Back Issues: Captain America Comics #1

Story Titles: “Case No.1. Meet Captain America”, “Captain America and The Riddle of the Red Skull”, and other untitled stories
Published: March 1941
Writer: Joe Simon
Artist: Jack Kirby

The Background:
By 1941, World War Two was in full swing; Nazi Germany had overtaken Denmark and Norway in April 1940 and, after a period of resistance to joining the war effort, the United States entered the fray during 1941, providing much needed support against the combined “Axis powers” of Germany, Japan, and Italy. As a result of the ever-escalating conflict, patriotism and national pride was high, especially in America, and it was at this turbulent time that Joe Simon and the legendary Jack Kirby first debuted Steve Rogers/Captain America and his kid sidekick, James Buchanan Barnes/Bucky, two characters who would not only take the fight directly to the enemies of America and the free world but also encourage readers to support the war effort by any means necessary.

The Review:
Captain America Comics #1 is a bumper forty-five page debut issue for the First Avenger that features four short stories (and even a two-page text story with only a couple of accompanying drawings and panels) but only two of these stories have actual titles. The first, “Case No.1. Meet Captain America”, details the origin of the titular star-spangled Avenger; the War is in full swing and, while America faces real threat from the vast Axis armies overseas, they also face the threat of sabotage, treason, and terrorist bombings on their home turf thanks to the actions of the “Fifth Column”, spies and traitors from the Axis forces who perpetrated such heinous attacks. To combat this threat, the President of the United States has J. Arthur Grover of the Federal Bureau of Investigation (F.B.I.) take two high-ranking military officers to “a sinister-looking Curio Shop” in a “shabby tenement district” in Washington, D.C. that is actually the front for a highly sophisticated laboratory. There, they join other attendees in witnessing a frail, young man who was deemed unfit for active service be miraculously transformed into a man in peak mental and physical condition by Professor Reinstein’s mysterious serum.

Frail Steve Rogers is transformed into the peak of human physical ability!

Reinstein thus dubs the young man “Captain America” and explains to his awestruck audience that he is to be the first in a “corps of super-agents” who will actively oppose spies and saboteurs on America’s home turf. Unfortunately, one of the men in attendance is one of these spies (so much for the military’s stringent background checks…); with only a few frantic shots, the spy kills both Reinstein and Grover and destroys the only remaining vial of the super-soldier serum! Luckily, Captain America is able to subdue the spy, driving him to stumble into a bank of laboratory equipment and causing him to be summarily electrocuted to death. Sadly, though, the damage is done; with Reinstein dead, the serum destroyed, and the laboratory trashed, America’s hopes of building an army of super solders are dashed. Undeterred, Cap enlists in the army as Private Steve Rogers whilst also battling enemies of American soil as Captain America. Cap’s heroic antics catch the awe and imagination of his regiment’s mascot, young Bucky Barnes. Bucky is both stunned and exhilarated to stumble onto the fact that Steve is his patriotic hero, literally walking in as Steve is halfway through changing into his Captain America costume in perhaps the most anticlimactic and convenient of accidents. If you thought that was contrived and ridiculous though, Steve decides that the only logical course of action is for Bucky to join him as his partner. And so, donning a brightly-coloured outfit, a domino mask, and the laziest codename ever (Bucky goes by “Bucky”…), Captain America and his woefully-inexperienced sidekick pledge themselves to opposing the Axis powers in all their forms.

Cap and Bucky subdue the Nazi goons and put a stop to their nefarious plot.

They continue this fight in the issue’s next story, which goes untitled; in this story, a stage performer known as Sando has his diminutive, hunchbacked accomplice Omar stun audiences with predictions of the future, all of which detail terrorist attacks or destructive events. Although Bucky believes the two to be fakes, Cap is convinced when Omar’s prediction of the destruction of a nearby bridge comes true and the two suit up to confront the two stage performers. Cap doesn’t pull any punches, aggressively questioning Sando and then laying him out with a punch while Omar makes a quick getaway. I wouldn’t mind but the two haven’t even done anything yet or been proven to be responsible! Luckily Conveniently, Cap’s war-time paranoia turns out to be true as, when he races after Omar, he finds both Bucky and a beautiful reporter named Betty Ross (no relation, I’m sure) being held hostage at gunpoint by Sando and Omar, who are revealed to be working in league with Hitler’s spies to cause disasters across the country. Unimpressed, Cap and Bucky make short work of the Fuehrer’s goons, with Bucky swiftly tackling one and tossing the bomb he planned to use to kill them all out of the window before disappearing into the night. The issue’s third story also goes untitled and introduces a crazed Nazi who is known only as Rathcone but who comes to brand himself “The Dictator”. A malformed, goblin-like man, Rathcone has his own plans for world conquest and favours crafting little chess pieces that resemble his opposition, announcing his intentions to kill a target over the radio, and then employing a number of Nazi agents to carry out the deed. Captain America and Bucky seek Rathcone out after the self-styled Dictator makes good on his promise to kill Admiral Perkins; the witnesses to the gruesome visage of Perkins’ execution are whipped into a frenzy and baying for blood but Cap and Bucky waste no time in tracking down the assassin responsible for the murder.

Honestly, Steve, your constant snark to your superior officers isn’t helping the situation!

Despite Cap questioning (presumably in jest) Bucky’s ability to handle “a man’s job”, Bucky successfully tackles the killer and Cap is all set to force information out of him when an unseen assailant kills the man. This is also the first instance of Cap using his shield to…well, shield himself from gunfire, however neither he nor his kid partner are able to find the shooter. Next, Rathcone targets General Ellsworth; coincidentally (and conveniently) enough, Rogers and Bucky are ordered to report for “special duties” at Ellsworth’s hut, which means that they are the first to discover the General dead at his table! The media, of course, has a field day and Rathcone is so enthused by the two murders he has orchestrated that he begins to set his sights on the lofty goal of invasion; but first, he plots to remove Cap and Bucky from his chess board by…having his goons lure them into a trap that Bucky walks right into. Returning to his tent and finding that Bucky has gone off alone, Steve pulls on the stars and stripes and sets out to rescue him, making short work of Rathcone’s muscleman, Herr Strangler, in the process.

Rathcone captures Bucky but wastes time monologuing so Cap lays him out.

Rathcone, however, holds Cap at gunpoint and, typically, wastes his best chance to off the two masked men by explaining his master plan, which gives Cap the chance to lay him out with a good, old-fashioned punch to the jaw. After freeing Bucky, the two are set upon by Rathcone’s goons, with Bucky again requiring Cap’s assistance when two Nazis pin him down and try to stab him (I mean, it’s almost as if Cap has partnered up with a child with no training or physical acumen of any kind…). Although Rathcone recovers, tries to make a break for it, and even attempts to fight Cap off by smashing a chair over the Avenger’s head, Cap easily puts him down for the count and they uncover detailed documents of the self-styled Dictator’s plans to put an end to his scheming. The issue concludes with the first ever appearance of the Red Skull, Cap’s Nazi counterpart who would go on to be his most iconic, and enduring, archenemy. Though the Red Skull is typically the codename of Johann Schmidt, in his debut story it’s actually the persona adopted by George Maxon, a seemingly innocuous American businessman who has turned traitor and is working for the Nazis. Like Rathcone, the Red Skull’s modus operandi is to target influential military personnel in order to weaken America’s will and capabilities; he does this by stalking them, attacking them, and getting them in a choke hold all while chanting “Look at me! Look at death!” to, apparently, will his victims to death with a death gaze. So notorious is the Red Skull that he’s become something of an urban legend amongst the military personnel but, when Major Croy is found dead, the latest victim of the Red Skull, Cap takes it upon himself to investigate.

The Red Skull’s ability to apparently will his victims to death gives Cap reason enough to go solo…

Annoyed at being left behind (to be fair, I don’t blame Cap for this but, at the same time, it is extremely random (and, again, convenient) that he decided not to bring Bucky along this time…), Bucky decides to conduct his own investigation and (…somehow) stumbles upon the Red Skull’s secret lair where he is outlying his plan to overthrow the American government by “[looting] the First National Bank” because nothing says “Superhuman Nazi Terrorist” like a bit of old-fashioned bank robbery! Thanks to some shoddy masonry, Bucky falls into the villain’s lair as he moves to warn Cap of the Red Skull’s plan and, once again, finds himself being held as a hostage; this time around, though, Bucky’s slightly more feisty and doesn’t let himself get captured without a fight but, wouldn’t you know it, Cap also found the Red Skull’s lair and arrives just in time to bash up his goons, though the Red Skull manages to slip away. The next day, Steve, Bucky, and their squad are introduced to Mister Maxon who has come to join them in watching his new plane take a test flight. However, the plane catches fire in mid-flight and plummets to the ground in a fireball. Steve is disgusted that Maxon only cares about the loss of the plan rather than the men who were in it and is reprimanded by his superior officer as a result but vows to investigate further as Captain America.

Despite a brief setback, Cap is finally able to take out the Red Skull.

Later that evening, the Red Skull strikes again, literally crossing General Manor off his hit list, but is distracted from escaping into the night by the General’s wife. Though this allows Cap to get the drop on the Red Skull, he is knocked out cold when the nefarious Nazi smashes a chair over his head (which is odd as Cap shrugged off a similar shot easily enough earlier in the comic…). Luckily, Bucky flies in and rescues Cap from the Red Skull’s death gaze and, upon regaining consciousness, Cap fells his foe with a punch so hard that it shatters the Red Skull’s head! It turns out, of course, that the Red Skull was wearing a “false-face” and that Maxon had used the guise of the Red Skull, and a hypodermic needle filled with poison, to terrorise and murder his victims. Quite why he felt the need to make such a dramatic affair of it all with his “look at death” spiel is beyond me; it’s not like any of his killings took place in public or had any witnesses, after all.Anyway, Maxon makes one last, desperate lunge for Bucky and, in the fracas, rolls over onto his own needle and dies! Interestingly, Bucky questions why Cap didn’t try to intervene and he simply replies: “I’m not talking, Bucky”. Regardless, with the Red Skull dead, Cap and Bucky flee into the night, returning to their tent for some much-needed rest (Steve loves to puff away on his pipe after a good bit of manslaughter…), and ready for more adventures as Captain America and Bucky!

The Summary:
Captain America Comics #1 is little more than what you might expect it to be; a bright, colourful piece of patriotic propaganda featuring a superhero literally wrapped in Ol’ Glory herself and tackling foreign enemies on American soil. It’s a brief, action-packed affair full of contrivances, conveniences, and long out-dated dialogue and virtues, but it’s a product of its time so you kind of have to expect that. You’ll notice, of course, that Captain America uses a completely different shield in his debut appearance; Cap wields a diamond-shaped shield in these stories, one far less versati le and iconic as the discus-shaped shield he would acquire in the very next issue and generally favour over the next eighty-odd years. As a result, there’s very little shield-based action or combat in this issue; Cap only uses it as a shield once, never throws it, and the rest of the time it’s more of a prop than anything else as Cap prefers to use his fists to settle his foes.

Cap’s exact strengths and limitations are quite vaguely defined in his debut appearance.

Speaking of which, Cap’s a bit of a blunt instrument here; in contrast to the majority of superhero origin stories, literally no time at all is spent showcasing Rogers’ training or physical abilities (and even less is spent on Bucky’s) and Cap’s exact strengths and limitations are extremely vague. He’s described as hitting hard and fast and can clearly take a good deal of punishment, and yet he can be stopped in his tracks by a gun, knocked out cold, and never displays any of the near-superhuman levels of strength we’ve come to associate with the character. Stylistically, the comic is obviously designed to make monsters out of the Axis powers, specifically Nazis and their ilk. Both Rathcone and the Red Skull take on grotesque visages and appearances, appearing more like demons than humans, and their underlings are depicted as slimy, cowardly traitors or muscle-bound henchmen who all blindly follow the Fuehrer’s commands even to their deaths. The idea is pretty simple: America is the bastion of all that is good and just, with their army made up of red-blooded men and patriots who are giving it all for their country, and the Axis powers are misshapen, demonic, nefarious devils who revel in spreading death and terror. In that regard, Captain America Comics #1 does its job extremely well but, overall, I can only really recommend it for containing Cap’s iconic origin story and the first appearance of the Red Skull.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever read Captain America Comics #1? If so, what did you think of it and the early adventures of Captain America and Bucky? What was your first exposure to Captain America and where do you rank him against other superheroes, Marvel or otherwise? What story or character of his is your favourite and why? How are you celebrating Captain America’s star-spangled debut today? Whatever your thoughts, drop a comment below and check out my other Captain America content!

Movie Night: Daredevil: Director’s Cut


Blind lawyer Matt Murdock first made his debut in Daredevil #1 in April of 1964 and was co-created by writer/editor Stan Lee and artist Bill Everett, with input from the legendary Jack Kirby. While perhaps not as mainstream as characters like Peter Parker/Spider-Man, Daredevil has become one of Marvel Comics’ greatest creations and has featured in a number of ancillary media and merchandise, included a questionably-received big-screen adaptation in 2003 and this critically-successful Netflix series.


Released: 30 November 2004
Originally Released: 14 February 2003
Director: Mark Steven Johnson
Distributor: 20th Century Fox
Budget: $78 million
Stars: Ben Affleck, Jennifer Garner, Michael Clarke Duncan, Colin Farrell, Jon Favreau, and Joe Pantoliano

The Plot:
After being blinded by radioactive waste as a child and discovering his other senses are superhumanly keen as a result, Matt Murdock (Affleck) works as a lawyer by day and devil-garbed vigilante by night. While falling in love with the mysterious and beautiful Elektra Natchios (Garner), Daredevil draws the ire of Wilson Fisk/The Kingpin (Duncan), who hires the assassin Bullseye (Farrell) to rid him of Daredevil’s interference once and for all.

The Background:
Following his creation in 1964, Daredevil has been no stranger to multimedia ventures; while Angela Bowie’s 1974 proposal for a television movie was never produced, the character made his live-action debut in The Trial of the Incredible Hulk (Bixby, 1989), portrayed by Rex Smith, and made occasional appearances in various Marvel cartoons, particularly in the nineties, and a live-action movie was in the works since as far back as 1997 but could never quite get off the ground thanks to Marvel Comics’ legal issues at that time. Development finally gained traction in 2000, with 20th Century Fox (who would also find success with another of Marvel’s properties, the X-Men, around this time) distributing the film and Mark Steven Johnson signed on to both write and direct. Taking inspiration from the “Guardian Devil” (Smith, et al, 1998 and 1999) storyline and Frank Miller’s celebrated work with on the character, Daredevil was poised to be one of the darker, grittier superhero films of its time. Despite turning a sizeable profit, making nearly $180 million in worldwide gross (and having a rocking soundtrack that propelled one of my favourite bands, Evanescence, into mainstream popularity), Daredevil was less-than-favourably received upon release, with even star Ben Affleck speaking out against the film after its release (despite all the positive comments he had made to market the film…) The “Director’s Cut” of the film (which restored an entire sub-plot, swear words, and was far more violent) released about a year later, is generally regarded by many (including myself) to be the definitive version of the film, however, though the critical and commercial failure of spin-off Elektra (Bowman, 2005) and Affleck’s refusal to revisit the role put an end to any hopes for a sequel and Daredevil would not reappear in live-action until Marvel Studios regained the rights to the character about ten years later.

The Review:
Daredevil was released at a time when superhero movies were just really starting to hit their stride; they weren’t the multimedia juggernaut they are today thanks to the efforts of Marvel Studios and Disney so, while there were many highly regarded and influential superhero films released in the early 2000s, not all of them were guaranteed smash hits and even the ones that were haven’t exactly aged well (or have been done better) since then. As a result, most superhero films tended to feature a major focus on the character’s origin, a lot of fast-paced and frenetic action scenes, and a plot that moved at a relatively brisk pace to cover a lot of ground as quickly as possible. They, like many other action films of the time, were also heavily influenced by (or blatantly ripping off) The Matrix (The Wachowski Brothers, 1999) so black leather, “wire-fu”, and CGI were plentiful during this time and, of all the superhero movies released in the early 2000s, perhaps nowhere are all these now-cliché elements more apparent than in Daredevil.

Daredevil is framed by a flashback to Matt’s childhood to tell his origin story.

Daredevil begins in medias res with the titular vigilante wounded, seemingly fleeing from the police, and seeking sanctuary at Father Everett’s (Derrick O’Connor) church. As he lays incapacitated and hurt, Murdock begins to narrate his childhood and life up until that point under the illusion that his life is flashing before his eyes as he dies; this flashback-heavy first portion of the film separated Daredevil from its contemporaries as, while the Spider-Man films (Raimi, 2002 to 2007) featured a bit of narration from the main character, most superhero films started at the beginning and progressed from there, with us following the hero along his journey and learning alongside him/them. This technique, though, means that we experience Daredevil from a uniquely different perspective, that being through the haunted, tumultuous memories of its main character.

Jack discourages Matt from fighting and wants him to grow up to be a success.

We’re thus introduced to Murdock first as a battered and injured vigilante and then, very quickly as a young kid (Scott Terra) from Hell’s Kitchen who is constantly harassed by a gang of local youths. These bullies like to rag on young Matt because his father, Jack Murdock (David Keith), is not only an over-the-hill, washed up prize-fighter who once fought under the name “The Devil” and wore a devil-themed robe to the ring but has now taken to working as an enforcer for Fallon (Mark Margolis), a local mob boss. Matt, maintaining a staunch belief in his father’s glory days, accolades, and abilities, stands up to such bullies and trash talk and takes a beating as a result, much to the dismay of his father. Jack, however, wants more from Matt and discourages him from fighting, wishing instead for Matt to devote himself to his studies and to make something of himself and it is clear from their brief scenes together that the two have a very strong relationship, one built on mutual trust, respect, and dependency. Jack is determined to have Matt grow up unafraid, to be the best version of himself, and to not be a “bum like [him]” but this goes so far that he is too ashamed and too despondent to admit that he really has been forced to rough people up on Fallon’s behalf in order to provide for his family. The very next scene shows Matt witnessing this and, distraught and heartbroken, he flees from the sight only to end up narrowly avoiding a collision and being blinded by a biohazardous waste product as a result.

Blinded by toxic waste, Matt’s remaining senses are enhanced to near-superhuman levels.

Similar to Spider-Man, an elaborate CGI sequence shows us the effect this has on Matt’s DNA and, when he awakens in hospital, he is immediately bombarded with sensory overload as, while he has been rendered permanently blind, his remaining senses (particularly his hearing, which gets the most attention) have been augmented to near-superhuman levels. Unlike in the character’s debut appearance, where Matt barely flinched at being blinded, very little time was spent dwelling on how he or his father felt about it, and where Matt never once struggled to adapt to his new abilities, Daredevil adds a few wrinkles to this turn of events. Firstly, because Matt’s accident happened as a direct result of him running away from his father, Jack feels a tremendous amount of guilt and shame about the accident; secondly, Matt is overwhelmed to the point of terror at his newfound abilities and struggles to get them under control. However, the two have such a strong bond, love, and dependence upon each other that Matt doesn’t bare a grudge and the two resolve to redouble their efforts to overcome their limitations, with Jack getting back into training and back into the ring and Matt continuing his studies using Braille and discovering that his echolocation provides him with a version of sight. In experimenting with his newfound abilities, he loses all sense of fear as he easily traverses rooftops and overwhelms his tormentors (who “dare” him to fight them) with little more than his walking stick and his dexterity. Of course, Daredevil is still a superhero story and what superhero origin is complete without a dash of tragedy? It turns out that Fallon has engineered Jack’s comeback and threatens both him and Matt to coerce Jack into taking a dive in his next fight; with his son in the crowd and refusing to compromise his principals, Jack refuses and wins through heart, determination, and brute strength/force of will. However, Fallon’s goons jump Jack after the fight and beat him to a pulp before an unseen third assailant delivers the finishing blow, beating Jack to death and leaving a red rose on his bloodied corpse.

