Movie Night [Multiverse Madness]: Doctor Strange


In September 1961, DC Comics published “Flash of Two Worlds” (Fox, et al), a landmark story that brought together two generations of the Flash: the Golden Age Jay Garrick and the Silver Age Barry Allen thanks to the concept of the multiverse, an infinite number of parallel universes that allowed any and all stories and characters to co-exist and interact. Marvel Comics would also adopt this concept and, to celebrate the release of Doctor Strange in the Multiverse of Madness (Raimi, 2022) this month, I’m both celebrating the Master of the Mystic Arts and exploring the Marvel Cinematic Universe’s (MCU) equivalent of the multiverse every Sunday of May.


Released: 4 November 2016
Director: Scott Derrickson
Distributor:
Walt Disney Studios Motion Pictures
Budget: $165 to 236.6 million
Stars:
Benedict Cumberbatch, Chiwetel Ejiofor, Rachel McAdams, Mads Mikkelsen, Benedict Wong, and Tilda Swinton

The Plot:
Doctor Stephen Strange’s (Cumberbatch) life is a celebrated neurosurgeon is shattered when a car accident robs him of the use of his hands. When traditional medicine fails him, he turns to the enigmatic Ancient One (Swinton). Quickly, and arrogantly, mastering spells and magics, Dr. Strange is forced to choose between his life of fortune and status and defending the world from rogue sorcerer Kaecilius (Mikkelsen).

The Background:
The creation of legendary artist Steve Ditko, Dr. Strange started out as a five-page pitch prior to his debut in the pages of Strange Tales and was known for his elaborate spells and quirks and bizarre adventures. Dr. Strange is renowned as one of Marvel’s most pivotal figureheads, and actually has quite the storied history with adaptation. Like a number of Marvel superheroes, the Master of the Mystic Arts first flirted with the silver screen in the seventies thanks to an extremely obscure live-action adaptation that I’m sure the vast majority of people have never heard of. Dr. Strange also cropped up in Marvel cartoons over the years, and even had a feature-length animated adventure back in 2007, but another live-action adaptation very nearly happened in the late-eighties and mid-nineties as well. After many failed attempts to bring the character to cinema screens throughout the 2000s, the legalities surrounding Dr. Strange were tidied up when, in 2014, Dr. Strange was officially announced to be part of the MCU’s third phase of films. Scott Derrickson was chosen to helm the film after producing not only a twelve-page scene for the film but also a ninety-minute pitch, concept art, and even an animatic all at his own expense. Derrickson’s background was in horror, and he aimed to ensure that he had actors of the highest calibre to experience the film’s fantastical elements. Although many actors were considered for the title role, Derrickson (and many fans) always envisioned Benedict Cumberbatch as the Sorcerer Supreme, and the actor took great care to properly reproduce the character’s hand gestures from Ditko’s art work. Derrickson also returned to Ditko’s original art for the film’s special effects, which aimed to bombard the viewer with surreal imagery and fantastical visuals to set the film apart from others in the MCU. Despite being one of Marvel’s more obscure superheroes, Doctor Strange was a massive success; its worldwide gross of almost $680 million ensured that the film would receive a sequel, and the film was universally praised for its visuals and originality in a genre quickly becoming bloated with superhero adventures.

The Review:
I remember being quite excited and intrigued when Doctor Strange was announced and the first trailers dropped; Dr. Strange is another Marvel superhero who I am not really all that familiar with, as my reading of him is limited to a few sporadic appearances in other stories and the comics collected in his Marvel Platinum compilation. Thus, the bulk of my knowledge about him comes from what I’ve read online, his appearances in the 1994 Spider-Man cartoon, and the aforementioned animated feature; however, it turned out that this was more than enough to make me familiar with the character, some of his abilities, and a couple of his major enemies ahead of seeing his live-action debut for the first time.

Arrogant neurosurgeon Dr. Strange is ironically left unable to operate after a devastating car crash.

When we’re first introduced to Dr. Strange, he’s already a wealthy, acclaimed, and arrogant neurosurgeon; so talented are Dr. Strange’s abilities that he can easily perform life-saving brain surgery while identifying music tracks, and not only instantly identify a premature case of brain death and operate on a man already declared clinically dead but also perform complex invasive procedures into the brain without the aid of scans or camera imagery. Dr. Strange is so full of himself that he talks down to others at every opportunity, offering little in the way of professional courtesy or respect, and routinely turns down surgical prospects that he deems unworthy of this time and attention in order to be given a real challenge. He believes that a normal, everyday Emergency Room is a “butcher’s shop” that is capable of only saving one life at a time compared to the scope of his more specialised field of expertise, which has brought him fame and acclaim. This has bought him a luxurious apartment full of expensive clothes and accessories, and a supercar that he drives with reckless abandon that is only compounded by his insistence on talking on speaker phone while rocketing around tight, winding roads outside of the city; distracted by his phone, Dr. Strange is blindsided and sent careening down a cliff side in a horrific car crash that leaves him a bloodied, broken mess. Although he survives, his hands are completed shattered from the accident and, following many painful and desperate surgeries, he is left frustrated and angered by a constant trembling in his hands that spells the end of his surgical career.

Former lover Christine is the closet thing Dr. Strange has to a friend.

Dr. Strange’s condescending attitude and tendency to show off means he clashes with fellow surgeon Nicodemus “Nick” West (Michael Stuhlbarg), a fully qualified and experienced doctor whom Dr. Strange sees as an incompetent fool at the start of the film. Dr. Strange partially blames Nick for the state of his wrecked hands mid-way through the film, but he is forced to turn to him later on when his trembling hands still prove incapable of performing surgery. However, while also frustrated by Dr. Strange’s attitude, his medical skill and sheer genius in the operating room are a source of awe to Doctor Christine Palmer (McAdams), a former lover of Strange’s and the closest thing he has to a friend. While he helps her with a misdiagnosed patient, he does so mainly to stick it to Nick and more to show off his incredible talents rather than out of any kind of professional courtesy, and, though the two share some banter given their previous relationship, she knows all-too-well how vain and self-centred Dr. Strange is. However, even she couldn’t predict the sudden shift in his attitude following the accident; where he was once arrogant and condescending, Dr. Strange becomes a broken, infuriated, embittered man who lashes out at her attempts to help, drains his fortune on experimental procedures, and is so driven to desperation that he seeks out Jonathan Pangborn (Benjamin Bratt), a former paraplegic who made a miraculous recovery and points him towards Kamar-Taj.

Mordo is a devout follower of the Ancient One, an all-powerful sorcerer with a dark secret.

Using the last of his resources, Dr. Strange travels to Kathmandu to seek out the mysterious Kamar-Taj and attracts the attention of Karl Mordo (Ejiofor), who saves Strange from a brutal beating at the hands of muggers and brings him to the doorstep of a dilapidated building, where he is introduced to “The Ancient One”. Even in his pain and suffering, Dr. Strange remains sceptical and somewhat insolent; this is understandable, to be fair, given he’s a man of science and logic and the idea of magic is as bizarre to him as it would be to us, but his insolence is only exacerbated thanks to his relentless ego and temper. Mordo empathises with Strange’s scepticism, and even relates to it, but is a far more respectful and informed individual after learning from the Ancient One. The Ancient One literally forces Dr. Strange to open his eyes to a wider world, one beyond the limits of the physical body and his rational perspective on life, by pushing him into the Astral Dimension by separating his Astral Form from his body. There, beyond time and space and the limits of reality, he is given the briefest glimpse of the vast, dangerous wonder of the multiverse. Though cast away from Kamar-Taj, Dr. Strange’s stubbornness impresses Mordo, who is able to convince the Ancient One to give the damaged neurosurgeon a chance to redeem himself under their tutelage, despite the similarities she sees between Strange and Kaecilius.

Though a quick study, Dr. Strange struggles to overcome his scepticism and his physical ailments.

What follows is an extended training montage in which the Ancient One introduces to Dr. Strange (an the audience) the logistics of magic and how it works in the MCU; through training and hard work, sorcerers are able to draw upon energies from across the multiverse to conjure weapons, cast spells, and work wonders. Because of the damage to his hands, Strange initially struggles with the physical aspects of his training, but is humbled when he sees an amputee performing spells and learns that he must set aside his ego, and his disbelief, in order to succeed; the Ancient One pushes him to this revelation by stranding him on Mount Everest and forcing him to transport himself back or risk death. Thankfully (or conveniently, depending on your perspective), Dr. Strange possesses a photographic memory; just as this allowed him to acquire Medical Doctorate and PhD at the same time, this means that he can digest multiple volumes from the Kamar-Taj library both while awake and asleep thanks to utilising his Astral Form. Dr. Strange’s thirst for knowledge and incredible learning ability impresses the Kamar-Taj librarian, Wong (Wong), who puts Strange onto more advanced tomes and warns him against stealing from the Ancient One’s private collection. Stoic and gruff, Wong provides much of the film’s comic relief, but it’s also through him (and while learning combat alongside Mordo) that Dr. Strange learns more about Kaecilius and how he fell from grace.

Kaecilius is determined to expose the Ancient One and “save” the world from death and suffering.

Kaecilius was introduced at the very start of the film, when he and his zealots attacked Kamar-Taj, and stole pages from one of the library’s many mystical tomes before managing to escape from the Ancient One after one hell of a visually impressive confrontation in what we later learn is the “Mirror Dimension”, a pocket reality where the environment is constantly shifting and changed around the inhabitants as the caster dictates. Proud and headstrong, Kaecilius questioned the Ancient One’s teachings and turned against his teacher after learning that the Ancient One was drawing forbidden powers from the Dark Dimension to extend her lifespan and grant her her awesome powers. A cold, driven man, Kaecilius believes her to be a hypocrite who deceived all of her pupils and, alongside those he has convinced to his cause, works to decipher the pages he stole from Kamar-Taj to both draw from that same dark energy and expose the Ancient One’s true nature. This sees him, and his fellow zealots, become imbued with the malevolent influence of the Dread Dormammu (Cumberbatch), a primordial cosmic entity that is seemingly the embodiment of hatred and seeks to infest and conquer all realities using sorcerers like Kaecilius as puppets. Kaecilius, sadly, falls into the same trap as many MCU villains in that he’s largely a waste of a talented actor and disappointingly absent for much of the film; spoken about as a kind of bogeyman and as a dark mirror of Dr. Strange, Kaecilius ends up being a lot like Malekith (Christopher Eccleston) in that he makes an impression when he is on screen thanks to Mikkelsen’s scowling countenance and silky-smooth line delivery but ends up being a regrettably forgettable villain who is simply there to give Dr. Strange someone to fight against and strive to be the opposite of.

The Nitty-Gritty:
Magic such as this is a tricky concept to bring to life, and was wholly new to the MCU at the time; we had seen a version of magic before, of course, one that is just as much attributed to near-God-like alien physiology and technology, but had never seen literal, unequivocal magical spells and abilities before. Thus, it was smart of the film to introduce this franchise-changing concept slowly, and in a way that kept things tantalisingly grounded (for the most part) while hinting at magic’s incredible (and near-limitless potential). Sorcerers tend to limit their magic to glowing, sparking whips, shields, or melee weapons and to instantaneously shift from one location to another, and often focus their abilities through weapons or objects such as the Staff of the Living Tribunal or the Sling Ring. The film slowly develops the wealth and potential of magic as it progresses, localising it in the mysterious foreign land of Kamar-Taj and then expanding it to encompass more familiar and urban locations, such as New York City. This allows us to see that this kind of magic has always existed in the MCU, we just haven’t experienced it yet, and it was smart to frame magic, and the secret of Kamar-Taj, as a mystery that Dr. Strange must solve.

Dr. Strange mostly focuses on defensive magic, but recklessly experiments with the Time Stone.

Wong reveals to Dr. Strange that the true purpose of Kamar-Taj, and the sorcerers, is to man three Sanctum Sanctorums across the world and continuously fend off threats from beyond their world, such as Dormammu, in an on-going battle of light against darkness. Despite everything he’s seen and learned, this is where Dr. Strange initially chooses to bow out since he has no intention of fighting a magical war, but he is forced to fight alongside Mordo and Wong when Kaecilius suddenly attacks the Sanctum Sanctorums. Though a talented and peerless surgeon, Dr. Strange struggles to learn the ways of magic; even after absorbing knowledge from Wong’s library, he is severely outmatched against Kaecilius and his followers, and succeeds only through luck, the use of rudimentary spells, and the intervention of the Cloak of Levitation, a semi-sentient cape that allows him to fly and adds more comic relief to the film. Dr. Strange’s scepticism soon turns to an insatiable thirst for knowledge and to challenge himself by experimenting with more and more advanced magic; this not only leads him to steal volumes from the library and question the nature of Kamar-Taj, but also to experiment with the Eye of Agamotto. This ancient relic houses the Time Stone and allows the user to control the flow of time itself, localising it to reverse or speed up time as they dictate, and Wong and Mordo are angered by Strange’s recklessness with the Infinity Stone. Mordo, in particular, is outraged at Strange’s careless tampering with the laws of reality, something he believes should be protected at all costs, just as he whole-heartedly believes in the teachings and standards set by the Ancient One.  

The Ancient One teaches Dr. Strange about the vast dangers of the multiverse which dwarf his ego.

The multiverse is presented as a veritable acid trip, a bizarre bombardment of colours, energy, and surreal environments that overwhelm Dr. Strange’s perception of reality and throw all logic out of the window. This, and the fantastical nature of Dr. Strange, allows the film to stand out from others in the MCU with some truly trippy visuals, such as New York collapsing in on itself, Dr. Strange’s Astral Form directing Christine’s attempts to save his physical body (and even killing one of Kaecilius’s followers, something he is aghast at thanks to his Hippocratic Oath), and worlds full of fantastic visuals, warped gravity, and cosmic impossibilities that exist side-by-side with a Dark Dimension full of malice and hatred, where only malevolence lives. Seduced by Dormammu’s influence, Kaecilius longs to destroy all concepts of time and allow the Dark Dimension to envelop the world in a perverted attempt to “save” it. So driven by his conviction and power is Kaecilius that he fatally wounds the Ancient One, but not before revealing that the Ancient One has been drawing power from the Dark Dimension. Before dying, the Ancient One explains to Dr. Strange, in the Astral Dimension, that her methods were necessary in order to defend the world and that such bending of the rules will be necessary to balance out Mordo’s steadfast nature and defeat Kaecilius.

Dr. Strange successfully bargains with Dormammu, but Mordo is left disillusioned by deception.

Indeed, Dr. Strange is faced with an apocalyptic scenario when Kaecilius and his zealots conjure Dormammu in Hong Kong, leading to widespread chaos and destruction and the deaths of Wong and many other sorcerers. Taking the Ancient One’s words to heart, Dr. Strange sees no other option but to first reverse time to restore those who have fallen and journey to the Dark Dimension himself and confront Dormammu head-on. There, in a world of swirling, nightmarish, eldritch horror, we see how truly gigantic the scope of the MCU is as the titanic cosmic being that is the Dread Dormammu dwarfs the fledging sorcerer and threatens to overcome the entire world and spread his reach to every man, woman, and child. However, Dr. Strange has the last laugh when he unleashes the power of the Time Stone to trap Dormammu in an ever-repeating loop of time; there, Dormammu’s continual attempts to kill Dr. Strange, though successful, ultimately fail as the loop resets over and over, angered the malevolent creature since he is unfamiliar with the concept of time and forced to bargain with Dr. Strange. In return for taking Kaecilius and his followers and abandoning his desires to consume the Earth, Dr. Strange agrees to release Dormammu from the loop, thus saving the entire world and ending the threat from the Dark Dimension. Although we see Dr. Strange die again and again, we have no way of knowing exactly how long this loop lasted for, or how much pain and suffering Dr. Strange endured as he made perhaps the greatest sacrifice of anyone in the MCU as he was fully committed to ending his days in that cycle of death and this moment not only completed Dr. Strange’s character arc in the film of learning to set aside his ego but also cemented him as a big-time player in the larger MCU. Unfortunately, while Dr. Strange finally sees that his true destiny is to serve a greater good, Mordo is disillusioned by the revelations and the lengths that Strange goes to to repel Dormammu and pledges to rid the world of sorcerers.

The Summary:
Doctor Strange remains one of the most unique and intriguing entries in the MCU; even when Thor Odinson (Chris Hemsworth) first burst into the franchise and shook it up by introducing Gods and a version of magic, and we started seeing the first hints of the Infinity Stones, I never would have guessed that we would see the Sorcerer Supreme reversing the flow of time, fending off cosmic entities like Dormammu, or blowing the fabric of his fictional world apart with concepts like the multiverse. And yet, at its core, Doctor Strange is the humbling story of redemption for a vain, arrogant asshole of a man who endures a horrific accident, has his entire world destroyed, and is forced to accept a greater destiny. It’s pretty clear now that the intention was to set up Doctor Strange as a counterpart to Tony Stark/Iron Man (Robert Downey, Jr); both are snarky, self-absorbed men who put their unique talents to use in service of both personal glory and the wellbeing of the world around them. However, while Iron Man helped to ground the MCU and make its fantastical elements relatable, Dr. Strange’s very existence meant that the scope of the MCU was basically limitless and we’ve since seen that it stretches beyond even our reality. Full of mind-bending visuals that make for some entertaining action sequences, Doctor Strange might have played things a little too safe but that’s not exactly a bad thing when it comes to a concept like magic, which can basically do anything and make characters like Dr. Strange severely overpowered. Thankfully, the film frames Strange as very much a rookie and struggling to master and even fully understand this bizarre world he has entered into, meaning that subsequent appearances by the character can simply build upon the foundations laid by this fantastical first film.

