Game Corner [Wolvie Wednesday]: X-Men Origins: Wolverine: Uncaged Editon (Xbox 360)

When readers were first introduced to the character of James Howlett, better known by the names “Logan” and “Wolverine”, it was in the pages of The Incredible Hulk. From his first full debut in issue 181 all the way back in November 1974 to him officially joining the X-Men in 1975, the character has become one of Marvel Comics’ most recognisable and enduring superheroes, regularly featuring in solo and team comics, cartoons, movies, videogames, and countless other merchandise.

Uncaged Edition

Released:  May 2009
Developer: Raven Software
Also Available For: Mobile, Nintendo DS, Nintendo Wii, PC, PlayStation 2 PlayStation 3 PlayStation Portable

The Background:
20th Century Fox profited greatly after acquiring the X-Men movie rights from Marvel Comics. Under their banner, the first three X-Men movies (Various, 2000 to 2006) made over $600 million and, eager to capitalise on that financial success and the popularity of their star, Hugh Jackman, they quickly began production of a spin-off film focusing solely on breakout star Wolverine. While X-Men: Origins Wolverine (Hood, 2009) proved a financial success, reviews ranged from mixed to scathing (unfairly, in my opinion) but the same couldn’t be said about the obligatory tie-in videogame. Developed by Raven Software, the game was a violent hack-and-slash adventure that expanded upon the film’s storyline using elements from the comic books and emphasised frenetic, gory violence very much like the God of War videogames (Santa Monica Studio/Various, 2005 to present). X-Men Origins: Wolverine: Uncaged Edition was highly regarded by critics and fans alike as one of the most enjoyable and entertaining videogame adaptations ever made.

The Plot:
Decades before he joined the X-Men, Logan (a Mutant with retractable bone claws, a superhuman healing factor, and heightened senses) was a part of William Stryker’s Team X and operated under the codename Wolverine. After many years working alongside his half-brother, Victor Creed, Logan walked away from his violent life only to be forced back into the fight (and to undergo a radical procedure to bond indestructible Adamantium to his skeleton) when Victor killed his lover.

X-Men Origins: Wolverine is a hack-and-slash action brawler with very light platforming and puzzle elements that sees you cast into the role of the titular Mutant, who has the voice and likeness of X-Men star Huge Jacked-Man Hugh Jackman. The story can largely be summarised as taking “inspiration” from the movie, as the narrative constantly switches back to Africa to follow Wolverine’s final mission with Team X, and to the present day of the mid-1980s in a truncated and decidedly different, if similar, version of the events from the film. The gameplay is primarily geared towards slicing and dicing enemies with Wolverine’s bone or Adamantium claws in a variety of gruesome ways: Wolverine can attack with quick, light strikes with X, heavier attacks with Y (which can also be charged by holding the button), and string together successive presses of X and Y to pull off devastating combos (which you can review at any time from the pause menu) that turn Wolverine into a whirling dervish.

Lunge at enemies, unleash your Fury Attacks, and use Feral Senses spot environmental kill spots.

Wolverine can also jump with A, cling to ledges and climb certain walls, block, reflect, or counter incoming attacks with the Left Trigger, and grab enemies with B. Once grabbed, you can mash X to pummel them or toss them at other enemies (or into instant death environmental traps), or charge Y to perform a “Quick Kill”. Wolverine can also dash ahead with the Left Bumper but I found that this was a bit clunky and awkward as there is a delay between Wolverine stopping at the end of the dash and returning to a run, so it’s far better to press the Right Bumper and LB to perform a rolling dodge instead. One of Wolverine’s most useful skills, though, is his lunge attack. By holding RB to target enemies, you can then press LB to leap towards your target and attack them with X, B, or Y to quickly pounce across gaps and from target to target, which is endlessly satisfying when overrun by enemies. As you progress through the game, you’ll also unlock four Fury Attacks that can be unleashed when your Rage Meter is full and by pressing the Right Trigger and either A, B, X, or Y. Each of these can also be upgraded further and will see Wolverine fly into a berserker rage and becoming a spinning whirlwind of claws and death as you mash buttons to extend the duration of his onslaught. Wolverine also has the benefit of his heightened senses; by pressing up on the directional pad (D-pad), you’ll see the body heat of nearby enemies, climbable ledges and surfaces, footprints when tracking targets, and an ethereal blue light that points you in the right direction in a mechanic very similar to the Detective Vision from the Batman: Arkham games (Rocksteady Studios/Various, 2009 to 2015), though much more basic.

Puzzles are pretty simple and amount to little more than button mashing or powering up consoles.

While the environments you find yourself in are quite linear, they are also made up of a lot of dark, grey corridors, so Wolverine’s Feral Senses are helpful for keeping you on track and spotting opportunities to instantly kill your opponents. I’m not sure why but the developers also allowed you to sheath and unsheathe your claws by pressing down on the D-pad; this doesn’t really seem to do anything but I guess it adds to the immersion of being Wolverine and, very rarely, you’ll be able to instantly kill enemies by sneaking up behind him and pressing either B or X. A good 90% of the game is made up of mindless hack-and-slash combat, usually restricting you to a set area and fending off waves of enemies who can seem never-ending at times. Other times, though, you’ll need to pull off some tricky jumps and awkward platforming; mostly, this isn’t a problem, but that are times when you have to jump from platforms and ledges or ropes and it can be very difficult to make even simple jumps thanks to the dodgy camera and invisible barriers nudging you to your death. Wolverine will also have to zip down wires to cross gaps, precariously walk across balance beams and girders, and occasionally pull or push large objects (usually crates or jeeps) by holding B. Other times, you’ll need to mash A to turn a wheel to open a door or find a crank or power source and carry it to a power node by picking it up with B. It’s all very simple and puzzles generally don’t become more taxing than that, standing on pressure pads, or scaling towers. Given his Mutant abilities, Wolverine is extremely durable, able to sustain prolonged gunfire and attacks and continue fighting. Your health bar will automatically regenerate if you avoid attacks for a few seconds but you can still be “captured” if your bar is completely drained and your vital organs are damaged so, while you can largely leap head-first into situations and groups of enemies, it’s best to keep an eye out from spiked traps and avoid being set on fire or pummelled by larger enemies.

Gameplay is mixed up a bit by a few different sections and mechanics, some more welcome than others.

Wolverine’s biggest danger in this regard is falling while trying to jump or navigating across bottomless pits or large chasms; if you fall, you’ll have to restart from your last checkpoint but, thankfully, checkpoints are quite numerous and generally always come right before a tricky situation. Gameplay is further mixed up by a few quick-time events (QTEs), mainly when opening doors, and slightly different camera angles and chase sequences, such as when Wolverine has to race down the spill well of the Alkali Lake facility and leap from jeep to jeep, dispatching enemies as a wall of water comes inexorably after him. Other times, helicopters will fire at you relentlessly and you’ll have to dart between platforms and cover to avoid fire or frantically run and jump across surfaces that crumble beneath your feet. In another mission, you have to lunge at enemies on speedboats down a racing river; if you fall in the water, you’ll have to restart but you eventually commandeer a machine gun turret and can fire wildly at your pursuers by holding RT. One particularly annoying mission has you dodging between metal shields as automatic turrets fire at you; you’ll need to activate a console to put the shields in place to stave off the heavy ordinance and use similar consoles to position teleporters around the sentinel facility.

Graphics and Sound:
Generally speaking, X-Men Origins: Wolverine looks pretty good; environments can be a bit bland and drab at times but you’re constantly hopping back to the jungles of Africa, which helps add a bit of visual variety to the game even if the environments remain quite linear and have very few opportunities for you to explore in a meaningful way. Character models are decent enough but the developers clearly put the most time and effort into the titular character; no other character from the movie save Victor Creed bares the voice or likeness of their actor, which is disappointing, and most of the enemies you encounter are largely generic soldiers with little to really make them stand out. As mentioned, Wolverine spends a lot of his time flashing back to Africa; here; you’ll run through the ruin-strewn jungle and encounter a number of machete-wielding natives and ancient booby traps and such. It’s a stark contrast to the boring, grey corridors of Alkali Lake (a location I could live with never having to see again) but the game claws back (no pun intended) some visual variety in the Sentinel facility and the casino where you pursue and battle Remy Lebeau/Gambit. These locations are much more interesting to look at, being a vast technological complex full of intricate machinery and Sentinel parts and a neon-drenched skyscraper that sees you climbing horizontally and vertically, respectively.

Environments can be dark, drab, and bland but some manage to stand out regardless.

It’s a shame, then, that the game doesn’t change the location of its finale, which sees you back in dull, concrete surroundings on Three Mile Island, but I did enjoy the visual of battling Wade Wilson/Weapon XI/Deadpool atop the cooling tower like in the movie. The game’s story is largely told during gameplay using the in-game graphics, often with Wolverine conversing with his superiors or allies via an earpiece (again, very similar to the Batman: Arkham games). There are some CG cutscenes here, though, which are quite blurry and muddy as you might expect from an Xbox 360 title. Similarly, the music isn’t really anything to shout about; it’s not exactly memorable or catchy and the only thing really salvaging the audio presentation is Jackman’s unparalleled work as the titular character. There was, however, quite a bit of slowdown whenever there was a lot happening onscreen and the game doesn’t do a very good job of masking its loading times; often, the game stops completely and you’re left with a “Streaming…” message while it loads the next area, which interrupted the flow of the game considerably at times. You’ll find some interesting audio logs and references to (and cameos from) some recognisable X-Men characters, though, and the final cutscene even places Wolverine in the “Days of Future Past” (Claremont, et al, 1981) timeline.

The game’s biggest appeal is in its graphic violence and gore in depicting Wolverine’s brutal nature.

Where the game excels, though, is in its unrelenting gore and violence; ironically, X-Men Origins: Wolverine is more violent and uncompromising than the film it’s based on, meaning that kids who enjoyed the film probably weren’t old enough to play the game at the time! As Wolverine takes damage, his skin and clothing is torn and shredded, revealing his Adamantium skeleton, which is both gruesome and fantastic to see. The wounds heal up over time but you’ll often be running around with a fully metallic arm or half a metal skull, which is something we really haven’t seen in the films yet. When attacking enemies, Wolverine can slice off limbs, impale them on the environment, and set them alight or electrocute them with environmental hazards and you’ll often see dismembered bodies writhing on the floor in agony and heads flying from their shoulders. One of the most brutal kills in the game comes when Wolverine rips a helicopter pilot out of his cockpit and forces him head-first into the blades! There’s no nonsensical censoring in this game; it’s bloody, violent action all the way through and this really helps to make the repetitive hack-and-slash gameplay more interesting and entertaining.

Enemies and Bosses:
As mentioned previously, the majority of the enemies you’ll encounter in the game are machine gun-toting soldiers; when in Africa, you’ll fight wild natives who wield machetes but you’ll also battle some rather generic-looking robots when breaching the Sentinel facility. It doesn’t take long for you to encounter more formidable variants of these enemies, such as the Machete Champion (who can set you ablaze), shield carrying soldiers (whose guard you must break with a charged heavy attack), soldiers packing grenade launchers (whose projectiles you must reflect back), and even invisible enemies (“Ghosts”) who carry shotguns and are be dispatched by grabbing them and tapping Y to blow their heads off. You’ll also come up against more monstrous enemies such as the lava-and-rock-covered Leviathan and the Weaponized Experiment Neurodindritic Incident Gamma Zero (W.E.N.D.I.G.O.) prototypes; these are best attacked with your Fury Attacks as they charge at you, deliver big damage with their swings, and can catch you in mid-air as you lunge if you don’t get around behind them. As you damage the Leviathan, it’ll protect itself with tougher rock and start tossing and smashing boulders at you so you’ll have to lunge at it whenever possible and you’ll soon be faced with two to four of these enemies at a time so it’s best to get a rhythm on.

You’ll be leaping at a lot of helicopters but especially to bring down the sharp-shooting Agent Zero.

You’ll also have to fight “Jungle Mutants” like Shifter, a blue energy being who teleports about the place, traps you in electrical prisms of light, and can duplicate itself (but is, thankfully, easily dispatched with environmental kills). The first time you encounter these enemies, they act as sub-bosses but quickly become regular enemies and you’ll often be faced with a variety of different opponents and forced to adapt to each on the fly. A recurring element in the game are the helicopters that are sent to bring you down; at least three times you’ll have to outrun these pursuers and then lunge at them, moving the left analogue stick to avoid being shot at and smashing your way into the cockpit with X or Y to bring them down. There’s a particularly gruelling battle that has you dodging helicopter fire as four W.E.N.D.I.G.O.s attack you at once but, thankfully, enemies can damage each other so you can position the beasts into each other’s attacks and the bullets from the helicopter. Prior to this battle, you’ll also have to contend with a pretty unique switch in perspective as David Nord/Agent Zero takes shots at you with his sniper rifle and you control Wolverine from the perspective of Nord’s sniper scope.

Creed is a far less pivotal or threatening figure in the game despite being fought twice.

The first real boss you’ll battle is Victor, Logan’s stepbrother (though this plot point, like a lot of plot points from the film, is nowhere near as relevant or emphasised as in the movie). You’ll fight Victor twice throughout the game, with the first bout taking place in and outside of a bar and the second inside of Stryker’s island base, just like in the film. Victor mirrors many of your own abilities and can lunge, swipe, and claw at you; he can also grab you to deliver combos and you’re in just as much danger of being impaled on the environment throughout the game as he and your other enemies are. Still, Victor isn’t much of a threat; although he boasts the same healing factor as Wolverine, I never actually noticed his health regenerating in either fight and it’s pretty simple to lunge at him, block and counter his attacks, and either use the environment or your Fury Attacks to whittle his health down and defeat him in both battles.

