Game Corner [Bat-Month]: Batman: Arkham Knight (Xbox Series X)


In the decades since his first dramatic appearance in the pages of Detective Comics, Bruce Wayne/Batman has become a mainstream, worldwide, pop culture icon. The brainchild of writer Bob Kane, Batman was brought to life by artist Bill Finger and has been a popular staple of DC Comics and countless movies, videogames, and cartoons over the years. Accordingly, September celebrates “Batman Day” and is just another perfect excuse to celebrate comic’s grim and broody vigilante and, this year, I’ve been dedicating every Wednesday to Gotham’s Dark Knight Detective.


Released: 23 June 2015
Developer: Rocksteady Studios
Also Available For: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

The Background:
After a rocky relationship with videogame adaptations, Eidos Interactive and Rocksteady Studios turned the Dark Knight’s fortunes around with the critically and commercially successful Batman: Arkham Asylum (ibid, 2009) and the bigger and better sequel, Batman: Arkham City (ibid, 2011). Eager to capitalise on this success, and to allow Rocksteady Studios the time to craft a suitable third entry, Warner Bros. Interactive Entertainment turned to WB Games Montréal to develop a prequel set during Batman’s early days that, while criticised as somewhat derivative, still sold incredibly well and helped keep the franchise alive while Rocksteady worked on their next game.

Arkham Knight was the culmination of the largely-lauded Arkham series of Batman games.

Development of Batman: Arkham Knight began shortly after the completion of Arkham City and took four years to complete; utilising the greater graphical and processing power of then-current consoles, this new game would allow of five times the number of enemies to be present onscreen at any time, cutscenes to be rendered in real time, and have items like cloth react realistically to movement and wind. The game’s story was designed to be the concluding chapter in Rocksteady’s Arkham saga and the developers chose to expand upon the game world by implementing Batman’s famous Batmobile and redesigned the city to incorporate the car’s unique gameplay mechanics. Arkham Knight was met with generally favourable reviews; reviews praised the game’s puzzles and expansion of Batman’s gameplay and repertoire but also criticised the game’s big narrative twist and the over-reliance on Batmobile sections. Still, Arkham Knight was the fastest-selling game of 2015 and, as with its predecessors, was expanded upon through the release of downloadable content (DLC) that served as both pre- and post-game content that was met with mixed to negative reviews.

The Plot:
On Halloween, Doctor Jonathan Crane/The Scarecrow forces everyone but the very worst of Gotham City’s inhabitants to leave the city when he threatens to swamp the streets with his fear toxin. With the city under lockdown and some of his worst rogues at large, Batman is faced with his greatest challenge yet when he encounters the mysterious “Arkham Knight”, who not only commands a well-armed militia but also has a personal vendetta against the Dark Knight.

Gameplay:
For Batman: Arkham Knight, the game developers once again returned to the formula that worked so well in Arkham City and, by expanding upon them exponentially and even infusing a few mechanics inspired by Arkham Origins, sought to create the biggest and most definitive Batman videogame to date. Consequently, the stakes are much higher, the city is larger than ever, and Batman’s repertoire has been refined, improved, and expanded upon but, most crucially, the game’s central control scheme remains as fluid and familiar as ever. The basic control mechanics remain largely unchanged from the previous games: you hold A to run and glide when running from a ledge or tap it to perform a dodge, press B to perform a stun with a swoosh of Batman’s iconic cape, and tap X to attack and counter incoming attacks (indicated by a helpful Bat symbol over their heads) with Y and string these moves together to build up a combo attack that increases your multiplier, speed, and damage output. Pressing the Right Trigger allows you to crouch to soften your steps and sneak up on enemies, and you can select a gadget by pressing down on the directional pad (D-Pad), aim it with the Left Trigger, and fire off Batman’s patented grapple with the Right Bumper.

Batman’s stealth options are bolstered by the new Fear Takedown mechanic.

Rocksteady’s trademark “freeflow combat” system remains as fluid and intuitive as ever; you can make use of any of Batman’s gadgets by holding LT and pressing buttons like X and Y to add to his combo multiplayer and must stun, evade, and utilise split-second timing to avoid, counter, and counterattack the game’s various distinct, yet familiar, enemies. You can, as before, also utilise Batman’s gliding mechanics to take out enemies by performing a dive bomb or even by firing off certain gadgets mid-flight and, as is also the standard by this point, stealth is just as important as Batman’s combat prowess. Consequently, you’ll still be grappling up to higher levels to scope out large groups of armed and unarmed enemies in order to pick them off undetected. Vents, smoke pellets, and various parts of the environment can also be used to disorientate or take out enemies and to allow you to get the drop on unsuspecting thugs, which allows you to silently choke them out or perform an instant “Knockout Smash” but at the cost of alerting other enemies. Arkham Knight introduces a new “Fear Takedown” mechanic that allows Batman to subdue up to five enemies in one move as long as he remains undetected, with time slowling down to allow you to easily focus on your next target.

Batman’s Detective Vision allows him to recreate crime scenes and navigation is as intuitive as ever.

Batman’s ever-useful “Detective Vision” is now mapped to the D-Pad; pressing up bathes the world in an x-ray-like filter that highlights nearby enemies, secrets, and points of interest. Similar to how this was a crucial part of progressing the story in Arkham Origins, Batman’s Detective Vision can be utilised to reconstruct crime scenes and review evidence from various angles by use of his Evidence Scanner. This allows you to hold X to scan in any evidence and then cycle through a holographic reconstruction of the incident to find clues, progress the story, and solve crimes. You’ll also once again find yourself using your Detective Vision to isolate Edward Nashton/Edward Nygma/The Riddler’s informants in order to get clues to track down the Riddler’s trophies and challenges; these tugs are highlighted in green and should be left until last so you can press Y to squeeze information out of them. The game map is noticeably larger than ever before, with many new and familiar areas of the city to explore, but thankfully Rocksteady’s ever-useful map and compass system remain intact to help you to navigate; you can place waymarkers on the main map to guide you to your destination and a Batsignal will shine into the sky to direct you towards your next objective, whether mandatory or otherwise.

Though a bit clunky, the Batmobile allows for fast, explosive travel and hard-hitting combat.

Unfortunately, there is no fast travel system like in Arkham Origins and still no way to fast exit interiors; Batman still has his gadgets (particularly his cape and grapnel gun) to help him traverse the city but, if you really want to get somewhere fast, you’re heavily encouraged to press the Left Bumper to summon the Batmobile! This armoured vehicle is very similar to the Tumbler and allows you to rocket through the grimy city streets, through destructible parts of the environments, and across rooftops by holding down RT. You can boost with Y, brake and reverse with X, dodge and slide with A and the control stick, and will conveniently and non-fatally automatically repel any nearby enemies with the car’s electrified defences. The Batmobile can even be remote piloted but, while its “Pursuit Mode” is extremely responsive (unless you’re attempting sharp turns or driving up tunnels without enough speed) and helpful arrows guide you towards your intended destination, the controls get a bit clunky when you hold down LT and enter “Battle Mode”. This transforms the Batmobile it into a mini tank and allows you to fire a missile barrage, send out a sonar signal to detect nearby enemies, and blast at the Arkham Knight’s automated tanks using a high-impact cannon or a rapid-fire gun. The Batmobile is absolutely essential to clearing the game’s main story and side missions, with many puzzles specifically tailored to have you flying over ramps, utilising a winch, or blasting at weakened walls in order to progress and complete side quests. The most notable of these sees you forced to take on the Riddler’s many hazard-filled race tracks hidden all over the city, which will test your skill as much as your patience, and the numerous instances where you must either pursue a foe at high speed or engage with wave upon wave of conveniently unmanned tanks.

You’ll get to tag in, or briefly play as, other supporting characters throughout the main campaign.

Gameplay in Arkham City is further mixed up through the return of similar puzzles from previous games that see you hacking or locating radio signals, activating machinery or crossing gaps with your various Bat-gadgets, making extensive use of the Batmobile’s versatile winch, and utilising the new (if brief) team-based mechanics. While you won’t get to switch to Selina Kyle/Catwoman this time around, you can control her during various Riddler challenges and there are instances where you’ll get to either tag in or briefly play as either Tim Drake/Robin, Dick Grayson/Nightwing, and even Commissioner Jim Gordon in a short flashback. Unfortunately, just like in Arkham City, there is no option to play as either of these characters on the main story outside of these instances, which I continue to find both confusing and disappointing. Similarly, there’s a section right at the end of the main story where you’ll take control of the Joker, who not only gets to wield a shotgun in a first-person sequence that sees him desperately trying to take control of Batman’s mind but also has his own “Jokermobile”. Despite being unequivocally dead, the Joker continues to play a pivotal role in the story; thanks to being infected with the Joker’s blood, Batman is continually haunted and tormented by visions of the Joker throughout the main campaign, which include a recreation of his crippling of Barbara Gordon and Joker’s torture of Jason Todd, and eventually leads to Robin questioning Batman’s sanity and stability.

