Game Corner [Spidey Month]: Spider-Man: The Video Game (Arcade)


Easily Marvel Comics’ most recognisable and popular superhero, unsuspecting teenage nerd Peter Parker was first bitten by a radioactive spider and learned the true meaning of power and responsibility in Amazing Fantasy #15, which was first published in August 1962. Since then, the Amazing Spider-Man has featured in numerous cartoons, live-action movies, videogames, action figures, and countless comic book titles and, in celebration of his debut and his very own day of celebration, I’ve been dedicating every Wednesday to talk about everyone’s favourite web-head!


Released: 1991
Developer: SEGA

The Background:
Having achieved success with the creation of the Fantastic Four, Marvel Comics editor and head writer, the immortal Stan Lee, was searching for another title to match the success of Marvel’s first family. Inspired by a spider climbing up a wall, influenced by pulp vigilante the Spider, eager to capitalise on the surge in teenage demand for comic books, and working alongside artist Steve Ditko, Lee conceived of Spider-Man and was granted permission to feature the teenage superhero in the final issue of Amazing Fantasy. Marvel publisher Martin Goodman was shocked to find that Amazing Fantasy #15 was one of the publication’s highest-selling comics and a solo Spider-Man series soon followed, with Spidey quickly becoming Marvel’s most popular comic book character. Since then, Spider-Man has seen success in numerous other media; in 1967, he featured in a self-titled animated series, he famously appeared as a guest character on The Electric Company (1971 to 1977) and starred in his own live-action series in 1978, and heavily influenced my childhood through the fantastic Spider-Man cartoon (1994 to 1998) before eventually featuring in a number of live-action films. Furthermore, Spider-Man has also featured in numerous videogames, the first of which was the aggravating Spider-Man (Parker Brothers, 1982) for the Atari 2600. Before debuting in arcades, the majority of Spidey’s videogame efforts were sidescrolling action/platformers but this was the early nineties and button-mashing beat-‘em-ups were all the rage thanks to titles like Double Dragon (Technōs Japan, 1987), Final Fight (Capcom, 1989), and The Simpsons (Konami, 1991) so Spidey’s arcade debut naturally came in the form of a sidescrolling beat-‘em-up.

The Plot:
Wilson Fisk, the Kingpin of Crime in New York City, has sent his minions out into the city to retrieve a mystical artefact and only Spider-Man and his allies (Prince Namor McKenzie/The Sub-Mariner, Clint Barton/Hawkeye, and Felicia Hardy/Black Cat) can hope to defeat some of Spidey’s most powerful and iconic villains and oppose the Kingpin’s plans for domination.

Gameplay:
Spider-Man: The Video Game is a fairly standard sidescrolling beat-‘em-up in which players can pick from one of four characters (Spider-Man (obviously), Sub-Mariner, Hawkeye, and Black Cat) and make their way from the left side of the screen to the right beating up wave-upon-wave of nameless thugs. The game allows any player to select any character and allows for up to four players to play simultaneously, which is always an appreciated feature of such titles.

Each character is sluggish and gameplay is shaken up by some ugly platforming sections.

Upon selecting your character, you’re dropped into the streets of New York and quickly learn that the game is quite limited in terms of the moves available to you. Each character controls in exactly the same way, with a few subtle differences: Spidey and Black Cat can swing from webs/lines to attack enemies (if you can pull off the attack, which kind of requires a very specific combination of jumping and attacking) and each has a slightly different jumping attack (Namor dives fist-first down into enemies, for example) and melee attacks (Black Cat is much more about the fancy kicks than Hawkeye). While you can perform a signature special attack (shooting webs or arrows, for example) at the cost of some health points, each character is just as sluggish and apathetic as the next thanks to a lack of a dash function. However, after beating up a few thugs and taking out a sub-boss, the game suddenly shifts to an entirely different perspective; the camera zooms out and the game becomes more of an action/platformer as your character must scale a vertical and horizontal map taking out more goons as they go. In this zoomed out mode, your characters are no longer able to perform melee attacks and must rely on their projectile attacks: Spidey shoots webs, Hawkeye shoots arrows, Black Cat attacks with a grapple hook, and Namor….shoots lightning…? Spidey and Black Cat can also scale and climb walls to navigate these areas faster and Hawkeye and Namor can hang on to overhead platforms to shoot at enemies but it’s a bit weird that you’re not given full access to each character’s abilities in this mode.

Your health drains constantly and players are rated after each stage.

Unlike many videogames and beat-‘em-ups, inserting coins not only allows you to continue from death but also boosts your health, which is represented by a series of numbers under your character’s name. Your health numbers also double as a time limit as they’re constantly ticking down and this is quite a unique and clever way to get kids to waste their hard-earned pocket money as, while you can find health (in the form of hearts) strewn around the game’s stages at various points, you’ll quickly be pummelled into submission by the game’s enemies and forced to drop more coins to pump up your health and continue on a little further. Sadly, in a marketplace crowded by fantastic beat-‘em-ups, Spider-Man: The Video game fails to stand out in a lot of ways; you can attack and destroy parts of the environment but there’s not much motivation to do this as there are no weapons to find and use and no items to pick up to increase your score. Your score isn’t even displayed onscreen as you play, for God’s sake, which is really unusual, despite the fact that your progress is rated at the end of each stage. Instead, the game’s primary selling point appears to be exclusively the Spider-Man brand and the odd inclusion of action/platforming sections.

Graphics and Sound:
For the most part, Spider-Man: The Video Game looks serviceable enough; sprites are large and colourful but, like the backgrounds, are a little lacking in variety and detail. None of the playable characters have an idle animation, which lets the game down somewhat, and Spider-Man, especially, just looks bored and depressed as he plods around at a sluggish speed. When the game zooms out for its platforming sections, sprites take on a largely pixelated appearance but the backgrounds become much bigger and more detailed. Stages initially seem quite short as you come up against your first sub-boss in almost no time at all and, after defeating them, you’re tasked with climbing up to the rooftops of New York’s skyscrapers and the stages really open up.

Platforming sections expand the game, with “Latvelia” being the most visually interesting.

As you attack enemies, and are attacked, big comic book-style sound effects appear onscreen (as is pretty standard for comic book beat-‘em-ups) but I found sprites go a bit transparent when they pass over other sprites and graphics (though this could be due to emulation issues rather than a flaw of the title itself). The game does feature some limited voice acting but, despite featuring a female voice (who just loves to cry out “Spider-Man!” every time you insert a coin), no female voice work accompanies Black Cat. This isn’t necessarily a bad thing as the male voice acting is the same for every character and hardly of a high standard and when you realise that Namor and Black Cat’s attacks are accompanied by some really weird sound effects that make them sound like they’re drowning or a robot, respectively. As you might expect, comic book-style cutscenes tell the game’s story; these take the form of still images with some accompanying text (though these don’t change depending on your character and mostly just feature Spidey by himself) and in-game cutscenes with some fitting word balloons. Finally, while the game’s stages are fairly standard (the streets, the rooftops, flying through the skies, construction sites and the like), they don’t really stand out much until you crash-land into the hellscape of “Latvelia” and the game suddenly busts out some decent fire effects. Finally, the game’s music, while interesting and serviceable enough, doesn’t really feel very unique to the Spider-Man brand or compared to other beat-‘em-ups.

Enemies and Bosses:
The majority of the enemies you’ll encounter throughout your journey are literally nameless, faceless goons; weird kabuki-mask-wearing, purple-spandex-clad thugs are the order of the day here but they are soon joined by such cliché beat-‘em-up enemies as martial artists (who can duck your attacks), rotund enemies (who can belly flop you), and robots (which shoot projectiles). Spider-Man: The Video Game honestly doesn’t have much going for it in terms of enemy variety; you’ll fight the same enemies over and over and only encounter some weird and memorable foes with you reach “Latvelia” and encounter some weird ape-like monstrosities. However, Spider-Man: The Video Game is absolutely loaded with some of Spidey’s most iconic villains; after only a couple of minutes into the first stage, you’ll encounter Mac Gargan/Scorpion and, just as you’re getting into that fight, a massive containment unit opens up and Eddie Brock/Venom emerges.

You’ll face Spidey’s most iconic foes while swarms of enemies pile in on the action!

Although Scorpion soon runs off after a few hits, you’ll have to endure a handicap situation for a while as enemies spawn in, Venom teleports around the arena and chokes you with their goo, and Scorpion attacks you relentlessly. Once you whittle down Venom’s health, they use a mysterious artefact to grow to monstrous size and you’ll have to chase them to the rooftops for another encounter. This becomes the basic set-up for the majority of the game’s sub-bosses and bosses; you’ll fight them at one point and then have to give chase and battle them again in a slightly different situation after navigating the game’s zoomed out sections. You’ll battle Dr. Curt Connors/The Lizard (who has a nasty tendency to chomp down on your crotch), Flint Marko/Sandman, and Venom in a pretty standard beat-‘em-up format where you’ll be confined to an arena and have to fend off waves of additional enemies. Each boss reappears for a rematch later in the game but the strategy remains largely the same; keep your distance and land attacks while dispatching their support and things only really get hairy when Venom spawns a bunch of symbiote clones to fight alongside them!

While Kingpin is a marginal threat, Electro and Doc Ock really get the shaft!

Boss battles are mixed up a bit when you take on Norman Osborn/Green Goblin and Jason Macendale/Hobgoblin; while you’ll battle the Green Goblin on the ground, dodging his weird glowing hand attack, these two bosses stand out by taking to their iconic gliders and rushing at you from the air while tossing pumpkin bombs at you. These can be troublesome encounters as it’s difficult to judge where the Goblins are positioned to land your attacks or to successfully hit them with your jump attacks. Plus, when you battle Hobgoblin, you’re limited to your zoom-out attacks and will have to blast him with your projectiles and destroy large cannons to make things easier. You’ll also do battle with the Kingpin in a standard beat-‘em-up encounter; Kingpin’s attacks are limited to headbutts, swipes, and a shoulder barge, making him little more than an inconvenience than a formidable boss fight even in his second phase. Still, at least he actually gets a proper boss fight; Max Dillon/Electro and perhaps Spidey’s most famous foe, Dr. Otto Octavius/Doctor Octopus are relegated to mere semi-sub-bosses who randomly appear as you’re navigating the game’s later platform stages and they’re little more than a joke as you can easily damage boost through their attacks and pummel them into submission.

Doctor Doom is the game’s final boss and takes numerous forms.

After defeating the Kingpin, though, Dr. Victor Von Doom/Doctor Doom randomly appears to claim the mysterious artefact and reveal himself to be the game’s true big bad. When you reach Doom’s Castle, you’ll have to dodge mines and battle through the game’s previous sub-bosses and bosses to confront Doctor Doom…only to find you’ve battled a Doombot all along! However, when you finally do get your hands on the real Doctor Doom, the fight is still little more than a standard affair once you take out Doom’s nifty floating battle craft: Doom is fast and slippery but doesn’t attack with magical bolts until the final confrontation and even then he’s not much more of a threat than the likes of the Sandman or the Lizard.

Power-Ups and Bonuses:
As mentioned, there’s pretty much nothing on offer to spice up your gameplay in Spider-Man: The Video Game. You can’t pick up and use weapons or power-ups and the only thing for you to pick up is hearts to increase your health, making gameplay decidedly more repetitive and monotonous compared to other beat-‘em-ups.

Additional Features:
Again, there’s basically nothing here (as is pretty much the standard for most arcade games). However, the fact that you can select any character to play as and play with up to four players, each who accumulate their own separate score at the end of each stage, does add some replay value (if you have friends to play with, of course…)

The Summary:
Spider-Man: The Video Game is a decent enough beat-‘em-up; it’s bright and colourful and includes all of Spider-Man’s most iconic villains but it doesn’t really offer a whole hell of a lot when it comes to gameplay or variety. Beat-‘em-ups are generally quite monotonous as a rule but they usually compensate for this with kick-ass music, detailed sprites, and some cool weapons and super moves; Spider-Man: The Video Game has none of these attributes, meaning it’s a step behind other arcade titles released at the same time and even ones released years prior. The game’s unique selling point of having action/platforming sections incorporated into the usual beat-‘em-up formula is interesting but its execution is flawed thanks to the graphics taking a hit. Throw in an odd assortment of playable characters (I get why Black Cat is there but why are Namor and Hawkeye here?), some repetitive boss battles, and disappointing use of some of Spidey’s more visually striking foes and you have a gameplay experience that is fun enough (and probably better alongside friends) but hardly worth choosing over the likes of Final Fight or even Double Dragon. Put it this way: X-Men (Konami, 1992) released the very next year and is everything Spider-Man: The Video Game wishes it could be; hell, even Captain America and the Avengers (Data East, 1991) offers more in terms of gameplay variety and character abilities despite being graphically less impressive and that’s really saying something.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you ever play Spider-Man: The Video Game out in the wild? Which character did you pick, or get lumbered with, and which did you think was the best or the worst? What did you think of the game’s unique incorporation of platforming elements and the way it handled Spidey’s villains? Which characters do you think would have been more suitable to play in place of Namor and Hawkeye? Which Spider-Man videogame, or arcade beat-’em-up, is your favourite? Whatever you think, feel free to drop a comment below and be sure to check out my other Spider-Man content.

Author’s Spotlight: Tortured Innocence

Author: Shantel Brunton
Genre: Horror/Thriller
Publication Date: 1 August 2021
Pages: 366

Available As: Paperback and e-book


The Synopsis:
Nicole faced a horrific tragedy at a young age. Ten years later, everything seems to be okay. She is happy with her life and she feels content. This quickly begins to change when she receives disturbing letters that appear from nowhere and voices haunt her waking thoughts. The voices say the most disturbing things. Her nightmares feel more and more real. She has no idea why this is happening to her.

What is lurking in the shadows? Maybe the better question is who?

The Review:
Tortured Innocence is the debut novel of Shantel Brunton; interestingly, the book actually first released in 2017 but, after learning more about writing and marketing, Shantel has revisited the text and re-released it with a new cover and to a wider audience.

Tortured Innocence is written from the first-person perspective of its main character, Nicole (or “Nikki”), a young girl who witnessed a traumatic event as a child and has a strong bond with her father. Growing up idolising him and mostly alone, she suffers from both a bit of social anxiety around others her age, terribly explicit nightmares (which begin to bleed into her waking life), and comes to hear voices that taunt her at every turn.

The book is very much like reading an unending nightmare of various different complexities and layers. Shantel makes a point to warn readers beforehand (both in the book and on social media) of the book’s explicit content and make no mistake, there is a great deal of uncomfortable imagery and situations in Tortured Innocence. These elements of the book really made me think of the Hellraiser film series (Various, 1987 to present); the use of knifes, whips, bondage, and imagery of flayed skin and Shantel’s vivid descriptions of blood and suffering conjured this imagery to my mind and it was intriguing seeing how unrelenting these sections of the book are.

Personally, I don’t have a problem with this; Shantel is scarily good at describing the ghastly torture and abuse that Nicole comes to endure throughout her tumultuous life but, for those easily triggered by scene imagery, it may be better to exercise some caution before starting Tortured Innocence. Others who had lived through similar trauma, however, maybe find that they connect with the book on a deeper, more emotional level; Shantel’s themes of loss, torture, abuse, and mistreatment are potent and near constant and assault Nicole (and, by extension, the reader) in a barrage that she is forced to endure.

Tortured Innocence has a bit of a disjointed flow and pace but this actually factors into the book’s overall, surprisingly surreal conclusion. Despite the isolation and trauma of her childhood, Nicole is a relatively normal young girl at the start of the book who continually becomes targeted by more and more reprehensible individuals seeking to use and abuse her. Add to that the semi-supernatural elements of the story, which taunt and haunt Nicole with words and nightmares of great loss and torture, and the book ends up taking numerous unexpected twists and turns.

