Back Issues [Robin Day]: Batman #440-442 / The New Titans #60-61


In April 1940, about a year after the debut of Bruce Wayne/Batman, DC Comics introduced “the sensational find of [that year]”, Richard “Dick” Grayson/Robin. Since then, many have assumed the mantle and the Dynamic Duo have become an iconic staple of DC Comics.


Story Title: “A Lonely Place of Dying”

Story Title: “Part 1: Suspects”
Published: 31 August 1989 (cover-dated: October 1989)
Writers: George Pérez and Marv Wolfman
Artist: Jim Aparo

Story Title: “Part 2: Roots”
Published: November 1989 (cover date)
Writers: George Pérez and Marv Wolfman
Artists: George Pérez and Tom Grummett

Story Title: “Part 3: Parallel Lines!”
Published: 28 September 1989 (cover-dated: November 1989)
Writers: Marv Wolfman
Artist: Jim Aparo

Story Title: “Part 4: Going Home!”
Published: December 1989 (cover date)
Writers: George Pérez and Marv Wolfman
Artists: George Pérez and Tom Grummett

Story Title: “Part 5: Rebirth”
Published: 2 November 1989 (cover-dated: December 1989)
Writers: George Pérez and Marv Wolfman
Artist: Jim Aparo

Quick Facts:
Initially created to literally replace Dick Grayson as Robin, readers came to dislike Jason Todd when he was reimagined as a bratty street kid, leading Jim Starlin and Dennis O’Neil to dramatically kill the new Robin off in the iconic “A Death in the Family” (1988). While Jason’s death haunted Batman for years, a new Robin debuted almost exactly one year later in this five-issue crossover story. Created by Marv Wolfman and Pat Broderick as the opposite of Jason and possessing keen deductive skills to rival Batman, Timothy “Tim” Drake saw a dramatic redesign for the character and was popular enough to not only get his own solo book, but also be widely considered the best incarnation of Robin.

The Review:
Our story opens with the Batman in bad shape and tussling with the Ravager, a sadistic masked psychopath who’s been on a killing spree. Although the Batman’s cut and bruised from the Ravager’s attacks and knives, he turns the killer’s golden chain against him and sends him plummeting off dam. Limping to the Batmobile. Batman stumbles back to Wayne Manor, where his faithful butler and father figure, Alfred Pennyworth, cares for him as he struggles against a fever, exhaustion, and his wounds. In his frazzled state, Batman completely missed that a mysterious individual photographed his fight and has been following his career for some time. An avid fan of Batman and the Dynamic Duo, this individual notes that Batman’s been getting more reckless and violent since Jason’s death and longs for the confident, compassionate Batman of old. These concerns are echoed by Alfred, who candidly expresses worries for Bruce’s mental health, which has severely impeded his judgement and impacted his physical health, though Bruce ignores these concerns and suits up for another night’s patrol. Following the Ravager’s failure, his shadowy employer, baited by a voice from a radio that’s actually his own delusions, arranges a trap for the Dark Knight by manipulating mob boss Gerry Syke. Naturally, the Batman shows up, triggering a firefight. While dispatching Sykes’ mooks, Alfred’s words rattle around Batman’s head (“think with our heads, not with our fists”) and he realises he’s been too distracted to see the obvious clues (everything related to the Ravager and the break-in points to the number two in some way) and that former district attorney turned scarred crime boss Harvey Dent/Two-Face is back in town! Meanwhile, Batman’s mysterious teenage stalker tries to contact Dick Grayson/Nightwing, learning from a concerned Princess Koriand’r/Starfire that Nightwing left the Teen Titans, leading him to discover that Dick returned to Haly Circus.

Concerned for Batman’s welfare, fanboy Tim Drake tries to persuade Dick to return as Robin.

Dick is heartbroken to learn from Harrison “Harry” Haly that the circus has been struggling financially and suffered some bizarre accidents, though he jumps at the chance to be part of their swansong show. Although the teen briefly panics when hot-headed lion tamer Wilhelm is suddenly killed by a lion, he’s amazed when Dick swoops to ensnare the beast, though it’s the final straw for Haly. While pondering the strange “jinx” cursing the circus, Dick spots the teen as he’s chased by some of the staff and is amazed to learn the boy not only knows his true identity but also suspects drunkard Harry the Clown doped the lion. However, Dick masquerades as Harry and tricks little person Pedro and circus strongman Samson/Mister Muscles into revealing they were behind everything as part of a plot to buy the circus for peanuts. After helping Haly out by becoming a co-owner, Dick confronts the teen, who shows him pictures of Batman and begs him to return to his mentor’s side as Robin, concerned that Bruce is on a downward spiral without him. Back in Gotham City, Batman and Two-Face brood over how best to lure each other out, with Two-Face stressing over the best way to concoct a scheme related to the number two that will both kill his foe and net a profit, vetoing every suggestion with a flip of his coin. Simultaneously, Batman mulls over Two-Face’s possible targets, ruling out the obvious and trying to think of an enticing target for the villain. Ironically, Two-Face settles on kidnapped twin child actors Alan and Richard Wright and flips out when he learns that Club Gemini is holding a poker tournament with a $22 million grand prize. Thus, the two are compelled to abandon their plans to address the other situation, unable to deny their obsession towards justice and greed, respectively, resulting in the kids being saved and Two-Face missing out on the cash thanks to a coin toss.

Inspired by Batman and Robin, Tim reluctantly steps up to save Batman from himself.

Meanwhile, Dick brings the boy, Tim Drake, to Wayne Manor, where Alfred is as amazed by the boy’s knowledge as Tim is awestruck by the opulent abode. Encouraged by them, Tim reveals that he first met Dick on the day his parents were killed. Though traumatised by the murder, Tim was fascinated by the Batman, who comforted the grieving Dick, and had recurring nightmares of that night. Thus, when Tim saw Robin performing Dick’s patented quadruple somersault on television, he realised that Bruce and Dick were Batman and Robin and avidly followed their careers, inspired to hone his body and mind. Believing Batman and Robin need to live again, Tim begs Dick to reclaim his mantle but Grayson refuses, having established himself as Nightwing. Indeed, Nightwing is angered at the suggestion and races off to Batman’s aid, believing Robin should stay dead, much to Tim’s dismay. Although Alfred’s rattled by Tim’s probing questions, he can see how much Batman and Robin mean to the boy and shares some insight into Bruce and Dick’s tumultuous relationship, revealing the two are as stubborn as each other. This stubbornness is what drives Batman to lead Nightwing to him through surreptitious means rather than simply asking for help, though he orders Nightwing to hold back when he (as in Batman) scopes out Two-Face’s possible location. Inside, Batman’s disturbed to find the house literally turned upside down. Struggling to figure out what it means, and constantly snapping at Nightwing and almost calling him “Robin”, Batman refuses to rest until he figures out what’s going on, meaning they walk right into Two-Face’s trap and become so distracted by the mystery that they’re caught off-guard by the bombs Dent planted in the house, leaving them trapped beneath the rubble and Two-Face practically giddy with manic glee.

Though reluctant to take on a new partner, Batman’s impressed by Tim and agrees to a trial run.

Although Alfred insists that they must stay in the Batcave and trust that the heroes will overcome the situation, Tim refuses and dons Dick’s old Robin costume, convincing the grieving manservant to help. After overcoming his self-deprecating madness, Two-Face exits the building and blows up another charge only to be attacked by the new Robin. Though amazed to see the Boy Wonder alive, Two-Face spitefully fights back with a brick and a piece of scrap metal, compelling Alfred to intervene. This allows Robin to send Two-Face slinking away with a punch and to shift the wreckage and free Batman and Nightwing, though Batman is unimpressed and chastises the boy. Once outside, however, Alfred and Nightwing praise Tim’s deductive instincts, bravery, and physical skill, though Batman refuses to endanger another youth. When Tim stresses the importance of Robin to keep Batman from being reckless and to send a message to the underworld that the Dynamic Duo are more than just flesh and blood since “Robin” is as much a symbol for justice as Batman or even regular police officers. Tim then further proves his worth by revealing he slipped a tracking device on Two-Face, allowing the three to confront Dent at a scrap yard, where Batman reveals he truly does care as he freaks out when it seems like Robin and Nightwing are killed and seemingly accepts Tim as part of the team after apprehending Two-Face. Back at Wayne Manor, the four discuss the situation further, with a reluctant Bruce begrudgingly admitting that Tim made some good points and agreeing to take it one day at a time since Tim still needs to earn their trust, despite all his enthusiasm. The story ends by revealing that the voices Two-Face was hearing were not only real, but belonged to a bed-bound Joker, who relishes the chance to kill Robin again…

Final Thoughts: 
I’m somewhat biased towards “A Lonely Place of Dying” as the fifth part was the first Batman comic book I ever owned outside of the annuals and collections I picked up here and there. Consequently, while I was aware of Dick’s tenure as Robin, I had little experience with Jason and this was my first, true Robin origin story, meaning Tim has a special place in my heart as perhaps the best to ever don the pixie boots. I was very invested in this era of Batman, meaning Jim Aparo is the artist I most associate with “classic” Batman adventures. While his art is as sublime as ever here, I am disappointed by how rigid everyone, especially Batman, appears at times. When the characters leap into the action, they pop off the panels but, when at rest or pondering Two-Face’s next hit or what’s to do about Tim, they often appear lifeless and stilted. I’m also a little confused about the age gap between Dick and Tim. Tim states he’s thirteen years old and that he met Dick when they were both kids. The art makes it seem like there’s only a couple of years between them in the flashback, yet Dick is a full-grown adult, and Tim is somehow a teenager. Still, “A Lonely Place of Dying” has some fascinating insight into the nature of Batman’s relationship with Robin, with it being explicitly stated that Batman has become more reckless and violent since Jason died and that he needs a partner to keep him from driving himself into an early grave. Batman’s reluctance to take another partner is understandable given what happened to Jason, but his pig-headedness is fuelled by this guilt, blinding him to how close he’s come to death in the time since Jason died and how the legend of the Batman has grown beyond his control to make Batman and Robin a necessity.

Tim might be a little too perfect at times but he’s a far better fit for Robin than Jason.

“A Lonely Place of Dying” is another great example of how Two-Face is often a litmus test for new Robins, being just dangerous enough to be a formidable threat but not as dangerous a challenge as, say, the Joker. I loved how obsessed Two-Face was by his compulsions, how he drove himself to madness figuring out the perfect bait for Batman and couldn’t fight the urge to flip his coin or chase a more enticing target. I liked that he was duped into thinking he’d gone mad and that his scarred side was talking to him and how close he came to ultimate victory thanks to how distracted Batman is by his grief and arguing with Nightwing. Naturally, this story is a showcase for newcomer Tim, who’s depicted as the polar opposite of Jason and even Dick, being a more cerebral and emotionally stable youngster thanks to being inspired by Batman and Robin and coming from a normal (if somewhat wealthy…and crucially alive) family. Tim may have fantasised about being Robin, but never dreamed it would be possible; his goal is simply to reunite Bruce and Dick. However, Tim doesn’t hesitate to take up the mantle when his idols are in danger and argues passionately for the role, easily winning over Alfred and Dick and, eventually, convincing Bruce, too. As much as I like Tim, though, he does come across as a bit too perfect here. It’s impressive that he deduces Batman and Robin’s identities, but he only does this because he has personal experience with both so that gave him an edge. Tim says that he’s kept up with his studies and worked out a bit, but Alfred compares him to Dick in his prime at one point, which seems a bit ridiculous as Tim’s no circus acrobat and only bests Two-Face by sheer luck and determination. Still, he’s shown to be likable, capable, and enthusiastic and greatly impresses Nightwing, making Tim a far better fit than the rebellious Jason. While Tim wouldn’t get his iconic custom costume until he passed Bruce’s trials, this was a great introduction to the new Robin and went a long way to establish Tim as one of the best to serve in the role.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy “A Lonely Place of Dying”? Were you disappointed to see a new Robin debut just a year after Jason’s death? Did you like Tim at the time or did you think he was a little too perfect? Do you like seeing Two-Face used as a litmus test for Robins? What do you think of the idea that Batman needs Robin to keep him from going off the deep end? Which Robin is your favourite? Whatever your thoughts on “A Lonely Place of Dying”, and Tim Drake, leave a comment below and donate to my Ko-Fi to suggest other Robin stories for me to cover in the future.

Back Issues [Deadpool Day]: Cable & Deadpool #1-6


February 1991 marked the debut of Wade W. Wilson, the wise-cracking, fourth-wall-breaking Merc With a Mouth, one of Marvel’s most popular anti-heroes. Sideshow even rechristened April 1st as “Deadpool Day” to give fans an excuse to celebrate all things Deadpool.


Story Title: “If Looks Could Kill” (Part 1 to 6)

Published: 19 May 2004 (cover-dated: July 2004)
Writer: Fabian Nicieza
Artist: Mark Brooks

Published: 21 April 2004 (cover-dated: June 2004)
Writer: Fabian Nicieza
Artist: Mark Brooks

Published: 19 May 2004 (cover-dated: July 2004)
Writer: Fabian Nicieza
Artist: Patrick Zircher

Published: 16 June 2004 (cover-dated: August 2004)
Writer: Fabian Nicieza
Artist: Patrick Zircher

Published: 21 July 2004 (cover-dated: September 2004)
Writer: Fabian Nicieza
Artist: Patrick Zircher

Published: 18 August 2004 (cover-dated: October 2004)
Writer: Fabian Nicieza
Artist: Patrick Zircher

Quick Facts:
As instructed by then-chief editor Jim Shooter, Chris Claremont and Bob McLeod create the New Mutants, Mutant youngsters tutored by time travelling Mutant Nathan Summers/Cable as (eventually) X-Force. This also saw the debut of Fabian Nicieza and Rob Liefeld’s Deadpool, a composite of James “Logan” Howlett/Wolverine, Peter Parker/Spider-Man, and (most infamously) DC Comics’ Slade Wilson/Deathstroke the Terminator. Years after establishing himself, Deadpool famously partnered with his frenemy, Cable, in team-ups that would define them as one of Marvel’s most entertaining and chaotic duos.