My Rating:

Rating: 4 out of 5.

Great Stuff

Were you a fan of Doctor Strange? What did you think to the introduction of magic to the MCU and the way the film explained the concept? Did you enjoy Dr. Strange’s character arc and portrayal in the film? What did you think to the Ancient One and the depiction of Mordo? Were you also a little disappointed by Kaecilius, and what did you think to the final showdown between Dr. Strange and Dormammu? What are some of your favourite stories involving these characters and do you think Dr. Strange is too overpowered as a character? Whatever your thoughts on Doctor Strange, sign up to leave your thoughts below or leave a comment on my social media, and check back in next Sunday for more Multiverse Madness!

Movie Night [National Superhero Day]: The Shadow


In 1995, Marvel Comics created “National Superhero Day” and, in the process, provided comics and superhero fans the world over with a great excuse to celebrate their favourite characters and publications.


Released: 1 July 1994
Director: Russell Mulcahy
Distributor:
Universal Pictures
Budget:
$40 million
Stars:
Alec Baldwin, John Lone, Penelope Ann Miller, Tim Curry, Peter Boyle, and Ian McKellen

The Plot:
Having terrorised Tibet as a ruthless kingpin, wealthy aristocrat Lamont Cranston (Baldwin) is given the chance at redemption and learns the ancient art of clouding men’s minds to operate as a mysterious, duel-pistol-wielding vigilante known as “The Shadow”. However, the Shadow must use all of his skills and vast network of allies and informants to oppose Shiwan Khan (Lone), the last descendant of Genghis Khan and Cranston’s equal in the art darks, when he awakens and sets about threatening New York City with an atomic bomb.

The Background:
One of the original pulp vigilantes of the 1930, and the inspiration for one of comic book’s most popular characters, the Shadow first appeared as the mysterious narrator of the Detective Story Hour before graduating to a series of self-titled pulp novels in 1931, which were written by Walter B. Gibson. Over the years, the Shadow’s abilities were changed many times and he assumed a number of different identities, as well as irregularly appearing in both Marvel and DC Comics. Still, the pulp hero is pretty obscure compared to his successors and yet, in 1982, producer Martin Bregman bought the rights to the character and David Koepp was hired to pen the script. Working hard to craft a story about guilt and atonement, Koepp wrote with star Alec Baldwin specifically in mind for the character and, though the film would naturally employ both practical and computer-generated effects to bring the pulp character to life, director Russell Mulcahy stressed that it was to remain very much a character-driven production. Considering the success of Tim Burton’s Batman movies (ibid, 1989; 1992), Universal Pictures were banking on The Shadow being a big success; unfortunately, it grossed a measly $48 million at the box office and was (unfairly, in my opinion) torn apart by critics and reviewers.

The Review:
One thing that separates the Shadow from his more well-known counterpart is the fact that Lamont Cranston begins his film as a vile and despicable drug baron; having lost himself completely to the darkness and taken the name Yin Ko, Cranston resembles little more than a twisted, merciless warlord who kills friend and foe alike to maintain his untouchable position of power. His fortunes change, however, when the Tulku (Brady Tsurutani) has him brought to his grandiose temple and, sensing that a good man dwells deep beneath Cranston’s darkness, offers him the chance at redemption under his tutelage. Cranston, of course, angrily refuses but the Tulku basically forces him to turn the evil he has done against those who would harm others and, impressed by the Tulku’s ability to shield his palace from “clouded minds” and control a vicious little knife called Phurba (Frank Welker), Cranston submits to the Tulku’s teachings.

Thanks to the Tulku, Cranston appears invisible and has a network of agents as the Shadow.

Rather than see Cranston learning how to cloud the minds of men (and thus leave behind the one thing he cannot hide, this shadow) over the course of a montage, the film gives us the short story through some scrolling text and jumps ahead seven years, and halfway around the world, to Cranston’s home, New York City. There, he saves Doctor Roy Tam (Sab Shimono) from a group of mobsters in his guise as the cloaked and shrouded “Shadow”. Thanks to the Tulko’s teaching, Cranston is able to appear completely invisible and omnipresent to those around him through sheer force of will and this, as well as his impressive hand-to-hand combat abilities and dual pistols, allows him to strike fear into the hearts of even the most hardened criminals. Those he saves, such as Tam and his faithful driver, Moses “Moe” Shrevnitz (Boyle), become his agents and help him by feeding him information or providing him with resources and tools to fight crime more efficiently, effectively allowing him to know, through and through, what is happening all over town.

Cranston poses as a bored playboy but Margot’s telepathic potential catches his attention.

When he’s not strong-arming criminals into confessing to their evil deeds, the Shadow operates as a distracted and nonchalant wealthy socialite. Much to the chagrin of his uncle, police commissioner Wainwright Barth (Jonathan Winters), Cranston is constantly late for every little engagement and seems to have no hobbies or interests. Wainwright is kept from suspecting his nephew of his double life, and from assigning a task force to hunting down the Shadow, by Cranston’s ability to convince (basically hypnotise) him to ignore all reports of the Shadow. Cranston’s attentions are aroused (as is the rest of him…) when he spots Margot Lane (Miller) in his favourite social spot, the Cobalt Club, and the two immediately hit it off through their shared psychic abilities. Cranston is perturbed, however, when Margot picks up vague hints of his past purely by accident and even further concerned when she proves to be completely immune to his hypnotic powers.

Shiwan Khan plots to continue his ancestor’s dreams of conquest with an atomic bomb.

When Shiwan Khan has himself transported to America, he immediately sets about using his powers of manipulation to continue the conquest begun by his ancestor; maniacal in his ambition, Khan desires nothing more than to rule the entire world and, quickly acclimatising himself to American society, sees the perfect means to achieve this goal by mesmerising Margot’s father, eccentric scientist Doctor Reinhardt Lane (McKellen), into twisting his peaceful energy research towards the construction of an atomic bomb. Khan is, in essence, the manifestation of Cranston’s dark past; full of ego, self-entitlement, and bloodlust, Khan delights in using his powers to force others to sacrifice themselves to his power or to do his bidding as little more than mindless puppets (such as Reinhardt’s assistant, the slimy and detestable Farley Claymore (Curry)).

Margot proves instrumental in Cranston uncovering Khan’s sinister plot.

Admiring Cranston’s path of destruction as Yin Ko, Shiwan Khan initially proposes an alliance between the two; however, having committed himself to the fight against evil thanks to the Tulku’s teachings, Cranston vows to oppose him with all his power and is only further motivated when Khan reveals that he murdered the Tulku (and claimed Phurba as his own) after rejecting his attempts to turn him. What follows is an intricate game of cat and mouse as Cranston uses all of his resources to try and track Khan down, discovering that he has hypnotised the entire city in the process, while Khan uses his powers to hypnotise Margot into trying to kill the Shadow. This, of course, causes her to try and kill Cranston, thereby revealing his dual identity to her but, rather than forget about him as he initially demands, she stubbornly refuses to leave her father to be used by such a madman and proves an invaluable resource in Cranston’s efforts to locate the would-be-dictator’s fortress (to say nothing of saving him from drowning to death).

The Nitty-Gritty:
One thing that’s always stuck with me about The Shadow is Jerry Goldsmith’s haunting and rousing score, which, to me, is just as fitting, memorable, and haunting as Danny Elfman’s Batman theme. Additionally, Alec Baldwin is completely transformed by the Shadow’s ominous hat and cloak; hiding his identity behind a thick red scarf and sporting a glistening, metallic tint in his eyes whenever he uses his psychic powers, the Shadow cuts a formidable figure, especially when he appears to emerge from the shadows and be little more than a monstrous blur of mist and darkness. Furthermore, his voice takes on a dark, gravelly, haunting whisper and he often announces his presence with a cackling, demonic laughter, all of which only add to the mystique of “The Shadow”.

A powerful, but haunted, figure, Cranston’s past comes to life when Khan arrives in New York.

While he has successfully turned his life around and devoted himself to combatting evil, Cranston is constantly ashamed and haunted by memories of his past misdeeds; these take the form of horrifying nightmares that depict him as a blood-thirsty tyrant and he laments to Margot that his past is far too bloody to simply be forgotten about. Shiwan Khan embodies the very worst of his past; not only does he have all of Cranston’s abilities, he isn’t handicapped by notions of morality and is far more adept at controlling others as a result. Thus, for Cranston, fighting Khan is like fighting his own dark reflection and nowhere is this better emphasised than in a fantastically horrifying scene in which Cranston has a nightmare where he rips his face off to show Khan’s underneath! Another thing I always enjoyed about The Shadow is its period-based setting, which lends it a real charm and unique presentation amongst most other superhero films from that era (and even now). I also enjoy how Cranston has agents all of the city (and, he claims, the world), in addition to a vast communications network, and the film builds in a perfect explanation for how he would have been able to build all of that and acquire his resources: he either acquired agents with those resources or “convinced” others to assist him with his powers. As incredible as the Shadow’s powers and abilities are, however, he is far from superhuman; he can be hurt, injured, and is placed in vulnerable positions throughout the film, especially when his concentration is broken or his powers are muted by people like Margot and Khan.

Cranston overcomes his limitations and puts an end to Khan’s mad dreams of conquest.

This means that the finale contains a fair amount of tension for, while the Shadow is easily able to overcome Khan’s Mongol warriors and send Claymore to his death, he struggles to match Khan in a physical and mental battle as he is on enemy territory and his distracted by the ferocious little dagger. It is thus a triumphant achievement when Cranston summons all his mental facilities to finally earn the respect and command of Phurba and turn it against Khan. Wounded, Khan escapes into a hall of mirrors where Cranston shatters the glass all round them and ends his rival’s threat once and for all not by killing him but by driving a shard of glass into Khan’s frontal lobe, thereby removing his telepathic and psychic powers and confining him to a mental institution. Cranston thus ends the film having quelled some of the tumult and pain of his past and, fully supported by Margot and his network of allies, in a much better position to continue his fight against the evil and unjust.

The Summary:
When I first saw The Shadow as a kid, I had no idea who the character was; he was way before my time and I don’t think his radio show, novels, and comic books were that readily available in the United Kingdom back then. I was, however, a big fan of Bruce Wayne/Batman and the 1989 Batman movie so, when I saw The Shadow, I was immediately intrigued by the parallels between the two characters. I didn’t even consider The Shadow to be a rip-off of Batman as Cranston is such a different character to Bruce (realistically all they have in common is their wealth, dual identities, and penchant for the theatrical) and not only are his abilities very different, but the film is presented very differently, being much more of a period piece and thus being visually distinctive and exciting like other, similar films, I enjoyed at the time like Raiders of the Lost Ark (Spielberg 1981) and The Rocketeer (Johnston, 1991). I still don’t really get why people didn’t like The Shadow when it first came out; I guess there was quite a bit of competition back then, in general, but the superhero genre wasn’t anywhere near as inflated as it is today and I definitely think there’s enough here to make the film stand out against its competitors. I’m thus very happy to see that, in certain circles, The Shadow is regarded as an under-rated gem and I’d absolutely say that it deserves that distinction. With a slick presentation, a unique hero with both a visually interesting power and appearance, a evocative and stirring score, a great balance of action, humour, and intrigue, and some solid performances, The Shadow totally deserves more time in the spotlight as even now, after all the superhero films I’ve seen, it still manages to entertain from start to finish and I am very hard pressed to find much fault with it.   

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you ever seen The Shadow? If so, what did you think to it? If you’re a fan of the character, did you enjoy the film as an adaptation or did it change too much for you? What did you think to the Shadow’s powers and representation? Did you enjoy the score the performances from the actors? Would you like to see another Shadow film made someday, or perhaps a Netflix series? How are you celebrating National Superhero Day today? Whatever your thoughts, leave a comment below and be sure to stick around for more superhero and comic book content throughout the year.

Back Issues [Crossover Crisis]: Dark Horse Presents #34-36


In April 1985, the first issue of the ground-breaking Crisis on Infinite Earths (Wolfman, et al, 1986) released and saw the temporary destruction of the “Multiverse”. To celebrate this momentous event, I’m discussing multiversal crossovers all throughout April in an event I dubbed “Crossover Crisis”.


Writer: Randy Stradley – Artist: Phill Norwood

Story Title: “Aliens vs Predator: Aliens”
Published: November 1989

Story Title: “Aliens vs Predator: Predator”
Published: December 1989

Story Title: “Aliens vs Predator”
Published: February 1990

The Background:
Founded in 1980 by Mike Richardson, Dark Horse Comics separated itself from the heavy-hitters like DC Comics and Marvel Comics by primarily publishing creator-owned titles. In 1988, the company achieved greater mainstream success by publishing licensed stories and adaptations of horror and science-fiction films and franchises, the most prominent of these being the merging of the Alien franchise (Various, 1977 to present) and the Predator films (Various, 1987 to present). About a year before a Xenomorph skull appeared as a trophy in Predator 2 (Hopkins, 1990), the two alien species clashed in this three-issue short story that was the brainchild of writer Chris Warner. This story served as the basis for a five-issue follow-up that greatly expanded upon the premise, which soon exploded into a slew of additional publications, action figures, videogames, and (eventually) live-action movies that pitted the two creatures against each other.

The Review:
Our story begins “some time in the future” where the commercial transport vessel Lecter is making its way to the ranching outpost of Prosperity Wells on the planet Ryishi. Pilots Scott and Tom provide the entirety of the story’s narration, and are deeply engaged in a debate about the ethics and morals of mining other worlds for their resources, especially after humanity used up Earth’s in such a short space of time. Tom believes that it’s irresponsible to strip other worlds of their resources as it could stunt or even prevent the evolution of entire species, while Scott believes that it’s absolutely necessary to ensure the long-term survival of the human race.

Against the backdrop of a philosophical debate, Predators forcibly harvest Xenomorph eggs.

Their debate is briefly interrupted by what they assume is a meteor but is actually a Predator spacecraft darting through the cosmos. Scott and Tom’s discussion about the morals of harvesting unintelligent species for food and such are paralleled by the Predator’s harvesting on Xenomorph eggs aboard their ship; as Scott delivers a lecture about survival of the fittest and the strong overpowering the weak, the eggs and their Facehugger contents are scanned and processed and placed into pods to be seeded on other worlds. The eggs are all being forcibly harvested from a captive Xenomorph Queen, here an allegory for the “bitch” that is Mother Nature, who has no choice but to pump out egg after egg and watch as they are summarily processed and shot into space in a clean and efficient system.

Broken Tusk fends off a challenge by the upstart Top-Knot.

As Scott and Tom move their philosophical debate on to the merits of technology versus man’s primal nature, the story introduces us to a Predator warrior known colloquially as “Broken Tusk”. As Broken Tusk arms himself with all the standard Predator weaponry we’ve come to know and love over the years, Scott and Tom endlessly comment on the difference between passive leaders and active combatants. Broken Tusk observes a bout of ritual combat between other Predators and we catch a glimpse of just how many worlds have been seeded with Xenomorphs by the creatures in order to give them something worthwhile to hunt. When upstart Predator “Top-Knot” wins the bout, he’s not content with just choosing which hunting ground he gets to visit and challenges Broken Tusk’s position, which results in the rookie being bested by his superior.

The Predators engage in a successful hunt and gain their ritual markings.

One of the Predator’s seeding pods touches down on a marsh-like alien world; the automated, tank-like vehicle drives around the environment dropping off Xenomorph eggs in its wake before finally exploding, ensuring that many of the native creatures become impregnated by the Facehuggers. As Scott and Tom move their discussion to safari hunts and the like, Top-Knot and his hunting party make landing to begin their hunt, quickly and efficiently moving through the foliage and tracking their Xenomorph prey by following the exploded dead bodies. Soon, the Predators are attacked by the full-grown Xenomorphs; despite the Aliens’ greater numbers, the Predators have the benefit of their advanced weapons and their absolute devotion to the thrill of the hunt. They emerge victorious, having suffered only one casualty, and Top-Knot brands one of his subordinates with the Xenomorph’s acid blood for successfully executing his first kill.

The Summary:
The original, three-issue run of Aliens vs. Predator is basically just a prelude to greater things to come in the subsequent Aliens vs. Predator (Stradley, et al, 1990) comics series. Consequently, it’s quite the brief and tantalising glimpse into this shared universe of the two popular, sci-fi/horror franchises, but establishes a lot of the themes for how these franchises would crossover going forward. Rather than being set in the present day or on Earth, like the Predator films tend to be, Aliens vs. Predator takes place in the future like the Aliens films; it also heavily borrows from the aesthetics of Alien (Scott, 1977), especially in the depiction of the Lecter, which is essentially the same kind of vessel as the Nostromo. Similarly, the Predator’s spaceship and appearances are heavily inspired by what we see in the first two films, but the comic greatly expands upon their society and depiction even while utilising a philosophical debate between two humans for the entirety of its dialogue.

The story provides a glimpse into the Predator’s society and lore.