You’ll need all of Batman’s upgrades to lock his villains up in the G.C.P.D. cells.

Although you can no longer travel to the Batcave, Batman has set up a makeshift laboratory in the city and you can enter the Gotham City Police Department to converse with non-playable characters (NPCs) and the cells will fill up with his various rogues as you defeat and capture them in the main story. As always, defeating enemies, scanning objects of interest, finding Riddler Trophies, and completing missions earns you experience points (XP) that allow you to not only level-up to upgrade Batman’s suit and gadgets but also augment the Batmobile’s capabilities. As the game gets progressively harder as you complete story objectives, with more and more varied enemies appearing all over the city and in larger numbers than ever before, you’ll definitely need to make the most of these upgrades if you want to increase your chances at succeeding. The game has different difficulty settings that can be changed at any time if you’re struggling but you’ll be forced to utilise all of Batman’s skills and gadgets as the story progresses; this means chaining combos using the Batmobile, taking on small encampments of enemies, and (as is also the standard) tackling the game’s “New Game +” mode that starts you off with all of your upgrades and XP but removes counter indicators and increases enemy aggressiveness.

Graphics and Sound:
You probably won’t be surprised to hear that Arkham Knight is the most graphically impressive of all the Batman: Arkham videogames; bathed in the perpetual blanket of a dark and ominous night, Gotham City has never looked better and is awash with filthy streets, high-rise industrial areas, and abandoned docks and dingy alleyways. Rain will occasionally wash over the city, giving everything a sleek and suitably menacing look, and it’s genuinely impressive how the game utilises these effects, lighting, and shadows to craft one of the most gorgeous looking titles I’ve ever played. Batman, in particular, looks spectacular; now sporting a far more futuristic suit that emphasis the “Knight” of the game’s title, he again accumulates battle damage as the game progresses and remains a fearsome and impressive character model. Unfortunately, while I have many positives to say about Rocksteady’s interpretation of Robin, I can’t say I care too much for Nightwing’s new suit, which includes an odd and uncomfortable looking headpiece.

Gotham is huge and full of large, detailed locations both old and new.

Gotham City is nothing short of spectacular; as I mentioned before, it’s super fun to see Batman’s enemies end up populating the cells at the G.C.P.D. and you can also revisit notable areas from the previous games and even Barbara Gordon/Oracle’s church tower. While it’s disappointing to find the city is once again abandoned and largely devoid of life except for criminal scum, Gotham City is almost too big this time around and it does baffle me a little bit that the developers didn’t include the Batwing fast travel system but there’s a great deal of fun to be had gliding or grappling through the air or blasting through the streets in the Batmobile. One of the game’s most prominent missions sees you infiltrating the blimp-like airship of industrialist Simon Stagg, which introduces a bit of an aggravating tilting mechanic to the game that can be a bit tricky to get past. Another mission that is a personal favourite of mine sees Batman willing to give his life when the ACE Chemicals reactor goes critical. This has you very carefully placing big tubes into slots to contain the reaction, which can be a bit finnicky but the section is made all the more poignant thanks to the dialogue between Batman and his butler and father-figure, Alfred Pennyworth, and the touching orchestral score.

Not only is the city bigger than ever, but the locations are large, detailed, and more dangerous and garish.

It’s actually pretty amazing how the developers tweaked the city to be both believable in its construction and also conveniently tailored to suit the new features offered by the Batmobile. All too often, this means forcing you to use the Batmobile to solve a puzzle to open up a new area or speed through a tunnel or race track but, while these can be aggravating moments, there’s an exhilaration to be had in using the Batmobile and there’s nothing stopping you not using it outside of mandatory sections. Gotham City is comprised of three large islands (Miagami, Founders’, and Bleake), each with their own distinctive areas that include Wayne Tower, a dilapidated sewer system, and large bridges connecting them to each other. The Riddler’s challenges are more elaborate than ever; bathed in a garish neon glow, you’ll race through massively impractical sewer tunnels avoiding his many hazards or use Batman and Catwoman’s various skills to solve the Riddler’s death traps. Many of the interiors you visit are pretty much the same fair from previous games an are comprised of industrial facilities, rundown buildings, and an abandoned movie theatre repurposed for the villain’s purposes but all of them are perfectly in keeping with this world and they’re so much bigger, more detailed, and more impressively realised than before; you rally feel it when buildings explode or you bomb around the city in the Batmobile.

There’s a lot to see in the city, including jump scares from Man-Bat and a flood of fear gas!

As in the other Batman: Arkham games, a number of Batman’s other rogues are at large in the city and must be taken down in side missions. One of the most prominent is Doctor Kurt Langstrom/Man-Bat, who will randomly pop up to give you the fright of your life when you’re casually traversing around the city. Thanks to the Scarecrow’s fear toxin, you can expect things to get a bit twisted here and there as well; indeed, the game begins with you controlling a Gotham cop using a first-person perspective and forced to watch as the city descends into chaos. Thanks to the Joker’s influence, Batman will see various hallucinations of his foe across the city, a PlayStation-exclusive piece of DLC sees you racing through a nightmarish version of Gotham City transformed by the Scarecrow’s fear gas, and the city is shrouded in this same gas thanks to the release of Cloudburst. This bathes the game world in a thick, copper-tinted fog, drives enemies intro a manic frenzy, and you’ll even find the city being torn to shreds when Pamela Isley/Poison Ivy helps you out in this section.

Arkham Knight features some powerful, poignant performances from series staples Hamill and Conroy.

Even now, Batman: Arkham Knight is one of the most impressive videogames I’ve ever played; the game runs so smoothly, with quick loading times and a consistent frame rate. Textures, assets, and parts of the environment are just there onscreen, with no pop-up or distortion, and the sheer amount and variety of enemies onscreen at any one time really helps to add to the stakes and pressure Batman feels in this final outing. While it is a bit disappointing that the developers felt the need to include the Joker again, even after he has been killed, I’ll never complain about hearing Mark Hamill in his iconic role and matching wits with the immortal Kevin Conroy one last time. As always, Gotham’s thugs are extremely chatty and full of amusing sound bites and exclamations; Batman stays in constant contact with Oracle, Alfred, Lucius Fox, and Gordon throughout the story (with Alfred basically telling you “Go do some side missions” when the main story takes an awkward break) and, as if the Scarecrow’s constant taunting threats aren’t bad enough, Batman also finds his communications hacked by the Arkham Knight.

Enemies and Bosses:
If you’ve played any of the previous Batman: Arkham games, you’ll know what to except from Arkham Knight’s goons; a slew of vagrants and scumbags can be found all over the city in various groups and they’ll rush at you with knives, baseball bats, and even grab car doors to use as rudimentary shields or wield stun batons. Gun-toting enemies remain an obvious threat since Batman won’t last long against sustained gunfire or sniper shots so you should either disable, disarm or take down these enemies first or as quickly as possible. Thanks to the Arkham Knight’s technology and knowledge of Batman’s methods, thugs will also place booby traps, destroy vantage points, and even jam Batman’s Detective Vision to make things more difficult. As you might expect, there are a number of different enemies on offer in Arkham Knight: Combat Experts resemble Arkham City’s ninjas and can teleport away from your attacks and attack with swords, medics revive their fallen comrades, and Brutes must be stunned and subjected to a beatdown or lured to environmental takedown points to dispatch (or, in the case of the minigun variants, snuck up on and taken down with a quick-time event ). You’ll also have to contend with the Arkham Knight’s more heavily armed and capable forces; in “Predator” sections, this means picking armed thugs off one at a time but, out in the city, you’ll battle against unmanned Drone Tanks that can either be quickly destroyed in one hit or with a well-timed shot to their turret. When battling the Drone Tanks, you must be careful not to leave the designated area and make use of the Batmobile’s turning circle and dodge mechanic to avoid damage, which can be a bit clunky thanks to the way the controls are implemented.

Though dead, the Joker continues to haunt Batman and must be fought in his mind and by proxy.