The Review:
Our story begins with Wade lounging around his apartment, aimlessly flicking through channels until called about a job. Although Wade’s initially reluctant as his client, the One World Church, is based in France as he mistakenly believes the United States is at war with France, he soon dons some synthetic skin and jets over there with the promise of a big payday. He’s met by the less-than-inconspicuous robed representatives of the church, who accept Wade’s gruesome, scarified visage as they’ve been “cleansed” of their identities and rendered androgynous, blue-skinned monks by their order. Though Wade warns them about preaching to him, he meets with their Prime Minister, Anton Kruch, at their colony and, though dubious, learns that the order has purged themselves of all material goods and societal boundaries. Inside the church’s high-tech mansion, Deadpool learns that Sunic Pharmacopoeia created a synthetic virus that could destroy or greatly benefit mankind, and that his mission is to retrieve the “Façade Virus” from their German facility. The toxin was created by Hans Beimer, a scientist currently being mind scanned by Cable. After advising a Mutant bellboy to reach out to Professor Charles Xavier/Professor X, Cable asks Irene Merryweather at the Daily Bugle to fill him in on Sunic, whom he suspects are up to no good. However, he finds the facility in chaos as Deadpool is cutting, shooting, and blasting through the security. Disturbed to find his old nemesis ransacking the place, Cable takes Wade’s advice and “[blows his] mind” with his telekinetic powers but is concerned to find the Façade Virus has been stolen and Beimer has been exposed to it, rendering him a blubbering mess of tumours, and realising too late that the fear he detected in three of the staff was actually guilt from the thieves. These “Spammers” experience different side effects from the virus, with Gunther Herschein/Sour Kraut being violently sick, Asahiri Aoki/Go-Go finding her skin extremely malleable, and Tuatola T’Tuana Timōn/T-5 seemingly unaffected.

Cable and Deadpool clash when it comes to a potentially dangerous man-made virus.

When his telepathic, city-wave search for the three proves futile, Cable calls Irene to learn their real names before running into Deadpool again. As Wade’s been contracted to steal the virus and hopefully help disfigured people like himself and Cable’s made it his mission to destroy it, the two seem destined for a conflict, only for Cable to blow Deadpool’s brains out again. By the time Cable reaches Sour Kraut, he’s literally melting from the virus after using it to masquerade as a movie star in a misguided attempt to cause anarchy. Despite his dismissive attitude towards Sour Kraut, Cable permits him a swift death and then confronts T-5 as he’s gunning down civilians and shouting about government hypocrisy. Chastising T-5’s hypocrisy, Cable easily brings him down and then evaporates Go-Go’s bazooka before extracting the virus from her as she did the others. The effort leaves Cable physically and mentally drained, allowing Deadpool to get the drop on him and bring the sample back to the church so its disciples can forgo the agony associated with their physical transformation. However, the church betrays him and harvests his unique accelerated healing factor to stabilise the virus, allowing them to quickly and efficiently transform everyone into their followers with a simple injection. Luckily, Cable’s ridiculously overpowered telekinetic abilities kept him from being killed and he takes some time to heal from the mental strain in Switzerland with a fully healed Professor X. Since Cable has purged his body of the “techno-organic virus” that held back his powers, Professor X worries that he’s overexerting himself, especially as he’s easily able to hold the returning virus at bay and push himself beyond his previous limits. Brushing these concerns aide, Cable asks for advice about how to best utilise his incredible powers while he still has control and Professor X warns him against employing them in a God-like manner to “fix” society’s ills.

Deadpool seemingly becomes transformed into the church’s loyal acolyte.

While infiltrating the church, Cable reluctantly apologies for the position the delirious and helpless Deadpool has found himself in and the two bury the hatchet through a psychic rapport, though Cable postpones rescuing him to scope out Kruch’s operation while functionally invisible. Kruch preaches of eliminating strife and bigotry by remaking everyone in their image and presents a fully transformed and brainwashed Deadpool to his congregation, who immediately exposes Cable, though Kruch insists that the church is no threat. Cable is amazed to see that Deadpool’s been cured of his mania and anger, though he’s sceptical about Kruch’s vision of world peace. Invited to witness the first test of the “Deliverance”, Cable and Deadpool witness Kruch’s plan to “infect” the world using electrical transmissions beamed into the eyes, afflicting Cable with the Façade Virus. When Cable decides to use it for himself, he unwittingly allows the virus to run rampant within him, sending his Mutant and technological abilities haywire and leaving him wide open for Deadpool’s sudden attack. After fending Wade off, Cable threatens Kruch was castration if he doesn’t tell him how to stop the virus. When Deadpool redoubles his attack, he ends up tossed into his dorm room, his healing factor struggling with the virus as he struggles with his sanity, slipping back into his costume to attack Cable. Stunned to learn that there is no cure for the Façade Virus, Cable’s easily overwhelmed by Deadpool since the infection is causing his techno-organic virus to spread like wildfire. Conveniently, Cable crash-lands into the church’s armoury, allowing him to blast his way into the facility, only for Deadpool to attack again, convinced that Cable’s become the very thing he claimed to fight against.

Tensions between Cable and Deadpool remain high after Cable takes Kruch’s plan for his own.

Upon seeing Cable transformed into a bizarre, tentacled grotesque as the combined Façade and the techno-organic virus partially melts and ruins his body and his cyborg parts, Deadpool briefly takes pity on him but refuses to use his blood to cure Cable. Although Deadpool believes that Kruch can eliminate xenophobia, which justifies taking away people’s opinions, he’s stopped in his tracks when his body also begins to melt from the Façade Virus. Though he keeps talking nonsense even as he melts into a pile of goop, Deadpool cannot drag himself to Cable’s paralysed form to cure them both. Luckily, Cable uses his telekinetic powers to draw Deadpool’s liquified remains to him, restoring him and literally puking up the restored Deadpool. Pissed at being deceived by Kruch, Deadpool insists on accompanying Cable to Sunic’s Singapore office, where Merryweather tells him the church has fled, though Cable leaves the visibly cured Wade to find his own way there. Although Cable arrives first, he’s intercepted by Doctor Edward Lansky/Lightmaster, who attacks with blades at blinding speed and ends up teleported into the Moon’s orbit. While Cable agrees with Kruch’s philosophy for world peace and anticipated that he planned to spread the Façade Virus through Lightmaster, he redirects Dr. Lansky’s counterattack into the Singapore Deliverance Device, spreading a modified version of the virus across the world and turning them pink instead of blue. Cable then flies over the world reassembling his old space station and worrying Merryweather so much that she asks him to visit her in person. Knowing he’d use his teleporter, and that the incident has genetically bonded Cable with Deadpool, Merryweather leads Cable into a confrontation with Wade, one Cable easily ends by repeatedly tearing Deadpool apart with teleporters. Cable then restores everyone to normal and proclaims himself a saviour, unwittingly restoring Deadpool’s gruesome visage. Deadpool then vows to abuse their biological link to keep tabs on Cable and ensure he doesn’t let his God complex go to his head, a sentiment shared by the X-Men.

Final Thoughts: 
I was expecting a lot more from Cable and Deadpool’s first team-up. On the plus side, the art is pretty much flawless. While I prefer Cable as a man-mountain and it was jarring to see him so trim, lacking in ostentatious accessories, and relying on his awesome psychic powers, the art had a very kinetic and colourful style to it. The few fight and action scenes we get are frantic and detailed and I particularly enjoyed how expressive Mark Brooks and Patrick Zircher make Deadpool, despite his disappointing lack of time in his costume. This is Deadpool at his most self-referential and wacky, with him constantly chattering nonsense and making timely pop culture references to Dennis the Menace and Brigitte Nielsen. I liked that Deadpool is haunted by his ghastly appearance, which leaves him a cross between “Ryan Renolds [sic] and a shar-pei”, and that this seems to inform his defence of the One World Church. Sadly, this isn’t as developed as I’d like. Indeed, when Deadpool hears Kruch’s pitch, he’s sceptical and only in it for the money, then he’s suddenly fighting Cable to the death over the Façade Virus even before he’s pumped full of it and seemingly indoctrinated into the order. It seems Deadpool is only half-heartedly on Kruch’s side, with him finally achieving inner peace thanks to his restored visage (even if he is blue) and believing there’s a small chance the church can end conflict and bigotry. However, this isn’t as explicit as I would’ve liked. It seems Deadpool’s been brainwashed, then he seemingly denies that. Then, he makes amends with Cable a couple of times and then turns on him, suddenly convinced Cable wants to conquer the world by perverting the Façade Virus, which kind of comes out of nowhere, and Wade turns against Kruch when he suffers the horrendous side effects of the virus.

While the art is great, the plot and characterisations are distractingly haphazard.

This is much more of a Cable story, one centred on his conflicting morality regarding his incredible powers, which are stronger than ever. Having witnessed apocalyptic futures and a lifetime of conflict and suffering, Cable is obsessed with saving the world and is tempted to use his almost God-like powers for the greater good even if it means putting himself on a pedestal. Indeed, Cable is ridiculously powerful here, forgoing any weapons but his telekinetic abilities and easily rendering himself invisible or having psychic conversations from half a world away. Cable sees a logic in Kruch’s twisted vision for the world, which would make “all as one” as a homogenised, placid species. Although Cable believes Kruch is taking away people’s opinions, it’s not clear to me how Cable’s plan for the Façade Virus is any different beyond making people pink instead of blue. He spreads the virus and worries friends and foes alike by reconstructing his space station, but seemingly does nothing despite claiming to have full control of the virus. He then restores everyone and is apparently heralded as a hero, though I’m not sure how or why, inspiring Deadpool, the X-Men, and others to believe he’s gone “too far”. I can just about understand Deadpool’s behaviour being all over the place as he’s nuts, but I don’t get why Cable’s characterisation is so radically different panel to panel and issue to issue. I can only assume it was part of an ongoing story arc, but it made this first six-part story unnecessarily difficult to read. The dialogue bounces around so much I had trouble keeping track of what was going on or why the two were fighting and I was left disappointed that this wasn’t a more action-packed, unhinged team-up between the titular Mutants.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy the first story arc of Cable and Deadpool’s team-up comic? Were you also disappointed that it wasn’t a more action-packed story? Can you explain why Deadpool was so devoted to the One World Church and what the hell was going on with Cable? What are some of your favourite moments between Cable and Deadpool and how are you celebrating Deadpool Day today? Let me know what you thought down in the comments and donate to my Ko-Fi to suggest other, better Cable and/or Deadpool content for the site.

Back Issues [Stark Sunday]: Tales of Suspense #46


Anthony “Tony” Stark/Iron Man first lived, walked, and conquered in March 1963 and has gone through numerous armours and shot to mainstream superstardom thanks to Robert Downey Jr.  


Story Title: “Iron Man Faces the Crimson Dynamo!”
Published: 9 July 1963 (cover-dated: October 1963)

Writers: Stan Lee and Robert Bernstein
Artist: Don Heck

Quick Facts:
Stan Lee, Larry Lieber, and Don Heck’s questionable hero has fought many colourful villains over the years, such as many iterations of his Soviet counterpart, the Crimson Dynamo. First appearing as Doctor Anton Vanko and mirroring escalating tensions between America and Russia, versions of this villain have long-dogged Iron Man and directly influenced his live-action counterpart, Ivan Vanko/Whiplash (Mickey Rourke).

The Review:
Our story is set mid-way through the infamous “Cold War”, a period of animosity between the United States and Soviet Russia. Nikita Khrushchev (“the “Mr. Big” of the Iron Curtain”), visits Professor Anton Vanko (the titular “Crimson Dynamo”), a man even Khrushchev hates and fears. However, since Vanko is the “world’s greatest expert on electricity”, Khrushchev begrudgingly tolerates Vanko’s lofty arrogance. Amusingly, the animosity and resentment between the two is mutual, though Khrushchev begrudgingly sets his hostilities aside to see Vanko’s latest breakthrough. Although Khrushchev is initially sceptical when Vanko dons an elaborate, spiked, armoured suit said to give his control of electricity, the First Secretary is amazed when the Crimson Dynamo obliterates a robotic duplicate of Iron Man. Khrushchev’s nerves are further shot and his doubts fully settled when the Crimson Dynamo commands a tank to stop mere inches from the First Secretary’s face and then reduces it to wreckage. Though impressed by the demonstration, Khrushchev is left rattled and secretly vows to dispose of Vanko once he’s outlived his usefulness as he presents a threat to Khrushchev’s position. Before that, Khrushchev appeals to Vanko’s vanity and orders him to head to America and scupper Tony Stark’s operations at Stark Industries, and destroy his “bodyguard”, Iron Man, to weaken America’s military and eliminate one of their greatest scientific minds and heroes. The story jumps ahead two weeks and halfway across the world to the testing site of Stark’s latest missile, where Stark’s chauffeur, Harold “Happy” Hogan, and his secretary, Virginia “Pepper” Potts, are busying arguing as Pepper decides to question Happy’s courage and be unnecessarily mean to him. Still, inspired by their concerns over the missile’s safety, Stark heads to his office to slap on a special “collapsible extensible armour” to oversee the missile launch as the gold-plated Avenger.

The Crimson Dynamo systematically attacks Stark’s facilities, sabotaging his reputation.

