Movie Night [Dinosaur Day]: Jurassic Park


Sixty-five million years ago, dinosaurs ruled the Earth. These massive beasts existed for about 180 million years and came in all shapes and sizes, before finally going extinct following a cataclysmic event that forever changed our world and rendered these creatures mere fossils to be discovered and studied. Fittingly, “Dinosaur Day” is actually celebrated twice a year, giving dino fans the world over ample opportunities to pay homage to this near-mythical titans.


Released: 11 June 1993
Director: Steven Spielberg
Distributor:
Universal Pictures
Budget: $63 million
Stars:
Sam Neill, Laura Dern, Jeff Goldblum, Joseph Mazzello, Ariana Richards, and Richard Attenborough

The Plot:
Wealthy eccentric John Hammond (Attenborough) invites a group of scientists and experts to his private island, where his team of scientists have created a wildlife park populated by genetically engineered dinosaurs! However, when industrial sabotage leads to a catastrophic shutdown of the park’s power facilities, a desperate bid for survival and escape ensues when the dinosaurs run amok across the island.

The Background:
In many ways, it’s fitting that director Steven Spielberg turned Jurassic Park into one of the most influential movies ever made as it originally began life as a screenplay by noted writer Michael Crichton; given how expensive genetic research is, his original idea to tell a story of a graduate student genetically recreating a dinosaur soon evolved into a cautionary tale about science, DNA tampering, and a theme park thrown into chaos when its star attractions get loose. Although I personally didn’t care for it, Crichton’s 1990 novel became a bestseller and easily his most celebrated work, and soon caught Spielberg’s eye as a thinking-man’s monster movie. Inspired by classic movie monsters like King Kong and Godzilla, Spielberg sought out special effects wizards like Stan Winston, Phil Tippett, and Dennis Muren to craft the complex animatronics, miniatures, and stop-motion effects needed to bring these long-dead titans to life. Although the special effects team produced high-quality results using “go-motion”, Spielberg made the bold decision to switch to computer-generated visual effects for many of his dinosaur shots, effectively creating many of the CGI techniques we still see in Hollywood today.

Inspired by Crichton’s book, Spielberg’s team used cutting-edge SFX to bring the dinosaurs to life.

Of course, the CGI is only half of the story; the effects still hold up so well today because they were worked alongside a series of practical puppets and animatronics, with the most impressive and complex being the mammoth hydraulic Tyrannosaurus rex created for the film; though this animatronic frequently caused trouble on-set, Spielberg recognised the T. rex as the true star of the film and changed the ending accordingly. Numerous changes were made from the source material, including excising other dinosaurs and changing the nature of some of the characters, and filming was also interrupted by the untimely arrival of a hurricane, footage of which can be seen in the film. Universal Pictures took advantage of the film’s lengthy pre-production period to accompany Jurassic Park with a merchandising campaign ironically not too dissimilar to the one seen in the film for the titular, fictional park, and the film went on to become the highest-grossing film released worldwide at the time. It grossed over $1.030 billion at the box office and was swamped with overwhelmingly positive reviews; critics praised it as a milestone picture and it was widely regarded as one of the greatest blockbusters of all time. Of course, Jurassic Park’s legacy speaks for itself: it was followed by two less-than-popular sequels before taking audiences by storm once more in 2015, and forever changed cinema with its innovative special effects and advances in CGI that became the foundation for many other films going forward.

The Review:
So, it’s only fair to preface this review with a couple of points. The first is that Jurassic Park was one of the first films I remember going to see at the cinema; I believe my parents took me and my sister for my eighth birthday, and I remember it not just because Jurassic Park and dinosaurs became the big thing in school and the media following the film’s blockbuster release, but also because we arrived about ten minutes late to the screening (not that it meant I really missed anything massively significant). The second point I need to make is that I’m really not a fan of the book upon which the film is based; I found it a slow, laborious text that was more concerned with the science behind the dinosaurs and the park than it was with the spectacle of dinosaurs being recreated. Many of the characters were very different in the book as well, and I found it a very impenetrable text in a lot of ways, so I was left disappointed that it wasn’t as thrilling as the big-screen adaptation.

Grant and Ellie are brought in to endorse the park and end up fighting for survival when things go awry!

Although Jurassic Park is very much an ensemble piece, palaeontologist Doctor Alan Grant (Neill) is the clear focus of much of the character development. Grant is a passionate excavator of dinosaur bones and remains who specialises in the ferocious Velociraptor; believing that dinosaurs eventually evolved into what we commonly know as birds and extremely respectful of the nature and instincts of the extinct titans, Grant is far more concerned with the traditional hands-on approach to his craft and emphasising how intelligent creatures like the ‘raptors were, but his efforts are stunted by a lack of funding and ignorant children. Hammond provides the key to both of these problems; not only is he willing to fund Grant’s research for another three years in return for his expert opinion and sign-off on Jurassic Park, but Grant’s trip causes him to meet Hammond’s grandkids, Lex (Richards) and Tim Murphy (Mazzello), forcing him to overcome his wariness of children by becoming a protector and surrogate father to them both when they’re left stranded in the middle of the dangerous park. As far as I remember, Grant is quite different from how he was portrayed in the book, where I believe he was a lot older and possibly a bit more cynical; one difference I definitely recall is that there was no romantic subplot between Grant and palaeobotanist Doctor Ellie Sattler (Dern) in the book but, in the film they’re very much an item. However, the two are portrayed far more as partners and scientific equals rather than being in a massively loving relationship; it’s clear that they are together, but they’re never shown kissing or really being that affectionate with each other. Grant’s difficulty with children is a point of contention between the two since Ellie is eager to have a child of her own, and she’s pleased to see that, by the end of the film, Grant has become much more comfortable with children. While Grant clearly gets more to do of the two, Ellie pulls her weight in other ways by deducing what’s made a Triceratops sick and quickly sets aside her amazement to admonish Hammond on the moral implications of his work, which has been fraught with assumptions and underestimation regarding nature.

Malcolm openly questions Hammond’s morality, who’s forced to acknowledge his mistakes.

Contrasting the more subdued and logical Grant and Ellie is mathematician chaotician Doctor Ian Malcolm (Goldblum), an outspoken and excitable advocate of the morality surrounding Hammond’s park who effortlessly steals every scene he’s in with his whimsical delivery and endlessly quotable lines. Unlike the others, Malcolm specialises in chaos-theory, the idea that small events can have massive consequences, and his theories regarding the return of dinosaurs potentially upsetting the natural balance of the world are routinely waved off by Hammond due to Malcolm’s aggravating personality and irreverent sense of humour. While the others are concerned with the financial implications of the park or the question of whether it was right to bring dinosaurs back, Malcolm is aghast at how recklessly Hammond upset the balance of nature and his inability to recognise that nature is known to adapt (as he puts it, “Life, uh…finds a way”) and is thus the only one to truly get that the park (and the ability to genetically engineer any creature) is potentially dangerous. In contrast to Grant, Malcolm is a confident (crucially, overconfident) womaniser with many ex-wives and children; he’s also much more impulsive, which leads to him putting himself in danger and ending up critically injured for most of the film (in contrast to his book counterpart, who clearly dies despite the awkward retcon in the second book). Industrialist John Hammond is the driving force behind Jurassic Park; contrary to his book counterpart, Hammond is far from a grouchy, gruff, self-serving old man and is much more of a benevolent, if misguided, grandfatherly figure. A wealthy entrepreneur who has long wished to captivate audiences with attractions that will instil a sense of wonder, Hammond is like an excitable child who is far more concerned with putting on a good show regardless of the cost. However, while he’s clearly a visionary, his park and the research conducted to make it a reality are not based in science that he has any real understanding of or claim to; as Malcom so eloquently puts it, Hammond has “stood on the shoulders of geniuses to accomplish something as fast as he could” in order to, essentially, sell a product without any appreciation for the implications of his actions. Consequently, Hammond is absolutely blinkered to the potential danger of his park and the moral question of bringing dinosaurs back to life; he is absolutely convinced that the park’s teething problems are a mere hiccup and is so sure of his state-of-the-art park and fool proof systems that he even has his grandchildren visit alongside his experts. However, when the park’s safety measures are disrupted by sabotage, Hammond is eventually, begrudgingly, forced to admit that his reach has exceeded his grasp and refocus on atoning for his actions by leading the survivors, and his beloved grandchildren, to safety and left morosely contemplating the consequences of his recklessness.

Grant becomes a protector to Lex and Tim when they’re stranded on an island full of dinosaurs.

Hammond’s grandkids, Lex and Tim, are unexpected additions to the weekend tour for Hammond’s guests. Young, enthusiastic children who are clearly besotted with their grandfather, they’re only too happy to visit the island and witness the technological and biological wonders their grandfather has built there over the last five years. For Grant, this poses a bit of a problem as he doesn’t really know how to talk to children, but things are made even more uncomfortable for him when Tim exhibits a hero’s worship of him and his writing (he even models his look on Grant’s) and Lex immediately develops a schoolgirl crush on him, much to Ellie’s amusement. Representing Hammond’s “target demographic”, Lex and Tim are absolutely blown away when they get up close and personal to a sick Triceratops but they (and the others) are left disappointed when the park’s main attractions fail to adhere to Hammond’s expectations and schedule. The two bickering siblings quickly get more than they bargained for when the T. rex bursts free from its paddock and attacks their van, an experience that leaves Lex severely traumatised and in a state of shock after lawyer Donald Gennaro (Martin Ferrero) chooses to abandon them to their fate. Thanks to Grant’s knowledge of the T. rex, the kids are momentarily saved from danger, but he ends up stranded in the park with two shellshocked kids to look out for. This proves to be a surprising bonding experience for Grant, who comes to appreciate Tim’s dinosaur knowledge, and he repeatedly goes out of his way to keep the kids safe, teach them about dinosaur behaviours, and to encourage them to keep moving in order to get them to safety. The kids are also a little different from the book, as I recall, as Lex is now a gifted “hacker” and is instrumental in restoring Jurassic Park’s systems and safety protocols in the film’s final act and Tim proves almost as knowledgeable as Grant when it comes to dinosaur identification. While the two tend to descend into aggravating screaming and are often bratty and a hinderance to Grant, they’re surprisingly well-rounded child characters with a lot of personality and likeable qualities; Lex is a bit of a quiet introvert, whereas Tim is much more outspoken and cheeky, but both are left dazed and terrified by their experiences with the T. rex and ‘raptors, as one might expect. Still, while they squabble and bicker like all children and siblings, they work well as a team and look out for each other, which is most evident when they’re pinned down by two ‘raptors in the kitchen and must work together to outsmart and escape from the vicious carnivores.

Thanks to Nedry, many of the other supporting characters become prey to the voracious dinosaurs.

Other notable names include Ray Arnold (Samuel L. Jackson), Jurassic Park’s chief engineer whose frustrations with the bugs and teething problems caused by the park are only exacerbated when industrial sabotage shuts off all the safety measures. Though cynical and crotchety, he works tirelessly to restore power to the park, which ultimately leads to his horrific offscreen death at the claws of the ‘raptors. Robert Muldoon (Bob Peck) knows the dangers of the park’s attractions only too well; the resident game warden, he, like Grant, has an incredible respect for the intelligence and ferocity of the dinosaurs, especially the ‘raptors, and takes handling and caring for the creatures very seriously. However, despite all of this (and presumably being an experienced hunter), he also falls prey to the ‘raptors when he underestimates their intelligence. Following the death of a park worker, Donald Gennaro is incredibly concerned about the potential danger that the park poses and, at the behest of Hammond’s investors, he is charged with launching a safety evaluation of Jurassic Park and thus invites industry experts to evaluate the facility to appease both himself and the underwriters. Although initially seen as little more than a cliché, pen-pushing bureaucrat, Gennaro is awestruck by the financial potential of Jurassic Park and keen to reap the rewards of its unique attractions, which quickly override his initial concerns about safety and lawsuits. Pragmatic and officious, he shows his true colours during the T. rex’s escape from her paddock and receives easily the most shocking and brutal death in the entire film simply because he let his fear and panic overwhelm him. Easily the most significant of the film’s side characters is programmer Dennis Nedry (Wayne Knight), a disgruntled and underappreciated member of Hammond’s staff who feels so underpaid and undervalued that he’s only too happy to sabotage the park and steal samples of the dinosaur DNA for Hammond’s rival, Doctor Lewis Dodgson (Cameron Thor). This, of course, is the catalyst for all of the troubles that befall the park as Nedry shuts down the security protocols and then stumps Arnold and the others with his “hacker crap”. Unfortunately for the selfish and egotistical Nedry, his escape from the park is hindered by a devastating storm and he ends up falling victim to a savage Dilophosaurus, thus meaning his betrayal of his employer was all for naught.

As spectacular as the dinosaurs are, the T. rex and ‘raptors are the stars of the show.

Naturally, the dinosaurs are the star of the show and, truthfully, what we all came to see. The sense of scale and wonder evoked by the creatures is perfectly captured right from the off as Grant, Ellie, Malcolm, and Gennaro are absolutely captivated at the sight of a massive Brachiosaurus and Parasaurolophus herds grazing on the open plains. Of course, we all came to see the true show-stealer, the T. rex; the undisputed king of dinosaurs is an elusive fascination for the first hour or so of the film but makes a dramatic and instantly memorable first appearance when she bursts out of her paddock to attack Hammond’s guests. A titanic, monstrous creature that exudes viciousness, her coming is heralded by the impact of her feet, the iconic rippling of water, and her screeching roar; the way she rips at the tour vehicles and charges relentlessly after her prey makes her a real and terrifying threat, made all the more tangible by the ridiculously impressive animatronic used during her first appearance. The T. rex remains a constant threat for Grant, Lex, and Tim as they make their way back to the visitor’s centre, slaughtering Gallimimus as they flee for their lives, but is rendered in a far more heroic light by the finale thanks to how fierce and calculating the ‘raptors have been in her absence. As massive and undeniably intimidating as the T. rex is, however, the Velociraptors are unquestionably the primary antagonists of the film and their threat is established right from the first scene. Grant also gives an intimidating lecture about how intelligent and dangerous the creatures were back in the day, a sentiment echoed by Muldoon, and it’s through both of them that the film very quickly and clearly establishes that the ‘raptors are highly intelligent and vicious creatures who used co-ordinated attack patterns to hunt down their prey. While the Dilophosaurus easily takes second place as a dangerous creature in the park and makes a lasting impression with its snake-like hiss, neck frills, and blinding venom, the ‘raptors are portrayed as surprisingly smart, incredibly fast and agile, and relentless pack hunters who quickly work out how to open doors by twisting handles, lure in prey using decoys, and claim the highest body count of all of the park’s attractions.

The Nitty-Gritty:
If you can’t suspend your disbelief to accept the science of the film then you’re probably better off reading the book, which devoted entire chapters to detailing the scientific process behind the dinosaur’s resurrection. The film makes things much more audience friendly thanks to an animated sequence in which the park’s mascot, Mr. DNA (Greg Burson), very simply explains how InGen’s scientists extracted dinosaur DNA from fossilised mosquitos, mapped the genetic code, and filled in any gaps in the DNA sequencing with frog DNA to create the park’s dinosaurs. The man behind all this is Doctor Henry Wu (B. D. Wong), who explains that Jurassic Park’s dinosaurs are carefully monitored and engineered to prevent unauthorised breeding by making them all female. Malcolm’s scepticism regarding this later turns out to be true as Grant discovers life has indeed found a way and some of the dinosaurs have spontaneously changed sex in order to breed like “some West African frogs”, but it’s also stated that Hammond’s scientists implemented a “Lysine Contingency” to ensure the dinosaurs can’t survive without regular doses of Lysine. I think it’s only fair to point out that the film never claims that their dinosaurs are 100% scientifically accurate; it’s openly stated that they’ve have been genetically altered, thereby explaining any physical or behavioural differences. What isn’t quite as easily explained is how Grant, the unquestionable expert on Velociraptors, isn’t able to recognise a baby ‘raptor when one is in his hands, but it’s a small issue compared to how entertaining the rest of the film is. So revolutionary is Hammond’s research that it attracts the attention of rival company Biosyn, whose head of research, Dr. Dodgson, pays Nedry an extortionate amount of money to steal viable dinosaur embryos from Hammond’s laboratory. If I remember right, Dodgson had a much larger role in the book (or maybe it was in the follow-up; it’s hard to remember as the books were so dull) but, in the film, Dodgson is simply a mysterious figure who wants to catch up to (and, presumably, overtake) InGen’s genetic engineering research. Although it’s only a small role, Dr. Dodgson can thus be seen as a dark opposite of Hammond since both took shortcuts to get ahead, but neither of them really got what they wanted in the end as Hammond loses faith in his vision for Jurassic Park and Dodgson is denied the embryos after Nedry is killed.

The CGI stands the test of time thanks to the incredible animatronics used to bring the dinosaurs to life.

I think it’s only fair to offer some praise to John Williams’ orchestral score, which is almost as iconic as the film’s much-lauded special effects and perfectly captures the sense of awe, amazement, and spectacle offered by the film. Indeed, “spectacle” is the most appropriate one-word summation of Jurassic Park; even comparatively trivial things like the arrival on Isla Nubar and the massive, King Kong-like gates are treated as a marvel, to say nothing of the sense of grandeur offered to the dinosaurs. It should be no surprise considering Spielberg’s body of work, but Jurassic Park does a wonderful job of building tension and anticipation to the reveal of its dinosaurs; the opening sequence is a pretty horrific snapshot of just how ferocious the ‘raptors are but it takes some time before we properly see the dinosaurs in full. Even after we’ve had a taste of the park’s residents thanks to the dramatic reveal of the Brachiosaurus, the guests (and Hammond) are left disappointed when the dinosaurs fail to appear during their tour, which only increases the anticipation of the dinosaur’s appearances. Of course, as fantastic as the CGI is, it holds up so well even today thanks to the incredible animatronics used to bring the dinosaurs to life; when Grant and the others tend to the sick Triceratops, it’s a fully practical effect that really helps to sell the weight and believability of the creatures. The special effects on show were not only pioneering and game-changing for cinema, but also forever set the standard for how dinosaurs are portrayed in media going forward; even now, the look, sound, and depiction of dinosaurs still takes a lot of its influence from Jurassic Park, despite how scientifically inaccurate a lot of the creatures are. Sure, we know now that Velociraptors were much smaller and had feathers and even the book debunked the belief that the T. rex was a purely visual hunter, but this was unquestionably the closest depiction of dinosaurs ever put to screen and it remains a genre and industry standard thanks to the ground-breaking special effects.

With the power restored, the T. rex to makes a last-minute save so the survivors can escape.

Jurassic Park is very much a mixture of genres; it’s primarily a sci-fi cautionary tale, but Spielberg does a fantastic job of weaving interpersonal dramas and morality tales into the narrative, as well as framing dinosaurs like the T. rex and ‘raptors as creatures ruled by their instincts but filmed in a way that evokes horror and monster movies. This is obviously most explicitly seen in the T. rex’s paddock escape, a harrowing sequence where the human characters are rendered defenceless, powerless bugs compared to the size and might of the T rex. Their only means of survival is standing completely still and quiet, something the kids obviously find near impossible to achieve given how terrifying the situation is, and Grant is constantly having to find ways to distract and get around the T. rex as there’s no question of being able to fight back against the mighty titan. Although the ‘raptors are smaller and the protagonists have weapons that could conceivably be used to kill them, they never get the chance to really fight back; Muldoon, the most experienced person on the island, is killed off before he can fire a single shot and the others are more concerned with survival than trying to fight off their attackers. This goes some way to explaining why Ellie didn’t use the shotgun to shoot the ‘raptors; she’s a palaeobotanist after all, not a game hunter. Ultimately, despite restoring power to the park, the survivors end up pinned down by the voracious ‘raptors but find an unlikely saviour in the T. rex, which shows up for a dramatic last-minute “rescue” of sorts that allows the survivors to slip away to safety and fly away from Isla Nubar forever changed by their harrowing experiences with the reborn dinosaurs.

The Summary:
There’s a reason that Jurassic Park has stood the test of time. It’s actually kind of crazy how well the CGI holds up even to this day and the reason for that is not just the meticulous attention to detail and tireless efforts of the team at Industrial Light & Magic (ILM) but also the incredibly realistic and complex animatronics used to bring the dinosaurs to life. The blend between the two is largely seamless and I’ve seen modern-day movies that can only dream of this kind of flawless digital composition. The spectacle on offer here is, quite literally, timeless and Spielberg crafted an instant classic based on the thrilling concept alone. However, it’s not simply a mindless monster movie and there’s more on offer than just the dinosaurs; the characters are all very well realised, with nuances and unique aspects to their personalities that make them all very believable and relatable. Even experts like Grant and Ellie are terrified when the dinosaurs are set loose, and I think it was a smart decision to frame the narrative around survival and the insignificance of man compared to these long-dead and dangerous, near-mythical beasts. There’s a fantastic blend of wonder and horror here, with the dinosaurs being awesome, remarkable creatures but also ferocious and surprisingly intelligent hunters. They’re portrayed as being both extremely gentle and terrifyingly vicious, acting purely on instinct and able to adapt to the then-modern world in ways that make them incredibly dangerous. Alongside this is, of course, the introspective commentary on our place as the dominant species of the planet, the morality of using science to play God and restore long-extinct creatures to life, and the ferocity of nature, with the overriding message being that man should never exceed his grasp lest he underestimate the consequences of his actions. Compared to the book, which was a tedious read from start to finish, Jurassic Park is an absolute thrill all the way through; the spectacle alone explains why it performed so well and remains a modern classic, and even the far less memorable sequels can’t dilute the allure of this original masterpiece of digital and practical effects wizardry.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts and memories of Jurassic Park? If you saw it in the cinema when it first released, what was your reaction at the time and how do you think it holds up today? Are you a fan of the book and, if so, did you still enjoy the film or was there too much changed in the adaptation process? Which of the human characters was your favourite and were you shocked by the amount of blood and death seen in the film? What’s your favourite dinosaur, either in this film or in general? Are you a fan of Jurassic Park’s sequels or do you consider the first one to be the best? How are you celebrating Dinosaur Day this year? Whatever your thoughts on Jurassic Park, and dinosaurs in general, sign up to leave them below or drop a comment on my social media.