The Sentinel poses a formidable threat and must be attacked both on the ground and in mid-air!

As you might expect given that you end up in a Sentinel facility, you’ll have to battle with a Sentinel prototype as well. The first time you encounter the Sentinel, it’s in pieces and you have to solve a bit of a track puzzle to position its hand in place to attack its head but, despite your efforts, Bolivar Trask activates the prototype and you have to fight it outside the facility. The Sentinel is suitably massive and stomps around the place, leaps at you to cause shockwaves, fires laser blasts from its hand, and grabs you to blast you with its eyebeams in a homage to that iconic “Days of Future Past” cover art. To battle the Sentinel, you need to attack its feet and hands; this is best done by luring it towards the electrified panels on the floor, which will stun it for longer (though it’s difficult to tell that you’re actually dealing damage to it because of its high health bar). Once you damage it enough, it’ll take off and you’ll have to freefall down to it, dodging or ploughing through debris and guiding Wolverine to its thrusters. Eventually, you’ll do enough damage that Wolverine targets its main power source, which requires you to mash B to rip open its chest plate before it can blast you.

While the Blob is simple, Gambit leads you on an elaborate chase and is the game’s most frustrating boss.

Immediately after felling the Sentinel, you’ll fight with Fred Dukes/The Blob; unlike in the movie, this fight takes place in a supermarket full of destructible elements. The Blob is very similar to the Leviathan and W.E.N.D.I.G.O. enemies and will charge at you and repel your lunges with his drum-like belly. Once you damage him enough, though, he’ll try to squash you with a belly flop, which stuns him long enough for you to lunge or mount him and claw at him and force him into walls to bring him down. Immediately after that fight, you’ll have to battle what was, for me, the most annoying, frustrating, and long-winded boss of the entire game: Gambit. Gambit attacks with his staff and kinetically-charged playing cards, which must be countered and reflected back, respectively, to stun him. What makes this boss so annoying, though, is that you fight him a whole bunch of times and are forced to chase through up and through a skyscraper. Eventually, you battle him on giant neon letters, lunging at him when he charges and destroys them and mashing A when he tosses you over the edge. This was, honestly, the most exasperating part of the entire game as each fight with Gambit just went on and on and it seemed never-ending; of all the characters and Mutants in the game, I never would have expected Gambit to be so versatile, resilient, and challenging!

Deadpool will push your button mashing skills to breaking point!

After the finale battle with Victor, you are forced to battle Deadpool at Three Mile Island. If you haven’t seen the film, you might be a bit confused about who Deadpool is since he barely appears at all in the game’s story but he’s a pretty formidable boss in his own right. Fighting him is, essentially, the same as fighting Victor except that you’ll damn near break your wrist trying to mash A following a counter of his blades and it’s a two-stage boss fight. In the first, you fight him in an ordinary area of the island, avoiding his spinning blades and jumping attacks and whittling his health down with your Fury Attacks but, in the second, you battle him atop a cooling tower. Here, he demonstrates his ability to teleport and will blast at you with optic blasts that can destroy parts of the environment. Still, he’s pretty easy to defeat; you simply block his attacks, unleash your Fury Attacks, and lunge at him after he fires his eye beams. When you’ve dealt enough damage, the QTE becomes easier to pull off and is a great way to deal additional damage; while Deadpool’s health doesn’t regenerate during the fight, it will fill up at least once, which can make this rather long-winded and frustrating but it’s nothing compared to fighting Gambit!

Power-Ups and Bonuses:
As you battle enemies and destroy crates, you’ll earn red Rage Orbs to fill up your Rage Meter and experience points (XP) that will see you level-up in time. Levelling up increases your health meter and earns you Skill Points, which you can spend in the “Character” sub-menu. Here, you can increase your maximum health, Rage Meter, and the damage and duration and effectiveness of your Fury Attacks. Each one will cost you more Skill Points as you upgrade them, though, so it’s best to either stock up or focus on one attribute to upgrade at a time. You can also boost your health and earn additional Skill Points by finding power-ups hidden in each environment, generally just off to one side or the opposite way from where you’re being directed to go. Every time you fight and defeat enemies, you’ll also fill up a “Reflex” meter in the Character sub-menu; when each of these is mastered, you’ll find that you deal more damage to, and have a greater defence against, the game’s enemies, which adds an extra incentive to combat. Finally, you’ll also find “Mutagens” hidden throughout the game; up to three of these can eventually be equipped and each one can also by upgraded further to increase you damage, Fury Attacks, or regenerative capabilities as well as boosting the speed which you build up your Reflexes.

Additional Features:
There are fifty Achievements for you to earn throughout the game, the majority of which you’ll get just by playing through the story mode. You get Achievements for killing up to 2000 enemies, performing lunges and Quick Kills, tossing enemies from high ledges, and clearing each chapter of the main story. As you explore your environment, you’ll also find dead bodies and acquire Dog Tags for XP and which count towards Achievements and you’ll need to venture off the beaten path a little bit or attack enemies and bosses in specific ways to get some of the more obscure Achievements but you can track your progress towards them at any time from the “Statistics” menu. When you first start the game, you can select to play on “Easy” or “Normal” difficulty; you may as well pick “Easy” as the only difficulty-based Achievement comes after you clear the game and unlock “Hard” mode. Once you beat the game, though, you can replay any mission you like and pick a costume to wear beforehand but you’ll lose all of your saved progress and upgrades if you want to get the “Walking Death” Achievement so I’d recommend clearing the game and mopping up any Achievements you’ve missed tied to kills and Dog Tags and such before playing on Hard.

Unlock some cool classic costumes and beat the game to access a harder difficulty mode.

Also hidden throughout the game are a number of different Wolverine action figures; finding enough of these will unlock a special challenge from the main menu. Here, you’re pitted against three different Wolverines and, when you defeat them, you’ll unlock a new costume to wear including Wolverine’s classic brown-and-tan outfit, his yellow-and-blue spandex, and his awesome black-and-grey X-Force outfit. There are actually more action figures than you need but collecting them only awards you an XP boost rather than the likes of Wolverine’s Weapon-X outfit or movie costume, and there is a fourth challenge available but it seems that this was a Gamestop exclusive unlockable that would give you access to the X-Men’s Danger Room and it doesn’t appear to be accessible now. Sadly, that’s about it as far as bonus content goes; you can enter some codes to make the game easier but you won’t be able to get Achievements with these activated and it’s a shame that there aren’t more costumes to unlock.

The Summary:
I was very much looking forward to playing X-Men Origins: Wolverine; I’d heard time and time again that it was one of the best licensed videogames out there and actually better than the movie (which I have always considered to be pretty enjoyable and under-rated). However, I was surprised to find that all of the praise I had heard about the game didn’t relate to it doing a very good job of recreating the events of the movie. To be fair, a lot of licensed videogames falter a bit in this regard but X-Men Origins: Wolverine does a pretty lacklustre job of rushing through the film’s story, glossing over Team X and Wolverine’s relationship with the team and his brother, and simultaneously paying lip service to the film’s narrative while also awkwardly staying beholden to it in other ways. The game excels when it veers from the film’s plot, to be honest, and I can’t help but think it would have been better for it to act as a prequel and sequel to the movie rather than actually including events from the film. The sections in Africa are much more visually interesting than those in Alkali Lake (even though the developers tried to mix things up a bit by stripping you of your powers here) and I’d rather infiltrate a Sentinel production plant than visit Stryker’s bland island. This would also have given the developers the opportunity to include more characters, enemies, and elements from the comic books; they hint at this with the final cutscene but fall back on disposable grunts and characters from the movie rather than the likes of Mister Sinister or Omega Red. Thanks to its gore, violence, and frenetic gameplay, X-Men Origins: Wolverine is definitely a fun, if monotonous, experience; it’s probably the best and most accurate videogame portrayal of Wolverine ever made and is worth a play if only to see him hack up enemies and be stripped to his metal skeleton but there’s not a lot in terms of replayability and will probably be a mediocre distraction for fans of the hack-and-slash genre.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of the videogame adaptation of X-Men Origins: Wolverine? Did you prefer it to the movie? How do you feel it compares to other hack-and-slash videogames? Were you a fan of the gratuitous violence and gore? What did you think to the game’s interpretation of the film’s plot; were you also a bit perturbed by the truncated narrative or did you prefer the alterations presented in the game? Which of the bosses was your favourite or most frustrating? Which of Wolverine’s costumes was your default? Which X-Men or Wolverine videogame is your favourite and why? How are you celebrating Wolverine’s debut this month? Whatever your thoughts on X-Men Origins: Wolverine, or Wolverine and the X-Men in general, drop a comment down below.

Game Corner [Spidey Month]: Spider-Man: Shattered Dimensions (Xbox 360)

Easily Marvel Comic’s most recognisable and popular superhero, unsuspecting teenage nerd Peter Parker was first bitten by a radioactive spider and learned the true meaning of power and responsibility in Amazing Fantasy #15, which was first published in August 1962. Since then, the Amazing Spider-Man has featured in numerous cartoons, live-action movies, videogames, action figures, and countless comic book titles and, in celebration of his debut and his very own day of celebration, I’ll be dedicating every Friday of August to talk about everyone’s favourite web-head!

Released: 7 September 2010
Developer: Beenox
Also Available For: Nintendo DS, Nintendo Wii, PC, and PlayStation 3

The Background:
Eager to capitalise on his success with the Fantastic Four, Marvel Comics editor and head writer Stan Lee conceived of Peter Parker/Spider-Man alongside Steve Ditko and the troubled teenage superhero first appeared in the pages of Amazing Fantasy #15. A near-instant hit, Spider-Man quickly made the leap to cartoons, films, action figures, and a number of videogames as well as seeing numerous other incarnations in the pages of Marvel Comics. In 2010, developers Beenox brought together four distinct versions of Spider-Man, each with their own aesthetic design and playstyle, for Activision’s next Spider-Man game. The developers sought to have the bosses of the game be just as distinct, as well as including some first-person sequences to break up the action and employing the talents of many notable Spider-Man voice actors to pay homage to the character’s long history. Although the game received mostly positive reviews, in addition to some downloadable content (DLC), it was eventually de-listed after Activision lost the Spider-Man license.

The Plot:
During a fight between Spider-Man and Quentin Beck/Mysterio, the mythical Tablet of Order and Chaos is shattered into fragments, causing chaos throughout the multiverse and falling into the hands of some of Spidey’s most notorious foes. To retrieve the pieces of the Tablet, Cassandra Webb/Madame Web unites four versions of Spider-Man from across the multiverse: the classic “Amazing” Spider-Man, the grim and stoic Spider-Man Noir, Miguel O’Hara of the futuristic 2099, and the black-suited teenaged “Ultimate” Spider-Man.

Spider-Man: Shattered Dimensions is a linear, mission-based third-person action title that has players battle a number of Spider-Man’s most iconic foes as four distinctively different versions of Spider-Man, each with their own unique appearance, levels, and personality. While some Spider-Men have slightly different abilities, combat styles, and gameplay, there are many fundamental gameplay mechanics which the four Spider-Men share: they all jump with A (and tapping A again in mid-air will perform a double jump), can land a fast strike with X and a strong attack with Y (and holding down either button performs a charge attack and an air launcher, respectively), and web or grab objects and enemies with B and you can mix and match these attack commands to string together a few basic combos. Naturally, you can web-sling by holding the Right Trigger; release the trigger and hold it again to perform successive web-slings or tap RT to perform a super handy web-zip to quickly dash to perches and platforms. Tapping the Right Bumper sees you fire off a quick web shot (which I found to be largely useless), you can press up on the directional pad to enable the spider-sense (which acts almost exactly like the “Detective Mode” from the Batman: Arkham videogames (Rocksteady Studios/Various, 2009 to 2015) and allows you to see through walls and obstacles to highlight enemies and collectibles), and you can also hold the Left Trigger to enter an “Evasive Stance” that lets you dodge and roll away from enemy attacks.

While the Amazing Spider-Man takes the direct approach, his Noir counterpart sticks to the shadows.

Each Spider-Man has a few different options available to them that make their gameplay a little different; the Amazing variant is a pretty standard Spider-Man with no additional abilities whose gameplay consists of a mixture of combat, web-slinging, and wall-crawling with some very light puzzle-solving thrown in for good measure. His Noir counterpart may not have any additional abilities but he plays considerably different from his mulitversal allies; for one thing, Spider-Man Noir’s world is rendered entirely in the moody black-and-white of the 1930s and, for another, he’s far more reliant on stealth. Again, like the Batman: Arkham games, Spider-Man Noir has to stick to the shadows and avoid spotlights and being spotted by gangsters, who will fill him full of lead if they spot him and briefly hunt him down unless you flee to the shadows. This means you have to stay up high, out of the way, and in the darkness, sneaking up on enemies or taking them down from a variety of positions with the B button. Spider-Man Noir does also get to engage enemies in direct combat but only in specifically designed sections; most of your time will be spent webbing up gangsters from the shadows, which is pretty fun but nowhere near as challenging or varied as in the Batman: Arkham games as Spider-Man Noir doesn’t have any gadgets or options to distract or toy with his prey.

Ultimate Spider-Man and Spider-Man 2099 have special abilities that are unique to them.

