Screen Time: Swamp Thing

Air Date: 31 May 2019 to 2 August 2019
UK Distributor: Netflix
Original Network: DC Universe
Stars: Derek Mears, Crystal Reed, Andy Bean, Will Patton, Virginia Madsen, Kevin Durand, Maria Sten, and Jeryl Prescott

The Background:
Although the monstrous swamp creature known as Swamp Thing first appeared in July 1971, the character is best known for his Alec Holland incarnation, though both characters were created by writer Len Wein and artist Bernie Wrightson. Not to be confused with a similar swamp monster published by Marvel Comics, the Man-Thing, Swamp Thing has long been personified as the protector of the “Green” and all environmental life. Considering how obscure the character is, Swamp Thing has quite a lucrative history in adaptation; he received two live-action horror/comedies in the 1980s, a spin-off live action series, a cartoon, and often crops up in animated ventures and videogames. Development of a new horror series based on the character began in 2018; ostensibly produced to provide more content for DC Universe, DC’s now-defunct video-on-demand streaming service. Existing in a separate continuity to other DC live-action shows, Swamp Thing was cancelled almost as soon as it began airing because of creative differences and financial concerns, which killed any plans for follow-up seasons and spin-offs. Despite this, Swamp Thing was generally very well received and the popularity of the show, in addition to the character’s very brief cameo in the Crisis on Infinite Earths crossover (Various, 2019 to 2020), has left the vague lingering hope that Swamp Thing might be integrated into the “Arrowverse” in the same was as Matt Ryan’s John Constantine.

The Plot:
When a deadly illness hits a small town in Louisiana, Doctor Abby Arcane (Reed) is sent to investigate and begins to suspect that disgraced scientist Alec Holland’s (Bean) research may be related to the outbreak. However, in the midst of her investigation into shady businessman Avery Sunderland (Patton) and the mysteries of the nearby swamp, Alec is suddenly killed but appears to live on as a monstrous swamp creature.

The Review:
All throughout Swamp Thing, the swamp is treated as a dark, ominous force that stalks intruders and actively hunts those who venture within it, no matter their intentions. Thanks to the dumping of mutagen accelerator, the swamp is alive, malevolent, and brutally kill those who invade its depths, and its influence has begun to spread into the nearby town of Marais, causing a debilitating virus known as the “Green Flu”. The town is understandably disturbed by the virus but also believes that the swamp, their primary source of income, is responsible and is striking back at those who would seek to destroy or damage it. Local businessman Avery Sunderland, who has brought prosperity to the town, is fascinated by the swamp after witnessing its power as a boy when his father, Burritt (Steve Wilcox), was murdered by the swamp for attacking one of its trees was when Avery was a boy.

Abby is puzzled by the Green Flu, which appears to be connected to Alec’s research.

The mysterious plague brings Abby back to Marais, her hometown; she’s a pretty, smart CDC doctor who immediately and affably takes charge of the hospital staff and the organisation of a response team but is haunted by memories of her childhood in Marais. Though stumped by the potency of the disease, which mutilates its victims with swamp life and roots and is capable of reanimating corpses into violent planet creatures, Abby’s investigation is aided Alec Holland, a quirky and mysterious but brilliant biologist who clearly knows more about the infection than he’s letting on. His research focuses on dangerous mutagens, which he has identified growing and mutating out in the swamp, and he explicitly demonstrates to Abby that the swamp is growing aggressively and malevolently and causing the disease. Although unsure of Alec’s odd demeanour, he and Abby quickly pool their talents; a quick Google reveals to Abby Alec’s sketchy past, which saw him disgraced after manipulating data to prove his theories, but instead of arguing, they bond over their past mistakes and remain focused on figuring out the Green Flu. During their efforts, they are horrified to witness the swamp’s malevolent effects but, right when they are on the cusp of figuring out how the Green Flu came about, Alec is suddenly shot and killed.

Swamp Thing isn’t the only thing brought to monstrous life by the swamp’s malevolent forces.