And good thing, too, as the Crimson Dynamo just happens to be waiting in the nearby forest. As soon as the missile launches, the Crimson Dynamo messes with its circuits, causing the missile to suddenly plummet to the ground, endangering the crew onboard (making it more of a rocket than a missile…) and those below. Luckily, ol’ shellhead intercepts the missile and slows its descent, allowing it to land clumsily, but far less dangerously. The effort leaves Iron Man dazed and provides the Crimson Dynamo with a perfect demonstration of his abilities. While Stark puzzles over what could’ve fried the missile’s circuits, the Crimson Dynamo spends days targeting Stark’s plants, destroying his rockets, electrical equipment, weapons, and facilities (all with no loss of life, conveniently), all from a distance and anonymously. Stark’s so dumbfounded by the massive, nationwide assault that he suspects every enemy nation is targeting him. As if the risk of losing his military contracts isn’t bad enough, the fat cats in Washington, D.C. also decide to investigate Stark, fearing he may be sabotaging his plants to weaken the American military (because paranoia was rife during the Cold War!) Though Happy and Pepper vow to stick by Stark, he’s desperate for his unseen adversary to expose himself. Similarly, Vanko is frustrated that Iron Man didn’t show up during his rampage so he dons his armour once more and openly attacks Stark’s research centre, correctly conveniently surmising that ol’ shellhead must be there. After urging Happy and Pepper to flee, Stark slips on his armour and finally comes meets his armoured foe, immediately recognising that the Crimson Dynamo wields similar electric powers to him.

Iron Man easily bests the Crimson Dynamo and turns him away from the Commies with a simple ruse!

This allows Iron Man to erect an invisible force field to negate the Crimson Dynamo’s electrical bolts and also propels him into the air to avoid being fried when the Crimson Dynamo electrifies the ground. Iron Man then emits static to interfere with the Crimson Dynamo’s electric signals and challenges him to counter his abilities, frustrating Vanko and driving him to boast of his mission to destroy Stark’s operations, allowing Iron Man to take a recording of the confession for later. Aware of the universal truth that “all Commies are chronically suspicious of each other”, Iron Man lures the Crimson Dynamo into the woods, uprooting and chopping down giant oak trees to cage his armoured foe since, for all Vanko’s vaulted genius, he never built a pair of rocket boots or a rocket pack into his armour! Iron Man then grabs the Crimson Dynamo and flies him to the coast, threatening to dunk him in the water and kill them both from the resultant electric shock. The Crimson Dynamo immediately begs for his life and is convinced to surrender, much to Iron Man’s pleasure. Once safely on the pier, Iron Man offers the Crimson Dynamo a pair of special earplugs to eavesdrop on Khrushchev’s orders to execute Vanko once he’s defeated the armoured Avenger. Although this is another ruse by Iron Man, the Crimson Dynamo buys the deception and is incensed to learn that his Communist masters planned to kill him; he even doubles down and thanks Iron Man for opening his eyes! Incredibly, Iron Man offers Vanko the chance to put his genius to work for a country that appreciates him and the Crimson Dynamo accepts, revealing that the Commies are holding a fortune in gold for sabotage purposes and being given a job at Stark Industries for his intel! Naturally, Khrushchev is left incensed by this betrayal and vows to make Iron Man pay for stealing away his top scientist.

Final Thoughts: 
Well, this was shit. Okay, maybe that’s a little harsh, but this was such a nothing, throwaway story that really could’ve been so much more. The Crimson Dynamo should’ve been positioned as Stark’s equal and Communist opposite, a brilliant inventor and industrialist who’s deeply committed to his country and willing to do anything to defend it, even if it means launching pre-emptive attacks against the United States. Imagine a Tony Stark without a moral compass, a man who puts his genius and technology to work to destroy, rather than defend. That could’ve been a really unique twist, especially if the story had been spread out over two issues. Instead, we get this mess of a story that’s full of weird moments. Like, why is there a crew onboard the missile? What sense does that make? Wouldn’t they die once it hits its target? They’re literally there to add some stakes when the Crimson Dynamo sabotages the missile, but just changing the dialogue to say it’s a “rocket” would’ve made all the difference. Then, the Crimson Dynamo attacks a whole bunch of Stark’s facilities and Iron Man isn’t there for any of them? Stark seemingly makes no effort to try and track down their saboteur, instead assuming it’s multiple assailants all acting in conjunction and spending his days worrying about losing his lucrative military contracts. He’s left blindly hoping for his foe to make a mistake, which isn’t a great strategy, and lucks out when Vanko gets annoyed by Iron Man’s absences. I also didn’t like seeing the American government suspect Stark of being a traitor. This cropped up a lot back then and I get it’s emblematic of the Cold War, but it was stupid to think Stark would cost himself millions of dollars and willingly destroy his reputation, and it made Iron Man’s belief that all Communists are distrustful of each other that much weaker. If the Reds had been betrayed as backstabbing, immoral assholes and the Yanks as united, honourable people, it would’ve made the parallels and differences between Iron Man and the Crimson Dynamo that much more impactful. As is, it just reads like we’re all as bad as each other. Which is true, but still…

Sadly, the Crimson Dynamo fails to be all that he could be and the story is weaker because of it.

The Crimson Dynamo certainly look the part. He’s got pretty cool, spiked armour like an iron maiden and all these fancy, somewhat vague “electrical powers”. He can blow up robots with a button, tear tanks apart with electrical bolts, screw up circuitry from afar, and destroys many of Stark’s facilities without being seen. His armour is pretty cool, being all red where Iron Man is all gold and having ridges and spikes all over him while Iron Man is sleek and smooth. Vanko is said to be this renowned expert in electricity and he certainly bothers Khrushchev, who’s intimidated by Vanko’s ambition, arrogance, and power. However, while the Crimson Dynamo deals a heavy blow against Stark, he’s undone by his arrogance as he gives up his one advantage so he can satisfy his desire to destroy Iron Man and is immediately humiliated once the fight starts! Seriously, Iron Man barely breaks a sweat with this guy as he deflects his one attack, messes up his systems, and easily cages him with trees because Vanko can’t fly! What the hell kind of flaw is that? How do you base so much of your armour and weaponry on Iron Man but omit the fucking rocket boots!? Then, Vanko is easily tricked into surrendering, and betraying his country, and revealing Commie secrets, all because he was made to believe that Khrushchev wanted him dead! I assume that Vanko is later revealed to be working as a double agent or something; that’s the only explanation for the abrupt ending, which barely acknowledges the crimes Vanko committed! I was expecting so much more from this story, a true mirror match and clash of politic and moral ideologies from these similar, but radically different scientists and investors. Instead, it’s another bog-standard, “villain-of-the-week” story designed to show how awful the Soviets are compared to the righteous and capable Americans.

My Rating:

Rating: 2 out of 5.

Could Be Better

Were you also disappointed by the Crimson Dynamo’s first appearance? Did you also think that Vanko failed to live up to his full potential as a dark counterpart to Stark? Were you also amazed at how ineffectual the Crimson Dynamo was against Iron Man? What are some of your favourite Iron Man vs. Crimson Dynamo stories? Which of Iron Man’s armours is your favourite and how are you celebrating Iron Man this month? Share your thoughts in the comments, like this review, and donate to my Ko-Fi to support the site.

Back Issues [Sci-Fanuary]: The Fly: Outbreak #1-5


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Writers: Brandon Seifert and Denton J. Tipton – Artists: mention3 and David Stoupakis

Story Title: “The Book of Transgenesis”
Published:
March 2015

Story Title: “Quarantine”
Published:
April 2015

Story Title: “Metamorphosis”
Published:
May 2015

Story Title: “All Hell Breaks Loose”
Published:
June 2015

Story Title: “The Book of Revelation”
Published: July 2015

Quick Facts:
Published by IDW Comics, this five-issue miniseries does what director David Cronenberg and star Jeff Goldblum could not by continuing the lauded world of The Fly (1986) and its under-rated sequel, and impressed with its respect to the source material and atmospheric artwork.

The Review:
The Fly: Outbreak picks up some years after The Fly II (Walas, 1989) to find Martin Brundle now a certified PhD and still working on his father’s Telepods. Specifically, Martin has been trying to cure (or at least regress) the fly genes he transferred into his devious adopted father, Doctor Anton Bartok. Despite his genius, Martin is frustrated by failure and intimate probing from his assistant, Noelani Tanaka, who questions why he doesn’t want to have children. This sore subject rears its head later that night while Martin’s celebrating his anniversary with his wife, Beth Logan, who attempts to spice things up with sadomasochistic sex toys. Martin angrily stops this bizarre sexy time when Beth refuses to use protection but, while he insists he’s trying to protect her from his “buggy genes”, Beth takes this as a rejection and bitterly criticises him for putting barriers between them. To make things worse, Martin’s experiments “upregulated” Bartok’s insect genes, transforming him into a monstrous (if strangely beautiful) winged man-bug that rampages through the facility. Though he rejects Bartok as his father, Martin insists on confronting him, using a handy-dandy translator pad to communicate with the mutated industrialist. When Martin’s efforts to reason with the Bartockfly fail and result in bystanders being either melted by its “vomit drop” or sprayed with strange spores, Martin flees, resulting in Bartock being gunned down and Martin being covered in spores. Exposed to an unknown transgenic disease, the Army places Martin, Noelani, and the others under quarantine on North Brother Island for observation. Though Doctor Mayweather and Major Vurvin allow Martin to research the disease, the whole thing is classified so he must hack the computer system to give Beth an update.

When Bartock infects a bunch of people, a guilt-ridden Martin desperately searches for a cure.

Although Martin could reproduce the gene swapping solution from The Fly II, he refuses to sacrifice another healthy soul and largely blames himself for the infection (as do the other patients). After nine days processing everything, Noelani finally confronts Martin and he explains that he assumes the disease will manifest similar to how his father mutated. Indeed, over several days, the infected sprout coarse hairs and become euphoric, manic, and increasingly sexual alongside developing superhuman strength, stamina, and an inflated, erratic self-esteem. When Noelani interrupts Martin’s latest call to Beth (where she whips out a vibrator and starts making a show of herself!), Martin is horrified when she comes on to him and reveals she’s been infected. When he rejects her, Noelani spitefully manhandles him, berating Martin for ignoring her, forcing him to subdue her with an electric shock. Beth keeps her libido in check long enough to be devastated when a guilt-ridden Martin tells her he must focus on finding a viable cure, eventually administrating lithium pills to Noelani to calm her “unipolar mania”. Haunted by dreams of his failure, the city being overrun by Brundleflys, and the personification of his guilt and inner demons (the “Martinfly”), Martin works tirelessly, berating himself for his lack of answers and the rapidly degenerating infected. Martin’s horrified to witness this as an outsider, seeing the likes of Doctor Ross brutalise themselves rather than transform into an inhuman fly-thing, and begrudgingly taking them off their medication so the infected won’t be rational enough to take such drastic measures. When Martin refuses to use the gene swap cure or let the infected commit suicide, the increasingly spiteful Noelani gives him a first-hand instruction on fly anatomy and mating rituals and…somehow…inadvertently gives Martin the solution he’s been searching for.

When the fly-things go on a rampage, Beth tries to help but Noelani has other ideas.

However, when Martin advises using the bodies of organ donors as donor material, Dr. Mayweather and Major Vurvin immediately shoot the suggestion down since thousands of people are waiting for those healthy organs. They also angrily chastise Martin and his father for being irresponsible mad scientists who tainted science with their reckless, crackpot ideas. Although it goes against their every instinct, Dr. Mayweather and Major Vurvin order the infected to be destroyed before they can reach their final forms, only for them to hatch from their cocoons. Drinking himself into a stupor, a depressed and remorseful Martin watches as soldiers are attacked by the fly-things, which resemble the Bartockfly and easily dispose of the troops with their superior strength, wings, and acidic spit. Martin’s stunned when Beth arrives to help disguised herself as a solder, only for Martin’s nightmare to become reality as the fly-things escape the facility. Although Martin begs Beth not to shoot the fly-things (reasoning that they’ll eventually die anyway) as they were once human, she ignores him since she was the one who activated Martin’s gene swap programme and is just as guilty of mutating Bartock as he is. When they reach the dock, Martin refuses to leave and their argument about this exacerbates when Noelani (now a surprisingly loquacious and attractive alien-like humanoid) asks them to get her to the mainland. When Martin convinces her that she could be “patient zero” of a wider fly epidemic, Noelani threatens to first shoot and then melt Martin if he doesn’t perform the gene swap on her. When Martin refuses, Noelani threatens Beth and, consumed by guilt for ignoring his wife and causing Noelani’s condition, Martin acts as her donor and fires up the Telepods.

Noelani manipulates Martin and Beth to finally be recognised for her genius.

Noelani emerges whole and human while Martin regresses to the monstrous Martinfly, now psychotic and intelligent enough to speak. Martinfly immediately scoops up Noelani and considers ripping her limb from limb or digesting her a piece at a time. Amazed to find he can fly, Martinfly soars into the sky and sees the chaos he’s causes. Noelani successfully appeals to Martin’s humanity and he lets her go to help, ripping apart the fly-things and even saving Dr. Maywather. However, his animalistic side soon takes hold, pushing Noelani to encourage Beth to destroy him before it’s too late since Martin “likes being a monster” and no one would ever volunteer to restore him. Martinfly returns to the Teleport lab with one of the fly-things, now determined to perfect the breed, much like his father tried to do, by splicing Noelani and the creature into one. Beth saves Noelani and traps Martinfly in a Telepod before freeing the fly-thing, gunning it down and trusting Noelani to do the same for her after she voluntarily enters the other Telepod. Emerging as a glorious Fly Queen, Beth is horrified to find the restored Martin fatally impaled in the Telepod. Beth realises all-too late that Noelani was somehow responsible for this and takes a shot to the head. As he apparently dies, Martin provides Noelani with the key to solving the outbreak (“[using] fresh organs in place of living people”), finally acknowledging her as he passes. Several years later, Noelani has earned her doctorate and apparently become a principal figurehead of Bartock Industries, twisting Martin’s creed (“Words are just words. Actions are what count”) into her mission statement. It’s also shown that she has one of the fly-things in captivity, though there’s no hint as to why.