“Unpredictable” is actually a perfect way to describe Tortured Innocence; every time I thought I had a handle of where the story would go, Shantel throws a sharp turn into the macabre or the bizarre before finally embracing that latter thread with the introduction of her own, unique supernatural entities, the “Mecrathin”, and the surreal, nightmarish nature of their ways and world. This was an intriguing twist, one that turns a lot of the book’s previous direction and not only ups the ante of the book’s explicit content but also serves as a significant turning point for Nicole as a main character and a woman.

Startling and unrelenting in its escalating, grisly content and subject matter, Tortured Innocence is a hell of a debut for Shantel Brunton and positions her as one of the more macabre-minded independent authors I follow. I never knew what to expect from the book as I read it and it felt as though there was never a safe moment to stop and process what was going on, which is a great reflection of the chaotic and horrific events that the main character has to endure. It may be a difficult, almost traumatising read for some but I do think it has a strong underlying message of perseverance through harrowing events and maintaining the fortitude to stand up to that adversity wherever possible.

My Rating:

Rating: 3 out of 5.

Pretty Good

If you’re interested in checking out Tortured Innocence, the book is available to purchase on Amazon. To learn more about Shantel Brunton and her journey as an author, visit the links at the top of this review.

Movie Night [Brightest Day]: Green Lantern: Extended Cut


In 2014, the 2nd of February was dubbed “Green Lantern Day” because, by the American calendar, the date read as “2814”, the space sector assigned to Earth in DC Comics. While the significance of this date has passed as the years have changed, it seems like a great excuse to celebrate DC Comics’ green-garbed intergalactic police corps but, sadly, the date clashes with another important anniversary so, this year, I’m switching it to today, the 2nd of August, instead since this would have been 2/8/14 back then as well.


Released: 14 October 2011
Originally Released: 17 June 2011
Director: Martin Campbell
Distributor: Warner Bros. Pictures
Budget: $200 million
Stars: Ryan Reynolds, Blake Lively, Mark Strong, Peter Sarsgaard, and Clancy Brown

The Plot:
When test pilot Hal Jordan (Reynolds) is bequeathed a powerful ring that can make his thoughts reality, he becomes a member of the Green Lantern Corps, a vast organisation of intergalactic lawmen. However, Hal’s will is tested when Parallax (Brown), a malevolent entity and the embodiment of fear, is awakened and threatens the safety of not just Earth but the entire universe!

The Background:
The Green Lantern character first appeared in All-American Publications’ (a precursor of DC Comics) All-American Comics #16 in July 1940. Then, the pseudonym was the alter-ego of Alan Scott but, in 1959, DC Comics editor Julius Schwartz enlisted writer John Broome and artist Gil Kane to reinvent the character as Hal Jordan and, in the process, create countless other Green Lanterns in the establishment of an intergalactic police force. Production of a live-action adaptation of the character can be traced back to 1997 and, at one point, Jack Black was set to start in what sounds like would have been an absolutely dreadful action/comedy take on the character. With the Marvel Cinematic Universe (MCU) impressing at the box office with its first phase of movies, Warner Bros. made significant strides towards a Green Lantern film with a script heavily influenced by the seminal “Secret Origin” (Johns, et al, 2008) story arc, and director Martin Campbell and star Ryan Reynolds locked in to bring to life the daunting, effects-heavy superhero sci-fi. Unfortunately, Green Lantern proved to be a critical and commercial failure; the movie made just under $220 million at the box office and reviews were scathing, scuppering Warner’s hopes for a sequel and delaying the start of their own cinematic universe. As much as I am a fan of Reynolds, I can’t say that I was too impressed with how much he has bad-mouthed this film (which really isn’t as bad as people think) in the years since its release, especially after he was well into honouring the legacy and influence of the role during production.

The Review:
When we’re first introduced to Hal in the modern day, he’s a far cry from the straight-laced, serious space cop of the comic books; perhaps thanks to having Reynolds in the role, Hal is a womanising, snarky, and arrogant test pilot who drives a muscle car, frequently shows up late to work, and generally shirks responsibility at every opportunity. The only time he takes any situation serious is when he’s sat in a cockpit, where he’s all business and undeniably the best test pilot on the Ferris payroll but his attitude leaves a lot to be desired. It’s interesting that the filmmakers chose to make these changes and portray Hal as a far more immature and flawed character; it works for his overall story arc as he has to grow into his role as a superhero and learn the usual, cliché lessons about responsibility and duty and gives Hal a snarky edge that makes for the film’s more comedic moments but it’s difficult to believe that this version of Hall will ever grow into the Corps’ most revered soldier.

Hal’s cavalier attitude makes him a great test pilot but causes friction with those around him.

Hal’s attitude stems, largely, from the trauma of experiencing the death of his father, Martin (Jon Tenney), who died during a test flight right before Hal’s eyes when Hal was just a kid. Having witnessed the most distressing and harrowing event possible, Hal has grown up entirely fearless; he never worries about his safety, takes unnecessary risks, doesn’t let anything or anyone get to him, and doesn’t believe in a no-win situation. This, naturally, doesn’t sit well with his friends, family, co-workers, or superiors, who all believe that Hal has a death wish and is being unreasonably irresponsible with his life. Despite this, he has a close relationship with his nephew, Jason (Dylan James), and there are clearly unresolved issues between him and childhood friend, co-pilot, and boss Carol Ferris (Lively).

Carol believes in and is attracted to Hal but cannot sanction his lackadaisical attitude.

Hal believes that Carol has lost her way somewhat since she has, largely, traded the cockpit for a desk, though Carol asserts that she’s simply grown up and accepted her responsibilities. She cares for Hal and is clearly still attracted to him but despairs of his lackadaisical and cavalier attitude; she just wants him to grow up a bit and to be responsible for once in his life rather than coasting along on his admittedly impressive abilities. In a refreshing change of pace, she immediately sees through his rudimentary disguise as Green Lantern (even comment on the ridiculousness of such an ineffective mask) and accepts and supports his newfound superhero life. Indeed, she urges him that the power and responsibility of the ring isn’t something that he can just walk away from and encourages him to actually try and live up to his potential for a change. Far more than just an achingly gorgeous face, Carol actually helps Hal out when Parallax comes to Earth and isn’t afraid to speak her mind, making her more than a match for his trademark snark.

Hal is subjected to harsh training and criticism from the likes of Sinestro.

However, while Hal describes himself as a “screw up” and even his friend, Thomas Kalmaku (Taika Waititi) believes him to be an asshole, he doesn’t hesitate to pull Abin Sur (Temuera Morrison) from his crashed spacecraft, does everything he can to keep him alive, and is genuinely distraught when Abin dies in his arms (he even takes the time to bury Abin’s body after he dies). Confused and overwhelmed at the alien and the strange ring now in his possession, Hal is equally blown away when the ring transports him to Oa and garbs him in the uniform of the Green Lantern Corps; however, Hal adjusts to these alien sights and concepts with an awe-struck bewilderment and struggles to come to grips with his ring’s capabilities and the focusing of his willpower. On Oa, Hal is greeted by Tomar-Re (Geoffrey Rush), who introduces him to the planet and briefs him on the basics of the Green Lantern Corps. Hal’s training is very much a crash course and, honestly, should have taken up a greater deal of the film’s focus and screen time as Hal is put through a tough and uncompromising boot camp at the hands of Kilowog (Michael Clarke Duncan). Almost immediately, before Hal even has a chance to master the basics of ring-slinging, Thaal Sinestro (Strong) interrupts to put Hal through his paces; a being of immense pride and a much-respected member of the Corps, Sinestro was Abin’s friend and former protégé and regards Hal as a disappointment to his mentor’s legacy. Sinestro’s opinion is only fuelled by the fact that Hal is (somehow…) the first ever human being to become a Green Lantern but, truthfully, his focus and mentality comes more from his overwhelming militant mindset. Sinestro believes, to his very core, in the power and authority of the Guardians and the Corps and devotes himself entirely to their cause, rallying his fellow Green Lanterns in a unified, if futile, effort to oppose Parallax and maintain the sanctity of their intergalactic police force.

Hector, already a troubled scientist, is driven to maniacal insanity by Parallax’s influence.

As if that wasn’t bad enough, Hal also faces significant threats at home in the form of his childhood friend Doctor Hector Hammond (Sarsgaard); sadly, Hector isn’t that threatening or impressive as a villain and is more like a quirky, disassociated, unhinged child in a man’s body. Hector resents Hal’s cocky attitude, rugged good looks, and relationship with Carol, harbours unrequited feelings of his own for Carol, and is constantly trying to please his father, Robert (Tim Robbins), a United States senator who Hector feels is constantly disappointed and embarrassed by him. Hector believes his genius and ability are finally being acknowledged when he is hand-picked by Doctor Amanda Waller (Angela Bassett) to perform the autopsy on Abin’s body and is enraged when he finds out that his father arranged it; having been possessed by exposure to Parallax’s yellow fear energy, Hammond slowly develops mental abilities and degenerates into a hideous, hunchback like creature, his inner bitterness and ugliness reflected in his warped and transformed exterior. However, given the larger threat of Parallax and the fact that we briefly see how big and limitless the universe is, Hector isn’t much of a threat and is easily bested by Hal with the simplest of deceptions. Not that Parallax himself fairs much better; rather than the giant, intergalactic space bug and the embodiment of fear, Parallax is, instead, a fallen Guardian as the filmmakers merged elements of Parallax and the dark Guardian Krona (which, to be fair, I feel does work in the context of the film and simplifies the story somewhat). Sadly, because the Guardians look so damn goofy, Parallax doesn’t look all that intimidating and just appears to be a big, angry-looking, cartoony head and that’s when we can actually see him since, for the most part, he takes the form of an ethereal, destructive cloud and, if there’s anything experience has told us, it’s that clouds are never scary or intimidating.

The Nitty-Gritty:
The extended version of the film only adds about ten minutes to the film’s run time but the majority of this is used to further develop Hal’s childhood and his relationship with his friends and family. Indeed, the extended version includes an entirely new opening sequence that shows more of Hal, Carol, and Hector’s childhood and the bond between Hal and his father, and his nephew. It’s not much extra footage but it does help to flesh Hal’s character out a little bit more and to build up an understanding of why he is the way he is.

Green Lantern‘s abundance of CGI makes the film resemble a cartoon more often than not.

Of course, one of the major problems with Green Lantern is the quality of the special effects; given the concept is quite unique and necessitates a great deal of work to render not just the Green Lantern’s constructs but also the various worlds and aliens that make up the Green Lantern Corps, and the universe, a great deal of special effects are necessary for a film such as this. Unfortunately, many of the film’s CGI just doesn’t work and is flawed; Parallax and the Guardians, especially, look pretty terrible, to say nothing of Kilowog, Tomar-Re, and, yes, the Green Lantern suits themselves. Personally, I think the idea to render them full in CGI was a really good idea (…on paper) given their otherworldly make up and the fact that they’re generated from the ring and the problem isn’t so much that the suits don’t look good (though they, like a lot of the CGI, do appear disturbingly cartoony) it’s that Hal’s mask looks so damn goofy. This is a shame because Green Lantern does a pretty decent job at adapting the concept and bringing to life such an abstract and near-limitless superhero. As I mentioned, the idea of the suit works really well and Oa, especially, looks pretty good; however, while I like that it’s teeming with life and various alien races, it’s very…busy and kind of looks like a mess of conflicting colours and dodgy CGI. Such shots are contrasted by how good the film’s more practical effects are; the scene where Hal and Carol out-pace automated aircraft is an exhilarating sequence and the make-up effects used to bring Sinestro and Abin Sur to life are top-notch (hell, even Hector looks suitably horrific when he mutates into little more than a hunchbacked man-monster). It’s almost as if the filmmakers should have veered more towards practical effects, maybe even employing the use of traditional puppets and animatronics for the Guardians and Kilowog, and use the CGI sparingly rather than rendering 90% of the film in a mess of computer effects.

Hal eventually comes to accept the responsibility of the ring and grows into his heroic role.

A central theme of the film is Hal’s inability to live up to the expectations placed upon him and to accept responsibility. On Earth, this makes him a highly skilled but unreliable test pilot; when on Oa, it leads to him walking away from the Green Lantern Corps after what feels like maybe an hour, tops, of training. He takes Sinestro’s criticisms regarding him (and the human race) to heart and uses his condemnation as the perfect excuse to reject the destiny placed upon him by Abin Sur; however, for some reason, he is allowed to retain possession of the ring and, reluctantly, becomes a superhero back on Earth. This is directly paralleled with Hector’s own arc as he struggles to live up to his father’s expectations and gives in to the hate, fear, and power of Parallax’s influence; fuelled by his negative emotions, he forces Hal into acting with the ring’s power and, thus, into a heroic role that he, eventually, willingly assumes in order to defend the Earth from Parallax.

Despite Hal’s victory, Sinestro switches to the yellow ring for an unresolved cliffhanger.

Parallax, while an unimposing and disappointing villain compared to both his comic book counterpart and other villains of superhero films, is certainly built up to be an intimidating threat. His ability to induce fear and then suck the life out of his victims is certainly unique and his power only grows as he absorbs the lifeforce of others. While the Green Lanterns are notoriously supposed to be entirely without fear, it’s clear that the Guardians fear Parallax’s power; indeed, they are reluctant to send their corps against Parallax out of fear for their lives and they only divulge Parallax’s true origins to Sinestro after he pleads with them for the knowledge to oppose his power. While Sinestro comes to believe that the only way to defeat Parallax is with fear itself (forging a yellow ring in the process), he eventually saves Hal after his battle and defeat of the creature in the finale and, despite having witnessed that the green light of willpower is powerful enough to overcome even the embodiment of fear, decides to switch to a yellow power ring in, perhaps, one of the most tantalising mid-credits scenes in all of cinema.

The Summary:
Green Lantern is a perfectly fine and action-packed science-fiction spectacle; it’s full of humour and big special effects and has a really strong cast, with Mark Strong, especially, standing out as a perfect choice for Hal’s mentor and rival, Sinestro. I think the main problem with Green Lantern, though, is that it isn’t really sure what it wants to be; it’s not a sci-fi epic as a disappointing amount of the film is set on Earth, and the time spent on Earth is nowhere near as interesting as the potential of space and the Green Lantern Corps. When I saw Green Lantern, it was a month or so after seeing Thor (Branagh, 2011), a film that did a much better job of balancing its cosmic, otherworldly elements in a grounded and relatable way and I think that’s the problem with Green Lantern: it’s too confused about its disparate elements and I can’t help but feel a more elaborate approach in the vein of Guardians of the Galaxy (Gunn, 2014) and Serenity (Whedon, 2005) would be a far more fitting direction if we ever see the Green Lantern Corps in live-action again. Personally, though, it’s not as bad as people make it out to be and there’s plenty here that’s worth keeping around (Mark Strong, for one) and it really wouldn’t have taken much to fold this film into the existing DC Extended Universe at one point but, ultimately, it’s just a shame that we never got a sequel to improve upon the film’s high (and low) points beyond the tie-in videogame and that the film failed to properly live up to the potential of the concept.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to Green Lantern? Were you a fan of the movie when it first released or did you warm to it over time? What did you think to Reynolds in the title role and who would you prefer to see take up the mantle at some point? Were you a fan of the film’s overuse of CGI? What did you think to the animated suit and depiction of Parallax? Would you have liked to see where a sequel would have taken the story or do you think a full reboot is the way to go? Which Green Lantern character, villain, or story is your favourite and why? How are you celebrating this pseudo-Green Lantern day today? Whatever you think about Green Lantern, and the Green Lantern comics books, feel free to leave a comment below.

Back Issues [Spider-Man Day]: Amazing Fantasy #15


Easily Marvel Comics’ most recognisable and popular superhero, unsuspecting teenage nerd Peter Parker was first bitten by a radioactive spider and learned the true meaning of power and responsibility in Amazing Fantasy #15, which was first published in August 1962. Since then, the Amazing Spider-Man has featured in numerous cartoons, live-action movies, videogames, action figures, and countless comic book titles and, in celebration of his debut and his very own day of celebration, I’ll be dedicating every Wednesday of August to talk about everyone’s favourite web-head!


