Game Corner: WWE Legends of WrestleMania (Xbox 360)

Released: 20 March 2009
Developer: Yuke’s
Also Available For: Mobile and PlayStation 3

The Background:
On March 31st, 1985, Vince McMahon changed the face of the wrestling landscape forever by bringing together the biggest names in wrestling (alongside a number of celebrity guests) for the very first WrestleMania, a pay-per-view extravaganza that became the hottest event of the calendar year for World Wrestling Entertainment (WWE). The WWE has a long and storied history with videogames that can be traced all the way back to the very first videogame ever produced baring the initials of their previous moniker of the World Wrestling Federation (WWF), MicroLeague Wrestling (MicroLeague/Various, 1987). A number of releases made their way to various home consoles and even arcades over the years, with the format slowly evolving to include more and more wrestlers and match types, but the WWE’s foray into digital entertainment largely hit its stride in the late-nineties when Asmik Ace Entertainment, AKI Corporation, and THQ joined forces to produce popular titles for the Nintendo 64 and Yuke’s took their first tentative steps into the SmackDown sub-series (2000 to 2003). Many of the games produced during this time and by these developers are considered to be some of the best wrestling games ever made and, by 2009, the WWE was represented by the multi-platform SmackDown vs. Raw series (Yuke’s, 2004 to 2011), a series which was largely regarded as mostly hit and miss in terms of value for money and year-on-year improvements. Still, the series was profitable enough to convince Yuke’s to attempt a few additional WWE videogames, with Legends of WrestleMania being one of them; pushed intro production to coincide with WrestleMania 25, and focused far more on nostalgia and giving players the chance to relive and redefine some of the company’s biggest moments, Legends of WrestleMania was met with largely lacklustre reviews that took issue with its presentation and control mechanics.

The Plot:
Take control of a WWE Legend and relive some of the biggest WrestleMania moments of all time, such as Hulk Hogan’s legendary clash with Andre the Giant and Bret “Hitman” Hart’s bloody showdown with “Stone Cold” Steve Austin, or rewrite and redefine history by playing these matches, and others that never took place, from the perspective of the loser (or another WWE superstar).

Gameplay:
WWE Legends of WrestleMania is a wrestling title that gives players the chance to select from a roster of thirty-eight WWE Legends and pit them against each other in a series of matches, many of which will be immediately familiar to fans of the WWE or anyone who’s played one of Yuke’s WWE videogames before. Unlike many of the SmackDown! videogames, the focus here is much more on fast-paced, arcade-style action rather than simulating a real-life wrestling match, which has both positive and negative impacts on the gameplay. Players can move their Legend using either the left analogue stick or the directional pad (D-pad); having grown up playing the likes of WWF No Mercy (Asmik Ace Entertainment/AKI Corporation, 2000), I generally prefer to use the D-pad for these games (and most fighting games) as it feels more intuitive, but there’s little benefits from favouring one or the other. You can double tap towards or away from your opponent to run, but I had extremely minimal success with this; in most WWE games, running is mapped to one of the shoulder buttons, making it quick and easy to use, but that’s not that case here so the majority of my matches were slower, clunkier affairs as a result.

Gameplay is heavily based around QTEs and button mashing.

You can throw a strike at your opponent with X; land a few in quick succession to perform a simple combo or hold X to charge up a powerful strike, with both knocking them to the mat and leaving them prone for a leg or elbow drop or other ground-based offense. Grappling is performed with A; again, you can either tap it for a quick, weak grapple, or hold it for a stronger grapple, and use a directional input in conjunction with A to perform different moves (though your move pool is quite limited). As you attack and mix up your offense, you’ll build up a “Chain Meter”; as it reaches three different levels, you’ll gain access to more powerful grapples, with your finisher being unlocked at Level 3 and performed by pressing X and A together. Successfully landing attacks drains your opponent’s health meter and weakens them for either a pin or submission; submission moves are generally locked in when the opponent’s on the mat and see you mashing buttons to wear your opponent down, or you can pin them with B. If either of these things happen to you, you’ll need to mash buttons or full a circular meter to hit a small target in order to stave of the attack or kick out of the pin attempt.

While reversals can be tricky to pull off, finishers are a matter of hitting onscreen button prompts.

You’ll need to mix and match your offense in order to build up your Chain Meter (though simply mashing X can work just as well), and you can sacrifice a chunk of it by taunting with B and Y and gaining temporary buffs. This can all be a little clunky but it generally works quite well; what doesn’t work quite as well is the game’s reversal system. Rather than map counters to a shoulder button, WWE Legends of WrestleMania has them performed by pressing away from your opponent and Y or holding Y to block. I found this to be incredibly unreliable, as my Legend would often just step backwards or even run away, and I really don’t understand why this wasn’t just mapped to the Right Bumper. Unlike the majority of other wrestling games, WWE Legends of WrestleMania heavily relies on button mashing, button inputs, and quick-time events (QTES); you can’t even Irish Whip your opponent without a QTE flashing on the screen and many of the event matches in the WrestleMania Tour mode start, or are punctuated by, QTE sequences that see you mashing or hitting buttons in a test of strength, chain grapple, and other similar sequences. This also extends to the finishers; after pressing X and A, you’ll need to hit the QTE prompts to land your finisher sequence and do the maximum amount of damage, which is certainly unique but it comes at the cost of severely limiting the amount of finishers available in create-a-wrestler mode

There’s not much to differentiate the wrestlers but managers add a little spice to the matches.

Contrary to other wrestling videogames; there isn’t really a weight class or detection system in WWE Legends of WrestleMania; playing as King Kong Bundy is largely the same as playing as Shawn Michaels, but there are some notable exceptions. For example, while Mr. Perfect can body slam and lift the likes of Yokozuna without issue, some Legends are noticeably more nimble than others and some superheavyweights struggle with climbing cage walls and are limited in their aerial offense. Some wrestling games like to lump their roster into categories and assign them abilities that play to their strengths, but that isn’t the case here so the majority of the roster’s differences are reflected in their move pool: Jimmy “Superfly” Snuka isn’t going to be quite as technically adept as Ric Flair but it’s not as though the Undertaker exhibits any supernatural abilities that other big men, such as the Big Boss Man, have. One major aspect of the game is the presence of managers; the likes of Paul Bearer and “The Mouth of the South” Jimmy Hart can accompany Legends to the ring and can interfere on your behalf at the cost of your current Chain Level, which makes them super useful when they’re in your corner and quite the hindrance when they’re in your opponent’s.

All the standard match types are available, with plenty of button mashing and QTEs sprinkled about.

Wrestling matches have all the standard options you might expect; you can set the difficulty level of the CPU in the options, manipulating the computer’s use of strikes and reversals and such, and customise win conditions (such as turning pin falls and disqualifications on or off and changing the amount of time you can spend outside of the ring). There’s also a number of additional match types on offer that will be recognisable to fans of wrestling games, with most featuring a twist in the game’s new engine and mechanics that mostly boil down to button mashing. You’ll need to mash buttons to either escape from, or prevent your opponent from escaping, a cage or break up a pin fall in a tag team match, for example. Similarly, you’ll find finishers disabled in the Royal Rumble match (there aren’t even special Royal Rumble finishers like in other games) and you’ll instead have to mash buttons to try and force your opponent out of the ring or save yourself from elimination. These components are less prominent in Hell in a Cell and ladder matches, however; you can start Hell in a Cell on top of the structure, which is a nice touch, and can throw your opponent through the cage wall or down to the ring using environmental grapples. Ladder matches are actually much more enjoyable than in other wrestling games I’ve played; you pick up a ladder (or any weapon) by double tapping B and a helpful glowing target shows you where to set it up and climbing and retrieving a championship belt is quite simple compared to other wrestling titles. Retrieving a weapon from under the ring can be a little trickier, though, as can utilising the ringside area or battling into the crowd or up the aisleway, as it requires you to hit A in specific areas around the arena, which can be difficult thanks to the janky controls. You’ll also find such staples as Iron Man matches and Last Man Standing matches on offer here, which are fun ways of mixing up the gameplay, but there’s nothing to really set the game’s matches or gameplay apart from other wrestling titles and very few of these appear in WrestleMania Tour.

WrestleMania Tour sees your reliving, rewriting, and redefining classic matches.

Speaking of which, you’ll be given three single-player options here: “Relive” (where you recreate specific WrestleMania matches), “Rewrite” (where you tackle other WrestleMania matches from the perspective of the historical loser), and “Redefine” (which features unique “dream matches”). Each of these matches is proceeded by a short hype package that features clips from real-life wrestlers and the matches and feud between the competitors, and you’ll be given a series of optional objectives to fulfil in order to earn points. These range from performing a certain number of attacks, grapples, counters, and finishers, winning the match, performing taunts, winning pre-match sequences, and more specific environmental situations (such as winning Chain Grapple sequences, slamming your opponent through an announce table, or grappling up near the entrance). Earning points fills a meter and, once it fills high enough, you’ll earn a medal that will award you with unlockable match types, attires, and more. There’s nothing to gain from playing WrestleMania Tour on anything other than the easiest difficulty, with the computer’s abilities completely neutered in your favour, beyond personal pride so you may as well manipulate the game’s settings to make things easier for you. This mode is also probably the best part of the game as it lets you recreate some iconic WrestleMania moments and matches, and meeting the objectives can be fun, but things quickly get quite frustrating if you’re trying to earn all the medals and monotony sets in quite fast as there’s not much variety in terms of the match types (there are no multi-man matches in this mode, for example) beyond the odd cage or ladder match and you can completely ignore the objectives if you like since winning is all that really matters.

Graphics and Sound:
Wrestling games can be a bit hit and miss when it comes to their graphics, especially with their in-game character models. WWE Legends of WrestleMania favours a slightly exaggerated, action figure-like aesthetic for its Legends, which is typically common when bringing the WWE’s old school superstars to life, and for the most part this actually looks a lot better than in some of the SmackDown! titles. This is primarily because WWE Legends of WrestleMania is largely consistent with its presentation, rather than fluctuating wildly between hyper realistic and massively off-model. Notably, however, you won’t find any female Legends or superstars on offer here, and there’s no on-screen referee either, which is a pretty big step back for me.

While character models look pretty good, the camera and arenas leave a lot to be desired.

The number of arenas on offer isn’t exactly much to shout about either. There’s very little variety on offer as you can only fight in WrestleMania arenas; there is a Royal Rumble arena, however, (and ironically you can only ever fight a Royal Rumble match in this arena) but there’s no Raw, SmackDown!, or other pay-per-view arenas on offer. The crowds are as sub-standard as ever, sporting signs and attire tied to their favourite superstars and parting to allow you to fight over the barricade (though essentially acting as barriers to keep you enclosed), but entrances have been a bit neutered. The game does offer the old-school gondola entrances, which is kind of cool, and recreates the old-school name plates and presentation of the pre- and early-“Attitude Era” of the WWE. Unfortunately, however, the presentation does take a bit of getting used to; the camera is very zoomed in, meaning that your Legends take up a lot of screen space and this can make it a little difficult to be fully aware of your surroundings. The camera is prone to wild swings and odd positioning, which is very annoying, and there’s a noticeable delay between button presses and executing grapples, making for a much more deliberate and slower pace to the game. Though I eventually learned to live with these niggling problems, it did take me a while to adjust to the presentation and gameplay style of the game.

Video clips add some historical context but the commentary continues to be mundane and predictable.

The inclusion of video clips and real-world footage adds to the drama and intrigue of the WrestleMania Tour mode, but these are nothing you haven’t really seen before in a wrestling title. The same goes for the entrance videos and music, which is all pretty much as you’d expect (with a few inconsistencies here and there, such as the Big Boss Man utilising his Attitude Era theme), and this extends to the in-game commentary. Provided by the legendary duo of Jim Ross and Jerry “The King” Lawler, the commentary is basically exactly the same as in the SmackDown! series, though there are some specific new sound clips added in to refer to the game’s roster and the rivalries on offer in WrestleMania Tour. I don’t play these games for in-depth commentary or crowd reactions but even I was astounded by how cheap and lazy these aspects were here. The same can be said of the create-a-wrestler options, which offers clothing, body, and hair options all ripped straight from the SmackDown! games but actually have less to offer in some respects: there’s less naming options available, less moves, less finishers, and even less clothing options as everything is geared towards meeting the old-school aesthetic and altered gameplay mechanics of the title.

Enemies and Bosses:
Being a wrestling title, every single in-game Legend is potentially your enemy; however, as mentioned, it’s not really necessary to play as or fight against each of the game’s roster in order to learn their strengths and weaknesses. Once you’ve played as and against a couple of the Legends, you’ve pretty much experienced all of the variety the game’s conflicts have to offer; your biggest hurdle will be getting the timing of the weird reversal system down, but you can circumnavigate this by just attacking your opponent head-on with strikes and landing strong grapples as and when they unlock. Guys like Bam Bam Bigelow might look big and intimidating, and the Honky Tonk Man might be the ultimate opportunist, but it’s not like you have to worry about character-specific abilities so what works against one will work against all as long as you can hit the QTE prompts when your opponent does get the drop on you.

Meeting objectives is pretty simple until Steve Austin butts heads with the Rock.

In the Relive portion of WrestleMania Tour, you’ll have to battle against specific opponents in recreations or classic WrestleMania matches; this means you’re forced into assuming the role of the historical victor, or loser, of specific matches. One of the most recurring playable characters in this mode is, of course, Hulk Hogan, who must take on King Kong Bundy in a steel cage, and Andre the Giant and the Ultimate Warrior in recreations of their iconic matches. As long as you win your matches, you’re fine, but you’ll need to meet a certain amount of objectives to earn your medal; this includes stuff like kicking out of a pin attempt, causing the opponent to bleed, or winning with a specific move. As you play through these matches, the amount and difficulty of the objectives will increase; I first noticed them becoming more complex in the classic clash between Steve Austin and Bret Hart, which requires you to attack Austin’s leg five times, fight into the crowd, utilise a steel chair, and win with the Sharpshooter but the difficulty severely ramps up for Relive’s final match. This is a recreation of Austin’s WrestleMania XV bout against the Rock; to achieve this medal, you need to meet every single objective, which can be extremely laborious as one of your objectives is reversing the Rock Bottom, to say nothing of all of the many environmental grapples you need to hit on the outside of the ring. I definitely recommend turning the game’s difficulty level and sliders all the way down in your favour and making liberal use of the health regeneration taunt to increase your chances in this match.

Objectives get even simpler in Rewrite and Redefine, meaning the medals are pretty simple to earn.

In Rewrite, you tackle different WrestleMania matches in the role of the historical loser and must fulfil different objectives in order to change history. Since you’re rewriting the outcome of these matches, these objectives are far less demanding and start off as simple stuff like performing and reversing grapples, taunting, and hitting a finisher and don’t really get more complex than landing more attacks, performing more taunts, maybe making the opponent bleed, and performing multiple finishers and reversals. Honestly, these matches were an absolute breeze, with even Bret and Shawn’s infamous WrestleMania XII Iron Man match providing little challenge beyond a ten-minute time limit. This carries over to Redefine, though the matches and competitors at least have a little more variety; here, you can pick which Legends you want to play as and will witness the likes of Andre and Giant and Big John Studd in a Hell in a Cell match and Mr. Perfect and the Big Boss Man in a ladder match. Redefine culminates with a dead simple no disqualification match between the Undertaker and King Kong Bundy that might have a lot of objectives but they’re nothing compared to the Austin/Rock match (boiling down to stuff like hitting five moves in a row at the start, two top rope moves, three reversals and taunts, and two finishers, which is still laborious but nowhere near as frustrating as in that aforementioned match).

Power-Ups and Bonuses:
There are a few options available to you during matches to help turn the tide in your favour; you can toss your opponent to the outside of the ring and interact with the steel steps, announce tables, and barricades to deal more damage to your opponent and, when your opponent is positioned correctly, pull weapons out from under the ring to bust them open or beat them down. When near the aisleway, you can clunkily force them up to the entrance way where there are often other environmental grapple points on offer that let you choke your opponent with wires, toss them into the stage dressing, and even make use of a drum kit but there’s no backstage brawling here. As your Chain Meter builds up, you gain access to taunts that can provide you with temporary buffs; these include regenerating your health, upping your speed and durability, and making reversals easier to pull off for a limited time. Managers can also provide many of the same temporary buffs and also attack or distract your opponent to give you the edge in matches, though utilising these will cost you part of your meter so you’re often asked to pick between receiving a temporary buff or earning your finisher.

Additional Features:
There are a mere nineteen Achievements on offer in WWE Legends of WrestleMania, which is astoundingly low for a wrestling title. Achievements are primarily tied to obtaining medals in WrestleMania Tour or making and using a created wrestler but you can also earn them by winning matches using only grapples or with other specific moves. Sadly, in a game featuring so many WWE Legends, there aren’t more fun or notable Achievements; for example, you can use Hogan to slam Andre all you like in the WrestleMania III arena but it won’t pop a “Unstoppable Force” Achievement. As you play, however, your win/loss record and other statistics are recorded in the “Hall of Fame”, which is good for the statisticians out there, but there’s no way to compete for championships outside of the WrestleMania Tour mode, no create-a-pay-per-view mode, general manager mode, or even WWE Universe mode so you’re basically limited to exhibition matches and the WrestleMania Tour. Well, not entirely; there is also the “Legend Killer” mode. Here, you use a created wrestler to take on six tiers, comprised of ten back-to-back singles matches and culminating in a showdown with one of six WrestleMania Legends. You’ll earn experience points (EXP) by winning matches, and even more for mixing and matching your gameplay style as you play, which you can spend upgrading your created wrestler’s attributes and earning more Achievements. The create-a-wrestler mode is basically the same as in the SmackDown! series, including many of the same hair and clothing options as in those games and you can also fully customise their entrance or even create a tag team, though there’s very little incentive without a Universe mode. While there’s no downloadable content on offer here, you can transfer basically the entire male roster of WWE SmackDown vs. Raw 2009 (Yuke’s, 2008) if you have a save file for that game on your system, which greatly expands the amount of moves and finishers available to you. While this is a cool feature, and something I wish WWE games would implement more often, it doesn’t equate to much more than adding modern superstars to the roster (which really doesn’t mean all that much as you can’t play as them in WrestleMania Tour).

