Back Issues & Knuckles: Sonic the Hedgehog: Triple Trouble


When Sonic the Hedgehog 3 (SEGA Technical Institute, 1994) released on this day in 1994, gamers were introduced to Knuckles the Echidna. Takashi Yuda’s mischievous, dreadlocked antagonist is my favourite of Sonic’s supporting cast so excuse me while I celebrate his debut throughout February.


Published: 3 August 1995 (cover-dated: October 1995)

Story Title: “Tttriple Tttrouble!!!” (includes “Part II: Zone Sweet Zone!”, “Part III: Echidnapped!”, and “Part IV: Blue Blur vs. Rough and Red!”)
Writer: Mike Gallagher
Artist: Dave Manak

Story Title: “Submersible Rehearsal”
Writer: Mike Gallagher
Artist: Art Mawhinney

Story Title: “First Contact”
Writers: Ken Penders
Artist: Jon D’Agostino

Quick Facts:
Following their initial four-part miniseries, Archie Comics began the longest-running videogame comic book and capitalised on Sonic’s popularity with a popular Knuckles the Echidna companion series. Before that convoluted lore and a bitter lawsuit forever changed Sonic’s comic books, Knuckles featured in this loose adaptation of the largely under-rated Sonic the Hedgehog: Triple Trouble (Aspect, 1994).

The Review:
Not unlike its videogame source material, “Tttriple Tttrouble!!!” sees ruthless cybernetic dictator Doctor Ivo Robotnik in possession of a Chaos Emerald. Rather than having one of five after his experiments scatter the others across the planet, Dr. Robotnik has one of many Chaos Emeralds, though this is sufficient to power his “mega-engine” and pollute the entire planet Mobius. However, this plan gets dashed due to an oversight by his robotic assistant, Crabmeat, who miscalibrated the machine. The imbalance causes an explosion that breaks the Chaos Emerald in two and rockets each part into orbit, prompting Dr. Robotnik to call “Bounty Hunters ‘Я’ Us” to hire a bounty hunter to retrieve the gems (again, not a million miles away from the videogame). While making a messy chili dog snack (or four…), Sonic is brought to the Freedom Fighters’ control room, where their resident mechanic and scientist, Rotor the Walrus, has detected the erratic energy signature of a Chaos Emerald. The three then watch as the Chaos Emerald shard crashes into the Great Forest, its unstable “magic” creating a “new Zone” (apparently, this is how the game’s environments are integrated into Archie lore). Excited to explore a new area, Sonic speeds off, refusing to wait for Rotor’s analysis and unaware that he’s being stalked by a mysterious, wolf-like figure. Meanwhile, Knuckles finds a rare moment of relaxation under the sun interrupted by the other Chaos Emerald shard, which streaks overhead and crashes into Mount Osohai, the Floating Island’s unconquerable mountain range. Undeterred, Knuckles glides over and is stunned to see the shard burrowing into the mountain, then ends up unconscious and plummeting to certain doom after being struck by a piece of rock.

While recovering a Chaos Emerald shard, Sonic is blindsided by Nack the Weasel.

When Sonic arrives at the crash site in the Great Forest, he’s greeted by a bizarre, fairground like portal leading to “Triple Trouble”. Naturally, he enters without a thought, completely oblivious to his mysterious stalker, whom Dr. Robotnik orders (via “2-way, 3-D holo-wrist radio”) to follow. Exasperated by the rotund dictator’s blustering, the mercenary mutes his employer and heads into the Zone in his sky-cycle, which has been programmed to mimic Sonic’s moves! In a change of pace for most Archie adaptations, we get to see Sonic racing through Triple Trouble’s Zones, but this is reduced to a simple montage of panels that literally just show him bouncing, running, snowboarding, or adventuring across the game’s locations before bopping Dr. Robotnik on the head and reaching the exit. There are no battles against Dr. Robotnik’s enlarged Badniks, none of the game’s power-ups (except the snowboard), and the comic just blasts through them all rather than taking place in one or two of the game’s locations. The snowboard panel is essentially a rip-off of the game’s artwork, there’s no explanation as to how or why Dr. Robotnik or his Badniks are there, and the Chaos Emerald shard is bizarrely housed within a futuristic chamber, which Sonic races into to deactivate before the Zone presumably closes behind him. However, as soon as Sonic retrieves the shard, he’s blasted by his stalker, the infamous bounty hunter Fang the Sniper Jet the Jerboa Nack the Weasel! With Sonic successfully captured, Nack demands Dr. Robotnik pay him double the price to retrieve the other half of the Chaos Emerald and the tyrant, eager to mount Sonic’s head on his wall, begrudgingly agrees.

Despite a disagreement between Sonic and Knuckles, the Floating Island is saved.

Oblivious to Nack’s impending arrival, Knuckles wakes in a hidden cave and is cared for by the Ancient Walkers, mute, masked, enigmatic figures from echidna lore. Astonished, Knuckles interprets their cave drawings as a warning that the Emerald shard will cause Floating Island to explode if it reaches the island’s Chaos Emerald power source. Returned to the surface, Knuckles spots and summarily knocks out the passing Nack, unaware that he’s just knocked Sonic into a lake. This wakes Sonic and, pissed at being blindsided, he bursts from the water looking for payback and immediately assumes that Knuckles attacked him. Attacking without thinking, Sonic is easily overpowered by his super strong rival, who’s driven into a fury after Sonic kicks him in the nose. Going “Hyper-Knuckles” (which sees Knuckles turning his fists into buzzsaws rather than adopting a Super form), Knuckles sends Sonic flying with a haymaker, leading to them flying at each other in a rage. Their scuffle ends, however, when they recognise Dr. Robotnik’s voice coming from Nack’s communicator (…despite him muting it earlier…) This clears up the misunderstanding and sees Sonic direct Knuckles to puppet Nack’s unconscious, battered body to deceive Dr. Robotnik. Retrieving Nack’s Emerald shard, Sonic joins Knuckles in intercepting the other half in the island’s crystalline Chaos Chamber, where they just barely reunite the two in time to save the island. The two frenemies almost come to blows again when the restored Chaos Emerald mysteriously vanishes but part on mostly friendly terms, unaware that the Chaos Emerald teleported into the possession of the mysterious Ancient Walkers.

Tails and Knuckles embark on separate adventures largely disconnected from the source material.

While I’m here, I may as well go over the other  stories also included in this 48-page special. The first is a solo adventure for Sonic’s two-tailed buddy, Miles “Tails” Prower, which features his Sea Fox submarine from Triple Trouble and laid the groundwork for Archie’s Tails-centric miniseries. Unfortunately, “Submersible Rehearsal” takes place in the waters near Knothole Village rather than, say, Tidal Plant Zone and sees Tails confront an enlarged Octobot rather than one of Triple Trouble’s bosses. Though amazed by the Sea Fox built for him by Rotor, Tails is outraged to learn that Princess Sally Acorn has forbidden him from taking it out to sea because of concerns about his age. However, Tails improvises when an injured sea gull washes up warning that Dr. Robotnik is rebuilding his “submerged, waterproof robot maker”, draining the oil from the bird into his tank and setting off to help. When Tails finds the underwater facility guarded by Octobot, he doesn’t hesitate to ram to mechanic cephalopod, rescuing the marine life it held captive before destroying the roboticizer with the Sea Fox’s missiles, making an enemy of the besmirched Octobot in the process. The second story sees Knuckles once again tested by the mysterious Archimedes on the Floating Island, making this story even less connected to Triple Trouble. In fact, “First Contact” has more in common with Sonic & Knuckles (SEGA, 1994) as Archimedes sends one of Dr. Robotnik’s Fire Breath units after him and then makes him battle a Hey-Ho. At first, these robots see Knuckles believe “Archimedes” is Dr. Robotnik pulling another trick, but a plunge into the Chaos Chamber sees Archimedes dispel these accusations and aggravate Knuckles with cryptic taunts about his hot-headed nature. Challenged to solve Archimedes’ puzzle, Knuckles later contemplates the lesson with his friend, rocker Vector the Crocodile, and the mystery of who or what Archimedes is and what he wants.

Final Thoughts: 
As always, Archie’s adaptation of a videogame leaves a lot to be desired and takes the barebones, basic suggestion of the source material and reconfigures it into one-and-a-half semi-original stories set within their convoluted canon. I tried really hard to cut this 48-page special some slack, especially the main story, as it almost mirrored the videogame in a dysfunctional way but then it completely dropped the ball. Although I’ve read all the Archie Sonic comics, I don’t recall it being established that the game’s Zones spring out of thin air (or “magic”), though even if that was established it’s a pretty stupid idea. Mobius is a planet, for God’s sake! You just have the Zones be places in the world, which is what Archie usually does, so this weird-ass funfair-like portal…thing…was ridiculous. It also appears to be temporary, as Sonic must race to the Chaos Emerald Chamber and “shut [it] down” with a lever. How that lever, the chamber, and the technology surrounding it appeared is anyone’s guess (more “magic”, I suppose) but it’s nowhere near as ludicrous as Triple Trouble’s Zones conveniently having Badniks, traps, and even Dr. Robotnik in them. Normally, I complain that these adaptations are limited to a single, barely recognisable location from the videogames but this time, I’m complaining because Triple Trouble’s Zones are reduced to a montage. Sure, it emulates the 2D action of the videogame but it’s very lazy. Why not have Dr. Robotnik’s “secret lab” be in Robotnik Winter Zone or Atomic Destroyer Zone, the Emerald shard land in Great Turquoise Zone or Meta Jungura Zone, “Submersible Rehearsal” set in Tidal Plant Zone and “First Contact” be reconfigured into having Knuckles be tested in Sunset Park Zone? There’s really no excuse for these stories not to be set in the game’s locations and it’s kind of insulting that they’re limited to Knothole and the Floating Island.

Sadly, though it comes close, the comic is a poor representation of the videogame.

As ever, the art is passable, resembling the main Sonic comics and the cartoons that inspired them, except for “First Contact”, which sees Knuckles rendered painfully off-model and Hey-Ho looking like its melting! I can’t say I was massively blown away by the Ancient Walkers, who didn’t seem necessary to the story, but I did like the introduction of Nack the Weasel. It took a little too long for him to be revealed and it’s a shame to reduce him to Dr. Robotnik’s lackey, but it’s a role that suits him and he’s always been a visually interesting character. Although we never get to see what his sky-cycle is capable of, it’s not insignificant that he got the drop on Sonic and was well on his way to succeeding when Knuckles clobbered him. I quite enjoyed the fight between Sonic and Knuckles, which is thematically similar to the videogame and sees them go at it with a bit more gusto than in previous encounters. I do think this special issue suffers from not devoting its entire length to the source material to depict a literal three-way chase for the Chaos Emerald (or its shards, or whatever!) between Sonic, the opportunistic Nack, Knuckles, and Dr. Robotnik. Had Archie done this, we could’ve seen at least three or four locations from the game in more detail, seen Sonic battle Dr. Robotnik’s giant Badniks, and had a more action-packed adventure rather than a middling story that essentially acts as a shameless advertisement for the game. Ultimately, this was a very frustrating issue to read as it came so close to being at least tolerable and was very promising but, once again, the covert is the best thing about this special (aside from Nack) and the backup stories aren’t really worth your time unless you’re really invested in Ken Penders’ awful plans for Knuckles and getting a prelude to Tails’ later solo adventure.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy Nack’s debut in Archie’s Sonic comics? Were you also disappointed by how poorly this adaptation represented Triple Trouble? Did you enjoy the fight between Sonic and Knuckles? How interested were you in the riddle of Archimedes? Did you enjoy Archie’s Knuckles lore or did you find it to be overly complicated? How are you celebrating Knuckles this month? Let me know your thoughts on Archie’s Triple Trouble adaptation in the comments and donate to my Ko-Fi if you want to see more of Knuckles’ Archie adventures on the site.

Movie Night: Pokémon: Lucario and the Mystery of Mew

Released: 16 July 2005
Director: Kunihiko Yuyama
Distributor: Toho

Budget: Unknown
Box Office: ¥4.3 billion
Rotten Tomatoes Score: 81%

Quick Facts:
An instant phenomenon, Pokémon (Nintendo/Creatures/Game Freak, 1995 to present) dominated playgrounds with videogames, trading cards, and an ongoing anime series (1997 to present). This led to the successful first feature film, which spawned a slew of sequels. By 2005, these were being released straight to video outside of Japan but continued to feature popular Pokémon like Mew, who famously birthed Mewtwo on this day.

The Review:
Taking place during the Advanced Battle portion of the anime series (2004 to 2005) and featuring Pokémon from the upcoming Diamond and Pearl releases (Game Freak, 2006), Lucario and the Mystery of Mew opens in the distant past of the Kanto region. At this time, the beautiful Cameron Palace was caught in the middle of a brutal war was fought between two, heavily armoured Pokémon armies. This impending danger is discovered by the titular Lucario (Sean Schemmel), a stoic and proud Fighting/Steel-Type Pokémon who wields incredible power through its “Aura” abilities. Focusing its power through a nearby crystalline formation, Lucario warns its master – “Aura Guardian” Sir Aran (Jason Griffith) – of the danger before being attacked and temporarily blinded by two Houndoom (Koichi Sakaguchi). Although Lucario fends off the Pokémon, he’s stunned when Sir Aran abandons Queen Rin (Bella Hudson) and the castle. When the aghast Lucario pursues, Sir Aran traps it within a magical staff, leaving it feeling hurt and betrayed. History, however, remembers Sir Aran very differently as it’s said he travelled to the nearby “Tree of Beginning” and ended the conflict between the Pokémon armies, restoring peace to the land. Sir Aran’s so well-renowned that Cameron Palace holds an annual festival to celebrate its hero, one that aspiring Pokémon Master Ash Ketchum (Veronica Taylor) and his friends just so happen to be present for. Ash, Brock (Eric Stuart), May (Veronica Taylor), Max (Amy Birnbaum), and (reluctantly) Pikachu (Ikue Ōtani) dress in period-appropriate outfits for the occasion and Ash (garbed in an outfit resembling Sir Aran’s) conveniently wins the annual Pokémon tournament to be crowned “Aura Champion”. Though he’s annoyed to miss out on the dancing and revelry, Ash is amazed by an ancient staff he’s gifted and the whispers he can hear emanating from it and is absolutely gob-smacked when Lucario is unexpectedly released from it.