In his place is a large, monstrous bog monster (the titular Swamp Thing) that emerges from the swamp in a confused and agonised daze and, for a brief period, has a strange connection to Susie Coyle (Elle Graham), a young girl infected by the swamp. Susie is able to sense Swamp Thing’s emotions and even see through his eyes, to an extent, which causes her a great deal of distress, nightmares, and to leave the hospital in search of Swamp Thing. There, she witnesses two of men dumping the mutagen, a particularly brutal murder, and Swamp Thing violently attack and kill one of the men, Munson (Micah Fitzgerald), using the roots and branches of the swamp. Now able to communicate with the swamp and other plant life (known as the “Green”), Swamp Thing is functionally immortal as he’s able to almost immediately heal from any injury and has no need for his plant-like organs. Thanks to Swamp Thing’s unique connection to the swamp, Abby is able to suppress the Green Flu but this also alerts him to a foreboding, oncoming Darkness that has spread death and devastation throughout the swamp. When the Darkness manifests as the Rot, it reanimates Munson’s body into a zombie-like creature who spews and controls insects and goes on a killing spree until Swamp Thing defeats it. He’s also instrumental in curing and counteracting an infection that spreads from the Darkness and causes this exposed to see disturbing, nightmarish visions of their worst fears that lead them to violently injure and kill themselves and others in a frenzied panic.

Matt and Lucilia’s lives are turned upside down by Abby’s return and drive them down a dark path.

Abby’s return to Marais causes quite a stir for many characters; for her childhood friend, Matt Cable (Henderson Wade), who is now a police officer, she reawakens his childhood feelings for her. These drive him to accompany her into the swamp and to aid with her search for Alec, much to the chagrin of his mother, Lucilia (Jennifer Beals), who is also the town sheriff. Resentful and distrustful of Abby, Lucilia dissuades Matt from helping Abby, believing her to be nothing but trouble who will just break his heart, but, when Matt learns that Lucilia is little more than a corrupt official who has lied about his true parentage and been covering up evidence of Avery’s wrongdoings, he begins to consider transferring to a different department. Lucilia, who murders without a thought to protect her son, is driven to conspiring against Avery when she discovers that he manipulated his son into killing Alec, an action that ultimately dooms her to further betrayal and murder.

Maria regresses when Abby returns to town and soon descends into mania and insanity.

Like Lucilia, Avery’s wife, Maria (Madsen), is extremely perturbed by Abby’s return; blaming Abby for the death of her daughter, Shawna (Given Sharp), Maria is cold and hostile towards Abby and demands that she leave the moment her work in Marais is done. Having struggled with alcoholism after Shawna’s death, Abby’s return causes Maria to regress; she takes to sleeping in Shawna’s death and turns to local blind fortune teller, Nimue Inwudu/Madame Xanadu (Prescott) for comfort, only to be driven to both violence and near madness by Shawna’s vengeful spirit, which possesses Susie and attempts to kill both Maria and Abby. Fully aware of Avery’s transgressions, and having grown weary of him using her wealth to her own ends, she cuts him off and, after conspiring to kill him, appropriates Avery’s research for her own to enter into an alliance with Nathan Ellery (Michael Beach) and the shadowy Conclave Group. Abby also reconnects with another of her friends, Liz Tremayne (Sten), a local reporter who believes that uncovering the truth behind Avery’s shady operation will be her big break. At every turn, even after encountering Swamp Thing, Abby confides in Liz and is met with nothing but unconditional support as Liz takes every opportunity to aid Abby in her efforts to help Alec, solve the mysteries of the swamp, and expose Avery’s true nature.

The supernatural and the macabre are pivotal aspects of Swamp Thing‘s appeal.

Liz’s investigative abilities not only help to lead Abby to Swamp Thing after he is captured by the mysterious Conclave Group but also leads her to Daniel Cassidy (Ian Ziering), an former stuntman and actor who found fame as a live-action version of the superhero Blue Devil and runs a video rental store where Alec lived and worked. Unable to leave Marais due to a supernatural force, Daniel is compelled to assist Abby by the mysterious Phantom Stranger (Macon Blair), who bound him to Marais some time ago, even when this leaves him comatose and trapped in the town. Supernatural elements such as these are a pivotal aspect of Swamp Thing: Xanadu finds her visions and psychic abilities augmented by the dark forces growing in the swamp, Shawna’s ghost spirit torments Maria and Abby, and Alec’s presence haunt Abby, the show, and Swamp Thing himself. The ghosts of his former life echo in Swamp Thing’s dreams alongside disturbing visions of numerous dead bodies, which the Phantom Stranger explains are actually the memories of all the events the trees and the swamp and the Green have witnessed over the centuries. The Phantom Stranger encourages Swamp Thing to hold on to the humanity still in his heart and soul and to embrace his newfound connection to the Green, which allows Abby the see the truth about Shawna’s death, but it is through his continued relationship with Abby that Swamp Thing finds his most potent connection to his humanity. Desperate to find out what happened to him and return him to normal, Abby reconnects with Alec in the episode “Brilliant Disguise” (Ostrander, 2019), which sees him temporarily reassume his human guise thanks to a mysterious flower. Here, Alec reveals the true extent of the Darkness and the Rot and believes that he has been transformed into a warrior to combat these malevolent forces and, accepting his new destiny, reluctantly asks her to leave and move on with her life.