Matt plays the role of “unassuming blind man” well but suffers the consequences of his double life.

Tragically, Matt hears it all and is absolutely heartbroken when he comes across his father’s beaten and bloody body. He resolves to keep his promise to his father to help those that others wouldn’t and seek justice one way or another, with the film glossing over his time in college and law school and jumping ahead several years to find him fully grown into Ben Affleck. The older Murdock is a haunted, heavily conflicted individual; in order to block out the constant barrage of noises, he sleeps in a sensory deprivation tank and regularly chews a number of pills and painkillers to dull the constant pain from the many wounds he has suffered in his nightly jaunts. The effects of his double life can be immediately seen not only in his weary expression but also the multitude of scars, bruises, and injuries his body exhibits; though Matt’s abilities make him faster and stronger than the average man, he’s still human and we constantly see him suffering blows and injuries during his activities as Daredevil, taking hard shots to the ribs and even losing a tooth during the film’s first big action scene. I’m no fan of Affleck (largely because of the way he crapped all over this movie after professing to be such a big fan of the comics during its marketing) but he’s actually really great as Murdock; the special contact lenses he wears are only a small part of selling him as a blind man as Affleck assumes a slightly skewed posture and thousand-yard stare, always positioning himself in such a way that you can tell he’s lacking his sight. Additionally, Murdock uses Braille to identify his belongings, and even folds his notes in certain ways to recognise them (though it’s not entirely clear if he needs to do this, since we know he doesn’t, or if it’s all part of playing up his persona as a simple blind man), all of which go a long way to showcasing how a blind man might life his life.

Matt is a brutal and resmorseless vigilante when he dons his Daredevil garb.

Affleck is also able to showcase a multitude of emotions with a surprising amount of nuance; Murdock is a pragmatic, yet passionate, bastion of the innocent in the court room, has a fantastically realised love/hate relationship with his friend and colleague Franklin “Foggy” Nelson (Favreau), and transforms into this violent, sardonic, brutal vigilante when donning the incredible blood-red leather outfit of Daredevil. It’s clear that Murdock is a man of many conflicting emotions and suppressed rage and that Daredevil is his outlet for those sensations; he takes deep offense to those who flaunt or break the law or who are under the clear influence of the mysterious Kingpin of Crime and takes it upon himself to bring such individuals to justice. His methods to achieve this are vicious and violent, involving the unrelenting beating of any law breakers and even more direct and indirect murder as he moves fast enough to avoid bullets that other thugs then take and not only willingly knocks Jose Quesada (Paul Ben-Victor), an obvious rapist and all-round bad person, to a gruesome death by train but even takes the time to mock him before his grisly dismemberment.

Favreau is great as the loveable, if goofy, Foggy Nelson.

Clearly a tortured, haunted individual, Matt keeps others at arm’s length and actively sabotages his relationships because of his unwavering commitment to bringing criminals to justice as Daredevil and his unresolved issues. Foggy makes this abundantly clear as he calls Matt out on his bullshit time and time again while still being in quiet awe of Matt’s adaptability, dedication towards helping those in need even when they receive very little payment (or payment in fluke or sports gear, which makes for an amusing running gag), and his capability in the court room. Their relationship is a real highlight of the film, with the two sharing banter, matching wits, pulling pranks on each other, and even using Matt’s disability to wind up strangers or to win the sympathy of the jury. Any time these two are onscreen together, it’s a joy to see; Favreau is instantly charming and likeable as the goofy Foggy and, while he was always able to stand out by questioning Matt’s approach to the women in his life, the Director’s Cut expands Foggy’s role and gives him a character arc where he is able to resolve Dante Jackson’s (Coolio) case and help lead the authorities to the Kingpin.

Duncan exudes an arresting aura and jumps from eloquent calm to unbridled rage!

Speaking of Wilson Fisk/The Kingpin…how amazing was Michael Clarke Duncan? The man had such a charisma and a presence not only because of his massive frame but also his charming smile and deep, dulcet tones. Though traditionally a white character, Duncan is a perfect fit for the role and exudes power, charisma, and a commanding respect from the moment he is introduced in the film garbed in a flashy suit and puffing away on a chunky cigar. Though the character was an eloquent and calculating individual in the theatrical cut, the Director’s Cut goes even further in establishing Fisk’s threat when he is seen viciously bludgeoning two of his underlings (one with his massive cane and the other by first throttling and then breaking his neck), which makes it all the more ominous when he later lays a seemingly innocent hand on the shoulder of Nikolas Natchios (Erick Avari) and gets his large hands on Daredevil in the film’s conclusion. The added runtime afforded by the Director’s Cut also adds further nuance to Fisk’s character; on the one hand, you could argue that we don’t really learn much about him and that he’s every typical, one-note criminal mastermind but, on the other, you can really see a number of layers to Duncan’s performance. Like Murdock, Fisk is keeping his raw, animalistic urges and primal rage at bay with a suit (literally a business suit); he explodes in a burst of rage and pure, unbridled power then immediately calms and composes himself and is so eager to put his abilities to the test against Daredevil for the climatic final fight that he all but invites the vigilante in to take him on man-to-man. Cold, calculating, but also articulate and oozing menace, Duncan portrays Fisk as a man at war with his clearly street-smart upbringing and the sophistication required of his role. Indeed, while he takes immense pleasure in the suffering of others, he also maintains that none of his actions have ever been personal; it’s with a glimpse of regret, maybe even sorrow, that he admits to Daredevil that his entire criminal enterprise has only ever been “business” and nothing more. Fisk’s “business” finds itself somewhat compromised not only by Daredevil but also the continued attempts by reporter Ben Urich (Pantoliano), whose speciality is urban legends, to expose the Kingpin. Fisk solves that problem by hiring Bullseye, a charming, animalistic, cold-hearted, sadistic, masochistic hitman, to kill Natchios. Unlike Murdock and Fisk, we learn very little about Bullseye save that he is a ridiculously good shot who talks little, kills on a whim, and has a flair for the dramatic. Like Fisk, Bullseye enjoys killing but takes a perverse pleasure out of it rather than revelling in his power like Fisk does; he’s also incredibly egocentric and takes it personally when Daredevil causes him to miss a shot, happily accepting an extended contract to take out both Daredevil and Natchios’ daughter, Elektra.

Matt and Elektra flirt but sparring in a playground. It’s not awkward at all…

Of the three main characters in the film, it’s Elektra who I feel brings the weakest performance; I’m not really a fan of Jennifer Garner and find her to be a bit of a blank slate who is sleepwalking through the film. She phones it in well enough to portray Elektra as a strong, independent, and forceful character when she needs to be but her romance with Matt is incredibly rushed and convenient. He basically becomes infatuated by her on scent alone and they have an absolutely cringe-worthy flight/flirt in a neighbourhood playground that seems more like Matt stalking and forcing himself upon her than a genuine attraction. However, she respects Matt’s ability to perform heavily choreographed wire-fu enough to give him her name and the time of day. To be fair, Elektra is a fairly layered character; she hates being under the constant supervision of her father and her bodyguards and wants her independence yet is incredibly devoted to him and her family. She is feisty and strong-willed but also lonely and you get the sense that her relationship with Matt is the first time she’s really been able to open up to someone. After her father is killed, though, she turns into a cold, venge-seeking individual, blanking out Matt’s pleas to turn away from vengeance and showcasing her formidable martial arts and sai-based combat skills in preparation to take out the man she believes responsible for her father’s death: Daredevil. All-in-all, Daredevil’s cast is pretty solid, ranging from top notch to mediocre performances that do a serviceable job given the film’s run time. And there is a lot happening in this film, especially in the extended Director’s Cut, yet the film’s pace is relatively speedy all throughout, glossing over such things as how Matt was able to construct his suit, multi-purpose cane, and the “Devil-Cave” compartments of his apartment and often padding out action scenes or stunts with some very dodgy CGI. I remember the effects not being that bad at the time but they really haven’t aged well now, with the CGI Daredevil, especially, looking particularly rubbery and cartoony as he ludicrously jumps from building to building or battles Bullseye up a ridiculously large church organ. The film is at its best when the action and fight scenes are simple, raw, and gritty, such as the one-on-one action between Daredevil and Elektra, Bullseye, and, especially, Fisk. Perhaps because of the success of Spider-Man, though, and definitely because of the popularity of The Matrix, Daredevil seeks to portray not just Daredevil but also Elektra and Bullseye as being capable of performing incredible, physics-bending stunts. While this is somewhat fitting for Daredevil, who is generally about as agile and adept as Spider-Man in the comics, it definitely feels like the film would have benefitted from downplaying the more nonsensical stunts and focusing on more dark and gritty action and fights.

The Nitty-Gritty:
In contrast to the beliefs of some, one of the best things about Daredevil, for me, has always been its soundtrack; sure, either the score or a host of licensed tracks are usually playing over every scene in the film but Daredevil boasts some rocking tunes and uses them to really help establish the mood or the character onscreen at the time. Murdock drowns out the sounds of the city with some Seether, for example; Nickleback’s “Learn the Hard Way” plays while Daredevil kicks the crap out of Quesada and his goons (who all need to “learn the hard way” that their actions have consequences), Fisk is introduced to the sounds of N.E.R.D.’s “Lapdance”, the appropriately-named “Man Without Fear” by Drowning Pool and Rob Zombie brings a manic energy to Bullseye’s elaborate motorcycle chase against Natchios, and, of course, the iconic “Bring Me to Life” and “My Immortal” by Evanscence feature prominently to set the stage for Elektra’s grief and her thirst for vengeance. Honestly, I don’t give a damn how much music is in the film because when a film’s soundtrack is as bad-ass as this one, all you can really do is sit back and rock out!

The film is full of explicit religious imagery.

Fittingly, Daredevil is also rife not only with references to some of the character’s most influential writers (John Romita, David Mack, Joe Quesada, Brian Michael Bendis all get name dropped, Frank Miller and Stan Lee pop up for brief cameos, and, most egregiously of all, Kevin Smith has the gall to appear as a coroner named “Jack Kirby”) but also with religious imagery; the opening of the film provides a perfect excuse to recreate that iconic shot of Daredevil clinging to a cross atop a church, Matt is only able to control his newfound abilities by focusing on the ringing of a church bell, the Director’s Cut features a handful of quasi-dream sequences where Matt is visited by a Nun (actually his deceased mother), Daredevil subdues Bullseye by causing a sniper’s bullet to pierce his hands in the style of the stigmata, and Matt frequently finds solace in Father Everett’s church. In the theatrical cut, Everett was the only other person who knew of Matt’s dual identity and he strived to turn Matt towards a more righteous path; here, this role is largely the same but slightly different as the film focuses more on Matt’s dark path and the violence of his life. We’re led to believe that this comes to a head when he spares the Kingpin but, arguably, Fisk deserved to die more than any of Matt’s other victims. Instead, Matt is happy (or, at least, willing) to kill small fry like rapists in the opening but not the primary crime lord of New York simply to serve a wonky character arc and to set up sequel bait.

Matt is haunted by his past, his pain, his anger, and his struggle to reconcile his emotions.

One thing the Director’s Cut really brings to light is just how conflicted and full of anger Matt is; his violent double life is clearly at odds with his Catholic upbringing and is taking its toll on him, as expertly seen by a new scene where Matt is literally haunted by the screams and suffering of those he cannot help in the city. He lashes out at criminals when under the mask and takes his anger and frustration out on both them and his Devil-Cave when he is unable to save Natchios and, unlike in his original debut, Matt is a flawed and fundamentally broken character; he struggles with his newfound abilities at first and his quips are more like cruel taunts than light-hearted whimsy. There’s a sense that he does what he does out of a sense of duty to his father and because of his abilities but it’s also pretty clear that he’s using Daredevil to exert all of his emotions and rage; when he sees a child cower in fear of him, he is stunned and desperately tries to convince himself that he’s “not the bad guy”. Finding little solace in Father Everett’s talk of faith, Matt struggles to reconcile his actions and inner turmoil and he is noticeably tetchy and short with Foggy the next day as a result. This all goes to great lengths to explain why he was unable to get through to Elektra at the funeral since Matt is hardly a bastion of virtue. How can he hope to convince someone not to seek vengeance when he does it every night?

It might look impracticable and uncomfortable but Daredevil’s suit is straight up bad-ass!

Another thing I always enjoyed about Daredevil was its dark and gritty aesthetic and the costume design; when taking to the streets as Daredevil, Murdock dons a thick, uncomfortable-looking but super bad-ass leather outfit that is a fantastic blood-red and is one of the few live-action superhero suits to actually use lens over the eyes. The practicality of this suit might be in question but it sure looks awesome (…when it isn’t rendered in shitty CGI), though I do find myself questioning how Matt was able to make it and the many duplicates hanging in his Devil-Cave. Matt also, of course, wields his multi-purpose cane (seriously, it’s a baton, nunchaku, a grappling hook, and even an axe!) but I find it hard to believe he could do both to such a high standard and exactly how does Matt manage to change into Daredevil in the middle of the city? There’s no way he’s wearing that suit under his clothes and he can’t be that close to his apartment all the time so either it’s a convenience for the sake of keeping the film’s frenetic pace going or Matt has stashed spare costumes all over the city!

Despite all her abilities, Elektra is no match for Bullseye…

Bullseye and Elektra don’t fare quite as well as Daredevil on the costume front, unfortunately, with both opting for black leather and relatively simple attire despite Bullseye demanding a “fuckin’ costume” from Fisk. Still, Bullseye makes up for it with a preposterous bullseye scar on his forehead and an absolutely gorgeous Matrix-style trenchcoat that he even uses to disorientate and distract Elektra during their fight. This whole sequence is a bit of a let down, to be honest; earlier, in their civilian clothing, we saw Elektra and Matt go toe-to-toe and that they were largely evenly matched until Elektra got the better of him. Considering Matt’s augmented strength and reflexes, this is a pretty impressive feat and, overwhelmed by hatred and her desire for revenge and helped by the fact that Matt refuses to fight her, we see Elektra again able to best Daredevil in a fight, incapacitating him with a stab to the shoulder that, for all intents and purposes, leaves Daredevil seemingly near death! After discovering the truth about her father’s murder, though, she immediately redirects her anger towards Bullseye, a man we have seen exhibit absolutely not fighting prowess up until that point, and is summarily overwhelmed! Seriously, I get that Bullseye is agile and all about the misdirection and the perfect shots but he toys with Elektra all through their fight and kills her without barely breaking a sweat!

Daredevil and Kingpin settle their differences in a good, old-fashioned fist fight!

Daredevil’s fight against Bullseye isn’t much better as not only are they depicted as being physical equals (though at least Daredevil has the excuse of being badly wounded), the fight is hindered by the worst instances of CGI in the film that sees them leaping and hopping up about the place like in a videogame, Daredevil catching all of Bullseye’s shurikens with swift movements of his club, and Bullseye expertly snagging every single shard of broken stained glass and tossing them at Daredevil (who avoids them all with a superb series of well-timed backflips). It really hasn’t aged too well and is ridiculously over the top for what should have been a simple, brutal affair. Thankfully, the climactic fight between Daredevil and Kingpin makes up for this even more in the Director’s Cut; in the original version, this fight is depressingly short but, here, it’s noticeably longer and stands out from the rest of the film by beginning with the simple, raw sounds of the two adversaries kicking the crap out of each other. Thanks to his immense strength and Daredevil’s wounds, Fisk is able to subdue Daredevil with a concussion-induced blow to the head and a rib-breaking toss into a concrete pillar; like the bullies of Matt’s youth, Fisk is incredibly amused to find that his rival is “the blind lawyer from Hell’s Kitchen” but finds himself on the back foot when Matt uses the sprinkler system to focus his radar sense and brutally bring the Kingpin to his knees. Driven to the floor in pain and at Matt’s mercy, Fisk is spared and handed over to the police despite promising that he’ll get out, and tell others of Daredevil’s identity. Matt, however, is unfazed, believing that no one would believe Fisk’s story and vows to be ready for Fisk when he gets out, setting the stage for a rematch and an escalating conflict that, sadly, we never saw. Like when Matt threw Bullseye out of the church window and to what should have been his death (he survived but was left in a full body cast so I guess that makes it okay…?), this is treated as a heroic, character-defining moment as Matt finally choose the higher, more noble and heroic path…despite the fact that he’s killed before, both directly and indirectly, and leaving Fisk alive is arguably more dangerous to both him and the city.

The Summary:
While many of the CGI shots and fight/action scenes haven’t aged too well, there’s actually a lot to like here; Daredevil’s suit is incredible and, while the costumes are very Matrix-y (as are the fights), they still work and allow each character to stand out from each other. The cast (with the exception of Elektra) is also really strong; Affleck may have talked shit about the role but he’s really good, shaking off a lot of his boy scout persona and really selling the idea that he’s a blind man and an emotionally tormented sole trying to do good through violent actions and getting lost down a dark path, and Duncan is phenomenal as the Kingpin. He has a real weighty presence, exuding power and intimidation but also layering the character with subtle nuances; it’s like he’s constantly keeping his anger and brutality in check through the veil of civilisation and decorum and is itching to let his emotions loose. Daredevil allows Matt to do this but Fisk has few opportunities to do it; the only one not hiding behind some kind of a mask is Bullseye, who is unapologetically sadistic through and through The soundtrack is also incredible; sure, music and songs fill nearly every scene but the hard rock, metal, and nu-metal tracks are a welcome inclusion for me. It’s not perfect; the plot is kind of all over the place, even in the Director’s Cut, and full of conveniences and contrivances but it does a really good job of establishing this world and it’s a shame we never got to see this cast all come back for at least one more film. Seriously, we got two mediocre Fantastic 4 movies (Story, 2005 and 2007) but we couldn’t get a sequel to Daredevil? As much as I loved the Netflix series, I still think that’s a real shame since the intention was clearly to do something akin to “Born Again” (Miller, et al, 1986) in the follow-up.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think about Daredevil: Director’s Cut? How do you think it compares to the theatrical version? What did you think to Ben Affleck in the title role, and the film’s cast in general? Did you enjoy the film’s soundtrack or did you find the constant influx of songs distracting? How well do you think the film holds up compared to its modern equivalents? Perhaps you prefer the Netflix series (I mean, who doesn’t, right?); if so, why and what are some of your favourite moments from that? Do you have a favourite Daredevil character or storyline you’d like to see adapted into live-action? Whatever your thoughts on daredevil, feel free to leave a comment down below.