Both Spider-Man 2099 and Ultimate Spider-Man make use of the Left Bumper; since he’s wearing the bestial black suit, Ultimate Spider-Man can build up a “Rage” meter by attacking enemies and, when it’s full, pressing LB sees him fly into a rage and attack enemies faster and with more powerful tendril attacks. In this regard, Ultimate Spider-Man seems to be more geared towards combat but, in practise, I found his gameplay mostly the same to his Amazing counterpart but with the added bonus of a useful attack buff. Spider-Man 2099 can utilise LB to activate his “Accelerated Vision”, which briefly slows down time and allows him to better dodge and react to incoming attacks and obstacles, and this meter will automatically refills over time. Spider-Man 2099 also has to endure a number of freefall sections that see you holding A to dive faster towards a target and use B to grab them and X to punch them all while avoiding debris and other obstacles.

Annoying first-person segments and rescue missions mix up the gameplay.

Other than that, the four Spider-Men share the remaining gameplay mechanics: this means you’ll be mashing B on certain walls and objects to rip them down or toss them at enemies and bosses, rescuing and protecting civilians and scientists by fending off enemies, swinging over to them, picking them up with B, and carrying them to a safety point; and taking part in some awkward first-person punching sequences. These appear during the majority of the game’s boss battles and see you using the two analogue sticks to punch or dodge, which is an interesting mechanic to add in but ultimately seems like something that could have been restricted to just the Amazing Spider-Man to help him stand out from the others. Other challenges include web-slinging away from danger (sometimes towards the camera, which can be very disorientating), web-zipping to enemies perched above, destroying certain objects, or activating or deactivating generators. Each level generally repeats these sections at least three times; if you have to rescue three civilians in the early part of a level, you can bet that you’ll be rescuing five a little later on, for example.

The game’s not especially difficult but can be long and tedious at times.

When not in combat or an action situation, each Spider-Man’s health will slowly regenerate, though you can also replenish it with Gold Spider Emblems scattered throughout each level. Occasionally, you’ll find water, acid, or electrified pits that will cause an instant respawn; other times, if you fall or fail a web-sling, you can recover with RT to save yourself. Spider-Man: Shattered Dimensions has three difficulty settings (Easy, Normal, and Hard), though the game isn’t massively difficult on Normal. Hard mode obviously results in more durable and aggressive enemies, and mixes up their placement and how many hits will defeat a boss, but there are many checkpoints and respawn points sprinkled through the game’s levels, which can get quite long and tedious as you progress. Additionally, like many Spider-Man videogames, mechanics such as wall-crawling and web-slinging can get a bit janky in Spider-Man: Shattered Dimensions thanks to the controls bugging out when on walls and ceilings and the camera proving unreliable and jerky at times.

Graphics and Sound:
Spider-Man: Shattered Dimension’s levels are entirely linear; there’s no free roaming or overworld to be found here, which is fine as that can be a little daunting, and instead you’ll explore a variety of levels that can be both large and intimidating and narrow and claustrophobic. When in wider, more open areas, your options for exploration are largely limited by walls (both visible and invisible) and gameplay objectives that constantly push you forwards. Still, there are at least a wide variety of locations on offer; you’ll scale Osborn Tower in the city, a disused desert mine, a ruin-filled jungle, and a hydroelectric dam amongst others. Primarily, the game leans towards a vibrant, quasi-cel-shaded style, especially for the Amazing and Ultimate Spider-Men, though not to the extent where it looks like ugly 2D characters monstrously rendered in 3D as in other games.

The game is full of visual variety in its levels, graphics, and characters.

Where the game really shines, though, are in the Noir and 2099 levels; the Noir levels are rendered entirely in monochrome, with sporadic use of colour only appearing when using the spider-sense. The heavy shadows and stark contrast of white on black immediately makes these sections stand out not just from the rest of the game but also its closest competitors, the Batman: Arkham titles, and reminds more of MadWorld (PlatinumGames, 2009) and Frank Miller’s Sin City comics and films (ibid, 1991 to 2002; ibid and Rodriguez, 2005; 2014). Similarly, the 2099 levels are an explosion of futuristic neon and technology; indeed, I found the 2009 levels to be a bit of a sensory overload and a bit difficult to digest, making it tricky to know where I was supposed to go since every level was so bustling with lights, metal, and colours. Still, it’s a great way to make each Spider-Man’s locations even more visually distinct from each other, though there was maybe a missed opportunity to mix things up a bit later in the game to have, say, Spider-Man Noir in the 2099 world.

The graphics hold up really well but it’s the voice work that really makes the game shine.

While the game’s music isn’t much more than the standard superhero fare of rousing horns and tunes, the voice acting is absolutely top notch! Each Spider-Man is voiced by a notable and popular Spidey voice actor from his many cartoons, which saw not only Dan Gilvezan’s return to the character after a twenty-five year absence but also the return of Christopher Daniel Bares, who voiced the Spider-Man I grew up with in the nineties cartoon. Neil Patrick Harris is easily the best of the four, though; he always makes for a fun and fitting Spider-Man and his delivery really sells the character’s many quips and witticisms. Stan Lee narrates the start and end of each chapter and Nolan North even reprises his role as Wade W. Wilson/Deadpool, who steals the show in his oil rig-turned-reality show by constantly berating and taunting Ultimate Spider-Man and breaking the fourth wall at every opportunity. The in-game graphics are brilliant; levels and enemies are as visually distinct as the four Spider-Man and the game runs very fast and smooth (when the camera isn’t freaking out on you). The cutscenes are equally impressive, if a bit inconsistent as they’re comprised of the in-game graphics, higher quality cinematics, and partially animated sequences, but they tell the story well enough and are always fun to watch.

Enemies and Bosses:
There are a number of goons to pit your spider-powers against in Spider-Man: Shattered Dimensions but, for the most part, once you’ve faced the first wave of enemies in the first level, you’ll encounter the same troupes again and again but in new skins. You’ll find regular enemies who come at you with their fists and melee weapons (baseball bats and swords and such), gun-toting enemies who either chip away at your health or blast you full of holes when playing as Spider-Man Noir, shield-carrying enemies who you must zip towards and hop over with A to attack from behind, and larger enemies who will put up a block that you need to break with your air launcher attack. Other enemies include smaller versions or duplicates of the level’s main foe that can generally be taken out in one or two hits but swarm all over you, larger enemies that toss out grenades or seeking rockets, and all manner of zombies and genetically-engineered monstrosities. One aspect I really enjoyed was that enemies can actually attack and harm each other, which is incredibly helpful when swarmed by foes, and you can also throw objects such as barrels and flaming debris at enemies to help whittle them (or, at least, their health) down.

The Amazing Spider-Man battles Kraven, the Sandman, and the Juggernaut for the Tablet pieces.

Each level is structured around locating, pursuing, and/or confronting one of Spider-Man’s villains and retrieving a piece of the Tablet from them; thus, each level concludes in a boss battle but you’ll actually battle each boss a number of times throughout each level. The first boss the Amazing Spider-Man comes up against is Sergei Kravinoff/Kraven the Hunter, who leads you on a merry jaunt through the jungle, shoots at you through his sniper rifle, and initially battles you inside of a caged arena. Here, you’ll need to dodge and evade his jumping strikes and counterattack in response, web-zip to the convenient columns to avoid the floor spikes, and finish him off with some first-person punching. In the second battle, he’s much stronger and faster thanks to the Tablet fragment but the strategy remains the same; take advantage of the spawning columns to avoid his attacks and strike as and when you can but don’t linger in one area for too long or he’ll knock your ass down. Later, you’ll have to pursue Flint Marko/The Sandman through an abandoned mine, using your web pull to drench his raging sand tornado and battle his gigantic form within the mine itself. Here, you must trick him into slamming his fists into water carts to muddy them up and make them vulnerable, then toss barrels at his face to defeat him. Afterwards, he draws you within his chaotic sandstorm and his personality begins to unravel; you must web-zip around the floating debris avoiding his giant fists and tossing water barrels at his face so you can deal some real damage and put him down once and for all. Finally, you’ll battle and purse Cain Marko/The Juggernaut in a construction site, through the city, and in the wreckage of Osborn Tower; initially, you simply have to avoid his charge attack to cause him to ram into specific towers and beat on him when he’s lodged in the ground, but his later empowered form sees him add a whole bunch of annoying ground pounds and smashes to his repertoire. Still, as long as you dodge away and stay away from his powerful grapple moves, it’s not too difficult to avoid his attacks and projectiles and put a big beating on him when prompted.  

Spider-Man Noir’s bosses can be a bit tricky, confusing, and mundane, respectively.

In the train yard, Spider-Man Noir follows Joseph Lorenzini/Hammerhead and it’s in the first fight against him that you might hit a considerable difficulty wall; Hammerhead uses a huge Gatling gun to keep you at bay whenever his lights (or the spotlights in the arena) spot even the slightest part of you. After taking cover behind walls, you must wait for Hammerhead to rotate away and run around behind him, staying wide and in the shadows, and press B when prompted to put a beating on him but the game doesn’t make this very clear and Hammerhead spots you way too easily. In the second fight, you have to avoid his machine gun fire and toss barrels at him to force him to blow up a piece of machinery with his rocket launcher, then zip up to the higher platform as he fires wildly into the fog to do big damage with a takedown, and then avoid his head-on charge to finish him off. Later, Spider-Man Noir pursues Adrian Toomes/The Vulture through the grimy streets and confronts him in a large warehouse; the Vulture is another annoying and confusing boss as he darts around slicing at you and tossing knives and you’re encouraged to use the spotlights to blind him and deal big damage but it’s unnecessarily random and difficult to get him into position to actually utilise this mechanic. When powered by the Tablet fragment, the Vulture’s claws and bite need to be avoided in first-person and then you go through the previous battle again but this time he also tosses Molotov cocktails at you (which you can cause him to drop to damage him instead). Finally, Spider-Man Noir tracks Norman Osborn/The Goblin to a warped fairground and has a number of first-person encounters with him before finally facing him inside the circus tent. The Goblin isn’t really all that, though; simply web towards him and jump over him to attack the glowing weak spot on his back, then zip up to higher ground when the lights go out to hit a takedown, before fending off his goons (or causing the Goblin to attack them himself) and avoiding the swipes from his column and pummel him when he’s stuck in the ground.

Ultimate Spider-Man’s bosses were probably the most fun and varied for me.

Ultimate Spider-Man’s first foe is Max Dillon/Electro, who he battles and pursues through a hydroelectric power plant to a huge dam; the first fight is quite annoying as Electro blasts at you with a huge laser and protects himself with an electrical field but the second bout is initially quite confusing as Electro teleports across generators and shields himself from your attacks. Soon, he drops to the floor and sends electrical blasts your way, but these leave him exhausted and vulnerable to your attacks. After fending off his electrical minions and draining his health, he’ll use the Tablet fragment to grow to gigantic properties and become invulnerable, similar to the Sandman fight. To defeat this giant Electro, you need to use your webbing on his hands to cause him to damage the dam behind him while avoiding his laser beams. When the fight switches to the other side of the dam, you’ll need to survive against the enemies he spawns and avoid his fists on an increasingly-small platform until prompted to web his head so the breached dam can finish him. While on the oil rig, Spider-Man is forced to take part in Deadpool’s warped reality show; this inevitably leads to a showdown between them that sees Deadpool teleporting around, slicing at you with his swords, and shooting at you all while his devoted fanboys rush in to join the fight. When he’s standing with a B prompt above his head, don’t web-zip over to him or else he’ll just teleport away; instead, rush over and approach from the ground to best him. After outrunning a tidal wave, you’ll battle him inside a caged arena, where he uses the Tablet to duplicate himself and rains explosive punching bags between rounds. However, simply evade these, and his attacks, and target each of his duplicates in turn and he’ll soon go down, but the final battle against Carnage is particularly striking since the creature has ransacked the Triskelion and corrupted its inhabitants into bloodthirsty monsters! In the first fight against Carnage, it leaps about the remains and wreckage of Quinjets and Helicarriers swiping and skewering you with spikes, but is perfectly susceptible to your attacks and can be dealt big damage by web-zipping it into the conveniently-placed furnaces nearby. In the second phase, Carnage encases itself in a bulbous, tentacled shield that some mechs will destroy with flamethrowers; this leads to a first-person sequence and Carnage blasting spikes, maniacally hopping around the place, and it draining your health to replenish its own if it gets hold of you!

Spider-Man 2099’s bosses tend to be very samey, tedious, and chaotic.

Spider-Man 2099 first butts heads with the Hobgoblin during a freefall sequence that sees you pummelling him and smashing him through obstacles. When you hit the ground, Hobgoblin hovers out of reach and tosses pumpkin bombs at you that you must grab with your webs and throw back at him to down him for a beating. After being empowered by the Tablet, the Hobgoblin conjures gargoyles to distract you and adds a bombardment of bombs to his arsenal, but the strategy remains the same; he’s just faster and more aggressive and you have to finish him off with a mid-air, first-person pummelling. O’Hara’s second boss is Kron Stone/The Scorpion, who leaves explosive, acidic eggs and spawns smaller versions of himself; the Scorpion initially charges at you and tries to smash you with his tail, but if you evade these attacks he’s left vulnerable to a beating and you can easily toss his eggs at him when he takes the high ground to spit acid at you and use B to beat him down. When powered by the Tablet, things are mostly the same but there’s also a large pit in middle of the room that Scorpion pounces at you in and fills with acid; however, throwing eggs at him will cause him to take a dip and be left wide open for a beating. Finally, O’Hara has to fight through Doctor Serena Patel/Doctor Octopus’ elaborate facility, avoiding her mechanical arms in freefall and trashing her gigantic Mecharms before confronting her at the heart of the complex. Here, you need to web pull three generators to lower her shield while avoiding her lasers, then jump over her energy shockwaves to do damage on her. When she powers up, she scuttles around fully shielded and firing lasers across the ground, but you can easily trick her into offing her own minions and defeat her by tossing their explosive cores at her.

