Although May 4th is known the world over as Star Wars Day, many also choose to celebrate the popular, generation-spanning science-fiction saga on May 5th as a play on the word “Sith”. This can extend Star Wars Day into three day celebration of the influential science-fiction series and, as a result, is another great excuse for Star Wars fans to celebrate the beloved franchise in a variety of ways.
Released: 2 December 1996
Developer: LucasArts
Also Available For: PC
The Background:
Now known as a nigh-unstoppable multimedia juggernaut that encompasses movies, toys, cartoons, books, videogames, and comics, the original Star Wars trilogy was initially continued in the “Legends” novels. Accordingly, Lucasfilm’s publishing director, Lucy Autrey Wilson, tapped Bantam editor Lou Aronica and author Steve Perry to develop a Star Wars crossover multimedia event in 1994. The project wouldn’t include a movie but would involve all the media and marketing of a film release, all to coincide with the upcoming release of the 1997 Special Editions of the Original Trilogy. Shadows of the Empire took place between Star Wars: Episode V: The Empire Strikes Back (Kershner, 1980) and Star Wars: Episode VI: Return of the Jedi (Marquand, 1983) and was comprised of Perry’s novel, a comic book, an extensive toy line, and this divisive videogame. The game focused on Han Solo-proxy Dash Rendar and was built on a modified version of the Star Wars: Dark Forces (LucasArts, 1995) engine. The decision to focus on Nintendo 64 development led to some issues in properly coding for the system, Nintendo legend Shigeru Miyamoto weighed in on the camera and Dash’s characterisation, and all the animations had to be redone manually after Industrial Light & Magic’s motion capture work proved unusable. As mentioned, Shadows of the Empire garnered mixed reviews that noted a strong start let down by subsequent levels. The dodgy camera, clunky controls, and tedious gameplay were also criticised, though it developed a cult following over the years and the PC version was said to iron out some of the kinks. Unfortunately, Shadows of the Empire was de-canonised after Disney purchased the franchise, though Lucasfilm president Kathleen Kennedy once stated that characters like Dash Rendar have come up during discussions about Star Wars projects.
The Plot:
Hired to protect troubled Jedi Luke Skywalker and assist in rescuing Han Solo, rogue mercenary Dash Rendar finds himself embroiled in pitched battles with not only the Galactic Empire, but a criminal organisation looking to usurp the Dark Lord of the Sith, Darth Vader.
Gameplay and Power-Ups:
Star Wars: Shadows of the Empire is primarily an action/platformer videogame that released early into the Nintendo 64’s lifecycle and takes place between The Empire Strikes Back and Return of the Jedi. After picking and naming one of four save files (with no need for a memory pak) and selecting their level of difficulty, players assume the role of mercenary for hire and Han Solo-proxy Dash Rendar and journey across ten levels to defend the Rebel Alliance from the evil Galactic Empire, safeguard young Jedi Luke Skywalker, and oppose the mischievous ambitions of the Black Sun criminal empire. Once you’ve chosen a difficulty level, you can’t change it so you’ll need to start a new save file if, say, “Medium” is too difficult for you. You can enter the “Options” menu to customise the heads-up display (HUD), which displays your current health and weapon energy or ammo, as well as toggle the option to switch to following your heat-seeking missiles and customise the game’s controls. Shadows of the Empire maps different buttons to different functions depending on the level you’re playing; while six levels see you control Dash on foot, two take place in space, one sees you controlling a Snowspeeder, and another has you racing around on a swoop bike. When on foot, you can change your viewpoint with the Left trigger, directional pad (D-pad), or C-right, switching between a standard third-person view, a first-person perspective, a top-down view, and a dynamic “movie” angle that hampers the already cumbersome controls. The Right trigger opens doors and activates consoles and you can hold it to strafe which, when used alongside the Z trigger, gives you better aiming accuracy. You jump with A and, when you have a jetpack, can burn rocket fuel by holding this button. B fires your weapon, with Dash’s standard blaster automatically recharging but growing weaker the more you use it. You switch weapons with C-up, crouch to take cover or avoid incoming hazards with C-down, and hold C-right to activate the “Leebo Scanner” (if you collect enough “Challenge Points”), which essentially functions as a map.