Final Thoughts: 
Considering how big a fan I am of the entire Fly concept, especially the remake and its sequel, I was massively disappointed by The Fly: Outbreak. On paper, the idea has a lot of promise, especially as the films never delivered on the idea of a fully grown, human/fly hybrid with wings and all that. To be fair, this was never the intention as the creatures were grotesque abominations, but there’s still an appeal in seeing a more fully formed hybrid. I also liked the idea of Martin being wracked by guilt for the state he left Bartock in and wishing to cure his surrogate father, despite his monstrous actions, without sacrificing another healthy life. This guilt consumes Martin as he knows that Bartock is suffering because of his genes, the same warped DNA that keeps him from impregnating his wife and spawning another genetic anomaly. This could’ve been a very harrowing character arc for Martin as he embraces his monstrous side once more and finally purges himself of his curse, and his guilt, to lead a normal, happy life and the ghost of this idea is peppered throughout the story, but it takes a backseat to Martin’s marital issues. While Martin and Beth had a very passionate relationship in The Fly II, I (like Noelani) never pegged her for a closeted sexual predator! Beth is so fucking horny that she disregards Martin’s concerns about contraceptives, decides the best way to take her husband’s mind off his guilt and the rapidly declining state of the infected is to play with herself over a video call, and routinely snaps at him for caring more about her safety (and his work) than her libido. It’s a very strange decision to characterise Beth this way and I’m not sure I like it as she wasn’t this sexually aggressive in The Fly II, so it feels odd. I think it would’ve been far more fitting to have her be upset because she wants children and Martin’s reluctant rather than having her strap him down and stuff a ball gag in his mouth!

Some bizarre characterisations and atrocious artwork make this an incoherent and ugly read.

This might not have been so bad if the artwork was coherent. While “mention3” and David Stoupakis do an excellent job capturing the likenesses of Eric Stoltz, Daphne Zuniga, and Lee Richardson, most other characters are hidden behind ironically bug-like gas masks and others appear like lifeless marionettes. Again, this might’ve been acceptable if either artist could draw a background! Almost every panel is framed against indistinct darkness or a murky mess of blacks, greys, and greens, making it very difficult to decipher where the characters are. The Telepod lab, for example, appears to exist in a misty void, the facility is a foggy mess, and the grounds look like they’re in the midst of an atomic explosion! It’s truly a horrendous comic to look at and I really struggled to get a sense of the space and time passing, especially in “Metamorphosis”, where the story bounces from place to place and apparently ahead in time without warning. The art is much better when depicting the fly-things but even they are a mess at times, often appearing blurred and warped so it’s hard to make out individual features. Oddly, despite Martin comparing the infected to his father, these fly-things are strong, healthy, and far more beautiful than Brundlefly and Martinfly. They can think and talk with far more logic and intelligence than they displayed during their metamorphosis, fly, and rip limbs and heads off with ease. The fly-things appears more like aliens, depicted as beautiful, elegant humanoid creatures rather than misshapen atrocities, assumedly because the disease somehow improved the mutation process (though it’s hard to tell as Martin offhandedly suggests the fly-things have a short lifespan). The image of a swarm of fly-things descending on the military should have been a powerful and horrifying visual but, instead, it’s a nightmarish blur of colours and nonsense and barely a footnote in the story since it’s more concerned with the quarantine procedure and Noelani’s ambitions.

It’s honestly difficult to tell what’s happening in this disappointing mess of a story.

I could forgive all of this if The Fly: Outbreak stuck the landing, but it really doesn’t. Things made a twisted sense right up to “The Book of Revelation”, where it all goes downhill. Noelani threatening Martin and Beth eats a lot of panels and Martin’s transformation back into Martinfly isn’t as exciting as it could’ve been as, for some inexplicably reason, he can talk but loses his humanity and compassion. While I liked the call-back to Brundlefly’s insane plot to create the “ultimate family”, it wasn’t worth tarnishing Martin’s characterisation, especially as he was seen as virtuous (if more aggressive) when he first became Martinfly. Again, maybe I could forgive this is the rest of the finale made sense, but it really doesn’t. Beth becomes a gorgeous Fly Queen (despite Bartock being horrifically mutated by the same gene swap process) only to immediately be executed by Noelani. Martin returns to normal but is somehow impaled on…something…inside the Telepod. Beth accuses Noelani of this but it’s not clear how she would’ve done it, or even why. Martin apparently dies and gives Noelani to chance to cure the others, but it’s implied she imprisoned the fly-things instead? It’s a really confusing and messy end that drags the entire story down and I still don’t understand why the fly-things turned out how they did or what the hell was going on with the ending, or Noelani. Sadly, The Fly: Outbreak is not a story I’d recommend unless you really hated Martin and Beth and want to see them bastardised and tarnished by this incoherent, ugly mess. This could’ve been a fun story of a Brundlefly outbreak and Martin having to reconcile his guilt and his mutation to get some closure. But, instead, it’s a confusing, hideously realised story that disappointed me in basically every aspect.

My Rating:

Rating: 1 out of 5.

Terrible

Do you think I was too harsh on The Fly: Outbreak or do you agree that it’s an ugly, incoherent mess? Were you also disturbed by Martin and Beth’s relationship woes? Did you also find the fly-things oddly designed or did you like seeing them flying about? Can you explain to me what the hell happened in the ending? Would you like to see more comic books continuing the Fly story? How are you celebrating sci-fi this month? Like the review and leave a comment below, check out my other sci-fi content, and donate to my Ko-Fi to support more reviews like this.

Back Issues [Sci-Fanuary]: Detective Comics #225-226


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Story Title: “The Strange Experiment of Dr. Erdel”
Published: November 1955
Writers: Joseph Samachson and Jack Miller
Artist: Joe Certa

Story Title: “The Case of the Magic Baseball”
Published: December 1955
Writer: Jack Miller
Artist: Joe Certa

Quick Facts:
Largely known as the “soul” of DC’s premier superhero team, the Justice League of America (JLA), the ridiculously overpowered (and yet strangely vulnerable) J’onn J’onzz debuted in Detective Comics courtesy of former research scientist Joseph Samachson. Though typically at the forefront of JLA-centric stories, J’onn is one of DC’s most underappreciated heroes, despite his prominence in various animated and television ventures.

The Review:
Our first introduction to J’onn J’onzz, the shapeshifting “Manhunter from Mars”, begins in the fittingly high-tech (for the time) observatory of “famous scientist” Professor Mark Erdel. Professor Erdel has just completed his greatest creation yet: a “robot brain” he hopes will allow him to explore the mysteries of the cosmos and other dimensions. Professor Erdel eagerly activates the machine and sets off a cacophony of lights and electrical energy, though even he isn’t sure if the machine is reaching into “space—time–or the fourth dimensions!” Presently, the professor’s musings are answered as a strange alien being appears courtesy of his awesome machine: a muscular, green-skinned figure in a blue cape and matching boots. Identifying himself as J’onn J’onzz, the enigmatic figure boasts incredible psychic powers, which he uses to read Professor Erdel’s mind and quickly learn our language. However, J’onn opts to simply ask how he’s been transported from “the fourth planet from the Sun” and is impressed by the professor’s ingenuity. However, J’onn asks to be returned home forthwith, only to learn that it could take Professor Erdel “weeks–months—even years!” to “change the thinking plot of the brain” and return J’onn to Mars. Still, J’onn doesn’t seem too upset and quickly decides to adapt his appearance fit in for his extended stay, warping his flesh and attire with his “chameleon-like powers” to resemble a common Earthman. Professor Erdel’s so amazed by this, and his visitor, that he suddenly suffers a debilitating heart attack. Although J’onn believes Martian “Xymo serum” could cure the professor, he never gets the chance to retrieve it as Professor Erdel is too weak to do anything but apologise for stranding J’onn on Earth before he dies.

Stranded on Earth, Martian J’onn J’onnz decides to play detective to pass the time.

Realising he’s stuck on Earth for the foreseeable future as it will take his people years or centuries to complete their interstellar “Star-Ride” experiments, J’onn throws on a hat and coat and explores his new home. J’onn visits the seashore to use his incredible mental powers to extract gold particles from the sea to fund his travels around the world (since I guess he can’t fly just yet?) in an incorporeal form, marvelling at our skyscrapers, monuments to war, and “ancient-wheeled vehicles”, concepts and technology that Mars has abandoned for a thousand years. Becoming visible, J’onn reflects on humanity’s crime epidemic (another concept Mars made obsolete through “enlightened science”) and decides to help, visiting the local police station as “John Jones” and requesting to become a police detective. This goes ridiculously well as, after a few off-panel meetings, J’onn is immediately hired by the “Chief of Detectives”! It’s not clear what qualifies J’onn to be a detective, and the story doesn’t even show him fabricating documents or using his mental powers to convince the cops to accept him. In fact, J’onn’s more concerned with people smoking cigarettes since fire is his one weakness. J’onn “J’onz’s” first case sees him use his intangibility to pass through a wall and apprehend some gunmen and get the drop on trigger-happy Tom Taylor. J’onn’s lieutenant then tasks him with watching star baseball pitcher “Big” Bob Michaels, fresh out of prison and seemingly a target for mobsters seeking to ruin his chances at a comeback. Hanging around outside Bob’s apartment, J’onn uses his telepathy to listen in as Bob receives a threatening phone call from the Devon mob warning him to purposely lose his upcoming game or have his career ruined before it can properly begin.

J’onn telekinetically aids a star pitcher from being abused by devious mobsters.

To his credit, the defiant Bob refuses to go along with this demand as he’s determined to rebuild his life. Pondering Bob’s fate, J’onn uses his uncanny powers to take a mental peek into the future and predicts victory for Bob and his team, the Flamingos, if the star pitcher goes unmolested. Eager to see this vision become reality, J’onn attends the big game between the Flamingos and the Wonders, where Bob attracts much media attention. Devon and his mobster buddies also attend the game, relishing Bob’s obvious discomfort and confident that he’ll play ball (no pun intended). Watching on, J’onn employs “a little Martian molecular hypnosis” (what we’d now just call telekinesis) to aid Bob, snagging the baseball in mid-air and driving it straight into the catcher’s mitt for a strike. Each time the nervous Bob pitches, J’onn pushes the ball to the catcher, much to the delight of the crowd and the irritation of the mob, who suspect that Bob is double-crossing them by playing to win. When Bob steps up to bat, J’onn again intervenes and ensures he hits a spectacular home run, securing a dramatic victory for the Flamingos. Enraged, the mobsters reach for their guns and prepare to make Bob pay for his insolence with his life, only to be tripped by the invisible Martian Manhunter. Detective John Jones then apprehends the Devon mob, who are summarily charged with attempted bribery and blackmail.

Final Thoughts: 
Like many readers, I’m sure, I haven’t read any of the Martian Manhunter’s solo adventures prior to these issues. There’s a good reason for this as many of J’onn’s solo ventures typically die out as the character is historically unsustainable in his own book and works far better as the heart and soul of the JLA. With the JLA, the Martian Manhunter is a keen mind, a moral compass, and a powerhouse when needed, bringing an outsider’s perspective to the team and carrying a great deal of emotion after losing his home world. Naturally, his debut stories came five years before the first appearance of the JLA so you don’t see any of that here, but that’s not all that’s missing. J’onn’s world is said to be very much alive and so technologically and intellectually advanced that they’ve abolished all war, evolved beyond our “primitive” means of transportation, and have eradicated crime. Oddly, J’onn laments that his people won’t be able to rescue him for years or even centuries as they haven’t mastered space travel yet, which seems to go against how amazingly advanced J’onn makes Mars out to be. Additionally, J’onn is a super nice guy and ridiculously understanding, barely sparing any time mourning his fate or being separated from his world. Indeed, he’s impressed by Professor Erdel and intrigued by his new home and doesn’t seem put out at all by being trapped on Earth.

Although a visually fun character, J’onn’s debut fails to do him justice.

The Martian Manhunter is certainly a powerful character, even in his debut issues, though his abilities are mostly limited to mental powers and intangibility. J’onn can render himself invisible and intangible at will, with no apparent limitation on how long he can stay in this state. Although now known for being a shapeshifter, the Martian Manhunter only uses this ability once to assume a human guise, a form he basically sticks to for the rest of these two stories. If this ability has more possibilities, we don’t see them here, meaning you’d be forgiven for thinking these were bog-standard detective stories at first glance. The Martian Manhunter makes great use of his invisibility and intangibility to surprise goons and helps Bob Michaels out with his telekinesis, but I don’t get why he didn’t just go to the Devon mob directly and proactively stop them. This might’ve given the story a chance to showcase J’onn’s weakness to fire, which he talks about, but we never see. Or, perhaps, showcased his shapeshifting powers to bee effect as he could’ve impersonated someone. There’s also no sense that the Martian Manhunter can fly or has superhuman strength and speed, though personally I don’t mind this so much as I think it’s better when J’onn’s powers are focused on his mental abilities. Still, these are awful stories to read that completely fail to take advantage of their unique premise or the incredible abilities of the Manhunter from Mars.

My Rating:

Rating: 1 out of 5.

Terrible

Did you enjoy the Martian Manhunter’s first appearance? Do you agree that his incredible powers were misrepresented here? Were you surprised to find Mars is still populated at this point? What are some of your favourite J’onn J’onzz moments and sci-fi comics? Agree or disagree with me in the comments and donate to my Ko-Fi to suggest other Martian Manhunter stories for me to review.

Back Issues [Sci-Fanuary]: The Thing from Another World #1-2


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Story Title: “The Thing (from Another World)”
Published: 1991 to 1992

Writer: Chuck Pfarrer
Artist: John B. Higgins

Quick Facts:
Published by Dark Horse Comics, known for creator-owned stories and licensed adaptations of horror and science-fiction films, The Thing from Another World continued where John Carpenter’s sci-fi classic left off but utilised the title of the celebrated 1951 adaptation of John W. Campbell’s influential 1938 novella to avoid legal issues with Marvel Comics.