With Maria committed, Avery ends up little more than a murderer infected by the swamp’s darkness.

Of course, the dark forces in the swamp aren’t the only things Swamp Thing has to content with in the show; Avery’s dumping of the mutagen accelerator was meant to bring him more opportunities for profit and expansion but, after witnessing the power of the swamp and seeing what Alec has transformed into, he begins to manipulate the situation back into his favour. A disreputable and manipulative individual, he Avery regularly engages in extramarital relations with Lucilia (which ultimately turn Maria against him) delivers thinly veiled threats to Abby and Liz when they continue to poke their nose into his business, and purposely exploited Matt to eliminate Alec when he got close to discovering Avery’s plot. A slick and deceptive individual, he’s even able to trick Swamp Thing into trusting him and doesn’t hesitate to twist the narrative in his favour wherever possible, including having his wife committed to a mental hospital and threatening friend and foe alike. I found Avery to be quite an intriguing character and he had a lot of complex layers to him; though both he and Maria were heartbroken at Shawna’s death, Maria’s reaction is far rawer and more aggressive, and Avery is much more accepting of Abby. Rather than blaming her for Shawna’s death, he sees her as a surrogate daughter and regrets not defending her in the past and there’s a genuine sense that he cares for her even when he’s clearly primarily concerned with his own self interests. A master manipulator, he’s able to prey upon Maria’s fragile state of mind and lingering fears about Susie’s health into continuing his funding in order to improve the image of their family in the eyes of the public and the investors. Despite being betrayed by all those around him and having lost everything, Avery remains adamant in his ability to bounce back from his losses out of a pig-headed belief that the town is reliant upon his generosity and influence. With Maria reduced to a mindless shell of her former self, and having learnt that he is Matt’s true father, he attempts to rekindle his relationship with Lucilia only to be adamantly rebuked by her after everything he’s done to her and Matt.

Thanks to Woodrue’s invasive experiments, Swamp Thing is dismayed by the truth about his origins.

Although Lucilia reconciles with Matt, she doesn’t live to see that through as Avery stabs her from the backseat of her car and dumps her body, and the car, in the swamp. By the end, he’s been reduced from an affluent and influential industrialist to a cold-blooded, remorseless killer; he mysteriously spits up a piece of the swamp, hinting that he may have been infected by the Rot. Avery also forges an alliance with Doctor Jason Woodrue (Durand), an unorthodox biogeneticist with an unhealthy obsession with plants who was responsible for creating Avery’s mutagen accelerant and causing the plague. While Woodrue is incredulous since the swamp’s very nature invites disease, Avery is unimpressed with Woodrue’s efforts, which were supposed to allow him to profit and have, instead, brought an unwelcome amount of attention and death to his doorstep. Woodrue is both in admiration of the aggressiveness and potency of the Green Flu and the swamp but also determined to stay support his wife, Caroline (Selena Anduze), as she suffers from early-onset Alzheimer’s disease. Like Abby, Woodrue is astounded by Swamp Thing’s genetic make-up and the regenerative capabilities and, upon discovering evidence of Swamp Thing’s existence, convinces Avery to provide him the resources to hunt down and capture the creature, alive, for further research. Ever the opportunist, Woodrue willingly betrays and allies with each of the Sunderland’s in his desperate bid to find a cure for his wife’s condition; to that end, Ellery provides Woodrue with the proper facilities to continue his research and is instrumental in luring Swamp Thing into a trap to freeze him with nitrogen blasts. Subjected to an invasive examination more akin to an autopsy and subdued by special lights, Swamp Thing is horrified when Woodrue discovers that he has no nerve or pain receptors (despite the fact that he clearly reacts to injury), can survive without any internal organs, and his theory that Alec’s consciousness was merely absorbed by the swamp and given a humanoid form by its mutagenic properties. Disturbed by Woodrue’s claims, Swamp Thing returns to the swamp after being rescued and is devested when he retrieves Alec’s mangled corpse from its depths, confirming that he is merely an autonomous plant creature possessing the shadow of Alec’s consciousness. Thought despondent at this discovery, Abby insists that Swamp Thing is imbued with Alec’s heart and soul regardless and, after mercilessly slaughtering Ellery’s men in retaliation for the suffering they caused him, he is bolstered by Alec’s sprit and Abby’s devotion to stay in the swamp and find a new path for himself against the coming Darkness.