While Dash’s default blaster and jetpack automatically refill if given time, you must blast crates and search around the environment for additional ammo. You get a useful heat-seeking shot that are good for taking out groups of enemies at mid-range, a flamethrower for close encounters, a quick-fire pulse cannon that’s annoyingly erratic, a stun shot to freeze enemies, and a powerful disruptor blast that’ll damage you if you’re not careful! Health packs of different sizes can be found if you open nooks and crannies, search around, or blow open crates. You’ll also find the odd extra life and invincibility if you look hard enough, and you’ll earn additional extra lives for every Challenge Point you find. Much of your time in Shadows of the Empire is spent running around narrow corridors, samey environments, or the odd slightly more open areas. Every time you control Dash on foot, you’re charged with exploring, gunning down enemies, and activating a butt-load of switches. These open doors, release Wampas to attack enemies (and you!), allow you to take elevators to other floors, and lower barriers so you can progress. Dash is ridiculously awkward to control, lumbering about as though you were using tank controls, and easily slipping off ledges. His jump is unnecessarily floaty and carries his momentum forward, meaning it’s easy to miss platforms and overshoot your jumps and be sent plummeting to your doom. This is especially aggravating in the Ord Mantell Junkyard, where players must jump between trains and duck under hazards, switching tracks and hoping they don’t overshoot their landing. It’s equally tough controlling Dash with his jetpack, not just because he flies around as if covered in grease, but you must constantly land to recharge your thrusters and the game doesn’t make it clear which way you need to go, meaning it’s easy to get turned around. Although the jetpack doesn’t run out underwater, you’ll drown if you stay submerged for too long. Dash also takes fall damage, must use floating and/or spinning platforms to progress, and must avoid hazards like icequakes, wall and ceiling turrets, spinning blades, and rotating cogs.

Things aren’t much easier when you’re playing the game’s handful of vehicle sections. You start off recreating the battle of Hoth in a Snowspeeder, using L or R to decrease your speed, A to speed up, B to fire upon Imperial Probe Droids and All-Terrain Scout Transports (AT-STs), and snagging All-Terrain Armoured Transports (AT-ATs) with your tow cable with Z. Though you can switch perspectives with C-right and the D-pad, it’s best to stay in third-person mode here as the Snowspeeder is surprisingly heavy and unresponsive. It’s hard to make tight turns and easy to accidentally plough into enemies or catch yourself on an AT-AT’s legs as you circle them to bring them down. Dash escapes Hoth in the Millennium Falcon Outrider, getting caught in an asteroid field just like in The Empire Strikes Back. This level is more like a bonus round where you blast waves of Twin-Ion Engine (TIE) Fighters and TIE Bombers with A or B, take out asteroids for Challenge Points, and waiting for your stock of missiles to recharge so you can blow up groups of TIEs with C-down, C-left, R, or Z. Using C-right or L to switch to the cockpit view can be advantageous here, though you can’t replenish the Outrider’s shields so don’t dawdle too long. In the final stage, you repeat this section in the first half and then race away from the exploding Skyhook, using A to accelerate and tilt your craft to avoid obstacles and R to decelerate. Finally, when on Tatooine, Dash must race against and take out a swoop bike gang looking to assassinate Luke, a task easier said than done since the swoop bike is a nightmare to control! You blast off at break-neck speed at the mere touch of A or C-left, crashing into anything and everything in your way and awkwardly reversing with B when you inevitably get caught on environment. You can switch viewpoints with C-right or the D-pad and must use L or R (or Z) to ram into the other bikers to keep them away from Luke. Even if you take them out in Mos Eisley, it’s easy to crash and burn in Beggar’s Cannon thanks to the high-speed action and narrow passages.