Betrayed by its master, Lucario struggles to trust humans and their intentions.

Still partially blinded and confused from the time dilation, Lucario initially mistakes Ash for Sir Aran and flees, amazed to find that hundreds of years have passed, but is calmed by Lady Ilene (Bella Hudson), who recognises it from legend. Lucario’s awakened just in time as a mischievous Mew (Satomi Kōrogi) has been masquerading as various Pokémon (including the legendary Ho-Oh) during the festivities and playing with Pikachu and other Pokémon, unaware that world-renowned record breaker and part-time Pokémon trainer Kidd Summers (Rebecca Soler) is hoping to track it to the fabled Tree of Beginning. A miscommunication sees her Weavile (Eric Stuart) get a little rough with Mew, Pikachu, and Team Rocket’s outspoken mascot, Meowth (Maddie Blaustein), leading Mew to teleport itself, Meowth, and the injured Pikachu to the Tree of Beginning to heal. When Max informs the others, Kidd eagerly joins them in journeying to the Tree of Beginning (much to Brock’s delight) and Lucario obediently agrees to lead them, though it’s fraught with scepticism about human nature. The journey sees Lucario learn of Ash and Pikachu’s friendship and remember happier times with Sir Aran, where its master taught him to hone his Aura to attack and communicate. Somewhat uptight and reserved, Lucario struggled to let its guard down even when encouraged by its master and lashes out whenever Ash and the others invite it to bathe or share food, believing humans cannot be trusted. Local “time flowers” only further sour its mood as he’s reminded of Sir Aran’s treachery and it eventually comes to blows with Ash, believing Ash would abandon his so-called friend just as easily. Max helps make peace with some chocolate and Ash later tearfully apologises, aware that he’s on edge with worry about his lost friend.

The mischievous Mew accidentally endangers our heroes when they venture to the Tree of Beginning.

While Meowth enjoys hanging out with Mew at the Tree of Beginning, Pikachu is equally eager to reunite with Ash but compelled to stay by Mew, who wants to keep playing. When Ash and the others – included Meowth’s Team Rocket cohorts James (Eric Stuart) and Jessie (Rachael Lillis) – reach the Tree of Beginning, they’re violently attacked by its three guardians, the legendary Regice (Kunihiro Kawamoto), Recirock (Eiji Miyashita), and Registeel (Atsushi Kakehashi), mindless near-automatons who attack both groups and drive them further into the Tree of Beginning. Within, the humans are attacked by “antibodies” that resemble fossil Pokémon and swallow them as a defensive measure, shrugging off their attempts to fight back and leaving any Pokémon unharmed in favour of consuming their human companions. This leaves Pikachu so distraught when Ash seemingly dies (…again) that Mew reluctantly uses its incredible powers to converse with the Tree of Beginning and restore those it absorbed, quelling the Regis and reuniting the trainers with their Pokémon. The antibody subplot was a touch unnecessary, I feel, and distracted from the inclusion of the Regis, who were enough of a threat by themselves since even Lucario couldn’t hold them off. While the Tree of Beginning makes for an interesting natural maze and beautiful background, it gets very samey and the film even drops the ball on finally paying off the Ho-Oh tease from the anime’s first episode. I’m also not sure if this Mew is supposed to be the same one from the first movie and it’s a little lacklustre having the main plot be kicked off because the cheeky little kitty wanted to play with its new friends. This means May and Max don’t get much to do beyond berating Ash or helping to melt Lucario’s heart, though Kidd makes for a fun temporary addition to the cast as she’s a pioneer with all kinds of nifty gadgets that are sadly wasted on this adventure.

When restoring Ash imperils Mew, Lucario makes the ultimate sacrifice to reunite with Sir Aran.

There is no central antagonist in Lucario and the Mystery of Mew. The antibodies and Regis are simply defending the Tree of Beginning, which has a symbiotic relationship with Mew and threatens to degenerate after the effort of restoring everyone drains Mew’s life force. Determined to save Mew using the Tree of Beginning’s fabled regenerative powers, our heroes journey to the tree’s heart and find Sir Aran’s gloves resting on a pulsating crystalline structure containing his frozen corpse. A nearby time flower reveals that Sir Aran shunned Lucario to keep it from following him to the Tree of Beginning, where Sir Aran sacrificed his life using his Aura to stop the warring Pokémon. Galvanised and guilt-ridden by this revelation, Lucario attempts to use its own Aura to restore Mew and thus save the Tree of Beginning, only to find it lacks the strength. However, Ash conveniently has the same Aura potential as Sir Aran so he slips on the hero’s gloves and helps boost Lucario’s power, somehow just willing himself to generate Aura without any training or knowledge of how to do so. Of course, the plan works and all is restored, but the effort proves fatal to Lucario. A time flower shows Sir Aran’s last moments, where he tearfully wishes his Pokémon well and hoped to be reunited with it someday and Lucario weeps, acknowledging Sir Aran as his friend and saying its farewells before dissipating into energy sparkles and reuniting with his friend in death. Exiting into the fresh air, Ash promises to also keep them both close by and Kidd vows to never reveal the Tree of Beginning’s location to keep it safe from tourists. Lucario is also immortalised alongside Sir Aran at Cameron Palace and Mew even gains a new playmate: a Bonsly (Eric Stuart) May befriended on the journey.

Final Thoughts:
I had high hopes for Lucario and the Mystery of Mew. I liked Lucario and even used one on my Diamond team back in the day, though it ended up being far from the dark counterpart to Mewtwo I imagined it to be. It’s kind of weird seeing a Fighting/Steel-Type Pokémon have telepathic powers but the movie kinda explains it through its “Aura” gimmick, a semi-psychic power that makes this Lucario exceptional and which Ash also conveniently has. I don’t think this was necessary; I think his physical resemblance to Sir Aran would’ve been enough and he (and the others) could’ve just given Lucario emotional support in the finale rather than seeing Ash emit an Aura Sphere out of nowhere. If you’re looking for spectacular Pokémon battles, you won’t find them here as Ash has one of his weakest teams ever and this film is more focused on exploring Lucario’s lost faith in humanity and realising that its friend didn’t betray him after all. I do wonder if the film might’ve been improved by having Kidd be an antagonist looking to capture Mew or gain control of the Tree of Beginning as the film suffers somewhat without a villain. The Regis are painfully wasted, leading only to chase scenes, though the antibodies offer some of the more harrowing moments where characters, believing they’re about to die, release their Pokémon (Ash even tells Pikachu he loves it before being devoured). I was disappointed to see that Ho-Oh was simply Mew in disguise, however, and had no relevance to the plot and that Mew didn’t get more significance until its life was suddenly in danger. In the end, Lucario and the Mystery of Mew was a decent, somewhat emotional adventure with some relevant lessons to teach about human nature and such, but it’s a somewhat by-the-numbers Pokémon feature that I don’t think really lived up to its full potential.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of Lucario and the Mystery of Mew? Did you guess that Sir Aran hadn’t really betrayed Lucario? Were you also unimpressed that Ash could wield Aura? Do you think the film squandered the potential of the Regis and Mew? Were you disappointed that Ho-Oh didn’t factor into the plot? Which Pokémon feature film is your favourite? Whatever your thoughts, leave them in the comments below and donate to my Ko-Fi to suggest more Pokémon content for the site.

Back Issues & Knuckles: Sonic & Knuckles


When Sonic the Hedgehog 3 (SEGA Technical Institute, 1994) released on this day in 1994, gamers were introduced to Knuckles the Echidna. Takashi Yuda’s mischievous, dreadlocked antagonist is my favourite of Sonic’s supporting cast so excuse me while I celebrate his debut throughout February.


Published: 11 May 1995 (cover-dated: August 1995)

Story Title: “Panic in the Sky” (Part 1 and 2)
Writers: Mike Kanterovich and Ken Penders
Artists: Art Mawhinney and Dave Manak

Story Title: “Fire Drill”
Writers: Ken Penders
Artist: Jon D’Agostino

Story Title: “Lord of the Floating Island”
Writers: Ken Penders
Artist: Harvey Mercadoocasio

Quick Facts:
Following an initial four-part miniseries, Archie Comics started the longest-running videogame comic book and capitalised on Sonic’s popularity with a popular Knuckles the Echidna companion series that eventually became tarnished by convoluted lore and a bitter lawsuit that forever changed Sonic’s comic books.

The Review:
The two-part story “Panic in the Sky”, which acts as the centrepiece to this 48-page special, sees the legendary Floating Island (as it was then known) sending the locals in a panic when it descends below the clouds and passes over the Western Coast of Mobius (as Sonic’s world was once called). Naturally, the Knothole Freedom Fighters (engineer Rotor the Walrus, semi-Roboticized Bunny Rabbot, cowardly Antoine D’Coolette, and fearless leader Princess Sally Acorn) are bemused and alarmed by the floating continent, which is heading straight for Knothole Village. When Sally wonders how the island floats (odd, considering a later retcon reveals she knew Knuckles as a child), Sonic and his enthusiastic two-tailed fox pal, Miles “Tails” Prower, fill the gang in on their earlier adventure to the Floating Island and their encounter with Knuckles. Although Sonic left on friendly terms with the echidna, he and Sally ponder Knuckles’ true allegiance and she orders Antoine to investigate any potential threat posed by the island. Sonic’s alarmed when their “turbo-prop” biplane is suddenly attacked by heavy artillery now installed around the island and orders Antoine to fly to safety while he and Tails parachute down to see what’s going on. After being knocked loopy by a pendulum in a vague allusion to the Mushroom Hill Zone, Sonic’s attacked by the axe-wielding Hey-Ho, though a single hit is enough to destroy what’s presented as a mini boss in the videogame. Sonic then runs right into a trap and finds himself hanging on for dear life. He’s therefore glad when Knuckles shows up, only to find the echidna is unimpressed with “trespassers [turning his] home into a war zone” and ready to send Sonic plummeting to his doom.

The hot-headed Knuckles makes a desperate gamble to safeguard his island.

Luckily, Tails is on hand to help but, in his haste, his rock misses its target and both Sonic and Knuckles fell into an underground cavern, eventually ending up on a slab of rock floating in a lava stream (like in Lava Reef Zone). Before the two can come to blows or be boiled alive, Tails swoops in for the save and Sonic makes Knuckles realise that the Floating Island has been hijacked. Angered and concerned, Knuckles leads Sonic and Tails (via “zoot chute”) to the Chaos Chamber, a crystalline cavern that houses the Chaos Emerald that keeps the island aloft. When Knuckles investigates a strange device siphoning power from the gem, he gets a nasty shock that doubles when Mobius’s devious, semi-cybernetic dictator, Doctor Ivo Robotnik, appears (via hologram projection) to spill his latest plot. After discovering the Floating Island, Dr. Robotnik began surreptitiously turning it into his personal battleship, installing engines, a command centre, and weaponry, all powered by the Chaos Emerald and with the purpose of annihilating Knothole Village. Distraught that he was easily duped into fighting Sonic and Tails rather than spotting the takeover, Knuckles smashes the Chaos Emerald, causing the Floating Island to drop from the sky! Panicked, Dr. Robotnik quickly ejects, though his hopes of seeing Knothole decimated by the falling island are dashed when Knuckles busts out a spare Emerald to keep his home aloft (only to later reveal he smashed the spare and replaced it with the original in a double bluff). Though he vows to use better judgement next time, Knuckles refuses Sonic’s offer to join the Freedom Fighters, with Sonic musing that Knuckles is apparently destined to be a loner.

Ever wondered what Knuckles does in his day-to-day? Yeah, me neither…

Accordingly, the rest of the special is taken up with two solo stories for Knuckles. The first, “Fire Drill”, sees Knuckles investigating an explosion at the beach (which borders Sandopolis Zone), finding only a crater and footprints in the sand leading to a nearby bush. Leaping into action, Knuckles is left angered and humiliated when whoever it is disappears and, eager to get his mitts on whoever’s messing with him, Knuckles glides over to the only place they could’ve gone: the ruins of the Sandopolis Zone. Assuming only Sonic could evade him so fast, Knuckles braves his fear of the dark to enter the temple ruins and is further enraged when he’s buried beneath falling debris. Blundering into the maze-like temple, Knuckles barely avoids being skewered by an axe and finds a room full of strange hieroglyphics that momentarily puzzles him before sand pours in. Knuckles easily leaps to safety and smashes his way out of the temple, following “Sonic’s” footprints to the island’s edge and, bizarrely, assuming the hedgehog ran to his death, completely oblivious to the shadowy figure (later revealed to be the fire ant Archimedes putting the young guardian through his paces). “Lord of the Floating Island” closes the special and sees Knuckles rescuing Benjy the Kangaroo during a particularly wild storm as part of his duty to safeguard the island’s other inhabitants. Though grateful, the youngster asks his protector to “bring back the sky”, learning about eclipses from Knuckles before being air-lifted out of the path of a pack of dingoes rattled by the chaotic weather. Although Benjy’s scared by the harsh winds, the weather calms as the eclipse passes and Knuckles returns the youngster to his mother, happy to “protect and serve” his floating home and all its inhabitants.

