Movie Night [Sci-Fanuary]: Dredd


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. This year, however, I’ve been spending every Thursday of January celebrating sci-fi’s toughest lawman, Judge Joseph Dredd!


Released: 7 September 2012
Director: Pete Travis
Distributor:
Entertainment Film Distributors
Budget: $30 to 45 million
Stars:
Karl Urban, Olivia Thirlby, Lena Headey, Wood Harris, and Domhnall Gleeson

The Plot:
In 2080, where most of the United States is a nuclear wasteland, humanity is packed into violent Mega-Cities where the only force for order are the Judges, who act as judge, jury, and executioner. Mega-City One’s top enforcer, the surly Judge Joseph Dredd (Urban) and his apprentice partner, psychic Judge Cassandra Anderson (Thirlby), are forced to bring order to a 200-storey high-rise block of apartments overtaken by resident drug lord, Madeline “Ma-Ma” Madrigal (Headey).

The Background:
Created by John Wagner, Carlos Ezquerra, and Pat Mills, grim-faced lawman of the future Judge Joseph Dredd first appeared in the pages of British science-fiction comic book 2000 AD in March 1977. The character and his unique brand of extreme political satire were met with near-instant popularity, meaning a live-action adaptation was all-but inevitable. Unfortunately, Judge Dredd (Cannon, 1995) failed to match the appeal of a similarly-themed action/sci-fi classic, RoboCop (Verhoeven, 1987), and ended up being such a critical and commercial failure that its leading man and Dredd’s co-creator were left dissatisfied with the results. It took the better part of ten years for the concept to be revisited for the silver screen in the form of a reboot that would take advantage of the growing popularity of 3D cinema. After writer Alex Garland’s initial draft proved a little too ambitious, he excised the Dark Judges and chose to focus on a typical, violent day in the life of the titular Judge. Karl Urban stepped into the role and underwent rigorous preparation to emphasise the rugged physicality of the character, which was more grounded in realism and this was reflected in Dredd’s redesigned outfit, which promoted practicality and durability above all else, and agreed wholeheartedly in keeping his face covered by the iconic helmet. The filmmakers aimed to take full advantage of the 3D effect when rendering the disorientating hallucinogenic effects of the “Slo-Mo” drug to craft some unique and violent action sequences. Unfortunately, Dredd’s $41.5 million gross meant that the film was a flop and any plans for a sequel were seemingly dashed. Critically, Dredd fared quite well; reviews praised Urban’s faithful portrayal of the character, his supporting cast, and the film’s impressive visual effects and it found an audience on home video, leading to petitions for a sequel. A comic book continuation and animated spin-off were produced and Urban was reported to be in talks to reprise his role for a TV series based around the character but, as of this writing, this has yet to materialise.

The Review:
I was just a kid when I watched Judge Dredd; granted, I’d read my fair share of the comics and was primarily a fan of any stories involving the Dark Judges and also a big RoboCop fan, so I remember being easily pleased by the film’s bombastic action and blunt one-liners. It’s fair to say, though, for as visually interesting as the film is, it somewhat misses the mark when it comes to being an accurate portrayal of the character. It’s not just the toothless violence and zany comedy, it’s the fundamental idea of trying to humanise the tough-as-nails embodiment of a fascist regime. I understand why this route was taken, and it’s not as if the comics haven’t endeavoured to show Judge Dredd isn’t completely unreasonable or devoid of compassion, but all the pieces for a decent adaptation of the character were in place but ultimately lost due to conflicts over the film’s tone. When I heard a new Judge Dredd movie was coming, I was cautiously optimistic; I’m a big fan of Karl Urban, he always does really well in every role he’s given so it was exciting for him to be the lead of a big action franchise, but I’ll admit that, somehow, Dredd passed me by. Perhaps it only got a limited release here in the UK, or was pulled from cinemas because of stiff competition, but I didn’t see it until I bought the DVD and I remember being sour about that as it turned out to be a surprisingly enjoyable sci-fi/action romp that is well deserving of its status as an under-appreciated cult classic.

Stern Judge Dredd maintains his authority even when conducting a training assessment.

Dredd immediately takes centre stage here; don’t get me wrong, I love James Earl Jones as much as the next person, but there’s something decidedly gritty and Frank Miller-esque about having Dredd’s gravelly tone set the stage through voice over. Dredd makes pains to paint the Judge not as a crusader for justice, but as a beat cop who’s daily life is filled with violence and hardship; just seeing him tape his hands and shrug on his uniform is glimpse enough of the man behind the helmet, which obscures all but his constant scowl and presents him as a representative of the last bastion of law and order rather than some superhero. Dredd’s clearly been on the job a long time; he’s made a name for himself, is a senior street Judge, and is perfectly capable of handling situations by himself even when he’s outgunned or outmanned, and is portrayed as a very pragmatic and adaptable street cop. Little surprises him, he makes a point to priorities medical assistance for the wounded and clean up crews for the dead, and even choosing to stun rather than execute a couple of terrified kids when they try to kill him on Ma-Ma’s orders. As he takes his job very seriously, Judge Dredd has extremely high expectations of all Judges and that goes double for rookies like Judge Anderson. Although Dredd disapproves of Anderson being given one last shot to make the grade, he obeys orders and keeps a close eye on her assessment throughout the film, sternly letting her know how low her chances are and of his expectations of her. Highly adaptable and showing no fear, Dredd is at his most dangerous when backed into a corner but remains steadfastly committed to the job; even when Ma-Ma locks down Peach Trees and sets the entire complex against them, Dredd continues Anderson’s assessment and maintains a commanding authority throughout, even when confronted by corrupt Judges. There’s a drive in Dredd that’s beyond simple duty, however; even when back-up is imminent, Dredd opts to attack Ma-Ma head on rather than wait it out, and he continues to fight even after being gravely injured by a bullet to the abdomen.

Psychic rookie Anderson endures a trial by fire that sees her adopt some of Dredd’s harsher attitudes.

Given my fondness for the Dark Judges, I was happy to see Psi-Division’s Judge Anderson included in Dredd. Unlike her first appearance in the comics, Anderson is a rookie, an orphan who gained psychic abilities due to radiation fallout, who has failed to pass the bar required of Judges but whom the Chief Judge (Rakie Ayola) is keen to give a trial by fire since she’s by far the most powerful psychic they’ve ever encountered. At the start of the film, Anderson acts very much as an audience surrogate and a means of exposition; as part of her training, Dredd demands that she gives an assessment on their situation as it changes and offers up suggestions of how to proceed, and largely she acquits herself well. She’s clearly done her homework, which is more than evident in her just barely failing to pass the bar, but she’s untested in the field and that initially causes her to panic and hesitate where Dredd remains grim-faced and stoic. Unlike Dredd, who is simply trying to keep a lid on the powder keg of violence in the city, Anderson truly believes she can make a difference; she grew up as desperate and destitute as the inhabitants of Peach Trees and wants to help inspire the few good people who live in such squalor, an ambition even the stern Dredd sees as admirable. Indeed, initially Anderson is haunted at her first execution, Japhet (Scott Sparrow), and the guilt she feels at depriving his wife, Cathy (Nicole Bailey) and baby, but Anderson’s empathy, which would normally be seen as a positive and humanising characteristic, is toughened by her experiences as she learns to adopt Dredd’s hasher methods. While Dredd is somewhat dismissive of mutants like Anderson, her abilities come in handy more than once; it’s thanks to them that she’s able to read Kay’s (Harris) mind and link him to Ma-Ma, something which later comes to harden her character when he tries to taunt her with disturbing and violent sexual thoughts and she turns the tables on him with a confrontation in his mind that reveals the extent of Ma-Ma’s operation.

Callous and psychotic, drug kingpin Ma-Ma craves only power and violence.

Rather than weave in some of Judge Dredd’s more recognisable villains, Dredd keeps things noticeably low-key and introduces a brand-new antagonist, former prostitute turned psychopathic drug kingpin Ma-Ma, who has taken root within the Peach Trees Mega Block. Hooked on Slo-Mo and scarred from a lifetime of abuse and torment, Ma-Ma is numb to all pain and emotion; she impassively orders the skinning and public execution of three rogue dealers, approving the use of Slo-Mo to draw out their agony, and who seized control of the entire tower through sheer violence and the scarcity of Judge presence at Peach Trees. So great is Ma-Ma’s power and influence that she’s not only able to coerce her genius and neurotic hacker (Gleeson) into locking down Peach Trees to contain the Judges she also orders that they be hunted down on pain of death and her influence extends into the justice system, seeing her pit Dredd against four of his corrupt peers. Beyond compassion, with a penchant for violence, Ma-Ma has inspired an almost cult-like following; while she’s no fighter, she has a legion of gun-toting followers who are fiercely loyal (even though she regularly punishes failure with death), though even she is enraged when Dredd callously tosses her right-hand man, Caleb (Warrick Grier), to his death. She’s so determined to stamp out the Judges that she thinks nothing of the innocent inhabitants caught in the crossfire and exhibits a lack of humanity that’s almost on par with Dredd’s, except even he prioritises life over death unless absolutely necessary. Although we don’t delve deeply into either Ma-Ma or Dredd’s personality, it’s explicitly conveyed that Ma-Ma has fought her whole life and is driven only by power. Effectively dead inside, it’s as though she’s sleepwalking through life, driven to experience some semblance of feeling before her inevitable death, something that makes her incredibly dangerous, not just because she has all the guns and all the power but also because she has no fear of death.

The Nitty-Gritty:
A major aspect of Dredd is just how desolate life is within Mega-City One; over 17000 crimes are reported within the city, and the Judges are only capable or responding to about 6% of them, meaning the city has basically lost itself to anarchy. In this harsh environment, only the strong survive, and Dredd is depicted as just that: a survivor. Unlike in the previous film, he’s not seen without his helmet save for a fleeting, obscured shot right at the beginning, which by itself more accurately reflects the character than the entirety of the last movie, but Dredd makes pains to shy away from delving too deeply into Dredd’s motivation or backstory. When probed by Anderson, we learn that he’s full of rage and control and something else, something explicitly unidentified but seen to be a code of honour that prioritises life and the law. Dredd does showcase a dry, sardonic sense of humour; gallows’ humour, if you will, offering perps the choice between a lifetime of imprisonment without parole or death, commenting on Anderson’s skills and lack of helmet, and daring Kay to save him some paperwork by just confessing to his crimes. Rather than try an humanise Dredd, something that’s completely unnecessary as he exists as the extreme personification of the fragile justice system, the movie wisely focuses on Anderson as a more morally guided and unsure Judge; she shows the empathy and exhibits the humanity, but ironically her character arc is learning to let go of such emotions and take on Dredd’s more pragmatic and hard-nosed approach towards criminals so that she too can survive on the streets.