The Summary:
I do enjoy a bit of a wrestling title, and quickly and easily nabbing a few Achievements, and as a big wrestling fan I enjoy revisiting some of the classic wrestlers of the past but WWE Legends of WrestleMania is a quite a bare-bones title. You can see everything the game has to offer in an hour or so and plough through the main story campaign in an afternoon; the Legend Killer mode might take a little longer but it’s hardly going to take up all your time and attention like a General Manager or Universe mode. The gameplay is a bit jarring at first thanks to the odd camera perspective and the plodding, clunky, QTE-heavy nature of the mechanics, but pretty easy to master and, before long, you’ll be winning matches in no time at all, meaning the game quickly gets boring. Yes, there’s a few other match types on offer but there’s little incentive to play these as you can’t compete for belts and I can’t imagine it’s that much fun to play against other human opponents, either. The create-a-wrestler is more lacklustre than ever and there’s a strange lack of focus on guys like the Undertaker, and some notable omissions from the roster (neither Kane nor Mankind are available, for example), though the ability to transfer the roster from WWE SmackDown vs. Raw 2009 is a neat touch. Ultimately, it’s not bad if you pick it up cheap but probably not really worth keeping in your collection once you’ve mined all of the Achievements. I appreciate the developers trying something a little different but this clearly isn’t a Triple-A title and is really only for fans of the rock ‘n’ wrestling era of the then-WWF. If you’re really in the mood for an arcade style wrestling game from around this time, you’d potentially be better off playing something like WWE All Stars (THQ San Diego, 2011).

My Rating:

Rating: 2 out of 5.

Could Be Better

Are you a fan of WWE Legends of WrestleMania? Did you like that the developers actually tried to do something a little different with this release or did the dumbed down gameplay put you off? Which of WrestleMania Tour’s matches was your favourite and did you ever achieve Legend Killer status? What did you think to the finisher system and the abundance of QTEs? How did you find the create-a-wrestler mode and were you disappointed by the lack of WWE Universe in this title? Were there any classic WWE superstars you felt were missing from the game and which of the available Legends was your go-to character? How are you celebrating WrestleMania’s anniversary this year and what’s your favourite WrestleMania moment? Drop your thoughts below by signing up or leave a comment on my social media to let me know what you think about WWE Legends of WrestleMania and check back for more wrestling content throughout the year.

Movie Night: Iron Man 3

Released: 3 May 2013
Director: Shane Black
Distributor:
Walt Disney Studios Motion Pictures
Budget:
$200 million
Stars:
Robert Downey Jr., Guy Pearce, Gwyneth Paltrow, Don Cheadle, Rebecca Hall, Ty Simpkins, and Ben Kingsley

The Plot:
Suffering anxiety attacks following The Avengers/Avengers Assemble (Whedon, 2012), Tony Stark/Iron Man (Downey Jr.) has created a slew of new armours. While smooth-talking entrepreneur Aldrich Killian (Pearce) woos Stark’s love interest, Virginia “Pepper” Potts (Paltrow), with his “Extremis” technology, Stark is incensed when his friend Harold “Happy” Hogan (Jon Favreau) is left critically injured by a sadistic terrorist known only as the Mandarin (Kingsley). After declaring war on the Mandarin, Stark is left without his vaulted technology and with only his wits and genius intellect to uncover the terrorist’s connection to Extremis.

The Background:
Although both Iron Man (Favreau, 2008) and Iron Man 2 (ibid, 2010) were both incredibly profitable, the future Of the Marvel Cinematic Universe (MCU) was secured after the unprecedented success of their first team-up movie. Moving into Phase Three, the MCU faced some corporate issues that led to Walt Disney Studios purchasing the distribution rights to the films from Paramount Pictures before production of a third Iron Man movie began. Although actor/director Jon Favreau remained attached as a producer and actor, he opted not to return to the director’s chair and star Robert Downey Jr. reached out to Shane Black to take the reigns. Drawing inspiration from Warren Ellis’ “Extremis” arc (2005 to 2006), Iron Man 3 (curiously titled “Iron Man Three” in the credits) sought to strip Stark of his resources and be more of a Tom Clancy-style thriller than a traditional superhero film. Although the film drew some controversy for dramatically altering Rebecca Hall’s role and prominence and including a very ill-advised (in my opinion) twist, Iron Man 3 was ridiculously successful and made over $1.200 billion at the box office. Critically, the film’s reviews vary; some praised the tonal shift towards comedy and more grounded action while others took issue with these same aspects.

The Review:
Unlike its predecessors, and the majority of films in the MCU, Iron Man 3 is bookended by Tony Stark narrating the seemingly-insignificant events from his past that led to his latest struggle in the film. While this makes for an amusing post-credits scene where it’s revealed that he’s been boring Doctor Bruce Banner (Mark Ruffalo) to sleep with the events of the movie, his voice over is only really used at the start and the end of the film so it seems a bit pointless to me. Add to that the fact that this post-credits scene is telling us that Tony’s battle against the Mandarin is boring an uninteresting, and this kind of sets a precedent for what to expect from Iron Man 3. As part of the film’s aim to harken back to the themes and atmosphere of the first movie, Iron Man 3 begins at a New Year’s Eve Party in 1993. Here we are reminded of just how selfish, self-centred, and vindictive Stark can be as he’s too busy drinking, partying, and flirting with Maya Hansen (Hall) than giving the likes of Ho Yinsen (Shaun Toub) or the awkward and ungainly Aldrich Killian the time of day. In this flashback scene, Killian is depicted as a bespectacled, awkward cripple and a goof in an employment of one of the worst tropes of superhero movies. However, thankfully, we’re spared watching him undergo a physical and mental transformation and degradation over the course of the movie and his inelegant manner is limited purely to this brief sequence and a subsequent flashback later in the film. This trope is also primarily used to show that he overcame his limitations and Stark’s dismissal of his idea for a collaborative think-tank of the country’s top minds and to further emphasise that Stark’s ignorance and egotism leads to him effectively creating his own villains later in life for not being more considerate to others.

Suffering from PTSD and insomnia, Stark neglects Pepper and focuses on building more armours.

When we catch up with Stark in the then-present day, he’s fully committed to his relationship with Pepper and seemingly in a much more stable place in terms of his personality (though he retains his trademark snark and sardonic nature) but he’s haunted by his near-death experience in Avengers Assemble. Suffering from frequent nightmares and flashbacks to the wide, unknown dangers that lie beyond our world, Stark is stricken by harrowing panic attacks any time the subject of New York comes up and has spent more and more time finding comfort in his Iron Man armour and tinkering down in his workshop. Constantly distracted, highly strung, and fatigued, his relationship with Pepper suffers a bit as a result of the fact that, rather than open up to her, he prefers to make more and more Iron Man variants and work on perfecting his Mark XLII armour, which is capable of separating into self-propelling parts that respond to his commands via micro-repeater chips. Despite having gained new allies in his fellow Avengers, Stark feels more alone than ever; not wanting to worry Pepper, he keeps her at arm’s length and works around the clock to ensure her safety. Happy is busy with his new position as head of security at Stark Enterprises (a job he takes very seriously) and, though Colonel James “Rhodey” Rhodes (Cheadle) unsuccessfully tries to ask about Stark’s mental health, his loyalty to the military necessitates keeping independent costumed heroes like Iron Man out of the loop.

Rhodey features prominently as the government-sponsored superhero Iron Patriot.

Indeed, in an extension of Rhodes’ sub-plot in Iron Man 2, President Ellis (William Sadler) has officially commissioned Rhodes to ditch the War Machine moniker and don the garishly patriotic red, white, and blue armour of the “Iron Patriot” and act as governmentally-sanctioned superhero to help allay fears following the Chitauri invasion. Since Stark is preoccupied with his mounting anxiety issues, Pepper is left feeling unappreciated and shunned. Though she stays loyal to Stark, despite his eccentricities, she is more than a little impressed when Killian shows up at Stark Enterprises having transformed into a physically gorgeous, confidant businessman. After Stark’s dismissal of him back in the nineties, Killian resolved to make Advanced Idea Mechanics (A.I.M.) incredibly successful and profitable and, through A.I.M..s research, was able to not only cure his own degenerative physical condition but potentially offer a cure for those suffering from all kinds of mental and physical ailments in the development of Extremis. However, while Killian’s presentation and charisma are impressive, Pepper ultimately turns down a proposed business venture between Stark Enterprises and A.I..M. out of fears about the potential weaponisation of the Extremis technology. Pepper is right to turn down this proposal as, very quickly, it is shown that a number of ex-soldiers have been exposed to Extremis and become living weapons as a result. The virus, cultivated from Maya’s research, promises to spontaneously heal wounds and even regrow limbs as well as curing mental and physical deficiencies and granted a degree of superhuman strength and dexterity to its subjects.

When Stark antagonises the Mandarin, he’s left without his tech and reliant upon a child.

However, Extremis is, as the name implies, extremely volatile and many of those exposed to it burn out and explode as veritable suicide bombers. When Happy is critically injured in one of these attacks, Stark is incensed and openly challenges the one responsible for these, and many other devastating terrorist attacks, the terrorist known as the Mandarin. The Mandarin, who flashes up the symbol of the Ten Rings and frequently issues ominous threats by hijacking the airwaves, directly threatens President Ellis and proudly takes credit for the deaths of innocents in his unrelenting attacks against the United States. However, despite Rhodey cutting Stark out of the Mandarin investigation, Stark publicly (and recklessly) calls out the Mandarin after Happy is put in the hospital; the result is an all-out attack that devastates his home, burying his armours and technology, and leaves Stark stranded in Tennessee cut off from Just A Rather Very Intelligent System (J.A.R.V.I.S.; Paul Bettany) and with his Mark XLII armour powerless. Stripped of his resources and technology, Stark is forced to team up with young Harley Keener (Simpkins), who helps Stark link the Extremist terrorist attacks, and the Mandarin, back to Killian.

The Nitty-Gritty:
Given that it’s written and directed by Shane Black, Iron Man 3 takes place around the Christmas season; while Christmas doesn’t really factor into the overall plot in any tangible way beyond a few trees, decorations, and Tennessee being covered in a frigid snow, it does help the film to stand out against other MCU movies, and superhero films in general, as there aren’t very many that take place in the festive season. Thankfully, despite some of the flaws in the direction of the film and the decisions the filmmakers make regarding certain characters, the change in directors doesn’t diminish the perfect blend of snark and humour at work in Iron Man 3. Indeed, Stark’s interactions with the likes of Rhodey, Happy, and Harley are one of the film’s highlights and it’s great to see that he’s still a droll prick when he needs to be despite being a “piping hot mess”.

While it’s great for his character growth, Stark spends a lot of the film without his armour.

Indeed, the film adds further layers to Stark’s complex personality by adding post-traumatic stress to his laundry list of character defects; traumatised to the point where he suffers from insomnia and a deep-seated urge to build and create armours for every conceivable scenario, the last thing Stark needs is to be left without his tools and technology and yet that’s exactly where he finds himself. Stark’s efforts in Tennessee effectively return him to the cave where he must rely on his innovative genius to survive; when he tracks the Mandarin to Miami, he infiltrates the terrorist’s base with little more than some cobbled-together armaments that ape his usual Arc Reactor-powered arsenal. Teamed with a similarly suit-less Rhodey (whose henchman, Eric Savin (James Badge Dale), appropriates the Iron Patriot suit to kidnap President Ellis), Stark becomes much more of a resourceful spy than a colourful superhero and he spends a great deal of the film (arguably too much, in my opinion) outside of the armour rather than in it.

The Mandarin stupidly turns out to be a drunken buffoon merely acting the part.

When he confronts the Mandarin, Stark is confused and enraged to find that he’s little more than a drunken, substance-dependent eccentric English actor named Trevor Slattery. Trevor willing reveals that he was contracted by Killian to pose as a credible terrorist threat in order to kill the President and replace him with Vice President Rodriguez (Miguel Ferrer), a puppet leader who will do exactly as Killian dictates. This twist on the traditional Fu Manchu sorcerer figure who I grew up seeing as Iron Man’s archenemy is undeniably amusing but, in retrospect, was a pretty awful idea; you had Ben Kingsley, Ben Kingsley, who absolutely crushed it when portraying the Mandarin and you turned him into an alcoholic buffoon. Indeed, the MCU producers backtracked on this depiction of the Mandarin pretty quickly and eventually brought the true Mandarin into the fold but even then the character was significantly altered from the source material. Sadly, though, this came out long after Stark’s emotional death so we were robbed of seeing him go toe-to-toe with his most iconic nemesis, which remains a bitter pill for me to swallow.

Killian is positioned as the main villain and claims to be the true Mandarin…

As has been publicly explored, Maya’s involvement in the plot as a tertiary antagonist is similarly swept under the rug; rather than be a significant threat to Stark, she merely ends up being a pawn of Killian’s who is gunned down the moment she has a crisis of conscience. Consequently, it’s Killian himself who acts as the film’s primary villain; a malicious, ruthless, and cunning adversary, Killian is yet another dark mirror of Stark (at least in terms of his business acumen) who subjects numerous desperate souls to his Extremis process despite knowing full well that it could kill them. He even forcibly infects Pepper with the virus, though this ultimately proves to be his downfall when she conveniently proves to be far more stable than most of his usual subjects. Killian ultimately takes on the Mandarin moniker for himself, showcasing superhuman strength, unparalleled regenerative abilities, and even the ability to breathe fire (making him like a composite of the comic’s Killian, Mandarin, and Fing Fang Foom).

The army of armours shows up way too late and are almost immediately destroyed, which is a shame.

While there is a noticeable lack of Iron Man action in Iron Man 3, the film does make up for it with a particularly exciting sequence where Stark has to rescue a bunch of the President’s personnel when Air Force One is destroyed, which is quite the innovative and unique rescue scene. Still, one of the primary selling points of any Iron Man movie, especially for me, are the various different armours Stark constructs for himself and Iron Man 3 culminates in a veritable smorgasbord of suits for our viewing pleasure. Sadly, though, while many of these were a significant aspect of the film’s marketing, they only appear onscreen for the briefest of moments in the finale, where Stark has J.A.R.V.I.S. remote pilot every single one of his suits to assist in the battle against Killian. Even his apparently revolutionary Mark XLII armour is pretty underwhelming as it constantly breaks, shatters, and loses power, making it probably the most ineffectual of all of his armours. Once Pepper kills Killian off, Stark immediately orders every single one of his suits to self-destruct and then just fixes not only Pepper’s condition but also his own, removing the shrapnel from his chest and apparently retiring from the superhero life. This, however, would simply be the start of another sub-plot and character arc for Stark throughout the remainder of the MCU which specifically dealt with his inability to walk away from Iron Man, the Avengers, and the thrill of being a superhero.

The Summary:
It’s not that Iron Man Three (I still don’t get why it’s credited like that…) is a bad film. For much of its runtime, it’s actually pretty entertaining and dark thanks to the intense and menacing nature of Kingsley’s portrayal of the Mandarin. Even seeing Stark genuinely affected by his experience in Avengers Assemble was intriguing to watch and showed that the character was clearly growing and learning and influenced by the ever-escalating nature of the MCU, to say nothing of further solidifying Rhodey’s growth as his own legitimate armoured superhero. I didn’t even mind, conceptually speaking, the idea of Stark being robbed of his resources and having to improvise as it went a long way to showing just how adaptable, intelligent, and increasingly neurotic the character is becoming about safeguarding his friends, family, and the greater good. However, the execution is flawed in a lot of ways; the film “feels” just as big and exciting as the previous Iron Man movies but any and all of its positives are immediately soured by that God-awful Mandarin twist. Imagine if a Batman movie gave us the most perfect casting and interpretation of the Joker and then threw a curveball by revealing that he was a simple janitor playing dress-up; people would go crazy and, while I understand that the Mandarin comes with many cultural issues, the fact that the MCU eventually managed to translate a more faithful version of him to film years down the line makes me wish that they had stuck with the casting and the magic they had in Kingsley’s casting and given us (and by “us” I mean “me”) the long-awaited showdown between Iron Man and his greatest foe. Instead, we’re left with a decent enough film but one that gambles, and loses, its credibility on a nonsensical decision and one of the weaker films in the MCU line-up, in my opinion.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Iron Man 3? Can you explain to me why the credits spell the number three out because I honestly don’t get it? What did you think to the aspect of Stark suffering from anxiety attacks? Did you like that he was forced to innovate and work without his armour or were you annoyed at how little Iron Man action there was in the film? What did you think to the twist regarding the Mandarin? Did you enjoy it or, like me, were you annoyed by it? Which of Stark’s new armours was your favourite and would have liked to see more of and what did you think to the introduction of the Iron Patriot suit? What are some of your favourite Iron Man characters or stories? Where does Iron Man rank in your hierarchy of comic book characters? Are you doing anything to commemorate Iron Man’s debut appearance and, if so, what is it? Feel free to drop a comment down below and thanks for being a part of Iron Man Month!

Movie Night: The Batman

Released: 4 March 2022
Director: Matt Reeves
Distributor:
Warner Bros. Pictures
Budget: $100 million
Stars:
Robert Pattinson, Zoë Kravitz, Paul Dano, Jeffrey Wright, Colin Farrell, and Andy Serkis

The Plot:
During his second year of fighting crime, traumatised billionaire Bruce Wayne (Pattinson) struggles to balance rage with righteousness as he investigates a disturbing mystery that has terrorised Gotham City. During his pursuit of the sadistic Edward Nashton/The Riddler (Dano), the Batman is forced to make new, unlikely allies to bring the corrupt to justice.