All four Spider-Man take it in turns to whittle down and defeat Mysterio in the finale.

Once all of the bosses are beaten, the levels cleared, and the Tablets recovered, all four Spider-Man are thrown into a dimension of pure chaos as Mysterio uses the completed Tablet to become a gigantic, all-powerful God. First, you have to web-zip across floating, fragment platforms as Spider-Man Noir; there are no enemies to fight but you must make sure to avoid the light or else Mysterio will fire projectiles your way, and then simply press B when prompted to web pull his head into a rock. Ultimate Spider-Man then has to fend off a whole bunch of illusionary goons and then destroy the floating orbs after they’ve conjured an illusionary version of a boss, which hurts Mysterio, before quickly web-zipping across the wreckage when Mysterio destroys your platform and then hitting another web pull. Spider-Man 2099 has the easiest time in this fight as you simply have to freefall past Mysterio’s projectiles and magic obstacles to grab and pummel him, but the Amazing Spider-Man has to endure a gruelling gauntlet against a whole bunch of monsters while avoiding Mysterio’s projectiles. Once the enemies are cleared away, you can use the web pull to send a rock flying at Mysterio and must then web-zip to another, smaller platform and repeat the process until he’s downed for one last smash of his helmet to defeat his aspirations for good.

Power-Ups and Bonuses:
As you explore the various levels in Spider-Man: Shattered Dimensions, you may be disappointed to find that there aren’t any power-ups to find beyond the odd health-restoring Gold Spider Emblem. However, every level contains a number of challenges that make up the “Web of Destiny”; while most of these are unavoidable and story-based, many others are optional an easily missed unless you check the Web in each level. You may have to complete certain sections under a time limit, defeat certain enemies in certain ways, or perform certain moves a number of times in order to clear the challenges but the reward is some extra “Spider Essence”.

Collecting Spider Essence allows you to upgrade your abilities and unlock new costumes.

As you clear defeat enemies and bosses, clear levels, and complete these challenges, you’ll be awarded with Spider Essence, which essentially acts as a combination of currency and experience points and can be spent upgrading your health and regenerative capabilities, and unlocking new costumes and attacks, all of which make the game even easier and more chaotic as you plough through enemies with a longer health bar and additional strikes. You can also acquire additional Spider Essence by finding Silver Spider Tokens and Hidden Spiders in every level, which also count towards completing the Web of Destiny, so it pays to give each area a quick scan with your spider-sense for any collectibles.

Additional Features:
Spider-Man: Shattered Dimensions has forty-two Achievements on offer, with the vast majority of them popping as you play through the story and take down the game’s villains. There are also Achievements for completing the Web of Destiny, unlocking all the upgrades, and finding every Spider Token and Hidden Spider, which adds some replayability to the game. Other Achievements pop when you defeat up to five-hundred enemies, complete the game on each difficulty (which are stackable), maintain Ultimate Spider-Man’s Rage mode for a full minute, and perform a combo of up to two-hundred hits but there aren’t too many fun or quirky ones that ask you to go off the beaten track. Otherwise, that’s about it; you receive either a Bronze, Silver, or Gold Medal and unlock character models and concept art after clearing levels and there were some additional costumes for those who pre-ordered the game back in the day but there’s not really anything else to come back to besides any Achievements you missed. It might have been nice to include a boss rush or a survival mode, or as mentioned earlier mix and match the Spider-Man in a free play mode, but the Web of Destiny will keep you pretty busy for a few hours, I’m sure.

The Summary:
I’ve wanted to play Spider-Man: Shattered Dimensions for years; sadly, I missed out on it when it first released, and the game has become very expensive and hard to come by since then. Thankfully, I was able to snap it up and finally get to grips with it and it was actually a pretty good way to spend a few hours. It’s not especially long or difficult, at least not on Normal mode, and can probably be finished in a day if you play non-stop from morning the late evening but there’s a fair amount to come back to once you’re done. Fittingly, the four Spider-Men are the main highlight of the game; each one looks, sounds, and plays a little differently from the other and it’s fun to go nuts with Ultimate Spider-Man’s rage and then stealthily stalk gangster as Spider-Man Noir. Splitting the game into individual levels helps to keep things interesting and fun, but levels do tend to drag on and enemy and boss variety doesn’t really hold up under close scrutiny. Most of the bosses boil down to winning one of those annoying first-person sequences, pursuing them through the level, battling their first form (usually with hit-and-run tactics, using their own attacks against them, or taking advantage of them getting stuck) and then fighting their Tablet form, which is either a giant version of the boss or a faster, more powerful version. A janky camera and awkward wall-crawling and web-slinging can make the game frustrating but these are recurring concerns in Spider-Man videogames and, overall, I found the game to be pretty fun and entertaining for the voice acting and visual variety alone.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you played Spider-Man: Shattered Dimensions? If so, what did you think to it? Which of the four Spider-Men was your favourite? What did you think to the way the game handled the four Spider-Men and the different playstyles? Which level and boss battle was your favourite (or most frustrating)? Are you a fan of Spider-Man teaming up with his multiversal incarnations?? Which Spider-Man videogame is your favourite? Whatever you think, sign up and leave a comment or let me know on my social media and check in next Friday for more from Spider-Man Month.

Talking Movies: Hulk vs. Wolverine

Released: 27 January 2009
Director: Frank Paur
Distributor: Lionsgate
Budget: Unknown
Stars: Steven Blum, Fred Tatasciore, Tom Kane, Janyse Jaud, Colin Murdock, Mark Acheson, Nolan North, Bryce Johnson, and Tom Kane

The Plot:
After Doctor Bruce Banner’s (Johnson) rampaging alter-ego, the Hulk (Tatasciore), is suspected of destroying a town, Department H send Logan/Wolverine (Blum) in to confront the creature. However, their brutal brawl is interrupted by soldiers from Weapon X, who want the Hulk for their own reasons, forcing the two into a fragile alliance to keep the Jade Giant from being turned into a living weapon.

The Background:
Marvel Comics have had a long history with animated ventures; some of these, like the X-Men animated series (1992 to 1997), largely defined a generation of fans. In 2004, with the Marvel Cinematic Universe was still about four years away from it genesis, Marvel licensed many of their characters out for live-action films, many of which were massive critical and financial successes. To capitalise on this wave of mainstream popularity, Marvel made a deal with Lions Gate Entertainment to produce a series of direct-to-video animated movies based on their characters. Sales were initially very strong and, while the releases soon dropped from two per year to one, 2009 saw a dual feature release that pitted the Hulk against Wolverine and Thor Odinson in separate adventures. Hulk vs. would go on to make the second-highest gross out of all of these animated films and Hulk vs. Wolverine was met with generally positive reviews, potentially because of Wolverine’s inclusion and growing popularity at the time and the inclusion of fan favourite character Deadpool. Wade W. Wilson (also known as “Deadpool”) was created by Fabian Nicieza and Rob Liefeld and first appeared in The New Mutants #98 in February 1991. Though originally little more than a cold-blooded mercenary, the wise-cracking “Merc With a Mouth” went on to become one of the few comic book characters to be aware that they are comic book characters, leading to a warped, violent sense of humour, a tendency to break the fourth wall, and one of Marvel Comics’ most popular characters.

The Review:
Hulk vs. Wolverine begins with a narration by Wolverine, who awakens beaten and bloodied in the middle of the Canadian wilderness. Momentarily disorientated, he painfully shoves his arm back into his socket and his memory is jogged by the dramatic arrival of the enraged Hulk. From there, the feature flashes back to four hours earlier in the day; Logan was transported into Canada by Department H after a town was destroyed by a creature believed to be the Hulk. Wolverine’s senses give him the general sense of what happened and, excited at the prospect of hunting down the Hulk, is given carte blanche to stop the Green Goliath by any means necessary before he can hurt anyone else. Free-falling to the snow-encrusted wilderness, Wolverine follows his enhanced sense of smell deep into the forests and mountains in search of the Hulk (a search made all the easier by the gigantic impact craters the Hulk has left behind as he leaps across the mountains) but finds only the distraught Bruce Banner.

Wolverine is sent to stop the Hulk but their fight is interrupted by Weapon X.

Although Banner begs him to leave and laments his condition, his transformation into the rampaging Hulk s triggered when Wolverine catches the Hulk’s scent on Banner and threatens him. After being knocked clear across the valley from a single punch from the Hulk, Wolverine recovers as in the opening and an all-out slugfest between the two ensues. Rather than engage the Hulk in head-to-head combat, Wolverine initially tries to use his wiles to attack the Hulk from behind, stabbing him repeatedly in the back, but the Hulk’s unquenchably rage and strength quickly overpower Wolverine and leave him a beaten, bloody pulp. As tenacious as his namesake, Wolverine gives in to his bloodlust and continues the fight, gouging deep, bloody wounds into the Hulk using his Adamantium claws but their fight is soon interrupted by a barrage of tranquilizer darts fired by Deadpool (North) and the arrival of Victor Creed/Sabretooth (Acheson), Arkady Rossovich/Omega Red (Murdock), and Yuriko Oyama/Lady Deathstrike (Jaud). Succumbing to the dart, Logan recalls how, while drinking himself into a stupor, he was abducted by the mysterious Professor (Kane) and subjected to the Adamantium bonding process against his will.

Wolverine’s past in Weapon X comes back to haunt him with a vengeance.

In the aftermath, he became the brainwashed soldier code-named Weapon X and was forced into a series of combat scenarios alongside the other Weapon X “graduates”; in time, Sabretooth’s unheeded warnings regarding Logan’s stability came to pass and he violently escaped from the facility and fled into the Canadian wilderness. Wolverine is brought back to the present by a vicious beating from his former teammate; as Sabretooth beats on him, Deadpool chatters incessantly, but the Professor (now sporting a robotic claw hand) interrupts to proceedings to reveal that Weapon X has been pursuing the Hulk and causing the destruction attributed to the beast in their efforts to capture him. The Professor plans to wipe the Hulk’s memories and brainwash him using the same procedures they subjected Logan to back in the day and place Wolverine back into the containment capsule in order to subdue him once more. As each of the Weapon X members wants Wolverine dead, Sabretooth kills the Professor so that he and Deathstrike can torture Logan and rip him to shreds; however, Wolverine is able to goad Deathstrike into skewering him in such a way that frees him from Sabretooth’s grip and, after slicing off her arm, attempts to escape the facility, slaughtering a whole bunch of armed guards in the process.

Hulk tears his way through Weapon X but the film ends with his fight against Logan unresolved.

Although Deadpool isn’t convinced by Sabretooth’s story that Wolverine attacked the Professor, he agrees to hunt down and kill Logan, who frees Banner in order to get the Hulk’s help. A frail, despondent figure, Banner is tired of his dual existence and yet also terrified at the prospect of being turned into a weapon. Although horrified by Omega Red and Deadpool, Banner refuses to let the Hulk out so Wolverine stabs him in the gut to help speed up the transformation before engaging his adversaries alone; thanks to their individual healing factors, the fight is bloody and brutal and effectively pointless and yet each of them do everything they can to try and kill the other. Despite his best efforts, Banner is unable to hold off the transformation and, as Omega Red as Wolverine tangled up in his electrified tentacles, the Hulk attacks in a blind rage. The Hulk easily shrugs off Deadpool’s bullets and Omega Red’s tentacles, unwittingly saving Wolverine from Deathstrike’s clutches in the process; remembering Wolverine as an enemy, the Hulk charges after him, swatting aside Deadpool when Wolverine hilariously uses him as a human shield and dispatching Deathstrike with his patented clap before ripping her cybernetic limbs off. Hulk then pounds Omega Red into submission before bringing the entire facility down around them in his desperate need to escape; Wolverine is launched clear by the resultant explosion and the film ends with the two once again leaping to engage each other amidst the Canadian snow.

The Nitty-Gritty:
Unlike the other Marvel animated efforts, Hulk vs. Wolverine isn’t exactly what you would call a feature-length presentation; this is mainly because it was released alongside Hulk vs. Thor (Liu, 2009) and, together, the two are supposed to form a kind of double feature. While they’re not exactly directly related to each other, this does help explain the brevity of Hulk vs. Wolverine, which is more like a bite-size version of a much greater story.

Hulk’s fight with Wolverine is cut short, as is similarities between Banner and Logan.

You might think that this means the feature is a simple extended fight scene between the two characters but that isn’t actually the case; yes, Wolverine and the Hulk engage in bloody, brutal combat for a few minutes but their fight is quickly interrupted by the Weapon X members. The primary selling point of the feature then takes an extended break to touch upon Wolverine’s back story with Weapon X, which makes this much more like a snapshot of his character rather than a battle for the ages.

As amusing as Deadpool is, the Weapon X plot completely overshadows the title fight.