Although trapped in a high-rise tower, Dredd still has plenty of toys at his disposal.

As ever, Mega-City One is a bleak, overpopulated, violent hell-hole; the Cursed Earth is only fleetingly seen and mentioned as the focus of Dredd is on the city itself, now no longer inspired by Blade Runner (Scott, 1982) or even that evocative of the source material and instead being a rundown mish-mash of existing US cities. In fact, the general rundown presentation of the city more recalls District 9 (Blomkamp, 2009), characterising the city as a much more grounded and realistic location which is actually in keeping with Dredd’s earliest appearances, before the term “Mega-City One” was coined. Amidst the ruins of the “old world” exist Mega Blocks, towering skyscrapers full to the brim with people from all walks of life, the streets are clogged with traffic and rioting, and hundreds of crimes break out every second of the day. Our time spent on the streets of Mega-City One is fleeting as, after responding to a homicide report at the Peach Trees Mega Block, Judge Dredd and Anderson are trapped in the futuristic tower block, cut off from backup, and left to deal not only with Ma-Ma’s crazy followers but the desperate inhabitants of Peach Trees who both refuse to shelter the Judges or out-right attack them to curry Ma-Ma’s favour. While restricting Dredd to such an unremarkable and claustrophobic environment may seem limited, it actually works quite well; the point of Dredd is not to be some world- or city-saving escapade, but to depict a typical, violent day in the life of the famous lawman, which is definitely succeeds at. Plus, Peach Trees is surprisingly diverse; it’s like a city within a city, containing living quarters in various states of disrepair, malls, drug dens, and its corridors and apartments acting as alleyways and crack houses, respectively. It’s in this desolate, rust-red tower block that the Blade Runner influence comes into play yet there’s still some impressive technology in Dredd’s gritty and grounded war-torn future; the Judges constantly monitor the city using advanced drones, impossibly huge skyscrapers pepper the city, and, while it can’t fly and has a more functional design, Dredd’s Lawmaster still allows him to easily chase down perps, fire upon them, and subdue lingering crowds. Dredd is again armed with the Lawgiver, which is still be tied to his genetic code so it’ll explode in the wrong hands and once again fires a variety of ammo, including hotshot rounds that burn a perp’s face from the inside out, high explosive rounds to blast through walls and blow off heads (!), and incendiary fire to immolate Ma-Ma’s followers along with half a floor of Peach Trees!

As good as the Judges look, the slow-motion and gritty violence and an undeniable highlight of the film.

Although Dredd’s Judges don an extremely different uniform compared to the comics, I think it works really well; their helmets, especially, are as faithful as you could want, as are their badges, but the entire uniform is now more like practical riot gear rather than form-fitting spandex. Instead of heavy and cumbersome gold eagles and plates, they have reinforced armour that evokes the classic Judge imagery while still being believable. Of course, the big selling point of Dredd, like many films at the time, was its 3D effects. Dredd actually employs these effects into the plot and in an interesting way; whenever characters take a hit of Ma-Ma’s Slo-Mo drug, they’re inundated with a hallucinogenic high that sees them perceive time in slow motion. If its decidedly gloomy visuals and far grimmer interpretation of Judge Dredd didn’t immediately clue you in that Dredd was taking the character in a different direction, the film’s mature content soon will! There’s no “Drokk!” curses here (character’s drop the f-bomb at every turn) and no sugar-coating the bloodshed as perps are torn to shreds, often in agonising slow motion that really shows the bullets ripping through flesh and faces in gruesome detail. Easily the biggest and most explosive set piece in the film sees Ma-Ma’s gang unload on Dredd with three rotary cannons that tear through solid concrete and human flesh like they were tissue paper. Much of Dredd’s action scene involve him callously blasting at foes using his whittling ammunition; using cover and confusion from smoke and fire, Dredd guns down multiple armed foes with a deft grace thanks to Karl Urban carrying himself with a militaristic legitimacy. A bruiser of a fighter, Dredd absolutely brutalises even his fellow Judges in a fist fight, though for all his well-deserved reputation, he’s still a man and fully capable of being injured and enduring some harsh physical punishment as he insists on fighting through Ma-Ma’s forces.

Despite their injuries, the Judges topple Ma-Ma and emerge alive and ready for duty.

Ultimately, Anderson’s concerns that Kay will become a liability come to fruition when he desperately takes her hostage to try and appease Ma-Man and use her as leverage against Judge Dredd. Undeterred, Dredd issues a warning throughout the tower block, uttering the iconic “I am the law” line and putting all of Peach Trees on notice. Disgusted at his fellow Judge’s corruption, Dredd confronts them in Ma-Ma’s Slo-Mo factory in a tense game of cat and mouse where they debate the state of the city before engaging in a tense firefight that leaves Dredd with a bullet in his abdomen, but nonetheless victorious thanks to the timely intervention of Anderson, who fought her way out of Ma-Mas clutches after Kay’s overconfidence cost him a hand to her Lawgiver. After patching himself up and reloading, Dredd acknowledges the change in Anderson’s demeanour; despite already having failed since she lost her sidearm, she justifies letting the tormented hacker go free and joins Dredd in picking off Ma-Ma’s personal guard and breaching her quarters. There, they find she has rigged herself with a dead man’s switch; if she dies, a series of bombs will destroy the entire Mega Block. Undeterred, Dredd simply delivers a mortal wound and gives her a taste of her own medicine, dosing her up on Slo-Mo and sending her plummeting to her spectacular and oddly beautiful death, betting (rightfully so) that her device’s range won’t reach from the ground floor. Finally put out of her impassive misery, Ma-Ma rides the euphoria of her death before crashing to the ground in hauntingly glorious slow-motion. With the lockdown lifted, the Judges finally exit the building and Anderson, assuming she’s failed her evaluation, hands Dredd her badge. However, Dredd reveals to the Chief Judge that Anderson passed with flying colours and, despite his injuries, Dredd returns to his duties as Mega-City One’s top lawman with no fuss or fanfare.

The Summary:
Unlike with Sylvester Stallone’s outing as the iconic lawman of the future, there’s no hesitation in crowing about my fondness for Dredd; it’s a decidedly more low-key offering for the hard-as-nails Judges but it benefits from it. It’s not some bombastic, clustered mess of visuals and jokes and opposing tones; it’s a dirty, grim and gritty affair that perfectly shows how every day, every battle, in Dredd’s life is a mini war all unto itself. Karl Urban is absolutely inspired in the role; an imposing bruiser, he convey so much emotion with the subtlest movements and twitches of his constantly-scowling mouth and delivers an understated, but nuance, performance with his gravelly tones. Olivia Thirlby and Lena Headey equally hold their own, with Thirlby’s turn as psychic Anderson and acting as the film’s more empathetic voice, one that’s forced to concede that Dredd’s view is the only one that can allow a Judge to survive, really helps the film standout from its predecessor. I’m no fan of excessive slow motion but it’s used sparingly and to great effect here, as is the use of CGI, but where Dredd really shines is in its costume design and grainy aesthetic. While it definitely shies away from Dredd’s more outlandish escapades, Dredd perfectly captures the grim, bleak spirit of the source material and it is, quite frankly, absolutely criminal that we never got to see a sequel as this is easily not only the best of the Judge Dredd movies but also a highly enjoyable action romp with the perfect balance of action, humour, gore, and political intrigue to finally do the character justice.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you enjoy Dredd? How do you think it compares to the previous live-action adaptation? What did you like to Karl Urban’s performance and this interpretation of Dredd? Did you like that the film told a more low-key story or would you have liked to see something a little grander in scope? Were you impressed by the film’s visual style, costume design, and use of slow motion? Would you have liked to see a sequel to Dredd or do you think it’s time for a new version of the character? Whatever you think, go ahead and leave a comment down below or on my social media and be sure to check out my other Judge Dredd content.

Mini Game Corner [Sci-Fanuary]: Judge Dredd (Mega Drive)


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. This year, however, I’ve been spending every Thursday of January celebrating sci-fi’s toughest lawman, Judge Joseph Dredd!


Released: 16 June 1995
Developer: Probe Software
Also Available For: Game Boy, Game Gear, PC/MS-DOS, and Super Nintendo Entertainment System (SNES)

A Brief Background:
Still published to this day, British science-fiction comic book 2000 AD first appeared in February 1977 and, in March of that same year, introduced readers to the uncompromising lawman of the future, Judge Joseph Dredd. Created of John Wagner, Carlos Ezquerra, and Pat Mills, Dredd became one of the most popular and iconic British comic book characters of all time. Accordingly, the character has expanded beyond the comic book panels and into the realms of videogames on more than on occasion; his first videogame outing was a largely repetitive platform shooter, a concept expanded upon by its bigger, more graphically impressive Amiga follow-up. Dredd’s relationship with videogames is largely considered to be hit and miss but, when the time finally came for the character to make the jump to the silver screen, an adaptation was put into development. While the movie would become a notorious box office bomb, developers Probe Software sought to be as faithful to the production as possible by digitising the film sets to be featured as locations in the game, however their efforts resulted in mixed-to-negative reviews across the board. While some reviews praised the gameplay and fidelity to the source material, others criticised the difficulty and lack of variety, and the game failed to make a lasting impression regardless of which system it was played.

First Impressions:
Judge Dredd is a 2D, sidescrolling run-and-gun that, for the most part, emulates the plot and visual aesthetic of the bombastic movie. Players assume the role of Judge Dredd (whose sprite more resembles his comic book counterpart than Sylvester Stallone’s look from the film) and play through twelve stages taking out street punks, mutants, and even Dredd’s fellow Judges just like in the movie. Players are given three lives to start with and can collect more by picking up extra life icons, and each stage has a primary a secondary objective, both of which are relayed to the player using sprite art modelled from scenes of the film and traditional text. Primary objectives range from destroying ammo supplies, locating Dredd’s mentor, Judge Fargo, reaching the council in the Hall of Justice, and defeating specific enemies. Secondary objectives appear to be option, but you must complete the primary objective in order to exit the current stage, something which can prove problematic given how maze-like and strangely designed many of the game’s stages are.

Though often cluttered, the game certainly makes an effort to marry the visuals of the film and comic book.