The Review:
The Thing from Another World is set twenty-four hours after the team at United States Antarctic Research Outpost #31 discovered an aggressive, parasitic alien organism (the titular “Thing”) that drove them to paranoia and violence through its ability to gruesomely mimic living creatures. The comic immediately answers the question about whether or not the final survivors from Outpost #13 lived or died by showing that Childs carried the unconscious R.J. “Mac” MacReady through a bitter snowstorm and out onto the ice fields and left him to be rescued by the Misaki Maru, a passing whaling vessel. The confused and disoriented Mac is horrified to learn that Childs returned to Outpost #13 to look for more survivors, leading to him being sedated to keep him calm. When he awakens again, Mac quickly cuts himself free and dresses, pondering why Childs would save him if he (as in Childs) was infected by the Thing. Suddenly paranoid that he may be the one that’s infected, Mac quickly replicates the blood test depicted in John Carpenter’s The Thing (1982) and is relieved when he gets the all-clear, lending some credibility to the notion that the infected don’t know they’re a Thing until they’re threatened. Easily snaking around the ship, Mac (being a fully qualified pilot) commandeers their helicopter and quickly picks up Childs’ trail, which heads East rather than North towards Outpost #13. Although Mac’s forced to ditch the helicopter when he runs out of fuel, he successfully makes it back to the remains of Outpost #13, where he quickly gets to work burning the brutalised remains of his former friends.

The paranoid Mac is so determined to eradicate the Thing that he seems willing to die to do it!

Mac discovers the mangled, monstrous hibernating form of another mishmash of lifeforms and promptly blows it to pieces. However, he’s stopped from destroying the separate chunks by United States Sea, Air, and Land troops (SEALs). The SEALs were dispatched to investigate Outpost #13 but appear to have no idea of what really happened there and believe Mac murdered everyone and destroyed the base. Despite being cuffed, Mac leashes out when one of the SEALs, Pybus, curiously touches a piece of the Thing, leading to him taking a rifle butt to the head and the oblivious Lieutenant Commander Les Erskine to order that the mutilated remains be left for the bio-team. Just as the SEALs are boarding their evacuation helicopter, Pybus sprouts tentacles and mutates, firing on his stunned teammates, gunning most of them down and destroying the helicopter. Freed from his cuffs, Mac blasts the Pybus-Thing with a pistol, only for its corpse to birth a bizarre, tentacled alien that finally makes a believer out of Erskine before Mac blows it up with a grenade. After tending to their wounded, Mac and Erskine explore their options, only to find they’re out of fuel and with no hope of rescue. Erskine’s aghast when Mac reveals his plan to eradicate all traces of the Thing, including the both of them, to ensure there’s no chance of even a small part of it reaching civilisation. Erskine offers an alternative solution by holding Mac at gunpoint and ordering him to help get the wounded soldiers to a nearby research station, though they continue to clash regarding their chances and one man dies from his wounds (or the severe cold) on the way. Erskine is livid when he discovers Mac intentionally led them in the wrong direction, leading to another brief scuffle in which Erskine suspects Mac wants them to freeze to death because he’s the Thing!

Mac and Childs must set aside their differences to stop the Thing from reaching civilisation.

Their scuffle is interrupted by Childs and some Argentinians from the base, though the paranoid Mac immediately attacks Childs. After Mac is subdued, Childs confirms that he left Mac to be rescued and went back to destroy the others, though Mac remains suspicious. Mac’s horror only increases when they reach Campo Del Sur and see how many people could get infected, though Childs assures him that the Argentinians are conducting routine blood tests to stay safe. While Mac’s still hostile even after he and Childs are tested negative, he’s startled when Erskine’s unconscious trooper bursts into a bloody mass of tentacles and teeth! Though injured, the Thing quickly escapes, forcing the others to pursue and discover the gruesome remains of its latest victim. Despite Mac’s protests, Childs insists on proceeding further before the Thing can freeze and ends up almost devoured by the gigantic, cephalopod-like Thing before it’s destroyed with a grenade. Erskine urges them to return to Campo Del Sur so he can radio for assistance, leaving Mac to share his concerns about the commander to Childs. While Childs has his doubts since Erskine was so “gung-ho” about destroying the Thing, Mac’s fears are soon proven when they find three men dead in the trashed radio room. Realising that the Erskine-Thing radioed for a submarine, Mac and Childs race to intercept it, riddling the Erskine-Thing with bullets and causing it to wildly mutate. The Thing slaughters its way onto the submarine and goes on a rampage, with the sub performing an emergency dive and eventually crashing after the Thing wrecks the controls. With the submarine quickly flooding and the Thing heading for the escape capsule, Mac quickly catches the survivors up to speed and forms a hunting party and finds it in the torpedo bay. Despite Mac being ready to die to end the Thing’s threat, he objects when Childs goes to blow the hatch and end the nightmare once and for all. Childs thus destroys the submarine and all onboard except Mac, who’s inexplicably blasted from the wreckage and emerges on the frigid surface, passing out on an ice float despite his determination to stay alive…

Final Thoughts: 
John Carpenter’s The Thing ends with perhaps one of the greatest cliff-hangers in all of cinema and fans have debated for years about whether Mac or Childs have been infected or not. One of the reasons it’s such an intriguing debate is that it’s presented as a stalemate between the two. Both are equally suspicious of each other and likely to be either human or the Thing, but both are too exhausted and paranoid to do much about it but “wait and see” what happens. The Thing from Another World isn’t the only piece of ancillary media to provide a definitive answer to this long-debated cliff-hanger, but it’s equally questionable about whether these answers work or not and may come down to personal preference. On the one hand, it’s cool to continue Mac’s nightmare and to see him hunt down and destroy the Thing, and to see how he and Childs react to each other when reunited. On the other hand, it feels like a disservice to the film to provide a definitive answer and it’s possible this story could’ve been just as effective if it followed a researcher or soldier investigating Outpost #13 and perhaps working from the remains of Blair’s notes. The fact that subsequent issues double-down and continue Mac’s story only compounds the issue, though I liked that Mac was even more proactive than ever and used his traumatic experiences and first-hand knowledge of the Thing to his advantage against the shape-shifting alien. I was also intrigued by the twist that he was ready to die to ensure the alien is destroyed. However, it’s bizarre that he so vehemently objects when Childs sacrifices himself and the others on the submarine at the end, especially as Mac was ready to sacrifice Erskine in the mountains. At the same time, Mac was hesitant to murder Erskine so maybe this is just a poorly executed expansion of the fear and paranoia that have so tightly gripped Mac’s heart.

If nothing else, the comic perfectly captures the paranoia and horror of John Carpenter’s movie.

Overall, I’d have to say the artwork was very impressive, perfectly capturing the dark, desolate atmosphere of Antarctica and bringing the gore to life with intricate brushwork. It was a little difficult to make out what was going on at times, especially when the Thing reveals itself, but this may have been intentional to replicate the “less is more” approach of the movie and emphasise how chaotic it is when the infected suddenly sprout tentacles and gnashing teeth. Indeed, the art is at its best when depicting the Thing and its victims, recreating the memorable special effects of the movie and playing upon the reader’s familiarity with the film to depict the remains of Outpost #13 and the mangled corpses of its inhabitants. Mac blows up a hibernating mass of flesh and teeth that closely resembles the Thing’s final form in the film, the defibrillator scene is evoked when Erskine’s soldier suddenly explodes with tentacles and dangerous alien appendages, and we get a better idea of how capable the infected are as we see them using rifles and having the wherewithal to signal for help. The Thing from Another World also introduces a couple of additional forms for the Thing, ones possibly too outrageous and ambitious to be brought to life by John Carpenter’s paltry budget. These include a bug-like Thing, a larger one out in the snow, and the strange, bipedal mess of meat that Erskine devolves into to tear through the submarine. The only real downside is that the Things are dispatched quite easily each time, with a single grenade being enough to destroy or at least subdue them long enough for their pieces to be incinerated. The Thing still slaughters a bunch of people, to be fair, but they’re largely nameless, faceless SEALs whose deaths mean little compared to those of Outpost #13. Ultimately, this was a decent enough epilogue to The Thing, but I think it would’ve been better, overall, to avoid answering what happened to Mac and/or Childs and instead follow wholly original characters as they encounter the Thing.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever read The Thing from Another World? Were you happy to see the film’s cliff-hanger answered here or would you have preferred the story to focus on original characters? What did you think of the art work and the call-backs to John Carpenter’s movie? Did you guess that Erskine was infected? Can you explain why Mac suddenly abandoned his suicidal crusade at the end? How are you celebrating the sci-fi genre this month? Whatever your thoughts on The Thing from Another World, drop a comment down below and send me some love on Ko-Fi if you want me to review more Thing comic books.

Back Issues [Sci-Fanuary]: Echo of Future Past #1-6


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Story Title: “Bucky O’Hare” (or “Bucky O’Hare and the Toad Menace”)
Published: May 1984 to July 1985

Writer: Larry Hama
Artist: Michael Golden

Quick Facts:
No doubt inspired by the Teenage Mutant Ninja Turtles (TMNT), Larry Hama’s Bucky O’Hare first appeared in a screenplay and expanded into a short-lived cartoon, action figures, and videogames, though never reached the heights of the TMNT.

The Review:
We first meet Captain Bucky O’Hare and the fearless crew of the Righteous Indignation in a “seedy section of the universe” and facing an impending attack by a squadron of Toad fighters. Since the freighter has no chance of outrunning the attackers using its standard engines, Bucky orders the crew to prepare for a jump to hyperspace, only to learn from Android First Class (AFC) Blinky that the warp drive is currently being repaired. Things go from bad to worse when a plasma shot from an attacking ship results in the nigh-disintegration of the ship’s chief engineer, Bruce the Berserker Baboon. While Bucky leaves first mate Jenny “temporarily” in charge to try and help, battle-hungry gunner Dead-Eye Duck unloads with the ship’s Microwave Amplification by Stimulated Emission of Radiation (MASER) cannons, relishing the chance to pick off some Toads even as the Righteous Indignation suffers heavy damage. Although Blinky’s tried his best to repair the warp drive, it’s barely functional and activating it could result in unforeseen risk. However, with the ship in bad shape and the situation desperate, Bucky takes the risk and activates the photon accelerator. The story then jumps to the other side of the galaxy, specifically San Francisco, to find young science whizz Willy DuWitt despairing about being an outcast from his peers and even his parents since his first and only love is science. Retreating to the solace of his bedroom, the boy genius tinkers with his prototype photon accelerator and is confused when his bedroom is suddenly plunged into darkness and his television broadcasts bizarre messages from space-faring Toads.

Child prodigy Willy DuWitt finds himself joining Bucky’s crew of misfit space adventurers.

Bucky and his crew are equally puzzled when Willy steps from a door that randomly appeared on their ship, their two malfunctioning photon accelerators apparently creating a dimensional rift to allow Willy to cross space and time. With the Righteous Indignation adrift, but shielded, by a mysterious stasis field, Willy takes a look at their photon accelerator, only to find it damaged beyond repair and warping reality around it at an alarming rate. Willy suggests building a replacement by getting parts from his bedroom. Bucky orders Jenny to keep an eye on things and ensure the doorway stays open and then accompanies Willy alongside Dead-Eye Duck, only for the Toad mothership to arrive and send a Storm-Toad boarding party to ransack the Righteous Indignation. To protect her crew, Jenny deactivates the warp drive and Blinky hides while the Toads captured her. When Blinky reactivates the warp drive to alert Bucky, Willy insists on aiding in the rescue mission, quickly grabbing his stuff and racing from his bedroom – and his universe – for a space adventure. As the Toad mothership is too massive to utilise a warp drive, Dead-Eye guesses that the Toads will head for the nearest planetary system. Amazed and fascinated by this strange corner of the universe, Willy listens with interest as Blinky gives a quick rundown of the Toad Empire, who started as a fairly harmless (if materialistic and greedy) race before their scientists cobbled together a massive computer network, KOMPLEX (or “Feed Me”), to drastically increase their profits. However, KOMPLEX immediately gained sentience and declared itself their supreme dictator, ushering in a century of industrialisation of regimentation as the Toad home world was converted into a planet-sized manufacturing facility built for conquest. KOMPLEX sent the malicious Toad army out into the universe to plunder natural resources from other worlds, leading the United Animals Security Council to Sentient Protoplasm Against Colonial Enrichment (S.P.A.C.E.) to oppose them. However, their budget only allowed for three frigates to combat the threat.

While Bucky learns of the natives, Dead-Eye, Jenny, and Willy battle through the mothership.

After providing Willy with Bruce’s old spacesuit and officially signing him up as a crewman, the Righteous Indignation quickly uses a nearby planetoid to avoid detection from the titanic Behemoth-Class Toad ship, which has stopped to refuel using the planetoid’s magma core. Aboard the mothership, Jenny laughs off the Toad’s threats when interrogated by the bulbous Air Marshall, showcasing her inherent witch-like telepathic and telekinetic powers by detecting her shipmates and subduing the Toads with a burst of psychic energy. Since the planetoid has a native population, Bucky cannot attack the Toad Empire without written permission, so he sends Dead-Eye and Willy ahead to gather some reconnaissance and they are immediately spotted by a nearby maintenance team. With no place to hide, Dead-Eye prepares to go down fighting, only for Willy to suggest taking shelter inside the mothership. This sends the Toads into a frenzy as they can’t risk firing inside the flight deck and, thanks to an assist from Jenny, the two come crashing into the ship. This is all witnessed by Bucky, who stumbles through another dimensional doorway to meet the planetoid’s mouse-like natives, a pacifist, philosophical race with no interest in conflict who allow Bucky to observe his friends through a crystal ball. When Dead-Eye blasts Willy with a fire retardant to extinguish his suit, they manage to fool the incoming Death Kommandos into mistaking Willy for the one thing all Toads fear: a rabid Betelgeusian Berserker Baboon. The angered Air Marshall then unleashes their deadliest weapon: the Void Droid, a heavily armed, tank-like machine designed for destruction! Luckily, despite the machine’s awesome armaments and barrage of plasma shots and missiles, the feared Void Droid proves amusingly susceptible to Willy’s water pistol since, for all its defences, it’s not waterproof! Reuniting with Jenny in the workshop, Dead-Eye and Willy join her in commandeering a Toad fighter and just barely escape from the mothership before the blast doors can crush them.