Aliens vs. Predator took the idea of the Xenomorphs being this biomechanical infestation, a swarm of vicious insect-like creatures, and really ran with it; because they lack the higher levels of intelligence seen in the Predators, they are reduced to being forcibly bred specifically for young Predators to test their mettle. The visual of the Xenomorph Queen being strung up and held captive is a powerful one, and one that subsequent comics, and movie and videogame adaptations would heavily borrow from, and is a humbling visual considering how formidable the Alien Queen was depicted in Aliens (Cameron, 1986). The implication is clear: The Predators, with their greater intelligence and superior technology and weapons, were easily able to overpower and capture a Xenomorph Queen and make a regular routine of harvesting her eggs for their own ends. They’re so efficient at it that the entire process is completely automated, with the eggs being forcibly removed, processed, and seeded without any manual intervention on the Predators’ part. Predator society is expanded upon greatly here; we see the hierarchy and feudal nature of the species, with ritual combat being the norm and the younger, less experienced hunters having to fight against their peers for recognition and the chance to hunt. Like lions and other members of the animal kingdom, it’s common for the young upstarts to challenge their betters in an attempt to claim the top position. While this doesn’t go well for Top-Knot, as he’s easily bested by Broken Tusk, he’s still dispatched to lead a hunting party, so it seems as though making the challenge isn’t necessarily a sign of disrespect. During the hunt, even the inexperienced Predators are formidable and capable warriors; while we don’t get to see much of their traditional strategies (there’s no cloaking, no need to modulate their prey’s voices, and very little use of the plasma cannon), we do get to see them working in a co-ordinated effort to eradicate their prey. Although the Aliens are fast and strong and have the numbers advantage, the Predators are keen hunters and superior warriors, meaning they are victorious with minimal effort, and the honour that comes from killing a Xenomorph is of high standing in their society (which, again, would be a crucial plot point in later stories).

A decent story, but clearly just a taste of greater things to come for this crossover.

However, it has to be said that the concept of bringing together the Aliens and Predator franchises probably sounded better on paper than it worked in execution. I have read the subsequent comic series, and it’s definitely a lot better and more in-depth, but I didn’t want to get into that without first tackling the three-issue arc that kick-started this entire sub-franchise and Aliens vs. Predator, while a novelty, is really just an appetiser for the main course. Dark Horse Comics teased readers by framed the first two stories as Aliens and Predator tales, so the actual Aliens on Predator action doesn’t kick in until right at the end, and it’s very brief when it does happen. I applaud the creative use of Scott and Tom’s philosophical debate as a parallel to the events of the story, but I found myself tuning the text boxes out and focusing more on the visuals. While the art does tell us a lot about what the Predators and even the Xenomorph Queen are thinking and feeling, I am not a massive fan of the art on show here. It’s both messy and yet simple, oddly coloured (I get that we hadn’t seen much of the Predator society or their ships but there’s a lot of odd purples and yellows and blues here), and it’s not that easy to tell the Predators apart. Obviously, this is in keeping with the aliens as depicted in the movies, which had very subtle differences, but I think for a comic you need a little more than just a barely distinguishable broken tusk or hair being styled differently. It’s also a little disappointing that we don’t get more variations of the Xenomorphs; considering they were all born from alien lifeforms, it’s a little odd that they are just carbon copies of the drones seen in Aliens, but again I can understand why this decision was made as it makes sense to focus on the familiar visual of a Predator we recognise from the movies fighting Aliens as they appear in the films. Overall, it’s a fun little novelty that’s worth checking out as long as you read it as a prelude to the longer, far more exciting and visually interesting follow-up.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever read the original, three-issue Aliens vs. Predator story? If so, what did you think to it? Do you own a copy of the original comics or did you pick up the collected edition as I did? Were you also disappointed by the brevity of the story and the artwork or did it get you excited to see subsequent clashes between the two aliens? Which of the two creatures, and franchises, was/is your preference? Which of the Aliens vs. Predator stories or adaptations was your favourite? Would you like to see the two battle again in some form or another? Whatever your thoughts on Aliens vs. Predator, and comic book crossovers of this kind, drop a comment down below.

Game Corner [Robin Month]: Young Justice: Legacy (Xbox 360)


In April of 1940, about a year after the debut of arguably their most popular character, Bruce Wayne/Batman, DC Comics debuted “the sensational find of [that year]”, Dick Grayson/Robin. Since then, Batman’s pixie-boots-wearing partner has changed outfits and a number of different characters have assumed the mantle as the Dynamic Duo of Batman and Robin have become an iconic staple of DC Comics. Considering my fondness for the character and those who assumed the mantle over the years, what better way to celebrate this dynamic debut than to dedicate every Monday of April to celebrating the character?


Released: 19 November 2013
Developer: Freedom Factory Studios
Also Available For: Nintendo 3DS, PC, and PlayStation 3

The Background:
After debuting in the pages of The Brave and the Bold #54 in 1964, the Teen Titans had a relatively consistent presence throughout the 1960s and 1970s and acted as a way for DC Comics to appeal to younger audiences. The team arguably achieved their greatest mainstream success when writer Marv Wolfman and George Pérez breathed new life into the concept by introducing many characters who are now synonymous with the team but I actually became a fan of the group after reading the adventures of their later contemporaries, Young Justice. Although functionally similar to the Teen Titans, Young Justice brought together the then-modern incarnations of their predecessors, who had long since grown up and assumed other identities. Created by Todd Dezago, Todd Nauck, and Lary Stucker the team operated between 1998 and 2003 before disbanding (most likely so that DC Comics could captalise on the success of the Teen Titans cartoon (2003 to 2006)) before reuniting in 2019. Some four years after Teen Titans ended, the Young Justice concept was evoked for a new DC animated series that ran from 2010 to 2013 before finally receiving a long-awaited revival in 2020. Young Justice’s critical acclaim and popularity also led to the development of this videogame adaptation; unfortunately, the game suffered delays, ports to other consoles were cancelled, and it released to mainly negative reviews.

The Plot:
Taking place in the five-year gap between season one and season two of the cartoon, Young Justice sees the titular team joining forces against the combined might of “The Light”, a cabal of supervillains with intentions to take over (or destroy) the world.

Gameplay:
Young Justice: Legacy is a team-based beat-‘em-up with very light puzzle elements that sees players form a team of three (why it isn’t four is beyond me…) characters from a roster of twelve and fight their way through fifteen missions. If you don’t have one or two friends to play alongside, you can switch between the three characters with a press of left or right on the directional pad and, when you’re not playing as them, the computer will take over and batter any nearby enemies with a reasonable amount of competence. When selecting a team for the game’s main campaign, you’re unable to alter the story-based team leader, which can mean that you’re stuck with a character you don’t really like and limits the customisation options available to you, but that doesn’t really matter as, essentially, every single character plays the same way. Tapping X performs a light attack while pressing Y performs a heavy attack (you can also hold Y to charge this up) and you can mix up these button presses to perform a few clunky combos (although it has to be said that you can easily just run past the vast majority of the game’s enemies and not get bogged down in the monotonous combat). You can jump with A and certain characters can fly (more of a hover) with a subsequent press of A, perform an awkward dash with B that can help you move a little faster or dodge incoming attacks, hold the Left Trigger to block, and pick up and throw objects with B and X, respectively.

Combat is laborious and characters don’t really feel that different from each other.

Each character has four superpowers available to use; these are performed by holding the Right Trigger and pressing either X, Y, A , or B and can be performed as long as the blue bar on the heads-up display is full. This bar fills up over time and you’re able to pull off such ranged attacks as tossing Batarangs, shooting arrows, throwing fireballs, and blasting enemies with water, area blast attacks that may stun or knock back enemies, cast a healing spell or boost your attack, defence, and energy consumption, or freeze enemies, compel them to attack their allies, or turn your character briefly invisible. As you defeat enemies, you’ll build up your character’s “Hero Boost” meter; once it’s full, you can pull off a Hero Boost than defeats or heavily damages all onscreen enemies by holding RT and pressing the Right Bumper or build up all three characters’ bars and unleash a massive “Squad Boost” attack by holding RT and pressing the Left Bumper. Sadly, every character has the same Hero Boost attack and animation, which really limits the distinctiveness of each character beyond their individual superpowers. Combat in Young Justice: Legacy is mind-numbingly simple; as you run through painfully linear environments, you’ll be set upon by a near-endless supply of goons, all of whom might look a bit different area to area but basically attack in the same ways and can be put down with a bit of mindless button-mashing (or, as I said, avoided completely in some instances).

Combat is broken up by simple puzzles and a few tedious tasks.

Opportunities for exploration are limited; sometimes you can (and have to) smash through rock walls to access secret areas that lead to some collectibles or control panels and such but you won’t really find multiple paths through stages or areas that can only be accessed by certain characters and/or team combinations. The game also tries to mix things up with some extremely simple puzzles; these generally involve smashing something, usually a generator, activating a console to open a door, or pushing something big to activate bridges, open doors, or reach new areas. Stages are super linear but there’s a helpful mini map on screen at all times to point you in the right direction and you can look up your current objectives with a press of the ‘Back’ button but, while missions are split into three sub-missions at a time, the game’s monotony is made all the more frustrating by a serious lack of checkpoints. While you can’t pick anything up to refill your health, it will automatically refill once all onscreen enemies have been defeated and, if an ally is knocked out, you can revive them by pressing B. You can select from two difficulty settings (Normal and Hard) which, obviously make the game’s enemies a bit tougher and what-not but it can be extremely aggravating to get knee-deep into a mission only to have your health drained to nothing by instant-kill laser traps. Some stages are full of environmental hazards like this, such as flames and spikes from the floor and large statues that come to life as you progress through rooms. Other missions also prove unnecessarily frustrating, such as forcing you to clear out all onscreen enemies in a time limit (bizarrely without an onscreen timer to gauge your progress), rescue hostages, defend John Stewart/Green Lantern while health-sapping debris and waves of enemies attack you, avoid enemy-spawning search lights, smash engines or generators while avoiding missile-shooting turrets, or push forklift trucks to avoid being taken out by snipers.

Graphics and Sound:
I should stress here that I haven’t ever seen the cartoon that Young Justice: Legacy is based on but the game opts to use a variation of cel-shaded graphics to recreate the look of its source material and, for the most part, this works…unless you’re watching the game’s cutscenes. When playing the game, thanks to the skewed, top-down perspective, the lack of detail and rigidity of the character models isn’t as noticeable since you’re so focused on combat and the perspective is quite zoomed out but, when the game tells its story, characters are all very flat and kind of resemble lifeless puppets more often than not. While the main characters look fine for what they need to be, the enemies aren’t so great; you’ll fight the same goons and robots over and over, which all gets very monotonous very quickly.

Character models are okay but environments and cutscenes are a bit bland and stilted.

Environments are surprisingly big considering how linear and empty they are; there’s usually a lot of open room to manoeuvre and you’re rarely forced to fight down boring, narrow grey corridors. You’ll visit places like Siberia, Santa Prisca, Gotham City, and battle on LexCorp hovercrafts, all of which provide a decent amount of visual variety to the game. It’s just a shame, then, that there’s very little opportunity to explore; you can go off the beaten path but will often find only a dead end or useless boxes to smash, and there’s no opportunities to platform or utilise specific character powers outside of combat. At one point, Edward Nygma/The Riddler challenges you to solve a light-based puzzle in a neon-drenched sewer system-made-funhouse, which is quite a unique area, but there’s really not that much on display here to keep you that engaged, which only adds to the game’s repetitiveness. The music and sound effects are equally bland but, while the game appears to utilise the same voice cast from the cartoon, this is actually to its detriment; characters will spout the same quips and lines over and over again and I was about ready to snap the disc in half after hearing Dick Grayson/Nightwing moan about being “whelmed” all the damn time!

Enemies and Bosses:
A slew of generic goons will dog your progress in every mission. After playing through the first stage, you’ll basically have encountered every enemy the game has to offer as they simply get swapped out with different character models in each mission. You’ll battle teleporting, sword-wielding members of the League of Shadows, a variety of robots (Spider Bots and larger, more humanoid robots being the most common), Bane and David Hyde/Black Manta’s mercenaries, and the Riddler’s baton and shotgun-wielding goons throughout the game’s story. Things get interesting in the game’s final missions, where you’ll battle a larger mech, fight against mummies, and come up against gigantic statues that deal massive damage and get jumped by an assortment of enemies in enclosed areas.

Cheshire and Sportsmaster require a hit-and-run strategy to whittle down.

Each mission culminates in a boss fight against at least one member of the supervillain cabal known as The Light; the first mission ends with you battling Jade Nguyen/Cheshire, who teleports around the arena in a puff of smoke and throws projectiles your way but, while she’s the toughest enemy you’ll have faced at that point, she leaves herself wide open for an attack when she pauses to setup an explosive device and isn’t too difficult to whittle down as long as you keep moving, attacking, and reviving as necessary. This strategy basically applies to every boss but will become abundantly clear when you battle the second boss, Lawrence “Crusher” Crock/Sportsmaster. Sportsmaster is accompanied by a seemingly endless supply of goons, all of whom cause a massive headache when you’re trying to dodge Sprotsmaster’s health-sapping spinning and charge attacks. Thankfully, though, these enemies are finite and, if you quickly take them all out, you can focus on battling Sportsmaster using hit-and-run and ranged attacks.

Many of the bosses cannot be attacked directly and must be stunned first.

In Siberia, you’ll fight Crystal Frost/Killer Frost as Spider Bots attack you; Frost can’t be attacked head-on as she hides atop an ice column and blasts ice attacks at you, so you need to destroy her platform to knock her down and then beat on her before she can build a new one. Cameron Mahkent/Icicle Jr. takes over the ice-based duties for the next boss battle, where he teams up with Sportsmaster. You can utilise the same tactics to take out Sportsmaster and it’s best to focus on one enemy at a time; Icicle Jr. is different from Killer Frost in that he can freeze you and encases himself in an ice sphere that refills his health. After defeating them, you’re faced with a harrowing mission where you must battle through rooms of annoying enemies with no checkpoints and no refillable health as Clark Kent/Superman holds back an incoming avalanche, which was one of the most aggravating parts of the game on my first playthrough. Afterwards, in Santa Prisca, you’ll battle against Bane who, again, requires a little more strategy; when pumped full of Venom, Bane is invincible and you need to lure him into charging the nearby columns to stun him. He also busts out a big ground pound attack and can bash your brains in if you get too close for too long, so again it’s best to hit and run and use ranged attacks to whittle him down.

While you can bypass Black Manta, Psimon and Riddler require a more hands-on approach.

Next up, you’ll have a tough battle where you must disable Black Manta’s submarine; the game doesn’t make it massively clear how you do this but basically you have to fight off Black Manta’s goons and push these red bars near the large generators to overload his sub, all while avoiding his instant-kill lasers by taking advantage of the big metal shields that rotate around the arena. After that, you’ll fight Black Manta himself; make sure you avoid his massive eye beams but don’t worry about fighting him or his goons as you can simply attack and destroy the shield generators to end the fight that way. While at Haly’s Circus, you’ll have to fight through waves of enemies in a mini gauntlet before battling with Doctor Simon Jones/Psimon, who spawns in mirror versions of your team (who seem to randomly stun and defeat you without really landing any attacks) and then rains massive red energy lasers into the arena but if you simply mash the attack button, he’ll go down pretty easily. Finally, you’ll have to do battle with the Riddler, who randomly spawns bombs, poison gas, goons, and other hazards into the arena. To defeat the Riddler, simply ignore everything and attack and destroy the panels on his big circus-wheel-thing in perhaps the game’s easiest (if tedious) boss battle.

The final boss battle just goes on and on and even contains a game-breaking glitch!

The game ends with a gruelling and aggravating multi-stage fight against Klarion Bleak/Klarion the Witch Boy, Mark Desmond/Blockbuster, and the eldritch beast known as Tiamat. While Klarion and Blockbuster aren’t too difficult to best (simply lure Blockbuster into Klarion’s meteor attack to stun him and then beat on him until he goes down), the fight against Tiamat feels like it’s never-ending! In the first phase, he blasts the arena with water attacks that will basically kill you in one or two hits and he can only be damaged when he dips down into the water. In the second phase, he shoots a massive mouth laser at you and tries to swipe and squash you with his claws and fists; after avoiding his attacks, pummel the limb with everything you have until his health is drained. In Tiamat’s final phase, he flies about above you and comes crashing to the ground, unleashing a devastating series of attacks that will leave you “whelmed” in seconds. The only way to damage him is to attack the minions that spawn into the arena; after defeating two, you’ll build up your Hero Boost and you must unleash your Squad Boost to damage Tiamat, and then attack him immediately afterwards to whittle him down even more. This is easily the most frustrating boss battle in the entire game because of how tough Tiamat is; make sure to bring a healer like Zantanna Zatara or M’Gann M’orzz/Miss Martian or else you’re gonna have a bad time but be warned as there’s an almost-game-breaking glitch in this fight that can see the enemies stop spawning in, leaving you unable to finish the fight and forcing you to quit the game and try again but, thankfully, there are save points between each phase of this finale.

Power-Ups and Bonuses:
As you defeat enemies, you’ll gain experience points (XP) that will cause you to level-up; each character has different statistics that affect how much health, power, and energy that have and levelling-up allows you to increase the power and range of each character’s superpowers. You can also find crates in stages and earn “Hero Points”, which can be spent on Wayne Industries upgrades, two of which can be equipped to each character after being purchased and will increase your melee or weapon attacks, energy consumption, and a host of other stats. Thankfully, these Hero Points seem to be shared amongst every character; so, if you have ten Hero Points, you can spend them upgrading Tim Drake/Robin’s superpowers and then switch out to Kaldur’ahm/Aqualad and spend the same ten Hero Points upgrading him, too. Sadly, though, there are no pick-ups on offer; yes, you can pick up and throw boxes and barrels and such, but you can’t pick up weapons or power-ups during gameplay, making smashing all those boxes pretty pointless.