Judge Dredd is armed with his trust Lawgiver; tapping or holding the A button will see Dredd fire a variety of shots, from unlimited regular bullets to heat-seekers, grenades, and missiles, and you can even hold down the button to fire uninterrupted. Dredd can also sprint by tapping the directional pad (D-pad), and shoot while running, jumping, and crouching, and in all directions (including diagonally!) Although some objectives tell you not to shoot certain enemies, you’re free to be as trigger happy as you like; however, you’ll score more points if you use Dredd’s melee skills (A up close or X if you have a six-button controller) to disarm and arrest perps when “GUILTY” appears over their head. Dredd can jump with B and even fly about for a few seconds if you find an Anti-Grav Belt; you’ll be doing a fair amount of platforming but Dredd can’t jump very high so you’ll often need to make use of ladders, monkey along overhead lines, or even a running jump to reach new areas. Dredd can also crawl about, push some objects, and access terminals to see his current mission progression and health and ammo stats or lock doors in certain stages. Dredd controls quite well but is a bit clunky; pressing up will scroll the screen, which can be disorientating, and there’s a few too many frames of animation at times, meaning there is often a delay between button presses. Dredd is quite sturdy but can replenish his health with small and large hearts, pick up additional ammo, or even grab a temporary forcefield and invincibility to help even the odds.

There’s some variety on display in the different Dredd’s objectives and gameplay mechanics.

After completing each stage, you’re given a score tally and a password to help you skip ahead; while there don’t appear to be any useful passwords for this version of the game, such as infinite health or ammo, it is a handy feature to pick up where you left off or try out different missions. In my case, this is almost mandatory; it took quit a bit of trial and error to complete even the first stage as you can get stuck in an area with no way back. While Dredd will nip up on the spot after being killed, it’s quite easy to get stuck as ladders and hazards aren’t always immediately visible, and while you can duck and shoot most enemies, you’ll be majorly outclassed by the wild mutants in the Cursed Earth and the Atomic, Bacterial, and Chemical Warriors (A.B.C. Warriors) you’re tasked with destroying later on. The game certainly looks good; sprites are a bit small but Dredd has some fun idle animations, such as twirling his gun and cleaning his badge (there’s even a little squeak-squeak sound effect), and there’s some splashes of blood when you off enemies. The environments are visually very faithful to the movie, including trucks, futuristic skyscrapers, and the Statue of Liberty as in the film, but can be cluttered and a little too large for their own good. Gameplay is somewhat broken up by one stage that has you flying through the skies on your Lawmaster while fending off pursuing Judges (Herman Fergusson/Fergee fires at the rear while Dredd fires ahead) and by the fact that some enemies will be possessed by the four Dark Judges; you’ll know when they are as they’ll have an aura about them and a spirit will fly out that you can catch for bonus points if you have some Boing ammo.

My Progression:
Judge Dredd is a surprisingly tough game; at first, it reminded me of classic run-and-guns like Turrican (Factor 5, et al, 1990) or Duke Nukem (Apogee Software, 1991), especially with the placement of the heads-up display and dystopian, sci-fi setting. Seconds into the first stage, I hit a literal wall and had to think for a minute as the ladder I needed was so difficult to see and things only got more confusing from there; vents randomly damage you, trash falls from above, and you can’t even step in a small puddle of water in the Cursed Earth without taking damage. Just destroying the ammo crates in the first stage is a chore as they can only be destroyed by your explosive weapons and you need to explore the stage in a specific way so you don’t miss any and get stuck. Rather than running past terminals in Aspen, you need to access them to initiate the lockdown procedure, and enemies can take a few shots before they go down even before the clunky A.B.C. Warriors enter the picture. It appears that most stages end with a boss battle, too; the first is a guy who looked a lot like DC Comic’s James Harper/Guardian and who constantly blocks your shots with his shield while firing at you with a machine gun, tossing Molotov Cocktails, launching an almost unavoidable energy wave, or bashing your head in when you get close. You can use nearby barrels for cover but he absorbs shots like a sponge and the timing required to jump and duck under his shots meant that I couldn’t actually beat him!

Sadly, the game’s difficulty meant I couldn’t get very far and I wasn’t motivated to skip ahead much further.

Using a password, I jumped to stage two and fared much better n the Aspen Penal Colony. There’s some neat effects on the waters of the sewer area and I was actually able to beat the stage the boss, a brute with a big club who rides an elevator that he tries to crush you with, tosses grenades and Molotov cocktails, and smacks you silly up close. It was a slog, but I did beat him, but I couldn’t get past the Cursed Earth for the life of me. Here, the mutated inhabitants live in the ruins of society and Judge Hunters patrol the wooden walkways, but the leaps of faith and confusing level layout got the better of me. I skipped ahead to the Hall of Justice and that wasn’t a problem, nor was the chase on the Lawmaster, but the A.B.C. Warriors stomping about on the construction site around the Statue of Liberty were enough to have me calling it quits. They’re immune to your regular shot, so you’ll need a healthy supply of missiles or other explosives, but their missiles and the stage’s bottomless pits were the last straw for me. it was a bit of a shame as the game’s layout and objectives actually got easier the deeper I got and, from what I can see, there’s a bit of a post-game that looks right up my alley. After dealing with Dredd’s psycho clone brother, Rico, players head to Deadworld, an alternative dimension where all life was deemed a crime, to do battle with Dredd’s reaper-like spectral counterpart, Judge Death! I could’ve used passwords to jump ahead to this point but I decided that enough was enough, but I am impressed that a videogame adaptation from this time actually expanded on the film; the game does a decent job of following the movie’s narrative but infuses it with more elements from the source material, including my favourite Dredd antagonists, the Dark Judges, which is pretty rare for a game of this era in my experience.

I wasn’t really sure what to expect from Judge Dredd; videogame adaptations of movies tended to be more hit than miss back in the 16-bit games, at least in my experience, but sadly there were some issues here that kept me from really enjoying the experience. Visually, the game is both impressive, bland, and confusing all at the same time; the horizon and backgrounds aren’t always very detailed but the foregrounds are almost too detailed, making things a bit cluttered and messy at times. Dredd looks great and plays okay, but I find it amusing that the developers included the ability to arrest people when Dredd is far more likely to just sentence criminals to death for even more infractions. Since the game doesn’t really penalise you if you kill everyone, I recommend taking a traditional run-and-gun approach, especially as you’ll be distracted by vague objectives and the maze-like areas. Overall, it was a mediocre experience, one that I struggled to get through thanks to the difficulty spike and clunky presentation. It’s a shame as I feel the concept could have legs if it was more like Contra (Konami, 1986) or Metal Slug (Nazca Corporation, 1996) and leaned more into arcade-style action rather than tedious exploration. Still, maybe I’m being too harsh? Maybe you actually enjoyed the gameplay on offer here? Perhaps you prefer one of the movie’s other ports or a different Judge Dredd game entirely? Either way, I’d love to hear about it so leave a comment below or on my social media and be sure to check out my other Judge Dredd content.

Movie Night [Sci-Fanuary]: Judge Dredd


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. This year, however, I’m spending every Thursday of January celebrating sci-fi’s toughest lawman, Judge Joseph Dredd!


Released: 30 June 1995
Director: Danny Cannon
Distributor:
Buena Vista Pictures / Cinergi Productions
Budget: $85 to 90 million
Stars:
Sylvester Stallone, Armand Assante, Diane Lane, Rob Schneider, Jürgen Prochnow, and Max von Sydow

The Plot:
In the year 2080, the world has become a scorched wasteland and the Judges enforce martial law in the overpopulated Mega-Cities and Mega-City One’s most efficient and decorated officer, Judge Joseph Dredd (Stallone), is framed for murder by his own half-brother, the psychotic Rico (Asante), who plots to usurp the oppressive regime with an army of superhuman clones. 

The Background:
It was thanks to British science-fiction comic book 2000 AD and the work of John Wagner, Carlos Ezquerra, and Pat Mills that readers were introduced to Judge Joseph Dredd in March 1977, a tough-as-nails lawman known for his extreme political satire. Dredd’s subsequent popularity meant that Hollywood soon came calling, and long-time fan Danny Cannon pursued the project with a passion, even turning down the chance to helm Die Hard with a Vengeance (McTiernan, 1995) in favour of this adaptation. Although development stalled somewhat thanks to the similarly-themed action/sci-fi satire RoboCop (Verhoeven, 1987), production soon got underway once Sylvester Stallone was cast in the title role, beating out his action movie rival Arnold Schwarzenegger despite being unfamiliar with the character. The filmmakers looked to Blade Runner (Scott, 19982), to bring the sprawling Mega-City One to life and rejected designs from famed fashion mogul Gianni Versace for the film’s costumes. Initially shot to be an R-rated feature with a darker, satirical bent, Cannon clashed with Stallone over the direction of the film and was left so disappointed with the star’s insistence towards comedy that he vowed never to work with the Italian Stallion again. This was largely reflected in subsequent reviews, which criticised the film’s confused tone and disappointing production. While the visual appeal of the film has been praised, Stallone’s performance was not; the tie-in videogame was also a disappointment and a box office gross of under $115 million made the film a commercial flop. Both Stallone and Dredd co-creator John Wagner expressed disappointment with the film and it would take nearly twenty years for the character to return to cinema screens.

The Review:
As I mentioned in my review of Judge Dredd’s debut story, I’ve been a big fan of the character since I was a teenager, largely because of my dad. I was always ore drawn towards Dredd’s clashes against the Dark Judges and his more momentous storylines, such as “The Cursed Earth” (Mills, et al, 1978), “The Day the Law Died” (Wagner, et al,1978 to 1979), and “The Judge Child” (ibid, 1980), which is fitting since Judge Dredd draws several influences from these stories for its core narrative. I was just the right age for Judge Dredd; while I was regularly enjoying violent sci-fi romps like RoboCop, I also enjoyed colourful, action-packed sci-fi comedies like Demolition Man (Marco Brambilla, 1993), so my expectations for the film were simply to enjoy seeing a stern lawman of the future kicking ass in a visually entertaining environment. This means I have a certain level of nostalgia for the film; it was, after all, the only live-action Judge Dredd movie available for decades and it’s not as if the character had a more violent animated series to fall back on. At the time, if you wanted Judge Dredd, it was either this, the comics, or a handful of videogames, but that doesn’t mean that my opinion of the film hasn’t changed as I’ve gotten older and come to appreciate the subtle dark comedy and violent nature of the source material. It’s a shame as well since Judge Dredd gets off to a good start (it’s always a plus when James Earl Jones provides an opening narration) and has more positives in it than a lot of people like to acknowledge, but it fumbles on some of the most basic characterisations of its title character in order to appeal to a wider, more mainstream audience.