Final Thoughts: 
Considering how rushed and short Knuckles’ introduction into Archie’s Sonic the Hedgehog comics was, Sonic & Knuckles was ideally placed to deliver a more comprehensive adaptation of Sonic 3 or the titular videogame (SEGA, 1994), perhaps something again to the French adaptation published in the year prior to this special. Instead, as Archie (and Fleetway, to be fair) often did, the publisher spread elements of Sonic 3 & Knuckles across multiple stories and specials, meaning the best thing about this one-off comic is the cover, which promises a far more enjoyable story than anything contained in its pages. Like Knuckles’ debut story, “Panic in the Sky” takes place almost entirely in one location, which can only be generously described as the Mushroom Hill Zone. Sure, Sonic hops to some giant mushrooms, flies through the sky using a pendulum, and fights Hey-Ho, but there’s basically no substance to any of this and comic does an awful job of bringing this colourful location to life. I again have to assume that Archie’s writers and artists only had access to very limited materials when producing these stories as everything’s presented out of context or radically altered, such as the lava flow and the “Emerald Chamber”, neither of which evoke the same feeling of grandeur as Lava Reef Zone of the Hidden Palace Zone. Dr. Robotnik’s plot to weaponise the Floating Island is an interesting one but it’s ridiculous that Knuckles prioritises attacking Sonic and Tails over wondering why the stars have changed position and his island is so wildly off course! Rather than Sonic and Tails enduring a hazardous trek across Sonic & Knuckles’ recognisable locations, struggling to talk sense into Knuckles and racing to prevent the launch of the Death Egg, we get a nothing burger of a rematch between Sonic and Knuckles and a lame-ass, childishly simple solution to Dr. Robotnik’s plot.

Sadly, the special fails to deliver an enjoyable or visually appealing adaptation of the videogame.

Incredibly, rather than devote all 48 pages to adapting Sonic & Knuckles, Archie’s one-off special wastes the rest of its pages on meaningless solo stories for Knuckles. On the one hand, I don’t mind this as Knuckles was still new to readers (and gamers) at the time and “Fire Drill” does at least take place in Sandopolis Zone. On the other hand, he’s not fighting any of the Badniks or mini bosses from the videogame or exploring its locations in interesting ways. The Sandopolis Zone temple is a far cry from the haunted pyramid of the videogame, which would’ve made for an awesome setting for a story, and “Fire Drill” seems more concerned with introducing some mystery around Knuckles and his shadowy stalker. “Lord of the Floating Island” is, in a word, ridiculous. All this story tells us is that Knuckles is committed to safeguarding the island, which we already knew, and that Archie Comics decided that the Floating Island should have a bunch of other anthropomorphic inhabitants on it rather than Knuckles literally living in isolation. This would be fine if he were doing something interesting, but all he does is save Benjy, recap Dr. Robotnik’s threat, and teach him/us about eclipses. While the art in “Panic in the Sky” is in-line with Archie’s Sonic publication and mirrors the 1993/1994 Sonic the Hedgehog cartoon on which it’s partially based, the other two stories are awful. Knuckles, especially, looks disgustingly off model and his gliding is constantly depicted as flying, which was a common mistake. I appreciated seeing his climbing and super strength on show, but none of the stories are particularly impressive showcases for Knuckles and the entire special feels like a waste of time as the main story is essentially a repeat of Knuckles’ debut story and the other two are a waste of time.

My Rating:

Rating: 1 out of 5.

Terrible

Were you also disappointed by Sonic & Knuckles, its atrocious art, its pointless stories, and its less than half-assed attempts to adapt the videogame? Perhaps you enjoyed this era in the Archie comics and would like tot ell me why when everything is so cheaply done? Which of Archie’s Knuckles stories and/or characters was your favourite and why? Are you celebrating Knuckles’ debut this month? Comment below with your thoughts and support me on Ko-Fi for more Knuckles content!

Movie Night [Sci-Fanuary]: The Running Man (2025)


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Released: 14 November 2025
Director: Edgar Wright
Distributor: Paramount Pictures

Budget: $110 million
Box Office: $68.6 million
Rotten Tomatoes Scores: 63% / 78%

Quick Facts:
Famed as the undisputed king of the horror novel, Stephen King also adopted the pseudonym Richard Bachman to publish additional books like The Running Man (1982), which became a celebrated Arnold Schwarzenegger vehicle in 1987. Director Edgar Wright saw the chance to remake the story as a passion project and aimed to stick closer to the source material. Wright and star Glen Powell thus ensured that Ben Richards would be portrayed as an “Everyman” rather than an action hero, while Industrial Light & Magic contributed to the visual effects and Schwarzenegger gave Powell his “full blessing”.

The Review:
As a lifelong Arnold Schwarzenegger fan, I’m obviously a big fan of The Running Man (Glaser, 1987). However, that movie isn’t very faithful to the original novella, though the basics are still there. Despite how poor many remakes of classic eighties films can be, I was therefore very excited about this new adaptation, which sticks much closer to the book and thus stands apart from the previous film. As in the 1987 movie and the book, The Running Man is set in a dystopian near future where the United States has become an authoritarian police state that placates its population with non-stop, often lethal gameshows on “FreeVee”. While the top 1% live in lavish luxury in massive hi-tech skyscrapers and barely pay attention in their self-driving cars, working class Joes like Ben Richards (Glen Powell) live in squalor in the slums of Co-Op City. While FreeVee broadcasts game shows where the desperate dregs of society risk their lives for cash, civilians are constantly monitored, tracked, and abused by the corporate media networks who have usurped regular government. In this world, healthcare is all-but inaccessible to Richards, who’s forced to work menial, high-risk and low-pay jobs just to get by while his wife, Sheila Richards (Jayme Lawson), works around the clock as a waitress, forced to endure lewd remarks and patrons just to help cover their bills. For Richards, life is made doubly hard as he’s been blacklisted for his insubordinate attitude, which manifests as a sarcastic, biting wit, spontaneous anger at injustice, and him daring to care about the health and safety of his co-workers. Time and again, Richards has been punished for sticking his neck out for others, finally losing his most recent job for speaking out about the poor radiation controls that threaten to make the workers sterile.

Desperate, rage-filled Richards risks his life in a violent reality show to better provide for his family.

At his wit’s end, with his toddler daughter Cathy Richards (Alyssa and Sienna Benn) suffering from the flu, Richards is forced to try out for one of the network’s game shows, confident that he can earn enough money on one of the less dangerous shows to at least get Cathy some decent medicine. Richards excels at the physical and mental tests he’s put through, showing himself to be a physically capable, resourceful, and intelligent contestant, though his rage and misanthropy at years of being downtrodden see him forced to sign-up to the network’s most dangerous show: The Running Man. Though reluctant as no contestant has ever survived, Richards is ultimately convinced to sign on after meeting slick producer Dan Killian (Josh Brolin), who takes a shine to Richards’ blue-collar background and outspoken nature and even gives him an advance to coerce him. Naturally, Sheila is horrified to learn that Richards will be hunted across the world for the next thirty days, earning cash for each day he survives, each “Hunter” he kills, and constantly at risk of being exposed by bloodthirsty civilians looking to be rewarded for snitching. Though won over by Killian’s silver tongue, Richards is immediately screwed when Running Man host, Bobby Thompson/Bobby T (Colman Domingo), brands him a dangerous criminal and broadcasts falsified information about him and his fellow runners, Jenni Laughlin (Katy O’Brian) and Tim Jansky (Martin Herlihy). Taking advantage of the $1,000 bursary and twelve-hour head start, Richards takes Killian’s advice to “stick with his people” to heart and immediately heads to underground forger Molie Jernigan (William H. Macy) to get some fake identification and supplies. Richards hides in a seedy hotel, following the show’s rules by sending in increasingly frustrated and angered videos of his progress, which are eventually also doctored to portray him as a psychopath when really he’s trying to warn the public about various injustices perpetrated by the network.

While on the run, Richards becomes the unwitting “initiator” of a much-needed revolution.

While Richards is impressively cut here, he’s not a man-mountain like Arnold and gets beaten, bloodied, dirty, and exhausted from constantly being on the run and fighting for his life. Glen Powell makes for a fantastic “Everyman” figure and perfectly captures Ben’s manic energy and tumultuous emotions, with him openly resisting being branded as a martyr by similarly downtrodden folks like Bradley Throckmorton (Daniel Ezra) and Elton Parrakis (Michael Cera) and wishing only to ensure his family’s safety. While Jansky and Laughlin don’t last long, burning through their cash or being far too public, Richards keeps his head down and is aided by Co-Op’s underclass, who reveal the true extent of the network’s propaganda and lies as they’re actively poisoning or killing the populace and either ignoring it or making a show of it. Throckmorton, who anonymously posts videos warning of this, smuggles Richards to Derry, Maine, where he’s further aided by Parrakis, an extreme anti-network activist who believes Richards can spark a violent resistance. The public soon favour Richards, spray-painting “Richards Lives” messages and cheering him as he gets closer to victory, though Elton’s dementia-addled mother (Sandra Dickinson) scuppers the plan to shelter Ben in their fortified home and transport him to a secret underground bunker to wait out the remaining time. While reluctant to be the figurehead of a revolution and alarmed at how crazed some of his allies are, Richards is disgusted by the foul treatment they’ve suffered and enraged when they are executed by association, driving him to embrace his role as a social anarchistic and take unsuspecting citizen Amelia Williams (Emilia Jones) hostage in the finale to show the world just how corrupt the network is.

Directed by Killian, Richards is relentlessly hounded by the sadistic McCone and his Hunters.

Rather than being hunted by colourful and outlandish, muscled-up “Stalkers”, Richards is constantly hounded by the Hunters, an elite group of network assassins led by the mysterious Chief Evan McCone (Lee Pace), the masked icon of The Running Man. While Killian assures Richards that his tapes can’t be traced in the interest of fairness, Richards quickly learns this is a lie (not that the network needs the extra edge as they have eyes and ears everywhere). Despite his best efforts, Richards barely gets a moment to rest as the Hunters advance on each of his locations, haunting Ben’s dreams with paranoid nightmares of himself and his friends and family being slaughtered. Thanks to his quick thinking and wariness, Richards escapes death each time but often by sheer luck, as McCone almost ends him with an errant grenade and Throckmorton’s car is shot up as he smuggles Ben out of Boston. Often disguised as civilians, the Hunters deploy floating cameras to record their kills, waiting for Killian’s cue to make each execution public. When Richards proves as resourceful and stubborn as Killian hoped, Bobby T is forced to spin a narrative of the Hunters being patriotic family men slaughtered by a desperate criminal, which encourages the more susceptible and trigger-happy civilians to target Richards. These antagonists play a much lesser role than in the 1987 film though, as The Running Man takes a page out of King’s book by focusing more on Richards, his desperate attempts to survive, and the social injustices he uncovers. Parrakis jumps at the chance to fry the network’s goons and bludgeon them with his boobytraps, while Richards refuses to play Killian’s game and execute the helpless Frank (Karl Glusman). McCone is a relentless tool of the network, dispassionately torturing and killing his way to his target, whom he grows increasingly frustrated with as Richards refuses to die and is favoured by Killian, who actively protects Ben at times to further boost his ratings.

Outspoken Richards defies the odds and not only survives, but inspires the people to revolt.

This comes to a head when the injured and desperate Richards forces Amelia to drive him to an airfield, bluffing his way onto a jet by claiming to have a powerful explosive. Killian humours Richards, ordering McCone to unmask and stand down so Richards can board the plane before revealing that they’re aware of his bluff. Incredibly, Killian offers Richards the chance to replace McCone and become the star of an all-new show, pitching him a redemption arc so he can cash-in on his newfound superstardom. To motivate Richards to kill McCone and the flight crew, Killian shows him footage of McCone and the other Hunters murdering Ben’s family, driving Richards into an uncontrollable rage that sees him kill the crew and get into a brutal, bloody brawl with McCone, who’s revealed to be a former runner from the show’s first season who took a similar deal after surviving for twenty-nine days. Though grievously wounded, Richards is aided by Amelia after she’s horrified to learn the truth about the network. Ben allows to escape with the only parachute and, facing either being shot down or remote piloted by Killian, tries again to warn the public about the network but is replaced by another incriminating deepfake and seemingly killed. I was honestly shocked that the film retained even this much of the book’s ending, which has unnerving parallels to 9/11, but honestly somewhat disappointed that they didn’t go all-in with a bleak ending that nevertheless inspired true change for this totalitarian world. Still, encouraged by Throckmorton, the public refuse to believe their saviour has died and pro-Richards rallies increase in volume and violence, with even Bobby T walking away from Killian after witnessing the raucous crowd. Emboldened by Richards and the ever-increasing evidence of network deception, the public finally come together in a violent rebellion that sees them trash the Running Man set and Richards, alive and well, publicly execute Killian before reuniting with his family, who also survive in this version of the story.

The Summary:
I had a good feeling about The Running Man from the moment I saw the first trailer. I could tell right away that it was going to be very different to the 1987 film and closer to the source material, and it absolutely was, almost to its detriment at times. Unlike the 1987 film, this version suffers a bit with some pacing issues. Some parts are a bit rushed, then it slows down a bit, then some obvious re-recording of lines is looped in, which can be a bit distracting. However, this was still an enjoyable romp that’s very different from Edgar Wright’s usual work. Glen Powell excelled in the lead role, conveying the perfect balance of manic energy, heart, and underdog (and physical!) appeal that make Richards a fun character to root for. He’s desperate to save his family and wary of helping others but is a decent man deep down who reluctantly inspires a revolution. While the Hunters can’t hold a candle to the 1987 Stalkers, I liked that Richards was constantly looking over his shoulder and against the odds when McCone zeroed in on him. While Killian and Bobby T are somewhat underutilised, this Running Man is firmly focused on Richards and his fight for survival in a hazardous and untrustworthy authoritarian dystopia, and it’s endlessly entertaining and harrowing to watch him narrowly avoid death by the skin of his teeth. I was amazed that the ending stuck so close to the book and somewhat relieved that the film opted for a happier ending, despite how much of a gut punch a bleak ending would’ve been after some of the comical action that had preceded it. Ultimately, The Running Man is a very different beast from its predecessor with a slightly different agenda but, by sticking closer to the source material and delivering explosive action and thought-provoking satire, it more than stands on its own two feet as an entertaining film rather than being derivative or inferior.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you enjoy this adaptation of The Running Man? Are you glad that it stuck closer to the book or do you prefer the colourful excess of the 1987 film? Did you enjoy Glen Powell’s portrayal of Richards as a down-trodden everyman? Were you disappointed that McCone and Killian didn’t play a larger role, or did you prefer the focus on inspiring a revolution? Does it disturb you that dystopian futures are essentially now our reality? Which Stephen King book is your favourite and how are you celebrating sci-fi this month? Let me know your thoughts in the comments and donate to my Ko-Fi to fund more reviews like this.