Story Title: Spider-Man!
Published: August 1962
Writer: Stan Lee
Artist: Steve Ditko

The Background:
The year was 1962 and Marvel Comics had seen incredible success with the Fantastic Four; wishing to capitalise on this, Marvel editor and head writer Stan Lee wanted to create a teenaged superhero for his younger readers to identify with. After being inspired by a fly climbing his office wall, Lee experimented with different insect names before settling on Spider-Man (eventually placing emphasis on the hyphen to avoid associations with Clark Kent/Superman) and, after being dissatisfied with Jack Kirby’s interpretation of his new young superhero, Lee turned to artist Steve Ditko to finalise Spider-Man’s costume and accessories.

Spider-Man was an incredible success and has gone on to become a mainstream pop culture icon.

Stan Lee purposely set out to make Spider-Man a troubled young teenager rather than a flawless character or the sidekick to an older hero, one who was constantly struggling with relatable issues such as money, love, and the health of his family. Despite the success of the Fantastic Four, Stan Lee also still needed the approval of Marvel publisher Martin Goodman, who disliked the character and the concept and only allowed Lee to feature Spider-Man in Amazing Fantasy as the comic was scheduled to be cancelled with its fifteenth issue. Despite this, Amazing Fantasy #15 proved to be one of the company’s best selling titles and the character’s popularity led to him not only getting his own solo title, The Amazing Spider-Man, in 1963 barely a year after his debut but also catapulting Spider-Man into mainstream popularity that endures to this day.

The Review:
“Spider-Man!” immediately begins with Stan Lee’s peerless narration setting up just how different the concept is and the art delivers on this promise by introducing us to Peter Parker, a bespectacled teenager who is the subject of much abuse and ridicule from his peers who ostracise him and see him as nothing more than a bookworm and a wallflower.

Peter has a loving home life and excels in his studies but is relentlessly teased at school.

Peter lives with his aged and doting Uncle Ben and Aunt May, who shower him with love and affection, and excels in his studies, particularly in science (which his aunt and uncle actively encourage), but is incredibly shy and awkward around his fellow students. When he ineptly attempts to ask Sally out, she rudely rebuffs him and his efforts to impress her, and the others, with an invitation to a science exhibit are drowned out by the braying taunting and arrogance of Flash Thompson, the most popular guy in school.

The dying radioactive spider bites Peter’s hand and he immediately feels its effects.

Though upset at the mockery of his classmates, Peter joins a number of other attendees in witnessing a demonstration of the latest in cutting edge atomic science, specifically the mysterious power of radioactive rays. As the head scientist begins the experiment, though, an unassuming spider, unseen and unnoticed by all, is bathed in a full blast of radiation and, with its dying breath, bites the back of Peter’s hand and immediately sends him a bit queasy (to the mockery of those in attendance because it’s not just teenagers who take the piss out of poor old Peter!)

Peter is startled to discover he has all the strength and abilities of a spider!

Distracted by the sudden charge of energy that flows through his body, Peter narrowly avoids being run down in the street but leaping up a nearby building! Astounded, Peter finds he can cling to the wall as easily as…well, a spider…and that he can crush a steel pipe as though it were mere paper! As if that wasn’t enough, he suddenly has superhuman dexterity and balance, which allows him to easily and fearlessly traverse a cable as effortlessly as a spider would crawl along a web.

Proto-Spidey easily overpowers and humiliates Crusher Hogan.

Excited at his newfound powers, Peter does the first thing anyone would in this situation and throws on a makeshift disguise to test his abilities in the ring against Crusher Hogan (and earn a cushy $100 in the process). Though initially dismissive of the proto-Spider-Man’s slight physical stature, Hogan is almost immediately left flustered and humbled when Peter effortlessly dodges his attack, hoists him up, and holds him precariously over the ring.

Peter puts his skills to use creating a spider-themed costume and accessories.

After the match, as Peter is counting his winnings, a television producer approaches him with an offer to appear on Ed Sullivan’s show. Overwhelmed at his incredible abilities and enthusiastic at appearing on television, Peter sets to work designing a colourful costume for himself; it’s not made clear why he choose red and black/blue but it certainly makes for a colourful, striking appearance. As if Peter’s sewing skills weren’t impressive enough, he also uses his scientific aptitude to construct a pair of mechanical web-shooters so that he can fire off webs just like a spider. Honestly, as much as I like Peter’s practical web-shooters, I always felt like the organic web-shooters made much more sense rather than him being “imparted” with the knowledge of how to make his own web-shooters because…you know, he gets a spider’s strength, speed, agility, well-clinging, and a version of their multiple eyes with the spider-sense but he can’t naturally produce webs?

Spider-Man revels in his newfound fame and refuses to stop a thief from escaping.

Anyway, Spider-Man makes his big television debut, wowing the audience with his many abilities; he becomes an immediate headline sensation and is suddenly inundated with offers for interviews, photo shoots, and even movies (imagine that!) However, as he is making his way back to the changing room, a security guard is in the process of chasing down a thief; Spider-Man allows the thief to escape unhindered to the elevator, rightfully but crucially stating that it’s not his job to stop criminals since he’s a performer, not a cop!

Peter is horrified to find his uncle dead and angrily confronts the man responsible.

Peter revels in his newfound fame but, one fateful evening (not that same evening, it’s interesting to note), he returns home to be told the news that his beloved Uncle Ben has been shot and killed by a house burglar! Overcome with grief and a burning desire for revenge, Peter races to his bedroom and pulls on his Spider-Man costume to confront the burglar after the cops tell him (Peter) where he’s holed up. Thanks to his web-slinging abilities, Spider-Man easily crosses town to reach the warehouse where the thief is hiding out and gets the drop on him.

Peter learns a harsh and humbling lesson to use his great powers selflessly.

Of course, Spider-Man is easily able to corner the thief, disable his gun with his webs, and knock him out with one right hook. However, Peter is devastated when he sees the face of his uncle’s killer and recognises him as the same thief he refused to stop a few days earlier! Peter leaves the thief in the custody of the police and wanders off into the night, distraught with grief and guilt at his selfish ways and learning, as the narrator sombrely informs us, the harsh lesson that “With great power there must also come — great responsibility!”

The Summary:
“Spider-Man!” is a brilliant, almost timeless tale; of course, it’s obviously full of allusions and references to the time period it was created in but none of these elements really overwhelm the general pace, direction, and themes of the story. Spider-Man was the first superhero to be a normal, everyday, awkward teenager; shunned by his peers for being a bookworm, he’s far outside of the popular social circle yet, though he’s clearly affected and upset by the teasing he constantly endures, he never falls into angst or despair and, instead, revels in the love and affection his adoring aunt and uncle constantly show him.

After years of being bullied for being a wallflower, Peter revels in his newfound fame.

Upon being granted his amazing spider abilities, Peter is immediately fascinated and excited and jumps at the chance to flex his newfound muscles in the ring. Finally, after years of persecution for being a wallflower, he has the power to topple even large, muscular wrestlers like Crusher Hogan and quickly becomes a television sensation. It’s clear that Peter is both overwhelmed and enthusiastic by the fame (and, presumably, brief fortune) his celebrity status brings him; there’s a sense that all these opportunists and media moguls are simply using Spider-Man and taking advantage of him but Peter is too distracted by the applause and adulation to even care.

Spidey’s dramatic origin is easily one of the most iconic and memorable in all of comics.

So overcome by this admiration and fame is Peter that his selfish actions cause him to make one fateful error in letting a seemingly harmless thief escape punishment and, of course, pays for it when that same thief kills his beloved Uncle Ben. The sight of Peter staring at the face of his uncle’s killer and realising that he (Peter) could have easily stopped him is a haunting and enduring image, as is the valuable life lesson that would go on to not only define Spider-Man’s superhero career but also become largely synonymous with the character. This origin, one born out of pure, unadulterated grief, is perhaps second only to the traumatic murder of Thomas and Martha Wayne in its significance, iconography, and impact on both the character and the comics and subsequent media he appeared in and ensures that Spider-Man’s dramatic debut is both memorable and relatable since Peter’s actions, though selfish, were completely understandable and natural. He didn’t get his powers and immediately become a crimefighter; he used them for fortune and glory and who among us can say we wouldn’t do the same?

My Rating:

Rating: 4 out of 5.

Great Stuff

What are your thoughts on Spider-Man’s iconic debut? Were you a fan of the character at the time or were you introduced to him through some other means and, if so, what were they? How would you rank Spider-Man’s traumatic origin story and how important would you say it is to the character and the comics industry as a whole? What is your favourite Spider-Man storyline, costume, or character and why? Do you prefer mechanical or organic web-shooters? Why do you think Peter chose red and black/blue for his costume? How are you celebrating Spider-Man Day today? Whatever your thoughts on Spider-Man, leave a comment below and be sure to stick around for Spider-Man Month starting this Wednesday!

Movie Night: Total Recall

Released: 1 June 1990
Director: Paul Verhoeven
Distributor: TriStar Pictures
Budget: $50 to 60 million
Stars: Arnold Schwarzenegger, Rachel Ticotin, Sharon Stone, Michael Ironside, and Ronny Cox

The Plot:
Construction worker Douglas Quaid (Schwarzenegger) pays for memories of a trip to Mars and awakens to find himself caught up in an interplanetary conspiracy.

The Background:
Total Recall began life as We Can Remember It for You Wholesale, a short story written by renowned science-fiction writer Philip K. Dick and first published in 1966. The story told of a man, obsessed with Mars, who finds that he actually has hidden memories of being a secret agent on the Red Planet and an adaptation of the story, first drafted by Alien (Scott, 1979) writers Dan O’Bannon and Ronald Shusett, languished in development hell for many years. The adaptation passed through many drafts and the hands of the likes of Dino De Laurentis and David Cronenberg before Schwarzenegger, who had been aware of the project and lobbied for a starring role, convinced Carolco to buy the film rights and personally recruited Paul Verhoeven to direct. Total Recall was one of the most expensive films ever produced at the time of release, with much of its enormous budget needed for the copious special effects; practical filmmaking techniques such as animatronics, miniatures, and lavish, futuristic sets brought the world to life and created numerous challenges for the filmmakers. After being frustrated with the initial lacklustre trailers, Schwarzenegger made efforts to improve the film’s marketing, which resulted in Total Recall debuting at number one at the box office upon release and grossing over $260 million. Although the film’s excessive violence drew some criticism, Total Recall was, largely, a critical success and has since been regarded favourably as one of the greatest science-fiction/action movies ever made for its frantic action, enjoyable excess, and thought-provoking themes regarding reality and identity. Considering Total Recall was one of the formative movies of my childhood, and that today is Schwarzenegger’s 74th birthday, this seems like an appropriate time to revisit the film and talk about why it’s such a classic of its genre.

The Review:
I mentioned just now that Total Recall was a massively influential film on my childhood and it’s true; it was unlike anything I’d seen at the time, with its fantastic visuals and bombastic, haunting score by Jerry Goldsmith. Many years later, I jumped at the chance to revisit the film as part of my Master’s degree to talk about its status as an adaptation. In truth, very little is actually inspired by the original short story (with the film’s first thirty minutes or so being the closest to the text) but the story’s themes of reality, identity, and paranoia are clearly evoked throughout the film, which is littered with allusions and references and minor elements that both explicitly, and subtly, tie in to Quaid’s chaotic story. When we first meet Quaid, he’s a relatively mundane character and, despite being happily married to Lori (the delectable Sharon Stone at her best), Quaid feels his life has reached something of a rut; he’s stuck in a dead-end job and distracted by dreams of Mars and a mysterious brunette, Melina (Ticotin), and a desire to be more than he is. Unable to convince Lori to move or take a trip to Mars, he is inspired by advertisements for Rekall Incorporated, a futuristic travel agency that implants personalised memories of one’s dream vacation. Despite the warnings of his friend, Harry (Robert Costanzo), that Rekall’s procedures carry a high risk of lobotomy, Quaid opts to pay the company a visit and signs up to their “ego trip”, which allows him to live out the fantasy of being a secret agent on Mars.

After visiting Rekall, Quaid is relentlessly hounded by friend and foe alike!

However, during the procedure, Quaid suddenly freaks out and starts attacking the Rekall staff; ranting and raving about Mars, Rekall spokesman Bob McClane (Ray Baker) makes the decision to subdue Quaid, partially wipe his memory, and send him on his way. However, almost immediately Quaid is attacked by Harry, who accuses him of “[blabbing] about Mars”, and is shocked to find he has a penchant for killing and action. Returning home, he is even more shocked and massively confused when Lori suddenly attacks him with a ruthless aggression and he is forced to go on the run as mysterious killers, led by Richter (Ironside), hound him at every turn.

As expected, Ronny Cox makes for a fantastically unlikeable and cruel villain.

In the process, he receives mysterious messages from people who claim to have known him on Mars and even from himself under the name Carl Hauser; Hauser’s video message informs Quaid that he’s actual a double agent who used to work for the malicious Vilos Cohaagen (Cox) but switched sides to join the resistance movement after falling in love with Melina. Cohaagen is a cruel and vindictive corporate figurehead who basically controls the Martian colony since he owns the monopoly on air, charging the colonists extortionate prices for the luxury of breathing, and the flow of “turbinium”, a mysterious Martian mineral that allows him to be an extremely powerful and influential figure. Ronny Cox is a fantastic actor and always made for a chilling, supremely confident villain; his motivations, while based on greed and power, are surprisingly complex as well since he truly valued his friendship with Hauser and is visibly enraged when he is forced to order Quaid’s death. Cox commands every scene he’s in with a subtle authority and explodes into an unmatched fury at a moment’s notice but he’s also fully capable of chewing the scenery and portraying Cohaagen as a bit of a smarmy, self-righteous dictator who doesn’t hesitate to order the deaths of countless innocent people simply to send a message to those that dare defy him.

Richter is a vindictive and ruthless mercenary with a personal vendetta against Quaid.

Cohaagen’s agent in retrieving Quiad is Richter, a ruthless mercenary with a personal vendetta against Quaid who relentlessly hunts down and tries to kill him at every turn. Richter, for all his aggression and sadistic intelligence, is merely Cohaagen’s pawn, however, and angers his boss with his attempts to kill Quaid (since Cohaagen wants him alive) and escalates events at every turn with his reckless and aggressive ways. Richter treats his assignment as a merciless crusade since he’s clearly harbouring a deep-rooted hatred of Quaid not just because Lori is actually his (as in Richter’s) wife but also stemming from unresolved and vaguely hinted events prior to the film’s beginning. A persistent and increasingly enraged individual, Richter doesn’t hesitate to gun down innocents or employ every resource at his disposal to hunt Quaid down; he also proves to be a considerable physical threat for Quaid and their final confrontation is one of the most brutal and memorable fight scenes in the movie.

Fights are bloody, dirty affairs with a near-constant risk of explosive decontamination.

Not that Total Recall is short on action or fight scenes, mind you. Quaid gets hit in the bollocks a cringe-worthy amount of times throughout the film in his numerous fist fights with Lori, who fills the role of a secondary antagonist. Though far sultrier and more manipulative than Richter, she’s still perfectly happy to engage Quaid in hand-to-hand combat and, largely, manages to hold her own. When not fighting Richter or Lori, Quaid is engaged in several massive shootouts in a variety of locations; these are made especially visceral thanks to the abundance of blood squibs and escalate once Quaid reaches Mars and the threat of explosive decontamination looms in the background of every subsequent firefight.

Aggressive and independent, Melina is more than a match, and an equal, for Quaid.

Quaid is also assisted by the literal woman of his dreams, Melina, a principal figurehead of the resistance who is initially antagonistic towards Quaid since he disappeared without a word some time ago and then reveals that he’s married. Despite this, she believes that he is crucial to their success against Cohaagen and comes to his rescue when Lori manages to subdue him; this leads to a more even fight between her and Lori that is literally over Quaid’s fate (and affections). Still, while Total Recall is an extremely macho film, Melina is able to hold her own and break out of her cliché labels (she is literally described, and “made”, to be “Brunette, athletic, sleazy and demure”) to be an extremely capable and aggressive character. Once she rescues Quaid, they basically team up for the remainder of the movie, fighting side-by-side and facing the same odds as equals.