Movie Night [HulkaMAYnia]: The Incredible Hulk


Since his explosive debut in May 1962, Stan Lee and Jack Kirby’s gamma-irradiated Jade Giant has been one of their most recognisable and successful characters thanks, in large part, to the Incredible Hulk television show (1977 to 1982) catapulting the Hulk into a mainstream, pop culture icon. Hulk has been no slouch in the comics either, being a founding member of the Avengers, joining teams like the Defenders, and has gone through numerous changes over the years that have added extra depth to the green-skinned behemoth and made him one of their most versatile and enduring characters.


Released: 13 June 2008
Director: Louis Leterrier
Distributor:
Universal Pictures
Budget:
$137.5 to 150 million
Stars:
Edward Norton, Liv Tyler, Tim Roth, and William Hurt

The Plot:
While trying to recreate the super-soldier serum, Doctor Bruce Banner (Norton) exposed himself to gamma radiation and, whenever provoked or enraged, transforms into a green-skinned behemoth known as the “Hulk” (Lou Ferrigno). Desperate for a cure, and to avoid General Thaddeus “Thunderbolt” Ross (Hurt), Banner reluctantly reconnects with former flame Doctor Betty Ross (Tyler) and is hounded by Emil Blonsky (Roth), a relentless soldier who exposes himself to the same process to match the Hulk’s physical abilities.

The Background:
Stan Lee and Jack Kirby’s green-skinned rage monster had a troublesome road to the big screen; although Hulk (Lee, 2003) featured its fair share of impressive visual effects shots and was relatively profitable, its poor critical performance quashed plans for a sequel. However, when Universal Pictures failed to produce a follow-up in time, the rights reverted to Marvel, who were currently riding high after the critical and commercial success of the first film in the Marvel Cinematic Universe (MCU), Iron Man (Favreau, 2008). Opting to reboot the property, Marvel hired director Louis Leterrier and writer Zak Penn, who both drew significant inspiration from their love of The Incredible Hulk television show (1977 to 1982). Edward Norton was cast as Banner and also provided some work on the script, which caused some tension between him and Marvel when many of his additional scenes were cut and ultimately led to him leaving the role. Like Hulk, The Incredible Hulk brought the Hulk to life through visual effects specifically tweaked to portray him beyond the peak of human physical ability and the film even brought back Joe Harnell’s iconic and tragic “Lonely Man” theme from the TV show. The Incredible Hulk was not quite as profitable as Iron Man; it made a little more than its predecessor with a worldwide gross of nearly $265 million but was again met with mixed reviews. Although development of a solo sequel film stalled after disagreements with Universal Pictures, the character would be recast for subsequent appearances in the MCU, where he received something of a “mini arc” and many of the film’s loose ends were eventually addressed in later MCU productions.

The Review:
I came away from Hulk relatively satisfied; it was longer and far more cerebral than I was expecting but I always thought that it was a pretty impressive and enjoyable big-screen debut for the Jade Giant and I was disheartened to learn that we wouldn’t be getting a direct sequel. Still, hearing that the next film in the MCU would feature another crack at the Hulk was an encouraging sign that Marvel Studios were eager to both do the character justice and make him a prominent feature in their fledgling interconnected universe. Even better was the fact that The Incredible Hulk benefitted from a surge of fantastic casting in superhero films at the time; actors like Robert Downey Jr., Jeff Bridges, Michael Caine, and Morgan Freeman were really adding a lot of legitimacy and gravitas to the genre and I thought it was quite the coup to see Edward Norton cast in the lead role in The Incredible Hulk. Sadly, Marvel Studios seemed to lose faith in the project before the release day and spoiled Tony Stark’s (Downey Jr.) appearance the pre-credits scene in the last few trailers and, even now, The Incredible Hulk remains one of the lowest-grossing films in the MCU.

Banner is a desperate man on the run trying to cure his unique condition and avoid capture.

Like Hulk, The Incredible Hulk plays its opening titles over a montage that is both a clear homage to the 1970s TV show and a revised origin for the character as Banner exposes himself to gamma radiation in an attempt to recreate the super-soldier serum rather than as an experiment on the limits of the human body. As much as I enjoy Mark Ruffalo in the role, there’s no denying that Edward Norton is a different quality of actor; he makes for a great Banner, showcasing the same empathy, humanity, intelligence, and desperation that made Bill Bixby so great in the role, and is still probably the most accurate onscreen portrayal of the character in my mind. Actively hiding his identity and staying off the radar of both Ross and the Strategic Homeland Intervention, Enforcement, and Logistics Division (S.H.I.E.L.D.), Banner busies himself with a menial job while communicating with the mysterious “Mr. Blue” in an effort to synthesise a cure for his condition. Banner also wears a heart rate monitor to warn him when he’s getting too stressed and works with an Akido instructor (Rickson Gracie) to control his emotions and anger through breathing and meditation techniques. Having reached the limit of what he can accomplish with his mediocre resources, and after accidentally alerted Ross to his presence with a single drop of blood, Banner has no choice but to abandon his hard but largely peaceful life and return to the United States in an effort to find a cure.

Betty can’t help but be drawn to Bruce and helps him out of pure adoration and love.

This reunites him with Ross’s daughter and Banner’s former love, Betty, a renowned and capable scientist in her own right who, despite being in a relationship with psychiatrist Leonard Samson (Ty Burrell), has never forgotten her feelings for Bruce. Reunited after five years apart, she immediately insists on helping him in any way she can, which involves bringing him clothes after his Hulk-out, helping him gain access to Culver University, going with him on the run, and shielding him from her tyrannical father at every opportunity. Betty is, once again, an empathetic and supportive character who is both clearly besotted with Banner and exhibits a sympathetic protectiveness of his green-skinned counterpart; Tyler and Norton have a very real, tangible chemistry and it’s great seeing their characters interact as equals and attempting to act on their obvious attraction to each other. Crucially, Betty also holds key data that Mr. Blue (who turns out to be Doctor Samuel Sterns (Tim Blake Nelson)), needs to properly help synthesise a cure for his condition.

The Hulk is far more aggressive and wild than usual and more like a force of nature.

Though still largely a silent character, the Hulk continues to exhibit a great deal of personality to separate him from Banner. Far more aggressive and angrier than his 2003 counterpart, this is a Hulk who has had to deal with being constantly suppressed within Banner’s subconscious and finds himself relentlessly hounded by Ross, Blonsky, and the military. As he simply wants to be left alone but is quick to fly into a rage and even mumble a few words of protest when provoked, the Hulk appears to be much more feral than usual, though he does retains his child-like demeanour at times while also seeming much more akin to a wild animal. Crucially, the Hulk is fiercely protective of Betty, who’s the only person to show him any kindness, and notably shields her when Ross allows his selfish vendetta against him to threaten her safety, lending further credibility to Betty’s later belief that the Hulk has great potential as a force for good. Since the film doesn’t delve into Bruce’s childhood or emotional trauma, the Hulk is much more of a result of science gone wrong but there’s also the suggestion that he has the potential to be so much more; Banner, however, is more concerned with ridding himself of his ailment than learning to properly accept it as part of himself and his fear of the Hulk is almost as great as Ross’s hated of him.

Just as Ross is desperate to apprehend Banner, Blonsky is obsessed with fighting the Hulk.

Speaking of ol’ Thunderbolt, General Ross continues to be a stubborn and vindictive character; personally directing the missions to detain Banner, his motivations stem just as much from Banner’s first transformation landing Betty in the hospital as it does from his desire to contain the beast lest anyone discover the role Ross and the U.S. military played in his creation. Again a stern and uncompromising authority figure who prioritises his duty and career over his daughter, Ross begins the film estranged from Betty and their relationship is only further strained by the revelation that Ross is seeking to dissect the Hulk from Banner’s body in order to weaponise the creature. Ross’s ceaseless campaign against Banner sees him employ the services of Emil Blonsky, a former Royal Marines Commando who quickly develops an intense rivalry with the Hulk. Eschewing promotions that would take him away from the combat he craves so dearly, Blonsky obediently follows orders to the letter but, having witnessed the Hulk’s destructive power (and feeling the physical strain of a lifetime of combat), candidly requests more information on Banner and the Hulk and is only too eager to receive a version of the super-soldier serum in order to improve his own strength, speed, reflexes, and recuperative powers. However, when even this fails to make him a match for the Hulk, Blonsky seeks more extreme methods to battle the Green Goliath. Sterns is only too willing to further augment Blonsky’s body with mutated samples of Banner’s blood, which causes him to transform into a bestial form of his own to finally battle the Hulk on equal ground for the finale.

The Nitty-Gritty:
I touched on this earlier but, for a time, it wasn’t entirely impossible to view The Incredible Hulk as a follow-up to Hulk; the film opens in Brazil, very similar to where the 2003 film ended, and it’s easy enough to believe that Banner was granted permission to return to the U.S. to help with the super-soldier serum only to be further ostracised by Ross, and you could even explain away to recasting of Talbot from Josh Lucas to Adrian Pasdar and his revival can be explained away by the questionable canonicity of Marvel’s television shows. I always felt like there was just enough connective tissue to link the two without explicitly stating it but, ultimately, The Incredible Hulk also works extremely well as a reintroduction to the character. By evoking the familiar imagery of the TV show and leaning into the accepted tropes associated with the character, the film is much faster and more action-packed since it doesn’t waste time delving into the Hulk’s origin and instead kicks things off with Banner a desperate man on the run, something immediately familiar to fans of the early comics and the aforementioned TV show.

Banner comes to consider that the Hulk could be used as a force for good.

That’s not to say that The Incredible Hulk isn’t without its poignant moments; it may not be a methodical in-depth character study like the last film but there’s a great amount of time devoted to Bruce’s increasing desperation to rid himself of the Hulk. This has left him alone and exiled from his home and love, and constantly on edge and reluctant to trust anyone with too much of his blood or research lest he be discovered or his condition weaponised. Banner is outraged to discover that Sterns has synthetised large quantities of his blood for medicinal purposes and is disheartened to find that Sterns’ efforts have been unable to produce an actual cure. When he returns to the U.S., Banner is initially reluctant to reconnect with Betty but she insists upon offering her assistance out of a genuine affection for him; Betty is also the one who suggests that the Hulk is actually a force for good, something that kept him from dying from a gamma exposure, and plants the first seed in Banner’s head of trying to “aim” the beast and influence the Hulk’s actions rather than simply eradicate the Jade Giant. There’s also an interesting addition whereby Banner’s condition means he cannot allow himself to get sexually aroused since this risks provoking the Hulk’s emergence, replacing the allegory of the Hulk as an expression of his repressed childhood trauma with a metaphor for impotence.

The Hulk is a highly adaptable and aggressive fighter.

Like his 2003 counterpart, the Hulk is a purely digital creation; similar to the last film, the Hulk is initially obscured by darkness and very much painted as a mysterious and fearsome monster. This time, he’s got more of a grey/green hue, is noticeably much more ripped than his predecessor, and there’s loads of really intricate details in his model like bulging veins and muscles that make him a far more impressive digital creation. However, despite this, it can’t be denied that the special effects have aged somewhat. Although the Hulk’s digital model is visually far more impressive than his predecessor, the effects remain somewhat inconsistent in his quality; the Hulk appears very cartoonish when he emerges on the university campus but looks far more believable and fearsome when filmed at night and in the finale. Though he doesn’t continuously increase in mass as he gets madder and stronger, this Hulk is far more aggressive and much more diverse in his attack patterns. He performs his patented thunderclap manoeuvre and his ability to use his surroundings to his advantage, coupled with his ferocious rage, make him a terrifying force of nature. Indeed, the Hulk is smart enough to rip apart military vehicles and turn them into makeshift shields and weapons, very similar to The Incredible Hulk: Ultimate Destruction (Radical Entertainment, 2005), which he uses to trash Ross’s heavy ordinance and sonic weapons. Although he wishes to be left alone, the Hulk’s threat only increases the more he is provoked and Blonsky certainly drives him to his limits with his persistence and taunts, earning him a near-fatal blow from the Green Goliath, who appears to rack up quite the body count through his many rampages.

Despite being a dark mirror of the Hulk, the Abomination makes for a thrilling final foe.

Thankfully, there are no gamma dogs this time around and the Hulk surprisingly appears in a number of populated areas, adding to the film’s level of destruction over its predecessor. While Blonsky’s enhanced abilities provide a taste of what we would later see from Steve Rogers/Captain America (Chris Evans), his obsession with besting the Hulk leads to him forcing Sterns into transforming him into a version of the Abomination. This bony, hulking monster is quite the upgrade compared to the finale of the last film but is a noticeable departure from his traditional comic book appearance and does admittedly add to the MCU’s tendency to rely on dark mirrors of their heroes. Still, the brawl between the Hulk and the Abomination makes for a far more visually impressive finale, not least because you can actually see what’s going on this time around. Potentially because of his conviction or having been exposed to a more potent version of the super-soldier serum, Blonsky retains his personality and intellect when transformed but, drunk with the power afforded to him, the Abomination goes on a rampage through Harlem, attacking civilians and Ross’s troops alike to draw the Hulk out and forcing Ross to risk sending Banner into the hot zone to take Blonsky down. I can totally understand the argument that ending the film with two similar-looking CGI characters bashing each other senseless takes away from the human element of the narrative but it’s a Hulk film so what do you expect? The scene is also framed in a way to make the Hulk appear both heroic and monstrous; though he attacks the Abomination, he causes a great deal of damage in the process but his rage is effectively directed in a more productive way. Despite boasting bony protrusions, the Abomination is ultimately bested by the Hulk’s unquenchable rage but is saved from being choked to death by Betty’s intervention; afterwards, he’s carted off to be thrown in prison in the Raft for the better part of a decade. Humbled by having to turn to the Hulk for help, Ross is far from impressed when Stark comes seeking to recruit the Hulk and the film ends with the ambiguous suggestion that Banner has learned to control his transformations.

The Summary:
Honestly, it annoys me that people overlook The Incredible Hulk; it doesn’t help that legal issues between Marvel Studios and Universal Pictures kept the film somewhat suppressed for a great deal of time and meant that all of the dangling plot threads and sequel bait would sadly never be developed or take a long time to be addressed in the wider MCU. The film’s homages to 1970s show and films like An American Werewolf in London (Landis, 1981) are a nice touch and the cast is absolutely fantastic; Norton, Tyler, Hurt, and Roth all bring a real humanity and intensity to their roles in their own ways and the Hulk is realised perfectly onscreen. Despite being much brisker and more action-orientated compared to the 2003 film, The Incredible Hulk still perfectly captures the desperation of the character as seen in the source material and the popular TV show, and even an admittedly lacklustre finale doesn’t spoil what I find to be an extremely enjoyable and under-rated entry in the MCU.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of The Incredible Hulk? Would you agree that it’s an under-rated entry in the MCU? What did you think to the cast and would you have liked to see Edward Norton reprise the role in the MCU? Were you a fan of the Hulk’s appearance and characterisation this time around and how did you interpret the film’s final shot? Would you have liked to see all of its loose ends addressed in a dedicated Hulk sequel or were you happy with how the MCU incorporated these elements later on? What Hulk story from the comics would you liked to see adapted one day? Whatever your thoughts, feel free to leave a comment below.

Movie Night [Multiverse Madness]: Doctor Strange in the Multiverse of Madness


In September 1961, DC Comics published “Flash of Two Worlds” (Fox, et al), a landmark story that brought together two generations of the Flash: the Golden Age Jay Garrick and the Silver Age Barry Allen thanks to the concept of the multiverse, an infinite number of parallel universes that allowed any and all stories and characters to co-exist and interact. Marvel Comics would also adopt this concept and, to celebrate the release of this very film, I’ve been both celebrating the Master of the Mystic Arts and exploring the Marvel Cinematic Universe’s (MCU) equivalent of the multiverse every Sunday of May.


Released: 6 May 2022
Director: Sam Raimi
Distributor:
Walt Disney Studios Motion Pictures
Budget: $200 million
Stars:
Benedict Cumberbatch, Elizabeth Olsen, Xochitl Gomez, Rachel McAdams, Benedict Wong, and Chiwetel Ejiofor,

The Plot:
Following a number of reality-altered events, Doctor Stephen Strange (Cumberbatch) is unexpectedly thrown into a fight not just for his life, but for the fate of the entire multiverse when a girl with the power to traverse alternate dimensions is threatened by a corrupted force seeking to take her power for her own.

The Background:
Steve Ditko and Stan Lee’s bizarre creation, Dr. Strange, has undoubtedly become one of Marvel’s most pivotal figureheads since his unimpressive debut and has had a storied history with adaptation. After an ill-fated live-action film in the seventies, a number of animated ventures, and a long period of Development Hell, Marvel’s Master of the Mystic Arts finally made his big-screen debut as part of the MCU to both universal praise and incredible financial success. Development of a sequel began in 2016, with director Scott Derrickson eager to incorporate the villain Nightmare and really delve into Dr. Strange’s weirder aspects. MCU producer and figurehead Kevin Feige saw Dr. Strange as the linchpin on the MCU’s fourth phase, which would expand upon the multiversal aspects of their successful franchise, while Derrickson initially aimed to introduce more horror elements to the sequel. This caused some creative differences between the two parties, and led to Derrickson stepping down and Sam Raimi being brought in as the director and injecting his own blend of horror to the script after delays due to the COVID-19 pandemic. After attempting to introduce the character in previous MCU projects, Feige finally found an avenue to bring in America Chavez, and the script was rewritten to both play to Raimi’s strengths as a director and to further expand on Wanda Maximoff’s (Olsen) character growth from WandaVision (Shakman, 2021). Seeking to infuse a horror vibe to the MCU and explore the consequences of dabbling in black magic and the multiverse, the film also ended up including a number of cameo appearances from iconic actors and fan casted characters to tease towards even bigger things for the MCU. Despite the film not seeing a release in LGTBQ+-intolerant countries, Doctor Strange in the Multiverse of Madness amassed a worldwide gross of $955.8 million and was met by widely positive reviews; critics praised its harrowing tale of grief and desperation, the unique horror slant, and the visual spectacle on offer, though some found it to be a bit formulaic and bloated at times.

The Review:
Right off the bat I have to say that I’m not actually the biggest fan of comic book movies delving into the multiverse concept. It’s a strange opinion to have given I regularly celebrate the trope and have enjoyed a lot of multiversal stories in comics, but I’m having a lot of difficulty reconciling that audiences aren’t more confused by it all. I’m a lifetime comic book fan and even I struggle with it a bit and, as much as I enjoyed Spider-Man: No Way Home (Webb, 2021) and Alfred Molina’s portrayal of Doctor Otto Octavius/Doctor Octopus, I can’t help but wonder if bringing that version of that villain back cost us seeing a new actor’s take on the character. I give Marvel a lot of leeway, though; after ten-plus years of building up their cinematic universe, exploring science, the cosmos, time and space, I think they’re in a far better position to start exploring beyond the confines of their singular reality. It’s not like, say, the DC Extended Universe, which jumped into alternate versions, timelines, and multiverse shenanigans just a few years after their first movie, to the point where they’re already having to rejig their timeline to try and make sense of it all. I feel Marvel’s execution so far has been very respectful and very exciting for us die-hard fans of the comics and movies, and also suspect that this phase of bringing back popular actors in their iconic superhero roles may soon pass as we head towards whatever the culmination of Phase Four really is.

With the world still reeling from the Blip, Dr. Strange is thrust into the chaotic multiverse.