Although the Joker is not an actual, tangible threat in this game, he does have a consistent presence; notably, when Batman is exposed to the Scarecrow’s fear gas, he sees enemies as the Joker and even becomes briefly possessed by him, skewing his perception of reality at certain key points in the story. The Joker also infected five Gotham citizens with his blood (with one of them being Batman) and, as part of the story, you’ll have to try and find and rescue these victims in a bid to save them. Two of them, however, serve as boss battles; the first of these, Albert King, you’ll battle alongside Robin. It’s best to stay out of King’s reach, take out the goons that accompany him, and utilise team attacks and beatdowns to defeat the Jokerised boxer. When you track down Johnny Charisma, Batman hallucinates him as the Joker, who sings a mocking song while strapped to a bomb. Rather than fighting Charisma, you must take control of Robin and sneak around to disarm the bombs as Batman stares down his adversary on a rotating stage. Other Joker infected are also encountered, though they’re generally hidden behind standard combat and stealth sections; you’ll also encounter Doctor Harleen Quinzel/Harley Quinn during these sections of the game, but defeating her simply amounts to performing a Team Takedown with Batman and Robin and then fending off her goons.

The Batmobile is instrumental in dispatching the Arkham Knight’s militia.

The Arkham Knight’s forces extend to a number of Armoured Personnel Carrier (A.P.C.) vehicles that pose a significant threat; when these appear on the map, you’ll need to chase them down in the Batmobile, side-swiping their support vehicles as you desperately try to hack them with Batman’s tech. The Arkham Knight will battle you four times during the course of the story, with the first seeing him take the controls of an attack helicopter. The Arkham Knight will bombard you with missiles while his forces try to distract you, so be sure to take out his Drone Tanks first before blasting at it his helicopter with the Batmobile’s cannon. In the second encounter, the Arkham Knight roams the fear gas-covered city in the heavily-armed Cloudburst Tank while being flanked by a number of Cobra Tanks. Rather than tackling these tank-like vehicles head-on, you’ll need to utilise stealth (while in the Batmobile) to sneak around behind the tanks to damage their weak spot on the back until only the Cloudburst remains. You must then scan it to identity its weak spots and then creep up on the Cloudburst Tank to land a hit on one of its four cooling systems before blasting away as fast as possible to avoid being blasted to smithereens by the tank’s high-powered weaponry. Once its central core is exposed, position yourself into a wide open space so that you can avoid his missiles and finally put an end to this absolute bitch of a boss fight that dragged on way too long and was far too finnicky to be enjoyable.

While Deathstroke is reduced to a tank battle, Pyg and Firefly prove formidable, if repetitive, villains.

However, don’t think it’s over yet as, after clearing the main story, Slade Wilson/Deathstroke takes control of the remnants of the Arkham Knight’s militia and you basically get to do a variation of this tedious battle all over again! As many have mentioned, it’s a shame that Deathstroke is reduced to such an insignificant and tiresome boss fight; the battle against him in Arkham Origins was brutally tough, yes, but it was a far better representation of the mercenary’s skills and actually put your combat prowess to the test. Another notable boss encounter in the game is a side mission that sees you investigating mutilated corpses that culminates in a battle against the ruthless butcher Lazlo Valentin/Professor Pyg. This sees Pyg’s zombie-like patients attack you relentlessly and these can only be put down for good with a ground takedown. Pyg himself spends most of his time tossing meat cleavers at you, which you can send back at him with a well-timed press of Y; once his minions are finally disposed of, stun him by smacking a cleaver at him and perform a takedown to end his threat but be warned as I found it oddly difficult to get the game to trigger the takedown in this fight. Other notable Batman enemies also crop up in side missions; as mentioned, Man-Bat will randomly appear flying through the city skies. When you spot him, you must try and get to high ground in order to land on his back and retrieve a blood sample in order to synthesise a cure at Langstrom’s lab using a simple mini game. Afterwards, you’ll need to wait for Man-Bat to appear a couple more times in order to administer this cure. Similarly, you’ll often get notified of fire stations that have been set ablaze; when you reach one of these, you’ll need to use the Batmobile to extinguish the flames and then chase the man responsible, Garfield Lynns/Firefly, across the city until the fuel in his jetpack runs out, allowing you to blast out of the Batmobile and bring him down. Like many of the side missions in the game, these occur randomly and the main campaign often grinds to a halt as you’re left trying to seek one of them out in order to reach 100% completion.

After taking out his drill machine, Batman goes head-to-head with his former protégé.

Later in the story, you’ll encounter the Arkham Knight one last time in the city tunnels; this time, he’s in a massive drilling machine that cannot be damaged by any of the Batmobile’s arsenal. Instead, you must flee from it to avoid being chewed up into scrap, boosting through a tunnel to avoid various unbreakable obstacles and luring the drill to a series of explosives in order to damage it. Afterwards, you’ll confront the Arkham Knight (who, by this point, has obviously been revealed to be Jason Todd) using Batman’s more familiar skills; you must avoid being spotted by the Arkham Knight’s red targeting sight, stay out of sight of his drone while taking out his goons, and escape from a room filled with poison gas within thirty seconds in repeated phases in order to grapple up to his vantage point and damage, and ultimately defeat, him. Rather than actually get to fight against the Scarecrow, the finale of the game sees Batman overcoming the Joker’s influence and finally putting the Clown Prince of Crime to rest and, thanks to surprising assistance from Jason, defeating the Scarecrow once and for all (but at the cost of his true identity being revealed to the world).

Power-Ups and Bonuses:
Just like the previous games, you’ll be able to use XP to upgrade Batman’s armour to improve his resistance to melee attacks and gunfire, add additional takedowns to his arsenal, and upgrade his many gadgets to improve their range and efficiency. If you’ve played the previous games then you’ll be immediately familiar with the vast majority of Batman’s gadgets: he’s got his patented Batarangs his Batclaws, explosive gel, smoke pellets, a tightrope-creating Line Launcher, a Remote Hacking Device to hack control panels, the Disruptor to render weapons inert, and the Remote Electrical Charge to activate certain electronic puzzles.

In addition to his many returning gadgets, Batman has some new toys and, of course, his tank car!

One of the most useful new gadgets is the Voice Synthesizer, which allows Batman to mimic the voices of his enemies and other NPCs to gain access to new areas and lure goons into a takedown. The Freeze Blast also makes a return, though it can be easily missed as it’s not necessary to finish the main campaign, but the most useful gadget in Batman’s arsenal is easily his Batmobile, whose weaponry can also be upgraded to increase your accuracy, reload speed, and weapon energy and efficiency as well as giving you the ability to hack the Drone Tanks to turn them against each other.

Additional Features:
Batman: Arkham Knight has sixty-nine Achievements for you to earn, many of which pop simply for playing through the main campaign and taking down Batman’s rogues. You’ll also get Achievements for using a hundred Quick Gadgets in combat, gliding four-hundred meters while less than twenty meters from the ground, landing fifty critical shots on Drone Tanks, for performing twenty Fear Takedowns. Some are a little more tricky, requiring you to glide under three bridges, completing a series of jumps in the Batmobile, and avoiding damage against Drone Tanks, all for a measly 5G each.

Riddler, Two-Face, Azrael, and other Batman villains offer various side quests of varying quality.

As is to be expected, there are a number of side missions to occupy your time away from the main campaign and net you additional Achievements; these include completing Augmented Reality trials, destroying militia watchtowers, disarming a series of mines using the Batmobile, and (of course) collecting Riddler Trophies. This time around, the Riddler forces Batman and Catwoman to work together to both save a number of hostages from his death traps and overcome his deadly racetracks and puzzles. This culminates in a battle that pits the two against the Riddler, who first sends a swarm of robots after you (which are colour-coded so that only Batman can destroy the blue ones and Catwoman the red) before attacking you in a massive, steampunk-like mech! Batman will also have to team up with Nightwing to locate and destroy Oswald Cobblepot/The Penguin’s weapon caches, which culminates in Batman having to rescue Nightwing from the Penguin’s goons and subdue the mobster with a Team Takedown. Batman will also have to foil a series of robberies perpetrated by Harvey Dent/Two-Face, rescue firemen held hostage all over the city, and finally close the book on the case of Doctor Thomas Elliot/Hush and Michael Lane/Azrael. Both of these are quite anti-climatic considering that Arkham City seemed to be indicating that they would play a pivotal role in this game, though the Azrael side mission does result in some fun combat situations rather than simply culminating in a glorified quick-time event like the disappointing Hush side mission.

The DLC, while short, at least offers multiple different characters to play as.