The resistance is largely comprised of mutant colonists who despite Cohaagan’s dictatorship.

Total Recall is full of memorable and rather shifty supporting characters; each of them, even the most helpful ones, seem a little off in ways that are clearly meant to rattle both Quaid and the audience. One of the most prominent is, of course, Benny (Mel Johnson Jr), a chatty and lewd taxi driver who Quaid meets on Mars. Though he seems to be a helpful ally and proves his credentials by revealing that he’s a mutant (Cohaagen’s cheap domes caused horrific disfigurements to certain colonists), he turns out to be a traitor to the resistance, resulting in a dramatic and imposing showdown between him, Quaid, and Melina in which Benny tries to run them down in a massive Martian excavator. Other supporting characters include notable members of the resistance Tony (Dean Norris) and George (Marshall Bell); George turns out to be the conjoined brother of Kuato, the semi-psychic mutant leader of the resistance who lives on George’s stomach. Revered by the colonists and seen as a hero of the rebellion, Kuato uses his abilities to reveal to Quaid that the Martian technology he briefly glimpsed at Rekall is the key to liberating Mars. A frightening aberration, Kuato is just one of many fantastic practical animatronic effects in the film, which also includes a life-like head of Schwarzenegger for the scene where Quaid painfully removes a tracking device from his head, numerous bloodied and desecrated corpses caught between the film’s many firefights, and, of course, the film’s depiction of explosive decompression. Despite the cartoonish nature of the visual, which sees Quaid, Melina, and Cohaagen’s eyes bulge comically from their sockets, this depiction of the characters violently convulsing and suffocating to death has some basis in reality but, regardless, remains an impressive and gruesome effect thanks to the grisly animatronics.

The Nitty-Gritty:
Given that it’s set in the still-far-future of 2084, technology plays a big part in Total Recall. The world is heavily reliant upon gadgets, gizmos, and automatons of all kinds, employing robotic taxis, holograms, and space-faring technology at every turn. Security is high in this world, ensuring that weapons cannot be smuggled into the subway or across planets, and Mars has been largely colonised thanks to a series of self-sustaining domed cities. As slick and impressive as a lot of Total Recall’s futuristic tech is, though, characters still rely on traditional firearms and melee weapons for many of the action scenes (there are no laser rifles here). This allows the use of technology to stand out even more, however, leading to a fantastic scene where Quaid and Melina utilise holograms to run rings around Richter’s men and ultimately bring a breathable atmosphere to Mars using ancient alien technology.

There’s plenty of evidence to suggest that most of the film is a delusional, psychotic episode.

One of the biggest themes in the film is that of identity; Quaid is unhappy with his everyday life and the person he is and wants more out of life but is shocked to discover that his dream of action and adventure appears to be a reality and that he really has no idea of who he really is since he is missing memories of a previous life as Hauser. No one is who they say they are, with friends turning into foes on a whim and strangers turning out to be trusted allies, and these themes are first (and expertly) sold to us by McClane, who literally sells customers entirely new identities and the prospect of improving their perception of themselves. Another major theme is, of course, of reality; the film opens itself up to interpretation, featuring an ambiguous ending and inviting multiple re-watches to try and ascertain if the film’s events are real or simply a “schizoid embolism” experienced by Quaid during his trip to Rekall. There is plenty of evidence to support both theories, meaning no two viewings of the film are ever the same: McClane basically lays out the first half to the movie to Quaid at Rekall as part of his ego trip but the narrative often jumps away from Quaid’s perspective to follow Richter and/or Cohaagen, which would imply that the events we’re witnessing are actually real. However, later in the film, Quaid is visited by Doctor Edgemar (Roy Brocksmith), who relates that Quaid has suffered a paranoid episode and is stuck in a dream world of his own creation. He offers Quaid a pill that will allow him to “wake up” from his fantasy and return to reality but, at the last minute, Quaid rejects the offer as another of Cohaagen’s tricks and commits himself to opposing Cohaagen’s domination of Mars.

The film’s content, and ending, is intentionally left ambiguous and open to interpretation.

Ultimately, everything prophesised to Quaid comes to pass and the film ends with the happiest, and most unbelievable, of endings; Quaid gets the girl, kills the bad guys, and saves the entire planet, bringing a breathable atmosphere to Mars and ending the story on a white out, a popular filmmaking device used to imply a degree of ambiguity to a film’s ending. In the end, whether Total Recall is real or a dream is entirely up to your interpretation; I like to believe that it’s real, since the majority of the film is framed that way but, sometimes, it’s fun to see it all as a chaotic delusion of Quaid’s that paints him as an invincible secret agent who never needs to reload his gun (seriously, watch the film again: Quaid never reloads, he simply tosses guns away).

The Summary:
Even now, over thirty years after its release, Total Recall remains an almost timeless and undeniably classic piece of science-fiction cinema. Endlessly quotable and full of brutal fight scenes, gory shoot-outs, and some truly impressive animatronics, miniatures, and practical effects, Total Recall stands the test of time not just thanks to the meticulous attention to detail and tangibility of its special effects but its thought-provoking themes of reality and identity. Allowing for multiple interpretations and constantly throwing curveballs at the viewer, Total Recall demands several rewatches not just for the performances, action, and quotes but also to see all the subtle nuance and little details spread throughout the film that lend credibility to either perspective. Although nostalgia plays a large part in my affection for Total Recall, I’m hard pressed to deny its appeal and legacy even now, having seen the film countless times over the years. Everything about Total Recall has a slick, tangible quality to it thanks to the elaborate sets, amazingly detailed miniatures, and the abundance of gruesome practical effects that serve to punctuate every scene, making it absolutely gorgeous to look at even when Schwarzenegger is ramming a pole through some guy’s head! Even better, the film invites discussion and allows audiences to debate on whether they think it is real or a dream and, if you think the movie is a bit of a mind-bender, I would absolutely recommend reading the original short story some time since it’s one of Dick’s most interesting works.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts on Total Recall? How do you interpret the film; do you believe it was real or was it all the chaotic fantasy of a lowly construction worker? What did you think to Schwarzenegger’s performance and Quaid’s rivalry with Richter? Were you impressed with the film’s special effects or do you feel they are a little outdated in today’s CGI-dominated productions? Have you ever read We Can Remember It for You Wholesale and, if so, how do you feel the film works as an adaptation and what is your favourite Philip K. Dick book or movie? Were you more a fan of the 2010 remake and would you like to see Total Recall done again, perhaps in a way that is closer to the original story? How are you celebrating Schwarzenegger’s birthday today and what is your favourite Schwarzenegger film? Whatever your thoughts, go ahead and leave a comment down below.

Back Issues: Doomsday Clock

Published: 22 November 2017 to 18 December 2019
Writer: Geoff Johns
Artist: Gary Frank

The Background:
Ever since Watchmen (Moore, et al, 1986 to 1987) proved to be a critical and commercial hit, DC Comics have attempted to milk the property to capitalise on its popularity. A film adaptation had been in the works for decades and, when it was finally produced, spawned a videogame tie-in; finally, after years of trying to convince Moore and Gibbons to return to the franchise, DC drafted in a crop of the industry’s most talented creators (against Moore’s wishes, of course) to produce a prequel series. After years of subjecting readers to the largely-awful “New 52” era, DC finally decided to relaunch and reboot their continuity with another of their trademark Crises; “DC Rebirth” not only returned a lot of characters and concepts to their pre-New 52 portrayals but also concluded with Bruce Wayne/Batman discovering Edward Blake/The Comedian’s iconic, bloodstained button in the Batcave and the first hints that Doctor Jon Osterman/Doctor Manhattan was observing the DC Universe. Doomsday Clock finally saw the worlds of Watchman and the DC Universe come together and, despite a questionable release schedule and wonky canonicity (the story took years to be told and its placement in the timeline is confusing, at best), was met with critical acclaim and even led to a solo book for the series’ popular vigilante, Rorschach.

The Plot:
So, like Watchmen, Doomsday Clock is quite a dense text with a lot of things happening all at once and a lot of lore to dissect so I’m going to expand upon my breakdown of the story as I did with that graphic novel. The story’s plot is split between different characters and complex concepts like the multiverse, perceptions of time, and public’s opinion of superheroes in the DC Universe. One of the central concerns of Doomsday Clock is the state of Watchmen’s alternate world, now firmly established as one of the many parallel worlds in the DC multiverse. Seven years after Adrian Veidt/Ozymandias dropped his genetically-engineered squid into Times Square and killed millions of people, his dreams of world peace have been dashed after Walter Kovacs/Rorschach’s journal exposing his actions was published. As a result, the United States is once again on the brink of nuclear war with Russia and, desperate to save the world once more, Veidt allies with the new Rorschach, Reggie Long (son of Malcolm Long, Kovacs’ psychiatrist from Watchmen), and two of Dr. Manhattan’s former enemies, Erika Manson/Marionette and her husband, Marcos Maez/Mime.

Tensions between the public, the government, and superheroes are fragile on Earth-0.

The group uses a refitted version of Daniel Dreiberg/Nite Owl’s (sadly, once again, entirely absent from the tale) Owlship to then follow Dr. Manhattan’s unique energy signature to the mainstream DC Universe just as their world is destroyed by nuclear war. However, life on Earth-0 isn’t exactly much better; riots and violent protests against Batman’s presence run rampant in Gotham City and the public’s perception of superheroes has soured thanks to the publication of the “Supermen Theory”, which uncomfortably pointed out that the vast majority of the world’s superheroes are white American men and suggested quite explicitly that the American government (clearly led by President Donald Trump) have manufactured their superheroes through a series of clandestine experiments and operations. The only superhero that the public and the world’s governments has any faith in is Clark Kent/Superman, who is still regarded as a worldwide icon and allowed to freely cross borders. The linchpin of the animosity towards superheroes is the outspoken and volatile Ronnie Raymond/Professor Martin Stein/Firestorm and, to compound matters, the Russian government (led by Vladimir Putin) forms their own team of metahumans to protect their borders, while Teth-Adam/Black Adam offers sanctuary to all metahumans, good and bad, in the sovereign nation of Kahndaq.

Dr. Manhattan has been manipulating and altering the DC Universe for some time.

Amidst all of this is the mystery of Dr. Manhattan himself; at the end of Watchmen, Dr. Manhattan left to create some life of his own but, instead, was drawn to the DC Universe and discovers what is referred to as the “Metaverse”. The tumultuous nature of the DC Universe, which is not only populated by a wide variety of metahumans and magic but also subject to near-annual cosmic events and reality-shifting Crises, intrigues Dr. Manhattan, who begins to experiment with altering Earth-0’s history by subtly changing events in the past. This leads to the creation of multiple, widely different timelines and realities but, no matter what Dr. Manhattan does, Superman continues to emerge as the premier superhero of this world. Haunted by a vision of Superman flying at him in a rage and once again curious at his inability to see beyond this point, Dr. Manhattan observes the turbulent events unfolding around him with a morbid interest as he awaits to see if he destroys all reality or is himself destroyed by Superman.

The Review:
In the unfortunate absence of Nite Owl and Laurie Juspeczyk/Silk Spectre, and with Kovacs dead, there’s not a lot of opportunities for the iconic characters of Watchmen to interact with the mainstream DC Universe. Indeed, Doomsday Clock is less “DC Universe Meets Watchmen” and more “Some of the Watchmen characters pop over to Earth-0 alongside characters you’ve never heard of and a new Rorschach”, which is honestly a little disappointing. Like the television show, Doomsday Clock is a sequel to Watchmen but, because of its very nature as a comic book and its integration into the larger DC canon, is actually considered to be the true follow-up to the original graphic novel. Similar to the show, though, the future is depressingly bleak for Alan Moore’s characters; Veidt’s attempt at world peace was almost immediately undone and that world is quickly destroyed early into the story, making you question what the point of all that death and drama even was.

In a bid to save his world, Veidt once again lies and manipulates others to satisfy his ego.

Veidt, however, is largely undeterred by the state of his world; though he sees a macabre irony in his elaborate plan falling apart and despairs at the world’s insistence on destroying itself, he immediately concocts another desperate plot to save the world by tracking Dr. Manhattan down and convincing him to intervene. As is his way, Veidt’s scheme involves deceit, lies, subterfuge, and his unmatched intelligence; smug as ever, Veidt easily manipulates Reggie Long into assisting him by faking that he (as in Veidt) has a tumour on his brain (and feigning remorse for his actions, which led to the death of Reggie’s parents) and has him recruit Marionette and Mime to their cause specifically because he knows that Dr. Manhattan once spared Marionette’s life in a past encounter. Upon arriving on Earth-0, Veidt attempts to recruit Lex Luthor and is met only with scorn and a surprise attack by the Comedian, whom Dr. Manhattan transported to Earth-0 moments before his death. Having read Kovacs’ journal, Batman is also less than impressed with Veidt’s actions and megalomania; Veidt, however, maintains that he did what he did in an attempt to save and unite a world on the brink of destruction and attacks his new scheme with just as much blind obsession. Thanks to a cute little clone of his lynx, Bubastis, the green lantern of Alan Scott, and the presence of another temporal anomaly, Imra Ardeen/Saturn Girl, Veidt is able to forcibly summon Dr. Manhattan, who not only refuses to help but also exposes Veidt’s lies. Veidt orchestrates a massive conflict between Superman and other metahumans in order to inspire Jon to finally intervene and, though this does result in the restoration of Earth-0, the Watchmen world, and the entire multi/metaverse, he ends up imprisoned at the conclusion of the story.

Traumatised by Veidt’s squid, Reggie comes to assume the mask and identity of Rorschach.

One of the things that disappointed me about the television show was the absence of Rorschach; I know we’re not supposed to like Rorschach but I don’t give a shit, he’s still the most interesting and compelling character in Watchmen. Although Kovacs is dead, his spirit and influence lives on in Doomsday Clock; not only was his tell-all journal instrumental in revealing Veidt’s deception, his crusade is taken up by Reggie Long, a confused and volatile young man traumatised by the effects of Veidt’s destructive squid. Like many exposed to the squid’s nightmarish psychic field, Reggie was driven to near insanity and spent a great deal of time confined to a mental hospital. There, he befriended former Minuteman Byron Lewis/Mothman, who becomes a friend and mentor to Reggie but ultimate contributes to Reggie assuming Rorschach’s mantle by purposely hiding the truth of Kovacs’ relationship with Reggie’s father.

Reggie’s crusade briefly falters, sadly removing him from the story until the finale.

Believing that Rorschach and his father were friends and that Malcolm was able to reach and help Kovacs, Reggie is initially focused on killing Veidt for his actions but is convinced to aid him when Veidt claims to be dying and remorseful for his actions. Having read truncated versions of his father’s notes and Kovacs’ journal, Reggie assumes Rorschach’s costume and mannerisms and initially goes to Batman for help and finds himself imprisoned in Arkham Asylum for his trouble. Like in Watchmen, an entire issue is dedicated into delving into Reggie’s past and psychosis but he quickly gets lost in the shuffle as more and more characters and conflicts bog down the tale, even abandoning the mask and his crusade after Veidt’s lies are exposed. Ultimately, Alfred Pennyworth and Batman are able to convince Reggie to mask up and join the fight and Reggie even chooses to spare Veidt to see him brought to justice, claiming “Rorschach is me” but, while I appreciate the presence of a Rorschach, Reggie fails to be as compelling and instrumental as the real Rorschach and I think I would have preferred it if Dr. Manhattan had undone his actions or brought Kovacs forward in time as he did with the Comedian.

Dr. Manhattan screws with the DC timeline, creating different realities and outcomes as a result.

