-hero to root for when faced with the more spiteful and malicious Freddy, thankfully returned to his darker roots and played with manic glee by Robert Englund. In the end, it’s Freddy vs. Jason; if you’re expecting something deeper and life-changing then you’re obviously in the wrong room. I paid to see these two chop the shit out of each other and slice up some hapless teens, and the film definitely meets this criteria with some fun and brutal gore, especially once the two start trading blows, ad the film is, overall, far better than it had any right to be given the premise and lengthy development period.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you enjoy Freddy vs. Jason? Which slasher were you rooting for and were you satisfied with the ending? What did you think to the merging of these two franchises and the constant repetition of the main plot? Which of the teens was your favourite and how important do you think these characters are in a slasher movie? What were your favourite kills in the film and did you enjoy seeing Freddy and Jason go at it? Would you like to see other horror icons have a showdown like this and, if so, who? Whatever you thought about Freddy vs. Jason and horror crossovers, leave a comment below or on my social media and check back my other Freddy vs. Jason content across the site!

Movie Night: Ghostbusters: Frozen Empire

Released: 22 March 2024
Director: Gil Kenan
Distributor: Columbia Pictures
Budget: $100 million
Stars: Mckenna Grace, Paul Rudd, Callie Coon, Finn Wolfhard, Dan Aykroyd, and Ernie Hudson

The Plot:
After embracing their family legacy as Ghostbusters, Callie Spengler (Coon) and her kids, Phoebe (Grace) and Trevor (Wolfhard), move into the team’s old firehouse headquarters in New York City with former teacher Gary Grooberson (Rudd). However, Ghostbusters old and new are forced to unite against a new demonic threat that threatens to blanket the city in an endless winter.

The Background:
Ghostbusters (Reitman, 1984) started out as a way for Dan Aykroyd to finally join forces with Eddie Murphy and close friend John Belushi, before director Ivan Reitman, writer/actor Harold Ramis, and comedian Bill Murray joined the project and produced a critical and financial success. This led to the under-rated Ghostbusters II (ibid, 1989), which sadly underperformed and was mostly met with negative reviews, and a muchmaligned 2014 reboot. in 2021, almost ten years later, Reitman’s son, Jason, revived the franchise with Ghostbusters: Afterlife, a direct continuation of the original films that depicted a new generation of Ghostbusters, grossed over $204 million worldwide, and was largely praised for its cast, atmosphere, and references to the first film. Bolstered by the film’s success, Aykroyd hoped to see multiple follow-ups, the first of which became a reality when director Gil Kenan signed on to direct, Jason Reitman returned as a producer and co-writer, and cast old and new signed on to return. This time around, the filmmakers drew inspiration from the popular Real Ghostbusters cartoon (1986 to 1991), returned the action to New York City, and was dedicated to Ivan Reitman, who sadly died between movies. Ghostbusters: Frozen Empire barely cleared $191 million at the box office and was met with largely mixed reviews. While critics praised the actors and nostalgia-ladened atmosphere, they also criticised the bloated cast and its derivative narrative, though the filmmakers remained hopeful that more movies would follow.

The Review:
I think it’s only fair to say that, despite being a lifelong Ghostbusters fan, I wasn’t all that enamoured by Ghostbusters: Afterlife. I didn’t like how the film wasted so much of its runtime catching us up (or reminding us of) the Ghostbusters’ past, or that everyone slagged Doctor Egon Spengler off until the final act, which suddenly celebrated him and the late Harold Ramis. It felt a bit too safe at times, repeating many elements of the original film, and spent a lot of time building up the new characters and their dynamics but not in a ghost busting context. However, it ended with the promise that the Ghostbusters would be back in action in New York City and, to be fair, Frozen Empire opens with that very much being the case. After a pretty terrifying opening flashback showing the power of the film’s newest demonic villain, the film jumps to the present day to find Gary Grooberson busting ghosts alongside his surrogate family – matriarch Callie Spengler and her teenage children, Trevor and Phoebe. Having relocated to New York in the interim, the new team not only use the old firehouse, car, and equipment but new gear like Ecto-1’s gunner seat and remote-controlled ghost traps. As exhilarating as their new profession is for them, however, the Ghostbusters still attract a fair amount of negative press; their reckless ways cost the city millions in repairs and earn them the ire of perennial Ghostbuster hated Walter Peck (William Atherton), now inexplicably the Mayor of New York City and wielding the power to threaten the Ghostbusters’ livelihood (despite the financial backing of former Ghostbuster Doctor Winston Zeddemore (Hudson)). While this later becomes a real threat to their operation, Peck initially makes good on his promise by forcing the team to bench Phoebe since she’s underage, a catalyst that kicks off a handful of the film’s many plot threads.

Despite her enthusiasm for ghost busting, Phoebe is sidelined and makes some odd decisions.

Despite her vast intelligence and enthusiasm for the job, Phoebe is effectively barred from ghost busting, driving a wedge between her and her mother and testing her already awkward relationship with Gary. While Gary is eager to be more than just the kids’ confidant and friend, he’s unsure of his boundaries in his strangely unaffectionate relationship with Callie; while she urges him to be a more assertive father figure, he struggles to fill that role out of fear of overstepping the mark. This could’ve been an intriguing plot thread and, indeed, the ghost (no pun intended) of its potential is weaved throughout the film and hastily paid off in the climax but, for the most part, neither Phoebe or Trevor seem all that bothered. They largely accept Gary and Phoebe only lashes out at him due to her frustrations about being benched and ostracised from what she sees as her legacy. She finds some solace when she befriends a ghost girl, Melody (Emily Alyn Lind), which almost explores the question of what it means to be a ghost, adds a humanising element to the spookers, and hints towards Phoebe’s sexuality but, again, these elements are strangely undercooked and boil down giving her a friends to talk to who she stupidly risks her life to grow closer to, only to be burned when Melody begrudgingly betrays her. Much of the film does revolve around Phoebe, which is great as she was the standout character of Afterlife and some of the best parts of Frozen Empire revolve around her investigating the demonic Garraka alongside Doctor Raymond “Ray” Stanz (Aykroyd). Truthfully, these elements should’ve had much more screen time, same as Winston’s Paranormal Research Center, which could’ve offered Phoebe an alternative to ghost busting but instead existed as a fantastical expansion on the firehouse’s eco-containment field and uncomfortably positioned new character Doctor Lars Pinfield (James Acaster) and the returning as Lucky Domingo (Celeste O’Connor) as glorified zookeepers who forcibly extract, imprison, and experiment on unquiet spirits.

The bloated cast bogs down the run time, but at least the old team have more to do this time.

Still, at least Phoebe has something to do here. The same can’t be said for Trevor, who’s primary arcs here involve whining about wanting to be treated as an adult and trying, in vain, to capture Slimer, who’s taken residence in the firehouse attic. His reunion with Lucky is barely a factor and I honestly wouldn’t have missed him if he wasn’t in the film as he really doesn’t do anything of note accept try to help capture ghosts, which is a shame considering him and Phoebe should really be at the forefront of this new generation of Ghostbusters. Similarly, Callie has very little to do here; so little, in fact, that Phoebe angrily attacks her position in the team, criticising her for not being a scientist and only being a member because of her last name. Her sole function is to push Gary to back her up and be a more assertive father figure; otherwise, she’s basically a non-factor. This is the same for Podcast (Logan Kim), which is, again a real shame as he’s got a lot of screen presence and charisma and the whole point of Afterlife was setting up these kids as the new team. Instead, he’s just kinda here because he was in the last film and could easily have been missing without the plot being impacted. On the plus side, Ray gets a lot more to do this time around; Phoebe affectionately refers to him as “Dr. Ray” and Aykroyd’s enthusiasm is infectious, making him a real highlight. Similarly, Winston also gets more play as a mediator between Peck and the Ghostbusters, and offering solutions to their storage and tech issues. In fact, one of the best scenes is him and Ray interacting where Winston chastises Ray for his recklessness given his age, though this also makes me wish we saw more of the old team as mentors to the newbies.

Bungling Nadeem is potentially the only one capable of stopping the demonic Garraka.

This, however, leads into one of Frozen Empire’s biggest issues: there’s just too many characters here and not a lot for them to do. Doctor Peter Venkman (Bill Murray) also shows up, but more as an obligation and a cameo, with Murray appearing bored and painfully aged compared to Ernie Hudson. Former Ghostbuster receptionist Janine Melnitz (Annie Potts) rounds out the old cast, and even suits up at the end, but again is just here as nostalgia bait and really doesn’t offer much to the movie. Add to that the aforementioned James Acaster and a brief appearance by Patton Oswalt and you have a painfully bloated cast that left me thinking many of these roles could’ve been trimmed down, excised, or replaced with other characters and the film’s pacing would’ve been much improved. The most egregious new role, for me, was Nadeem Razmaad (Kumail Nanjiani), an awkward and out of place comic relief in a horror comedy stuffed with comedic actors. Nadeem sells his grandmother’s possessions to Ray, unaware that he’s giving up his responsibility to protect the orb (which contains Garraka’s evil) from harm, and reluctantly learns it’s his destiny to help stop Garraka by mastering his innate pyrokinetic abilities. Sadly, he’s more annoying than funny and, while his firebending abilities help out in the end, I could’ve easily done with him being excised, the Ghostbusters simply finding the orb, and more time being spent on Phoebe outfitting the proton packs with brass to tackle Garraka. This demonic demigod is more of a looming threat than a tangible presence, only appearing in the flesh (so to speak) in the final act, and is truly a terrifying figure, with many awesome powers, but sadly loses a lot of the menace established in the chilling opening with his poor body count. It’s a shame as I liked the aspect that other ghosts were terrified of him, and that he can control them, but it’s not like he manipulates an army of ghostly minions and he shows up way too late, and is far too monstrous, to have much characterisation beyond being unknowably evil.

The Nitty-Gritty:
Given the presence of Callie and her kids and their newfound lives in the firehouse with Gary, a prominent theme remains family. As mentioned, Gary struggles to assume a more prominent role in the kids’ lives; he wants to be more than just a friend and co-worker and their mum’s boyfriend, but isn’t sure about how to go about that as he’s worried about overstepping the mark. As Phoebe becomes more outspoken and resentful, Gary gets some opportunities to be more assertive, but earns her respect and the “Dad” title by the conclusion simply by supporting her in the battle against Garraka. The familial theme is primarily supported by Phoebe and Gary, with Callie not showing any pressure about living up to her father’s legacy and Trevor more concerned with Slimer, so this fell a little flat for me. Another theme is of age; Winston chastises Ray for endangering himself and the kids by not letting go of his ghost busting ways, but not only continues to support the Ghostbusters but even suits up alongside them out of loyalty and nostalgia, unable to resist the call of adventure. Venkman also joins them and falls into this category, but simply by being present; he has no real arc in the film except being an ass who tries to steal the spotlight. Other notable themes include destiny, with Nadeem being sceptical and then astounded to learn of his birthright, and the question of what lies beyond, briefly explored in Phoebe’s interactions with Melody.

The nostalgia bait is strong in this one, but not enough to save the plodding pacing.

Even more so than Ghostbusters: AfterlifeFrozen Empire leans heavily on nostalgia; we’re back in New York City and in the firehouse, for starters, so many of the same locations are onscreen, most explicitly the New York Public Library, with convenient exposition basement. This doesn’t always land for me; it’s good to see Slimer back, even in a small role, but I could’ve done without seeing the Mini-Pufts as they weren’t really necessary and the “possessor” ghost could’ve filled that role. On the plus side, the outfits, equipment, and effects all look great; Ecto-1 has a lot of new features, like drones and remote control cars, we get to see Ecto-C (a motorcycle with sidecar and mounted proton pack), and some of the team don new red outfits and upgraded proton packs in the finale. The ghost effects are bolstered by CGI but seem to also include some traditional practical work, especially Slimer, though Garraka casts an intimidating figure whenever he’s onscreen, which just makes me wish we saw more of him. Actual ghost busting is few and far between here, which was disappointing for me considering it seemed like we’d see the Ghostbusters in full force. Instead, the film rehashes the overstuffed containment grid plot and spends more time exploring Phoebe’s burgeoning relationship with Many. However, I wasn’t sold on this; something about a human, talkative ghost raises some weird questions for me about the Ghostbusters’ work and I found it ludicrous that Phoebe, who’s basically a genius, would willingly have her spirit sucked out of her body to be closer to her new friend.

Ghostbusters old and new come together to take down Garraka and redeem the team’s reputation.