Still, if you’re going to explore the multiverse, what better character than the Master of the Mystic Arts himself? When the movie begins, Dr. Strange is still guarding the Sanctum Sanctorum in New York City but, thanks to being dusted during the Blip, is also still no longer the Sorcerer Supreme, with those duties now being fulfilled by Wong (Wong). Their relationship isn’t one of master and servant, but more one of bickering peers; there’s a recurring gag that Dr. Strange refuses to bow to Wong since he’s still a bit annoyed at having lost his lofty position but, despite this, he remains a dedicated and powerful spellcaster since Wong’s duties are more focused on training sorcerers at Kamar-Taj. Dr. Strange is, however, facing a bit of a personal crisis; his dedication to his newfound lifestyle, and having been gone for five years, means that he’s missed out on the girl. Doctor Christine Palmer (McAdams) has not only met someone else, but is getting married to him, and he’s plagued by doubts concerning his decision to surrender the Time Stone to the Mad Titan, Thanos (Josh Brolin), which saved the lives of billions but also disrupted the lives of countless others, including his former colleague, Doctor Nicodemus West (Michael Stuhlbarg), who questions Dr. Strange’s actions. Strange remains justified, however, as he acted out of the greater good, having viewed millions of potential timelines, but these doubts over his character and motivation continue to surface throughout the film when he learns from America Chavez (Gomez) that his alternative selves have been so focused on the big picture that they’ve been driven to unspeakable acts, such as attempting to take America’s power for his own and even being corrupted by the forbidden magical tome, the Darkhold. Since she’s being pursued by forces far beyond her power, and is unable to control her dimension-hopping abilities, America has little choice but to trust Dr. Strange to protect her, but both her and the alternate versions of Christine have reservations about Strange’s character after seeing the lengths his other selves have gone to to keep the vast multiverse safe.

Devastated at losing her kids, Wanda covets America’s power and wages war as the Scarlet Witch.

America is quite the anomaly; in an infinite number of alternate realities, it appears as though there’s only one of her, since she hasn’t encountered a counterpart in all of her random travels throughout the multiverse and she doesn’t dream (the film posits that dreams are a window into the lives of our alternate selves, which is an intriguing concept). Desperate, afraid, and alone, America is carrying a great deal of guilt after her chaotic powers accidentally sucked her mothers to an unknown fate when she was a child. America’s ability to conjure a massive, star-shaped portal to anywhere in the multiverse is triggered by fear and panic, meaning she has little control over her abilities but they offer a wealth of possibilities to more powerful and experienced forces who could absorb her power for their own ends. Dr. Strange first meets America when she’s being pursued by an unspeakable eldritch abomination, which he and Wong recognise to be a creature of witchcraft rather than sorcery, so he seeks out console from Wanda Maximoff/Scarlet Witch, hoping to recruit the former Avenger to help protect America. However, Wanda has been so consumed with grief after losing her magically-conjured sons, Billy (Julian Hilliard) and Tommy (Jett Klyne) from the conclusion of WandaVision that she’s turned to the Darkhold to find ways of being reunited with them in an alternate reality. The Darkhold’s dark magic, coupled with the destructive potential of the Scarlet Witch, have driven Wanda into a maniacal obsession with obtaining America’s powers and, when Dr. Strange refuses to hand the girl over peacefully and condemn her to death at the Scarlet Witch’s hands, Wanda launches a brutal all-out assault against Kamar-Taj and, after they’re stranded in the multiverse, to force Wong to take her to the forbidden land of Mount Wundagore, where the Darkhold was transcribed, to both locate them and find the power to “dream walk” into the body of her alternate self to relentlessly pursue them, slaughtering anyone and everyone who gets in her way.

The alternate Mordo brings Dr. Strange before the Illuminati, but Wanda mercilessly slaughters them all.

Since America can’t control or direct her powers, Dr. Strange immediately out his alternative self for help, only to find that he heroically died saving the universe from Thanos and that his former mentor, Baron Karl Mordo (Ejiofor), has taken his place as the Sorcerer Supreme. For those who were hoping for a resolution to Mordo’s vow to hunt down and eliminate sorcerers at the end of Doctor Strange (Derrickson, 2016), you’ll be disappointed to learn that “prime” Mordo (i.e. the one from what the MCU calls “Earth-616”) isn’t actually in this film and his counterpart is a far less antagonistic character…or so it seems. Initially, Mordo is welcoming and courteous but, all too soon, Dr. Strange and America find themselves drugged, fitted with power-dampening restraints, and placed in holding cells under the observation of the alternative Christine to determine whether 6161-Strange is as much of a threat as his counterpart. This leads to Mordo bringing Dr. Strange before the judgement of the “Illuminati”, a panel of superpowered beings who stood against Thanos and executed their version of Dr. Strange after he became corrupted by the Darkhold. Comprised of Mordo, Captain Peggy Carter/Captain Carter (Hayley Atwell), Captain Maria Rambeau/Captain Marvel (Lashana Lynch), Blackagar Boltagon/Black Bolt (Anson Mount), Professor Charles Xavier (Sir Patrick Stewart), and Doctor Reed Richards/Mister Fantastic (John Krasinski), the Illuminati underestimate Wanda’s devastating power in favour of focusing on Strange’s potential threat, which ultimately results in all of them being mercilessly slaughtered by the raging Scarlet Witch when she puppets her alternative self right into their chamber. Wanda easily negates Black Bolt’s destructive voice, turning it back on himself so he blows a hole in his head, slices Captain Carter in two with her own shield, crushes Captain Marvel to death, reduces Mr. Fantastic to spaghetti, and snaps Xavier’s neck in a harrowing sequence that’s just one of many allusions to director Sam Raimi’s past as a horror director. Thought assisted by Christine and led towards the Book of Vishanti, which promises the power to oppose Wanda’s black magic, this tome is destroyed, America is captured, and Dr. Strange is forced to turn to another corrupted version of himself, and ultimately the Darkhold, to find the means to keep Wanda from killing America, regardless of the toll such dark magic threatens to extract on his soul.

The Nitty-Gritty:
Loneliness, grief, and desperation are core themes in Doctor Strange in the Multiverse of Madness; Dr. Strange maintains that he’s perfectly happy being the Master of the Mystic Arts and with his newfound purpose in life, but it’s clear that he still has feelings for Christine and regrets losing his chance to be with her. All throughout the film, he’s disturbed (but not surprised) to learn that his alternate selves all fumbled their chance at happiness, though the ramifications of this were far more destructive for his counterparts; similar to Strange Supreme from What If…? (Andrews, 2021), Strange’s corrupted doppelgänger was turned towards dark magic after losing Christine and his focus on trying to scour the multiverse for a world where they could be happy directly led to his universe being torn asunder by an “incursion” event, the very thing the Illuminati feared both their Dr. Strange and 616-Strange would cause if he wasn’t put down ahead of time. America’s fear of her powers and of trusting others is directly tied to that traumatic incident in her childhood where she literally swept her parents away in an accidental outburst, and her reluctance to trust Dr. Strange is based entirely on his alternative self turning on her to keep her powers out of Wanda’s hands, so her character arc isn’t just about learning that the ability to control her powers has been within her all along but also about finding a place to belong in the infinite worlds of the multiverse. Finally, Wanda is so desperate to be reunited with her children that she not only allows the Darkhold to corrupt her vast powers but also attacks friend and foe alike, embracing her destiny as the destructive Scarlet Witch and fully prepared to sacrifice America’s life (and the life of her doppelgänger) to be with her children once more.

The multiverse and all its monstrous potential is vividly brought to life in this visual spectacle.

Doctor Strange in the Multiverse of Madness takes the rules of magic and the snippet of the multiverse we saw in Doctor Strange and Spider-Man: No Way Home and absolutely runs with it; in the years since his debut movie, Dr. Strange’s power and command over magic has vastly increased, meaning he’s able to do far more than just conjure protective shields or glowing whips. Now, he can summon magical buzz saws, demonic hands, animated musical notes and use them as projectiles, and perform all manner of miraculous and visually entertaining feats. Naturally, this makes him an incredibly over-powered character, but the film goes to great lengths to put him in jeopardy by placing even greater, often more monstrous, threats in his path; when Gargantos attacks America, it takes both Dr. Strange and Wong to put it down, which is a feat in and of itself, but even they and their magical cohorts of Kamar-Taj are no match for the full fury of the Scarlet Witch, who leaves an untold number of charred corpses and ashen remains in her wake as she pursues America. When America transports herself and Dr. Strange through the multiverse, the film really starts to come alive; they are blasted through an animated universe, the Quantum realm, the Dark Dimension, a universe where they’re turned into paint, and one where they’re literally pulled apart into tiny pieces. Eventually dumped in the M. C. Escher-esque void between universes and a desolate universe where a devastating incursion has caused reality and physics to fold in on itself, Dr. Strange’s brief and violent tour of the multiverse sees him travelling to strange worlds where society and history are slightly different, characters are noticeably changed, and even possessing the lifeless body of one of his counterparts in order to oppose Wanda. I can certainly see why Wanda’s turn to the dark side probably rattled a few people; I definitely didn’t expect that to happen (or, at least, I thought maybe the reveal that she was behind it all would happen mid-way through or near the end) and I was doubled surprised by just how many references were made to WandaVision since the MCU has notoriously ignored its TV projects in the past. WandaVision was a startling examination of the destructive power of grief, and I think the idea that someone can just get past the sort of trauma Wanda has been through without lasting repercussions is a bit unlikely, and the film definitely paints her as someone in a great deal of pain and corrupted by the Darkhold’s influence. While seeing her match Dr. Strange blow for blow was a great way to showcase her power, having her tear through the Illuminati was an even greater example of her potential threat to the multiverse.

Dr. Strange is forced to use dark magic to combat the threat Wanda poses to the multiverse.

While it’s clear that many of the Illuminati’s actors weren’t all on set at the same time, it was fun seeing Patrick Stewart back in his iconic role (and accompanied by the nineties cartoon theme, no less) one last time, and to see long-time fan casting John Krasinski portray Mr. Fantastic, but it was Anson Mount returning as Black Bolt which really surprised me as I never thought we’d see the Inhumans referenced or included after their disastrous show. Again, you could argue that these characters were “wasted” but I saw them as fun little bits of fan service for long-time fans; I said up top that I get annoyed at other actors not having a crack in these roles, though, so I am still holding out hope that we see a new actor portray Xavier if and when the X-Men are properly introduced to the MCU. Dr. Strange doesn’t come to this decision lightly; all throughout the film, his goal has been to claim the Book of Vishanti to acquire the power to stop the Scarlet Witch but, when it’s destroyed, he’s left with no choice but to turn to the Darkhold possessed by his corrupt alternate self. Transformed into a three-eyed, monstrous version of himself, this alternate Strange has become as consumed by the Darkhold as Wanda and, after his defeat, the lingering question of how the book will affect 616-Strange hangs in the air for the finale. Thankfully, the alternate Christine is on hand to act as his moral compass, encouraging him to utilise the power of the dark spirits seeking to punish him for desecrating his other self’s body, which is enough for him to save Wong from Wanda’s rock monsters and free America before her power (and life) can be consumed. Finally harnessing her incredible powers, America first lashes out at Wanda and then, when she realises she’s no match for the Scarlet Witch, grants the corrupted Avenger her wish and transports her to her boys, who are naturally terrified of this malevolent version of their loving mother. Devastated at seeing them cower in fear of her, Wanda abandons her crusade and, to atone for her heinous actions, willingly brings Mount Wundagore down around her, presumably killing herself in the process (but we never see a body, so I wouldn’t be surprised if she doesn’t pop up again in some way, shape, or form). in the aftermath, Wong beings repairing Kamar-Taj and training his students (with America among their number, the implications of which could make her one of the MCU’s most powerful characters ever) and Dr. Strange finds a peace with himself after finally admitting to the alternate Christine that he loves her. However, his jovial mood is immediately shattered when he’s crippled by whispering voices and the emergence of a third eye on his forehead like his corrupted counterpart as a result of the Darkhold’s influence, but even this is instantly swept under the rug when, in a mid-credits sequence, a mysterious woman (apparently Clea (Charlize Theron)) demand she help her repair an incursion in the Dark Dimension…

The Summary:
After seeing Doctor Strange in the Multiverse of Madness, I have to commend Marvel for their marketing strategy; while the trailers hinted at Wanda’s turn to the dark side, nothing was made explicit and even the official blurb was little more than a vague statement about the film, so I was very surprised to see her transform into this malevolent, vindictive witch of incredible power. Wanda’s pain and grief are very real and believable, and I was also surprised that the film didn’t shy away from assuming the audience was familiar with WandaVision as a part of her character arc, and seeing her become this malicious force of darkness definitely raises the stakes for the MCU and means that anything can happen to these characters, no matter how heroic they may be. Dr. Strange also had an intriguing arc in the film; torn between his regrets and his duties, he fully commits to protecting America at all costs, no matter the sacrifice and the lingering question over whether he will also succumb to the darkness helps add a fascinating edge to the character as his concerns must be on a far wider scale at all times, necessitating tough choices and questionable actions. The exploration of the multiverse was great; I definitely think the film has established a short-hand for the concept and that future iterations of it will simply be taken for granted going forward, and I did enjoy seeing some new and old faces appear in cameo roles as the Illuminati, which again hints towards some exciting things in the MCU’s future. The film does suffer a little from some pacing and repetitive issues, however; obviously it can’t be all action all the time, but it does slow down to explain its concepts one time too many, and I found the framing of Dr. Strange’s meeting with the Illuminti jarring as it just highlighted that many of the actors weren’t actually there. Leaving Mordo’s vendetta unresolved was also a bit of a disappointment for me, as was the mid- and post-credits sequences, but I’m interested to see these plot threads resolved in a future film and had a blast with the film’s bizarre visuals and bat-shit-crazy moments. Bolstered by some great horror-themed shots and full of fan service and surreal imagery, the film, Doctor Strange in the Multiverse of Madness was an entertaining thrill-ride and absolutely galvanised Dr. Strange as one of the cornerstones of the MCU and, I hope, has opened the door for new versions of some of Marvel’s most popular characters to join this ever-expanding cinematic universe.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to Doctor Strange in the Multiverse of Madness? Are you a fan of the muliverse concept or do you find it a bit too complex? What did you think to Dr. Strange’s character arc and the potential of him turning bad? Were you a fan of America Chavez or do you think she’s a bit too overpowered? What did you think to Wanda’s turn to the dark side and were you disappointed that Mordo was pushed to the side? Which member of the Illuminati surprised you the most and what did you think to their inclusion? Were you a fan of the film’s horror elements? Whatever your thoughts on Doctor Strange in the Multiverse of Madness, sign up to leave your thoughts below or leave a comment on my social media, and thanks for sticking around for Multiverse Madness!

Movie Night [X-Men Month]: X-Men: Apocalypse


To commemorate, the culmination of their long-running and successful X-Men movies, 20th Century Fox declared May 13th as “X-Men Day”, a day to celebrate all things Mutant and X-Men and celebrate Marvel’s iconic collection of superpowered beings who fight to protect a world that hates and fears them. After exhausting all of their storylines with their original cast, save for Hugh Jackman, 20th Century Fox began producing a series of loose prequels centred on younger X-characters and, to commemorate X-Men Day this year, I’ve been spending the month looking back at the first three entries in this “Beginnings Trilogy” to see if they still hold up today.


Released: May 2016
Director: Bryan Singer
Distributor: 20th Century Fox
Budget: $178 million
Stars: James McAvoy, Michael Fassbender, Oscar Isaac, Jennifer Lawrence, Nicholas Hoult, Rose Bryne, Evan Peters, Tye Sheridan, Sophie Turner, Alexandra Shipp, and Kodi Smit-McPhee.

The Plot:
In 1983, the ancient Mutant En Sabah Nur, also known as “Apocalypse” (Isaac), awakens and begins recruiting his “Four Horseman” to bring about an area of Mutant supremacy, forcing Professor Charles Xavier (McAvoy) to lead a new team of untested X-Men into battle for the sake of the entire planet.

The Background:
Since debuting in 1963, Stan Lee and Jack Kirby’s X-Men have seen much success as a live-action franchise, spawning first a trilogy of movies, then two spin-offs focusing on breakout character Logan/Wolverine (Hugh Jackman), before Fox created a loose set of prequels that brought in a younger cast to portray the early days of the X-Men. Even before X-Men: Days of Future Past (Singer, 2014) proved a financial success, director Bryan Singer announced the production of a sequel; thanks to a post-credits sequence in that last movie, it was clear (and later confirmed) that the next film would not only focus on long-time X-Men villain Apocalypse but also bring in younger versions of beloved X-Men characters to help populate and expand upon this new, altered timeline for the X-Men franchise. Though it made considerably less at the box office than its predecessor, X-Men: Apocalypse still accumulated a total worldwide gross of over $540 million, more than double the cost of its production. However, unlike the last two movies, reviews were mixed, to say the least; once again falling into the same trap as other X-Men movies of focusing on style and a bloated cast over substance, X-Men: Apocalypse is generally regarded as one of the weaker entries in the franchise, perhaps only eclipsed by its follow-up a few years later.

The Review:
As is the traditional of pretty much all X-Men movies, X-Men: Apocalypse starts off strong enough but, as interesting as its opening sequence (set centauries ago in ancient Egypt) is, I can’t help but feel like it could, maybe, have been skipped and moved to later in the film. It’s one of those things where we get a detailed and visually interesting scene that gives us a glimpse at Apocalypse’s powers and motivations but, later in the film, Moira McTaggart (Byrne) literally sits down with Xavier and Alex Summers/Havoc (Lucas Till) and explains to them what we already know so this opening scene could have been inserted there as a flashback. Still, the film proper takes place ten years after the end of X-Men: Days of Future Past; it’s now 1983 and our main cast hasn’t aged a day. It kind of bugged me how Till didn’t look a day older for his brief cameo in the last film but, here, his character has to be approaching…what? Fifty? Late-forties?…and he still looks no older than twenty-five. The decision to set each of these films in a different decade really shattered any suspension of disbelief the viewer might have had as they could have easily taking place in a ten- or fifteen-year period and it would have been much more convincing.

Despite returning characters pushing forty or fifty, they’re still as young and sexy as the newcomers.

Yet, armed with the knowledge of the future brought to him by, and from the memories of, Logan, Xavier has officially reopened his school and has taken on a few familiar faces: Jean Grey (the delectable Sophie Turner) is now a student of his, Henry “Hank” McCoy/Beast (Hoult) is now a teacher at the school (and inexplicably back to suppressing his blue, furry form despite the last two movies constantly teaching him to embrace his true nature), and Alex brings his younger brother, Scott/Cyclops (Sheridan) to the school when his optic blasts begin to manifest. Although his characterisation has been pretty well defined over the course of the last two movies, Beast still gets a bit of a raw deal in this film; apparently, he’s the one who built all the X-Men’s tech and training facilities (how is never really elaborated on) but his character arc in this film is his disappointment that Xavier has benched the training of new X-Men to defend the world and his growth into a senior member of the new team. We don’t get to learn too much about Jean except that her powers are potentially limitless, to the point where other students fear her, and she is empathetic towards others; her arc culminates in an impressive, if illogical, display of power at the film’s climax that sets her in motion towards her fate in the next movie. Cyclops, though, finally gets a fair deal of focus and development; he starts off as a bit of a bad boy, almost a rebellious, Wolverine-type loner, but quickly warms to his new teammates in the face of the film’s threat.

Xavier has devoted himself to teaching rather than training, so of course Mystique is their leader…

Xavier, finally wheelchair bound full-time, has also embraced his role as a mentor, teacher, and father-figure to his many young students. Unconcerned with training new soldiers, Xavier believes that the world has changed for the better but quickly learns that his views are blinkered somewhat as his focus is so completely on his own little perfect bubble. When his childhood friend, Raven Darkhölme/Mystique (Lawrence), returns into his life to ask him for help in reaching Erik Lehnsherr/Magneto (Fassbender), Xavier comes to realise that Mutants are still being persecuted and mistreated across the country, and the world, and that the X-Men will be needed to defend those who cannot help themselves. After publicly saving the lives of the President and other high-ranking government officials in the last film, Mystique has become a folk hero for the Mutant community; Ororo Munroe/Storm (Shipp), especially, looks up to her and wants to be just like her. Mystique, however, sees herself as more of a mercenary as she travels the world freeing oppressed Mutants and trying to keep them safe from those who would harm them. Although still closely aligned with Magneto’s cause, she has been forced to forge her own path, one of uncertainty that is filled with doubt about her identity for the first time since X-Men: First Class (Singer, 2011). In an unexpected twist, Mystique ends up coming full circle, learning once again to embrace her true self but also re-joining the X-Men and even ending up as the lead trainer for a new generation of the team. Again, I’m not a big fan of Jennifer Lawrence and the insistence on giving her, and her character, such a big role in the beginnings of the X-Men does irk me, especially as I wanted to see Xavier and Magneto working together in that role in these films.

Once again, Erik starts off having given up his crusade and only turns after suffering another tragedy.