Indeed, Wolverine (and the Hulk, for that matter) spend more of the feature fighting against Weapon X than they do each other. On the plus side, this means there’s still a lot of violence and action packed into the feature’s short runtime and loads of opportunities for Deadpool to steal the show with his wit and wacky nature but those looking to see Hulk fighting Wolverine, as the title promises, may be left disappointment at how little of the action is actually focused on this fight. It’s interesting seeing a brief glimpse into Wolverine’s animosity against Weapon X but it’s all very rushed and glossed over to get to the next violent scuffle; I would have liked to see a bit more time spent exploring Banner’s desperation and downtrodden character at the sacrifice of, say, Omega Red (who was largely inconsequential overall) and a bit more time spent exploring the dichotomy between Banner/Hulk and Wolverine (since both are characters who rage and animal nature often overcome their rational minds). Instead, the feature blasts through a “greatest hits” package of Wolverine’s life, hints at relationships to characters many audiences might not be immediately familiar with (the past between Wolverine and Sabretooth and Deathstrike is given the bare minimum of lip service), and seems to have little faith in the concept of Hulk fighting Wolverine since it would rather skew its run time towards the more popular Wolverine.

The Summary:
Hulk vs. Wolverine is a fun, if brief, way to spend about forty minutes of your life. Although it doesn’t quite deliver on its premise, the fight between the Hulk and Wolverine is brutal and exciting and there is a great deal of violence packed into its short run time. Hulk vs. Wolverine definitely doesn’t shy away from the ferocious nature of its title characters, or their adversaries, which is refreshing to see since these are violent characters and should be treated as such, but it definitely feels as though Wolverine’s presence overshadows that of the Hulk and the core concept of the feature. Although Deadpool’s role in the animated is small, he definitely stands out and it was exciting to see him included but, in the end, the insertion of Weapon X and the focus on Wolverine’s character definitely keeps Hulk vs. Wolverine from living up to its potential. I guess seeing the Hulk and Wolverine go at it for about half an hour straight wouldn’t have been that interesting but, as I said, there was a lot of potential in paralleling Logan’s animalistic character and nature with Banner’s condition that was imply abandoned to capitalise on Wolverine’s incredibly popularity and that’s a bit of a shame despite the feature being chock full of violent action and bloody violence.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Hulk vs. Wolverine? Do you feel like it wasted the potential of its premise or were you happy with what was presented? How do you feel it compares to Hulk vs. Thor and the other Marvel animated features? Which member of Weapon X was your favourite and how did you feel about the way Banner was portrayed here? What did you think to Deadpool’s inclusion and characterisation and would you like to see him featured in animation more often? How are you celebrating Deadpool’s debut this month? Whatever your thoughts on the Deadpool, or Marvel’s animated features, feel free to leave a comment below.

Talking Movies: Deadpool

Talking Movies

Released: 8 February 2016
Director: Tim Miller
Distributor: 20th Century Fox
Budget: $58 million
Stars: Ryan Reynolds, Morena Baccarin, Ed Skrein, T.J. Miller, Gina Carano, Brianna Hildebrand, and Stefan Kapičić/Andre Tricoteux

The Plot:
After mercenary for hire Wade Wilson (Reynolds) contracts terminal cancer, he turns to Francis Freeman/Ajax (Skrein), who subjects him to round-the-clock torture to activate his latent X-Gene. The experiment is a success, transforming Wade into a near-immortal Mutant but also horrifically disfiguring him and leading him on a bloody quest for revenge.

The Background:
Deadpool was created by Fabian Nicieza and Rob Liefeld back in 1991; originally an antagonist who featuring in the duo’s New Mutants comics, the self-styled “Merc With a Mouth” gained significant popularity over the years, especially once he became self-aware and began breaking the fourth wall. This popularity eventually led to his own solo title, a series of team-ups with other Marvel heroes, appearances in Marvel/X-Men-related videogames, and even a cameo appearance in the beloved X-Men animated series (1992 to 1997). Deadpool made his live-action debut in the much-maligned X-Men Origins: Wolverine (Hood, 2009); here, the character was expertly portrayed by Ryan Reynolds (who had been eyed for the role as far back as 2004) and his inclusion was intended to setup a solo spin-off for the character.

Deadpool made his live-action debut in X-Men Origins, to the chargrin of many.

After X-Men Origins was critically panned and following the poor reception of the Reynolds-led Green Lantern (Campbell, 2011), however, 20th Century Fox (who had bought the film rights to the X-Men franchise some time ago) got cold feet about producing an expensive superhero film full of violence and cuss words. Yet, after director Tim Miller’s early test footage mysteriously leaked online to an overwhelmingly positive response, Fox committed to releasing the film as the director and actor wished but with a much smaller budget than traditional superhero films. As it turned out, however, the studio was wrong to be apprehensive and right to produce the film on a tighter budget as Deadpool eventually brought in over $780 million in worldwide gross which, alongside it’s overwhelmingly positive critical reception, more than justified the greenlighting of a sequel and a continued investment in the character on their part.

The Review:
As described by Deadpool himself, Deadpool is, at its heart, a traditional love story of boy meets girl, boy contracts terminal cancer, boy acquires superhuman powers, boy gets girl. It’s the classic, age-old tale we’ve all come to know and love…just with more crotch shots and gratuitous violence than you might remember.

Deadpool‘s opening sets the tone of the film and includes numerous amusing gags.

Right off the bat, Deadpool opens with an impressive slow-motion shot right in the middle of Deadpool unleashing the carnage on a busy highway while Juice Newton’s “Angel of the Morning” plays and numerous sight and visual gags fill the screen (the majority of them poking fun and the cast and crew of the film and setting up Deadpool’s trademark crude humour). This highway sequence acts as a bridging device as Deadpool, directly addressing the camera and through the power of voiceover, explains his origin up to that point and we continuously return to the highway to see Deadpool blowing the brains out of Ajax’s men and skewering them with his blades.

Wade is a mercenary with a heart of gold and a quick, cutting wit.

It turns out that Deadpool was just as childish and sadistic before he acquired his powers; as a mercenary for hire, Wade took on a variety of jobs issued to him by his kind-of-sort-of friend/business acquaintance Weasel (Miller). While he is characteristically coy about the exact specifics of his past, using dark humour to twist the exact truth of his background, he openly admits to having a “soft spot” and wishing to make some kind of small difference to people’s lives.

Seriously, who wouldn’t fall in love with Morena Baccarin?

It’s in the midst of this cavalier lifestyle that he meets Vanessa (Baccarin), an absolutely gorgeous woman who appears to be just as snarky and unhinged as he. The two immediately hit it off and spend an entire year doing little other than screwing like animals and falling in love. Right as Wade begins to feel alive again, though, he (literally) falls ill with terminal cancer and, unwilling to drag Vanessa into that “shit show” (as he calls it), packs up and leaves to die alone.

Reynolds excels in the role and is the perfect fit for Deadpool’s unique brand of crazy.

For a character who is known for little more than cutting people’s heads off, spouting crude jokes and nonsensical one-liners, and engaging in mindless violence, Deadpool is a surprisingly tragic and relatable character even after he has become a nigh-unstoppable one-man-army. Reynolds excels in the role and I literally cannot imagine anyone else bringing as much humour, heart, and snarky bad-assery to the role. It’s easily the part he was born to play and you can tell that he relishes every last blood-soaked moment of it.

Thankfully, Ajax isn’t just another “guy in a suit”; he’s a sadistic bastard through and through.

Opposing Deadpool is Ajax, a role that demands little more from Ed Skrein than to be a stereotypical “British villain” but which he brings such a slimy arrogance to that you can’t help but want to see Deadpool get his hands on him. A former patient of the same facility Wade ends up in, Ajax’s mutation leaves him incapable of feeling pain (or anything else) and not only superhumanly strong but completely sadistic as well. As a result, he’s not only the perfect kind of amoral asshole but also a formidable threat in his own right since he can’t feel pain and Deadpool can heal from any injury, allowing the two of them to just go absolutely nuts on each other once they finally face off.

It’s nice to see a woman as the intimidating “muscle” of a film for a change.

Ajax is joined by Angel Dust (Carano), a Mutant who is superhumanly strong; as is the crutch of the majority of the henchpeople in X-Men films, the role doesn’t really require much from Carano other than to stand around looking intimidating and bring the pain when required but it’s refreshing to see a woman in the role of the “muscle”. Her presence is inoffensive enough and she even manages to work in a few subtle character traits of her own here and there (she constantly chews on toothpicks and is even somewhat flustered in her fight against Piotr Rasputin/Colossus (Kapičić/Tricoteux)).

Colossus acts as the film’s conscious and is finally given some of the spotlight!

Speaking of Colossus, this isn’t the underutilised character you know from previous X-Men films as portrayed by Daniel Cudmore; instead, Colossus is a colossal (pun intended) fully computer-generated character and always shown in his organic steel form. Sporting a true Russian accent and portrayed as a veteran of the X-Men, Colossus acts as Deadpool’s conscious and would-be-mentor figure as he attempts to persuade Wade away from the blood-soaking path he has put himself on and become a true hero as an X-Man.

Negasonic Teenage Warhead is ballsy enough to match wits with Deadpool.

Joining Colossus is an entirely new character to these films, the preposterously-named Negasonic Teenage Warhead (Hildebrand); a typical moody, anti-social, and rebellious teenager, Negasonic mainly exists to be the butt of Wade’s numerous pop culture references, to spout equally-mean comments back to him, and to explode in atomic bursts for the film’s finale. While they could have used any other teenage X-Man for this role, the filmmakers specifically selected the character based on her striking name and had to negotiate with Marvel Studios in order to include her. While her powers may be different, she’s a decent enough character in her own right, especially coming into her own in the battlefield.

Deadpool‘s violence is just part of the film’s appeal.

What separates Deadpool from other superhero films, though, is its presentation. Superhero films have been violent before; they’ve had swearing and killing and blood but they’ve never quite been like Deadpool. The film is an action/comedy, full of visual gags, constant one-liners and insults, and more violence than you can shake a stick at. Deadpool is relentlessly brutal in his methods, blowing brains out, splitting guys in two, and even cutting his own hand off to escape custody. He’s an insatiable killing machine, full of righteous anger but also with a surprising amount of pathos built into his character. While it’s hard to believe that the damage done to his face is enough to truly turn off any woman, much less one as devoted to him as Vanessa, the way his monstrous appearance affects his usual bold-as-brass confidence is affecting and it’s easy to buy into his quest for revenge against Ajax.

The Nitty-Gritty:
Deadpool is a brisk, non-stop action piece; the film hits the ground running and even in its slower, more poignant moments, it never drags or feels extraneous. Rather than worry itself with the disastrous continuity of the X-Men films, Deadpool exists instead in its own bubble that is adjacent to, and directly inspired by, the existing X-Men franchise but very much its own thing and it never shies away from poking fun at the films that have proceeded it or the mess Fox made of their continuity.

Deadpool is full of clever and entertaining references.

Speaking of which, the film goes out of its way to not only mock the treatment of Deadpool in X-Men Origins (Deadpool clearly acts as though that film never happened or was some kind of awful nightmare) but also Reynolds’ experiences on Green Lantern. Very little escapes the film’s humourous grilling, either; Deadpool references having to perform sordid act on Logan/Wolverine (Hugh Jackman) in order to get his own film, regards Brian Mills (Liam Neeson) as a bad father for always allowing his family to get taken, stages its entire finale on what is clearly the remains of a S.H.I.E.L.D. Helicarrier, and features two incredibly fun “cameos” from Jackman himself.

Deadpool‘s CGI and budget is put to good use and never overwhelms the film’s action or story.

Having a smaller budget really benefitted Deadpool; it meant that what little money it had had to be put to good use rather than on elaborate special effects and gratuitous CGI. It also allows the film to tell a far more grounded and focused story; the spotlight is on Deadpool the entire time, as it should be, and though it does include the X-Men they are used sparingly and in service of the film’s greater narrative rather than clogging the film’s runtime up with pointless cameos and fan service. Deadpool’s wise-cracking nature, jokes, and violent actions are fan service enough and, thankfully, remain the central hook for the film from start to finish.

The Summary:
I wasn’t really the biggest fan of Deadpool going into this film; I find X-Men comics very dense and nearly impenetrable so I hadn’t really read too much about him beyond what I saw online. This actually benefitted me in a lot of ways; it meant I wasn’t too bothered by how badly 20th Century Fox neutered the character in X-Men Origins: Wolverine and it meant that I would be seeing the film without high expectations. And, yet, Deadpool exceeds those expectations continuously the more I see it. I honestly find it difficult to talk about Deadpool; comedies are a difficult genre to really describe at the best of times, I find, and the only way you can really appreciate Deadpool’s humour and appeal is to just watch it for yourself. It really is an impressive and incredibly enjoyable action romp; even if the film hadn’t been full of gratuitous violence or swearing, there would still be loads left over to enjoy, I think, but the fact that the filmmakers just went in balls deep and decided to do an unapologetically true adaptation of Deadpool’s unique character is truly admirable. I honestly thought that the one-two-punch of Deadpool and Logan (Mangold, 2017) would open the doors for R-rated action films to once again be successful in Hollywood. That resurgence didn’t really come to pass, unfortunately, but we did get a pretty decent sequel out of it (I honestly struggle to pick my favourite of the two and often settle for just watching both back to back) and that doesn’t dilute the fact that Deadpool is an incredibly bad-ass and hilariously enjoyable experience from start to finish.

My Rating:

Rating: 5 out of 5.


What are your thoughts on Deadpool? Do you feel it did a better job of capturing the character’s essence than X-Men Origins: Wolverine or were there parts that disappointed you? What did you think of Ryan Reynolds’ portrayal and can you think of any other pitch-perfect castings in films? What was your first introduction to Deadpool and what do you think of him as a character? How are you celebrating Deadpool’s debut this month? Whatever your thoughts on Deadpool, and the X-Men, drop a comment below.