While the Toad mothership is destroyed, Willy’s left stranded in the Aniverse.

The three are stunned to find Bucky conversing with one of the mice on a floating asteroid, the hippy mouse explaining that his race once thought themselves Gods before being humbled after being tricking into buying what they thought was the secret of the universe. While they have the power to stop the Toad Empire, the mice prefer to make things grow, which their nigh-omnipotent representative demonstrates by conjuring a grassy landing strip for Dead-Eye and the others. Enraged by the humiliation he’s suffered, the maniacal Air Marshall orders the mothership to disengage from the planetoid, intending to use the ship’s plasma cannon batteries to vaporise the entire planet. The mouse isn’t concerned, however, since everything on and in the planetoid is a figment of their imagination, the result of their incredible, God-like powers, and will cease to exist if they will it or if anything is taken too far from their sphere of influence. Thus, as the mothership drifts away, it implodes in spectacular fashion, though the benevolent mouse ensures that all its inhabitants were teleported safely to a place where “the food is bad and taxes are high”. Having had enough adventuring for a while, Willy bids farewell to his friends and prepares to take the dimensional doorway home, only to find his neglectful parents turned off his photon accelerator, barely caring that their son has run away from home and assuming he’ll be back at some point. With the door gone and the mouse vanished, Willy’s surprisingly upset about being stranded in the “crazy animal universe”. However, Bucky offers Willy a place onboard the Righteous Indignation and promise to help find him a way home and Willy grateful accepts the offer, joining the crew as they blast off the “croak […] some Toads!”

Final Thoughts
This was my first time reading the original run of Bucky O’Hare and it certainly was an enjoyable experience. It makes me sad that this story is largely lost media these days as reprints are scarce and expensive, and that Bucky O’Hare has largely faded into obscurity, as this was a fun, surprisingly violent story. There’s an amusing quirkiness to this story (which is peppered with the same wit and attitude I’d expect from a British-made comic), which is fully aware that it’s a ridiculous space adventure featuring anthropomorphic mammals battling warmongering space toads and simply runs with that ridiculous premise. Bucky O’Hare had a bit of an edge to him I didn’t expect, with him being extremely protective of the Righteous Indignation and, more specifically, his place as the vessel’s commander. He never gives up his command willingly, even to his trusted first mate, and only pulls the defective warp drive since he has no choice to protect the ship and her crew from harm. Surprisingly loquacious, Bucky is fearless and honourable but also sticks rigidly to the directives as laid out by S.P.A.C.E. This means he won’t attack the Toad mothership without express written permission from the planetoid’s natives and he forces Willy DuWitt to fill out a bunch of paperwork before he can assist the crew since such administration tasks are just as important as blasting Toads. The distinctly Scottish, four-armed Dead-Eye Duck is all about this latter task, happily manning the MASER cannons and seemingly relishing the thought of dying in battle taking out some Toad scum! Even Jenny gets a fair bit of characterisation as she’s not just an unsettlingly alluring rabbit; she’s also a witch from a secretive sisterhood who can erase memories and telekinetically disable machinery. The full extent of her powers is only hinted at here, with even Dead-Eye Duck being somewhat suspicious of her at one point.

Some amazing art, quirky humour, and bizarre characters make this an enjoyable space adventure.

Blinky is largely here for exposition and comic relief, his voice modulator giving him a unique and peculiar way of communicating, while Willy is essentially the audience surrogate. I remember disliking him in the cartoon but he’s not too annoying here, presented as an outcast whose oddball parents barely notice him and whose scientific acumen is so advanced that he can accidentally create rifts in the space/time continuum. It helps that Willy’s not presented as a “Gary Stu” or being taken hostage or acting all obnoxious; he’s intrigued by this new universe and offers some solutions but is mostly just along for the ride. The Toad Empire may be comprised of eccentric soldiers and a blowhard of an Air Marshall, but they’re an extremely formidable force here, easily outgunning the Righteous Indignation and constantly having Bucky and the others on the back foot with their superior numbers. They may be bad shots and easily scared, but their more ferocious warriors aren’t to be trifled with and their Void Droid is clearly an unstoppable death machine whose amusing weakness was an oversight that normally wouldn’t have been exploited. Of course, the allusions to the TMNT and original Star Wars movies (Various, 1977 to 1983) are clear, especially in the depiction of the Righteous Indignation’s damaged warp drive and the Toad mothership (and home world) being gigantic battle stations. Michael Golden’s art is phenomenal here, perfectly marrying these cartoonish animals with intricate, colourful technology and situations and providing a level of detail I honestly didn’t expect from these bizarre, independently published issues. It’s clear that the original comic strip is taking things quite seriously, depicting death and extreme danger for our heroes while still firmly having its tongue in its cheek like in the original TMNT comics. Overall, this was a really enjoyable experience that makes me wish these early stories were more accessible, in addition to the short-lived additional Bucky O’Hare comic books that further explored this rich and fantastical world.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you ever read Bucky O’Hare’s comic book debut? What did you think of the bizarre concept and stunning art? Were you surprised by how dark it was compared to the cartoon? What are some of your favourite sci-fi-orientated comic books? Sare your Bucky O’Hare memories below and donate to my Ko-Fi if you’d like to see more Bucky content on the site.

Movie Night [Sci-Fanuary]: The Thing from Another World


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Released: 27 April 1951
Director: Christian Nyby
Distributor: RKO Radio Pictures

Budget: $9 to 15 million
Box Office: $1.1 million
Rotten Tomatoes Scores: 87% / 73%

Quick Facts:
Based on celebrated, influential novella, Who Goes There? (Campbell, 1938), The Thing from Another World was loosely adapted by Charles Lederer, Howard Hawks, and Ben Hecht. The titular “Thing” (James Arness) became a plant-like humanoid thanks to extensive make-up later replaced with an asbestos suit for an ambitious fire stunt. Though very different from the novella, The Thing from Another World is considered one of the best movies of the 1950s and inspired one of the greatest remakes ever made in 1982.

The Review:
While searching for his next big story in Anchorage, Alaska, “newspaper man” Ned “Scotty” Scott (Douglas Spencer) bumps into old friend, pilot Lieutenant Eddie Dykes (James Young) of a United States Air Force re-supply crew, at an officers’ club and meets his cohorts: gruff Captain Patrick Hendry (Kenneth Tobey) and flight navigator Ken “Mac” MacPherson (Robert Nichols). When noted scientist and Nobel laureate Doctor Arthur Carrington (Robert Cornthwaite) radios in a vague call for aid at a North Pole research camp, Captain Hendry and his jovial crew are ordered to assist, flying some hands, sled dogs, and the eager Scott out to investigate Dr. Carrington’s ambiguous concerns about a mysterious aircraft. Upon arriving at the Polar Expedition Six outpost, the stern but amicable Captain Hendry bristles to reunite with the gorgeous and playful Nikki Nicholson (Margaret Sheridan), who’d previously humiliated him in a drinking game and turned down his handsy advances. Though flustered by her mischievous nature, Captain Hendry is obviously as attracted to her as she is to him and they enjoy a fun back-and-forth throughout the film that’s as entertaining as the banter between Captain Hendry, Lieutenant Dykes, Mac, and Scotty. The crew are clearly friends as much as co-workers and express their affection through light-hearted banter, teasing Captain Hendry for his drinking habits and past blunders, only for him to jokingly threaten them with guard duty and other empty threats. There’s a unique approach to dialogue and interactions here as characters talk over each other and converse very bluntly, making every scene feel ad-libbed (except for Dr. Carrington, who expresses himself with a theatrical guile) and the relationships between the characters feel far more personable and natural as a result.

A remote outpost discovers a humanoid alien that goes on a rampage once accidentally dethawed.

After meeting with the other scientists and civilians stationed at the outpost, Captain Hendry flies his crew, Dr. Carrington, and others to the crash site, only to discover a genuine flying saucer buried under the ice! Rather than wait for approval from his commanding officer, Captain Hendry orders thermite charges to be placed around the site to melt the ice, accidentally destroying the craft when the explosives react violently to the hull. Though Dr. Carrington is aghast by this, his excitement soon reignites when they discover a large humanoid “Thing” buried nearby. This time, the team dig it out and take it to the outpost, though Dr. Carrington’s frustrated by Captain Hendry’s insistence that they await further orders before defrosting or investigating their strange guest. Scotty is similarly irritated to be barred from reporting what they’ve found, seeing the discovery as the story of the century and eager to share it, as Captain Hendry is anxious to avoid another blunder. As the team hunker down against a blistering storm and take shifts watching the creature, Corporal Barnes (William Self) becomes unnerved by the Thing’s gaze and accidentally thaws it out after covering it with an electric blanket he didn’t realise was plugged in. The Thing awakens, briefly runs amok through the outpost, and flees into the storm, attacking the sled dogs and losing some of its arm before disappearing. Upon investigating the severed limb, the resident scientists conclude that the creature is a bizarre humanoid plant that feeds on blood; the hand even reanimates after absorbing some of the dog’s blood staining it. Dr. Carrington slowly becomes obsessed with the creature, believing it to be intellectually and physically superior to man and wishing to learn its secrets, only for Captain Hendry to repeatedly shoot down his insane requests and prioritise saving lives over reasoning with a mindless creature.

Captain Hendry and Dr. Carrington disagree on how best to handle the bloodthirsty Thing.

The titular “Thing” is seen sparingly, which I was surprised by. After its initial awakening, the creature vanishes and the film focuses on the research into its nature, barricading the outpost against further attacks, and searching for the creature before it can strike again. It’s still active in the background, but we only hear about it from shellshocked survivors and through dialogue. Unlike the shapeshifting, nebulous alien Thing from the book and subsequent outings, the Thing is a towering, humanoid “Martian” more like a vampire than a voracious extraterrestrial. The survivors discover a sled dog drained of its blood and hear from the traumatised Doctor Stern (Eduard Franz) that the creature attacked the outpost greenhouse, killing everyone and hanging them from the rafters to drain their blood, which would’ve been gnarly to see. Captain Hendry is surprisingly calm about the entire situation and there are no instances of paranoia or cabin fever among the survivors. The only conflict comes from the scientists who wish to defend and study the creature and the military who wish to kill it. Captain Hendry is horrified to learn from Nikki that Dr. Carrington, who’s been going without rest since the Thing was discovered, has been feeding blood samples to seeds from the creature’s arm, producing alien plants that has the airmen speculating that the Thing came to conquer the world. Thanks to the storm, communicating with Brigadier General Fogerty (David McMahon) and the outside world is spotty, at best, resulting in Captain Hendry receiving a bunch of one-way messages and orders to fortify the outpost and survive but leave the creature unharmed. Seeing the threat the Thing poses, Captain Hendry naturally disregards these orders, and Dr. Carrington’s mad objections, and has the Thing doused with kerosene and set alight when it next attacks. Despite the Thing going up in flames, it wildly lashes out and almost burns the outpost down before escaping into the snowstorm.

Despite Dr. Carrington’s objections, the Thing is destroyed and Scotty submits a dire warning to the world.

While recovering, the survivors are horrified to learn that Dr. Carrington’s musings about the creature’s intelligence are at least partially true as the Thing sabotages the outpost’s heating system, threatening to freeze them to death within hours. Surmising that the Thing will target the electricity next, Captain Hendry corrals all the survivors into the generator room and the airmen take an offhand suggestion from Nikki (“Boil it, bake it, stew it, fry it”) to heart, rigging a high voltage “fly trap” to electrocute the creature in a narrow corridor. Seemingly sensing their blood, the Thing crashes through their makeshift barricade and stalks its way towards them, noticeably avoiding the wires hidden beneath the pallets on the floor. Although Dr. Carrington attempts to sabotage the plan by shutting the generator off at a crucial moment, he’s easily disarmed and briefly subdued, but Captain Hendry’s forced to wait for the hulking Thing to position itself correctly on their trap. Dr. Carrington rushes to it, pleading for reason and to begin a dialogue, only to be roughly shoved aside and left with a broken collarbone. Despite its immense size, strength, and durability, the Thing blunders into position and is zapped by a few thousand volts in a surprisingly ambitious light show. Captain Hendry keeps the juice poured on until the Thing is reduced to a smouldering pile of ash, though Scotty faints before he can get a clear shot of the creature. The survivors round up all remains of the Thing and burn those, too, before treating their wounds and decompressing as the storm dies down. While Captain Hendry and Nikki tease taking their relationship to the next level, Scotty finally gets to call in his story, eagerly painting a dramatic picture of the pitched battle fought at the outpost and warning his listeners to “Watch the skies everywhere. Keep looking. Keep watching the skies…”

Final Thoughts:
Although I’m a big fan of John Carpenter’s 1982 remake of Who Goes There?, I’ve never read the book or watched this original adaptation, though I gather it’s a very loose one with only the basic elements of the story being represented. Most notably, the titular Thing is very different from the source material and subsequent adaptations, being more akin to Frankenstein’s Monster than a shape-changing organism. I’m not surprised by this as I doubt the technology existed to bring the creature to life in a more faithful way and it makes sense to reimagine it as a hulking, humanoid alien given where sci-fi was at the time. I liked the twist that it was essentially a walking vegetable and like a vampire, feeding on blood and growing alien plants from its seeds, potentially to overrun the world. I would’ve liked to see this emphasised more, perhaps to see the Thing’s spores spread throughout the outpost and maybe infect those within to bring in some of the paranoia from the book and definitely would’ve liked to see more death and destruction from the disappointingly absent creature. Luckily, the relationships and banter between the characters is more than enough to sustain the film in the Thing’s absence, with Captain Hendry and his men having very enjoyable and realistic interactions. I really liked that the actors kept talking over each other and the banter between the characters, which was nicely contrasted with Dr. Carrington’s objections. He was a very theatrical character but, again, felt somewhat underutilised and I would’ve liked to see him sabotaging their efforts more. Despite all this, and the film being oddly paced and lacking in urgency, The Thing from Another World was still quite enjoyable and somewhat ambitious at times. It’s a great example of a classic, 1950s sci-fi flick that is perhaps a little dated these days, far surpassed by its remake, and arguably lacking compared to some of its peers, but it still has a charm and appeal that make it an entertaining watch.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy this first adaptation of Who Goes There? If you’ve read the book, what did you think to the changes made to the story? Did you enjoy the banter and interactions between the characters? Do you agree that the Thing should’ve featured a lot more? Do you think Dr. Carrington was right to want to communicate with the Thing? How are you celebrating sci-fi this month? Whatever you thought to The Thing from Another World, comment down below and donate to my Ko-Fi to suggest other sci-fi films for me to review.