Back Issues [Sci-Fanuary]: The Fly: Outbreak #1-5


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Writers: Brandon Seifert and Denton J. Tipton – Artists: mention3 and David Stoupakis

Story Title: “The Book of Transgenesis”
Published:
March 2015

Story Title: “Quarantine”
Published:
April 2015

Story Title: “Metamorphosis”
Published:
May 2015

Story Title: “All Hell Breaks Loose”
Published:
June 2015

Story Title: “The Book of Revelation”
Published: July 2015

Quick Facts:
Published by IDW Comics, this five-issue miniseries does what director David Cronenberg and star Jeff Goldblum could not by continuing the lauded world of The Fly (1986) and its under-rated sequel, and impressed with its respect to the source material and atmospheric artwork.

The Review:
The Fly: Outbreak picks up some years after The Fly II (Walas, 1989) to find Martin Brundle now a certified PhD and still working on his father’s Telepods. Specifically, Martin has been trying to cure (or at least regress) the fly genes he transferred into his devious adopted father, Doctor Anton Bartok. Despite his genius, Martin is frustrated by failure and intimate probing from his assistant, Noelani Tanaka, who questions why he doesn’t want to have children. This sore subject rears its head later that night while Martin’s celebrating his anniversary with his wife, Beth Logan, who attempts to spice things up with sadomasochistic sex toys. Martin angrily stops this bizarre sexy time when Beth refuses to use protection but, while he insists he’s trying to protect her from his “buggy genes”, Beth takes this as a rejection and bitterly criticises him for putting barriers between them. To make things worse, Martin’s experiments “upregulated” Bartok’s insect genes, transforming him into a monstrous (if strangely beautiful) winged man-bug that rampages through the facility. Though he rejects Bartok as his father, Martin insists on confronting him, using a handy-dandy translator pad to communicate with the mutated industrialist. When Martin’s efforts to reason with the Bartockfly fail and result in bystanders being either melted by its “vomit drop” or sprayed with strange spores, Martin flees, resulting in Bartock being gunned down and Martin being covered in spores. Exposed to an unknown transgenic disease, the Army places Martin, Noelani, and the others under quarantine on North Brother Island for observation. Though Doctor Mayweather and Major Vurvin allow Martin to research the disease, the whole thing is classified so he must hack the computer system to give Beth an update.

When Bartock infects a bunch of people, a guilt-ridden Martin desperately searches for a cure.

Although Martin could reproduce the gene swapping solution from The Fly II, he refuses to sacrifice another healthy soul and largely blames himself for the infection (as do the other patients). After nine days processing everything, Noelani finally confronts Martin and he explains that he assumes the disease will manifest similar to how his father mutated. Indeed, over several days, the infected sprout coarse hairs and become euphoric, manic, and increasingly sexual alongside developing superhuman strength, stamina, and an inflated, erratic self-esteem. When Noelani interrupts Martin’s latest call to Beth (where she whips out a vibrator and starts making a show of herself!), Martin is horrified when she comes on to him and reveals she’s been infected. When he rejects her, Noelani spitefully manhandles him, berating Martin for ignoring her, forcing him to subdue her with an electric shock. Beth keeps her libido in check long enough to be devastated when a guilt-ridden Martin tells her he must focus on finding a viable cure, eventually administrating lithium pills to Noelani to calm her “unipolar mania”. Haunted by dreams of his failure, the city being overrun by Brundleflys, and the personification of his guilt and inner demons (the “Martinfly”), Martin works tirelessly, berating himself for his lack of answers and the rapidly degenerating infected. Martin’s horrified to witness this as an outsider, seeing the likes of Doctor Ross brutalise themselves rather than transform into an inhuman fly-thing, and begrudgingly taking them off their medication so the infected won’t be rational enough to take such drastic measures. When Martin refuses to use the gene swap cure or let the infected commit suicide, the increasingly spiteful Noelani gives him a first-hand instruction on fly anatomy and mating rituals and…somehow…inadvertently gives Martin the solution he’s been searching for.

When the fly-things go on a rampage, Beth tries to help but Noelani has other ideas.

However, when Martin advises using the bodies of organ donors as donor material, Dr. Mayweather and Major Vurvin immediately shoot the suggestion down since thousands of people are waiting for those healthy organs. They also angrily chastise Martin and his father for being irresponsible mad scientists who tainted science with their reckless, crackpot ideas. Although it goes against their every instinct, Dr. Mayweather and Major Vurvin order the infected to be destroyed before they can reach their final forms, only for them to hatch from their cocoons. Drinking himself into a stupor, a depressed and remorseful Martin watches as soldiers are attacked by the fly-things, which resemble the Bartockfly and easily dispose of the troops with their superior strength, wings, and acidic spit. Martin’s stunned when Beth arrives to help disguised herself as a solder, only for Martin’s nightmare to become reality as the fly-things escape the facility. Although Martin begs Beth not to shoot the fly-things (reasoning that they’ll eventually die anyway) as they were once human, she ignores him since she was the one who activated Martin’s gene swap programme and is just as guilty of mutating Bartock as he is. When they reach the dock, Martin refuses to leave and their argument about this exacerbates when Noelani (now a surprisingly loquacious and attractive alien-like humanoid) asks them to get her to the mainland. When Martin convinces her that she could be “patient zero” of a wider fly epidemic, Noelani threatens to first shoot and then melt Martin if he doesn’t perform the gene swap on her. When Martin refuses, Noelani threatens Beth and, consumed by guilt for ignoring his wife and causing Noelani’s condition, Martin acts as her donor and fires up the Telepods.

Noelani manipulates Martin and Beth to finally be recognised for her genius.

Noelani emerges whole and human while Martin regresses to the monstrous Martinfly, now psychotic and intelligent enough to speak. Martinfly immediately scoops up Noelani and considers ripping her limb from limb or digesting her a piece at a time. Amazed to find he can fly, Martinfly soars into the sky and sees the chaos he’s causes. Noelani successfully appeals to Martin’s humanity and he lets her go to help, ripping apart the fly-things and even saving Dr. Maywather. However, his animalistic side soon takes hold, pushing Noelani to encourage Beth to destroy him before it’s too late since Martin “likes being a monster” and no one would ever volunteer to restore him. Martinfly returns to the Teleport lab with one of the fly-things, now determined to perfect the breed, much like his father tried to do, by splicing Noelani and the creature into one. Beth saves Noelani and traps Martinfly in a Telepod before freeing the fly-thing, gunning it down and trusting Noelani to do the same for her after she voluntarily enters the other Telepod. Emerging as a glorious Fly Queen, Beth is horrified to find the restored Martin fatally impaled in the Telepod. Beth realises all-too late that Noelani was somehow responsible for this and takes a shot to the head. As he apparently dies, Martin provides Noelani with the key to solving the outbreak (“[using] fresh organs in place of living people”), finally acknowledging her as he passes. Several years later, Noelani has earned her doctorate and apparently become a principal figurehead of Bartock Industries, twisting Martin’s creed (“Words are just words. Actions are what count”) into her mission statement. It’s also shown that she has one of the fly-things in captivity, though there’s no hint as to why.

Final Thoughts: 
Considering how big a fan I am of the entire Fly concept, especially the remake and its sequel, I was massively disappointed by The Fly: Outbreak. On paper, the idea has a lot of promise, especially as the films never delivered on the idea of a fully grown, human/fly hybrid with wings and all that. To be fair, this was never the intention as the creatures were grotesque abominations, but there’s still an appeal in seeing a more fully formed hybrid. I also liked the idea of Martin being wracked by guilt for the state he left Bartock in and wishing to cure his surrogate father, despite his monstrous actions, without sacrificing another healthy life. This guilt consumes Martin as he knows that Bartock is suffering because of his genes, the same warped DNA that keeps him from impregnating his wife and spawning another genetic anomaly. This could’ve been a very harrowing character arc for Martin as he embraces his monstrous side once more and finally purges himself of his curse, and his guilt, to lead a normal, happy life and the ghost of this idea is peppered throughout the story, but it takes a backseat to Martin’s marital issues. While Martin and Beth had a very passionate relationship in The Fly II, I (like Noelani) never pegged her for a closeted sexual predator! Beth is so fucking horny that she disregards Martin’s concerns about contraceptives, decides the best way to take her husband’s mind off his guilt and the rapidly declining state of the infected is to play with herself over a video call, and routinely snaps at him for caring more about her safety (and his work) than her libido. It’s a very strange decision to characterise Beth this way and I’m not sure I like it as she wasn’t this sexually aggressive in The Fly II, so it feels odd. I think it would’ve been far more fitting to have her be upset because she wants children and Martin’s reluctant rather than having her strap him down and stuff a ball gag in his mouth!

Some bizarre characterisations and atrocious artwork make this an incoherent and ugly read.

This might not have been so bad if the artwork was coherent. While “mention3” and David Stoupakis do an excellent job capturing the likenesses of Eric Stoltz, Daphne Zuniga, and Lee Richardson, most other characters are hidden behind ironically bug-like gas masks and others appear like lifeless marionettes. Again, this might’ve been acceptable if either artist could draw a background! Almost every panel is framed against indistinct darkness or a murky mess of blacks, greys, and greens, making it very difficult to decipher where the characters are. The Telepod lab, for example, appears to exist in a misty void, the facility is a foggy mess, and the grounds look like they’re in the midst of an atomic explosion! It’s truly a horrendous comic to look at and I really struggled to get a sense of the space and time passing, especially in “Metamorphosis”, where the story bounces from place to place and apparently ahead in time without warning. The art is much better when depicting the fly-things but even they are a mess at times, often appearing blurred and warped so it’s hard to make out individual features. Oddly, despite Martin comparing the infected to his father, these fly-things are strong, healthy, and far more beautiful than Brundlefly and Martinfly. They can think and talk with far more logic and intelligence than they displayed during their metamorphosis, fly, and rip limbs and heads off with ease. The fly-things appears more like aliens, depicted as beautiful, elegant humanoid creatures rather than misshapen atrocities, assumedly because the disease somehow improved the mutation process (though it’s hard to tell as Martin offhandedly suggests the fly-things have a short lifespan). The image of a swarm of fly-things descending on the military should have been a powerful and horrifying visual but, instead, it’s a nightmarish blur of colours and nonsense and barely a footnote in the story since it’s more concerned with the quarantine procedure and Noelani’s ambitions.

It’s honestly difficult to tell what’s happening in this disappointing mess of a story.

I could forgive all of this if The Fly: Outbreak stuck the landing, but it really doesn’t. Things made a twisted sense right up to “The Book of Revelation”, where it all goes downhill. Noelani threatening Martin and Beth eats a lot of panels and Martin’s transformation back into Martinfly isn’t as exciting as it could’ve been as, for some inexplicably reason, he can talk but loses his humanity and compassion. While I liked the call-back to Brundlefly’s insane plot to create the “ultimate family”, it wasn’t worth tarnishing Martin’s characterisation, especially as he was seen as virtuous (if more aggressive) when he first became Martinfly. Again, maybe I could forgive this is the rest of the finale made sense, but it really doesn’t. Beth becomes a gorgeous Fly Queen (despite Bartock being horrifically mutated by the same gene swap process) only to immediately be executed by Noelani. Martin returns to normal but is somehow impaled on…something…inside the Telepod. Beth accuses Noelani of this but it’s not clear how she would’ve done it, or even why. Martin apparently dies and gives Noelani to chance to cure the others, but it’s implied she imprisoned the fly-things instead? It’s a really confusing and messy end that drags the entire story down and I still don’t understand why the fly-things turned out how they did or what the hell was going on with the ending, or Noelani. Sadly, The Fly: Outbreak is not a story I’d recommend unless you really hated Martin and Beth and want to see them bastardised and tarnished by this incoherent, ugly mess. This could’ve been a fun story of a Brundlefly outbreak and Martin having to reconcile his guilt and his mutation to get some closure. But, instead, it’s a confusing, hideously realised story that disappointed me in basically every aspect.

My Rating:

Rating: 1 out of 5.

Terrible

Do you think I was too harsh on The Fly: Outbreak or do you agree that it’s an ugly, incoherent mess? Were you also disturbed by Martin and Beth’s relationship woes? Did you also find the fly-things oddly designed or did you like seeing them flying about? Can you explain to me what the hell happened in the ending? Would you like to see more comic books continuing the Fly story? How are you celebrating sci-fi this month? Like the review and leave a comment below, check out my other sci-fi content, and donate to my Ko-Fi to support more reviews like this.

Movie Night [Sci-Fanuary]: War of the Worlds


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Released: 29 June 2005
Director: Steven Spielberg
Distributor: Paramount Pictures

Budget: $132 million
Box Office: $603.9 million
Rotten Tomatoes Scores: 76% / 42%

Quick Facts:
Byron Haskin’s award-winning 1953 adaptation of sci-fi classic The War of the Worlds (Wells, 1898) led to a television show and inspired similarly-themed alien invasion movies, knock-offs, and a widely celebrated musical adaptation from Jeff Wayne. This big-budget, modern-day reinterpretation reunited director Steven Spielberg with star Tom Cruise and drew visual and narrative inspiration from 9/11. Industrial Light & Magic designed the sleek alien walkers to be both intimidating and horrific to fulfil the filmmakers’ wish to emphasis the futility and devastation of war.