Fans of the Arkham Challenge Mode will be glad to hear that it returns once more, again pitting you against a series of combat, stealth, and mini campaigns (many of which you can customise with different buffs and debuffs) to earn Medals, Achievements, and actually have an opportunity to play as other characters besides Batman. Arkham Knight was expanded upon with a decent amount of DLC, which added additional skins for Batman, his allies, and even his vehicles and brought the total Achievement count up to 113. While a lot of the DLC was comprised of yet more race tracks (with some based on the 1960s show and Tim Burton’s film), there were a few additional mini campaigns on offer. These included additional villains to encounter in the main campaign, a prelude in which you get to play as Barbara Gordon’s Batgirl, and post-game stories where you play as Nightwing, Catwoman, Harley Quinn and Jason Todd (now in the guise of the Red Hood). While none of these were as long as some of the additional DLC missions seen in Arkham City or Arkham Origins, they featured additional Achievements, new areas and villains, and it was nice to actually get to play as someone other than Batman if only for a short period of time and in an isolated narrative bubble.

The Summary:
I can totally understand why people would have been left a bit disappointed by Batman: Arkham Knight: the big twist regarding the titular character was incredibly predictable (especially for long-time Batman fans), the villains utilised in the story were a bit bland and uninspired (the game’s really missing those nightmarish Scarecrow sections from the first game), there was a certain amount of dismay inherent to the game since it was the last in the series, and the forced emphasis on the Batmobile definitely bogged down the usual combat and stealth-based mechanics of the previous games. Being as it was the third (well, fourth, technically) game in the series, a certain amount of predictability was to be expected; by this point, the series had done so much and included so many stories and side stories that it’s arguable that Rocksteady would have struggled to please everyone no matter how they told their finale.

Despite some clunky elements, Arkham Knight is a fantastic and impressive finale for the series.

For me, the primary glaring flaw in the game is how the main campaign literally stops dead in its tracks on multiple occasions and you’re told to do some side quests, which can be difficult to accomplish as many of them are only playable when the game randomly loads them in. This noticeably interrupted the flow and the lack of checkpoints in some of the harder Batmobile sections (particularly against the Cloudburst Tank) and the sheer abundance of annoying Riddler racetracks and death traps, relying too much on Batmobile combat for certain scenarios (especially battling Deathstroke), offering lacklustre conclusions to Arkham City’s loose threads, and a disappointing assortment of DLC do weigh heavily on the overall experience. Yet, despite all of this, it cannot be denied that Batman: Arkham Knight is an abolsutely phenomenal experience. While Batman: Arkham City may be my favourite in the series, with Arkham Origins close behind, I have to make room in the ranking for Arkham Knight for its sheer scale alone. This is a Batman at the absolute top of his game and, accordingly, Arkham Knight may very well be the quintessential Batman experience. With a host of new combat mechanics, detective skills, and gadgets at you disposal, never has a game encapsulated what it means to be Batman better than Arkham Knight; there’s still loads to see and do, the story is intense and engaging and feels very raw, personal, and like a true finale for this version of the character.

My Rating:

Rating: 5 out of 5.

Fantastic

Were you a fan of Batman: Arkham Knight? How do you feel it holds up compared to the previous games in the series? What did you think to the larger, more open and varied game world? Were you a fan of the tag team mechanics and, like me, would you have liked to see these other characters actually playable in the open world this time around? Did you ever find all of the Riddler’s Trophies and what did you think to his racetracks? Were you a fan of the Batmobile? What did you think to the game’s DLC? How did you celebrate Batman Day this year and what is your favourite Batman videogame? Whatever you think about Batman: Arkham Knight, or Batman in general, drop a comment below!

Talking Movies [Robin Month]: Batman: Under the Red Hood


In April of 1940, about a year after the debut of arguably their most popular character, Bruce Wayne/Batman, DC Comics debuted “the sensational find of [that year]”, Dick Grayson/Robin. Since then, Batman’s pixie-boots-wearing partner has changed outfits and a number of different characters have assumed the mantle as the Dynamic Duo of Batman and Robin have become an iconic staple of DC Comics. Considering my fondness for the character and those who assumed the mantle over the years, what better way to celebrate this dynamic debut than to dedicate every Sunday of April to celebrating the character?


Released: 27 July 2010
Director: Brandon Vietti
Distributor: Warner Home Video
Budget: Unknown
Stars: Bruce Greenwood, Jensen Ackles, John DiMaggio, Wade Williams, and Jason Isaacs

The Plot:
Gotham City’s underworld is terrorised by a murderous vigilante known only as “The Red Hood” (Ackles). In investigating this new threat, Batman (Greenwood) is forced to face the greatest failure of his career as old wounds reopen and old, once buried memories come into the light.

The Background:
As I detailed in my review of A Death in the Family (Starlin, et al, 1988), readers were first introduced to Jason Todd in March 1963. With the original Robin, Dick Grayson, having grown up and gone away to college, Jason was initially almost indistinguishable from his predecessor until he was given an “edge” by writer Jim Starlin following the Crisis on Infinite Earths (Wolfman, et al, 1985 to 1986). Readers didn’t take kindly to the new Robin and, in a moment that went on to define Batman for years to come, DC Comics made the decision to kill the character off in the aforementioned Death in the Family storyline. For over fifteen years, Jason Todd stayed dead and his death haunted Batman; his monument in the Batcave served as a constant reminder of Batman’s greatest failure and he was long considered one of only a handful of comic cook characters who would stay dead. The character made a surprise return during the “Hush” storyline (Loeb, et al, 2002 to 2003) before being officially brought back to life (through cosmic, reality-bending shenanigans, of course) in the “Under the Hood” arc (Winick, et al, 2004 to 2005; 2005 to 2006). Jason’s resurrection was generally positively received and he has gone on to become a popular anti-hero as the Red Hood and, 2010, Winick came onboard to write the animated adaptation of his influential storyline. Batman: Under the Red Hood was the eighth animated feature of the DC Universe Animated Original Movies line-up, which aimed to be more mature than the DC Animated Universe popularised by Bruce Tim and Paul Dini. Batman: Under the Red Hood was one of the most successful of DC’s animated ventures, making over $12 million in sales and being critically applauded; a follow-up even surprisingly landed in 2020 in the form of an interactive animated feature that was also quite well received.

The Review:
I never really had any strong feelings for or against Jason Todd as I read comic books so sporadically as a kid that, by the time I even read A Death in the Family, Dick Grayson had already become Nightwing and Tim Drake was already the third Robin so, if I didn’t like what happened to him, it was too late to be mad about it. I do feel, though, like the idea of bringing him back was great…on paper….but that DC Comics screwed it up in execution. Personally, I think Jason should have been Hush all along as his outfit in Hush was way better than the Red Hood look and, considering DC kind of retconned that Jason was present during Hush anyway, I think this would have made a lot more sense. Plus, it took DC a long time to find a way to mention Jason’s dramatic return without having to reference the reality-breaking shenanigans of Infinite Crisis (Johns et al, 2005 to 2006) and, in that regard, if feels like Under the Red Hood tells a far simpler and much more coherent version of events surrounding Jason’s resurrection thanks to the benefit of hindsight.

Still haunted by Jason’s death, Batman hears of a new player muscling into Gotham’s underworld.

Under the Red Hood opens with its interpretation of the events of A Death in the Family; in this adaptation, Ra’s al Ghul (Isaacs) allied with the Joker (DiMaggio) in his latest bid to disrupt Europe’s economy. He realises the error in his judgement all-too-late as the Joker captured Jason Todd/Robin (Vincent Martella) and was busy amusing himself by taunting Robin and mercilessly beating him with a crowbar. Although Jason remained defiant, even with a collapsed lung and having been beaten half to death, he was helpless against the Harlequin of Hate. Despite Jason struggles with all his failing might to hold out for Batman, who raced to aid his young partner, he was killed when the warehouse that he was trapped in explodes (again, take note: Jason is killed by the explosion and not by the crowbar!) The film then jumps ahead five years to find Gotham’s criminal figureheads lured into a meeting and confronted by the mysterious Red Hood. Red Hood delights in taunting the criminals and muscles his way into the operation, promising to protect them from both Batman and Roman Sionis/Black Mask (Williams) on the proviso that they don’t peddle their wares on young kids and proves himself a credible threat by presenting a bag full of the severed heads of their lieutenants. Meanwhile, Batman continues to operate within the city; however, his experiences with Jason have left him more of a loner than ever, to the point where he even out-right refuses Nightwing’s (Harris) help in taking down Amazo (Fred Tatasciore), a superpowered android with all of the powers of the Justice League. Nightwing, of course, completely disregards this and helps anyway and, in the process, the two learn of the Red Hood’s bid to muscle the Black Mask out of power and control Gotham’s underworld.