Hard-nosed Dredd is framed for murder and forced to confront his psychotic brother.

Don’t get me wrong, I totally understand this. R-rated movies like RoboCop might kick all the ass but they’re a bit of a risk for producers and investors, especially when it comes to comic book properties and especially back in 1993, when many superheroes where being bastardised commercialised for maximum profit. Thus, Judge Dredd, the straight-laced, grim-faced, by-the-book lawman of the future who is just as likely to prosecute innocent bystanders to nail a perp, is transformed from a tough, no-nonsense future cop into a more heroic figure over the course of the movie. Dredd starts out as a pragmatic and uncompromising officer; he shows no fear, even when outnumbered and outgunned, and has not hesitation in gunning down criminals to quell a riot. Similarly, he doesn’t hesitate to slap former convicted hacker Herman “Fergee” Ferguson (Schneider) with the maximum prison sentence simply for trying to save himself from being caught in the crossfire. Dredd’s rigid enforcement of the law has earned him quite the reputation; ordinary street punks fear him, and rightfully so, and his lack of humanity and propensity to favour summary execution draw criticism from fellow Judge Barbara Hershey (Lane) and Dredd’s mentor and father figure, Chief Justice Eustace Fargo (von Sydow), who orders him to spend time at the academy training the future generation of Judges not in combat but in the enforcement of ethics in an attempt to inject some humanity and compassion into Dredd’s approach. Although Dredd is clearly unhappy with this assignment, he follows his orders because he has such respect for his mentor and he truly believes in the world of the law, following the literal book to the letter and committing his very life and soul to upholding its ideals, even at the expense of his emotions and empathy.

Whether through compassion or “humour”, both Hershey and Fergie help to humanise Dredd.

Dredd’s cold demeanour is contrasted by Hershey, the closest thing he has to a friend. Although Dredd has respect for all of his peers, he openly acknowledges that Hershey is “one of the smartest of the new breed” and turns to her to defend him when he’s accused of murder out of respect for her capabilities. Unlike Dredd, Hershey is far more empathetic; she chastises herself when her rookie Judge is murdered on her watch and openly disagrees with Dredd’s philosophy that Dredd’s must commit their lives to the law until they either die on the streets of venture out into the Cursed earth for “retirement”. Indeed, she’s perfectly happy to openly criticise him for being too harsh and lacking in humanity and is both hut and betrayed when the evidence condemns him as a traitor. Moved by the emotional depths Dredd displays after learning of his true origins, she agrees to help him track down Rico both out of a genuine loyalty and affection for him and to avenge the losses her and her fellow Judges have suffered at Rico’s hands. Much of Judge Dredd comedy is focused on Dredd’s stoic demeanour and the awkwardness of him relying on others after he’s betrayed by the very system he dedicated his life to. Have no fear, though, as Fergie is here to act as the comic relief of the film and boy, does it start to grate very quickly. Unlike his simple-minded comic book counterpart, Fergie is a former hacker who, after serving his sentence, finds himself in the wrong place at the wrong time. Naturally, he objects to Dredd’s harsh sentencing and cannot help but laugh at the irony of the grim Judge being convicted for a crime he didn’t commit, but Fergie has no choice but to rely on Dredd when they crash in the Cursed Earth and end up in the clutches of the notorious Angel Gang. From there, Fergie acts as Dredd’s bungling sidekick; a dead weight he’s forced to lug around. Indeed, Fergie’s hacking talents really have no relevance until the last act; Dredd has Hershey and tech-savvy cadet Nathan Olmeyer (Balthazar Getty) to offer more practical help, so Fergie is literally just there to offer manic “humour” that basically amounts to him being a nuisance. However, his presence does tie into the film’s attempts to humanise Dredd; Dredd’s stoic façade and aggravation towards Fergie noticeably lifts as they spend more time together and there’s a genuine sense that the two have become begrudging friends by the finale.

Fargo reluctantly opts to step down to protect Dredd and the sanctity of the justice system.

The Judges have a great deal of resources at their command, from Lawgiver pistols that fire an array of ammo to Lawmaster bikes that let them blast through the skies (when they actually work). What they don’t have, however, is manpower; with the city growing more volatile, Judges such as Dredd are forced to rely on more extreme measures to safeguard the citizens, and this draws them much criticism from the likes of news reporter Vartis Hammond (Mitchell Ryan). Hammond’s sentiments are echoed by Chief Justice Fargo, a well-respected and long-tenured senior Judge who is burdened by the responsibilities he feels towards the welfare of Mega-City One. He’s reluctant to enforce harsher methods as he wants the Judges to stand for freedom and justice rather than oppression and, while he’s a figure that commands great respect, it’s undeniable that his beliefs are opposed by Dredd and even those in his council, like Judge Jürgen Griffin (Prochnow). Fargo is equally reluctant to reactive “Project: Janus”, an abortive attempt at cloning Judges rather than recruiting them, and is conflicted by his guilt and affection for Dredd, whom he sees as a son since he was cloned from his genetic material. After seeing Rico, Dredd’s clone brother, descend into madness, Fargo fears that he’s made a mistake in placing so much faith in Dredd but ultimately agrees with Griffin’s suggestion to take the Long Walk and spare Dredd’s life rather than risk the truth about Project: Janus being released and what little faith the people have in the justice system being compromised. A compelling and commanding presence, Fargo delivers much of the film’s emotional gravitas thanks to Max von Sydow’s alluring performance; his death is an emotional moment not just for the audience but for Dredd, too, who struggles with his turmoil of emotions his mentor’s revelations and passing stir up in him.

As if the corrupt Griffin wasn’t enough, Dredd has to contend with the cannibalistic Angel Gang.

Of course, it turns out that Fargo’s retirement is orchestrated by Judge Griffin in a conscious effort to remove him from the council, ascend to the role of Chief Justice, and coerce his fellow councilmembers into reactivating Project: Janus. Griffin sees the escalation of crime and violence in the city as an epidemic, one that must be stamped out with every resource at their disposal, in order to bring about “an ordered society”, even if it means suppressing basic human rights. To this end, he conspires to release Rico from his imprisonment, frame Dredd for the murder of Vartis Hammond and his fellow councilmembers, and instil his own brand of order to the city through the deployment of a new batch of genetically enhanced clones. Of all the character sin the film, I’d say that Griffin is the most changed from his comic book counterpart; here, he’s an ambitious and antagonistic schemer who wants to reshape the Judges into his own image, but even he is aghast when Rico tampers with the clones so that they’re born from his genetic material rather than the wise and benevolent council. Griffin is contrasted by the admirably faithful Angel Gang; a mutated group of in-bred misfits who have turned to cannibalism and madness in the wastelands of the Cursed Earth, the Angel Gang are comprised of patriarch Pa Angel (Scott Wilson) and his backwoods sons Junior (Ewen Bremner), Link (Phil Smeeton), and Mean Machine (Christopher Adamson). Unfortunately, we don’t learn too much about them except that they’re God-fearing misfits who openly torture and kill anyone who stumbles into their territory; Mean Machine Angel, always the most visually interesting and tragic of the family, is an obvious standout thanks to his raging temper and cybernetic enhancements but, sadly, they’re mainly included as a brief obstacle for Dredd to overcome while stranded in the radioactive wastelands and could’ve easily been replaced by the same nameless, faceless Judges who later enter the scene anyway, but I appreciate the effort used to translate them to the screen, however brief it was.

Bolstered by his robotic bodyguard, the psychotic Rico plans to cause cause across the city.

Our primary antagonist is, of course, the psychotic and strangely alluring Rico. Like in the comic books, Rico is Dredd’s clone brother but, unlike in the source material Dredd is unaware of this until late into the second act. While Dredd embodies the law and everything it stands for, Rico embodies chaos; a former Judge and Dredd’s only true friend, Rico turned to wholesale mayhem and destruction and was sentenced to death as a result, which directly contributed to Dredd adopting his cold-hearted demeanour. However, Judge Griffin intervened and saw to it that Rico was simply incarcerated so he could use him as his agent to bring about his new order for Mega-City One. Griffin unleashes Rico, hoping he’ll stir up anarchy, but quickly loses control over the maniacal killer, who reprograms a battered old Atomic, Bacterial and Chemical Warrior (ABC Warrior) to act as his bodyguard, murders the council, and sets about birthing his own bath of clones. Rico is an undeniable highlight of the movie thanks to Armand Asante’s snake-like performance; he’s constantly walking the fine line between reason and insanity, flipping on a dime between the two and coming across as a volatile and unpredictable personality with a surprising amount of depth. Rico was hurt when Dredd brought him to justice and feels betrayed by him, but also wishes Dredd to join him in restructuring the justice society, with Dredd as Chief Justice, in a bid to build a true family. Rico is also assisted by Doctor Ilsa Hayden (Joan Chen), a woman who’s primarily there to help Rico with the clone science and to give Hershey someone to fight in the finale; otherwise, she may as well not be there and she’s just a one-dimensional piece of ass-kicking eye candy that just stands next to Rico and reacts to his monologues.

The Nitty-Gritty:
It’s interesting that the tone of the film veers so far away from the more violent and dark humour of the source material, especially as the opening credits consist of a collage of various Judge Dredd and 2000 AD comic book covers as an acknowledgement of the film’s roots. To be fair, there is an attempt at evoking the violence of the comics throughout the movie; squibs and blood effects are prominent when characters are shot, especially during the opening Block War and subsequent shootouts, and Warden Miller (Maurice Roëves) suffers a particularly brutal shot to the throat during Rico’s escape. A lot of the more gruesome violence is rendered offscreen, but this is actually beneficial; when Rico orders the ABC Warrior to rip off Chief Justice Fargo’s arms and legs, the noise is enough to know how horrific that fate is, and there’s even a brief shot of the Angel Gang’s latest meal being chargrilled on a spit roast. It’s pretty obvious that the film was cut to avoid being slammed with a higher rating, but my main issue with the tone is the over-reliance on Fergie’s comedic mishaps to counterbalance the few, fleeting violent moments, though I do enjoy the dynamic between him and Dredd, especially when Dredd begrudgingly considers Fergie’s usefulness as a good luck charm and some of the Judge’s stoic one-liners. And Stallone has some great quips here, from his booming declaration of “I am…the law!”, his surly growl of “Courts adjourned”, and his explosive outburst in the trial scene! I also have to compliment Alan Silvestri’s rousing score; it strikes a fantastic balance between heroic, military-esque, and stirring and really bolsters the onscreen action as only Silvestri can.