The Background:
Ever since his debut in Detective Comics, the Batman has been a popular staple of DC Comics and no stranger to adaptation. The Caped Crusader and his faithful sidekick, Dick Grayson/Robin, first appeared in live-action in a black-and-white serial back in 1943, but it was his outrageously vibrant adventures in the sixties that arguably catapulted the grim vigilante into a cultural icon. Writers such as Frank Miller helped to return Batman to his darker roots, and his mainstream perception was changed forever thanks to the grim and gritty Batman (Burton, 1989); though the character would revisit his campier roots in the latenineties, auteur Christopher Nolan and method actor Christian Bale brought the Dark Knight back on track with an extremely successful and influential trilogy of Batman films that grounded the theatrical vigilante in a hyperreality. However, following the outrageous success of the Marvel Cinematic Universe, Warner Bros. were eager to establish their own interconnected cinematic universe; Man of Steel (Snyder, 2013) was to be their first step in this process; however, a series of missteps and underhanded decisions saw the studio backpedal and re-evaluate their strategy to make the bizarre decision to tell standalone stories alongside interconnected films. Initially, The Batman was to be solo project for Ben Affleck; however, the actor left the project after becoming disinterested in the character, production, and Warner’s treatment of director Zack Snyder. Director and lifelong Batman fan Matt Reeves replaced Affleck as director and reworked the script to focus on Batman’s second year of crimefighting and crafting a neo-noir story the focused on the character’s rage and detective skills. Former teen heartthrob-turned-method actor Robert Pattinson replaced Affleck and immediately tackled the role with a grim enthusiasm to undergo a physical and mental transformation and was encouraged by Bale to ignore criticism regarding his casting. Colin Farrell underwent an even more extreme transformation to play a new version of crime boss Oswald Cobblepott/The Penquin, and the film was clearly established as being separate from the existing DC live-action continuity. Reeves strived to incorporate horror elements and a stylistic noir tone to his film, and costume designer Jacqueline Durran drew inspiration from multiple Batman stories and interpretations to create a homemade look for the Batsuit. After being delayed due to the COVID-19  pandemic, The Batman made over $772 million at the box office and was met with near-unanimous praise. Critics lauded the film’s ambiance and gritty noir feel, Pattinson’s grim performance was celebrated, and it was largely heralded as being one of the most gripping and compelling superhero films to date. Even before the film was released, the cast and crew revealed that The Batman was intended to be the first of a new trilogy of films and it was followed by a spin-off television show focusing on the Penguin.

The Review:
Like many, I was somewhat sceptical going into The Batman, but probably for very different reasons; as much as I disagree with many of the choices made in the DCEU, and the direction Snyder took the films, at least we were finally getting DC movies where these wonderful characters actually co-existing and interacted. Now, though, Warner Bros. seem to think that it’s perfectly acceptable and understandable to have different variations of Batman onscreen at the same time, which is a far cry from the infamous “Bat Embargo” they usually place on their property. While I can just about get my head around this, I wonder how many in the casual audience will get that this Batman and this new world isn’t part of the DCEU as we know it, and is unrelated to the Ben Affleck and Michael Keaton Batmen that are in that universe. Personally, I feel things would’ve been much simpler if Warner Bros. had pushed for a new Batman solo film after Man of Steel, or simply recast Affleck with another grizzled veteran and retooled their script. However, I had no doubts about Robert Pattinson; he’s successfully reinvented himself as a high calibre actor and, at this point, I’m resigned to just hoping that these DC movies will be enjoyable in their bubbles and trying to ignore the absolute mess of the DC multiverse.

The film explores little of Bruce’s backstory and instead picks up with him in a dark mental state.

Similar to Batman and Batman v Superman: Dawn of Justice (Snyder, 2016), The Batman begins with Bruce having been active as Gotham City’s bat-themed vigilante for some time. Specifically, he’s in his second year of crimefighting and is already relatively well established as a vigilante; many in the Gotham City Police Department (GCPD) and positions of authority are aware of him and do not approve of his methods, but the city’s such a corrupt and rotting cesspool that there’s really not much of an effort being made to bring him in. Unlike pretty much every single interpretation of the Batman, however, we are spared a recreation of the night Bruce’s parents are killed; their deaths are still mentioned, and are a pivotal part of the plot, Bruce’s motivation, and the city, but the film very much takes inspiration from Spider-Man: Homecoming (Watts, 2017) and assumes that the audience will have a working knowledge of who Batman is and how he came to be. Obviously, for myself and a lot of us, this is the case, but if you’re new to the Batman than you might struggle a little bit with understanding exactly why Bruce was driven to such extremes. The film, in many ways, is framed as though you’ve picked up a random issue of DC Comics; it drops you right into this hellhole of a city and forces you along this intense investigation with a haunted young man who stalks the streets night after night. one thing I really enjoyed was the use of Bruce’s voiceover and the depiction of him keeping track of his nightly activities in a journal, two things which are common staples of the character in the comics and really help to reinforce the film’s seventies-inspired crime noir feel, though Pattinson’s narration dies down for the majority of the film, so that one explicit window into his mindset is shut off from us and the film instead becomes a masterful exercise in subtlety and body language. This is a very different Batman from the ones that have come before, one that is both new and familiar in a lot of ways; like Michael Keaton, he rarely speaks and, when he does, it’s in a hushed whisper. Like Christian Bale, he clearly put his Batsuit together and is still finding his way as Gotham’s protector, and he has a physical intensity not unlike Ben Affleck but fuelled by a rage so intense that it’s almost surprising to find he has such a strong moral code against guns and killing. This Batman is also firmly grounded in the real world, perhaps even more so than Bale’s; it’s suggested that, rather than travelling the world to learn crimefighting and solving methods, he was trained to fight by his faithful butler, Alfred Pennyworth (Serkis), but he also demonstrates an extremely keen mind.

Apart from Gordon, Batman’s relationship with the GCPD is as strained as Bruce’s with Alfred.

More than any other Batman, this Batman is a detective; he works closely with Lieutenant Jim Gordon (Wright), who vouches for him, allows him access to crime scenes, and even calls for him using a makeshift signal atop a seemingly abandoned skyscraper. Batman’s relationship with Gordon is easily the closest ever seen on film; the two have a clear trust and respect for each other, and feel that the system is so broken that they have no choice but to turn to the other (one an extreme vigilante, the other one of the city’s few honest cops). Despite the disapproval of his peers and superiors, Gordon constantly stresses that the Batman is their ally and he even colludes with the brooding vigilante to help him escape police custody. Gordon is depicted as a jaded and bleak individual who’s clearly seen too much death and corruption in Gotham and is near the end of his tether, yet he continues to fight on for justice. We don’t explicitly learn much about his personal life outside of work, but it was pretty great to see the two literally teaming up to investigate clues and having a relationship that’s much more equal than in other interpretations. On the flip side, we really don’t get many interactions between Bruce and Alfred. Clearly inspired by Batman: Earth One (Johns, et al, 2012 to 2021) and more than a little reminiscent of Sean Pertwee’s take on the character, Alfred clearly fully supports Bruce’s endeavours as Batman but, like other versions of the character, is dismayed to find that Bruce’s nightly jaunts have all but consumed his life. Indeed, this is truer here than of any other Batman; Bruce Wayne is merely a brooding shell of a man, one who is rarely seen in public and has made no efforts to put his wealth towards improving the city, and Alfred is dismayed that the young billionaire is letting his family’s legacy go to waste in favour of pummelling thugs as Batman. Having said that, though, Alfred assists in looking into the Riddler’s ciphers and helps Bruce to figure out clues to the madman’s next victims, and Bruce is delivered an unexpected blow when his last remaining member, whom he has long shunned, is critically injured after the Riddler targets Bruce Wayne. Bruce’s anger at this turns to feelings of betrayal, and finally appreciation for his elderly butler, after he learns that his father, Thomas Wayne (Luke Roberts), got caught up in Gotham’s underworld during his mayoral campaign.

Batman’s investigation leads to him crossing paths with numerous shady characters and tentative allies.

Similar to some modern Batman storylines, and Joker (Phillips, 2019), Thomas Wayne’s normally morally upstanding reputation is called into question after he is duty-bound to save mob boss Carmine Falcone’s (John Turturro) life and then to turn to the gangster to help keep a scandal under wraps. Though Bruce initially believes that Alfred has lied to him about this and that his father was as corrupt as the city’s system, he’s grief-stricken to learn that Falcone took extreme measures simply to have leverage over Thomas and that his parents were killed as a result. A prominent discussion point in the media, this Batman has taken the concept of inspiring fear into criminals and dialled it up to eleven; brutal and intimidating, he stalks his prey from the shadows and then engages with them, unarmed, with little regard for his own safety. He’ll take on gangs of thugs in the subway as readily as barging into the Iceberg Lounge to get answers from Oz Cobb/The Penguin (an absolutely unrecognisable Colin Farrell), and utilises minimal gadgets beyond his tough and durable Batsuit, grapnel gun, and somewhat unrealistic contact lenses (which record everything he sees and hears). It’s in the Iceberg Lounge that he first crosses paths with Selina Kyle (Kravitz) who, in just one of many homages to Batman: Year One (Miller, et al, 1985), is a working girl, barmaid, and frequent arm candy for some of Gotham’s seedier individuals. Selina is drawn to donning a figure-hugging catsuit in order to retrieve the passport of her friend and lover, Annika Koslov (Hana Hrzic), which one of the Riddler’s victims had taken to keep her quiet about her knowledge of Falcone’s illicit activities, and she ends up forming a rocky alliance with the Batman in order to track Annika down when she goes missing. Similar to Anne Hathaway’s take on the character, Kravitz never actually uses the pseudonym Catwoman, but she is depicted as a slick, cat-loving opportunist who is more than capable of fending for herself in a fight. Her vendetta against Falcone is deeply personal; she feels he owes her a shit-load of money after what he did to her mother and is so driven to making him pay for his actions that she’s willing to kill. This causes tension between her and Batman, who cannot abide the senseless taking of lives.

This version of the Riddler is a twisted psycho looking to expose Gotham’s corrupt system.

Speaking of which, Gotham City, already a powder keg of anarchy and crime, is gripped with fear when the absolutely terrifying and psychotic Riddler begins targeting prominent members of the city government and posting viral messages and threats in a bid to expose how corrupt the city’s system is. Garbed in a hunting jacket and masking his face behind a gruesome visage, the Riddler takes more than a little inspiration from the real-life Zodiac Killer to create a version of the character that is far beyond anything I’ve ever seen before. The closest analogy I could draw was with the Riddler seen in the Batman: Arkham videogames (Various, 2009 to present) and a mixture of “John Doe” (Kevin Spacey) from Seven (Fincher, 1995) and John Kramer/Jigsaw from the Saw franchise (Various, 2004 to 2021), which honestly was exactly what I was hoping for for this film considering how heavily inspired the city and the presentation is by Seven. The Riddler is an unhinged psychopath who stalks his victims from afar and either bludgeons them to death or rigs them up to ghastly death traps to be eaten alive by rats or serve as a veritable suicide bomber. His televised threats are an incoherent and frightening example of a mind twisted and snapped, and his tendency towards leaving riddles and ciphers bamboozles the GCPD and hints at a deeper corruption within Gotham. The Riddler specifically addresses these puzzles to the Batman and comes to see the Dark Knight as his intellectual equal; in actual fact, the Riddler is so warped that he believes the Batman is his partner, an accomplice who can perform the physical tasks he (as in the Riddler) is incapable of. His plot to expose Gotham even goes as far as to not only target Bruce Wayne but to flooding the city and recruiting a number of likeminded lookalikes to assassinate mayoral candidate Bella Reál (Jayme Lawson).

The Nitty-Gritty:
Although it starts in a very subdued manner, The Batman quickly escalates into an intense and gritty noir-style thriller that showcases a side to the Batman that we’ve really never seen before. Accompanied by a dark, haunting orchestral score from Michael Giacchino, this Batman is drawn into the Riddler’s twisted plot and spends the majority of the film attempting to figure out what the madman is doing and who his next target is. Perhaps more than any other Batman before him, Bruce has become obsessed, utterly lost, in his vigilante persona. He can no longer differentiate between day and night, sleepwalks through life as Bruce Wayne, and even pushes Alfred away all in service of his fixation on trying to salvage what’s left of Gotham City from the criminals and the corrupt. Consequently, this really isn’t a movie where you learn much, if anything, about Bruce Wayne. The differentiation between his private, personal, and vigilante life is practically non-existent and Pattinson spends almost the entire movie in the cape and cowl of the Batman. Furthermore, although he’s referred to as “The Batman” by the Riddler and the media, Batman actually believes himself to be vengeance personified, to the point where the Penguin and Selina both frequently refer to him as “Vengeance”, which is all part of the character’s larger story arc where he realises that he is actually making an impact in the city not just as an instrument of fear and revenge but also as a symbol of hope. The Batman may very well be the most visually interesting and stylistically aesthetic Batman movie ever made. Every shot is like a work of art, with the camera frequently utilising odd angles and long, lingering shots to really sell the atmosphere of Gotham City and the character of the Batman.

This is a very back-to-basics approach to the character, and his suit and gadgets reflect that.

Gotham is shot almost entirely at night and in the rain; it is a moody, gritty, and dangerous city that feels like it’s on the brink of total collapse at all times. It feels very much like the cesspit seen in Joker and the grimy streets of Batman Begins’ (Nolan, 2005) Narrows but, again, dialled up to eleven. There are some shots of the city at sunrise and sunset, but there’s hardly any scenes that take place in the daytime, all of which really helps to make Gotham feel like an absolute hellhole and really helps sell the idea that Batman is facing an uphill battle. Previously, Batman Begins delivered easily the most grounded and realistic take on the title character ever seen, but The Batman takes that even further. Many aspects recall director Darren Aronfosky’s God-awful pitch from back in the day, but these elements have thankfully been tweaked with clear inspirations from Year One, Earth One, and Batman: Zero Year (Snyder, 2013 to 2014) that show Bruce operating out of a subway beneath Wayne Tower rather than a more conventional Batcave or Wayne Manor and largely bereft of his usual gadgets and unparalleled efficiency. Even two years into his career, this Batman remains a flawed character. Though extremely intelligent, driven, and observant, his body is riddled with bruises and scars and he takes quite a beating during the film’s vicious fight scenes. Although we don’t get a step-by-step insight into Bruce’s trauma and transformation into the Batman, much of this is wonderfully conveyed through Pattinson’s body language and demeanour; he is clearly a haunted, broken man filled with rage and desperate to protect others from the pain that has all-but crippled him. More than any other Batman, he says an awful lot just with a glare of his eyes and his mere presence is enough to leave roomfuls of people, even those already familiar with him, speechless. This is only aided by his absolutely fantastic Batsuit; clearly cobbled together by himself, presumably using some of the resources afforded by his wealth, his Batsuit is as realistically believable as the rest of the film. Comprised of an armoured outer shell and a variety of practical gadgets such as his trusty grapple line (hidden in his wrist) and a gliding suit built into his cape. Batman’s use of gadgets is refreshingly limited. He uses the vague bat-shaped symbol on his chest as a cutting tool and has a taser function built into his gauntlets, but he isn’t busting out high-tech equipment at every opportunity and is largely reliant upon a torch and his grapple line. Taking inspiration from the likes of Gotham by Gaslight (Augustyn, et al, 1989) and Batman: Arkham Origins (WB Games Montréal, 2013), this Batsuit is surprisingly flexible and durable; Batman regularly tanks gunshots but can flip and swing about with ease, making him an agile and dangerous enemy to Gotham’s criminals. The only part of it I didn’t really like was the cowl, which seemed a bit too leathery and like it wouldn’t really protect him from headshots, but the suit is constantly shot in a way that makes it fearsome and impressive to behold.

Batman’s monstrous car and grim determination lead him towards a suitably dramatic finale.

Though Batman utilises a motorcycle for much of the film, he does bust out an absolutely mental rendition of the Batmobile. Essentially a supped-up muscle car with a jet engine on the back, the Batmobile is like a roaring beast that tears through the rain-slick streets in a thrilling chase to run down the Penguin and a far cry from the overly tech-laden Batmobiles of the past. Also impressive are the make-up effects used to literally transform Colin Farrell into the bulbous, grotesque Penguin. Portrayed as an underling of Falcone and proprietor of the Iceberg Lounge, the Penguin is a gruesome gangster who aspires to usurp Falcone’s position as Gotham’s top crime boss. As much as I would’ve liked to see someone like Ray Winstone take on the iconic role, Farrell absolutely steals the show in every scene he’s in, portraying the Penguin as a sleazy and manic mobster who seems to relish Gotham’s descent into freakish anarchy. Although not seen without his mask until quite late into the film, Paul Dano makes for a terrifying take on the Riddler. This isn’t Frank Gorshin’s madcap camp or Jim Carrey’s zany buffoonery, this is a Riddler who is dangerous and sadistic and empowered by his anonymity. Like Bruce, he has completely lost himself to his masked persona and addicted to the rush of breaking and taunting others, and is so far gone that he wants to literally wash away Gotham’s sins by flooding the city. This results in a finale where Batman is effectively powerless to stop the Riddler’s mad scheme and, instead, transforms into a symbol of hope for the terrified and endangered citizens. Although he gets plenty of opportunities to smash up the Riddler’s lookalikes, it’s his heroic actions in leading trapped civilians to safety that marks the turning point for Batman’s character, and potentially will result in him further refining his approach and mindset in a sequel. Although sequel bait is kept largely to a minimum and the focus is clearly on making an intense standalone film, The Batman definitely leaves the door open for continuations. The plot only scratches the surface of the corruption and degradation that threatens Gotha, there’s little hints and references towards the Court of Owls and even Doctor Thomas Elliot/Hush. The filmmakers also couldn’t help but include a brief, somewhat obscured cameo by Barry Keoghan as a maniacal Arkham inmate who proposed a team-up with the incarcerated Riddler.