The Red Hood makes an enemy of both Batman and Black Mask through his violent actions.

When the Red Hood kills the thugs transporting Amazo, Batman gives chase in the Batwing but loses him in the Axis Chemical Plant (though not before having a flashback to his first encounter with the Joker, who, at that time, was hidden under the guise of the original Red Hood). Back at the Batcave, Batman and Nightwing analyse the footage of the biker-gear-clad vigilante and note that, since he arrived in town, crime has fallen significantly. Suspecting that the Joker may be behind the new Red Hood, they head to Arkham Asylum to interrogate the Clown Prince of Crime, who denies any involvement in his activities but takes the opportunity to rile Batman up over failing to save the former Robin. Meanwhile, the Red Hood’s activities have angered Black Mask, the ruling mob boss of Gotham City. In this incarnation, Black Mask is similar to Johann Schmidt/The Red Skull in that, rather than wearing a mask or a helmet, his head is literally a charred black skull. Apart from that, he’s a bombastic, maniacal gangster who viciously beats anyone who dares to stare at his gruesome appearance. His efforts to kill the Red Hood meet in failure as he is closely monitoring Black Mask’s meetings and movements so that he can steal his weapons and merchandise. Thankfully, Batman has also been monitoring Black Mask, correctly guessing that the Red Hood would hijack his latest shipment, and as a result comes face-to-face with Gotham’s newest vigilante once more after an exhilarating chase through a construction site, across the city rooftops, and even across the city’s famously impractical blimps.

Revived by the Lazarus Pit, Jason enacts a plan of revenge against the Joker.

Thanks to the Red Hood’s impressive skills, physical aptitude, and apparent knowledge of Batman’s weapons and tactics (all of which Nightwing, and even Batman, admit to being amazed by), this proves to be a trap as Batman and Nightwing are lured into an explosion that leaves Dick’s leg injured. Both of them marvel at the Red Hood’s physical abilities and skills and knowledge of Batman’s tactics but Batman is stunned when he reviews the playback of their encounter and hears the Red Hood calling him “Bruce”. Black Mask steps up his campaign against the Red Hood, beating, threatening, and killing all of those who have sold out to him and hiring mech-wearing mercenaries to hunt him down, but Batman interrupts the fracas and takes the mercs out alongside Red Hood. Although Batman is disgusted when the Red Hood uses lethal force to kill one of the mercenaries, he nevertheless attempts to offer Red Hood help but the helmet-clad vigilante angrily refuses, believing that his willingness to kill is making an actual difference as opposed to Batman’s more merciful ways. By analysing the Red Hood’s blood, Batman confirms, without a doubt, that he is Jason Todd resurrected. Realising that only one man could possibly have been responsible for Jason’s return to life, Bruce angrily confronts Ra’s and learns about what happened all those years ago: remorseful for allowing the Joker to kill Bruce’s young partner, Ra’s recovered Jason’s body (leaving a dummy in his grave) and revived him by submerging him in the restorative Lazarus Pit.

The Nitty-Gritty:
Aesthetically, Under the Red Hood greatly resembles many of DC’s other animated efforts; characters aren’t quite as exaggerated or cartoony as they are in the DCAU but are still quite stiff and rigid. Luckily, this allows the film’s many chase and fight sequences to shine even more, but it does make prolonged scenes of dialogue and exposition to appear a bit inflexible. The voice cast, however, is pretty stellar; Bruce Greenwood makes for a gravelly and intimidating Batman, even if he is imitating the iconic Kevin Conway somewhat, and the film does a pretty good job of showcasing the impact Jason’s death had on him and his rage at allowing himself to be so easily duped by Ra’s’ deception. John DiMaggio makes for a serious and menacing Joker who appears to be evoking both Mark Hamill and Heath Ledger’s take on the character, and Neil Patrick Harris makes for a great Nightwing as well and makes an impression despite being taken out of the film before long (although it’s a bit odd that common thugs know about his past as Robin) but it’s Jensen Ackles’ wit and biting tongue as the Red Hood and Wade William’s explosive portrayal of Black Mask that are the highlights of the feature for me.

Jason goes from carefree youth to violent and unhinged vigilante as he grows and changes.

The film is peppered with flashbacks to Batman’s time working alongside Jason; during the boy’s (Alexander Martella) first year as Robin, he was an excitable, carefree Boy Wonder who Batman first met as he was in the process of stealing the tyres off the Batmobile and delighted in being Batman’s brightly-coloured, hyper-chatty crimefighting partner. As he grew into a teen, however, he became and angry and bitter young man who constantly defied Batman’s orders and brutalised criminals without mercy. His dip in the Lazarus Pit saw him awaken from death half-crazed and unstable and set him on the path towards becoming a murderous vigilante and making both Batman, and the Joker, pay for their actions. Driven to the edge by the Red Hood’s disruptive actions, and the vigilante’s direct assault on his offices with a rocket launcher, Black Mask arranges for the Joker to be smuggled out of Arkham and sets him loose to kill the Red Hood on his behalf. This, however, was exactly what the Red Hood wanted as it allows him to get his hands on the man who murdered him and deliver a measure of payback with a crowbar.

Batman refuses to compromise his moral integrity and remains haunted by his failures.

Luring Batman to Crime Alley, the Red Hood finally reveals his face to his former mentor and demands to know why the Joker is still alive after everything he’s done but especially for taking Jason away from Bruce. He makes a damn good point, one that has been endlessly debated, and states that he can forgive everything Bruce has done and that he’s not talking about mass murder of every two-bit thug or supervillain, but he cannot forgive (or understand why) the fact that Batman hasn’t killed the Joker in recompense for his years of slaughter and for killing him (as in Jason). After a brutal fist fight between the two, Batman apologises but states that he could never kill anyone, not even the Joker, because it would be “too easy” and lead to him becoming just as bad as the criminals he hunts on a nightly basis. Enraged and distraught, Jason demands that Batman shoot him before he executes the Joker; when Batman adamantly refuses to betray his morals, Jason triggers an explosion and disappears once again. In the aftermath, Bruce refuses to have Jason’s monument removed from the Batcave as he never wants to forget how badly he failed young Jason and turned him from a cheery youth and into a damaged, violent killer.  

The Summary:
Batman: Under the Red Hood is an incredibly bleak and sombre examination of Batman’s greatest failure; one thing I always liked about Jason being dead was how this incident weighed heavily on Batman’s mind and that a constant reminder sat in the Batcave for years so that he (and the reader) would never forget those dramatic events. When Jason returns to life as a violent and unhinged vigilante and twists Batman’s teachings and moral codes into a spiteful vendetta, Batman is forced to confront his failure, and his past, head-on and the film does an excellent job of not only adapting the source material it is based on but also adding to it and, in many ways, improving it. Having Ra’s be the one responsible for Jason’s resurrection as opposed to an alternative version of Superman punching reality just makes so much more sense and seeing Jason snark, shoot, and muscle his way into Black Mask’s dealings was really great thanks to Ackles’ portrayal of the character. I also enjoyed the flashbacks to Jason’s youth and even the Joker’s origin, which helped add some additional context to those who may be unfamiliar with these elements, and overall the film is a great example of the unwavering commitment Batman has to his “no-kill” rule and the impact that has on his never-ending war against crime.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of Batman: Under the Red Hood? How do you feel it works as an adaptation of A Death in the Family and Under the Hood and did you enjoy the changes that the film made to the story and Jason’s resurrection? What did you think to the voice cast, particularly Greenwood, DiMaggio, and Ackles? Were you a fan of Jason Todd when he was Robin, or do you prefer his anti-hero persona? Would you like to see elements of this story make their way into a live-action Batman movie someday? Who is your favourite Robin and how are you celebrating the Boy Wonder’s debut this month?  Whatever your thoughts on this film, Jason Todd, and Robin, leave a comment below and check back next Monday as Robin Month continues!

10 FTW: Comic Book Crossovers We Need To See

If there’s one thing comic books allow, it’s the grandiose crossover between characters. Ever since Barry Allen met Jay Garrick all the way back in 1961 and introduced the idea of multiple parallel universes, comic book characters have existed in both isolated shared universes and travelled across a near infinite multiverse. However, while it’s relatively common to see Bruce Wayne/Batman and Clark Kent/Superman interact with the Justice League or the Teen Titans, or to have Peter Parker/Spider-Man randomly join forces with the Fantastic Four or the X-Men, we’ve also seen the characters of DC and Marvel Comics interact with each other. We’ve seen Superman and Batman both cross paths with Spider-Man, the X-Men team with the New Teen Titans, and both publishers’ greatest heroes go head-to-head in the epic DC Versus Marvel Comics (Marz and David, et al, 1996) crossover.