Each level has a specific mission, related by Luke or Dash’s robot partner, Leebo, though gameplay mainly amounts to blasting enemies and activating switches. In the first and final stages, Rogue Squadron fight beside you and you must be careful not to hit them, or the shield generator on Hoth, or you’ll be penalised. An onscreen radar helps guide you in the flying and chase sections but, by default, you have no such help when on foot so it’s best to follow the bodies you leave behind if you get lost. Dash must take lifts and cross bridges, watching his step to reach new areas and activate switches, often while being forced to complete platforming challenges that look easy but are made far too frustrating thanks to his janky jump. As if this wasn’t bad enough in the Ord Mantell Junkyard, you also have to blast targets to lower barriers and hop onto carriage roofs to progress, and you’ll often be flying blind in Gall Spaceport thanks to the awful fog effects. This level is where ethe gameplay loop really starts to become tiresome and claustrophobic, maze-like locations like the Imperial Freighter Suprosa and Xizor’s Palace don’t make this any easier. You’ll find Stormtroopers and tough-as-nail robots lurking around every corner, shootouts in narrow corridors, switches that open alternating doors, forked paths, spinning turbines, and a labyrinth of cargo bays. This even carries through to the dank sewers of the Imperial City, where spiral chasms lead to murky sewage water that hides Dianogas and yet more switches! You must navigate this ugly-ass brick and filth maze to acquire an access key and force field deactivator, shooting targets in spinning tunnel to progress and dodging spinning spokes in narrow pipe to reach the end. Bottomless pits dog you throughout Hoth and the Gall Spaceport, but also return in Xizor’s Palace as a cheap way to up the difficulty of the end game. While you get infinite lives on “Easy” mode, “Medium” or higher limit your lives to make the game even tougher, though it’s a challenge and a half even on “Easy due to the clunky controls, Dash’s overly enthusiastic jump, and his struggles to aim upwards!
Presentation:
As Shadows of the Empire was an early Nintendo 64 title, your mileage may very regarding the presentation. There’s no question that the PC version had better, crisper graphics, especially for the game’s cutscenes, however I do like the artwork used for these cutscenes in the Nintendo 64 version. They’re incredible basic, barely having any animation and relying entirely on text to convey the story, but they’re beautifully rendered and capture the likenesses of familiar characters like Luke and Han really well. As the main character, Dash gets more time to shine here than in the comic book, showcasing an arrogant bravado and his commitment to aiding the Rebellion (for the right price). The game is divided into “parts”, which each part using the traditional Star Wars scroll to give an overview of the story, and is bolstered by samples of John Williams’ many Star Wars compositions. The “Imperial March” is mixed into the boss theme, for example, and “The Asteroid Field!” blares during the Outrider segments, but original compositions such as “Xizor’s Palace” also impressed despite some getting repetitive. While Shadows of the Empire does use some limited sound bites (Dash grunts and Stormtroopers yell basic demands), Dash is an awful polygonal model with little character beyond occasionally firing his blaster like a six-shooter. Many of the enemies don’t fare much better, being a mess of childish polygons from even mid-view and proving why the game relies so heavily on obscuring fog. This is at its worst in the Gall Spaceport and when navigating the murky sewer waters, where visibility is near zero, though the game doesn’t exactly make up for it in the Outrider sections, opting to use a plain black void or a distinctly blurry asteroid skybox. Yet, the game performs fairly well (save for some instances where you get a peak outside of the game map), with enemy bodies remaining visible, the HUD changing colour as you take damage, and some fun Easter Eggs.
These are mainly seen in familiar locations. Echo Base, for example, sports the shield generator, sees the Millennium Falcon flee for the asteroid belt, and even includes the captive Wampas from a deleted scene. You’ll spot Imperial shuttles waiting in shuttle bays, Star Destroyers loom in the background in space (though they pose no threat), Mos Eisley spaceport and market rushes past in impressive detail, and Imperial locations like the Suprosa and their multiple outposts recreate the aesthetic of the various Star Destroyers and the Death Stars with an impressive fidelity. There are some fun moments, like exploring inside the Outrider (which echoes the interior of the Falcon) and being sent away by Leebo, and opportunities to find goodies if you explore a little bit. You’ll also see the same walkways, lifts, doors, control panels, and switches as in the movies, and visit locations previously only spoken about, like Ord Mantell. Sadly, Ord Mantell is one of the weaker levels; it’s a mess of brown and junk, with rivers of sludgy water and numerous walkways to avoid. Star Fox 64 / Lylat Wars (Nintendo EAD, 1997) did a similar level far better and the same is true when comparing the space sections. The Outrider is too limited and clunky to be all that manoeuvrable and is nothing compared to the slick controls of the Arwing, with Star Fox 64 even doing Shadows’ finale far better and it didn’t release that long after this game! Unfortunately, while Shadows of the Empire goes to great lengths to recreate and build upon the visuals of the movies, everything is painfully generic at times. If you’ve seen one claustrophobic, toxic sewer full of crud, you’ve seen them all…and you can barely see this one because of the fog! I liked the sense of scale in Xizor’s Palace, however, which was very grandiose and gothic, and that the game’s performance wasn’t affected by slowdown even when large polygonal models were onscreen.