Speaking of Magneto, Erik begins the film poised and ready to strike back against humanity, having assembled and recruited Mutants to his cause. What? Oh, no, that’s right; that’s not what happens. Instead, Erik is now inexplicably a doting husband and father, working as a factory worker in Poland, having retired from his violent life. However, when his powers are revealed to his co-workers, a bunch of townsfolk band together to out and confront him and, with tensions high, accidentally kill his wife and daughter. Angered, he once again reassumes the role of Magneto and quickly falls under Apocalypse’s sway as the ancient Mutant feeds his grief and rage just as he increases his powers tenfold. As I mentioned before, this is pretty much par for the course for Magneto, who begins each of these films in a place of innocence, turns morally grey throughout the film, briefly appears to be the Magneto we all know and love, only to wind up having walked away from his crusade in the next film. Honestly, I find it really contrived and a little insulting that the filmmakers decided to randomly throw in a wife and child for Erik; the guy has already lived through the Second World War, seen his family (and, specifically, his mother) and people slaughtered before his eyes, been tortured and abused, and seen the very worst of humanity so you’d think he had sufficient motivation already but apparently not and he needs to have suffered the loss of his wife, daughter, and idyllic, peaceful, normal life as well. I feel this was only added to the film to pad the runtime, allow new audiences to sympathise with his plight, and to add even more angst and anger to his already complex character. Ironically, Apocalypse later sparks Magneto’s fury further by taking him back to Auschwitz which, for me, would have been enough to get Magneto under Apocalypse’s sway.

Apocalypse certainly looks accurate enough but isn’t as imposing as he should be.

As for Apocalypse…well, there’s definitely a version of him in this film, that’s for sure. Oscar Isaac is a great actor and I always appreciate casting a great actor to elevate a role but I’m not sure if he was really right for this; for one thing, he’s way too short and the filmmakers don’t really make much effort to shoot him in a way that is physically imposing. I applaud them for making him visually interesting and comic accurate rather than just another guy in a suit and tie, and he is clearly the most powerful threat the world has ever seen, but that is also a bit of an issue. Apocalypse’s powers are quite vague; he’s able to transfer his consciousness into the bodies of other Mutants when near death, thus assuming and retaining a variety of abilities, can manipulate the elements, invade the minds of others (but only to a degree), and can vastly enhance the abilities of other Mutants but, while he has a superhuman healing factor, he’s also vulnerable and mortal despite his near-immortality. Thankfully, though, Isaac delivers Apocalypse’s many grandiose speeches with an alluring charisma and he’s definitely bringing a certain quality to the role but I do think an actor of larger build and stature would have been more appropriate and I question whether a character as visually “busy” as Apocalypse really works, but I applaud them for going all-in with his design even if he spends a lot of the film posturing, pandering, and just standing around like a doughnut.

The Nitty-Gritty:
Thanks to Days of Future Past setting the young cast on a divergent timeline, I can now forgive the many, many continuity discrepancies that are present in this film. However, it still bugs me that Logan’s actions in the last film caused Warren Worthington III/Angel (Ben Hardy) and Kurt Wagner/Nightcrawler (Smit-McPhee) to be born earlier than they originally were. I assume this decision was made because of the role Angel/Archangel traditionally plays as one of Apocalypse’s Horsemen and the popularity of Nightcrawler (whose abilities and presence has haunted the series since the second film) but, while Nightcrawler gets a fair amount to do and is generally the same kind-hearted character we saw in X-Men 2 (Singer, 2003), Angel is dramatically different. Both characters are introduced as cage fighters, with Angel being a brutal, violent bad-boy; truthfully, he’s a poor substitute for Wolverine despite his similar introduction in the first film and he ends up having less and less of a role as the film goes on, degenerating into just another mindless henchman whose death is hardly even noticed.

What is Apocalypse without his Horsemen? Or an X-Men film without a massive cast?

Speaking of which, as is also tradition for the series, X-Men: Apocalypse features a far bigger cast than its predecessor; there’s something odd when a film about time travel and actors and characters from the original movies meeting those of these new ones juggles its plot and pacing better than a film that focuses only on one set of characters. However, when you do Apocalypse, you obviously have to include his Four Horsemen but, rather than follow their own lead by having him recruit existing characters like Magneto, who have already received a lot of character development, the filmmakers throw in Angel, as mentioned, and have Apocalypse recruit a young Storm and even Betsy Braddok/Psylocke (Olivia Munn). Similar to her appearances in other X-Men films, Storm is criminally under-used in X-Men: Apocalypse; she’s the first Mutant Apocalypse recruits so you’d think she would have a bigger role than just being an angry, lightning-spewing antagonist but she doesn’t really. Her thing is admiring Mystique, which is enough to turn her away from Apocalypse by the film’s end, but that’s still more of an arc than Psylocke who, despite looking fantastic and having some bad-ass moments, could be taken out of the film and you wouldn’t even notice. Unlike Storm, she doesn’t even end up on the new X-Men team by the end and she never appears in the series again, completely wasting an actress like Munn and a character a popular and visually interesting as Psylocke. Also returning is Peter Maximoff/Quicksilver (Peters) who, despite being in his thirties, still looks and acts like a hyperactive teenager. Now fully aware of his true parentage, he wishes to confront his father, Magneto, but rather than this being the anchor to bring Magneto out of Apocalypse’s control, it is, of course, Mystique who reaches Erik. As a result, Quicksilver is primarily here for another impressive super speed sequence, this time rescuing Xavier’s students when his mansion explodes.

While the visuals and cameos are fun, the film is littered with inconsistencies and wasted potential.

Later, we see just how game-breaking his abilities are as he effortlessly attacks Apocalypse and the writers actually bother to give a decent explanation for why he doesn’t just end the film by himself; Apocalypse breaks his leg, incapacitating him, and necessitating that the rest of the team (but mostly Jean) end Apocalypse’s threat. Jean’s final display of power, while impressive, seems to align with the original trilogy’s narrative that the Phoenix Force is more an extension and manifestation of Jean’s true potential, which means, of course, that the entire next movie completely contradicts what happens here as Jean doesn’t receive her Phoenix powers until the beginning of that film. Still, it’s an impressive moment, one that comes after Xavier finds himself no match for Apocalypse’s vast abilities and must call upon Jean for help. Her role could have been bigger and a bit more of her background explored, however, to help set up for this moment and I almost feel like Nightcrawler could have been dropped from the script to give more screen time to her, but she does get an entire movie dedicated to her in the sequel so I guess that makes up for it. Finally, of course, we see the return of recurring character Colonel William Stryker (Josh Helman); now suddenly shifted back to his original characterisation as a military scientist obsessed with the Mutant threat, Stryker literally drops in out of nowhere and derails the entire plot and pacing of the film for a completely pointless side quest for the new/young X-Men. However, this does also provide us with perhaps the greatest cameo by Wolverine ever; fully garbed in the Weapon X outfit and twisted into a mindless, animalistic killer, Wolverine slaughters Stryker’s men and is only calmed when Jean manages to remind him of a small piece of his past. Still, though, as awesome as this moment was, it really could have been cut or replaced by scenes more relevant to the actual plot.

The Summary:
X-Men: Apocalypse is a decent enough effort but there’s something about its execution that is lacking compared to the last two movies. X-Men: First Class suffered from a bloated cast, similar to its predecessors, but managed to get by through its unique premise and the potential of exploring the early years of these familiar characters but X-Men: Apocalypse is just unnecessarily staked and convoluted. It’s a shame because expectations were quite high after X-Men: Days of Future Past and from the inclusion of familiar X-Men characters and the potential of a villain like Apocalypse. Yet, while Apocalypse is impressive to behold in many ways, the film squanders him, and Oscar Isaac, and bogs down its plot with too many redundant plot lines (particularly those involving Magneto) and under-developed characters. Like X-Men: First Class, the film is far more concerned with rushing through its narrative to establish a more familiar team of X-Men and a future sequel and suffers as a result, descending into mindless, bombastic action that fails to live up to the standards of other X-Men films.

My Rating:

Rating: 2 out of 5.

Could Be Better

How did you find X-Men: Apocalypse? Do you agree that it was a step back for the franchise or did you enjoy the film for what it was? What did you think to Apocalypse’s characterisation and the inclusion of more familiar X-Men? Which Apocalypse-centred storyline from the comics or other media is your favourite? Would you like to see the character revisited in a different film? Whatever your thoughts on X-Men: Apocalypse, and X-Men in general, feel free to leave a comment below.

Movie Night [HulkaMAYnia]: Hulk


Since his explosive debut in May 1962, Stan Lee and Jack Kirby’s gamma-irradiated Jade Giant has been one of their most recognisable and successful characters thanks, in large part, to the Incredible Hulk television show (1977 to 1982) catapulting the Hulk into a mainstream, pop culture icon. Hulk has been no slouch in the comics either, being a founding member of the Avengers, joining teams like the Defenders, and has gone through numerous changes over the years that have added extra depth to the green-skinned behemoth and made him one of their most versatile and enduring characters.


Released: 20 June 2003
Director: Ang Lee
Distributor:
Universal Pictures
Budget:
$137 million
Stars:
Eric Bana, Jennifer Connelly, Sam Elliott, Josh Lucas, and Nick Nolte

The Plot:
After being bombarded with gamma radiation in a lab accident, Doctor Bruce Krenzler (Bana) finds himself transforming into a giant green-skinned creature known as the “Hulk” (Ang Lee) whenever stressed or emotionally provoked. Relentlessly pursued by General Thaddeus “Thunderbolt” Ross (Elliot), he is forced to face his traumatic childhood when his biological father, Doctor David Banner (Nolte), reveals Krenzler’s true identity as Bruce Banner and attempts to harvest his alter ego’s gamma-induced super healing.

The Background:
Created by Marvel Comics legends Stan Lee and Jack Kirby after being inspired by the story of a hysterical mother exhibiting superhuman strength and classic movie monsters, the Hulk initially struggled a bit to find an audience with Marvel readers. After a series of backup features helped him regain a solo title, the Hulk shot to fame thanks to his popular television show. Although The Incredible Hulk was followed up by three made-for-TV movies, development of an all-new Hulk feature film can be traced back to the early nineties, when producers Avi Arad and Gale Anne Herd commissioned a script from writer Michael France for production with Universal Pictures. Jonathan Hensleigh was initially attached to the project, which entered pre-production in 1997 and would see the Hulk battle man/insect hybrids. David Hayter was then brought onboard to rewrite the script and include a number of Hulk’s more recognisable enemies before director Ang Lee joined the project and chose to focus more on Banner’s psychological issues. Unlike the TV show, the Hulk was a digital creation of Industrial Light & Magic, with Lee himself providing motion capture for the creature, something that Bana felt reduced his screen time. Although Hulk’s worldwide box office gross of just over $245 million was relatively profitable, it was met with mixed reviews; the less-than-stellar critical response quashed plans for a sequel and, when the rights reverted to Marvel, Marvel Studios instead opted to produce a complete reboot.

The Review:
I’ve always had a soft spot for the Hulk; I grew up watching The Incredible Hulk’s TV movies, the 1982 and 1996 cartoons and reading stories published in the seventies, and I remember being pretty excited to see his big-screen debut thanks to how heavily Universal Pictures promoted the film. Billboards, trailers, TV spots, and merchandise was everywhere for Hulk, which sold itself as this big, action-packed blockbuster in the making but was actually a far more cerebral and poignant story about nature, nurture, the sins of the father and the dangers of science.

David’s efforts to improve his limits alter his son’s DNA and get him locked up for thirty years.

Right off the bat, Hulk makes a few alterations to the Jade Giant’s origins; in this film, he owes a great deal of his existence to the research of Dr. David Banner. Much of this is recounted in the film’s opening credits, which play over a montage showing that David has spent most of his scientific career trying to improve the human body’s ability to regenerate. Although close to a breakthrough, he is denied clearance from a young Ross (Todd Tesen) and, like any good mad scientist, tests his formula on himself. Although he exhibits no noticeable effects, the same can’t be said for his son, Bruce (Michael and David Kronenberg). David’s excitement over this development soon turns to horror, however, and Ross’s continued aggression drives him to take desperate measures to try and find a way to reverse Bruce’s condition.

Having repressed his childhood trauma, Bruce is a boiling pot of conflicting emotions.

When we catch up with the now-adult Bruce, he has no idea of his true parentage or nature thanks to having witnessed his father kill his loving birth mother, Edith (Cara Buono), and spending his entire life repressing this memory. A genius scientist in his own right, Bruce finds himself unknowing working in the exact same field as his father, only Bruce favours gamma radiation in his experiments with “nanomads”. Bruce has recently broken up with his co-worker, Doctor Betty Ross (Connelly), after his tendency to be emotionally distant and closed off pushed her away (though they maintain a generally friendly relationship despite this) and, like his father, he has a tumultuous relationship with the military, especially Glenn Talbot (Lucas). Talbot sees the potential for Bruce’s work to be weaponised, which brings him into conflict with Bruce’s more pacifist motivations.

Transformed, freed, by the gamma radiation, the Hulk personifies Bruce’s repressed emotions.

Clearly a complex and tormented individual, Bruce nevertheless willingly sacrifices himself to shield their lab assistant, Harper (Kevin Rankin), from a burst of gamma radiation; initially attributing the improvements in his physical condition to the nanomads, Bruce is pushed to the edge following pressure from Ross and a visit from his birth father. When his emotions get the better of him, his rage literally explodes out of him, transforming him into a mindless, green-skinned beast of pure unbridled fury. The Hulk is characterised as being the unapologetic, mutated physical expression of Bruce’s repressed trauma and memories; although Bruce barely remembers his time as the Hulk, he is terrified by the appeal of the Hulk’s uninhibited anger and power, but the Hulk just seems grateful to be out in the world and free from the trappings of his puny human self. Despite being a largely silent character, the Hulk is given a great deal of characterisation through his facial expressions and body language; he has a child-like quality to him and is quick to fly into a rage when provoked or upon seeing Betty in danger.

Betty cannot help but be drawn to the emotionally unstable Bruce and cares deeply for his welfare.

Betty finds herself irrevocably drawn to Bruce; she feels an empathy and attraction to his intelligence, emotional instability, and his mysterious past that he adamantly refuses to discuss at every opportunity. While they both share a love for science, they also share a bond in their unresolved issues with their fathers; Ross has successfully managed to ostracise his daughter with his officious and militaristic demeanour and Betty is enraged when he pursues Bruce with a stubborn vendetta. Seeking to protect Bruce and standing by him through her father’s persecution, Betty is nevertheless both captivated and terrified by Bruce’s transformation into the Hulk; this compels her to turn to Ross for help but, when she sees how insane David is, she does everything she can to try and help Bruce piece together his fragmented memories and come to terms with his violent childhood.

David Banner makes for an absolutely reprehensible and deeply personal villain.

Initially appearing to be a devoted scientist and loving husband and father, thirty years in confinement have driven David to near insanity. The film goes to great lengths to explore the depravity of David’s motivations; the cold-hearted disdain he shows towards Bruce makes him positively reprehensible. David’s obsession with improving himself, gaining power, and avenging himself against Ross and the world makes him a hermit-like, bat-shit crazy mad scientist who cares nothing for his son and wants only to harvest his gamma cells. David’s mockery of Bruce in the finale, followed by his enraged outburst, are a perfect example of just how disgusting, twisted, and very personal he is as a villain since he purposely withholds information from Bruce regarding his birth mother. Having lived half of his life blaming his violent actions on others (specifically Ross), David is willing to manipulate, torment, and attack anyone with his gamma minions to attain his goals, to say nothing of exposing himself to Bruce’s blood and research in order to augment his physical form.

A stubborn military man, Ross launches a vindictive crusade to lock Bruce up.

General Ross is probably one of the most stubborn, pig-headed, and aggravating characters ever put to screen. A loyal patriot, Ross has spent his entire career putting his work before his family; hiding behind his uniform, Ross justifies his actions out of his genuine desire to protect Betty from Banner’s dangerous nature. To that end, he pursues Bruce without any evidence that he’s actually guilty of anything and is fully prepared to lock him up just for being his father’s son. When Ross witnesses Banner’s transformation, he sees the culmination of David’s obsession brought to startling life and throws everything he has at the Hulk to try and subdue him. Still, it’s obvious that he deeply cares for Betty but his method of protecting her is mainly to purposely and officiously keep key information from her and to rage at Bruce for doing nothing more than existing. Ultimately, Betty is able to convince Ross just enough to arrange for a face-to-face between the two Banners but, even then, Ross is fully prepared to electrocute them both to death if they show signs of being a threat.

The Nitty-Gritty:
Ang Lee’s decision to incorporate split screens, dissolves, and multiple camera angles into the same scene is definitely a unique one. While many of these make for some unique and entertaining shots, and they do make the film visually interesting compared to others, it can’t be denied that they are used way too often and become quite distracting at times. One thing that Hulk definitely has going for it, though, is the quality of the actors; Sam Elliot is a notable standout and makes for quite the vindictive interpretation of General Ross by exuding authority and bringing a gravitas to the film in every scene he’s in. However, while far from the longest film I’ve ever seen. Hulk does seem to drag a bit in places; Hulk’s more methodical pace means that it’s not really the sort of film I throw on casually or can just have running in the background.

Hulk is a surprisingly cerebral film and takes a deep dive into the character’s psychology.

This is because, unlike the vast majority of superhero films, especially at the time, Hulk is a much more cerebral film; rather than make a mere monster movie or an action-packed extravaganza, Ang Lee explores Bruce’s emotional and psychological trauma, both of which are portrayed as just as important to his becoming the Hulk as his anger and gamma exposure, which is also true of the character in recent Marvel Comics storylines. A slower, methodical film than many were expecting thanks to the trailers and the general understanding of the character, Hulk in many ways seems to be the exact opposite of what makes the character appealing and yet tackles the route of Banner’s complex psychological profile head-on. To me, this makes for a very interesting character study; even I, a big Hulk fan, never really thought about how complicated Banner’s emotional stability was until this film and Lee does a wonderful job of making the Hulk’s appearances a big deal in the film. When Bruce gives in to his anger (masterfully portrayed by Bana’s intense facial expressions), it is presented as a veritable explosion of repressed emotion rather than merely being an action scene for the sake of having one and the film does a surprisingly good job of delving into the traumatic psychology behind Banner and the Hulk to make the character more than just a mindless monster.

Despite some dodgy CGI shots (…and dogs), the Hulk generally looks pretty impressive.

For the most part, the Hulk is quite an impressive digital character; it’s difficult to bring a character like the Hulk to life and not make him appear cartoonish because of his green colouration and immense size but Hulk set a pretty decent standard. Obviously, some shots and sequences are better than others; thanks to poor lighting and deliberate framing, Bruce’s initial transformation is quite impressive…until the Hulk walks into frame and we see him unimpeded. Lee has the Hulk increase in size and stature as his anger grows, just like in the comics but, at times, the Hulk’s green is a little too bright, his skin a little too smooth and unnatural as well, with the scene of him being encased in expanding foam probably being one of the worst shots of the film. Of course, even the worst shot of the Hulk can’t really compare to David’s gamma dogs; no amount of darkness can hide how terrible these slobbering, cartoonish beasts appear and I can’t help but feel it would’ve been better to save some money and give David just the one dog and focus a bit more on the Hulk’s battles against Ross and his military forces.

Sadly, the finale is a confusing mess of wonky CGI and blurry shots.

When out in the desert battling with tanks and helicopters, the Hulk looks amazing and exudes menace and character with the way he toys with the vehicles attacking him. Similarly, his rampage through San Francisco and the way he “melts” down into Banner are equally impressive, especially as this entire sequence is shot in full daylight. It’s disappointing, then, that the finale takes place under murky darkness; having gained the ability to absorb and take on the properties of things he touches, David transforms himself into a creature of pure, ever-transforming energy in a bid to absorb the Hulk’s great strength. Sadly, this robs us of the power and allure of Nolte’s performance since he transforms into a gigantic electrical beast, a rock monster, and a big…bubble…thing. Unfortunately, this final confrontation is absolutely ruined by being too dark and blurry and confusing, which makes it all but impossible to figure out what’s going on. While it probably would’ve been equally disappointing for David to transform into a grey-skinned version of the Hulk, at least that fight might have been a bit easier to follow; instead, it’s a bit of a bewildering and anti-climatic ending as Bruce manages to overload his father with his rage and is then assumed dead in the aftermath, only to wind up treating the sick in South America.

The Summary:
It’s not easy to defend Hulk, to be honest. Many of the character’s best aspects are set aside in favour of a methodical, psychological thriller rather than focusing on action or excitement, and I can totally understand why the film’s slower, more cerebral approach to this of all superheroes would put some people off. However, for whatever reason, I often find myself enjoying this film. The actors all put in great performances, bringing a legitimacy to the source material in a way others might not, and the Hulk himself looks, for the most part, very impressive. Some shots don’t work, some of the CGI hasn’t aged well, and some of the stylistic decisions might be a bit questionable but there’s no denying that Hulk is a visually impressive film, and quite a unique take on the source material and the genre. More of an introspective character study rather than a bombastic action film, Hulk definitely suffered from poor marketing and I feel is well worth revisiting, especially now when superhero films are bigger and more popular than ever. As much as I enjoy Marvel Studios’ interpretation of the character, which basically erased this movie from continuity, I would have been happy to see a direct sequel to Hulk back in the day and still like to set aside a couple of hours and really get to grips with the film’s character study of the Jade Giant.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of Hulk? Did you enjoy the film’s slower, more cerebral take on the character or were you put off by the psychological aspects of the film? What did you think to the CGI and the film’s portrayal of the Hulk? Would you have liked to see a sequel to this film or do you prefer the Marvel Studios interpretation? What is your favourite Hulk story, character, or piece of media? How are you celebrating the Hulk’s debut today? Whatever your thoughts on the Hulk, go ahead and leave a comment below and check in next Wednesday for my Hulk content.