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There have been some weird crossovers in comics.

In addition, Dark Horse Comics snapped up multiple science-fiction and horror film franchises, giving us crossovers such as RoboCop Versus The Terminator (Miller, et al, 1992) and a whole slew of Aliens vs. Predator (Various, 1989 to present) comics. It doesn’t end there, either; we’ve seen Batman cross paths with Judge Dredd on multiple times and Frank Castle/The Punisher team up with not only Eminem but also pop up in Archie Comics, and it was thanks to such comic book crossovers that we finally got to see the three-way mash-up between Freddy Kruger, Jason Voorhees, and Ash Williams! Yet, as many and varied and seemingly limitless as these crossovers can be, it seems like we’ve missed out on a few seemingly-obvious crossovers. Maybe it’s because of licensing issues or the fact that DC and Marvel Comics don’t tend to do a lot of business together lately, but, either way, I figured I’d talk about ten crossovers I’d love to see in comic books.

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10 Justice Society/Watchmen

After DC Comics finally put an end to the largely-awful New 52 run, they teased Alan Moore’s seminal work, Watchmen (ibid, et al, 1986 to 1987), becoming part of DC canon when Edward Blake/The Comedian’s iconic smiley-face button turned up in the Batcave. Cue the extremely delayed publication schedule of Doomsday Clock (Johns, et al, 2017 to 2019), a storyline that revealed that Doctor Jon Osterman/Doctor Manhattan had been influencing DC canon for decades. While this, obviously, brought the characters of Watchmen (or, at least, versions of them) into conflict with Superman, Batman, and other versions of the Justice League, it’s the older, more seasoned members of the Justice Society of America (JSA) I’d like to see have extended interactions with the Crimebusters. The JSA were at their peak around the time of World War Two, meaning they are decidedly more optimistic and pragmatic about their approach to crimefighting. The Crimebusters, meanwhile, existed in a largely dystopian version of the 1980s that was pretty bleak and constantly on the verge of another World War, meaning this team up could produce an interesting clash of styles and philosophies that would probably be more in keeping with Moore’s more reflective text rather than an all-out brawl. Plus, who doesn’t want to see who would win a battle between Jim Corrigan/The Spectre and Doctor Manhattan?

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9 Pulp Heroes United

Before Batman and Superman, there were the pulp heroes of the 1930s to 1950s. Names like the Phantom, the Shadow, the Spirit, the Rocketeer, and Green Hornet may have faded from mainstream relevance in recent years, but they live on thanks to publications from Dynamite Comics and crossovers with DC Comics. Speaking of Dynamite Comics, they came very close to this crossover with their Masks (Various, 2014 to 2016) series, which saw the Shadow teaming up with the Green Hornet and Kato, a version of Zorro, and the Spider but this crossover has so much potential to really pay homage to the heroes of yesteryear. Ideally, such a comprehensive team up would be similar to The League of Extraordinary Gentlemen (Moore, et al, 1999 to 2019) in its scope and legacy; hell, I’d even have the Phantom, the Shadow, the Spirit, the Rocketeer, Green Hornet and Kato, Zorro, Doc Savage, the Lone Ranger and Tonto, and the rest of their ilk butting heads with the Martians from The War of the Worlds (Wells, 1897) at the turn of the century. A proper sepia-toned, steampunk-filled piece that sees these wildly different pulp heroes begrudgingly working together to save the world could be a great way to thrust these overlooked classic heroes back into the spotlight.

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8 Red Hood/Winter Soldier

If the comic industry was like it was back in the mid-nineties, we would surely have already seen this crossover, which is as obvious and as fitting as the team up between the Punisher and Jean-Paul Valley/Azrael during his brief tenure as Batman. Speaking of which, a team up between Jason Todd/Red Hood and the Punisher is just as enticing but, in terms of thematically complimentary characters, you’re hard pressed to find two more fitting that Jason Todd and Bucky Barnes. Both characters were well-known sidekicks to greater heroes whose deaths shaped, influenced, and affected their mentors for years, and both even returned to life as violent, broken anti-heroes around the same time.

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Jason and Bucky’s deaths weighed heavily on Bat and Cap for years.

Yet, while Bucky has gone on to not only redeem himself and assume the mantle of Captain America (and is largely far more mainstream thanks to his prominent inclusion in the Marvel Cinematic Universe), Jason Todd has floundered a little bit. It didn’t help that Jason’s resurrection was directly tied to DC’s latest reality-shattering Crisis for years (even though there have since been far less convoluted explanations, and he really should have been Hush all along) but, even ignoring that, Jason’s place is skewed as one minute he’s a sadistic killer, then he’s a violent anti-hero, then he’s wearing the Bat embalm and is an accepted (however begrudgingly) member of the Bat Family. However, both characters have carved a name out for themselves as being willing to go to any lengths to punish the guilty; each has blood on their hands, a butt load of emotional and personal issues, and a degree of augmented strength, speed, and skill thanks to their training or resurrection. While both are similar, Bucky is far more likely to be the bigger man and take the more moral ground, which would be more than enough to emphasise the differences between the two (provided Jason feels like being more antagonistic in this theoretical crossover).

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7 Judge Dredd/RoboCop

It’s no secret that RoboCop exists almost solely because of Judge Dredd; without 2000 A.D.’s no-nonsense lawman, we’d likely never have seen the excellently gore-and-satire-filled sci-fi action that is RoboCop (Verhoeven, 1987). While Batman has had more than a few run-ins with Judge Dredd, Detroit’s resident cyborg supercop has yet to meet his cinematic counterpart. The story is so simple is basically writes itself; you could have RoboCop awakened from suspended animation or reactivated after decades of being offline in the war-ravaged dystopia of Mega City One and briefly come into conflict with Dredd. I’d wager that RoboCop would be the more likely of the two to be more morally inclined; RoboCop generally operates based on very specific, law-abiding directives (or, depending on the version, his own conscience) that justify violence in service of protecting the innocent. Dredd, meanwhile, is just as likely to arrest victims of crimes as those who perpetrate them and is generally more an example of totalitarianism and uncompromising brutality in the name of the “law!” Yet, just as Dredd and Batman were able to work together despite coming to blows over their methods and philosophies, these two would make quite the formidable team once they’d ironed out their differences…though RoboCop may need an upgrade or two to survive in the future.

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6 Deadpool/The Mask

DC Comics have had many crossovers with Dark Horse over the years, resulting in numerous interactions between DC’s finest and the Xenomorphs, Predators, and Terminators. Similarly, both companies worked together on a number of crossovers revolving around the violent, big-headed cartoon anti-hero “the Mask”. It stands to reason, then, that if the Joker acquiring the magical mask and gaining its powers is a natural fit, a crossover between the near limitless power of the mask and everyone’s favourite fourth-wall breaking Mutant, Wade Wilson/Deadpool, would be just as fitting. Both characters are known for their over-the-top, cartoony violence, springing weapons out of thin air, directly addressing the reader, and busting heads with a maniacal glee. Hell, DC and Dark Horse had Lobo team up with “Big-Head” and even acquire the mask in another crossover and, given Lobo’s similarities to Deadpool, it wouldn’t bee too hard to imagine a crossover between these two being little more than a non-stop bloodbath as they tried in vain to damage each other, before Deadpool inevitably acquires the mask for himself and, in all likelihood, reduces all of conscious reality to a cheesy puff.

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5 RoboCop vs. Terminator vs. Aliens vs. Predator

Speaking of Dark Horse Comics, they really have brought us some great crossovers over the years; RoboCop Versus The Terminator and Aliens vs. Predator were natural stories to present in comics, videogames, and toys that were (arguably) too big for movies. They also merged three of these franchises together in Aliens versus Predator versus The Terminator (Schultz, et al, 20000), though that story was more a sequel to Alien: Resurrection (Jeunet, 1997) and a continuation of the Aliens vs. Predator comics than anything to do with the Terminator (Various, 1984 to 2019) films. Instead, this four-way crossover would give Dark Horse a chance to take the time-hopping, action-packed story of RoboCop Versus The Terminator and merge it with their complex Aliens vs. Predator comics. RoboCop would probably be best served as the central character of the story; a member of the human resistance could travel back in time to try and eliminate RoboCop, only to run into a T-800 right as Predators come to clean up a Xenomorph outbreak in Detroit. A time dilation could transport them to the war-ravaged future, where RoboCop could team up with a reprogrammed T-800 (or John Connor) against the aliens, or perhaps the future war would be changed by the reverse-engineering or Predator technology. There’s a lot of potential in this crossover but, for me, it only really works if you include RoboCop. Without him, you end up with a poorly-executed concept like Aliens versus Predator versus The Terminator, which really didn’t utilise the Terminator franchise enough. But imagine a Terminator/Xenomorph (or Predator) hybrid exchanging plasma blasts with a Predator-tech-upgraded RoboCop and tell me that doesn’t sound cool!