Back Issues [Dare-DAY-vil]: Daredevil #1


Blind lawyer Matt Murdock first made his debut in Daredevil #1 in April of 1964 and was co-created by writer/editor Stan Lee and artist Bill Everett, with input from the legendary Jack Kirby. While perhaps not as mainstream as characters like Peter Parker/Spider-Man, Daredevil has become one of Marvel Comics’ greatest creations and has featured in a number of ancillary media and merchandise, included a questionably-received big-screen adaptation in 2003 and a critically-successful Netflix series. Still, he’s one of my favourite Marvel characters so what better excuse to pay homage to the “Devil of Hell’s Kitchen” than by dedicating a few days to celebrating his auspicious debut.


Story Title: The Origin of Daredevil
Published: April 1964
Writer: Stan Lee
Artist: Bill Everett

The Background:
The 1960s were a golden age for Marvel Comics; in collaboration with such legendary names as Steve Ditko and Jack Kirby, Stan Lee created some of the most iconic superheroes, including such names as the Fantastic Four, Doctor Bruce Banner/The Incredible Hulk, and Spider-Man. At this point, Marvel were largely beyond introducing their new superheroes in the pages of other, unrelated or obscure comics and tended to debut them in a first issue devoted solely to Lee’s newest brainwave. Created by Stan Lee and artist Bill Everett (with some influence from Jack Kirby), Matt Murdock/Daredevil debuted on 1 April 1964 in his own, self-titled comic (which, judging by the cover, actually seems to be titled Here Comes… Daredevil – The Man Without Fear!) that blatantly leeches off the success and popularity of Lee’s other creations Spider-Man and the Fantastic Four on its front cover. Though Daredevil produced numerous challenges for Lee as a writer and editor since he was the first superhero Lee had a hand in creating with a physical handicap (in this case blindness), Daredevil would go on to be one of Lee’s most popular and enduring characters, featuring in numerous other media and adaptations over the years.

The Review:
Daredevil #1 leaves nothing to the imagination by immediately proclaiming that Daredevil is destined to be the next big comics character in the same vein as Spider-Man and that his debut issue is sure to be as much a sought-after collector’s item as The Amazing Spider-Man #1 (of course, these boisterous and flamboyant claims turned out to be true as this issue is now worth up to several thousand dollars).

Daredevil exhibits his superhuman agility (and biting wit) in his search for the Fixer.

If you’ve watched the Netflix series, or only have a cursory knowledge of Daredevil, you might be surprised to find that the colourful masked crimefighter is on the hunt for a mob boss known only as “the Fixer” rather than Wilson Fisk/Kingpin. To that end, Daredevil interrupts a poker game being played by a bunch of the Fixer’s goons, easily taking them out with his incredible agility and physical strength, all while spouting exposition (comics characters loved to narrate what they were doing as they were doing it back in the sixties) and quips very much in the same manner as Spider-Man (only without the webs and constant referral to his superhuman strength and abilities).

Matt promises his Dad to focus on his studies rather than sports to make something of himself.

After depicting Daredevil thoroughly trouncing his opponents and impressing the reader with his fighting ability, the story then flashes back to 1950 where a young Matt Murdock is basically ordered by his father, Jack Murdock, to put aside sports or other physical pursuits in order to dedicate his every waking moment to studying and books. Jack, an over-the-hill boxer who performs under the name “Battling Jack Murdock”, promised Matt’s mother before she died that he wouldn’t let Matt throw away his education as Jack did and, desperate to please his father, Matt heeds Jack’s advice, despite believing that he would be just as good as the school’s best players.

It turns out Matt has a natural aptitude for fighting and weight training.

Watching with envious eyes from his bedroom window as the neighbourhood kids play and wrestle in the streets, Matt soon becomes frustrated when the local kids taunt and jeer at him, giving him the derogatory nickname “Daredevil”. In his anger, Matt strikes one of his Dad’s punching bags so hard that he knocks it clean off the chain and begins a vigorous training session involving both weight training and cardio in order to stay in shape when he isn’t studying. Because physical strength and aptitude can, apparently, be passed down genetically, Matt excels at his workout as well as he excels in his studies, developing both body and mind in order to both please his father and indulge in his desire to engage in physical activities. While Jack is proud of his son’s dedication to his studies, he’s facing hard times as he’s been unable to get a fight for some time due to his age; in his desperation, he signs a contract to become one of the Fixer’s hired fighters and is promised that he won’t have to throw a fight. Overjoyed at what he perceives to be his big comeback, Jack hurries home to share the news with his son only to find that Matt isn’t home.

Matt heroically saves an old man’s life and ends up blinded by radioactive waste as a result.

Matt, it turns out, had been studying at the library like a good little nerd but, on his way home, spots an old blind (and, presumably, deaf) man wandering into the path of an oncoming truck! Reacting with “the speed of thought” (another common colourful statement of comics from this time), Matt rushes to the man’s aid, pushing him clear of the truck but is subsequently blinded when a canister of radioactive waste falls from the truck and splashes across Matt’s face. Though Jack is despondent at his son’s condition, Matt remains optimistic and cheerful; he’s even told (in a minor, throwaway line that I feel is often forgotten and overlooked) that an operation may be able to restore his sight in a few years’ time. Matt continues both his studies (by switching to Braille, which he apparently learnt to read with little issue) and his training unabated; in fact, while exercising, he notes that his remaining senses now seem to function at a near superhuman level.

Blindness is little more than an inconvenience for Matt and actually improves many of his abilities.

After successfully graduating from high school, Matt ends up sharing his college dormitory with Franklin “Foggy” Nelson, who is in awe of Matt’s intelligence and ability. While Matt credits this to his father and his years of study, he also goes into a long internal monologue detailing how the radioactive substance may also have played a part since his hearing is now so acute that he can hone in on heartbeats, his sense of smell is so finely tuned that he can recognise and remember people on scent alone, his sense of touch is so keen that he can judge the weight of objects, read ink through skin contact, and perform all manner of superhuman acrobatics without fear, and his sense of taste is so augmented that he can tell “exactly how many grains of salt are on a piece of pretzel”. Perhaps most astounding, however, is that Matt has developed a kind of built-in radar, a sixth sense of sorts that allows him to be acutely aware of his surroundings at all times. Similar to Spider-Man’s spider-sense, Matt can tell where objects and hazards are and instinctively move to avoid them, meaning he’s far more aware and perceptive of his surroundings than fully-able people. This isn’t portrayed that well in this debut issue and would be refined over the years into something more akin to echolocation that effectively allows Matt to “see” through a sonar effect that registers movements and sounds to his mind’s eye.

Matt constructs a masked persona to honour his father and put his skills to good use.

Meanwhile, Jack’s many victories over the years have resulted in him earning a fight against the number two contender; although the Fixer orders Jack to take a dive in the first round, he is determined to make his son (who is in the audience with Foggy) proud and, spurred on by this motivation, he manages to overwhelm his foe and score the surprise victory. However, for defying the Fixer, Jack is killed by gunshot later that night, leaving Matt devastated but nonetheless determined to graduate as class valedictorian. Thanks to Foggy’s father, Matt and Foggy quickly set themselves up as attorneys at law in New York City, even hiring an attractive secretary, Karen Page. However, Matt is tormented by his need to see his father’s killer brought to justice but torn between the promise he made long ago to use his head, rather than his fists, to solve his problems. It’s then, in a flash of madness inspiration, that Matt decides to put his superhuman senses to work in creating a costume and a masked persona through which he can put his skills to use while still honouring his promise to his father. Rather than constructing the iconic red suit that has long been associated with the character, Matt uses primarily yellow and black fabrics for his first suit and takes the name Daredevil to turn the jeers of his neighbourhood kids into a moniker to strike fear into evil-doers everywhere. If you thought Matt’s sewing skills were implausible, you won’t believe his ability to take something as normal and unassuming as a walking stick and turn it, with relative ease, into a versatile combat device. Thanks to just a few hinges and a flexible handle, Matt’s stick becomes an all-purpose weapon, doubling as a billy club, a hook to swing from, and to give him a bit more leverage when he’s jumping and flipping about.

Daredevil is nigh-unstoppable in a fight and can even tell when someone is lying.

The only lead Matt has is a name, the Fixer, so he debuts his new costumed persona at the gym his father frequented, which brings the story back to where we left it in the opening, with the Fixer’s goons all beaten up. The Fixer immediately and unceremoniously walks in and Daredevil demands answers from him about Jack Murdock’s death, which causes another fight to break out. This fight goes about as well for the Fixer and his mooks as the first fight did, with Daredevil using his uncanny senses and heightened physical abilities to easily wipe the floor with them all. It’s also in this part of the story that we learn that Daredevil’s radar sense is so acute that he can tell when a person is lying simply by listening to the changes in their heartbeat. As great as Daredevil’s senses are, though, his emotions get the better of him and he is abruptly (and hilariously) shoved out of an open window (…funny, I honestly didn’t realise/couldn’t tell that they weren’t on the ground floor). Luckily, though, he’s able to use his fast reflexes and trusty cane to swing back up into the room from a convenient flag pole. Having identified that the Fixer’s goon Slade was the gun man working on the Fixer’s orders, Daredevil shoos out the other goons and attempts to get one (or both) of the men to confess to the murder of Jack Murdock but, in his overconfidence, is completely felled when the Fixer suddenly (and literally) pulls the rug out from underneath him!

*shrug* A fitting end for his kind, I guess…

Although the Fixer and Slade escape out on to the streets, and Daredevil has “wrenched” his arm in the fall, Matt is easily able to track them from the smell of the Fixer’s cigar smoke. Quickly switching back into his Daredevil costume, Matt confronts the two one last time down in the subway, tripping Slade with his billy club and using a trash can to race after the Fixer. However, the stress and excitement of it all is too much for the Fixer, who collapses from a fatal heart attack…which Daredevil is surprisingly nonchalant about. Daredevil then leads the transit police to Slade and tricks him into spilling his guts, finally ensuring that his father’s death won’t go unavenged and making his debut as a costumed crimefighter before (a division of) New York’s finest. I, personally, love how the cops are immediately accepting and trusting of Daredevil upon sight; the Marvel universe is really weird like that in that cops and the public are fine with guys like the Avengers and the Fantastic Four but cannot stand Spider-Man and the X-Men half the time, as though there’s anything about them that’s really different enough to warrant such a response.

Matt has no time for the guilty, apparently…

Satisfied, Matt returns to his office and his friends where Foggy reveals that he’s already turned down an offer to act as Slade’s defence attorney since he (as in Foggy) was convinced that Slade is guilty. Matt is, obviously, perfectly fine with this but it seems a bit unethical to me; surely lawyers are duty-bound to represent anyone and everyone to ensure that they get a fair and just trial? Plus, the implication seems to be that without Matt or Foggy acting as his council, Slade will definitely be prosecuted to the fullest extent of the law, which is a bit of a stretch when we haven’t even seen these two in a court room yet!

The Summary:
“The Origin of Daredevil” is a pretty sub-par and by-the-numbers story, if I’m brutally honest. It’s bright and colourful, as comics tended to be back the, and full of near-endless exposition, dialogue, thought- and speech-balloons, and long-outdated slang and clichés but it’s appealing enough. I guess, at the time, readers hadn’t really seen anything quite like it as, while Daredevil acts and even looks, to a degree, like Spider-Man (even borrowing one of Spidey’s most recognisable abilities), he’s still a distinctive and unique character in his own right. Daredevil is, clearly, the stand out character of this story (and rightfully so given it’s his debut and origin issue) but I can’t say that I actually find Matt to be that appealing or interesting a character. Thanks to his Dad, he’s a massive swot, a well-read bookworm who thus excels at almost everything since he’s so smart. Not only that but he’s immediately fantastic at boxing, weight-lifting, and other exercise, attractive and charming enough to appeal to and win Karen over after barely sharing a panel with her, and is seemingly infallible in every respect.

Daredevil is pretty much infallible even with his handicap, which only augments his abilities.

Obviously, you probably don’t want to debut your new character as a flawed or unlikeable individual but Daredevil only makes mistakes when the plot requires it and that’s purely just to show off his quick reflexes and physical aptitude. It does help separate him from his closest counterpart, Spider-Man, who is also a massive nerd who loves to flip all over the place dropping quips and one-liners, though. In that regard, Murdock seems like a more adult character since he is a little older than Peter Parker and has an actual, stable job and Daredevil seems to be his way of releasing all of his tension and pent-up adrenaline. There’s a lot of unique aspects to the character thanks to his blindness affording him near-superhuman abilities but, to be honest, that’s not really focused on all that much in his debut issue; blindness seems to be little more than an inconvenience for Matt as we never seem him struggle to adapt to it and, instead, he revels in the heightened abilities it affords him. Again, this does little to endear me to his character as it just makes him seem like a braggart and an annoyingly foolproof, flawless character but, thankfully, later writers would bring a dark, gritty edge to Daredevil that helped to make him far more appealing while still retaining his more impressive attributes.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever read “The Origin of Daredevil”? Do you, perhaps, still own a copy of Daredevil #1 and, if so, could you sell it and send me the money? What did you think of Daredevil’s dynamic debut and how do you think the story has aged after all these years? What do you think of Daredevil as a character and which storyline of his do you think is the best, or the worst? How are you celebrating Daredevil’s debut this year? Whatever you think about Daredevil, drop a comment below.

Game Corner: The Punisher (Arcade)

Released: 1993
Developer: Capcom
Also Available For: Mega Drive

The Background:
Frank Castle, Marvel’s resident one-man army, first debuted in the pages of The Amazing Spider-Man #129. Though originally depicted as an assassin with a specific code of honour, the character went on to become one of Marvel’s most popular anti-heroes; thanks to his tragic backstory and unwavering commitment to the permanent eradication of crime, a mission that he fully admits is a never-ending battle that will (and has) result in his death, the Punisher has subsequently seen some success outside of his comic book origins. Although far from the first videogame to feature the character in a starring role, the arcade version of The Punisher stands a cut above its predecessors thanks to being developed by Capcom and heavily borrowing from classic arcade beat-‘em-ups like Final Fight (Capcom, 1989) and Captain Commando (ibid, 1991). Directed by Noritaka Funamizu, who would go on to be heavily involved in the Street Fighter series (ibid/Various, 1987 to present) The Punisher is notable not only for its classic arcade-style action but also for being the first title in a long and successful partnership between Marvel Comics and Capcom.

The Plot:
After his family is gunned down by mobsters in Central Park, Frank Castle swears revenge and begins a one-man war on crime as the Punisher. Joining forces with Strategic Hazard Intervention Espionage Logistics Directorate (S.H.I.E.L.D.) agent Nick Fury, Frank enacts bloody vengeance on New York’s criminal element, leading to an inevitable clash with the Kingpin of Crime himself, Wilson Fisk!

Gameplay:
If you’ve played Final Fight or any one of a slew of sidescrolling, 2D beat-‘em-ups, then you know exactly what The Punisher is all about. If you’re player one, you control the titular Punisher while player two controls Fury but, in either case, you’re tasked with making your way from the left side of the screen to the right through six action-packed stages filled with a variety of mobsters and other scumbags for you to beat the shit out of. The differences between the two characters are aesthetic, at best; both are capable of punching, jumping, and jump-kicking enemies, grabbing and throwing them when they’re up close, and utilising a slew of weapons to cut down their foes. Pressing punch and jump at the same time will see the two unleash a super move to deal massive damage at the cost of some health and the two are also capable of performing an impressive roll to cover large distances quickly and dash into enemies. The only real difference I noticed between the two is that Fury feels a little faster to control but, whichever character you pick, you’ll be more than capable of taking out anyone that stands in your way.

There’s not much to distinguish the Punisher and Nick Fury beyond cosmetic differences.

Of course, it wouldn’t be the Punisher if you didn’t get to shoot some fools and, whenever armed enemies pop up on screen, your character will pull out their pistol and the mayhem will begin. A targeting reticule appears and automatically targets the enemy closest to you and, as you have unlimited ammo, all you have to do is press attack to riddle your victim full of bullets. This comes in handy during encounters with the game’s tougher enemies and in boss battles but can be a little unreliable as a dependable ranged attack as you can’t safely camp out of range and take shots at your enemies since your bullets only travel so far. Luckily, there are other weapons available to make up for that. Being an arcade game, one of the many objectives you’ll also have is wrecking the game’s large and detailed environments to find bags of cash, gold bars, weapons, and items to not only increase your score, increase your chances at dishing out punishment, but also to restore your health. All the standard goodies are on offer here, from roasted meat dinners to pizza to pudding, and I recommend grabbing them as soon as possible to keep your health bar topped up. As if the swarms of enemies and large, formidable bosses weren’t enough, you’re also battling against a time limit so it pays to make quick work of your enemies wherever possible.

Grab as many points as you can and rosted meat dinners for health.

Naturally, you can pick up and throw a variety of objects at your enemies (from arcade machines to barrels), toss them off moving stages, and set up explosive traps to clear them away. Some enemy and boss attacks also seem to damage other enemies, which is helpful if you can set things up in the right way to take advantage of this feature. Every now and then you’ll also be taken to a bonus stage to mix things up a bit and earn yourself some extra points; here, the Punisher and Fury are pitted against each other to see who can shoot the most barrels under a time limit. At the end of every stage, you’ll also receive a detailed score tally that awards bonus points for how many items you used and your remaining vitality and grenades. Of course, it’s an inevitability that you’ll probably lose all of your lives and be taken to a continue screen where Microchip and fellow S.H.I.E.L.D. agents attempt to revive your character; input another coin, though, and you’ll helpfully be dropped right back into the action where you fell to continue on.

Graphics and Sound:
The Punisher is a gorgeous example of classic arcade, beat-‘em-up action. Sprites are large and detailed and, while the Punisher and Fury don’t have idle animations, they do breathe heavily when you leave them standing and Fury is constantly smoking on a cigar, which is a nice touch. Additionally, some enemies will stop and mock you with laughter and there is an incredible amount of detail applied to the game’s sprites to emulate the look of the comic books as closely as possible.

Cutscenes move the game’s simple plot along at a brisk pace.

While the game’s music is nothing to shout about (and there are some laughably distorted and grainy voice samples to be heard throughout the game), the sound effects carry a decent amount of kick to them. You’ll also be treated to a few pretty decent cutscenes; still images and text relate the game’s story in the opening, in-game graphics and dialogue (which changes depending on which character you’re playing as) feature as transitions between stages, and large, comic book sound effects pop up onscreen as you attack enemies for extra emphasis.

Stages are full of destructible elements and little quirks to bring them to life.

Stages are pretty standard fare (you’ll fight out in the streets, in a sewer, and, of course, on a moving elevator) but quite large and detailed and full of interesting little touches; there are numerous destructible elements to every stage and all sorts of little things to see in the background to bring some life to the stages, like harmless rats running around in the sewers and a dog tied up on the streets. The game also features a decent amount of blood effects, too (fitting considering the carnage onscreen and the violent nature of the Punisher) but this is taken to the next level when you find you can attack and destroy mobster’s cars, leaving a chargrilled skeleton behind!

Enemies and Bosses:
For the most part, you’ll be punching or gunning down a slew of generic street thugs and mobsters; these guys will attack with punches, grab and hold you, or carry melee weapons which you can retrieve after defeating them. While many enemies can swarm the screen at any one time, you’ll generally not have much of a problem against the usual cannon fodder as you’re more than capable of grabbing them or hurling them into one another. Very quickly, though, you’ll come up against armed mobsters who can attack from a distance. You’ll also encounter sword-wielding ninjas who teleport all over the place, fly into a whirlwind of blades, send you crashing down to the ground from the top of the screen, and can even deflect your bullets back at you!