Additional Features:
Young Justice: Legacy comes with forty-eight Achievements for you to earn; many of these pop simply by playing the main campaign and defeating a certain number of enemies, the game’s bosses, and finishing the game on Normal or Hard. You can also snag some G by destroying crates, finding collectibles, or playing the game in co-up but there are also some stage-specific Achievements, such as avoiding searchlights in the Gotham City docks and solving a puzzle in a certain way. Every stage in the game has a few collectibles to find; these include dioramas, additional costumes for the game’s characters, and journals left behind by Roy Harper/Red Arrow. Playing through the campaign on Normal and Hard will see you unlocking additional characters, which is always nice, and there are four additional characters available to purchase as downloadable content if you like the sort of thing. Also on offer are an array of challenges; while these can only be played in single-player, these will pit you against ten waves of enemies that progress in difficulty, or have you battling against a time limit and you’ll unlock additional challenges and stages by playing the story mode. You can also view character biographies, concept art, and take part in a quiz that will test your knowledge of the cartoon to earn points.

The Summary:
I wasn’t expecting much from Young Justice: Legacy except some mindless, arcade-style beat-‘em-up action; I’ve played team-based, top-down fighters like this before and been perfectly satisfied with them but I have to say that this game is just a repetitive, tedious, aggravating experience from start to finish. There’s a decent amount of characters on offer and some of them have more appeal than others, but they all essentially play exactly the same way. Since they lack character-specific super moves, you may as well just pick anyone and it’s ridiculous how you can just run past enemies to progress or simply look away from the screen and mash the X button to win. There’s very little actual skill or intelligence needed for this game, which would be fine if it was actually fun but it really isn’t; it’s dull and down-right infuriating at times, with some bland bosses, linear and empty stages, and very little incentive to replay the game beyond mopping up any missed Achievements.

My Rating:

Rating: 1 out of 5.

Terrible

Have you ever played Young Justice: Legacy? If so, what did you think to it? What character and team combination was your favourite? What did you think to the combat and gameplay and which of the game’s missions and bosses was your favourite? Were you a fan of the cartoon and, if so, do you think the game did a good job of recreating the action and energy of the show? Would you like to see more videogames based on Young Justice and/or the Teen Titans? Feel free to share your thoughts on Young Justice: Legacy, and Young Justice, down in the comments.

Movie Night [Robin Month]: Teen Titans: The Judas Contract


In April of 1940, about a year after the debut of arguably their most popular character, Bruce Wayne/Batman, DC Comics debuted “the sensational find of [that year]”, Dick Grayson/Robin. Since then, Batman’s pixie-boots-wearing partner has changed outfits and a number of different characters have assumed the mantle as the Dynamic Duo of Batman and Robin have become an iconic staple of DC Comics. Considering my fondness for the character and those who assumed the mantle over the years, what better way to celebrate this dynamic debut debut than to dedicate every Sunday of April to celebrating the character?


Released: 4 April 2017
Director: Sam Liu
Distributor: Warner Home Video
Budget: Unknown
Stars: Sean Maher, Kari Wahlgren, Stuart Allan, Christina Ricci, Gregg Henry, and Miguel Ferrer

The Plot:
Dick Grayson/Nightwing (Maher) rejoins his old team mates, the Teen Titans, who are now training a new generation of costumed heroes. Alongside their newest recruit, Tara Markov/Terra (Ricci), the Titans work to end the maniacal aspirations of Sebastian Blood/Brother Blood (Henry). However, things escalate when Blood hires mercenary Slade Wilson/Deathstroke (Ferrer) to kill the Titans and the team are faced not only with Slade’s burning desire for revenge against them but also a very real threat from within their ranks.

The Background:
The Teen Titans first came together in the pages of The Brave and the Bold #54 in 1964, some four years after the debut of their adult counterparts, the Justice League of America. The team was comprised entirely of the teenage sidekicks of DC Comic’s adult superheroes, potentially to appeal to younger audiences. The team had a relatively consistent presence throughout the 1960s and 1970s but was given new life when writer Marv Wolfman and George Pérez, who introduced characters like Victor Stone/Cyborg and Princess Koriand’r/Starfire who would become synonymous with the team for years to come. One of the team’s most celebrated stories was “The Judas Contract” (Wolfman, et al, 1984) in which they were betrayed by one of their own thanks to the machinations of the vindictive Deathstroke. An animated adaptation had been in the works for some time but, after a few false starts, finally came to life as part of the DC Universe Animated Original Movies series. The film, which was the third in this new animated continuity of films and iconic actor Miguel Ferrer’s last role before his untimely death, made over $3,250,000 in home video sales and was modestly received compared to what had come before it.

The Review:
The film begins with the original incarnation of the Teen Titans – comprised of Dick Grayson/Robin (Maher), Wally West/Kid Flash (Jason Spisak), Roy Harper/Speedy (Crispin Freeman), Garfield Logan/Beast Boy (Brandon Soo Hoo), and Karen Beecher/Bumblebee (Masasa Moyo) – meeting Starfire (Wahlgren) for the first time. If you’ve watched the awesome Teen Titans (2003 to 2006) cartoon before then many of the Titans’ characterisations will be instantly familiar: Robin is the composed leader, Beast Boy is the comic relief, Kid Flash is impatient, and so forth. This version of Starfire, while still being somewhat naïve and innocent, is far less childish compared to her counterpart; however, she nevertheless forms an immediate bond with the team after learning to communicate through kissing.

After a random flashback, we rejoin the Teen Titans adjusting to their new team dynamic.

We then jump ahead to “NOW” to find Brother Blood and his lover and right-hand, Mother Mayhem (Meg Foster), packing up their most recent Hive base. Choosing to ignore Deathstroke’s warning, the cult are caught completely off-guard when the Titans – now made up of Nightwing, Starfire, Beast Boy, Rachel Roth/Raven (Taissa Farmiga), Jaime Reyes/Blue Beetle (Jake T. Austin), Damian Wayne/Robin (Allan), and newcomer Terra – break into the facility using Terra’s power over earth and rock. Nightwing, who has only recently rejoined the team, finds it difficult adjusting to the new dynamic, which places Starfire as the field commander, but his experience and combat strategies are nevertheless appreciated by Starfire and his older teammates. There is, however, some discord within the team; not only are Nightwing and Starfire a little distracted by their intimate relationship outside of the team but she doubts her place as the team’s leader (despite Robin approving of her) and Robin constantly clashes with Blue Beetle over the unpredictability of Jaime’s alien Scarab suit. Still, the team takes out Blood’s goons and reconvenes at Titan Towers, where their teamwork and interpersonal relationships are developed a little more. Damian continues to have a somewhat disconnected and abrasive personality and remains fully committed to his role as Robin (he’s the only member to never appear outside of his costume during the film) and, interestingly, the film makes a subtle allusion to unpredictability of the Scarab to puberty during Jaime’s video call with his parents (Maria Canals-Barrera and David Zayas, respectively) and his interactions with a young girl he is attracted to that helps to highlight how, despite their superpowers or physical abilities, the Teen Titans remain just that: troubled teenagers trying to find their place in the world.

Blood is a twisted zealot who hires Deathstroke to capture the Titans and fuel his desires for Godhood.

Brother Blood is a ruthless zealot of a man; having organised Hive into a cult-like following, he believes that he has the gift of foresight and is fully willing to kill any who blasphemes against his beliefs. Regularly bathing in the blood of his enemies to maintain his youth and vigour and with a penchant for hanging out in graveyards, Blood has constructed an elaborate machine that is powered by the lifeforce of those connected to it that he plans to use to absorb the Titans’ superpowers and abilities to become a demigod. To that end, he hires Deathstroke to deliver the Titans to him, a task he takes great pleasure in given his past history with Damian and has prepared for by augmenting his already-impressive physical abilities by regularly bathing in a Lazarus Pit.

Deathstroke manipulates Terra into infiltrating the Titans to get revenge on Robin.

Terra constantly feels underappreciated by the team and perturbed by Beast Boy’s constant attentions and remains dismissive and bitter towards their personalities, hobbies, or issues. Aggressive and snappy, Terra has little interest in helping others in a way that doesn’t involve busting heads with her powers and is weary of the team’s constant attempts to reach and befriend her. Tormented by memories of her life in Markovia, where she was beaten and hounded and accused of being a witch, Terra has grown angry at and resentful towards humanity and has no interest in serving it for the greater good. Thus, she willingly infiltrates the team on Deathstroke’s behalf and allows him to capture Damian for Blood. Terra is absolutely besotted with Deathstroke after he saved her life in Markovia prior to the start of the film; devoted to him, she sees him as more than a mentor and father-figure and constantly attempts to seduce him in some truly awkward scenes that have her dressed in an overly provocative outfit. Although he rebukes her advances, he nevertheless commands her complicit behaviour by promising that they’ll be a couple and take command of the League of Assassins once the contract is fulfilled. Thus, begrudgingly, she returns to Titans Tower, now equipped with an audio/visual link up to Deathstroke, to continue her subterfuge. Though her anti-social personality begins to crack when she sees just how appreciative they are of her and she even shares a kiss with Beast Boy, she nevertheless lures each of the Titans into a series of traps that lead to them all being captured by Deathstroke and placed in Blood’s machine.

The Nitty-Gritty:
Teen Titans: The Judas Contract shares the same quasi-anime, stilted animation as other DC Universe Animated Original Movies. Still, the animation and visual presentation is made more appealing due to the aesthetic distinctiveness of each of the Titans and their individual powers. Raven, for example, exudes dark, ethereal magic while Beast Boy cycles between a variety of amusing animal forms as part of his somewhat awkward and hyperactive personality. Unfortunately for me, many of the Team’s appearances are taken from their New 52 designs, meaning that Nightwing is wearing his awful red suit; however, Deathstroke more than makes up for this with his bad-ass outfit that is only made all the more intimidating thanks to Ferrer’s distinctive gravely tones. The voice acting, in general, is really good, actually; Stuart Allan is particularly great at capturing Damian’s dickish attitude, I’ve always had a soft spot for Christina Ricci (and it’s great to see her voicing Terra rather than someone more cliché, like Raven), and (though I’m not really his biggest fan) the film even includes a brief cameo by Kevin Smith.

Terra’s abrasive attitude cracks but she remains loyal to Slade … right up until he betrays her.

Having the reveal of Terra’s dual nature quite early into the film makes for a great bit of suspense as we see her emotionally and physically manipulate each of the Titans into Deathstroke’s traps. The relationship between Terra and Slade has always been an unnerving and disgusting one full of appalling sexual subtext and this remains largely prevalent in the film as Deathstroke manipulates Terra’s motions in order to craft her into the perfect double agent. Even though Damian, with his unique insight into both Deathstroke and the League of Assassins, attempts to reach her, Terra is ruled by her bitterness and anger and is thus completely blindsided when Deathstroke betrays her in order to fully deliver on his contract with Blood.

Ultimately, Terra shows her true colours and sacrifices herself to stop Blood and Deathstroke.

In the finale, Nightwing frees his friends thanks to faking his death at Deathstroke’s hands and interrupting the party. Still, Blood is able to absorbs most of the Titans’ powers, which transforms him into a demonic creature and makes him more than a match for Starfire, Beast Boy, Raven, and Blue Beetle while Nightwing and Robin attack Deathstroke head-on in easily the film’s most impressive fight scene. Despite his near-unstoppable new powers, the Titans are only able to overcome Blood when Raven unleashes the full extent of her supernatural powers to strip him of his abilities and render him helpless, though Mother Mayhem kills Blood before he can be brought into the Titans’ custody. At the same time Terra, enraged at Deathstroke’s betrayal, mercilessly attacks and kills him with her incredible powers by bringing the entire area down him. Unable to live with her betrayal and pain, she then destroys the entire temple, taking herself along with it in recompense for her actions but, while Beast Boy is left heartbroken, the team honour their former comrade as a Teen Titan to the end.

The Summary:
As an adaptation of the source material, Teen Titans: The Judas Contract does the best that it can in its limited time; obviously, the story has been changed a little, the team is almost completely different, and even Deathstroke’s motivations are very different compared to in the original story but a lot of this is to be expected from the adaptation process. The film’s main concern seems to be with telling another story in the  DC Universe Animated Original Movies series; however, while it might be beneficial to have seen Justice League vs. Teen Titans (Liu, 2016) for a bit of additional context, it works pretty well as a standalone story. I do question why the film went to the effort of including a prelude where an almost completely different version of the team first meets Starfire as this doesn’t really tie into the main story (maybe it would’ve been better to have the older team be comprised of grown-up versions of the characters seen in the prelude) and I also feel like the story might have been better served by removing Brother Blood completely and instead focusing on Deathstroke and his vendetta against the Titans as the primary antagonist. Still, it’s a decent enough animated venture and adaptation of the seminal storyline, with some engaging action and intriguing character beats and some great vocal work from Allan, Ricci, and the late, great Miguel Ferrer especially.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy Teen Titans: The Judas Contract? Were you a fan of the changes that the film made to the story and the new team line-up? Have you ever read the original comic book the film is based on and, if so, where does it rank for you amongst other Teen Titans stories? Who is your favourite Robin and how are you celebrating the Boy Wonder’s debut this month? Whatever your thoughts on this film, Teen Titans, and Robin, leave a comment below and thanks for joining me for Robin Month!

Movie Night [National Anime Day]: Akira


15 April has been designated National Anime Day to celebrate the stylistic genre, which achieved mainstream success thanks to animators like Osamu Tezuka.


Released: 16 July 1988
Director: Katsuhiro Otomo
Distributor:
Toho
Budget: ¥700 million
Stars:
Cam Clarke, Jan Rabson, Lara Cody, Tony Pope, Lewis Arquette, and Bob Bergen

The Plot:
The year is 2019 and Neo-Tokyo is plagued by corruption, anti-government sentiment, and terrorism following Tokyo’s sudden destruction on 16 July 1988. Amidst the chaos, biker Shōtarō Kaneda (Clarke) uncovers a diabolical government conspiracy when his friend, Tetsuo Shima (Jabson), acquires incredible telekinetic abilities after a motorcycle accident that eventually threaten an entire military complex.

The Background:
It’s hard, if not practically impossible, to talk about anime without mentioning Akira; pretty much single-handedly responsible for the popularity of the genre outside of Japan, Akira remains an incredibly influential and popular animated feature and, arguably, the principal reason why anime remains so prevalent in the western world. Akira began life as a cyberpunk manga series written and illustrated by Katsuhiro Otomo. What was initially thought to be a short work of only ten chapters ended up ballooning into a 120 chapter piece that was serialised bi-weekly in Young Magazine from 20 December 1982 to 25 June 1990. Akira proved such a success in its native Japan that Otomo was approached to publish an English language version in 1983; indeed, Akira is often credited for introducing manga to Western audiences, and Otomo was eventually intrigued at the prospect of adapting his story for the screen…as long as he retained creative control, which meant not only collaborating on the screenplay, but also helming the adaptation, which was the most expensive anime film at the time. In a first for the genre, Akira used pre-scored dialogue where the dialogue was recorded first and the animation was keyed to match it and over 16,000 animation cels were used to bring the story to life, although Otomo later expressed disappointment at making the anime before the manga was finished due to how many omissions had to be made. Although a moderate success at the Japanese box office, Akira eventually grossed $49 million worldwide, and its success on home video basically kick-started the widespread release of anime outside of Japan. Anyone with even a passing knowledge of anime will be unsurprised to learn that Akira is held in extremely high regard; critics praised the dubbing and presentation, especially the slick animation and kinetic action, and film went on to be extremely popular and influential on a generation of writers, filmmakers, and creators and is widely regarded as one of the greatest anime films ever made.

The Review:
I feel like it’s important to preface this review by saying that I’m watching the original 1989 version of the film, dubbed into English; I know a lot of anime purists” might take exception to this, but I always prefer a dubbed version over subtitles or the original Japanese language as it’s easier for me to digest it and understand the content. Secondly, I never really cared for Akira; I’ve seen this version, and the 2001 re-dub, a few times both dubbed and with subtitles and, while the animation and attention to detail and the premise has always intrigued me, it tends to lose me about halfway through so I went into this viewing a little hesitant, to say the least. The film opens on 16th July 1988 to dramatically set the stage for its narrative by showing the utter obliteration of Tokyo from a massive energy blast; thirty-one years later, Neo-Tokyo was built on artificial islands nearby and all that’s left of the once bustling metropolis is an ominous crater. 2019 Neo-Tokyo is both a technologically advanced civilisation and a crime-ridden cesspit full of seedy bars and dilapidated back alleys. It’s in both of these locations that we meet our two main characters; abrasive Kaneda, the leader of a biker gang known as the Capsules (who are embroiled in a bitter feud with the rival Clown gang), and Tetsuo, a young, embittered member of the Capsules who both idolises Kaneda and is envious of his iconic high-tech bike. A brutal high-speed chase between the Capsules and the Clowns is cut short when the cops arrive to chase them off and, amidst all of this, the city is under lockdown following a student riot; armed police are called in to help manage the chaos, and end up shooting an armed man as he tries to desperately protect Takashi (Barbara Goodson), a young boy with a wizened appearance who exhibits incredible psychic powers when under stress.

A chance encounter with a strange child sees angst-ridden Tetsuo develop incredible powers.