The Summary:
I really enjoyed Swamp Thing; at only ten episodes long, the show is paced incredibly well and the structure is just about perfect; it never feels like there’s any filler and everything flows naturally and nicely and with a real purpose. The show’s emphasis on dark, gritty horror really makes it stand out against other superhero shows and it does a really good job of explaining its unique lore and introducing just enough intrigue to keep you hooked; the supernatural elements are seen as equal parts mysterious and dangerous and beautiful and alluring, and the ominous presence of the oncoming Darkness was a fascinating inclusion that I’m sad to see has not been resolved in the Arrowverse as of late. In many ways, it feels like the showrunners should have tried to slightly rewrite the concept to refer to the destructive anti-mater wave that was the subject of the Crisis on Infinite Earths crossover but I remain hopeful that Swamp Thing’s loose ends will be addressed in some way, shape or form at some point.

Swamp Thing excels in its fantastic and creative use of practical and special effects.

One of the most appealing aspects of Swamp Thing is how well it utilises its special effects; the swamp, a living, largely malevolent being in and of itself, writhes and squirms through a mixture of practical and special effects that reanimates dead bodies with a sickening burst of ever-growing and malicious tentacles but nowhere is its influence more impressively realised that in Swamp Thing himself. Brought to life through the power of an impressive practical suit and augmented by animatronics and just the right amount of CGI, Swamp Thing is both impressive and horrific in his appearance thanks to an abundance of dark lighting, shadows, and well-framed shots but he also impresses when seen in full lighting. It seems like the showrunners wisely put a great deal of Swamp Thing’s budget into the titular creature, which results in them creatively cutting corners when it comes to Blue Devil. Sadly, we never get to see a clear shot of Blue Devil, who slaughters the Conclave’s goons through the power of frenetic and blood-soaked editing; to be fair, though, this does work to emphasise the brutality, horror, and mystery of Blue Devil. Performances are strong throughout Swamp Thing; Crystal Reed is a fantastically alluring lead actress, carrying just the right mixture of gumption, intelligence, and empathy. She feels a tremendous amount of guilt over her part on Shawna’s death and is both heartbroken and desperate to try and help Alec after he’s transformed into Swamp Thing. Similarly, while she’s little more than a supporting character, there’s a surprising amount of depth to Liz; I was very pleased to see that the two never fell out or had any interpersonal drama and were simply two close friends who supported each other no matter what, even in the face of their own deaths.

Sadly, as good as Swamp Thing was, its loose ends probably won’t be tied up any time soon.

I was impressed with Durand’s range for his portrayal of Woodrue, who is continually torn between his work and his wife just as Swamp Thing is torn between his humanity and the creature he has become, and his descent into insanity and villainy was all the more affecting because he wasn’t just some over the top comic book villain. I was similarly intrigued by Patton’s performance as Avery; a deceitful, manipulative character who always has the upper hand, he fought and clawed against his descent from his lofty position and always had another scheme, another option, at hand to try and turn things to his advantage. The only real issue I had, in fact (apart from the show being cancelled) was that Susie seems like she’s going to be important but basically disappears from the show after a few prominent episodes and her connection to Swamp Thing is not as pivotal as it seems at first. Honestly, it’s a real shame that Swamp Thing was cancelled almost as immediately as it started as it was very entertaining as a horror/mystery show and was a very different type of comic book adaptation. The show was also packed with some clever additions and references to the wider DC universe; Adrienne Barbeau, who starred in the first live-action movie, makes a cameo appearance as the CDC’s new assistant director, the Phantom Stranger was a surprising and welcome inclusion, and the show even does a good job of bringing Blue Devil to life when Daniel eventual transforms into an actual, fire-breathing demon. The show even ends on a massive cliff-hanger when Woodrue, driven to madness by his wife’s accidental overdose and his obsession with curing her, ingests Swamp Thing’s organs and transforms himself into the Floronic Man.