Back Issues: The New Mutants #98

Story Title: “The Beginning of the End”
Published: February 1991
Writers: Rob Liefeld and Fabian Nicieza
Artist: Rob Liefeld

The Background:
By the 1980s, the X-Men had become one of Marvel Comics’ most successful publications, prompting then-chief editor Jim Shooter to call for a series of X-Men-related spin-off titles. The New Mutants, a team of teenage students from Professor Charles Xavier’s School for Gifted Youngsters, came out of this need for fresh new X-Men titles; created by Chris Claremont and Bob McLeod, the first team of New Mutants debuted in September 1982 before graduating to an ongoing title that was first published between 1983 and 1991. The original team, comprised of far younger characters than those in the ongoing X-Men comics and representing a number of diverse ethnicities, eventually fell under the command of the time travelling Mutant known as Nathan Summers/Cable and was transformed into more of a mercenary team and, ultimately, reformed into X-Force. In 1991, however, Fabian Nicieza and Rob Liefeld introduced a new antagonist for this team of hot-headed youths, the mercenary known as Deadpool, and inadvertently created one of Marvel Comics’ most popular anti-heroes in the process.

The Review:
The New Mutants #98 introduces us to Gideon in the midst of a training program at Shaw Industries. Gideon is quite the enigma; possessing powers of “super human enhancement manipulation” and a very…unique sense of style, to put it mildly, he easily overcomes Sebastian Shaw’s combat modules in what appears to be a bastardised version of the X-Men’s famous Danger Room. Having wowed his underlings with his incredible performance (which mostly consists of a bit of dramatic jumping about and throwing his assailants into walls; nothing I would particularly describe as “impressive”), he runs through his itinerary for the day, paying particular emphasis on his vague plans for one Emmanuel da Costa.

Cable tries to push Cannonball’s powers to their limit.

Gideon’s plot will have to wait, however, as an impressively Liefeld-esque splash page introduces us to the actual Danger Room, where Cable is engaging in a training exercise alongside Samuel Guthrie/Cannonball. Despite Cable’s rugged insistence that he doesn’t require any help, Cannonball pulls him from the grip of some giant, ugly green machine and justifies his actions by explaining that he’s supposed to be practicing at perfecting his Mutant abilities. Eager to put these to the test, Cable initiates a more aggressive counter-attack sequence and even takes pot shots at Cannonball himself with his incredibly versatile cybernetic arm. Despite failing to balance his focus on multiple threats at once, Cable commends Cannonball’s abilities and wishes for him to expand his kinetic abilities to shield the rest of the team in battle.

Rictor is determined to get Rahne back from Genosha.

Cannonball then points out that the “team” is shy a few members and Cable conveniently runs down the reasons as to why; it seems Warlock died in the line of duty recently and Rahne Sinclair/Wolfsbane’s loyalties are in question but, in any case, Cannonball takes umbrage to him and his team mates being thought of as mere soldiers rather than family but Cable, rugged and war-ravaged as always, is steadfast that the reality of their situation is that all Mutants are soldiers in the world they live in. At the Da Costa International residence, a suspicious redhead hands the aforementioned Emmanuel da Costa a fresh cup of hot coffee that proves to be his last! Just one sip Emmanuel collapses to the floor in fatal convulsions while his assassin watches with glee. Back at the New Mutants’ bunker beneath the X-Mansion, Julio Richter/Rictor and the stupidly-named Tabitha Smith/Boom-Boom are arguing about having been forced to leave Rahne back in Genosha some weeks ago. While Rictor is all for leading a full-on assault against Genosha to rescue her, Boom-Boom is against it not least because such action would undoubtedly be suicide but also because Rahne chose to stay on the island. Undeterred, and temperamental, Rictor rushes out to help his team mate with or without Boom-Boom’s assistance or Cable’s permission.

Cabel is saved from certain death by Cannonball.

Speaking of Cable, everyone’s favourite time travelling poster boy of nineties excess is suddenly attacked while browsing the library. His attacker? None other than a mercenary known as Deadpool; sporting unique speech bubbles and a quick wit, Deadpool immediately reveals that he was hired by the mysterious “Mister Tolliver” to find, and kill, Cable (though he insists that the job is nothing personal). I’m not really sure what the beef is between Cable and Tolliver but it’s enough for the man to have hired an assassin despite Cable claiming that he wasn’t to blame for “what went down”. Without any real effort, Deadpool is in a position to end Cable right then and there with a clear headshot but the time traveller is saved just in the nick of time by Cannonball. Impressed with Cannonball’s abilities, but no less unprepared for them, Deadpool quickly disables Cannonball and returns to the task at hand; a swift blow from Cable breaks Deadpool’s jaw as the Mutant states: “You talk too much” and he’s not wrong. Deadpool has been jabbering a mile a minute since his explosive entrance and, while he doesn’t directly address the reader or break the fourth wall and is a far cry from his rude, crude, wise-cracking self we know now, he’s still full of the quips, words, and even gets side-tracked talking to himself.

Deadpool is shipped back to Tolliver and the issue ends on something of a cliffhanger…

Despite claiming that Cable has broken his jaw, Deadpool continues to assault his target with both words and attacks and is again in position to finish off his foe when Rictor, Roberto da Costa/Sunspot, and Boom-Boom join the fray. This, however, is of little worry to Deadpool, who easily subdues Rictor and is primed to finish the others off when he is suddenly felled from behind by Neena Thurman/Domino. Cable’s demeanour is noticeable changed by Domino’s presence (the New Mutants believe he is smitten with her) and they easily restrain Deadpool, deciding that the best course of action is to send him back to Tolliver to face the consequences of his failure. With that, Deadpool is gone from the story as Cable gives Domino the rundown on what is left of his team; while Rictor makes good on his promise to go and try to save Rahne and Cable states that he has a plan to bolster his ranks, the issue ends with Gideon delivering the news of Emmanuel’s death to his son, Sunspot, ending the issue on a bit of a cliffhanger.

The Summary:
“The Beginning of the End” is a perfect of example of why I tend to shy away from X-Men comic books; the lore is so dense and impenetrable, with so many characters and stories and things to remember and keep track of, that it can be very difficult to pick up an issue, even a first issue, and know exactly what is going on. As much as I love the group and its wide variety of characters, this does sour me on trying to read more X-Men adventures as things are constantly shifting and changing all the time. Having said that, though, this is obviously issue ninety-eight so it’s geared more towards a dedicated readership than a first-time reader, so those who have been following The New Mutants since their introduction are likely to get a lot more out of this.

Cable is every fanboy’s wet dream, sporting more powers than you can shake a stick at!

Even with that, though, there is some truly ugly artwork on display here; I love the excess and elaborate art of the nineties (which was all impossibly-defined characters, pouches, guns-upon-guns, and an abundance of unnecessarily dark grittiness) but even I struggle a bit with Leifeld’s signature style. Cable looks like a man-mountain in most panels, then dramatically shrinks or grows as the page dictates, and is a hodge-podge of every fanboy’s fantasy: he’s gritty and stoic, he’s got a metal arm that shoots lasers, and a bionic eye! Thankfully, he’s largely (uncharacteristically) under-equipped in this issue and is bereft of his trademark guns and pouches. He’s even caught on the back foot by Deadpool and seemingly unable to defend himself without the assistance of others, which kind of goes against the few things I know of Cable’s reputation as a “Gary Stu”. The team’s newest villain, Gideon, is equally hideous; garbed in a tight waistcoat and wearing weird gold/bronze armlets, he sports a frankly ridiculous little white ponytail on an otherwise bald head and exhibits what I am supposed to believe are exceptional physical talents in his little training simulation. As a puppet master, Gideon is clearly positioned as a kind of anti-Charles Xavier, favouring manipulative subterfuge over the more direct methods of the X-Men’s usual foes. Whatever his grand plans are, though, I find myself apathetic thanks to his uninspired presentation and little to know explanation of the scope of his powers of influence.

Deadpool is easily able to subdue the New Mutants and instantly makes an impression.

As a result, it’s pretty damn easy for Deadpool to steal the show. Looking like a twisted version of Peter Parker/Spider-Man, he (literally) explodes onto the scene and immediately looks like a formidable threat by how easily he takes Cable off-guard and overwhelms not only him but his team as well. Deadpool comes well-prepared, able to counter all of the New Mutants’ powers and abilities, and seemed poised for victory before the untimely intervention of Domino. Though he’s clearly a far cry from the self-aware, hyper-violent anti-hero we know these days, it’s clear that Deadpool has far more charisma and appeal than the likes of Gideon. We know nothing about him or his abilities and yet, through his undeniable skills and his unique style of speech, he instantly makes an impression, even more so when compared with the issue’s primary big bad. Clearly the writers thought they had something there with Deadpool as well as he is spared from execution and his storyline is left up in the air, leaving him ripe for a comeback and a brighter spotlight in subsequent issues. All-in-all, there isn’t really much to this issue of The New Mutants. Obviously Deadpool made an impression on readers at the time but I can only view the issue in retrospect and, for me, he was clearly the stand-out part of this issue and the only real reason to read this story unless you like seeing Mutants prancing around in training simulations and prattling on about their current situation. Remove Deadpool from this issue and it’s pretty much a nothing story but, thanks to his inclusion, there is at least one bright spark amidst the angst and it’s just a shame that we didn’t get to see more of him throughout the issue rather than wasting time on uninspiring nobodies like Gideon.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you ever read “The Beginning of the End” or The New Mutants back in the day? If so, what did you think of the team and the comic’s direction? What were your first impressions of Deadpool back when he debuted? Did you ever think he’d become as popular as he is today or were you, perhaps, unimpressed with his debut? If you were to assemble a team of New Mutants today, who would you pick and why? How are you celebrating Deadpool’s debut this month? Whatever your thoughts on the New Mutants, Deadpool, or X-Men in general, feel free to leave a comment below.

10 FTW: Comic Book Crossovers We Need To See

If there’s one thing comic books allow, it’s the grandiose crossover between characters. Ever since Barry Allen met Jay Garrick all the way back in 1961 and introduced the idea of multiple parallel universes, comic book characters have existed in both isolated shared universes and travelled across a near infinite multiverse. However, while it’s relatively common to see Bruce Wayne/Batman and Clark Kent/Superman interact with the Justice League or the Teen Titans, or to have Peter Parker/Spider-Man randomly join forces with the Fantastic Four or the X-Men, we’ve also seen the characters of DC and Marvel Comics interact with each other. We’ve seen Superman and Batman both cross paths with Spider-Man, the X-Men team with the New Teen Titans, and both publishers’ greatest heroes go head-to-head in the epic DC Versus Marvel Comics (Marz and David, et al, 1996) crossover.

There have been some weird crossovers in comics.

In addition, Dark Horse Comics snapped up multiple science-fiction and horror film franchises, giving us crossovers such as RoboCop Versus The Terminator (Miller, et al, 1992) and a whole slew of Aliens vs. Predator (Various, 1989 to present) comics. It doesn’t end there, either; we’ve seen Batman cross paths with Judge Dredd on multiple times and Frank Castle/The Punisher team up with not only Eminem but also pop up in Archie Comics, and it was thanks to such comic book crossovers that we finally got to see the three-way mash-up between Freddy Kruger, Jason Voorhees, and Ash Williams! Yet, as many and varied and seemingly limitless as these crossovers can be, it seems like we’ve missed out on a few seemingly-obvious crossovers. Maybe it’s because of licensing issues or the fact that DC and Marvel Comics don’t tend to do a lot of business together lately, but, either way, I figured I’d talk about ten crossovers I’d love to see in comic books.

10 Justice Society/Watchmen

After DC Comics finally put an end to the largely-awful New 52 run, they teased Alan Moore’s seminal work, Watchmen (ibid, et al, 1986 to 1987), becoming part of DC canon when Edward Blake/The Comedian’s iconic smiley-face button turned up in the Batcave. Cue the extremely delayed publication schedule of Doomsday Clock (Johns, et al, 2017 to 2019), a storyline that revealed that Doctor Jon Osterman/Doctor Manhattan had been influencing DC canon for decades. While this, obviously, brought the characters of Watchmen (or, at least, versions of them) into conflict with Superman, Batman, and other versions of the Justice League, it’s the older, more seasoned members of the Justice Society of America (JSA) I’d like to see have extended interactions with the Crimebusters. The JSA were at their peak around the time of World War Two, meaning they are decidedly more optimistic and pragmatic about their approach to crimefighting. The Crimebusters, meanwhile, existed in a largely dystopian version of the 1980s that was pretty bleak and constantly on the verge of another World War, meaning this team up could produce an interesting clash of styles and philosophies that would probably be more in keeping with Moore’s more reflective text rather than an all-out brawl. Plus, who doesn’t want to see who would win a battle between Jim Corrigan/The Spectre and Doctor Manhattan?

9 Pulp Heroes United

Before Batman and Superman, there were the pulp heroes of the 1930s to 1950s. Names like the Phantom, the Shadow, the Spirit, the Rocketeer, and Green Hornet may have faded from mainstream relevance in recent years, but they live on thanks to publications from Dynamite Comics and crossovers with DC Comics. Speaking of Dynamite Comics, they came very close to this crossover with their Masks (Various, 2014 to 2016) series, which saw the Shadow teaming up with the Green Hornet and Kato, a version of Zorro, and the Spider but this crossover has so much potential to really pay homage to the heroes of yesteryear. Ideally, such a comprehensive team up would be similar to The League of Extraordinary Gentlemen (Moore, et al, 1999 to 2019) in its scope and legacy; hell, I’d even have the Phantom, the Shadow, the Spirit, the Rocketeer, Green Hornet and Kato, Zorro, Doc Savage, the Lone Ranger and Tonto, and the rest of their ilk butting heads with the Martians from The War of the Worlds (Wells, 1897) at the turn of the century. A proper sepia-toned, steampunk-filled piece that sees these wildly different pulp heroes begrudgingly working together to save the world could be a great way to thrust these overlooked classic heroes back into the spotlight.