Movie Night [X-Men Month]: X-Men: Days of Future Past: The Rogue Cut


To commemorate, the culmination of their long-running and successful X-Men movies, 20th Century Fox declared May 13th as “X-Men Day”, a day to celebrate all things Mutant and X-Men and celebrate Marvel’s iconic collection of superpowered beings who fight to protect a world that hates and fears them. After exhausting all of their storylines with their original cast, save for Hugh Jackman, 20th Century Fox began producing a series of loose prequels centred on younger X-characters and, to commemorate X-Men Day this year, I’m spending the next few weeks looking back at the first three entries in this “Beginnings Trilogy” to see if they still hold up today.


Released: July 2015
Originally Released: May 2014
Director: Bryan Singer
Distributor: 20th Century Fox
Budget: $200 to 220 million
Stars: Hugh Jackman, James McAvoy, Michael Fassbender, Jennifer Lawrence, Peter Dinklage, Nicholas Hoult, Patrick Stewart, Ian McKellen, and Anna Paquin

The Plot:
By 2023, Mutants and their allies have been hunted to near extinction by the mechanical Sentinels. Desperate to avert this dystopian future, Professor Charles Xavier (Stewart) has joined forces with his long-time adversary, Erik Lehnsherr/Magneto (McKellen) and opt to use Kitty Pryde/Shadowcat’s (Ellen Page) time-bending abilities to send the consciousness of Logan/Wolverine (Jackman) back to 1973 to team up with their younger selves (McAvoy and Fassbender, respectively) and keep Raven Darkhölme/Mystique (Lawrence) from causing the eradication of Mutantkind.

The Background:
Having been an integral part of Marvel Comics since their 1963 debut, the X-Men went on to have success in numerous videogames, cartoons, and a financially successful franchise under the banner of 20th Century Fox. After three blockbuster movies and two successful spin-offs focusing on breakout star Hugh Jackman, Fox opted to bring in a younger cast and shine a spotlight on the early days of the X-Men. With X-Men: First Class (Vaughn, 2011) planned as the start of a new trilogy, development began on a sequel that same year; however, rather than develop Vaughn’s ideas for a more grounded and fitting sequel, series producer Lauren Donner and returning director Bryan Singer set writer Simon Kinberg to work penning an adaptation of the classic “Days of Future Past” (Claremont, et al, 1981) storyline that would see the older original X-Men actors sharing the spotlight with their younger selves thanks to its time travel plot. X-Men: Days of Future Past is, for me, one of the better X-Men sequels and I actually rank it quite high despite my dislike for the dodgy timeline these prequels created, a belief shared by many as the film was met with a generally positive critical response that was matched by its box office gross as the film made over $740 million worldwide, the highest of out any X-Men movie to date (apart from the Deadpool (Various, 2016 to present) spin-offs). A year or so after the film’s release, Fox released The Rogue Cut, an extended version of the film that includes an entire excised subplot concerning Marie D’Ancanto/Rogue (Paquin); as I consider this the definitive version of the film, this will be the cut I am reviewing here.

The Review:
In best Terminator (Cameron, 1984) fashion, Days of Future Past opens to show a dystopian future, a war-torn wasteland where Mutants, Mutant sympathiser, and those who may one day produce Mutants, are relentlessly hunted and killed by massive, fearsome Sentinels. Those that survive are either constantly hounded, unable to defeat this terrifying foe, or experimented on by the very worst of humanity. It’s a bleak and depressing future, one that is decidedly at odds with both Xavier’s dream for human/Mutant cohabitation and Magneto’s dream of Mutant superiority. It is into this hellscape that we are reintroduced to a whole new team of X-Men, many of whom are comprised of old and new faces alike. The purpose of many of these characters is simply to die in horrific ways as the Sentinels carve through stone and metal, incinerating them, ripping them to pieces, skewing them, and constantly adapting to their abilities.

Kitty uses her newfound abilities to help allies and former foes escape the unstoppable Mutant hunters.

Luckily, though, Kitty has…somehow, it’s never actually explained exactly how in the film…developed her powers of intangibility to the point where she can project a person’s consciousness into their younger self. This power, alongside the heightened senses of James Proudstar/Warpath (Booboo Stewart) and the portal-hopping powers of Blink (Fan Bingbing), has allowed the X-Men to stay just barely one step ahead of the Sentinels. However, when they finally reunite with Xavier, Magneto, Logan, and Ororo Munroe/Storm (Halle Berry), they learn of the true origins of the Sentinels; they were created back in the seventies by a scientist named Boliver Trask (Dinklage) and put into mass production after Mystique executed him on public television. Believing that keeping Mystique from killing Trask would erase their future from history, Logan volunteers to make the trip back into his younger body (as only he can survive such an extended trip) and bring the younger Xavier and Magneto together to steer Mystique away from her dark fate. The concept of Days of Future Past is past meets future; however, fans of the newer, First Class cast should be happy to find that the returning cast members from the original X-Men films don’t overshadow their younger counterparts. The older actors bookend the film, and are peppered throughout, but the majority of the film’s runtime is devoted to the new, younger cast and Logan’s interactions with them to prevent a nightmarish future. As a result, most of the older cast exist solely to deliver exposition or to shock us with their gruesome death scenes; once again, Peter Rasputin/Colossus (Daniel Cudmore) is dealt a shitty hand compared to returning characters like Storm and Bobby Drake/Iceman (Shawn Ashmore), who at least have a few lines and play a semi-important role in defending the X-Men from the Sentinels. The new characters follow the same blueprint we’ve seen from nearly every X-Men movie in that they look cool and have cool powers but we no nothing about them and they exist simply to be slaughtered by the Sentinels.

Though Xavier and Magneto are finally united in the future, the young Xavier is a disillusioned addict.

The focus is thus placed on Xavier, who drives the desperate dive into the past, Magneto, who has completely set aside his grudge against Xavier and is now despondent at all the years they wasted pointlessly fighting each other, and Kitty, whose powers anchor Logan in the past. They really sell the desperation and futility of their situation and seeing them all right at the end of their tether is an affecting moment that really helps to motivate Logan in ways we haven’t seen before. Awakening in the past with his bone claws, Logan inexplicably finds himself in America rather than causing waves over in Vietnam; travelling to Xavier’s mansion, he finds the young professor walking but at his wits end. Having fallen into a deep depression after the events of First Class and the outbreak of the aforementioned war, Xavier has become addicted to Henry “Hank” McCoy/Beast’s (Hoult) magic serum, which suppresses his powers and allows him to walk and sleep but has transformed him into a broken shell of his former, and future, self. This positions Wolverine in what is, for him, an uncomfortable position; with the clock ticking against him and frantic to prevent the future he has seen, Logan is forced to guide Xavier back towards his true self. Generally, this take the form of Logan’s trademark tough love but, when he begins to see just how far Xavier has fallen, he allows the younger professor to connect to his mind and converse with his future self in a fantastically poignant scene. Jackman gels really well with the First Class cast, portraying Logan as a blunt, war-weary soldier who has also matured and grown into a role of responsibility and duty. The knowledge that he is the only one who will remember the bad future is haunting as he is fully aware that he will remember seeing all the death and destruction even if their mission succeeds, basically sacrificing his own inner peace for the sake of the world.

While Xavier’s forced to confront his demons, Magneto seems ready to accept his destiny…

McAvoy continues to show new sides to Xavier; he ended First Class taking his first steps towards becoming the mentor and father-figure he is destined to be but begins this film as little ore than a disillusioned junkie. Logan’s mission forces him to overcome those demons and also to do something even more difficult: reach out to his childhood friend and true to pursued her to veer from her path and join forces with his former friend, Erik Lehnsherr. At this point, Xavier feels nothing but hatred and resentment for Erik for not only inadvertently crippling him and turning him into the man he has become but also for taking Raven away from him. This is, of course, completely irrational as Xavier told Mystique to go with Erik at the end of First Class but this is actually the point; Xavier’s emotions, anger, and despair have clouded his mind and motivations, blinding him to his own failings. Erik, however, is more than happy to remind Xavier of these failings; once again, Fassbender is a magnetic (no pun intended) presence, dominating every scene he’s in thanks to his cold, calculating countenance and his ominous charisma. In an emotional outburst, Erik chastises Xavier for hiding and cowering in his mansion when their brothers, sisters, and teammates were captured, tortured, and slaughtered by Trask’s experiments, which really sells the idea that Erik is all about protecting and defending all Mutantkind, even those who would oppose him. As I mentioned before, however, Magneto’s story arc is almost exactly as it was in First Class; he begins the film as an ally, turns on his friends, and ends the film as a fully-garbed Magneto ready to enact his will on the world…only for the very next film to find him a doting family man who has retired from his war. It’s a shame, really, and I feel like the script could have been tweaked so that Erik is the one who is destined to kill Trask that solidifies his position as an all-out villain; it’s not that I don’t like Erik’s moral ambiguity and the conflict Fassbender brings to the role, it’s just frustrating to see him end up looking so much like Magneto with such promise for the next movie only to have to go through it all over again.

The battle for Mystique’s soul is as much a part of the plot as Trask and his Sentinels.

After First Class, Jennifer Lawrence shot to superstardom and thus plays a pivotal role in this film; having been working alone to free Mutant prisoners and campaign for Mutant superiority, Mystique uncovers Trask’s experiments and plans for the Sentinels and believes the only logical course of action is to execute the man responsible for so many Mutant deaths (including those of her friends from First Class). Now much closer to her bad-ass, emotionally closed off future self, Mystique rejects both Xavier an Erik when they attempt to stop her and the crux of the movie really becomes a battle for her soul as much as the future as all parties try to keep her from taking her first life and dooming them all. I’m still not a fan of Lawrence, and quite how her power to assume the form of others leads to Sentinels that can adapt to any form of attack is beyond me (Armando Muñoz/Darwin’s (Edi Gathegi) powers would have been more fitting), but her story arc here is quite engaging and she sells the character’s conflicted nature really well. Fulfilling the resident, Mutant-hating human antagonist role is Bolivar Trask, a scientist who views Mutants as a threat to all humanity that can unite the warring nations in a way never seen before. Dinklage is great in this role, portraying Trask as a man of conviction who both admires and fears the potential of Mutants and their threat to humanity. Like every good villain, he is completely convinced that he is in the right and is motivated by a sense of duty and patriotism but there is a sadistic side to him as he has been relentlessly experimenting on and killing Mutants. He is juxtaposed by, who else, but Major William Stryker (Josh Helman); rather than being a military scientist who wants to round up and experiment on Mutants (or being played by Danny Huston as he should have been considering where the character was at this point), Stryker is more like Trask’s muscle. In many ways, it feels like Trask has usurped Stryker’s usual role, which makes Stryker’s inclusion pretty pointless save for causing Wolverine to freak out. Of course, the film’s big selling point is the inclusion of the Sentinels; these massive Mutant hunting machines were hinted at (as was this entire storyline) in X-Men: The Last Stand (Ratner, 2006) but it still blows my mind that we got to a point where an X-Men movie would not only use time travel and the “Days of Future Past” storyline but the Sentinels as well. They appear in two forms here, the sleek, super-adaptive, semi-mimetic poly-alloy, relentless killers of the future and the large, bulky, more comic-accurate machines of the past. Personally, I prefer the latter and feel like an army of those would have been just as pressing a threat and would have negated to need to focus so hard on Mystique’s unique X-Gene, but the threat of the Sentinels is a very palpable one as we see how unstoppable they become in the future. Of course, it doesn’t make a whole lot of sense that the government would either not put them into mass production for some fifty years or that they would not reactivate the program when Magneto emerged as a real threat but the comic book nerd in me finds their presence very exciting nonetheless.

The Nitty-Gritty:
Well, while McAvoy, Fassbender, Lawrence, and Hoult all get a good innings and time to shine, other characters from First Class aren’t so lucky; with the exception of Alex Summers/Havok (Lucas Till), who returns in a brief cameo, all of the Mutants from the previous film have died between movies, victims of Trask’s experiments. This is quite a kick in the teeth as we could have seen these characters actually develop and progress but, instead, they are unceremoniously killed off to fuel Mystique’s lust for vengeance and Magneto’s desire for Mutant supremacy. On the other hand, though, it does mean that the film does a far better job of juggling its cast of characters, putting the focus on Xavier, Erik, and Mystique with Logan along for the ride to remind us of the stakes.

Quicksilver is a breath of fresh air for the franchise who needed a far bigger role.

Of course, it wouldn’t be an X-Men movie without the gratuitous introduction of a brand new Mutant and, in this case, we get one of the best and yet more disappointing inclusions yet: Peter Maximoff/Quicksilver (Evan Peters). A superfast kleptomaniac, Quicksilver is an energetic ball of fun in a film that is generally quite serious due to its stakes. His powers also allow for a fantastic scene in which he travels so fast that the rest of the room appears to be stationary, a sequence that, perhaps, rivals the opening of X-Men 2 (Singer, 2003). Unfortunately, though, so great are Quicksilver’s powers in this film that the movie would be over too quickly if he were to play a larger role so, after helping break Erik out of his special prison, the film promptly ditches Quicksilver with the weakest of explanations. Like, I get it but he’s such a cool, fun, and interesting character that I would have much preferred the writers find a way to incorporate him rather than just taking the easy, lazy route out.

Rogue takes over after Kitty is injured, reuniting with Logan in the process.

Still, at least Quicksilver made it into the film; Rogue was reduced to a mere cameo in the theatrical cut but, here in The Rogue Cut, plays a pivotal role when Logan’s violent thrashing critically wounds Kitty, forcing Iceman and Magneto to go off on a side mission to rescue Rogue and have her take Kitty’s place. It’s nice to see the footage cut back into the film and helps to remind us of the stakes in the bad future but I can kind of see why it was cut as it is kind of unnecessary. They could have simply replaced one of the new future X-Men, like Sunspot (Adan Canto) with Rogue and had the best of both worlds but at least it leads to a tender reunion between Rogue and Logan.

Logan awakens in a good future that is, sadly, destined to also end in ruin…

Probably the biggest missed opportunity of Days of Future Past, however, is that the filmmakers don’t use the time travel plot more to their advantage to explain the discrepancies in the time line. They try to but only in relation to the future events rather than those of established canon, and Logan’s journey to the past clearly creates at least two new timelines (one for the younger cast and one for the older cast that, despite appearing idyllic, eventually turns just as bleak and dour as the Sentinel-ruled future), but they could easily have used this as an excuse to correct the existing continuity as well. Instead, we find Logan not in the middle of fighting alongside Team X or Xavier and Erik not working together at the school; in fact, the film’s ending goes out of its way to basically erase X-Men: The Last Stand and The Wolverine (Mangold, 2013) from continuity, which is actually quite lazy as The Wolverine proved there was still a lot of mileage to be made in dealing with The Last Stand’s ending, and although it refers to X-Men Origins: Wolverine (Hood, 2009), it pretty much pretends like that film didn’t happen and right when it ends with the ominous implication that seventies-Logan ends up in Stryker’s custody it’s revealed it’s actually Mystique posing as Stryker…despite the fact that Wolverine does end up Stryker’s prisoner in the next film.

The Summary:
X-Men: Days of Future Past successfully brings the two X-Men casts together in one era-spanning action/adventure; the stakes have never been higher and the calibre of acting never more affecting as two generations of X-Men seek to prevent a nightmarish future. It doesn’t do much to correct the existing canon; in fact, it actually screws up way more than it fixes with the new timeline it creates and repeats quite a few of the things I disliked about X-Men: First Class as well as making a few new ones (such as killing characters off-screen and dramatically expanding on Mystique’s importance). Yet, like X-Men Origins: Wolverine, there’s just something about this film that I really enjoy. It’s bombastic and action-packed at times but there’s more a sense of ominous foreboding, that the future is an inevitable tide the characters cannot fight against, that lends a lot of weight and urgency to the plot. Jackman’s interactions with the younger X-cast are fantastic, placing his character in an uncomfortable position where he finds himself having to inspire his future mentor and fighting against an enemy that he can’t just slice to ribbons with his claws. Is it a perfect movie? No, of course not; it’s an X-Men film and those rarely manage to be perfect because of one reason or another. Do I think it was too early to do this storyline and mash these casts together? Absolutely. And yet, this is easily in my top five (maybe even top three) X-Men movies purely for the thrill of seeing the past and the future collide, the presence of the Sentinels, and the fact that it ties up one storyline while setting up an entirely new timeline of events.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think of the Rogue Cut of Days of Future Past? Do you think it is superior to the theatrical cut or do you, perhaps, not care for its additional plot points? What did you think of integrating the old and new X-Men casts together? Were you also a bit confused about Kitty’s sudden ability to time travel? What are your thoughts on the “Days of Future Past” storyline from the comics? Which X-Men storyline would you like to see adapted to film one day? Whatever your thoughts, feel free to leave a comment below, and pop back next week for one last X-Men review.

Movie Night [Turtle Tuesday]: Teenage Mutant Ninja Turtles II: The Secret of the Ooze


The first issue of Kevin Eastman and Peter Laird’s Teenage Mutant Ninja Turtles (TMNT) was published in May of 1984. Since then, the TMNT have gone on to achieve worldwide mainstream success thanks not only to their original comics run but also a number of influential cartoons, videogames, and wave-upon-wave of action figures. Even now, the TMNT continue to be an influential and popular commodity, proving that some fads don’t die out…they just get stronger!


Released: 22 March 1991
Director: Michael Pressman
Distributor: New Line Cinema
Budget: $25 million
Stars: Brian Tochi/Mark Caso, Adam Carl/Leif Tilden, Laurie Faso/Kenn Troum, Robbie Rist/Mark Caso, Paige Turco, David Warner, Ernie Reyes, Jr., and David McCharen/François Chau

The Plot:
Having defeated their nemesis, Oroku Saki/The Shredder (McCharen/Chau), the TMNT begin to grow restless about being hidden in the shadows. When their friend, reporter April O’Neil (Turco), does a report on Techno Global Research Industries (TGRI), she uncovers a possible link to their past through the mysterious mutagenic “ooze”. However, the TMNT are in for the fight of their lives when Shredder returns bent on revenge and uses the ooze to create mutant minions of his own!

The Background:
As I’ve explained before, the TMNT were originally a violent pastiche of comic book troupes created by Kevin Eastman and Peter Laird who were catapulted to mainstream success by the unbelievably popular 1987 cartoon. Perhaps inevitably, this led to a live-action feature film; Teenage Mutant Ninja Turtles (Barron, 1990) was a technically impressive financial success that went on to become a cult favourite. Interestingly enough, though, as much as I love that film, I actually saw its sequel first. Produced on a budget nearly twice that of the original, TMNT II featured a few cast changes and Eastman and Laird using every piece of their influence and creative control to ensure that Shredder’s henchmen from the cartoon didn’t appear in the film. Although TMNT II went on to receive mixed reviews due to it being dumbed down compared its predecessor, it stillmade over $78 million at the box office (though this was significantly less than the first film). However, despite TMNT II’s less-than-stellar reputation, I have an incredible amount of nostalgia for it and prefer to think of it as an under-rated entry in the franchise.

The Review:
Teenage Mutant Ninja Turtles II: The Secret of the Ooze picks up an unspecified (but presumably short) period of time after the end of the last movie; with the Foot Clan all-but eradicated following the Shredder’s apparent death, New York City has settled down quite a bit and it appears that all of its inhabitants have taken to stuffing their faces with delicious pizza rather than causing trouble to their fellow man. Sorry, did I say all? Well, that’s not quite true as we find our new audience surrogate, Keno (Reyes, Jr.), stumbling upon a late-night robbery while out delivering (you guessed it) pizza. Though a bit of a little bastard (he body shames a couple of girls when they turn him down despite the fact that they look pretty fine to me), Keno’s a good kid just trying to make his own way so when he finds a group of low-level scumbags robbing a mall, he doesn’t hesitate to intervene using his impressive martial arts skills. While his intentions are good and he’s more than capable of holding his own, Keno is hopelessly outnumbered but, luckily for him, he’s saved when the TMNT intervene. Since their old sewer hideout was compromised in the last film, the TMNT and their mentor and father-figure, Splinter (Kevin Clash), have moved into the new apartment of their human friend, April O’Neil, and have filled their time by mostly ordering pizza.

The TMNT grow restless after the victory and befriend an awe-struck pizza delivery boy.

You may be wondering what happened to Casey Jones (Elias Koteas) between movies and, sadly, this answer is never provided; instead, Keno bonds with the TMNT after discovering them on one of his many trips to April’s apartment with their pizza and specifically forms a fast friendship with the similarly hot-headed Raphael (Faso/Troum). Essentially, the TMNT remain very much the same characters as in the last film, although their more childish characteristics have been dialled up quite a bit; all of them, even field leader Leonardo (Tochi/Caso), are far more prone to spouting quips and surfer talk during fights and are growing incredibly restless with having to hide from the outside world, especially after saving the city. As before, it is Raphael who most strongly embodies this; when Keno finds that the Foot are actively enlisting new recruits, both characters explicitly disobey Splinter’s direct order not to investigate and Raph ends up captured as a result, apparently having learned nothing about the value of teamwork from the last movie. Of all the TMNT, it is Michelangelo (Rist/Caso) who again best encompasses the TMNT’s buffoonery; he’s the first one to spout a pop culture reference, lapse into tomfoolery, or incur a punishment from Splinter for his foolishness, and yet, despite all of that, he actually ends up being instrumental in defeating the Shredder’s mutant goons.