The streets are thrown into chaos as the cops use gas to disperse the crowd, and Tetsuo takes a bad fall from his bike after running across Takashi; Takashi’s abilities attract the attention of Masaru (Bob Bergen), a fellow ESPer, who leads Colonel Shikishima (Pope) of the Japan Self-Defence Forces right to him, resulting in Takashi, Tetsuo, Kaneda, and the rest of the Capsule gang being apprehended. While the injured Tetsuo is transported away, Kaneda and his gang prove too clueless to be involved in the greater concerns of anti-government protesters and resistance fighters, and are released from custody. However, Kaneda spots Kei (Cody) amidst the suspects and, taking a shine to her, manages to trick the cops into releasing her alongside them by claiming she’s part of his gang, though she rebukes his advances afterwards. At school, Kaneda and his gang are severely disciplined for their actions, which only riles the anti-authority biker up even more; he and the Capsules attract a lot of female attention for their bad boy antics, but he’s in no mood for socialising after the night he’s had, and openly criticises Tetsuo for “showing off”. Only Tetsuo’s girlfriend, Kaori (Barbara Goodson), shows concern for the boy, and he goes to her after escaping from the military facility; traumatised by his experiences, and fearing for his life, he steals Kaneda’s bike and prepares to leave the city with Kaori, but their escape is cut short by a group of vengeful Clowns. They attack Kaori, humiliating and hurting her as Tetsuo is held helpless and, though they’re saved by Kaneda and the Capsules, Tetsuo is angered at Kaneda’s constant interference in his life. Suffering from crippling headaches, nightmarish visions, and a voice tormenting him with an unknown name, “Akira”, over and over, Tetsuo is easily detained and returned to the facility for further observation by Shikishima’s staff.

Shikishima is a complex soldier who takes the ESPer’s word, and threat, very seriously.

Shikishima acts as the stubborn, pig-headed, yet surprisingly complex antagonist of the feature; convinced that there’s a mole within the executive council and determined to shut down any anti-government sentiment and apprehend anyone who learns of the ESPers no matter the cost. With no time for political games, Shikishima is more concerned with identifying and controlling telekinetic abilities so that the military can gain a formidable weapon without the risk of mass destruction exhibited by Akira; when Doctor Ōnishi (Lewis Arquette) identifies that Tetsuo has the potential to become as powerful as Akira, Shikishima orders that he be subjected to a series of painful and invasive procedures to unlock that potential but warns that the angst-ridden biker is to be terminated the minute any danger arises. Despite his implacable, hardened exterior, Shikishima seems to have a greater deal of respect and admiration for the ESPers in his employee and care and thus takes Kiyoko’s (Melora Harte) warnings of Neo-Tokyo’s impending destruction very seriously. Although he is disgusted at how quickly the city has degenerated into a den for hedonistic excess and believes that the people have lost their way, he’s not a scientist or an optimist and instead sees the world in very black and white terms and from a strict military perspective of action versus inaction, with little room for debate or hesitation between these extremes. Unfortunately, the supreme council fail to heed his warnings or to grant him the funding necessary to prepare against Kiyoko’s prediction; instead, they cast doubt over Akira’s existence and involvement in the last World War, call the colonel’s integrity into question, and would rather bicker and squabble about preparations for the upcoming Olympics, which only enrages Shikishima. Determined to track Tetsuo down and contain him before his powers reach their full, destructive potential, Shikishima takes control of the government and the entire military in a coup d’état and engages Tetsuo with the military’s full force, which results only in countless soldiers perishing and tanks being destroyed by Tetsuo’s raging powers, which allow him to form protective shields, toss back tank shells, and tear apart an entire bridge in his fury.

Tetsuo is a slave to his emotions, consumed by rage, envy, and his own monstrous body!

Kaneda continuously runs across Kei and is so besotted by her that he even tries to downplay her first kill and ends up following her to a resistance safehouse; there, he learns not only that they are trying to free the ESPers from their confinement but also that Tetsuo has become the military’s newest test subject, and he agrees to join their efforts both to help his friend and get close to Kei (and he’s allowed to if only to serve as a patsy for the resistance’s actions). While at the hospital, Tetsuo is plagued by vivid and disturbing nightmares of both his childhood, his destructive powers, and the mysterious Akira, the most powerful of all the ESPers who once potentially represented the next stage in human evolution. Akira’s power was virtually limitless, but when the government tried to take control of him, he lashed out in self defence and caused the catastrophe that decimated Tokyo. His remains are kept in cryogenic suspense beneath the Olympic Stadium’s construction site, and Shikishima has no desire to see that destructive power unleashed once more, and takes a vested interested into making sure that the remains stay dormant, though Akira still has a strong influence as many zealots in the city foretell of his destructive return. Sensing that Tetsuo’s powers are raging out of control, the ESPers try to kill him before he can awaken Akira and trigger another catastrophe; however, despite them being more adept at creating illusions and wielding their psychic powers, Tetsuo’s abilities are exacerbated by his anger, confusion, and trauma, which makes him more than a match for them, to say nothing of Shikishima’s forces. Revelling in his newfound powers, Tetsuo is driven to near insanity, lashing out at friend and foe alike with a maniacal glee; he kills a couple of his former comrades in search of Kaneda’s bike, garbs himself in a dramatic cloak, and is heralded as the returning “Lord Akira” for his immense powers. Despite Kiyoko’s best efforts, Tetsuo exhumes Akira’s tomb and is astounded to find that the feared psychic is nothing more than just organs and remains in jars; Kaneda attacks Tetsuo with a high-powered laser rifle and berates his friend with taunts, only to be outmatched by Tetsuo’s powers and at the mercy of his power-drunk friend. Despite losing at arm to Shikishima’s orbital cannon, Sol, Tetsuo proves his superiority by flying into space and obliterating the orbital weapon before constructing a replacement mechanical arm for himself. Although Kaori tries to comfort him, and even Shikishima tries to talk him into returning to the hospital for treatment, Tetsuo’s powers grow dangerous and out of control; wracked with constant pain and mutating at an alarming rate, Tetsuo metamorphosises into a horrific, foetus-like monstrosity that is only stopped by the ESPers reviving Akira and drawing him into a singularity.

The Nitty-Gritty:
The animation quality in Akira remains almost unparalleled; the feature-length anime definitely set a standard for all to follow with its gorgeous chase sequences, intense attention to detail, and slick, striking character designs. Neo-Tokyo is a neon-drenched metropolis that owes more than a debt to Blade Runner (Scott, 1982) and, alongside that classic science-fiction thriller, helped popularise the “cyberpunk” art style and genre. The city is ruled by the classic class system, with the lower-class and impoverished literally fighting for survival in the filthy back alleys and the upper-class living in opulence and luxury in the high-rise skyscrapers, far above the violence on the city streets. Neo-Tokyo is under constant threat from terrorist attacks by resistance fighters, who set of explosions across the city and cause anarchy in the streets in a desperate effort to fight back against an oppressive government. The city is alive with advanced technology, from futuristic motorcycles, flying craft, and complex machinery to monitor and contain the ESPers, the city, and the people and this is juxtaposed with rancid sewers and the comparative squalor of the alleys and lower street levels. The facility where Tetsuo and the other ESPers is kept is both a sophisticated military hospital and a bizarre nursery for the decrepit, child-like psychics, but the triumph of the modern age is Sol, a weaponised space station that Shikishima turns on Tetsuo in a desperate attempt to destroy him before his powers can rage out of control.

Akira is full of horrific imagery and body horror as Tetsuo’s powers rage out of control.

One thing that separates Akira from other traditional cartoons and animation is the gritty, unabashed adult themes and content in the feature; biker gangs race through the streets at high speeds, with little protection and even less regard for who they hurt or the damage they cause in their wake, curse words are dropped with reckless abandon by the hot-headed youngsters who make up our main characters, and bodies break and blood splatters as characters beat and pummel each other. This latter aspect is only escalated by the trigger-happy Neo-Tokyo police, who brutally gun down Takashi’s handler without a second thought, and both the visions Tetsuo is plagued by and the horrific mutations he undergoes as his powers rage out of control. Tetsuo is tormented by hallucinations of demonic toys and, angry and afraid, lashes out at everyone around him to leave orderlies and guards a mere bloody mess on the hospital walls. As Tetsuo’s powers grow, his ability to control them wanes; overcome by pain and hatred, he lashes out in a mindless fury and ends up becoming a rampaging monstrosity that kills Kaori and threatens to absorb Kaneda, the ESPers, and Shikishima. This replaces Tetsuo’s fanatical lunacy with outright panic as his body refuses to listen to his demands; as if the sight of him raging into the upper atmosphere with a bloody mess where his arm once was wasn’t bad enough, the sight of this grotesque mass of screaming flesh and muscle engulfing everything in its path certainly escalates the stakes of Akira from one boy’s madness to a disaster that potentially threatens all life in Neo-Tokyo and beyond.

Kaneda’s confrontation with Tetsuo results in widespread destruction…and the birth of a new God!

Tetsuo is a tragic figure, one filled with conflicting emotions of abandonment, resentment, and anger; the more his abilities grow, the more overwhelmed and out of control he becomes. Finally given the power to strike back at those who seek to use or hurt him, Tetsuo’s confusion and fury are only exacerbated by the ESPers, Shikishima’s vendetta, and even Kaneda, who mocks his friend even as his body horrifyingly transforms. Realising that they’re not powerful to oppose Tetsuo, the ESPers revive Akira, who sucks the monstrous beast into a sphere of pure light. Kaneda is drawn inside this singularity and relives Tetsuo’s memories of his traumatic childhood, a time of abuse and fear where he idolised Kaneda; the ESPers willingly enter the singularity as well in an attempt to rescue Kaneda, and their memories of being subjugated to experimentation are also revealed to him. Shikishima, Kei, and Tetsuo’s remaining friends watch from a safe distance as Neo-Tokyo is engulfed by the singularity, destroying it in much the same way as its predecessor was obliterated some thirty years ago, and the ESPers are able to return Tetsuo to the remains of his home so that he can help Kei during the development of her own psychic powers. As for Tetsuo, the feature concludes with the ESPers and Akira using all the power at their disposal to help him fully transcend beyond the mortal realm; having tapping into the limitless energy and primordial power that exists within all humans, Tetsuo ascends to the level of an omniscient God and, to herald his birth, gives life to an entirely new universe! This, honestly, is not massively clear by the finale which is an ambiguous and surreal series of images, memories, and half-finished sentences, but brings the film to a conclusion that I have to say was very much out of left field considering it started off as a simple tale of an angsty gang of bikers.

The Summary:
Even now, after a few viewings of Akira, I struggle a bit with this film; while it’s undeniably beautiful to look at and full of some absolutely stunning animation, its surreal metaphysical undertones always knock me for a loop. Like a lot of anime and manga, there’s a lot happening here, from street-level violence and social discord, to childhood trauma, to government experiments and children developing psychic powers. It’s definitely a very complex and multifaceted world, with a lot of layers and sub-plots happening all at once that some characters, like Kaneda, aren’t entirely aware of; people revere Akira as some kind of prophet and saviour, resistance fighters bomb buildings and kill to try and expose the government’s experiments, and shrivelled up children with telekinetic powers bring toys to life in the most disturbing way possible. I think the concept has a lot of legs, however; this idea of a screwed up little biker kid being empowered by these destructive abilities and lashing out at the chaotic world around him leads to some of Akira’s most dramatic and memorable moments, and the relationship between Kaneda and Tetsuo as these kind of traumatised kids with a chip on their shoulder bonded by a lifetime of hardship results in them being the clear standout characters. Shikishima is also surprisingly well-rounded, and every character, even the ESPers, is seeped in shades of grey rather than being morally black or white. Of course, Akira will forever be remembered and praised for its slick and detailed animation, which results in some stunning chase sequences, dramatic moments, and grotesque imagery to really inspire the viewer to think about what they’re seeing, what it means, and rethink their surface evaluation of these characters. It can be a lot to take in, no doubt, but the visuals and narrative intrigue are well worth taking the time to give Akira a watch and, if it hooks you, check out other similar anime or even read through the manga if you want your mind blown even further.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of Akira? Which of the characters was your favourite and what did you think to the morally ambiguous nature of its cast? What did you think to Tetsuo, his emotional outbursts, and his eventual monstrous transformation? Were you a fan of the film’s cyberpunk setting and the escalation from street gangs to psychically-endowed children? How did you interpret the ending, and were you a fan of how the story wrapped up? Have you ever read the original manga and, if so, how does the film compare as an adaptation? Was Akira your introduction to anime or did a different feature make you a fan of the genre? How are you celebrating National Anime Day today? Whatever you think about Akira, or anime in general, sign up to drop your thoughts below.

Movie Night: Sonic the Hedgehog 2

Released: 8 April 2022
Director: Jeff Fowler
Distributor: Paramount Pictures
Budget: $110 million
Stars: Ben Schwartz, Jim Carrey, Colleen O’Shaughnessey, Idris Elba, James Marsden, Tika Sumpter, and Tom Butler

The Plot:
After banishing Doctor Ivo Robotnik (Carrey) to a mushroom planet, Sonic the Hedgehog (Schwartz) is determined to defend Green Hills. However, when Dr. Robotnik returns alongside Knuckles the Echidna (Elba) in search of the mysterious Master Emerald, Sonic must join forces with Miles “Tails” Prower (O’Shaughnessey) to find the emerald before its too late.

The Background:
As a principal figurehead in the escalating Console War between Nintendo and SEGA, Sonic has seen his fair share of adaptations, starring in numerous comic books and animated ventures over the years, with each one altering his appearance and backstory and making him one of the most iconic and, yet, convoluted videogame mascots. Development of a Sonic the Hedgehog movie can be traced back to 1993, when the character dominated television screens with his numerous animated adventures, but, thanks to numerous legal and creative issues, the best Sonic had to settle for was the gorgeous original video animation (OVA), Sonic the Hedgehog: The Movie (Ikegami, 1996). However, after Paramount Pictures acquired the rights to the franchise, development of a live-action/CGI hybrid movie finally entered production in earnest; fans, and audiences the world over, were horrified when the first teaser released, however, and the studio scrambled to redesign Sonic into something a little less nightmare-inducing. Surprisingly, Sonic the Hedgehog (Fowler, 2020) bucked the trend of most videogame adaptations by being critically and commercially successful, and a sequel was soon pushed into development. Also surprisingly, star Jim Carrey expressed interest and excitement in returning to the role and portraying a more physically accurate version of Dr. Robotnik, and the cast was bolstered not only by expanding upon Tails brief cameo at the end of the first movie but also by the genius decision to cast Idris Elba as Knuckles and introduce more elements from the videogames that were missing from the first film. Sonic the Hedgehog 2 was met with fairly positive reviews that praised the action and humour but criticised the runtime and pacing. The film also grossed over $400 million worldwide, fully justifying both a third movie, and a Knuckles-centric spin-off, despite Carrey announcing his retirement from acting.

The Review:
Like many, I’m sure, I was very surprised by how good Sonic the Hedgehog turned out. Considering I felt (and, to be fair, still feel) like an all-CGI movie would’ve been a better, less restrictive, and cheaper option (with Carrey the only human character and donning a fat suit), it was a pretty fun road trip adventure that did a decent job of capturing the spirit of the videogames while also presenting a new take on SEGA’s super-fast mascot. All of the fan service definitely helped, as well; while I had the post-credits scene spoiled for me, I was very happy to see an echidna tribe cameo at the start of the film and felt like the film did just enough to establish its premise to build upon its lore in sequels.

Sonic is determined to use his powers for good, which makes him somewhat reckless and impulsive.

Sonic the Hedgehog 2 finds Sonic in a much more stable and confident position than where he started in the first film; where he was once a lonely outcast, hiding out and barely really understanding his incredible supersonic speed, he’s now a happy and energetic bundle of spines thanks to being taken in by Tom (Marsden) and Maddie Wachowski (Sumpter). Pumped up from discovering his superspeed can allow him to do incredible things, Sonic has been trying to make a name for himself as a superhero in nearby Seattle, however his enthusiasm has a tendency to make him reckless; rather than simply allow local law enforcement to handle such occurrences as bank robberies and high-speed chases, Sonic feels obligated to step in and help out, which generally results in cartoonish chaos due to his immaturity. Though Tom tries to explain to Sonic that his powers will be useful in time, and that his moment to shine as a hero is inevitable, he also stresses that Sonic is still just a kid and needs to let that moment come naturally rather than force it. Thankfully, Sonic doesn’t outright reject his friend’s advice, but he does feel a duty to make Longclaw’s (Donna Jay Fulks) sacrifice worthwhile and to make her proud by using his powers to help others and protect his newfound friends. While they were a central aspect of the first film, Tom and Maddie really don’t get all that much to do here; they treat Sonic as a combination of a pet, a friend, and a surrogate son and the three have an adorable family unit going on, which is nice to see. There’s no dissension between them, even though they may despair of Sonic’s recklessness and immaturity at times, but they don’t really factor all that much into the plot beyond Tom being a loyal, if goofy, friend and Maddie being a supportive influence.

While the human characters are pushed aside, Sonic gains a new friend in Tails.