The Review:
Like the 1953 film, this big-budget adaptation of The War of the Worlds is set not in Victorian England, but in then-modern day America, beginning in Brooklyn, New York and following deadbeat dad and longshoreman Ray Ferrier (Tom Cruise) as he desperately tries to get his kids to the presumed safety of Boston, Massachusetts when aliens suddenly attack. Ray starts the film as a bit of an asshole. Though he’s said to be a hard worker as a crane operator down at the docks, Ray’s not in the business of working more hours than he has to, citing union rules about overtime (and, honestly, rightfully so), and is therefore seen to be arrogant and condescending. Ray’s a keen mechanic, filling his house with car parts and booming through the streets in his prized 1966 Shelby Mustang, and neglecting to fill his refrigerator and cupboards since he favours takeaways. Ray’s so self-absorbed that he completely forgets when he’s due to meet his kids at his house, though his pregnant ex-wife, Mary Ann (Miranda Otto), is well past arguing about his tardiness and irresponsibility. Instead, she glares at him and makes snap criticisms, all with the general idea of urging him to do better by moody teenager Robbie (Justin Chatwin) and inquisitive youngster Rachel (Dakota Fanning). Although Rachel is begrudgingly polite to her dad, Robbie has no interest, preferring to ignore him, call him “Ray”, criticise his lack of parenting skills, and generally give him a hard time. Ironically, Robbie emulates his father’s dress sense more than he realises and is just as irresponsible, stealing his car and dragging his feet on his homework and rejecting Ray’s questionable attempts to bond with a sneering angst. Rachel is surprisingly mature for her age, ordering healthy foods and giving Ray pointers, only for him to balk at both since he clearly doesn’t like deviating from his junk food or receiving criticism for his parenting.

When aliens suddenly attack, deadbeat dad Ray must rise to the occasion to protect his estranged children.

Luckily for Ray, he’s given the perfect opportunity to step up when a mysterious storm looms overhead and lightning repeatedly strikes the ground, setting off an electromagnetic pulse and fries all vehicles and electronics and terrifies Rachel. Curious, Ray wanders outside and is amazed when a gigantic alien machine bursts from the street with an ominous honk. The towering Tripod immediately sets to work vaporising the terrifying crowd, reducing them to dust and tattered clothes, and Ray races home covered in an ash-like substance that was once his neighbours, too shellshocked to properly explain what happened and desperately urging his kids to flee before the Tripod reaches their block. Despite Robbie demanding answers and Rachel suffering a panic attack, Ray loads his kids into the one working vehicle (thanks to a solenoid change) and races away as the Tripod decimates the area, barely able to describe what happened to his terrified kids. Ray’s struggling to hold together when they get to Mary Ann’s home in nearby New Jersey, desperately trying to keep his kids calm and wrap his head around the death and destruction he’s witnessed and succeeding only in scaring or alienating them further. Ray’s stress only increases when a Boeing 747 partially crashes into the house, littering the street with burning wreckage and bodies that Ray desperately shields Rachel from and angering Robbie so much that he becomes obsessed with fighting against the invaders. Ray’s very much against this not just because the Tripods are so massive, intimidating, and dangerous, but also because a newswoman (Camillia Sanes) reveals that aliens travelled through the lightning bolts to pilot the walkers, meaning humanity is facing a violent extermination from an extraterrestrial force. Refusing to risk their lives by joining the military effort, Ray frantically focuses on getting his kids to Boston, partially because he’s underequipped for the crisis but also because he knows the kids are better off with Mary Ann. Along the way, the car is literally ripped apart by an angry mob desperate to get to safety, forcing Ray to pull out his pistol to drag Robbie and Rachel out of their path as the mob fights over the vehicle.

The devastating attack inspires fear, rage, and paranoia as survivors fight or flee from the aliens.

A momentary respite at the Hudson River quickly turns into another fight for survival when the Tripods arrive, capsizing the ferry and abducting many survivors. Ray and his kids are caught up in the military’s desperate counterattack  and witness how unstoppable the Tripods really are as they shrug off damage with energy shields and vaporise tanks and troops alike. Ray sees this as a futile effort, seeing only death when the Tripods appear, and frantically argues with Robbie when he insists on witnessing and aiding the fight. In an emotionally charged moment, Ray’s resolve falters and his reluctantly lets Robbie go to forge his own path, hoping that they’ll be reunited in Boston when it’s all over. Still rattled from this, Ray gratefully accepts shelter in Harlan Ogilvy’s (Tim Robbins) basement, struggling to reassure and calm Rachel following her brother’s absence and quickly realising that Harlen is a danger to them. When the aliens carve up the grounds outside, spreading their disturbing red weed by harvesting their human captives, Harlen grows more unstable, ready to fight back when a probe and pilots investigate his house. Ultimately, Ray’s forced to have Rachel distract herself with a lullaby as he kills Harlan offscreen in a way we never see but which understandably unsettles him, both of them being severely traumatised by everything they’ve witnessed but doing whatever they can to survive. While I’m no fan of Tom Cruise, this is one of the few movies he’s in that I can tolerate and admit that he does a decent job. He makes for a great and very believable jackass father and has the stature to pull off an “Everyman” figure, one whose first instinct is to run rather than oppose such an overwhelming force. Like the book’s narrator, Ray bumps into many characters, learning more about the aliens as he goes and witnessing how devastating their attack is each time, which only compels him to keep moving. Like the book, the focus is squarely on our main characters and their attempts to survive rather than the fight the invaders, which only makes the aliens more ominous and dangerous.

As daft as the aliens look, their technology and assault of the planet are horrifying and intimidating.

Thanks to advancements in technology, H.G. Wells’ iconic Tripods were finally brought to life in all their terrifying glory, booming a trumpet call of war that echoes the long-running musical and appearing more horrifying than ever as Spielberg uses them as an allegory for the 9/11 attacks. Spielberg fully commits to the iconography of the Tripods, forgoing the other alien tech to focus on the massive, highly advanced war machines that vaporise everything in their path, crush buildings with their advance, and scoop up victims with their tentacles. Despite its different setting, War of the Worlds is far closer to the book than the previous adaptation, with the Tripods upturning a ferry and seeding the land with red weed from their victims to terraform the Earth. However, Spielberg alters the origin of the aliens, which apparently prepared for their invasion by burying their machine thousands of years ago and are never said to be from Mars. The aliens also look very different to the book and the first film, being strange, gangly creatures with three legs and little evidence of advanced intelligence beyond their unstoppable war machines. While the narrator (Morgan Freeman) repeats that the aliens were motivated to attack by envy, desiring Earth’s rich natural resources, they’re seen to be largely ignorant of our society, culture, and technology despite having observed us for generations. Their strategy is simply to overwhelm with superior numbers and force, littering cities with destruction and ash, leaving bodies floating in rivers and toppling entire cities within hours. I was impressed by the special effects used to bring the Tripods to life and they’re framed as especially intimidating against the rainy night sky, though I would’ve preferred to see the machines be simply armoured rather than having energy shields and for the aliens to look a bit more unique rather than appearing as cousins to the invaders from Independence Day (Emmerich, 1996).

Once again, Mother Nature defeats the unstoppable invading forces to ensure an emotional ending.

Having lost Robbie and living somewhere between denial and desperation, Ray wishes only to take shelter until the aliens leave but is driven to extreme measures when the paranoid Harlen endangers him and Rachel with his crazed obsessions. Despite this, the alien probe spots him and Rachel in the dilapidated house, forcing a terrifying Rachel to flee into the night and be abducted by one of the towering machines. Determined to keep Rachel safe, Ray grabs a grenade belt from a nearby military vehicle and voluntarily gets himself abducted to save her, revealing the grotesque bio-organic nature of the walkers as he’s sucked inside to make more red weed and instead feeds it the explosives. Exhausted and barely coherent, Ray and Rachel shuffle alongside a gaggle of other survivors into Boston, which has conveniently been largely spared much damage. Ushered on by the military, Ray’s amazed to find the Tripods have collapsed in the street. When another comes stumbling by, Ray and the others take shelter in an underpass but his keen eye spots that a flock of birds are nesting on the walker’s cockpit. Though struggled against the cacophony of the Tripod’s trumpet, Ray alerts the nearby soldiers, who quickly take up offensive positions and blast the Tripod with a barrage of rocket launchers. Damaged, the machine finally goes down and ejects one of its pilots, which quickly withers and chokes to death much like the decaying red weed. As ever, the narrator explains that the aliens were undone by the microbes we’ve become immune to over countless generations, Incredibly, Ray then carries Rachel to Mary Ann’s childhood home, which is unbelievably untouched by the devastation. Amazingly, not only are Mary Ann and her family alive, but Robbie’s somehow there too, allowing Ray to embrace his rebellious son and complete his character arc into a caring and determined father. While this makes for a sombre and emotional ending, I still think it would’ve been better to leave Robbie’s fate ambiguous (perhaps have Ray immediately leave to go looking for him?) if only to really sell how devastating this alien attack was for our main characters.

Final Thoughts:
While I’m a big fan of the original book, I have to say I’ve never been much of a fan of this big-budget adaptation. A lot of that is due to my personal dislike for Tom Cruise, who I just find annoying and underwhelming, and how disappointed I was that it wasn’t set in Victorian England to really hammer home how insignificant we are against the invaders. I also disliked changing their origin so they arrive on lightning bolts and pilot machines buried thousands of years ago. Simply having the Tripods and their pilots arrive on a meteor storm would’ve been far better for me, as would implying they came from Mars at least in a throwaway line. However, I must begrudgingly admit that War of the Worlds is far closer to the source material than the 1953 film, including mor side characters and events from the book since we’re following a regular guy rather than the military. I liked this aspect and how ill-equipped Ray is at dealing with this crisis since he can’t parent properly, so he’s completely out of his depth and survives only through sheer luck. I really liked Ray’s relationship with Rachel and Dakota Fanning’s work as a mature yet terrified little girl forced to rely on an unreliable father. Robbie was a pain in the ass who stupidly thought he could make a difference in an unwinnable fight. A commendable belief, for sure, but I would’ve preferred to see him die, be injured, or have his fate left ambiguous for his efforts. The Tripods are fantastically realised here, constantly lurking in the background and devastating everything in their path and depicted as a nigh-unstoppable force that only Mother Nature can topple. The snake-like probe and the weird alien designs weren’t as impressive, unfortunately, though it was chilling seeing the tattered clothes, wreckage, and bodies they leave behind, especially considering how the visuals echoed 9/11. Overall, I find this to be quite mediocre but it’s probably the best War of the Worlds adaptation I’ve ever seen…I just wish it’d starred someone else in the lead role.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy this big-budget version of The War of the Worlds? Do you agree that Tom Cruise drags the film down or did you enjoy his performance? Were you a fan of how the film changed the aliens’ origins and their physical depiction? What did you think to the Tripods and the film as an allegory for 9/11? Would you have wanted to fight the invaders or would you flee? Which adaptation of The War of the Worlds is your favourite and how are you celebrating sci-fi this month? Leave a comment below with your input, check out my other sci-fi reviews, and donate to my Ko-Fi to suggest other War of the Worlds media for the site

Movie Night [Sci-Fanuary]: The War of the Worlds


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Released: 13 August 1953
Director: Byron Haskin
Distributor: Paramount Pictures

Budget: $2 million
Box Office: $2 million (allegedly)
Rotten Tomatoes Scores: 89% / 71%

Quick Facts:
As one of the forefathers of science-fiction genre, it’s perhaps no surprise that Herbert George Wells’s seminal 1898 alien invasion story The War of the Worlds is so widely lauded in mainstream and academic circles alike. After the book gained widespread notoriety from a radio adaptation, George Pal spearheaded the film version, which noticeably differed from the source material and reimagined H. G. Wells’s Tripods as flying machines courtesy of Albert Nozaki and his award-winning visual effects. Heralded as a sci-fi classic, inspired a follow-up television show, similarly-themed alien invasion movies, a slew of remakes and knock-offs, and a widely celebrated musical adaptation from Jeff Wayne.

The Review:
After humanity decimated each other in two World Wars, the Earth was on the precipice of dangerous and terrifying times. Advancements in nuclear and atomic science saw devastating weapons created and stockpiled, which threatened to destroy all life on Earth. Yet, as the omniscient narrator (Sir Cedric Hardwicke) relates, there are beings in the universe far above humanity’s petty squabbles. Far away on the long-dead red planet, unseen and malicious Martians observed our world with curious and envious eyes. Determining that the Earth was their best shot at migration considering how cold, dead, and hazardous the other planets are, the Martians begin a methodical invasion of our world with the simple crash-landing of a red-hot meteor outside Linda Rosa, California. Naturally, this draws immediate attention from the locals, film crews, and the United States military, who struggle to contain the resultant flash fires and rope in visiting scientists like atomic expert Doctor Clayton Forrester (Gene Barry) to offer their insight. Dr. Forrester quickly discovers the meteorite is radioactive and guesses that it’s hollow, explaining why the impact didn’t destroy the town (or the whole planet). He is so intrigued by the arrival – and clearly captivated by local Sylvia Van Buren (Ann Robinson) – that he decides to stick around and investigate the object further once it cools down, graciously accepting the hospitality of Sylvia’s uncle, Pastor Matthew Collins (Lewis Martin. While Dr. Forrester enjoys the square dance, part of the meteorite suddenly unscrews and a strange, mechanical, snake-like periscope emerges, flash-frying the nearby guards when they try to make contact and knocking out all the electricity and phone lines in the town with a burst of magnetic radiation (what we would now call an electro-magnetic pulse/EMP).