The TMNT are disappointed to find that their creation was a simple industrial accident.

The TMNT’s immature and restless nature is of considerable aggravation to April, who is torn between enjoying the company of her strange friends and finding their laziness and untidiness irritating in her cramped apartment. Similarly, Splinter tries to emphasise that his “sons” cannot ever hope to be a part of normal society and most devote themselves to the life of ninjas, hiding in the shadows in order to protect them from reprisals. When April’s news report on TGRI promises to answer lingering questions about their past, the TMNT are excited to investigate further, especially Donatello (Carl/Tilden). However, Donnie is disheartened to learn from Professor Jordan Perry (Warner) that their creation was simply a mistake caused when one of TGRI’s canisters of mutagenic ooze was lost down a sewer some fifteen years ago.

Shredder is enraged when his mutant minions turn out to be little more than super strong babies!

With the Foot in disarray at the start of the film, Tatsu’s (Toshishiro Obata/Michael McConnohie) hopes of taking the reins are almost instantly supplanted by the returning Shredder, who pulls himself from the wreckage of his defeat, crafts himself a far more fearsome-looking armour, and specifically sends the best of his few remaining men to follow April in order to enact revenge against the TMNT. In the process, the Shredder acquires the final canister of the mutagenic ooze and arranges for Perry to be taken hostage so that he can use the substance to create mutant minions of his own. The results are not the more familiar Bebop and Rocksteady but are, instead the infantile Tokka (Frank Welker/Kurt Bryant) and Rahzar (Frank Welker/Mark Ginther) who immediately (and amusingly) imprint on Shredder as their “Mama” and pose a significant physical threat due to their sheer size and ferocity.

The Nitty-Gritty:
While I can understand people lamenting that the sequel adopts more of the kid-friendly archetypes from its animated counterpart than the first film, I don’t really feel like this is a detriment to Secret of the Ooze; the presence of additional jokes and gags doesn’t diminish from the film’s darker elements (the Shredder, in particular, cuts a far more intimidating figure thanks to his new armour). Additionally, having more slapstick elements doesn’t mean the film isn’t entertaining and amusing; if the first film was a compromise between the comic and the cartoon, the sequel is a pretty close live-action approximation of the cartoon and also delivers one of my favourite exchanges in the entire franchise (Mickey’s “Yeah, a little too Raph!” line is just golden!) The film also greatly benefits from its increased budget, which not only results in the TMNT’s impressive new lair in an abandoned subway but also far more exterior scenes in and around the city and even an appearance and song by rapper Vanilla Ice.

While cartoonish action is the order of the day, the suits and fighting are still impressive.

Additionally, and crucially, the turtle suits still look fantastic and are, arguably, better than in the first film. The film also features bigger and more elaborate fight scenes and the martial arts are still incredibly impressive considering how hot and heavy and uncomfortable the suits must be, though it can’t be denied that the action has been significantly dumbed down. Unlike in the first film, the TMNT never actually use their weapons in combat, which is startlingly emphasised in the opening fight scene where they dispatch each of the robbers using slapstick shenanigans and improvised weaponry from the mall. Cartoonish sound effects punctuate a lot of the fights and actions in the film but they are used relatively sparingly and to amusing effect and one of the standout sequences sees Raph and Keno sneaking their way into, and attempting to fight their way out of, the Foot’s new recruitment centre.

After disposing of Tokka and Rahzar, the TMNT must do battle with the Super Shredder!

The addition of mutated antagonists for the TMNT to fight is a welcome one; while I would have much preferred Bebop and Rocksteady, Tokka and Rahzar are a more than suitable substitute thanks to their savage appearances. As you might expect, given how the film leans more towards the comedic than its predecessor, the two are also the source of much comedy; being “intellectually inferior” by Perry’s design to try and render them less of a threat, the two are easily manipulated by Shredder. Despite having the numbers advantage against Tokka and Rahzar, the TMNT are continuously overpowered by their greater strength and are forced to turn to a more scientific solution to defeat them and reduce them to harmless, regular animals. With his minions taken out of the picture, and driven to the edge by his numerous defeats and humiliations, the Shredder opts to drink the last vial of ooze and transforms himself into the hulking “Super Shredder” (Kevin Nash). The resulting finale is a far less technically impressive contest between the TMNT and their archenemy as, rather than making short work of the TMNT with his superior martial arts and skills like in the first film, the Super Shredder is little more than a silent, monstrous foe who goes on a self-destructive rampage on a pier. Though outmatched by Super Shredder’s incredible strength and unrequited rage, this ultimately doesn’t matter since Shredder ends up destroying himself for an ending that is a sadly anticlimactic end for their most famous enemy.

The Summary:
Even now, considering my unashamed fondness for the first film, I still find Teenage Mutant Ninja Turtles II: The Secret of the Ooze a thoroughly entertaining watch in its own right. In many ways, the film is the perfect bridge between the original Mirage Comics and the popular 1980s cartoon since it has just the right blend of cartoonish buffoonery and action and dark, poignant moments. Sure, it’s disappointing that the TMNT don’t use their weapons offensively but it’s not like they were cutting their enemies up into bits and pieces in the first film and anyone who’s watched the cartoon would be more than used to this depiction of the TMNT by this point. The addition of mutated antagonists was a welcome one; while Bebop and Rocksteady would have been my first, preferred choice, it was a natural way to escalate the conflict from the first film. Featuring a bunch of genuinely amusing gags and moments, some fun action, and incredibly impressive practical suits and animatronics, The Secret of the Ooze has plenty of appealing features to it that make it a more than worthy follow-up to the last film and I will defend it until my dying day as being an entertaining experience in its own right that deserves far more attention than it gets.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of Teenage Mutant Ninja Turtles II: The Secret of the Ooze? How do you think the film holds up against its predecessor and the other TMNT films? Which of the TMNT is your favourite and why? What did you think to Tokka and Rahzar and would you have preferred to see Bebop and Rocksteady instead? What did you think to the increased emphasis on comedic slapstick compared to the last film? Would you like to see another live-action TMNT film using modern technology to create more practical versions of the TMNT? How are you celebrating the TMNT’s debut this month? Whatever your thoughts on the TMNT, leave a comment down below.

Movie Night [X-Men Month]: X-Men: First Class


To commemorate, the culmination of their long-running and successful X-Men movies, 20th Century Fox declared May 13th as “X-Men Day”, a day to celebrate all things Mutant and X-Men and celebrate Marvel’s iconic collection of superpowered beings who fight to protect a world that hates and fears them. After exhausting all of their storylines with their original cast, save for Hugh Jackman, 20th Century Fox began producing a series of loose prequels centred on younger X-characters and, while X-Men Day coincided with Friday the 13th this year, I’m going to spend the next few weeks looking back at the first three entries in this “Beginnings Trilogy” and see if they still hold up today.


XMenFirstClassLogo

Released: May 2011
Director: Matthew Vaughn
Distributor: 20th Century Fox
Budget: $140 to 160 million
Stars: James McAvoy, Michael Fassbender, Jennifer Lawrence, Rose Byrne, Nicholas Hoult, Lucas Till, Caleb Landry Jones, Zoë Kravitz, and Kevin Bacon

The Plot:
In 1962, right in the middle of the Cuban missile crisis, newly-graduated Professor Charles Xavier (McAvoy) meets Erik Lehnsherr (Fassbender) for the first time. United in their search for the Mutant terrorist Sebastian Shaw (Bacon), the two join forces with the United States government in forming the first team of Mutants and working to avert World War Three.

The Background:
The X-Men have been an integral part of Marvel Comics ever since they debuted back in 1963. Created by Stan Lee and Jack Kirby, the X-Men offered, through their Mutant heritage, an easy excuse to introduce multiple new superheroes with minimal effort. Since then, the X-Men, and all of Mutantkind, have existed as a metaphor for a variety of social issues and seen much success outside of the pages of Marvel Comics thanks to a number of action figures, cartoons, and videogames. After purchasing the film rights, 20th Century Fox profited greatly from the franchise; the first three X-Men movies (Various, 2000 to 2006) alone brought in over $600 million and they had seen similar financial success with a spin-off movie centred around the franchise’s breakout star, Logan/Wolverine (Hugh Jackman). It was during the production of X-Men 2 (Singer, 2003) that the idea of a prequel revolving around younger versions of the X-Men was first proposed; after X-Men: The Last Stand (Ratner, 2006) effectively ended the series, with most of the main cast either dead, depowered, or having exhausted their story arcs, Fox returned to the idea of producing prequels with plans for a spin-off focusing on a young Erik Lehnsherr/Magneto (Ian McKellen). Perhaps shaken by the mediocre critical reception of X-Men Origins: Wolverine (Hood, 2009), Fox abandoned any further ideas of individual spin-offs and ordered a rewrite of the script to focus on Erik and Charles’s early years and the formation of the original X-Men. Although Bryan Singer, who had helmed the first two X-Men movies and very much set the tone and standard for Fox’s franchise, was unable to direct, he returned as a producer and Fox hired Matthew Vaughn (who had previously dropped out of directing the third film) to direct and the idea for the prequel began to take real shape. X-Men: First Class released to strong reviews, a warm critical reception, and eventually made over $350 million in worldwide gross; for many who were disappointed with X-Men Origins: Wolverine, X-Men: First Class represented a step in the right direction for the franchise but, for me, it represented the first sign that Fox were playing it fast and loose with continuity.

The Review:
X-Men: First Class begins with a shot-for-shot recreation of the opening from the first X-Men movie: that is, a young Erik Lehnsherr (Bill Milner/Brett Morris) first discovering his ability to control metal in a Nazi death camp. The purpose of this scene is blatantly obvious and two-fold; the film wants you to remember Erik’s tragic and complex beginnings while also wanting to course-correct back on track to align with Singer’s original vision for the franchise. Oddly, as I’ll get into later, this desire to shift the franchise back towards that quasi-science-fiction, grounded approach is at odds with the direction First Class’s script wants to take its characters so, for me, opening with this scene was more of an insult than a welcome homage.

Lacking Erik’s troublesome childhood, Xavier works to raise awareness of Mutants.

The film could easily have just began with Erik in the office of Nazi scientist Doctor Klaus Schmidt (Bacon); this scene extends that of Singer’s original, impactful opening to show how Erik’s powers were a source of fascination for the Nazis and does just as much to setup his motivations for the remainder of the film. Schmidt, a Mutant himself, forces Erik to use his powers by first threatening and then executing his mother, which would be the driving force for Erik’s lust for revenge and hatred of humanity. At the same time, a young Charles Xavier (Laurence Belcher) meets and befriends Raven Darkhölme (Morgan Lily) and, honestly, this should have been the first clue that these new X-Men movies were not going to concern themselves with things like logic or continuity. While X-Men: First Class gives some much-needed backstory to Raven (who, when she goes up to be Jennifer Lawrence, eventually takes the name “Mystique”), it does so at the cost of  the continuity of the original trilogy as Xavier never once mentions that he had this brother/sister relationship with Mystique (Rebecca Romijn) nor does the older Mystique ever use this relationship to her advantage in those films.

Michael Fassbender steals the show from the proto-X-Men with his complex, seething menace.

Still, we continue, giving the film the benefit of the doubt, when these characters grow into James McAvoy and Michael Fassbender, respectively. Rather than the wise, all-knowing father-figure of the original X-Men films, Xavier here is a young, post-grad student who downs alcohol and uses both his knowledge of Mutations and his mental powers to pick up chicks in bars. With his long, thick hair and sixties sensibilities, Xavier is a far more “hip and groovy” character but the moment he meets Moira McTaggert (Byrne) and learns of Schmidt’s (now calling himself Sebastian Shaw) plot to incite a third world war, he’s all about assembling his own team of Mutants and working alongside Moira and the CIA to build better relationships between humans and Mutants. It’s an interesting look at the character’s early years but it’s nothing compared to the far more interesting story involving the future Magneto; desperate to hunt down Shaw and make him pay, Erik has spent his entire life tracking down those responsible for his incarceration, torture, and the deaths of his family and people. Fassbender excels in the role, bringing a tortured, focused edge to the character and shines in every scene he’s in; his quiet, seething vengeance is tempered somewhat when he meets and befriends Xavier (another contradiction to the original films as Xavier is clearly not seventeen in this movie…) but their relationship is destined to fail based solely on Erik’s desire to kill Shaw, to say nothing of his own conflicting desire for Mutant prosperity. Still, once the two begin working together, they are introduced to Henry “Hank” McCoy/Beast (Hoult) and, thanks to his prototype Cerebro technology, begin recruiting a team of young Mutants to help oppose Shaw’s own club of misfits. In true X-Men fashion, this means a whole bunch of characters are suddenly thrown into the mix with little to make them stand out beyond them all being young and sexy and having cool-looking powers. Of them all, it is, thankfully, Hank who gets the most screen time and development thanks to his immediate attraction to Raven, his awkward, quirky characterisation, and his desire to develop a serum to suppress his more unattractive physical qualities. Though it seems he and Raven are united in the desire to appear “normal”, she ultimately comes to embrace her unique appearance and, when Hank’s serum actually accelerates his Mutation, he is forced to do the same.

Despite it literally being his Mutant power, Darwin is unable to adapt to survive Shaw’s attack.

The other members of this proto-X-team aren’t so lucky; Sean Cassidy/Banshee (Jones) does alright, being the amusing comic relief of the team, but Alex Summers/Havok (Till) is little more than the “moody bad boy” of the group who, with very little motivation, comes to accept the team as his friends and surrogate family. Angel Salvadore (Kravitz) randomly decides to defect to Shaw’s side when he offers them the chance, with no real explanation or reason beyond the deal apparently sounding better than being mocked by the CIA, but the real slap in the face is the ultimate fate of Armando Muñoz/Darwin (Edi Gathegi) who, despite literally being able to “adapt to survive”, is unable to keep himself from being blown to pieces by Shaw. I mean, we’ve seen that he is able to spontaneously grow gills and armour-plating but it’s apparently too much to find a way to resist Alex’s concussive blasts. Yet at least these proto-X-Men get a neat little training montage to show off snippets of their personalities and powers, however this loses quite a bit of its impact when it’s revealed that they trained and mastered their powers in one week, which honestly isn’t quite as bad as the fact that Xavier found it perfectly acceptable to use this time in this way even though the threat of war is literally hanging over their heads. It’s almost as if the film has too many characters and should have just focused on Xavier, Magneto, Beast, and Mystique as the primary protagonists but this is, of course, only exacerbated by the fact that Shaw has his own evil team of Mutants.

Shaw’s little club all look cool but are painfully under-developed as characters.

Similar to Magneto’s original Brotherhood, the sheer number of characters and the pace of the film demands that these antagonists simply look cool and not much else, with the exception of Emma Frost (January Jones), who also looks sexy and has a slightly bigger role as she is Shaw’s right-hand woman and a telepath. Azazel (Jason Flemyng) has a great look and is clearly meant to be evoking Kurt Wagner/Nightcrawler (Alan Cumming) but we learn absolutely nothing about him; no seeds are planted for a relationship between him and Mystique that might lead to Nightcrawler’s birth and he gets only one line. Still, it’s one line more than Janos Quested/Riptide (Álex González), who says nothing the entire movie and simply whips up a few mini tornados (or twisters, whatever) and causes some minor inconveniences for the team. Again, it’s almost as if Shaw’s team should have been scaled down to four characters rather than five. Luckily, though, Shaw gets plenty of screen time and Bacon is clearly relishing the role, chewing the scenery and portraying Shaw as an unhinged sociopath who lays much of the groundwork for the villain Erik is destined to become. Able to absorb and redirect energy to maintain his youth, Shaw is a near-unstoppable antagonist, even more so when he acquires a special helmet from the Russians to protect himself from psychic attacks. His motivations are simple to grasp; like Erik, he’s seen the lengths of man’s inhumanity to man and wishes to use a full-scale nuclear war to cleanse the Earth and bring about an age of prosperity for Mutantkind and, as such, he’s a despicable character through and through with an undeniable amount of charisma, making for a fitting challenge for these proto-X-Men.

The Nitty-Gritty:
X-Men: First Class has an interesting premise and does a decent job, for the most part, of fleshing out the early years of Xavier and Magneto. However, despite its pacing being far better than that of X-Men (Singer, 2000) and X-Men Origins: Wolverine, it suffers from trying to cram everything into its runtime despite the fact that a sequel was clearly set up and going to be produced that would have allowed some of these storylines to play out at a much more comfortable pace.

Desperate to cram everything into its runtime, the film inexplicably ends with Xavier paralysed!

As a result, we get numerous timeline discrepancies in the film: Xavier grew up with Mystique and meets Erik when they’re much older than first stated; Hank builds Cerebro rather than Charles and Erik, Xavier’s first students are wildly different than those hinted at in the previous films and, most egregious of all, the film concludes with Xavier being paralysed by an errant bullet and Erik assuming the role and name of Magneto. No matter how you slice it, none of this aligns with the continuity of the time as we saw a young, bald, walking Xavier, still friends with Magneto, in the opening sequence of The Last Stand and a young, bald, walking Xavier at the conclusion of X-Men Origins, both of which were still canon at this point. The film seems to be in a rush to catch up to the beginning of the first X-Men movie and, honestly, should have ended with Xavier fully-functional and planning to open his house to more Mutants alongside Erik, who would be affected and changed by his final confrontation with Shaw.

Erik eventually becomes Magneto and look ready to strike back at the world…until the next film…

There is quite a big inconsistency in this film as well, though, wider canon notwithstanding. Obviously, I touched upon Darwin being offed so easily but, for me, the main issue is how vehemently Xavier opposes Erik’s desire to kill Shaw. Xavier believes that killing Shaw in cold blood will set Erik down a dark path he won’t be able to recover from and he’s right, of course, but the inconsistency is that we’ve seen (and, thanks to reading Erik’s mind, Xavier has seen) that Erik has plenty of blood on his hands already. He describes himself as a “weapon” and this appears to be true; he’s tortured and killed numerous people in his bid to track down and end Shaw so why should one more death darken his fate? It doesn’t help that Erik’s descent into villain as told in this film is repeated over and over again in the next three sequels, all of which repeat the same arc (Erik starts off good, becomes morally grey, and ends the film fully-garbed as Magneto and ready to strike back at humanity…only to start the next film good and the cycle repeats). It’s one of those things that seems to work on the surface but falls apart when you think about it and is, again, something that could have been improved upon had the script focused on just Xavier and Erik and a slightly altered greater conflict rather than throwing in a bunch of under-developed or superfluous characters.

This brief cameo did more for Logan’s character than his own spin-off movie!

Speaking of which, the also contains a bevy of cameos; Rebecca Romijn briefly appears in a fun cameo when Mystique is randomly seducing Erik (seriously, their sudden sexual relationship kind of comes out of nowhere and is purely motivated by Raven wanting to hurt Charles and feeling alienated from Hank) and veteran actors like James Remar, Ray Wise, and Michael Ironside all randomly show up in the film’s third act but the true icing on the cake was the brief cameo by Hugh Jackman as Logan. X-Men: First Class was the first real test to see if an X-Men movie could survive and be just as successful without Jackman in a leading role and, judging by its box office and reception, it clearly succeeded in this regard but it’s still fun to see Jackman randomly pop up and tell his future mentor and adversary to “Go fuck [themselves]”.

The Summary:
X-Men: First Class is a fun and engaging X-Men movie; it’s got a fantastic revenge subplot involving the future Magneto and is clearly inspired not only by Singer’s original X-Men movies but also 1960s spy thrillers, all of which give it a familiar, and yet unique, flavour within the franchise. McAvoy and Fassbender steal the show from start to finish but Bacon is a deliciously devilish villain and the acting and action sequences are pretty good, overall, with the film showing new and interesting takes on established characters and shedding more light on events only previously hinted at. And, yet, for me, Fox made a massive mistake by marketing and constructing this film as a prequel. It honestly should have just been a straight-up reboot, restarting the franchise with young actors and a whole new timeline of events rather than trying to awkwardly align with the established canon. For me, continuity is everything and you simply cannot watch X-Men: First Class as part of the wider X-Men canon because it just doesn’t fit; they should have done what the James Bond franchise did and kept Jackman but recast everyone else and started completely fresh because, when you need a convoluted timeline to explain what’s going and where things fit and it still doesn’t completely line up, you’ve kind of lost me as a viewer. The irony is that the very next movie had the perfect excuse to explain these inconsistencies and chose not to, meaning that my opinion of X-Men: First Class is decidedly frosty and conflicted, at best.

My Rating:

Rating: 3 out of 5.

Pretty Good

What are your thoughts on X-Men: First Class? Were you as annoyed by its disregard for the existing canon as I was or do you think the film is able to hold up despite this? What did you think of the cast and characters and the bigger role given to Mystique? Which heroes and villains, or storylines, do you think would have worked better for a proto-X-Men team? How did you celebrate X-Men Day this year? Whatever you think, feel free to leave your thoughts and opinions on X-Men below and be sure to come back next week for another X-Men review.

