Movie Night [Robin Month]: Teen Titans: The Judas Contract


In April of 1940, about a year after the debut of arguably their most popular character, Bruce Wayne/Batman, DC Comics debuted “the sensational find of [that year]”, Dick Grayson/Robin. Since then, Batman’s pixie-boots-wearing partner has changed outfits and a number of different characters have assumed the mantle as the Dynamic Duo of Batman and Robin have become an iconic staple of DC Comics. Considering my fondness for the character and those who assumed the mantle over the years, what better way to celebrate this dynamic debut debut than to dedicate every Sunday of April to celebrating the character?


Released: 4 April 2017
Director: Sam Liu
Distributor: Warner Home Video
Budget: Unknown
Stars: Sean Maher, Kari Wahlgren, Stuart Allan, Christina Ricci, Gregg Henry, and Miguel Ferrer

The Plot:
Dick Grayson/Nightwing (Maher) rejoins his old team mates, the Teen Titans, who are now training a new generation of costumed heroes. Alongside their newest recruit, Tara Markov/Terra (Ricci), the Titans work to end the maniacal aspirations of Sebastian Blood/Brother Blood (Henry). However, things escalate when Blood hires mercenary Slade Wilson/Deathstroke (Ferrer) to kill the Titans and the team are faced not only with Slade’s burning desire for revenge against them but also a very real threat from within their ranks.

The Background:
The Teen Titans first came together in the pages of The Brave and the Bold #54 in 1964, some four years after the debut of their adult counterparts, the Justice League of America. The team was comprised entirely of the teenage sidekicks of DC Comic’s adult superheroes, potentially to appeal to younger audiences. The team had a relatively consistent presence throughout the 1960s and 1970s but was given new life when writer Marv Wolfman and George Pérez, who introduced characters like Victor Stone/Cyborg and Princess Koriand’r/Starfire who would become synonymous with the team for years to come. One of the team’s most celebrated stories was “The Judas Contract” (Wolfman, et al, 1984) in which they were betrayed by one of their own thanks to the machinations of the vindictive Deathstroke. An animated adaptation had been in the works for some time but, after a few false starts, finally came to life as part of the DC Universe Animated Original Movies series. The film, which was the third in this new animated continuity of films and iconic actor Miguel Ferrer’s last role before his untimely death, made over $3,250,000 in home video sales and was modestly received compared to what had come before it.

The Review:
The film begins with the original incarnation of the Teen Titans – comprised of Dick Grayson/Robin (Maher), Wally West/Kid Flash (Jason Spisak), Roy Harper/Speedy (Crispin Freeman), Garfield Logan/Beast Boy (Brandon Soo Hoo), and Karen Beecher/Bumblebee (Masasa Moyo) – meeting Starfire (Wahlgren) for the first time. If you’ve watched the awesome Teen Titans (2003 to 2006) cartoon before then many of the Titans’ characterisations will be instantly familiar: Robin is the composed leader, Beast Boy is the comic relief, Kid Flash is impatient, and so forth. This version of Starfire, while still being somewhat naïve and innocent, is far less childish compared to her counterpart; however, she nevertheless forms an immediate bond with the team after learning to communicate through kissing.

After a random flashback, we rejoin the Teen Titans adjusting to their new team dynamic.

We then jump ahead to “NOW” to find Brother Blood and his lover and right-hand, Mother Mayhem (Meg Foster), packing up their most recent Hive base. Choosing to ignore Deathstroke’s warning, the cult are caught completely off-guard when the Titans – now made up of Nightwing, Starfire, Beast Boy, Rachel Roth/Raven (Taissa Farmiga), Jaime Reyes/Blue Beetle (Jake T. Austin), Damian Wayne/Robin (Allan), and newcomer Terra – break into the facility using Terra’s power over earth and rock. Nightwing, who has only recently rejoined the team, finds it difficult adjusting to the new dynamic, which places Starfire as the field commander, but his experience and combat strategies are nevertheless appreciated by Starfire and his older teammates. There is, however, some discord within the team; not only are Nightwing and Starfire a little distracted by their intimate relationship outside of the team but she doubts her place as the team’s leader (despite Robin approving of her) and Robin constantly clashes with Blue Beetle over the unpredictability of Jaime’s alien Scarab suit. Still, the team takes out Blood’s goons and reconvenes at Titan Towers, where their teamwork and interpersonal relationships are developed a little more. Damian continues to have a somewhat disconnected and abrasive personality and remains fully committed to his role as Robin (he’s the only member to never appear outside of his costume during the film) and, interestingly, the film makes a subtle allusion to unpredictability of the Scarab to puberty during Jaime’s video call with his parents (Maria Canals-Barrera and David Zayas, respectively) and his interactions with a young girl he is attracted to that helps to highlight how, despite their superpowers or physical abilities, the Teen Titans remain just that: troubled teenagers trying to find their place in the world.

Blood is a twisted zealot who hires Deathstroke to capture the Titans and fuel his desires for Godhood.

Brother Blood is a ruthless zealot of a man; having organised Hive into a cult-like following, he believes that he has the gift of foresight and is fully willing to kill any who blasphemes against his beliefs. Regularly bathing in the blood of his enemies to maintain his youth and vigour and with a penchant for hanging out in graveyards, Blood has constructed an elaborate machine that is powered by the lifeforce of those connected to it that he plans to use to absorb the Titans’ superpowers and abilities to become a demigod. To that end, he hires Deathstroke to deliver the Titans to him, a task he takes great pleasure in given his past history with Damian and has prepared for by augmenting his already-impressive physical abilities by regularly bathing in a Lazarus Pit.

Deathstroke manipulates Terra into infiltrating the Titans to get revenge on Robin.

Terra constantly feels underappreciated by the team and perturbed by Beast Boy’s constant attentions and remains dismissive and bitter towards their personalities, hobbies, or issues. Aggressive and snappy, Terra has little interest in helping others in a way that doesn’t involve busting heads with her powers and is weary of the team’s constant attempts to reach and befriend her. Tormented by memories of her life in Markovia, where she was beaten and hounded and accused of being a witch, Terra has grown angry at and resentful towards humanity and has no interest in serving it for the greater good. Thus, she willingly infiltrates the team on Deathstroke’s behalf and allows him to capture Damian for Blood. Terra is absolutely besotted with Deathstroke after he saved her life in Markovia prior to the start of the film; devoted to him, she sees him as more than a mentor and father-figure and constantly attempts to seduce him in some truly awkward scenes that have her dressed in an overly provocative outfit. Although he rebukes her advances, he nevertheless commands her complicit behaviour by promising that they’ll be a couple and take command of the League of Assassins once the contract is fulfilled. Thus, begrudgingly, she returns to Titans Tower, now equipped with an audio/visual link up to Deathstroke, to continue her subterfuge. Though her anti-social personality begins to crack when she sees just how appreciative they are of her and she even shares a kiss with Beast Boy, she nevertheless lures each of the Titans into a series of traps that lead to them all being captured by Deathstroke and placed in Blood’s machine.

The Nitty-Gritty:
Teen Titans: The Judas Contract shares the same quasi-anime, stilted animation as other DC Universe Animated Original Movies. Still, the animation and visual presentation is made more appealing due to the aesthetic distinctiveness of each of the Titans and their individual powers. Raven, for example, exudes dark, ethereal magic while Beast Boy cycles between a variety of amusing animal forms as part of his somewhat awkward and hyperactive personality. Unfortunately for me, many of the Team’s appearances are taken from their New 52 designs, meaning that Nightwing is wearing his awful red suit; however, Deathstroke more than makes up for this with his bad-ass outfit that is only made all the more intimidating thanks to Ferrer’s distinctive gravely tones. The voice acting, in general, is really good, actually; Stuart Allan is particularly great at capturing Damian’s dickish attitude, I’ve always had a soft spot for Christina Ricci (and it’s great to see her voicing Terra rather than someone more cliché, like Raven), and (though I’m not really his biggest fan) the film even includes a brief cameo by Kevin Smith.

Terra’s abrasive attitude cracks but she remains loyal to Slade … right up until he betrays her.

Having the reveal of Terra’s dual nature quite early into the film makes for a great bit of suspense as we see her emotionally and physically manipulate each of the Titans into Deathstroke’s traps. The relationship between Terra and Slade has always been an unnerving and disgusting one full of appalling sexual subtext and this remains largely prevalent in the film as Deathstroke manipulates Terra’s motions in order to craft her into the perfect double agent. Even though Damian, with his unique insight into both Deathstroke and the League of Assassins, attempts to reach her, Terra is ruled by her bitterness and anger and is thus completely blindsided when Deathstroke betrays her in order to fully deliver on his contract with Blood.

Ultimately, Terra shows her true colours and sacrifices herself to stop Blood and Deathstroke.

In the finale, Nightwing frees his friends thanks to faking his death at Deathstroke’s hands and interrupting the party. Still, Blood is able to absorbs most of the Titans’ powers, which transforms him into a demonic creature and makes him more than a match for Starfire, Beast Boy, Raven, and Blue Beetle while Nightwing and Robin attack Deathstroke head-on in easily the film’s most impressive fight scene. Despite his near-unstoppable new powers, the Titans are only able to overcome Blood when Raven unleashes the full extent of her supernatural powers to strip him of his abilities and render him helpless, though Mother Mayhem kills Blood before he can be brought into the Titans’ custody. At the same time Terra, enraged at Deathstroke’s betrayal, mercilessly attacks and kills him with her incredible powers by bringing the entire area down him. Unable to live with her betrayal and pain, she then destroys the entire temple, taking herself along with it in recompense for her actions but, while Beast Boy is left heartbroken, the team honour their former comrade as a Teen Titan to the end.

The Summary:
As an adaptation of the source material, Teen Titans: The Judas Contract does the best that it can in its limited time; obviously, the story has been changed a little, the team is almost completely different, and even Deathstroke’s motivations are very different compared to in the original story but a lot of this is to be expected from the adaptation process. The film’s main concern seems to be with telling another story in the  DC Universe Animated Original Movies series; however, while it might be beneficial to have seen Justice League vs. Teen Titans (Liu, 2016) for a bit of additional context, it works pretty well as a standalone story. I do question why the film went to the effort of including a prelude where an almost completely different version of the team first meets Starfire as this doesn’t really tie into the main story (maybe it would’ve been better to have the older team be comprised of grown-up versions of the characters seen in the prelude) and I also feel like the story might have been better served by removing Brother Blood completely and instead focusing on Deathstroke and his vendetta against the Titans as the primary antagonist. Still, it’s a decent enough animated venture and adaptation of the seminal storyline, with some engaging action and intriguing character beats and some great vocal work from Allan, Ricci, and the late, great Miguel Ferrer especially.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy Teen Titans: The Judas Contract? Were you a fan of the changes that the film made to the story and the new team line-up? Have you ever read the original comic book the film is based on and, if so, where does it rank for you amongst other Teen Titans stories? Who is your favourite Robin and how are you celebrating the Boy Wonder’s debut this month? Whatever your thoughts on this film, Teen Titans, and Robin, leave a comment below and thanks for joining me for Robin Month!

Movie Night [National Anime Day]: Akira


15 April has been designated National Anime Day to celebrate the stylistic genre, which achieved mainstream success thanks to animators like Osamu Tezuka.


Released: 16 July 1988
Director: Katsuhiro Otomo
Distributor:
Toho
Budget: ¥700 million
Stars:
Cam Clarke, Jan Rabson, Lara Cody, Tony Pope, Lewis Arquette, and Bob Bergen

The Plot:
The year is 2019 and Neo-Tokyo is plagued by corruption, anti-government sentiment, and terrorism following Tokyo’s sudden destruction on 16 July 1988. Amidst the chaos, biker Shōtarō Kaneda (Clarke) uncovers a diabolical government conspiracy when his friend, Tetsuo Shima (Jabson), acquires incredible telekinetic abilities after a motorcycle accident that eventually threaten an entire military complex.

The Background:
It’s hard, if not practically impossible, to talk about anime without mentioning Akira; pretty much single-handedly responsible for the popularity of the genre outside of Japan, Akira remains an incredibly influential and popular animated feature and, arguably, the principal reason why anime remains so prevalent in the western world. Akira began life as a cyberpunk manga series written and illustrated by Katsuhiro Otomo. What was initially thought to be a short work of only ten chapters ended up ballooning into a 120 chapter piece that was serialised bi-weekly in Young Magazine from 20 December 1982 to 25 June 1990. Akira proved such a success in its native Japan that Otomo was approached to publish an English language version in 1983; indeed, Akira is often credited for introducing manga to Western audiences, and Otomo was eventually intrigued at the prospect of adapting his story for the screen…as long as he retained creative control, which meant not only collaborating on the screenplay, but also helming the adaptation, which was the most expensive anime film at the time. In a first for the genre, Akira used pre-scored dialogue where the dialogue was recorded first and the animation was keyed to match it and over 16,000 animation cels were used to bring the story to life, although Otomo later expressed disappointment at making the anime before the manga was finished due to how many omissions had to be made. Although a moderate success at the Japanese box office, Akira eventually grossed $49 million worldwide, and its success on home video basically kick-started the widespread release of anime outside of Japan. Anyone with even a passing knowledge of anime will be unsurprised to learn that Akira is held in extremely high regard; critics praised the dubbing and presentation, especially the slick animation and kinetic action, and film went on to be extremely popular and influential on a generation of writers, filmmakers, and creators and is widely regarded as one of the greatest anime films ever made.

The Review:
I feel like it’s important to preface this review by saying that I’m watching the original 1989 version of the film, dubbed into English; I know a lot of anime purists” might take exception to this, but I always prefer a dubbed version over subtitles or the original Japanese language as it’s easier for me to digest it and understand the content. Secondly, I never really cared for Akira; I’ve seen this version, and the 2001 re-dub, a few times both dubbed and with subtitles and, while the animation and attention to detail and the premise has always intrigued me, it tends to lose me about halfway through so I went into this viewing a little hesitant, to say the least. The film opens on 16th July 1988 to dramatically set the stage for its narrative by showing the utter obliteration of Tokyo from a massive energy blast; thirty-one years later, Neo-Tokyo was built on artificial islands nearby and all that’s left of the once bustling metropolis is an ominous crater. 2019 Neo-Tokyo is both a technologically advanced civilisation and a crime-ridden cesspit full of seedy bars and dilapidated back alleys. It’s in both of these locations that we meet our two main characters; abrasive Kaneda, the leader of a biker gang known as the Capsules (who are embroiled in a bitter feud with the rival Clown gang), and Tetsuo, a young, embittered member of the Capsules who both idolises Kaneda and is envious of his iconic high-tech bike. A brutal high-speed chase between the Capsules and the Clowns is cut short when the cops arrive to chase them off and, amidst all of this, the city is under lockdown following a student riot; armed police are called in to help manage the chaos, and end up shooting an armed man as he tries to desperately protect Takashi (Barbara Goodson), a young boy with a wizened appearance who exhibits incredible psychic powers when under stress.

A chance encounter with a strange child sees angst-ridden Tetsuo develop incredible powers.

The streets are thrown into chaos as the cops use gas to disperse the crowd, and Tetsuo takes a bad fall from his bike after running across Takashi; Takashi’s abilities attract the attention of Masaru (Bob Bergen), a fellow ESPer, who leads Colonel Shikishima (Pope) of the Japan Self-Defence Forces right to him, resulting in Takashi, Tetsuo, Kaneda, and the rest of the Capsule gang being apprehended. While the injured Tetsuo is transported away, Kaneda and his gang prove too clueless to be involved in the greater concerns of anti-government protesters and resistance fighters, and are released from custody. However, Kaneda spots Kei (Cody) amidst the suspects and, taking a shine to her, manages to trick the cops into releasing her alongside them by claiming she’s part of his gang, though she rebukes his advances afterwards. At school, Kaneda and his gang are severely disciplined for their actions, which only riles the anti-authority biker up even more; he and the Capsules attract a lot of female attention for their bad boy antics, but he’s in no mood for socialising after the night he’s had, and openly criticises Tetsuo for “showing off”. Only Tetsuo’s girlfriend, Kaori (Barbara Goodson), shows concern for the boy, and he goes to her after escaping from the military facility; traumatised by his experiences, and fearing for his life, he steals Kaneda’s bike and prepares to leave the city with Kaori, but their escape is cut short by a group of vengeful Clowns. They attack Kaori, humiliating and hurting her as Tetsuo is held helpless and, though they’re saved by Kaneda and the Capsules, Tetsuo is angered at Kaneda’s constant interference in his life. Suffering from crippling headaches, nightmarish visions, and a voice tormenting him with an unknown name, “Akira”, over and over, Tetsuo is easily detained and returned to the facility for further observation by Shikishima’s staff.

Shikishima is a complex soldier who takes the ESPer’s word, and threat, very seriously.

Shikishima acts as the stubborn, pig-headed, yet surprisingly complex antagonist of the feature; convinced that there’s a mole within the executive council and determined to shut down any anti-government sentiment and apprehend anyone who learns of the ESPers no matter the cost. With no time for political games, Shikishima is more concerned with identifying and controlling telekinetic abilities so that the military can gain a formidable weapon without the risk of mass destruction exhibited by Akira; when Doctor Ōnishi (Lewis Arquette) identifies that Tetsuo has the potential to become as powerful as Akira, Shikishima orders that he be subjected to a series of painful and invasive procedures to unlock that potential but warns that the angst-ridden biker is to be terminated the minute any danger arises. Despite his implacable, hardened exterior, Shikishima seems to have a greater deal of respect and admiration for the ESPers in his employee and care and thus takes Kiyoko’s (Melora Harte) warnings of Neo-Tokyo’s impending destruction very seriously. Although he is disgusted at how quickly the city has degenerated into a den for hedonistic excess and believes that the people have lost their way, he’s not a scientist or an optimist and instead sees the world in very black and white terms and from a strict military perspective of action versus inaction, with little room for debate or hesitation between these extremes. Unfortunately, the supreme council fail to heed his warnings or to grant him the funding necessary to prepare against Kiyoko’s prediction; instead, they cast doubt over Akira’s existence and involvement in the last World War, call the colonel’s integrity into question, and would rather bicker and squabble about preparations for the upcoming Olympics, which only enrages Shikishima. Determined to track Tetsuo down and contain him before his powers reach their full, destructive potential, Shikishima takes control of the government and the entire military in a coup d’état and engages Tetsuo with the military’s full force, which results only in countless soldiers perishing and tanks being destroyed by Tetsuo’s raging powers, which allow him to form protective shields, toss back tank shells, and tear apart an entire bridge in his fury.

Tetsuo is a slave to his emotions, consumed by rage, envy, and his own monstrous body!