Do battle with some of the Punisher’s most recognisable enemies.

Faster martial artists can also pose a greater threat but perhaps the game’s most troublesome enemies are the Pretty Boys, cyborgs who can take a licking and keep on ticking, attacking with extendable arms, explosive heads, and continue to be a threat even with their torsos blown off. Bosses feature a few names that will be familiar to fans of the Punisher; you’ll encounter Bonebreaker (little more than a cannon-wielding, Mohawked punk fused with a tank), Bushwaker (who can transform his limbs into devastating armaments), and even Jigsaw (though, sadly, he’s more of a mini boss and isn’t too indistinguishable from other machine gun-toting enemies).

Bosses are accompanied by swarms of enemies to keep the action fast-paced and frantic!

You’ll also encounter the Kingpin’s laser-spewing Guardroid on a couple of occasions and have to deal with large, but low level, mooks in the game’s early stages. Each boss battle comes with wave-upon-wave of the game’s regular enemies to help whittle down your health and drag the battle out, though you can often find weapons and health-restoring items in the boss arenas and invariably also have access to your gun to help tip the odds in your favour.

Dodge the Kingpin’s dangerous attacks to topple to rotund mastermind!

Once you reach the Kingpin’s hotel, though, you’ll come face to face with the Kingpin himself. Rendered as a humongous sprite, the Kingpin takes up a good chunk of the screen with his sheer mass and deals devastating damage with just a swipe of his hand to say nothing of his laser-firing cane and…fire breath (…?)….all of which take away a massive chunk of your health. Kingpin is also swarmed with constantly-respawning enemies to distract you and he can hurl you clear across the screen if you get too close but, luckily, he takes damage just like any other boss or enemy and doesn’t appear to have any cheap invincibility frames so you’ll soon be leaving him to crumble alongside his hotel with enough patience and pocket change.

Power-Ups and Bonuses:
There are no invincibility or speed/power-ups to be found in The Punisher; instead, you’ll find a variety of different foods to eat to restore your health or gain access to a slew of additional weaponry to exact justice on New York’s criminal scum. You’ll be wielding the standard beat-‘em-up fare like knives, baseball bats, axes, hammers and pipes but you’ll also get to use throwing stars, boomerangs, M-16 assault rifles, Uzis, fire extinguishers, and even a flamethrower. Every time you pick up a weapon, the amount of uses it has is displayed next to it on the lower left of the screen so you always know how much “ammo” you have left; if you’re running low, you can toss the weapon in a diagonal arc by jumping and pressing attack, leaving you free to switch to a fresh weapon. The Punisher and Fury can also pick up grenades as they progress through the game’s stages; these are also tallied in the bottom left and are best saved for bosses or to clear the screen of enemies. By jumping and pressing jump and attack, you’ll toss a grenade downwards, which explodes to deal massive damage and help to thin out the herd.

Additional Features:
Being a coin-operated, arcade beat-‘em-up, the sole thing to play for is that coveted high score. Aside from that, the game allows for two player simultaneous play, which slightly alters the game’s cutscenes and dialogue and gives you another good reason to play through it.

The Summary:
As far as arcade beat-‘em-ups go, The Punisher is just as iconic and enjoyable as the likes of Final Fight. It doesn’t necessarily add anything new to the genre, or anything you haven’t seen before if you’ve played any of the many beat-‘em-ups released by the likes of Capcom and Konami back in the day, but it shines a little bit thanks to its unique licensing of the Punisher character. With large, detailed, comic book-like sprites, environments that are full of destructible elements and fun little inclusions, and by fully embracing the larger than life aesthetic and hyper violence of its source material and title character, The Punisher is a great way to spend an hour or so. Fast-paced and action-packed, the game is a joy to play through; the music isn’t very memorable and, while the game is quite short at only six stages, it’s well-paced and well-balanced enough that it never begins as tedious and monotonous as some beat-‘em-ups.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you ever play The Punisher out in the wild? Perhaps you are lucky enough to own the Mega Drive port of the game; if so, how do you think it holds up compared to the arcade original? Which character did you prefer to play as? Can you think of a better character to partner up with the Punisher or do you think Nick Fury fit the role nicely enough? What is your favourite beat-‘em-up game? Whatever your thoughts, feel free to leave a comment below.

Back Issues: The Amazing Spider-Man #129

Story Title: The Punisher Strikes Twice!
Published: February 1974
Writer: Gerry Conway
Artists: Ross Andru, Frank Giacoia, and Dave Hunt

The Background:
By February 1974, Marvel’s iconic web-slinger had become a mainstay of the publication since his 1962 debut in Amazing Fantasy #15. Having earned his own ongoing title, The Amazing Spider-Man, the following year and already running afoul of the likes of Doctor Otto Octavius/Doctor Octopus, Flint Marko/The Sandman, and, of course, Norman Osborn/Green Goblin, who had recently played a pivotal role in the death of Parker’s long-term girlfriend, Gwen Stacy. It’s into this tumultuous and emotional time of Spidey’s life that Gerry Conway and Ross Andru introduced not only the Jackal, a crazed scientist whose cloning technology would later result in one of Spider-Man’s most infamous storylines, but also the Punisher. Inspired by The Executioner (Pendleton, et al, 1969 to present), designed by Gerry Conway, and named by Marvel mastermind Stan Lee, the Punisher was a hit with readers, despite being introduced in more of an antagonistic role, and began to appear in other Marvel comics, as well as his own self-titled series in 1986, with each subsequent appearance adding more layers and motivations to his character.

The Review:
The Punisher, and the Jackal, are first seen in the Jackal’s hidden laboratory where the goblin-like villain expresses great admiration for the Punisher’s ability to shoot a stone statue of Spider-Man…as though destroying a static target is any indication of the Punisher’s prowess against a moving target, especially one as acrobatic as Spider-Man. The Punisher echoes these sentiments, stating that he’ll need his “Mechanic” to look over the Jackal’s concussion rifle before he takes on the real thing. While the Jackal also describes the Punisher as “[liking] the death – the killing – the joyful revenge”, Punisher rebukes this and claims that he only kills those who deserves to die….and that Spider-Man deserves such a fate.

Spider-Man is just as angst-ridden and burdened by guilt and responsibility as ever.

Speaking of Spider-Man, we join our heroic web-head in the midst of breaking up an armed robbery; it’s pretty standard fare for Spider-Man, showcasing his impressive agility, strength, and dexterity with his web-shooters as he stops the crooks and leaves them at the mercy of New York’s finest. Still, even with the prospect of earning some coin from his action-packed photographs of the bust, Spidey is tormented not only by the fact that the entire city is convinced that he killed Norman Osborn but also by the death of his beloved Gwen Stacey and the fact that he cannot bring himself to reveal Norman’s identity as the Green Goblin out of fear of devastating Norman’s son, Peter’s best friend, Harry Osborn (oblivious that Harry is already aware of this fact).

The Punisher lands the first strike against Spider-Man!

After flirting with J. Jonah Jameson’s secretary Betty Brant, Peter tries to sell his newest pictures to Jonah and is made aware of the Punisher’s one-man war against the mob. Chomping at the bit for a piece of “the most newsworthy thing to happen to New York since Boss Tweed”, Jonah orders Peter to bring him pictures of the Punisher yesterday! Switching to Spider-Man, Peter has barely enough time to worry about how he’s going to track the Punisher down when he is immediately fired upon by the skull-garbed mercenary! Saved by his patented spider-sense, Spider-Man confronts the Punisher on a rooftop where the hitman momentarily ensnares Spidey in a titanium alloy wire, brands Spidey a murderer, and expresses his hatred of criminals no matter what form they take.

The Punisher is angered and insulted by the Jackal’s interference.

Breaking free of his bonds, Spidey begins to pummel the Punisher but is attacked from behind by the Jackal; disorientated and stunned by the Jackal’s “negatively-charged electro-prods”, Spidey tumbles from the rooftop (much to the Punisher’s dismay) but manages to save himself on instinct. After recovering and returning to the scene of the battle, Spidey discovers a clue on the Punisher’s discarded weapon but returns home, exhausted, to repair his damaged costume and catch his breath, unaware that an increasingly paranoid and disturbed Harry is eavesdropping at his door. After a brief segue to Mary-Jane Watson (who is still in her annoying, flaky “party girl” mindset at this point), the story dramatically cuts to the Punisher swatting the Jackal and berating him for interfering in his battle against Spider-Man. Punisher is angered at being roped into the Jackal’s murderous ways as Frank desires the complete destruction of crime, not the deaths of innocents.

Spider-Man subdues the Punisher and reveals the truth of the Jackal’s deception.

Later that day, Spider-Man follows through on his clue and arrives at the Punisher’s armoury on to find his “Mechanic”, Reiss, dead on the floor. The Punisher manages to get the drop on him (no spider-sense to save Spidey this time) and immediately pins the crime on Spider-Man. Refusing to believe Spider-Man’s pleas of innocence and yet unable to counteract his superhuman speed, strength, or agility, the Punisher is eventually subdued and forced to listen to reason when Spidey shows him the all-too-familiar claw marks on Reiss’ body and reveals that the Punisher’s gun was labelled up specifically to incriminate him. Realising that he has been manipulated by the Jackal, the Punisher swears revenge and heads off into the night. Spider-Man beats a hasty retreat as the police arrive and the Jackal looks on, vowing to destroy them both and ending the issue on a cliff-hanger that would later lead to Spider-Man doubting his very identity!

The Summary:
“The Punisher Strikes Twice!” is a fairly run-of-the-mill Spider-Man story, indicative of the story style of Marvel Comics back in the day; there’s a lot of extraneous dialogue, text boxes, and thought balloons that constantly keep the reader up to date with where we are and what characters (specifically Spider-Man) are thinking and feeling. It’s not necessarily a bad thing but it hasn’t aged well for me and I often find it a bit of a chore to read through some of the older Marvel stories because of their tendency to favour stilted writing, exposition-heavy dialogue, and antiquated narrative devices. Still, it’s quite a pivotal issue, introducing one of Spidey’s most nefarious foes in the Jackal and continuing his sense of guilt and dismay over the whole Gwen Stacey/Green Goblin/Harry Osborn saga. The Jackal isn’t much to shout about here in his debut, being little more than a monstrous ghoul who manipulates the Punisher into trying to kill Spider-Man presumably so that he can take over New York as the top crime boss. The issue does a decent job of establishing the Jackal as a manipulative asshole but we learn almost nothing about him beyond his desire to want Spider-Man dead; considering the Green Goblin has only just been taken off the board, it might have been a little too soon for another mysterious, imp-like puppet master enemy whose identity is a secret to crop up.

The Punisher is pretty durable and parts ways with Spidey on…partially amicable terms.

Yet, the issue is exciting and action-packed thanks not only to Marvel’s distinct, eye-catching colours and Spidey’s dynamic versatility when in action but also due to the inclusion of the Punisher. Introduced with a bang (despite how lame destroying a statue is…), the Punisher wastes no time trying to kill Spider-Man, believing him to be a murderer and little more than a masked criminal thanks, no doubt, the Jonah’s numerous news stories in the Daily Bugle and the city’s belief that he killed Norman (and, as I recall, Gwen and George Stacey as well). We don’t learn much about the Punisher in his debut appearance but we learn enough; he’s decked out in his iconic skull costume (which makes an immediate impression) and his aggressive, focused mindset separates him from the usual hired guns seen in Marvel Comics at the time (who were generally little more than just generic thugs with guns). As the issue progresses, we learn that the Punisher has a strict moral code (he is angered when the Jackal’s interference nearly causes Spider-Man’s death in a dishonourable way), an intense hatred of crime and criminals, and that he was a Marine for three years. The Punisher is also quite a sturdy and formidable opponent; not only is he a crack shot and loaded with little gadgets and tools to help give him the edge in battle but he’s also fast and strong enough to get the drop on Spider-Man, take blows from Spidey, and to cause the web-head pain when he lands a good, solid kick.

It’s a fairly standard Spider-Man story elevated by the debut of the Punisher.

In the end, he remains tight-lipped about his past and his exact motivations but is satisfied enough that Spidey isn’t the true enemy and returns to his endless war on crime maybe not on “friendly” terms with the web-head but certainly on far more amicable terms than they began at the issue’s start. Overall, it’s a pretty decent story; it’s standard sixties/seventies Spider-Man fare, with all the angst and action you can expect from this era of Marvel and Spider-Man, with the added bonus of a mysterious, intriguing new anti-hero at a time when violent anti-heroes weren’t as played out as they would come in later years. Thanks to Spidey’s endless internal monologue, it’s easy to pick up the issue and get right into the story and catch up with where the characters are and the art is both simple and yet beautifully detailed at the same time. Obviously, this was just the tip of the iceberg for the Punisher but Marvel certainly had a way with introducing dynamic, complex new characters as antagonists and then fleshing them out later on and I’d say they did just as good a job with the Punisher in his debut as they did with other characters who got a full-blown origin story in their first appearance.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you read “The Punisher Strikes Twice!” when it was first published? What did you think of the Punisher’s dramatic debut? What do you think of the Punisher as a character and which storyline of his do you think is the best, or the worst? How are you celebrating the Punisher’s debut this year? Whatever you think about the Punisher, drop a comment below.

Movie Night: Deadpool

Released: 8 February 2016
Director: Tim Miller
Distributor: 20th Century Fox
Budget: $58 million
Stars: Ryan Reynolds, Morena Baccarin, Ed Skrein, T.J. Miller, Gina Carano, Brianna Hildebrand, and Stefan Kapičić/Andre Tricoteux

The Plot:
After mercenary for hire Wade Wilson (Reynolds) contracts terminal cancer, he turns to Francis Freeman/Ajax (Skrein), who subjects him to round-the-clock torture to activate his latent X-Gene. The experiment is a success, transforming Wade into a near-immortal Mutant but also horrifically disfiguring him and leading him on a bloody quest for revenge.

The Background:
Deadpool was created by Fabian Nicieza and Rob Liefeld back in 1991; originally an antagonist who featuring in the duo’s New Mutants comics, the self-styled “Merc With a Mouth” gained significant popularity over the years, especially once he became self-aware and began breaking the fourth wall. This popularity eventually led to his own solo title, a series of team-ups with other Marvel heroes, appearances in Marvel/X-Men-related videogames, and even a cameo appearance in the beloved X-Men animated series (1992 to 1997). Deadpool made his live-action debut in the much-maligned X-Men Origins: Wolverine (Hood, 2009); here, the character was expertly portrayed by Ryan Reynolds (who had been eyed for the role as far back as 2004) and his inclusion was intended to setup a solo spin-off for the character. After X-Men Origins was critically panned and following the poor reception of the Reynolds-led Green Lantern (Campbell, 2011), however, 20th Century Fox (who had bought the film rights to the X-Men franchise some time ago) got cold feet about producing an expensive superhero film full of violence and cuss words. Yet, after director Tim Miller’s early test footage mysteriously leaked online to an overwhelmingly positive response, Fox committed to releasing the film as the director and actor wished but with a much smaller budget than traditional superhero films. As it turned out, however, the studio was wrong to be apprehensive and right to produce the film on a tighter budget as Deadpool eventually brought in over $780 million in worldwide gross which, alongside it’s overwhelmingly positive critical reception, more than justified the greenlighting of a sequel and a continued investment in the character on their part.

The Review:
As described by Deadpool himself, Deadpool is, at its heart, a traditional love story of boy meets girl, boy contracts terminal cancer, boy acquires superhuman powers, boy gets girl. It’s the classic, age-old tale we’ve all come to know and love…just with more crotch shots and gratuitous violence than you might remember. Right off the bat, Deadpool opens with an impressive slow-motion shot right in the middle of Deadpool unleashing the carnage on a busy highway while Juice Newton’s “Angel of the Morning” plays and numerous sight and visual gags fill the screen (the majority of them poking fun and the cast and crew of the film and setting up Deadpool’s trademark crude humour). This highway sequence acts as a bridging device as Deadpool, directly addressing the camera and through the power of voiceover, explains his origin up to that point and we continuously return to the highway to see Deadpool blowing the brains out of Ajax’s men and skewering them with his blades.

Seriously, who wouldn’t fall in love with Morena Baccarin?

It turns out that Deadpool was just as childish and sadistic before he acquired his powers; as a mercenary for hire, Wade took on a variety of jobs issued to him by his kind-of-sort-of friend/business acquaintance Weasel (Miller). While he is characteristically coy about the exact specifics of his past, using dark humour to twist the exact truth of his background, he openly admits to having a “soft spot” and wishing to make some kind of small difference to people’s lives. It’s in the midst of this cavalier lifestyle that he meets Vanessa (Baccarin), an absolutely gorgeous woman who appears to be just as snarky and unhinged as he. The two immediately hit it off and spend an entire year doing little other than screwing like animals and falling in love. Right as Wade begins to feel alive again, though, he (literally) falls ill with terminal cancer and, unwilling to drag Vanessa into that “shit show” (as he calls it), packs up and leaves to die alone.

Thankfully, Ajax isn’t just another “guy in a suit”; he’s a sadistic bastard through and through.

For a character who is known for little more than cutting people’s heads off, spouting crude jokes and nonsensical one-liners, and engaging in mindless violence, Deadpool is a surprisingly tragic and relatable character even after he has become a nigh-unstoppable one-man-army. Reynolds excels in the role and I literally cannot imagine anyone else bringing as much humour, heart, and snarky bad-assery to the role. It’s easily the part he was born to play and you can tell that he relishes every last blood-soaked moment of it. Opposing Deadpool is Ajax, a role that demands little more from Ed Skrein than to be a stereotypical “British villain” but which he brings such a slimy arrogance to that you can’t help but want to see Deadpool get his hands on him. A former patient of the same facility Wade ends up in, Ajax’s mutation leaves him incapable of feeling pain (or anything else) and not only superhumanly strong but completely sadistic as well. As a result, he’s not only the perfect kind of amoral asshole but also a formidable threat in his own right since he can’t feel pain and Deadpool can heal from any injury, allowing the two of them to just go absolutely nuts on each other once they finally face off.

Negasonic Teenage Warhead is ballsy enough to match wits with Deadpool.

Ajax is joined by Angel Dust (Carano), a Mutant who is superhumanly strong; as is the crutch of the majority of the henchpeople in X-Men films, the role doesn’t really require much from Carano other than to stand around looking intimidating and bring the pain when required but it’s refreshing to see a woman in the role of the “muscle”. Her presence is inoffensive enough and she even manages to work in a few subtle character traits of her own here and there (she constantly chews on toothpicks and is even somewhat flustered in her fight against Piotr Rasputin/Colossus (Kapičić/Tricoteux)). Speaking of Colossus, this isn’t the underutilised character you know from previous X-Men films as portrayed by Daniel Cudmore; instead, Colossus is a colossal (pun intended) fully computer-generated character and always shown in his organic steel form. Sporting a true Russian accent and portrayed as a veteran of the X-Men, Colossus acts as Deadpool’s conscious and would-be-mentor figure as he attempts to persuade Wade away from the blood-soaking path he has put himself on and become a true hero as an X-Man. Joining Colossus is an entirely new character to these films, the preposterously-named Negasonic Teenage Warhead (Hildebrand); a typical moody, anti-social, and rebellious teenager, Negasonic mainly exists to be the butt of Wade’s numerous pop culture references, to spout equally-mean comments back to him, and to explode in atomic bursts for the film’s finale. While they could have used any other teenage X-Man for this role, the filmmakers specifically selected the character based on her striking name and had to negotiate with Marvel Studios in order to include her. While her powers may be different, she’s a decent enough character in her own right, especially coming into her own in the battlefield.