Enemies and Bosses:
There isn’t much enemy variety in Shadows of the Empire, which plays things very safe for the most part. Every enemy has a % life meter that gets tougher to whittle down the bigger they are and the more you progress, and they fall into four camps: ground troops, automatons, robots, and ships. Ground troops include Stormtroopers (and their Snowtrooper variants), Imperial Commandos, and Train Guards. The Storm- and Snowtroopers blast at you haphazardly, plummeting to their deaths with a familiar scream if you shoot them just right and occasionally manning turrets to dish out greater damage. Imperial Commandos are more heavily armoured and more likely to take cover, while Train Guards are far less formidable and simply stab you with their lances. Automatons include Imperial Probe Droids, Seeker Droids, and Interrogator Droids. These float about, often rising from chasms, and blast at you, with some being harder to hit and tougher to destroy than others. You’ll also get blasted by turrets and IG Drones, which are always on hand to chip away at your health. While the Empire employs Sentry Droids (essentially killer versions of R2-D2), IG-88 and Xizor love to dog your progress with some tough-ass humanoid robots. Not only can these fire very rapidly but they can tank your basic blaster, meaning you may have to expend your better ammo to down them, ammo best saved for the game’s bosses. As for craft, you’ll blast at AT-STs in your Snowspeeder and bring down AT-ATs with your tow cable and shoot countless TIE Fighters and TIE Bombers from the void in the Outrider. These attack in groups, firing lasers or bombs, but are mere cannon fodder compared to Xizor’s more nimble Space Vipers. These are far harder to track and hit and charge up bombs that lock onto you, easily reducing the Outrider to scrap metal thanks to their seemingly endless numbers.
Every level but the vehicle stages ends in a boss battle (and, even then, you could classify the AT-ATs as bosses) that Dash must face on foot and with the heat-seeking function of his seeker shot disabled. The first boss you fight is an AT-ST that’s entered Echo Base. It stomps about firing its forward guns and absorbing your shots unless you target its “head”. You can use the crates and upper walkways to take the high ground and grab some resources, but your best bet is to run underneath it, aim upwards, and unload. Another AT-ST awaits in the Gall Spaceport, though this time there are no upper walkways to flee to, no resources nearby, and the jetpack is barely an advantage as it’s so slippery to control. If you manage to make it past the aggravating train section in Ord Mantell, you’ll battle the mechanical bounty hunter IG-88 in a literal scrapheap. IG-88 leaps about the place, rapidly firing his pulse cannon and being difficult to track since he disappears behind and blends into the environment. Your best bet is to stay on the move, corner him, and unload with seekers but you must watch your step or else you’ll fall into a furnace! At the end of the Gall Spaceport, you enter into a two-phase battle with Boba Fett, who flies about using his own jetpack, firing from his blaster and sending out a seeking missile. You can try chasing him, but you risk running out of jetpack thrust and taking fall damage so it’s better to take cover and wait for him to stay still. After enough hits, Boba Fett hops into Slave 1 and rotates in the centre of the arena firing his main cannons. Like with the AT-ST, you can just camp underneath him and fire upwards for an easy win. The Suprosa’s super computer is guarded by a Loader Droid that seems intimidating due to its size and the big shuttle bay devoid of resources, however it’s a bit of a joke. It’s very slow, meaning you can easily run circles around it and avoid its extendable arms, and unload with your seekers.