Dr. Forrester is at the forefront when Martian flying machines attack the world.

As more of the objects arrive, the military rolls in to secure the crash site. Major General Mann (Les Tremayne) takes charge, ordering a cordon and authorising lethal retaliation against the invader. Pastor Collins, reasoning that the Martians must be a higher lifeform and thus closer to God, attempts to make contact and is immolated by their “heat-ray”, alongside most of General Mann’s troops, when the Martians emerge from their meteorite (actually a cylindrical travel pod) in sleek, manta-ray-like craft that appear to levitate on magnetic beams. The flying machines obliterate everything in their path, easily resisting gunfire, mortars, and even aerial bombardment thanks to their impenetrable force fields. Dr. Forrester and Sylvia flee in a small plane but crash-land in a field, taking shelter in a nearby farmhouse and using the brief reprieve to bond. While Dr. Forrester has no family, Sylvia comes from a large, close-knit family unit and is thus terrified of the destruction caused by the Martians, who slowly sweep across the world as more of their cylinders crash to Earth. When one lands right by the farmhouse, partially destroying it and briefly injuring Dr. Forrester, the strange, squat aliens investigate and Dr. Forrester learns that they are as fragile as humans and, after reconvening with the remains of the military and scientific community, that they’re entirely dependant on their awesome technology. Research on the Martian’s blood also shows they’re highly anaemic while the severed electronic “eye” Dr. Forrester recovers gives some insight into how they perceive the world and humanity, but little advantage is revealed from this. As the world’s nations crumble under the Martian attack, the survivors are driven far from their homes, with the world’s military and surviving governments forced to co-ordinate from makeshift camps with the strangely untouched Washington, D.C., where efforts to mount an effective counterattack are explored.

Though the atom bomb fails and all seems lost, the Martians are undone by Mother Nature herself.

With the Earth on the brink of complete destruction, it’s decided to unleash a far deadlier and more powerful version of the atom bomb. Interestingly, no one (not even Dr. Forrester) objects despite the incredible risk and soldiers, civilians, and reporters observe the blast from dangerously close proximity, seemingly unafraid of any lethal fallout. The devastating force is barely an inconvenience to the Martians, however, thanks to their forcefields, and civilians are ordered to evacuate to the perceived safety of the mountains. Dr. Forrester and his colleagues are thus given the unenviable task of coming up a solution to the problem, an arduous request considering it’s predicted the Martians will conquer the world in just six days, and one almost immediately scuppered when those left behind descend into madness. Rioting, looting, and violence flood the streets, with Dr. Forrester forcibly removed from his car and separated from his vital equipment, seemingly dooming humanity thanks to greed and fear. Concerned only with reuniting with Sylvia, who was similarly forced from a bus heading to the Rocky Mountains, Dr. Forrester recalls a story she shared with him from her childhood where she took shelter in a church and finds her amidst a gaggle of terrified survivors praying for a miracle. Their prayers are seemingly answered when the flying machines suddenly lose control and crash midway through blasting the remains of Los Angeles. The survivors cautiously flood the streets and watch, amazed, as the Martians succumb to the bacteria and diseases humanity has long developed immunity against. Thus, at the very last second, the world is saved not by force or weapons, but by the simplest organisms of all as the planet itself repels its vicious invaders.

Despite some differences from the book and some strange choices, the film remains a sci-fi classic.

I’ve read The War of the Worlds a couple of times, but I haven’t committed it to memory. This film, while largely similar to the book, its noticeably different in that it’s set in America, follows a named (and somewhat educated) central protagonist, and depicts the Martians hovering around rather than stomping through cities in their Tripods. While the Martians utilised flying machines in the book, they were rarely seen, yet the visual of these sleek, deadly craft spewing red death has become iconic in the sci-fi genre. The film also places also more emphasis on the atomic bomb, as I recall, with the weapon depicted as humanity’s last, best hope against the invaders, and many supporting characters are omitted. Dr. Forrester and Sylvia take shelter in a farmhouse, but the curate is missing. The Martians don’t spread their red weed to terraform the planet, don’t capture or consume people, and are never seen engaging with the Navy. The Martians are also depicted very differently than in the book. Rather than being bizarre, octopus-like creatures with a mass of tentacles and bulbous main bodies (essentially being all brain and little else), the Martians are stumpy, gangly creatures with long, spindly arms and weird, biomechanic eyes. This was a strange choice that makes the creatures look more ridiculous than intimidating, though the scene where one fondles Sylvia is still somewhat striking and the cold, efficient ruthlessness of the flying machines more than makes up for how ridiculous the operators look. Indeed, the film emphasises that the Martians are biologically unremarkable, doubling down when they succumb to simple bacteria, and are only fearsome because of their machines, making for a startling allegory for the arrogance and warmongering nature of humanity.

Final Thoughts:
The War of the Worlds certainly earned its place as one of the quintessential sci-fi movies of the 1950s and beyond. It’s the classic story of aliens invading the Earth and set the blueprint for so many alien invasion movies, rip-offs, and parodies, and it all came from this loose adaptation of a centuries-old text whose message has only become more prevalent over time. The main showcase of the film might be the amazing special effects, but the character work is pretty good here, too. I liked Dr. Forrester as an unlikely hero. He knew enough to flee when faced with an overwhelming force and his first thought was also to learning more about their enemy than confronting it head-on, and to protecting others rather than giving in to fear and despair. Sylvia is largely here to look pretty, scream when the Martians attack, and lose herself to hysterics, but she gives Dr. Forrester strength and something specific to fight for and focus on. I enjoyed how stern but fair General Mann was and how utterly useless all our fancy weapons and military might were against this aggressive and advanced enemy. The visual of the Martians shrugging off an atomic bomb remains striking and seeing them slowly and methodically wipe out humanity across the world set the standard for later depictions of world-wide destruction. Sure, there are liberties taken with the text and the Martians themselves look kinda goofy, but their flying machines are now intrinsically linked with the story and have become a symbol of the genre. The War of the World’s message about the dangers of humanity taking their planet and lives for granted remains as true as ever, with us being hopelessly insignificant compared to Mother Nature, and the film remains a bleak, humbling narrative about how insignificant we are against such homegrown and outside forces.

My Rating:

Rating: 3 out of 5.

Pretty Good

Is The War of the Worlds one of your favourite sci-fi films? Did you like the changes made to the source material or were you annoyed to see the focus changed so much? Were you impressed by the special effects and the sleek flying machines or did you miss the lumbering Tripods? Do you believe alien life is seeking to conquer our world? Which version of The War of the Worlds is your favourite and how are you celebrating sci-fi this year? use the comments below to let me know, check out my other sci-fi reviews, and donate to my Ko-Fi to suggest other War of the Worlds media for me to cover.

Mini Game Corner [Sci-Fanuary]: Bucky O’Hare (Arcade)


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Released: September 1992

Developer: Konami

MobyGames Score: 7.0

Quick Facts:
Although Kevin Eastman and Peter Laird’s Teenage Mutant Ninja Turtles (TMNT) inspired a bunch of anthropomorphic knock-offs, one of the most well-known was intergalactic rabbit Bucky O’Hare. The brainchild of Larry Hama, Bucky O’Hare was first serialised in science-fiction anthology Echo of Futurepast and, unlike some of his contemporaries, expanded into a wave of action figures, all-too-brief cartoon, and a couple of videogames. Konami’s little known arcade title echoed the beat-‘em-ups that made them a force back in the arcade era, but was seen as a serviceable brawler praised mainly for its cartoonish visuals and for providing an epilogue to the short-lived, fondly remembered cartoon.

The Review:
Bucky O’Hare is a 2D, sidescrolling beat-’em-up that essentially acts as a series finale for the cult classic cartoon. In it, up to four players battle across eight stages, fighting the Toad Empire, who have conquered planets in the “Aniverse”, imprisoned their inhabitants, and stolen the life force of the worlds for nefarious purposes. Players can pick from titular space rabbit Bucky, four-armed Dead-Eye Duck, Bucky’s strangely alluring first-mate, Jenny, and boisterous robot Android First Class/AFC Blinky, each voiced by the voice actors from the cartoon. While each is armed with a different pistol and has a different special attack, all four play exactly the same and your options are naturally limited to three buttons: attack, jump, and special. You can float for a short time by holding the jump button, occasionally hold fire to rapidly shoot (or melee attack up close), press jump and attack together for a jumping kick, and activate your character’s special move as often as you like. Bucky tosses a bomb, Dead-Eye surrounds himself with a temporary energy field, Jenny tosses an energy wave, and Blinky unleashes a flame-like blast. You cannot dash and, as far as I can tell, there are no co-op moves, but temporary power-ups, health restoring orbs, and extra life gold bars occasionally spawn from special doors. These briefly power-up your standard shot or your bomb to deal greater damage, though there are no other weapons to pick up, no objects to throw, and no explosive barrels or destructible objects to mix-up the gameplay. Two stages see you flying around on a jetpack and one has you barrelling through the Toad mothership on a spacebike, avoiding barricades and blasting enemies, though there are no bonus rounds to break up the monotony.

Sadly, there’s little innovation or to differentiate the characters in this mindless brawler.

Bucky O’Hare mimics the cartoon to an impressive degree, featuring fully voiced, partially animated cutscenes that include cameos from Willy DuWitt and Mouse (who never appeared in the show). Cutscenes progress the story and raise the stakes between each stage and the sprites are full of life and character, with the Toads fleeing in fear, marching along or saluting, and each playable character sporting colourful idle poses or being scorched by flaming hazards. Everything looks ripped right out of the cartoon and there’s generally always something happening in the background, from battleships looming by or burning up, to Toad tech filling the horizon or the mechanical depths of the heavily fortified Toad Star. Things are a tad clunky, however, as your sprite often disappears when respawning (though this might’ve been an emulation issue) and characters are quite sluggish to control. While most stages simply have you travelling from the left to the right, gunning down nigh-endless enemies, Stage 4 is an autoscroller that forces you along an unstable asteroid belt. You must jump when prompted to avoid falling when the asteroids crumble and fight to rescue Mouse, who makes traversing the level much easier by spawning grassy platforms (though you’ll still have to watch out for meteor showers). When jetpacking in Stage 3, you’re hard pressed to avoid the electrical hazards filling and darting across the screen, and bursts of flame or erratic burning rods often dog your progress when on the ground. Stage 2 introduces diagonal, sloping paths and sees you freeing captive rabbits before fending off enemies and wall-mounted missile turrets in a rising elevator section. Turrets attack from the background or rise from the sand, giant cannons fire explosive shots from behind barricades, electrical hazards sometimes creep across the floor, and enemies occasionally spawn from pods or leap in from passing ships to add to your troubles.

A colourful and fitting finale to the cartoon, but largely forgettable as an arcade game.

It’s quite impressive seeing how many enemies fill the screen in Bucky O’Hare. The Toad Empire use laser rifles, knives, grenades, and jetpacks and are bolstered by mechs, robots, mines, and starships. Most bosses are cumbersome and simple to defeat, however, such as Al Negator who fires a pistol and whips with his cybernetic tail. Toad Borg appears in Stage 2 and Stage 7, where electricity hazards add a bit more danger to his jumping punch, extending fist, and energy wave attack. After bringing down Stage 3’s climate convertor and taking out a gigantic, rock-like fish-thing, you battle the crazed Total Terror Toad. This dude jumps all over, blocking your shots, tossing a meat cleaver, and comically falling down the screen upon defeat. A handful of slippery, rock-hardened Toads guard Mouse in Stage 4, which is cleared by destroying a heavily armed Toad attack craft, which blasts across the screen and fills the arena with various laser blasts. After making short work of a strangely archaic, gear-tossing tank-like vehicle, Stage 5 culminates in a disappointingly simple fight against the Cyborg Spider, who wanders about firing energy bolts from its abdomen and summons web pillars. Although the race through the Toad mothership is exhilarating and includes a fight against a mechanical, shark-like submarine over boiling lava, the stage ends with a largely forgettable fight against a deadly Toad tank. This thing may be a huge target and might sport a second phase, but that’s just the gear mech again and it simply uses lasers and drill appendages to attack. Although you first encounter the Air Marshall on Stage 5, he flees after you destroy his fortified cockpit and largely avoids the fight in Stage 7. Instead, he floats about in his hovercraft and lets his minions fight for him, which is a bit of a letdown. The game then ends with a three-phase confrontation with Komplex-2-Go. At first, it stomps about causing splash damage with its energy bombs, then it loses its legs and causes flaming rods to rain down, before finally careening about the central core spewing debris and bursting into flames.

Final Thoughts:  
Bucky O’Hare may be a sadly forgotten beat-’em-up title and franchise, but you’re not missing out on all that much if you’ve never played this mindless brawler. While the presentation is top-notch, with the game perfectly aligning with and providing a fitting conclusion to the cartoon, the gameplay is needlessly tedious and simple. It’s mindboggling to me that the developers didn’t try to differentiate the characters more, like making Jenny faster or Blinky slower or Dead-Eye hit harder or shoot faster (he fours have four arms, after all!) It might’ve helped if the game had more power-ups, perhaps allowing you to call in other allies or the Righteous Indignation for assistance, or included a bonus game or two to rack up your score and compete against friends. While the sprites look fantastic and are full of life and colour, the backgrounds are painfully bland until the late game, with only a few memorable moments springled throughout (the asteroid belt, for example, and the Toad Star). I liked that the bosses sported text boxes and voice clips and were huge sprite, but they were disappointingly simple for the most part (though this may have been intentional to balance how grossly outnumbered players will be in this obvious coin-muncher!) Fans of beat-’em-ups will likely find Bucky O’Hare lacking compared to others in the genre, though it has a colourful appeal and is a decent enough way to waste about an hour of your time, especially if you’re a big fan of the cartoon and wanted some closure on it. It can’t be denied that it’s not as good as it could’ve been, though, or that it’s noticeably lacking compared to other brawlers of the time.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever played Bucky O’Hare out in the wild? How do you think it holds up compared to other beat-’em-ups and the Nintendo title? Were you also disappointed that the characters all played the same? Which of the boss battles was your favourite? Do you agree that the game is lacking compared to other beat-’em-ups? Were you satisfied with how the game concluded Bucky’s story and would you like to see him back a comeback? What are some of your favourite sci-fi-orientated videogames? Feel free to share your memories of Bucky O’Hare in the comments and then donate to my Ko-Fi to suggest other sci-fi content for the site.