I can’t say that I’m massively disappointed by this, as I’d much rather these films focus on the videogame characters, but it does lead to some odd pacing moments. The big gag of the film is that Maddie’s sister, Rachel (Natasha Rothwell), still doesn’t care for Tom and doesn’t want him ruining her wedding. Unfortunately for Rachel, Tom accidentally swaps out her wedding ring for one of Sonic’s Golden Rings, causing her wedding to be ruined by a snowstorm, and then there’s a noticeable lag in the second act as Rachel and Maddie team up to help rescue Sonic from Commander Walters (Butler) of the Guardian of United Nations (G.U.N.) and confront her would-be husband, Randall (Shemar Moore), in scenes that really interrupt the pace of the film. Thankfully, Tails is on hand to add to Sonic’s circle of friends; here portrayed as a young mechanic from another world who is awestruck by Sonic’s speed and bravery, Tails travels to Green Hills to warn Sonic of Dr. Robotnik’s return and gets swept up in his globe-trotting adventure to find the Master Emerald. A skilled inventor, Tails lacks confidence in a fight and is plagued by self-doubt after a lifetime of bullying for his extra tail, which allows him to fly by spinning his tails like helicopter blades. However, his self-esteem is boosted by Sonic’s mere presence as he pushes Tails to accompany him to Siberia, encourages him to compete in a protracted and lengthy dance-off, and is impressed at the young fox’s inventions, which include a translator, a laser pistol, and a hologram projector. Tails arrives at just the right time as, while Sonic has found a stable family unit with Tom and Maddie, he still doesn’t really have any real friends, much less anthropomorphic kin such as himself; having observed Sonic for some time using his machines, Tails is eager to just be around him and is overjoyed when they form a fast friendship due to the pressing nature of the current crisis. Tails gives Sonic the chance to pay forward the kindness Tom showed him in the last film, but his attempts to show Tails Earth customs tend to lead to cartoonish pratfalls or are cut short by Dr. Robotnik’s repeated attacks. However, Sonic quickly takes a liking to Tails and sees him as a little brother, of sorts; he’s distraught when Tails his hurt because of his recklessness and fully prepared to put himself on the line to keep his new friend from being hurt again, but comes to trust in him, and their unlikely ally, for the finale, which requires a team effort rather than Sonic shouldering the burden alone.

Dr. Robotnik returns more wacko than ever, and joined by the aggressive and prideful Knuckles!

While Tails’s intentions are noble, he sadly arrives too late to warn Sonic of Dr. Robotnik’s return, or the presence of Knuckles, a super-strong echidna from a long-dead tribe who is as prideful as he is aggressive. Having been marooned on the Mushroom Planet for nearly a year, Dr. Robotnik has gone even more wacko than he was before; embracing his baldness and his wild moustache, he spent his days trying to brew tea from the native foliage and constructing a machine to attract the attention of other lifeforms using one of Sonic’s quills. This led Knuckles to him, and the mad scientist was easily able to foster an alliance with the headstrong echidna by leading him to Sonic, whom Knuckles blames for the death of his father and his tribe since his people never returned from their mission to retrieve the Master Emerald’s location from Longclaw. Exhibiting physical abilities similar to Sonic’s Knuckles brings a raw, primal power that, coupled with his naïvety and pride, make him a formidable foe. Thanks to Knuckles’s blind vendetta against Sonic, Dr. Robotnik s able to reunite with Agent Stone (Lee Majdoub), reassume control of his machines, and begin a quest to locate the Master Emerald to not only get revenge against Sonic but to subjugate the entire world to his mad desires since the Master Emerald has to power to turn wishes into reality. Jim Carrey is clearly having the time of his life as Dr. Robotnik, meaning he devours every scene he’s in and is a constant highlight of the movie, but this does come with some detriments; some scenes of him going off the rails drag on a little, I felt like Agent Stone was a waste of screen time, and it’s still disappointing that he’s not wearing a fat suit. Knuckles, however, was a fantastic inclusion; he has a real weight to him, and his habit of taking everything literally reminded me of Drax the Destroyer (Dave Bautista) and made for some fun moments. Rather than being a complete moron as in some depictions, Knuckles is a misguided and sheltered warrior who’s burdened by his losses and is trying to fulfil his destiny, just like Sonic, and this means he has some heart and poignancy alongside being a hostile meathead.

The Nitty-Gritty:
The first movie was all about telling a heartfelt story about the power of friendship, and helping Sonic to move past his traumatic childhood and become an accepted part of Tom and Maddie’s life. Here, the central theme of the movie is destiny; Sonic is in a rush to realise his true calling and to make Longclaw proud, just as Knuckles is so blinded by his duty to retrieve the Master Emerald that it makes him susceptible to Dr. Robotnik’s obvious manipulations. Despite his recklessness, Sonic’s heroic nature allows him to recognise when his friends (Tom, mostly) are trying to help him rather than push them away, and, while he’s determined to oppose Dr. Robotnik and fend off Knuckles, he eventually reaches a point where he can see that Knuckles has been manipulated by the mad doctor and so focuses on trying to keep the Master Emerald out of Robotnik’s hands rather than waste time fighting Knuckles. Fans of the Sonic franchise will find Sonic the Hedgehog 2 as littered with Easter Eggs and reference as the first film: Tom’s ring tone is the iconic Sonic theme, Agent Stone uses a brewery called Mean Bean as cover, and there more than a few visual cues taken from Sonic Adventure (Sonic Team, 1998) such as Sonic snowboarding away from an avalanche, the Seattle sewers exploding in water geysers, and Sonic striking a pose ripped straight from the Dreamcast cover art. While I remain somewhat disappointed that these films don’t take place in a fantasy, full-CGI world, these references help to alleviate that and the addition of Knuckles only helps to infuse further visual cues from the games. The hidden temple is almost exactly like the Echidna architecture seen in Sonic Adventure, and the interior is heavily inspired by the traps, water, and layout of Labyrinth Zone.

After going head-to-dread, Sonic and Knuckles team up to put a stop to Robotnik’s mad schemes.

The battles between Sonic and Knuckles are easily the film’s biggest highlight, though; exhibiting superhuman strength, Knuckles can both keep up with Sonic’s speed, leap vast distances, and easily overpower him with a single punch, crackling with red energy, Knuckles can scale walls, catch Sonic’s spinning form in mid-air, and unleash a flurry of punches without breaking a sweat, and his incredible strength is matched only by his no-nonsense attitude as he doesn’t hesitate to smash first and ask questions later. Dr. Robotnik returns in full force with his army of drones; however, while some resemble Buzz Bombers, his traditional Badniks continue to be absent from the films. He does pilot a far more faithful Egg-O-Matic pod this time around, though, and Carrey is constantly wriggling his fingers and striking wild poses as he directs and controls his machines to unleash laser blasts and a barrage of missiles at every turn. Dr. Robotnik’s true goal, however, is to seize the all-powerful Master Emerald for himself; thanks to hacking Sonic’s phone, and his network of satellites, Dr. Robotnik is easily able to track Sonic’s movements after Longclaw’s map leads them (somewhat inexplicably, it has to be said) to a compass that will reveal the Master Emerald’s hidden temple. Stealing it and braving the temple’s many death traps using his machines, Dr. Robotnik turns on Knuckles and transforms into a literal God after laying his hands on the Master Emerald. His first thought is to unleash his newfound Chaos powers upon Green Hills, and it’s only after Sonic offers Knuckles a chance at redemption (and a hand of friendship) that any kind of hope of stopping Dr. Robotnik’s nigh-limitless powers becomes possible. After assembling a gigantic mechanical exoskeleton in his visage, Dr. Robotnik lays waste to Green Hills, and Sonic, Tails, and Knuckles are forced to work together to stop him. with Tails having commandeered a biplane for their use, the three brave the onslaught of missiles and the mechanical monstrosity’s stomping feet to get close to Dr. Robotnik and lure him away from the populace by using Sonic as bait. Their combined efforts allow Knuckles to land a blow on the mad doctor, knocking the Master Emerald from his body, but he remains a clear and present danger thanks to assuming command of his robot using traditional controls. This leaves Sonic, Tom, and Maddie in mortal danger but, thanks to absorbing the powers of the seven Chaos Emeralds released from the Master Emerald, Sonic becomes empowered with a golden energy that allows him to easily lay waste to Dr. Robotnik’s mech and, apparently, end his threat once and for all. In the aftermath, Sonic willingly and humbly gives up his God-like powers and he and his new friends set about making a new life for themselves with Tom and Maddie, unaware that a mysterious new foe lurks in the shadows…

The Summary:
There’s no doubt that Sonic the Hedgehog 2 goes out of its way to be bigger and better than its predecessor; the film is full of gags, exhilarating action, and fun sequences that shine all the more from the CGI models being far more detailed and expressive than before. While there are times when the film slows down to pad out its runtime with dance-offs and lingering on Jim Carrey’s madcap ab-libbing, it still does a brilliant job of being a fun adventure film, even if it’s primarily targeted at a younger audience. The addition of Tails and Knuckles really bolstered the scope of this new take on Sonic’s world; while I would’ve preferred the films just went all-in right from the start with a CGI movie that has all these characters existing in a fantasy world like in the games, I appreciate the little references and the way these films hint at there being more behind these characters. The addition of two more anthropomorphic characters also helps to shift the focus more onto these unique and colourful characters; while this means the humans are pushed to aside and reduced to supporting roles of comic relief, I’m okay with this as it means more time for Tails and Knuckles to shine. And shine they do thanks to some intense action and fight sequences which, while breaking all the laws of physics, make for the film’s most exhilarating moments. While Sonic, Tails, and Knuckles still stand out as being overly cartoony and the film missed a film tricks by not including more musical cues from the videogames, this was a really fun escalation of everything we saw in the film and did a really good job of capturing the spirit of the source material and splicing it into this new interpretation of the world’s most famous hedgehog.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you enjoy Sonic the Hedgehog 2? How do you feel it holds up compared to the first film? Did you enjoy the addition of Tails and Knuckles to the film and what did you think to Knuckles’s portrayal? What did you think to Jim Carrey’s more unhinged performance this time around? Are you disappointed that he wasn’t in a fat suit and which of the many references to the videogames was your favourite Easter Egg? Where do you see the films going from here and are there any Sonic games or characters you’d like to see make an appearance in the future? To share your thoughts on Sonic the Hedgehog 2, sign up to reply below or leave a comment on my social media, and be sure to check back in for more Sonic content in the near future!

Movie Night [Robin Month]: Batman: Under the Red Hood


In April of 1940, about a year after the debut of arguably their most popular character, Bruce Wayne/Batman, DC Comics debuted “the sensational find of [that year]”, Dick Grayson/Robin. Since then, Batman’s pixie-boots-wearing partner has changed outfits and a number of different characters have assumed the mantle as the Dynamic Duo of Batman and Robin have become an iconic staple of DC Comics. Considering my fondness for the character and those who assumed the mantle over the years, what better way to celebrate this dynamic debut than to dedicate every Sunday of April to celebrating the character?


Released: 27 July 2010
Director: Brandon Vietti
Distributor: Warner Home Video
Budget: Unknown
Stars: Bruce Greenwood, Jensen Ackles, John DiMaggio, Wade Williams, and Jason Isaacs

The Plot:
Gotham City’s underworld is terrorised by a murderous vigilante known only as “The Red Hood” (Ackles). In investigating this new threat, Batman (Greenwood) is forced to face the greatest failure of his career as old wounds reopen and old, once buried memories come into the light.

The Background:
As I detailed in my review of A Death in the Family (Starlin, et al, 1988), readers were first introduced to Jason Todd in March 1963. With the original Robin, Dick Grayson, having grown up and gone away to college, Jason was initially almost indistinguishable from his predecessor until he was given an “edge” by writer Jim Starlin following the Crisis on Infinite Earths (Wolfman, et al, 1985 to 1986). Readers didn’t take kindly to the new Robin and, in a moment that went on to define Batman for years to come, DC Comics made the decision to kill the character off in the aforementioned Death in the Family storyline. For over fifteen years, Jason Todd stayed dead and his death haunted Batman; his monument in the Batcave served as a constant reminder of Batman’s greatest failure and he was long considered one of only a handful of comic cook characters who would stay dead. The character made a surprise return during the “Hush” storyline (Loeb, et al, 2002 to 2003) before being officially brought back to life (through cosmic, reality-bending shenanigans, of course) in the “Under the Hood” arc (Winick, et al, 2004 to 2005; 2005 to 2006). Jason’s resurrection was generally positively received and he has gone on to become a popular anti-hero as the Red Hood and, 2010, Winick came onboard to write the animated adaptation of his influential storyline. Batman: Under the Red Hood was the eighth animated feature of the DC Universe Animated Original Movies line-up, which aimed to be more mature than the DC Animated Universe popularised by Bruce Tim and Paul Dini. Batman: Under the Red Hood was one of the most successful of DC’s animated ventures, making over $12 million in sales and being critically applauded; a follow-up even surprisingly landed in 2020 in the form of an interactive animated feature that was also quite well received.

The Review:
I never really had any strong feelings for or against Jason Todd as I read comic books so sporadically as a kid that, by the time I even read A Death in the Family, Dick Grayson had already become Nightwing and Tim Drake was already the third Robin so, if I didn’t like what happened to him, it was too late to be mad about it. I do feel, though, like the idea of bringing him back was great…on paper….but that DC Comics screwed it up in execution. Personally, I think Jason should have been Hush all along as his outfit in Hush was way better than the Red Hood look and, considering DC kind of retconned that Jason was present during Hush anyway, I think this would have made a lot more sense. Plus, it took DC a long time to find a way to mention Jason’s dramatic return without having to reference the reality-breaking shenanigans of Infinite Crisis (Johns et al, 2005 to 2006) and, in that regard, if feels like Under the Red Hood tells a far simpler and much more coherent version of events surrounding Jason’s resurrection thanks to the benefit of hindsight.

Still haunted by Jason’s death, Batman hears of a new player muscling into Gotham’s underworld.

Under the Red Hood opens with its interpretation of the events of A Death in the Family; in this adaptation, Ra’s al Ghul (Isaacs) allied with the Joker (DiMaggio) in his latest bid to disrupt Europe’s economy. He realises the error in his judgement all-too-late as the Joker captured Jason Todd/Robin (Vincent Martella) and was busy amusing himself by taunting Robin and mercilessly beating him with a crowbar. Although Jason remained defiant, even with a collapsed lung and having been beaten half to death, he was helpless against the Harlequin of Hate. Despite Jason struggles with all his failing might to hold out for Batman, who raced to aid his young partner, he was killed when the warehouse that he was trapped in explodes (again, take note: Jason is killed by the explosion and not by the crowbar!) The film then jumps ahead five years to find Gotham’s criminal figureheads lured into a meeting and confronted by the mysterious Red Hood. Red Hood delights in taunting the criminals and muscles his way into the operation, promising to protect them from both Batman and Roman Sionis/Black Mask (Williams) on the proviso that they don’t peddle their wares on young kids and proves himself a credible threat by presenting a bag full of the severed heads of their lieutenants. Meanwhile, Batman continues to operate within the city; however, his experiences with Jason have left him more of a loner than ever, to the point where he even out-right refuses Nightwing’s (Harris) help in taking down Amazo (Fred Tatasciore), a superpowered android with all of the powers of the Justice League. Nightwing, of course, completely disregards this and helps anyway and, in the process, the two learn of the Red Hood’s bid to muscle the Black Mask out of power and control Gotham’s underworld.

The Red Hood makes an enemy of both Batman and Black Mask through his violent actions.

When the Red Hood kills the thugs transporting Amazo, Batman gives chase in the Batwing but loses him in the Axis Chemical Plant (though not before having a flashback to his first encounter with the Joker, who, at that time, was hidden under the guise of the original Red Hood). Back at the Batcave, Batman and Nightwing analyse the footage of the biker-gear-clad vigilante and note that, since he arrived in town, crime has fallen significantly. Suspecting that the Joker may be behind the new Red Hood, they head to Arkham Asylum to interrogate the Clown Prince of Crime, who denies any involvement in his activities but takes the opportunity to rile Batman up over failing to save the former Robin. Meanwhile, the Red Hood’s activities have angered Black Mask, the ruling mob boss of Gotham City. In this incarnation, Black Mask is similar to Johann Schmidt/The Red Skull in that, rather than wearing a mask or a helmet, his head is literally a charred black skull. Apart from that, he’s a bombastic, maniacal gangster who viciously beats anyone who dares to stare at his gruesome appearance. His efforts to kill the Red Hood meet in failure as he is closely monitoring Black Mask’s meetings and movements so that he can steal his weapons and merchandise. Thankfully, Batman has also been monitoring Black Mask, correctly guessing that the Red Hood would hijack his latest shipment, and as a result comes face-to-face with Gotham’s newest vigilante once more after an exhilarating chase through a construction site, across the city rooftops, and even across the city’s famously impractical blimps.

Revived by the Lazarus Pit, Jason enacts a plan of revenge against the Joker.

Thanks to the Red Hood’s impressive skills, physical aptitude, and apparent knowledge of Batman’s weapons and tactics (all of which Nightwing, and even Batman, admit to being amazed by), this proves to be a trap as Batman and Nightwing are lured into an explosion that leaves Dick’s leg injured. Both of them marvel at the Red Hood’s physical abilities and skills and knowledge of Batman’s tactics but Batman is stunned when he reviews the playback of their encounter and hears the Red Hood calling him “Bruce”. Black Mask steps up his campaign against the Red Hood, beating, threatening, and killing all of those who have sold out to him and hiring mech-wearing mercenaries to hunt him down, but Batman interrupts the fracas and takes the mercs out alongside Red Hood. Although Batman is disgusted when the Red Hood uses lethal force to kill one of the mercenaries, he nevertheless attempts to offer Red Hood help but the helmet-clad vigilante angrily refuses, believing that his willingness to kill is making an actual difference as opposed to Batman’s more merciful ways. By analysing the Red Hood’s blood, Batman confirms, without a doubt, that he is Jason Todd resurrected. Realising that only one man could possibly have been responsible for Jason’s return to life, Bruce angrily confronts Ra’s and learns about what happened all those years ago: remorseful for allowing the Joker to kill Bruce’s young partner, Ra’s recovered Jason’s body (leaving a dummy in his grave) and revived him by submerging him in the restorative Lazarus Pit.