Kaneda continuously runs across Kei and is so besotted by her that he even tries to downplay her first kill and ends up following her to a resistance safehouse; there, he learns not only that they are trying to free the ESPers from their confinement but also that Tetsuo has become the military’s newest test subject, and he agrees to join their efforts both to help his friend and get close to Kei (and he’s allowed to if only to serve as a patsy for the resistance’s actions). While at the hospital, Tetsuo is plagued by vivid and disturbing nightmares of both his childhood, his destructive powers, and the mysterious Akira, the most powerful of all the ESPers who once potentially represented the next stage in human evolution. Akira’s power was virtually limitless, but when the government tried to take control of him, he lashed out in self defence and caused the catastrophe that decimated Tokyo. His remains are kept in cryogenic suspense beneath the Olympic Stadium’s construction site, and Shikishima has no desire to see that destructive power unleashed once more, and takes a vested interested into making sure that the remains stay dormant, though Akira still has a strong influence as many zealots in the city foretell of his destructive return. Sensing that Tetsuo’s powers are raging out of control, the ESPers try to kill him before he can awaken Akira and trigger another catastrophe; however, despite them being more adept at creating illusions and wielding their psychic powers, Tetsuo’s abilities are exacerbated by his anger, confusion, and trauma, which makes him more than a match for them, to say nothing of Shikishima’s forces. Revelling in his newfound powers, Tetsuo is driven to near insanity, lashing out at friend and foe alike with a maniacal glee; he kills a couple of his former comrades in search of Kaneda’s bike, garbs himself in a dramatic cloak, and is heralded as the returning “Lord Akira” for his immense powers. Despite Kiyoko’s best efforts, Tetsuo exhumes Akira’s tomb and is astounded to find that the feared psychic is nothing more than just organs and remains in jars; Kaneda attacks Tetsuo with a high-powered laser rifle and berates his friend with taunts, only to be outmatched by Tetsuo’s powers and at the mercy of his power-drunk friend. Despite losing at arm to Shikishima’s orbital cannon, Sol, Tetsuo proves his superiority by flying into space and obliterating the orbital weapon before constructing a replacement mechanical arm for himself. Although Kaori tries to comfort him, and even Shikishima tries to talk him into returning to the hospital for treatment, Tetsuo’s powers grow dangerous and out of control; wracked with constant pain and mutating at an alarming rate, Tetsuo metamorphosises into a horrific, foetus-like monstrosity that is only stopped by the ESPers reviving Akira and drawing him into a singularity.

The Nitty-Gritty:
The animation quality in Akira remains almost unparalleled; the feature-length anime definitely set a standard for all to follow with its gorgeous chase sequences, intense attention to detail, and slick, striking character designs. Neo-Tokyo is a neon-drenched metropolis that owes more than a debt to Blade Runner (Scott, 1982) and, alongside that classic science-fiction thriller, helped popularise the “cyberpunk” art style and genre. The city is ruled by the classic class system, with the lower-class and impoverished literally fighting for survival in the filthy back alleys and the upper-class living in opulence and luxury in the high-rise skyscrapers, far above the violence on the city streets. Neo-Tokyo is under constant threat from terrorist attacks by resistance fighters, who set of explosions across the city and cause anarchy in the streets in a desperate effort to fight back against an oppressive government. The city is alive with advanced technology, from futuristic motorcycles, flying craft, and complex machinery to monitor and contain the ESPers, the city, and the people and this is juxtaposed with rancid sewers and the comparative squalor of the alleys and lower street levels. The facility where Tetsuo and the other ESPers is kept is both a sophisticated military hospital and a bizarre nursery for the decrepit, child-like psychics, but the triumph of the modern age is Sol, a weaponised space station that Shikishima turns on Tetsuo in a desperate attempt to destroy him before his powers can rage out of control.

Akira is full of horrific imagery and body horror as Tetsuo’s powers rage out of control.

One thing that separates Akira from other traditional cartoons and animation is the gritty, unabashed adult themes and content in the feature; biker gangs race through the streets at high speeds, with little protection and even less regard for who they hurt or the damage they cause in their wake, curse words are dropped with reckless abandon by the hot-headed youngsters who make up our main characters, and bodies break and blood splatters as characters beat and pummel each other. This latter aspect is only escalated by the trigger-happy Neo-Tokyo police, who brutally gun down Takashi’s handler without a second thought, and both the visions Tetsuo is plagued by and the horrific mutations he undergoes as his powers rage out of control. Tetsuo is tormented by hallucinations of demonic toys and, angry and afraid, lashes out at everyone around him to leave orderlies and guards a mere bloody mess on the hospital walls. As Tetsuo’s powers grow, his ability to control them wanes; overcome by pain and hatred, he lashes out in a mindless fury and ends up becoming a rampaging monstrosity that kills Kaori and threatens to absorb Kaneda, the ESPers, and Shikishima. This replaces Tetsuo’s fanatical lunacy with outright panic as his body refuses to listen to his demands; as if the sight of him raging into the upper atmosphere with a bloody mess where his arm once was wasn’t bad enough, the sight of this grotesque mass of screaming flesh and muscle engulfing everything in its path certainly escalates the stakes of Akira from one boy’s madness to a disaster that potentially threatens all life in Neo-Tokyo and beyond.

Kaneda’s confrontation with Tetsuo results in widespread destruction…and the birth of a new God!

Tetsuo is a tragic figure, one filled with conflicting emotions of abandonment, resentment, and anger; the more his abilities grow, the more overwhelmed and out of control he becomes. Finally given the power to strike back at those who seek to use or hurt him, Tetsuo’s confusion and fury are only exacerbated by the ESPers, Shikishima’s vendetta, and even Kaneda, who mocks his friend even as his body horrifyingly transforms. Realising that they’re not powerful to oppose Tetsuo, the ESPers revive Akira, who sucks the monstrous beast into a sphere of pure light. Kaneda is drawn inside this singularity and relives Tetsuo’s memories of his traumatic childhood, a time of abuse and fear where he idolised Kaneda; the ESPers willingly enter the singularity as well in an attempt to rescue Kaneda, and their memories of being subjugated to experimentation are also revealed to him. Shikishima, Kei, and Tetsuo’s remaining friends watch from a safe distance as Neo-Tokyo is engulfed by the singularity, destroying it in much the same way as its predecessor was obliterated some thirty years ago, and the ESPers are able to return Tetsuo to the remains of his home so that he can help Kei during the development of her own psychic powers. As for Tetsuo, the feature concludes with the ESPers and Akira using all the power at their disposal to help him fully transcend beyond the mortal realm; having tapping into the limitless energy and primordial power that exists within all humans, Tetsuo ascends to the level of an omniscient God and, to herald his birth, gives life to an entirely new universe! This, honestly, is not massively clear by the finale which is an ambiguous and surreal series of images, memories, and half-finished sentences, but brings the film to a conclusion that I have to say was very much out of left field considering it started off as a simple tale of an angsty gang of bikers.

The Summary:
Even now, after a few viewings of Akira, I struggle a bit with this film; while it’s undeniably beautiful to look at and full of some absolutely stunning animation, its surreal metaphysical undertones always knock me for a loop. Like a lot of anime and manga, there’s a lot happening here, from street-level violence and social discord, to childhood trauma, to government experiments and children developing psychic powers. It’s definitely a very complex and multifaceted world, with a lot of layers and sub-plots happening all at once that some characters, like Kaneda, aren’t entirely aware of; people revere Akira as some kind of prophet and saviour, resistance fighters bomb buildings and kill to try and expose the government’s experiments, and shrivelled up children with telekinetic powers bring toys to life in the most disturbing way possible. I think the concept has a lot of legs, however; this idea of a screwed up little biker kid being empowered by these destructive abilities and lashing out at the chaotic world around him leads to some of Akira’s most dramatic and memorable moments, and the relationship between Kaneda and Tetsuo as these kind of traumatised kids with a chip on their shoulder bonded by a lifetime of hardship results in them being the clear standout characters. Shikishima is also surprisingly well-rounded, and every character, even the ESPers, is seeped in shades of grey rather than being morally black or white. Of course, Akira will forever be remembered and praised for its slick and detailed animation, which results in some stunning chase sequences, dramatic moments, and grotesque imagery to really inspire the viewer to think about what they’re seeing, what it means, and rethink their surface evaluation of these characters. It can be a lot to take in, no doubt, but the visuals and narrative intrigue are well worth taking the time to give Akira a watch and, if it hooks you, check out other similar anime or even read through the manga if you want your mind blown even further.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of Akira? Which of the characters was your favourite and what did you think to the morally ambiguous nature of its cast? What did you think to Tetsuo, his emotional outbursts, and his eventual monstrous transformation? Were you a fan of the film’s cyberpunk setting and the escalation from street gangs to psychically-endowed children? How did you interpret the ending, and were you a fan of how the story wrapped up? Have you ever read the original manga and, if so, how does the film compare as an adaptation? Was Akira your introduction to anime or did a different feature make you a fan of the genre? How are you celebrating National Anime Day today? Whatever you think about Akira, or anime in general, sign up to drop your thoughts below.

Movie Night: Sonic the Hedgehog 2

Released: 8 April 2022
Director: Jeff Fowler
Distributor: Paramount Pictures
Budget: $110 million
Stars: Ben Schwartz, Jim Carrey, Colleen O’Shaughnessey, Idris Elba, James Marsden, Tika Sumpter, and Tom Butler

The Plot:
After banishing Doctor Ivo Robotnik (Carrey) to a mushroom planet, Sonic the Hedgehog (Schwartz) is determined to defend Green Hills. However, when Dr. Robotnik returns alongside Knuckles the Echidna (Elba) in search of the mysterious Master Emerald, Sonic must join forces with Miles “Tails” Prower (O’Shaughnessey) to find the emerald before its too late.

The Background:
As a principal figurehead in the escalating Console War between Nintendo and SEGA, Sonic has seen his fair share of adaptations, starring in numerous comic books and animated ventures over the years, with each one altering his appearance and backstory and making him one of the most iconic and, yet, convoluted videogame mascots. Development of a Sonic the Hedgehog movie can be traced back to 1993, when the character dominated television screens with his numerous animated adventures, but, thanks to numerous legal and creative issues, the best Sonic had to settle for was the gorgeous original video animation (OVA), Sonic the Hedgehog: The Movie (Ikegami, 1996). However, after Paramount Pictures acquired the rights to the franchise, development of a live-action/CGI hybrid movie finally entered production in earnest; fans, and audiences the world over, were horrified when the first teaser released, however, and the studio scrambled to redesign Sonic into something a little less nightmare-inducing. Surprisingly, Sonic the Hedgehog (Fowler, 2020) bucked the trend of most videogame adaptations by being critically and commercially successful, and a sequel was soon pushed into development. Also surprisingly, star Jim Carrey expressed interest and excitement in returning to the role and portraying a more physically accurate version of Dr. Robotnik, and the cast was bolstered not only by expanding upon Tails brief cameo at the end of the first movie but also by the genius decision to cast Idris Elba as Knuckles and introduce more elements from the videogames that were missing from the first film. Sonic the Hedgehog 2 was met with fairly positive reviews that praised the action and humour but criticised the runtime and pacing. The film also grossed over $400 million worldwide, fully justifying both a third movie, and a Knuckles-centric spin-off, despite Carrey announcing his retirement from acting.

The Review:
Like many, I’m sure, I was very surprised by how good Sonic the Hedgehog turned out. Considering I felt (and, to be fair, still feel) like an all-CGI movie would’ve been a better, less restrictive, and cheaper option (with Carrey the only human character and donning a fat suit), it was a pretty fun road trip adventure that did a decent job of capturing the spirit of the videogames while also presenting a new take on SEGA’s super-fast mascot. All of the fan service definitely helped, as well; while I had the post-credits scene spoiled for me, I was very happy to see an echidna tribe cameo at the start of the film and felt like the film did just enough to establish its premise to build upon its lore in sequels.

Sonic is determined to use his powers for good, which makes him somewhat reckless and impulsive.

Sonic the Hedgehog 2 finds Sonic in a much more stable and confident position than where he started in the first film; where he was once a lonely outcast, hiding out and barely really understanding his incredible supersonic speed, he’s now a happy and energetic bundle of spines thanks to being taken in by Tom (Marsden) and Maddie Wachowski (Sumpter). Pumped up from discovering his superspeed can allow him to do incredible things, Sonic has been trying to make a name for himself as a superhero in nearby Seattle, however his enthusiasm has a tendency to make him reckless; rather than simply allow local law enforcement to handle such occurrences as bank robberies and high-speed chases, Sonic feels obligated to step in and help out, which generally results in cartoonish chaos due to his immaturity. Though Tom tries to explain to Sonic that his powers will be useful in time, and that his moment to shine as a hero is inevitable, he also stresses that Sonic is still just a kid and needs to let that moment come naturally rather than force it. Thankfully, Sonic doesn’t outright reject his friend’s advice, but he does feel a duty to make Longclaw’s (Donna Jay Fulks) sacrifice worthwhile and to make her proud by using his powers to help others and protect his newfound friends. While they were a central aspect of the first film, Tom and Maddie really don’t get all that much to do here; they treat Sonic as a combination of a pet, a friend, and a surrogate son and the three have an adorable family unit going on, which is nice to see. There’s no dissension between them, even though they may despair of Sonic’s recklessness and immaturity at times, but they don’t really factor all that much into the plot beyond Tom being a loyal, if goofy, friend and Maddie being a supportive influence.

While the human characters are pushed aside, Sonic gains a new friend in Tails.

I can’t say that I’m massively disappointed by this, as I’d much rather these films focus on the videogame characters, but it does lead to some odd pacing moments. The big gag of the film is that Maddie’s sister, Rachel (Natasha Rothwell), still doesn’t care for Tom and doesn’t want him ruining her wedding. Unfortunately for Rachel, Tom accidentally swaps out her wedding ring for one of Sonic’s Golden Rings, causing her wedding to be ruined by a snowstorm, and then there’s a noticeable lag in the second act as Rachel and Maddie team up to help rescue Sonic from Commander Walters (Butler) of the Guardian of United Nations (G.U.N.) and confront her would-be husband, Randall (Shemar Moore), in scenes that really interrupt the pace of the film. Thankfully, Tails is on hand to add to Sonic’s circle of friends; here portrayed as a young mechanic from another world who is awestruck by Sonic’s speed and bravery, Tails travels to Green Hills to warn Sonic of Dr. Robotnik’s return and gets swept up in his globe-trotting adventure to find the Master Emerald. A skilled inventor, Tails lacks confidence in a fight and is plagued by self-doubt after a lifetime of bullying for his extra tail, which allows him to fly by spinning his tails like helicopter blades. However, his self-esteem is boosted by Sonic’s mere presence as he pushes Tails to accompany him to Siberia, encourages him to compete in a protracted and lengthy dance-off, and is impressed at the young fox’s inventions, which include a translator, a laser pistol, and a hologram projector. Tails arrives at just the right time as, while Sonic has found a stable family unit with Tom and Maddie, he still doesn’t really have any real friends, much less anthropomorphic kin such as himself; having observed Sonic for some time using his machines, Tails is eager to just be around him and is overjoyed when they form a fast friendship due to the pressing nature of the current crisis. Tails gives Sonic the chance to pay forward the kindness Tom showed him in the last film, but his attempts to show Tails Earth customs tend to lead to cartoonish pratfalls or are cut short by Dr. Robotnik’s repeated attacks. However, Sonic quickly takes a liking to Tails and sees him as a little brother, of sorts; he’s distraught when Tails his hurt because of his recklessness and fully prepared to put himself on the line to keep his new friend from being hurt again, but comes to trust in him, and their unlikely ally, for the finale, which requires a team effort rather than Sonic shouldering the burden alone.

Dr. Robotnik returns more wacko than ever, and joined by the aggressive and prideful Knuckles!

While Tails’s intentions are noble, he sadly arrives too late to warn Sonic of Dr. Robotnik’s return, or the presence of Knuckles, a super-strong echidna from a long-dead tribe who is as prideful as he is aggressive. Having been marooned on the Mushroom Planet for nearly a year, Dr. Robotnik has gone even more wacko than he was before; embracing his baldness and his wild moustache, he spent his days trying to brew tea from the native foliage and constructing a machine to attract the attention of other lifeforms using one of Sonic’s quills. This led Knuckles to him, and the mad scientist was easily able to foster an alliance with the headstrong echidna by leading him to Sonic, whom Knuckles blames for the death of his father and his tribe since his people never returned from their mission to retrieve the Master Emerald’s location from Longclaw. Exhibiting physical abilities similar to Sonic’s Knuckles brings a raw, primal power that, coupled with his naïvety and pride, make him a formidable foe. Thanks to Knuckles’s blind vendetta against Sonic, Dr. Robotnik s able to reunite with Agent Stone (Lee Majdoub), reassume control of his machines, and begin a quest to locate the Master Emerald to not only get revenge against Sonic but to subjugate the entire world to his mad desires since the Master Emerald has to power to turn wishes into reality. Jim Carrey is clearly having the time of his life as Dr. Robotnik, meaning he devours every scene he’s in and is a constant highlight of the movie, but this does come with some detriments; some scenes of him going off the rails drag on a little, I felt like Agent Stone was a waste of screen time, and it’s still disappointing that he’s not wearing a fat suit. Knuckles, however, was a fantastic inclusion; he has a real weight to him, and his habit of taking everything literally reminded me of Drax the Destroyer (Dave Bautista) and made for some fun moments. Rather than being a complete moron as in some depictions, Knuckles is a misguided and sheltered warrior who’s burdened by his losses and is trying to fulfil his destiny, just like Sonic, and this means he has some heart and poignancy alongside being a hostile meathead.

The Nitty-Gritty:
The first movie was all about telling a heartfelt story about the power of friendship, and helping Sonic to move past his traumatic childhood and become an accepted part of Tom and Maddie’s life. Here, the central theme of the movie is destiny; Sonic is in a rush to realise his true calling and to make Longclaw proud, just as Knuckles is so blinded by his duty to retrieve the Master Emerald that it makes him susceptible to Dr. Robotnik’s obvious manipulations. Despite his recklessness, Sonic’s heroic nature allows him to recognise when his friends (Tom, mostly) are trying to help him rather than push them away, and, while he’s determined to oppose Dr. Robotnik and fend off Knuckles, he eventually reaches a point where he can see that Knuckles has been manipulated by the mad doctor and so focuses on trying to keep the Master Emerald out of Robotnik’s hands rather than waste time fighting Knuckles. Fans of the Sonic franchise will find Sonic the Hedgehog 2 as littered with Easter Eggs and reference as the first film: Tom’s ring tone is the iconic Sonic theme, Agent Stone uses a brewery called Mean Bean as cover, and there more than a few visual cues taken from Sonic Adventure (Sonic Team, 1998) such as Sonic snowboarding away from an avalanche, the Seattle sewers exploding in water geysers, and Sonic striking a pose ripped straight from the Dreamcast cover art. While I remain somewhat disappointed that these films don’t take place in a fantasy, full-CGI world, these references help to alleviate that and the addition of Knuckles only helps to infuse further visual cues from the games. The hidden temple is almost exactly like the Echidna architecture seen in Sonic Adventure, and the interior is heavily inspired by the traps, water, and layout of Labyrinth Zone.

After going head-to-dread, Sonic and Knuckles team up to put a stop to Robotnik’s mad schemes.