Movie Night [Sci-Fanuary]: The Fly II


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Released: 10 February 1989
Director: Chris Walas
Distributor: 20th Century Fox

Budget: $12.5 million
Box Office: $38.9 million
Rotten Tomatoes Scores: 32% / 24%

Quick Facts:
Following David Cronenberg’s celebrated body horror reinterpretation of George Langelaan’s 1957 short story, Mick Garris repeatedly tried to pen a sequel to the 1986 hit under incredible studio pressure. Chris Walas, who created the gruesome special effects for the first film, helmed the sequel, and Keanu Reeves reportedly turned down the lead role. Though The Fly II was widely criticised (despite its impressive effects) and a third film fell through, the story continued in a 2015 comic book.

The Review:
If you thought watching a nightmare sequence of Veronica “Ronnie” Quaife (Geena Davis) suffering a gruesome childbirth in the previous film was bad, The Fly II doubles down by depicting another, very real birth, which convinced Davis to skip the film. Despite everything, Ronnie (Saffron Henderson) opted not to have an abortion, presumably out of her love for the tragically doomed Doctor Seth Brundle (Jeff Goldblum) and also because the deceptive Anton Bartok (Lee Richardson) gave her some assurances about the birth. As Brundle worked for Bartok Industries, it makes sense that Bartok would claim the miraculous (if flawed) Telepods, but he reveals his true colours early on when he has Doctor Jainway (Ann Marie Lee) remove the distraught Stathis Borans (John Getz) from the birth and watches on dispassionately as Ronnie dies delivering a ghastly little larval sac containing her son, Martin. With his staff watching behind two-way mirrors, Bartok observes Martin’s rapid growth, the result of his father’s unique genetic malformation, which also sees his DNA contain dormant mutated cells. Young Martin (Matthew Moore) grows at an accelerated rate and boasts a photographic memory and advanced intellect, though he never sleeps and the staff quickly become exasperated with him. Bartok encourages Martin to think of his as his dad and has Dr. Jainway and Doctor Frank Shephard (Frank Turner) administer regular placebos to placate him while they monitor his development. Even as a youngster, Martin (Harley Cross) questions these shots, which are clearly haphazardly administered, and is infected by an insatiable yearning for knowledge and curiosity. Martin constructs a fun little helmet for himself that foreshadows his later fly form and reprograms his access to the Bartok laboratory as easily as he solves mazes.

Brundle’s genetically altered son is drawn into completing his father’s work with the Telepods.

While exploring, Martin befriends a Golden Retriever (Unknown) and shares his fears of dying comparatively young because of “Brundle’s Accelerated Growth Syndrome”. Martin also sees his father’s Telepods for the first time. However, while Seth solved the issue that caused the machines to rip living tissue inside out, the Telepods are damaged and they destroy everything sent through them. Despite the best efforts of Doctor Trimble (William Taylor) and the others, the Telepods are next to useless and Martin is horrified when his dog is reduced to a rabid, grotesque monster by the process. On his fifth birthday, the physically adult Martin (Eric Stoltz) finally gets his privacy when a seemingly remorseful Bartok gifts him a home off site and asks him to help with the Telepods. Though reluctant, Martin’s won over by a deleted scene of his father, who talks about how the Telepods “improved” him. While working late, Martin seemingly solves the problem on a whim, successfully teleporting a telephone, and excitedly searches for some organic material to test. He bumps into beautiful data filer Beth Logan (Daphne Zuniga) and is inspired to teleport her cactus, though is ashamed and embarrassed when the machine still struggles with organic matter. Luckily, Beth’s won over by Martin’s boyish looks and awkward charm and agrees to help with the problem. Martin finally feels a human connection after five years in a clinical environment, only to be taunted by Bartok’s depraved head of security, Scorby (Garry Chalk). Beth encourages Martin to come out of his shell and invites him to a party elsewhere in the office, where he overhears talk of a malformed creature kept under observation and is distraught to find it’s his dog. Heartbroken, Martin lashes out at Beth, assuming she knew of the animal, and mercifully puts his friend out of his misery in a truly heart wrenching scene.

While Beth isn’t much but a pretty face, the villains are theatrically despicable.

After having grieving, Martin invites Beth back to the lab to apologise and impresses her by showing that he cracked the Telepods in very much the same way his father did: by admiring the “beauty of the process”. Relieved to make amends with Martin, and to be gifted a cute little kitten (Unknown), Beth takes their relationship to the next level (a somewhat questionable act considering Martin’s still technically five years old…) However, Martin’s puzzled when a wound from a routine injection gone wrong becomes alarmingly infected and explores options to cure his condition with the Telepods, discovering (much like his father) that he can substitute his mutated genes for healthy ones by sacrificing a life. While working, Martin’s confused when he suddenly can’t reach Beth and she’s transferred to another building. Thanks to his genius, Martin patches through to Beth’s boat house and is infuriated to learn that Bartok deceived him again and placed cameras in his home. Oddly, Scorby reveals this by handing Beth video footage of them having sex, something he really didn’t need to do but then The Fly II isn’t exactly subtle about how devious and evil its antagonists are. Dr. Jainway and Dr. Shephard are constantly scowling at Martin or talking down to him and Bartok openly discusses his plans to study Martin once his transformation kicks in, which happens at an alarming rate once Martin discovers the hidden cameras. Upon viewing footage (that shouldn’t technically exist) of his father’s deterioration, Martin confronts Bartok, hurt to see the man he loved as a father figure so cold-hearted and dispassionate about encouraging his transformation and using his unique genetic material (alongside the Telepods) to be at the forefront of a “new age” for the world.

Martin’s transformation ramps up by the end, creating a monstrous fly/human hybrid.

Enraged, Martin showcases superhuman strength and speed as he flees the complex, his face noticeably growing tumours that are disappointingly second rate compared to the first film. After begging for Beth’s help, Martin seeks out Stathis, who has become a drunken, cantankerous, crippled recluse who vehemently refuses to help them and openly mocks Martin. When Martin forces his way into his home (an opulent abode I assume Bartok paid for to keep Stathis quiet), Martin learns of his father’s fate and adamantly refuses to utilise the Telepods to cure himself at the cost of another. Stathis begrudgingly sends the two on their way and, despite him experiencing bouts of despair, Martin’s demeanour turns to spite and arrogance as his condition worsens. As a natural born genetic anomaly, Martin’s transformation is far less ghastly than his father’s (though he still pops out his eyeball for some fun body horror) as he forms a cocoon, one Bartok gleefully watches over after Beth calls him in desperation. Bartok’s elation turns sour when Dr. Trimble reveals Martin boobytrapped the Telepods and things go even worse when “Martinfly” bursts from his cocoon and goes on a rampage. Bartok’s intentions couldn’t be more explicitly evil. While he talks of ending concepts like surgery with the Telepods and advancing science and medicine with the machines and Martinfly’s unique biology, it’s clear he’s primarily interested in profit and power. He visibly scoffs at Martin’s affection for him during their confrontation and thinks nothing of manipulating the boy-man into doing his dirty work, focused entirely on the big picture and willing to sacrifice anyone, even his closest supporters, to get what he wants.

The Fly II abandons all subtlety for a grotesque gore-fest in the finale.

While Martin’s physical transformation is nowhere near as gruelling or disturbing as Seth’s, with the make-up effects being more subtle and oddly incorporating webbing, his demeanour noticeably changes much like his father’s. Martin goes from rage to anguish to smugness across a few scenes, embracing his transformation even as Beth is horrified by it. It’s quite rushed as most of the film prior depicts Martin as an aloof and unique but otherwise healthy young man, so I think it might’ve been better to start his metamorphosis a bit sooner just to see how it changes him physically and emotionally. Martin forces a large cocoon to expediate his transformation and emerges not as a sickly, asymmetrical monster wracked with pain and struggling to survive but as a monstrous, four-armed brute at the peak of his strength. Martinfly is large, powerful, and quick, easily manhandling his prey, fleeing to the rafters, and navigating the facility’s ginormous ventilation shafts. Like his father, Martinfly retains a degree of intelligence, certainly enough to tell friend from foe and to drag Dr. Shephard’s dead body around to unsuccessfully use his key card. While the Martinfly puppet and animatronic are impressive, The Fly II abandons all the subtlety and emotional nuance of the last film to present a monster movie finale, with Martinfly strangling Dr. Shephard to death, breaking Scorby’s spine and tossing him like a sack of potatoes, and absolutely wrecking a poor, unassuming security guard (Pat Bermel) with his projectile “vomit drop”. The corrosive “fly vomit” melts this dude’s face to a screaming, steaming, skeletal mess (“Medical emergency”, indeed!) and leaves him shrieking on the floor as a barely breathing corpse. Another security guard (Andrew Rhodes) gets his head (and body) crushed by an elevator thanks to Martinfly, meaning The Fly II certainly focuses more on gore and a hefty body count by the finale.

Martinfly’s gruesome rampage sees him returned to normal and Bartok receive his just deserts.

Though he insists on capturing Martinfly alive for further study, Bartok’s not a complete fool. He has the Telepod lab sealed, keeps Beth as leverage, and orders Scorby and his men to cover every possible entrance. Naturally, Martinfly easily gets the drop on them and murders them in gleefully disturbing ways, pausing only to pet a dog (Unknown) and share a glance with the horrified Beth. While Beth showed some moxie when they first met and is a pretty face who offers Martin nothing but love and support, she’s easily overpowered by even Bartok when she wrestles with him over Scorby’s pistol and is basically here just to look good and scream when heads burst like water balloons. She has a touching romance with Martin but it’s a shadow of what Ronnie and Seth had in the first film. Martinfly dwarfs Brundefly, though, being a hulking, malicious monster driven to avenge himself on those who’ve wronged him and cure his condition. While Bartok threatens to shoot Beth and even blasts Martinfly a couple of times, the guy’s one monologue away from being a moustache-twirling James Bond villain and completely underestimates Martinfly’s durability and cunning. Martinfly grabs Bartock, forces him to input the Telepod code (fittingly enough, “DAD”), and muscles him into a Telepod, encouraging Beth to initiate his gene-swapping program. Despite Bartok’s protestations, Beth complies just as Bartok’s back-up arrives, successfully achieving what Seth couldn’t and swapping Bartok’s healthy genes for Martinfly’s mutated ones. This sees Bartok reduced to a misshapen, maggot-like mess and Martin fully restored (if covered in disgusting goop). Fittingly, the Bartok-Thing is placed into the same dungeon as Martin’s dog and left to endure an agonised existence as another failed experiment of the Telepods.

Final Thoughts:
I feel like I’ve ragged on The Fly II a bit more than I intended. It’s not as good as the last film, that’s for sure, but I think it’s better than many realise. Much of the plot is essentially the same, with a genius scientist struggling with a genetic abnormality trying to perfect teleportation, embarking on a romance along the way and transforming into a hideous creature by the end. However, The Fly II is definitely much more of a monster movie, especially in the finale, and has little of the same disturbing subtext of the last film. I guess it could be read as an AIDS allegory as Martin suffers for the sins of his father much like someone who’s HIV positive, but much of this subtlety is swept aside in favour of a deception so obvious it’s almost explicit and some delicious gore. Eric Stoltz does his best, portraying Martin as brilliant but shy and awkward, but pales in comparison to Jeff Goldblum and only really shines during his “I’m getting stronger!” speech. I majorly crushed on Daphne Zuniga as a kid and she’s still gorgeous now, but there’s not much for Beth to do here, meaning the villains steal the show with their smarmy, conceited, and unashamedly evil depictions. The late Lee Richardson seems to be relishing the role, tackling it was a theatrical glee that makes Bartok a truly despicable character. While I found Martin’s transformation lacklustre compared to the last film (the cocoon, especially, feels very cheap and rushed), I do have a soft spot for Martinfly. A powerful and nigh-unstoppable man/fly monster, Martinfly is the stuff of nightmares and yet seems more ungainly than Brundlefly as the creature is perhaps a bit overdesigned and veers too far into the monstrous. Still, The Fly II is a decent enough epilogue to the first film (if you can forgive the plot hole concerning Ronnie’s abortion) and has a lot of gruesome moments for gore fans even if it is a much weaker film overall that Cronenberg’s masterpiece.

My Rating:

Rating: 4 out of 5.

Great Stuff

Do you also consider The Fly II to be under-rated and unfairly forgotten? Did you enjoy Eric Stoltz’s performance or do you agree that he struggled compared to Jeff Goldblum? Were the villains a bit too obvious and one-dimensional for you or did you like seeing them be unapologetically awful? Are you a fan of the monstrous Martinfly or do you think it was over designed? Would you like to see another film set in this continuity? How are you celebrating sci-fi this January? Leave a like and comment below with your feedback, check out my other sci-fi reviews, and donate to my Ko-Fi to suggest other sci-fi movies for me to the site.

Movie Night [Sci-Fanuary]: The Fly (1986)


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Released: 15 August 1986
Director: David Cronenberg
Distributor: 20th Century Fox

Budget: $9 to 15 million
Box Office: $60.6 million
Rotten Tomatoes Scores: 93% / 83%

Quick Facts:
A reinterpretation of George Langelaan’s 1957 short story and a remake of Kurt Neumann’s 1958 sci-fi classic, The Fly was surreptitiously produced by comedy legend Mel Brooks, featured creature effects by Chris Walas, Inc., and almost starred Pierce Brosnan or John Malkovich. Though a sequel and stage play followed, Cronenberg’s proposals for another follow-up never materialised, despite Jeff Goldblum’s enthusiasm.