One aspect I did enjoy about Frozen Empire was that it at least had a new villain. Garraka may not’ve featured into the main plot as much as I’d like (though, to be fair, neither did the previous villains), but at least the film didn’t rehash Gozer again. Much of the film is focused on Garraka’s orb, its history, and the threat it poses if opened; so, naturally, Dr. Pinfield tries to extract its presence. However, it’s Phoebe who unwittingly unleashes the demon; tricky by a reluctant Melody, she leaves herself open to Garraka’s possession and speaks the incantation which unleashes him. He then promptly ushers in an unnatural ice age across the city and causes the containment unit to breach, which is said would give him an army of ghosts to control but this doesn’t actually happen; the spirits just fly off and we never see them do anything. The new and old Ghostbusters gather at the firehouse to fend of Garraka, only to find his power is so great that he can freeze their proton streams, leaving their fate in the hands of Phoebe and her brass-empowered proton pack and the bungling Nadeem. Luckily for them, Melody has a change of heart and gives Nadeem the flame necessary to weaken Garraka, which allows Phoebe and her family to ensnare him while the old Ghostbusters fiddly with the containment unit and suck him up. In the aftermath, Peck caves to the overwhelming public support and the Ghostbusters are celebrated as heroes once more and head out to round up the ghosts that escaped, presumably meaning the next movie will feature some actual ghost busting rather than a lot of exposition, nostalgia bait, and wasted characters. I just don’t get how Peck, a guy who worked for the Environmental Protection Agency, became Mayor of New York City. I don’t get why Dr. Pinfield and Doctor Hubert Wartzk (Patton Oswalt) needed to exist; I feel Ray, Peter, and/or Winston could’ve fulfilled their roles. I don’t get why Trevor, Lucky, and Podcast were sidelined, why there was little chemistry between Gary and Callie, or why the film played it so safe when it had a great opportunity to tell a new, fun story about a dysfunctional family of Ghostbusters who are mentored by their older (but no less spritely) superiors.

The Summary:
If it’s not clear, I was left bitterly disappointed by Ghostbusters: Frozen Empire. The film’s runtime is shorter than its predecessor’s and not much longer than the original films and yet it just dragged so much, especially in the middle and with all the exposition into Garraka. I get wanting to explain the new threat, but it just went on and on and then the payoff was really flat and lacked any stakes as we never saw any civilians in danger. The film’s just far too bloated with too many characters and plot lines; I get Phoebe being mad about being benched, but she could’ve found a new life in Winston’s lab, researching ghosts and such, and found solutions to their problems from there. The family dynamic was lacking for me; Callie and Trevor may as well have been absent as they didn’t do anything of note, which was really disappointing considering how important they were in Afterlife. I liked that Ray and Winston had bigger roles, but I believe that the old team should be relegated to cameos and supporting roles, especially if you’re trying to establish a new generation of Ghostbusters. It’s difficult for me as there was a lot to like here in the aesthetic and nostalgia bait, but something was missing for me and Frozen Empire just faltered midway through and failed to stick the landing, making for a disappointing and often dull viewing experience that could’ve been so much more.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to Ghostbusters: Frozen Empire? Were you also thrown off by the pacing and bloated plot threads or did the nostalgia bait balance this out for you? What did you think to Phoebe’s sub-plot and her relationship with Melody? Would you have liked to see more from Garraka, and were you a fan of the “Firemaster” element? Which Ghostbusters movie is your favourite? Whatever your thoughts on Ghostbusters and Ghostbusters: Frozen Empire, leave a comment below or on my social media and go check out my other Ghostbusters content across the site.

Movie Night [PokéMonth]: Pokémon 4Ever: Celebi – Voice of the Forest


Upon the release of Pokémon: Blue Version and Pokémon: Red Version (Game Freak, 1996), a new craze swept through playgrounds across the world. Entire generations have grown up with Pokémon as clever marketing saw Nintendo’s newest franchise become a massively lucrative and popular multimedia powerhouse that endures to this day. Accordingly, February 27th is now internationally recognised as “National Pokémon Day”, which I’m expanding to an entire month of Pokémon every Tuesday in February.


Released: 7 July 2001
Director: Kunihiko Yuyama
Distributor: Toho
Budget: Unknown
Stars: Veronica Taylor, Dan Green, Tara Sands, Kazuko Sugiyama, Rachael Lillis, Eric Stuart, and Masahiko Tanaka

The Plot:
After being transported through time by the legendary Pokémon Celebi (Sugiyama), young Sammy (Sands) teams up with Pokémon Trainer Ash Ketchum (Taylor) and his friends to defend the spritely Pokémon from the nefarious Iron-Masked Marauder (Green), a cruel and sinister member of Team Rocket seeking to enslave Celebi with a Dark Ball.

The Background:
Pokémon (Nintendo/Creatures/Game Freak, 1995 to present) became an instant phenomenon once it came over from Japan: it dominated playgrounds as kids played the videogames, collected the trading cards, and tuned in to the still-ongoing anime series (1997 to present). So successful was this multimedia marketing strategy that it led to the aptly-titled Pokémon: The First Movie: Mewtwo Strikes Back (Yuyama, 1998), a box office success that started a slew of feature films that expanded upon the anime and promoted the newest Pokémon videogames, especially the franchise’s most powerful and elusive creatures. Despite earning less than the first film, Pokémon the Movie 2000: The Power of One (ibid, 1999) still made over $130 million against a $30 million budget; however, while Pokémon 3: The Movie: Spell of the Unown (ibid, 2000) had a far smaller budget, its $68.5 million box office made it the least successful Pokémon movie. Miramax took over the international distribution and released the fourth movie straight to video rather than in cinemas, one that followed a similar formula to is predecessors, and successors, by featuring a Pokémon almost elusive as Mew at the time due to only being legitimately available through a special event. Unfortunately for the super cute sprite, Pokémon 4Ever was met with largely negative reviews that criticised its pacing and execution; despite this, its limited theatrical run saw it make around $40.8 million and Pokémon movies continued to be produced over the years, with Celebi making a feature-film return in 2010.

The Review:
Like many kids who played Pokémon back in the day, I was enamoured at the prospect of Legendary Pokémon, rare, incredibly elusive creatures who often represented the elements. Back in the first and second generation of Pokémon, none were more scarce than Mew, the 151st Pokémon that couldn’t be legitimately obtained in the original games outside of Japan. Rumours and hearsay regarding Mew persisted and, for me, it was this mystery as much as Pokémon’s irresistible popularity that made the first movie such a big hit at the time. When it came time for my favourite games in the series to be released, I was all over the marketing and anticipating the next batch of Legendary Pokémon; while I don’t recall anywhere near as many rumours revolving around Celebi, the time travelling pixie was equally elusive for the longest time. It wouldn’t be until the second generation games were remade and made available on the Nintendo 3DS’s Virtual Console that Celebi became legitimately available and you’d be lucky to pick one of them up in one of Nintendo’s giveaway events. However, while there was still enough intrigue surrounding Celebi and Pokémon, I distinctly remember that I started to lose touch with the franchise around the time that Pokémon 4Ever was released; the third movie lacked compared to its predecessors, I was moving on to other interests, and, for a while, I was just a bit burned out from the franchise at the time, so this is definitely about when my fandom towards Pokémon became much more casual.

Ash and friends befriend a time-displaced boy and help protect an injured Celebi.

Pokémon 4Ever is the first of the Pokémon movies to begin with a helpful introduction; for any clueless parents watching or uninitiated kids, former Pewter City Gym Leader and Pokémon Breeder Brock (Stuart) delivers an opening monologue that establishes the world and Ash’s dreams of becoming a Pokémon master. As is often the case, Ash is so distracted by his unending desire to prove himself in battle that he almost misses his ferry to Arborville, a town built out of treehouses deep within a dense forest in the Johto region. On the way, they spot a Suicune (Tanaka) on the riverbank and perplexed by this unusual Pokémon, Ash calls his friend and mentor Professor Samuel Oak (Stuart Zagnit). Professor Oak identifies it as a Legendary Pokémon who “personifies the North Wind” and is capable of personifying water, something he offhandedly claims to have first-hand knowledge of. Excited at the prospect of encountering more rare Pokémon nearby, Ash naturally runs head-first into the forest and comes across Sammy, a time-displaced boy who’s jumped ahead forty years thanks to a panic-stricken Celebi. Despite an initial misunderstanding due to his confusion, Sammy quickly befriends Ash and his friends and eagerly joins them in seeking out Celebi and the renowned “Lake of Life”, though he lacks Ash’s adeptness for physical exertion. A Pokémon enthusiast who sketches wild Pokémon, Sammy bravely shields the Celebi and forms a bond with it not unlike the one between Ash and his long-time partner, Pikachu (Ikue Ōtani), fighting alongside both with his own Pokémon that pop from archaic PokéBalls.

The carefree Celebi is corrupted by a Dark Ball and only Suicune can help defend the forest!

First seen being pursued through the forest by a selfish hunter (Stuart), the fairy-like Celebi is one of a species of extremely rare Pokémon that is regarded as the “Voice of the Forest”. Like almost every Legendary Pokémon featured in the movies, Celebi is a Psychic-Type Pokémon but, in a change of pace, can’t telepathically communicate with its newfound friends and it’s barely able to defend itself with psychic barriers and vines. Instead, Celebi uses its unique time travel ability when in extreme distress, which transports it and quiet, unassuming Sammy, to the present day. Injured and weak, Celebi depends on the assistance of others to protect it, which the protagonists and wild Pokémon are only too happy to do. Once restored to full health, Celebi exhibits a joyful, childlike playfulness, heals Misty’s (Lillis) briefly-injured ankles and takes Ash and Sammy on a flight over the forest. Unfortunately, Celebi undergoes a dramatic change of character when captured and corrupted by one of the Iron-Masked Marauder’s “Dark Balls”; its powers are amplified and turned against the forest it so coveted, turning it into another of the evil-doer’s mindless slaves and encasing it within a “big twig monster”. Luckily, nature has a more proactive defender nearby to help out; Suicune, sensing the danger, spirits Ash, Sammy, and Pikachu to safety and bests the Iron-Masked Marauder’s Tyranitar (Unknown), though even Suicune’s power fails against Celebi’s monstrous form and it takes a desperate plea from Ash and Sammy to bring Celebi to its senses. As much as I like Suicune, I can’t help but be disappointed that the three Legendary Beasts were split up between movies and specials; Entei, Suicune, and Raikou wouldn’t appear together in a film until 2010 (ironically reuniting Suicune with Celebi, although they were all different versions of these Pokémon) but Suicune fares slightly better than Entei as it’s at least closer to its actual in-game depiction.

The Iron-Masked Marauder seeks to corrupt Celebi’s power and twist it to his own destructive whims.

Naturally, Ash and his friends are pursued by Jessie (Lillie), James (Stuart), and Meowth (Maddie Blaustein) of Team Rocket, who are instantly undone first when Jessie gets a leg cramp and then when they crash to the ground after delivering their motto. Although Sammy is concerned for their welfare, the others simply ignore them with barely a glance, severely diminishing what little threat they might’ve had in favour of the new villain, the reprehensible Iron-Masked Marauder. Although also allied with Team Rocket, this mysterious and egotistical foe has his own ambitions to overthrow Giovanni (Ed Paul) using Celebi’s time travelling powers. The Iron-Masked Marauder uses his custom-made Dark Balls to capture Pokémon and bend them to his will, favouring powerful Pokémon like Tyranitar that he turns “evil” and far more dangerous. Selfish, vindictive, and craving destruction, the Iron-Masked Marauder is about as one-dimensional a villain as you could ask for, lacking a true name and any motivation beyond power for the sake of power. Unlike Team Rocket, whose ambitious contraptions always fail them, the Iron-Masked Marauder helms a gigantic mechanical, spider-like walker and is so infamous and fearsome that Team Rocket are instantly besotted after witnessing his power. Bolstered by their newfound alliance, Team Rocket brazenly confront their enemies, backed up by the Iron-Masked Marauder’s formidable technology, which he uses to easily capture and corrupt Celebi and devastate the natural landscape. However, even Jessie, James, and Meowth are horrified when the dark Celebi twists the forest into a lumbering, kaiju-esque monstrosity and goes on a rampage, with the Iron-Masked Marauder at the helm and Jessie trapped within.

The Nitty-Gritty:
While there are often themes regarding the power and misuse of nature in Pokémon, often with the titular creatures at the forefront of these issues, they’re particularly prevalent in Pokémon 4Ever. This wouldn’t be the first or last time we’d see a diminutive, innocent Pokémon used for evil or a natural landscape plundered by a ruthless villain, but it’s all the more potent here since Celebi effectively “speaks” for nature itself, and represents its carefree spirit with its cheery demeanour. Thus, while it futilely lashes out with vines to protect itself, Celebi is by far the weakest and most vulnerable of the Legendary Pokémon seen so far; it’s entirely dependent on anonymity, the kindness of others, and the healing power of the Lake of Life, meaning it’s easily overwhelmed by the Iron-Masked Marauder’s Tyranitar. Paradoxically, Celebi is also one of the most powerful Legendary Pokémon because it can travel through time. This aspect is only really a small part of the movie, featuring as a local legend, Celebi’s signature ability, and a means to displace Sammy from time. However, this also introduces an interesting wrinkle in that this version of the movie explicitly reveals that Sammy is a young Professor Oak, suggesting Professor Oak favoured Ash because of the friendship they built as children and that his PokéDex came from his love of drawing the Pokémon he encountered as a boy. Most of Pokémon 4Ever takes place in a dense forest that is home to a shrine and the fabled Lake of Life, a healing water where Celebi is said to flourish. CGI is used to give the forest depth and speed to make Celebi’s flying more exciting, but the film is undeniably more like a longer episode of the anime with a greater budget and lacks the cinematic punch seen in the first two movies, despite some attempts to establish atmosphere with waterfalls and a dense fog.