8 Red Hood/Winter Soldier

If the comic industry was like it was back in the mid-nineties, we would surely have already seen this crossover, which is as obvious and as fitting as the team up between the Punisher and Jean-Paul Valley/Azrael during his brief tenure as Batman. Speaking of which, a team up between Jason Todd/Red Hood and the Punisher is just as enticing but, in terms of thematically complimentary characters, you’re hard pressed to find two more fitting that Jason Todd and Bucky Barnes. Both characters were well-known sidekicks to greater heroes whose deaths shaped, influenced, and affected their mentors for years, and both even returned to life as violent, broken anti-heroes around the same time.

Jason and Bucky’s deaths weighed heavily on Bat and Cap for years.

Yet, while Bucky has gone on to not only redeem himself and assume the mantle of Captain America (and is largely far more mainstream thanks to his prominent inclusion in the Marvel Cinematic Universe), Jason Todd has floundered a little bit. It didn’t help that Jason’s resurrection was directly tied to DC’s latest reality-shattering Crisis for years (even though there have since been far less convoluted explanations, and he really should have been Hush all along) but, even ignoring that, Jason’s place is skewed as one minute he’s a sadistic killer, then he’s a violent anti-hero, then he’s wearing the Bat embalm and is an accepted (however begrudgingly) member of the Bat Family. However, both characters have carved a name out for themselves as being willing to go to any lengths to punish the guilty; each has blood on their hands, a butt load of emotional and personal issues, and a degree of augmented strength, speed, and skill thanks to their training or resurrection. While both are similar, Bucky is far more likely to be the bigger man and take the more moral ground, which would be more than enough to emphasise the differences between the two (provided Jason feels like being more antagonistic in this theoretical crossover).

7 Judge Dredd/RoboCop

It’s no secret that RoboCop exists almost solely because of Judge Dredd; without 2000 A.D.’s no-nonsense lawman, we’d likely never have seen the excellently gore-and-satire-filled sci-fi action that is RoboCop (Verhoeven, 1987). While Batman has had more than a few run-ins with Judge Dredd, Detroit’s resident cyborg supercop has yet to meet his cinematic counterpart. The story is so simple is basically writes itself; you could have RoboCop awakened from suspended animation or reactivated after decades of being offline in the war-ravaged dystopia of Mega City One and briefly come into conflict with Dredd. I’d wager that RoboCop would be the more likely of the two to be more morally inclined; RoboCop generally operates based on very specific, law-abiding directives (or, depending on the version, his own conscience) that justify violence in service of protecting the innocent. Dredd, meanwhile, is just as likely to arrest victims of crimes as those who perpetrate them and is generally more an example of totalitarianism and uncompromising brutality in the name of the “law!” Yet, just as Dredd and Batman were able to work together despite coming to blows over their methods and philosophies, these two would make quite the formidable team once they’d ironed out their differences…though RoboCop may need an upgrade or two to survive in the future.

6 Deadpool/The Mask

DC Comics have had many crossovers with Dark Horse over the years, resulting in numerous interactions between DC’s finest and the Xenomorphs, Predators, and Terminators. Similarly, both companies worked together on a number of crossovers revolving around the violent, big-headed cartoon anti-hero “the Mask”. It stands to reason, then, that if the Joker acquiring the magical mask and gaining its powers is a natural fit, a crossover between the near limitless power of the mask and everyone’s favourite fourth-wall breaking Mutant, Wade Wilson/Deadpool, would be just as fitting. Both characters are known for their over-the-top, cartoony violence, springing weapons out of thin air, directly addressing the reader, and busting heads with a maniacal glee. Hell, DC and Dark Horse had Lobo team up with “Big-Head” and even acquire the mask in another crossover and, given Lobo’s similarities to Deadpool, it wouldn’t bee too hard to imagine a crossover between these two being little more than a non-stop bloodbath as they tried in vain to damage each other, before Deadpool inevitably acquires the mask for himself and, in all likelihood, reduces all of conscious reality to a cheesy puff.

5 RoboCop vs. Terminator vs. Aliens vs. Predator

Speaking of Dark Horse Comics, they really have brought us some great crossovers over the years; RoboCop Versus The Terminator and Aliens vs. Predator were natural stories to present in comics, videogames, and toys that were (arguably) too big for movies. They also merged three of these franchises together in Aliens versus Predator versus The Terminator (Schultz, et al, 20000), though that story was more a sequel to Alien: Resurrection (Jeunet, 1997) and a continuation of the Aliens vs. Predator comics than anything to do with the Terminator (Various, 1984 to 2019) films. Instead, this four-way crossover would give Dark Horse a chance to take the time-hopping, action-packed story of RoboCop Versus The Terminator and merge it with their complex Aliens vs. Predator comics. RoboCop would probably be best served as the central character of the story; a member of the human resistance could travel back in time to try and eliminate RoboCop, only to run into a T-800 right as Predators come to clean up a Xenomorph outbreak in Detroit. A time dilation could transport them to the war-ravaged future, where RoboCop could team up with a reprogrammed T-800 (or John Connor) against the aliens, or perhaps the future war would be changed by the reverse-engineering or Predator technology. There’s a lot of potential in this crossover but, for me, it only really works if you include RoboCop. Without him, you end up with a poorly-executed concept like Aliens versus Predator versus The Terminator, which really didn’t utilise the Terminator franchise enough. But imagine a Terminator/Xenomorph (or Predator) hybrid exchanging plasma blasts with a Predator-tech-upgraded RoboCop and tell me that doesn’t sound cool!

4 Hellboy/Constantine

We’re scaling back a bit with this one. Honestly, I am very surprised we’ve never seen these two team up before, especially considering the amicable relationship DC and Dark Horse Comics have had over the years. Hell, we did get a brief team up between Hellboy and Batman but, arguably, this is the far more fitting choice. In this concept, I would go with the idea that John Constantine and Hellboy co-exist in the same world and have them cross paths when investigating the same supernatural threat or mystery. Obviously, they’d have to fight before teaming up (or, perhaps, they’d just rub each other the wrong way after being forced to team up), but can you imagine the quips and taunts and insults Constantine would have for Hellboy all throughout this crossover? Toss in guys like Swamp Thing and Etrigan, or even the Justice League Dark and the rest of Hellboy’s buddies (and absolutely have Mike Mignola provide his distinctive art style to the piece alongside co-authoring the story with either Grant Morrison or Neil Gaiman) and you could have a very dark, moody, and entertaining paranormal crossover.

3 Batgirl/Spider-Gwen

This one is more of a light-hearted pick but there’s nothing wrong with a bit of unapologetic fun amidst all the big action set pieces and violent action. After her debut in the “Spider-Verse” (Slott, et al, 2014 to 2015) storyline and prominent inclusion in Spider-Man: Into the Spider-Verse (Persichetti, Ramsey, and Rothman, 2018), this alternative version of Gwen Stacy has gained quite the fan following over the years and has become firmly entrenched in Marvel canon as Ghost-Spider. Meanwhile, since the New 52, DC have returned Barbara Gordon to the role of Batgirl; this wasn’t without some controversy as, for years, Barbara had operated just fine as a paraplegic and the Batgirl mantle had been assumed by other, far more suitable candidates. Yet, DC have continued unabated, largely changing Barbara from a smart and capable tech and information wizard, to a far more catty, athletic, and socially-conscious young lady. Despite this, this has the potential to be a really fun crossover between these two; while Babs should really be the older and more mature of the two, they’re both around the same age these days (somewhere between fifteen and twenty-one, depending on DC and Marvel’s sliding timelines), meaning there would be a lot of common ground between the two. No doubt they would have plenty to say about each other’s costumes, hair, and ex boyfriends (throw Nightwing in there and have that cause a bit of tension between the two) and I would even have them team up against C-list villains, like the Vulture, Chameleon, Shocker, Mad Hatter, or Killer Moth, just to keep the focus on fast-paced, witty action rather than getting all sour and bleak.

2 Spider-Man 2099/Batman Beyond

I know what you’re thinking: Shouldn’t this be a crossover between Batman Beyond (1999 to 2001) and Spider-Man Unlimited (1999 to 2001), considering both cartoons aired at the same time and both characters wore similar, futuristic costumes? Well, you might be right, but Spider-Man Unlimited really should have been based on the initial Spider-Man 2099 (Various, 1992 to 1996) comics as that cartoon is largely remembered for being a poor follow-up to the superior Spider-Man (1994 to 1998) animated series and for featuring a pretty neat new costume for Spidey. Instead, I’d go with Spidey’s futuristic counterpart, Miguel O’Hara, who is more famous for operating in an alternative future of Marvel Comics. Again, the easiest way for him to interact with Terry McGinnis would be to have them exist in the same world but there’s a bit of an issue with that: Batman Beyond was set in 2039 when Terry was sixteen. The Justice League Unlimited (2004 to 2006) episode “Epilogue” (Riba, 2005) jumps to fifteen years later and Terry is a thirty-one-year-old Batman but the story would probably need some kind of time travel plot to bring these characters together at their peak.

Both characters come from similar futuristic worlds.

Luckily, neither character is no stranger to time-hopping adventures; perhaps the best way to do this would be to have two similar villains in each world experimenting with time/reality-bending technology and cause a dilation that threatens to merge both timelines unless Miguel and Terry can stop them. I’d even have them both swap places; have Miguel wake up one morning in Neo-Gotham, running into the aged, grouchy Bruce Wayne (Kevin Conroy) and battling some of Terry’s foes, while Terry randomly finds himself dumped in Nueva York and running afoul of Alchemax. After two issues of them exploring each other’s world, the third issue would be the obligatory fight between the two before they agree to team up for the fourth and final issue and sort out the problem. Both characters’ futuristic costumes have very similar traits and exist in visually interesting futuristic worlds, making a potential clash and eventual team up between them an exciting prospect for the art work and banter alone.

1 Batman/The Crow

Easily the top choice for me, and the genesis of this list, I literally cannot shake how perfect a crossover between Batman and Eric Draven/The Crow would be. Neither are strangers to inter-company crossovers but, while the Crow has had to settle for teaming up with the likes of Razor, The X-Files (1993 to 2018), and Hack/Slash (Seeley/Various, et al, 2014 to 2018), Batman has met Al Simmons/Spawn, Spider-Man, Judge Dredd, and even Elmer Fudd and the Teenage Mutant Ninja Turtles. Yet, this crossover provides the opportunity to get Batman back to the gritty, noir-inspired style of stories like The Long Halloween (Loeb, et al, 1996 to 1997) utilising an art style that is part Dave McKean and part James O’Barr. As for the plot, I’d have Eric return to his undead life once again after it is revealed that there was another figure pulling the strings of Top Dollar’s gang. This would, of course, bring Eric to Gotham City, where he’d start killing members of this extended gang of thugs with his usual brand of violence and poetic justice. Naturally, this would lead him into conflict with Batman but, rather than the two descending into a poorly written, childish brawl as in Spawn/Batman (Miller and McFarlane, 1994), it would probably be better to focus on Batman’s detective skills as he investigates Eric’s murder, those behind the murder, and Eric’s violent actions on the streets of Gotham. In fact, I probably would only have the two interact right at the conclusion of the story, just as Eric is about to kill his final target; they could have a discussion on morality and the meaning of justice but, ultimately, Eric would fulfil his mission and return to the grave regardless of Batman’s protestations, leaving Batman to ponder the line between justice and vengeance.


What comic book crossover would you like to see? Which comic book crossover has been your favourite, or most reviled? Whatever you think about comic book crossovers, leave a comment below.

Game Corner: Deadpool (Xbox One)


Note: Those who actually read my blog with any regularity will notice that I am starting a different format with Game Corner with this review.

Released: November 2015
Originally Released: June 2013
Developer: High Moon Studios
Also Available For: Xbox 360, PlayStation 3, PlayStation 4, and PC

The Background:
First announced at the 2012 San Diego Comic Con, Deadpool was published by Activision who, at the time, held the rights for all videogames based on Marvel Comics properties. It was developed by High Moon Studios, who were primarily known for their work on a number of Transformers videogames released between 2010 and 2012; they would also go on to work on a couple of Call of Duty titles in 2016 and 2019 despite the fact that, after completing work on Deadpool, around forty of High Moon’s employees were unceremoniously fired by Activision. The game is, obviously, based on the Marvel Comics character of the same name; created in 1991 by Fabian Nicieza and Rob Liefeld, the “Merc With a Mouth” has gone on to become one of Marvel’s most popular and enduring anti-heroes whose use of violence, fourth-wall breaks, and crude humour has made him a consistent fan favourite. Deadpool received mixed reviews upon release and was soon removed from all circulation after Activision lost the Marvel license; once the Ryan Reynolds-starring movie came out in 2016, however, the videogame was re-released for Xbox One and PlayStation 4…before again being dropped due to licensing issues, meaning that the only way to play it now is to pick up a second hand copy.

The Plot:
Bored in his crummy apartment, Deadpool calls up High Moon Studios and threatens them to produce a videogame based on his specifications and soon finds himself embroiled in a battle against Mister Sinister.