My Rating:

Rating: 5 out of 5.


Were you a fan of Swamp Thing? Did you enjoy the show’s emphasis on horror and practical effects or was a bit too obscure and dark for you? What did you think to the Swamp Thing suit and effects and Derek Mears’ performance as the character? Which of the show’s characters and sub-plots was your favourite and did you enjoy the inclusions of names like the Phantom Stranger and the Blue Devil? How well do you think the show did at adapting the source material and were there any characters and plots you would have liked to see included in the show? Were you disappointed that Swamp Thing was cancelled and would you like the see the character and the show’s loose ends tied up in the Arrowverse? Whatever your opinions on Swamp Thing, leave your  thoughts down below.

Game Corner: Injustice 2: Legendary Edition (Xbox One)


Given that Warner Brothers bought Midway back when they were forced to shut up shop, it should have been seen as inevitable that a videogame would be made that mashed together characters from the Mortal Kombat series with those of the DC Universe. Of course, Mortal Kombat vs. DC Universe (Midway Games, 2008) was quite the barebones, lacklustre effort compared to the spiritual successor, Injustice: Gods Among Us (NetherRealm Studios/Warner Bros. Interactive Entertainment, 2013).

Brainiac is coming to collect the Earth!

Injustice was generally applauded not only for its graphics, gameplay, and competitive fighting mechanics but also its story mode; NetherRealm Studios have seemingly perfected the art of infusing their fighters with an in-depth and genuinely captivating single play story and Injustice 2 (ibid, 2017; 2018) continues this trend. After the Justice League travel to a parallel world to help end the reign of a dictator-like Superman and his regime of similarly-evil former heroes, the Injustice-world faces a new threat in the form of Brainiac. Though Batman attempts to rally a new generation of heroes against Brainiac, they have no choice but to free Superman from his red sun prison cell in order to combat the threat and enter into an uneasy alliance.

A good roster, bogged down with one-too-many Batman characters.

A fighting game is only as good as its roster; like Injustice, Injustice 2 has an unhealthy obsession with Batman characters – Batman, the Joker, Robin, Poison Ivy, Red Hood, Scarecrow, Bane, Catwoman, Harley Quinn, and Deadshot bloat out the roster. While it is a little disappointing that this appears to have caused other, unique characters such as Booster Gold or Doctor Sivana miss the cut, Injustice 2 does bring some welcome new faces to the game; Firestorm, Blue Beetle, Atrocitus, Gorilla Grodd, and Doctor Fate are just some of the new heroes and villains available to play as. The Legendary Edition also includes some fantastic downloadable characters, such as Hellboy, Black Manta, and even the Teenage Mutant Ninja Turtles!

Every character has a unique play style.

Every character boasts their own unique combos, special moves, and super moves and plays a little differently; Darkseid, for example, is slow and methodical, Supergirl is a much faster character, while characters like Green Arrow and Batman rely more on their gadgets and skills to succeed. Successfully pulling off combos, counters, and landing attacks allows players to build up their super meter and power up their special moves or execute a world-ending super move. Each character starts with three loadout slots, which can be increased to five, that allow you to gear up Aquaman, for example, to have one loadout the favours attack, one that favours health, one that favours special moves, and so on, depending on the gear you apply. You can also apply this gear to AI Loadouts and have them fight for you, which is kind of weird and I’m not sure why you would want to do that rather than play the game yourself but it is useful for the game’s Endless and Survival modes.

Injustice 2‘s stage selection levels much to be desired.

While Injustice 2 has a decent roster, it doesn’t have much in the way of stages; there are only twelve stages to pick from and they’re not really that dynamic or interesting. You can still send characters flying to other parts of the stage, which is fun, but it seems there’s a lot less opportunities to do this than in Injustice. There are also some fun stage interactions to be had, like smashing Swamp Thing over the head with a crocodile in Slaughter Swamp, but, again, it seemed that there were more and better stage interactions in Injustice.

Customise each fighter with the Gear System.