Celebi is revived, the Marauder is defeated, and the forest is saved through the power of teamwork.

While CGI works for the various battles, sweeping scenes, and background elements of the movie, it falls completely short when bringing the corrupted Celebi’s forest-dragon form to life. A swirling mess of twigs and branches, this ugly monstrosity looks more like a heap of hideous wet autumnal grass than anything remotely intimidating, no matter how many mouth lasers it spits out. Due to its more whimsical nature, Pokémon 4Ever is surprisingly light on battles; much of the film is focused on Ash, Sammy, and Celebi’s friendship, so Misty and their newfound friends have little to do but offer support, though Brock does have his Onix (Unknown) help Suicune deal with Tyranitar. Consequently, battles are very brief due to the Iron-Masked Marauder’s corrupted Pokémon being so much more powerful and requiring either a bit of thought or a greater power to topple. Despite this, the forest is badly ravaged; although Ash and Sammy bring Celebi to its senses, the effort of it destroying its draconian body proves fatal and the Lake of Life is unable to revive it due to the damage caused by the battle. Luckily (and conveniently), Suicune is on hand to purify the lake, restoring it to full vitality and, after a brief period of doubt (Ash trying to force feed the shrivelled Celebi berries is particularly heart-breaking), Celebi as well. Following a victory lap with its kin, Celebi repays the favour when he plummets to the ground after dispatching the vengeful Iron-Masked Marauder, who’s left dishevelled, unmasked, and helpless to the mercy of the locals and wild Pokémon. With the forest restored, Suicune impassively departs and a grateful Celebi transports Sammy back to the past following a heartfelt farewell to his new friends. Although Ash is happy to see his friend returned home, he can’t help be sad but, when he shares the news of his adventure with Professor Oak, we learn that his promise to see Sammy again came true as the boy grew up to become his wise and friendly mentor.

The Summary:
I’ve made no secret about my love for the second generation of Pokémon; the Johto games remain my favourite in the entire franchise and a huge reason for that is both the simplicity of Pokémon and its popularity at the time. However, as much as I enjoy these games and this time in the franchise, even I have to admit that the Johto movies suffered from the law of diminishing returns; rather than getting bigger and more grandiose, the third and fourth movies opted for smaller, more interpersonal tales, which is fine but I wonder if children really watch Pokémon for this sort of content. Celebi is cute, for sure, and it makes a change to see a Legendary Pokémon onscreen that isn’t a rampaging powerhouse, but there’s not a lot of substance to Pokémon 4Ever to really keep me engaged. I appreciate the attempt to tell a more whimsical and carefree story, one that makes you re-evaluate Ash’s relationship with Professor Oak, but I can’t help but be disappointed with the execution. Perhaps if it had been done a little differently, like having the Iron-Masked Marauder commanding corrupted versions of the Legendary Beasts and Ash teaming up with Ho-Oh instead (or alongside Celebi). I think what fundamentally lets Pokémon 4Ever down is the lack of cinematic punch; as much as I love the soundtrack from Mewtwo Strikes Back, it’s a little cheap to recycle elements of its score, the opening titles are lazy and boring, and the lack of exciting battles or visually interesting CGI makes this easily one of the most forgettable Pokémon movies. There are no lessons on offer here that kids couldn’t learn from better animated movies or the Pokémon anime, which taught the same lessons about friendship and respecting nature and freedom on a regular basis, and even the allure of the elusive Celebi can’t save this one from being a disappointment.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy Pokémon 4Ever? What did you think to the choice to craft a more low-key, whimsical story? Did you like the depiction of Celebi and the friendship between it, Ash, and Sammy? What did you think to the Iron-Masked Marauder as the main antagonist and his corruption of other Pokémon? Were you disappointed that the Legendary Beasts were split up across the movies and specials? Which Pokémon game, generation, and creature is your favourite and why? How did you celebrate National Pokémon Day this year? Whatever your thoughts, drop them in the comments below or on my social media and be sure to check out me other Pokémon content.

Movie Night: Madame Web

Released: 14 February 2024
Director: S. J. Clarkson
Distributor: Sony Pictures Releasing
Budget: $80 million
Stars: Dakota Johnson, Tahar Rahim, Sydney Sweeney, Celeste O’Connor, Isabela Merced, and Adam Scott

The Plot:
After a near-death experience,.paramedic Cassandra “Cassie” Webb (Johnson) begins seeing glimpses of the future revolving around Ezekiel Sims (Rahim), a superpowered businessman determined to kill three teenagers before they can kill him in the future as Spider-Women, compelling Cassie to begrudgingly discover the truth of her past and protect the girls.

The Background:
After Sam Raimi’s Spider-Man trilogy (2000 to 2007) proved a phenomenal success, Marc Webb’s reboot films proved sadly mediocre and led to an unprecedented agreement between Sony Pictures and Marvel Studios that allowed the iconic wall-crawler to appear in the Marvel Cinematic Universe (MCU) and Sony to release tangentially-connected spin-offs featuring Spidey’s villains and side characters. Encouraged by the financial (if not critical) reception of their Venom (Various, 2018 to present) movies (and seemingly undeterred after the car-crash reception of Morbius (Espinosa, 2022)), Sony not only signed off on a solo project for Sergei Kravinoff/Kraven the Hunter, but also the enigmatic clairvoyant Cassandra Webb/Madame Web. Created by Dennis O’Neil and John Romita Jr., Madame Web first appeared in The Amazing Spider-Man #210 and significantly influenced Spider-Man’s battles against multiversal forces, but is perhaps best known for her inclusion in the Spider-Man animated series (1994 to 1998), where she was voiced by Joan Lee (wife of the legendary Stan Lee). Writing began on a Madame Web feature while Morbius was still in production and saw numerous rewrites, even after director S. J. Clarkson signed on and retooled it into Sony’s first female-centric Marvel film. Producer Lorenzo di Bonaventura expressed difficulties in adapting Madame Web’s clairvoyance to the screen and emphasising secrecy surrounding the project given her relative obscurity, a fact explicitly addressed by the inclusion of other, more recognisable Spider-Women. The cast appear to have been mislead as to the status of the film in the wider MCU; this may explain the bizarre marketing campaign that saw star Dakota Johnson seemingly openly criticise the film, though she wasn’t the only one. After numerous delays, Madame Web released to scathing reviews; the film made just shy of $100 million at the box office and critics attacked the poor dialogue and script, lacklustre special effects and pacing, and the blatant false advertising regarding three of the lead characters.

The Review:
So, if I had a whole bunch of negativity towards making standalone, Spider-Man-less films about the likes of Eddie Brock/Venom and Doctor Michael Morbius, you can be damn sure that I was baffled to the point of insanity by the decision to make a solo Madame Web movie. Not only is she an extremely obscure Spider-Man character, but her depiction is generally as a wizened, blind mentor who manipulates Spider-Man like a chess piece as part of Marvel’s on-again/off-again insistence on convoluting Spidey’s origins and mythos with semi-paranormal cosmic ideas of Spider Totems and “Webs of Fate”. It’s ironic, really, as the concept could have worked a little better if Madame Web had been depicted as a Professor Charles Xavier/Professor X-type figure, mentoring and recruiting Spider-Women to oppose the Inheritors, despite my dislike for them, because at least then the focus would be on the spider-powered women and not this thoroughly unlikeable paramedic who, despite choosing a carer where she’s sworn to protect lives and being depicted as a workaholic who rushes to do that very thing, is reluctant to help the three girls targeted by Ezekiel Sims. Much of Cassie’s reluctance stems from her lingering feelings of abandonment, confusion about her true self and past, and what’s framed as an unconventional upbringing since her mother, Constance (Kerry Bishé), died during childbirth and Cassie was raised in the foster system, left with only mementos of her mother, Constance’s research into the near-mythical spiders of the Peruvian jungles, and the mistaken, childish belief that Constance cared more about her arachnids than raising her daughter. Consequently, Cassie has a bit of an abrasive edge to her; while she tirelessly works to save lives alongside her friend and partner, Ben Parker (Scott), she’s uncomfortable with receiving gratitude for this, has no idea how to act around children, and would much rather spend time in her apartment with a local stray cat than socialise with her colleagues or even Ben’s pregnant sister-in-law, Mary Parker (Emma Roberts). Her anxiety and social awkwardness is only exacerbated after she nearly drowns and is sporadically bombarded by visions of the past and near future, all framed by a mysterious web-like pattern, though she initially dismisses these visions and it takes her a ridiculously long amount of time to realise that they’re not only true, but that the fates she is witnessing can be changed.

Three girls destined for greatness must rely on Cassi’s sporadic clairvoyance to survive.

Central to her visions are four individuals – a violent killer clad in a somewhat-familiar spider-themed costume and possessing superhuman strength and spider-like abilities, and three twenty-somethings teenagers that Cassie sees horribly murdered by this assassin time and again. As fate would have it, their destinies are all intertwined and lead Cassie to encounter the three girls individually to establish some surface-level characteristics for the three that are partially developed as the film chugs along. Julia Cornwall (Sweeney) is the quiet, shy girl who’s struggling with her parents’ divorce, Anya Corazon (Merced) is both book smart (she literally wears a t-shirt proclaiming her love of “math”) and dealing with fending for herself after her father’s deportation, and skater Mattie Franklin (O’Connor) is the streetwise rude girl with a chip on her shoulder since she comes from money. The three couldn’t be more different but quickly form a genuinely enjoyable sisterhood after they’re saved by Cassie; while initially distrusting of her, they eventually come to believe in her janky clairvoyance after she saves them from Ezekiel multiple times. However, Cassie is seemingly impulsively compelled to do this, and it takes her a while to realise the responsibility she has towards the girls; she routinely abandons them, chastises them, and even jets off to Peru to investigate her origins and undergo a spiritual journey that finally teaches her that she has an obligation to protect the three with her abilities. The three girls do their best with the materials, appearing fun and likeable and adding some pathos to their characters through their shared feelings of abandonment, but the script is rarely in their favour. The same is true for Cassie, who constantly narrates her life like an idiot and acts very irrationally for a paramedic, though eventually she settles into the role of a reluctant surrogate mother and protector to the girls.

Ezekiel targets the girls to save his own life, but is a pretty weak and one-note villain.

The girls are targeted by Ezekiel since he’s been plagued by visions of his death at their hands at some point in his future. Previously working alongside Constance, Ezekiel betrayed and killed her to get his hands on a mysterious spider that granted him his amazing powers, but also cursed him with the knowledge of his impending death. In the interim, he built a vast, indistinct corporate empire and has become obsessed with finding and killing the three Spider-Women who’ve haunted his nightmares, aided by his “girl in the chair”, Amaria (Zosia Mamet), who hacks into the police database and CCTV cameras all over the city to track the girls down. It’s not made clear why the Spider-Women would hunt down and kill Ezekiel in the future, or what he’s done that makes him such a diabolic villain except one confirmed kill, but boy does he like to mumble and grumble about how badly he wants them dead and his desire to ensure he lives on! As if having all the wealth and technology he needs at his disposal isn’t enough, Ezekiel also possesses spider-like powers; he can walk and climb on walls, leap vast distances, possesses superhuman strength and reflexes, and can poison his victims with a touch, eventually causing cardiac arrest. He also seems to display some degree of clairvoyance and psychic power to rival that of Cassie, communicating to her on the astral plane at one point, and dresses in an admittedly cool looking outfit when out on the prowl. How he changes in and out of this isn’t made clear either, however, as he’s often seen wearing the form-fitting suit in one scene and then fully in his business attire in the next with no explanation, and he’s routinely humiliated by Cassie since she can anticipate his actions ahead of time. While Cassie doesn’t demonstrate the same superhuman powers, the three girls do in the frantically-edited visions of the future, though it’s unclear how, when, or why they gained superhuman powers. Ezekiel does, however, share his powers with the mysterious Las Arañas, a secret Peruvian tribe who dress in makeshift jungle attire that’s very similar to Spider-Man’s and try to save Constance when she’s wounded, delivering Cassie and then later making her realise that her mother ventured into the jungle to save her, not because she didn’t care about her. Frankly, I find this whole aspect to be borderline insulting; I hate the idea of a tribe of Spider-People and of a spider species that can grant these powers as it diminishes Spider-Man’s uniqueness, though the depiction of the spider-powered people clambering and leaping about the place is pretty good and surprisingly horrific, especially when Ezekiel is tossing bodies around in Cassie’s visions.