Back Issues [Sci-Fanuary]: Super Metroid


January celebrates two notable dates in science-fiction history: “National Science Fiction Day” on January 2 to coincide with the birth of world renowned sci-fi writer Isaac Asimov, and 12 January being when Arthur C. Clarke’s HAL 9000 was created. Accordingly, I dedicate January to celebrating sci-fi in all its forms.


Writer / Artist: Benimaru Itoh

Story Title: “Chapter 1: Red Alarm!”
Published: February 1994

Story Title: “Chapter 2: Zebes Rising”
Published: March 1994

Story Title: “Chapter 3: Back to the Nest”
Published: April 1994

Story Title: “Chapter 4: Samus’ Story”
Published: May 1994

Story Title: “Chapter 5: Red Alarm!”
Published: June 1994

Quick Facts:
Debuting in the widely acclaimed Metroid (Nintendo R&D1/Intelligent Systems, 1986) and popularising a new sub-genre of gaming, bounty hunter Samus Aran starred in perhaps her greatest outing when the celebrated Super Metroid (ibid, 1994) released on Nintendo’s ground-breaking Super Nintendo Entertainment Systems (SNES). Like some of her contemporaries, Samus’ adventure was adapted into a comic strip in Nintendo Power (1988 to 2012), a fondly remembered magazine that offered hints, reviews, and information about Nintendo’s games.

The Review:
Oddly enough, this story begins with famed bounty hunter Samus Aran suffering a fatal encounter with a bunch of fireball-spewing floating heads! Of course, this is merely a nightmare that awakens Samus to “another day, another battle”. After showering and changing into her bad-ass power suit, Samus hops in her ship and returns to the stars for duty as “protector of the galaxy” (again making me think Nintendo didn’t know what a “bounty hunter” is). While flying through space, Samus recalls her adventures in Metroid and Metroid II: Return of Samus (Nintendo R&D1, 1991), which saw her tasked by the Galactic Federation to eliminate the Space Pirates of Zebes whose leader, Mother Brain, was creating an army of powerful Metroids to threaten the galaxy. After being handsomely rewarded, Samus was then dispatched to SR388, the Metroid home world, to eliminate the parasitic threat, including their monstrous queen, only to imprint on a Metroid hatchling after she was done. These memories are interrupted by a distress call from the Ceres Space Colony, where Samus had previously delivered the hatchling to the resident scientists. Samus lands to find the colony in flames, badly damaged, bodies strewn everywhere, and her archenemy, the draconian Ridley, stealing the hatchling in Mother Brain’s name. Samus’s urge to kill her enemy takes a backseat when Ridley reveals he’s set the colony to self-destruct, forcing Samus to try and override it via the main computer. Unfortunately, she’s unsuccessful and must be forcibly dragged to safety by fellow bounty hunter Armstrong Houston, narrowly escaping the colony’s destruction but nonetheless determined to hunt down Ridley and retrieve the hatchling. Unfortunately, Samus and Houston’s ships are immediately set upon by Space Pirates, who have rebuilt their forces after their defeat and attempt to blast the bounty hunters from the stars, only to be easily bested by the friendly rivals as they reduce the Space Pirates to flaming debris. Samus and Houston return to Federation bureau headquarters to warn them of the situation, only for the gluttonous and lethargic Chief Hardy to outrageously deny claims that the Space Pirates have returned!

When she’s injured hunting the Space Pirates, Samus turns to her surrogate family for help.

Luckily, Chairman Keaton believes Samus’s story and allows Samus to return to the apparently deserted Zebes to root out the evildoers. On the way, she berates Houston for following her, accusing him of chasing the reward rather than caring about safeguarding the galaxy, and heads there alone to help the planet’s “bird men”. Thus, like Super Metroid, Samus lands in a rainstorm and descends into the ruins of the bird people’s civilisation, only to be ambushed by Space Pirates. Despite claiming her power suit gives her the edge, her experience fighting these enemies, and her determination, Samus is momentarily overpowered and only saved from having her head crushed by Houston, who tosses her an energy ball that briefly engulfs her suit in flames to destroy the creatures. Although still dismissive of Houston, especially as he’s collecting Space Pirate claws for profit, Samus begrudgingly allows Houston to tag along despite him wearing an inferior suit and even calls upon him to help fend off a flock of Skrees, though she still admonishes him for wasting time collecting carcasses rather than focusing on the bigger picture. As Samus races to complete her mission, she triggers a boobytrap and gets impaled through the shoulder on a floor spike. Chastising her recklessness, Samus stubbornly refuses Houston’s help but is in no position to stop him from cutting her loose and carrying her back to her ship. Chairman Keaton is concerned to learn of Samus’s abrupt departure, and that she’s not returning to headquarters, and supersedes Chief Hardy’s incompetence to investigate Zebes himself, only to be summarily apprehended by Ridley. Unfamiliar with the controls of Samus’s ship (despite it appearing exactly the same as his but with a different colour scheme…), Houston crash lands on the mysterious planet Nest, where they’re greeted by “Old Bird”, a wizened member of the bird-like Chozo race who created Samus’s power suit.

Old Bird gives some insight into Samus’s tragic backstory and her drive to defeat the Space Pirates.

As a sceptical Houston watches, Old Bird strips Samus of her power suit and places her in a restorative bubble, revealing that Samus as the “blood of a Chozo” and giving Houston a history lesson. Generations ago, the Chozo were an advanced and enlightened civilisation before the ferocious Space Pirates pillaged and plundered their world, leaving only ruins and the Chozo close to extinction. A passive race with no weapons, the Chozo were powerless to oppose the Space Pirates as they conquered Zebes and attacked a nearby Earth colony. This attack saw the colony left little more than smouldering wreckage and a lone survivor: baby Samus. The Chozo took Samus in and raised her, fostering her warrior instincts and infusing her with Chozo blood to give her their “natural powers” (…whatever they are). Trained in combat and battle strategy, Samus was gifted a power suit purposely build for her and moulded into the “protector of the galaxy”. As Samus’s suit is designed to protect her when she’s fully alert, Old Bird suggests that she may have been distracted by Houston when she was injured…or, more likely, the Metroid hatchling that Ridley abducted. Speaking of which, the hatchling is brought to the grotesque, semi-cybernetic Mother Brain on Tourian, who’s frustrated that the hatchling refuses to obey her commands since it sees Samus as its mother. Ridley offers a solution by bringing her the captive Chairman Keaton and Chief Hardy, suggesting they use them as bait to lure Samus into a trap and kill her in front of the hatchling, thus forcing it to acknowledge Mother Brain as its true matriarch. Despite Chairman Keaton pleading with Chief Hardy to get himself under control, the chief desperately cries for help, playing into Ridley’s hands claws talons as he amplifies Chief Hardy’s cries with a “psycho-amplifier”. Sure enough, Samus hears Chief Hardy’s torment and begs to be released to help, convincing Old Bird to utilise the “power bombs” to expediate her recovery.

When Ridley flees and the hatchling is killed, Samus turns her rage on Mother Brain.

Though hesitant due to the danger, Old Bird places a power bomb into Samus’s healing bubble so she can absorb its energy to heal herself. Following a spectacular explosion, Samus is fully restored and eagerly dons her repaired power suit, passing her everlasting gratitude to Old Bird. Before she leaves, Old Bird warns that the Space Pirates have started employing cloning techniques to expand their army and that Samus must stay focused to avoided by injured again. Ridley delights upon hearing that the renewed Samus and Houston are heading into his trap. When Ridley leaves to inform Mother Brain, Chairman Keaton lures a Space Pirate over with one of Chief Hardy’s sandwiches and dupes him into freeing him right as the alarms go off and Samus rips through the base, blasting and pummelling Space Pirates and other assorted aliens into goo and vapour. Concerned by Samus’s dramatic increase in power, Ridley opts for a tactical retreat, reasoning that Mother Brain can handle the bounty hunter. After ensuring Chairman Keaton and Chief Hardy are safe, Samus pursues the cowardly dragon and runs into Mother Brain’s glass capsule (which is noticeably less defended than in the game!) Though Samus makes short work of Mother Brain, she quickly rises again in her gigantic cybernetic body and is easily tossed aside. However, after seeing the hatchling has been mutated to gargantuan proportions and summarily gunned down by the unsuspecting Chief Hardy, Samus flies into a rage and destroys Mother Brain. This apparently causes a chain reaction that sees Tourian explode in spectacular fashion. Luckily, Samus and the others escape in time. Although Houston offers his condolences to Samus regarding the hatchling, she pointedly refuses to partner with him and returns to her adventures alone.

Final Thoughts: 
This was a pretty decent read, all things considered. The art was especially eye-catching and did a great job of translating the box art, manual illustrations, and sprite art of the games into a manga-esque style. Samus particularly benefitted from this, portrayed as a bad-ass, hardened fighter who tears through her enemies when at full power and fully focused. I loved that the art would often show Samus’s true visage beneath her helmet and didn’t shy away from showing her as a sexy, but fully capable, woman who’s used to battling alone. Her ship and the likes of Ridley, Mother Brain, and the Space Pirates were all brought to life in colourful and gruesome detail, though there aren’t many recognisable environments from the source material. Well, I mean… they are here but the story doesn’t linger there for very long. It does a great job of adapting the iconic Super Metroid opening and translating the rainswept ruins of Zebes from the videogame, but Tourian just looks like any mechanical facility and no other planets or areas from the videogame are visited. Even iconic bosses like Crocmire and Kraid are missing, which is a shame, though the comic is obviously more focused on detailing some of Samus’s tragic backstory rather than focusing on action. Interestingly, the comic introduces a rival for Samus in Armstrong Houston, who wears less powerful armour and is more focused on profit than safeguarding the galaxy. While Houston denies this (and prioritises Samus’s health over his haul) and Samus is forced to rely on him when she’s hurt, there’s never a sense of who Houston really is or what’s really driving him. It’s hinted that he’s attracted to Samus (and, honestly, who could blame him?) and that he’s more honourable than she thinks, but he’s mostly just kind of there to give Samus someone to bark at and I’d wager the story would’ve worked just as well without him since it’s not like he has a meaningful character arc.

A visually engaging comic that delves into Samus’s origin but skips a lot of the source material.

Luckily, the story largely (and fittingly) focuses on Samus, who’s depicted as a loner who takes her job very seriously. Despite being a bounty hunter, Samus is more of a space hero, trained from an orphaned child to be the “protector of the galaxy” by a race with no interest in fighting and dispatching Space Pirates and Metroids without mercy. It’s thus surprising that she’s so attached to the Metroid hatchling, which distracts her focus and drives her into a vengeful rage, and a bit of a shame that the comic doesn’t delve deeper into her connection to the hatchling. We do get some insight into her past but, oddly, the comic doesn’t use this tragedy as a catalyst for Samus’s hatred of the Space Pirates. Indeed, her antagonism with Ridley is barely touched upon and they don’t even get a proper fight as Ridley flees when Samus storms Tourian, which was an odd choice considering Ridley abducted the Metroid hatchling. Samus’s rage is therefore completely focused on Mother Brain, who’s noticeable and disappointingly far weaker than in the videogame despite being just as ghastly. Samus isn’t obliterated by Mother Brain’s laser, doesn’t get a power-up from the hatchling’s sacrifice, and simply dispatches Moher Brain with her regular weaponry. Luckily, these battles are all rendered beautifully by Benimaru Itoh but I can’t help but be a little disappointed that the comic strays so far from the videogame narrative when there were so many interesting areas and iconic bosses that could’ve bolstered the narrative. Like, Samus could’ve at least battled Kraid while thinking about her tragic past, or gone all-out against Ridley, bouncing off walls and shredding his wings as revenge for killing her parents. Instead, what we’re left with is a visually appealing, heavily truncated story that spotlights some of Samus’s past, rejigs some of the lore, and essentially acts as a teaser for the videogame. This isn’t uncommon for comic adaptations of videogames but it fell a little flat for me as I guess I was just expecting a little more considering the potential of the story.

My Rating:

Rating: 3 out of 5.

Great Stuff

Did you enjoy Nintendo Power’s adaptation of Super Metroid? Were you disappointed that it cut most of the bosses and environments from the game? Did you like the insight into Samus’s background? Were you a fan of Armstrong Houston and the depiction of Ridley? Did you diligently read and/or collect Nintendo Power back in the day? Which Metroid game is your favourite and what sci-fi videogames are you playing this month? Whatever your thoughts, feel free to leave a comment below and donate to my Ko-Fi to fund more Metroid content.