Speaking of Dr. Manhattan, he, too, gets another entire issue dedicated to him and his journey throughout the DC Universe. It’s basically exactly the same as issue four of Watchmen, with Jon spending a lot of time on Mars, ruminating about his origins and past with Janey Slater, and recapping the events of Watchmen. Although Jon appeared to have somewhat rediscovered his humanity at the end of Watchmen, to the point where he willingly went along with Veidt’s plan and even killed Rorschach to protect it, and his desire to reconnect with humanity was a big aspect of the TV show, in Doomsday Clock he’s basically exactly the same disconnected and emotionless demigod he was in the original graphic novel. He is despondent to discover that he feels just as out of place in a world of metahumans and magic as he did amongst mortals and takes to exploring and experimenting with the DC Universe’s fragile reality to keep himself from growing bored. Dr. Manhattan’s perception of time is both the same as in Watchmen (he can see the past, present, and future simultaneously but cannot see anything past his vision of Superman rushing at him) but different. I always assumed from Watchmen that Jon could only perceive time from his lifetime since he never visits the past beyond his lifetime in Watchmen but, in Doomsday Clock, he can freely walk between the past, present, and future of the entire DC canon, including a multitude of parallel worlds. Fascinated by the metaverse and the role Superman plays in this world, he purposely messes with time, killing Clark’s parents before their time and causing Alan Scott/Green Lantern to die, thus removing the Justice Society of America (JSA) from continuity, intervening in Flashpoint (Johns, et al, 2011), and basically creating the New 52 and Rebirth continuities through his actions.

Even with the world falling into anarchy, Superman is able to inspire Dr. Manhattan to intervene.

Accordingly, Superman is a central figure in Doomsday Clock; Dr. Manhattan is curious to see whether the Man of Steel kills him for his actions or whether he (as in Jon) destroys all reality and, still vehemently refusing to even try and go against the inevitability of fate, he refuses to intervene or to help Superman when he ends up battling against a horde of metahumans. As the only superhero who maintains the trust and respect of the public and world’s governments, Superman desperately tries to keep the peace, repair relations, and to help Firestorm after he accidentally turns a bunch of people to glass. However, he ends up making things worse and escalates the tensions between the world’s governments and metahumans, leading to an all-out war. Though disgusted at Dr. Manhattan’s refusal to get involved, and his part in causing not only the events of Doomsday Clock but also the tragedies of his life, Superman is ultimately able to inspire Jon into restoring the worlds and multi/metaverse to normal through his selfless nature.

Doomsday Clock is stuffed full of characters and and cameos, more of whom derail the plot.

I mentioned before that Doomsday Clock is swamped with characters and it really is; a handful of the Watchmen characters obviously feature, including a brief appearance by the Comedian, who mainly features to try and kill Veidt for his attack on him at the beginning of Watchmen and to be a pain in the ass. Marionette and Mime, two completely original characters, feature extensively as Dr. Manhattan imbues their child with his powers in the finale to, presumably, become the Watchmen version of Superman. Additionally, a whole host of DC characters play a role in the story: Batman finally solves the puzzle of the mysterious bloodstained button but uncharacteristically chooses not to believe Reggie’s claims and has him locked up in Arkham, leaving him underequipped to intercede in the events of the story; Firestorm, here a volatile and immature character, escalates much of the tension regarding the perception of metahumans and the Supermen Theory when he is unable to control his powers; and, of course, the Joker makes an appearance but does little more than derail the main plot with an ultimately pointless side story.

Allegorical and metaphysical ruminations and canon fixes largely supplant big fight scenes.

Like Watchmen, Doomsday Clock contains an allegorical story-within-a-story, in this case the films of Carver Coleman, with whom Jon forms a strange kind of bond and how becomes his “anchor” in this new world. Carver’s hit film, The Adjournment, parallels the mystery that permeates Doomsday Clock and Jon’s own struggle against his true identity. Doomsday Clock also goes out of its way to closely emulate the art style and presentation of Watchmen but greatly overdoes its commitment to this by slavishly sticking to a rigid 3×3 panel structure. Like Watchmen, Doomsday Clock is also rather light on action and packs a whole bunch of symbolism, imagery, and references into each panel, mainly to Watchmen but also to the long and convoluted history of the DC Universe. The conclusion of the book sees the JSA returned to continuity, Clark’s parents and Alan Scott returned to life, and the restoration of the multi/metaverse but also leaves the story open ended for further continuations down the line exploring the restored Watchmen universe.

The Summary:
It seems that DC’s attempts at recapturing and revisiting Alan Moore’s seminal work are doomed to fail; just as I was unimpressed by the TV show, I can’t help but feel let down by Doomsday Clock, which is a quagmire of convoluted plot threads, self-indulgent allusions to Watchmen, and is a largely confusing and uninteresting mess. I feel like the book focuses too much on being sequel to Watchmen but it doesn’t really work since seven years have passed since the end of that book and we only spend about an issue and a half really reconnecting to Moore’s world before it’s destroyed. After that, it’s just another elaborate “Crisis” event as the few surviving Watchmen characters mingle about in the DC Universe and spend far too much time interacting with obscure characters like Johnny Thunder and Saturn Girl rather than the big guns like Batman and Diana Prince/Wonder Woman.

Dr. Manhattan’s God-like powers make him largely immune to conventional attack.

The story is framed around this epic, potentially cataclysmic battle between Superman and Dr. Manhattan, a concept that feels like a betrayal of Jon’s character as he’s largely a pacifist because of his stubborn refusal and disinterest in getting involved in the affairs of mortals. Yes, he fought crime and waged war against the Vietnamese but that was a long time ago by the present day events of Watchmen, where he was simply content to just let life play out as is preordained so, while the idea of these two titans clashing sounds good on paper, it seems like the sort of thing a child would think up while bashing action figures together. To me, Dr. Manhattan has always seemed more like Jim Corrigan/The Spectre, a being of incredible power who shapes events but only really gets involved in them when the cosmic shit is about the hit the fan, which is kind of how he ends up being in the end since we don’t really get to see him fight with Superman because the entire promise of their conflict was a big fake out. There is, however, a pretty good scene where a whole gaggle of DC’s superheroes and Green Lanterns confront Dr. Manhattan on Mars only to be easily subdued by his near-limitless powers

Sadly, there just aren’t enough interactions between the DC and Watchmen characters.

Similarly, the idea of Rorschach meeting Batman and Ozymandias meeting Lex Luthor sounds great…on paper but this isn’t the same Rorschach and, no matter how hard Reggie tries, he will never be that same character so it wouldn’t really work even if Batman didn’t just disregard him and lock him up in Arkham. Luthor is scornful towards Ozymandias and a potential team up between these two is also immediately cast aside, with Luthor mocking Veidt’s intelligence and plan as though Johns is poking fun at the very work he is so blatantly trying to homage and leech off of. The absence of Nite Owl and Silk Spectre equally hurts not just the story’s plot but also Doomsday Clock’s legitimacy as a Watchmen sequel; again, it feels less like the characters of Watchmen meeting the DC Universe and more like a handful of them dropped into the unexplainably chaotic DC Universe and struggling to make sense of it.

The attempts to recapture Watchmen‘s bleak political undertones largely fall flat.

Basically, Doomsday Clock tries and fails to emulate the unique narrative and approach that Watchmen took; Watchmen’s bleak, uncompromising and, dare I say it, adult themes don’t mesh well at all with the mainstream DC Universe and I can’t help but feel like it would have been better to supplant the Watchmen characters mid-way through the events of Moore’s book so that we could see all their recognisable and flawed heroes actually butting heads with DC’s big guns in a clash of both ideals and fists. Dr. Manhattan could have been responsible for this, manipulating events from behind the scenes to cause the two worlds to emerge, and we could have seen interesting team ups and interactions between these characters (Batman and Nite Owl and Wonder Woman and Silk Spectre spring instantly to mind) but, instead, we get this weird mess of a story that’s more concerned with turning superheroes into hated figures, destroying or leeching off of DC’s Golden Age and Watchmen’s legacy, and desperately attempting to address some of the issues with the Rebirth universe.

In the end, Doomsday Clock was just another convoluted “Crisis” event.

Ultimately, I feel like I have to recommend Doomsday Clock, though, if only to see the botch job DC makes of officially canonising Watchmen into the DC Universe. As a love letter to Watchmen, it’s not so bad; the way it evokes the imagery and atmosphere of Moore’s work is pretty astounding and the artwork is quite appealing but the problem is that, while reading it, I just felt like I’d rather be reading Watchmen or any other “Crisis” event. It’s better than the TV show, I’ll give it that, if only because it actually includes a number of recognisable Watchmen characters but it similarly fails to properly recapture the magic of Moore’s story because the characters haven’t really changed and they don’t really fit in the mainstream DC Universe. This is brought up a few times but not often enough as the story has to make way for the escalating conflict between Superman and other metahumans and its confusing ending, and I can’t help but feel like Johns dropped the ball and that Doomsday Clock failed to really live up to all the hype and potential it had.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy Doomsday Clock? Did you suffer through the comic’s long publication or did you pick up the collected edition, like I did? Were you excited to see the Watchmen characters interact and be integrated into the DC Universe and were you disappointed with how the story turned out? What did you think to the new Rorschach and Dr. Manhattan’s role in the DC Universe? Were you a fan of the interactions, characterisations, and references included in the story or do you agree that it failed to live up to its potential as a concept? Would you like to see the Watchmen characters interact with the DC Universe again in the future or do you think it’s best that it stays separate from mainstream canon? Whatever your thoughts on Doomsday Clock and Watchmen in general, drop a comment below and thanks for joining me for Watchmen Wednesday.

Movie Night: Black Widow

Released: 9 July 2021
Director: Cate Shortland
Distributor:
Walt Disney Studios Motion Pictures
Budget:
$200 million
Stars:
Scarlett Johansson, Florence Pugh, David Harbour, Olga Kurylenko, Ray Winstone, and Rachel Weisz

The Plot:
On the run after the events of Captain America: Civil War (The Russo Brothers, 2016), Natasha Romanoff/Black Widow (Johansson) reunites with her estranged sister, Yelena Belova (Pugh), and discovers a conspiracy tied to her chequered past as a Russian spy.

The Background:
Created by the legendary Stan Lee, Don Rico, and Don Heck, the Soviet super spy Natalia “Natasha” Romanova/Black Widow first appeared as a recurring villainous in Marvel Comics’ Tales of Suspense series, where she frequently clashed with Tony Stark/Iron Man. After running across Clint Barton/Hawkeye, however, she eventually shook off the brainwashing she had been subjected to and defected to the United States, becoming a hero and an Avenger in the process. Over the years, the character has become a popular staple of Marvel’s publications and a strong feminist icon who has made numerous appearances in other Marvel media and made her first live-action appearance in the Marvel Cinematic Universe (MCU) in Iron Man 2 (Favreau, 2010). Development of a standalone Black Widow movie, however, was fraught with issues; the film was initially in development back in 2004 and MCU producer Kevin Feige considered exploring the character further in 2014 as the MCU was in full swing. Despite the character being killed off in Avengers: Endgame (The Russo Brothers, 2019), and the sexist machinations of Marvel Entertainment CEO Ike Perlmutter, and repeated delays due to the COVID-19 pandemic, Black Widow finally got a solo film that sought to explore her complex past in 2021. Black Widow was released to a modest (if not disappointing) box office compared to other MCU movies, potentially because of the aforementioned pandemic; the reviews were generally positive, with many praising the film’s action and presentation, though some criticised the film’s derivative nature and how long it took for Black Widow to receive her time in the spotlight.

The Review:
Black Widow aims to address a lingering issue with the character since her introduction into he MCU, and that is her lack of a detailed backstory. Unlike other MCU heavy-weights, Black Widow’s past has only been vaguely hinted at and is shrouded in mystery. However, as much as I feel the character deserves her time in the spotlight (and honestly should have had her past with other side characters explored in some one-shots years ago), I always found this to be part of the character’s mystique. Not knowing the specifics of her time in Budapest and only vaguely hearing hints of her past (“Drakov’s daughter”, “I got red in my ledger”, “Daughter of Ivan”) made her seem like a very mysterious character who had done some terrible, almost unspeakable things and was trying to atone for them. Thankfully, Black Widow retains much of the character’s mysterious aura while still shedding some much-needed light on her past. As a girl (Ever Anderson) was raised in Ohio alongside her sister, Yelena (Violet McGraw), by her parents, Alexei Shostakov (Harbour) and Melina Vostokoff (Weisz). However, her childhood was nothing more than an elaborate deep cover infiltration by the Soviets and, after Alexei acquires the crucial data her was sent to retrieve, the girls are suddenly ripped from their happy, suburban life and forced into serving the State in the “Red Room”. There, they are sterilised and trained relentlessly to become the perfect weapons, each of them moving and operating identical to the other and, with them at his beck and call, General Dreykov (Winstone) is able to topple governments and societies alike with the merest order.

Black Widow places Nat in a vulnerable position where she’s left alone and forced to confront her past.

The film then jumps ahead to shortly after the end of Civil war; after eluding Secretary of State Thaddeus “Thunderbolt” Ross (William Hurt) and being branded a fugitive, Natasha contacts one of her few remaining allows, Rick Mason (O-T Fagbenle), to help her escape from Strategic Homeland Intervention, Enforcement, and Logistics Division (S.H.I.E.L.D.), her former allies who are now relentlessly hunting her down. having lost her surrogate family (the Avengers), Natasha defaults to her cold, KGB training and is fully prepared to live off the grid and with few ties as possible; she is in a very vulnerable and fight-or-flight position at the start of the film and there’s a very real sense that she feels angry at herself for having grown so accustomed to working with, and trusting, others. She is rattled when she discovers that Dreykov is still alive and that the Red Room is still active, especially after the horrific acts she had to do to bring them down to join S.H.I.E.L.D. and is even more uncomfortable at having to travel back to Budapest and dig up the long-dead ghosts of her past since all she’s tried to do is forget about and atone for her time in the KGB.

Natasha reunites with Yelena, who wishes to free the other Widows from Dreykov’s control.

In the years since Natasha’s defection to the United States, Yelena was subjected to something more than just the psychological conditioning that turned Natasha into a ruthless assassin. Yelena, like her fellow Black Widows, was instead also subjected to a mind-control agent of Dreykov’s design that renders them little more than mindless puppets to carry out his every whim. However, after she is accidentally exposed to a chemical antidote, Yelena regains her senses and begins a campaign to free her fellow sisters from Dreykov’s control. As they were trained in exactly the same manner, Yelena is, in many ways, an exact mirror of Natasha; they move the same, fight the same, and have the same penchant for killing but the difference is that Yelena is noticeably more blunt and bitter since, unlike her “big sister”, she has been trapped in the role of an assassin without any hope of reprieve. Free for the first time in her life, Yelena is still a somewhat excitable and naïve child to many of life’s normality’s but is a formidable foe in battle; indeed, one of the objectives of Black Widow is to sell us on the idea that Yelena is every bit as good as Natasha while also being a distinct and likeable character in her own right. It succeeds in this regard by having her be evenly matched (and even best) Natasha when they fight and through Pugh’s natural charisma and adorable line delivery, which manages to be both blunt and endearing at the same time.

Alexei is a goofy blowhard who is desperate to relive his glory days as the Red Guardian.

Angered to learn that Dreykov is still alive after she risked everything, including sacrificing his young daughter Antonia (Ryan Kiera Armstrong), to kill him and defect to the U.S., Natasha reluctantly teams up with her “little sister” to find the Red Room (which is notorious for being impossible to trace) and bring it, and Dreykov, down once and for all. To do this, they decide to free Alexei from the prison he has been rotting in for over twenty years; having been exposed to a variation of the same super-soldier serum that birthed Captain America (Chris Evans), Alexi had a colourful career as the Red Guardian at some point but is now an out of shape blowhard who loves to drone on about his glory days (even if they don’t necessarily fit in with reality). Honestly, Alexei is one of he many highlights of the film; I have a real affinity for David Harbour and he embodies the role of his big, bear of a man perfectly, able to convey both genuine emotion and also a great deal of laughs with his bombastic nature and exaggerated (or inappropriate) stories of his time as a superhero.