The Nitty-Gritty:
There’s a shared feeling of abandonment between the four female leads; all of them feel like outsiders to some degree, isolated from others and even their families since they either don’t have a parental figure, or their parents don’t seem to care about them. While their individual personalities initially clash because of their different backgrounds and current social standing, they quickly bond once they realise how much they have in common, with the three girls, especially, forming a makeshift sisterhood due to their current circumstances. Although Julia is Cassie’s most vocal supporter, they initially believe she’s either crazy or just another adult they can’t rely on and decide to go against Cassie’s warnings and fend for themselves, an action that very nearly sees them all killed by Ezekiel before Cassie intervenes. She chastises them, angry at their irresponsible and reckless actions, but struggles to give them the answers they want and to properly care for them since he’s apparently so maladjusted that she can barely stand to be around her handful of friends, much less look after three scared teenagers. Thus, she turns to Ben to shelter the girls while she tries to find answers in Peru; this turns out to be a good decision since Ben is a much more emotionally stable individual. He deeply cares for his sister and is extremely excited about being an uncle, but is also devoted to his friend and partner, to the point where he resuscitates Cassie after she drowns, begs her to socialise with his family and their colleagues, and agrees to look after the girls even though he has no idea what kind of danger they’re in. As good as Adam Scott was in the role (I particularly liked the banter he shared with Cassie, which hinted at a former attraction, and his struggles to keep up with the girls), the only reason he’s here is for fan service: yes, he’s playing the future Uncle Ben and, through him, we even see the birth of his nephew (who ridiculously goes without a name) and get hints towards his future, despite Madame Web taking place in its own separate continuity from previous Spider-Man movies. There’s also something really weird about Julia, Anya, and Mattie all being older than Peter and the frustration of the three running around in normal street clothes instead of the awesome Spider-Women suits we barely get a glimpse of in their future.

In the absence of the Spider-Women, we’re left relying on Cassie’s visions and Ezekiel’s threat.

Yes, Madame Web is another great example of Sony lying to us; the trailers and posters showcased Julia, Anya, and Mattie as fully-empowered Spider-Women but this isn’t the case at all. I guessed that we wouldn’t see them suit up until the very end, but the truth is far worse; they only wear their costumes in fleeting visions, with no explanation of how they get their powers, and the film has the gall to setup a potential sequel that actually addresses these issues, but to me it’s a dropped ball that completely derails the movie. The bulk of Madame Web is focused on Cassie’s struggles to reconcile her past and understand her newfound powers; there are numerous scenes of her witnessing snapshots of the future, meaning we get a lot of time loops and confused looks from Cassie that border on the maniacal as she tries to understand what’s happening. Primarily, though, these visions are used as fake outs; almost every time, the scene will show Ezekiel coming in, wrecking fools, and killing his targets in an almost effortless manner, only to suddenly snap back to Cassie and show her taking action to avoid this fate. It’s all very reminiscent of the Final Destination films (Various, 2000 to present), which is fitting but kind of lowers a lot of the stakes since you can just assume every violent scene or action sequence is just a vision. When Ezekiel does get a chance to fight, he’s effectively peerless; none of the protagonists have the strength or ability to go toe-to-toe with him, meaning Cassie drives a lot of cars into him and catches him off-guard with her clairvoyant powers, leaving him perplexed and looking stupid. When the Las Arañas appear, it’s all shot with an unsettling, nightmarish shaky-cam filter that makes their appearances and abilities not only difficult to pin down, but also appear needlessly cartoonish.  There are some decent effects at times, such as when Cassie takes her spiritual journey and interacts with the Web of Fate and the lingering memory of her mother, and things are surprisingly grounded for a Sony Spider-Man-adjacent movie, with Ezekiel being unable to swing from webs and more reliant on his physical abilities. This, in conjunction with his intimidating costume, does paint him as a formidable figure; he’s almost like a slasher villain at times, draining the life from his victims, breaking their limbs, and pouncing like an animal, but this persona is awkwardly juxtaposed with his pandering civilian identity, where he may as well twirl an old-timey moustache as he spouts generic villain dialogue with little charisma or conviction.

Cassie accepts her fate to defeat Ezekiel and mentor the future Spider-Women.

So, all these recent revelations help Cassie make sense of her mother’s notebooks; while she previously resented Constance’s apparent fixation on her spider research, she realises that her destiny has been intertwined with Ezekiel’s since before her birth and takes herself to Peru to find answers. There, a Las Arañas, Santiago (José María Yazpik), helps her to realise that her mother was trying to cure her of some disease and that she has a greater destiny, one that will bestow her with “great power” once she accepts the “responsibility” that comes from her abilities. Before, she saved and sheltered the girls simply because it was the right thing to do; she had little interest in watching over them or bonding with them, or of their greater destinies as Spider-Women, but her spiritual journey motivates her to actively shield them from Ezekiel’s wrath, and gives her greater control over her future sight. After rescuing them and allowing Ben and Mary to get to safety, Cassie takes the girls to a fireworks warehouse and they finally set aside their differences to set a trap for Ezekiel, planting flares all over the place to cause a series of explosions. This actually causes quite a few issues for the protagonists, however, as the explosions destroy the helicopter Cassie called in to rescue them and eventually sees Julia, Anya, and Mattie separated and facing fatal falls. Luckily, Cassie masters her powers enough to…somehow…spiritually duplicate herself long enough to help the three to safety, incurring Ezekiel’s anger. Despite him being haunted by very specific visions of his death at the hands of the three Spider-Women, Cassie changes his fate and claims that she was always the one who was destined to end him (which doesn’t seem true, but okay) and lures him onto unstable ground, eventually causing him to plummet to his death and be crushed by debris. Cassie also takes a plunge but, luckily, she taught the girls CPR earlier and they’re able to revive her, though she’s not only inexplicably left paralysed with no explanation but also winds up blinded by a stray firework. Still, she’s not bothered by this; in fact, the film ends with her happier than ever since she can now, presumably, use the full extent of her psychic powers and clairvoyance to see and understand the future and is prepared not just to take on the three as their foster mother, but to mentor them into the Spider-Women they are destined to become…effectively ending the film where it really should’ve started! Like, why not have Cassie already be infirm but fully empowered and training, say, Julia, showing their origins through flashbacks and exposition, and have Julia be the point woman in recruiting Mattie and Anya when Ezekiel, an Inheritor assassin, targets them? It could’ve been Sony’s answer to the X-Men, in a way, and even take place in the same universe as their other pointless spin-offs, and might’ve been more enjoyable because then we would’ve gotten to see the gorgeous Sydney Sweeney in their slick, form-fitting Spider-Woman costume for a lot more of the runtime!

The Summary:
I went into Madame Web expecting it to be bad based on the trailer, the disaster that was Morbius, and my dislike for the concept in general. I tried to have an open mind, however; the cast, for example, intrigued me, as did the costume design, and to be fair there is the ghost of a semi-decent idea here, it just would’ve worked better as a side plot in a Spider-Man film or reworked to have Julia Carpenter/Spider-Woman at the forefront, with Cassie as a mentor figure. Any goodwill the film might’ve gotten from its Spider-Woman costumes is flushed down the toilet since we barely get a good look at these and the girls don’t even become Spider-Women in the movie; Ezekiel’s costume and action scenes somewhat make up for this, but he’s such an ineffectual and confusing villain that it’s hard to care when he’s onscreen. The relationship between the protagonists was somewhat enjoyable; I liked how the girls bonded, their shared feelings of abandonment, and them coming together as a surrogate family, but it’s executed so poorly and, although the girls do try, they’re all hampered by a really awful script. Dakota Johnson suffers from this the most, I think; she was some weird, awkward silences and quirks and is forced to spit out some really awful dialogue and nonsensical exposition. Add to that the fact that Cassie is a weird and pretty unlikeable character, abandoning and yelling at the girls even though she’s supposed to be a paramedic and you have a main character who’s hard to relate to, a villain as flat as a piece of paper, and three boisterous young girls who are completely wasted in this travesty of a film. It’s more than a step back for the genre; Madame Web harkens back to a time when superhero movies were not only afraid to use codenames and costumes, but outright ashamed of them, delivering cookie cutter dramas that falter at the first hurdle. It’s a sad state of affairs and I have lost all hope for Sony’s future Spidey-adjacent movies, and my expectations were already at the bottom of the barrel to begin with!

My Rating:

Rating: 1 out of 5.

Terrible

Did you enjoy Madame Web? If so…what’s the matter with you? What did you think to the performances and the dynamic between the four protagonists? Were you disappointed that the girls didn’t actually become Spider-Women in the film? What did you think to Ezekiel, his characterisation, and the nonsense about the Las Arañas? Do you think a Madame Web movie could ever work, or would you rather see a Spider-Woman take the forefront? Which Spider-Woman is your favourite? I’d love to know your opinion of Madame Web, so leave a comment below or on my social media and be sure to check out my other Spider-Man and Marvel content.

Movie Night [PokéMonth]: Pokémon the Movie: Genesect and the Legend Awakened


Upon the release of Pokémon: Blue Version and Pokémon: Red Version (Game Freak, 1996), a new craze swept through playgrounds across the world. Entire generations grew up with Pokémon as clever marketing saw Nintendo’s newest franchise become a massively lucrative and popular multimedia powerhouse that endures to this day. Accordingly, February 27th is now internationally recognised as “National Pokémon Day”, which I’m expanding to an entire month of Pokémon every Tuesday in February, which is even more fitting given that February 6th is the day that Mew successfully gave birth to my favourite Pokémon, Mewtwo!


Released: 13 July 2013
Director: Kunihiko Yuyama
Distributor: Toho
Budget: Unknown
Stars: Sarah Natochenny, Miriam Pultro, Scottie Ray, Samia Mounts, Eileen Stevens, Jason Griffith, and Ikue Ōtani

The Plot:
Ash Ketchum (Natochenny) and his friends arrive in Pokémon Hills, where a Red Genesect (Ray) and its brethren seek to forcibly make their home. This attracts the attention of the Unovan Mewtwo (Pultro), who seeks not only to challenge the Genesect’s power but to shield them from the abuse of their human creators.

The Background:
It would be foolish to deny how influential Pokémon (Nintendo/Creatures/Game Freak, 1995 to present) has become ever since the first games were released. The success of the game is only ever half the story when it comes to Pokémon, however; the franchise has dominated a wide variety of media over the years, thanks in no small part to the still-ongoing anime series (1997 to present). Following the financial success of the aptly-titled Pokémon: The First Movie: Mewtwo Strikes Back (Yuyama, 1998), animated feature-length productions became commonplace for the franchise, with fifteen released by 2013 and the last three focused on promoting the fifth generation of the videogames. Reportedly, Genesect and the Legend Awakened drew inspiration from New York City for its setting but the main story surrounding the film was its inclusion of Mewtwo. While this isn’t surprising considering Mewtwo is one of franchise’s most popular characters, what made this different was that this version of the character was entirely new due to legal issues and therefore more recognisably female. Debuting at number two at the Japanese box office and going on to become the tenth highest-grossing film of the year in Japan, Genesect and the Legend Awakened received mostly mixed reviews; some praised for its darker tone and cinematic scope while others criticised the inclusion of a new Mewtwo and largely derivative plot.

The Review:
By the time of Genesect and the Legend Awakened, the anime was firmly entrenched in the Unova region and Ash and his faithful friend Pikachu (Ōtani) were traveling alongside Iris (Stevens), a Gym Leader specialising in Dragon-Type Pokémon and accompanied by Axew (Kayzie Rogers), and Cilan (Griffith), another of the region’s Gym Leaders who favoured Grass-Types. My experience with these seasons of the anime is almost entirely limited to the feature films that were released around this time, though the dynamic between the three really isn’t all the different from what was seen between Ash and his other travelling companions; they function as his moral support and guidance, but there are some interesting distinctions, such as Iris being a bit of a wild child and Cilan being very loquacious. The three find themselves in New Tork City, a bustling island metropolis that features a grand park right in the middle (a “Central Park”, if you will), Pokémon Hills, in which various Pokémon roam freely beneath a special dome and where Ash encounters the mysterious, armoured insectoid Pokémon known as Genesect (Stevens). Immediately intrigued by the strange creature, Ash is blown away when it showcases the ability to switch between a bipedal form and a super-fast, aerodynamic form that’s perfect for flying (and sky-surfing), and further stunned when it exhibits the ability to talk using telepathy. Ash and his friends are moved by the lost Genesect’s plight; it’s desperate to return “home” and Ash is determined to help it, only to incur the wrath of its overprotective patriarch, the Red Genesect, who regards all humans as a threat.

Ash and his friends are astounded by the Genesect and the sudden appearance of an all-new Mewtwo.