Deadpool‘s violence is just part of the film’s appeal.

What separates Deadpool from other superhero films, though, is its presentation. Superhero films have been violent before; they’ve had swearing and killing and blood but they’ve never quite been like Deadpool. The film is an action/comedy, full of visual gags, constant one-liners and insults, and more violence than you can shake a stick at. Deadpool is relentlessly brutal in his methods, blowing brains out, splitting guys in two, and even cutting his own hand off to escape custody. He’s an insatiable killing machine, full of righteous anger but also with a surprising amount of pathos built into his character. While it’s hard to believe that the damage done to his face is enough to truly turn off any woman, much less one as devoted to him as Vanessa, the way his monstrous appearance affects his usual bold-as-brass confidence is affecting and it’s easy to buy into his quest for revenge against Ajax.

The Nitty-Gritty:
Deadpool is a brisk, non-stop action piece; the film hits the ground running and even in its slower, more poignant moments, it never drags or feels extraneous. Rather than worry itself with the disastrous continuity of the X-Men films, Deadpool exists instead in its own bubble that is adjacent to, and directly inspired by, the existing X-Men franchise but very much its own thing and it never shies away from poking fun at the films that have proceeded it or the mess Fox made of their continuity.

Deadpool is full of clever and entertaining references.

Speaking of which, the film goes out of its way to not only mock the treatment of Deadpool in X-Men Origins (Deadpool clearly acts as though that film never happened or was some kind of awful nightmare) but also Reynolds’ experiences on Green Lantern. Very little escapes the film’s humourous grilling, either; Deadpool references having to perform sordid act on Logan/Wolverine (Hugh Jackman) in order to get his own film, regards Brian Mills (Liam Neeson) as a bad father for always allowing his family to get taken, stages its entire finale on what is clearly the remains of a S.H.I.E.L.D. Helicarrier, and features two incredibly fun “cameos” from Jackman himself.

Deadpool‘s CGI and budget is put to good use and never overwhelms the film’s action or story.

Having a smaller budget really benefitted Deadpool; it meant that what little money it had had to be put to good use rather than on elaborate special effects and gratuitous CGI. It also allows the film to tell a far more grounded and focused story; the spotlight is on Deadpool the entire time, as it should be, and though it does include the X-Men they are used sparingly and in service of the film’s greater narrative rather than clogging the film’s runtime up with pointless cameos and fan service. Deadpool’s wise-cracking nature, jokes, and violent actions are fan service enough and, thankfully, remain the central hook for the film from start to finish.

The Summary:
I wasn’t really the biggest fan of Deadpool going into this film; I find X-Men comics very dense and nearly impenetrable so I hadn’t really read too much about him beyond what I saw online. This actually benefitted me in a lot of ways; it meant I wasn’t too bothered by how badly 20th Century Fox neutered the character in X-Men Origins: Wolverine and it meant that I would be seeing the film without high expectations. And, yet, Deadpool exceeds those expectations continuously the more I see it. I honestly find it difficult to talk about Deadpool; comedies are a difficult genre to really describe at the best of times, I find, and the only way you can really appreciate Deadpool’s humour and appeal is to just watch it for yourself. It really is an impressive and incredibly enjoyable action romp; even if the film hadn’t been full of gratuitous violence or swearing, there would still be loads left over to enjoy, I think, but the fact that the filmmakers just went in balls deep and decided to do an unapologetically true adaptation of Deadpool’s unique character is truly admirable. I honestly thought that the one-two-punch of Deadpool and Logan (Mangold, 2017) would open the doors for R-rated action films to once again be successful in Hollywood. That resurgence didn’t really come to pass, unfortunately, but we did get a pretty decent sequel out of it (I honestly struggle to pick my favourite of the two and often settle for just watching both back to back) and that doesn’t dilute the fact that Deadpool is an incredibly bad-ass and hilariously enjoyable experience from start to finish.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts on Deadpool? Do you feel it did a better job of capturing the character’s essence than X-Men Origins: Wolverine or were there parts that disappointed you? What did you think of Ryan Reynolds’ portrayal and can you think of any other pitch-perfect castings in films? What was your first introduction to Deadpool and what do you think of him as a character? How are you celebrating Deadpool’s debut this month? Whatever your thoughts on Deadpool, and the X-Men, drop a comment below.

Back Issues: The New Mutants #98

Story Title: “The Beginning of the End”
Published: February 1991
Writers: Rob Liefeld and Fabian Nicieza
Artist: Rob Liefeld

The Background:
By the 1980s, the X-Men had become one of Marvel Comics’ most successful publications, prompting then-chief editor Jim Shooter to call for a series of X-Men-related spin-off titles. The New Mutants, a team of teenage students from Professor Charles Xavier’s School for Gifted Youngsters, came out of this need for fresh new X-Men titles; created by Chris Claremont and Bob McLeod, the first team of New Mutants debuted in September 1982 before graduating to an ongoing title that was first published between 1983 and 1991. The original team, comprised of far younger characters than those in the ongoing X-Men comics and representing a number of diverse ethnicities, eventually fell under the command of the time travelling Mutant known as Nathan Summers/Cable and was transformed into more of a mercenary team and, ultimately, reformed into X-Force. In 1991, however, Fabian Nicieza and Rob Liefeld introduced a new antagonist for this team of hot-headed youths, the mercenary known as Deadpool, and inadvertently created one of Marvel Comics’ most popular anti-heroes in the process.

The Review:
The New Mutants #98 introduces us to Gideon in the midst of a training program at Shaw Industries. Gideon is quite the enigma; possessing powers of “super human enhancement manipulation” and a very…unique sense of style, to put it mildly, he easily overcomes Sebastian Shaw’s combat modules in what appears to be a bastardised version of the X-Men’s famous Danger Room. Having wowed his underlings with his incredible performance (which mostly consists of a bit of dramatic jumping about and throwing his assailants into walls; nothing I would particularly describe as “impressive”), he runs through his itinerary for the day, paying particular emphasis on his vague plans for one Emmanuel da Costa.

Cable tries to push Cannonball’s powers to their limit.

Gideon’s plot will have to wait, however, as an impressively Liefeld-esque splash page introduces us to the actual Danger Room, where Cable is engaging in a training exercise alongside Samuel Guthrie/Cannonball. Despite Cable’s rugged insistence that he doesn’t require any help, Cannonball pulls him from the grip of some giant, ugly green machine and justifies his actions by explaining that he’s supposed to be practicing at perfecting his Mutant abilities. Eager to put these to the test, Cable initiates a more aggressive counter-attack sequence and even takes pot shots at Cannonball himself with his incredibly versatile cybernetic arm. Despite failing to balance his focus on multiple threats at once, Cable commends Cannonball’s abilities and wishes for him to expand his kinetic abilities to shield the rest of the team in battle.

Rictor is determined to get Rahne back from Genosha.

Cannonball then points out that the “team” is shy a few members and Cable conveniently runs down the reasons as to why; it seems Warlock died in the line of duty recently and Rahne Sinclair/Wolfsbane’s loyalties are in question but, in any case, Cannonball takes umbrage to him and his team mates being thought of as mere soldiers rather than family but Cable, rugged and war-ravaged as always, is steadfast that the reality of their situation is that all Mutants are soldiers in the world they live in. At the Da Costa International residence, a suspicious redhead hands the aforementioned Emmanuel da Costa a fresh cup of hot coffee that proves to be his last! Just one sip Emmanuel collapses to the floor in fatal convulsions while his assassin watches with glee. Back at the New Mutants’ bunker beneath the X-Mansion, Julio Richter/Rictor and the stupidly-named Tabitha Smith/Boom-Boom are arguing about having been forced to leave Rahne back in Genosha some weeks ago. While Rictor is all for leading a full-on assault against Genosha to rescue her, Boom-Boom is against it not least because such action would undoubtedly be suicide but also because Rahne chose to stay on the island. Undeterred, and temperamental, Rictor rushes out to help his team mate with or without Boom-Boom’s assistance or Cable’s permission.

Cabel is saved from certain death by Cannonball.

Speaking of Cable, everyone’s favourite time travelling poster boy of nineties excess is suddenly attacked while browsing the library. His attacker? None other than a mercenary known as Deadpool; sporting unique speech bubbles and a quick wit, Deadpool immediately reveals that he was hired by the mysterious “Mister Tolliver” to find, and kill, Cable (though he insists that the job is nothing personal). I’m not really sure what the beef is between Cable and Tolliver but it’s enough for the man to have hired an assassin despite Cable claiming that he wasn’t to blame for “what went down”. Without any real effort, Deadpool is in a position to end Cable right then and there with a clear headshot but the time traveller is saved just in the nick of time by Cannonball. Impressed with Cannonball’s abilities, but no less unprepared for them, Deadpool quickly disables Cannonball and returns to the task at hand; a swift blow from Cable breaks Deadpool’s jaw as the Mutant states: “You talk too much” and he’s not wrong. Deadpool has been jabbering a mile a minute since his explosive entrance and, while he doesn’t directly address the reader or break the fourth wall and is a far cry from his rude, crude, wise-cracking self we know now, he’s still full of the quips, words, and even gets side-tracked talking to himself.

Deadpool is shipped back to Tolliver and the issue ends on something of a cliffhanger…

Despite claiming that Cable has broken his jaw, Deadpool continues to assault his target with both words and attacks and is again in position to finish off his foe when Rictor, Roberto da Costa/Sunspot, and Boom-Boom join the fray. This, however, is of little worry to Deadpool, who easily subdues Rictor and is primed to finish the others off when he is suddenly felled from behind by Neena Thurman/Domino. Cable’s demeanour is noticeable changed by Domino’s presence (the New Mutants believe he is smitten with her) and they easily restrain Deadpool, deciding that the best course of action is to send him back to Tolliver to face the consequences of his failure. With that, Deadpool is gone from the story as Cable gives Domino the rundown on what is left of his team; while Rictor makes good on his promise to go and try to save Rahne and Cable states that he has a plan to bolster his ranks, the issue ends with Gideon delivering the news of Emmanuel’s death to his son, Sunspot, ending the issue on a bit of a cliffhanger.

The Summary:
“The Beginning of the End” is a perfect of example of why I tend to shy away from X-Men comic books; the lore is so dense and impenetrable, with so many characters and stories and things to remember and keep track of, that it can be very difficult to pick up an issue, even a first issue, and know exactly what is going on. As much as I love the group and its wide variety of characters, this does sour me on trying to read more X-Men adventures as things are constantly shifting and changing all the time. Having said that, though, this is obviously issue ninety-eight so it’s geared more towards a dedicated readership than a first-time reader, so those who have been following The New Mutants since their introduction are likely to get a lot more out of this.

Cable is every fanboy’s wet dream, sporting more powers than you can shake a stick at!

Even with that, though, there is some truly ugly artwork on display here; I love the excess and elaborate art of the nineties (which was all impossibly-defined characters, pouches, guns-upon-guns, and an abundance of unnecessarily dark grittiness) but even I struggle a bit with Leifeld’s signature style. Cable looks like a man-mountain in most panels, then dramatically shrinks or grows as the page dictates, and is a hodge-podge of every fanboy’s fantasy: he’s gritty and stoic, he’s got a metal arm that shoots lasers, and a bionic eye! Thankfully, he’s largely (uncharacteristically) under-equipped in this issue and is bereft of his trademark guns and pouches. He’s even caught on the back foot by Deadpool and seemingly unable to defend himself without the assistance of others, which kind of goes against the few things I know of Cable’s reputation as a “Gary Stu”. The team’s newest villain, Gideon, is equally hideous; garbed in a tight waistcoat and wearing weird gold/bronze armlets, he sports a frankly ridiculous little white ponytail on an otherwise bald head and exhibits what I am supposed to believe are exceptional physical talents in his little training simulation. As a puppet master, Gideon is clearly positioned as a kind of anti-Charles Xavier, favouring manipulative subterfuge over the more direct methods of the X-Men’s usual foes. Whatever his grand plans are, though, I find myself apathetic thanks to his uninspired presentation and little to know explanation of the scope of his powers of influence.

Deadpool is easily able to subdue the New Mutants and instantly makes an impression.

As a result, it’s pretty damn easy for Deadpool to steal the show. Looking like a twisted version of Peter Parker/Spider-Man, he (literally) explodes onto the scene and immediately looks like a formidable threat by how easily he takes Cable off-guard and overwhelms not only him but his team as well. Deadpool comes well-prepared, able to counter all of the New Mutants’ powers and abilities, and seemed poised for victory before the untimely intervention of Domino. Though he’s clearly a far cry from the self-aware, hyper-violent anti-hero we know these days, it’s clear that Deadpool has far more charisma and appeal than the likes of Gideon. We know nothing about him or his abilities and yet, through his undeniable skills and his unique style of speech, he instantly makes an impression, even more so when compared with the issue’s primary big bad. Clearly the writers thought they had something there with Deadpool as well as he is spared from execution and his storyline is left up in the air, leaving him ripe for a comeback and a brighter spotlight in subsequent issues. All-in-all, there isn’t really much to this issue of The New Mutants. Obviously Deadpool made an impression on readers at the time but I can only view the issue in retrospect and, for me, he was clearly the stand-out part of this issue and the only real reason to read this story unless you like seeing Mutants prancing around in training simulations and prattling on about their current situation. Remove Deadpool from this issue and it’s pretty much a nothing story but, thanks to his inclusion, there is at least one bright spark amidst the angst and it’s just a shame that we didn’t get to see more of him throughout the issue rather than wasting time on uninspiring nobodies like Gideon.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you ever read “The Beginning of the End” or The New Mutants back in the day? If so, what did you think of the team and the comic’s direction? What were your first impressions of Deadpool back when he debuted? Did you ever think he’d become as popular as he is today or were you, perhaps, unimpressed with his debut? If you were to assemble a team of New Mutants today, who would you pick and why? How are you celebrating Deadpool’s debut this month? Whatever your thoughts on the New Mutants, Deadpool, or X-Men in general, feel free to leave a comment below.

10 FTW: Comic Book Crossovers We Need To See

If there’s one thing comic books allow, it’s the grandiose crossover between characters. Ever since Barry Allen met Jay Garrick all the way back in 1961 and introduced the idea of multiple parallel universes, comic book characters have existed in both isolated shared universes and travelled across a near infinite multiverse. However, while it’s relatively common to see Bruce Wayne/Batman and Clark Kent/Superman interact with the Justice League or the Teen Titans, or to have Peter Parker/Spider-Man randomly join forces with the Fantastic Four or the X-Men, we’ve also seen the characters of DC and Marvel Comics interact with each other. We’ve seen Superman and Batman both cross paths with Spider-Man, the X-Men team with the New Teen Titans, and both publishers’ greatest heroes go head-to-head in the epic DC Versus Marvel Comics (Marz and David, et al, 1996) crossover.

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There have been some weird crossovers in comics.

In addition, Dark Horse Comics snapped up multiple science-fiction and horror film franchises, giving us crossovers such as RoboCop Versus The Terminator (Miller, et al, 1992) and a whole slew of Aliens vs. Predator (Various, 1989 to present) comics. It doesn’t end there, either; we’ve seen Batman cross paths with Judge Dredd on multiple times and Frank Castle/The Punisher team up with not only Eminem but also pop up in Archie Comics, and it was thanks to such comic book crossovers that we finally got to see the three-way mash-up between Freddy Kruger, Jason Voorhees, and Ash Williams! Yet, as many and varied and seemingly limitless as these crossovers can be, it seems like we’ve missed out on a few seemingly-obvious crossovers. Maybe it’s because of licensing issues or the fact that DC and Marvel Comics don’t tend to do a lot of business together lately, but, either way, I figured I’d talk about ten crossovers I’d love to see in comic books.

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10 Justice Society/Watchmen

After DC Comics finally put an end to the largely-awful New 52 run, they teased Alan Moore’s seminal work, Watchmen (ibid, et al, 1986 to 1987), becoming part of DC canon when Edward Blake/The Comedian’s iconic smiley-face button turned up in the Batcave. Cue the extremely delayed publication schedule of Doomsday Clock (Johns, et al, 2017 to 2019), a storyline that revealed that Doctor Jon Osterman/Doctor Manhattan had been influencing DC canon for decades. While this, obviously, brought the characters of Watchmen (or, at least, versions of them) into conflict with Superman, Batman, and other versions of the Justice League, it’s the older, more seasoned members of the Justice Society of America (JSA) I’d like to see have extended interactions with the Crimebusters. The JSA were at their peak around the time of World War Two, meaning they are decidedly more optimistic and pragmatic about their approach to crimefighting. The Crimebusters, meanwhile, existed in a largely dystopian version of the 1980s that was pretty bleak and constantly on the verge of another World War, meaning this team up could produce an interesting clash of styles and philosophies that would probably be more in keeping with Moore’s more reflective text rather than an all-out brawl. Plus, who doesn’t want to see who would win a battle between Jim Corrigan/The Spectre and Doctor Manhattan?

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9 Pulp Heroes United

Before Batman and Superman, there were the pulp heroes of the 1930s to 1950s. Names like the Phantom, the Shadow, the Spirit, the Rocketeer, and Green Hornet may have faded from mainstream relevance in recent years, but they live on thanks to publications from Dynamite Comics and crossovers with DC Comics. Speaking of Dynamite Comics, they came very close to this crossover with their Masks (Various, 2014 to 2016) series, which saw the Shadow teaming up with the Green Hornet and Kato, a version of Zorro, and the Spider but this crossover has so much potential to really pay homage to the heroes of yesteryear. Ideally, such a comprehensive team up would be similar to The League of Extraordinary Gentlemen (Moore, et al, 1999 to 2019) in its scope and legacy; hell, I’d even have the Phantom, the Shadow, the Spirit, the Rocketeer, Green Hornet and Kato, Zorro, Doc Savage, the Lone Ranger and Tonto, and the rest of their ilk butting heads with the Martians from The War of the Worlds (Wells, 1897) at the turn of the century. A proper sepia-toned, steampunk-filled piece that sees these wildly different pulp heroes begrudgingly working together to save the world could be a great way to thrust these overlooked classic heroes back into the spotlight.

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8 Red Hood/Winter Soldier

If the comic industry was like it was back in the mid-nineties, we would surely have already seen this crossover, which is as obvious and as fitting as the team up between the Punisher and Jean-Paul Valley/Azrael during his brief tenure as Batman. Speaking of which, a team up between Jason Todd/Red Hood and the Punisher is just as enticing but, in terms of thematically complimentary characters, you’re hard pressed to find two more fitting that Jason Todd and Bucky Barnes. Both characters were well-known sidekicks to greater heroes whose deaths shaped, influenced, and affected their mentors for years, and both even returned to life as violent, broken anti-heroes around the same time.

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Jason and Bucky’s deaths weighed heavily on Bat and Cap for years.