While some effects haven’t aged well, overall the film holds up and impresses with its visuals.

One area where Judge Dredd really excels is in its visual aesthetic and presentation; obviously drawing much of its inspiration from Blade Runner, the film’s rendition of Mega-City One is as a sprawling, technologically advanced, overcrowded super-city that merges recognisable landmarks like the Statue of Liberty with impossibly high, futuristic skyscrapers. Neon signs, holographic projectors, and impressive technology such as flying cars, artificial intelligence, and mechanical conveniences are commonplace and many of them, like the Judge’s Lawmaster motorcycle, are comically unreliable. Indeed, there’s a definite sense of the city being cobbled together and everything has a very “lived-in” look; while the Judges have access to sleek toys and vehicles in contrast to the gritter back alleys where riots are frequent, there’s a definite sense that everyone’s just trying to make the best of what they have on offer, which ties in perfectly to the rising tensions in the streets over strained resources and overcrowding. The special effects hold up really well thanks to being a combination of miniatures, matte paintings, and practical effects; even the Cursed Earth and the exterior of Mega-City One have a grand sense of scale and CGI use is sporadic and not too glaring, though the Lawmaster chase through the city skyline does look a bit suspect. I can forgive this, however, as the flying vehicles and visual presentation is, overall, very impressive and very reminiscent of the source material. This is true of the Judge’s uniform; if anything, the film adheres too close to the source material here, translating the uniform into a form-fitting body suit bolstered by gleaming armour when it should probably be realised as something a bit more practical. Still, the Judges look great, especially Dredd; their helmets, badges, and armour are all extremely faithful to the source material and the same is true of Mean Machine Angel. My favourite of the Angel Gang, this psychotic cyborg is brought to gruesome life through the use of heavy prosthetics and my only complaint is that he doesn’t get much screen time. Similarly impressive is Rico’s recommissioned ABC Warrior; styled after Hammerstein and brought to live as a fully functioning practical effect, the ABC Warrior has a real weight and presence in the film and all of these real-life special effects make up for the few wonky special effects and help Judge Dredd stand the test of time even to this day, at least in terms of its visual appeal.

After a strong start, the movie commits the cardinal sin of removing Dredd’s helmet and making him a hero.

Of course, Judge Dredd betrays the very essence of the character within the first twenty minutes of its runtime when Dredd “[stands] at ease” and removes his helmet! I absolutely understand why this decision was made; if you’ve hired Sylvester Stallone, you want to see his face and it helps the character, and the actor, to express a greater range of motions but it undeniably goes against everything the character is known for. In the comics, Dredd essentially loses his humanity and individuality after Rico turns against the law, becoming the embodiment of the justice system, flaws and all, rather than a simple man. While he’s still that here and Dredd gives a particularly rousing speech to the young cadets regarding the level of commitment he expects from every Judge, the film is much more focused on humanising Dredd, turning him from a grim, almost robotic character and into a more compassionate, heroic figure… not unlike the narrative arc seen in RoboCop. Unfortunately this really doesn’t fit with Dredd’s characterisation and appeal; the whole point is that he’s a tough, but fair, enforcer of the law in an increasingly lawless society. Any political or social commentary is dumbed down in Judge Dredd, which approaches such aspects with a disappointingly toothless attack, but Dredd removing his helmet is basically a slap in the face to the audience, a way of saying “We’re here to make money”. The biggest irony of this is that the film has the perfect excuse to have its cake and eat it too; all they had to do was cast Stallone in a dual role, playing both Dredd and Rico, then he could’ve kept the helmet on and still been allowed to act with his face unobscured. Asante could’ve been cast as Judge Griffin since Prochnow isn’t exactly the most compelling presence in the movie (his performance is strangely exaggerated at times) and the script could’ve been rewritten to accommodate these alterations. I don’t know if that would’ve necessarily made the movie better but it would’ve at least stayed true to the spirit of the character and perhaps spared us the visual of the citizens cheering Dredd on in the finale like he’s a conquering hero, something his comic book counterpart would probably have deemed a public nuisance.

Dredd destroys his clones, dispatches Rico, and returns to duty as a street Judge.

Still, it’s hard to deny the gravitas that Asante brings to Rico and how captivating his performance is; Stallone definitely can act and has always stood out from his action hero peers as being more than a slab of meat, but he’s a little in over his head here and largely bolstered by his supporting cast as he focuses entirely on tweaking Dredd’s persona from an uncompromising man of the law to a more empathetic individual. Dredd undergoes a great deal of emotional turmoil in the film, from being betrayed and convicted by the system to discovering that he’s a clone of Fargo and that Rico is his genetic brother. The trial is particularly hard on Dredd, who knows he’s innocent but is convicted because of irrefutable genetic evidence, forcing him to see the flaws in the system, but he’s absolutely devastated when Fargo dies before his eyes after revealing the truth to him. After finally opening up to Hershey, Dredd gears up to confront his brother in the remains of the Statue of Liberty, where Project: Janus is situated. In this elaborate laboratory, Rico has spawned a new crop of clones using his own genetic material and, after Dredd refuses to join him in his campaign, Rico orders that the clones are hatched before they’re fully gestated, briefly forced Dredd to contend with the gruesome copies that are little more than monstrous drones. Although injured (by a shot that really should’ve been fatal…), Fergie is able to disable to ABC Warrior and Hershey fends off Dr. Hayden as the laboratory explodes around them, leaving Dredd and Rico to face off in a brutal fist fight in Lady Liberty’s head after just… ignoring the clones, which are basically just there for a jump scare. Despite clearly being Rico’s physical superior, Dredd ends up dangling precariously over a fatal drop after they exchange blows; luckily for Dredd, Rico can’t pass up the chance for one final monologue in which he chastises his brother’s lack of loyalty and vision, given Dredd the opportunity he needs to distract Rico with a flare, deliver one last one-liner, and sent him plummeting to his death. In the wake of Rico’s death, the truth about Griffin’s actions is broadcast, exonerating Dredd and leaving him in prime position to ascend to the role of Chief Justice. Surprisingly, the movie adheres to the spirit of the comics by having Dredd decline and recommit himself to his daily duties, and then deviates from it wildly by having him exhibit only confusion and intrigue rather than insult when Hershey plants a kiss on his lips.

The Summary:
So, yeah… I’m a little torn. If anyone knows the complexities of adaptation, it’s me, and I totally get that some things need to change to bring a concept to life. generally, I go into an adaptation looking to see how it stands by itself, what it does differently, and how it works in its new medium and genre and judge it according to those standards. By that measure, Judge Dredd is a pretty by-the-numbers sci-fi action/comedy; it’s colourful and visually stunning, with some decent action set pieces and humour (when Rob Schneider isn’t trying too hard) that has a certain appeal, especially for younger viewers. If you’ve seen Demolition Man, which came out only a couple of years before this, and Blade Runner, this is very much a mash up of those two, with a sprinkling of RoboCop in there; it’s not exactly ground-breaking, but the practical effects and visual presentation go a long way to making it an entertaining flick. Stallone does a decent job here; honestly, he was a great choice to play Judge Dredd and (literally) fills the boots well, carrying himself with a grim, stoic demeanour that perfectly contrasts with his stellar supporting cast. Unfortunately… it’s just not really Judge Dredd for me. it captures some of the essence of the source material, but not enough to truly do it justice. I can understand toning down the violence and changing some aspects, but removing the helmet was a big no-no. Obviously, it would’ve been a very different movie if Stallone had kept it on (and again, I don’t know if it’d really be “better”), but the key thing here is that Dredd’s character is changed to make him a more heroic figure, when that’s really missing the point of what Dredd’s all about. Ultimately, I think the filmmakers just played things too safe; this wasn’t a time when comic book movies were known for taking risks and that really shows here, resulting in a fun action romp but one that is more like a taster introduction to Dredd’s world rather than truly being representative of it, which is a shame.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Judge Dredd’s live-action debut? Were you annoyed that he removed his helmet or do you think it made sense considering who was in the role? What did you like to Stallone’s performance and this interpretation of Dredd? Were you impressed by the film’s visuals, costume design, and special effects? What did you think to the plot regarding Dredd’s framing and his clash against Rico? Feel free to share your thoughts in the comments or on my social media and be sure to check out my other Judge Dredd content.

Back Issues [Sci-Fanuary]: 2000 AD #2


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. This year, however, I’m spending every Thursday of January celebrating sci-fi’s toughest lawman, Judge Joseph Dredd!


Story Title: “Judge Dredd” (also known as “Judge Whitey”)
Published: 5 March 1977
Writer: John Wagner
Artist: Carlos Ezquerra

The Background:
Everyone knows DC and Marvel Comics; they’re unquestionably the top two comic book publishers in the United States and have birthed some of the greatest comic characters. Over here in the United Kingdom, comics are a little different; generally focusing on slapstick strip characters, British-made superheroes are a little more niche compared to those in the US. And then there’s 2000 AD, a sci-fi comic book that began life in February 1977 and is still published to this day; although the comic wasn’t expected to last long, 2000 AD briefly revitalised British pulp icon Dan Dare before crafting an entirely original character to appeal to their readers’ love of anti-authoritarian attitudes and narratives. Created by John Wagner, Carlos Ezquerra, and Pat Mills, the uncompromising Judge Dredd was the logical extreme from Wagner’s previous hardened cop, Jackson McBane/One-Eyed Jack and his name came from modifying the title of Mill’s unproduced horror strip, Judge Dread. Inspired by the leather-clad appearance of Death Race 2000’s (Bartel, 1975) “Frankenstein” (David Carradine), artist Carlos Ezquerra developed Dredd’s signature look of body armour, zips, and chains and placed Dredd into a futuristic setting far beyond the original intention, necessitating script alterations, with more reportedly coming about after the original story proved too violent. Known for keeping his face entirely obscured, aging in real time as the years went on, and his steadfast dedication to upholding law in a lawless futuristic society, Judge Dredd became one of the most popular and iconic British comic book characters of all time. Essentially an extreme parody of the US politics and judicial system, Judge Dredd has been involved in some violent and politically-charged tales in his nearly fifty years on the force, including crossovers with DC and Dark Horse properties and even meeting his two live-action counterparts in a one-off special. Judge Dredd has also made the leap into prose texts, videogames, and movies (with varying success) and even inspired the concept of the all-action sci-fi classic RoboCop (Verhoeven, 1987), proving that this ultra-violent lawman is one of the UK’s most enduring and influential fictional characters.