Luckily, Mewtwo is on hand to defend them, but its priority is safeguarding Pokémon rather than humans; although Ash briefly expresses familiarity with Mewtwo, he mentions nothing of his previous encounters with it and the two are strangers to each other, largely because this isn’t the same Mewtwo he’s met before. While Mewtwo focuses on helping the Genesect and defending the local Pokémon, Ash and the others are also assisted by a concerned Sableye (Bill Rogers) that’s driven from Pokémon Hills by the Genesect’s aggressive invasion, and befriend the friendly, childlike Genesect they first encounter. This friendly Genesect opposes Mewtwo’s belief that all the Genesect crave destruction and simply wants to go home, where its beloved Panna Lotus flowers bloom, a desire shared by its brethren and which makes them susceptible to the Red Genesect’s destructive whims. As ever, Ash is shadowed by Jessie (Michele Knotz), James (Carter Cathcart), and Meowth (ibid) of Team Rocket and meet a new friend, Eric (Jake Paque), a park ranger who oversees Pokémon Hills and brought and ancient Panna Lotus flowers there from Absentia Natural Park, an achievement he’s very proud of given the rarity of the flowers. Naturally, Eric primarily delivers exposition regarding the city and its famous Pokémon reserve and realises that the Genesect’s invasive nest poses a significant threat to the city as it directly siphons its power supply and he proves instrumental in restoring power to the city while the genetic Pokémon engage in a furious battle. Team Rocket’s desire to kidnap Pikachu gives way to a plot to capture the Genesect, and Mewtwo, not to curry favour with their boss but to realise their own ambitions for power. Of course, they’re easily dispatched by the Genesect, once again reducing them to a throwaway gag that has little impact on the plot. Similarly, there’s not much for Iris or Cilan to do here; when they are useful and bring a bunch of wild Pokémon to help quell the Genesect’s attack, they quickly realise that the brutal fight is misguided as the Genesect simply want to live in peace and are largely being forced to attack by the red-hued leader.

Mewtwo is compelled to help the Genesect, but the Red Genesect is determined to enforce its will.

One of the things I absolutely loved about Mewtwo Strikes Back was the sense of mystery and foreboding surrounding Mewtwo (Philip Bartlett). The entire opening sequence was devoted to its tragic origins and painting it as a destructive and slighted Pokémon, and from there it was kept shrouded in shadow and mystery before its big reveal. Much of that is tossed out of the window here; Mewtwo is the first character we see onscreen, blasting through the skies over the Unova region, and she is presented as being sociable with local Pokémon and enjoying testing her limits by freely assuming her Mega Mewtwo Y form. Although Pokémon are rarely identified by their gender in the anime (even Pikachu is generally just called “it”), I feel comfortable describing this Mewtwo as a female since her voice is clearly female and her Mega Mewtwo Y form clearly evokes female anatomy, all of which demonstrates that this is an entirely different character from the one we knew before even commenting on her more carefree nature.  In comparison, the Red Genesect and its brethren emerge from dark clouds and cross through frigid mountains, indicating that they don’t enjoy the same freedoms as Mewtwo. The Red Genesect is clearly positioned as the group’s leader; unlike its regular purple variants, it is forceful, commanding, and confident, exuding a maternal protectiveness over its kin and is fully capable of bending the other Genesect to its will when they hesitate to follow its commands. While all the Genesect see others, especially humans as a threat, they’re largely timid and childlike; the Red Genesect, however, is aggressive and forceful, attacking Mewtwo even after she helped its kin and leading the Genesect in an all-out assault against Pokémon Hills in order to build their nest.

The Nitty-Gritty:
The visual inspirations of New York City are undeniable in Genesect and the Legend Awakened; it’s normal for Pokémon to base its regions and towns on real places but the influence is so strong here that New Tork City may as well be the famed City That Never Sleeps. Not only is it a lively megalopolis with a central reservation for wild Pokémon, its skyline is dominated by skyscrapers, sirens are everywhere, it’s lit up at night with hustle and bustle, and humans and Pokémon work together to maintain the city. One thing I will say about the Pokémon movies is that their presentation definitely improved as the years went on; the blend between traditional animation and CGI is far less jarring than before and used to great effect whenever the Genesect and Mewtwo engage in battle or multiple Pokémon fill the screen. The Genesect are very unnerving Pokémon; they’re very rigid and almost robotic, but also capable of unleashing powerful elemental attacks with their different “Drives” and transforming into a faster form at will. Their childlike demeanour and blank expressions are also quite unsettling, making the Red Genesect’s domineering personality all the more unnerving as it barks orders and forces its kin to assert themselves even when they have no desire to.

Inexplicably, we have a new, female Mewtwo who distracts from the enjoyable moments.

So, it’s clear from the moment we first meet this Mewtwo that she’s different from the last one; this Mewtwo enjoys testing her powers, especially her Mega Evolution, even going so far as to breach the upper atmosphere to go beyond her limits. Like its more recognisably male counterpart, this Mewtwo was created by a group of scientists using Mew’s genetic material; however, she endured horrendous torture at the hands of her creators, seemingly destroying them in a bid for freedom and finding acceptance and friendship with Unova’s wild Pokémon rather than being driven to destroy humanity. Thus, just as the male Mewtwo wished to liberate Pokémon from human control and fought valiantly to keep its clones safe from persecution, this Mewtwo is very protective of Pokémon. She doesn’t hesitate to swoop in and carry the Genesect to safety when they’re threatened by an avalanche or to shield others from the Genesect; however, while she has no love for humans, she’s far less aggressive towards them and simply chooses to ignore them rather than directly target them. Mewtwo feels a kinship with the Genesect due to their similar backgrounds; like her, the Genesect were genetically recreated against their will after Team Plasma extracted their DNA from fossils. The comparisons don’t end there; just as Mewtwo was scientifically augmented to have incredible psychic powers, the Genesect were outfitted with powerful laser cannons, and they too also went on a destructive rampage soon after being awakened and have been searching for their place in the world ever since. Mewtwo’s first instinct is to help them but, when the Red Genesect proves hell-bent on destruction, she stands against them purely to protect the native Pokémon. Even now, I find the decision to introduce an all-new Mewtwo incredibly bizarre; I get that there were legal issues, but I feel like a more creative solution could’ve been found, or maybe just excise Mewtwo from the script altogether as it’s really weird that another Mewtwo was created by the exact same methods and resulted in an almost identical character; maybe if she had been shiny or spent the entire time in her Mega Evolution form it would’ve helped but, as is, it’s very confusing and distracting from everything else happening in the film.

After a selfless sacrifice and a vicious battle, the Red Genesect finally ceases its relentless attack.

Since Mewtwo so strongly associates with the Genesect’s plight, she’s eager to help them but is met with aggression at every turn from the Red Genesect, which refuses to listen to reason and forces Mewtwo to battle it in the heart of the city in an action-packed fight that resembles a kaiju battle! Mewtwo’s Mega Evolution gives her the speed and power she needs to match the Red Genesect’s unrelenting assault; she shields herself from its energy beams, vanishes in the blink of an eye, and moves so fast that time slows around her. Once again, Ash is compelled to throw himself in the line of fire to shield innocents from the Genesect’s relentless attack, only this time it’s the friendly Genesect that takes the hit, sacrificing itself to save its new friend. This only compels the Red Genesect to redouble its attack, however, which Mewtwo is more than willing to match; using her Mega Evolution, she takes on the Red Genesect and three remaining kin all by herself, easily dodging and countering their attacks with her blinding speed. Unfortunately, the city’s power supply is damaged during the fracas and the nest goes up in flames, trapping and threatening all within. Thankfully, the downed Genesect is revived by the sight of its beloved flowers and fights to put out the flames alongside the other Pokémon, saving the other Genesect and proving to them that they need not fear the world. Blinded by rage, the Red Genesect refuses to back down and even opens fire on its brethren; frustrated by the creature’s stubbornness, Mewtwo pushes herself beyond her limits to force the Red Genesect into the upper atmosphere, where they both finally realise that their lives have more meaning than pure destruction and that even anomalies such as them can coexist in the world. Moved by the sight of a world without boundaries, the Red Genesect finally relents, and the other Genesect work alongside the other Pokémon to save the two as they plummet to the ground on re-entry. Thanks to Ash’s friendship and help, Mewtwo relaxes her prejudices against humanity and, in the aftermath, the protagonists help their newfound friends construct a new nest in Absentia Natural Park, where the Panna Lotus flowers are plentiful, finally allowing them to build the home they’ve longed for since their resurrection.

The Summary:   
Genesect and the Legend Awakened is definitely one of the poignant Pokémon movies; generally, the films teach similar messages about acceptance and friendship and equality but, by retreading some of the same ground that we saw in Mewtwo Strikes Back, the film touches upon some of the more mature themes regarding identity and acceptance that made that first movie so memorable. As is often the case, there isn’t much for Ash’s supporting cast to do here, but there’s a decent enough reason for that; the plot is firmly focused on the dynamic and parallels between Mewtwo and the Genesect, especially the hyper-aggressive Red Genesect, which embodies all of the destructive prejudices of Mewtwo’s male counterpart and cares for nothing other than the survival of itself and its kin. This parallel works well in the film, since Mewtwo may not care for humans but she absolutely cares for the safety of Pokémon, and results in some explosive action sequences as we finally see Mewtwo unleashing her true power, but it’s hard to really be that invested since this isn’t the same Mewtwo we’ve come to know. I wish I could say that the movie is able to overcome this but, while it is entertaining in its own right, it just sticks out like a sore thumb; had this been the same Mewtwo, the juxtaposition of one genetically-engineered Pokémon opposing another, one that has learned to set aside hatred and violence, with a less morally inclined counterpart would’ve landed so much better. Ash could also have been more invested in Mewtwo’s battle, rather than simply helping out because he’s such a friendly kid, and Mewtwo’s story could’ve come full circle in a satisfying way. Instead, I just can’t help but keep asking why there’s another Mewtwo, how she can possibly be so similar to the other one, or wondering where the male Mewtwo is or if it even exists! If you’re able to set all this aside then this is a pretty decent Pokémon feature, one that delivers an important message, but personally I can’t really get past this decision and it makes the film more of an anomaly than anything else.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think of Pokémon the Movie: Genesect and the Legend Awakened? Were you put off by the bizarre inclusion of a new version of Mewtwo or did her Mega Evolution make up for this? What did you think to the Genesect and their plight, specifically the Red Genesect’s vendetta? Were you disappointed that the supporting cast didn’t have much to do or did the visual spectacle distract from this? How are you celebrating Mewtwo’s birthday this year? Whatever you think about Genesect and the Legend Awakened, Mewtwo, and Pokémon in general, leave your thoughts in the comments below or leave a reply on my social media.

Movie Night [Sci-Fanuary]: Dredd


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. This year, however, I’ve been spending every Thursday of January celebrating sci-fi’s toughest lawman, Judge Joseph Dredd!


Released: 7 September 2012
Director: Pete Travis
Distributor:
Entertainment Film Distributors
Budget: $30 to 45 million
Stars:
Karl Urban, Olivia Thirlby, Lena Headey, Wood Harris, and Domhnall Gleeson

The Plot:
In 2080, where most of the United States is a nuclear wasteland, humanity is packed into violent Mega-Cities where the only force for order are the Judges, who act as judge, jury, and executioner. Mega-City One’s top enforcer, the surly Judge Joseph Dredd (Urban) and his apprentice partner, psychic Judge Cassandra Anderson (Thirlby), are forced to bring order to a 200-storey high-rise block of apartments overtaken by resident drug lord, Madeline “Ma-Ma” Madrigal (Headey).

The Background:
Created by John Wagner, Carlos Ezquerra, and Pat Mills, grim-faced lawman of the future Judge Joseph Dredd first appeared in the pages of British science-fiction comic book 2000 AD in March 1977. The character and his unique brand of extreme political satire were met with near-instant popularity, meaning a live-action adaptation was all-but inevitable. Unfortunately, Judge Dredd (Cannon, 1995) failed to match the appeal of a similarly-themed action/sci-fi classic, RoboCop (Verhoeven, 1987), and ended up being such a critical and commercial failure that its leading man and Dredd’s co-creator were left dissatisfied with the results. It took the better part of ten years for the concept to be revisited for the silver screen in the form of a reboot that would take advantage of the growing popularity of 3D cinema. After writer Alex Garland’s initial draft proved a little too ambitious, he excised the Dark Judges and chose to focus on a typical, violent day in the life of the titular Judge. Karl Urban stepped into the role and underwent rigorous preparation to emphasise the rugged physicality of the character, which was more grounded in realism and this was reflected in Dredd’s redesigned outfit, which promoted practicality and durability above all else, and agreed wholeheartedly in keeping his face covered by the iconic helmet. The filmmakers aimed to take full advantage of the 3D effect when rendering the disorientating hallucinogenic effects of the “Slo-Mo” drug to craft some unique and violent action sequences. Unfortunately, Dredd’s $41.5 million gross meant that the film was a flop and any plans for a sequel were seemingly dashed. Critically, Dredd fared quite well; reviews praised Urban’s faithful portrayal of the character, his supporting cast, and the film’s impressive visual effects and it found an audience on home video, leading to petitions for a sequel. A comic book continuation and animated spin-off were produced and Urban was reported to be in talks to reprise his role for a TV series based around the character but, as of this writing, this has yet to materialise.