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4 Hellboy/Constantine

We’re scaling back a bit with this one. Honestly, I am very surprised we’ve never seen these two team up before, especially considering the amicable relationship DC and Dark Horse Comics have had over the years. Hell, we did get a brief team up between Hellboy and Batman but, arguably, this is the far more fitting choice. In this concept, I would go with the idea that John Constantine and Hellboy co-exist in the same world and have them cross paths when investigating the same supernatural threat or mystery. Obviously, they’d have to fight before teaming up (or, perhaps, they’d just rub each other the wrong way after being forced to team up), but can you imagine the quips and taunts and insults Constantine would have for Hellboy all throughout this crossover? Toss in guys like Swamp Thing and Etrigan, or even the Justice League Dark and the rest of Hellboy’s buddies (and absolutely have Mike Mignola provide his distinctive art style to the piece alongside co-authoring the story with either Grant Morrison or Neil Gaiman) and you could have a very dark, moody, and entertaining paranormal crossover.

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3 Batgirl/Spider-Gwen

This one is more of a light-hearted pick but there’s nothing wrong with a bit of unapologetic fun amidst all the big action set pieces and violent action. After her debut in the “Spider-Verse” (Slott, et al, 2014 to 2015) storyline and prominent inclusion in Spider-Man: Into the Spider-Verse (Persichetti, Ramsey, and Rothman, 2018), this alternative version of Gwen Stacy has gained quite the fan following over the years and has become firmly entrenched in Marvel canon as Ghost-Spider. Meanwhile, since the New 52, DC have returned Barbara Gordon to the role of Batgirl; this wasn’t without some controversy as, for years, Barbara had operated just fine as a paraplegic and the Batgirl mantle had been assumed by other, far more suitable candidates. Yet, DC have continued unabated, largely changing Barbara from a smart and capable tech and information wizard, to a far more catty, athletic, and socially-conscious young lady. Despite this, this has the potential to be a really fun crossover between these two; while Babs should really be the older and more mature of the two, they’re both around the same age these days (somewhere between fifteen and twenty-one, depending on DC and Marvel’s sliding timelines), meaning there would be a lot of common ground between the two. No doubt they would have plenty to say about each other’s costumes, hair, and ex boyfriends (throw Nightwing in there and have that cause a bit of tension between the two) and I would even have them team up against C-list villains, like the Vulture, Chameleon, Shocker, Mad Hatter, or Killer Moth, just to keep the focus on fast-paced, witty action rather than getting all sour and bleak.

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2 Spider-Man 2099/Batman Beyond

I know what you’re thinking: Shouldn’t this be a crossover between Batman Beyond (1999 to 2001) and Spider-Man Unlimited (1999 to 2001), considering both cartoons aired at the same time and both characters wore similar, futuristic costumes? Well, you might be right, but Spider-Man Unlimited really should have been based on the initial Spider-Man 2099 (Various, 1992 to 1996) comics as that cartoon is largely remembered for being a poor follow-up to the superior Spider-Man (1994 to 1998) animated series and for featuring a pretty neat new costume for Spidey. Instead, I’d go with Spidey’s futuristic counterpart, Miguel O’Hara, who is more famous for operating in an alternative future of Marvel Comics. Again, the easiest way for him to interact with Terry McGinnis would be to have them exist in the same world but there’s a bit of an issue with that: Batman Beyond was set in 2039 when Terry was sixteen. The Justice League Unlimited (2004 to 2006) episode “Epilogue” (Riba, 2005) jumps to fifteen years later and Terry is a thirty-one-year-old Batman but the story would probably need some kind of time travel plot to bring these characters together at their peak.

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Both characters come from similar futuristic worlds.

Luckily, neither character is no stranger to time-hopping adventures; perhaps the best way to do this would be to have two similar villains in each world experimenting with time/reality-bending technology and cause a dilation that threatens to merge both timelines unless Miguel and Terry can stop them. I’d even have them both swap places; have Miguel wake up one morning in Neo-Gotham, running into the aged, grouchy Bruce Wayne (Kevin Conroy) and battling some of Terry’s foes, while Terry randomly finds himself dumped in Nueva York and running afoul of Alchemax. After two issues of them exploring each other’s world, the third issue would be the obligatory fight between the two before they agree to team up for the fourth and final issue and sort out the problem. Both characters’ futuristic costumes have very similar traits and exist in visually interesting futuristic worlds, making a potential clash and eventual team up between them an exciting prospect for the art work and banter alone.

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1 Batman/The Crow

Easily the top choice for me, and the genesis of this list, I literally cannot shake how perfect a crossover between Batman and Eric Draven/The Crow would be. Neither are strangers to inter-company crossovers but, while the Crow has had to settle for teaming up with the likes of Razor, The X-Files (1993 to 2018), and Hack/Slash (Seeley/Various, et al, 2014 to 2018), Batman has met Al Simmons/Spawn, Spider-Man, Judge Dredd, and even Elmer Fudd and the Teenage Mutant Ninja Turtles. Yet, this crossover provides the opportunity to get Batman back to the gritty, noir-inspired style of stories like The Long Halloween (Loeb, et al, 1996 to 1997) utilising an art style that is part Dave McKean and part James O’Barr. As for the plot, I’d have Eric return to his undead life once again after it is revealed that there was another figure pulling the strings of Top Dollar’s gang. This would, of course, bring Eric to Gotham City, where he’d start killing members of this extended gang of thugs with his usual brand of violence and poetic justice. Naturally, this would lead him into conflict with Batman but, rather than the two descending into a poorly written, childish brawl as in Spawn/Batman (Miller and McFarlane, 1994), it would probably be better to focus on Batman’s detective skills as he investigates Eric’s murder, those behind the murder, and Eric’s violent actions on the streets of Gotham. In fact, I probably would only have the two interact right at the conclusion of the story, just as Eric is about to kill his final target; they could have a discussion on morality and the meaning of justice but, ultimately, Eric would fulfil his mission and return to the grave regardless of Batman’s protestations, leaving Batman to ponder the line between justice and vengeance.

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What comic book crossover would you like to see? Which comic book crossover has been your favourite, or most reviled? Whatever you think about comic book crossovers, leave a comment below.

Back Issues: Ranking Robins

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Call me crazy, but I have a real fondness for the character of Robin. It really irks me when people (especially movie directors) rag on Batman’s colourful sidekick; debuting in 1940, about a year after Batman’s momentous first appearance, Robin has been an essential staple of Batman’s world for over eighty years so to suggest that he’s somehow “unsuitable” is, in my opinion, laughable. Over the years, numerous individuals have taken up the red tunic and green tights, some with more success than others. Yet, the iconic imagery evoked by the term “Batman and Robin” cannot be denied and, when talking about Robin, one of the first questions anyone will ask is: Who was the best Robin? So, with that in mind, I figured I’d do my own ranking and shine a bit of spotlight on this under-rated and criminally under-represented (in movies, at least) character.

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8 Elseworlds Robins

Over the years, there have been many different interpretations of Batman’s kid sidekick in DC’s Elseworlds titles and in out of continuity stories that have since been rendered non-canon. Perhaps two of the most famous are the Dick Grayson of Earth-Two, who never grew out of the role and instead continued to fight crime in a garish Robin outfit into adulthood, and the “Toy Wonder”, a little robotic Robin who assisted the mysterious Batman of the DC One Million (Morrison, et al, 1998) crossover. Yet, we’ve also seen Batman’s faithful butler, Alfred Pennyworth, take on the Robin codename in Batman: Dark Allegiances (Chaykin, et al, 1996), Bruce Wayne’s son assume the role in the Superman & Batman: Generations (Byrne, et al, 1989 to 2004) series, an ape equivalent in Batman: Dark Knight Dynasty (Barr, et al, 1997), and even a story in 1955 that had a young Bruce Wayne take on the mantle during his early days of trying to learn the skills that he would eventually hone as Batman. I’m obviously lumping all of these kinds of interpretations together as, while DC may revisit and bungle the Multiverse concept more often than they have hot dinners, none of these versions of Robin have ever managed to get a footing in true DC canon and are generally regarded as being outside of mainstream continuity.