The Summary:
As I said, there were doubts heading into The Batman simply because I’m tired of seeing Batman and other DC superheroes existing in self-contained worlds and am eager to see them interacting with each other. However, from the moment the first trailer dropped, I could tell that this was going to be a very different Batman movie from anything we’d seen before, and it certainly was that! “Intense” is the best word I can use to describe this film, which is so dark and gritty and so full of rage and brooding bleakness that you’d bee forgiven you’d walked into a crime thriller like Seven. This, however, is exactly what I’ve been waiting to see from Batman; a back-to-basics detective story. The Batman is met with suspicion, isn’t surrounded by high-tech gadgets, and is simply a broken man trying to fight an uphill battle against crime and corruption. Robert Pattinson brought an intensity to the role that rivals that of Christian Bale, clocking up so much time in the suit and maintaining a ferocity in and out of the cowl that paints Bruce Wayne in a very different light. While newcomers to Batman may be left wanting to know more about Bruce (it’s not even stated why he chooses the iconography of a bat here), a lifelong Bat-fan such as myself really appreciated that we just jumped head-first into the story and largely stuck with the Dark Knight throughout the story. The greater screen time afforded to Jim Gordon was very much appreciated, and more than maybe up for Alfred’s comparatively smaller role, and I loved how grimy and desolate the city was. The portrayal of the Penguin and, especially, the Riddler was fantastic; both actors really threw themselves into the roles. They challenged the assumed perception of the characters, transforming the Riddler into a calculating, sadistic psychopath and really bringing an intellectual challenge to the Batman. With so much room left to explore, I can’t wait to return to this gloomy new Bat-world and see what else can be done with this version of the character, which easily makes it to the number two spot for me (I still have to give the number one spot to Christian Bale for delivering an overall unmatched performance as Bruce/Batman).

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to The Batman:? How do you feel it compared to other live-action versions of the character? Were you impressed with Robert Pattinson’s performance or are you too short-sighted to give up on your precious Ben Affleck? What did you think to the Batsuit, his car, gadgets, and setup? Did you enjoy the reinterpretation of the Riddler and Colin Farrell’s transformation into the Penguin? What did you think to the mystery, the noir-style presentation, and the inclusion of Catwoman? Which villains or story arcs would you like to see utilised in potential sequels? Whatever your thoughts on The Batman, or Batman in general, please sign up to leave a comment below and be sure to check out my other Batman content.

Movie Night [Mario Month]: Super Mario Bros.: The Great Mission to Rescue Princess Peach!


So, for no better reason than “Mar.10” resembling Mario’s name, March 10th is widely regarded as being “Mario Day”, a day to celebrate Nintendo’s portly plumber, an overalls-wearing mascot who literally changed the videogame industry forever and shaped the home console market of the nineties. To commemorate Mario Day this year, March is once again “Mario Month” and I am spending every Thursday of this month celebrating everyone’s favourite Koopa-flattening plumber.


Released: 20 July 1986
Director: Masami Hata
Distributor:
Shochiku-Fuji Company VAP Video
Budget:
Unknown
Stars:
Toru Furuya, Yū Mizushima, Mami Yamase, Akiko Wada, and Kōhei Miyauchi

The Plot:
When Princess Peach (Yamase) suddenly emerges from Mario’s (Furuya) games console in a desperate bid to escape the clutches of King Bowser of the Koopas (Wada), Mario and his brother, Luigi (Mizushima), venture into the fantastical Mushroom Kingdom and are tasked with retrieving three powerful artefacts in order to defeat Bowser and rescue the princess.

The Background:
By 1986, Nintendo’s portly plumber mascot was fast becoming one of the most successful and recognisable videogame character in the world; Super Mario Bros. (Nintendo R&D4, 1985) sold about three million copies within three months of its Japanese release and was regarded as the hottest videogame on the market and, though it wouldn’t be released worldwide until 1993, Super Mario Bros. 2 (ibid, 1986) was an equally popular release in its native Japan. To capitalise on Mario’s growing success, which would eventually see him eclipse Mickey Mouse in popularity, Nintendo allowed Japanese studio Grouper Productions to create and advertise an anime adaptation of their fast-growing franchise. Never released outside of Japan, Sūpā Mario Burazāzu: Piichi-hime Kyūshutsu Dai Sakusen! (or “Super Mario Bros.: The Great Mission to Rescue Princess Peach!”) has been both dubbed and subtitled by fans but remains one of the Mario’s most obscure pieces of media (though its fidelity to the source material has drawn praise).

The Review:
Unlike, say, Sonic the Hedgehog: The Movie (Ikegami, 1999), there really was no way for me to experience the Super Mario Bros. anime except to use online resources. The animated feature never released outside of Japan and I have no idea how accessible it even is out there; indeed, I only became aware of it when studying videogame adaptations for my PhD and found next to no writing or background on it.

When bizarre creatures pour from their television, the brothers begin their quest to rescue a princess!

Still, despite how obscure and unknown the anime is, it has a lot of elements to its narrative and presentation that will be immediately recognisable to anyone who is a fan of the videogames and Mario’s various other adaptations into other media. For example, although Mario and Luigi work in a grocery store rather than as plumbers in a loose approximation of the real world, they own a Nintendo Family Computer (FAMICOM) on which Mario plays a game that is startlingly similar to Super Mario Bros. And yet, Mario is surprisingly nonplussed when Princess Peach (closely followed by a whole slew of Mario’s videogame enemies) comes flying out of his television set; instead, he is immediately besotted by her beauty and wishes to protect her based purely on his attraction to her. Mario, however, is no match for Bowser, despite Peach’s immediate and unwavering belief in his ability to save her. Quite why Peach has such faith in Mario isn’t really made clear (maybe she watched him as he played videogames? But he seemed to be struggling with his Super Mario Bros. clone so I’m not sure that’s a fair indication of his heroic prowess). Luigi laughs the whole experience off as a crazy daydream until he sees the precious gem Peach left behind when Bowser kidnapped her; consulting a book, he tells Mario that the jewel is a treasure of the Mushroom Kingdom, which you might assume exists in the real world as well as a result but, when the two chase after Kibidango (Shigeru Chiba) when it steals the gem, they are magically transported to the “Treasure Kingdom” via a warp pipe so…who really knows?

Mario and Luigi overcome many obstacles to acquire the first two treasures.

There, they meet the wizard-like Mushroom Hermit (Miyauchi), who reveals that he summoned them there to help defeat Bowser, who has not only kidnapped Princess Peach but, like in the original videogame, transformed the citizens of the Mushroom Kingdom into bricks. The Mushroom Hermit discloses that Mario and Luigi are part of an ancient prophecy regarding two brothers who would be able to acquire the power necessary to rescue the princess, in this case the “Mushroom of Strength”, “Flower of Courage”, and the “Yellow star of Invincibility” that have been hidden across the kingdom. Thus, accompanied by Kibidango, the duo set off across the vast land in search of their objectives (accompanied by one of many cringe-worthy, jaunty little songs). Despite the efforts of a couple of Goombas (Hiroko Maruyama and Kazue Komiya) and an overly-maternal Paratroopa (Reiko Nakano), Mario retrieves the Mushroom of Strength from atop a mountain. The Mushroom appears to give Mario superhuman strength to take out Bullet Bills and even grow to gigantic proportions but it’s hard to tell if this is really happening or just part of the anime’s weird fantasy presentation. The Goombas then try to lead the duo into a field of Petey Piranha plants and, when they destroy it with their escape, they incur the wrath of Lakitu (Junko Hori). However, a convenient beanstalk helps save Mario from Lakitu’s Spinies and, though he struggles a bit with operating Lakitu’s cloud, they’re rewarded with the Flower of Courage for their efforts.

While Bowser tries to keep Peach amused, Mario recovers the final treasure and heads off to rescue her.

The entire time that the brothers are out looking for the three treasures, Princess Peach laments her fate and awaits her rescue. However, she does angrily rebuke Bowser’s advances and desire to marry her despite the fact that the Koopa King is nothing but polite, attentive, and eager to please her by using his shape-shifting powers to cheer her up (you know…those shape-changing powers that Bowser is well known for…) Her one attempt to try and escape from him by locking him in a box when he takes the form of a small teddy bear backfires completely and, when she learns that Mario and Luigi have been trapped in a gold mine (despite Mario now being able to toss fireballs), she is left despondent. The duo escape, however, after Luigi digs a tunnel; they even stumble upon the Yellow Star of Invincibility, which Mario retrieves from deep beneath the ocean despite a slew of aggressive sea creatures (interestingly, Luigi complains that he can’t swim and yet Mario and Kibidango are perfectly capable of breathing underwater…) Armed with all three weapons, the two brothers and their oddly canine companion journey on a flying ship they raised from the bottom of the sea (using little more than their breath…somehow…) to Koopa’s Castle and a confrontation with the King of the Koopas.

The Nitty-Gritty:
If there’s one thing that you can’t fault The Great Mission to Rescue Princess Peach! on, it’s its unwavering fidelity to the source material. While the live-action movie was more a weird mish-mash of science-fiction and fantasy, its anime counterpart faithfully recreates many of the wackier and fantastical elements from the videogames. This means that many of the game’s most recognisable enemies appear, even if just in small, cameo roles, and the anime makes frequent use of the music and sound effects form the videogames as well. This is best seen near the end of the feature when, while navigating past the hazards in Koopa’s Castle, the anime’s presentation switches to a side-scrolling style that emulates the look of the videogames. Yet, despite being far more faithful to the source material than the live-action movie, the anime still takes many liberties. Commonplace power-ups become rare treasures necessary to defeat Bowser, for example, and the two Goombas that feature are portrayed as King Koopa’s trusted lieutenants.

Unlike Mario, Luigi is primarily motivated by a lust for gold and riches.

Mario is characterised as a love-sick gamer who readily rises to the challenge of rescuing the princess. His initial fear and trepidation gives way to a bold courage the moment he learns that he and Luigi are prophesied to save the Mushroom Kingdom and he ventures into the unknown without fear, with the only thing stopping him from succeeding being his tendency to lose himself in daydreams of him and Peach getting married. While Mario is motivated simply to rescue Peach and keep her from being forcibly married to King Koopa, Luigi is convinced to go along when the Mushroom Hermit permits him to take as many Golden Coins as he can find. This is a continual sub-plot and character trait of his throughout the anime as his search for riches constantly leads the two into danger or backfires against him; his cache of Coins transform into child-like Toads, for example, they are trapped in the gold mine when the Goombas prey upon Luigi’s greed and, while his mining does uncover the final treasure, he’s left with a bag full of rocks rather than priceless gold. Indeed, while he’s generally the practical voice of reason and thinks about concerns such as food and water while Mario daydreams about Princess Peach, Luigi is easily tricked on numerous occasions, such as when the Goombas lead him into a field of mushrooms that cause his behaviour to wildly fluctuate between happiness, sadness, and anger.

Thanks to the three treasures, Bowser is defeated and the Mushroom Kingdom is restored!

Bowser’s characterisation is a far cry from the bombastic overlord seen in the comics and other cartoons; to be fair, though, Bowser didn’t have much of a personality at this time and it is amusing to see how polite and attentive he is towards Peach…it just would have been nice if he’d appeared to be a credible threat for longer than a couple of minutes. In the end, the two brothers arrive right as the wedding between King Koopa and Princess Peach is about the take place; Bowser’s excitement at finally getting his wish turns to anger when they crash the party and he forces the two to overcome both his minions and a series of deadly traps while he continues the ceremony in private. Regardless, they are able to best these hazards and face Bowser head-on; although King Koopa cuts an intimidating figure and boasts flame breath, Mario consumes all three treasures and becomes super-powered (I guess you’d call him “Super Mario”) as a result. Exhibiting superhuman strength, Mario easily defeats King Koopa by putting a beating on him and tossing him away by his tail, thus restoring the Mushroom Kingdom to its former glory. However, Mario is distraught when Peach chooses to marry Kibidango, who turns out to have been her betrothed, Prince Haru (Masami Kikuchi), all along. Still, the two vow to return to aid the Princess and the Mushroom Kingdom should they ever be threatened again.

The Summary:
Sūpā Mario Burazāzu: Piichi-hime Kyūshutsu Dai Sakusen! is quite the head-trip. When I first saw it, I marvelled at how similar many of its elements are to other Super Mario cartoons, especially considering how obscure it is. This, however, is largely down to a lot of the lore detailed in the videogame manuals from the time but it’s always a blast to see iconic characters such as Mario and Luigi come to life in a traditional anime. I feel it’s unfair to judge the quality of the voice acting as I was watching a dubbed version but this definitely has a lot of rough edges; the music not taken from the videogames is grating and embarrassing, the animation is quite jerky and low quality, and a lot of the colours are off (especially on Luigi). It also looks quite cheaply made and is bogged down by some odd original concepts and adaptations of Super Mario Bros.’ gameplay mechanics. Still, it’s a charming enough little obscurity and well worth seeking out if you can find it, and a wider release, though it can’t be denied that there are better anime and Super Mario adaptations out there.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever seen Sūpā Mario Burazāzu: Piichi-hime Kyūshutsu Dai Sakusen!, especially out in the wild? If so, what did you think of it and how do you feel it compares to other adaptations of the videogames? What did you think to the anime’s animation and portrayal of the videogame characters? Did you find King Koopa’s attentive personality and Luigi’s focus on riches amusing or do you think they were a bit far-fetched? Would you like to see another anime version of Super Mario Bros.? Share your thoughts on Mario’s obscure anime adventure, and your favourite Super Mario memories, in the comments below and check back in next Thursday for the last week of Mario Month.

Movie Night: Iron Man 2

Released: 7 May 2010
Director: Jon Favreau
Distributor:
Paramount Pictures
Budget:
$170 to 200 million
Stars:
Robert Downey Jr., Mickey Rourke, Sam Rockwell, Don Cheadle, Gwyneth Paltrow, Scarlett Johansson, and Samuel L. Jackson

The Plot:
After publicly outing himself as Iron Man, Tony Stark (Downey Jr.) arrogantly refuses to hand his technology over to the United States government. Suffering from palladium poisoning, Stark is also targeted by Ivan Vanko (Rourke) who, bankrolled by Stark’s rival Justin Hammer (Rockwell), builds his own Arc Reactor to pursue a vendetta against Stark’s family.

The Background:
Although the production of Iron Man (Favreau, 2008) and the casting of troubled actor Robert Downey Jr. was a huge risk for fledgling studio Marvel Studios, it ultimately paid off dividends. Development of a sequel began immediately after the first film’s release; actor/director Jon Favreau always envisioned the film as the first in a trilogy and chose to skip over some of the source material’s more fantastical elements and draw inspiration from the iconic “Demon in a Bottle” arc (Michelinie, et al, 1979). A big focus of Iron Man 2 was on setting up the larger Marvel Cinematic Universe (MCU), which caused some friction between Favreau and the film’s producers; compounding matters was the recasting of Terrence Howard with Don Cheadle and the cutting of many of Rourke’s scenes. This came to be reflected in the film’s critical response but, despite this, Iron Man 2 was still incredibly successful and made over $620 million at the box office.

The Review:
Iron Man 2 sees Tony Stark more renowned than ever; his admission to being the superhero Iron Man has made him even more of a beloved celebrity and he relishes in the unparalleled freedom his technology has provided to him. Stark uses his increased celebrity status to help bring more eyes to his Stark Expo, which was originally dreamed up by his father, Howard (John Slattery), as a place for the world’s greatest scientific minds too pool their resources.

Tony’s characteristic bravado masks his debilitating sickness.

Stark, however, faces pressure from the United States government, particularly Senator Stern (Garry Shandling), to hand over his Iron Man technology so that it can be taken out of Stark’s irresponsible hands. Though Stark easily shoots down Stern’s demands and retains the same egotistical arrogance that was such a big part of his public life in Iron Man, it’s immediately clear that this is all an elaborate façade. Not only is Stark still struggling with unresolved issues with his father and living up to Howard’s vast legacy, he’s also being slowly poisoned by the Arc Reactor imbedded in his chest, which is flooding his bloodstream with palladium. Burning through his Arc Reactors faster and faster every day, and running out of options, Stark grows more and more impulsive and reckless; while this starts off rather innocently, with him promoting Virginia “Pepper” Potts (Paltrow) to CEO of Star Industries, he soon makes a very public display of himself when he gets drunk while wearing his armour.

Ivan is adept at Arc Reactor tech and has a personal vendetta against the Stark family.

Stark’s primary physical threat in the film is Ivan Vanko, a variation of the comic book Anton Vanko (who was known as both Whiplash and Crimson Dynamo), a hardened Russian technician whose father, Anton (Yevgeni Lazarev), worked with Stark’s father on the Arc Reactor that powers Stark’s heart and armour. Having watched his father die penniless and forgotten, Ivan vows revenge against Stark for stealing all of the credit to the technology and, in scenes that directly parallel Stark’s forging of his Mark I armour, builds his own Arc Reactor and a limited exoskeleton. While Stark primarily fights using projectiles and Repulsor Rays, Ivan favours Repulsor-charged whips that can cut through steel and concrete. Though shown to be just as ingenious and versatile as Stark when it comes to building armours and weapons, Ivan is so focused on humbling Stark in front of the world and driven to near madness by his vendetta that, initially, he forgoes protecting himself (especially his head) and, while he strikes a very public and aggressive first blow against Stark, his campaign is quickly cut short by Stark’s superior technology.

Hammer is so determined to out-do Stark that he forms an alliance with Ivan.