Deadpool is a third-person, hack-and-slash action shooter with some elements of stealth and platforming. Ostensibly taking its cues from the God of War (SIE Santa Monica Studio/Various, 2005 to present) and Devil May Cry (Capcom/Ninja Theory, 2001 to present) franchises, players must use a variety of melee weapons (swords, sais, and mallets, all double-wielded) to hack apart enemies while also employing firearms (pistols, machines guns, and shotguns…also all duel-wielded) and grenades to blow apart anyone who gets in their way. Deadpool is also equipped with a teleporter to travel short distances or dodge and counter enemy attacks and is tasked with performing some rudimentary platforming across gaps and floating platforms. Deadpool’s teleporter can be upgraded to assist with this and he can also wall jump, clamber up certain ledges, and teleport back to safety if he falls down a bottomless pit.

Cut through enemies to earn experience points.

There are, occasionally, sections of the game where Deadpool must perform a stealth kill; creeping up behind unsuspecting enemies, Deadpool can use any one of his weapons to execute his target in brutal fashion. Attacking enemies builds up Deadpool’s momentum and, by pressing two buttons together and either holding or mashing a button, Deadpool will unleash a super move to dispatch his foes. Attacking also employs a combo system; racking up a chain of combos awards Deadpool greater bonuses in the form of Deadpool Points (or “DP”), which can be spent upgraded Deadpool’s weaponry and basic stats (such as health and ammo). Deadpool is gifted with a generous healing factor; he can take a lot of punishment, and accrue damage to his costume and person but, if you duck away from the chaos for a few seconds, his health will automatically regenerate. If his health is depleted, you can restart from the last checkpoint, but you can also recover health by eating tacos.

The game always finds weird ways to keeps things entertaining.

There are a few more ludicrous moments in the game as well, such as when Deadpool’s head is twisted on backwards and he must chase his dog to recover his missing arm all while battling reversed controls. There are also moments where you blast enemies with laser cannons, take control of Rogue after she absorbs too much of Deadpool’s powers and personality, and classic 2D gameplay interludes that help to keep the game fun and interesting.

Graphics and Sound:
The jump to Xbox One hasn’t really done much to improve Deadpool’s aesthetics; the strongest element of Deadpool’s graphical presentation is in the character designs and the over-the-top, gore-filled anarchy of the game’s combat but environments leave a lot to be desired.

Deadpool‘s environments can be disappointingly bland.

While Deadpool’s apartment is full of character and some fun little things to interact with, you’ll quickly find yourself hacking your way through such exciting locations as…an office building, a sewer, and a prison. Deadpool does visit Genosha, which is an iconic Marvel location, and there’s a fun sequence where Deadpool embarks on a spirit quest, but none of the game’s environments are that lively or interesting to look at.

Deadpool‘s character designs are top notch.

The game’s characters, however, look great; even the enemies and non-playable characters (NPCs) are all rendered in a gloriously over-the-top fashion that evokes Liefeld’s, shall we saw “trademark”, artistic style. Characters are all impossible muscles, jiggling boobs, or massive tanks and they animate with a charm and character matched only by the game’s on-point script. Sound design is where Deadpool really excels; while gunshots and sword slashes aren’t anything to write home about, the game is almost constantly narrated by Deadpool and his three competing personalities, voiced by the always-amazing Nolan North. Deadpool will quip, break the fourth wall, and comment on everything from the game’s design, his relationship with other characters (especially Mister Sinister, Wolverine, Rogue, and Cable), and, thanks to the work of former Deadpool writer Daniel Way, he is perhaps the most accurate recreation of the infamous anti-hero outside of the movies.

Enemies and Bosses:
Deadpool cuts his way through a whole mess of nameless, faceless goons in his quest to take out Mister Sinister; there’s the standard, everyday grunts who offer little in the way of resistance but then you’ll also have to contend with enemies who will buff their cohorts with shields or attack bonuses. However, things quickly ramp up once Deadpool starts battling Sinister’s clones. Cloned from some of Marvel’s most famous X-Men, Deadpool battles knock-off versions of Lady Deathstrike and Gambit while also having to content with the likes of Arclight, Blockbuster, and Vertigo. Each of these offers a different challenge that forces you to use different methods of attack: the Gambit clones, for example, rush at Deadpool and explode (all while constantly, hilarious, babbling “Mon amie!” over and over), meaning it’s better to take them out from a distance; the Deathstrikes and other sword-wielding enemies require you to mix up Deadpool’s light and heavy attacks to break their shielding, and the bigger enemies can only be put down by using Deadpool’s speed and more powerful attacks.

Deadpool‘s bosses can be tricky, if predictable.

Bosses are a slightly different breed; Vertigo will mess up your display and Blockbuster must be dodged, countered, and stunned before your attacks will do any damage. There’s no battles against massive Sentinels, unfortunately, and, quite often, a lot of Deadpool’s boss battles either boil down to a hit-and-run while taking out hordes of regular enemies, punishing endurance battles against waves of opponents, or a simple quick-time event.

Sinister doesn’t pose much of a threat.

Even the final battle against Mister Sinister isn’t all that thrilling; he simply attacks alongside copies (or clones) of himself and, as long as you keep your distance enough to keep your health regenerating and pick up the ammo strewn around the arena, it isn’t all that difficult. The endurance gauntlet that precedes it that sees wave upon wave of enemies relentlessly whittle your health down and then forces you to battle Arclight, Vertigo, and Blockbuster all at the same time is actually a lot harder than this final battle.

Power-Ups and Bonuses:
Deadpool comes equipped, by default, with his trademark double pistols and double swords; as you earn DP, you can purchase additional weaponry that can then be upgraded even further. This will allow your weapons to deal more damage, reward more DP, or make your enemies bleed so they die even faster. Some of the bigger enemies also drop massive laser cannons or grenade launchers that deal maximum damage but, as far as power-ups go, that’s about it. Deadpool will only get stronger and more powerful if you work to accumulate DP and spend it on upgrading his skills; once you have, though, you can unleash more of his special attacks and increase your odds in battle with more options. There are also occasions where Deadpool teams up with Cable, who will blast at enemies and help clear them out but, in terms of actual, acquirable power-ups that aid your gameplay, that’s about it.

Additional Features:
Deadpool is a single-player only experience; you’ve got the main story campaign, with three difficulty modes, a Challenge mode, and some character biographies and that’s about it. In the Challenges, you’ll be…challenged…with battling waves of enemies and graded on your performance; this, and replaying previous levels, is a great way to grind DP to upgrade your weapons and skills but it doesn’t really translate into actual, in-game rewards. There are no costumes, skins, or bonuses to unlock or earn here; it’s simply play, play some more, and work towards getting those Achievements. Speaking of which, there are obviously some Achievements to get in Deadpool; some are stupidly easy as the game literally just awards you two right off the bat but others are tied into more specific things, like interacting with NPCs, clearing sections in certain ways, repeatedly slapping Wolverine in the face, or surviving the sewer slide without injury. Some of the trickier ones will require a bit more of your time and patience but, if you just want to rack up a bunch of easy Achievements like I do, Deadpool has you covered.


The Summary:
There’s a lot to like in Deadpool; the action is fun and fast, the characters and writing are crude and amusing, and the gore and violence is a blast to take part in. However, the game does suffer from a jerky camera (you can lock it on to a target but I found that more difficult that it should be), some frustrating platforming sections, some bland environments, and some really annoying enemies. Perhaps the worst thing about Deadpool was the glitchy frame rate; I don’t know if it’s just my version and maybe my disc was a bit smudged or scratched but I constantly found the game would pause and stutter even when there were no enemies onscreen. This meant a lot of missed jumps, broken combos, and just a generally annoying experience, like I was fighting against the game most of the time. Overall, though, I think there’s enough here for fans of hack-and-slash, third-person action shooters and definitely enough for Deadpool fans. If you’ve never really had any exposure to Deadpool before than this game is a great introduction; once you learn to be patient with the game and enjoy its eccentricities, it’s a real blast to play through.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think about Deadpool? Did you play it when it first came out or were you like me and hunted down a copy later on? Did you have any issues with the game bugging out on you? Leave a comment below and let me know what you though, and your feedback on my new format for Game Corner.

Talking Movies: Deadpool 2

Talking Movies

Honestly, after Deadpool (Miller, 2016) became the highest-grossing R-rated movie in history, I actually expected a new renaissance of action movies to flood cinema screens. Finally, I thought, the days of watered down 12/12A-rated action movies is behind us; I thought we would see the gloriously foul-mouthed, gory, over-the-top action movies of the 1980s make a return now that they had been proven to be critically and commercially viable prospects. Unfortunately, that didn’t actually happen and I’m still waiting for the action movie renaissance I’ve dreamed about for the last few years; but, in the mean time, director David Leitch takes the reigns of the highly-anticipated Deadpool sequel, a movie that, again, emphasises that audiences are ready for a return of the entertaining, bombastic action movies of yesteryear.

Deadpool’s forced to try and protect Russell from Cable’s wrath.

Picking up about two years after the first movie, the immortal, wise-cracking, maniacal mercenary, Wade Wilson/Deadpool (Ryan Reynolds, returning to the role he was born to play) has been carving a path of destruction through various criminal underworlds. Unfortunately, he suffers a personal tragedy when one of his targets returns for revenge; distraught and disillusioned, he attempts to kill himself in various hilarious and unsuccessful ways before Colossus (Stefan Kapičić) literally picks up the pieces and brings him to the X-Mansion. While attempting to find a place in the world as a rookie X-Man, Deadpool meets an angry, traumatised young Mutant named Russell Collins (Julian Dennison), who christens himself Firefist. Recognising that the boy has been mistreated by the Mutant-hating Headmaster (Eddie Marsan) and staff of the Essex Home for Mutant Rehabilitation, Deadpool kills one of the ordeals and the two of them are fitted with power-nullifying collars and sent to the Ice Box (a super-max prison for dangerous Mutants). Finally dying now that the collar keeps his powers from curing his cancer, Deadpool shirks Russell and wishes to die in peace; however, a cybernetic Mutant named Cable (Josh Brolin) travels back from the future and breaks into the prison to kill Russell, who is destined to grow into a dangerous killer. Torn between his desire to die and his urge to put Russell on the right path, Deadpool reluctantly finds himself assembling his own team of Mutants to protect Russell and keep Cable at bay.

With more action, more laughs, and more lewd humour than ever, Deadpool 2 definitely delivers.

Deadpool 2 had one job, in my eyes: to be everything the first movie was and more and, in many ways, it delivers. The movie has real heart, as Deadpool is forced to confront a very real loss and question his place in the world. This is, arguably, a ridiculous premise for a character that is aware that he is fictional by Reynolds pulls it off nicely; Deadpool is just as capable of pulling off some kind of over-the-top action sequence as he is cracking wise or emoting and you really root for his redemptive arc in the film. Similarly, Brolin, who brings fan-favourite Cable to life, is suitably grim and gritty; it’s as if Brolin watched all of Clint Eastwood’s Westerns and Arnold Schwarzenegger’s science-fiction movies to create this stoic brick of a man who is, nevertheless, razor-focused and carries a haunting sense of loss about him. Thankfully toned down from his comics counterpart, Cable is the straight man to Deadpool’s madcap insanity and the two play off of each other fantastically whenever they’re on screen. Brianna Hildebrand returns as Negasonic Teenage Warhead, now revealed to be in a same-sex relationship, though her role seems to be the same, if not reduced, from the first movie. Instead, Deadpool recruits Domino (Zazie Beetz), Bedlam (Terry Crews), Shatterstar (Lewis Tan), Zeitgeist (Bill Skarsgård), the Vanisher (Brad Pitt, in a blink-and-you’ll-miss-it cameo), and (hilariously) the entirely ordinary and nondescript Peter (Rob Delaney) to form X-Force, a Mutant team capable of doing what the X-Men refuse to do and kill Cable. While the team’s fate is ill-fated, to say the least, the recruitment process and their initial mission are a highlight of the movie. Unlike the first film, Deadpool 2 does not really feature a central antagonist; Cable is more of an anti-hero throughout the film and the Headmaster is not a physical threat to anyone. Once Russell decides to enact revenge against the Headmaster, he recruits some serious muscle in the form of an all-CGI Juggernaut (Ryan Reynolds), finally doing the character a modicum of justice, but the central theme of the movie is more about coping with loss and family. Deadpool, who was on the verge of having a family of his own, forms a surrogate family through X-Force and his X-Men allies and, through them, finds the means of both redemption and to seemingly correct the loss he suffers at the beginning of the movie. Filled with Easter Eggs, in-jokes, meta-humour, action, and enough blood to make Paul Verhoeven proud, Deadpool 2 does exactly what I wanted: it takes everything that made the first movie great, ramps it up to eleven or twelve, and then expands Deadpool’s world and cast of characters beautifully.

My Rating:

Rating: 4 out of 5.

Great Stuff

Recommended: Definitely, movies like Deadpool and Deadpool 2 are a lost art in these days of PG-friendly cinema.
Best moment: As mentioned, the recruitment process of X-Force and their first mission is pretty funny, while the rescue operation and the second fight between Deadpool and Cable is pretty bad-ass. There’s also some unexpected cameos in the X-Mansion that made me chuckle.
Worst moment: We don’t learn too much about Cable’s back-story beyond the basics (it’s not clear which future he’s from, for example) and the film did lack a central physical antagonist but, given Cable is due to return in future films and the theme of the movie, these are minor nit-picks.