The Review:
I think it’s fair to say that, for shy, insecure recluse Seth Brundle (Jeff Goldblum), meeting Veronica “Ronnie” Quaife (Geena Davis) at a Bartok party was love at first sight. Cradling a glass of Scotch and claiming to be working on something that’ll “change the world and human life as we know it”, Brundle is excited to discuss his work with the beautiful Ronnie, misreading her interest as anything other than a story for Particle Magazine since, by his own admission, he “doesn’t get out much”. Equally, I think it’s fair to say that Ronnie’s intrigued by Brundle’s doe-eyed naivety; she later admits that he’s “very cute”, indicating that she was attracted to him despite his somewhat bumbling nature and acute travel sickness. This, and the perception that Brundle is a harmless cook, drives her to visit his isolated laboratory/apartment, housed within a rundown building in what looks like a pretty rough area of town (red flags if I ever saw them). Once there, Ronnie immediately regrets her decision upon seeing Brundle’s sparse apartment, which is the furthest thing from a clinical, scientific setup you can imagine. Brundle, however, is a closet showman as he tries to impress with his piano skills and introduces her to his revolutionary Telepods. While Ronnie’s unimpressed by the “designer phonebooths”, Brundle’s extremely protective of them, even the “clunky” prototype, since he literally cobbled them together from bits and pieces of other Bartok technology. Yet, Brundle isn’t some hack or fraud; Stathis Borans (John Getz) later reveals that Brundle has a distinguished scientific career and almost won the Noble prize for Physics at just twenty-two! It seems, then, that Brundle is being unnecessarily humble regarding the Telepods, which he controls via a simple computer interface and voice recognition software and which are apparently so efficiently designed that they cause no power drain to his apartment or the immediate area.

While Brundle and Ronnie grow closer and solve the Telepod enigma, Stathis threatens their relationship.

Ronnie, however, is incredibly sceptical of Brundle’s claims to be able to teleport inorganic matter between Telepods. However, when she witnesses it after seductively handing over her stocking, Ronnie immediately recognises that they’re an exciting scientific breakthrough and begins grilling Brundle, causing him to panic when he realises that he’s misread the signs and prematurely revealed his project. Thus, Brundle’s relieved when the creepy, condescending Stathis dismisses Ronnie’s account, initially believing Brundle’s a “con man” before spitefully running with the article after the two become lovers. Brundle offers Ronnie the chance to follow his work more closely, eager to publish a complete record of his world-changing invention and, intrigued, she agrees. However, ever the curious journalist, Ronnie questions the teleportation process, so Brundle naturally demonstrates the system’s fatal flaw by teleporting a baboon (because I guess lab rats or rabbits are too hard to come by!) While Ronnie is horrified when the process turns the baboon inside out, Brundle is both grief-stricken and enraged by the continued failure, blaming himself for the flaw since the computer is only following his commands. Luckily, he gets an intense and passionate sermon on the “flesh” when Ronnie, smitten by his intellect and drive, seduces him. This sexual escapade inspires Brundle to realise that the computer is being too analytical about organic matter, so he excitedly rewrites his program and is elated when the second baboon is successfully teleported. While Brundle and Ronnie celebrate and begin a whirlwind romance, the jealous Stathis descends into a malicious tantrum, angrily confronting Ronnie and threatening to expose Brundle’s work just to get back at them. Ronnie’s forced to pay her editor and former lover a late-night visit to try and reason with him, leaving poor Brundle to drink himself into a stupor. Drunk, believing Ronnie is cheating on him, Brundle spontaneously decides to teleport himself, completely unaware that a seemingly harmless housefly has snuck into the machine with him.

Brundle undergoes a slow but horrific transformation after a teleportation mishap.

Though Ronnie allays his fears regarding Stathis, she’s alarmed to learn about this and relieved to find he’s unharmed. Her relief turns to amazement when Brundle immediately undergoes physical changes, suddenly becoming far stronger, having more stamina, and being more excitable than ever, After being physically exhausted by his sexual appetite and discovering coarse hairs on his back, Ronnie reacts with horror when Brundle suddenly urges her to undergo the process, believing the Telepods purified his genes and made him superhuman, only to lash out with anger and take to the streets to find someone more willing, leaving her devastated. Brundle impresses barfly Tawny (Joy Boushel) with his gruesome physical strength and Telepods, though he’s further frustrated when she also refuses to use the machines and when Ronnie reveals that he’s sprouting insect hairs. Drunk on his newfound physical strength and ignoring Ronnie’s concerns about his health and erratic behaviour, Brundle throws her out in a rage, only to beg her to visit him some time later, his condition having noticeably deteriorated. After realising Ronnie was right when his fingernails fall off, Brundle is horrified to discover that his Telepods spliced him and the fly on a molecular level and surmises that the foreign DNA is manifesting as a “bizarre form of cancer” that’s causing gruesome tumours and decay. Terrified, Ronnie begs Stathis for help, those he’s disgusted upon viewing footage of the rapidly worsening Brundle, whose despair is replaced by a manic glee as he finds he can scale walls and vomit a corrosive enzyme to eat, now excited to be transforming into a unique lifeform he dubs “Brundlefly”. Though Brundle’s mental health degenerates alongside his body and he laments his declining humanity, he works tirelessly on a solution using his Telepods, only to be wracked by agonising spasms and to realise his only viable option is to sacrifice a healthy life. Ronnie’s nightmare only worsens when she finds she’s pregnant and, fearful that the baby could be contaminated by Brundle’s mutated genes, struggles with telling the increasingly monstrous and animalistic Brundle of her plans for an abortion.

Brundle’s initial delight at his superhuman abilities soon turns to despair and madness.

The Fly is very different from the original film, and the source material, replacing concerns about nuclear annihilation with a very blatant AIDS analogy and marrying the fear of scientific curiosity with the tragedy of watching a loved one succumb to a cancerous disease. For me, The Fly is one of the quintessential examples of how to do a remake as it takes the basic premise of the book and adds a new spin to it, modernising it and recontextualising its themes into an unforgettable, tragic sci-fi body horror piece. The Fly takes itself very seriously, showcasing Brundle’s mental and physical decline in gruesome and uncomfortable detail, so much so that Cronenberg famously cut a scene where Brundle beat a cat/baboon hybrid to death as audiences lost sympathy for him. While it’s admittedly odd that Brundle cobbled together his Telepods largely by himself, operates in a less than sterile environment, and uses baboons as test subjects, his eccentric and secretive nature speaks to these decisions. These are also early warning signs that Brundle isn’t quite prepared for how dangerous his Telepods can be. Not only were they not calibrated to handle living tissue, they also can’t comprehend the presence of two lifeforms, essentially killing Brundle during his first jaunt since what emerges is an “insect… who dreamt he was a man… and loved it!” Brundle’s pained soliloquy about “insect politics” is easily one of the film’s most emotional and horrifying moments, largely because The Fly does such a great job building the romance between Brundle and Ronnie. It helps that Goldblum and Davis were dating at the time, but their characters have great chemistry together, with Brundle finally having someone to talk to and be open with and Ronnie excited to be at the forefront of a scientific breakthrough and involved with such a passionate and selfless man.

The squeamish need not apply for The Fly, which is a masterpiece of body horror!

It’s thus even more tragic and horrifying to see Brundle go from an eccentric, loveable goof to a conceited, temperamental jerk and a broken, literal shell of his former self. At first, Brundle’s excitement at reaching his physical potential is infectious but, when he subscribes his condition to the purifying nature of the Telepods, be becomes uncharacteristically violent. Brundle’s mood swings only increase as he deteriorates; he constantly goes from despair, to anger, to sarcastic acceptance even when collecting his decaying body parts. Brundle initially tries to put a positive spin on his condition by urging Ronnie to document his fly-like abilities, before becoming resentful of Ronnie’s frequent absences and trashing his apartment during one of his many outbursts. Brundle noticeably struggles to maintain his logic, reason, and humanity as his body hideously warps, barely holding onto himself long enough to warn Ronnie to stay away for her own safety. However, when he learns that she’s pregnant, Brundle sees the unborn child as potentially the last link to his humanity. Rather than stumbling around with a big fly head, Goldblum endures a horrific physical transformation that is brought to life through top-notch make-up and prosthetics and showcases his deterioration in multiple stages. At first, things aren’t so bad with a few extra hairs, skin blotches, and bad hygiene but, within about a week, Brundle struggles to stand and his skin is covered in disgusting boils. The foreign DNA essentially turns him into a living, slowly decaying cocoon, at first bestowing him with the proportional strength of a fly and then crippling him with pain as the mutation grows more severe. Brundle loses his fingernails, his teeth, his ear, and his penis (judging from his ghastly medicine cabinet); his fingers and toes fuse together; and his speech is so badly distorted that his computer doesn’t recognise him. All throughout Brundle’s transformation, he’s pained by a growth on his side, which another deleted scene reveals birthed a gruesome, fly-like appendage! Brundle loses the ability to properly digest food, using “vomit drop” to liquify sugary treats, and is eventually reduced to a rotten, limping, tumour who’s barely recognisable as a man in a startling gruesome analogy for the AIDs epidemic, the aging process, and cancer.

Brundle’s final, monstrous transformation leaves him a mangled mess of meat and tragedy.

After a horrifying nightmare about her baby, Ronnie pleads with Stathis to help her and he takes her for an abortion since she refuses to risk giving birth. Desperate for a part of himself to live on, Brundle pleads with her to keep the baby but, when she refuses, he’s forced to bring the distraught and terrified Ronnie to his lab. Barely able to speak, Brundle explains his insane plan to teleport himself, Ronnie, and their unborn child and fuse them together into one body, his warped mind seeing this as the only way for them to be together as the “ultimate family”. Though Stathis bravely tries to stop Brundle, he ends up getting his hand and foot melted by vomit drop, though his harrowing moment is merely the appetiser for The Fly’s most impressive and unsettling scene. While fighting off Brundle, Ronnie dislodges his jaw, kickstarting Brundle’s final, gruesome metamorphosis as his sickly shell splits, his flesh tears to ribbons, and his eyes explode as the sickly, gangly Brundefly emerges! Driven only by his insane plan to undo his condition, the “Spacebug” launches Ronnie into a Teleport, activates the sequence, and settles his into another Telepod. However, the horribly injured Stathis fires a shot that shorts out Ronnie’s Telepod. Enraged, Brundefly smashes his way out, only for the countdown to complete and the Telepod to activate! As Howard Shore’s haunting score rises to a crescendo, the Telepod deposits Brundlefly, now little more than a howling, mangled mess of meat, piping, and machinery. Barely breathing, clearly wracked with agony, the twisted Brundlefly/Telepod-thing crawls along on pure instinct. Traumatised and wary, Ronnie grabs Stathis’s gun to defend herself but is crippled by heartache at the sight of what’s left of her lover. With the last vestiges of his strength and humanity, Brundlefly weakly presses the gun to his bulbous forehead. Though Ronnie hesitates, struggling to kill the man she loves, Brundlefly emits a heart wrenching groan and silently pleads to have his torment ended and, more on instinct than anything, Ronnie fires, atomising Brundlefly’s head and causing what’s left of him, and his tormented lover, to collapse to the floor.

Final Thoughts:
I was way too young to watch The Fly when I first saw it, and yet it didn’t traumatise me like other horror films back then. There are many reasons why The Fly is so well regarded, even when it first released, and I largely credit The Fly for being one of a handful of movies that made me appreciate the beauty of practical effects, prosthetics, and animatronics. Brundle’s physical and mental decline is disturbing to witness, with him becoming this monstrous, pain-wracked hunchback who grows increasing volatile as his humanity is stripped away. This final transformation into Brundlefly remains as captivatingly horrific as ever, with the sickly, almost alien creature being unpleasant to look at and yet deeply sympathetic, especially when he’s mewling on the ground after being spliced with the Telepod. Add to that the horrifying maggot birth sequence and you have a movie that largely cemented David Cronenberg as the king of body horror. Cronenberg’s visuals are even more potent when you watch The Fly as an allegory for sexually transmitted diseases, a plot point just as prominent in this first-class remake as the dangers of meddling with science and which works so well because of the chemistry between the leads. Brundle and Ronnie make an adorable pair, a couple you really root for due to their undeniable chemistry, and Stathis makes for a despicably loathsome third wheel. The fact Stathis becomes someone to root for by the finale is almost as unsettling as seeing him get dissolved by fly vomit since he’s such a vile creep, but it speaks to how well-written The Fly is that every character is so well rounded. The Fly may very well be the quintessential Jeff Goldblum performance as he throws his all into the role, enduring unimaginable discomfort to showcase Brundle’s declining state and being the perfect mixture of lovable goof, erratic jerk, and enraged monster. I don’t think it’s hyperbole to say that The Fly has aged beautifully and is just as impactful and emotional now as it ever was, especially for me, and it remains one of my all-time favourite movies of any genre…and the standard bearer for how good remakes can be!

My Rating:

Rating: 5 out of 5.

Fantastic

Are you a fan of this gruesome remake of The Fly? Did you enjoy the ways it reinterpreted the book, or do you think it strayed too far from the original text? Were you invested in the romance between Brundle and Ronnie? What did you think to the horrific make-up effects and Brundle’s mental and physical deterioration? Is The Fly your favourite remake? Would you like to see a new adaptation of Langelaan’s book? How are you celebrating all things sci-fi this January? Leave a like and a comment with your thoughts, go check out my other sci-fi reviews, and donate to my Ko-Fi to suggest other sci-fi movies for me to cover.