The Review:
Like all my comic book, sci-fi, and action fondness, I owe my love of Judge Dredd to my dad; my dad is a big fan of the character and 2000 AD comics and is responsible for getting many of Dredd’s collected adventures and individual issues into my hands when I was a kid. Personally, I prefer Dredd’s more epic and horror-themed tales, especially those involving the Dark Judges, but I’m always up for reading more of his adventures and have familiarised myself with a fair few of this escapades over the years. His earliest stories are a little different to later tales, with Dredd’s character being noticeably different and his appearance more subdued compared to the stony-faced grimace and imposing physique he’s now known for and this is noticeably right from the first impressive splash page of his debut tale. “Judge Dredd” introduces us to New York in the year 2099 A.D., so right away we have a few things different compared to established Dredd canon; rather than operating within the overcrowded walls of Mega-City One, Dredd enforces the law on the futuristic and crime-ridden streets of New York some seventy-five years from now (and over 120 years into the future from the date the story was published), with even the ruins of the Empire State Building factoring into the narrative over more recognisable Mega-City One structures and trappings. It’s a moot point in many ways since Mega-City One encompasses New York but an interesting observation that the story initially had its roots more firmly planted in real-world locations. Similarly, the captions tell us: “Judges are special lawmen of the 21st century. Elected by the people to enforce the law” which, as far as I’m aware, is decidedly at odds with the more totalitarian nature of the Judges, who are often a borderline dictatorship since crime and social chaos are so rampant within the city walls.

Judge Dredd doesn’t hesitate to show some Judge-killing punks who’s the law in the far future!

Anyway, one of these Judges races along a futuristic highway to intercept a gang of criminals, led by the sadistic and Judge-hating Whitey, only to be cut down by Whitey’s high-impact laser blast. Although he and his disreputable cohorts are disappointed to find they murdered Judge Alvin instead of the legendary Judge Dredd (who already has a reputation as “the toughest of the Judges” even in his first appearance), Whitey consoles himself with the promise of killing more Judges, especially Dredd, and in taking Judge Alvin’s helmet and badge for his own, rechristening himself “Judge Whitey”. Whitey’s true target, Judge Dredd, is in the middle of being praised by the “Grand Judge” for his efforts in reducing the crime rate in Section Six when they’re interrupted by the arrival of Judge Alvin’s dead body strapped to his motorcycle with a threatening note from Judge Whitey. Incensed, the Grand Judge prepares to order an air strike to obliterate Whitey at the Empire State Building but Judge Dredd volunteers to go in alone to teach people to have “respect for the law”. Dredd easily avoids Judge Alvin’s fate by distracting them with his bike, which he sets to automatic so he can get the drop on them from behind. Despite being outnumbered and outgunned, Judge Dredd lives up to his reputation and his skill as a lawman by gunning down Whitey’s minions and taking it to the would-be Judge with his bare hands. Although no match for the Judge, Whitey promises to escape from prison and continue his vendetta, only to be reduced to a tears when Dredd sentences him to life at “Devil’s Island”, a huge traffic island in the middle of a dangerous and bustling inter-city highway complex where any escape attempt is comparable to suicide. The Grand Judge approves of Dredd’s stern sentencing and laments that it’s perhaps the fate of all Judges to die in service of their duties, a destiny Dredd fully supports if it means upholding the law.

The Summary:
Although a brisk, five-page story with some notable differences to later Judge Dredd canon, Judge Dredd’s debut appearance establishes much of the lore and characterisation that would become so synonymous with the lawman and his world for the next fifty-plus years. What little we see of this proto-Mega-City One is beautifully rendered as a bustling futuristic landscape full of oddly-shaped buildings, dangerous stretches of highway, and clogged with traffic all amidst the ruins of New York City. Although the strip is brought to life in black-and-white, there’s a level of detail here that really gives a depth and intrigue to this far-flung world, where criminals use high-powered laser rifles, the Judges ride around on supped-up motorcycles, and the technology of the time is rendered with a kind of 1960s-esque fantasy that makes everything feel lived in and somewhat anachronistic. It’s interesting seeing so many references to the Judges acting on behalf of the public and being talked about as celebrated civil servants by the righteous citizens; my experience with Judge Dredd is that he’s just as likely to arrest or punish an innocent bystander for being a public nuisance as he is a violent criminal so it’s kind of fascinating seeing that the Judges were initially painted as being more virtuous rather than an exaggerated pastiche of militant, martial law.

The groundwork for Judge Dredd’s long and colourful history is all nicely established here.

A tougher, more violent law enforcer for a chaotic futuristic society, Judge Dredd is seemingly the embodiment of law and order, willing diving head-first into even the most dangerous situations simply to set an example to the people. Although there’s a sense that he’s just as angered by Judge Alvin’s death as the Grand Judge, his motivation for tackling Whitey and his gang is more about sending a message to criminals and the general public that the Judges are a force to be reckoned with; he believes that an air strike would diminish the people’s faith in their law enforcers and so volunteers to re-establish that there are consequences to killing one of their number. Judge Dredd’s faith in the system is so total that he considers dying in the line of duty to be the highest honour and he respectfully places Judge Alvin’s badge amongst the dozens hanging from a commemorative wall at “Justice H.Q.”. His sentencing of Whitey to such an inhumane punishment is also motivated by his disgust at the death of a comrade, something he would rather see Whitey suffer for than be granted a merciful death. Judge Dredd is clearly younger and a bit less stoic than I’ve come to know him; he shows respect and appreciation towards the Grand Judge and even cracks a bit of sass with Whitey’s gang before executing them. While many characters talk about Dredd’s reputation, we immediately see that he’s a far more skilled and wily Judge than Judge Alvin as he’s not only smart enough to avoid being so easily gunned down but effortlessly kills Whitey’s comrades and brings the perp in without breaking a sweat. Overall, this was an enjoyable little romp; the basic sense of Judge Dredd and his crime-infested world is all here and it’s fascinating to witness the character’s origins and trace his evolution as a more complex and multifaceted character as time goes on. It’s maybe a little too short and probably lacking in deep characterisations and world-building, but there’s enough here to whet the appetite and give a sense of this no-nonsense lawman of the future.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to Judge Dredd’s debut story? Did you like that he started out in a futuristic New York City or do you prefer the more unique setting of Mega-City One? What did you think to Dredd’s characterisation as an uncompromising lawman? Did you find Whitey and his gang to be disappointing first enemies for Dredd or do you prefer seeing him effortlessly gun down punks? What are some of your favourite Judge Dredd stories, characters, villains, and moments? Share your thoughts on the lawman of the future in the comments below and be sure to check out my other Judge Dredd content.

10 FTW: Comic Book Crossovers We Need To See

If there’s one thing comic books allow, it’s the grandiose crossover between characters. Ever since Barry Allen met Jay Garrick all the way back in 1961 and introduced the idea of multiple parallel universes, comic book characters have existed in both isolated shared universes and travelled across a near infinite multiverse. However, while it’s relatively common to see Bruce Wayne/Batman and Clark Kent/Superman interact with the Justice League or the Teen Titans, or to have Peter Parker/Spider-Man randomly join forces with the Fantastic Four or the X-Men, we’ve also seen the characters of DC and Marvel Comics interact with each other. We’ve seen Superman and Batman both cross paths with Spider-Man, the X-Men team with the New Teen Titans, and both publishers’ greatest heroes go head-to-head in the epic DC Versus Marvel Comics (Marz and David, et al, 1996) crossover.

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There have been some weird crossovers in comics.

In addition, Dark Horse Comics snapped up multiple science-fiction and horror film franchises, giving us crossovers such as RoboCop Versus The Terminator (Miller, et al, 1992) and a whole slew of Aliens vs. Predator (Various, 1989 to present) comics. It doesn’t end there, either; we’ve seen Batman cross paths with Judge Dredd on multiple times and Frank Castle/The Punisher team up with not only Eminem but also pop up in Archie Comics, and it was thanks to such comic book crossovers that we finally got to see the three-way mash-up between Freddy Kruger, Jason Voorhees, and Ash Williams! Yet, as many and varied and seemingly limitless as these crossovers can be, it seems like we’ve missed out on a few seemingly-obvious crossovers. Maybe it’s because of licensing issues or the fact that DC and Marvel Comics don’t tend to do a lot of business together lately, but, either way, I figured I’d talk about ten crossovers I’d love to see in comic books.

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10 Justice Society/Watchmen

After DC Comics finally put an end to the largely-awful New 52 run, they teased Alan Moore’s seminal work, Watchmen (ibid, et al, 1986 to 1987), becoming part of DC canon when Edward Blake/The Comedian’s iconic smiley-face button turned up in the Batcave. Cue the extremely delayed publication schedule of Doomsday Clock (Johns, et al, 2017 to 2019), a storyline that revealed that Doctor Jon Osterman/Doctor Manhattan had been influencing DC canon for decades. While this, obviously, brought the characters of Watchmen (or, at least, versions of them) into conflict with Superman, Batman, and other versions of the Justice League, it’s the older, more seasoned members of the Justice Society of America (JSA) I’d like to see have extended interactions with the Crimebusters. The JSA were at their peak around the time of World War Two, meaning they are decidedly more optimistic and pragmatic about their approach to crimefighting. The Crimebusters, meanwhile, existed in a largely dystopian version of the 1980s that was pretty bleak and constantly on the verge of another World War, meaning this team up could produce an interesting clash of styles and philosophies that would probably be more in keeping with Moore’s more reflective text rather than an all-out brawl. Plus, who doesn’t want to see who would win a battle between Jim Corrigan/The Spectre and Doctor Manhattan?