Game Corner: The Simpsons Game (Xbox 360)

Released: 30 October 2007
Developer: EA Redwood Shores
Also Available For: Nintendo DS, Nintendo Wii, PlayStation 2, PlayStation 3, PlayStation Portable

The Background:
The Simpsons was created by Matt Groening as a series of short cartoons created for The Tracey Ullman Show; jumping at the chance to produce an alternative to the “mainstream trash” that was currently airing, Groening’s yellow-skinned creations soon became a multimedia sensation as “Bartmania” swept the nation. The Simpsons featured in every piece of merchandise imaginable, from action figures and comics to videogames, though the franchise doesn’t have the best reputation when it comes to videogame adaptations. For years, Konami’s 1991 arcade game was the stand out but Electronic Arts (EA) sought to change that by working closely with Groening and notable Simpsons writers on a new Simpsons videogame, which was written as a parody of popular videogame tropes and incorporated a cel-shaded graphical style to recreate the aesthetic of the show. The game received a mixed reception; some praised the game’s humour and appeal for die-hard Simpsons fans but others took issue with the game’s mundane combat and puzzles. While EA initially planned to produce a sequel, it was ultimately cancelled and The Simpsons eventually ended up moving to mobile gaming, but, since today is Whacking Day, I figured it would be a good excuse to revisit this title and see how it holds up today.

The Plot:
In a self-referential plot, the Simpsons family (Homer, Marge, Bart, Lisa, and Maggie) discover that they are part of a videogame world when they acquire a game guide that grants them the superpowers necessary to not only star in what they hope will be a successful videogame for a change but also defend their town from attacks by aliens and explore videogame worlds in a quest to confront their creator, Matt Groening.

Gameplay:
The Simpsons Game is a third-person action game in which players explore a relatively faithful three-dimensional recreation of Springfield, which acts as something of a hub world where you can access the game’s story-based missions as well as enter certain houses, view collectibles, change costumes, and find collectibles. At any one time, you’ll control two of the titular family members; you can switch between them using the directional pad (D-Pad) and swap them out for other combinations at a number of bus stops dotted around the city. If you have a friend, you can play in split-screen co-op but, for the most part, the computer does a decent enough job of following you around, attacking enemies, and pressing switches as needed (and if they don’t, you can just swap over to the other character using the D-Pad).

Homer puts his weight to good use while Marge nags others into doing her bidding.

The game’s basic controls are the same for every character with the exception of Maggie: X punches (press three times and hit Y for a pretty basic “Power Combo”), Y allows you to interact with the environment to pull levers, press buttons, and talk to non-playable characters (NPCs), and A sees your character jump (press again in mid-air for a double jump). You can also hold down the Left Trigger to target enemies or objects, bring up your current objectives with the ‘Back’ button, and will automatically cling to certain ledges when you jump or fall down near them. However, each Simpsons character has different Special Attacks performed by both pressing and holding the B button and use of certain intractable objects and the Left and Right Triggers. Homer can stun enemies with a burb, transform into a massive Homer Ball that lets him blast along at high speeds and slam into enemies and destructible objects by jumping and pressing X, use air canisters to become the light-weight Helium Homer and float about with A or blast ahead in a burst of gas for a short period of time, and later transform into a gelatinous form that lets him toss gummi projectiles. Marge uses her megaphone to recruit nearby NPCs, whom she can direct to attack enemies, destroy targets, or clean up the environment. She can also send Maggie into special vents; Maggie is controlled through a first-person perspective and simply crawls around until you find a button or object to fire her dummy at with Y.

While Bart fires pellets and glides, Lisa blasts enemies with her sax and the Hand of Buddha.

Bart comes armed with his slingshot, which fires a number of different projectiles that change depending on your environment; Bart’s ammo, like all of the character’s Special Attacks, is limited only by your Power Meter, which automatically refills over time and can be refilled by defeating enemies or collecting dropped power-ups like food or flowers. Bart can also turn into Bartman and glide for short periods by holding RT, ride air currents in the same way, climb up vines and certain surfaces, and grapple to special hooks to reach new areas sand solve puzzles. Lisa can stun nearby enemies with a blast of her saxophone or compel them to fight on her behalf. By interacting with Buddha Statues, she can also control the Hand of Buddha to lift and drop objects, freeze, flick, and electrocute enemies, all of which is essential for creating bridges, solving puzzles, and completing story-based objectives.

The game features a few puzzles but only a handful amount to more than switches and buttons.

The Simpsons Game is made up of sixteen missions, labelled “Episodes”, indicated by beams of light around Springfield. Springfield is quite large and full of things to distract yourself with, such as collectibles and recreations of iconic locations from the show, such as the school and Kwik-E-Mart, with your opportunities for exploration opening up as you progress and unlock more of the Simpsons’ abilities. While the game only features a map on one particular mission, the levels are so linear that you won’t really need one and you can utilise a fast travel system to quickly get around Springfield if you need to. The Simpsons are relatively durable; your character’s health will slowly refill if you avoid damage for a short time and you can revive your fallen partner by pressing Y near their downed body. A series of checkpoints and auto saves help to keep you going when you inevitably slip off a ledge thanks to the game’s janky camera, which can get a bit stuck and troubled when you’re not in a wide, open area. Combat is quite monotonous, for the most part as your character’s attack range is quite short and your fighting ability is basically limited to that one combo (though each character pulls it off a little differently). Combat is made more interesting by the different Special Attacks, allowing you to pick enemies off at a distance with Bart, have Marge direct her mob to overwhelm foes, or blast them away with the Hand of Buddha, and it’s generally kept to short, sharp bursts. The remainder of the game is made up of some awkward platforming (as mentioned, it’s pretty easy to slip off ledges and jumping across platforms can be a bit tricky as your jump doesn’t take you very far and they can be difficult to judge) and some pretty simply puzzles. These mainly consist of pulling a lever, standing on pressure pads (often with both characters), and pressing buttons as well as using your Special Abilities to reach one of these intractable objects.

Gameplay is given some variety by parodying other, more successful videogames.

Occasionally, you’ll have to battle against a time limit, fending off enemies and activating switches to reach new areas, and more often than not you’ll be using your Special Attacks to progress through levels; this amounts to shooting targets, moving stuff about with the Hand of Buddha, or having Marge direct a mob towards specific targets. Invariably, gameplay is broken up with a few sections that are clear references to classic videogames; these see you hopping from logs and crocodiles across a river, fending off waves of aliens, and keeping ice cream trucks safe in clear tributes to Frogger (Konami, 1981), Space Invaders (Taito, 1978), and Missile Command (Atari, Inc., 1980). You’ll also be platforming across conveyor belts, dodging wood cutting machinery, and be joined by a recognisable NPC in a couple of missions who’ll help you fend off killer dolphins and aliens. It isn’t really until the penultimate Episode of the game that you’ll see some proper variety in the gameplay, however: here, you play through four missions parodying more modern titles, such as Medal of Honor (DreamWorks Interactive, 1999) and Grand Theft Auto: San Andreas (Rockstar North, 2004), gaining new abilities and outfits in the process. This sees you defending a town of fantasy creatures from a two-headed dragon and navigating through both a top-down and third-person dungeon in a parody of fantasy role-playing games (RPGs), collecting flags, defending a jeep from turrets and mines, and using C4 to scale a battleship, traversing a Japanese land of fire and ice that resembles both Ōkami (Clover Studio, 2006) and Pokémon (Game Freak/Various, 1996 to present), and battling through a rundown neighbourhood of pimps and hoes. Essentially, however, you’ll encounter the same puzzles and obstacles repeated over and over but in different environments and with slightly different enemies, which is just enough to keep things relatively interesting despite how troublesome the combat and platforming can be.

Graphics and Sound:
Thanks to incorporating a cel-shaded graphical style, The Simpsons Game holds up relatively well; Springfield is easily the game’s most impressive environment, being unquestionably the largest and most accurate videogame interpretation of the famous fictional town, but it is quite barren. Sure, NPCs wander around and spout lines at you and it’ll be invaded by aliens later in the game, but you can only enter a handful of the most recognisable buildings and houses and there aren’t any side quests to occupy your time beyond hunting down each character’s collectibles.

Many of the environments are decent recreations of memorable Simpsons episodes and locations.

Environments continue to shine in each of the game’s Episodes; these will load in new areas of the city that are self-contained levels separate from the overworld and are full of awesome call-backs to popular videogame franchises. These are most evident in the videogame factory, which contains parodies of Super Mario and Sonic the Hedgehog and enemies lampooning the Madden NFL (EA Tiburon/Various, 1988 to present) and Street Fighter (Capcom/Various, 1987 to present) franchises, and the aforementioned fantasy mission that parodies both EverQuest (Verant Interactive/989 Studios, 1999) and the Legend of Zelda (Nintendo EAD/Various, 1985 to present) franchise. You’ll also visit a number of recognisable locations from the Simpsons cartoon, such as the pier, the Land of Chocolate, Mayor “Diamond” Joe Quimby’s building and office, the Springfield Natural History Museum, and the game features a couple of Episodes based on specific “Treehouse of Horror” episodes.

The in-game cutscenes and 3D models pale in comparison to the top-notch 2D animation.

For the most part, the in-game graphics are perfectly suited to rendering these environments and the character models. Everything is very bright and light on detail, similar to the cartoon, playable characters all have idle animations and plenty to say, and the game does its best to recreate the aesthetic style of the show at every opportunity. Unfortunately, the game also features a number of traditionally animated cutscenes that stand out in stark contrast to the ugly cel-shaded, 3D models that can look distorted and disturbing when characters talk and interact using the in-game graphics. Why the developers didn’t simply use 2D animation for all the cutscenes is beyond me but ugly 3D models are expected when creating a videogame based on a traditionally 2D medium. The game somewhat makes up for this by featuring an abundance of voice acting from the entire Simpsons cast; while you’ll recognise a lot of jokes recycled from the cartoon and quickly grow tired of the same exclamations and catchphrases being spouted again and again, the game’s writing and humour is generally on-point for the show and I was mostly satisfied with the game’s overall presentation.

Enemies and Bosses:
You’ll battle against a wide variety of enemies in The Simpsons Game. Well, I use the term “variety” loosely because while you’ll face lumberjacks, thinly veiled parodies of Ryu, gun-toting Scratchys, aliens wielding boards with nails in them, and killer dolphins, they generally all fall into the same predictable categories. This means that battling sumo wrestlers who resemble Comic Book Guy is very similar to fending off Groening’s army of lawyers as, beyond a handful of unique attacks for some enemies, enemies can generally be categorised as melee attackers and ranged attackers. Typically, enemies will spawn in from a central point (a porto-potty or pimpmobile, for example) and you’ll need to destroy these spawning points to clear enemies out of the area and you’ll have to battle all of the game’s enemies when you reach the game’s final mission. Easily the most annoying enemies come before this, however, as Matt Groening spawns in an infinite number of Benders and Doctor Zoidbergs to hassle you as you try and bring him down.

The game’s larger bosses require a bit of team work to bring down.

Each Episode ends in either a boss battle or something akin to it; while fighting through the Springfield Natural History Museum, you’ll run across bullies Jimbo, Dolph, and Kearny and you’ll need to take each of the three out by shooting targets to drop them or chase them away and then glide and platform across planets in the planetarium to finish off Jimbo all while dodging blasts from their laser guns. You’ll also need to blast Homer through a renaissance fayre and smash up a recreation of the Statue of Liberty to win his eating contest and use the Hand of Buddha to rescue Lenny and Carl from a giant woodchipper as Lisa and Bart. When in the “Game Engine” Episode, you’ll have to platform your way through a factory of parodies to battle a satire of Donkey Kong; the giant ape tosses explosive barrels at you and sends an infinite number of minions your way who you’ll need to flick back at him with the Hand of Buddha when he steps forward on his stage. Perhaps the most well-known boss is Lard Lad, a gigantic doughnut mascot come to life who rampages through a construction site blasting at you with his eye lasers and who sends swarms of evil Krusty dolls your way. To take Lard Lad down, you must distract him with Homer so that Bart can get around behind him and blast at the three targets on his back and butt, which briefly opens up panels you can glide to in order to rip out his wires and send him crashing to the ground.

While some bosses require a bit of strategy, Mr. Burns folds faster than Superman on laundry day.

Rather than have to battle with recurring antagonist Sideshow Bob, Bart’s would-be-murderer is restricted to, and defeated in, a cutscene, leaving you to fend off aliens in that Space Invaders homage I mentioned above and alongside Cletus the Slack-Jawed Yokel when inside their mothership. You’ll also have to contend with Snorky, leader of the killer dolphins, who stands far out of reach in the Springfield aquarium; luckily, you can send him tumbling into the water beneath him with Bart’s slingshot and then drop an electrifying jellyfish into the water three times to defeat him as the Sea Captain helps you fend off his minions. In the EverQuest parody, you’ll have to battle a two-headed dragon baring Selma and Patty’s faces; the first time you encounter this, she’s flying around a village and setting fire to houses. You need to have Marge direct her mob to put out the fires and then have Homer bash into the dragon when she hovers between one of the village’s bridges and then have the mob attack her when she’s downed. After fighting through the dungeon, you’ll battle her again in a homage to single-screen arcade games like Mario Bros. (Nintendo R&D1, 1983) that sees you bashing into her using Helium Homer while fending off the Orc Moes she spawns with her eggs. In the Medal of Honor parody stage, you’ll get to punch out multiple versions of César and Ugolin, sailor-garbed versions of Waylon Smithers, and destroy turrets before finally facing off with Private Charles Montgomery Burns…which boils down to you simply landing your combo and knocking him out.

After a fun turn-based boss and an aggravating battle with Groening, it all boils down to a rhythm game.

Things get interesting when Homer and Lisa travel to a Japanese land and have to defeat and capture three Sparklemon to awaken Mister Sparkle by battling against three very familiar looking monsters controlled by Jimbo, Sherri and Terri, and Ralph Wiggum in traditional turn-based RPG battles that are reminiscent of both Pokémon and the Final Fantasy franchise (Square Enix/Various, 1987 to present). Although Homer and Lisa’s attack options are limited, each Sparklemon has a weakness to a specific attack so it doesn’t take much to defeat the three and, similarly, thanks to the Space Invaders-like mini game from earlier, it’s not too taxing to bring down Poochie in the “Grand Theft Scratchy” mission; simply use the Hand of Buddha to drop explosive barrels on his minions before they destroy the ice cream trucks and then have Marge direct her mob to destroy Poochie’s stage. By far the most annoying and frustrating boss is the penultimate battle against Matt Groening himself; first, you must wade through an army of high-priced lawyers to storm his grandiose mansion and then he spawns an endless swarm of Benders and Dr. Zoidbergs all while pits of molten gold sap your health and Groening tosses projectiles at you. To defeat him, you need to use Ball Homer to hit him when he’s exposed and you’ll need to have Bart glide and climb up to levers to get him into position. Finally, the grand dining table will angle up into a launching pad for you to blast up as Ball Homer to bring Groening down but the game doesn’t end there. With Springfield still under attack, the family heads to Heaven itself and has to battle every single enemy they’ve faced in the game’s previous missions and even William Shakespeare and Thomas Jefferson. While Shakespeare is easily defeated using Bart’s halos, Jefferson duplicates into smaller versions of himself when hit and can instantly kill you and your partners with his key attack, making him a troublesome foe. God himself is a complete cakewalk though; rather than require you to utilise the skills you’ve built up over the game, this final boss is a simple parody of music rhythm games like Guitar Hero (Harmonix, 2005) that has you pressing the D-Pad at the right moments to defeat him and is a bit of an anti-climatic final trial.

Power-Ups and Bonuses:
As you defeat enemies, they’ll drop power, food, ammo, and other items to refill your health and Power Meter. You can also smash crates and other objects to help with this and, if you find all of the collectibles in each Episode, you’ll extend your health bar, which is a nice incentive to explore your environments. Although I didn’t play alongside a human partner, it doesn’t seem as though there are any co-op attacks you can use and the extent of your co-operation boils down to you fending off enemies or activating certain switches with your different Special Attacks.

Each character can grab a power-up to become temporarily stronger and invincible.

Each character acquires additional Special Attacks as you progress for the story but you’ll simply be gifted the remainder of them by Professor Frink after you rescue your low-pixel counterparts. Each character also has a power-up they can collect that will temporarily make them invincible and boost their attack power by transforming them further. Bart becomes Robo-Bart and shoots lasers from his eyes, Lisa and Marge become Clobber Girl and Cop Marge, respectively, which makes them super strong, and Homer eats a Guatemalan Insanity Pepper to become a burning version of Ball Homer.

Additional Features:
The Simpsons Game comes with forty-four Achievements for you to earn; unfortunately, virtually none of these are tied to anything more than completing the game’s Episodes and beating the various time challenges. You’ll get a 5G Achievement just for starting the game, and a 0G Achievement when you die ten times, but there aren’t any fun ones like visiting Moe’s Tavern as Homer or the school as Bart or anything like that.

Clichés, collectibles, and time challenges add to the game’s replay value.

Every single character has a number of collectibles to collect; these are strewn across the length and breadth of the Springfield overworld and hidden in each Episode and it’ll often require your Special Attacks and abilities to hunt them down. Collecting them all extends your health bar, as mentioned, but also unlocks trophies to display in the Simpson’s house, unlocks alternate attires, and will net you Achievements. You’ll also encounter videogame clichés, seemingly at random, which will add to your overall completion score but hunting down everything will definitely require a guide and a lot of patience. You can replay any mission from the main menu at any time to hunt down anything you’ve missed and you’ll also get to take on a number of time challenges for a series of 5G Achievements. These are a bit more than just finishing an Episode quickly, as well, and have you rescuing NPCs, fending off enemies, playing some of the mini games, or performing other tasks against a time limit which all helps to add a little variety to the game.

The Summary:
I remember being largely underwhelmed and frustrated when I first played The Simpsons Game on the PlayStation 3; a janky camera, dodgy controls, and lack of Trophies hurt my experience with the game but revisiting it for this playthrough on the Xbox 360 was a far more enjoyable affair. It’s a flawed game, for sure, but not quite as bad as most videogame adaptations tend to be; for one thing, it seems as though some time and effort was put into the game, particularly in its writing and presentation, and the parodies of popular and classic videogames made for some amusing moments. It’s fun exploring Springfield, interacting with recognisable Simpsons characters, and playing through new versions of classic episodes from the cartoon and the family’s different abilities are generally quite fun, if aggravating at times (though a lot of these issues can probably be solved by having a human partner to play alongside, which would cut down the back and forth and solve puzzles faster). Sadly, the ugly cel-shaded cutscenes let the game down somewhat, as does the repetitive and uninspired combat, puzzles, and platforming; it also feels like the developers played it a bit safe by doing a metatextual plot and Springfield is a little too barren at times. Still, it’s a decent enough title if you can find it at a decent price and probably the best Simpsons videogame for its attempt at variety and more fitting use of the license.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of The Simpsons Game? Which of the playable characters was your favourite? What did you think to the recreation of Springfield and recycling of elements from the show? How do you feel the game holds up today and what did you think to the way it parodied other videogames? What is your favourite Simpsons game? Do you have a favourite character, episode, or moment from the show? How are you celebrating Whacking Day today? Whatever your thoughts on the world’s most famous yellow family, feel free to leave a comment below and be sure to check back in for more Simpsons content!

Game Corner [Dragon Ball Day]: Dragonball Z: Battle of Z


DragonBallDay

When the Great Demon King Piccolo was released upon the world, he broadcasted a message on television declaring May 9th as “Piccolo Day”…and promptly celebrated by announcing his ownership over the planet. Since then, May 9th has been officially recognised as “Goku Day” but, to make things simpler, I’m using this as a good excuse to celebrate all things Dragon Ball,


Released: 23 January 2014
Developer: Bandai Namco Games
Also Available For: PlayStation 3 and PlayStation Vita

The Background:
Akira Toriyama’s Dragon Ball franchise, particularly Dragonball Z, has a long history with videogame adaptations; the first Dragonball Z videogame released for the Family Computer (Famicom) back in 1990 and, since then, a range of different titles based on the long-running manga and its popular anime counterpart have been released, generally in the form of tournament fighters or one-on-one beat-‘em-ups that retell the events of the anime over and over again. In 2009, Bandai Namco acquired the rights to the franchise and, since then, got into a bit of a routine of releasing new Dragon Ball titles on an annual basis. With Dragonball Z set to make a long-awaited return with the first feature-length production in seventeen years, Dragonball Z: Battle of Gods (Hosoda, 2013), the publishers produced a new Dragonball Z game to coincide with the film’s release, one that focused on team-based combat rather than one-on-one fights or role-playing mechanics. Dragonball Z: Battle of Z received mixed reviews upon release, however, with criticisms levelled at the game’s repetitive and unreliable combat mechanics and artificially augmented difficulty.