The Review:
I was just a kid when I watched Judge Dredd; granted, I’d read my fair share of the comics and was primarily a fan of any stories involving the Dark Judges and also a big RoboCop fan, so I remember being easily pleased by the film’s bombastic action and blunt one-liners. It’s fair to say, though, for as visually interesting as the film is, it somewhat misses the mark when it comes to being an accurate portrayal of the character. It’s not just the toothless violence and zany comedy, it’s the fundamental idea of trying to humanise the tough-as-nails embodiment of a fascist regime. I understand why this route was taken, and it’s not as if the comics haven’t endeavoured to show Judge Dredd isn’t completely unreasonable or devoid of compassion, but all the pieces for a decent adaptation of the character were in place but ultimately lost due to conflicts over the film’s tone. When I heard a new Judge Dredd movie was coming, I was cautiously optimistic; I’m a big fan of Karl Urban, he always does really well in every role he’s given so it was exciting for him to be the lead of a big action franchise, but I’ll admit that, somehow, Dredd passed me by. Perhaps it only got a limited release here in the UK, or was pulled from cinemas because of stiff competition, but I didn’t see it until I bought the DVD and I remember being sour about that as it turned out to be a surprisingly enjoyable sci-fi/action romp that is well deserving of its status as an under-appreciated cult classic.

Stern Judge Dredd maintains his authority even when conducting a training assessment.

Dredd immediately takes centre stage here; don’t get me wrong, I love James Earl Jones as much as the next person, but there’s something decidedly gritty and Frank Miller-esque about having Dredd’s gravelly tone set the stage through voice over. Dredd makes pains to paint the Judge not as a crusader for justice, but as a beat cop who’s daily life is filled with violence and hardship; just seeing him tape his hands and shrug on his uniform is glimpse enough of the man behind the helmet, which obscures all but his constant scowl and presents him as a representative of the last bastion of law and order rather than some superhero. Dredd’s clearly been on the job a long time; he’s made a name for himself, is a senior street Judge, and is perfectly capable of handling situations by himself even when he’s outgunned or outmanned, and is portrayed as a very pragmatic and adaptable street cop. Little surprises him, he makes a point to priorities medical assistance for the wounded and clean up crews for the dead, and even choosing to stun rather than execute a couple of terrified kids when they try to kill him on Ma-Ma’s orders. As he takes his job very seriously, Judge Dredd has extremely high expectations of all Judges and that goes double for rookies like Judge Anderson. Although Dredd disapproves of Anderson being given one last shot to make the grade, he obeys orders and keeps a close eye on her assessment throughout the film, sternly letting her know how low her chances are and of his expectations of her. Highly adaptable and showing no fear, Dredd is at his most dangerous when backed into a corner but remains steadfastly committed to the job; even when Ma-Ma locks down Peach Trees and sets the entire complex against them, Dredd continues Anderson’s assessment and maintains a commanding authority throughout, even when confronted by corrupt Judges. There’s a drive in Dredd that’s beyond simple duty, however; even when back-up is imminent, Dredd opts to attack Ma-Ma head on rather than wait it out, and he continues to fight even after being gravely injured by a bullet to the abdomen.

Psychic rookie Anderson endures a trial by fire that sees her adopt some of Dredd’s harsher attitudes.

Given my fondness for the Dark Judges, I was happy to see Psi-Division’s Judge Anderson included in Dredd. Unlike her first appearance in the comics, Anderson is a rookie, an orphan who gained psychic abilities due to radiation fallout, who has failed to pass the bar required of Judges but whom the Chief Judge (Rakie Ayola) is keen to give a trial by fire since she’s by far the most powerful psychic they’ve ever encountered. At the start of the film, Anderson acts very much as an audience surrogate and a means of exposition; as part of her training, Dredd demands that she gives an assessment on their situation as it changes and offers up suggestions of how to proceed, and largely she acquits herself well. She’s clearly done her homework, which is more than evident in her just barely failing to pass the bar, but she’s untested in the field and that initially causes her to panic and hesitate where Dredd remains grim-faced and stoic. Unlike Dredd, who is simply trying to keep a lid on the powder keg of violence in the city, Anderson truly believes she can make a difference; she grew up as desperate and destitute as the inhabitants of Peach Trees and wants to help inspire the few good people who live in such squalor, an ambition even the stern Dredd sees as admirable. Indeed, initially Anderson is haunted at her first execution, Japhet (Scott Sparrow), and the guilt she feels at depriving his wife, Cathy (Nicole Bailey) and baby, but Anderson’s empathy, which would normally be seen as a positive and humanising characteristic, is toughened by her experiences as she learns to adopt Dredd’s hasher methods. While Dredd is somewhat dismissive of mutants like Anderson, her abilities come in handy more than once; it’s thanks to them that she’s able to read Kay’s (Harris) mind and link him to Ma-Ma, something which later comes to harden her character when he tries to taunt her with disturbing and violent sexual thoughts and she turns the tables on him with a confrontation in his mind that reveals the extent of Ma-Ma’s operation.

Callous and psychotic, drug kingpin Ma-Ma craves only power and violence.

Rather than weave in some of Judge Dredd’s more recognisable villains, Dredd keeps things noticeably low-key and introduces a brand-new antagonist, former prostitute turned psychopathic drug kingpin Ma-Ma, who has taken root within the Peach Trees Mega Block. Hooked on Slo-Mo and scarred from a lifetime of abuse and torment, Ma-Ma is numb to all pain and emotion; she impassively orders the skinning and public execution of three rogue dealers, approving the use of Slo-Mo to draw out their agony, and who seized control of the entire tower through sheer violence and the scarcity of Judge presence at Peach Trees. So great is Ma-Ma’s power and influence that she’s not only able to coerce her genius and neurotic hacker (Gleeson) into locking down Peach Trees to contain the Judges she also orders that they be hunted down on pain of death and her influence extends into the justice system, seeing her pit Dredd against four of his corrupt peers. Beyond compassion, with a penchant for violence, Ma-Ma has inspired an almost cult-like following; while she’s no fighter, she has a legion of gun-toting followers who are fiercely loyal (even though she regularly punishes failure with death), though even she is enraged when Dredd callously tosses her right-hand man, Caleb (Warrick Grier), to his death. She’s so determined to stamp out the Judges that she thinks nothing of the innocent inhabitants caught in the crossfire and exhibits a lack of humanity that’s almost on par with Dredd’s, except even he prioritises life over death unless absolutely necessary. Although we don’t delve deeply into either Ma-Ma or Dredd’s personality, it’s explicitly conveyed that Ma-Ma has fought her whole life and is driven only by power. Effectively dead inside, it’s as though she’s sleepwalking through life, driven to experience some semblance of feeling before her inevitable death, something that makes her incredibly dangerous, not just because she has all the guns and all the power but also because she has no fear of death.

The Nitty-Gritty:
A major aspect of Dredd is just how desolate life is within Mega-City One; over 17000 crimes are reported within the city, and the Judges are only capable or responding to about 6% of them, meaning the city has basically lost itself to anarchy. In this harsh environment, only the strong survive, and Dredd is depicted as just that: a survivor. Unlike in the previous film, he’s not seen without his helmet save for a fleeting, obscured shot right at the beginning, which by itself more accurately reflects the character than the entirety of the last movie, but Dredd makes pains to shy away from delving too deeply into Dredd’s motivation or backstory. When probed by Anderson, we learn that he’s full of rage and control and something else, something explicitly unidentified but seen to be a code of honour that prioritises life and the law. Dredd does showcase a dry, sardonic sense of humour; gallows’ humour, if you will, offering perps the choice between a lifetime of imprisonment without parole or death, commenting on Anderson’s skills and lack of helmet, and daring Kay to save him some paperwork by just confessing to his crimes. Rather than try an humanise Dredd, something that’s completely unnecessary as he exists as the extreme personification of the fragile justice system, the movie wisely focuses on Anderson as a more morally guided and unsure Judge; she shows the empathy and exhibits the humanity, but ironically her character arc is learning to let go of such emotions and take on Dredd’s more pragmatic and hard-nosed approach towards criminals so that she too can survive on the streets.

Although trapped in a high-rise tower, Dredd still has plenty of toys at his disposal.

As ever, Mega-City One is a bleak, overpopulated, violent hell-hole; the Cursed Earth is only fleetingly seen and mentioned as the focus of Dredd is on the city itself, now no longer inspired by Blade Runner (Scott, 1982) or even that evocative of the source material and instead being a rundown mish-mash of existing US cities. In fact, the general rundown presentation of the city more recalls District 9 (Blomkamp, 2009), characterising the city as a much more grounded and realistic location which is actually in keeping with Dredd’s earliest appearances, before the term “Mega-City One” was coined. Amidst the ruins of the “old world” exist Mega Blocks, towering skyscrapers full to the brim with people from all walks of life, the streets are clogged with traffic and rioting, and hundreds of crimes break out every second of the day. Our time spent on the streets of Mega-City One is fleeting as, after responding to a homicide report at the Peach Trees Mega Block, Judge Dredd and Anderson are trapped in the futuristic tower block, cut off from backup, and left to deal not only with Ma-Ma’s crazy followers but the desperate inhabitants of Peach Trees who both refuse to shelter the Judges or out-right attack them to curry Ma-Ma’s favour. While restricting Dredd to such an unremarkable and claustrophobic environment may seem limited, it actually works quite well; the point of Dredd is not to be some world- or city-saving escapade, but to depict a typical, violent day in the life of the famous lawman, which is definitely succeeds at. Plus, Peach Trees is surprisingly diverse; it’s like a city within a city, containing living quarters in various states of disrepair, malls, drug dens, and its corridors and apartments acting as alleyways and crack houses, respectively. It’s in this desolate, rust-red tower block that the Blade Runner influence comes into play yet there’s still some impressive technology in Dredd’s gritty and grounded war-torn future; the Judges constantly monitor the city using advanced drones, impossibly huge skyscrapers pepper the city, and, while it can’t fly and has a more functional design, Dredd’s Lawmaster still allows him to easily chase down perps, fire upon them, and subdue lingering crowds. Dredd is again armed with the Lawgiver, which is still be tied to his genetic code so it’ll explode in the wrong hands and once again fires a variety of ammo, including hotshot rounds that burn a perp’s face from the inside out, high explosive rounds to blast through walls and blow off heads (!), and incendiary fire to immolate Ma-Ma’s followers along with half a floor of Peach Trees!

As good as the Judges look, the slow-motion and gritty violence and an undeniable highlight of the film.

Although Dredd’s Judges don an extremely different uniform compared to the comics, I think it works really well; their helmets, especially, are as faithful as you could want, as are their badges, but the entire uniform is now more like practical riot gear rather than form-fitting spandex. Instead of heavy and cumbersome gold eagles and plates, they have reinforced armour that evokes the classic Judge imagery while still being believable. Of course, the big selling point of Dredd, like many films at the time, was its 3D effects. Dredd actually employs these effects into the plot and in an interesting way; whenever characters take a hit of Ma-Ma’s Slo-Mo drug, they’re inundated with a hallucinogenic high that sees them perceive time in slow motion. If its decidedly gloomy visuals and far grimmer interpretation of Judge Dredd didn’t immediately clue you in that Dredd was taking the character in a different direction, the film’s mature content soon will! There’s no “Drokk!” curses here (character’s drop the f-bomb at every turn) and no sugar-coating the bloodshed as perps are torn to shreds, often in agonising slow motion that really shows the bullets ripping through flesh and faces in gruesome detail. Easily the biggest and most explosive set piece in the film sees Ma-Ma’s gang unload on Dredd with three rotary cannons that tear through solid concrete and human flesh like they were tissue paper. Much of Dredd’s action scene involve him callously blasting at foes using his whittling ammunition; using cover and confusion from smoke and fire, Dredd guns down multiple armed foes with a deft grace thanks to Karl Urban carrying himself with a militaristic legitimacy. A bruiser of a fighter, Dredd absolutely brutalises even his fellow Judges in a fist fight, though for all his well-deserved reputation, he’s still a man and fully capable of being injured and enduring some harsh physical punishment as he insists on fighting through Ma-Ma’s forces.

Despite their injuries, the Judges topple Ma-Ma and emerge alive and ready for duty.