The battles between Sonic and Knuckles are easily the film’s biggest highlight, though; exhibiting superhuman strength, Knuckles can both keep up with Sonic’s speed, leap vast distances, and easily overpower him with a single punch, crackling with red energy, Knuckles can scale walls, catch Sonic’s spinning form in mid-air, and unleash a flurry of punches without breaking a sweat, and his incredible strength is matched only by his no-nonsense attitude as he doesn’t hesitate to smash first and ask questions later. Dr. Robotnik returns in full force with his army of drones; however, while some resemble Buzz Bombers, his traditional Badniks continue to be absent from the films. He does pilot a far more faithful Egg-O-Matic pod this time around, though, and Carrey is constantly wriggling his fingers and striking wild poses as he directs and controls his machines to unleash laser blasts and a barrage of missiles at every turn. Dr. Robotnik’s true goal, however, is to seize the all-powerful Master Emerald for himself; thanks to hacking Sonic’s phone, and his network of satellites, Dr. Robotnik is easily able to track Sonic’s movements after Longclaw’s map leads them (somewhat inexplicably, it has to be said) to a compass that will reveal the Master Emerald’s hidden temple. Stealing it and braving the temple’s many death traps using his machines, Dr. Robotnik turns on Knuckles and transforms into a literal God after laying his hands on the Master Emerald. His first thought is to unleash his newfound Chaos powers upon Green Hills, and it’s only after Sonic offers Knuckles a chance at redemption (and a hand of friendship) that any kind of hope of stopping Dr. Robotnik’s nigh-limitless powers becomes possible. After assembling a gigantic mechanical exoskeleton in his visage, Dr. Robotnik lays waste to Green Hills, and Sonic, Tails, and Knuckles are forced to work together to stop him. with Tails having commandeered a biplane for their use, the three brave the onslaught of missiles and the mechanical monstrosity’s stomping feet to get close to Dr. Robotnik and lure him away from the populace by using Sonic as bait. Their combined efforts allow Knuckles to land a blow on the mad doctor, knocking the Master Emerald from his body, but he remains a clear and present danger thanks to assuming command of his robot using traditional controls. This leaves Sonic, Tom, and Maddie in mortal danger but, thanks to absorbing the powers of the seven Chaos Emeralds released from the Master Emerald, Sonic becomes empowered with a golden energy that allows him to easily lay waste to Dr. Robotnik’s mech and, apparently, end his threat once and for all. In the aftermath, Sonic willingly and humbly gives up his God-like powers and he and his new friends set about making a new life for themselves with Tom and Maddie, unaware that a mysterious new foe lurks in the shadows…

The Summary:
There’s no doubt that Sonic the Hedgehog 2 goes out of its way to be bigger and better than its predecessor; the film is full of gags, exhilarating action, and fun sequences that shine all the more from the CGI models being far more detailed and expressive than before. While there are times when the film slows down to pad out its runtime with dance-offs and lingering on Jim Carrey’s madcap ab-libbing, it still does a brilliant job of being a fun adventure film, even if it’s primarily targeted at a younger audience. The addition of Tails and Knuckles really bolstered the scope of this new take on Sonic’s world; while I would’ve preferred the films just went all-in right from the start with a CGI movie that has all these characters existing in a fantasy world like in the games, I appreciate the little references and the way these films hint at there being more behind these characters. The addition of two more anthropomorphic characters also helps to shift the focus more onto these unique and colourful characters; while this means the humans are pushed to aside and reduced to supporting roles of comic relief, I’m okay with this as it means more time for Tails and Knuckles to shine. And shine they do thanks to some intense action and fight sequences which, while breaking all the laws of physics, make for the film’s most exhilarating moments. While Sonic, Tails, and Knuckles still stand out as being overly cartoony and the film missed a film tricks by not including more musical cues from the videogames, this was a really fun escalation of everything we saw in the film and did a really good job of capturing the spirit of the source material and splicing it into this new interpretation of the world’s most famous hedgehog.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you enjoy Sonic the Hedgehog 2? How do you feel it holds up compared to the first film? Did you enjoy the addition of Tails and Knuckles to the film and what did you think to Knuckles’s portrayal? What did you think to Jim Carrey’s more unhinged performance this time around? Are you disappointed that he wasn’t in a fat suit and which of the many references to the videogames was your favourite Easter Egg? Where do you see the films going from here and are there any Sonic games or characters you’d like to see make an appearance in the future? To share your thoughts on Sonic the Hedgehog 2, sign up to reply below or leave a comment on my social media, and be sure to check back in for more Sonic content in the near future!

Movie Night [Robin Month]: Batman: Under the Red Hood


In April of 1940, about a year after the debut of arguably their most popular character, Bruce Wayne/Batman, DC Comics debuted “the sensational find of [that year]”, Dick Grayson/Robin. Since then, Batman’s pixie-boots-wearing partner has changed outfits and a number of different characters have assumed the mantle as the Dynamic Duo of Batman and Robin have become an iconic staple of DC Comics. Considering my fondness for the character and those who assumed the mantle over the years, what better way to celebrate this dynamic debut than to dedicate every Sunday of April to celebrating the character?


Released: 27 July 2010
Director: Brandon Vietti
Distributor: Warner Home Video
Budget: Unknown
Stars: Bruce Greenwood, Jensen Ackles, John DiMaggio, Wade Williams, and Jason Isaacs

The Plot:
Gotham City’s underworld is terrorised by a murderous vigilante known only as “The Red Hood” (Ackles). In investigating this new threat, Batman (Greenwood) is forced to face the greatest failure of his career as old wounds reopen and old, once buried memories come into the light.

The Background:
As I detailed in my review of A Death in the Family (Starlin, et al, 1988), readers were first introduced to Jason Todd in March 1963. With the original Robin, Dick Grayson, having grown up and gone away to college, Jason was initially almost indistinguishable from his predecessor until he was given an “edge” by writer Jim Starlin following the Crisis on Infinite Earths (Wolfman, et al, 1985 to 1986). Readers didn’t take kindly to the new Robin and, in a moment that went on to define Batman for years to come, DC Comics made the decision to kill the character off in the aforementioned Death in the Family storyline. For over fifteen years, Jason Todd stayed dead and his death haunted Batman; his monument in the Batcave served as a constant reminder of Batman’s greatest failure and he was long considered one of only a handful of comic cook characters who would stay dead. The character made a surprise return during the “Hush” storyline (Loeb, et al, 2002 to 2003) before being officially brought back to life (through cosmic, reality-bending shenanigans, of course) in the “Under the Hood” arc (Winick, et al, 2004 to 2005; 2005 to 2006). Jason’s resurrection was generally positively received and he has gone on to become a popular anti-hero as the Red Hood and, 2010, Winick came onboard to write the animated adaptation of his influential storyline. Batman: Under the Red Hood was the eighth animated feature of the DC Universe Animated Original Movies line-up, which aimed to be more mature than the DC Animated Universe popularised by Bruce Tim and Paul Dini. Batman: Under the Red Hood was one of the most successful of DC’s animated ventures, making over $12 million in sales and being critically applauded; a follow-up even surprisingly landed in 2020 in the form of an interactive animated feature that was also quite well received.

The Review:
I never really had any strong feelings for or against Jason Todd as I read comic books so sporadically as a kid that, by the time I even read A Death in the Family, Dick Grayson had already become Nightwing and Tim Drake was already the third Robin so, if I didn’t like what happened to him, it was too late to be mad about it. I do feel, though, like the idea of bringing him back was great…on paper….but that DC Comics screwed it up in execution. Personally, I think Jason should have been Hush all along as his outfit in Hush was way better than the Red Hood look and, considering DC kind of retconned that Jason was present during Hush anyway, I think this would have made a lot more sense. Plus, it took DC a long time to find a way to mention Jason’s dramatic return without having to reference the reality-breaking shenanigans of Infinite Crisis (Johns et al, 2005 to 2006) and, in that regard, if feels like Under the Red Hood tells a far simpler and much more coherent version of events surrounding Jason’s resurrection thanks to the benefit of hindsight.

Still haunted by Jason’s death, Batman hears of a new player muscling into Gotham’s underworld.

Under the Red Hood opens with its interpretation of the events of A Death in the Family; in this adaptation, Ra’s al Ghul (Isaacs) allied with the Joker (DiMaggio) in his latest bid to disrupt Europe’s economy. He realises the error in his judgement all-too-late as the Joker captured Jason Todd/Robin (Vincent Martella) and was busy amusing himself by taunting Robin and mercilessly beating him with a crowbar. Although Jason remained defiant, even with a collapsed lung and having been beaten half to death, he was helpless against the Harlequin of Hate. Despite Jason struggles with all his failing might to hold out for Batman, who raced to aid his young partner, he was killed when the warehouse that he was trapped in explodes (again, take note: Jason is killed by the explosion and not by the crowbar!) The film then jumps ahead five years to find Gotham’s criminal figureheads lured into a meeting and confronted by the mysterious Red Hood. Red Hood delights in taunting the criminals and muscles his way into the operation, promising to protect them from both Batman and Roman Sionis/Black Mask (Williams) on the proviso that they don’t peddle their wares on young kids and proves himself a credible threat by presenting a bag full of the severed heads of their lieutenants. Meanwhile, Batman continues to operate within the city; however, his experiences with Jason have left him more of a loner than ever, to the point where he even out-right refuses Nightwing’s (Harris) help in taking down Amazo (Fred Tatasciore), a superpowered android with all of the powers of the Justice League. Nightwing, of course, completely disregards this and helps anyway and, in the process, the two learn of the Red Hood’s bid to muscle the Black Mask out of power and control Gotham’s underworld.

The Red Hood makes an enemy of both Batman and Black Mask through his violent actions.

When the Red Hood kills the thugs transporting Amazo, Batman gives chase in the Batwing but loses him in the Axis Chemical Plant (though not before having a flashback to his first encounter with the Joker, who, at that time, was hidden under the guise of the original Red Hood). Back at the Batcave, Batman and Nightwing analyse the footage of the biker-gear-clad vigilante and note that, since he arrived in town, crime has fallen significantly. Suspecting that the Joker may be behind the new Red Hood, they head to Arkham Asylum to interrogate the Clown Prince of Crime, who denies any involvement in his activities but takes the opportunity to rile Batman up over failing to save the former Robin. Meanwhile, the Red Hood’s activities have angered Black Mask, the ruling mob boss of Gotham City. In this incarnation, Black Mask is similar to Johann Schmidt/The Red Skull in that, rather than wearing a mask or a helmet, his head is literally a charred black skull. Apart from that, he’s a bombastic, maniacal gangster who viciously beats anyone who dares to stare at his gruesome appearance. His efforts to kill the Red Hood meet in failure as he is closely monitoring Black Mask’s meetings and movements so that he can steal his weapons and merchandise. Thankfully, Batman has also been monitoring Black Mask, correctly guessing that the Red Hood would hijack his latest shipment, and as a result comes face-to-face with Gotham’s newest vigilante once more after an exhilarating chase through a construction site, across the city rooftops, and even across the city’s famously impractical blimps.

Revived by the Lazarus Pit, Jason enacts a plan of revenge against the Joker.

Thanks to the Red Hood’s impressive skills, physical aptitude, and apparent knowledge of Batman’s weapons and tactics (all of which Nightwing, and even Batman, admit to being amazed by), this proves to be a trap as Batman and Nightwing are lured into an explosion that leaves Dick’s leg injured. Both of them marvel at the Red Hood’s physical abilities and skills and knowledge of Batman’s tactics but Batman is stunned when he reviews the playback of their encounter and hears the Red Hood calling him “Bruce”. Black Mask steps up his campaign against the Red Hood, beating, threatening, and killing all of those who have sold out to him and hiring mech-wearing mercenaries to hunt him down, but Batman interrupts the fracas and takes the mercs out alongside Red Hood. Although Batman is disgusted when the Red Hood uses lethal force to kill one of the mercenaries, he nevertheless attempts to offer Red Hood help but the helmet-clad vigilante angrily refuses, believing that his willingness to kill is making an actual difference as opposed to Batman’s more merciful ways. By analysing the Red Hood’s blood, Batman confirms, without a doubt, that he is Jason Todd resurrected. Realising that only one man could possibly have been responsible for Jason’s return to life, Bruce angrily confronts Ra’s and learns about what happened all those years ago: remorseful for allowing the Joker to kill Bruce’s young partner, Ra’s recovered Jason’s body (leaving a dummy in his grave) and revived him by submerging him in the restorative Lazarus Pit.

The Nitty-Gritty:
Aesthetically, Under the Red Hood greatly resembles many of DC’s other animated efforts; characters aren’t quite as exaggerated or cartoony as they are in the DCAU but are still quite stiff and rigid. Luckily, this allows the film’s many chase and fight sequences to shine even more, but it does make prolonged scenes of dialogue and exposition to appear a bit inflexible. The voice cast, however, is pretty stellar; Bruce Greenwood makes for a gravelly and intimidating Batman, even if he is imitating the iconic Kevin Conway somewhat, and the film does a pretty good job of showcasing the impact Jason’s death had on him and his rage at allowing himself to be so easily duped by Ra’s’ deception. John DiMaggio makes for a serious and menacing Joker who appears to be evoking both Mark Hamill and Heath Ledger’s take on the character, and Neil Patrick Harris makes for a great Nightwing as well and makes an impression despite being taken out of the film before long (although it’s a bit odd that common thugs know about his past as Robin) but it’s Jensen Ackles’ wit and biting tongue as the Red Hood and Wade William’s explosive portrayal of Black Mask that are the highlights of the feature for me.

Jason goes from carefree youth to violent and unhinged vigilante as he grows and changes.

The film is peppered with flashbacks to Batman’s time working alongside Jason; during the boy’s (Alexander Martella) first year as Robin, he was an excitable, carefree Boy Wonder who Batman first met as he was in the process of stealing the tyres off the Batmobile and delighted in being Batman’s brightly-coloured, hyper-chatty crimefighting partner. As he grew into a teen, however, he became and angry and bitter young man who constantly defied Batman’s orders and brutalised criminals without mercy. His dip in the Lazarus Pit saw him awaken from death half-crazed and unstable and set him on the path towards becoming a murderous vigilante and making both Batman, and the Joker, pay for their actions. Driven to the edge by the Red Hood’s disruptive actions, and the vigilante’s direct assault on his offices with a rocket launcher, Black Mask arranges for the Joker to be smuggled out of Arkham and sets him loose to kill the Red Hood on his behalf. This, however, was exactly what the Red Hood wanted as it allows him to get his hands on the man who murdered him and deliver a measure of payback with a crowbar.

Batman refuses to compromise his moral integrity and remains haunted by his failures.

Luring Batman to Crime Alley, the Red Hood finally reveals his face to his former mentor and demands to know why the Joker is still alive after everything he’s done but especially for taking Jason away from Bruce. He makes a damn good point, one that has been endlessly debated, and states that he can forgive everything Bruce has done and that he’s not talking about mass murder of every two-bit thug or supervillain, but he cannot forgive (or understand why) the fact that Batman hasn’t killed the Joker in recompense for his years of slaughter and for killing him (as in Jason). After a brutal fist fight between the two, Batman apologises but states that he could never kill anyone, not even the Joker, because it would be “too easy” and lead to him becoming just as bad as the criminals he hunts on a nightly basis. Enraged and distraught, Jason demands that Batman shoot him before he executes the Joker; when Batman adamantly refuses to betray his morals, Jason triggers an explosion and disappears once again. In the aftermath, Bruce refuses to have Jason’s monument removed from the Batcave as he never wants to forget how badly he failed young Jason and turned him from a cheery youth and into a damaged, violent killer.  

The Summary:
Batman: Under the Red Hood is an incredibly bleak and sombre examination of Batman’s greatest failure; one thing I always liked about Jason being dead was how this incident weighed heavily on Batman’s mind and that a constant reminder sat in the Batcave for years so that he (and the reader) would never forget those dramatic events. When Jason returns to life as a violent and unhinged vigilante and twists Batman’s teachings and moral codes into a spiteful vendetta, Batman is forced to confront his failure, and his past, head-on and the film does an excellent job of not only adapting the source material it is based on but also adding to it and, in many ways, improving it. Having Ra’s be the one responsible for Jason’s resurrection as opposed to an alternative version of Superman punching reality just makes so much more sense and seeing Jason snark, shoot, and muscle his way into Black Mask’s dealings was really great thanks to Ackles’ portrayal of the character. I also enjoyed the flashbacks to Jason’s youth and even the Joker’s origin, which helped add some additional context to those who may be unfamiliar with these elements, and overall the film is a great example of the unwavering commitment Batman has to his “no-kill” rule and the impact that has on his never-ending war against crime.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of Batman: Under the Red Hood? How do you feel it works as an adaptation of A Death in the Family and Under the Hood and did you enjoy the changes that the film made to the story and Jason’s resurrection? What did you think to the voice cast, particularly Greenwood, DiMaggio, and Ackles? Were you a fan of Jason Todd when he was Robin, or do you prefer his anti-hero persona? Would you like to see elements of this story make their way into a live-action Batman movie someday? Who is your favourite Robin and how are you celebrating the Boy Wonder’s debut this month?  Whatever your thoughts on this film, Jason Todd, and Robin, leave a comment below and check back next Monday as Robin Month continues!

Movie Night: Morbius

Released: 28 January 2022
Director: Daniel Espinosa
Distributor: Sony Pictures Releasing
Budget: $75 million
Stars: Jared Leto, Matt Smith, Adria Arjona, Tyrese Gibson, Al Madrigal, and Jared Harris

The Plot:
Doctor Michael Morbius (Leto) is a Nobel Prize-nominated scientist desperate to find a cure for his crippling blood disease. After experimenting with vampire bats, he becomes imbued with the strengths and abilities of a vampire, but also cursed with a thirst for blood! However, his life becomes even more complicated when his friend and colleague, Milo (Smith), seeks to learn the secrets of Morbius’ newfound abilities…by any means necessary!

The Background:
Following the massive success of Sam Raimi’s Spider-Man trilogy (2000 to 2007) and the sadly unspectacular reception of Marc Webb’s reboot films, Marvel Studios were finally able to achieve the impossible and fold the iconic web-slinger into the Marvel Cinematic Universe (MCU). The incredible success of Spider-Man: Homecoming (Watts, 2017) was enough to excite Sony into producing a number of spin-offs that would focus on some of Spidey’s supporting characters and anti-heroes; the success of Venom (Fleischer, 2018) meant that Roy Thomas and Gil Kane’sLiving Vampire” would finally get his time in the sun. Eccentric method actor Jared Leto was attached to the project from the early going, and helped bring in director Daniel Espinosa to officially begin the production in June 2018. Producers were reportedly excited about the project for its unique take on having a doctor undergo a gruesome metamorphosis, but audiences were left confused as to Morbius’s continuity after the trailers seemed to reference multiple competing timelines. After repeated delays due to the COVID-19 pandemic, Morbius went on the gross just over $163 million at the box office and was met with overwhelmingly negative reviews. Reviews criticised the film’s poor characterisations and humourless narrative, the bloodless action scenes, and generally regarded it as a confused mess that barely qualifies as a coherent film. Although star Leto claimed that there have been talks for future films and appearances from the title character, this negative reaction puts the question of any potential crossovers in doubt, though Sony continue to push ahead with solo projects for other Spider-Man villains.