Ivan finds an ally, however, in Stark’s business rival, Justin Hammer. Hammer, who is constantly one step behind Stark in every way, is another mirror of Stark; he’s just as condescending and self-righteous as Stark and enjoys the limelight as much as his rival but is perfectly willing to take any advantage and underhanded tactic he can to get a leg up on Stark. To this end, he liberates Ivan from imprisonment and puts him to work constructing an army of mechanical drones, with which he hopes to make Iron Man obsolete. However, Ivan has little interest in Hammer’s ambitions or money; as long as he has his beloved cockatoo and the resources to destroy Stark, Ivan is prepared to cause as much death and destruction as he possible can to enact his revenge.

Rhodey has a new face, a shiny suit of armour of his own, and a far bigger role this time around.

As before, Stark isn’t alone in his fights against these enemies; however, James “Rhodey” Rhodes (Cheadle), now promoted to a Lieutenant Colonel, identifies that there is a potential threat in third parties attempting to replicate Stark’s technology and, though he stands by Stark and wishes to officially involve Iron Man in the existing military structure, he is forced to oppose his friend when Stark begins to succumb to both his palladium poisoning and one-too-many cocktails. Personally, the switch to Cheadle was nothing but a benefit from my point of view; he’s far better suited to the role and much more believable as a straight-laced military man while still sharing a fun brotherly chemistry with Stark and he has come to own the role in a way that Terrance Howard could only dream of. While it is a bit odd that Rhodey would deem himself more worthy to wear the armour than Stark, and how adept he is at wearing it despite the fact that it seems like he’s never worn it before, he emerges the victor from their scuffle and commandeers the Mark II armour for himself. Bringing it under the jurisdiction of the American government, and being outfitted with Hammer’s technology, Rhodey takes on the identity of War Machine and is fully prepared to lead Ivan’s automated drones into battle for the good ol’ U. S. of A only to find that he has been outfitted with useless weapons and susceptible to Ivan’s control.

Allies old and new assist Stark as S.H.I.E.L.D. continues to monitor his activities.

Though driven to exasperation by Stark’s continued antics and eccentricities, Pepper takes her role as CEO very seriously and begins to make real headway in turning Stark Industries around. Facing the cold reality that he could die, the budding romance between her and Stark blossoms over the course of the film despite Stark’s eye being caught by Natalie Rushman (Johansson). Initially appearing to be little more than a notary and Pepper’s very capable assistant, Rushman turns out to be Natasha Romanoff/Black Widow, sent by Strategic Homeland Intervention, Enforcement and Logistics Division (S.H.I.E.L.D.) director Nick Fury (Jackson) to assess Stark’s for the Avenger Initiative. This leads to some kick-ass fight scenes where Romanoff’s acrobatic versatility is on full display and serves as an alluring introduction to this mysterious character and also ties into the greater MCU by having Fury be so invested in Stark’s suitability.

The Nitty-Gritty:
Like any good sequel worth its time, Iron Man 2 is bigger (and, in many ways, better) than the first film. Without having to spend copious amounts of its runtime establishing Stark’s character and journey towards becoming Iron Man, the film can jump right into the action and picks up about a year after the end of the last movie. While many lamented how much world-building and sequel/spin-off bait was put into the film, I loved it and didn’t feel like the inclusion of Black Widow and Fury or Agent Coulson’s (Clark Gregg) allusions to other superheroic events got in the way of the story at all. If anything, they helped build my anticipation for seeing more from the MCU and the then-upcoming Avengers crossover and I’ve always considered Iron Man 2 to be a far stronger sequel than the third film in the series. As in the last film, Tony’s journey and growth as a character is a central aspect of the film; clearly still haunted by his experiences in the cave and desperate to hide how critical his condition has become, Stark is, seemingly, more reckless and egocentric than ever. However, this is all merely a front to hide his fear at his impending demise and to cover up the insecurities instilled in him by his father’s harsh upbringing.

Iron Man 2 features some of my favourite armours, with the Silver Centurion being a personal highlight.

In the end, though, thanks to Fury, Star sees that Howard did have his best interests at heart in his own way. Indeed, thanks to Howard’s designs for the Stark Expo, Stark discovers the key to his survival and is able (quite ridiculously, I’ll admit) to cure himself by creating a “new element”, which ends the threat of palladium poisoning. In service of outdoing its predecessor as much as possible, Iron Man 2 features a new array of armours and toys for Stark to use; my favourite of these is the Silver Centurion armour, which Stark dons via a suitcase just like in the 1990s cartoon I used to enjoy on a regular basis. While the red and gold armour is very similar to the one from the first film, there are subtle changes and improvements and the special effects are just as good at rendering Iron Man’s actions as before. Add to that an absolutely fantastic adaptation of War Machine, one of my all-time favourite armours from the comics, and Iron Man 2 does a fantastic job of stepping things up a few notches and laying the foundation for the big MCU crossovers that would follow.

Ivan’s conviction, rage, and genius make him a formidable opponent and dark mirror of Stark.

In comparison, Ivan Vanko’s armour is, initially, much more improvised and yet he’s no less capable than his rival. Ivan’s exoskeleton is more than capable of withstanding a head-on car crash and Iron Man’s blasts and his electrified whips are surprisingly effective at damaging Stark’s armour and draining his power. Thanks to Hammer’s resources, Ivan is able to construct a far more menacing and formidable suit of armour for himself for the finale; while this does, admittedly, greatly resemble the finale of the first film, which pitted Stark against a hulking grey counterpart, Ivan stands out just enough thanks to being backed up by Hammer’s drones and still incorporating those same whipping tentacles into the design. Mickey Rourke is an actor who has always been a bit before my time but this film was released right around the time of his big comeback and I have to say he regularly smashed every role he had around this time. His performance here is muted and subdued but threatening; he can say more with a glare and a grunt than many actors can with pages of dialogue and he makes an immediate visual impression with all his tattoos and imposing physique. Hammer, by comparison, is Stark’s business and intellectual opposite and, while Rockwell is no Jeff Bridges and Hammer is visually nothing like his comic book counterpart, Rockwell plays the role of a seedy mirror of Stark to perfection (which is only fitting given that he was considered for the role of Stark in Iron Man). However, Hammer’s ambition to crush and overtake Stark in business and his enthusiasm for Ivan’s genius quickly lead him to getting in over his head and he ends up watching helplessly as his drones are hijacked by Ivan and I am greatly anticipating the character’s eventual return to the wider MCU since he ends the film in jail rather than dead. Speaking of endings, Iron Man 2 concludes with Tony in a much better place, physically and mentally, thanks to having solved his palladium poisoning and officially hooking up with Pepper, but is deemed unfit to be a part of the Avengers due to his many personality defects. Instead, Fury positions Stark as a liaison to help build the team, which is looking in good stead when Coulson leaves to investigate a mysterious hammer in New Mexico.

The Summary:
I often see a lot of people online, especially on my social medias, bad-mouthing Iron Man 2 and, even now, I really don’t understand why; the first film was fantastic, almost lightning in a bottle, but the sequel is a pretty damn decent follow-up. Sure, you can argue that it’s awfully convenient that Fury just dropped the key to Stark’s survival into his lap but I just saw this as world-building and setting the stage for a greater purpose. None of it takes away from Stark’s growth as a character, or his character arc in this film which, we now know, was all part of a much bigger and longer arc of redemption. Facing a different but no less challenging odds and delivering a taste of the extent to Stark’s imagination when it comes to his armours, Iron Man 2 is an intense story of Stark facing the ghosts of his past and setting himself on the path to a greater future while also effectively sowing the seeds for the rest of MCU’s first phase of movies in an entertaining and action-packed spectacle that I feel deserves more credit than it gets.

My Rating:

Rating: 4 out of 5.

Great Stuff

What are your thoughts on Iron Man 2? Do you think it deserves the hate it gets or, like me, were you a fan of how it built upon the themes and action of the first film? What did you think to the sub-plot of Tony being slowly poisoned and the solution to that problem? Did you enjoy the introduction of Black Widow and the hints towards the larger MCU? What did you think to the film’s villains, specifically Rourke and Rockwell’s performances, and Rhodey’s promotion to War Machine? Which of the film’s armours was your favourite and why? What are some of your favourite Iron Man characters or stories? Where does Iron Man rank in your hierarchy of comic book characters? Are you doing anything to commemorate Iron Man’s debut appearance and, if so, what is it? Feel free to drop a comment down below and be sure to check back in next week for the final part of Iron Man Month!

Movie Night: Iron Man

Released: 2 May 2008
Director: Jon Favreau
Distributor:
Paramount Pictures
Budget:
$140 million
Stars:
Robert Downey Jr., Jeff Bridges, Terrence Howard, Gwyneth Paltrow, and Shaun Toub

The Plot:
Billionaire industrialist and arms manufacturer Anthony “Tony” Stark (Downey Jr.) finds himself humbled after his own weaponry leaves him near death. Captured and forced to make weapons for the terrorist group the Ten Rings, Stark instead constructs a suit of armour and, upon escaping, resolves to put his genius intellect and resources to good use as Iron Man.

The Background:
The development of a live-action Iron Man movie can be traced back to 1990, with stars Nicholas Cage and Tom Cruise both once attached to the titular superhero, but the various scripts and film rights languished in development hell for nearly fifteen years with nothing to show for it. Once the film rights reverted to Marvel, the publisher created Marvel Studios and, encouraged by their success at licensing their more popular characters, began developing movies based on their remaining properties. The first of these was Iron Man; the film’s armours were created by legendary special effects maestro Stan Winston and actor/director Jon Favreau was drafted to direct the film and immediately saw the story as being one of redemption and reinvention. Nowhere was this emphasised more than in the casting of Robert Downey Jr. in the title role; Downey, whose career and life had been in a downward spiral, shot to superstardom after being cast and almost immediately became the linchpin of the Marvel Cinematic Universe (MCU) that Iron Man kicked off. Against all expectations, Iron Man was an unprecedented success; it made nearly $590 million at the box office and received rave reviews. Its success led not only to a two sequels but also a slew of other MCU movies and easily the most successful series of superhero movies in modern times as the MCU dominated cinemas over the next ten years and beyond.

The Review:
Iron Man opens in the war-torn deserts of Afghanistan to the tunes of “Back in Black” by AC/DC; here, we find billionaire industrialist, investor, and consummate playboy Tony Stark sharing some bants with some American soldiers. Stark’s jovial, boastful mood is rudely interrupted when the convey is suddenly attacked, all of his detail killed, and he is caught in the blast from one of his own Stark Industries missiles while trying to message for help. Tony finds himself injured and held hostage by Raza (Faran Tahir), the leader of the terrorist organisation known as the “Ten Rings”, and, from here, we flash back in time some thirty-six hours for a quick recap on Tony’s life. Heralded as a genius, philanthropist, and American patriot, Stark was orphaned as a teenager and, at age twenty-one, took the reigns of his father’s company.

Focused on his new mission, Stark works to perfect his armour and right his wrongs.

Stark is touted as an acclaimed keeper of the peace though his advanced and innovative weapons technology but, for all his genius, he is aloof and bored with such trivialities as receiving awards or really stopping to think about the moral implications of his actions and would much rather be playing craps at Caesar’s Palace and picking up random woman, even reporters who brand him the “Merchant of Death”. Tony is an impulsive and easily distracted individual who simply does rather than thinking since he is so smart that he is often a few steps ahead of everyone else and prefers to be tinkering with his vast collection of cars and in his personal workshop in his grandiose house rather than remembering things like birthdays and keeping his appointments, all while putting himself, his father, and his company on a pedestal for the world-changing technologies his weapons manufacturing has produced and funded.

Stark’s nearest and dearest react to his impulsive attitude in different ways.

Tony’s lackadaisical, self-centred attitude may win over the general public and be a hit with the women but it grates against his closest friends, such as his chauffeur, Howard “Happy” Hogan (Favreau), Obadiah Stane (Bridges), and Colonel James “Rhodey” Rhodes (Howard), who are left to make excuses in his stead. None are left with more trash to clean up, however, than Stark’s personal assistant, Virginia “Pepper” Potts (Paltrow), who constantly finds herself having to chase after him for decisions, signatures, and directions relating to Stark Industries. Each of these characters deals with Tony’s childish ways differently; Happy is happy to indulge Stark’s whims and play along on the sly, Rhodey chews Stark out for disrespecting himself (and Rhodey) with his attitude, Pepper is exasperated by his ways but endures them out of loyalty and a mutual attraction between the two, and Stane is seemingly perfectly happy for Tony to do as he wishes since his brilliant mind helps keep him, and the company, extremely profitable. The attack in Afghanistan forces Stark to witness first-hand the consequences of his actions; trapped in a dingy cave and kept alive by a car battery and some cables, Stark is about as far from his faithful artificial intelligence, Just A Rather Very Intelligent System (J.A.R.V.I.S; Paul Bettany), as he can possibly get.

With limited resources, Stark builds his first suit of armour to fight his way to freedom.

His cellmate, Ho Yinsen (Toub), brings him up to speed with his predicament; shrapnel from the missile is lodged dangerously close to Stark’s heart and only the electromagnet imbedded in his chest is keeping him alive. The Ten Rings demand that Stark construct for them an arsenal of his famed “Jericho Missile” and he is subjected to constant torture when he refuses. Horrified to see the terrorists are wielding his weaponry, Stark resolves instead to build a miniature version of his famed “Arc Reactor”, a clean energy device that will more effectively stave off death and plot their escape. What follows is an incredible sequence where, torn away from his luxuries and faced with the cold reality that he has been causing death and destruction across the world, Stark sets to work constructing a powerful exoskeletal suit of armour to fight his way out of the terrorist camp. This is a fantastic scene that shows Stark’s adaptability and ingenuity and that he is a formidable foe even without the benefits of modern technology; with a few scraps, his unmatched intellect, and some old-fashioned welding techniques, Stark is able to fool his captors long enough to complete the suit, a clunky, grey monstrosity with just enough power to fight past the guards and blast away to safety. Sadly, Yinsen sacrifices himself to cover Stark when the suit is powering up; with his dying breath, he begs Stark not to waste his life and, humbled by his experiences and Yisnen’s sacrifice, Stark takes his revenge on his captors and resolves to end all weapons manufacturing once he is recovered by Rhodey.

Stane turns on Stark in order to steal his Arc Reactor and armour technology for himself.

Haunted by his experiences in Afghanistan, Stark is angered at his weapons and technology being misused by terrorists and, after a few trials and working out some kinks, finally perfects his armour design into a sleek red-and-gold suit that rockets through the sky, fires missiles and Repulsor Rays, and is fully connected to all available networks and communication devices thanks to J.A.R.V.I.S. Stark wastes no time in attacking Ten Rings sites, freeing those subjugated to their terrorism with extreme prejudice and, in the process, attracts the attention not just from the U.S. military but also Agent Coulson (Clark Gregg) of the mysterious Strategic Homeland Intervention, Enforcement, and Logistics Division (S.H.I.E.L.D.), who wishes very much to “debrief” Stark on the particulars of his escape and extra-curricular activities. Although having shifted his focus onto a more honourable goal Stark remains as arrogant and obnoxious as ever after becoming the “Iron Man”; both Pepper and Rhodey despair at him when they discover what he’s been up to and believe that he is self-destructing but the truth is that his experiences have finally given him something worth living and working for. His actions, however, have far-reaching consequences; Stark is devastated to discover that Stane ordered the hit on him as the two were depicted as being firm friends up until that point. When Stane then steals Stark’s Iron Man technology and garbs himself in a bigger, more menacing exosuit as the Iron Monger, the stage is set for an epic showdown full of personal animosity between the two armoured men.

The Nitty-Gritty:
Even now, Iron Man remains almost timeless in its presentation; thanks to a fantastically old-school method of blending live-action suits with high-quality CGI, the film holds up incredibly well and is just as good now as it was the first time I saw it in cinemas. A rocking soundtrack full of classic heavy metal tracks and a rousing, industrial theme only serve to punctuate the special effects and the whole film seems to have been made with the actors given free reign to ad-lib their dialogue as interactions and banter are all incredibly natural and amusing. Indeed, Stark’s sudden declaration of “I am Iron Man” was an ad-lib and, with that one line, largely dictated the course for the MCU, which generally treats it superheroes like celebrities rather than falling back on the “secret identity” cliché. While I am perfectly happy to see secret identities in superhero films, it was massively refreshing to see a comic book movie buck that trend and made Iron Man even more memorable in the long run.

I was shocked to see Bridges as part of the cast and he steals every scene he’s in!

One thing that makes Iron Man stand out is the quality of the actors; both Iron Man and Batman Begins (Nolan, 2005) changed the game, as far as I am concerned, by featuring high-quality actors like Morgan Freeman and Michael Caine. I remember being incredibly surprised that Jeff Bridges was a part of this film; almost unrecognisable as Obadiah Stane, Bridges is a charismatic, bombastic father-figure who both nurtures and tries to temper Stark’s genius and impulsive nature. His delivery and magnetism steal every scene he’s in and, yes, it’s probably a littler derivative that Stark’s first adversary was basically a dark mirror of himself but Bridges is such a gem that it’s effortlessly entertaining even if it is at the expense of Iron Man’s more famous foes. Stane constantly exudes an odd sense of menace even before he’s incapacitating people with his little ear gadget; when one of his technicians is unable to miniaturise the Arc Reactor technology, Stane simply disables Stark and rips it right from his chest in order to power his own massive suit. Upon donning the Iron Monger armour, Stane immediately becomes obsessed with its power and as drunk on the feeling of freedom and empowerment as Stark is on his own self-adulation (and alcohol, half the time), which ultimately becomes his downfall as he becomes irrationally fixated on taking his frustrations out on a weakened Iron Man. Seeing Stane suited up in the massive Iron Monger armour was pretty fantastic and it serves a stub-plot of the film, and the entire MCU, of Stark confronting his past and overcoming it and his unresolved issues with his father.

Thanks to a combination of practical and special effects, the armours look incredible.