Ultimately, Anderson’s concerns that Kay will become a liability come to fruition when he desperately takes her hostage to try and appease Ma-Man and use her as leverage against Judge Dredd. Undeterred, Dredd issues a warning throughout the tower block, uttering the iconic “I am the law” line and putting all of Peach Trees on notice. Disgusted at his fellow Judge’s corruption, Dredd confronts them in Ma-Ma’s Slo-Mo factory in a tense game of cat and mouse where they debate the state of the city before engaging in a tense firefight that leaves Dredd with a bullet in his abdomen, but nonetheless victorious thanks to the timely intervention of Anderson, who fought her way out of Ma-Mas clutches after Kay’s overconfidence cost him a hand to her Lawgiver. After patching himself up and reloading, Dredd acknowledges the change in Anderson’s demeanour; despite already having failed since she lost her sidearm, she justifies letting the tormented hacker go free and joins Dredd in picking off Ma-Ma’s personal guard and breaching her quarters. There, they find she has rigged herself with a dead man’s switch; if she dies, a series of bombs will destroy the entire Mega Block. Undeterred, Dredd simply delivers a mortal wound and gives her a taste of her own medicine, dosing her up on Slo-Mo and sending her plummeting to her spectacular and oddly beautiful death, betting (rightfully so) that her device’s range won’t reach from the ground floor. Finally put out of her impassive misery, Ma-Ma rides the euphoria of her death before crashing to the ground in hauntingly glorious slow-motion. With the lockdown lifted, the Judges finally exit the building and Anderson, assuming she’s failed her evaluation, hands Dredd her badge. However, Dredd reveals to the Chief Judge that Anderson passed with flying colours and, despite his injuries, Dredd returns to his duties as Mega-City One’s top lawman with no fuss or fanfare.

The Summary:
Unlike with Sylvester Stallone’s outing as the iconic lawman of the future, there’s no hesitation in crowing about my fondness for Dredd; it’s a decidedly more low-key offering for the hard-as-nails Judges but it benefits from it. It’s not some bombastic, clustered mess of visuals and jokes and opposing tones; it’s a dirty, grim and gritty affair that perfectly shows how every day, every battle, in Dredd’s life is a mini war all unto itself. Karl Urban is absolutely inspired in the role; an imposing bruiser, he convey so much emotion with the subtlest movements and twitches of his constantly-scowling mouth and delivers an understated, but nuance, performance with his gravelly tones. Olivia Thirlby and Lena Headey equally hold their own, with Thirlby’s turn as psychic Anderson and acting as the film’s more empathetic voice, one that’s forced to concede that Dredd’s view is the only one that can allow a Judge to survive, really helps the film standout from its predecessor. I’m no fan of excessive slow motion but it’s used sparingly and to great effect here, as is the use of CGI, but where Dredd really shines is in its costume design and grainy aesthetic. While it definitely shies away from Dredd’s more outlandish escapades, Dredd perfectly captures the grim, bleak spirit of the source material and it is, quite frankly, absolutely criminal that we never got to see a sequel as this is easily not only the best of the Judge Dredd movies but also a highly enjoyable action romp with the perfect balance of action, humour, gore, and political intrigue to finally do the character justice.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you enjoy Dredd? How do you think it compares to the previous live-action adaptation? What did you like to Karl Urban’s performance and this interpretation of Dredd? Did you like that the film told a more low-key story or would you have liked to see something a little grander in scope? Were you impressed by the film’s visual style, costume design, and use of slow motion? Would you have liked to see a sequel to Dredd or do you think it’s time for a new version of the character? Whatever you think, go ahead and leave a comment down below or on my social media and be sure to check out my other Judge Dredd content.

Movie Night [Sci-Fanuary]: Judge Dredd


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. This year, however, I’m spending every Thursday of January celebrating sci-fi’s toughest lawman, Judge Joseph Dredd!


Released: 30 June 1995
Director: Danny Cannon
Distributor:
Buena Vista Pictures / Cinergi Productions
Budget: $85 to 90 million
Stars:
Sylvester Stallone, Armand Assante, Diane Lane, Rob Schneider, Jürgen Prochnow, and Max von Sydow

The Plot:
In the year 2080, the world has become a scorched wasteland and the Judges enforce martial law in the overpopulated Mega-Cities and Mega-City One’s most efficient and decorated officer, Judge Joseph Dredd (Stallone), is framed for murder by his own half-brother, the psychotic Rico (Asante), who plots to usurp the oppressive regime with an army of superhuman clones. 

The Background:
It was thanks to British science-fiction comic book 2000 AD and the work of John Wagner, Carlos Ezquerra, and Pat Mills that readers were introduced to Judge Joseph Dredd in March 1977, a tough-as-nails lawman known for his extreme political satire. Dredd’s subsequent popularity meant that Hollywood soon came calling, and long-time fan Danny Cannon pursued the project with a passion, even turning down the chance to helm Die Hard with a Vengeance (McTiernan, 1995) in favour of this adaptation. Although development stalled somewhat thanks to the similarly-themed action/sci-fi satire RoboCop (Verhoeven, 1987), production soon got underway once Sylvester Stallone was cast in the title role, beating out his action movie rival Arnold Schwarzenegger despite being unfamiliar with the character. The filmmakers looked to Blade Runner (Scott, 19982), to bring the sprawling Mega-City One to life and rejected designs from famed fashion mogul Gianni Versace for the film’s costumes. Initially shot to be an R-rated feature with a darker, satirical bent, Cannon clashed with Stallone over the direction of the film and was left so disappointed with the star’s insistence towards comedy that he vowed never to work with the Italian Stallion again. This was largely reflected in subsequent reviews, which criticised the film’s confused tone and disappointing production. While the visual appeal of the film has been praised, Stallone’s performance was not; the tie-in videogame was also a disappointment and a box office gross of under $115 million made the film a commercial flop. Both Stallone and Dredd co-creator John Wagner expressed disappointment with the film and it would take nearly twenty years for the character to return to cinema screens.

The Review:
As I mentioned in my review of Judge Dredd’s debut story, I’ve been a big fan of the character since I was a teenager, largely because of my dad. I was always ore drawn towards Dredd’s clashes against the Dark Judges and his more momentous storylines, such as “The Cursed Earth” (Mills, et al, 1978), “The Day the Law Died” (Wagner, et al,1978 to 1979), and “The Judge Child” (ibid, 1980), which is fitting since Judge Dredd draws several influences from these stories for its core narrative. I was just the right age for Judge Dredd; while I was regularly enjoying violent sci-fi romps like RoboCop, I also enjoyed colourful, action-packed sci-fi comedies like Demolition Man (Marco Brambilla, 1993), so my expectations for the film were simply to enjoy seeing a stern lawman of the future kicking ass in a visually entertaining environment. This means I have a certain level of nostalgia for the film; it was, after all, the only live-action Judge Dredd movie available for decades and it’s not as if the character had a more violent animated series to fall back on. At the time, if you wanted Judge Dredd, it was either this, the comics, or a handful of videogames, but that doesn’t mean that my opinion of the film hasn’t changed as I’ve gotten older and come to appreciate the subtle dark comedy and violent nature of the source material. It’s a shame as well since Judge Dredd gets off to a good start (it’s always a plus when James Earl Jones provides an opening narration) and has more positives in it than a lot of people like to acknowledge, but it fumbles on some of the most basic characterisations of its title character in order to appeal to a wider, more mainstream audience.

Hard-nosed Dredd is framed for murder and forced to confront his psychotic brother.

Don’t get me wrong, I totally understand this. R-rated movies like RoboCop might kick all the ass but they’re a bit of a risk for producers and investors, especially when it comes to comic book properties and especially back in 1993, when many superheroes where being bastardised commercialised for maximum profit. Thus, Judge Dredd, the straight-laced, grim-faced, by-the-book lawman of the future who is just as likely to prosecute innocent bystanders to nail a perp, is transformed from a tough, no-nonsense future cop into a more heroic figure over the course of the movie. Dredd starts out as a pragmatic and uncompromising officer; he shows no fear, even when outnumbered and outgunned, and has not hesitation in gunning down criminals to quell a riot. Similarly, he doesn’t hesitate to slap former convicted hacker Herman “Fergee” Ferguson (Schneider) with the maximum prison sentence simply for trying to save himself from being caught in the crossfire. Dredd’s rigid enforcement of the law has earned him quite the reputation; ordinary street punks fear him, and rightfully so, and his lack of humanity and propensity to favour summary execution draw criticism from fellow Judge Barbara Hershey (Lane) and Dredd’s mentor and father figure, Chief Justice Eustace Fargo (von Sydow), who orders him to spend time at the academy training the future generation of Judges not in combat but in the enforcement of ethics in an attempt to inject some humanity and compassion into Dredd’s approach. Although Dredd is clearly unhappy with this assignment, he follows his orders because he has such respect for his mentor and he truly believes in the world of the law, following the literal book to the letter and committing his very life and soul to upholding its ideals, even at the expense of his emotions and empathy.

Whether through compassion or “humour”, both Hershey and Fergie help to humanise Dredd.

Dredd’s cold demeanour is contrasted by Hershey, the closest thing he has to a friend. Although Dredd has respect for all of his peers, he openly acknowledges that Hershey is “one of the smartest of the new breed” and turns to her to defend him when he’s accused of murder out of respect for her capabilities. Unlike Dredd, Hershey is far more empathetic; she chastises herself when her rookie Judge is murdered on her watch and openly disagrees with Dredd’s philosophy that Dredd’s must commit their lives to the law until they either die on the streets of venture out into the Cursed earth for “retirement”. Indeed, she’s perfectly happy to openly criticise him for being too harsh and lacking in humanity and is both hut and betrayed when the evidence condemns him as a traitor. Moved by the emotional depths Dredd displays after learning of his true origins, she agrees to help him track down Rico both out of a genuine loyalty and affection for him and to avenge the losses her and her fellow Judges have suffered at Rico’s hands. Much of Judge Dredd comedy is focused on Dredd’s stoic demeanour and the awkwardness of him relying on others after he’s betrayed by the very system he dedicated his life to. Have no fear, though, as Fergie is here to act as the comic relief of the film and boy, does it start to grate very quickly. Unlike his simple-minded comic book counterpart, Fergie is a former hacker who, after serving his sentence, finds himself in the wrong place at the wrong time. Naturally, he objects to Dredd’s harsh sentencing and cannot help but laugh at the irony of the grim Judge being convicted for a crime he didn’t commit, but Fergie has no choice but to rely on Dredd when they crash in the Cursed Earth and end up in the clutches of the notorious Angel Gang. From there, Fergie acts as Dredd’s bungling sidekick; a dead weight he’s forced to lug around. Indeed, Fergie’s hacking talents really have no relevance until the last act; Dredd has Hershey and tech-savvy cadet Nathan Olmeyer (Balthazar Getty) to offer more practical help, so Fergie is literally just there to offer manic “humour” that basically amounts to him being a nuisance. However, his presence does tie into the film’s attempts to humanise Dredd; Dredd’s stoic façade and aggravation towards Fergie noticeably lifts as they spend more time together and there’s a genuine sense that the two have become begrudging friends by the finale.

Fargo reluctantly opts to step down to protect Dredd and the sanctity of the justice system.

The Judges have a great deal of resources at their command, from Lawgiver pistols that fire an array of ammo to Lawmaster bikes that let them blast through the skies (when they actually work). What they don’t have, however, is manpower; with the city growing more volatile, Judges such as Dredd are forced to rely on more extreme measures to safeguard the citizens, and this draws them much criticism from the likes of news reporter Vartis Hammond (Mitchell Ryan). Hammond’s sentiments are echoed by Chief Justice Fargo, a well-respected and long-tenured senior Judge who is burdened by the responsibilities he feels towards the welfare of Mega-City One. He’s reluctant to enforce harsher methods as he wants the Judges to stand for freedom and justice rather than oppression and, while he’s a figure that commands great respect, it’s undeniable that his beliefs are opposed by Dredd and even those in his council, like Judge Jürgen Griffin (Prochnow). Fargo is equally reluctant to reactive “Project: Janus”, an abortive attempt at cloning Judges rather than recruiting them, and is conflicted by his guilt and affection for Dredd, whom he sees as a son since he was cloned from his genetic material. After seeing Rico, Dredd’s clone brother, descend into madness, Fargo fears that he’s made a mistake in placing so much faith in Dredd but ultimately agrees with Griffin’s suggestion to take the Long Walk and spare Dredd’s life rather than risk the truth about Project: Janus being released and what little faith the people have in the justice system being compromised. A compelling and commanding presence, Fargo delivers much of the film’s emotional gravitas thanks to Max von Sydow’s alluring performance; his death is an emotional moment not just for the audience but for Dredd, too, who struggles with his turmoil of emotions his mentor’s revelations and passing stir up in him.

As if the corrupt Griffin wasn’t enough, Dredd has to contend with the cannibalistic Angel Gang.