Dreykov sends his best agent, the silent mimic known as Taskmaster, to hunt Nat and Yelena.

The three of them reluctantly reunite with Melina and learn the horrifying truth behind Drewkov’s operation; through an intricate system of mind control, he is able to command his Black Widows and has kidnapped, indoctrinated, and disposed of countless young girls over the years in order to maintain his position of power. Since Yelena has the only sample of the antidote, Dreykov sends his top operative, the silent and intimidating Taskmaster, to track her and the others down and acquire it by any means necessary. Taskmaster is quite the menacing foe, despite being uncharacteristically silent; a natural mimic, he is able to copy and replicate the physical abilities of anyone he watches and also predict and counter incoming attacks thanks to his intimidating skull helmet feeding him constant data. Wielding a sword, shield, bow and arrows, and even talons reminiscent of T’Challa/Black Panther (Chadwick Boseman), Taskmaster is incredibly adaptable and able to mimic Natasha’s most famous moves on the spot as well as possessing all of the fighting aptitudes of the Avengers, making for a relentless and threatening enemy that is made all the more intimidating through the fact that he doesn’t say a word the entire time.

The Nitty-Gritty:
Going into Black Widow, I’d heard comments that the same was playing it “too safe”; that is was basically a rehash of Captain America: The Winter Soldier (Russo and Russo, 2014) and I can totally understand those observations. Personally, though, I found this to be a good thing; it’s not the first time the MCU has returned to a more grounded story after a big, cosmic event and hearkening back to one of the MCU’s most entertaining and successful films isn’t a bad thing, in my opinion. Indeed, I imagine when watching the MCU films in order, Black Widow will fit in pretty perfectly as an epilogue to Civil War. Nowhere are the similarities to The Winter Soldier more apparent than in the presence of those annoyingly large location subtitles, the film’s gritty and hard-hitting action, and the character of Taskmaster. Taskmaster’s presentation, demeanour, and even his theme are all highly reminiscent of the titular Winter Soldier (Sebastian Stan) from that film. Like the Winter Soldier, he has a tendency to ram and shoot at cars, performs a number of nifty knife tricks, and is an inexorable force who appears sparingly throughout the film but makes an impact every time he does.

Black Widow is bolstered by some gritty, hard-hitting, and over-the-top action and fight sequences.

Taskmaster’s story is noticeably different from his comic book counterpart, however, in that “he” isn’t a “he” at all; when I first saw the trailers, I (like many, I’m sure) was fully expecting Melina to be under the skull mask and, while the revelation of Taskmaster’s true identity has a great impact on Natasha, I can’t help but feel like that would have been just as meaningful a reveal and a far better use of Rachel Weisz. The remainder of the film’s action scenes are also instantly familiar to anyone who’s seen The Winter Soldier. Well framed and full of ever-escalating action, fight scenes are as brutal as they are beautiful and entertaining to see (even if Natasha, especially, walks away from multiple situations that should have killed her outright). Natasha and Yelena’s reunion is marked by a fierce bit of melee combat that instantly sells Yelena as Natasha’s equal; their daring helicopter rescue of Alexi was a thrilling sequence as Alexi causes a chaotic prison break and the three are forced to escape from an incoming avalanche; and their final assault against the Red Room is made visually interesting and distinct by the fact that the facility is floating up in the clouds. This results in an explosive and over-the-top finale very similar to when the Helicarriers rained from the sky in The Winter Soldier but, again, I’m convinced that these parallels were a conscious decision and the film certainly doesn’t suffer from them and, I feel, is distinct enough to hold its own.

Essentially, the story is about Nat reconnecting with her family and herself.

 A central theme of the film is family. Natasha hides her heartbreak and sorrow at losing her surrogate family behind a cold bravado and resists letting Yelena, Alexi, and Melina into her heart and life as much as she can. We know that this isn’t the entire truth, though, since we’ve heard her talk fondly of her affection for the Avengers are her job as  S.H.I.E.L.D. agent and we see at the start of the film how much she cares for Yelena. Natasha insists that her childhood and this hitherto-unknown family unit was all a fake and meant nothing to her and her attitude seemingly reflected by Alexi, who was frustrated at being stuck in a “boring” undercover assignment and desperately wanted to get back into his costume to fight Captain America again. However, just as Alexi felt true feelings of love and fondness for his “daughters”, so too is Natasha unable to deny that she feels a kinship and responsibility towards not just Yelena but all of Dreykov’s Black Widows. Her urge to finish the job and kill the man who ruined her life is motivated not just by her personal need for revenge but also a deep-rooted desire to free the girls under his control and ensure that no others are ever violated in the same way. Along the way, she reconnects with her first family and comes to realise that she isn’t as alone as she once though, setting her on the path towards reuniting with her disparate Avengers comrades.

The Summary:
I’ll admit that I wasn’t exactly that thrilled at the prospect of a solo Black Widow film, especially one that came out after she had died in the MCU timeline. I definitely feel like she, and other key S.H.I.E.L.D. personnel should have featured in a one-shot or television movie or even, yeah, a feature-length film a few years ago or had her story folded in with the likes of Clint Barton/Hawkeye (Jeremy Renner) to appease the more sexist executives at Disney. Still, as the saying goes: Better late than never. Black Widow was an enjoyable romp with some impressive action and fight scenes, some fun humour and heartwarmingly poignant moments. It was great seeing Natasha in a more vulnerable position and to explore her backstory and character in more detail and the film introduces some entertaining and colourful new characters to the MCU, with Yelena and Alexei stealing the show at every opportunity. It seems as though Marvel Studios are pushing forward with a big shake-up in their films and line-up and I fully expect to see these two, at least, play a major role in the coming years.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you seen Black Widow? If so, what did you think to it? Did you like the new character sit introduced and the exploration into Natasha’s past? What did you think to Taskmaster and how the film adapted the character? Do you agree that Black Widow should have had her own solo film a lot sooner or do you think the film was in a good position as a cool down after Avengers: Endgame? Would you like to see more films focusing on this character? Whatever you thought about Black Widow, drop a comment down below.

Game Corner: Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)

Released: 9 February 2012
Developer: SEGA Sports R&D/Racjin
Also Available For: Nintendo Wii

The Background:
During the “Console Wars” of the nineties, there were no truer rivals than Nintendo’s Super Mario and SEGA’s Sonic the Hedgehog; both went head to head as their respective company’s mascots, spearheading the release of some of the greatest and most influential videogames of a generation, and both company’s went to great lengths over the years in a bid to prove that their consoles were the superior. In the end, though, thanks to a variety of expensive and poorly-conceived ideas and an ever-changing marketplace, SEGA were forced to withdraw from developing home consoles; now developing videogames for their competitors, SEGA’s supersonic mascot began appearing in games exclusive to Nintendo consoles and discussions of a long-awaited crossover began between Mario creator Shigeru Miyamoto and Sonic creator Yuji Naka. Rather than have their two iconic mascots meet in a merging of their worlds for a traditional platform title, however, the two were brought together in the spirit of friendly competition after SEGA was awarded the 2008 Beijing Olympic licence. Mario & Sonic at the Olympic Games (SEGA Sports R&D, 2007) followed as a result; though little more than a series of mini games featuring Mario and Sonic characters taking part in a number of Olympic events, the game was a commercial success and led to a series of annual titles being released in conjunction with a number of different Olympic events. After many years of putting it off, I finally got around to playing the 2012 edition of the game, which was set in London since we Brits won the right to host the games that year so, since the Tokyo Olympic Games are set to kick off today, I figured this was an ideal time to leech off of that event and share my thoughts about this title.

The Plot:
Sonic, Mario, and all their friends have arrived in London for the 2012 Olympic Games; however, annoyed that they weren’t invited to compete, King Bowser of the Koopas and Doctor Eggman join forces to cover London in the “Phantasmal Fog”, disrupting the games and forcing our heroes to battle against fog-based duplicates of themselves to dispel the fog and allow the Olympic Games to proceed as planned.

Gameplay:
I’ve played games in the Mario & Sonic series before so I knew what to expect heading into Mario & Sonic at the London 2012 Olympic Games; while the games do generally have a story mode these days to make the gameplay a bit more involved than just a simple party game, it is still, nevertheless, a collection of Olympic-themed mini games. Because I’ve never been a fan of the Wii’s motion controls (or the Wii in general, if I’m honest), I always opt for the handheld versions of these sorts of games in the hopes that they will be less frustrating to play. Sadly, for the most part, that isn’t the case with Mario & Sonic at the London 2012 Olympic Games, a game which, seemingly, goes out of its way to use every single button, control, and aspect of the 3DS for its numerous events. The game features twenty playable characters, each of which falls into one of five different character classes (Heroes, Challengers, Girls, Wild Ones, and Tricksters) and, as a result, each character takes part in different events (Sonic, for example, can be used in the Marathon event, Yoshi in Shot Put, Blaze the Cat in Beach Volleyball, Bowser in Wrestling, and Metal Sonic in Hockey) and you cannot mix characters or classes.

The game’s events restrict which characters you can use according to their specific classes.

The moment you start a new game, Omochao rears his ugly little head to talk you through some of the game’s basic controls; you can then select from a few different customisation options, single or multiplayer events, or the game’s story mode. If you choose the single or multiplayer modes, you can select from all of the game’s many and varied events, each of which comes with an easy, normal, and hard criteria to get bronze, silver, and gold medals, respectively, with different goals, scores, or times to hit for each, as well as a brief overview of the event’s controls and objectives. I skipped this, however, and went straight to the story mode. The story allows you to take control of all of the game’s playable characters and the vast majority of the mini games and events the game has to offer, all while dialogue boxes and some limited voice clips and effects convey the game’s simple story. Generally, the story branches into two separate paths, one that follows primarily Mario characters and one that follows mainly Sonic characters, with the groups mixing up, overlapping, and interacting as they investigate the Phantasmal Fog, battle their shadowy doubles, and go head to head with Bower, Eggman, and their underlings.

Though you’re given a brief overview of each event’s controls, the actual gameplay can be tricky.

It’s a pretty simple story, one that is geared more towards teaching younger players a little about London and the Olympic Games more than anything, and it’s extremely linear. You can jump to a map screen to replay events (or just let the story take you from one episode to the next), skip cutscenes if you’re retrying an event, and are given a number of Challenges to complete to advance the plot. In the story’s early going, you’ll probably only be required to complete one or two Challenges but, as the story progresses, you’ll be asked to more, with each Challenge being comprised of harder or more complex events. Only first place will do here; if you don’t come first, you fail the Challenge and must either retry or choose a different Challenge if you want to see the story through to completion. As you play, you’ll be required to take part in a number of Olympic Games; it’s kind of weird that characters just spontaneously challenge their rivals to these games, and how the stadiums and arenas and locations and crowds and such just “appear” when you need to compete but…what do you expect? This is the best way, though, to experience a variety of the game’s events and get an idea of what is required of you. Sadly, however, many of the game’s events are an exercise in frustration; as I mentioned, you’ll be given a brief overview of what to do before an event but, sometimes, that doesn’t really help prepare you for the actual gameplay of that event. Generally, you’ll be rapidly tapping buttons, inputting specific button combinations, shouting or blowing into the microphone (which I can’t seem to find on my 3DS and which makes me a little lightheaded since I’m so unfit…), moving the 3DS about, or using the stylus to complete these events. Some, like the Pole Vault and 100M Backstroke, aren’t too difficult (you must angle the circle stick in a diagonal direction to charge your vault and release before the hidden meter overfills and your pole breaks or rapidly draw circles with the stylus to swim faster).

Be careful not to damage your touch screen trying to get to grips with the game’s controls…

Other events, like Archery (Solo) and BMX are maddeningly frustrating (you don’t just aim and shot in Archery, you need to account for wind currents which can screw up your shot, and BMX requires almost perfect hand co-ordination to tilt the 3DS in the right position to give you a much-needed boost). Almost all of the events have one thing in common and that is that they come down to split second timing as much as skill; if you do not time your inputs exactly right, you’re screwed but, often, the game’s button prompts and directions mislead you and cause you to fail. Take the Triple Jump, for example; it seems pretty easy (tap the touch screen left and right in an alternating pattern and then tap in time with the directions to leap) but if you tap for your first jump when the game/button prompt tells you then you will fail on a foul since you jumped too late! Similarly, Basketball only gives you an aiming reticule in the training mode, which makes landing a shot really difficult with the 3DS’s motion controls, and many games that have you draw on the bottom screen have the directions on the top, which is really confusing as you’d expect to tap targets on the touch screen when playing the Shooting events. Others seem incredibly random or unfair just for the sake of it; the 20km Racewalk event, for example, has you moving the stylus to a tempo at just the right speed. The game helpfully tells you when to speed up and penalises you if you need to slow down but it’s more annoying than anything to try and get the balance just right. The Canoe Slalom (Pair) event has you balancing with the circle pad and tapping A to pass through gates, which sounds easy but is super tricky as the control stick is overly sensitive, and you’ll be jerking your 3DS around like a moron trying to hit targets in the Double Trap event.

Other events are troublesome because of a dodgy camera angle and poor onscreen prompts.

Similarly, in a lot of events are handicapped by poor camera angles; it’s hard to see (or know) what you’re doing in the Sprint event as you’re stuck in a bad position and your opponent just rockets away too fast for you to catch, and it’s very difficult to judge your positioning in the ball-based games like Badminton and Football (to say nothing of the Goddamn Table Tennis (Doubles) event which requires you to switch between two characters but sometimes they swap independently and always right as you think you have the rhythm down). It’s equally difficult to make jumps in the 3000m Steeplechase event as the camera position means you don’t see which sort of button press is required of you until the very last second; the same goes for the Marathon event, where the angle is positioned just annoyingly enough to mean you need split-second accuracy to pick up the water bottle at the right time. It’s not all bad, though; some events (like 25m Rapid Fire Pistol, Trampoline, and Wrestling) can be fun but there’s very little room for error here; it may take some practice to understand exactly what is required of you but, generally, once you get the inputs down you can usually scrape by to advance the game’s story to the next episode. Other times, though, you’ll have to take on a number of quick-fire events in a row, with no way to restart if you fail one until you load into the next event (and then you have to restart the whole Challenge so be sure to retry before you fail), and by the end of it all you’ll be too burned out to really want to try out the other events in the game’s single player mode.

Graphics and Sound:
Being that it’s a 3DS game, the graphics are serviceable enough; Mario, Sonic, and all their friends and enemies look pretty good and coexist decently enough thanks to their cartoony aesthetic but it’s a bit weird how some characters (the girls, mostly) are dressed to compete and others are not and how characters like Sonic are suddenly only able to communicate in pantomime.

The game’s presentation is decent enough and mixes cartoony characters with real-world locations.

Otherwise, there’s not much to the in-game graphics; the story mode sees the characters visit a number of iconic British landmarks but they’re mostly lifeless voids or obscured by thick, colourful fog. When you enter the events themselves, there’s a decent amount of detail, with minor Mario and Sonic characters filling out the crowds and the arenas sharing the same bright, cartoony aesthetic of the characters. Musically, though, aside from a few recognisable sound clips and sound effects, there’s nothing really Mario or Sonic about this title as it opts for simple trumpets and fanfares.