The primary selling point of Injustice 2 is the Gear System; winning matches not only earns experience points for each character and the player’s profile but also awards numerous gear. Players can then apply this gear to each character to boost their attributes, gain performance buffs (such as greater attack strength against Metahumans), alter the character’s costumes, and even unlock different special moves. Winning matches also earns the player coins and crystals, which can used to buy Mother Boxes and unlock more gear, transform or combine gear to make it stronger, or unlock Premier Skins for certain characters.

Premier Skins are available…at a price.

Premier Skins allow you to play as new characters; Cheetah, for example, has a Premier Skin that turns her into Vixen and Raiden’s Premier Skin is Black Lighting. This is great, as it effectively adds even more characters to the game’s roster; the only downside is that, to purchase Premier Skins, you need Source Crystals, which are few and far between. You’re therefore forced to grind over and over, levelling up your profile and characters, to earn a pittance of Source Crystals or spend real money. This latter appears to be what NetherRealm Studios want you to do as it is extremely difficult to earn enough Source Crystals as the Premier Skins carry a hefty price tag, and only the best Mother Boxes and rewards can be earned through spending real money, it seems, making the in-game currency all but worthless. Unlocking gear and applying it to characters is fun but, let’s be honest, you won’t be applying all of your gear to every character as some characters are better than others and some or just dead weight. The biggest downside to the Gear System is that, unlike in Injustice, it is the gear that determines what your character will look like; therefore, you can’t just select Green Lantern and choose to play as Yellow lantern, you have to unlock the correct gear and colour palette (which also require Source Crystals), which is quite disappointing and annoying.

The clash mechanic as as annoying as ever.

In terms of gameplay, Injustice 2 is very similar to its predecessor with a noticeable increase in AI competency; I played the entire game on Very Easy and, on more than one occasion, noticed that the AI doesn’t take any shit. If you spam moves or favour a certain tactic, the AI calls you out on it and gives you a competitive match more often than not. The story mode is fun to play through but a breeze; I finished it in within two casual days of gameplay and only went back to it to finish off the branching paths. The clash mechanic returns from Injustice and it’s just as annoying as ever; as you take damage, you can spend your super meter initiating a clash and pressing a button in a rock/paper/scissors type of mini game, which will either deal additional damage or restore your health. It seems that the AI always busts out a clash at the worst or most annoying opportunities and it’s easily to most frustrating part of the game.

Take on the entire Multiverse…once you’re levelled up enough…

Similar to Mortal Kombat X (ibid, 2015), Injustice 2 utilises an ever-changing Multiverse mode that allows players to fight a number of opponents and obtain better rewards. These change hourly, daily, weekly, and monthly and often carry certain themes that will be familiar to DC Comics fans; you can also use the Battle Simulator to play traditional tournament modes or battle endless opponents. One thing I will praise about Injustice 2 is that every battle is different; I don’t think I ever fought the same version of a character twice as it seems every match sees random gear and colour schemes applied to the opponent. You can also join a Guild and take part in Guild Multiverses and challenges to unlock even more Mother Boxes and rewards; these are far more challenging than the regular Multiverse modes and, similarly, the best Multiverse rewards are only available when you’ve levelled a character up to level twenty or thirty, meaning that you’re going to have to play again and again and grind over and over to reap the benefits.

Unlocking stuff is time-consuming and random.

Honestly, maybe I’m a bit jaded, but I don’t find myself particularly enthusiastic about stepping up to this challenge; Injustice 2 features a wealth of Achievements, many you can sweep through regular gameplay, but the more specific ones (such as maxing every character’s level out) just seem like too much of a chore. I really don’t like that I have earned so many in-game coins and yet I cannot use them to purchase Premier Skins or extra colour palettes; I don’t really want to spend my actual money buying them, was disappointed to see that they weren’t already unlocked in the Legendary Edition, and am not sure I can be bothered to grind over and over to unlock them.

Want the best stuff? You better have deep pockets!

In the end, Injustice 2 is good; it’s fun to play, the story mode is decent, and the graphics are very impressive but there’s not too much calling me back to it. I played Injustice pretty much to death working my way through the challenge mode but you have to put some serious effort in to challenge the best Multiverses and the motivation is severely lacking this time around just because the best gear and rewards are either really rare or too expensive. Maybe, next time around, NetherRealm Studios should limit the in-game currency to two forms (one to buy stuff, one to upgrade stuff) and move away from forcing players into spending their real-world money on additional extras, especially if they’re going to bring out a Legendary Edition after the initial versions.

My Rating:

Rating: 2 out of 5.

Could Be Better