The Review:
I’ll never understand Sony; they were making big bank with the Spider-Man license after the success of the first two live-action films, but then they let Avi Arad stick his oar in and complicate Spider-Man 3 (Rami, 2007) with a multitude of villains and plot points. Then they rebooted the franchise, which is fair enough, but chose to retell the origin story in its entirety all over again and, rather than building up their audience with a measured approach, they threw all of Kevin Feige’s notes out of the window and crammed at least three movie’s worth of content into The Amazing Spider-Man 2 (Webb, 2014) in a long-running, misguided attempt to get a Sinister Six movie off the ground. Then they had the audacity to make a Venom solo film without Spider-Man in it…Spider-Man, y’know, the who caused Venom in the first place ,was omitted from the film and there was this weird, awkward question of whether Sony’s films were linked to the MCU or not. And yet, annoyingly, Sony persisted because their films continue to make money regardless of things like this and, in a desperate bid to make tangentially related Spider-Man properties without actually including Tom Holland (why they don’t just make live-action Miles Morales films is beyond me!), they’ve given Morbius, of all people, his own solo film I just…I just can’t. To me Morbius is a nobody; he doesn’t deserve his own solo film at all. Hell, I’d be hard pressed to be excited if he showed up as supporting character in Moon Knight (Various, 2022) or the upcoming Blade reboot, but to give him, of all people his own film? And to cast Jared Leto, a guy who I really don’t get the hype for considering how bat-shit crazy he is, really had me doubted that this would be any good at all and I literally went to see it out of sheer, morbid curiosity.

Sickly Dr. Morbius is transformed into a monstrous vampire with a thirst for human blood.

Naturally, given he’s the title character, Morbius is the story of Dr. Michael Morbius, who begins the film as a frail, sickly, but brilliant scientist. Despite being crippled by an undisclosed and unspecified blood disease, has become the world’s foremost authority on blood-related illnesses. Morbius is so accomplished that his artificial blood has, somehow, “saved more lives then penicillin” (which a quick Google search will tell you is pretty much an impossible claim) but, for all his genius, Morbius is crippled not just physically but also by arrogance. He not only refuses to accept his Nobel Prize, but apparently insults his peers, the nation of Sweden, and the entire scientific community at the ceremony (though we don’t actually hear what he says and there are pretty much no repercussions from this accept some rolled eyes and, presumably, the loss of the substantial cash prize that comes with the award). Morbius has lived his whole life in agonising pain, requiring multiple blood transfusions a day just to stay alive, and also being the smartest person in the room; even as a child (Charlie Shotwell), his brilliance impressed, and he has dedicated his entire life to finding a cure not just for himself, but also for the only friend he has in the entire world, Lucien, whom he treats as a brother despite lumbering him with the nickname “Milo” since he was used to his dormitory buddies having a short life expectancy. Morbius’s search for a cure naturally leads him to studying the unique blood-eating properties of vampire bats, which allows him to develop a serum that promises to reverse his condition. Thanks to Milo’s wealth and resources (which the film makes no effort to explain the source of), Morbius and his absolutely stunning fellow doctor and co-worker, Martine Bancroft (Arjona), sail out into international waters to test the serum out on his rapidly deteriorating body and, to the surprise of them both, he undergoes a startling transformation. The serum fundamentally alters his DNA structure, transforming him into a bat-man hybrid (a “Living Vampire”, if you will) who craves human blood and is (…somehow…) bestowed a range of superhuman abilities: he’s transformed to the peak of human physical condition…and beyond, capable of manhandling armed foes, ripping through human flesh with his talon-like claws, leaping vast distances and scaling walls with ease, and apparently gaining high levels of durability. Furthermore, he acquires a form of echolocation, which leads to some of the films more visually interesting moments as his ears ripple, his eyes turn all goopy, and the world gains this distorted, smoky, rippley x-ray-like sheen whenever he focuses his hearing. Morbius also develops a kinship with vampire bats, which “welcome him like a bother” and obey his commands, learns how to travel along air currents to glide and fly (it’s not state din the film but I assume he has hollow bones as a result of his transformation…maybe..?), but all of these fantastic abilities come at the cost of his humanity.

Unlike Morbius, Milo has no qualms about indulging his bloodlust and revelling in his newfound powers.

The taste of human blood turns Morbius into a monstrous, fanged creature who attacks those around him in a rabid bloodlust; though he’s able to stave off his cravings using his artificial blood, it very quickly (and I mean within a matter of days) loses its effectiveness and, terrified of becoming a bloodsucking monster, Morbius tries to do everything he possibly can to reverse his transformation. He can’t simply go without blood either, as this causes his debilitating condition to return in full force and threatens to kill him from blood starvation, so he spends the remainder of the film trying to repress his inner monster while also searching for a solution to his problem. Morbius’s plight becomes all the more complicated when Milo discovers his condition and is slighted that his life-long friend denies him access to the life-saving condition. Wishing to spare his friend from the curse of vampirism, Morbius instead drives Milo to steal the serum and take it for himself by pushing his friend away and appearing to be a selfish prick who has no interest in sharing. Unlike Morbius, Milo has no compunction about embracing the physical benefits of the serum, and delights in indulging his bloodlust at every opportunity. This means, you guessed it, that not only does he become a dark mirror of the titular anti-hero (Morbius has his fair share of bloodshed in this film, and it’s barely touched upon how betraying his Hippocratic Oath affects him beyond inconveniencing his life) but he also dons a suit and a tie to stalk the streets as a bloodthirsty vampire. Although Milo shares many of the same powers as Morbius some are inexplicably denied him; he can’t fly like Morbius, and never demonstrates the ability to control bats, though both are able to leap and seemingly teleport vast distances accompanied by an unexplained ethereal smoke. It should also be noted that neither of these artificial vampires are vulnerable to sunlight, and other traditional tropes like Holy Water and a stake through the heart are openly mocked in the film, meaning that Morbius’s only hope of putting an end to Milo’s rampage is to synthesise a fatal anti-serum in his makeshift lab (which, of course, he’s able to do without any difficulty at all). The film wants you to see Morbius and Milo’s relationship as a tragedy of two brothers coming to blows because of a fundamental difference in ideology; Milo wants to embrace his new lease of life and is only too happy to suck the blood from anyone he can to stay healthy and strong, while Morbius sees himself as a monster who has brought an unspeakable atrocity into the world, and his efforts to create a cure and confront Milo are only compounded when Milo’s actions lead to him (as in Morbius) being arrested for murder.

Sadly, the supporting cast really doesn’t get much to do or time to shine and are pretty one-note.

Indeed, Morbius’s actions don’t go unnoticed, or unpunished, throughout the film. He slaughters the ship full of trigger-happy mercenaries in a pretty creepy scene and the bodies catch the attention of Federal Bureau of Investigation (FBI) agents Simon Stroud (Gibson) and Alberto “Al” Rodriguez (Madrigal), who quickly piece together that the ship was being used by Morbius for some bizarre experiment. These two, while a highlight, are severely underused and underdeveloped in the film; they have a bit of back and forth banter, which is amusing, and are readily accepting of the possibility that Morbius is an actual vampire, but they really don’t actually get to do all that much accept discover the crime scenes, interrogate Morbius, and arrive too late to really help with anything, and we learn next to nothing about them beyond the fact that they’re dedicated FBI agents who’ve worked together for a while. Sadly, the same can be said about all of the film’s supporting characters, particularly Martine and Morbius and Milo’s lifelong doctor and father figure, Doctor Emil Nicholas (Harris).Martine isn’t just some assistant to Morbius or the object of his affections; she’s a smart and capable doctor and, while he’s clearly attracted to her (how could he not be, after all?), his focus has always been on the research since he believes he has nothing to offer because of his crippling condition. After witnessing his starling transformation, Martine works to protect and help cure him, covering for him even when seeing the monster Milo has become, and the two (as in her and Morbius) develop a romantic attraction that has all the chemistry of a wet paper bag simply to emphasise that Morbius has more of a heart and a conscience than his bloodthirsty counterpart. Still, she has a bit more to do than Emil, who’s mainly there to support Morbius’s brilliance and take care of Milo, and to give one a kindly target to rip open and the other a mentor to avenge.

The Nitty-Gritty:
Morbius primarily focuses on many of the same cliché tropes as any other “man-made-monster” film you’ve seen before, or any movie that deals with the potential horrors of reckless scientific experimentation. Morbius is an arrogant and brilliant scientist, but one driven to desperation by his rapidly deteriorating condition and the promise he made to Milo to cure them both. When he turns, he’s horrified by his actions and struggles to keep his monstrous side at bay, while also relishing the power and freedom offered by his abilities. though he goes out of his way to target disreputable types, he can’t help but deliver some smarmy backtalk to Stroud and Rodriguez when they start asking questions, and even tells a horrified money forger “I am Venom!” when intimidating him and his friends into vacating their makeshift lab. As I expected upon seeing the many different trailers to this film, many of the more explicit references to Spider-Man and the MCU have been excised from Morbius; this “Venom” line and a throwaway comment by Rodriguez seem to suggest that it takes place in the same universe as the Venom films, but the “Murderer!” graffiti over a Spider-Man poster is missing and, while Adrian Toomes/The Vulture (Michael Keaton) does make a cameo, it’s in completely different scenes and contexts first suggested and only serve to muddy the waters when it comes to these standalone Sony films. Indeed, this cameo along makes absolutely no sense as Toomes somehow transports over to this world thanks to the events of Spider-Man: No Way Home (Watts, 2021), somehow cobbles together a new flight suit, and then suggests the two team up…which Morbius randomly agrees to for no reason. Why they couldn’t have just had Eddie Brock/Venom (Tom Hardy) make a cameo, or even Andrew Garfield’s Spider-Man, is beyond me; instead, Sony continue to just desperately try to get in with the MCU in the most ham-fisted way possible and I dread to think what sort of ridiculous Sinister Six they’ll eventually put together will look like.

Despite some cool visuals and horror elements, Morbius is a confusing mess of a film.

I went into Morbius with low expectations; I make no apologies over not being a fan of the character, the lead actor, to the concept of wasting millions of dollars on a standalone film for the character, but there were times when Morbius impressed me…just a little. While the film plays it as safe as the Venom movies when it comes to violence and gore, and it doesn’t even contain the one f-bomb its rating would allow, some of the scenes of Morbius’s feral attacks are framed quite well, with a good use of shadows, tension, and quick, brutal cuts to imply some ferocious action without necessarily dwelling on the gore. Morbius rips open people’s throats, mauls them, and drains their blood all, mostly, offscreen, making for a decidedly toothless vampire film but I was actually okay with this as at least something interesting was actually happening. Morbius looks pretty decent when he’s all vamped up as well; while his monstrous visage comes and goes and is realised pretty much entirely through CGI, it’s present a lot more than I expected (I was almost certain he wouldn’t go full on vampire until the very end) and a pretty decent adaptation of the source material. While it makes no sense that he’s able to teleport in a puff of smoke or slide like he does, Morbius generally looks pretty cool when he’s bouncing all over the place, swinging from poles, and going all feral, so it’s a shame that his scuffles with Milo descend into a confusing and blurry CGI slugfest full of gratuitous slow motion and frantic, poorly lit shots. I can understand when the Venom films generally become a CHI mess since those characters are brought to life exclusively through CGI, but Morbius offered the opportunity to craft a ore traditional, cheaper horror/action film that relied more on practical effects than bonkers CGI someone at Sony, however, clearly didn’t get that memo and what we’re left with is a confusing mess of a finale that pits the two Living Vampires against each other in a wild brawl of questionable CGI and nonsense editing.  

The Summary:
As I said, I had low expectations for Morbius; I don’t even like the character so I couldn’t even begin to hope that it’d be this sleeper hit or a surprisingly enjoyable action/horror romp as I would forever be questioning just why the hell anyone would ever invest millions of dollars in a standalone film about Michael friggin’ Morbius of all people! If you’re gonna do Morbius, you stick him in a Blade film or in an episode of one of Marvel’s many TV shows, you don’t give him his own movie, let alone one that doesn’t even have Spider-Man in it. Yet, Sony continues to be absolutely clueless regarding their license rights, and it boggles my mind how they were ever able to be successful with the Spider-Man property in the first place with decisions like this! Setting aside my bias, Morbius wasn’t as bad as I was expecting it to be; there are some decent moments, Jared Leto actually does a decent job in the title role, and I quite liked seeing Morbius go full-on vampire and bamf! all over the place, slashing at people and baring his fangs. Sadly, though, those moments are fleeting and tarnished by an abundance of cartoony, dodgy CGI; both Morbius and Milo’s vampiric forms look like something out of a videogame, and the film itself is a massive step back fort he superhero genre, almost back to the mid-2000s era of throwing messy CGI fights at the screen amidst a few quips, attractive actors, and middling action scenes and hoping it’ll stick. I can just about understand banking on Venom, even without Spider-Man, since Venom have always been popular but…Morbius is a nobody. Even if Spider-Man had been in this, or if it had been part of the MCU, this film would have been dead on arrival for me and the only way it could’ve even been remotely salvaged is if it had been part of the Venom franchise but Sony couldn’t even do that right! In the end, it was a poorly paced, messy piece of nonsense with a few decent visuals and action scenes but which squanders whatever potential it could’ve had with a middling narrative and crippling case of identity crisis.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy Morbius? If so…what’s the matter with you? What did you think to Jared Leto’s performance and Morbius’s relationship with Milo? Did you enjoy how the film portrayed Morbius and his powers? Which villain or context do you think would’ve worked better for the Living Vampire? Were you confused by the film’s identity and the odd post-credits scenes? Are you a fan of the character in general (and, if so, again…why?) and would you like to see Morbius return in some capacity? What Spider-Man villain would you like to see get a standalone movie? I’d love to know your opinion of Morbius, so leave them below and be sure to check in for more Spider-Man and Marvel content in the near future.

Back Issues [Mario Month]: Super Mario Adventures


So, for no better reason than “Mar.10” resembling Mario’s name, March 10th is widely regarded as being “Mario Day”, a day to celebrate Nintendo’s portly plumber, an overalls-wearing mascot who literally changed the videogame industry forever and shaped the home console market of the nineties. To commemorate Mario Day this year, I have been celebrating everyone’s favourite Koopa-flattening plumber every Thursday of this month in a little event I call “Mario Month”.


Story Title: “Super Mario Bros. Adventures” and “Mario vs. Wario”
Published: 25 October 2016
Originally Published: 1 January 1992 to 31 January 1993
Writer: Kentaro Takekuma
Artist: Charlie Nozawa

The Background:
By the early 1990s, Nintendo’s mushroom-stomping mascot was well-established as an icon not just in the videogame industry but in mainstream pop culture as well; with over sixty videogames to his name, and with Super Mario All-Stars (Nintendo EAD, 1993) proving a blockbuster release for Nintendo (and a pivotal title in the on-going “Console Wars” of the time), merchandising and licensing opportunities naturally began to increase as Nintendo sought to capitalise on the portly plumber’s popularity. In July/August of 1988, Nintendo of America began publishing a monthly review and strategy magazine, Nintendo Power (1988 to 2012), which soon included comic book and manga adaptations of its most popular videogame titles and, naturally, Super Mario was one such character who found his adventures chronicled in the magazine.

The Review:
Super Mario Adventures starts with a cute little musical introduction to the titular plumber duo, who operate as the Mushroom Kingdom’s “plumbers extraordinaire” and claim that “there’s no pipe [they] can’t repair!” The plumber brothers have been called to an emergency situation at Princess Toadstool’s castle: the pipes are a leaking, broken mess and need to be fixed for the Princess’s big party that night. Although Luigi (affectionately called “Weege” by Mario) is suffering from hunger pains, Mario enthusiastically takes to the job and encourages him to get stuck in and fix up the castle’s pipes.

Bowser attacks the kingdom, turning many to stone, and the Mario Bros. race to assist the princess.

However, his eagerness is cut short when a series of larger green pipes suddenly start sprouting up through the ground and a hoard of Koopas, Goombas, and other nasties pop out and attack the castle. Although Mario fights off the invaders, his efforts are brought to a halt when Bowser, the King of the Koopas himself, arrives in his Koopa Copter and alongside his Koopalings to lay claim to the entire kingdom through his superior forces and his proposal to marry the princess to make his takeover official. When the princess adamantly refuses his offer, Bowser uses his magic wand to turn her loyal Toads (and, amusingly, their distraught cries) to stone. Although Mario is also caught in the blast, leaving Luigi hysterical, the princess refuses to bow to Bowser’s demands and leads a group of Toads into battle against him. The Toads take the petrified Mario to the Minister of Massage, an aged oriental Toad who cures him of his ailment and, determined to get his revenge against Bowser and rescue the princess, Mario boldly charges after the two and he and Luigi end up being dropped right onto Dinosaur Island.

While Mario and Luigi make a new friend, Princess Toadstool manages to escape her cell.

There, they meet Yoshi, a friendly green dinosaur who helps them out when they’re attacked by a giant Wiggler and then speeds them off to Yoshi Village and they’re introduced to Friendly Floyd, a travelling salesman who randomly lives in the otherwise Yoshi-centric population. Floyd tells them that Bowser has been kidnapping Yoshis and punishing anyone who gets in his way and then scams them out of ten Coins by selling them a book to help them communicate with Yoshi that turns out to be basically useless. Mario’s anger at Floyd is quickly shifted back onto his main objective, though, when the princess’s Guard stumbles, bruised and hurt, into town and informs them that the princess was captured by an army of Bowser’s minions, the Lakitu. Back at Bowser’s Tower, Bowser reveals an additional motivation to his plot is to provide his rambunctious kids with a mother, and demands his chef make a cake that is one hundred times bigger than the humongous dessert he’s already made and orders the Koopalings to make sure that the princess doesn’t escape. However, when they go to check on her, the princess easily fools them by hiding up in the rafters and then escapes from her cell, locking them inside instead.

Luigi and the princess swap places, free Mario, and bring Bowser’s Tower crashing down.

While Mario and Luigi struggle to reach Bowser’s Tower thanks to the surrounding waters being full of piranhas, the princess proves capable enough to fight and threaten her way out of the tower by use of a “cape-achute”. Although the princess manages to get to safety and meet up with Luigi, Mario ends up crashing into the castle when he saves his brother from a Bullet Bill and winds up being chained up in his own cell. Bowser has his Mechakoopa’s deliver Luigi a threatening ultimatum to deliver him the princess or lose his brother forever and, rather than send the princess back into the jaws of danger, Luigi opts to have Floyd make him up into a decoy. While the princess resolves to go save the two, Luigi is able to successfully fool Bowser with his performance and delay Mario’s execution by ordering pizza for the Koopalings. The princess, who is dressed in Luigi’s clothing, bursts in holding a bomb and demands that Mario be set free; the Koopalings’ confusion soon turns to anger as Luigi swipes the keys from Roy Koopa and, thanks to a distraction from Yoshi, is able to free Mario just in time for the two of them to help fight off the Thwomps and Chucks who threaten to crush the princess, Yoshi, and Floyd to death. Unfortunately in the commotion, the fuse on the princess’ bomb catches fire and the tower collapses in a massive explosion!