Upon reaching the end of the sewers, Dash is attacked by a giant Dianoga. This titanic, octopus-like creature is fought in the murky sewer water, so it’s very difficult to see and target its tentacles. Thankfully, its only attack is to bash you with its spiked appendages, which you can destroy with a few shots, and its main eye is an easy target. However, because you’re forced to manoeuvre with the clunky jetpack and mainly underwater, your greatest hazards will be the controls and reaching the surface to take a breath. After battling through Xizor’s Palace, you’ll face off against his mighty Gladiator Droid in a three-phase battle that can be a troublesome encounter. While the first phase is ridiculously easy (simply run around the cumbersome droid, avoiding its eye lasers and missile barrage and blasting it to 0% health), the second phase ups the ante. Here, the droid’s torso separates, and you’re dropped into a maze full of a handful of resources and dead ends. The Gladiator Droid hovers overhead firing eye lasers, missiles, and a rapid-fire pulse cannon but, again, you can avoid most of its barrage by staying beneath it and unloading with any seekers you have. In phase three, the boss’s head tries to finish you off and you must stay away from it (utilising your jetpack when allowed since it starts to malfunction) and fire any remaining disrupter blasts you have to finish it. This is the last on-foot section so don’t be shy and just go for it! Finally, Dash takes to the Outrider to join the assault upon Prince Xizor’s Skyhook. In this final stage, you must ignore the Star Vipers and TIE Fighters and destroy the Skyhook’s turrets, flying in and blasting them before they can shred you. Take them all out and you must carefully get the Outrider into the Skyhook itself, dodging obstacles to land shots on the main core. Make a few passes and hit it enough times and the Skyhook will burst into flames, forcing you to retreat before you’re caught in the explosion.
Additional Features:
There are four difficulty levels on offer in Shadows of the Empire, with each one offering a different stock of lives (from infinite to three) and changing the challenge offered by the enemies. It’s recommended that you play on at least “Medium”, however, as that’s the only way to see the true ending and learn that Dash survived the finale. Every level contains an assortment of “Challenge Points” to either find or earn. These are either out in the open, hidden behind certain doors, down certain paths, or in hidden cervices, or earned by defeating AT-ATS or destroying special red asteroids. Collecting them all on each difficulty level unlocks some fun additional extras, such as the Leebo Scanner, invincibility, and the ability to pilot an X-Wing or TIE Fighter in the final battle. If you’d rather take the quick and easy path, however, you can give your save file a specific name and activate some useful cheats, such as skipping any sections that aren’t on-foot missions, viewing the credits, accessing every level, and an extremely useful debug mode that grants a host of cheeky abilities. You can also use these same cheats to play as enemy characters, from Stormtroopers to Wampas and even an AT-ST! Finally, your completion time is recorded for each level, so speedrunners or those seeking an extra challenge can try to beat their best times if they like.
The Summary:
When I was a kid, everyone who had a Nintendo 64 had Star Wars: Shadows of the Empire. It was one of the most common games in our libraries and this is the third time I’ve owned it, though not the first I’ve beaten it. I was also a huge fan of the book, the Shadows of the Empire concept, and the comic book. Does that mean the videogame is any good, though? Well…no. Shadows of the Empire is an incredibly basic and clunky experience, even for an early-days Nintendo 64 title. Everything it does was done better in other games, even ones that released not long after it, with Star Fox 64 being the far better alternative. As much as I like Dash Rendar, he’s a painfully redundant and awkward character, floating through the air and slipping to his death with the slightest twitch of the control stick. It seems the developers didn’t know how best to use the Nintendo 64 control pad and insisted on mapping useless functions to every button but neglected to inject anything interesting into the gameplay beyond dodgy platforming and switch pressing. The vehicle sections were okay, but more akin to bonus stages, and I enjoyed some of the bosses, though the difficulty spike is all over the place. Tightening the focus onto gunplay, simple puzzle solving, and some shoot-‘em-up sections would’ve definitely made this a more enjoyable experience as the platforming and exploration is arduous and aggravating. There are some fun Easter Eggs and additional features here, and the story is a decent accompaniment to the books and comic, but Shadows of the Empire is only going to appeal to die-hard Star Wars fans…and even then it comes with a lot of caveats. You’re better off playing Star Fox 64 or one of Factor 5’s excellent Star Wars shoot-‘em-ups if you need a 64-bit Star Wars fix.
My Rating:
Could Be Better
Was Star Wars: Shadows of the Empire in your Nintendo 64 library back in the day? If so, did you enjoy it? Which of the different gameplay modes was your favourite? What did you think to Dash Rendar and his clunky-ass controls? Which of the boss battles was your favourite? Did you ever see the true ending and collect all the Challenge Points? Which Star Wars videogame is your favourite? How are you celebrating Star Wars this May? Whatever your thought and memories of Shadows of the Empire, feel free to leave a comment below, support me on Ko-Fi, and check out my other Star Wars content across the site.





















































































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