Yet, while Bucky has gone on to not only redeem himself and assume the mantle of Captain America (and is largely far more mainstream thanks to his prominent inclusion in the Marvel Cinematic Universe), Jason Todd has floundered a little bit. It didn’t help that Jason’s resurrection was directly tied to DC’s latest reality-shattering Crisis for years (even though there have since been far less convoluted explanations, and he really should have been Hush all along) but, even ignoring that, Jason’s place is skewed as one minute he’s a sadistic killer, then he’s a violent anti-hero, then he’s wearing the Bat embalm and is an accepted (however begrudgingly) member of the Bat Family. However, both characters have carved a name out for themselves as being willing to go to any lengths to punish the guilty; each has blood on their hands, a butt load of emotional and personal issues, and a degree of augmented strength, speed, and skill thanks to their training or resurrection. While both are similar, Bucky is far more likely to be the bigger man and take the more moral ground, which would be more than enough to emphasise the differences between the two (provided Jason feels like being more antagonistic in this theoretical crossover).

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7 Judge Dredd/RoboCop

It’s no secret that RoboCop exists almost solely because of Judge Dredd; without 2000 A.D.’s no-nonsense lawman, we’d likely never have seen the excellently gore-and-satire-filled sci-fi action that is RoboCop (Verhoeven, 1987). While Batman has had more than a few run-ins with Judge Dredd, Detroit’s resident cyborg supercop has yet to meet his cinematic counterpart. The story is so simple is basically writes itself; you could have RoboCop awakened from suspended animation or reactivated after decades of being offline in the war-ravaged dystopia of Mega City One and briefly come into conflict with Dredd. I’d wager that RoboCop would be the more likely of the two to be more morally inclined; RoboCop generally operates based on very specific, law-abiding directives (or, depending on the version, his own conscience) that justify violence in service of protecting the innocent. Dredd, meanwhile, is just as likely to arrest victims of crimes as those who perpetrate them and is generally more an example of totalitarianism and uncompromising brutality in the name of the “law!” Yet, just as Dredd and Batman were able to work together despite coming to blows over their methods and philosophies, these two would make quite the formidable team once they’d ironed out their differences…though RoboCop may need an upgrade or two to survive in the future.

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6 Deadpool/The Mask

DC Comics have had many crossovers with Dark Horse over the years, resulting in numerous interactions between DC’s finest and the Xenomorphs, Predators, and Terminators. Similarly, both companies worked together on a number of crossovers revolving around the violent, big-headed cartoon anti-hero “the Mask”. It stands to reason, then, that if the Joker acquiring the magical mask and gaining its powers is a natural fit, a crossover between the near limitless power of the mask and everyone’s favourite fourth-wall breaking Mutant, Wade Wilson/Deadpool, would be just as fitting. Both characters are known for their over-the-top, cartoony violence, springing weapons out of thin air, directly addressing the reader, and busting heads with a maniacal glee. Hell, DC and Dark Horse had Lobo team up with “Big-Head” and even acquire the mask in another crossover and, given Lobo’s similarities to Deadpool, it wouldn’t bee too hard to imagine a crossover between these two being little more than a non-stop bloodbath as they tried in vain to damage each other, before Deadpool inevitably acquires the mask for himself and, in all likelihood, reduces all of conscious reality to a cheesy puff.

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5 RoboCop vs. Terminator vs. Aliens vs. Predator

Speaking of Dark Horse Comics, they really have brought us some great crossovers over the years; RoboCop Versus The Terminator and Aliens vs. Predator were natural stories to present in comics, videogames, and toys that were (arguably) too big for movies. They also merged three of these franchises together in Aliens versus Predator versus The Terminator (Schultz, et al, 20000), though that story was more a sequel to Alien: Resurrection (Jeunet, 1997) and a continuation of the Aliens vs. Predator comics than anything to do with the Terminator (Various, 1984 to 2019) films. Instead, this four-way crossover would give Dark Horse a chance to take the time-hopping, action-packed story of RoboCop Versus The Terminator and merge it with their complex Aliens vs. Predator comics. RoboCop would probably be best served as the central character of the story; a member of the human resistance could travel back in time to try and eliminate RoboCop, only to run into a T-800 right as Predators come to clean up a Xenomorph outbreak in Detroit. A time dilation could transport them to the war-ravaged future, where RoboCop could team up with a reprogrammed T-800 (or John Connor) against the aliens, or perhaps the future war would be changed by the reverse-engineering or Predator technology. There’s a lot of potential in this crossover but, for me, it only really works if you include RoboCop. Without him, you end up with a poorly-executed concept like Aliens versus Predator versus The Terminator, which really didn’t utilise the Terminator franchise enough. But imagine a Terminator/Xenomorph (or Predator) hybrid exchanging plasma blasts with a Predator-tech-upgraded RoboCop and tell me that doesn’t sound cool!

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4 Hellboy/Constantine

We’re scaling back a bit with this one. Honestly, I am very surprised we’ve never seen these two team up before, especially considering the amicable relationship DC and Dark Horse Comics have had over the years. Hell, we did get a brief team up between Hellboy and Batman but, arguably, this is the far more fitting choice. In this concept, I would go with the idea that John Constantine and Hellboy co-exist in the same world and have them cross paths when investigating the same supernatural threat or mystery. Obviously, they’d have to fight before teaming up (or, perhaps, they’d just rub each other the wrong way after being forced to team up), but can you imagine the quips and taunts and insults Constantine would have for Hellboy all throughout this crossover? Toss in guys like Swamp Thing and Etrigan, or even the Justice League Dark and the rest of Hellboy’s buddies (and absolutely have Mike Mignola provide his distinctive art style to the piece alongside co-authoring the story with either Grant Morrison or Neil Gaiman) and you could have a very dark, moody, and entertaining paranormal crossover.

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3 Batgirl/Spider-Gwen

This one is more of a light-hearted pick but there’s nothing wrong with a bit of unapologetic fun amidst all the big action set pieces and violent action. After her debut in the “Spider-Verse” (Slott, et al, 2014 to 2015) storyline and prominent inclusion in Spider-Man: Into the Spider-Verse (Persichetti, Ramsey, and Rothman, 2018), this alternative version of Gwen Stacy has gained quite the fan following over the years and has become firmly entrenched in Marvel canon as Ghost-Spider. Meanwhile, since the New 52, DC have returned Barbara Gordon to the role of Batgirl; this wasn’t without some controversy as, for years, Barbara had operated just fine as a paraplegic and the Batgirl mantle had been assumed by other, far more suitable candidates. Yet, DC have continued unabated, largely changing Barbara from a smart and capable tech and information wizard, to a far more catty, athletic, and socially-conscious young lady. Despite this, this has the potential to be a really fun crossover between these two; while Babs should really be the older and more mature of the two, they’re both around the same age these days (somewhere between fifteen and twenty-one, depending on DC and Marvel’s sliding timelines), meaning there would be a lot of common ground between the two. No doubt they would have plenty to say about each other’s costumes, hair, and ex boyfriends (throw Nightwing in there and have that cause a bit of tension between the two) and I would even have them team up against C-list villains, like the Vulture, Chameleon, Shocker, Mad Hatter, or Killer Moth, just to keep the focus on fast-paced, witty action rather than getting all sour and bleak.

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2 Spider-Man 2099/Batman Beyond

I know what you’re thinking: Shouldn’t this be a crossover between Batman Beyond (1999 to 2001) and Spider-Man Unlimited (1999 to 2001), considering both cartoons aired at the same time and both characters wore similar, futuristic costumes? Well, you might be right, but Spider-Man Unlimited really should have been based on the initial Spider-Man 2099 (Various, 1992 to 1996) comics as that cartoon is largely remembered for being a poor follow-up to the superior Spider-Man (1994 to 1998) animated series and for featuring a pretty neat new costume for Spidey. Instead, I’d go with Spidey’s futuristic counterpart, Miguel O’Hara, who is more famous for operating in an alternative future of Marvel Comics. Again, the easiest way for him to interact with Terry McGinnis would be to have them exist in the same world but there’s a bit of an issue with that: Batman Beyond was set in 2039 when Terry was sixteen. The Justice League Unlimited (2004 to 2006) episode “Epilogue” (Riba, 2005) jumps to fifteen years later and Terry is a thirty-one-year-old Batman but the story would probably need some kind of time travel plot to bring these characters together at their peak.

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Both characters come from similar futuristic worlds.

Luckily, neither character is no stranger to time-hopping adventures; perhaps the best way to do this would be to have two similar villains in each world experimenting with time/reality-bending technology and cause a dilation that threatens to merge both timelines unless Miguel and Terry can stop them. I’d even have them both swap places; have Miguel wake up one morning in Neo-Gotham, running into the aged, grouchy Bruce Wayne (Kevin Conroy) and battling some of Terry’s foes, while Terry randomly finds himself dumped in Nueva York and running afoul of Alchemax. After two issues of them exploring each other’s world, the third issue would be the obligatory fight between the two before they agree to team up for the fourth and final issue and sort out the problem. Both characters’ futuristic costumes have very similar traits and exist in visually interesting futuristic worlds, making a potential clash and eventual team up between them an exciting prospect for the art work and banter alone.

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1 Batman/The Crow

Easily the top choice for me, and the genesis of this list, I literally cannot shake how perfect a crossover between Batman and Eric Draven/The Crow would be. Neither are strangers to inter-company crossovers but, while the Crow has had to settle for teaming up with the likes of Razor, The X-Files (1993 to 2018), and Hack/Slash (Seeley/Various, et al, 2014 to 2018), Batman has met Al Simmons/Spawn, Spider-Man, Judge Dredd, and even Elmer Fudd and the Teenage Mutant Ninja Turtles. Yet, this crossover provides the opportunity to get Batman back to the gritty, noir-inspired style of stories like The Long Halloween (Loeb, et al, 1996 to 1997) utilising an art style that is part Dave McKean and part James O’Barr. As for the plot, I’d have Eric return to his undead life once again after it is revealed that there was another figure pulling the strings of Top Dollar’s gang. This would, of course, bring Eric to Gotham City, where he’d start killing members of this extended gang of thugs with his usual brand of violence and poetic justice. Naturally, this would lead him into conflict with Batman but, rather than the two descending into a poorly written, childish brawl as in Spawn/Batman (Miller and McFarlane, 1994), it would probably be better to focus on Batman’s detective skills as he investigates Eric’s murder, those behind the murder, and Eric’s violent actions on the streets of Gotham. In fact, I probably would only have the two interact right at the conclusion of the story, just as Eric is about to kill his final target; they could have a discussion on morality and the meaning of justice but, ultimately, Eric would fulfil his mission and return to the grave regardless of Batman’s protestations, leaving Batman to ponder the line between justice and vengeance.

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What comic book crossover would you like to see? Which comic book crossover has been your favourite, or most reviled? Whatever you think about comic book crossovers, leave a comment below.

Interplay: Killer Heroes

Interplay

Before I earned my PhD writing about adaptations of videogames, I studied towards a Master’s degree in the same subject only, for my Master’s dissertation, I wrote about adaptations of comic books and superheroes. As many of you are probably aware, movies based on the likes of DC Comics and Marvel Comics costume-clad crimefighters are a prevalent subgenre in cinema these days but, back then, the boom was still reaching its apex; Marvel’s The Avengers/Avengers Assemble (Whedon, 2012) was still a year or two away from changing the genre, and cinema, and The Dark Knight (Nolan, 2008) had just been released. It was an exciting time not just for move lovers but also for comic book fans; superheroes and comics have long been the basis of movies, cartoons, videogames, toys, and other media and have always been ripe for adaptation but, in the last ten years especially, they have really emerged as a successfully subgenre of cinema to dominate box offices and, thanks to the interconnected movies of the Marvel Cinematic Universe (MCU), change the way movie studios approach not just comic book movies but movies in general.

However, as with all adaptations, we’ve seen some changes to the source material during the act of taking these beloved characters from the restrictive panels and plash pages of comic books and transferring them to the big screen. The first thing you learn when studying adaptations is the inevitability of this change yet even when knowing this, those who critique adaptations do so to test their faithfulness and equivalence to a source material that is, by comparison, awarded primacy and authority simply because it “came first” (Hutcheon, 2006: 16).  Similarly, Dicecco (2015: 164) observed that adaptation theorists are generally exhausted with the concept of “fidelity” and the subsequent rejection of fidelity as constructive analytical discourse has been described as essential to adaptation theory as it “does not make sense as a critical framework because literal reproduction, which may or may not even be a formal possibility, is actually a relatively uncommon motive for adapters” (ibid, referencing Hutcheon and Leitch). Indeed, the very act of discussing fidelity is to express personal disappointment when an adaptation “fails to capture what we see as the fundamental narrative, thematic, and aesthetic features of its literary source” (ibid, quoting Stam), none of which is generally viewed as constructive to adaptation theory.

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No matter how good or faithful the adaptation, changes are inevitable.

And yet, for those of us who are particularly close to the source material and heavily invested in it, it can be difficult to accept when a movie changes something fundamental about our beloved characters; from having Jack Napier/The Joker (Jack Nicholson) be responsible for killing Bruce Wayne/Batman’s (Michael Keaton) parents, to the Mandarin (Ben Kingsley) being little more than a drunken actor playing us all for fools, to Peter Parker/Spider-Man (Tom Holland) being the idealistic protégé of Tony Stark/Iron Man (Robert Downey, Jnr), comic book fans often lament startling changes and, with the internet and social media giving them the perfect platform to vent their frustrations, are never shy about letting others know exactly how they feel when movies alter their favourite comic book characters.

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But perhaps the biggest and most enduring debate amongst the superhero fan community is the question of whether or not their favourite heroes should be depicted as killers. It seems like every other day my Twitter feed comes alive with people raging endlessly about whether Batman should kill, protesting that Clark Kent/Superman (Henry Cavill) snapped General Zod’s (Michael Shannon) neck in Man of Steel (Snyder, 2013), and generally raging endlessly whenever someone dares to suggest otherwise. Honestly, it gets very old and aggravating; it’s almost as annoying and insulting as when these same fans decry superhero costumes in movies and television shows (no matter how faithful the design is to the source material, they still find something to complain about). So I figured that I’d go back to my Master’s dissertation and throw my two pennies into the well; however, as this debate could honestly go on forever and contain numerous example, I’m going to try and limit it to a couple of choice franchises: Batman, Superman, Spider-Man, the Avengers, and Star Wars.

While Bale’s Batman refused to kill, Affleck’s had no such qualms.

When I wrote my Master’s dissertation, the first chapter was all about Batman; his origins, his code, his various intricacies and how these had been summarised, distilled, and changed by the adaptation process when the character was brought to life in movies. At the time, the Christopher Nolan films were at their peak and it was generally understood that Batman (Christian Bale) had one simple rule: he would not kill, no matter the circumstances. Fast-forward to sometime later, after the release of Batman v Superman: Dawn of Justice (ibid, 2016) and I revisited this piece in an attempt to get it published in a journal. However, when I came back to it, my entire argument had changed; having seen the way Batman (Ben Affleck) was portrayed in Batman v Superman, and actually being perfectly fine with a Batman who killed, my original piece was suddenly completely contradicted and it is this contradiction that I want to tackle first and foremost. Personally, I feel Nolan’s movies hammered home Batman’s no-killing rule in a way that is massively exaggerated for the source material. Whenever the subject is raised, people inevitably point to examples from Batman’s earliest days of publication, back when he was little more than another gun-toting pulp vigilante in the spirit of the Shadow or the Phantom. The “Bat-Man” as originally depicted by Bob Kane and Bill Finger was very nonchalant about killing criminals; he would kick them into vats of chemicals, snap their necks, or hang them from the Batplane, all while spouting a cutting quip or dry comment.

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Whenever talk about Batman killing crops up, these same panels appear.

However, examples of Batman killing in comics are few and far between and he is seen far more often opposing the killing of others than he is executing criminals. This was a driving force in the Under the Hood (Winick, et al, 2004 to 2006) in which Jason Todd, freshly returned to life, laments the fact that Batman would prefer to let criminal, murdering scum like the Joker live rather than end their threat once and for all. this idea of Batman resisting the urge to kill because it would be “too easy” and would start him on a downward path of death and destruction has been explored numerous times in Batman comics and is of particular relevance in Nolan’s films. In Batman Begins (Nolan, 2005) Bruce Wayne is fully prepared to avenge the death of his parents by shooting the man who killed them, Joe Chill (Richard Brake) right in front of entire host of witnesses. When the opportunity is taken from him, he becomes disgusted at himself for taking up the same weapon that brought such pain and loss to his life and, in that moment, literally and figuratively rejects such instruments of death. Later, when told that he must execute a murder to graduate from the League of Shadows, Bruce’s resolve remains steadfast (emphasis mine):

BRUCE (refusing the sword offered to him)
No. I’m no executioner.

DUCARD:
Your compassion is a weakness your enemies will not share.

BRUCE:
That’s why it’s so important. It separates us from them.

DUCARD:
You want to fight criminals? This man is a murderer!

 BRUCE:
This man should be tried.

DUCARD:
By whom? Corrupt bureaucrats? Criminals mock society’s laws! You know this better than most!

It’s a great scene, and a great moment, in which Bruce outright refuses to follow the League’s gospel to the letter and, instead, chooses to take their teachings and bring criminals to justice rather than end their lives. However, when faced with the choice of killing the man, Bruce takes drastic action and causes a fire to start in the League’s temple and ends up fighting with “Ra’s al Ghul” (Ken Watanabe); the fire causes the temple to become structurally unstable and, as a result, “Ra’s” is crushed to death by falling timber and, shortly after, the temple is rocked by a series of explosions. While Bruce risks his life to save his friend and mentor, Ducard (Liam Neeson, later revealed to be the true Ra’s), how many members of the League perished because of Bruce’s actions?

In Year One, Batman put himself at risk to save a falling criminal.

This scene is, structurally, reminiscent of a sequence in Batman: Year One (Miller, et al, 1987) in which a young, inexperience and exuberant Batman is so frightening that he causes a robber to almost tumble over a balcony and to his death. Despite the fact that Batman takes a great amount of punishment from the other criminals (he gets a television bashed over his head, and not one of our light-weight flatscreens!), Batman makes a concentrated, deliberate effort to save the man from falling. “Lucky,” he remarks afterwards, “lucky amateur”. However, despite all of this, Batman is faced with a choice at the conclusion of the movie: the Gotham monorail is out of control and heading right to Wayne Tower and cannot be stopped. It’s breaking apart around him and his only option is to escape and let the train crash, destroying Ra’s’ microwave emitter in the process and saving Gotham City. Yet, he’s not along: Ra’s is with him in this moment:

RA’S:
Have you finally learned to do what is necessary?

BATMAN:
I won’t kill you…but I don’t have to save you!

And, with that, Batman unfurls his cape and is flown clear of the train, and of danger, and Ra’s is left to accept his fate. So, explain to me how killing a man and letting a man die are two different things? Remember, Batman has an entire utility belt full of gadgets and gizmos, the most prominent of which is his gas-powered magnetic grapnel gun. Rather than gliding away, he could have swung them both to safety or, better yet, took Ra’s with him as he escaped but, instead, he let Ra’s die through his inaction. Had Ra’s made a move or a fatal error that Batman was powerless to stop, this debate wouldn’t exist; we saw something similar in Batman Beyond: Return of the Joker (Geda, 2000) where Batman (Kevin Conroy) was too injured to stop Tim Drake (Mathew Valencia) from killing the Joker (Mark Hamill) but he most like would have tried to interject had he been physically capable.