Bowser recaptures the princess but Dr. Mario helps cure the Boos of their shyness.

Although blasted to safety and pleased with their victory, the group realises that they’re still stuck on Dinosaur Island so one of the princess’s Toads offers to fly back to the Mushroom Kingdom for help. When help arrives, though, it turns out to be a bunch of Bowser’s minions in disguise and Bowser himself shows up to capture the princess once again. After fighting off Koopa’s forces, Mario and Luigi are astounded to see Yoshi sprout wings from over-eating; however, in their haste to chase after the Koopa King, they end up getting lost and crash-landing before a spooky chalet in a fog-strewn forest. Luigi suggests that they rest in the house, not realising that it’s another of Bowser’s devious traps, and, despite Mario’s better judgement, the two are lured inside by the irrespirable smell of Provolone. Trapped inside and separated from Yoshi, the duo are attacked by Boos; although the little spirits blush uncontrollably when looked at, they charge at the plumbers when their backs are turned, eager to take a bite out of their behinds! Eventually, Mario and Luigi find themselves trapped between a gaggle of Boos and the mighty Big Boo but are finally able to escape by luring the Big Boo into a faux therapy session where Mario gets to the roots of the ghost’s debilitating fear of humans.

Mario, Luigi, and an army of Yoshis interrupt the wedding ceremony and defeat Bowser.

Having scammed their way out of the chalet, Mario and Luigi hop back onto Yoshi and race off to Marvy Mansion to keep the princess from marrying Bowser. Everyone in the Mushroom Kingdom is present for the wedding thanks to Bowser’s forces making up the majority of the guests and Magikoopa hypnotising the rest into compliance. With security type, and the hypnotised Yoshi’s willingly allowing themselves to be encased in eggs, Mario and Luigi sneak into the fortress using a pipe and end up being attacked by a Thwomp in a lava pit! While Bowser admires himself and his super sexy white suit, the princess throws a massive tantrum and continues to refuse to go through with the wedding, so Bowser has Magikoopa hypnotise the princess into falling in love with him. Thankfully, Mario crashes the party before the princess can say “I do” but, thanks to Magikoopa’s influence, ends up being beaten and tied up when the princess refuses to leave her beloved’s side. The ceremony is interrupted again, however, when Luigi and Yoshi free all other Yoshis from their eggs and the cuddly little dinosaurs quickly trample all over Bowser’s forces, including Magikoopa. After keeping Bowser from escaping in his little ‘copter, Mario fights his nemesis atop the gigantic wedding cake and merges victorious when the cake collapses, apparently taking Bowser with it, and thus saving the princess and the Mushroom Kingdom for another day.

Wario lures Mario into an ambush as payback for his childhood trauma.

The fun doesn’t end there, though, as the collected edition includes an additional tale that is basically an adaptation of Super Mario Land 2: 6 Golden Coins (Nintendo R&D1, 1992). Unlike in the videogame, rather than Wario usurping Mario’s castle and forcing him to collect the titular six Golden Coins to retake his home, “Mario vs. Wario” shows Wario as the king of his own castle and inviting Mario to a reunion after twenty years of having not seen each other. In this story, Mario and Wario were childhood friends but their memories of those days differ wildly; while Mario recalls the two having fun playing in the garden, “[experimenting] with Coins”, and playing cowboys, Wario remembers Mario as a bully and a liar who got to get all the best vegetables while Wario got bitten by piranhas, how Mario got the Coins while Wario got flattened by a Thwomp, and (worst of all) how Wario was always forced to be the cattle rustler who was beaten by Mario’s sheriff. Mario has very quick run-ins with the bosses from the videogame, the majority of whom he has no idea are actually looking to cause him harm and whom he defeats (or kills, in one case) simply by being helpful or friendly. When he reaches Wario’s home, though, he is attacked by a big, mean incarnation of his old friend but Mario quickly takes the wind out of Wario’s sails, quite literally, by deflating his balloon-like form. Mario then makes amends with Wario but Wario’s grievances with his rival are rekindled when Mario busts out a cowboy hat and water pistol and casts himself as the sheriff once again!

The Summary:
Super Mario Adventures is a colourful, endlessly fun little adaptation of the Super Mario videogames, most prominently Super Mario World (Nintendo EAD, 1990). Perfectly capturing the look and feel of the videogames, the manga-like presentation of the story is immediately appealing and the artwork is consistently vivid and amusing all the way through. Add to that the moments of humour, sight and physical gags, and little details like characters playing a Super Mario substitute (with either with Mario or Bowser as the hero) or Luigi and Princess Toadstool swapping outfits really add to the quirky nature of the story.

Mario and Luigi quickly transform from energetic plumbers into princess-saving heroes.

Mario is characterised as an energetic, brave do-gooder with a playful nature and a quick temper at times, especially when he’s scammed by Friendly Floyd. He is committed to helping the princess by any means necessary, whether it’s by fixing her pipes (oi-oi!) or rescuing her from Bowser and is constantly keeping his brother focused on the tasks at hand. While he’s not a complete coward or a stick-in-the-mud, Luigi has a running gag throughout the story where he’s constantly distracted by his hunger. At first, he seems to lack the courage to act without his brother by his side and would rather eat or slink away than work or fight Bowser’s minions but, when Mario is captured, he voluntarily switches places with the princess and uses his wiles to free his brother and he’s directly responsible for helping to stop the wedding and provide much-needed back-up when he helps free the Yoshis.

Yoshi proves a valuable ally though the princess’s fiery nature means she’s no pushover.

While Yoshi is merely just a cute, cuddly sidekick, his motivations are called into question when he’s introduced as the duo (especially Luigi) are initially worried that he must be intending to eat them, he proves essential to their quest thanks to his insatiable appetite and ability to sprout new abilities as he gobbles up Goombas and such. As for Princess Toadstool, she’s an absolute bad-ass in this story! Right away, she adamantly refuses to submit to Bowser and only ends up being captured in the first place because she chooses to bring the fight to the Koopa King rather than let him run roughshod over her kingdom. Indeed, while the duo try valiantly to rescue her from Bowser’s Tower, she actually escapes without their help and only ends up being recaptured because of them. In the end, her demeanour and rage are so fervent that Bowser is forced to resort to hypnotising her to force her to go through with the ceremony, which is something I’ve personally never seen him stoop to in any of the videogames or adaptations.

Bowser is little more than a blowhard with largely ineffectual minions.

As for Bowser, well…he’s a very loud, bombastic figure here and certainly commands a great deal of dangerous forces but he’s not actually very effectual as a villain. He’s more concerned with winning the princess over, the cut of his suit, and the size of the wedding cake than spitting fireballs at Mario and their final confrontation is pretty humiliating for the Koopa King. Indeed, Bowser spends more of his time delegating down to his Koopalings, who are young and easily distracted and fooled by the antics of Mario, Luigi, and the princess. Magikoopa is, without a doubt, Bowser’s most useful minion as, without the maniacal wizard, he would never have been able to subjugate the Yoshis and the rest of the kingdom and, when Magikoopa is taken out of the equation, it’s surely no coincidence that Bowser is buried beneath a pile of sweet frosting soon after.

Mario and Wario have wildly different memories of their childhood days.

And then there’s Wario, easily my favourite character in the entire franchise, who is reduced to a bitter, snivelling child thanks to a lifetime of resenting Mario. It’s interesting that “Mario vs. Wario” paints Mario in such a negative light; here, he’s extremely naïve and insensitive to the feelings and concerns of others and is focused only on having a good time playing with his friend without considering Wario’s perspective. Indeed, the ending seems to suggest that Wario’s version of their childhood is more accurate since Mario not only calls him a “wimp” for getting upset but goes right back to type by chasing after him as the “sheriff”. It’s a fun enough little epilogue to the main story but all-too-brief for an adaptation of Super Mario Land 2 and, while it provides an interesting twist on the Mario/Wario rivalry from the time, it ends up veering a bit too far away from Wario’s more popular portrayal as a greedy, disgusting, self-obsessed mirror of Nintendo’s portly mascot.

My Rating:

Rating: 5 out of 5.

Fantastic

Have you ever read Super Mario Adventures? What did you think to it? Were you a fan of the manga’s quirky art style and humour? How do you think it worked as an adaptation of Super Mario World and the franchise’s gameplay mechanics? Did you read and collect Nintendo Power? If so, what were some of your favourite sections and inclusions in the magazine? Did you enjoy Mario’s other comic book adaptations as well and would you like to see another produced some time? Feel free to leave your thoughts on Super Mario Adventures, and Mario in general, down below and thanks for being a part of Mario Month.

Game Corner: WWE Legends of WrestleMania (Xbox 360)

Released: 20 March 2009
Developer: Yuke’s
Also Available For: Mobile and PlayStation 3

The Background:
On March 31st, 1985, Vince McMahon changed the face of the wrestling landscape forever by bringing together the biggest names in wrestling (alongside a number of celebrity guests) for the very first WrestleMania, a pay-per-view extravaganza that became the hottest event of the calendar year for World Wrestling Entertainment (WWE). The WWE has a long and storied history with videogames that can be traced all the way back to the very first videogame ever produced baring the initials of their previous moniker of the World Wrestling Federation (WWF), MicroLeague Wrestling (MicroLeague/Various, 1987). A number of releases made their way to various home consoles and even arcades over the years, with the format slowly evolving to include more and more wrestlers and match types, but the WWE’s foray into digital entertainment largely hit its stride in the late-nineties when Asmik Ace Entertainment, AKI Corporation, and THQ joined forces to produce popular titles for the Nintendo 64 and Yuke’s took their first tentative steps into the SmackDown sub-series (2000 to 2003). Many of the games produced during this time and by these developers are considered to be some of the best wrestling games ever made and, by 2009, the WWE was represented by the multi-platform SmackDown vs. Raw series (Yuke’s, 2004 to 2011), a series which was largely regarded as mostly hit and miss in terms of value for money and year-on-year improvements. Still, the series was profitable enough to convince Yuke’s to attempt a few additional WWE videogames, with Legends of WrestleMania being one of them; pushed intro production to coincide with WrestleMania 25, and focused far more on nostalgia and giving players the chance to relive and redefine some of the company’s biggest moments, Legends of WrestleMania was met with largely lacklustre reviews that took issue with its presentation and control mechanics.

The Plot:
Take control of a WWE Legend and relive some of the biggest WrestleMania moments of all time, such as Hulk Hogan’s legendary clash with Andre the Giant and Bret “Hitman” Hart’s bloody showdown with “Stone Cold” Steve Austin, or rewrite and redefine history by playing these matches, and others that never took place, from the perspective of the loser (or another WWE superstar).

Gameplay:
WWE Legends of WrestleMania is a wrestling title that gives players the chance to select from a roster of thirty-eight WWE Legends and pit them against each other in a series of matches, many of which will be immediately familiar to fans of the WWE or anyone who’s played one of Yuke’s WWE videogames before. Unlike many of the SmackDown! videogames, the focus here is much more on fast-paced, arcade-style action rather than simulating a real-life wrestling match, which has both positive and negative impacts on the gameplay. Players can move their Legend using either the left analogue stick or the directional pad (D-pad); having grown up playing the likes of WWF No Mercy (Asmik Ace Entertainment/AKI Corporation, 2000), I generally prefer to use the D-pad for these games (and most fighting games) as it feels more intuitive, but there’s little benefits from favouring one or the other. You can double tap towards or away from your opponent to run, but I had extremely minimal success with this; in most WWE games, running is mapped to one of the shoulder buttons, making it quick and easy to use, but that’s not that case here so the majority of my matches were slower, clunkier affairs as a result.

Gameplay is heavily based around QTEs and button mashing.

You can throw a strike at your opponent with X; land a few in quick succession to perform a simple combo or hold X to charge up a powerful strike, with both knocking them to the mat and leaving them prone for a leg or elbow drop or other ground-based offense. Grappling is performed with A; again, you can either tap it for a quick, weak grapple, or hold it for a stronger grapple, and use a directional input in conjunction with A to perform different moves (though your move pool is quite limited). As you attack and mix up your offense, you’ll build up a “Chain Meter”; as it reaches three different levels, you’ll gain access to more powerful grapples, with your finisher being unlocked at Level 3 and performed by pressing X and A together. Successfully landing attacks drains your opponent’s health meter and weakens them for either a pin or submission; submission moves are generally locked in when the opponent’s on the mat and see you mashing buttons to wear your opponent down, or you can pin them with B. If either of these things happen to you, you’ll need to mash buttons or full a circular meter to hit a small target in order to stave of the attack or kick out of the pin attempt.

While reversals can be tricky to pull off, finishers are a matter of hitting onscreen button prompts.

You’ll need to mix and match your offense in order to build up your Chain Meter (though simply mashing X can work just as well), and you can sacrifice a chunk of it by taunting with B and Y and gaining temporary buffs. This can all be a little clunky but it generally works quite well; what doesn’t work quite as well is the game’s reversal system. Rather than map counters to a shoulder button, WWE Legends of WrestleMania has them performed by pressing away from your opponent and Y or holding Y to block. I found this to be incredibly unreliable, as my Legend would often just step backwards or even run away, and I really don’t understand why this wasn’t just mapped to the Right Bumper. Unlike the majority of other wrestling games, WWE Legends of WrestleMania heavily relies on button mashing, button inputs, and quick-time events (QTES); you can’t even Irish Whip your opponent without a QTE flashing on the screen and many of the event matches in the WrestleMania Tour mode start, or are punctuated by, QTE sequences that see you mashing or hitting buttons in a test of strength, chain grapple, and other similar sequences. This also extends to the finishers; after pressing X and A, you’ll need to hit the QTE prompts to land your finisher sequence and do the maximum amount of damage, which is certainly unique but it comes at the cost of severely limiting the amount of finishers available in create-a-wrestler mode

There’s not much to differentiate the wrestlers but managers add a little spice to the matches.

Contrary to other wrestling videogames; there isn’t really a weight class or detection system in WWE Legends of WrestleMania; playing as King Kong Bundy is largely the same as playing as Shawn Michaels, but there are some notable exceptions. For example, while Mr. Perfect can body slam and lift the likes of Yokozuna without issue, some Legends are noticeably more nimble than others and some superheavyweights struggle with climbing cage walls and are limited in their aerial offense. Some wrestling games like to lump their roster into categories and assign them abilities that play to their strengths, but that isn’t the case here so the majority of the roster’s differences are reflected in their move pool: Jimmy “Superfly” Snuka isn’t going to be quite as technically adept as Ric Flair but it’s not as though the Undertaker exhibits any supernatural abilities that other big men, such as the Big Boss Man, have. One major aspect of the game is the presence of managers; the likes of Paul Bearer and “The Mouth of the South” Jimmy Hart can accompany Legends to the ring and can interfere on your behalf at the cost of your current Chain Level, which makes them super useful when they’re in your corner and quite the hindrance when they’re in your opponent’s.

All the standard match types are available, with plenty of button mashing and QTEs sprinkled about.

Wrestling matches have all the standard options you might expect; you can set the difficulty level of the CPU in the options, manipulating the computer’s use of strikes and reversals and such, and customise win conditions (such as turning pin falls and disqualifications on or off and changing the amount of time you can spend outside of the ring). There’s also a number of additional match types on offer that will be recognisable to fans of wrestling games, with most featuring a twist in the game’s new engine and mechanics that mostly boil down to button mashing. You’ll need to mash buttons to either escape from, or prevent your opponent from escaping, a cage or break up a pin fall in a tag team match, for example. Similarly, you’ll find finishers disabled in the Royal Rumble match (there aren’t even special Royal Rumble finishers like in other games) and you’ll instead have to mash buttons to try and force your opponent out of the ring or save yourself from elimination. These components are less prominent in Hell in a Cell and ladder matches, however; you can start Hell in a Cell on top of the structure, which is a nice touch, and can throw your opponent through the cage wall or down to the ring using environmental grapples. Ladder matches are actually much more enjoyable than in other wrestling games I’ve played; you pick up a ladder (or any weapon) by double tapping B and a helpful glowing target shows you where to set it up and climbing and retrieving a championship belt is quite simple compared to other wrestling titles. Retrieving a weapon from under the ring can be a little trickier, though, as can utilising the ringside area or battling into the crowd or up the aisleway, as it requires you to hit A in specific areas around the arena, which can be difficult thanks to the janky controls. You’ll also find such staples as Iron Man matches and Last Man Standing matches on offer here, which are fun ways of mixing up the gameplay, but there’s nothing to really set the game’s matches or gameplay apart from other wrestling titles and very few of these appear in WrestleMania Tour.

WrestleMania Tour sees your reliving, rewriting, and redefining classic matches.

Speaking of which, you’ll be given three single-player options here: “Relive” (where you recreate specific WrestleMania matches), “Rewrite” (where you tackle other WrestleMania matches from the perspective of the historical loser), and “Redefine” (which features unique “dream matches”). Each of these matches is proceeded by a short hype package that features clips from real-life wrestlers and the matches and feud between the competitors, and you’ll be given a series of optional objectives to fulfil in order to earn points. These range from performing a certain number of attacks, grapples, counters, and finishers, winning the match, performing taunts, winning pre-match sequences, and more specific environmental situations (such as winning Chain Grapple sequences, slamming your opponent through an announce table, or grappling up near the entrance). Earning points fills a meter and, once it fills high enough, you’ll earn a medal that will award you with unlockable match types, attires, and more. There’s nothing to gain from playing WrestleMania Tour on anything other than the easiest difficulty, with the computer’s abilities completely neutered in your favour, beyond personal pride so you may as well manipulate the game’s settings to make things easier for you. This mode is also probably the best part of the game as it lets you recreate some iconic WrestleMania moments and matches, and meeting the objectives can be fun, but things quickly get quite frustrating if you’re trying to earn all the medals and monotony sets in quite fast as there’s not much variety in terms of the match types (there are no multi-man matches in this mode, for example) beyond the odd cage or ladder match and you can completely ignore the objectives if you like since winning is all that really matters.

Graphics and Sound:
Wrestling games can be a bit hit and miss when it comes to their graphics, especially with their in-game character models. WWE Legends of WrestleMania favours a slightly exaggerated, action figure-like aesthetic for its Legends, which is typically common when bringing the WWE’s old school superstars to life, and for the most part this actually looks a lot better than in some of the SmackDown! titles. This is primarily because WWE Legends of WrestleMania is largely consistent with its presentation, rather than fluctuating wildly between hyper realistic and massively off-model. Notably, however, you won’t find any female Legends or superstars on offer here, and there’s no on-screen referee either, which is a pretty big step back for me.

While character models look pretty good, the camera and arenas leave a lot to be desired.