All of this leads me to the biggest draw of the film: the suits themselves. Even now, it is absolutely bad-ass to see the original Mark I clunker of a suit in action which is made all the more visually impressive by just how much of it was actually a practical suit of armour. Stark follows this up with the all-silver Mark II suit, which he wears to test out the limits and capabilities of his Arc Reactor technology (and, in the process, discovers the suit’s tendency to ice up when breaching the upper atmosphere). The final red-and-gold suit is as close to a live-action Iron Man armour you could ask for and looks like one of Adi Granov’s illustrations has literally sprung to life. Iron Man even solves the problem faced by a lot of masked superheroes by switched to a view from inside of the Iron Man helmet so that we can still see Stark’s face and stay emotionally connected to the character even when he’s in full armour and Iron Man is made all the more interesting since we see Stark building, testing, and perfecting the armour and because he constantly remains adaptable and flawed throughout the film. Finally, there are the hints towards a much larger world. I remember watching Iron Man for the first time and never twigging that Coulson worked for S.H.I.E.L.D. since the acronym isn’t used until right at the end of the film and feeling like an idiot when they finally dropped the organisation’s name. Look closely in the background of one scene and you’ll see that Stark has Captain America’s shield in his workshop, Rhodey very nearly jumps into the Mark II suit for himself at one point, and the film ends not just with Stark’s impulsive declaration that he is Iron Man but also a visit from Nick Fury (Samuel L. Jackson), director of S.H.I.E.L.D. Again, I remember hearing rumours of this cameo back in the day and specifically waiting for the credits to finish to see if it was true and being absolutely blown away by the implications of the “Avenger Initiative” but I could never imagine what Iron Man would set in motion for superhero cinema (and cinema in general).

The Summary:
My experiences of Iron Man were extremely limited when the film first came out; I enjoyed watching his cartoons and saw him pop up in a few comics from time to time but, for me, he was definitely a low-tier Marvel superhero and I think it’s fair to say that’s true for a lot of people and the general audience at the time. Iron Man, however, changed all of that; more than that, it changed the superhero genre forever and brought some big names, big money, and big audiences to see these films in a way that no one could have predicted and which certainly hasn’t been replicated since. Even without the larger MCU to help bolster it, Iron Man is a hugely enjoyable science-fiction/superhero romp full of charismatic actors, impressive performances, amusing banter and dialogue, and top-notch special effects. Iron Man may have been a massive gamble for Marvel Studios, and may have been eclipsed by other, bigger films in the MCU, but it’s not to be underestimated. Even at the time, I remember sensing that I was witnessing something very special, something very different from other superhero films, and I’m happy to say that neither time nor repeated viewing has diminished Iron Man’s appeal in any way.

My Rating:

Rating: 5 out of 5.

Fantastic

What do you think about Iron Man? How did you find it as a story and as an origin for ol’ shellhead? Do you think it still holds up to this day? What did you think to the cast and the performances in the film? Were you a fan of the film’s special effects and soundtrack? What did you think to the use of Obadiah Stane as the film’s villain? What was your reaction when Nick Fury walked out of the shadows and when Stark admitted to his dual identity? What are some of your favourite Iron Man characters or stories? Where does Iron Man rank in your hierarchy of comic book characters? Are you doing anything to commemorate Iron Man’s debut appearance and, if so, what is it? Either way, I’d love to hear your thoughts on Iron Man so leave a comment below.

Movie Night: The Invincible Iron Man

Released: 23 January 2007
Director: Patrick Archibald, Jay Oliva, and Frank Paur
Distributor:
Lionsgate
Budget:
Unknown
Stars:
Marc Worden, Gwendolyne Yeo, Fred Tatasciore, Rodney Saulsberry, and Elisa Gabrielli

The Plot:
When cocky industrialist Anthony “Tony” Stark’s (Worden) efforts to raise an ancient Chinese temple leads him to be seriously wounded and captured by enemy forces, he builds a mechanised suit of armour to escape and ends up embroiled in an ancient prophecy regarding a supernatural despot known as “The Mandarin” (Tatasciore).

The Background:
Before the Marvel Cinematic Universe (MCU) took cinemas by storm, Marvel had some notable success in the field of animation. While the X-Men animated series (1992 to 1997) remains one of their most celebrated efforts, other Marvel properties came to be adapted into cartoons, including ol’ shellhead himself, Iron Man. I used to watch the Iron Man cartoon (1994 to 1996) as a kid and, for the most part, this was my primary window into the character as I was more into Peter Parker/Spider-Man at the time. In 2004, perhaps as preparation for their upcoming series of live-action adaptations, Marvel entered into an agreement with Lions Gate Entertainment to produce ten direct-to-video animated features. The success of the Ultimate Avengers (Richardson, et al, 2006) features led to a solo feature for Iron Man and, while this film made notably less than its predecessors and was met with mixed reviews, this did little to deter Marvel from producing more animated features or their live-action efforts.

The Review:
The Invincible Iron Man is an interesting twist on the Iron Man formula that many may be accustomed to in that it’s perfectly happy to mix the supernatural and mystical with the character’s more technological aspects. While these elements have often been intertwined in the comics and led to many a story pitting science against magic, I have to say that I was a bit surprised to find the film having such an oriental flavour right from the get-go and intertwining Iron Man’s origin in with that of the mystical and prophecy regarding an “Iron Knight” opposing the entity known as the Mandarin.

Tony’s brazen attitude is a serious point of contention amongst his friends and family.

In China, James “Rhodey” Rhodes (Saulsberry) is overseeing the work on unearthing an ancient city. As if superstitions weren’t bad enough, the work is threatened by potential geological issues, and Tony Stark constantly letting Rhodey down in regards to supplies and resources for the project. Even worse is the constant threat of a terrorist group known as the Jade Dragons, who attack the site with bazookas. Frustrated, Rhodey tries to force Tony into action; Tony is aghast at the idea of sending munitions to help defend the site since he doesn’t want any bloodshed but, despite promising to fly out to support him, Tony finds himself more distracted by a gorgeous redhead. Tony’s cavalier attitude and arrogance aggravates his Board of Directors, who disagree with his excavation of the temple and have grown tired of his egotism and the secrecy regarding his scientific endeavours and even his father, Howard (John McCook), reluctantly agrees to cut Tony’s funding and influence off.

Tony is critically injured but kept alive to undo the raising of the Mandarin’s resting place.

At the site, a bombardment of sonic vibrations expand “liquid steel” to safely raise the entire lost city up to ground level. The Jade Dragons’ leader, Wong Chu (James Sie), adamantly opposes this and vows to kill anyone who gets in their way; though Li Mei (Yeo) openly defies this order, the attack is successful and Rhodey is taken prisoner, which is finally the kick up the ass Tony needs to get over there and get involved. However, this is all part of the plan for the Jade Dragons to ambush Tony’s convoy and, in the attack, he is not only also captured but critically injured as well. This presents another interesting twist on Iron Man’s origin where Tony is held captive alongside Rhodey as well as Ho Yin (Unknown/Unclear), and also that his entire capture was by a group of extremists trying to return the Mandarin’s tomb to the ground.

Tony’s armour comes in handy in battling the supernatural Elementals.

Unlike traditional depictions of the character, The Invincible Iron Man’s Mandarin is a purely mystical and supernatural entity of myth and magic; he is protected by the four Demon Elementals, which take the form of armoured, Samurai warriors. Thanks to Ho Yin and Rhodey’s background as an army medic, Tony’s life is saved by a crude iron lung, of sorts. After Ho Yin informs them of the legend of the Mandarin and is executed by Wong Chu, they construct an elaborate suit of armour to stop the Elementals, who are causing destruction all over the world in search of the ten rings that will resurrect the Mandarin.

The Nitty-Gritty:
If there’s one thing holding The Invincible Iron Man back, it’s the quality of the animation; while it’s okay, for the most part, and has a bit of a pseudo-anime flavour going on, it’s all very rigid and basic and a bit blurry around the edges. Similar to the Iron Man cartoon of the nineties, it also features an abundance of CGI animation, particularly in the depiction of the Demon Elementals, which lends them an otherworldly quality and helps realise them as creatures of magic. Rhodey is initially incensed to find out that Tony has secretly been constructing various armours behind his back; believing that Tony has betrayed his anti-weapons ideals, his concerns are set aside as all of those armours come in handy not only for tracking down the Mandarin’s rings but battling the Elementals. The CGI work on the armours is good, if maybe a little too “fluid” at times, and there are a decent array on show here, from the bulky grey armour to the submarine suit and the familiar red-and-gold armour that’s become Iron Man’s standard.

The armours look pretty good and are quite varied but aren’t featured that much.

Unlike other depictions of Iron Man, the actual construction and capabilities of the armours is of little consequence here; we don’t really learn anything about the Arc Reactor technology or the Repulsor blasts and there’s no allegorical scenes of Tony building the armour. They simply exist because he built them prior to the film, which is good on the one hand as it lets the film get to the fights a lot faster but also a little disappointing as seeing the construction and evolution of the armours is always a fun aspect of the character. Still, thanks to the Mandarin’s rings being hidden all over the world, Iron Man’s battles against the Demon Elements get to take place in such animated locations as the bottom of the ocean and inside a raging volcano. While the CGI in these fights can be a little jerky and wonky at times, they’re decent enough, for the most part, and add some visual variety to the proceedings (a fact helped by the inclusion of actual dragons for Iron Man to fight!) There’s also a couple of competing sub-plots at work in the film, including a bit of corporate intrigue surrounding Stark Industries and Howard’s insistence on directing the company (and Tony’s genius) towards weaponry. This leads to him running afoul of Strategic Hazard Intervention Espionage Logistics Directorate (S.H.I.E.L.D.) Agent Drake (John DeMita), who is potentially a prototype for Agent Coulson (Clark Gregg), and him and Rhodey finding themselves fugitives. It is also the cause of a great deal of animosity between Tony and his father as Howard is indirectly responsible for Tony and Rhodey’s capture and Ho Yin’s death since it was he (as in Howard) who supplied weapons to the site and thus armed the Jade Dragons.

Li Mei ends up being used as a pawn in the Mandarin’s resurrection.

While there isn’t a great deal for Virginia “Pepper” Potts (Gabrielli) to do other than offer dry witticisms and cover Tony’s escape and actions in her own way, Li Mei is a pivotal part of a crucial sub-plot in the film; initially depicted as a reluctant follower of Wong Chu, she is burdened by having been born a woman and thus judged as being insufficient to opposing the Mandarin in a strictly patriarchal society. There’s a bit of a brief romantic angle teased between her and Tony but, rather than being reduced to a mere prize for Tony to earn or a damsel to save, Li Mei strikes back against her oppressor when she shoots Wong Chu dead to help Tony and Rhodey escape and even travels to America to help Tony track down the last of the rings. Li Mei’s story turns out to be one of deception as, after Iron Man retrieves all of the rings, she claims them for herself and reveals that she tried to keep him away since she is destined to be the vessel for the Mandarin’s resurrection. Although despondent at her fate, and Tony’s decision to stand by her and thus fulfil the prophecy of the Iron Knight battling the Mandarin to the death, she nevertheless willingly allows the Mandarin’s malevolent spirit to posses her body for the finale. Thus, in another twist on the traditional depiction of the Mandarin as a Fu Manchu-type, the sorcerer is instead rendered as an ethereal force that inhabits and surrounds Li Mei’s naked body and wields incredible elemental powers. Ultimately, though, Iron Man is able to dispel the Mandarin not through brute force or technology but by appealing to Li Mei’s humanity, though she dies in the process. Having learned the value of responsibility and self-sacrifice, Tony returns to America makes amends with his father by buying a controlling interest in Stark Industries and giving ownership to Howard (who immediately fires the entire Board).

The Summary:
The Invincible Iron Man is a decent enough animated feature; it’s not exactly the most action-packed cartoon I’ve ever seen but there’s some interesting twists on the classic Iron Man formula that make it an entertaining watch, at times. The decision to tie Iron Man’s origin in with the Mandarin is a fascinating one; the two have always had a violent and storied history and represented the dichotomy of technology versus the supernatural and, to me, the Mandarin has always been Iron Man’s greatest foe. It’s disappointing, then, that the Mandarin doesn’t really show up until the final few minutes of the feature and in a greatly altered form; while the Demon Elementals fill the void on his behalf, a lot of the film seems like needless filler. The Invincible Iron Man seems to primarily function as a prequel to the Ultimate Avengers animated movie and, in that regard, it does help shed a little light on the character but there’s not really much Iron Man action for my liking and Marvel definitely did a better job representing the character in the nineties cartoon and the subsequent live-action films.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to The Invincible Iron Man? How do you think it compares to the other Iron Man cartoons, Marvel’s other animated efforts, and the character’s live-action movies? Did you like the twists presented in the film, specifically regarding Iron Man’s origin and the depiction of the Mandarin? Would you have liked to see more animated films in this style or were you never a fan of Marvel’s feature-length cartoons? Whatever your thoughts on The Invincible Iron Man, leave a comment below and check in next Monday for more Iron Man content.

Movie Night [Punisher Month]: Punisher: War Zone


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 5 December 2008
Director: Lexi Alexander
Distributor: Sony Pictures Releasing
Budget: $35 million
Stars: Ray Stevenson, Dominic West, Wayne Knight, Dash Mihok, Doug Hutchison, and Colin Salmon

The Plot:
After losing his family to mob violence, former Marina Frank Castle (Stevenson) eradicates criminal scum as “The Punisher”. However, when he accidentally kills an undercover Federal agent, Frank suffers a crisis of conscience. With Agent Paul Budiansky (Salmon) seeking to apprehend him, Frank’s life is further compounded when narcissistic mobster Billy Russoti (West), left brutally scarred, and reigns chaos as the sadistic “Jigsaw”.

The Background:
Having cemented himself as one of Marvel’s most popular anti-heroes following his impressive debut in the pages of The Amazing Spider-Man #129, the Punisher soon became a recurring character in media outside of the comic books. Sadly, neither the 1989 Dolph Lundgren vehicle or the vastly under-rated 2004 film were critically or financially successful, despite one earning a cult following and the other legitimately being one of my favourite movies. Sadly, the story behind Punisher: War Zone is a pretty dour one as star Thomas Jane eventually grew frustrated with waiting for a sequel to his film and walked away from the role only for the sequel’s script to be retooled into a complete reboot that director Lexi Alexander aimed to be a throwback to the action movies of the 1980s. With Ray Stevenson replacing Jane and undergoing rigorous training for the role, tensions rose between Alexander and the film’s American distributor Lions Gate over the film’s rating, and the film’s limited theatrical release meant it was a box office bomb upon release. Reviews were mixed to negative, with some taking exception to the film’s graphic content and others enjoying its extreme violence and fidelity to the source material. For my part, I was annoyed that Jane was replaced as, with just a few tweaks, this could have easily been a direct sequel (hell, even with the recast it could have been) but I found myself enjoying the film’s excessive gore and over-the-top action much more than I expected and found it to be a worthy representation of Marvel’s infamous anti-hero.

The Review:
Punisher: War Zone was part of the sadly short-lived “Marvel Knights” sub-series of Marvel movies; completely unrelated to the two previous Punisher movies, the film begins with Frank Castle already some four years into his vigilante career. From his hidden underground lair, he observes local news and arms himself in the fight against organised crime and criminals all across New York City. This leads him to crashing a party for a known Mafia boss, which sees numerous mobster’s dead but also results in the death of an undercover FBI agent, Nicky Donatelli (Romano Orzari).

The Punisher is appropriately dressed and armed for war.

I initially didn’t think much to Stevenson’s Punisher gear; unlike his predecessors, he’s garbed head-to-toe in in heavy-duty, tactical riot gear that kind of makes him look like a turtle. However, in practice, the outfit works really well; the body armour protects Castle from both gunfire and knives, especially around vulnerable parts of his body like his chest and neck, and he has spray-painted a bad-ass skull on the front in luminous paint to intimidate his prey and draw bullets away from his unprotected head. Like the 1989 film, we learn about Castle’s tragic past through brief flashbacks, news reports, and exposition from other characters; his origins are probably to closest to the source material so far, with his wife and children being victims of a random act of mob violence, and his reputation is one of stark contrasts.

The Punisher’s reputation makes him a feared and controversial figure.

Police officers like Saffiotti (Tony Calabretta) praise his violent actions as he does what others can’t and isn’t restricted by the system, the mobsters are obviously in fear of him and constantly driven to frustration by his interference and persistence, and while Detective Martin Soap (Mihok) is clearly protecting Frank from reprisals as part of the laughable Punisher Task Force, Budiansky makes it his personal mission to bring Castle in after he accidentally kills Donatelli. Budiansky acts as the primary audience surrogate for those unfamiliar with the Punisher; initially angered that Castle has been allowed to run rampant, he eventually becomes a reluctant, and then willing, ally of Castle’s as their interests align.

The Punisher’s allies believe whole-heartedly in the sanctity of his mission.

Like his comic book counterpart, the Punisher also has help from his armoury, Linus Lieberman/Microchip (Knight), a tech-savvy figure who supplies Frank with weapons, armour, and leads to help him in his war on crime. A staunch believer in the Punisher’s actions, Microchip is aghast when Castle, wracked with guilt over Donatelli’s death, considers leaving town and quitting his vigilante ways. Microchip has taken on a protégé, of sorts, in the film, former gangbanger Carlos Cruz (Carlos Gonzalez-Vio), which initially angers Castle but, when Carlos gives his life trying to protect Donatelli’s daughter, Castle finds his black and white view of the world further skewed. While Frank is, as always, a man who has lost everything and has been driven to the edge, with nothing to life for but his suicidal, never-ending war against crime, his allies believe in him so completely that that are willing to not only defy the system for him but to give their lives for him and the greater good, something which Frank is determined to see avenged at every opportunity.

The Russottis are a couple of absolute madmen who steal the show.