Alfred encouraged Bruce not to give in to the Joker even if it meant more would die.

In The Dark Knight, Batman’s code against killing is so widely known that not only does he rasp it at criminals at any given opportunity, but Gotham’s criminal underworld is “wise to [his] act”. Spurred on by Batman’s “morals” and his “mode”, the Joker (Heath ledger) wages a reign of terror across Gotham in an attempt to have Batman unmask and expose himself as a fraud. Interestingly, it is Bruce’s loyal butler and father-figure, Alfred Pennyworth (Michael Caine), who tries to talk Bruce out of complying with the Joker’s demands:

BRUCE:
People are dying, Alfred. What would you have me do?

ALFRED:
Endure, Master Wayne. Take it. They’ll hate you for it but that’s the point of Batman. He can be the outcast. He can make the choice that no-one else can make. The right choice.

This isn’t the first time Alfred has encouraged Bruce to accept that casualties are inevitable in his war on crime; in Batman Forever (Schumacher, 1995), Alfred (Michael Gough) actively encourages Bruce (Val Kilmer) to offer guidance to Dick Grayson (Chris O’Donnell) just as he encourages Grayson to follow his own path towards vigilantism: “One day, Robin will fly again” he tells the troubled youth and he not only not only is conveniently lax about keeping the secret entrance to the Batcave hidden from Grayson he also “[takes] the liberty” of creating an armoured Robin costume for his young master.

Bruce repeatedly tried to convince Dick not to kill Two-Face.

Batman Forever is an interesting example as, whether fans want to admit it or not, this movie is tangentially connected to the two prior Batman movies, both of which depicted Batman as fully capable of killing. By Forever, though, Bruce has become so lost in his crusade that’s actually forgotten a pivotal motivation behind becoming Batman in the first place: the vow to keep anyone from experienced what he had to as a child. When it becomes apparent that Grayson is fixated on tracking down and killing the man responsible for the death of his family, Harvey Dent/Two-Face/“Harvey Two-Face” (Tommy Lee Jones), it is Bruce, not Alfred, who tries to talk him out of it:

BRUCE:
So you’re willing to take a life.

DICK:
As long as it’s Two-Face.

BRUCE:
Then…it will happen this way. You make the kill. But your pain doesn’t die with Harvey, it grows and so you run out into the night to find another face. And another. And another. Until one terrible morning you wake up and realise that revenge has become your whole life…and you won’t know why.

Grayson, however, is unconvinced at the time and Bruce’s words don’t truly start to sink into him until much later in the film, when he’s suited up as Robin: “I can’t promise I won’t kill Harvey,” he says…and Batman accepts this, having completed his own character arc and learned that he can’t deter Grayson from his path, all he can do is help guide him. However, when he finally gets his hands on Two-Face, Robin stops short of killing him and, ironically, it is Batman who causes the villains demise, in that moment, the shot clearly lingers on Robin’s face as he gets the catharsis he so desperately desired from Two-Face’s death but is spared having to commit the act himself thanks to Batman.

Dent died as a direct result of Batman tackling him off a building!

Batman’s willingness to get his hands dirty, to “plunge [his] hands into the filth” so that others can keep theirs clean, is a pivotal plot point of The Dark Knight Rises (Nolan, 2012). This film is a culmination of the idea that Batman, as a concept, is not a hero; he’s a legend, an icon, an inspiration to others. We saw this in The Dark Knight when Harvey Dent (Aaron Eckhart) believed so strongly in the Batman that he lied to the press and said that he was Batman right as Bruce was about to out himself to stop the Joker’s killings. We saw Bruce do a similar thing in Batman Forever where he didn’t hesitate to stand up and shout his secret identity to the world when Two-Face threatened the circus but, whereas his cries were drowned out by screaming Gothamites in that film, Dent is arrested and publicly believed to be Batman until he dies. And how did Dent die? Batman tackled him off a high ledge! Harvey fell and broke his neck on impact and, with their “White Knight” dead, Batman chose to take the fall for his crimes: “I killed those people. That’s what I can be […] Because I’m not a hero. Not like Dent”. Only Batman and Jim Gordon (Gary Oldman) know the truth and this truth, and guilt, is what drives Gordon to become a shell of his former self in The Dark Knight Rises. The Dark Knight ends with the prospect of Batman being hounded by the Gotham police, who believe him a murderer, as well as the galvanised criminals of the city but, instead, Bruce simply retires from the role due to the physical and mental impact it has on his body.

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Batman’s got some nerve criticisng Batwoman considering some of the company he keeps.

When he finally returns to the cape and cowl, Batman picks up right where he left off, to his detriment. When he crosses paths with Selina Kyle/Catwoman (Anne Hathaway), he immediately discourages her from using guns or killing people; this is consistent with Batman’s methods in the comics where, despite referring to his crusade as a “war” and his protégés as “soldiers”, Batman constantly forbids members of his “family” from taking lethal action. This despite the fact that Batwoman, Kate Kane, is former military and has killed before, that Jason Todd/Red Hood regularly engages in gunplay and murder, that Batman’s own son, Damian Wayne/Robin, has killed before, and the fact that Alfred regularly patrols and defends the Batcave with either a shotgun or a musket! Furthermore, when Catwoman uses the cannons on his Bat-Pod to kill Bane (Tom Hardy), Wayne is still perfectly happy to retire from crimefighting with Selina by his side.

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This simple shot says more than words ever could about Bruce’s mindset.

So you’ll forgive me if seeing Ben Affleck mowing down criminals with machine gun fire and breaking them in two doesn’t offend my opinion of Batman. Of course, Batman films are often regarded as being especially important to comic book fans because they depict “a supposedly definitive representation” of Batman, belonging to a “multi-national conglomeration and the global audience” who buy tickets and merchandise, “rather than to the dedicated comic book readers” (Brooker, 2001: 293). Honestly, I think one of the issues hampering Batman v Superman and the film’s portrayal of Batman is the fact that Snyder’s directing style tends to be very loud and bombastic and on the nose but, when it comes to Batman, he is uncharacteristically subtle. I’ve mentioned this before but Batman’s entire motivation in this film can be explained in that one lingering shot of him first looking at the Batsuit with a mixture of disgust and conviction and then gazing in anguish at the Robin suit left on display. I fully believe that the visuals tell us more than words ever could in this scene, which clearly shows that this is a broken, desolate Bruce who, after twenty years (twenty years!) of being Batman, has become so jaded by his crusade that he has given up all hope: he now freely kills criminals or brands them with his symbol, ensuring they will die in prison:

ALFRED (handing Bruce a newspaper):
New rules?

BRUCE (barely glancing at the headline: “Bat Brand of Justice!”):
We’re criminals, Alfred. We’ve always been criminals. Nothing’s changed.

Sadly, Alfred (Jeremy Irons) then elaborates that things have changed…because of the arrival of Superman and alien beings on their world, rather than because of recent events in Bruce’s life. Yet, nevertheless, this is a Bruce so jaded and lost in his crusade for justice, that’s willing to pre-emptively kill Superman in order to actually affect real change in the world. Perhaps if the film had included a more explicit line of dialogue or explanation regarding Bruce’s state of mind rather than relying on the audience filling in the gaps through subtext, audiences would have reacted a little better to Affleck’s portrayal (or, at least, understood it better). While the eventual change in his perspective is quite jarring, Bruce spends the remainder of the film and the entirety of Justice League (Snyder/Whedon, 2017) trying to make amends for his actions. Indeed, in Justice League, Batman is so devoted to forming a superhero team and bringing Superman back to life that he’s willing to die to see this through. Superman’s sacrifice galvanises Bruce and he sees how far he has fallen and believes he has to atone for his sins; however, the team worked too well and saved him from not only death but himself as well.

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This issue is also referred to whenever the subject of Superman killing comes up…

Speaking of Superman, every other day I see the debate raging on Twitter that killing should, under no circumstances, ever be a part of Superman’s nature. No matter what the situation is, Superman, as the pinnacle of “Truth, Justice, and the American Way” should always find another way to resolve the issue and never resort to killing.

Which, quite frankly, is utter rubbish.

If Star Trek II: The Wrath of Khan (Meyer, 1982) taught us anything it’s that, sometimes, you’re in a no-win situation and there is no other way. To deny Superman, or any superhero, that kind of desperate situation is to deny us the chance to read interesting stories dealing with the fallout from that situation. If Superman always prevails and never has to address the fact that his actions may have fatal consequences, than surely that limits him as a character? In the comics, Superman has killed a few times, the same as Batman and other superheroes (even Spider-Man once accidentally killed a woman), but examples are far less prominent for the Man of Steel. One particular story that often gets brought up time and time again as an example of Superman killing is “The Price” (Byrne, et al, 1988), in which Superman is forced to execute some Kryptonian criminals with a chunk of deadly Kryptonite. This decision weighed heavily on Superman’s conscience for some time as he had taken an oath to never use his powers to kill and, as a result, tied into John Byrne’s over-arching goal of humanising Superman and making him more relatable to readers rather than him being some all-powerful, infallible demigod.

Never forget that Reeve’s Superman killed Zod as well.

Typically, though, Superman (like Batman and other superheroes) is generally depicted as killing one of the many parallel worlds that crop up in comics, with Superman generally becoming a merciless dictator once he starts down that path. In this story, though, one of the Kryptonians Superman killed in this story was none other than General Zod; of all the villains Superman has faced, Zod has perhaps met his ends at the hands of the Man of Steel more than any other. People forget that Superman (Christopher Reeve) threw Zod (Terrance Stamp) to his death after removing his Kryptonian powers, crushing his hand, and throwing him down a bottomless pit in Superman II (Lester, 1980). Sure, the Richard Donner Cut (Donner, 2006) showed that Superman was originally going to reverse time to restore Zod to life but, even if you consider this canon, he still killed Zod so how is this any better than what we see in Man of Steel?

Superman and Zod’s fight caused untold devastation and, surely, death in Metropolis.

In this revised origin story, Clark has finally discovered his true heritage and only just put on his Super-Suit for the first time when, all of a sudden, General Zod arrives and demands that he surrender to him. He’s not had a chance to properly reveal himself as Superman, much less use his powers in a fight, and he’s suddenly forced to battle against a group of dangerous, highly-trained Kryptonians who threaten his mother. How would you react in that situation? Would you calmly assess the situation and try to think of a way around the issue or would you attack head-first in an emotional attempt to save the woman who raised you? Obviously, the ensuing battles are quite devastating in their impact; Superman trashes most of downtown Smallville and never once during his subsequent fight with Zod does he try to direct the fight away from Metropolis. While this is mainly due to Zod blocking his path or forcing the fight to stay on ground level, there is that one sequence where the fight ends up in outer space and the two come crashing down right on top of Metropolis like an Earth-splitting meteor. This was easily Superman’s best opportunity to direct the fight away from the city but, again, this is a Superman who hasn’t been in action longer than a day and is overwhelmed by his emotions so of course his solution is to try and end the fight through brute force.

Sometimes, even the most righteous heroes have accidentally or indirectly killed.

Whether talking about Batman, Superman, or any other costumed hero, you have to factor in a degree of plausible realism; how likely is it that entire skyscrapers or cities would be evacuated when Doomsday comes crashing down into Metropolis? In the “Death of Superman” (Jurgens, et al, 1992 to 1993) story, Metropolis gets a great deal of advance warning before Doomsday rocks up, despite Superman’s best efforts to keep the creature from the city, and there are still countless civilians watching the fight and caught in the resulting destruction. We’ve also seen in comics before how, when dodging automatic gunfire, Batman has allowed others to be gunned down; is this not killing? By the logic of the internet, Batman should have taken those bullets and died right then and there rather than let someone die through his actions. As I briefly mentioned before, even Spider-Man has been guilty of this in the past; despite Peter Parker doing everything in his power to save lives, sometimes he fails to do so and, sometimes, his actions (or inactions) lead to yet more death and he is forced to deal with the consequences of that. Yet, apparently, according to some people, Superman doesn’t have to. In Sam Raimi’s Spider-Man trilogy (2002 to 2004), Peter Parker/Spider-Man (Tobey Maguire) is guilty of causing at least two deaths that we know of, intending to kill two others, and directly responsible for at least one death.

Could Spidey have done more? Maybe…and he’s haunted by that knowledge for the rest of the films.

In Spider-Man, enraged at the death of his beloved Uncle Ben (Cliff Robertson), Parker chases down the culprit, Dennis Carradine (Michael Papajohn), breaking his wrist and confronting him in a fit of anger. Peter demands answers from the murderer who, spooked by Peter’s enhanced strength and abilities, conveniently trips and falls to his death. Could Peter have saved him? Well…yes, of course he could have. He could have shot out his webbing and saved Carradine but, in the heat of the moment, he was powerless to stop the carjacker from falling to his death and, in the aftermath, vows to take his uncle’s words to heart and use his great powers responsible. And it works, for the most part, until he ends up locked in combat with Norman Osborn/Green Goblin (Willem Dafoe); beaten to a pulp by the chemically-enhanced madman, Peter is shaken when he discovers that the Green Goblin is the father of his best friend, Harry (James Franco) and, taking advantage of that distraction, the Goblin summons his rocket-powered glider to impale Spidey in the back, luckily, however, Peter’s spider-sense warns him of the danger and, acting purely on instinct, Peter flips out of the way and Norman is impaled by his own glider and dies. Should Peter have taken that fatal blow rather than saving himself? Could he have used his webs in mid-flip to knock the glider off course? Who can say, but the guilt of being directly responsible for Norman’s death haunts Peter throughout the next two movies.

Black-suit Spidey fully intended to kill Sandman when they fought.

I’ll cut Spidey some slack for the conclusion of Spider-Man 2 (ibid, 2004) as I don’t think anyone can really pin the death of Otto Octavius/Doctor Octopus (Alfred Molina) on Spidey but, still, you could make the argument that Spidey could have swung in and saved the misguided scientist from his death, no matter how willingly Otto went to meet his fate. In Spider-Man 3, however, Peter again lets his rage consume him when he discovers that Flint Marko/The Sandman (Thomas Haden Church) is actually the man responsible for the death of Uncle Ben. Fuelled by the symbiotic black suit, Peter obsessively monitors police radio frequencies and, as soon as he gets a lead on Sandman, tracks him down and washes him away with a jet of water. The liquid dissolves Sandman into a mushy mess as Spidey remarks: “Good riddance!” Clearly, in this moment, Spider-Man believes Sandman is dead and is glad to have killed him; he later admits to his Aunt May (Rosemary Harris) that Spider-Man killed Marko and she is shocked:

            AUNT MAY (confused, shocked):
Spider-Man? I don’t understand…Spider-Man doesn’t kill people. What happened?

PARKER (clearly rattled):
I…uh…he was…I thought that…that you’d feel…he deserved it, didn’t he?

AUNT MAY:
I don’t think it’s for us to say whether a person deserves to live or die.

The revelation that Aunt May no longer wishes harm upon the man responsible for her husband’s death clearly knocks Peter for a loop and he questions his actions…but not enough to keep from tossing a pumpkin bomb right in Harry’s face when they fight later in the movie. Up until that point, the only person to survive such a blast was Spidey himself so, even if you want to make argument that Peter knew Harry’s enhanced strength would keep him from dying, he clearly set out to kill, or at least permanently maim, his childhood friend with that explosive.

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Aliens are, apparently, exempt from a superhero’s “no kill” rule.

Later still, having finally freed himself from the black suit’s corrupting influence, Peter prepares to kill once again; this time, his target is the alien symbiote itself, which he has contained within a bunch of vibrating bars. This is a common theme in superhero movies and comics where heroes like the Justice League and the Avengers are perfectly happy with killing sentient alien creatures; whether they’re part of an insect-like hive mind or mindless brutes, they’re still living creatures and the likes of Batman and Superman are more than happy to off them without a second’s hesitation. In this particular instance, though, Parker actually ends up killing Eddie Brock, Jnr (Topher Grace), who was so obsessed with the power and freedom offered by the symbiote that he leaps right into the blast and was summarily incinerated. Peter’s reaction? A look of shock, a scream of “EDDIE!!”, and he shrugs it off as just one of those things. The symbiote was a drug, after all, and Eddie couldn’t kick the habit and he paid for it. plus, to be fair, there was very little Peter could do to save Eddie in those final moments, certainly far less than he could have done to save Norman and Otto, and it’s obvious that he never intended for the bomb to kill Eddie but, still, a young man died as a direct result of Peter throwing that bomb.

Cap has a sizeable body count in the MCU thanks to his time as a soldier.

I mentioned the Avengers earlier so let’s go back to them real quick; while everyone cries and gets all stressed and upset when Batman launches a crate right in a goon’s face and smashes his skull open, no one bats an eyelid when the Avengers make killing a routine habit of their day-to-day lives. Obviously, Steve Rogers/Captain America (Chris Evans) gets a pass though, right? He was a soldier in the war and we clearly see him gunning down Nazis and Hydra agents in Captain America: The First Avenger (Johnston, 2011) like any good soldier would be expected to do. Steve even says: “I don’t want to kill anybody” (emphasis mine) in his debut movie but it’s war: of course he’s going to and he does and nobody questions it. Yet Batman has the nerve to lecture Kate Kane about not using lethal force in DC Comics and Kate (Ruby Rose) even has a crisis of conscious when she kills in her self-titled television show (2020 to present)…which is doubly ridiculous when you consider that Oliver Queen/The Hood/The Arrow/Green Arrow (Stephen Amell) and his allies routinely went around killing criminals and goons in Arrow (2012 to 2020) and it was perfectly acceptable! Hell, it was even part of Ollie’s character arc as he swore off killing for a time but, when he returned to murdering bad guys, nobody questioned it so why is there this double standard when it comes to superheroes killing? Similarly, in Avengers Assemble, we clearly see Cap gunning down those under the influence of Loki (Tom Hiddleston); these men aren’t actually evil or deserving of death, they’re just under a magic spell, but Cap offs them anyway and never gets a lecture for it. similar, billionaire industrialist Tony Stark, who is so horrified and traumatised by his time as a prisoner of war and seeing his technology and weapons being used to kill American soldiers that he builds highly advanced suits of armour and flies halfway across the world to murder terrorists! The criminally under-rated and unfairly lambasted Iron Man 2 (Favreau, 2010) tries to explore the consequences of this but Tony simply laughs in the face of the American government…and is literally cheered for it!

Secretary Ross wants the Avengers to be put on a leash to control what they do, when, and where.

For that matter, all of the Avengers are publicly lauded as heroes despite that fact that each and every one of them is a cold-blooded killer; Natasha Romanoff/Black Widow (Scarlett Johansson) is a former Russian spy with “red in her ledger” that she may never be able to erase no matter how much good she does, Clint Barton/Hawkeye (Jeremy Renner) was sent to assassinate Romanoff and, while he made a “different call”, he’s clearly trusted enough to perform such an action, and even Bruce Banner/The Hulk (Mark Ruffalo) was guilty of causing untold amounts of mayhem, destruction, and deaths when he was Edward Norton in his also-under-appreciated solo movie. Later in the MCU, Doctor Stephen Strange (Benedict Cumberbatch) reacts with horror when he kills a man even though it was a clear case of self-defence. Dr. Strange’s position is unique within the MCU; as a Doctor, he’s more accustomed to saving lives than taking them so his perspective on the matter, and approach to superheroics, is naturally very different to that of his fellow costumed peers. The consequences of collateral damage and the Avengers’ actions are explored in Captain America: Civil War (The Russo Brothers, 2016); here, the Avengers are placed under scrutiny when their largely unilateral actions result in a lot of innocent deaths. Up until this point, they have operated with “unlimited power and no supervision” and the decision is passed that, going forward, they should answer to the United Nations before jetting off to fight super criminals and terrorists, a decision which divides the team. Captain America’s outlook is very black-and-white and fitting for a soldier; he understands and sympathises with the guilt and shame Wanda Maximoff (Elizabeth Olsen) feels following her actions but doesn’t believe that it should spell the end of the Avengers’ effectiveness as an independent team:

STEVE:
People died. That’s on me. This job…we try to save as many people as we can. Sometimes that doesn’t mean everybody but, if we can’t find a way to live with that, next time…maybe nobody gets saved.