The number of arenas on offer isn’t exactly much to shout about either. There’s very little variety on offer as you can only fight in WrestleMania arenas; there is a Royal Rumble arena, however, (and ironically you can only ever fight a Royal Rumble match in this arena) but there’s no Raw, SmackDown!, or other pay-per-view arenas on offer. The crowds are as sub-standard as ever, sporting signs and attire tied to their favourite superstars and parting to allow you to fight over the barricade (though essentially acting as barriers to keep you enclosed), but entrances have been a bit neutered. The game does offer the old-school gondola entrances, which is kind of cool, and recreates the old-school name plates and presentation of the pre- and early-“Attitude Era” of the WWE. Unfortunately, however, the presentation does take a bit of getting used to; the camera is very zoomed in, meaning that your Legends take up a lot of screen space and this can make it a little difficult to be fully aware of your surroundings. The camera is prone to wild swings and odd positioning, which is very annoying, and there’s a noticeable delay between button presses and executing grapples, making for a much more deliberate and slower pace to the game. Though I eventually learned to live with these niggling problems, it did take me a while to adjust to the presentation and gameplay style of the game.

Video clips add some historical context but the commentary continues to be mundane and predictable.

The inclusion of video clips and real-world footage adds to the drama and intrigue of the WrestleMania Tour mode, but these are nothing you haven’t really seen before in a wrestling title. The same goes for the entrance videos and music, which is all pretty much as you’d expect (with a few inconsistencies here and there, such as the Big Boss Man utilising his Attitude Era theme), and this extends to the in-game commentary. Provided by the legendary duo of Jim Ross and Jerry “The King” Lawler, the commentary is basically exactly the same as in the SmackDown! series, though there are some specific new sound clips added in to refer to the game’s roster and the rivalries on offer in WrestleMania Tour. I don’t play these games for in-depth commentary or crowd reactions but even I was astounded by how cheap and lazy these aspects were here. The same can be said of the create-a-wrestler options, which offers clothing, body, and hair options all ripped straight from the SmackDown! games but actually have less to offer in some respects: there’s less naming options available, less moves, less finishers, and even less clothing options as everything is geared towards meeting the old-school aesthetic and altered gameplay mechanics of the title.

Enemies and Bosses:
Being a wrestling title, every single in-game Legend is potentially your enemy; however, as mentioned, it’s not really necessary to play as or fight against each of the game’s roster in order to learn their strengths and weaknesses. Once you’ve played as and against a couple of the Legends, you’ve pretty much experienced all of the variety the game’s conflicts have to offer; your biggest hurdle will be getting the timing of the weird reversal system down, but you can circumnavigate this by just attacking your opponent head-on with strikes and landing strong grapples as and when they unlock. Guys like Bam Bam Bigelow might look big and intimidating, and the Honky Tonk Man might be the ultimate opportunist, but it’s not like you have to worry about character-specific abilities so what works against one will work against all as long as you can hit the QTE prompts when your opponent does get the drop on you.

Meeting objectives is pretty simple until Steve Austin butts heads with the Rock.

In the Relive portion of WrestleMania Tour, you’ll have to battle against specific opponents in recreations or classic WrestleMania matches; this means you’re forced into assuming the role of the historical victor, or loser, of specific matches. One of the most recurring playable characters in this mode is, of course, Hulk Hogan, who must take on King Kong Bundy in a steel cage, and Andre the Giant and the Ultimate Warrior in recreations of their iconic matches. As long as you win your matches, you’re fine, but you’ll need to meet a certain amount of objectives to earn your medal; this includes stuff like kicking out of a pin attempt, causing the opponent to bleed, or winning with a specific move. As you play through these matches, the amount and difficulty of the objectives will increase; I first noticed them becoming more complex in the classic clash between Steve Austin and Bret Hart, which requires you to attack Austin’s leg five times, fight into the crowd, utilise a steel chair, and win with the Sharpshooter but the difficulty severely ramps up for Relive’s final match. This is a recreation of Austin’s WrestleMania XV bout against the Rock; to achieve this medal, you need to meet every single objective, which can be extremely laborious as one of your objectives is reversing the Rock Bottom, to say nothing of all of the many environmental grapples you need to hit on the outside of the ring. I definitely recommend turning the game’s difficulty level and sliders all the way down in your favour and making liberal use of the health regeneration taunt to increase your chances in this match.

Objectives get even simpler in Rewrite and Redefine, meaning the medals are pretty simple to earn.

In Rewrite, you tackle different WrestleMania matches in the role of the historical loser and must fulfil different objectives in order to change history. Since you’re rewriting the outcome of these matches, these objectives are far less demanding and start off as simple stuff like performing and reversing grapples, taunting, and hitting a finisher and don’t really get more complex than landing more attacks, performing more taunts, maybe making the opponent bleed, and performing multiple finishers and reversals. Honestly, these matches were an absolute breeze, with even Bret and Shawn’s infamous WrestleMania XII Iron Man match providing little challenge beyond a ten-minute time limit. This carries over to Redefine, though the matches and competitors at least have a little more variety; here, you can pick which Legends you want to play as and will witness the likes of Andre and Giant and Big John Studd in a Hell in a Cell match and Mr. Perfect and the Big Boss Man in a ladder match. Redefine culminates with a dead simple no disqualification match between the Undertaker and King Kong Bundy that might have a lot of objectives but they’re nothing compared to the Austin/Rock match (boiling down to stuff like hitting five moves in a row at the start, two top rope moves, three reversals and taunts, and two finishers, which is still laborious but nowhere near as frustrating as in that aforementioned match).

Power-Ups and Bonuses:
There are a few options available to you during matches to help turn the tide in your favour; you can toss your opponent to the outside of the ring and interact with the steel steps, announce tables, and barricades to deal more damage to your opponent and, when your opponent is positioned correctly, pull weapons out from under the ring to bust them open or beat them down. When near the aisleway, you can clunkily force them up to the entrance way where there are often other environmental grapple points on offer that let you choke your opponent with wires, toss them into the stage dressing, and even make use of a drum kit but there’s no backstage brawling here. As your Chain Meter builds up, you gain access to taunts that can provide you with temporary buffs; these include regenerating your health, upping your speed and durability, and making reversals easier to pull off for a limited time. Managers can also provide many of the same temporary buffs and also attack or distract your opponent to give you the edge in matches, though utilising these will cost you part of your meter so you’re often asked to pick between receiving a temporary buff or earning your finisher.

Additional Features:
There are a mere nineteen Achievements on offer in WWE Legends of WrestleMania, which is astoundingly low for a wrestling title. Achievements are primarily tied to obtaining medals in WrestleMania Tour or making and using a created wrestler but you can also earn them by winning matches using only grapples or with other specific moves. Sadly, in a game featuring so many WWE Legends, there aren’t more fun or notable Achievements; for example, you can use Hogan to slam Andre all you like in the WrestleMania III arena but it won’t pop a “Unstoppable Force” Achievement. As you play, however, your win/loss record and other statistics are recorded in the “Hall of Fame”, which is good for the statisticians out there, but there’s no way to compete for championships outside of the WrestleMania Tour mode, no create-a-pay-per-view mode, general manager mode, or even WWE Universe mode so you’re basically limited to exhibition matches and the WrestleMania Tour. Well, not entirely; there is also the “Legend Killer” mode. Here, you use a created wrestler to take on six tiers, comprised of ten back-to-back singles matches and culminating in a showdown with one of six WrestleMania Legends. You’ll earn experience points (EXP) by winning matches, and even more for mixing and matching your gameplay style as you play, which you can spend upgrading your created wrestler’s attributes and earning more Achievements. The create-a-wrestler mode is basically the same as in the SmackDown! series, including many of the same hair and clothing options as in those games and you can also fully customise their entrance or even create a tag team, though there’s very little incentive without a Universe mode. While there’s no downloadable content on offer here, you can transfer basically the entire male roster of WWE SmackDown vs. Raw 2009 (Yuke’s, 2008) if you have a save file for that game on your system, which greatly expands the amount of moves and finishers available to you. While this is a cool feature, and something I wish WWE games would implement more often, it doesn’t equate to much more than adding modern superstars to the roster (which really doesn’t mean all that much as you can’t play as them in WrestleMania Tour).

The Summary:
I do enjoy a bit of a wrestling title, and quickly and easily nabbing a few Achievements, and as a big wrestling fan I enjoy revisiting some of the classic wrestlers of the past but WWE Legends of WrestleMania is a quite a bare-bones title. You can see everything the game has to offer in an hour or so and plough through the main story campaign in an afternoon; the Legend Killer mode might take a little longer but it’s hardly going to take up all your time and attention like a General Manager or Universe mode. The gameplay is a bit jarring at first thanks to the odd camera perspective and the plodding, clunky, QTE-heavy nature of the mechanics, but pretty easy to master and, before long, you’ll be winning matches in no time at all, meaning the game quickly gets boring. Yes, there’s a few other match types on offer but there’s little incentive to play these as you can’t compete for belts and I can’t imagine it’s that much fun to play against other human opponents, either. The create-a-wrestler is more lacklustre than ever and there’s a strange lack of focus on guys like the Undertaker, and some notable omissions from the roster (neither Kane nor Mankind are available, for example), though the ability to transfer the roster from WWE SmackDown vs. Raw 2009 is a neat touch. Ultimately, it’s not bad if you pick it up cheap but probably not really worth keeping in your collection once you’ve mined all of the Achievements. I appreciate the developers trying something a little different but this clearly isn’t a Triple-A title and is really only for fans of the rock ‘n’ wrestling era of the then-WWF. If you’re really in the mood for an arcade style wrestling game from around this time, you’d potentially be better off playing something like WWE All Stars (THQ San Diego, 2011).

My Rating:

Rating: 2 out of 5.

Could Be Better

Are you a fan of WWE Legends of WrestleMania? Did you like that the developers actually tried to do something a little different with this release or did the dumbed down gameplay put you off? Which of WrestleMania Tour’s matches was your favourite and did you ever achieve Legend Killer status? What did you think to the finisher system and the abundance of QTEs? How did you find the create-a-wrestler mode and were you disappointed by the lack of WWE Universe in this title? Were there any classic WWE superstars you felt were missing from the game and which of the available Legends was your go-to character? How are you celebrating WrestleMania’s anniversary this year and what’s your favourite WrestleMania moment? Drop your thoughts below by signing up or leave a comment on my social media to let me know what you think about WWE Legends of WrestleMania and check back for more wrestling content throughout the year.

Movie Night: Iron Man 3

Released: 3 May 2013
Director: Shane Black
Distributor:
Walt Disney Studios Motion Pictures
Budget:
$200 million
Stars:
Robert Downey Jr., Guy Pearce, Gwyneth Paltrow, Don Cheadle, Rebecca Hall, Ty Simpkins, and Ben Kingsley

The Plot:
Suffering anxiety attacks following The Avengers/Avengers Assemble (Whedon, 2012), Tony Stark/Iron Man (Downey Jr.) has created a slew of new armours. While smooth-talking entrepreneur Aldrich Killian (Pearce) woos Stark’s love interest, Virginia “Pepper” Potts (Paltrow), with his “Extremis” technology, Stark is incensed when his friend Harold “Happy” Hogan (Jon Favreau) is left critically injured by a sadistic terrorist known only as the Mandarin (Kingsley). After declaring war on the Mandarin, Stark is left without his vaulted technology and with only his wits and genius intellect to uncover the terrorist’s connection to Extremis.

The Background:
Although both Iron Man (Favreau, 2008) and Iron Man 2 (ibid, 2010) were both incredibly profitable, the future Of the Marvel Cinematic Universe (MCU) was secured after the unprecedented success of their first team-up movie. Moving into Phase Three, the MCU faced some corporate issues that led to Walt Disney Studios purchasing the distribution rights to the films from Paramount Pictures before production of a third Iron Man movie began. Although actor/director Jon Favreau remained attached as a producer and actor, he opted not to return to the director’s chair and star Robert Downey Jr. reached out to Shane Black to take the reigns. Drawing inspiration from Warren Ellis’ “Extremis” arc (2005 to 2006), Iron Man 3 (curiously titled “Iron Man Three” in the credits) sought to strip Stark of his resources and be more of a Tom Clancy-style thriller than a traditional superhero film. Although the film drew some controversy for dramatically altering Rebecca Hall’s role and prominence and including a very ill-advised (in my opinion) twist, Iron Man 3 was ridiculously successful and made over $1.200 billion at the box office. Critically, the film’s reviews vary; some praised the tonal shift towards comedy and more grounded action while others took issue with these same aspects.

The Review:
Unlike its predecessors, and the majority of films in the MCU, Iron Man 3 is bookended by Tony Stark narrating the seemingly-insignificant events from his past that led to his latest struggle in the film. While this makes for an amusing post-credits scene where it’s revealed that he’s been boring Doctor Bruce Banner (Mark Ruffalo) to sleep with the events of the movie, his voice over is only really used at the start and the end of the film so it seems a bit pointless to me. Add to that the fact that this post-credits scene is telling us that Tony’s battle against the Mandarin is boring an uninteresting, and this kind of sets a precedent for what to expect from Iron Man 3. As part of the film’s aim to harken back to the themes and atmosphere of the first movie, Iron Man 3 begins at a New Year’s Eve Party in 1993. Here we are reminded of just how selfish, self-centred, and vindictive Stark can be as he’s too busy drinking, partying, and flirting with Maya Hansen (Hall) than giving the likes of Ho Yinsen (Shaun Toub) or the awkward and ungainly Aldrich Killian the time of day. In this flashback scene, Killian is depicted as a bespectacled, awkward cripple and a goof in an employment of one of the worst tropes of superhero movies. However, thankfully, we’re spared watching him undergo a physical and mental transformation and degradation over the course of the movie and his inelegant manner is limited purely to this brief sequence and a subsequent flashback later in the film. This trope is also primarily used to show that he overcame his limitations and Stark’s dismissal of his idea for a collaborative think-tank of the country’s top minds and to further emphasise that Stark’s ignorance and egotism leads to him effectively creating his own villains later in life for not being more considerate to others.

Suffering from PTSD and insomnia, Stark neglects Pepper and focuses on building more armours.

When we catch up with Stark in the then-present day, he’s fully committed to his relationship with Pepper and seemingly in a much more stable place in terms of his personality (though he retains his trademark snark and sardonic nature) but he’s haunted by his near-death experience in Avengers Assemble. Suffering from frequent nightmares and flashbacks to the wide, unknown dangers that lie beyond our world, Stark is stricken by harrowing panic attacks any time the subject of New York comes up and has spent more and more time finding comfort in his Iron Man armour and tinkering down in his workshop. Constantly distracted, highly strung, and fatigued, his relationship with Pepper suffers a bit as a result of the fact that, rather than open up to her, he prefers to make more and more Iron Man variants and work on perfecting his Mark XLII armour, which is capable of separating into self-propelling parts that respond to his commands via micro-repeater chips. Despite having gained new allies in his fellow Avengers, Stark feels more alone than ever; not wanting to worry Pepper, he keeps her at arm’s length and works around the clock to ensure her safety. Happy is busy with his new position as head of security at Stark Enterprises (a job he takes very seriously) and, though Colonel James “Rhodey” Rhodes (Cheadle) unsuccessfully tries to ask about Stark’s mental health, his loyalty to the military necessitates keeping independent costumed heroes like Iron Man out of the loop.

Rhodey features prominently as the government-sponsored superhero Iron Patriot.

Indeed, in an extension of Rhodes’ sub-plot in Iron Man 2, President Ellis (William Sadler) has officially commissioned Rhodes to ditch the War Machine moniker and don the garishly patriotic red, white, and blue armour of the “Iron Patriot” and act as governmentally-sanctioned superhero to help allay fears following the Chitauri invasion. Since Stark is preoccupied with his mounting anxiety issues, Pepper is left feeling unappreciated and shunned. Though she stays loyal to Stark, despite his eccentricities, she is more than a little impressed when Killian shows up at Stark Enterprises having transformed into a physically gorgeous, confidant businessman. After Stark’s dismissal of him back in the nineties, Killian resolved to make Advanced Idea Mechanics (A.I.M.) incredibly successful and profitable and, through A.I.M..s research, was able to not only cure his own degenerative physical condition but potentially offer a cure for those suffering from all kinds of mental and physical ailments in the development of Extremis. However, while Killian’s presentation and charisma are impressive, Pepper ultimately turns down a proposed business venture between Stark Enterprises and A.I..M. out of fears about the potential weaponisation of the Extremis technology. Pepper is right to turn down this proposal as, very quickly, it is shown that a number of ex-soldiers have been exposed to Extremis and become living weapons as a result. The virus, cultivated from Maya’s research, promises to spontaneously heal wounds and even regrow limbs as well as curing mental and physical deficiencies and granted a degree of superhuman strength and dexterity to its subjects.

When Stark antagonises the Mandarin, he’s left without his tech and reliant upon a child.

However, Extremis is, as the name implies, extremely volatile and many of those exposed to it burn out and explode as veritable suicide bombers. When Happy is critically injured in one of these attacks, Stark is incensed and openly challenges the one responsible for these, and many other devastating terrorist attacks, the terrorist known as the Mandarin. The Mandarin, who flashes up the symbol of the Ten Rings and frequently issues ominous threats by hijacking the airwaves, directly threatens President Ellis and proudly takes credit for the deaths of innocents in his unrelenting attacks against the United States. However, despite Rhodey cutting Stark out of the Mandarin investigation, Stark publicly (and recklessly) calls out the Mandarin after Happy is put in the hospital; the result is an all-out attack that devastates his home, burying his armours and technology, and leaves Stark stranded in Tennessee cut off from Just A Rather Very Intelligent System (J.A.R.V.I.S.; Paul Bettany) and with his Mark XLII armour powerless. Stripped of his resources and technology, Stark is forced to team up with young Harley Keener (Simpkins), who helps Stark link the Extremist terrorist attacks, and the Mandarin, back to Killian.

The Nitty-Gritty:
Given that it’s written and directed by Shane Black, Iron Man 3 takes place around the Christmas season; while Christmas doesn’t really factor into the overall plot in any tangible way beyond a few trees, decorations, and Tennessee being covered in a frigid snow, it does help the film to stand out against other MCU movies, and superhero films in general, as there aren’t very many that take place in the festive season. Thankfully, despite some of the flaws in the direction of the film and the decisions the filmmakers make regarding certain characters, the change in directors doesn’t diminish the perfect blend of snark and humour at work in Iron Man 3. Indeed, Stark’s interactions with the likes of Rhodey, Happy, and Harley are one of the film’s highlights and it’s great to see that he’s still a droll prick when he needs to be despite being a “piping hot mess”.

While it’s great for his character growth, Stark spends a lot of the film without his armour.