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7 Carrie Kelley

While you could make an argument that Carrie doesn’t deserve her own entry considering her introduction and most famous appearances have been in Frank Miller’s (thankfully) out of continuity Dark Knight (1986 to 2017) stories, I’d say she deserves to get her own entry on any Robin ranking simply for being the first, full-time female iteration of the character. Yet, I can’t rank Carrie much higher than this because of a few reasons: one is my obvious dislike for Miller’s Dark Knight works but, that aside, Carrie’s tenure as Robin is extremely brief. After being saved by Batman, Carrie is inspired to buy a Robin costume and fight petty thugs with a slingshot and firecrackers. Yet, despite earning Batman’s seal of approval and joining him in the resurrection of his never-ending war on crime, Carrie progressed to Catgirl and, eventually, Batwoman. She might have been a trend-setter by being the first true female Robin but it didn’t take her long to switch to a different identity and was easily one of the least prepared to assume the long-standing mantle of Batman’s partner.

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6 We Are Robin

After Batman was believed to be dead at the conclusion of the “Endgame” (Snyder, et al, 2014 to 2015) storyline, a whole bunch of Gotham City’s youthful decided to take on the mantle of Robin to keep the streets safe in the Dark Knight’s absence. I actually really like the concept of teenagers of all shapes, sizes, backgrounds, and abilities taking to the streets as a vigilante force and feel this concept could have real legs in a live-action interpretation of Robin. Yet, this group is most notable for introducing Duke Thomas to the DC Universe, a character who would go on to break away from the Robin moniker and become the Signal. Unfortunately, neither Duke nor his gang of Robins can rank much higher as DC seems to have forgotten about them all in recent years; Duke eventually developed metahuman abilities and seems to have fallen out of prominence as Batman’s partner and his fellow Robins have fallen by the wayside as DC prefers to focus on the Bat Family of characters rather than this sub-team.

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5 Stephanie Brown

Daughter of a Z-list villain and Riddler knock-off, the Cluemaster, Stephanie Brown originally fought crime as the Spoiler to foil her father’s plots. Eventually, she became associated with the Bat Family when she started dating Tim Drake, though Batman (famous for opposing vigilantes not approved by him) openly disproved of her vigilante career. Yet, Batman turned to Steph and offered her the mantle of Robin after Tim was forced to retire from the role by his father. Lacking the experience and ability of previous Robins, Steph struggled in the role and, eventually, unwittingly initiated a gang war in an attempt to earn Batman’s respect, an action that led to her being tortured by Black Mask and eventually dying from her wounds.

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Steph is fine as Spoiler but she was a great Batgirl.

It later transpired that her death was faked and Steph returned to active duty as Batgirl, for a time, a role that reflected her growth and maturity as a character…until DC made the inexplicable decision to reset continuity, force Barbara Gordon back into the Bat tights, and relegate Steph back to being Spoiler. Steph’s time as Robin may have been brief but, man, did she look good in the suit and her exuberance and enthusiasm could have made for a return to the 1960’s depiction of Robin as this hyperactive, fast-talking bundle of energy. Unfortunately, Steph became Robin during one of the darkest, grittiest, and grimmest times in DC Comics and, for the longest time, her death tainted many a Bat character.

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4 Jason Todd

Initially portrayed as a near-identical copy of Dick Grayson, Jason Todd was eventually retconned as being a wise-talking kid from the streets who stole the tyres off the Batmobile and was a disobedient, arrogant, angry little kid who was constantly at odds with Batman during his tenure as Robin. This isn’t necessarily the case but it is the story DC likes to tell these days; flashbacks will generally always show Jason being disobedient, violent, and moody rather than being as accomplished a Robin as Dick was. Nevertheless, Jason can’t take a top three spot as he’s most famous for being beaten with a crowbar and then blown up by the Joker.

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Red Hood eventually became a full-fledged Bat buddy.

Indeed, Jason was far more popular in death, a memorial in the Batcave, and a reminder of Bruce’s greatest failure in his career as Batman, and after his return to life under the guise of the gun-toting vigilante, Red Hood. Red Hood has been everything from a sadistic antagonist to a begrudging anti-hero but is, generally, now regarded as the black sheep of the Bat Family but one who is nevertheless an essential ally of Batman’s; he even wears the Bat logo on his chest these days though, if you ask me, he should have been Hush all along.

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3 Dick Grayson

For many, Dick is the quintessential Robin; he was the first to take on the mantle, after all, and whenever you talk about Robin or see him in other media (cartoon, television shows, movies, and the like), Robin is pretty much always shown as being the alias of Dick Grayson. Yet, while Dick pioneered the role and excelled in it in every way, unlike other characters who have taken on the Robin identity, Dick successfully managed to grow out of the role and assume the identity of Nightwing. As Nightwing, Dick led the Teen Titans and defended the nearby city of Blüdhaven and, while he’s dabbled with other roles since then (including Agent 37 of Spyral and becoming Batman for an all-too-brief period), he’s far more associated with the role of Nightwing than Robin these days.

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Nightwing forms the basis of Grayson’s growth as a character.

Even Dick himself has gone on to praise subsequent Robins for being more suitable to the role than he is and, having been Nightwing pretty consistently for over thirty years now, Dick has largely separated himself from being Batman’s “sidekick”. The fantastic Titans (2018 to present) show went in-depth into Dick Grayson’s (Brenton Thwaites) journey from Robin to Nightwing and even the diabolical Batman & Robin (Schumacher, 1997), has Dick Grayson/Robin (Chris O’Donnell) don an outfit that is visually very similar to Nightwing’s as part of his desire to establish his crimefighting career out of Batman’s (George Clooney) shadow.

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2 Damian Wayne

The illegitimate son of Bruce Wayne and Talia al Ghul, daughter of the functionally immortal Ra’s al Ghul, Damian Wayne was initially considered to be a character that existed outside of mainstream DC continuity until he was officially made a part of DC canon in Batman and Son (Morrison, et al, 2006).

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Damian was a massive jerk for quite a while.

Trained from birth by the League of Assassins, Damian was initially portrayed as a bratty, violent young boy who was arrogant, rude, disrespectful, and had no compunction about killing his opponents. He believed that, as Batman’s true son, the role of Robin was rightfully his and nearly killed Tim Drake just to prove it. Eventually, though, Damian softened and earned his place in the Bat Family; after Bruce Wayne appeared to die in the awful Batman R.I.P. (ibid, 2008), Dick Grayson briefly operated as Batman and took Damian as his Robin. While this initially created an interesting reversal of the Batman and Robin dynamic (with Dick being a more light-hearted Batman and Damian as a grim and stoic Robin), Damian has since excelled in the role, having joined the Teen Titans, returned from the dead, and forged friendships with both John Kent/Superboy and others in the Bat Family.

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1 Tim Drake

Damian may very well be on the path to being the most accomplished of all the Robins but he’s still relatively new to the role. His fighting proficiency and augmented knowledge and intelligence make him a formidable opponent but it seems as though Damian’s destiny is to one day break away from Batman’s shadow and either become Batman himself or forge a new identity. Therefore, while he has since gone on to assume the role of Red Robin and…Drake…Tim Drake is still the definitive Robin for me. Introduced some time after Jason’s death, when Batman was in a violent downward spiral, Tim wanted nothing more than to reunite Dick and Bruce as Batman and Robin and wound up assuming the mantle for himself. A keen detective and computer whiz, Tim brought something new to the role; for one thing, he was the first to ditch the short-shorts and pixie boots and wear a functional, respectable Robin costume and, for another, he was far more grounded and relatable than other Robins.

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Tim had a lengthy career as Red Robin.

Although he never aspired to be anything other than Robin, Tim did briefly assume the mantle of Batman after Batman R.I.P. and has been shown, on multiple occasions, to eventually become a violent Batman in the future. However, Tim is probably most well-known for having taken up the identity of Red Robin; while I find the “Red” portion of this identity redundant and wish he had, like Dick, forged an entirely separate code-name, it showed that Tim still very much considered himself Robin first and foremost (except for that weird period when he inexplicably took the identity of “Drake”). Tim was also the first Robin to get his own ongoing comic book series and that he is, for all intents and purposes, probably the most successful of the full-time Robins at really making the identity his own as Batman’s sidekick, a solo hero, or as part of the Teen Titans and Young Justice.

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What are your thoughts on Robin? Do you feel he’s too bright and cheerful for the normally grim and gritty Batman or is he an essential part of the Batman mythos? Who was your favourite Robin? Let me know your thoughts in the comments.