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9 Pulp Heroes United

Before Batman and Superman, there were the pulp heroes of the 1930s to 1950s. Names like the Phantom, the Shadow, the Spirit, the Rocketeer, and Green Hornet may have faded from mainstream relevance in recent years, but they live on thanks to publications from Dynamite Comics and crossovers with DC Comics. Speaking of Dynamite Comics, they came very close to this crossover with their Masks (Various, 2014 to 2016) series, which saw the Shadow teaming up with the Green Hornet and Kato, a version of Zorro, and the Spider but this crossover has so much potential to really pay homage to the heroes of yesteryear. Ideally, such a comprehensive team up would be similar to The League of Extraordinary Gentlemen (Moore, et al, 1999 to 2019) in its scope and legacy; hell, I’d even have the Phantom, the Shadow, the Spirit, the Rocketeer, Green Hornet and Kato, Zorro, Doc Savage, the Lone Ranger and Tonto, and the rest of their ilk butting heads with the Martians from The War of the Worlds (Wells, 1897) at the turn of the century. A proper sepia-toned, steampunk-filled piece that sees these wildly different pulp heroes begrudgingly working together to save the world could be a great way to thrust these overlooked classic heroes back into the spotlight.

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8 Red Hood/Winter Soldier

If the comic industry was like it was back in the mid-nineties, we would surely have already seen this crossover, which is as obvious and as fitting as the team up between the Punisher and Jean-Paul Valley/Azrael during his brief tenure as Batman. Speaking of which, a team up between Jason Todd/Red Hood and the Punisher is just as enticing but, in terms of thematically complimentary characters, you’re hard pressed to find two more fitting that Jason Todd and Bucky Barnes. Both characters were well-known sidekicks to greater heroes whose deaths shaped, influenced, and affected their mentors for years, and both even returned to life as violent, broken anti-heroes around the same time.

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Jason and Bucky’s deaths weighed heavily on Bat and Cap for years.

Yet, while Bucky has gone on to not only redeem himself and assume the mantle of Captain America (and is largely far more mainstream thanks to his prominent inclusion in the Marvel Cinematic Universe), Jason Todd has floundered a little bit. It didn’t help that Jason’s resurrection was directly tied to DC’s latest reality-shattering Crisis for years (even though there have since been far less convoluted explanations, and he really should have been Hush all along) but, even ignoring that, Jason’s place is skewed as one minute he’s a sadistic killer, then he’s a violent anti-hero, then he’s wearing the Bat embalm and is an accepted (however begrudgingly) member of the Bat Family. However, both characters have carved a name out for themselves as being willing to go to any lengths to punish the guilty; each has blood on their hands, a butt load of emotional and personal issues, and a degree of augmented strength, speed, and skill thanks to their training or resurrection. While both are similar, Bucky is far more likely to be the bigger man and take the more moral ground, which would be more than enough to emphasise the differences between the two (provided Jason feels like being more antagonistic in this theoretical crossover).

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7 Judge Dredd/RoboCop

It’s no secret that RoboCop exists almost solely because of Judge Dredd; without 2000 A.D.’s no-nonsense lawman, we’d likely never have seen the excellently gore-and-satire-filled sci-fi action that is RoboCop (Verhoeven, 1987). While Batman has had more than a few run-ins with Judge Dredd, Detroit’s resident cyborg supercop has yet to meet his cinematic counterpart. The story is so simple is basically writes itself; you could have RoboCop awakened from suspended animation or reactivated after decades of being offline in the war-ravaged dystopia of Mega City One and briefly come into conflict with Dredd. I’d wager that RoboCop would be the more likely of the two to be more morally inclined; RoboCop generally operates based on very specific, law-abiding directives (or, depending on the version, his own conscience) that justify violence in service of protecting the innocent. Dredd, meanwhile, is just as likely to arrest victims of crimes as those who perpetrate them and is generally more an example of totalitarianism and uncompromising brutality in the name of the “law!” Yet, just as Dredd and Batman were able to work together despite coming to blows over their methods and philosophies, these two would make quite the formidable team once they’d ironed out their differences…though RoboCop may need an upgrade or two to survive in the future.

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6 Deadpool/The Mask

DC Comics have had many crossovers with Dark Horse over the years, resulting in numerous interactions between DC’s finest and the Xenomorphs, Predators, and Terminators. Similarly, both companies worked together on a number of crossovers revolving around the violent, big-headed cartoon anti-hero “the Mask”. It stands to reason, then, that if the Joker acquiring the magical mask and gaining its powers is a natural fit, a crossover between the near limitless power of the mask and everyone’s favourite fourth-wall breaking Mutant, Wade Wilson/Deadpool, would be just as fitting. Both characters are known for their over-the-top, cartoony violence, springing weapons out of thin air, directly addressing the reader, and busting heads with a maniacal glee. Hell, DC and Dark Horse had Lobo team up with “Big-Head” and even acquire the mask in another crossover and, given Lobo’s similarities to Deadpool, it wouldn’t bee too hard to imagine a crossover between these two being little more than a non-stop bloodbath as they tried in vain to damage each other, before Deadpool inevitably acquires the mask for himself and, in all likelihood, reduces all of conscious reality to a cheesy puff.

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5 RoboCop vs. Terminator vs. Aliens vs. Predator

Speaking of Dark Horse Comics, they really have brought us some great crossovers over the years; RoboCop Versus The Terminator and Aliens vs. Predator were natural stories to present in comics, videogames, and toys that were (arguably) too big for movies. They also merged three of these franchises together in Aliens versus Predator versus The Terminator (Schultz, et al, 20000), though that story was more a sequel to Alien: Resurrection (Jeunet, 1997) and a continuation of the Aliens vs. Predator comics than anything to do with the Terminator (Various, 1984 to 2019) films. Instead, this four-way crossover would give Dark Horse a chance to take the time-hopping, action-packed story of RoboCop Versus The Terminator and merge it with their complex Aliens vs. Predator comics. RoboCop would probably be best served as the central character of the story; a member of the human resistance could travel back in time to try and eliminate RoboCop, only to run into a T-800 right as Predators come to clean up a Xenomorph outbreak in Detroit. A time dilation could transport them to the war-ravaged future, where RoboCop could team up with a reprogrammed T-800 (or John Connor) against the aliens, or perhaps the future war would be changed by the reverse-engineering or Predator technology. There’s a lot of potential in this crossover but, for me, it only really works if you include RoboCop. Without him, you end up with a poorly-executed concept like Aliens versus Predator versus The Terminator, which really didn’t utilise the Terminator franchise enough. But imagine a Terminator/Xenomorph (or Predator) hybrid exchanging plasma blasts with a Predator-tech-upgraded RoboCop and tell me that doesn’t sound cool!

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4 Hellboy/Constantine

We’re scaling back a bit with this one. Honestly, I am very surprised we’ve never seen these two team up before, especially considering the amicable relationship DC and Dark Horse Comics have had over the years. Hell, we did get a brief team up between Hellboy and Batman but, arguably, this is the far more fitting choice. In this concept, I would go with the idea that John Constantine and Hellboy co-exist in the same world and have them cross paths when investigating the same supernatural threat or mystery. Obviously, they’d have to fight before teaming up (or, perhaps, they’d just rub each other the wrong way after being forced to team up), but can you imagine the quips and taunts and insults Constantine would have for Hellboy all throughout this crossover? Toss in guys like Swamp Thing and Etrigan, or even the Justice League Dark and the rest of Hellboy’s buddies (and absolutely have Mike Mignola provide his distinctive art style to the piece alongside co-authoring the story with either Grant Morrison or Neil Gaiman) and you could have a very dark, moody, and entertaining paranormal crossover.

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3 Batgirl/Spider-Gwen

This one is more of a light-hearted pick but there’s nothing wrong with a bit of unapologetic fun amidst all the big action set pieces and violent action. After her debut in the “Spider-Verse” (Slott, et al, 2014 to 2015) storyline and prominent inclusion in Spider-Man: Into the Spider-Verse (Persichetti, Ramsey, and Rothman, 2018), this alternative version of Gwen Stacy has gained quite the fan following over the years and has become firmly entrenched in Marvel canon as Ghost-Spider. Meanwhile, since the New 52, DC have returned Barbara Gordon to the role of Batgirl; this wasn’t without some controversy as, for years, Barbara had operated just fine as a paraplegic and the Batgirl mantle had been assumed by other, far more suitable candidates. Yet, DC have continued unabated, largely changing Barbara from a smart and capable tech and information wizard, to a far more catty, athletic, and socially-conscious young lady. Despite this, this has the potential to be a really fun crossover between these two; while Babs should really be the older and more mature of the two, they’re both around the same age these days (somewhere between fifteen and twenty-one, depending on DC and Marvel’s sliding timelines), meaning there would be a lot of common ground between the two. No doubt they would have plenty to say about each other’s costumes, hair, and ex boyfriends (throw Nightwing in there and have that cause a bit of tension between the two) and I would even have them team up against C-list villains, like the Vulture, Chameleon, Shocker, Mad Hatter, or Killer Moth, just to keep the focus on fast-paced, witty action rather than getting all sour and bleak.

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2 Spider-Man 2099/Batman Beyond

I know what you’re thinking: Shouldn’t this be a crossover between Batman Beyond (1999 to 2001) and Spider-Man Unlimited (1999 to 2001), considering both cartoons aired at the same time and both characters wore similar, futuristic costumes? Well, you might be right, but Spider-Man Unlimited really should have been based on the initial Spider-Man 2099 (Various, 1992 to 1996) comics as that cartoon is largely remembered for being a poor follow-up to the superior Spider-Man (1994 to 1998) animated series and for featuring a pretty neat new costume for Spidey. Instead, I’d go with Spidey’s futuristic counterpart, Miguel O’Hara, who is more famous for operating in an alternative future of Marvel Comics. Again, the easiest way for him to interact with Terry McGinnis would be to have them exist in the same world but there’s a bit of an issue with that: Batman Beyond was set in 2039 when Terry was sixteen. The Justice League Unlimited (2004 to 2006) episode “Epilogue” (Riba, 2005) jumps to fifteen years later and Terry is a thirty-one-year-old Batman but the story would probably need some kind of time travel plot to bring these characters together at their peak.

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Both characters come from similar futuristic worlds.

Luckily, neither character is no stranger to time-hopping adventures; perhaps the best way to do this would be to have two similar villains in each world experimenting with time/reality-bending technology and cause a dilation that threatens to merge both timelines unless Miguel and Terry can stop them. I’d even have them both swap places; have Miguel wake up one morning in Neo-Gotham, running into the aged, grouchy Bruce Wayne (Kevin Conroy) and battling some of Terry’s foes, while Terry randomly finds himself dumped in Nueva York and running afoul of Alchemax. After two issues of them exploring each other’s world, the third issue would be the obligatory fight between the two before they agree to team up for the fourth and final issue and sort out the problem. Both characters’ futuristic costumes have very similar traits and exist in visually interesting futuristic worlds, making a potential clash and eventual team up between them an exciting prospect for the art work and banter alone.