For Tony, the resultant Sokovia Accords are a means to alleviate some of his guilt and to show to his estranged girlfriend, Pepper Potts (Gwyneth Paltrow), that he’s willing to step away from his role as Iron Man and hold himself accountable for his actions. Up until this movie, though, Tony’s view and methods reflected Cap’s more pragmatic view on the matter, as did the rest of the Avengers; they generally identify who the enemy is, engage them, and subdue them by any means necessary. In the course of their battles, which natural escalate, collateral damage is not just expected but all-but-inevitable; Cap understands this and, yet, even in the midst of city-wide destruction, will direct his team (and emergency and public services) to take the time to minimise civilian casualties wherever possible. As a result, Cap and the Avengers are never seen killing criminals indiscriminately and make every attempt possible to contain and reduce damage and casualties, but are not only willing to kill when necessary but accept that causalities are bound to happen. We see this when Cap goes to talk sense into James Buchanan “Bucky” Barnes/The Winter Soldier (Sebastian Stan) and they end up having to fight off a riot squad; though he says he’s not going to kill anybody, Bucky, his head twisted by years of Hydra programming, is desperate to escape by any means necessary, is extremely aggressive towards his would-be-captors and Cap has to go out of his way to save them from serious harm and death. Cap recognises that these are the local authorities, not some Hydra goons, and therefore shouldn’t be killed or harmed at all, if possible, but has already showcased in the first Avengers movie that he’s used to seeing team-mates and innocents get caught in the crossfire during battle and has learned to compartmentalise that in such a way that allows him to continue function to save countless other lives whenever possible.

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Batman arrests Deadshot, kills random thugs, but lets the Joker live. It’s a bit inconsistent.

Let’s apply this to Ben Affleck’s Batman; despite popular believe, he isn’t some unhinged, murdering psychopath. He exists in a world where he’s perfectly happy to arrest the likes of Floyd Lawton/Deadshot (Will Smith) and where Harley Quinn (Margot Robbie) and the Joker (Jared Leto) remain alive and well; Batman v Superman implies that it’s only very, very recently that Batman has taken to taking more violent and extreme actions against criminals and he’s understandable a bit distracted by the oncoming battle against the forces of Apokolips but you have to believe that, if he wanted the Joker dead, he would be dead…but he’s not. Batman also doesn’t kill every criminal he crosses paths with; some are clearly only as maimed or injured as the countless goons Batman disables in the comics, while others are left completely unmolested. His methods are quite inconsistent but, for this Batman, the end goal is far bigger than just his city; in these movies, he’s concerned with the safety of the entire world and actually having a lasting impact outside of Gotham City. As a result, is approach seems to be one of sacrificing a few to save many, which isn’t a million miles away from Cap’s philosophy but, obviously, far more explicitly violent.

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Han wasn’t allow to shoot first but he could gun down countless Stormtroopers…

Finally, lets take a look at the characters of the Star Wars (1977 to present) movies. In Star Wars: Episode IV: A New Hope (Lucas, 1977), we’re introduced to two characters who would become staples of the franchise: the innocent, wide-eyed farm boy Luke Skywalker (Mark Hamill) who dreams of fighting space battles against the Galactic Empire and the rough-and-ready lovable rogue Han Solo (Harrison Ford), who wants little more than to be paid for his services. Famously, Lucas has butchered his original movie time and time again to alter the scene in which Han has a tense confrontation with Greedo (Paul Blake). Originally, Han blasted Greedo and killed him in a bad-ass moment that showed Han had no fucks to give but, feeling this made Han seem too cold-blooded, Lucas altered the scene again and again to have Han awkwardly “dodge” Greedo’s laser bolt and the two of them to shoot simultaneously. My question, as I’m sure many Star Wars fans also have, is…why? It seems completely redundant as, not long after this scene, both Han and Luke are blasting away at Stromtroopers without a care in the world. Is it somehow “better” because they’re being shot at? To me, it’s the same thing; killing is killing, the only question is how you can justify that killing and, in the case of Han murdering Greedo, he’s totally justified: Greedo confront Han with the specific intent on killing the smuggler so Han is simply defending himself by pre-emptively eliminating the immediate threat to his life.

InterplayKillLukeKills
How many innocents died when Luke blew up that Death Star?

Plus, like, Han is a galaxy-weary smuggler who has been around a while; he carries a blaster and is expecting trouble everywhere he goes so of course he would have had to have killed before so why Lucas chose to meddle with this scene but thought it was perfectly okay for bright-eyed and eternally optimistic Luke Skywalker to start murdering Stromtroopers (most of whom are simply following orders) with reckless abandon is beyond me. Oh, and let’s not forget the fact that Luke destroyed the Death Star! We know the Rebellion has spies within the Empire; how many of those were onboard those space stations when they blew? How many innocent lives were snuffed out? How sure are we that everyone on those battle stations was pure evil? Half of the Rebellion is made up of defected Imperial soldiers, for God’s sake! Even Han was an Imperial once and he ended up becoming a pivotal member of the Rebellion so who’s to say that a significant number of those hundreds of thousands of people actually “deserved” to die?

InterplayKillCasualties
There are bound to be casualties in war, no matter what your super powers are.

Again, though, it’s war so I guess that makes it “okay”, right? The fact that Batman often refers to his cruse as a “war on crime” never seems to factor in since it’s assumed that, obviously, there are different “types” of war. War is war; if you declare war, you’re at war and, in any war, there are casualties. Batman, of all people, should understand that. But don’t misunderstand me: I’m clearly not saying that Batman and every superhero should go out there and kill every criminal indiscriminately. That’s obviously not the point I’m making. What I am saying, though, is that if we’re to believe that a man dresses like a bat or an archer or wields incredible powers and regularly engages in city-wide battles or highly dangerous fights against armed foes, death is an inevitability. It should be avoided at all costs, sure, but it’s going to happen even if it’s just because our spandex-clad hero jumps out of the way of incoming gunfire. Hell, this was even a theme in the universally-maligned Batman & Robin (Schumacher, 1997) for God’s sake:

ALFRED:
For what is “Batman” if not an effort to master the chaos that sweeps our world? An attempt to control death itself?

BRUCE (contemplating, clearly affected by this):
But I can’t. Can I?

ALFRED (resolutely):
None of us can.

So what is it that makes killing acceptable for some characters but not others? Is it literally because these characters haven’t been so closely associated with not killing as Batman has (thanks, again, to the Nolan movies) or because Superman, with all his powers, should be capable of more? Okay, well, Thor (Chris Hemsworth) is an actual God and he kills people all the time during battle and when his back is against the wall so why shouldn’t Superman? Diana Prince/Wonder Woman (Gal Gadot) is obviously the better analogy as, like Thor, she’s this superpowered, God-like character from the pages of mythology and she kills so why is that okay but it’s not okay for Superman to snap a madman’s neck when he’s not only threatening to roast an innocent family alive but literally screaming about how he is genetically engineered to continue killing and causing as much destruction as it takes to resurrect Krypton? Of course, a lot of these examples are circumstantial; you could read an entire year’s worth of Batman comics and never see him kill, or through action or inaction allow someone to die, so it’s true that it’s hardly a normal, everyday occurrence for superheroes to kill (unless you’re talking about the likes of Spawn, Wolverine, or the Punisher, where it’s a given). Yet, it does still happen and, when adapting any character with as rich a history as the likes of Batman to the screen, writers and directors often tend to draw from the entirety of the character’s history, distilling their essence and reinterpreting the character in a way that hits all the familiar beats (and even introduces some new ones).

InterplayKillStories
Comics should never limit themselves in the stories they can tell.

Now, don’t get it twisted: I’m clearly not calling for these heroes to start killing their enemies indiscriminately but I’ve been a fan of all the superheroes and franchises I’ve talked about in this article for pretty much my entire life; I’ve seen Batman kill, abstain from killing, kill by coincidence, and lecture his fellow heroes on taking a strictly non-lethal approach and, yet, I am perfectly happy with either approach. Not minding (or even caring) when the likes of Batman kill doesn’t make me any “less” of a Batman fan; instead, it opens the door for deeper explorations of the character if you choose to look at the subtext of this approach and see what it does for the character. Personally, I am always open to the endless possibilities offered by comic books and their many adaptations and feel it is extremely short-sighted and limited to limit oneself to the types of stories they can tell. Use the pages to explore how killing this affects Superman and his faith in himself and his abilities; people always complain that Superman is too powerful to be relatable so any chance to humanise him and make us understand him better is an opportunity for a poignant tale without having him become some crazed dictator.  It’s the same for Batman; he’s always preaching and lecturing his protégés and extended family of vigilantes on the virtues of saving lives rather than taking them so what would it do to batman, to Bruce Wayne, if he were responsible for innocent lives being lost and caused a criminal to die? Would he quit, go on another voyage of self-discovery, change his tactics, go on a killing spree? Most stories tend to lean towards that latter and even the comics have basically said that, once Batman starts killing, he wouldn’t stop but…wouldn’t he? He didn’t kill every criminal in the Tim Burton or Snyder movies so is it really fated that he’d become a pseudo-Punisher once he took a life or could he, perhaps, have the strength of will to work through the knowledge that his crusade had led to someone losing their life and be a better, stronger character for it?

InterplayKillSHeroConclusion

I hesitate to ask you to leave your opinions on this matter as it’s a massively divisive can of worms, to say the least, but please do feel free to comment below on your opinions regarding this subject. Do you feel death is an inevitable part of a superheroes chosen career or do you think superheroes should be above that sort of thing? If so, why? Who is your favourite superhero? How would you feel if they took a life or, if your favourite superhero is already a killer, why do you feel it’s acceptable fort hem to kill but not others. Literally no opinion is “wrong” regarding this matter; it’s all a matter of interpretation so, whatever you think, leave a comment and, the next time you think about ranting about a superhero killing on twitter, stop and think about why it upsets you so much and maybe do a little research or dig a little deeper into the lore and the subtext before lynching those who disagree with your opinon.

10 FTW: Dark Doppelgängers

10FTW

If there’s one thing any hero can count on it’s that, at some point in their illustrious career, they’re going to have to face off against themselves. Sometimes, like with the classic Demon in a Bottle (Michelinie, et al, 1979) this is a metaphorical battle against their own inner demons and foibles but. More often than not, it’s a literal battle against an evil version of the themselves. Sometimes they’re from another world or a parallel dimension, perhaps they’ve used stolen technology or been cloned from the hero; other times, they are of the same race or seek to replicate the hero’s powers and usurp them. Whatever the case, I’ve always enjoyed a good doppelgänger, generally because they’re just like the hero but dark and edgy or more violent and, being as I grew up in the nineties, I like that kind of stuff. An evil version of a hero can help to elevate the hero by allowing them to overcome their failings and, sometimes, will even edge out of villain territory and become either a full-fledged hero in their own right or a line-towing anti-hero. In either case, today I’m going to run through ten of my favourite dark doppelgängers; evil versions of heroes who are just cool through and through.

10DarkLink
10 Dark Link / Shadow Link

First appearing in Zelda II: The Adventure of Link (Nintendo EAD, 1987) this shadowy version of the heroic Link gets the number ten spot purely because he isn’t really much more than a glorified henchmen for main series villain, Ganon. In true Peter Pan (Barrie, 1902) fashion, Dark Link often takes the form of a pitch-black shadow or a dark, distorted reflection and is able to perfectly mirror all of Link’s attacks and abilities. In recent years, he’s appeared more as a phantom and been given more definition but he’s generally relegated to being a sub-boss for a game’s dungeon and never the true threat to the land of Hyrule.

9Wario
9 Wario

Debuting in Super Mario Land 2: 6 Golden Coins (Nintendo R&D1, 1992), this bloated, disgusting, twisted version of Mario is everything Nintendo’s cute and cuddly mascot isn’t: he’s rude, crude, mad, bad, and dangerous. Where Mario jumps on blocks and Koopa heads to save a delightful Princess, Wario barges through walls and tosses his enemies at each other to steal, loot, or recover treasure. Wario even has his own version of Luigi, Waluigi (who exists more for the sake of existing, I would argue) but, while he crashed onto the scene in a big way by taking over Mario’s castle, Wario has softened over the years. He’s transitioned from an anti-hero and begrudging ally to simply a master of ceremonies as Nintendo moved him away from being the star of his own series of unique games and more towards party games and mini games.

8 Black Adam

Created by Otto Binder and C. C. Beck, Teth-Adam was originally gifted the magical powers of the wizard Shazam and chosen to be his champion, Mighty Adam. After being bewitched and corrupted, however, Adam was stripped of his powers and withered away to dust but, centuries later, was reborn when his ancestor, Theo Adam kills Billy Batson’s parents to lay claim to Adam’s power. Black Adam possesses all of the same powers as Captain Marvel/Shazam but is also gifted with a pronounced mean streak and tactical genius; he briefly reformed for a time, even joining the Justice Society of America and building a family of his own, but his quick temper and deep-seated contempt for humanity generally always drives him into a murderous rampage that few heroes can hope to oppose.

7Janus
7 Alec Trevelyan / Janus

Appearing in what is still probably the best James Bond film ever made, GoldenEye (Campbell, 1995), Alec Trevelyan (masterfully portrayed by Sean Bean) was one of MI6’s top 00 agents. However, wanting revenge against the British government for the death of his family and comrades during World War Two, Trevelyan faked his death and formed a criminal organisation named after his new alias, Janus. Trevelyan makes the list because he’s everything James Bond (Pierce Brosnan) was but twisted towards villainy; he and Bond were close friends and partners and his “death” weighed heavily on Bond’s conscious for nine years, making his betrayal even more sickening. In facing Trevelyan, Bond not only faces his biggest regret and mistake but also himself and what he could easily become if the fates were different.

6Slash
6 Slash

First appearing in ‘Slash, the Evil Turtle from Dimension X’ (Wolf, et al, 1990), Slash was originally an evil violent mirror of the heroic Teenage Mutant Ninja Turtles who often appeared in Turtles videogames and merchandise as a sub-boss for the Turtles to fight. For me, his most iconic look is when he’s sporting a black bandana, some spiked apparel, razor-sharp, jagged blades, and a heavy, armour-plated, spiked shell. Slash’s look and characterisation have changed significantly over the years as he’s gone from a somewhat-eloquent villain, to a rampaging monster, to an ally of the Turtles depending on which version you’re reading or watching.

5TheMaster
5 The Master

Originally (and, perhaps, most famously) portrayed by Roger Delgado, the Master was a renegade Time Lord who rebelled against his overbearing masters to freely wander through time and space. While this closely mirrors the story of his childhood friend, the Doctor (Various), the Master was the Doctor’s exact opposite: evil where the Doctor was good, malicious where the Doctor was kind, and wanted nothing more than to extend his lifespan, conquer other races, and destroy (or break) his oldest rival. Though sporting a deadly laser screwdriver and able to hypnotise others, the Master gets the number five spot simply because he’s been overplayed to death in recent years. Time and time again we’ve witnessed the Master at the end of his regeneration cycle, or destroyed forever, only for yet another incarnation to appear and wreck more havoc. He’s even redeemed himself and turned good before, and yet still returns to his wicked ways to plague the Doctor even when his threat should long have ended.

4 Metal Sonic

Speeding onto the scene in Sonic the Hedgehog CD (SEGA, 1993), Metal Sonic stands head-and-shoulders above all over robot copies of Sonic the Hedgehog simply by virtue of his simplistic, bad-ass design. A fan favourite for years, Metal Sonic has made numerous appearances in multiple Sonic the Hedgehog (Sonic Team/Various, 1991 to present) videogames, comic books, and other media. Sporting a sleek, aerodynamic design, chrome plating, and a massive jet engine on his back, Metal Sonic did something no one had done at the time of his debut and not only matched Sonic’s speed, but outmatched it on more than one occasion. While Sonic CD is far from my favourite Sonic title, it’s hard to downplay the iconic race against Metal Sonic in Stardust Speedway or his impact on the franchise.

3ReverseFlash
3 Reverse-Flash

Versions of the Reverse-Flash have plagued DC Comics’ speedsters over the years, most notably Edward Clariss (The Rival), Eobard Thawne (Reverse-Flash), and Hunter Zolomon (Professor Zoom). Sporting a yellow variant of the classic Flash suit and shooting off sparks of red lightning, the Reverse-Flash is generally characterised as using his powers to torture the Flash out of a twisted desire to make him a better hero. Reverse-Flash’s threat is increased by his tendency to travel through time, evading death and plaguing different generations of the Flash; Professor Zoom was even able to manipulate the Speed Force to jump through time and appear to be faster than the Flash. Reverse-Flash has also been the cause of numerous agonies in the lives of multiple Flashes; he’s killed or threatened those closest to him (including Barry Allen’s mother) and delights in bringing the Flash to the brink of his moral code.

2JudgeDeath
2 Judge Death

Hailing from an alternate dimension where life itself is a crime (as crimes are only committed by the living), Judge Death is the dark counterpart to no-nonsense lawman Judge Dredd. First appearing in 1980 and created by John Wagner and Brian Bolland, Judge Death assumes the appearance of the Grim Reaper and uses his demonic powers to kill with a touch. Rocking a metal design (recently evoked by the Batman-Who-Laughs, another contender for this list), Judge Death takes Dredd’s uncompromising enforcement of the law and ramps it up to eleven. Alongside his fellow Dark Judges, he once slaughtered over sixty million citizens of Mega City One and, despite his corporeal form being destroyed or trapped, has returned time and time again to bring judgement upon the living.

1 Venom

Perhaps the most popular (or, at least, mainstream) of all dark doppelgängers is the alien symbiote who, when bonded to Eddie Brock (or others), is known as Venom. Created by David Michelinie and Todd McFarlane, Venom began life as a black alien costume that absorbed Spider-Man’s powers and abilities and sought to permanently bond with him. When Spidey rejected it, it turned to Brock and, through their mutual hatred of Spider-Man, Venom was born. Sporting a super simple design (pitch-black with a white spider logo, emotionless white eyes, deadly fangs and claws, and a long, drooling tongue), Venom plagued Spidey for years. Immune to Spidey’s Spider-Sense and sporting all his powers, but double the strength and viciousness, Venom has evolved from a sadistic villain, to an anti-hero, to all-out hero over the years but, thanks to their equally violent offspring, has been the source of much death and woe to Spider-Man since day one.

0CrimeSyndicate

What dark doppelgänger is your favourite? Were there any I missed off this list, or do you, perhaps, feel the evil copy is a played out trope? Drop a line in the comments and pop back for more lists and articles.