Enemies and Bosses:
Outside of the game’s story mode, your choices for opponents are dictated by which character, class, and event you wish to play; you won’t be able to pit Sonic against Eggman in a Triathalon, for example, but you can pit Knuckles against Donkey Kong in a Boxing match. In the story mode, you’ll mostly compete against evil fog imposters of Mario and Sonic characters; Amy Rose and Princess Daisy, for example, get to take on the imposter versions of Blaze and Princess Peach in Beach Volleyball and Yoshi will have to compete against imposter versions of Shadow the Hedgehog and Silver the Hedgehog in the 1500m and 10km Marathon Swim events. As you progress, the amount of Challenges you have to clear increases, as does the difficulty of your opponents, and you’ll be allowed to choose between different characters to take on different events and imposters. In the course of the game’s story, you’ll also compete against a number of boss characters; it is only by clearing these challenges that you’ll bring that episode to an end and progress to the next part of the story. The first boss battle pits you (as Mario and Luigi) against the duo of Dry Bowser and Dry Bones and has you frantically blowing into the microphone and awkwardly steering your ship across boost panels in the 470 (Pair) event. This is a pretty ridiculous game as the controls are way too slippery and it’s ridiculously easy to just wander into the path of a whirlpool…yet it’s also stupidly easy to win even with minimum effort.

Time your stylus swipes perfectly to beat the Boos at Badminton.

Next, you’ll take on King Boo and Boo in Badminton (Doubles) as Sonic and Miles “Tails” Prower; this involves sliding the stylus (or your finger) down the touch screen as the shuttlecock comes towards you. Don’t do this too soon, though, or you’ll miss like an idiot; instead, you should aim to hit it when the shuttlecock flashes red but this gets tricky as the rallies get faster and faster and, one time, the ball went between Sonic and Tails and they just stood there like lemons! Mario & Sonic at the London 2012 Olympic Games sees the welcome return of Jet the Hawk as a boss character who challenges Shadow to a 3000m Steeplechase, and also has you competing against Rouge the Bat as Peach in the 100m Backstroke, neither of which are particularly challenging thanks to these events being two of the more user-friendly games. When you take on Bowser Jr, however, you must do so in a three-stage event that sees Yoshi having to fight with the poor game prompts in the Triple Jump, hold the 3DS like an idiot in the 10km Marathon Swim, and struggle through a 3000m Steeplechase, or Silver desperately try to aim for the centre and time button presses correctly in Trampoline, fumble through Basketball, and press and hold the stylus without messing up in Floor. Your best bet to beat Bowser Jr is to pick Shadow, whose events are much easier to get through. You’ll also come up against one of the most wasted characters ever introduced into the Sonic franchise, Eggman Nega, and have to compete against him in a 4 x 100 relay that simply asks you to slide the stylus to pass the baton between Luigi, Tails, Mario, and Sonic. Similarly easy-going is Donkey Kong’s encounter with E-123Ω “Omega”, which sees you timing presses of the A and B button and going for a super tackle in the Wrestling – Freestyle event. Unfortunately, when Sonic takes on Magikoopa, it’s in the God-awful BMX event which literally had me tearing my hair out as I just couldn’t figure out how the tilt the 3DS properly to land correctly!

Eggman and Bowser get a significant power up from their Phantasmal Fog for the story’s finale.

You’ll battle against both Bowser and Dr. Eggman a couple of times in the story mode; you’ll first face Dr. Eggman with Wario and then alongside Waluigi to take on Eggman and Metal Sonic, but he isn’t really a challenge (the Hockey game you must complete is really just a glorified version of Pong (Atari, 1972)). Similarly, Bowser isn’t too difficult to get past if you choose the right events (the Hammer Throw, in particular, isn’t too taxing as long as you can rotate the 3DS fast enough) but they both get a significant power boost for the game’s final chapter. Here, powered up by the Phantasmal Fog, Bowser and Eggman take on Mario and Sonic in Sprint, 20km Race Walk, Judo, and 100m events. Judo isn’t especially hard (it’s just a question of timing your button presses and being a bit aggressive in your attack) and 100m is fine as long as you charge and release A and can tap the button as fast as possible but both Sprint and 20km Race Walk can crawl into a hole and die. Eventually, after much trial and error, I got Sprint down (ignore the onscreen prompts and don’t move or press anything until you’re sure you can dash past Eggman) but the 20km Race Walk mainly came down to luck.

Power-Ups and Bonuses:
Being as this is a glorified collection of mini games, there’s not much on offer here; some events have you rapidly tapping A to recover stamina or splashing water on you for the same effect, or touching dash panels for a boost, and many reward a perfect finish with a fancy special flourish but there’s nothing tangible in-game to help increase your chances.

Additional Features:
There are a couple of extra incentives on offer here for repeat and expansive play; first, when you first start the game, you can customise your in-game name, flag, and Badge (which is a nice touch for when you’re playing online, I’m sure). You can also aim to break world records in each event, win bronze, silver, and gold medals, and complete each of the game’s events and story modes to earn tickets and Badges. You can then use these tickets in a ball machine to unlock yet more Badges, all of which can be viewed in the game’s Record Log along with (obviously) your best times and records. After you beat the main story campaign, you’ll unlock a series of additional bonus episodes that see you compete as Bowser Jr, Bowser, Metal Sonic, Dr. Eggman, Peach, Blaze, and Amy in some of the toughest challenges yet. Unlike in the Wii version, there are no “Dream Events” to compete in, though you can cobble together custom events to take on both on and offline if you can bring yourself to play a little longer.

The Summary:
When it comes to the Mario & Sonic series, you know what to expect: Olympic-themed mini games involving some of gaming’s most iconic characters. Yet, as inoffensive as these games often are, Mario & Sonic at the London 2012 Olympic Games takes things to the next level by needlessly overcomplicating so many of the events and controls. It’s as though the developers were forced to shoe-horn in everything the 3DS was capable of, which would be fine if there were the option to switch to more traditional controls but, nine times out of ten, there isn’t. Instead, you’re left to fumble about the place, shouting at your 3DS and trying to rotate it while alternating between hitting buttons or drawing on the touch screen and it’s just more frustrating than fun. Because I’m a big Sonic fan, I am kind of duty-bound to own these games wherever possible but I’ve never really been fond of them; I’m sure that for groups of players who like motion controls and unfairly-balanced party games, they’re a lot of fun but it can’t help but feel like Nintendo and SEGA left a lot of money on the table by not also producing a more traditional crossover for their iconic mascots.

My Rating:

Rating: 2 out of 5.

Could Be Better

How did you find the 3DS version of Mario & Sonic at the London 2012 Olympic Games? Perhaps you also owned the Nintendo Wii version; if so, which was better, in your opinion? How did you find the game’s motion controls, assortment of games, and story mode? How do you feel about the Mario & Sonic series overall? Do you agree that the concept is somewhat wasted on the Olympic Games or have you enjoyed the series so far? Which country are you pulling for in this year’s Olympic Games? Either way, feel free to leave a comment below.

Screen Time: Watchmen

Air Date: 20 October to 15 December 2019
UK Network: Sky Atlantic
Original Network: HBO
Stars: Regina King, Jean Smart, Jeremy Irons, Yahya Abdul-Mateen II, Tim Blake Nelson, Hong Chau, Jovan Adepo, Louis Gossett Jr, and Don Johnson

The Background:
Since its release, Watchmen (Moore, et al, 1986 to 1987) has become a critical and commercial success and is largely regarded as one of the most influential and significant graphic novels ever created. Although at one point considered to be unfilmable, various writers, producers, directors, and other creative types had attempting to spearhead a live-action adaptation since the end of the eighties, all of which fell apart until Warner Brothers approached Zack Snyder to finally bring the project to life in 2005. Say what you will about Watchmen (Snyder, 2009) but it did a pretty good job of translating Moore’s dense, complex text into a cohesive live-action feature; elements were changed, for sure, but that is to be expected from the adaptation process and, for me, the changes made perfect sense and didn’t detract from Watchmen’s themes or main story. After the film’s release, DC Comics really ramped up the Watchmen spin-offs and merchandise (much to Moore’s chagrin, I’m sure) and this included tentative talks with Snyder concerning a live-action Watchmen television series. After Snyder left the project, the HBO network began developing the series with Damon Lindelof. Rather than being a sequel to the movie, however, Lindelof conceived of the series as a continuation of the Watchmen comic that would jump between the 1920s, 1980s, and then-modern-day 2019, dealing with issues of race and the fallout of Watchmen’s iconic ending. Watchmen was met with widespread critical acclaim and won numerous awards, though Lindelof stepped away from the franchise and HBO reclassified Watchmen as a “limited series” with options of additional instalments and stories under a different creative team.

The Plot:
Thirty-four years after the world was united against a perceived alien threat, the Seventh Kalvary, a white supremacist group inspired by WalterKovacs/Rorschach, has risen to prominence in Tulsa, Oklahoma. Because of their actions, the Tulsa Police Department have taken to hiding their identities behind masks and code-names like the long-outlawed vigilantes of the 1960s and 1980s. After Police Chief Judd Crawford (Johnson) is murdered, Angela Abar/Sister Night (King) finds herself uncovering uncomfortable truths regarding her past, the state of the world, and a deadly plot to harness the powers of the long-exiled Jon Osterman/Doctor Manhattan (Abdul-Mateen II).

The Review:
A central premise to Watchmen is the idea of a deep-rooted conspiracy; obviously, there’s the primary Watchmen conspiracy involving the sudden appearance of a giant, alien squid in New York City shocking the world away from nuclear Armageddon but HBO’s Watchmen juxtaposes this narrative with one involving a nefarious plot by Senator Joe Keene Jr. (James Wolk) to manipulate a series of violent and discriminatory events that will ensure his seat in the White House. As in the original comic book, the cogs are forever turning in Watchmen and nothing is ever quite as it seems; the majority of those in positions of power wear masks, either literal or metaphorical, and, as always, it is the general public that suffers as a result. Central to the series’ themes of conspiracy and violence is our main character, Angela Abar; in the 2019 world of Watchmen, the police are anonymous individuals who hide their identities behind masks and code-names after a series of mass murders perpetrated in 2016 by the Seventh Kalvary that came to be known as the “White Night”. Abar was one of the few survivors of this atrocity, one who steadfastly stuck by her police chief, Judd Crawford, to rebuild the police department and adopting masked identities as per Senator Keene’s groundbreaking decision to bend the rules seemingly to protect those in law enforcement.

Angela wears a number of literal and metaphorical masks.

As a result, Abar lives a life of lies and deception; to the outside world, she works as a struggling, nondescript baker who has been long-retired from police work but, in reality, she is a tortured soul despite her seemingly perfect family life with her husband, Cal (Abdul-Mateen II) and her adopted children. Not only is she hiding her identity behind that of Sister Night, a masked persona that allows her to exercise her violent tendencies (especially against white supremacists and racists), but she is also largely covering up the specifics of her childhood and troublesome upbringing in Vietnam. In addition to this, her actual origins and true lineage are largely hidden from her and discovered throughout the course of the series, forcing her to confront some uncomfortable revelations about not just trusted comrades like Judd but also herself, her parents, and, most significantly, her grandfather and husband. Consequently, racism is a massively important part of Watchmen; all throughout the series, the narrative returns, in some form or another, to the atrocious events of 1921 that saw racist sentiment in Tulsa boil over to breaking point. Even now, in 2019, there is an air of racism across the board as people resent those of colour, and President Robert Redford, for “taking over” their town, putting down roots, and receiving a series of payouts (known as “Redfordations”) as recompense for their suffering. Racism in Watchmen is mostly personified by the Seventh Kalvary, basically an evolved form of the Klu Klux Klan who have adopted and twisted Rorschach’s diary, appearance, and methods to spread anti-racist and anti-authority sentiment throughout Tulsa.

Many of Tulsa’s police use their masks as an excuse for excessive violence.

For decades, Judd has worked to maintain a rocky kind of peace between the Tulsa police and the Seventh Kalvary to keep events from escalating into full-blown violence; as a result, cops are unable to utilise deadly force (or even draw their handguns) without requesting permission and their firearms being remotely activated and it is forbidden for them to reveal their true identities to the public, all to help ensure that they are protected from reprisals and to keep them from sparking all-out war through needless violence and death. However, anti-authority sentiment remains high amongst the public; many resent the police for using their masks as an excuse to indulge in excessive violence and, in a twist on the anti-mask riots seen in the comics, the public now seem to be far more receptive to the idea of actual costumed vigilantes than masked police officers. However, in 2019, costumed heroes are few and far between; with vigilantism still outlawed, law enforcement agencies track them down and arrest them at every opportunity and all the costumed heroes you knew from the original comic are either dead, retired, in jail, exiled, or have conformed to the new world. The most principal of these is, obviously, the all-powerful Dr. Manhattan, whom the public believes has exiled himself to Mars; Manhattan Booths have been placed all over the city (and, potentially, the world) to allow people to call Mars and leave messages for Dr. Manhattan but, like any self-respecting God, Dr. Manhattan never replies to these prayers and is largely believed to have abandoned mankind.

Time, and life, have not been kind to the former Silk Spectre.

The other costumed heroes haven’t fared much better, either; Laurie Juspeczyk/Silk Spectre (Smart) is now a hard-nosed, cynical FBI agent who is apathetic, pessimistic, and callous. She has a personal dislike for masked vigilantes, regarding them as a “joke”, and meets almost every challenge or obstacle with a mocking indifference. Indeed, it says a lot about Laurie’s mindset that she has adopted the surname of her biological father, Edward Blake/The Comedian, a man whom she hated with a passion for being a cruel and sadistic rapist. Clearly changed after the events of the comic and in the time between the comic’s conclusion and present day (and her knowledge of the truth behind the squid incident, which is unsubtly referred to as “11/02”), Blake is a confrontational, no-nonsense, world-weary woman who has no time for bullshit or games and even less time to indulge those who hide behind masks (again, both literal and metaphorical).

Adopting many of Rorschach’s characteristics makes Looking Glass one of the stronger characters.

This naturally means that she ruffles a lot of feathers once she is assigned to Judd’s murder case, believing it to have been the result of vigilante action, and causes her to clash with those in the Tulsa police department, such as Wade Tillman/Looking Glass (Nelson). Looking Glass, who adopts many of Rorschach’s characteristics (his blunt, monotone voice, his stature and body language, his paranoid over-preparedness, and even a similar mask), is a highly perceptive and analytical character who is able to tell what someone is really thinking and feeling (or whether they are lying) through his highly tuned reading of body language. After suffering some of the squid’s violent psychic impact, Looking Glass constantly shields his head and face behind a reflective material to keep himself sane and free from nightmares, meaning he is much more comfortable hiding behind his masked identity. However, while he is the closest thing the series has to an actual Rorschach-like character, he is fundamental different from Rorschach in many ways and is, in a lot of ways, Rorschach’s opposite (Looking Glass, for example, lives in a house, has had various (often disastrous) relationships with women, regularly unmasks to reveal, at least, his face, and is a devoted member of the establishment rather than being anti-authority and uncompromising).

Veidt becomes disillusioned with the state of the world despite everything he did to save it.

HBO’s Watchmen is a world very similar to ours but fundamentally different and flawed; far from the utopia that the squid’s presence was meant to inspire, the world has largely grown accustomed to the “new normal” and regularly endures sporadic mini squid showers as though they’re an everyday occurrence rather than a startling reminder of the alien menace that lingers overhead. Disillusioned with the state the world has fallen into despite everything he did to save it, Adrian Veidt/Ozymandias (Irons) jumps at the chance to be transported to Europa, where Dr. Manhattan has created an idyllic paradise populated by endless clones living in a stately manor. As jarring as Laurie’s character changes are, they at least have some basis in her comic book counterpart; Laurie was always a bit of a sharp-tongued, blunt instrument in the comics and age and experience have only served to make her even more tiresome but Veidt is so drastically removed from his original depiction that it is almost insulting. Much of the early episodes revolve around Veidt (then known simply as “The Master”) seemingly trapped in a prison, surrounded by endless, disturbingly polite and helpful clones and unable to escape. Eventually, the truth of his situation is revealed (Dr. Manhattan transported him there at Veidt’s enthusiastic suggestion but Veidt became bored with paradise and Manhattan was unable to retrieve him, so Veidt constructed an elaborate plot to keep him challenged and from going insane) and Veidt is able to send a message to affect his rescue.

Both Lady Triey and Senator Keene seek to steal Dr. Manhattan’s God-like powers.