The Nitty-Gritty:
Aesthetically, Under the Red Hood greatly resembles many of DC’s other animated efforts; characters aren’t quite as exaggerated or cartoony as they are in the DCAU but are still quite stiff and rigid. Luckily, this allows the film’s many chase and fight sequences to shine even more, but it does make prolonged scenes of dialogue and exposition to appear a bit inflexible. The voice cast, however, is pretty stellar; Bruce Greenwood makes for a gravelly and intimidating Batman, even if he is imitating the iconic Kevin Conway somewhat, and the film does a pretty good job of showcasing the impact Jason’s death had on him and his rage at allowing himself to be so easily duped by Ra’s’ deception. John DiMaggio makes for a serious and menacing Joker who appears to be evoking both Mark Hamill and Heath Ledger’s take on the character, and Neil Patrick Harris makes for a great Nightwing as well and makes an impression despite being taken out of the film before long (although it’s a bit odd that common thugs know about his past as Robin) but it’s Jensen Ackles’ wit and biting tongue as the Red Hood and Wade William’s explosive portrayal of Black Mask that are the highlights of the feature for me.

Jason goes from carefree youth to violent and unhinged vigilante as he grows and changes.

The film is peppered with flashbacks to Batman’s time working alongside Jason; during the boy’s (Alexander Martella) first year as Robin, he was an excitable, carefree Boy Wonder who Batman first met as he was in the process of stealing the tyres off the Batmobile and delighted in being Batman’s brightly-coloured, hyper-chatty crimefighting partner. As he grew into a teen, however, he became and angry and bitter young man who constantly defied Batman’s orders and brutalised criminals without mercy. His dip in the Lazarus Pit saw him awaken from death half-crazed and unstable and set him on the path towards becoming a murderous vigilante and making both Batman, and the Joker, pay for their actions. Driven to the edge by the Red Hood’s disruptive actions, and the vigilante’s direct assault on his offices with a rocket launcher, Black Mask arranges for the Joker to be smuggled out of Arkham and sets him loose to kill the Red Hood on his behalf. This, however, was exactly what the Red Hood wanted as it allows him to get his hands on the man who murdered him and deliver a measure of payback with a crowbar.

Batman refuses to compromise his moral integrity and remains haunted by his failures.

Luring Batman to Crime Alley, the Red Hood finally reveals his face to his former mentor and demands to know why the Joker is still alive after everything he’s done but especially for taking Jason away from Bruce. He makes a damn good point, one that has been endlessly debated, and states that he can forgive everything Bruce has done and that he’s not talking about mass murder of every two-bit thug or supervillain, but he cannot forgive (or understand why) the fact that Batman hasn’t killed the Joker in recompense for his years of slaughter and for killing him (as in Jason). After a brutal fist fight between the two, Batman apologises but states that he could never kill anyone, not even the Joker, because it would be “too easy” and lead to him becoming just as bad as the criminals he hunts on a nightly basis. Enraged and distraught, Jason demands that Batman shoot him before he executes the Joker; when Batman adamantly refuses to betray his morals, Jason triggers an explosion and disappears once again. In the aftermath, Bruce refuses to have Jason’s monument removed from the Batcave as he never wants to forget how badly he failed young Jason and turned him from a cheery youth and into a damaged, violent killer.  

The Summary:
Batman: Under the Red Hood is an incredibly bleak and sombre examination of Batman’s greatest failure; one thing I always liked about Jason being dead was how this incident weighed heavily on Batman’s mind and that a constant reminder sat in the Batcave for years so that he (and the reader) would never forget those dramatic events. When Jason returns to life as a violent and unhinged vigilante and twists Batman’s teachings and moral codes into a spiteful vendetta, Batman is forced to confront his failure, and his past, head-on and the film does an excellent job of not only adapting the source material it is based on but also adding to it and, in many ways, improving it. Having Ra’s be the one responsible for Jason’s resurrection as opposed to an alternative version of Superman punching reality just makes so much more sense and seeing Jason snark, shoot, and muscle his way into Black Mask’s dealings was really great thanks to Ackles’ portrayal of the character. I also enjoyed the flashbacks to Jason’s youth and even the Joker’s origin, which helped add some additional context to those who may be unfamiliar with these elements, and overall the film is a great example of the unwavering commitment Batman has to his “no-kill” rule and the impact that has on his never-ending war against crime.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of Batman: Under the Red Hood? How do you feel it works as an adaptation of A Death in the Family and Under the Hood and did you enjoy the changes that the film made to the story and Jason’s resurrection? What did you think to the voice cast, particularly Greenwood, DiMaggio, and Ackles? Were you a fan of Jason Todd when he was Robin, or do you prefer his anti-hero persona? Would you like to see elements of this story make their way into a live-action Batman movie someday? Who is your favourite Robin and how are you celebrating the Boy Wonder’s debut this month?  Whatever your thoughts on this film, Jason Todd, and Robin, leave a comment below and check back next Monday as Robin Month continues!

Movie Night: Morbius

Released: 28 January 2022
Director: Daniel Espinosa
Distributor: Sony Pictures Releasing
Budget: $75 million
Stars: Jared Leto, Matt Smith, Adria Arjona, Tyrese Gibson, Al Madrigal, and Jared Harris

The Plot:
Doctor Michael Morbius (Leto) is a Nobel Prize-nominated scientist desperate to find a cure for his crippling blood disease. After experimenting with vampire bats, he becomes imbued with the strengths and abilities of a vampire, but also cursed with a thirst for blood! However, his life becomes even more complicated when his friend and colleague, Milo (Smith), seeks to learn the secrets of Morbius’ newfound abilities…by any means necessary!

The Background:
Following the massive success of Sam Raimi’s Spider-Man trilogy (2000 to 2007) and the sadly unspectacular reception of Marc Webb’s reboot films, Marvel Studios were finally able to achieve the impossible and fold the iconic web-slinger into the Marvel Cinematic Universe (MCU). The incredible success of Spider-Man: Homecoming (Watts, 2017) was enough to excite Sony into producing a number of spin-offs that would focus on some of Spidey’s supporting characters and anti-heroes; the success of Venom (Fleischer, 2018) meant that Roy Thomas and Gil Kane’sLiving Vampire” would finally get his time in the sun. Eccentric method actor Jared Leto was attached to the project from the early going, and helped bring in director Daniel Espinosa to officially begin the production in June 2018. Producers were reportedly excited about the project for its unique take on having a doctor undergo a gruesome metamorphosis, but audiences were left confused as to Morbius’s continuity after the trailers seemed to reference multiple competing timelines. After repeated delays due to the COVID-19 pandemic, Morbius went on the gross just over $163 million at the box office and was met with overwhelmingly negative reviews. Reviews criticised the film’s poor characterisations and humourless narrative, the bloodless action scenes, and generally regarded it as a confused mess that barely qualifies as a coherent film. Although star Leto claimed that there have been talks for future films and appearances from the title character, this negative reaction puts the question of any potential crossovers in doubt, though Sony continue to push ahead with solo projects for other Spider-Man villains.

The Review:
I’ll never understand Sony; they were making big bank with the Spider-Man license after the success of the first two live-action films, but then they let Avi Arad stick his oar in and complicate Spider-Man 3 (Rami, 2007) with a multitude of villains and plot points. Then they rebooted the franchise, which is fair enough, but chose to retell the origin story in its entirety all over again and, rather than building up their audience with a measured approach, they threw all of Kevin Feige’s notes out of the window and crammed at least three movie’s worth of content into The Amazing Spider-Man 2 (Webb, 2014) in a long-running, misguided attempt to get a Sinister Six movie off the ground. Then they had the audacity to make a Venom solo film without Spider-Man in it…Spider-Man, y’know, the who caused Venom in the first place ,was omitted from the film and there was this weird, awkward question of whether Sony’s films were linked to the MCU or not. And yet, annoyingly, Sony persisted because their films continue to make money regardless of things like this and, in a desperate bid to make tangentially related Spider-Man properties without actually including Tom Holland (why they don’t just make live-action Miles Morales films is beyond me!), they’ve given Morbius, of all people, his own solo film I just…I just can’t. To me Morbius is a nobody; he doesn’t deserve his own solo film at all. Hell, I’d be hard pressed to be excited if he showed up as supporting character in Moon Knight (Various, 2022) or the upcoming Blade reboot, but to give him, of all people his own film? And to cast Jared Leto, a guy who I really don’t get the hype for considering how bat-shit crazy he is, really had me doubted that this would be any good at all and I literally went to see it out of sheer, morbid curiosity.

Sickly Dr. Morbius is transformed into a monstrous vampire with a thirst for human blood.

Naturally, given he’s the title character, Morbius is the story of Dr. Michael Morbius, who begins the film as a frail, sickly, but brilliant scientist. Despite being crippled by an undisclosed and unspecified blood disease, has become the world’s foremost authority on blood-related illnesses. Morbius is so accomplished that his artificial blood has, somehow, “saved more lives then penicillin” (which a quick Google search will tell you is pretty much an impossible claim) but, for all his genius, Morbius is crippled not just physically but also by arrogance. He not only refuses to accept his Nobel Prize, but apparently insults his peers, the nation of Sweden, and the entire scientific community at the ceremony (though we don’t actually hear what he says and there are pretty much no repercussions from this accept some rolled eyes and, presumably, the loss of the substantial cash prize that comes with the award). Morbius has lived his whole life in agonising pain, requiring multiple blood transfusions a day just to stay alive, and also being the smartest person in the room; even as a child (Charlie Shotwell), his brilliance impressed, and he has dedicated his entire life to finding a cure not just for himself, but also for the only friend he has in the entire world, Lucien, whom he treats as a brother despite lumbering him with the nickname “Milo” since he was used to his dormitory buddies having a short life expectancy. Morbius’s search for a cure naturally leads him to studying the unique blood-eating properties of vampire bats, which allows him to develop a serum that promises to reverse his condition. Thanks to Milo’s wealth and resources (which the film makes no effort to explain the source of), Morbius and his absolutely stunning fellow doctor and co-worker, Martine Bancroft (Arjona), sail out into international waters to test the serum out on his rapidly deteriorating body and, to the surprise of them both, he undergoes a startling transformation. The serum fundamentally alters his DNA structure, transforming him into a bat-man hybrid (a “Living Vampire”, if you will) who craves human blood and is (…somehow…) bestowed a range of superhuman abilities: he’s transformed to the peak of human physical condition…and beyond, capable of manhandling armed foes, ripping through human flesh with his talon-like claws, leaping vast distances and scaling walls with ease, and apparently gaining high levels of durability. Furthermore, he acquires a form of echolocation, which leads to some of the films more visually interesting moments as his ears ripple, his eyes turn all goopy, and the world gains this distorted, smoky, rippley x-ray-like sheen whenever he focuses his hearing. Morbius also develops a kinship with vampire bats, which “welcome him like a bother” and obey his commands, learns how to travel along air currents to glide and fly (it’s not state din the film but I assume he has hollow bones as a result of his transformation…maybe..?), but all of these fantastic abilities come at the cost of his humanity.

Unlike Morbius, Milo has no qualms about indulging his bloodlust and revelling in his newfound powers.

The taste of human blood turns Morbius into a monstrous, fanged creature who attacks those around him in a rabid bloodlust; though he’s able to stave off his cravings using his artificial blood, it very quickly (and I mean within a matter of days) loses its effectiveness and, terrified of becoming a bloodsucking monster, Morbius tries to do everything he possibly can to reverse his transformation. He can’t simply go without blood either, as this causes his debilitating condition to return in full force and threatens to kill him from blood starvation, so he spends the remainder of the film trying to repress his inner monster while also searching for a solution to his problem. Morbius’s plight becomes all the more complicated when Milo discovers his condition and is slighted that his life-long friend denies him access to the life-saving condition. Wishing to spare his friend from the curse of vampirism, Morbius instead drives Milo to steal the serum and take it for himself by pushing his friend away and appearing to be a selfish prick who has no interest in sharing. Unlike Morbius, Milo has no compunction about embracing the physical benefits of the serum, and delights in indulging his bloodlust at every opportunity. This means, you guessed it, that not only does he become a dark mirror of the titular anti-hero (Morbius has his fair share of bloodshed in this film, and it’s barely touched upon how betraying his Hippocratic Oath affects him beyond inconveniencing his life) but he also dons a suit and a tie to stalk the streets as a bloodthirsty vampire. Although Milo shares many of the same powers as Morbius some are inexplicably denied him; he can’t fly like Morbius, and never demonstrates the ability to control bats, though both are able to leap and seemingly teleport vast distances accompanied by an unexplained ethereal smoke. It should also be noted that neither of these artificial vampires are vulnerable to sunlight, and other traditional tropes like Holy Water and a stake through the heart are openly mocked in the film, meaning that Morbius’s only hope of putting an end to Milo’s rampage is to synthesise a fatal anti-serum in his makeshift lab (which, of course, he’s able to do without any difficulty at all). The film wants you to see Morbius and Milo’s relationship as a tragedy of two brothers coming to blows because of a fundamental difference in ideology; Milo wants to embrace his new lease of life and is only too happy to suck the blood from anyone he can to stay healthy and strong, while Morbius sees himself as a monster who has brought an unspeakable atrocity into the world, and his efforts to create a cure and confront Milo are only compounded when Milo’s actions lead to him (as in Morbius) being arrested for murder.

Sadly, the supporting cast really doesn’t get much to do or time to shine and are pretty one-note.

Indeed, Morbius’s actions don’t go unnoticed, or unpunished, throughout the film. He slaughters the ship full of trigger-happy mercenaries in a pretty creepy scene and the bodies catch the attention of Federal Bureau of Investigation (FBI) agents Simon Stroud (Gibson) and Alberto “Al” Rodriguez (Madrigal), who quickly piece together that the ship was being used by Morbius for some bizarre experiment. These two, while a highlight, are severely underused and underdeveloped in the film; they have a bit of back and forth banter, which is amusing, and are readily accepting of the possibility that Morbius is an actual vampire, but they really don’t actually get to do all that much accept discover the crime scenes, interrogate Morbius, and arrive too late to really help with anything, and we learn next to nothing about them beyond the fact that they’re dedicated FBI agents who’ve worked together for a while. Sadly, the same can be said about all of the film’s supporting characters, particularly Martine and Morbius and Milo’s lifelong doctor and father figure, Doctor Emil Nicholas (Harris).Martine isn’t just some assistant to Morbius or the object of his affections; she’s a smart and capable doctor and, while he’s clearly attracted to her (how could he not be, after all?), his focus has always been on the research since he believes he has nothing to offer because of his crippling condition. After witnessing his starling transformation, Martine works to protect and help cure him, covering for him even when seeing the monster Milo has become, and the two (as in her and Morbius) develop a romantic attraction that has all the chemistry of a wet paper bag simply to emphasise that Morbius has more of a heart and a conscience than his bloodthirsty counterpart. Still, she has a bit more to do than Emil, who’s mainly there to support Morbius’s brilliance and take care of Milo, and to give one a kindly target to rip open and the other a mentor to avenge.

The Nitty-Gritty:
Morbius primarily focuses on many of the same cliché tropes as any other “man-made-monster” film you’ve seen before, or any movie that deals with the potential horrors of reckless scientific experimentation. Morbius is an arrogant and brilliant scientist, but one driven to desperation by his rapidly deteriorating condition and the promise he made to Milo to cure them both. When he turns, he’s horrified by his actions and struggles to keep his monstrous side at bay, while also relishing the power and freedom offered by his abilities. though he goes out of his way to target disreputable types, he can’t help but deliver some smarmy backtalk to Stroud and Rodriguez when they start asking questions, and even tells a horrified money forger “I am Venom!” when intimidating him and his friends into vacating their makeshift lab. As I expected upon seeing the many different trailers to this film, many of the more explicit references to Spider-Man and the MCU have been excised from Morbius; this “Venom” line and a throwaway comment by Rodriguez seem to suggest that it takes place in the same universe as the Venom films, but the “Murderer!” graffiti over a Spider-Man poster is missing and, while Adrian Toomes/The Vulture (Michael Keaton) does make a cameo, it’s in completely different scenes and contexts first suggested and only serve to muddy the waters when it comes to these standalone Sony films. Indeed, this cameo along makes absolutely no sense as Toomes somehow transports over to this world thanks to the events of Spider-Man: No Way Home (Watts, 2021), somehow cobbles together a new flight suit, and then suggests the two team up…which Morbius randomly agrees to for no reason. Why they couldn’t have just had Eddie Brock/Venom (Tom Hardy) make a cameo, or even Andrew Garfield’s Spider-Man, is beyond me; instead, Sony continue to just desperately try to get in with the MCU in the most ham-fisted way possible and I dread to think what sort of ridiculous Sinister Six they’ll eventually put together will look like.

Despite some cool visuals and horror elements, Morbius is a confusing mess of a film.

