Interplay: Sonic Adventure

One of the great things about adaptations, and adaptation studies, is that they both: “[continue] to expand and become more inclusive […] it is increasingly difficult to determine a cohesive theory that accounts for the division between adaptation and other intertextual modes: allusions, plagiarisms, remakes, sequels, homages, mash-ups, appropriations, and the list goes on” (Dicecco, … Continue reading Interplay: Sonic Adventure

Game Corner: Sonic Generations (Xbox 360)

Released: November 2011Developer: Sonic TeamAlso Available For: PlayStation 3, Nintendo 3DS, PC, and Xbox One The Background:It was 2011 and SEGA were eager to celebrate the 20th anniversary of their iconic videogame mascot; after years of disconnect and complex additions to what had begun as a simple, one-button videogame, it’s fair to say that there … Continue reading Game Corner: Sonic Generations (Xbox 360)

Game Corner: Sonic Mania 2 Wish List

Sonic Mania (PagodaWest Games/Headcannon, 2017) was a hit, there’s no doubt about it; within a year, the game sold over one million copies. A physical edition, Sonic Mania Plus, was later released in 2018 featuring all the updates and downloadable content (DLC), and some nifty extras like a reversible sleeve that featured classic nineties-inspired artwork. … Continue reading Game Corner: Sonic Mania 2 Wish List

Talking Movies: Sonic the Hedgehog (2020)

Released: February 2020Director: Jeff FowlerDistributor: Paramount PicturesBudget: $81 to 95 millionStars: James Marsden, Ben Schwartz, Tika Sumpter, and Jim Carrey The Plot:Small town cop Tom Wachowski’s (Marsden) life is turned upside down when Sonic (Schwartz), a superfast hedgehog with an insatiable curiosity and the means the travel between worlds, finds himself the target of the … Continue reading Talking Movies: Sonic the Hedgehog (2020)

Interplay: Sonic the Hedgehog Spinball

Among many things, adaptations can be described as being: “An acknowledged transposition of a recognizable other work or works […] A creative and an interpretive act of appropriation/salvaging [or] An extended intertextual engagement with the adapted work”.(Hutcheon, 2006: 80) The great thing about adaptation is that it can be literally anything; it’s restricted only by … Continue reading Interplay: Sonic the Hedgehog Spinball

Game Corner: Team Sonic Racing (Xbox One)

Sonic the Hedgehog has a long history with spin-off titles; I have been putting off an article going into the multiple adaptations of Sonic the Hedgehog: Spinball (SEGA Technical Institute, 1993), which really emphasised the pinball-like gameplay mechanics of Sonic the Hedgehog (Sonic Team, 1991) and its sequel, Sonic the Hedgehog 2 (SEGA Technical Institute, … Continue reading Game Corner: Team Sonic Racing (Xbox One)

Game Corner: Sonic Adventure (Xbox 360)

The year was 1998 and the videogame industry was deep into the newest phase in the Console Wars. Nintendo and SEGA had left behind two-dimensional gameplay and were focusing entirely on polygons and 3D, while Sony provided some surprising competition in the arena with its PlayStation console. In 1996, Super Mario 64 (Nintendo EAD) was … Continue reading Game Corner: Sonic Adventure (Xbox 360)

Game Corner: Mighty and Ray: The Sonic That Could Have Been

For years now, the Sonic fan community has generally had one thing in common: a desire to see long-forgotten characters from the past return to modern Sonic titles. Characters such as Fang the Sniper/Nack the Weasel, Bean the Dynamite, Bark the Polar Bear, Mighty the Armadillo, and Ray the Flying Squirrel have, for too long, … Continue reading Game Corner: Mighty and Ray: The Sonic That Could Have Been

Game Corner: Sonic Forces (Xbox One)

So, as may already be apparent, I am a pretty big fan of the Sonic the Hedgehog franchise. I am, by no means, a “Sonic Apologist” though; I am more than capable of admitting to and pointing out flaws in individual videogames and the franchise as a whole. However, unlike what appears to be the … Continue reading Game Corner: Sonic Forces (Xbox One)

Game Corner: Sonic Mania

Announced at the commemoration of Sonic’s 25th anniversary, Sonic Mania (Headcannon/PagodaWest Games, 2017) is a side-scrolling, two-dimensional platformer in the spirit and style of Sonic’s original 1990s outings. Headed up by Christian “Taxman” Whitehead, in collaboration with notable members of the Sonic fangaming community, Sonic Mania sets out to be the true sequel to Sonic … Continue reading Game Corner: Sonic Mania