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1 Batman/The Crow

Easily the top choice for me, and the genesis of this list, I literally cannot shake how perfect a crossover between Batman and Eric Draven/The Crow would be. Neither are strangers to inter-company crossovers but, while the Crow has had to settle for teaming up with the likes of Razor, The X-Files (1993 to 2018), and Hack/Slash (Seeley/Various, et al, 2014 to 2018), Batman has met Al Simmons/Spawn, Spider-Man, Judge Dredd, and even Elmer Fudd and the Teenage Mutant Ninja Turtles. Yet, this crossover provides the opportunity to get Batman back to the gritty, noir-inspired style of stories like The Long Halloween (Loeb, et al, 1996 to 1997) utilising an art style that is part Dave McKean and part James O’Barr. As for the plot, I’d have Eric return to his undead life once again after it is revealed that there was another figure pulling the strings of Top Dollar’s gang. This would, of course, bring Eric to Gotham City, where he’d start killing members of this extended gang of thugs with his usual brand of violence and poetic justice. Naturally, this would lead him into conflict with Batman but, rather than the two descending into a poorly written, childish brawl as in Spawn/Batman (Miller and McFarlane, 1994), it would probably be better to focus on Batman’s detective skills as he investigates Eric’s murder, those behind the murder, and Eric’s violent actions on the streets of Gotham. In fact, I probably would only have the two interact right at the conclusion of the story, just as Eric is about to kill his final target; they could have a discussion on morality and the meaning of justice but, ultimately, Eric would fulfil his mission and return to the grave regardless of Batman’s protestations, leaving Batman to ponder the line between justice and vengeance.

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What comic book crossover would you like to see? Which comic book crossover has been your favourite, or most reviled? Whatever you think about comic book crossovers, leave a comment below.

10 FTW: Dark Doppelgängers

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If there’s one thing any hero can count on it’s that, at some point in their illustrious career, they’re going to have to face off against themselves. Sometimes, like with the classic Demon in a Bottle (Michelinie, et al, 1979) this is a metaphorical battle against their own inner demons and foibles but. More often than not, it’s a literal battle against an evil version of the themselves. Sometimes they’re from another world or a parallel dimension, perhaps they’ve used stolen technology or been cloned from the hero; other times, they are of the same race or seek to replicate the hero’s powers and usurp them. Whatever the case, I’ve always enjoyed a good doppelgänger, generally because they’re just like the hero but dark and edgy or more violent and, being as I grew up in the nineties, I like that kind of stuff. An evil version of a hero can help to elevate the hero by allowing them to overcome their failings and, sometimes, will even edge out of villain territory and become either a full-fledged hero in their own right or a line-towing anti-hero. In either case, today I’m going to run through ten of my favourite dark doppelgängers; evil versions of heroes who are just cool through and through.

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10 Dark Link / Shadow Link

First appearing in Zelda II: The Adventure of Link (Nintendo EAD, 1987) this shadowy version of the heroic Link gets the number ten spot purely because he isn’t really much more than a glorified henchmen for main series villain, Ganon. In true Peter Pan (Barrie, 1902) fashion, Dark Link often takes the form of a pitch-black shadow or a dark, distorted reflection and is able to perfectly mirror all of Link’s attacks and abilities. In recent years, he’s appeared more as a phantom and been given more definition but he’s generally relegated to being a sub-boss for a game’s dungeon and never the true threat to the land of Hyrule.

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9 Wario

Debuting in Super Mario Land 2: 6 Golden Coins (Nintendo R&D1, 1992), this bloated, disgusting, twisted version of Mario is everything Nintendo’s cute and cuddly mascot isn’t: he’s rude, crude, mad, bad, and dangerous. Where Mario jumps on blocks and Koopa heads to save a delightful Princess, Wario barges through walls and tosses his enemies at each other to steal, loot, or recover treasure. Wario even has his own version of Luigi, Waluigi (who exists more for the sake of existing, I would argue) but, while he crashed onto the scene in a big way by taking over Mario’s castle, Wario has softened over the years. He’s transitioned from an anti-hero and begrudging ally to simply a master of ceremonies as Nintendo moved him away from being the star of his own series of unique games and more towards party games and mini games.

8 Black Adam

Created by Otto Binder and C. C. Beck, Teth-Adam was originally gifted the magical powers of the wizard Shazam and chosen to be his champion, Mighty Adam. After being bewitched and corrupted, however, Adam was stripped of his powers and withered away to dust but, centuries later, was reborn when his ancestor, Theo Adam kills Billy Batson’s parents to lay claim to Adam’s power. Black Adam possesses all of the same powers as Captain Marvel/Shazam but is also gifted with a pronounced mean streak and tactical genius; he briefly reformed for a time, even joining the Justice Society of America and building a family of his own, but his quick temper and deep-seated contempt for humanity generally always drives him into a murderous rampage that few heroes can hope to oppose.

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7 Alec Trevelyan / Janus

Appearing in what is still probably the best James Bond film ever made, GoldenEye (Campbell, 1995), Alec Trevelyan (masterfully portrayed by Sean Bean) was one of MI6’s top 00 agents. However, wanting revenge against the British government for the death of his family and comrades during World War Two, Trevelyan faked his death and formed a criminal organisation named after his new alias, Janus. Trevelyan makes the list because he’s everything James Bond (Pierce Brosnan) was but twisted towards villainy; he and Bond were close friends and partners and his “death” weighed heavily on Bond’s conscious for nine years, making his betrayal even more sickening. In facing Trevelyan, Bond not only faces his biggest regret and mistake but also himself and what he could easily become if the fates were different.

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6 Slash

First appearing in ‘Slash, the Evil Turtle from Dimension X’ (Wolf, et al, 1990), Slash was originally an evil violent mirror of the heroic Teenage Mutant Ninja Turtles who often appeared in Turtles videogames and merchandise as a sub-boss for the Turtles to fight. For me, his most iconic look is when he’s sporting a black bandana, some spiked apparel, razor-sharp, jagged blades, and a heavy, armour-plated, spiked shell. Slash’s look and characterisation have changed significantly over the years as he’s gone from a somewhat-eloquent villain, to a rampaging monster, to an ally of the Turtles depending on which version you’re reading or watching.

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5 The Master

Originally (and, perhaps, most famously) portrayed by Roger Delgado, the Master was a renegade Time Lord who rebelled against his overbearing masters to freely wander through time and space. While this closely mirrors the story of his childhood friend, the Doctor (Various), the Master was the Doctor’s exact opposite: evil where the Doctor was good, malicious where the Doctor was kind, and wanted nothing more than to extend his lifespan, conquer other races, and destroy (or break) his oldest rival. Though sporting a deadly laser screwdriver and able to hypnotise others, the Master gets the number five spot simply because he’s been overplayed to death in recent years. Time and time again we’ve witnessed the Master at the end of his regeneration cycle, or destroyed forever, only for yet another incarnation to appear and wreck more havoc. He’s even redeemed himself and turned good before, and yet still returns to his wicked ways to plague the Doctor even when his threat should long have ended.

4 Metal Sonic

Speeding onto the scene in Sonic the Hedgehog CD (SEGA, 1993), Metal Sonic stands head-and-shoulders above all over robot copies of Sonic the Hedgehog simply by virtue of his simplistic, bad-ass design. A fan favourite for years, Metal Sonic has made numerous appearances in multiple Sonic the Hedgehog (Sonic Team/Various, 1991 to present) videogames, comic books, and other media. Sporting a sleek, aerodynamic design, chrome plating, and a massive jet engine on his back, Metal Sonic did something no one had done at the time of his debut and not only matched Sonic’s speed, but outmatched it on more than one occasion. While Sonic CD is far from my favourite Sonic title, it’s hard to downplay the iconic race against Metal Sonic in Stardust Speedway or his impact on the franchise.

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3 Reverse-Flash

Versions of the Reverse-Flash have plagued DC Comics’ speedsters over the years, most notably Edward Clariss (The Rival), Eobard Thawne (Reverse-Flash), and Hunter Zolomon (Professor Zoom). Sporting a yellow variant of the classic Flash suit and shooting off sparks of red lightning, the Reverse-Flash is generally characterised as using his powers to torture the Flash out of a twisted desire to make him a better hero. Reverse-Flash’s threat is increased by his tendency to travel through time, evading death and plaguing different generations of the Flash; Professor Zoom was even able to manipulate the Speed Force to jump through time and appear to be faster than the Flash. Reverse-Flash has also been the cause of numerous agonies in the lives of multiple Flashes; he’s killed or threatened those closest to him (including Barry Allen’s mother) and delights in bringing the Flash to the brink of his moral code.

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2 Judge Death

Hailing from an alternate dimension where life itself is a crime (as crimes are only committed by the living), Judge Death is the dark counterpart to no-nonsense lawman Judge Dredd. First appearing in 1980 and created by John Wagner and Brian Bolland, Judge Death assumes the appearance of the Grim Reaper and uses his demonic powers to kill with a touch. Rocking a metal design (recently evoked by the Batman-Who-Laughs, another contender for this list), Judge Death takes Dredd’s uncompromising enforcement of the law and ramps it up to eleven. Alongside his fellow Dark Judges, he once slaughtered over sixty million citizens of Mega City One and, despite his corporeal form being destroyed or trapped, has returned time and time again to bring judgement upon the living.

1 Venom

Perhaps the most popular (or, at least, mainstream) of all dark doppelgängers is the alien symbiote who, when bonded to Eddie Brock (or others), is known as Venom. Created by David Michelinie and Todd McFarlane, Venom began life as a black alien costume that absorbed Spider-Man’s powers and abilities and sought to permanently bond with him. When Spidey rejected it, it turned to Brock and, through their mutual hatred of Spider-Man, Venom was born. Sporting a super simple design (pitch-black with a white spider logo, emotionless white eyes, deadly fangs and claws, and a long, drooling tongue), Venom plagued Spidey for years. Immune to Spidey’s Spider-Sense and sporting all his powers, but double the strength and viciousness, Venom has evolved from a sadistic villain, to an anti-hero, to all-out hero over the years but, thanks to their equally violent offspring, has been the source of much death and woe to Spider-Man since day one.

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What dark doppelgänger is your favourite? Were there any I missed off this list, or do you, perhaps, feel the evil copy is a played out trope? Drop a line in the comments and pop back for more lists and articles.