Of course, it turns out that Fargo’s retirement is orchestrated by Judge Griffin in a conscious effort to remove him from the council, ascend to the role of Chief Justice, and coerce his fellow councilmembers into reactivating Project: Janus. Griffin sees the escalation of crime and violence in the city as an epidemic, one that must be stamped out with every resource at their disposal, in order to bring about “an ordered society”, even if it means suppressing basic human rights. To this end, he conspires to release Rico from his imprisonment, frame Dredd for the murder of Vartis Hammond and his fellow councilmembers, and instil his own brand of order to the city through the deployment of a new batch of genetically enhanced clones. Of all the character sin the film, I’d say that Griffin is the most changed from his comic book counterpart; here, he’s an ambitious and antagonistic schemer who wants to reshape the Judges into his own image, but even he is aghast when Rico tampers with the clones so that they’re born from his genetic material rather than the wise and benevolent council. Griffin is contrasted by the admirably faithful Angel Gang; a mutated group of in-bred misfits who have turned to cannibalism and madness in the wastelands of the Cursed Earth, the Angel Gang are comprised of patriarch Pa Angel (Scott Wilson) and his backwoods sons Junior (Ewen Bremner), Link (Phil Smeeton), and Mean Machine (Christopher Adamson). Unfortunately, we don’t learn too much about them except that they’re God-fearing misfits who openly torture and kill anyone who stumbles into their territory; Mean Machine Angel, always the most visually interesting and tragic of the family, is an obvious standout thanks to his raging temper and cybernetic enhancements but, sadly, they’re mainly included as a brief obstacle for Dredd to overcome while stranded in the radioactive wastelands and could’ve easily been replaced by the same nameless, faceless Judges who later enter the scene anyway, but I appreciate the effort used to translate them to the screen, however brief it was.

Bolstered by his robotic bodyguard, the psychotic Rico plans to cause cause across the city.

Our primary antagonist is, of course, the psychotic and strangely alluring Rico. Like in the comic books, Rico is Dredd’s clone brother but, unlike in the source material Dredd is unaware of this until late into the second act. While Dredd embodies the law and everything it stands for, Rico embodies chaos; a former Judge and Dredd’s only true friend, Rico turned to wholesale mayhem and destruction and was sentenced to death as a result, which directly contributed to Dredd adopting his cold-hearted demeanour. However, Judge Griffin intervened and saw to it that Rico was simply incarcerated so he could use him as his agent to bring about his new order for Mega-City One. Griffin unleashes Rico, hoping he’ll stir up anarchy, but quickly loses control over the maniacal killer, who reprograms a battered old Atomic, Bacterial and Chemical Warrior (ABC Warrior) to act as his bodyguard, murders the council, and sets about birthing his own bath of clones. Rico is an undeniable highlight of the movie thanks to Armand Asante’s snake-like performance; he’s constantly walking the fine line between reason and insanity, flipping on a dime between the two and coming across as a volatile and unpredictable personality with a surprising amount of depth. Rico was hurt when Dredd brought him to justice and feels betrayed by him, but also wishes Dredd to join him in restructuring the justice society, with Dredd as Chief Justice, in a bid to build a true family. Rico is also assisted by Doctor Ilsa Hayden (Joan Chen), a woman who’s primarily there to help Rico with the clone science and to give Hershey someone to fight in the finale; otherwise, she may as well not be there and she’s just a one-dimensional piece of ass-kicking eye candy that just stands next to Rico and reacts to his monologues.

The Nitty-Gritty:
It’s interesting that the tone of the film veers so far away from the more violent and dark humour of the source material, especially as the opening credits consist of a collage of various Judge Dredd and 2000 AD comic book covers as an acknowledgement of the film’s roots. To be fair, there is an attempt at evoking the violence of the comics throughout the movie; squibs and blood effects are prominent when characters are shot, especially during the opening Block War and subsequent shootouts, and Warden Miller (Maurice Roëves) suffers a particularly brutal shot to the throat during Rico’s escape. A lot of the more gruesome violence is rendered offscreen, but this is actually beneficial; when Rico orders the ABC Warrior to rip off Chief Justice Fargo’s arms and legs, the noise is enough to know how horrific that fate is, and there’s even a brief shot of the Angel Gang’s latest meal being chargrilled on a spit roast. It’s pretty obvious that the film was cut to avoid being slammed with a higher rating, but my main issue with the tone is the over-reliance on Fergie’s comedic mishaps to counterbalance the few, fleeting violent moments, though I do enjoy the dynamic between him and Dredd, especially when Dredd begrudgingly considers Fergie’s usefulness as a good luck charm and some of the Judge’s stoic one-liners. And Stallone has some great quips here, from his booming declaration of “I am…the law!”, his surly growl of “Courts adjourned”, and his explosive outburst in the trial scene! I also have to compliment Alan Silvestri’s rousing score; it strikes a fantastic balance between heroic, military-esque, and stirring and really bolsters the onscreen action as only Silvestri can.

While some effects haven’t aged well, overall the film holds up and impresses with its visuals.

One area where Judge Dredd really excels is in its visual aesthetic and presentation; obviously drawing much of its inspiration from Blade Runner, the film’s rendition of Mega-City One is as a sprawling, technologically advanced, overcrowded super-city that merges recognisable landmarks like the Statue of Liberty with impossibly high, futuristic skyscrapers. Neon signs, holographic projectors, and impressive technology such as flying cars, artificial intelligence, and mechanical conveniences are commonplace and many of them, like the Judge’s Lawmaster motorcycle, are comically unreliable. Indeed, there’s a definite sense of the city being cobbled together and everything has a very “lived-in” look; while the Judges have access to sleek toys and vehicles in contrast to the gritter back alleys where riots are frequent, there’s a definite sense that everyone’s just trying to make the best of what they have on offer, which ties in perfectly to the rising tensions in the streets over strained resources and overcrowding. The special effects hold up really well thanks to being a combination of miniatures, matte paintings, and practical effects; even the Cursed Earth and the exterior of Mega-City One have a grand sense of scale and CGI use is sporadic and not too glaring, though the Lawmaster chase through the city skyline does look a bit suspect. I can forgive this, however, as the flying vehicles and visual presentation is, overall, very impressive and very reminiscent of the source material. This is true of the Judge’s uniform; if anything, the film adheres too close to the source material here, translating the uniform into a form-fitting body suit bolstered by gleaming armour when it should probably be realised as something a bit more practical. Still, the Judges look great, especially Dredd; their helmets, badges, and armour are all extremely faithful to the source material and the same is true of Mean Machine Angel. My favourite of the Angel Gang, this psychotic cyborg is brought to gruesome life through the use of heavy prosthetics and my only complaint is that he doesn’t get much screen time. Similarly impressive is Rico’s recommissioned ABC Warrior; styled after Hammerstein and brought to live as a fully functioning practical effect, the ABC Warrior has a real weight and presence in the film and all of these real-life special effects make up for the few wonky special effects and help Judge Dredd stand the test of time even to this day, at least in terms of its visual appeal.

After a strong start, the movie commits the cardinal sin of removing Dredd’s helmet and making him a hero.

Of course, Judge Dredd betrays the very essence of the character within the first twenty minutes of its runtime when Dredd “[stands] at ease” and removes his helmet! I absolutely understand why this decision was made; if you’ve hired Sylvester Stallone, you want to see his face and it helps the character, and the actor, to express a greater range of motions but it undeniably goes against everything the character is known for. In the comics, Dredd essentially loses his humanity and individuality after Rico turns against the law, becoming the embodiment of the justice system, flaws and all, rather than a simple man. While he’s still that here and Dredd gives a particularly rousing speech to the young cadets regarding the level of commitment he expects from every Judge, the film is much more focused on humanising Dredd, turning him from a grim, almost robotic character and into a more compassionate, heroic figure… not unlike the narrative arc seen in RoboCop. Unfortunately this really doesn’t fit with Dredd’s characterisation and appeal; the whole point is that he’s a tough, but fair, enforcer of the law in an increasingly lawless society. Any political or social commentary is dumbed down in Judge Dredd, which approaches such aspects with a disappointingly toothless attack, but Dredd removing his helmet is basically a slap in the face to the audience, a way of saying “We’re here to make money”. The biggest irony of this is that the film has the perfect excuse to have its cake and eat it too; all they had to do was cast Stallone in a dual role, playing both Dredd and Rico, then he could’ve kept the helmet on and still been allowed to act with his face unobscured. Asante could’ve been cast as Judge Griffin since Prochnow isn’t exactly the most compelling presence in the movie (his performance is strangely exaggerated at times) and the script could’ve been rewritten to accommodate these alterations. I don’t know if that would’ve necessarily made the movie better but it would’ve at least stayed true to the spirit of the character and perhaps spared us the visual of the citizens cheering Dredd on in the finale like he’s a conquering hero, something his comic book counterpart would probably have deemed a public nuisance.

Dredd destroys his clones, dispatches Rico, and returns to duty as a street Judge.

Still, it’s hard to deny the gravitas that Asante brings to Rico and how captivating his performance is; Stallone definitely can act and has always stood out from his action hero peers as being more than a slab of meat, but he’s a little in over his head here and largely bolstered by his supporting cast as he focuses entirely on tweaking Dredd’s persona from an uncompromising man of the law to a more empathetic individual. Dredd undergoes a great deal of emotional turmoil in the film, from being betrayed and convicted by the system to discovering that he’s a clone of Fargo and that Rico is his genetic brother. The trial is particularly hard on Dredd, who knows he’s innocent but is convicted because of irrefutable genetic evidence, forcing him to see the flaws in the system, but he’s absolutely devastated when Fargo dies before his eyes after revealing the truth to him. After finally opening up to Hershey, Dredd gears up to confront his brother in the remains of the Statue of Liberty, where Project: Janus is situated. In this elaborate laboratory, Rico has spawned a new crop of clones using his own genetic material and, after Dredd refuses to join him in his campaign, Rico orders that the clones are hatched before they’re fully gestated, briefly forced Dredd to contend with the gruesome copies that are little more than monstrous drones. Although injured (by a shot that really should’ve been fatal…), Fergie is able to disable to ABC Warrior and Hershey fends off Dr. Hayden as the laboratory explodes around them, leaving Dredd and Rico to face off in a brutal fist fight in Lady Liberty’s head after just… ignoring the clones, which are basically just there for a jump scare. Despite clearly being Rico’s physical superior, Dredd ends up dangling precariously over a fatal drop after they exchange blows; luckily for Dredd, Rico can’t pass up the chance for one final monologue in which he chastises his brother’s lack of loyalty and vision, given Dredd the opportunity he needs to distract Rico with a flare, deliver one last one-liner, and sent him plummeting to his death. In the wake of Rico’s death, the truth about Griffin’s actions is broadcast, exonerating Dredd and leaving him in prime position to ascend to the role of Chief Justice. Surprisingly, the movie adheres to the spirit of the comics by having Dredd decline and recommit himself to his daily duties, and then deviates from it wildly by having him exhibit only confusion and intrigue rather than insult when Hershey plants a kiss on his lips.

The Summary:
So, yeah… I’m a little torn. If anyone knows the complexities of adaptation, it’s me, and I totally get that some things need to change to bring a concept to life. generally, I go into an adaptation looking to see how it stands by itself, what it does differently, and how it works in its new medium and genre and judge it according to those standards. By that measure, Judge Dredd is a pretty by-the-numbers sci-fi action/comedy; it’s colourful and visually stunning, with some decent action set pieces and humour (when Rob Schneider isn’t trying too hard) that has a certain appeal, especially for younger viewers. If you’ve seen Demolition Man, which came out only a couple of years before this, and Blade Runner, this is very much a mash up of those two, with a sprinkling of RoboCop in there; it’s not exactly ground-breaking, but the practical effects and visual presentation go a long way to making it an entertaining flick. Stallone does a decent job here; honestly, he was a great choice to play Judge Dredd and (literally) fills the boots well, carrying himself with a grim, stoic demeanour that perfectly contrasts with his stellar supporting cast. Unfortunately… it’s just not really Judge Dredd for me. it captures some of the essence of the source material, but not enough to truly do it justice. I can understand toning down the violence and changing some aspects, but removing the helmet was a big no-no. Obviously, it would’ve been a very different movie if Stallone had kept it on (and again, I don’t know if it’d really be “better”), but the key thing here is that Dredd’s character is changed to make him a more heroic figure, when that’s really missing the point of what Dredd’s all about. Ultimately, I think the filmmakers just played things too safe; this wasn’t a time when comic book movies were known for taking risks and that really shows here, resulting in a fun action romp but one that is more like a taster introduction to Dredd’s world rather than truly being representative of it, which is a shame.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Judge Dredd’s live-action debut? Were you annoyed that he removed his helmet or do you think it made sense considering who was in the role? What did you like to Stallone’s performance and this interpretation of Dredd? Were you impressed by the film’s visuals, costume design, and special effects? What did you think to the plot regarding Dredd’s framing and his clash against Rico? Feel free to share your thoughts in the comments or on my social media and be sure to check out my other Judge Dredd content.