However, flashbacks to earlier years before his imprisonment and subsequent focus on his current mindset show Veidt as being quite the hypocritical and egocentric character; while this was, to be fair, evident in the comic book, here Veidt actually records a message to President Redford admitting to having concocted the squid as an elaborate hoax and is visibly insulted and frustrated at Redford rebuking his attempts to form a partnership and the fact that he receives no credit for having “saved the world”. As a result of this, and having grown jaded and frustrated at the continued production of weapons and nuclear deterrents (which I find odd as obviously the world would want to arm/prepare itself for a possible alien invasion), Veidt retires to Karnak to live in solitude and is dismayed and affronted to find, upon his return, that the world not only believes him dead but has largely forgotten about him. In Veidt’s place is Lady Trieu (Chau), his unwanted biological daughter, who takes Veidt’s vision for a world united by peace and prosperity and further defiles it through a complex plan to find, kidnap, and destroy Dr. Manhattan so that she can assume his abilities and reshape the world. Senator Keene has similar aspirations, wishing to be the first “superman” in the Oval Office, but only Trieu has the resources and knowledge to actually pull off such a plan. Oddly, her aspirations to assume Manhattan’s Godhood are shocking even to Veidt, despite his attempts to destroy Manhattan in the past, forcing Veidt into an uneasy alliance with Blake, Looking Glass, and Angela to keep Trieu from becoming the new Dr. Manhattan.

The glimpses into Hooded Justice’s backstory are some of the show’s more interesting elements.

It is, essentially, the same fundamental plot of the Watchmen comic and many of the same story beats are evident throughout the series (a newsvendor even pops up every now and then to give his views on the state of society), however HBO’s Watchman sheds a lot more light on the effect Dr. Manhattan’s presence had on the Vietnam War (Vietnam becomes an official state of America and Angela hates Manhattan since his actions led to the death of her parents) and the true identity of the very first costumed hero, Will Reeves/Hooded Justice (Jovan Adepo/Louis Gossett Jr). The subject of much speculation in the comic, Hooded Justice turns out to be a young, angry black man who faces unwarranted prejudice and foul treatment in his youth while working as a police officer; after being briefly hanged by his fellow officers, he adopts a hooded guise to dish out corporal punishment and stumbles upon a plot by a group of white supremacists known as “Cyclops” to hypnotise the black community into attacking their own kind. When he is approached by Nelson Gardner/Captain Metropolis (Jake McDorman), Reeves is initially hopefully that the backing of his fellow masked adventurers will held him uncover the conspiracy ever faster but is quickly dismayed and disappointed to find that the Minutemen care more about publicity and catching “supervillains” rather than conspiracies, especially those against black people. This partnership also causes Reeves further turmoil as he enters into a passionate homosexual affair with Gardner, meaning that he is forced to hide behind a myriad of masks (he hides his true identity from the public with his hood, further masks his true identity by applying white face paint so as to be more “accepted” by his fellow Minutemen, hides his sexuality from his wife, his anger from the world, his true intentions from the police…it’s just mask after mask after mask).

Angela is a complex character but one I find more grating than compelling…

Even in his older years, Reeves is still hiding; he hides the truth of his identity (and the truth about Judd) from Angela, setting her on a difficult and violent path of self-discovery, and then also hides the specifics of his relationship with Dr. Manhattan (at various points he even claims to be the God-like superman, though this is openly debunked by many characters). Angela later gets all the answers she could hope for, and more, when she swallows an entire bottle of Reeves’ “Nostalgia” pills, which allow her to relive his memories and experiences in excruciating detail in order to discover her true heritage as Reeves’ granddaughter. Compared to her grandfather, Angela’s masks are considerably fewer but by no means less complex; she hides her true identity, obviously, and is clearly enthusiastic about putting a hurting on white supremacists but is largely open and honest with her husband (while, understandably, keeping her kids in the dark). Her and Cal have no secrets and he is completely supportive of all of her endeavours and actions, even when they are highly questionable, and cares only for her safety and wellbeing. An angry and confrontational character, the events of Watchmen certainly put Angela through the wringer as she discovers her true heritage, finds out her trusted comrade and friend Judd was secretly a member of the Seventh Kalvary, and finds herself at the center of Lady Trieu’s elaborate scheme to steal Dr. Manhattan’s abilities.

Dr. Manhattan is destroyed but, apparently, passes his abilities on to Angela.

All throughout the series, characters debunk the idea that Dr. Manhattan can disguise himself as a human; at first, this seems a bit weird as Manhattan’s powers are virtually limitless and it’s odd that people would just know that he couldn’t do this but, nevertheless, the seeds are planted throughout the series that this is actually what has happened. And, of course, it turns out to be true; the footage of Dr. Manhattan on Mars is simply another lie to placate the public and Manhattan, despite wishing to “leave this world” and create life, quickly grew bored with the utopia he created on Europa and returned to Earth specifically to meet Angela. After relating to her, in his characteristically pragmatic way, his perception of time, Manhattan sought out Veidt to provide him with the means to adopt the closest thing to a human guise in order to be with Angela; Veidt’s specially-constructed implant disrupts Jon’s memories, giving him complete and total amnesia and allowing him to assume a whole new face and identity, Cal Abar, in order to live a normal life. However, after Angela uncovers the plot against him, she’s forced to literally crack Jon’s head open and remove the implant to try and save his life. Ultimately, though, despite Jon’s vast powers and abilities, he is unable to escape his fate; Lady Trieu’s specially designed technology is enough to capture, entrap, and then disintegrate Jon, effectively killing God before the eyes of our main characters, though Trieu’s goal of assuming his abilities is thwarted and the series ends with the suggestion that Jon has passed them on to Angela instead.

Watchmen looks fantastic, for the most part, but Dr. Manhattan looks like bad cosplay!

Watchmen’s visual presentation is quite impressive; clearly inspired by the aesthetic look of Snyder’s film, the series does a wonderful job of not only rendering comic-accurate costumes for the likes of Ozymandias, Hooded Justice, and Captain Metropolis but also at recreating the look and feel of the Watchmen world. I didn’t actually mind the omission of the squid in Snyder’s adaptation but it was pretty fantastic to see the monstrous, grotesque alien beast a bloodied heap in New York and there are some fun call-backs to other recognisable Watchmen elements, too, such as Dan Dreiberg/Nite Owl’s goggles and airship, Archimedes. And yet, despite how impressive much of the costumes and aesthetics of the show look, they completely dropped the ball on Dr. Manhattan; Yahya Abdul-Mateen II is a great actor and certainly has the voice for the role but he never quite exudes that same sense of God-like awe and mystery as in Snyder’s film and is generally, disappointingly, quite nerfed in terms of his powers, motivations, and portrayal. Watchmen works pretty well in terms of its structure; each episode has a quick intro sequence and a fittingly pretentious title, and the series reflects a lot of the structure and narrative flow of the comic book as certain episodes will expand upon one (or more) of the series’ many complex plots while others will focus on specific characters or world-building all while weaving them (however awkwardly) into these aforementioned plots. The series builds its mysteries relatively well; we’re immediately deposited into a world that, for all its similarities to the comic book and the real world, is completely unfamiliar to both, meaning we must re-learn and become re-accommodated with this new Watchmen-esque world where things have changed considerably from what we know but are just familiar enough that we have a vague idea of what characters are talked about and referring to. And then, into this, the series creators inject a whole load of new lore, building upon elements from the comic book, referencing the movie, and then swamping this world (and its narrative) with entirely new, original characters to uncover more of this new world, and the series’ mystery, at the same time as we do,

The Summary:
I wasn’t sure what to expect going into Watchmen; I knew it was a sequel series and that obviously meant a lot of the comic characters either wouldn’t be coming back or would be portrayed very differently but I never expected the plot to veer so far off the rails. I thought the series would revolve around a splinter group of vigilantes trying to expose Veidt’s deception but, while the squid is an integral part of the series’ plot and had a profound influence on many characters and events, it may as well have been left out as the series more concerned with telling a story revolving about the atrocities of race hate. This isn’t really a problem in and of itself, as racial tensions and bigotry were quite prominent in the comic, but it kind of overwhelms the plot of the series and doesn’t seem to mesh well with the other competing plots.

The biggest issue for me was that the show just didn’t “feel” like Watchmen that often…

I think the biggest issue I have with Watchmen is that it really doesn’t feel like Watchmen; while you can argue that the series is a lot closer, thematically, to the comic book and much truer to its source material than Snyder’s film, at least the film had characters we recognised and closely followed the events of the comic. Here, we have a whole bunch of new characters, many of whom (including Angela, our main character) just aren’t as interesting as the characters from the comics. Looking Glass is kind of like Rorschach but he’s not Rorschach and neither are the Seventh Kalvary; Sister Night is kind of an amalgamation of Nite Owl and Silk Spectre, I guess, but is her own character, one who I just found to be angry and unrelatable in a way those characters weren’t; and Lady Trieu basically is her father…but is also far less compelling and nuanced. She just comes across as a nutcase whereas Veidt was always scarily logical and sane in his motivations. And then there are the returning characters; Laurie is a thoroughly unlikeable character now (though I did enjoy her calling out everyone around her for their bullshit and for dressing up in masks and costumes), Veidt is little like the highly intelligent and manipulative character he was in the comic, and Nite Owl is conspicuous (and much missed) in his absence.

Watchmen‘s returning characters are all very much worse for wear in the HBO series.

If you’re going to do a follow-up to Watchmen, I’m not sure why you would choose to focus 90% of your story on entirely new characters; a new generation should be included and be a vital part, for sure, but fans of Watchmen were fans of the characters in the book, not a whole bunch of copycats and also-rans who don’t quite match up to the complexities and nuance of their predecessors. Dr. Manhattan is probably the worst of all the returning characters, though; for all his grand-standing and posturing in Watchmen about leaving Earth behind to create life elsewhere, he simply played God, got bored, and then decided to enter into another relationship that was doomed to fail (he even admits this outright to Angela when they first meet) even though he was so far beyond and over such trivialities by the end of Watchmen. Honestly, I’m not entirely sure why HBO’s Watchmen was so critically acclaimed and so well received; while many criticised Snyder’s Watchmen (and I can understand that given how different it is from the comic’s more subtle approach), it feels, for all its changes and alterations, much more like Watchmen than HBO’s Watchmen, which honestly could have been any old superhero drama. Having the Watchmen title, though, demands a certain level of expectation and, for me, HBO’s Watchmen comes close and is an interesting extension of the lore but fails to really live up to those expectations. It was like I kept waiting for it to kick into a higher gear, to go the extra mile, to tie everything up and really “become” Watchmen and it just never did. As an official continuation of the comic book, I find myself disappointed and apathetic to the world presented by HBO’s Watchmen, which is even more desolate and cynical than the comic (and Moore himself), as if that is even possible.

My Rating:

Rating: 1 out of 5.

Terrible

What did you think of HBO’s Watchmen? Which of the new characters was your most, or least, favourite and why? What did you think of the show’s mystery and conspiracy elements and the structure it adopted? Do you feel this was a suitable follow-up to Watchmen or, like me, were you disappointed by the show’s treatment of the comic book’s plot and returning characters? Do you think the show would have worked better if it had simply been a new adaptation of the comic book rather than a sequel? What did you think to the show’s exploration of Hooded Justice, its treatment of Dr. Manhattan, and the main plot of the show? Whatever your thoughts about HBO’s Watchmen, feel free to leave a comment below and pop back next Wednesday for one last piece of Watchmen content.

Author’s Spotlight: The Vanishing Office

Genre: Dystopian techno-thriller
Publication Date: 23 February 2021
Pages: 261
Available As: Paperback and e-book

The Synopsis:
Stuck in a rut, a young woman accepts a cleaning job working for an elusive urban information storage company. Well paid and working few hours, the job seems too good to be true. Soon she finds herself caught up in a web of lies and deception , party to dangerous information and a conspiracy of secrecy that could threaten her health, her mind, even her very life. How will she escape?

The Review:
According to author J.E. Clarkson, The Vanishing Office is a “techno thriller”, which is a genre I can’t say that I’m too familiar with and yet the description conjures an immediate link for me to the works of Philip K. Dick. Indeed, I couldn’t help but think of some of Philip K. Dick’s short stories and science-fiction works while reading The Vanishing Office, which appears to take place in the near future, though it’s hardly a future world dominated by grandiose technology or a barren wasteland.

The Vanishing Office follows an unnamed narrator and is told entirely through her eyes; this lady, whom Clarkson later refers to as “The Cleaner”, signs up to a strangely well-paid cleaning job at Nemo & Co. in order to make ends meet and almost immediately finds that the job is a lot more than she bargained for. The office is a tightly run ship, full of odd routines and rules that ask her not to talk to anyone who works there, not to look at the work the employees produce, and not to talk to anyone outside of the office about the work that takes place there (despite the fact that she has no idea what Nemo & Co. or its employees do).

Soon, she notices some strange events happening around her; her boss, Stella, only communicates with her through text messages and sends her all sorts of weird questions and requests, she is constantly spotting odd people following or watching her, and a number of violent news reports that make her think this mysterious company may have a wider reach than she first thought.

Very quickly, the cleaning lady gets caught up in a resistance movement looking to bring Nemo & Co. down, claiming that the company (and Stella) are all about making people and events “vanish” by manipulating the media or taking much more direct action to shape both governments and society. She meets some equally shady individuals, all of whom seem to be lying to or using her in different ways, and soon ends up suffering from the effects of drugs, bizarre nightmares, and all kinds of different machinations that seek to manipulate her previously dull life.

We don’t really learn a lot about the main protagonist; she has a friend whom she is very close to and is quite an inquisitive individual but, mostly, she just likes to keep to herself and do her work so she can make some decent money. Despite this, and never learning her name, this blank slate approach actually works quite well to place the reader in the cleaner’s shoes. While I do typically struggle with first-person narratives, especially ones of a different gender to mine, I was okay with the author’s approach here as the narrator asked a lot of the same questions I had an was surprisingly adaptable considering she is (by her own admission) not the smartest or capable person.

I mentioned earlier that the book reminded me of Philip K. Dick’s work and, while I definitely haven’t read much of Dick’s sci-fi, I’ve read enough that The Vanishing Office made me think of some of his short stories. There’s nothing massively specific, like The Vanishing Office isn’t about a gritty, lived-in future populated by androids or trips to Mars or precognition but Clarkson definitely (by coincidence, design, or virtue of me not being especially well-read) seems to have captured a lot of the spirit of Dick’s work. The world presented is sparsely described and somewhat bleak and doesn’t seem too far removed from outs; eventually, the story takes a turn into more grandiose sci-fi concepts and these are introduced slowly and with a commendable amount of menace and/or mystery. If anything, these concepts are presented as almost unspectacular, as if they’re just to be expected from this work, which again reminded me of how characters and society had simply accepted lavish sci-fi technologies in Dick’s work to the point where they were just part of everyday life.

I really enjoyed these aspects of The Vanishing Office as it kept me guessing and learning alongside the narrator. The book is comprised of a great many chapters but each of these are quite short, meaning it’s pretty easy to read a few chapters a day/night or at a time and the pace moves along briskly enough. There are times, though, when the narrative slows down a bit for extended expository dialogue sequences; the mystery aspects of the book and the ongoing twists and turns in the narrative are much more appealing, in comparison, but the expository parts do lend to the overall feeling of paranoia that starts to seep into the narrator as she struggles to figure out who’s who and what’s what.

There was a lot to like about The Vanishing Office, which ends on a bit of a cliff-hanger and with our perception (and that of the narrator’s) of this world turned completely on its head, all of which  I am hoping to resolve when I get around to reading the next two books. While I did notice a few grammar, punctuation, and style errors throughout the text, Clarkson kept me engaged enough to follow her narrator on this strange, tumultuous journey and definitely left me wondering what’s next for these characters and this world.

My Rating:

Rating: 3 out of 5.

Pretty Good

If you’re interested in checking out The Vanishing Office and learning more about J.E. Clarkson and her journey as an author, visit the links at the top of the page.