Back Issues [JLA Day]: JLA #43-46


To celebrate the release of Justice League (Snyder/Whedon, 2017), DC Comics named November 18 “Justice League Day”. Setting aside all the drama surrounding that movie, this provides a perfect excuse to spotlight DC’s top superhero team, which set the standard for super teams.


Writer: Mark Waid – Artist: Howard Porter

Story Title: “Tower of Babel, Part 1: Survival of the Fittest”
Published: July 2000

Story Title: “Tower of Babel, Part 2: Seven Little Indians”
Published: August 2000

Story Title: “Tower of Babel, Part 3: Protected by the Cold”
Published: September 2000

Story Title: “Tower of Babel, Part 4: Harsh Words”
Published: October 2000

The Background:
In the 1940s, All Star Comics brought together eight superheroes from different publishers for the first time, birthing not just the Justice Society of America (JSA) but also the first ever superhero team in comics, allowing readers to see their favourite characters interacting for the same price in a single issue. The JSA’s ever-changing roster underwent their most significant change at the late-1950s, when then-editor Julius Schwartz had writer Gardner Fox with reintroduce and rebrand the team as the Justice League of America (JLA) to capitalise on the popularity of the American Football League and Major League Baseball’s National League. Clark Kent/Superman, Bruce Wayne/Batman, Diana Prince/Wonder Woman, Hal Jordan/Green Lantern, Arthur Curry/Aquaman, Barry Allan/The Flash, and J’onn J’onzz (or “John Jones”)/Martian Manhunter debuted as the JLA in The Brave and the Bold #28. Their origin story became a best-seller and the initial line-up of DC’s heavy-hitters is arguably the most iconic, which is exactly why they were at the forefront of the team’s revamp in the 1990s. Spearheaded by Grant Morrison, the new JLA title also became a best-seller and greatly inspired their celebrated animated adventures. This new team battled the likes of White Martians and the adaptable supervillain Prometheus, whose unexpected victory over the JLA laid the foundation for this widely regarded story. Marking the beginning of Mark Waid’s memorable run on the book, “Tower of Babel” had long-term repercussions, was critically acclaimed, and was even loosely adapted into a pretty decent animated feature.

The Review:
Although I grew up reading odd issues and random annuals from the 1970s and 1980s, this is the Justice League I mostly closely associate with. Superman (fresh off his brief stint as an energy being), Batman, Wonder Woman, Wally West/The Flash, Kyle Rayner/Green Lantern, Aquaman (in his best, most intimidating look), and even Patrick O’Brian/Plastic Man being included for some visual variety and laughs made for an impressive and powerful incarnation of the team. “Tower of Babel” pits this team against Rā’s al Ghūl, the “Demon’s Head” who fronts the League of Assassins and believes humanity is a danger. His anger at an aide accidentally dooming the Javan tiger to extinction only precipitates his latest plan to wipe out humankind, which begins with him playing spiteful mind games with his respected adversary, the Batman (whom he reverentially refers to as “The Detective”), by exhuming his parents. Rā’s then dispatches his daughter, Talia, to strike the Martian Manhunter with an explosive shell of strange nanites. Nearby, the Flash and Wonder Woman desperately fight a mysterious and aggressive forest fire, only to be amazed and horrified when the source turns of to be J’onn, his body engulfed in perpetual flames that the Flash extinguishes with his fantastic speed. Aquaman and Plastic Man are then attacked within the United Nations, Aquaman being gassed by a substance that makes him deathly afraid of water and Plastic Man frozen and shattered into a dozen pieces!

Batman’s horrified when Rā’s targets the JLA using his secret contingency plans!

The injured or affected JLA members are brought to their Watchtower space satellite by their teammates. Superman analyses the nanites infecting the Martian Manhunter and discovers they’ve forced his body to combust in air. Crippled by fear toxin, Aquaman’s condition deteriorates as he rapidly dehydrates and, though the Flash pieces Plastic Man back together, they’re unable to restore him. Realising that the JLA is being targeted, Superman coordinates with John Henry Irons/Steel and Barbara Gordon/Oracle to keep their reserve members are safe but Batman abruptly refuses to help. After switching to Clark Kent to use his sources at the Daily Planet for a possible lead, Superman and the staff are astonished to find that all text has become incomprehensible! Superman races to curb the ensuring madness, learning from Oracle that the aphasia’s caused by ultrasound waves, which he successfully disrupts by retrofitting some Brainiac tech. Finally, Wally and Diana find Kyle woke up suddenly blind, which understandably causes the artist great distress. Although Aquaman figures out that the League of Assassins are tracking their signal devices, his warnings come too late and Diana is trapped within a never-ending battle simulation courtesy of a virtual reality chip. The Flash is also shot with a “vibrational projectile” that induces epileptic seizures at lightspeed and Kyle, directionless and berserk without his eyes, is easily subdued by a begrudging Talia. The world is plunged into chaos as the stock exchange collapses, gang wars break out, planes narrowly avoid collision, military services grind to a halt, and hospitals are rendered useless. The Batman angrily confronts Rā’s in his modern-day Tower of Babel, where Rā’s relishes the chaos and threatens offers to resurrect the Waynes using his rejuvenating Lazarus Pits.

The JLA is left aghast and traumatised by Batman’s betrayal.

Despite clearly being tempted and overwhelmed by the proposition of being reunited with his parents, the Batman attacks in a rage but is horrified when Rā’s brandishes synthetic red kryptonite. Subdued by Rā’s’s troops, Batman fails to warn Superman who is caught completely off-guard when he arrives to help Wally, Diana, and Kyle with Martian Manhunter (wearing a special Atlantean water suit). Although Batman escapes Rā’s and Talia seems displeased at being her father’s lapdog, Superman’s crippled with agony when the rock turns his skin transparent and overloads him with solar energy. Alarmed that Rā’s has stolen his secret contingency files and turned them on his allies, Batman desperately tries to contact Aquaman with a solution, only for Rā’s to further disrupt communications. Luckily, Batman fools his pursuers with a fake death and Plastic Man finally pulls himself back together to teleport the JLA back to the Watchtower. There, Arthur is sustained by a telepathic illusion courtesy of J’onn, Plastic Man removes the chip lodged in Diana’s brain, and Superman focuses long enough to destroy the device tormenting the Flash. Finally, Diana and J’onn work with Kyle to deduce that his ring was slipped on him during sleep and that his blindness was caused by a post-hypnotic suggestion; by focusing, Kyle’s sight returns. The shellshocked JLA discuss Batman’s actions, their faith in their teammate shattered, with Superman feeling especially betrayed. Despite knowing the JLA distrust him, the Batman gathers them in Antarctica to infiltrate Rā’s’s tower, demanding the team work together to end the worldwide disruption. The battle is incredibly brief as Superman simply explodes in a burst of power, bringing the tower down and demanding an explanation from his comrade, only to be stonewalled by Batman’s stubborn nature.

Although Rā’s is stopped, the JLA are fractured by Batman’s questionable actions.

Despite the tower’s destruction, a disgruntled Talia informs the JLA that Rā’s is still a threat, leading Batman to split the fractured team up to handle each crisis. While Green Lantern, Plastic Man, the Flash, and Wonder Woman stop a chemical attack in Rhapastan, Batman explains to Superman that he created fail-safes after the alien tyrant Agameno swapped their consciousnesses with a gang of criminals. Finding little comfort in that explanation, Superman echoes Plastic Man’s uncharacteristically stoic and enraged demeanour by leading Batman through Rā’s’s stronghold. Though Rā’s prepares to retreat in frustration and Superman’s held off by the red Kryptonite, he covers his escape by dropping the Waynes’ coffins! Luckily, the restored Aquaman and Martian Manhunter pull both Superman and Batman’s parents from danger, leaving Batman free to pursue his adversary. While Rā’s escapes, his assistant, Doctor Kant, isn’t so lucky and takes the brunt of Batman and Aquaman’s retaliation, while Wonder Woman convinces Rā’s’s agent out of unleashing his chemical agent. With the danger over and the JLA back to full strength, the team debate what to do about Batman. While the Dark Knight awaits their decision, Superman questions whether they should have safeguards against their powers being manipulated. Aquaman believes the team should be based on trust, the Flash reluctantly thinks Batman has a point, and J’onn somewhat echoes this sentiment. When Arthur challenges J’onn’s loyalty to the Batman, pointing out that he once had similar dossiers, a fight almost breaks out between them, though J’onn ultimately votes in favour of Batman. While Kyle’s also not happy about what happened, he recognises that their powers are potentially dangerous and also votes to keep Batman on the team. However, while Wonder Woman agrees in principle, she refuses to fight alongside someone she can’t trust and Plastic Man coldly agrees. Although the deciding vote comes down to Superman, Batman makes the decision for them and quits the team without a word while they’re debating.

The Summary:
Like I said, this was a great time to be a JLA fan. The artwork was always really good in these comics and the team gelled really well together visually and with their contrasting personalities. It’s a very nineties period for the JLA, of course, with guys like Aquaman and newcomer Kyle Rayner offering very different interpretations of classic characters. I’ve always loved this version of Aquaman, though, with the harpoon hand and dishevelled appearance. Kyle is and will always by my favourite Green Lantern and I enjoyed the dichotomy he brought to the team as he obviously felt a little out of his depth and often deferred to his superiors as a result. These are characteristics reminiscent of Wally’s early days as the Flash, which led them to eventually form a tight friendship, but much of Kyle’s characterisation at this time was proving (or at least realising) that he’s worthy to hang with the big boys. Plastic Man was something of a wild card, for sure, especially due to his goofy nature and bizarre abilities. “Tower of Babel” showed that there was more to him than just being a wise-ass, though, as he’s so traumatised by being frozen and shattered (and by the Batman’s actions) that he drops the jokes and dismissively votes against Batman. Indeed, this story shakes the foundations of the JLA as, up until this point, they’ve all fought together on the understanding that they can trust each other. I’m pretty certain they all know each other’s strengths, weaknesses, and secret identities, for example, and feel they’re more than just colleagues. Thus, when they discover that Rā’s al Ghūl’s plot is due to Batman’s secret contingency plans, the team rightfully feels betrayed and angry, with Superman noticeably upset since he knows Batman the best and has worked with him the longest.

The JLA is divided and rattled by Batman’s betrayal and questions his trustworthiness.

Thus, the main enemy in “Tower of Babel” is essentially Batman, while technically also being the group’s insecurities, and more accurately being the devious Rā’s, who disrupts them to facilitate his latest scheme. The JLA is caught completely off-guard when Talia and her troops ambush them, wielding weapons designed specifically to neutralise their powers or otherwise subdue them. While I believe Batman’s plan was always to non-fatally pacify his teammates if they go rogue or were manipulated, some of his contingencies are very questionable. J’onn, for example, bursts into flame when exposed to air, something that would be both physically and emotionally traumatic for him considering his fear and weakness to fire. Aquaman is almost killed by dehydration when fear toxin variant made him deathly afraid of water, forcing J’onn to put him at ease with a telepathic vision so he could be safely placed in water. The Flash had it pretty bad, too, forced to endure what felt like days of torturous seizures in less than half an hour, while Superman’s powers raged thanks to red kryptonite. Similarly, it seems Wonder Woman would’ve eventually been so lost in her endless combat that she would’ve perished and Kyle was extremely distressed when he was duped into making himself blind. Seems to me that Batman could’ve just as easily used virtual reality environments for all his allies for a similar end, so it’s likely Rā’s al Ghūl perverted his countermeasures. Either way, the JLA are outraged at both the experience and the betrayal, believing Batman misled them and cannot be trusted. Even if he was right, since the JLA are mind controlled every other week and have extremely dangerous powers, the characters are angry at the deception. I doubt their reaction would’ve been much better had they known about Batman’s fail-safes, but it certainly would’ve lessened the sting since they put a lot of trust in him as their strategist and smartest mind.

A classic story that deconstructs the JLA and had far-reaching consequences.

This ethical quandary hangs over “Tower of Babel”, creating tension and animosity within the group for the finale, where they can barely function as a cohesive unit and are extremely reluctant to listen to Batman. Though he’s horrified by what Rā’s al Ghūl has done, Batman offers no apology and little explanation. He believes he was right to create contingencies and won’t be swayed from the belief, kick-starting a long-tunning theme of Batman being a stubborn, paranoid, and somewhat unethical character whose efforts to prepare for every scenario alienated his nearest and dearest. Interestingly, “Tower of Babel” doesn’t suggest what Batman’s back-up plan was if he went rogue (though it’s implied to be the remaining JLA) and barely gives him a chance to counteract Rā’s al Ghūl’s actions since the Demon’s Head keeps messing with their communications. I would’ve liked to see more of the world being plunged into chaos but I think “Tower of Babel” wisely focuses on the JLA and how they’re affected by Batman’s actions. The entire point is to fracture DC’s greatest superhero team, which literally happens by the end when the Batman walks away without hearing a verdict, but has knock-on ramifications as tensions are high amongst the others. I enjoyed seeing the team struggle to decide Batman’s future since they were personally disgusted and angered by the betrayal but recognised the need for fail-safes, and also how black-and-white the decision was for Aquaman and Wonder Woman, who felt the betrayal outweighed the risk. “Tower of Babel” easily ranks as one of the top JLA stories for a reason and it’s a great deconstruction of the team and exploration of their powers, weaknesses, and the fragile ethics that hold them together. It had far-reaching consequences for all involved and is well worth a read, especially for fans of this era of DC Comics.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think of “Tower of Babel”? Do you consider it a classic JLA story or do you think it’s over-rated? Which of Batman’s contingencies do you think was the worst to suffer through? Did you enjoy this incarnation of the JLA or do you prefer a different line-up? Do you think Batman was right to have contingency plans or do you agree that he crossed a line? How are you celebrating Justice League Day this year? Whatever your thoughts on the JLA, feel free to share them below, check out my other Justice League reviews, and go donate to my Ko-Fi to suggest other JLA stories for me to cover.