I went into Morbius with low expectations; I make no apologies over not being a fan of the character, the lead actor, to the concept of wasting millions of dollars on a standalone film for the character, but there were times when Morbius impressed me…just a little. While the film plays it as safe as the Venom movies when it comes to violence and gore, and it doesn’t even contain the one f-bomb its rating would allow, some of the scenes of Morbius’s feral attacks are framed quite well, with a good use of shadows, tension, and quick, brutal cuts to imply some ferocious action without necessarily dwelling on the gore. Morbius rips open people’s throats, mauls them, and drains their blood all, mostly, offscreen, making for a decidedly toothless vampire film but I was actually okay with this as at least something interesting was actually happening. Morbius looks pretty decent when he’s all vamped up as well; while his monstrous visage comes and goes and is realised pretty much entirely through CGI, it’s present a lot more than I expected (I was almost certain he wouldn’t go full on vampire until the very end) and a pretty decent adaptation of the source material. While it makes no sense that he’s able to teleport in a puff of smoke or slide like he does, Morbius generally looks pretty cool when he’s bouncing all over the place, swinging from poles, and going all feral, so it’s a shame that his scuffles with Milo descend into a confusing and blurry CGI slugfest full of gratuitous slow motion and frantic, poorly lit shots. I can understand when the Venom films generally become a CHI mess since those characters are brought to life exclusively through CGI, but Morbius offered the opportunity to craft a ore traditional, cheaper horror/action film that relied more on practical effects than bonkers CGI someone at Sony, however, clearly didn’t get that memo and what we’re left with is a confusing mess of a finale that pits the two Living Vampires against each other in a wild brawl of questionable CGI and nonsense editing.  

The Summary:
As I said, I had low expectations for Morbius; I don’t even like the character so I couldn’t even begin to hope that it’d be this sleeper hit or a surprisingly enjoyable action/horror romp as I would forever be questioning just why the hell anyone would ever invest millions of dollars in a standalone film about Michael friggin’ Morbius of all people! If you’re gonna do Morbius, you stick him in a Blade film or in an episode of one of Marvel’s many TV shows, you don’t give him his own movie, let alone one that doesn’t even have Spider-Man in it. Yet, Sony continues to be absolutely clueless regarding their license rights, and it boggles my mind how they were ever able to be successful with the Spider-Man property in the first place with decisions like this! Setting aside my bias, Morbius wasn’t as bad as I was expecting it to be; there are some decent moments, Jared Leto actually does a decent job in the title role, and I quite liked seeing Morbius go full-on vampire and bamf! all over the place, slashing at people and baring his fangs. Sadly, though, those moments are fleeting and tarnished by an abundance of cartoony, dodgy CGI; both Morbius and Milo’s vampiric forms look like something out of a videogame, and the film itself is a massive step back fort he superhero genre, almost back to the mid-2000s era of throwing messy CGI fights at the screen amidst a few quips, attractive actors, and middling action scenes and hoping it’ll stick. I can just about understand banking on Venom, even without Spider-Man, since Venom have always been popular but…Morbius is a nobody. Even if Spider-Man had been in this, or if it had been part of the MCU, this film would have been dead on arrival for me and the only way it could’ve even been remotely salvaged is if it had been part of the Venom franchise but Sony couldn’t even do that right! In the end, it was a poorly paced, messy piece of nonsense with a few decent visuals and action scenes but which squanders whatever potential it could’ve had with a middling narrative and crippling case of identity crisis.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy Morbius? If so…what’s the matter with you? What did you think to Jared Leto’s performance and Morbius’s relationship with Milo? Did you enjoy how the film portrayed Morbius and his powers? Which villain or context do you think would’ve worked better for the Living Vampire? Were you confused by the film’s identity and the odd post-credits scenes? Are you a fan of the character in general (and, if so, again…why?) and would you like to see Morbius return in some capacity? What Spider-Man villain would you like to see get a standalone movie? I’d love to know your opinion of Morbius, so leave them below and be sure to check in for more Spider-Man and Marvel content in the near future.

Back Issues [Mario Month]: Super Mario Adventures


So, for no better reason than “Mar.10” resembling Mario’s name, March 10th is widely regarded as being “Mario Day”, a day to celebrate Nintendo’s portly plumber, an overalls-wearing mascot who literally changed the videogame industry forever and shaped the home console market of the nineties. To commemorate Mario Day this year, I have been celebrating everyone’s favourite Koopa-flattening plumber every Thursday of this month in a little event I call “Mario Month”.


Story Title: “Super Mario Bros. Adventures” and “Mario vs. Wario”
Published: 25 October 2016
Originally Published: 1 January 1992 to 31 January 1993
Writer: Kentaro Takekuma
Artist: Charlie Nozawa

The Background:
By the early 1990s, Nintendo’s mushroom-stomping mascot was well-established as an icon not just in the videogame industry but in mainstream pop culture as well; with over sixty videogames to his name, and with Super Mario All-Stars (Nintendo EAD, 1993) proving a blockbuster release for Nintendo (and a pivotal title in the on-going “Console Wars” of the time), merchandising and licensing opportunities naturally began to increase as Nintendo sought to capitalise on the portly plumber’s popularity. In July/August of 1988, Nintendo of America began publishing a monthly review and strategy magazine, Nintendo Power (1988 to 2012), which soon included comic book and manga adaptations of its most popular videogame titles and, naturally, Super Mario was one such character who found his adventures chronicled in the magazine.

The Review:
Super Mario Adventures starts with a cute little musical introduction to the titular plumber duo, who operate as the Mushroom Kingdom’s “plumbers extraordinaire” and claim that “there’s no pipe [they] can’t repair!” The plumber brothers have been called to an emergency situation at Princess Toadstool’s castle: the pipes are a leaking, broken mess and need to be fixed for the Princess’s big party that night. Although Luigi (affectionately called “Weege” by Mario) is suffering from hunger pains, Mario enthusiastically takes to the job and encourages him to get stuck in and fix up the castle’s pipes.

Bowser attacks the kingdom, turning many to stone, and the Mario Bros. race to assist the princess.

However, his eagerness is cut short when a series of larger green pipes suddenly start sprouting up through the ground and a hoard of Koopas, Goombas, and other nasties pop out and attack the castle. Although Mario fights off the invaders, his efforts are brought to a halt when Bowser, the King of the Koopas himself, arrives in his Koopa Copter and alongside his Koopalings to lay claim to the entire kingdom through his superior forces and his proposal to marry the princess to make his takeover official. When the princess adamantly refuses his offer, Bowser uses his magic wand to turn her loyal Toads (and, amusingly, their distraught cries) to stone. Although Mario is also caught in the blast, leaving Luigi hysterical, the princess refuses to bow to Bowser’s demands and leads a group of Toads into battle against him. The Toads take the petrified Mario to the Minister of Massage, an aged oriental Toad who cures him of his ailment and, determined to get his revenge against Bowser and rescue the princess, Mario boldly charges after the two and he and Luigi end up being dropped right onto Dinosaur Island.

While Mario and Luigi make a new friend, Princess Toadstool manages to escape her cell.

There, they meet Yoshi, a friendly green dinosaur who helps them out when they’re attacked by a giant Wiggler and then speeds them off to Yoshi Village and they’re introduced to Friendly Floyd, a travelling salesman who randomly lives in the otherwise Yoshi-centric population. Floyd tells them that Bowser has been kidnapping Yoshis and punishing anyone who gets in his way and then scams them out of ten Coins by selling them a book to help them communicate with Yoshi that turns out to be basically useless. Mario’s anger at Floyd is quickly shifted back onto his main objective, though, when the princess’s Guard stumbles, bruised and hurt, into town and informs them that the princess was captured by an army of Bowser’s minions, the Lakitu. Back at Bowser’s Tower, Bowser reveals an additional motivation to his plot is to provide his rambunctious kids with a mother, and demands his chef make a cake that is one hundred times bigger than the humongous dessert he’s already made and orders the Koopalings to make sure that the princess doesn’t escape. However, when they go to check on her, the princess easily fools them by hiding up in the rafters and then escapes from her cell, locking them inside instead.

Luigi and the princess swap places, free Mario, and bring Bowser’s Tower crashing down.

While Mario and Luigi struggle to reach Bowser’s Tower thanks to the surrounding waters being full of piranhas, the princess proves capable enough to fight and threaten her way out of the tower by use of a “cape-achute”. Although the princess manages to get to safety and meet up with Luigi, Mario ends up crashing into the castle when he saves his brother from a Bullet Bill and winds up being chained up in his own cell. Bowser has his Mechakoopa’s deliver Luigi a threatening ultimatum to deliver him the princess or lose his brother forever and, rather than send the princess back into the jaws of danger, Luigi opts to have Floyd make him up into a decoy. While the princess resolves to go save the two, Luigi is able to successfully fool Bowser with his performance and delay Mario’s execution by ordering pizza for the Koopalings. The princess, who is dressed in Luigi’s clothing, bursts in holding a bomb and demands that Mario be set free; the Koopalings’ confusion soon turns to anger as Luigi swipes the keys from Roy Koopa and, thanks to a distraction from Yoshi, is able to free Mario just in time for the two of them to help fight off the Thwomps and Chucks who threaten to crush the princess, Yoshi, and Floyd to death. Unfortunately in the commotion, the fuse on the princess’ bomb catches fire and the tower collapses in a massive explosion!

Bowser recaptures the princess but Dr. Mario helps cure the Boos of their shyness.

Although blasted to safety and pleased with their victory, the group realises that they’re still stuck on Dinosaur Island so one of the princess’s Toads offers to fly back to the Mushroom Kingdom for help. When help arrives, though, it turns out to be a bunch of Bowser’s minions in disguise and Bowser himself shows up to capture the princess once again. After fighting off Koopa’s forces, Mario and Luigi are astounded to see Yoshi sprout wings from over-eating; however, in their haste to chase after the Koopa King, they end up getting lost and crash-landing before a spooky chalet in a fog-strewn forest. Luigi suggests that they rest in the house, not realising that it’s another of Bowser’s devious traps, and, despite Mario’s better judgement, the two are lured inside by the irrespirable smell of Provolone. Trapped inside and separated from Yoshi, the duo are attacked by Boos; although the little spirits blush uncontrollably when looked at, they charge at the plumbers when their backs are turned, eager to take a bite out of their behinds! Eventually, Mario and Luigi find themselves trapped between a gaggle of Boos and the mighty Big Boo but are finally able to escape by luring the Big Boo into a faux therapy session where Mario gets to the roots of the ghost’s debilitating fear of humans.

Mario, Luigi, and an army of Yoshis interrupt the wedding ceremony and defeat Bowser.

Having scammed their way out of the chalet, Mario and Luigi hop back onto Yoshi and race off to Marvy Mansion to keep the princess from marrying Bowser. Everyone in the Mushroom Kingdom is present for the wedding thanks to Bowser’s forces making up the majority of the guests and Magikoopa hypnotising the rest into compliance. With security type, and the hypnotised Yoshi’s willingly allowing themselves to be encased in eggs, Mario and Luigi sneak into the fortress using a pipe and end up being attacked by a Thwomp in a lava pit! While Bowser admires himself and his super sexy white suit, the princess throws a massive tantrum and continues to refuse to go through with the wedding, so Bowser has Magikoopa hypnotise the princess into falling in love with him. Thankfully, Mario crashes the party before the princess can say “I do” but, thanks to Magikoopa’s influence, ends up being beaten and tied up when the princess refuses to leave her beloved’s side. The ceremony is interrupted again, however, when Luigi and Yoshi free all other Yoshis from their eggs and the cuddly little dinosaurs quickly trample all over Bowser’s forces, including Magikoopa. After keeping Bowser from escaping in his little ‘copter, Mario fights his nemesis atop the gigantic wedding cake and merges victorious when the cake collapses, apparently taking Bowser with it, and thus saving the princess and the Mushroom Kingdom for another day.

Wario lures Mario into an ambush as payback for his childhood trauma.

The fun doesn’t end there, though, as the collected edition includes an additional tale that is basically an adaptation of Super Mario Land 2: 6 Golden Coins (Nintendo R&D1, 1992). Unlike in the videogame, rather than Wario usurping Mario’s castle and forcing him to collect the titular six Golden Coins to retake his home, “Mario vs. Wario” shows Wario as the king of his own castle and inviting Mario to a reunion after twenty years of having not seen each other. In this story, Mario and Wario were childhood friends but their memories of those days differ wildly; while Mario recalls the two having fun playing in the garden, “[experimenting] with Coins”, and playing cowboys, Wario remembers Mario as a bully and a liar who got to get all the best vegetables while Wario got bitten by piranhas, how Mario got the Coins while Wario got flattened by a Thwomp, and (worst of all) how Wario was always forced to be the cattle rustler who was beaten by Mario’s sheriff. Mario has very quick run-ins with the bosses from the videogame, the majority of whom he has no idea are actually looking to cause him harm and whom he defeats (or kills, in one case) simply by being helpful or friendly. When he reaches Wario’s home, though, he is attacked by a big, mean incarnation of his old friend but Mario quickly takes the wind out of Wario’s sails, quite literally, by deflating his balloon-like form. Mario then makes amends with Wario but Wario’s grievances with his rival are rekindled when Mario busts out a cowboy hat and water pistol and casts himself as the sheriff once again!

The Summary:
Super Mario Adventures is a colourful, endlessly fun little adaptation of the Super Mario videogames, most prominently Super Mario World (Nintendo EAD, 1990). Perfectly capturing the look and feel of the videogames, the manga-like presentation of the story is immediately appealing and the artwork is consistently vivid and amusing all the way through. Add to that the moments of humour, sight and physical gags, and little details like characters playing a Super Mario substitute (with either with Mario or Bowser as the hero) or Luigi and Princess Toadstool swapping outfits really add to the quirky nature of the story.

Mario and Luigi quickly transform from energetic plumbers into princess-saving heroes.

Mario is characterised as an energetic, brave do-gooder with a playful nature and a quick temper at times, especially when he’s scammed by Friendly Floyd. He is committed to helping the princess by any means necessary, whether it’s by fixing her pipes (oi-oi!) or rescuing her from Bowser and is constantly keeping his brother focused on the tasks at hand. While he’s not a complete coward or a stick-in-the-mud, Luigi has a running gag throughout the story where he’s constantly distracted by his hunger. At first, he seems to lack the courage to act without his brother by his side and would rather eat or slink away than work or fight Bowser’s minions but, when Mario is captured, he voluntarily switches places with the princess and uses his wiles to free his brother and he’s directly responsible for helping to stop the wedding and provide much-needed back-up when he helps free the Yoshis.

Yoshi proves a valuable ally though the princess’s fiery nature means she’s no pushover.

While Yoshi is merely just a cute, cuddly sidekick, his motivations are called into question when he’s introduced as the duo (especially Luigi) are initially worried that he must be intending to eat them, he proves essential to their quest thanks to his insatiable appetite and ability to sprout new abilities as he gobbles up Goombas and such. As for Princess Toadstool, she’s an absolute bad-ass in this story! Right away, she adamantly refuses to submit to Bowser and only ends up being captured in the first place because she chooses to bring the fight to the Koopa King rather than let him run roughshod over her kingdom. Indeed, while the duo try valiantly to rescue her from Bowser’s Tower, she actually escapes without their help and only ends up being recaptured because of them. In the end, her demeanour and rage are so fervent that Bowser is forced to resort to hypnotising her to force her to go through with the ceremony, which is something I’ve personally never seen him stoop to in any of the videogames or adaptations.

Bowser is little more than a blowhard with largely ineffectual minions.

As for Bowser, well…he’s a very loud, bombastic figure here and certainly commands a great deal of dangerous forces but he’s not actually very effectual as a villain. He’s more concerned with winning the princess over, the cut of his suit, and the size of the wedding cake than spitting fireballs at Mario and their final confrontation is pretty humiliating for the Koopa King. Indeed, Bowser spends more of his time delegating down to his Koopalings, who are young and easily distracted and fooled by the antics of Mario, Luigi, and the princess. Magikoopa is, without a doubt, Bowser’s most useful minion as, without the maniacal wizard, he would never have been able to subjugate the Yoshis and the rest of the kingdom and, when Magikoopa is taken out of the equation, it’s surely no coincidence that Bowser is buried beneath a pile of sweet frosting soon after.

Mario and Wario have wildly different memories of their childhood days.

And then there’s Wario, easily my favourite character in the entire franchise, who is reduced to a bitter, snivelling child thanks to a lifetime of resenting Mario. It’s interesting that “Mario vs. Wario” paints Mario in such a negative light; here, he’s extremely naïve and insensitive to the feelings and concerns of others and is focused only on having a good time playing with his friend without considering Wario’s perspective. Indeed, the ending seems to suggest that Wario’s version of their childhood is more accurate since Mario not only calls him a “wimp” for getting upset but goes right back to type by chasing after him as the “sheriff”. It’s a fun enough little epilogue to the main story but all-too-brief for an adaptation of Super Mario Land 2 and, while it provides an interesting twist on the Mario/Wario rivalry from the time, it ends up veering a bit too far away from Wario’s more popular portrayal as a greedy, disgusting, self-obsessed mirror of Nintendo’s portly mascot.

My Rating:

Rating: 5 out of 5.

Fantastic

Have you ever read Super Mario Adventures? What did you think to it? Were you a fan of the manga’s quirky art style and humour? How do you think it worked as an adaptation of Super Mario World and the franchise’s gameplay mechanics? Did you read and collect Nintendo Power? If so, what were some of your favourite sections and inclusions in the magazine? Did you enjoy Mario’s other comic book adaptations as well and would you like to see another produced some time? Feel free to leave your thoughts on Super Mario Adventures, and Mario in general, down below and thanks for being a part of Mario Month.