Indeed, the film adds further layers to Stark’s complex personality by adding post-traumatic stress to his laundry list of character defects; traumatised to the point where he suffers from insomnia and a deep-seated urge to build and create armours for every conceivable scenario, the last thing Stark needs is to be left without his tools and technology and yet that’s exactly where he finds himself. Stark’s efforts in Tennessee effectively return him to the cave where he must rely on his innovative genius to survive; when he tracks the Mandarin to Miami, he infiltrates the terrorist’s base with little more than some cobbled-together armaments that ape his usual Arc Reactor-powered arsenal. Teamed with a similarly suit-less Rhodey (whose henchman, Eric Savin (James Badge Dale), appropriates the Iron Patriot suit to kidnap President Ellis), Stark becomes much more of a resourceful spy than a colourful superhero and he spends a great deal of the film (arguably too much, in my opinion) outside of the armour rather than in it.

The Mandarin stupidly turns out to be a drunken buffoon merely acting the part.

When he confronts the Mandarin, Stark is confused and enraged to find that he’s little more than a drunken, substance-dependent eccentric English actor named Trevor Slattery. Trevor willing reveals that he was contracted by Killian to pose as a credible terrorist threat in order to kill the President and replace him with Vice President Rodriguez (Miguel Ferrer), a puppet leader who will do exactly as Killian dictates. This twist on the traditional Fu Manchu sorcerer figure who I grew up seeing as Iron Man’s archenemy is undeniably amusing but, in retrospect, was a pretty awful idea; you had Ben Kingsley, Ben Kingsley, who absolutely crushed it when portraying the Mandarin and you turned him into an alcoholic buffoon. Indeed, the MCU producers backtracked on this depiction of the Mandarin pretty quickly and eventually brought the true Mandarin into the fold but even then the character was significantly altered from the source material. Sadly, though, this came out long after Stark’s emotional death so we were robbed of seeing him go toe-to-toe with his most iconic nemesis, which remains a bitter pill for me to swallow.

Killian is positioned as the main villain and claims to be the true Mandarin…

As has been publicly explored, Maya’s involvement in the plot as a tertiary antagonist is similarly swept under the rug; rather than be a significant threat to Stark, she merely ends up being a pawn of Killian’s who is gunned down the moment she has a crisis of conscience. Consequently, it’s Killian himself who acts as the film’s primary villain; a malicious, ruthless, and cunning adversary, Killian is yet another dark mirror of Stark (at least in terms of his business acumen) who subjects numerous desperate souls to his Extremis process despite knowing full well that it could kill them. He even forcibly infects Pepper with the virus, though this ultimately proves to be his downfall when she conveniently proves to be far more stable than most of his usual subjects. Killian ultimately takes on the Mandarin moniker for himself, showcasing superhuman strength, unparalleled regenerative abilities, and even the ability to breathe fire (making him like a composite of the comic’s Killian, Mandarin, and Fing Fang Foom).

The army of armours shows up way too late and are almost immediately destroyed, which is a shame.

While there is a noticeable lack of Iron Man action in Iron Man 3, the film does make up for it with a particularly exciting sequence where Stark has to rescue a bunch of the President’s personnel when Air Force One is destroyed, which is quite the innovative and unique rescue scene. Still, one of the primary selling points of any Iron Man movie, especially for me, are the various different armours Stark constructs for himself and Iron Man 3 culminates in a veritable smorgasbord of suits for our viewing pleasure. Sadly, though, while many of these were a significant aspect of the film’s marketing, they only appear onscreen for the briefest of moments in the finale, where Stark has J.A.R.V.I.S. remote pilot every single one of his suits to assist in the battle against Killian. Even his apparently revolutionary Mark XLII armour is pretty underwhelming as it constantly breaks, shatters, and loses power, making it probably the most ineffectual of all of his armours. Once Pepper kills Killian off, Stark immediately orders every single one of his suits to self-destruct and then just fixes not only Pepper’s condition but also his own, removing the shrapnel from his chest and apparently retiring from the superhero life. This, however, would simply be the start of another sub-plot and character arc for Stark throughout the remainder of the MCU which specifically dealt with his inability to walk away from Iron Man, the Avengers, and the thrill of being a superhero.

The Summary:
It’s not that Iron Man Three (I still don’t get why it’s credited like that…) is a bad film. For much of its runtime, it’s actually pretty entertaining and dark thanks to the intense and menacing nature of Kingsley’s portrayal of the Mandarin. Even seeing Stark genuinely affected by his experience in Avengers Assemble was intriguing to watch and showed that the character was clearly growing and learning and influenced by the ever-escalating nature of the MCU, to say nothing of further solidifying Rhodey’s growth as his own legitimate armoured superhero. I didn’t even mind, conceptually speaking, the idea of Stark being robbed of his resources and having to improvise as it went a long way to showing just how adaptable, intelligent, and increasingly neurotic the character is becoming about safeguarding his friends, family, and the greater good. However, the execution is flawed in a lot of ways; the film “feels” just as big and exciting as the previous Iron Man movies but any and all of its positives are immediately soured by that God-awful Mandarin twist. Imagine if a Batman movie gave us the most perfect casting and interpretation of the Joker and then threw a curveball by revealing that he was a simple janitor playing dress-up; people would go crazy and, while I understand that the Mandarin comes with many cultural issues, the fact that the MCU eventually managed to translate a more faithful version of him to film years down the line makes me wish that they had stuck with the casting and the magic they had in Kingsley’s casting and given us (and by “us” I mean “me”) the long-awaited showdown between Iron Man and his greatest foe. Instead, we’re left with a decent enough film but one that gambles, and loses, its credibility on a nonsensical decision and one of the weaker films in the MCU line-up, in my opinion.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Iron Man 3? Can you explain to me why the credits spell the number three out because I honestly don’t get it? What did you think to the aspect of Stark suffering from anxiety attacks? Did you like that he was forced to innovate and work without his armour or were you annoyed at how little Iron Man action there was in the film? What did you think to the twist regarding the Mandarin? Did you enjoy it or, like me, were you annoyed by it? Which of Stark’s new armours was your favourite and would have liked to see more of and what did you think to the introduction of the Iron Patriot suit? What are some of your favourite Iron Man characters or stories? Where does Iron Man rank in your hierarchy of comic book characters? Are you doing anything to commemorate Iron Man’s debut appearance and, if so, what is it? Feel free to drop a comment down below and thanks for being a part of Iron Man Month!

Movie Night: The Batman

Released: 4 March 2022
Director: Matt Reeves
Distributor:
Warner Bros. Pictures
Budget: $100 million
Stars:
Robert Pattinson, Zoë Kravitz, Paul Dano, Jeffrey Wright, Colin Farrell, and Andy Serkis

The Plot:
During his second year of fighting crime, traumatised billionaire Bruce Wayne (Pattinson) struggles to balance rage with righteousness as he investigates a disturbing mystery that has terrorised Gotham City. During his pursuit of the sadistic Edward Nashton/The Riddler (Dano), the Batman is forced to make new, unlikely allies to bring the corrupt to justice.

The Background:
Ever since his debut in Detective Comics, the Batman has been a popular staple of DC Comics and no stranger to adaptation. The Caped Crusader and his faithful sidekick, Dick Grayson/Robin, first appeared in live-action in a black-and-white serial back in 1943, but it was his outrageously vibrant adventures in the sixties that arguably catapulted the grim vigilante into a cultural icon. Writers such as Frank Miller helped to return Batman to his darker roots, and his mainstream perception was changed forever thanks to the grim and gritty Batman (Burton, 1989); though the character would revisit his campier roots in the latenineties, auteur Christopher Nolan and method actor Christian Bale brought the Dark Knight back on track with an extremely successful and influential trilogy of Batman films that grounded the theatrical vigilante in a hyperreality. However, following the outrageous success of the Marvel Cinematic Universe, Warner Bros. were eager to establish their own interconnected cinematic universe; Man of Steel (Snyder, 2013) was to be their first step in this process; however, a series of missteps and underhanded decisions saw the studio backpedal and re-evaluate their strategy to make the bizarre decision to tell standalone stories alongside interconnected films. Initially, The Batman was to be solo project for Ben Affleck; however, the actor left the project after becoming disinterested in the character, production, and Warner’s treatment of director Zack Snyder. Director and lifelong Batman fan Matt Reeves replaced Affleck as director and reworked the script to focus on Batman’s second year of crimefighting and crafting a neo-noir story the focused on the character’s rage and detective skills. Former teen heartthrob-turned-method actor Robert Pattinson replaced Affleck and immediately tackled the role with a grim enthusiasm to undergo a physical and mental transformation and was encouraged by Bale to ignore criticism regarding his casting. Colin Farrell underwent an even more extreme transformation to play a new version of crime boss Oswald Cobblepott/The Penquin, and the film was clearly established as being separate from the existing DC live-action continuity. Reeves strived to incorporate horror elements and a stylistic noir tone to his film, and costume designer Jacqueline Durran drew inspiration from multiple Batman stories and interpretations to create a homemade look for the Batsuit. After being delayed due to the COVID-19  pandemic, The Batman made over $772 million at the box office and was met with near-unanimous praise. Critics lauded the film’s ambiance and gritty noir feel, Pattinson’s grim performance was celebrated, and it was largely heralded as being one of the most gripping and compelling superhero films to date. Even before the film was released, the cast and crew revealed that The Batman was intended to be the first of a new trilogy of films and it was followed by a spin-off television show focusing on the Penguin.

The Review:
Like many, I was somewhat sceptical going into The Batman, but probably for very different reasons; as much as I disagree with many of the choices made in the DCEU, and the direction Snyder took the films, at least we were finally getting DC movies where these wonderful characters actually co-existing and interacted. Now, though, Warner Bros. seem to think that it’s perfectly acceptable and understandable to have different variations of Batman onscreen at the same time, which is a far cry from the infamous “Bat Embargo” they usually place on their property. While I can just about get my head around this, I wonder how many in the casual audience will get that this Batman and this new world isn’t part of the DCEU as we know it, and is unrelated to the Ben Affleck and Michael Keaton Batmen that are in that universe. Personally, I feel things would’ve been much simpler if Warner Bros. had pushed for a new Batman solo film after Man of Steel, or simply recast Affleck with another grizzled veteran and retooled their script. However, I had no doubts about Robert Pattinson; he’s successfully reinvented himself as a high calibre actor and, at this point, I’m resigned to just hoping that these DC movies will be enjoyable in their bubbles and trying to ignore the absolute mess of the DC multiverse.

The film explores little of Bruce’s backstory and instead picks up with him in a dark mental state.

Similar to Batman and Batman v Superman: Dawn of Justice (Snyder, 2016), The Batman begins with Bruce having been active as Gotham City’s bat-themed vigilante for some time. Specifically, he’s in his second year of crimefighting and is already relatively well established as a vigilante; many in the Gotham City Police Department (GCPD) and positions of authority are aware of him and do not approve of his methods, but the city’s such a corrupt and rotting cesspool that there’s really not much of an effort being made to bring him in. Unlike pretty much every single interpretation of the Batman, however, we are spared a recreation of the night Bruce’s parents are killed; their deaths are still mentioned, and are a pivotal part of the plot, Bruce’s motivation, and the city, but the film very much takes inspiration from Spider-Man: Homecoming (Watts, 2017) and assumes that the audience will have a working knowledge of who Batman is and how he came to be. Obviously, for myself and a lot of us, this is the case, but if you’re new to the Batman than you might struggle a little bit with understanding exactly why Bruce was driven to such extremes. The film, in many ways, is framed as though you’ve picked up a random issue of DC Comics; it drops you right into this hellhole of a city and forces you along this intense investigation with a haunted young man who stalks the streets night after night. one thing I really enjoyed was the use of Bruce’s voiceover and the depiction of him keeping track of his nightly activities in a journal, two things which are common staples of the character in the comics and really help to reinforce the film’s seventies-inspired crime noir feel, though Pattinson’s narration dies down for the majority of the film, so that one explicit window into his mindset is shut off from us and the film instead becomes a masterful exercise in subtlety and body language. This is a very different Batman from the ones that have come before, one that is both new and familiar in a lot of ways; like Michael Keaton, he rarely speaks and, when he does, it’s in a hushed whisper. Like Christian Bale, he clearly put his Batsuit together and is still finding his way as Gotham’s protector, and he has a physical intensity not unlike Ben Affleck but fuelled by a rage so intense that it’s almost surprising to find he has such a strong moral code against guns and killing. This Batman is also firmly grounded in the real world, perhaps even more so than Bale’s; it’s suggested that, rather than travelling the world to learn crimefighting and solving methods, he was trained to fight by his faithful butler, Alfred Pennyworth (Serkis), but he also demonstrates an extremely keen mind.

Apart from Gordon, Batman’s relationship with the GCPD is as strained as Bruce’s with Alfred.

More than any other Batman, this Batman is a detective; he works closely with Lieutenant Jim Gordon (Wright), who vouches for him, allows him access to crime scenes, and even calls for him using a makeshift signal atop a seemingly abandoned skyscraper. Batman’s relationship with Gordon is easily the closest ever seen on film; the two have a clear trust and respect for each other, and feel that the system is so broken that they have no choice but to turn to the other (one an extreme vigilante, the other one of the city’s few honest cops). Despite the disapproval of his peers and superiors, Gordon constantly stresses that the Batman is their ally and he even colludes with the brooding vigilante to help him escape police custody. Gordon is depicted as a jaded and bleak individual who’s clearly seen too much death and corruption in Gotham and is near the end of his tether, yet he continues to fight on for justice. We don’t explicitly learn much about his personal life outside of work, but it was pretty great to see the two literally teaming up to investigate clues and having a relationship that’s much more equal than in other interpretations. On the flip side, we really don’t get many interactions between Bruce and Alfred. Clearly inspired by Batman: Earth One (Johns, et al, 2012 to 2021) and more than a little reminiscent of Sean Pertwee’s take on the character, Alfred clearly fully supports Bruce’s endeavours as Batman but, like other versions of the character, is dismayed to find that Bruce’s nightly jaunts have all but consumed his life. Indeed, this is truer here than of any other Batman; Bruce Wayne is merely a brooding shell of a man, one who is rarely seen in public and has made no efforts to put his wealth towards improving the city, and Alfred is dismayed that the young billionaire is letting his family’s legacy go to waste in favour of pummelling thugs as Batman. Having said that, though, Alfred assists in looking into the Riddler’s ciphers and helps Bruce to figure out clues to the madman’s next victims, and Bruce is delivered an unexpected blow when his last remaining member, whom he has long shunned, is critically injured after the Riddler targets Bruce Wayne. Bruce’s anger at this turns to feelings of betrayal, and finally appreciation for his elderly butler, after he learns that his father, Thomas Wayne (Luke Roberts), got caught up in Gotham’s underworld during his mayoral campaign.

Batman’s investigation leads to him crossing paths with numerous shady characters and tentative allies.

Similar to some modern Batman storylines, and Joker (Phillips, 2019), Thomas Wayne’s normally morally upstanding reputation is called into question after he is duty-bound to save mob boss Carmine Falcone’s (John Turturro) life and then to turn to the gangster to help keep a scandal under wraps. Though Bruce initially believes that Alfred has lied to him about this and that his father was as corrupt as the city’s system, he’s grief-stricken to learn that Falcone took extreme measures simply to have leverage over Thomas and that his parents were killed as a result. A prominent discussion point in the media, this Batman has taken the concept of inspiring fear into criminals and dialled it up to eleven; brutal and intimidating, he stalks his prey from the shadows and then engages with them, unarmed, with little regard for his own safety. He’ll take on gangs of thugs in the subway as readily as barging into the Iceberg Lounge to get answers from Oz Cobb/The Penguin (an absolutely unrecognisable Colin Farrell), and utilises minimal gadgets beyond his tough and durable Batsuit, grapnel gun, and somewhat unrealistic contact lenses (which record everything he sees and hears). It’s in the Iceberg Lounge that he first crosses paths with Selina Kyle (Kravitz) who, in just one of many homages to Batman: Year One (Miller, et al, 1985), is a working girl, barmaid, and frequent arm candy for some of Gotham’s seedier individuals. Selina is drawn to donning a figure-hugging catsuit in order to retrieve the passport of her friend and lover, Annika Koslov (Hana Hrzic), which one of the Riddler’s victims had taken to keep her quiet about her knowledge of Falcone’s illicit activities, and she ends up forming a rocky alliance with the Batman in order to track Annika down when she goes missing. Similar to Anne Hathaway’s take on the character, Kravitz never actually uses the pseudonym Catwoman, but she is depicted as a slick, cat-loving opportunist who is more than capable of fending for herself in a fight. Her vendetta against Falcone is deeply personal; she feels he owes her a shit-load of money after what he did to her mother and is so driven to making him pay for his actions that she’s willing to kill. This causes tension between her and Batman, who cannot abide the senseless taking of lives.

This version of the Riddler is a twisted psycho looking to expose Gotham’s corrupt system.

Speaking of which, Gotham City, already a powder keg of anarchy and crime, is gripped with fear when the absolutely terrifying and psychotic Riddler begins targeting prominent members of the city government and posting viral messages and threats in a bid to expose how corrupt the city’s system is. Garbed in a hunting jacket and masking his face behind a gruesome visage, the Riddler takes more than a little inspiration from the real-life Zodiac Killer to create a version of the character that is far beyond anything I’ve ever seen before. The closest analogy I could draw was with the Riddler seen in the Batman: Arkham videogames (Various, 2009 to present) and a mixture of “John Doe” (Kevin Spacey) from Seven (Fincher, 1995) and John Kramer/Jigsaw from the Saw franchise (Various, 2004 to 2021), which honestly was exactly what I was hoping for for this film considering how heavily inspired the city and the presentation is by Seven. The Riddler is an unhinged psychopath who stalks his victims from afar and either bludgeons them to death or rigs them up to ghastly death traps to be eaten alive by rats or serve as a veritable suicide bomber. His televised threats are an incoherent and frightening example of a mind twisted and snapped, and his tendency towards leaving riddles and ciphers bamboozles the GCPD and hints at a deeper corruption within Gotham. The Riddler specifically addresses these puzzles to the Batman and comes to see the Dark Knight as his intellectual equal; in actual fact, the Riddler is so warped that he believes the Batman is his partner, an accomplice who can perform the physical tasks he (as in the Riddler) is incapable of. His plot to expose Gotham even goes as far as to not only target Bruce Wayne but to flooding the city and recruiting a number of likeminded lookalikes to assassinate mayoral candidate Bella Reál (Jayme Lawson).

The Nitty-Gritty:
Although it starts in a very subdued manner, The Batman quickly escalates into an intense and gritty noir-style thriller that showcases a side to the Batman that we’ve really never seen before. Accompanied by a dark, haunting orchestral score from Michael Giacchino, this Batman is drawn into the Riddler’s twisted plot and spends the majority of the film attempting to figure out what the madman is doing and who his next target is. Perhaps more than any other Batman before him, Bruce has become obsessed, utterly lost, in his vigilante persona. He can no longer differentiate between day and night, sleepwalks through life as Bruce Wayne, and even pushes Alfred away all in service of his fixation on trying to salvage what’s left of Gotham City from the criminals and the corrupt. Consequently, this really isn’t a movie where you learn much, if anything, about Bruce Wayne. The differentiation between his private, personal, and vigilante life is practically non-existent and Pattinson spends almost the entire movie in the cape and cowl of the Batman. Furthermore, although he’s referred to as “The Batman” by the Riddler and the media, Batman actually believes himself to be vengeance personified, to the point where the Penguin and Selina both frequently refer to him as “Vengeance”, which is all part of the character’s larger story arc where he realises that he is actually making an impact in the city not just as an instrument of fear and revenge but also as a symbol of hope. The Batman may very well be the most visually interesting and stylistically aesthetic Batman movie ever made. Every shot is like a work of art, with the camera frequently utilising odd angles and long, lingering shots to really sell the atmosphere of Gotham City and the character of the Batman.