The Plot:
Through a series of battles, ranging from one to four characters at a time, Dragonball Z: Battle of Z retells famous events from the long history of the Dragonball Z franchise, from the arrival of the Saiyans, to the Z Fighters’ battles against Frieza, the Androids, Perfect Cell, and Majin Buu, and even select fights from the many non-canon movies and alternative timelines, culminating in battles against the franchise’s biggest names, enemies, and characters and a showdown with the God of Destruction himself, Beerus.

Gameplay:
I’ve played a handful of Dragonball Z  videogames in the past; I remember really enjoying Dragonball Z: Budokai Tenkaichi 3 (Spike, 2007) and have been putting off picking up Dragon Ball FighterZ (Arc System Works, 2018) for ages as I’m waiting to see if it gets re-released with all the downloadable content (DLC) included. As a result, and being a big Dragonball Z fan, I was intrigued when I was gifted Dragonball Z: Battle of Z but instantly a bit perturbed when I discovered that the game was a team-based fighter. Call me a traditionalist but I really don’t enjoy team-based fighters; I find it just artificially drags out the gameplay and the fights because you’re forced to fight two or more fighters in every round, meaning more chances to lose and more frustrations. I just don’t get why games that utilise this feature can’t just have the option to disable it and let players fight one-on-one. Interestingly, you can do this in Battle of Z but it’s really not recommended as you’re generally fighting a slew of enemies at once so you’ll need all the backup you can get.

Rush at your opponent and smash them into the air to pull off a Meteor Chain combo.

Controls and fighting in Battle of Z are surprisingly complicated for a fighting game; you can attack your enemy with Y, fire a ki blast with B, and use X and A to ascend and descend, respectively. You can target an enemy with RB (remember to do this or else you’ll have a hard time actually landing a hit on your opponent), cycle through available targets with the right analogue stick, and dash towards your intended target (and, usually, head-first into their attacks) by holding A or X. Holding LB will see your character put up their guard to minimise the effects of incoming attacks (though, annoyingly, there is no counter attack system in place), and you can press LT and RT simultaneously to unleash your character’s signature attacks when they have enough ki energy. You can also perform a side step and dodge with LB and the left analogue stick and hit your opponent with a “Strike Impact” blow that allows you to chase after them and bash them around the environment and build up a “Meteor Chain” combo with your teammates.

Fill up the Genki Gauge to unleash your character’s most devastating Ultimate Move.

As you attack your opponents, you’ll build up the “Genki Gauge” as well as your ki energy. When your ki energy is full enough, you’ll be able to pull off more powerful ki attacks such as Son Goku’s Kamehameha, Vegeta’s Garlick Gun, or Majin Buu’s Chocolate Beam. However, wasting your ki on normal ki blasts and your character’s other special attacks can make it harder for you to pull off these more powerful attacks and, if the bar is completely drained, you’ll be left stunned and vulnerable as you wait for it to refill. If you manage to completely fill up the Genki Gauge, though (and if you’re playing as the right character), you’ll be able to pull off an Ultimate Move, such as Goku’s Spirit Bomb or Super Saiyan 2 Son Gohan’s Father-Son Kamehameha blast. In some battles, the only way to win is to pull off these Ultimate Moves and fights are specifically structured in these cases to allow you to perform them but you’ll still have to work to build up the gauge. Occasionally, you’ll be asked to rapidly tap B to “share your energy” from the Genki Gauge, which seems to restore the ki energy of you and your fighters but, honestly, I must have missed the actual point of this as it just seemed like a waste of time, especially when you’re forced to switch your team out in the next mission more often than not. Of course, a major feature of Battle of Z is its team-based mechanic; before each mission, you’re asked to assemble a team of four fighters (comprised of you and three computer-controlled players or you and fellow human players if you’re connected to the internet) but, unfortunately, you’re rarely ever given free reign to pick your team as the characters you can select are restricted to the Saga you’re playing. For example, in the Saiyan Saga, you won’t be able to play as characters from the Cell Saga and you won’t be able to play as the Androids when taking on the Buu Saga.

Assemble a diverse team of fighters and issue commands on the fly to best your opponents.

You can, however, assemble a team of multiple duplicate fighters, which can be helpful for the game’s tougher missions. Each fighter has a different speciality and, thus, each behaves and controls a little differently: Melee Types excel in up-close melee attacks; Ki Blast Types deal greater damage with their ki attacks and can fire three blasts at a time instead of just one; Interfere Types specialise in distracting and disrupting enemy movements; and Support Types will prioritise healing, reviving, and restoring you and your teammates in battle. During a fight, you can issue basic commands to your team using the directional pad (D-Pad) to instruct them to fight at full power, join forces with you against an opponent, go on the defensive, or hang back and leave the fighting to you (not really recommended and I never found a time when this was preferable). If you co-ordinate with your teammates, you can chain together Meteor Strikes to bash a target all over the place and even perform a “Synchro Rush” combo where you and your allies will pummel a chosen target with a combo of strikes. You can also target your allies and restore their health, ki, or revive them if they’re fallen but I found it much easier to concentrate on the offensive and leave the reviving to my teammates. When you head into a battle, you share a limited number of retries with your team mates; when your health is drained, your allies have ten seconds to revive you before you lose a try and, if all tries are exhausted by you and your teammates falling too often, the battle ends. It’s essential, then, to keep an eye on how many tries you have left as, quite often, battles can abruptly end without warning simply because your allies have fallen once too often. You’re also constantly battling against a time limit (usually about ten minutes), which makes every fight a constant struggle and a chore to get through, especially when you’re faced with wave upon wave of seemingly endless enemies.

Battles are hetic and leave you pummelled relentlessly, which can be extremely frustrating.

Like pretty much every single Dragonball Z videogame, Battle of Z takes you through an (extremely) truncated retelling of the entire Dragonball Z saga using a strict mission-based structure, with a few bonus missions tossed in that adapt some of the feature films or present hypothetical scenarios. If you’re not that familiar with Dragonball Z then you might get a little lost as the story is told in brief snippets and character interactions before each fight and split across different missions; if you simply play the main missions, you’ll only experience events from one perspective and will have to switch to playing as the villains to experience the full story. On the one hand, this is a pretty decent way of getting you accustomed to a variety of different fighters but, on the other, it makes the story mode very fragmented and has you constantly switching out your load outs and setups as you’re forced to assemble new teams each time. Personally, I found it much easier to stick to one fighter (usually Super Saiyan Goku, Super Vegeta, or Full Power Frieza) and have three computer-controlled allies who all specialised in healing (such as Android #18 or Jeice) to avoid being pummelled into oblivion within the first few seconds battle. Since you’re forced to make a team of four for every fight, Dragonball Z’s story is tweaked to accommodate characters who weren’t present at certain events. Other times, you’re forced to battle against waves of opponents or certain foes (such as Raditz) who are inexplicably joined by disposable grunts who relentlessly bombard you with ki blasts. Every time you win (or, at least, complete) a fight, you’re given a ranking, earn a number of Battle Points (BP), and acquire cards and items. Unlike most Dragonball Z fighting games, Battle of Z opts for a quasi-open world presentation which allows you to freely fly and dash around a large environment ripped right from the anime from a third-person perspective. Unfortunately, the camera, physics, and controls are often as detrimental to your success as the often overwhelming difficulty of your opponents and you’ll be struggling with the janky camera as much as trying to land blows on your chosen target. If you forget to lock on to a target, you’ll simply swipe at thin air and, often, you’ll be battered by ki blasts from all angles or attacked from behind and, in the time it takes you to switch targets, you’ll probably end up knocked out on the ground like a chump. Helpfully, you can view your character’s abilities, your mission objectives, and the difficulty level of each mission from the pause menu and can simply manually retry if you are close to failure, which you may have to do a few times as, while the game starts off pretty simple, it quickly ups the difficulty level. It doesn’t help that downed enemies don’t seem to lose health when you attack them and you can never assemble a team of your favourite characters as you often need to have specific characters of Support Types on your team in order to succeed.

Graphics and Sound:
As is the case for pretty much every single Dragonball Z videogame, Battle of Z emulates the style and fast-paced, kinetic energy of the anime by employing a cel-shaded aesthetic. This is fitting but nothing you’ve not really seen before in other Dragonball Z games or similar fighters and results in character models looking pretty much spot on, if a little static and lifeless at times as they tend to just stand there or strike a dramatic pose while spouting abridged lines from the anime. Battle of Z expands on its roster by having each character’s different forms and transformations take up a character slot; as a result, you won’t be powering up or transforming mid-battle like the characters do in the anime and, instead, must select these forms from the character select screen. This means that we miss out on the iconic visual of the characters surrounded by crackling auras and powering up (outside of cutscenes, at least) but the game does a pretty good job of recreating the big, explosive special attacks from the anime…when you actually have enough ki to pull them off, that is. Still, it’s pretty cool to finally bust out attacks like Evil Buu’s Assault Rain, Super Vegito’s Spirit Sword, and Super Saiyan Broly’s Burst Eraser.

Environments may be accurate to the anime and partially destructible but they’re also quite barren.

Environments are just as faithfully recreated, almost to a fault; you’ll battle out in the countryside, in the middle of cities, out in the desert, and on iconic planets such as Namek and the Supreme Kai’s world. Unfortunately, while much of the environments are destructible (if you manage to smash your opponents into them properly), they’re largely barren and lifeless and often only varied by such exciting elements as different times of day. They’re also quite large, which is helpful if you’re trying to take a break from being relentlessly attacked and means that the onscreen radar actually comes in useful at times, but also means that it’s very easy for you to be attacked from afar due to lack of cover and results in you flying head-first into attacks as you desperately try to dash across the open plains to reach your target.

After an incredible anime opening, the game relies on its in-game graphics to give a little context to its fights.

As I mentioned, the game’s story takes a bit of a backseat; the in-game graphics are used to relay a condensed version of Dragonball Z’s sagas and movies through a few brief interactions between your team and their enemies. This can result in some different lines and interactions if you have different characters from the Saga present, and unique interactions between characters like Goku and Bardock, and all of the voice actors from the anime return to recreate and redub their lines from the anime. The game also recreates the music from the anime, including a remix of the iconic theme song, ‘Cha-La Head-Cha-La’, over an impressive anime opening sequence created specifically for the game that is, honestly, one of the more entertaining moments of Battle of Z.

Enemies and Bosses:
Since Battle of Z recreates the events of the anime and a handful of the feature-length movies, you’ll be tasked with tackling all of the series’ most iconic villains and characters as you play through the different missions with certain specific characters. Along the way, you’ll also have to contend with waves of disposable enemies who either come at you over and over again, support the more formidable characters, or respawn after being defeated. This means you’ll face numerous palette swapped variants of the Saibamen, Frieza’s grunts, Cell Jnr’s, and facing off against Z Fighters like Piccolo, Yamcha, and Tien Shinhan who often come in to tip the odds against you right when it seems like you’re on the cusp of victory.

The Saiyans arrive on Earth to cause trouble and wreck havoc in their Great Ape forms.

In the Saiyan Saga, you’ll have to battle Raditz, Nappa, and Vegeta in a variety of different formations; the first time you face Raditz, you’ll first have to dispose of a wave of Saibamen, which can leave you quite drained and underprepared for the actual battle against Goku’s brother. After recreating Gohan’s training against Piccolo out in the wastelands, you’ll then have to take on Nappa, first accompanied by Saibamen and then joined by the main antagonist of this Saga, Vegeta. Vegeta’s ultimate threat comes when he transforms into his gigantic Great Ape form, which you can stun by targeting its limbs while trying to dodge his massive mouth laser and crushing grip. Honestly, though, the most annoying enemies in this Saga are Nappa (who constantly targeted me with relentless melee attacks) and Vegeta (who fires a non-stop barrage of ki blasts when you’re trying to fend off his cohorts). When playing as the villains, you’ll have to take on the Z Fighters as the perspective shifts to you mainly battling against Goku; you’ll also have to take on Gohan’s Great Ape form, which is far more rampant than Vegeta’s and likes to toss boulders right at your head.

To finish off Frieza, you’ll have to also battle against a tight time limit and deal with his rapid teleporting.

In the Frieza Saga, you’ll mostly be confined to the planet Namek in various stages of disarray; Frieza’s soldiers are a constant headache all throughout this Saga and make battling the Ginyu Force much more annoying than it needs to be. The Ginyu’s are also far more versatile and frustrating than their Saiyan counterparts as Guido will freeze you in place with his telekinetic powers, Recoome will constantly fly at you with melee attacks much like Nappa, and things only get more annoying when the entire Ginyu Force comes at you in waves. Thankfully, Captain Ginyu doesn’t bust out his annoying change form mechanic (or, at least, he didn’t in my playthrough) so you don’t have to worry about him taking over your body or being forced to play as him but it’s quite a shock to find the Ginyu Force being so formidable when they’re generally depicted as being incompetent nincompoops. Once you get past the Ginyu Force, you’ll have to battle against Frieza’s various forms as Namek disintegrates around you. While his first form is a walk in the park, his second form allows him to shield himself with a protective aura and, as if that wasn’t bad enough, you’ll be forced to take on his third form in the same mission, making it more of a gauntlet. Another mission has Frieza zap your team to half health and asks you to either defeat him or survive for three minutes before he reaches his full power form, which you’re given just five minutes to defeat him. This makes this fight needlessly frustrating as Frieza is an absolute bitch and teleports all over the place while blasting at you with devastating ki attacks but it does work to your advantage in the villain story where you get to play as Frieza and battle against Super Saiyan Goku. Another alternative mission in the Frieza Saga has you battling all of Frieza’s forms at once which, honestly, I found easier than battling the damn Ginyu Force!

After besting the Androids, you’ll face your toughest challenge yet in the form of Perfect Cell.

In the Android Saga, you’ll first have to spar against the other Z Fighters before tackling Future Trunks and then confront Android #19 and Doctor Gero; unlike in some Dragonball Z videogames, and the anime, the androids are susceptible to your ki attacks rather than absorbing them and you’re also given a bit of a break as you don’t have to defeat Dr. Gero when he decides to run from the battle. Android #18 and #19 are more formidable, primarily because of how good #18’s healing abilities are, but they’re easy to target individually since they’re not supported by endless swarms of goons. Once the Cell Saga starts, you can actually have Cell attack the Androids on your behalf as the mission briefing is to destroy Cell’s different forms and the only real benefit to taking out all your enemies is the acquisition of additional BP. Cell isn’t much of a threat in his Imperfect form but he loves to spam Solar Flare to evade your attacks and his threat dramatically increases when you’re forced to battle Android #16 and #17, then them and Semi-Perfect Cell, and then fight Perfect Cell all in the same mission! This, however, is nothing compared to the sudden brick wall of Mission 26, which sees you annihilated by aggressive and frustrating Cell Jnr’s before being wrecked by Perfect Cell once more. The only way I could clear this mission was to have my three teammates be Teen Gohan so that I could be consistently and reliably healed and revived during the fight, which was particularly annoying to me as I wanted to use a team of Super Saiyans. Things only get more challenging in the villain and alternative missions, which have you battling against Perfect Cell as the Androids or fighting as Perfect Cell against Super Saiyan 2 Gohan (alongside Super Saiyan Vegeta, Super Saiyan Trunks, and Android #16, of course).

Buu becomes a significant threat once he assumes his powerful, maniacal Kid Buu form.

Things get a little less frustrating in the Buu saga, which sees you battling the likes of Dabura (who can turn you to stone with his spit) and, of course, Majin Buu’s various different forms as well as Majin Vegeta (who loves to block your attacks and is, fittingly, super aggressive). In these missions, Buu will also attack your enemies so it can be useful to hang back and let him weaken them on your behalf while conserving your ki energy but you’ll also have to battle Evil Buu right after defeating regular Buu, which can be quite the chore. The shit really hits the fan when you face off against Kid Buu, a maniacal and hyper aggressive enemy who is super fast and super tough, dashing and teleporting all over the place, blocking your attacks, and attacking with his stretchy limbs, furious ki combos, and even gaining invincibility frames and taking refuge behind the environment to really drag out the battle. When playing on the villain’s story, you’ll also be tasked with defeating or surviving for three minutes against Super Saiyan 3 Goku and a particularly gruelling gauntlet that sees you battling Son Goten and Kid Trunks individually, fused as Gotenks, their Super Saiyan 3 form, and Piccolo all in the same mission within the Hyperbolic Time Chamber.

Fight hard enough and you’ll unlock missions based on the feature-length movies and specials.

As mentioned, you’ll also recreate some of the most recognisable fights from the feature films; this means battling the Androids as Future Trunks, taking on Bardock (who has his own Great Ape and Super Saiyan forms), and fighting against the likes of Cooler (a battle that I found impossible to clear because of how tough and annoying his goons were), Hirudegarn, Meta-Cooler (which are essentially the same as battling the Great Apes but made far more frustrating), and Broly. As you might expect, Broly represents one of the game’s most challenging battles as he’s not only accompanied by constantly-respawning Saibamen but he also powers up to his Super Saiyan and Legendary Super Saiyan forms. Additionally, there are a number of alternative battles on offer that see you fighting against all of Vegeta and Goku’s family, all of the Saiyans in waves where they power up to their strongest forms, the entire Ginyu Force followed by all of Frieza’s forms and Cooler, and, eventually, a battle against Beerus (and against Super Saiyan Vegito as Beerus) in an adaptation of the Battle of Gods feature film. Unfortunately, to reach this (and unlock all of the game’s fights), you must complete and clear every single mission in the game, which is an incredibly tall order and one unfortunately, beyond my ability as I tapped out some time after losing to Super Saiyan 3 Gotenks.

Power-Ups and Bonuses:
When you select characters, you can customise their palette and power them up with cards and items. These are often earned, or unlocked, by clearing missions but are primarily purchased in the in-game shop using your BP. Cards can be used to increase your character’s melee attack power, defence, ki blast attack power, and have their natural abilities increase or cause their attacks to have detrimental effects on their targets. You can also earn Premium Points (PP) by meeting certain conditions or earning SS ranks in missions. PP can be spent in the Premium Shop and allow you to acquire more powerful items (most of which can only be used once before you have to buy another one and cards). These will buff your character and team’s stats, increasing them under certain conditions or draining health or ki from your enemies, speeding up your ability to level up and earning you more BP, or restoring you to full health upon defeat using Senzu Beans. Since you’ll be switching your teams out quite often, it’s best to make use of the auto customise options, which allow you to assign the most powerful cards to your characters (or which remain after equipping cards) at the push of a button.

Additional Features:
There are forty-nine Achievements on offer in Battle of Z; a lot of these are awarded simply for clearing each of the available story routes, though this becomes increasingly challenging as you tackle the alternate story missions. Others are tied to performing Ultimate Moves, clearing every mission, earning certain cards, playing as every character, or meeting certain conditions in the game’s online mode. You can team up with other players online to take on the game’s missions in co-op mode, battle against each other in a standard four-on-four fight, fight to attain the highest score, or race to acquire the seven Dragon Balls scattered throughout the environment. Sadly, the game doesn’t include couch co-op or offline multiplayer, so I never got to experience any of these modes as the servers don’t appear to still be active (or, if they are, players are few and far between these days). There’s a decent amount of replayability on offer through the many different story mode missions on offer; clearing missions unlocks parallel, adjacent, and subsequent missions that see you playing as different characters or taking on characters from the feature films. However, as these are some of the more frustrating and difficult missions in the game, it can be very tedious and challenging to clear every mission and unlock all the game’s playable characters (many of which can only be attained by clearing certain missions with the highest rank). You can also purchase some additional DLC in the form of extra fighters and forms, such as a Naruto (1999 to 2014) inspired outfit for Goku, Super Saiyan Bardock, and Super Saiyan Vegito.

The Summary:
Dragonball Z: Battle of Z certainly looks and sounds pretty good; its cel-shaded aesthetic closely mirrors the look of the anime and it’s great to hear the voice cast come back and re-record their lines for some new interactions in certain situations. It provides a slightly different spin on the usual formula through its use of team-based fighting mechanics, meaning that it’s a little different from most videogame adaptations of the anime but, essentially, if you’ve played any Dragonball Z videogame, there’s not really anything new here narratively speaking and it’s the same retreading of the Sagas we’ve seen numerous times before. What lets Battle of Z down, though, is the steep difficulty curve and the reliance on these team-based mechanics. Your teammates are often not really good for much more than distracting your enemies and will drain your retries if you don’t heal them up; it’s equally annoying that you can’t form your own, personalised team right off the bat and have to compromise or cheese the more challenging missions by loading up on Support Type characters. The game’s focus on a heavily condensed version of the story also hurts it as you simply jump from fight to fight and mission to mission with very little context and have to hop between the different story routes to get the full story, which is a bit annoying. In the end, it was fun at times but infuriating for the most part as missions were a chore to clear, the requirements to unlock everything were ridiculously unfair at times, and I can’t say that I’d recommend this one over other more traditional, 2.5D/tournament-based Dragonball Z videogames.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever played Dragonball Z: Battle of Z? If so, were you a fan and how would you rate it compared to other Dragonball Z videogames? Are you a fan of team-based fighters? Who was your go-to team in this game? What did you think to Battle of Z’s recreation of the anime and the slight twists it took with the different missions? What is your favourite Dragon Ball videogame and how are you celebrating Dragon Ball day today? Whatever your thoughts on Battle of Z, or Dragon Ball in general, leave a comment below.