Punisher: War Zone really emphasises the traditional Italian-American Mafia life; the film is littered with stereotypical mobsters, Dons, and the like, all of whom are dressed sharp and full of pride and gusto. None are more sharply dressed and full of arrogance than caporegime Billy Russotti; known as “The Beaut”, Billy is a mean, sadistic, gangster who is obsessed with his looks and has a chip on his shoulder about having the answer to tired old men. Dominic West is clearly having the time of his life in the role and this becomes explicitly obvious after the Punisher tosses Billy into a glass-crushing machine and he is left hideously disfigured. Now calling himself “Jigsaw”, Billy goes completely off the rails and, in addition to employing the services of his usual goons and a gang of freerunners, releases his psychopathic brother, James (Hutchison), from a mental institution Also known as Loony Bin Jim (a name both brothers despise), James is a cruel, animalistic cannibal who rips people open to feast on their flesh and innards and regularly (and wilfully) engages in all kinds of disgusting and self-destructive behaviour. James’s influence only encourages Jigsaw’s newfound madness and brutality, escalating Billy’s vendetta against the Punisher and his desire to become the top dog in New York. Thanks to some impressive practical effects, Jigsaw’s gruesome visage is wonderfully brought to life in a way that is both disturbing and ludicrous and West uses the make-up to accentuate his performance into a bombastic glee that is truly entertaining to behold. His referring to God as an “imaginary friend” always gets a chuckle out of me and his performance is perfectly in keeping with the film’s more exaggerated moments that are ripped right out of a Punisher MAX comic book.

The Nitty-Gritty:
One of the absolute best things about Punisher: War Zone is how massively over the top and gory its action scenes and violence are; this version of the Punisher is also a hulking brute of a man who is capable of throwing himself, and any nearby weapons, at his foes and caving in their skulls with his bare hands but, as you might expect, Castle is also a driven, determined, nigh-unstoppable one-man army who is adept with numerous firearms. When the Punisher shoots or stabs people in this movie, it’s not just a few squibs of blood or arterial spray, it’s a fucking bloodbath with bones breaking, heads exploding, and limbs being blown off and it’s absolutely fantastic!

A hardened vigilante, Castle continues to be haunted by his losses and to be a tragic figure.

Whenever the gun fights kick off or Loony Bin Jim gets triggered, the gratuitous violence is quite literally splashed across the screen; the Punisher coldly and mercilessly executes his prey with barely a flicker of emotion, sets his own broken nose at one point, and is more than capable of taking out entire rooms full of armed men all by himself. While Stevenson’s Punisher is a resourceful, militaristic, focused machine of a man, he is also more than capable of conveying the pathos and emotion that are associated with the character. He is haunted by the deaths of his wife and kids and so traumatised at having accidentally killed one of the “good guys” that he desperately tries to make amends with Donatelli’s. Like Lundgren’s Punisher, this sees him all but begging Donatelli’s wife, Angela (Julie Benz), to shoot him in recompense for his mistake.

The film is an unashamedly gratuitous and over the top, action-packed piece of entertainment.

Considering how over the top Punisher: War Zone is, the film is littered with some fantastic performances by character actors like Dominic West, Wayne Knight, and one of my absolute favourite actors, Colin Salmon (who really needs to have bigger film roles). Budiansky’s grouchy demeanour and interactions with Soap and Castle are a real highlight, bringing some levity to the film (his enraged reaction when Castle blows a mobster’s head off with a shotgun is hilarious!) I’m not massively familiar with ray Stevenson and, if we’re being honest, he’s not as good of an actor as Thomas Jane but, having said that, he really nails the Punisher role. Like I say, he’s much more of a stoic military man but he’s still, perhaps surprisingly, fully capable of conveying the character’s complex emotional dichotomy. While Castle’s mission is one deeply rooted in a personal desire for revenge, Jigsaw’s vendetta against him escalates things considerably; after he kills Microchip’s mother, Carlos, kidnaps Donatelli’s daughter, and forces Frank to kill Microchip, it’s incredibly cathartic when the Punisher finally gets his hands on Jigsaw and tortures him to death with a cold, brutal execution worthy of his name.

The Summary:
Even today, The Punisher remains one of my favourite movies and it was a bitter pill to swallow when Thomas Jane walked away from the role and the next film was made as a reboot. However, I was presently surprised at how enjoyable Punisher: War Zone is; it’s a very different type of film and much more over the top and action-orientated but that’s equally as fitting for the character as infusing the story with tragedy and pathos. While it would have been extremely easy to take another pass at the script and frame it as a continuation of the previous film with an older, more seasoned Punisher, Punisher: War Zone stands by itself as an enjoyably entertaining action film that doesn’t hold back one iota. I respect it for that, and for being over the top with its depiction of gratuitous violence and bloodshed, and it resonates with me on many levels as a fan of this genre. As a result, I find it disappointing that the film didn’t perform better as everyone did a really good job and I honestly would have liked to see more from this version of the Punisher and his world.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to Punisher: War Zone? How would you rank it compared to the other two Punisher films? Were you annoyed that Thomas Jane was replaced in the role or do you think this film improves on its predecessor? What did you think to Stevenson’s portrayal of the character and Dominic West as Jigsaw? Did you enjoy the film’s gratuitous violence or did you think it was a little too over the top? Would you have liked to see more from this version of the Punisher and the Marvel Knights sub-series of films? How have you been celebrating the Punisher’s debut this month? Whatever your thoughts on Punisher: War Zone, and the Punisher in general, leave a comment below.

Movie Night [Punisher Month]: The Punisher: Extended Cut (2004)


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 21 November 2006
Originally Released: 16 April 2004
Director: Jonathan Hensleigh
Distributor: Lions Gate Films
Budget: $33 million
Stars: Thomas Jane (also billed as “Tom Jane”), John Travolta, Will Patton, James Carpinello, Laura Harring, and Russell Andrews

The Plot:
Frank Castle (Jane), an undercover agent for the Federal Bureau of Investigation (F.B.I.) and former Delta Force veteran, is left devastated and believed dead after crime boss Howard Saint (Travolta) orders the death of his entire family following Frank’s part in the death of his son, Bobby (Carpinello). Turning to alcohol and fuelled by rage, Frank embarks on a suicidal plan to destroy the Saint’s operation from within to punish them for their deeds.

The Background:
While Marvel Comics has its fair share of bright-coloured do-gooders swinging or flying around and dispensing justice, they are also have their fair share of anti-heroes and one of their first, and most notorious, was the Punisher. As one of Marvel’s more “realistic” and low-key characters, it’s perhaps not surprising that the Punisher has seen his fair share of live-action adaptations over the years. While the first attempt at adapting the character was received rather poorly, by 2004 things had changed; superhero movies were now increasingly popular and profitable, with films like Spider-Man (Raimi, 2002) and X-Men (Singer, 2000) paving the way for the juggernaut that is the Marvel Cinematic Universe. Development of a new Punisher movie can be traced back to 2000, when Marvel made a long-term agreement with Artisan Entertainment to adapt fifteen of their characters into films and TV shows, and writer/director Jonathan Hensleigh came onboard with the specific intention to draw inspiration from seminal Punisher writers like Garth Ennis and Dan Abnett. Thomas Jane was producer Avi Arad’s first and only choice for the role and, though not a comic book fan, Jane soon threw himself into meticulous physical and mental preparation for the role. Unfortunately, Hensleigh was not afforded the same budget as other superhero films at the time, meaning he was forced to excise certain scenes from the film, which was an unfortunate financial and critical failure. This stalled plans for a direct sequel and Jane left the role after waiting three years for news of the follow-up, only for a completely unrelated reboot to be produced soon after! Still, I feel The Punisher’s negative reception is unwarranted; it was an instant favourite of mine upon first viewing and I went out of my way to purchase this “Extended Cut”, which added an animated prologue and an additional subplot, both of which add a great deal to what is, in my opinion, already a pretty poignant and bad-ass film.

The Review:
After a short but incredibly effective title sequence set to Carlo Siliotto’s fantastic Punisher theme, “The Skull”, which is like a dirge of military horns, The Punisher immediately sets the stage for its events by opening not in New York City like in the comic books, but in the gorgeously alluring city of Tampa Bay, Florida. While I’m sure some purists lamented this choice at the time, I actually always really enjoyed it; it’s nice to see comic book movies mix the locations up a bit so that they’re not all set in the same damn high-rise cities and the film ends with Frank clearly heading off the New York to continue his work so it’s pretty clear to me that the intention was always to get to the big city in a follow-up movie.

Ruthless mobster Howard Saint is driven to near madness by Castle’s vengeance.

As far as I am aware, Howard Saint has no basis in the source material but, for me, he’s an extremely effective antagonist in this interpretation of the Punisher. While I’m not a fan of John Travolta, he makes for a captivating and enigmatic villain; exuding confidence and authority, Howard clearly believes himself to be the most powerful man in the room and he lords his position as a money launderer and high-ranking mobster. Sharply dressed and living in luxury, it’s implied that he has worked his way up the ladder of success from nothing and he is clearly living his best life with expensive suits, jewellery, opulence, and accessories. In many way, even his wife, Livia (Harring), is another trophy to hang from his arm and he has kept himself in power by being both extremely reliable and extremely protective about his business, personal life, and family. Howard’s empire is vast and wealthy thanks to him funnelling Mike (Eduardo Yáñez and Joe Toro’s (Omar Avila) misbegotten funds through his legitimate business, such as his incredibly successful club, Saints & Sinners (whose unfortunately garish-looking sign looks like it was whipped up using WordArt). In an effort to impress his father with his business acumen and proactivity, Howard’s son, Bobby, agrees to finance an arms deal with the Saint’s lackey, Mickey Duka (Eddie Jemison), only for it to be part of an undercover bust in which Frank has been posing as Mickey’s contact. Frank’s assumed identity is killed in the ensuing conflict, thereby protecting him and his family from reprisals, but, unfortunately, Bobby is also killed by an errant shot, which greatly disappoints Frank as he was hoping for a bloodless end to the operation.

After his entire family is murdered, Frank becomes a hardened vigilante.

Frank, a former Marine, is heralded by his friends and colleagues as the “finest undercover op” in the F.B.I. However, as capable as he is and as legendary as his reputation is, Frank has grown weary of his time in conflict and around death and, with the conclusion of this particular bust, is planning on moving himself and his wife Maria (Samantha Mathis), and son Will (Marcus Johns) to London so he can take a much safer desk job and never have to worry about his identity or their safety being compromised. Unfortunately for Frank, Bobby’s death comes back to haunt him as both Howard and Livia are heartbroken to the point of fury; although Howard spares Mickey’s life, despite his part in Bobby’s death, he actively uses every resource at his disposal to learn Frank’s identity and, upon learning that Frank and his entire family are at a family reunion in Puerto Rico, Livia demands that the entire Castle line is executed as recompense. Accordingly, although Frank and his father, Frank Castle Sr. (the excellent Roy Scheider in one of his last roles) try to hold off Saint’s hitmen with their weapon proficiency, Frank is forced to watch every single member of his family be gunned down in cold blood. Maria and Will try to escape and are run down and killed, leaving Frank wounded and completely at the mercy of Bobby’s twin brother, John (also Carpinello), and Howard’s right-hand man, Quentin Glass (Patton), who beat him, shoot him, and leave him to die in an explosion.

Thomas Jane is the Punisher and captures the character’s spirit amazingly.

While the Saints toast their victory, Frank somehow survives this onslaught; after being nursed back to health by a local medicine man, he returns to the scene of the massacre to acquire his father’s guns and a shirt baring a gruesome skull visage gifted to him by his son the day that he died and, with a grim glare and a stoic utterance (“God’s gonna sit this one out”), vows to have his revenge. He moves into a dilapidated apartment block and begins busying himself sprucing and armouring up an American muscle car, boobytrapping his apartment, cleaning and preparing his guns and drinking himself into a stupor with glass after glass of whiskey. Haunted by his family’s murder and suffering the weight of survivor’s guilt, something flips in Frank’s head and he enters into a cold-blooded, merciless vendetta not just to kill the Saints but to punish them. Although he doesn’t take the name “The Punisher” until the final moments of the film, Frank looks very much the part; unlike Dolph Lundgren, Thomas Jane spends the majority of the film decked out in his iconic skull-branded shirt and sporting a bad-ass leather trench coat and looks like Tim Bradstreet’s impressive artwork come to life. Add to that his physical stature and stern commitment to the role and you have probably one of the best, if not the best, portrayals of the character ever put to film and it still annoys me that Jane never got the chance to feature in a second feature-length Punisher film.

Frank attracts the attention of his misfit, but good-natured, neighbours.

While in the building, he attracts the interest and attention of his neighbours: Joan (Rebecca Romijn), Spacker Dave (Ben Foster), and Nathaniel Bumpo (John Pinette). While Dave and Bumpo basically act as the film’s comic relief (which they both perform admirably through great use of comedic timing, line delivery, and physical performance), Joan feels a great swell of pity and attraction towards Frank, especially after they learn about what happened to his family. Having suffered from a number of abusive relationships and alcohol problems, she is naturally attracted towards damaged people and has formed a kind of oddball surrogate family with Dave and Bumpo. Nevertheless, she attempts to reach what little remains of Frank’s humanity; seeing that he is on a self-destructive, potentially suicidal path, she stresses the importance of clinging on to good memories rather than letting the bad or dark ones tear him apart. While Frank is initially dismissive of his neighbours, he cannot in good conscience ignore their plight when they’re in danger and is mortified when Dave is tortured and mutilated by Quentin simply to hide Frank from Saint’s men. In that moment, Frank realises that there is life after tragedy and is touched by their loyalty to him, a veritable stranger, and thus gifts them with the Saint’s ill-begotten gains when he moves on at the end of the film out of his appreciation for their affection.

The Nitty-Gritty:
Those who have seen the original theatrical cut of The Punisher will immediately notice the differences made to this extended version of the film as the opening is proceeded by an animated prologue that details Frank and Jimmy Weeks’ (Andrews) time as soldiers in Kuwait. While the original version of the film works without this and does allude to Frank’s time as a solider, it only adds to the emotional depth and complexity of the character to see some of the horrors he witnessed in combat. Specifically, we see how Frank openly defied his commanding officer, who wanted to execute some terrorist prisoners, and watched him die when one of the captives pulled a grenade for a suicide blast. This brief animated sequence also does a great job not only of showing that Frank was a veritable one-man army even back in those days but also of lending just a little more depth to Frank and Jimmy’s relationship as we see how Frank saved Jimmy’s life by single-handedly taking out a group of snipers and how Jimmy saved him, in turn, from an RPG attack.

Jimmy’s character is greatly expanded upon in this Extended Cut.

Also added to the film is a new sequence at the start where we see that John tries, unsuccessfully, to talk Bobby out of going along with Mickey’s arms deal, and a scene in the Toro’s casino where they detail some of their past and history with Howard and help him to get leverage on Jimmy by fixing the odds against him. Indeed, Jimmy benefits the most from the Extended Cut by virtue of a number of his excised scenes being restored to the film; this shows how Jimmy has a known and destructive gambling habit and makes it explicitly clear that Howard Saint was able to get the lead on Frank’s name and location by capitalising on Jimmy’s vices. Jimmy is understandably disturbed when Frank returns from the “dead” not just because his old friend turns out to be alive, as in the original cut, but also because he knows that he will eventually fall into Frank’s crosshairs. Indeed, while Frank is too preoccupied with his vendetta against the Saint’s to really socialise with Jimmy all that much, he immediately becomes suspicious of Jimmy’s involvement in his family’s murder when he notices that his friend has traded away his fancy new car and is missing the watch Frank gifted him after Kuwait. As a result, we get an extremely tense, volatile, and heart-wrenching confrontation between the two where Frank gives his old friend and comrade the chance to end his life by his own hand rather than be “punished”.

Castle enacts his revenge by manipulating Saint into killing his friend and wife.

For such a small, low budget film, The Punisher certainly packs a lot into its run time. I said when reviewed The Punisher (Goldblatt, 1989) that, compared to many colourful superheroes, the Punisher is probably one of the easiest to adapt as you simply give a decent actor a gun and a grim visage and do an eighties-style action film. This version of The Punisher, though, both escalates the stakes involved (killing Frank’s entire family rather than “just” his wife and kid/s) and really runs with the implications of Frank’s pseudonym: he’s not just clinically punishing the guilty by murdering them indiscriminately, he’s literally punishing the three people most directly responsible for his family’s murder by turning them against each other and destroying Howard’s operation from the inside out. He does this by coercing Mickey into divulging the Saint’s entire schedule (which is, admittedly conveniently, very predictable and routine), which allows him to make it seem as Livia and Quentin are having an affair and thus manipulates Howard into murdering his wife and his best friend.

Castle is an extremely adaptable and capable foe and expertly wields a range of firearms.

Of course, that’s not to say that The Punisher doesn’t have its fair share of fight fights and action/fighting scenes. The slaughter of the Castle’s is basically a prolonged execution full of big explosions, squibs, and guns going off all over the place that reminds me very much of a tamer version of the sort of gratuitous violence seen in RoboCop (Verhoeven, 1987). When Frank infiltrates Howard’s bank to disrupt his money laundering activities, the film takes on aspects of a traditional Western, with tense, prolonged shots of Frank and his adversaries getting ready to draw and shoot, and Frank’s final assault on Saints & Sinners sees him take on an entire room full of goons and mobsters with a variety of firearms while decked out in skull-stained body armour.

Hitmen Harry Heck and the Russian try, and fail, to stop Castle’s disruptive rampage.