This is a very back-to-basics approach to the character, and his suit and gadgets reflect that.

Gotham is shot almost entirely at night and in the rain; it is a moody, gritty, and dangerous city that feels like it’s on the brink of total collapse at all times. It feels very much like the cesspit seen in Joker and the grimy streets of Batman Begins’ (Nolan, 2005) Narrows but, again, dialled up to eleven. There are some shots of the city at sunrise and sunset, but there’s hardly any scenes that take place in the daytime, all of which really helps to make Gotham feel like an absolute hellhole and really helps sell the idea that Batman is facing an uphill battle. Previously, Batman Begins delivered easily the most grounded and realistic take on the title character ever seen, but The Batman takes that even further. Many aspects recall director Darren Aronfosky’s God-awful pitch from back in the day, but these elements have thankfully been tweaked with clear inspirations from Year One, Earth One, and Batman: Zero Year (Snyder, 2013 to 2014) that show Bruce operating out of a subway beneath Wayne Tower rather than a more conventional Batcave or Wayne Manor and largely bereft of his usual gadgets and unparalleled efficiency. Even two years into his career, this Batman remains a flawed character. Though extremely intelligent, driven, and observant, his body is riddled with bruises and scars and he takes quite a beating during the film’s vicious fight scenes. Although we don’t get a step-by-step insight into Bruce’s trauma and transformation into the Batman, much of this is wonderfully conveyed through Pattinson’s body language and demeanour; he is clearly a haunted, broken man filled with rage and desperate to protect others from the pain that has all-but crippled him. More than any other Batman, he says an awful lot just with a glare of his eyes and his mere presence is enough to leave roomfuls of people, even those already familiar with him, speechless. This is only aided by his absolutely fantastic Batsuit; clearly cobbled together by himself, presumably using some of the resources afforded by his wealth, his Batsuit is as realistically believable as the rest of the film. Comprised of an armoured outer shell and a variety of practical gadgets such as his trusty grapple line (hidden in his wrist) and a gliding suit built into his cape. Batman’s use of gadgets is refreshingly limited. He uses the vague bat-shaped symbol on his chest as a cutting tool and has a taser function built into his gauntlets, but he isn’t busting out high-tech equipment at every opportunity and is largely reliant upon a torch and his grapple line. Taking inspiration from the likes of Gotham by Gaslight (Augustyn, et al, 1989) and Batman: Arkham Origins (WB Games Montréal, 2013), this Batsuit is surprisingly flexible and durable; Batman regularly tanks gunshots but can flip and swing about with ease, making him an agile and dangerous enemy to Gotham’s criminals. The only part of it I didn’t really like was the cowl, which seemed a bit too leathery and like it wouldn’t really protect him from headshots, but the suit is constantly shot in a way that makes it fearsome and impressive to behold.

Batman’s monstrous car and grim determination lead him towards a suitably dramatic finale.

Though Batman utilises a motorcycle for much of the film, he does bust out an absolutely mental rendition of the Batmobile. Essentially a supped-up muscle car with a jet engine on the back, the Batmobile is like a roaring beast that tears through the rain-slick streets in a thrilling chase to run down the Penguin and a far cry from the overly tech-laden Batmobiles of the past. Also impressive are the make-up effects used to literally transform Colin Farrell into the bulbous, grotesque Penguin. Portrayed as an underling of Falcone and proprietor of the Iceberg Lounge, the Penguin is a gruesome gangster who aspires to usurp Falcone’s position as Gotham’s top crime boss. As much as I would’ve liked to see someone like Ray Winstone take on the iconic role, Farrell absolutely steals the show in every scene he’s in, portraying the Penguin as a sleazy and manic mobster who seems to relish Gotham’s descent into freakish anarchy. Although not seen without his mask until quite late into the film, Paul Dano makes for a terrifying take on the Riddler. This isn’t Frank Gorshin’s madcap camp or Jim Carrey’s zany buffoonery, this is a Riddler who is dangerous and sadistic and empowered by his anonymity. Like Bruce, he has completely lost himself to his masked persona and addicted to the rush of breaking and taunting others, and is so far gone that he wants to literally wash away Gotham’s sins by flooding the city. This results in a finale where Batman is effectively powerless to stop the Riddler’s mad scheme and, instead, transforms into a symbol of hope for the terrified and endangered citizens. Although he gets plenty of opportunities to smash up the Riddler’s lookalikes, it’s his heroic actions in leading trapped civilians to safety that marks the turning point for Batman’s character, and potentially will result in him further refining his approach and mindset in a sequel. Although sequel bait is kept largely to a minimum and the focus is clearly on making an intense standalone film, The Batman definitely leaves the door open for continuations. The plot only scratches the surface of the corruption and degradation that threatens Gotha, there’s little hints and references towards the Court of Owls and even Doctor Thomas Elliot/Hush. The filmmakers also couldn’t help but include a brief, somewhat obscured cameo by Barry Keoghan as a maniacal Arkham inmate who proposed a team-up with the incarcerated Riddler.

The Summary:
As I said, there were doubts heading into The Batman simply because I’m tired of seeing Batman and other DC superheroes existing in self-contained worlds and am eager to see them interacting with each other. However, from the moment the first trailer dropped, I could tell that this was going to be a very different Batman movie from anything we’d seen before, and it certainly was that! “Intense” is the best word I can use to describe this film, which is so dark and gritty and so full of rage and brooding bleakness that you’d bee forgiven you’d walked into a crime thriller like Seven. This, however, is exactly what I’ve been waiting to see from Batman; a back-to-basics detective story. The Batman is met with suspicion, isn’t surrounded by high-tech gadgets, and is simply a broken man trying to fight an uphill battle against crime and corruption. Robert Pattinson brought an intensity to the role that rivals that of Christian Bale, clocking up so much time in the suit and maintaining a ferocity in and out of the cowl that paints Bruce Wayne in a very different light. While newcomers to Batman may be left wanting to know more about Bruce (it’s not even stated why he chooses the iconography of a bat here), a lifelong Bat-fan such as myself really appreciated that we just jumped head-first into the story and largely stuck with the Dark Knight throughout the story. The greater screen time afforded to Jim Gordon was very much appreciated, and more than maybe up for Alfred’s comparatively smaller role, and I loved how grimy and desolate the city was. The portrayal of the Penguin and, especially, the Riddler was fantastic; both actors really threw themselves into the roles. They challenged the assumed perception of the characters, transforming the Riddler into a calculating, sadistic psychopath and really bringing an intellectual challenge to the Batman. With so much room left to explore, I can’t wait to return to this gloomy new Bat-world and see what else can be done with this version of the character, which easily makes it to the number two spot for me (I still have to give the number one spot to Christian Bale for delivering an overall unmatched performance as Bruce/Batman).

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to The Batman:? How do you feel it compared to other live-action versions of the character? Were you impressed with Robert Pattinson’s performance or are you too short-sighted to give up on your precious Ben Affleck? What did you think to the Batsuit, his car, gadgets, and setup? Did you enjoy the reinterpretation of the Riddler and Colin Farrell’s transformation into the Penguin? What did you think to the mystery, the noir-style presentation, and the inclusion of Catwoman? Which villains or story arcs would you like to see utilised in potential sequels? Whatever your thoughts on The Batman, or Batman in general, please sign up to leave a comment below and be sure to check out my other Batman content.

Movie Night [Mario Month]: Super Mario Bros.: The Great Mission to Rescue Princess Peach!


So, for no better reason than “Mar.10” resembling Mario’s name, March 10th is widely regarded as being “Mario Day”, a day to celebrate Nintendo’s portly plumber, an overalls-wearing mascot who literally changed the videogame industry forever and shaped the home console market of the nineties. To commemorate Mario Day this year, March is once again “Mario Month” and I am spending every Thursday of this month celebrating everyone’s favourite Koopa-flattening plumber.


Released: 20 July 1986
Director: Masami Hata
Distributor:
Shochiku-Fuji Company VAP Video
Budget:
Unknown
Stars:
Toru Furuya, Yū Mizushima, Mami Yamase, Akiko Wada, and Kōhei Miyauchi

The Plot:
When Princess Peach (Yamase) suddenly emerges from Mario’s (Furuya) games console in a desperate bid to escape the clutches of King Bowser of the Koopas (Wada), Mario and his brother, Luigi (Mizushima), venture into the fantastical Mushroom Kingdom and are tasked with retrieving three powerful artefacts in order to defeat Bowser and rescue the princess.

The Background:
By 1986, Nintendo’s portly plumber mascot was fast becoming one of the most successful and recognisable videogame character in the world; Super Mario Bros. (Nintendo R&D4, 1985) sold about three million copies within three months of its Japanese release and was regarded as the hottest videogame on the market and, though it wouldn’t be released worldwide until 1993, Super Mario Bros. 2 (ibid, 1986) was an equally popular release in its native Japan. To capitalise on Mario’s growing success, which would eventually see him eclipse Mickey Mouse in popularity, Nintendo allowed Japanese studio Grouper Productions to create and advertise an anime adaptation of their fast-growing franchise. Never released outside of Japan, Sūpā Mario Burazāzu: Piichi-hime Kyūshutsu Dai Sakusen! (or “Super Mario Bros.: The Great Mission to Rescue Princess Peach!”) has been both dubbed and subtitled by fans but remains one of the Mario’s most obscure pieces of media (though its fidelity to the source material has drawn praise).

The Review:
Unlike, say, Sonic the Hedgehog: The Movie (Ikegami, 1999), there really was no way for me to experience the Super Mario Bros. anime except to use online resources. The animated feature never released outside of Japan and I have no idea how accessible it even is out there; indeed, I only became aware of it when studying videogame adaptations for my PhD and found next to no writing or background on it.

When bizarre creatures pour from their television, the brothers begin their quest to rescue a princess!

Still, despite how obscure and unknown the anime is, it has a lot of elements to its narrative and presentation that will be immediately recognisable to anyone who is a fan of the videogames and Mario’s various other adaptations into other media. For example, although Mario and Luigi work in a grocery store rather than as plumbers in a loose approximation of the real world, they own a Nintendo Family Computer (FAMICOM) on which Mario plays a game that is startlingly similar to Super Mario Bros. And yet, Mario is surprisingly nonplussed when Princess Peach (closely followed by a whole slew of Mario’s videogame enemies) comes flying out of his television set; instead, he is immediately besotted by her beauty and wishes to protect her based purely on his attraction to her. Mario, however, is no match for Bowser, despite Peach’s immediate and unwavering belief in his ability to save her. Quite why Peach has such faith in Mario isn’t really made clear (maybe she watched him as he played videogames? But he seemed to be struggling with his Super Mario Bros. clone so I’m not sure that’s a fair indication of his heroic prowess). Luigi laughs the whole experience off as a crazy daydream until he sees the precious gem Peach left behind when Bowser kidnapped her; consulting a book, he tells Mario that the jewel is a treasure of the Mushroom Kingdom, which you might assume exists in the real world as well as a result but, when the two chase after Kibidango (Shigeru Chiba) when it steals the gem, they are magically transported to the “Treasure Kingdom” via a warp pipe so…who really knows?

Mario and Luigi overcome many obstacles to acquire the first two treasures.

There, they meet the wizard-like Mushroom Hermit (Miyauchi), who reveals that he summoned them there to help defeat Bowser, who has not only kidnapped Princess Peach but, like in the original videogame, transformed the citizens of the Mushroom Kingdom into bricks. The Mushroom Hermit discloses that Mario and Luigi are part of an ancient prophecy regarding two brothers who would be able to acquire the power necessary to rescue the princess, in this case the “Mushroom of Strength”, “Flower of Courage”, and the “Yellow star of Invincibility” that have been hidden across the kingdom. Thus, accompanied by Kibidango, the duo set off across the vast land in search of their objectives (accompanied by one of many cringe-worthy, jaunty little songs). Despite the efforts of a couple of Goombas (Hiroko Maruyama and Kazue Komiya) and an overly-maternal Paratroopa (Reiko Nakano), Mario retrieves the Mushroom of Strength from atop a mountain. The Mushroom appears to give Mario superhuman strength to take out Bullet Bills and even grow to gigantic proportions but it’s hard to tell if this is really happening or just part of the anime’s weird fantasy presentation. The Goombas then try to lead the duo into a field of Petey Piranha plants and, when they destroy it with their escape, they incur the wrath of Lakitu (Junko Hori). However, a convenient beanstalk helps save Mario from Lakitu’s Spinies and, though he struggles a bit with operating Lakitu’s cloud, they’re rewarded with the Flower of Courage for their efforts.

While Bowser tries to keep Peach amused, Mario recovers the final treasure and heads off to rescue her.

The entire time that the brothers are out looking for the three treasures, Princess Peach laments her fate and awaits her rescue. However, she does angrily rebuke Bowser’s advances and desire to marry her despite the fact that the Koopa King is nothing but polite, attentive, and eager to please her by using his shape-shifting powers to cheer her up (you know…those shape-changing powers that Bowser is well known for…) Her one attempt to try and escape from him by locking him in a box when he takes the form of a small teddy bear backfires completely and, when she learns that Mario and Luigi have been trapped in a gold mine (despite Mario now being able to toss fireballs), she is left despondent. The duo escape, however, after Luigi digs a tunnel; they even stumble upon the Yellow Star of Invincibility, which Mario retrieves from deep beneath the ocean despite a slew of aggressive sea creatures (interestingly, Luigi complains that he can’t swim and yet Mario and Kibidango are perfectly capable of breathing underwater…) Armed with all three weapons, the two brothers and their oddly canine companion journey on a flying ship they raised from the bottom of the sea (using little more than their breath…somehow…) to Koopa’s Castle and a confrontation with the King of the Koopas.

The Nitty-Gritty:
If there’s one thing that you can’t fault The Great Mission to Rescue Princess Peach! on, it’s its unwavering fidelity to the source material. While the live-action movie was more a weird mish-mash of science-fiction and fantasy, its anime counterpart faithfully recreates many of the wackier and fantastical elements from the videogames. This means that many of the game’s most recognisable enemies appear, even if just in small, cameo roles, and the anime makes frequent use of the music and sound effects form the videogames as well. This is best seen near the end of the feature when, while navigating past the hazards in Koopa’s Castle, the anime’s presentation switches to a side-scrolling style that emulates the look of the videogames. Yet, despite being far more faithful to the source material than the live-action movie, the anime still takes many liberties. Commonplace power-ups become rare treasures necessary to defeat Bowser, for example, and the two Goombas that feature are portrayed as King Koopa’s trusted lieutenants.

Unlike Mario, Luigi is primarily motivated by a lust for gold and riches.

Mario is characterised as a love-sick gamer who readily rises to the challenge of rescuing the princess. His initial fear and trepidation gives way to a bold courage the moment he learns that he and Luigi are prophesied to save the Mushroom Kingdom and he ventures into the unknown without fear, with the only thing stopping him from succeeding being his tendency to lose himself in daydreams of him and Peach getting married. While Mario is motivated simply to rescue Peach and keep her from being forcibly married to King Koopa, Luigi is convinced to go along when the Mushroom Hermit permits him to take as many Golden Coins as he can find. This is a continual sub-plot and character trait of his throughout the anime as his search for riches constantly leads the two into danger or backfires against him; his cache of Coins transform into child-like Toads, for example, they are trapped in the gold mine when the Goombas prey upon Luigi’s greed and, while his mining does uncover the final treasure, he’s left with a bag full of rocks rather than priceless gold. Indeed, while he’s generally the practical voice of reason and thinks about concerns such as food and water while Mario daydreams about Princess Peach, Luigi is easily tricked on numerous occasions, such as when the Goombas lead him into a field of mushrooms that cause his behaviour to wildly fluctuate between happiness, sadness, and anger.

Thanks to the three treasures, Bowser is defeated and the Mushroom Kingdom is restored!

Bowser’s characterisation is a far cry from the bombastic overlord seen in the comics and other cartoons; to be fair, though, Bowser didn’t have much of a personality at this time and it is amusing to see how polite and attentive he is towards Peach…it just would have been nice if he’d appeared to be a credible threat for longer than a couple of minutes. In the end, the two brothers arrive right as the wedding between King Koopa and Princess Peach is about the take place; Bowser’s excitement at finally getting his wish turns to anger when they crash the party and he forces the two to overcome both his minions and a series of deadly traps while he continues the ceremony in private. Regardless, they are able to best these hazards and face Bowser head-on; although King Koopa cuts an intimidating figure and boasts flame breath, Mario consumes all three treasures and becomes super-powered (I guess you’d call him “Super Mario”) as a result. Exhibiting superhuman strength, Mario easily defeats King Koopa by putting a beating on him and tossing him away by his tail, thus restoring the Mushroom Kingdom to its former glory. However, Mario is distraught when Peach chooses to marry Kibidango, who turns out to have been her betrothed, Prince Haru (Masami Kikuchi), all along. Still, the two vow to return to aid the Princess and the Mushroom Kingdom should they ever be threatened again.

The Summary:
Sūpā Mario Burazāzu: Piichi-hime Kyūshutsu Dai Sakusen! is quite the head-trip. When I first saw it, I marvelled at how similar many of its elements are to other Super Mario cartoons, especially considering how obscure it is. This, however, is largely down to a lot of the lore detailed in the videogame manuals from the time but it’s always a blast to see iconic characters such as Mario and Luigi come to life in a traditional anime. I feel it’s unfair to judge the quality of the voice acting as I was watching a dubbed version but this definitely has a lot of rough edges; the music not taken from the videogames is grating and embarrassing, the animation is quite jerky and low quality, and a lot of the colours are off (especially on Luigi). It also looks quite cheaply made and is bogged down by some odd original concepts and adaptations of Super Mario Bros.’ gameplay mechanics. Still, it’s a charming enough little obscurity and well worth seeking out if you can find it, and a wider release, though it can’t be denied that there are better anime and Super Mario adaptations out there.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever seen Sūpā Mario Burazāzu: Piichi-hime Kyūshutsu Dai Sakusen!, especially out in the wild? If so, what did you think of it and how do you feel it compares to other adaptations of the videogames? What did you think to the anime’s animation and portrayal of the videogame characters? Did you find King Koopa’s attentive personality and Luigi’s focus on riches amusing or do you think they were a bit far-fetched? Would you like to see another anime version of Super Mario Bros.? Share your thoughts on Mario’s obscure anime adventure, and your favourite Super Mario memories, in the comments below and check back in next Thursday for the last week of Mario Month.