Of course, there are two standout action sequences in The Punisher. Driven to frustration by Frank’s disruptive actions, Howard grows increasingly desperate to track down and stamp out the Punisher; to do this, he hires a couple of hitmen to do the job for him, both of whom unsuccessfully attempt put a stop to Frank’s vendetta. The first of these is Harry Heck (Mark Collie), a Memphis hitman who moonlights as a musician. After trying, fruitlessly, to intimidate Frank (who, by this point, as adopted a permanent “thousand-yard stare”) with a chilling song, Heck runs Frank off the road (sadly totally the proto-Battle Van before it really gets a chance to do anything, which may have been a budgetary thing) and taunts him while holding him at gunpoint only to wind up with a ballistic knife in his throat! Next, Howard brings in the Russian (Kevin Nash), a mute giant who is superhumanly strong and seemingly impervious to pain. This fight, which is almost an exact adaptation of a fight between the two from the 2001 “Welcome Back, Frank” (Ennis, et al) arc, is mostly played for laughs thanks to Bumpo’s opera playing over it and is much more comical compared to the otherwise gritty and grim tone of the film. Still, it’s incredibly enjoyable to see the Russian absolute decimate Frank and a great showcase of Frank’s tenacity, endurance, and adaptability as, although stabbed and brutalised from the assault, he continually finds new ways to try and hurt the behemoth before finally charging him on the stairs and breaking the giant’s neck.

After completing his mission, Frank heads out to hunt more criminals as the Punisher.

Still, a central aspect of the film is Frank’s emotional detachment and grim commitment to enacting his revenge. To pull off his complex plan, he feigns torturing Mickey and specifically targets Livia and Quintin; by following them and compiling a list of their habits, routines, and dirty little secrets, he’s easily able to predict where they’ll be and how best to turn Howard against them. Once he has manipulated Howard into giving in to his jealousy, rage, and the enraged monster dwelling just beneath his façade of respectability, Frank launches a direct assault against the remnants of Howard’s empire. Having lived his entire life by a strict code of honour and within the bounds of a lawfully just system, Frank sees his newfound vigilantism not as a simple matter of revenge but rather as a necessary action to ensure that those who do evil are punished for their misdeeds. As a result, he shows no mercy to John, whom he leaves helpless and holding an anti-personnel mine, and takes absolutely no pleasure in revealing what he has done to Howard. With Howard grovelling and bleeding at his feet, Frank nonchalantly ties him to a car and has him driven into a massive (and, sadly, poorly rendered) series of explosions to finally put an end to those who wronged him. With his mission complete, Frank prepares to end his own life but, at the last minute, stops when recalling a “good memory” of Maria. Although this scene is a bit confusing in the way it’s shot, the intention is made explicit with Frank’s closing narration: realising that there are more scumbags out there who need to be punished, he vows to wage war against them all as “The Punisher” until the day he dies.

The Summary:
I’ve always been a fan of the Punisher. I love the concept of the Punisher as this merciless, unrelenting force fully committed to killing as many criminals as he can until he inevitably dies. It’s an incredibly simple, incredibly bleak, and incredibly realistic concept that Marvel Comics really need to put more effort into pushing as a stark contrast to other, more colourful and law-abiding superheroes. When I first watched The Punisher, I was immediately impressed by just how raw and emotional the film was; it wasn’t just another superhero film or even a bombastic action movie like its predecessor. It was a heart-breaking examination of a man who has literally lost everything, driven to the very brink of death, and come back with only one thought in mind: punishment. You could substitute the word “vengeance” or “punishment” there if you like but it doesn’t change the fact that The Punisher, to me, perfectly captures the uncompromising and gritty spirit of the source material and presents it in a fresh, new way by setting the film in Tampa rather than the traditional New York City. As I said, I’m not a Travolta fan but he really impressed me in this film; exuding power and total authority one moment and then descending into a maniacal rage the next, he gave a performance just shy of scenery chewing and was a perfect foil. The film is, honestly, full of great performances: Will Patton was fantastic as the subdued, sadistic Quentin Glass, Rebecca Romjin and Samantha Mathis did a great job as the film’s emotional anchors, even the guys playing the Toro brothers and guys like Mark Collie and Kevin Nash were clearly having a great time on set. Thomas Jane remains probably my favourite actor to portray the Punisher; not only does he look just like the comic book character, he has exactly the right level of physicality and acting ability to really own the role. It is, as I’ve said, a simple character in many ways but it does require a great deal of emotional range to properly portray the gamut of Frank’s turmoil and Jane did a spectacular job as this grim, haunted avenger who will stop at nothing to punish those responsible for his pain and The Punisher, especially this Extended Cut, remains probably my go-to recommendation for anyone looking to get an idea of what the character is all about.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to the Extended Cut of The Punisher? Did you prefer to the theatrical version and how do you think it works as an adaptation of the character? What did you think to Thomas Jane’s performance in the film? Did you like the changes the film made to the source material or do you think it maybe changed a little too much? What did you think to the film’s action scenes and soundtrack? Did you enjoy the slapstick nature of the fight between the Punisher and the Russian or do you think it kind of went against the otherwise grim tone of the film? Which live-action portrayal of the Punisher is your favourite and why? How are you celebrating the Punisher’s debut this month? Whatever you think about The Punisher, feel free to write a comment below and be sure to check out for my review of the videogame tie-in to this film.

Movie Night: Pokémon: Mewtwo Returns

Released: 30 December 2000
Director: Kunihiko Yuyama and Masamitsu Hidaka
Distributor: Warner Bros. Home Video
Budget: Unknown
Stars: Veronica Taylor, Dan Green, Rachael Lillis, Eric Stuart, Kerry Williams, Ikue Ōtani, Maddie Blaustein, and Ed Paul

The Plot:
Having erased all traces of its origins and settled in a remote area of the Johto region, Mewtwo (Green) lives in peace with its fellow clones. However, when its creator, Giovanni (Paul), discovers its location, it’s up to Ash Ketchum (Taylor) and his friends to once again defend the troubled Psychic Pokémon and the mysterious healing properties of Mount Quena.

The Background:
I’ve talked at length about the incredible influence Pokémon (Nintendo/Creatures/Game Freak, 1995 to present) had when it was first released and, indeed, the videogames were only a part of the brands appeal as kids became engrossed in every piece of Pokémon merchandise available, including the still-ongoing anime series (1997 to present). The brand reached a fever pitch with the release of the aptly-titled Pokémon: The First Movie: Mewtwo Strikes Back (Yuyama, 1998), which (perhaps unsurprisingly) proved to be a massive financial success despite the many changes made in the translation process. With Mewtwo being one of the franchise’s most popular characters, and considering Mewtwo Strikes Back’s success, it’s also perhaps unsurprising that Mewtwo received an hour-long special to tie up some loose ends from the first film. Released direct to video overseas, Mewtwo Returns was notable for including the “Uncut Story of Mewtwo’s Origin”, which was cut from the first film, and for attracting generally underwhelming reviews.

The Review:
Mewtwo Returns begins with Mewtwo providing a recap of its origins and the events of Mewtwo Strikes Back, which establishes its character, the events of that film, and that it wiped the events of all characters present on its island at the film’s conclusion. Unfortunately, Mewtwo neglected to expand the reach of its mindwipe further afield and, as a result, Giovanni not only still remembers Mewtwo but has been actively hunting it ever since it escaped from him. Giovanni’s aide, 009/Domino (Williams), earns her master’s favour when she shows him satellite imagery of Mewtwo hiding out in a remote area of the Johto region. There, Mewtwo lives alongside the clones it produced in the first movie; although having learned a valuable lesson about the sanctity of all life, human and Pokémon alike, Mewtwo continues to question not just its place in the world but the place of its fellow Pokémon. Believing that they are outcasts, it firmly believes that they must live in secret if they are ever to live in peace and questions how it can judge concepts such as “beauty” given that it is a product of science.

After Pikachu is captured by Team Rocket, Ash and friends stumble upon Mewtwo’s sanctuary.

Coincidentally, as always, Ash, Brock (Stuart), Misty (Lillis), and Pikachu (Ōtani) just happen to be passing through that region of Johto on their way to Purity Canyon, a sight known for its refreshing and reinvigorating properties and tumultuous weather. Rushing to catch the last bus up the mountain pass (which allows for a funny gag where Brock uses his frying pain as a “drying pan”), the three catch the eye of their constant pursuers, Jesse (Lillis), James (Stuart), and Meowth (Green) of Team Rocket. After missing the bus and being kept from proceeding because of the weather, the three protagonists take shelter with Luna Carson (Amy Birnbaum), who blows their minds with how refreshing and delicious the water from Purity Canyon is (although, amusingly, Ash is unimpressed). In lieu of the bus (and since Misty is afraid of the Bug-type Pokémon the clear waters attract), the three plan to climb up Mt. Quena to proceed and, despite Luna’s reservations, they are only spurred to go through with the plan after being told of Clarity Lake and the specially-adapted Pokémon that live on the mountaintop. They’re unable to immediately proceed, however, thanks to the sudden arrival of naturalist Cullen Calix (Scottie Ray) and his assistant, Domino (the same Domino from Team Rocket who is in disguise); Luna is disheartened to hear that Cullen plans to investigate the lake’s regenerative properties, as this would potentially ruin the natural environment, but Team Rocket strike and kidnap Pikachu with an electricity-absorbing cable before any of this can come to pass. In their attempt to rescue Pikachu, the group are buffeted about by the violent storms and end up at Clarity Lake; Mewtwo is shocked to cross paths with them all again but, rather than being welcoming, demands that they all leave the area. Interestingly, although the clones appear to wish to rejoin the wider world, clone-Pikachu’s first instinct is to oppose Pikachu and force it out. While this would seem to align with Mewtwo’s overall wish for solitude, Mewtwo directly intercedes and prevents them from battling since they’ve already proven themselves to be equals, and everyone (especially Team Rocket) are confused by the presence of Mewtwo and its clones since they have no memory of the events of the first movie.

Mewtwo’s decision to submit to Giovanni to protect its clones almost costs it its life.

When Giovanni and his forces arrive, Mewtwo believes it’s better to simply flee Clarity Lake rather than engage in battle; clone-Pikachu rallies many of the clones in its absence (resulting in a ludicrous scene where Team Rocket, the protagonists, and all of their Pokémon are locked up in a cell) to go to war and Mewtwo struggles to reconcile its desire to protect them with the clones’ wish to be free. Thankfully, Giovanni’s arrival and subsequent attack against them galvanises not only Mewtwo’s resolve and its relationship with its clones but also forges an unlikely alliance between Team Rocket and the protagonists to fend off Giovanni and defend Clarity Lake. Although Mewtwo doesn’t wish to fight, clone-Pikachu and many of the other clones are only too eager to go to all-out war to defend their home, and their right to a peace existence. Clone-Pikachu, especially, believes that it is unfair for them to be forced to live like shadows when there’s a whole wide world out there and, since many of the other clones agree with this, a divide is created between them and Mewtwo since it simply wishes to be left and alone and they wish to be equals in the world. Mewtwo is adamant that they remain hidden so that they can live peacefully and, even in the face of Giovanni’s invasion, refuses to fight, a decision which very nearly costs it its life.

The Nitty-Gritty:
It’s come up a few times but not only is Mewtwo my favourite Pokémon but Johto is my favourite Pokémon region so Mewtwo Returns automatically gets a bonus point or two from me before it even begins. Add to that the fact the film reuses the excellent musical score from the English dub of Mewtwo Strikes Back and I’m in my element. While the animation and presentation isn’t quite up to the same high-quality standards as the movie, for obvious reasons, Mewtwo Returns is still a cut above most regular episodes of the anime thanks to featuring music from the first movie and Mewtwo’s presence. Mewtwo’s demeanour is very similar to that from Mewtwo Strikes Back; although it is no longer actively seeking conflict, it steadfastly goes to extreme lengths to protect itself and its clones. The clones of Pikachu and Meowth question why Mewtwo went to the effort of saving a bus load of humans from a potential fatal crash off the cliff, believing that it felt compassion for the passengers, but Mewtwo reasonably asserts that it was simply trying to avoid more humans coming to the area and potentially disturbing their peace. Mewtwo feels as though it, and they, do not belong or deserve to belong anywhere in the world, despite clone-Meowth asserting that all creatures see the same moon and are thus equal.

Domino is a capable and pivotal member of Team Rocket and instrumental in Giovanni’s plan.

Unlike Jesse, James, and Meowth, Domino is portrayed as a capable and conniving member of Team Rocket; not only does she identify Mewtwo’s location, she successful fools all of the characters with her disguise as Cullen’s assistant and she commands the Team Rocket Combat Unit, a feat that Jesse, James, and Meowth are incredibly impressed by. Her reputation as the “Black Tulip” and authority make her a pivotal agent of Team Rocket; she’s embarrassed by the trio’s slapstick antics, is instrumental in Giovanni’s campaign against Mewtwo, and is absolutely reprehensible in her capture of the clones using her electricity-spitting tulips. It’s refreshing to see Giovanni playing such an integral role as the overall antagonist; a scheming, manipulative mastermind, Giovanni wields incredible power from behind the Team Rocket Combat Unit. He’s easily able to disable the clone Pokémon with red energy bolts, briefly capture them in special Team Rocket-branded PokéBalls, and is even able to force Mewtwo into submission by threatening the safety (and lives, in a surprising inclusion) of its clone Pokémon and the sanctity of Clarity Lake. Giovanni’s machinery threatens to bend Mewtwo to Giovanni’s will and almost kills it but, thanks to the intervention of a horde of Bug-type Pokémon (who show up to oppose the ridiculously fast construction of Giovanni’s base and his polluting of the lake) and the protagonists, and the restorative properties of Purity Lake, Mewtwo is saved from brainwashing and death and returns full force to enact its revenge.

Revitalised by the water, Mewtwo defends his home and roams the world by moonlight.

In the end, Brock and Misty join forces with the clones and Bug-type Pokémon to cover Ash as he takes Mewtwo to safety; in the process, Mewtwo learns additional lessons about self-sacrifice and a being’s uniqueness. After recovering in the lake, Mewtwo sees a vision of Mew (Kōichi Yamadera) and finally realises that it is just as “real” as any other creature since the water’s properties have the same effect on it as they would any other creature. Using its incredible psychic powers, Mewtwo instantly puts an end to the conflict by transporting the entire lake underground and out of sight; it also erases the memories of Giovanni, Domino, and their forces but, at the insistence of the main characters, spares the others from the same treatment this time around so that they can remain friends and to ensure the legacy of its clone Pokémon. Having learned to embrace its identity and no longer ashamed of its past, Mewtwo allows its clones to go and find their rightful place in the world while it wanders alone (and wearing a bad-ass anime scarf) and always by moonlight.

The film also finally explores Mewtwo’s tragic origin.

Of course, it doesn’t end there as “The Uncut Story of Mewtwo’s Origin” is also included on the disc; this short prelude to Mewtwo Strikes Back follows Doctor Fuji (Jay Goede) and his team on an expedition to a dense jungle. Since the expedition is funded by Giovanni, Fuji has no choice but to create an all-powerful clone of Mew using a “fossil” recovered from some ancient ruins in order to learn the secret of restoring life. Fuji’s efforts result in the creation not only of a young Mewtwo (Stuart) but also clones of Bulbasaur (Tara Sands), Charmander (Michael Haigney), and Squirtle (Stuart). Communicating via telepathy as they sleep, Mewtwo, Bulbasaurtwo, Charmandertwo, and Squirtletwo meet Ambertwo (Williams), a young girl who was once Fuji’s daughter and who he is trying to resurrect through his cloning experiments. Obsessed with his desire to see Amber smile, and live, once again, Fuji is desperate to create a clone strong enough to survive the process so that he can recreate life; through Ambertwo, Mewtwo and the others experience a few of the basic beauties of life (the sun, wind, passage of time, and the moon) but, all too soon, the clones begin to degrade. Charmandertwo, Squirtletwo, and Bulbasaurtwo all disintegrate before their eyes; Mewtwo’s confusion turns to despair as the only friend it’s eve known turns to sparkling dust right in front of it as Ambertwo dies. Left alone and heartbroken, Mewtwo has only its tears (which Ambertwo says contain “life”). When its emotions threaten to destroy the lab, Fuji has no choice but to wipe its memories to subdue it and, in the empty void of its mind, Mewtwo is left with only its confusion and vague memories of feelings it doesn’t understand.

The Summary:
Pokémon: Mewtwo Returns is a brisk and entertaining enough watch; clocking in at just over an hour, it’s obviously not going to measure up to the efforts of its feature-length cousins but it’s decent enough for fans of Mewtwo Strikes Back. By addressing the loose ends from the first movie, Mewtwo Returns allows us to see what happened to Mewtwo and its clones after they flew off to an uncertain future and, while it’s hardly full of action or a showcase of Mewtwo’s destructive potential, it’s a heart-warming enough tale about identity and our place in the world. The anime’s focus on having Mewtwo be this introspective character who questions its identity and right to exist is fascinating, in many ways, though it has to be said that maybe many of the character’s other aspects were downplayed in service of this goal. Sadly, the next time Mewtwo appeared it would be in a decidedly different form and we never followed up on its moonlight journey but, as a coda to Mewtwo Strikes Back, Mewtwo Returns  is inoffensive enough. The fact that the DVD also contains Mewtwo’s heartbreakingly tragic origin story only adds to the film’s appeal and, were both of these to be included in re-releases of Mewtwo Strikes Back, you’d basically be left with the complete package for Mewtwo’s story in the anime. As it is, I guess it’s worth seeking out if you’re a die-hard Mewtwo and Pokémon fan but it’s not as accessible as other Pokémon media and probably not really worth going out of your way to get your hands on.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think of Pokémon: Mewtwo Returns? Did you enjoy seeing Mewtwo in action again or did you feel the feature was a missed opportunity to do more with the character? What did you think to Domino and Giovanni taking a more active role as a villain in the feature? How are you celebrating Mewtwo’s birthday this year? Whatever you think about Pokémon: Mewtwo Returns, Mewtwo, and Pokémon in general, leave your thoughts in the comments below.