After three years of studying English Studies at the University of Bedfordshire, I decided to pursue post-graduate studies at DeMontfort University in Leicester. After completing my Master’s degree, I spent the next five years working towards a PhD in the field of Adaptations and, as part of that, published the following works.
The culmination of five years of my life, “Interplay: The Adaptive Contexts of Videogame Adaptations and Franchises Across Media” is a huge 80,000 word thesis in which I discuss the history of videogames, videogame adaptations, and attempt to construct an academic language in which to talk about this unique genre of filmmaking using some of the most famous (an infamous) examples).
Before I earned my PhD writing about adaptations of videogames, I studied towards a Master’s degree in the same subject only, for my Master’s dissertation, I wrote about adaptations of comic books and superheroes. As many of you are probably aware, movies based on the likes of DC Comics and Marvel Comics costume-clad crimefighters are a prevalent subgenre in cinema these days but, back then, the boom was still reaching its apex; Marvel’s The Avengers/Avengers Assemble(Whedon, 2012) was still a year or two away from changing the genre, and cinema, and The Dark Knight(Nolan, 2008) had just been released. It was an exciting time not just for move lovers but also for comic book fans; superheroes and comics have long been the basis of movies, cartoons, videogames, toys, and other media and have always been ripe for adaptation but, in the last ten years especially, they have really emerged as a successfully subgenre of cinema to dominate box offices and, thanks to the interconnected movies of the Marvel Cinematic Universe (MCU), change the way movie studios approach not just comic book movies but movies in general.
However, as with all adaptations, we’ve seen some changes to the source material during the act of taking these beloved characters from the restrictive panels and plash pages of comic books and transferring them to the big screen. The first thing you learn when studying adaptations is the inevitability of this change yet even when knowing this, those who critique adaptations do so to test their faithfulness and equivalence to a source material that is, by comparison, awarded primacy and authority simply because it “came first” (Hutcheon, 2006: 16). Similarly, Dicecco (2015: 164) observed that adaptation theorists are generally exhausted with the concept of “fidelity” and the subsequent rejection of fidelity as constructive analytical discourse has been described as essential to adaptation theory as it “does not make sense as a critical framework because literal reproduction, which may or may not even be a formal possibility, is actually a relatively uncommon motive for adapters” (ibid, referencing Hutcheon and Leitch). Indeed, the very act of discussing fidelity is to express personal disappointment when an adaptation “fails to capture what we see as the fundamental narrative, thematic, and aesthetic features of its literary source” (ibid, quoting Stam), none of which is generally viewed as constructive to adaptation theory.
No matter how good or faithful the adaptation, changes are inevitable.
And yet, for those of us who are particularly close to the source material and heavily invested in it, it can be difficult to accept when a movie changes something fundamental about our beloved characters; from having Jack Napier/The Joker (Jack Nicholson) be responsible for killing Bruce Wayne/Batman’s (Michael Keaton) parents, to the Mandarin (Ben Kingsley) being little more than a drunken actor playing us all for fools, to Peter Parker/Spider-Man (Tom Holland) being the idealistic protégé of Tony Stark/Iron Man (Robert Downey, Jnr), comic book fans often lament startling changes and, with the internet and social media giving them the perfect platform to vent their frustrations, are never shy about letting others know exactly how they feel when movies alter their favourite comic book characters.
But perhaps the biggest and most enduring debate amongst the superhero fan community is the question of whether or not their favourite heroes should be depicted as killers. It seems like every other day my Twitter feed comes alive with people raging endlessly about whether Batman should kill, protesting that Clark Kent/Superman (Henry Cavill) snapped General Zod’s (Michael Shannon) neck in Man of Steel(Snyder, 2013), and generally raging endlessly whenever someone dares to suggest otherwise. Honestly, it gets very old and aggravating; it’s almost as annoying and insulting as when these same fans decry superhero costumes in movies and television shows (no matter how faithful the design is to the source material, they still find something to complain about). So I figured that I’d go back to my Master’s dissertation and throw my two pennies into the well; however, as this debate could honestly go on forever and contain numerous example, I’m going to try and limit it to a couple of choice franchises: Batman, Superman, Spider-Man, the Avengers, and Star Wars.
While Bale’s Batman refused to kill, Affleck’s had no such qualms.
When I wrote my Master’s dissertation, the first chapter was all about Batman; his origins, his code, his various intricacies and how these had been summarised, distilled, and changed by the adaptation process when the character was brought to life in movies. At the time, the Christopher Nolan films were at their peak and it was generally understood that Batman (Christian Bale) had one simple rule: he would not kill, no matter the circumstances. Fast-forward to sometime later, after the release of Batman v Superman: Dawn of Justice(ibid, 2016) and I revisited this piece in an attempt to get it published in a journal. However, when I came back to it, my entire argument had changed; having seen the way Batman (Ben Affleck) was portrayed in Batman v Superman, and actually being perfectly fine with a Batman who killed, my original piece was suddenly completely contradicted and it is this contradiction that I want to tackle first and foremost. Personally, I feel Nolan’s movies hammered home Batman’s no-killing rule in a way that is massively exaggerated for the source material. Whenever the subject is raised, people inevitably point to examples from Batman’s earliest days of publication, back when he was little more than another gun-toting pulp vigilante in the spirit of the Shadow or the Phantom. The “Bat-Man” as originally depicted by Bob Kane and Bill Finger was very nonchalant about killing criminals; he would kick them into vats of chemicals, snap their necks, or hang them from the Batplane, all while spouting a cutting quip or dry comment.
Whenever talk about Batman killing crops up, these same panels appear.
However, examples of Batman killing in comics are few and far between and he is seen far more often opposing the killing of others than he is executing criminals. This was a driving force in the Under the Hood (Winick, et al, 2004 to 2006) in which Jason Todd, freshly returned to life, laments the fact that Batman would prefer to let criminal, murdering scum like the Joker live rather than end their threat once and for all. this idea of Batman resisting the urge to kill because it would be “too easy” and would start him on a downward path of death and destruction has been explored numerous times in Batman comics and is of particular relevance in Nolan’s films. In Batman Begins(Nolan, 2005) Bruce Wayne is fully prepared to avenge the death of his parents by shooting the man who killed them, Joe Chill (Richard Brake) right in front of entire host of witnesses. When the opportunity is taken from him, he becomes disgusted at himself for taking up the same weapon that brought such pain and loss to his life and, in that moment, literally and figuratively rejects such instruments of death. Later, when told that he must execute a murder to graduate from the League of Shadows, Bruce’s resolve remains steadfast (emphasis mine):
BRUCE (refusing the sword offered to him) No. I’m no executioner.
DUCARD: Your compassion is a weakness your enemies will not share.
BRUCE: That’s why it’s so important. It separates us from them.
DUCARD: You want to fight criminals? This manis a murderer!
BRUCE: This man should be tried.
DUCARD: By whom? Corrupt bureaucrats? Criminals mock society’s laws! You know this better than most!
It’s a great scene, and a great moment, in which Bruce outright refuses to follow the League’s gospel to the letter and, instead, chooses to take their teachings and bring criminals to justice rather than end their lives. However, when faced with the choice of killing the man, Bruce takes drastic action and causes a fire to start in the League’s temple and ends up fighting with “Ra’s al Ghul” (Ken Watanabe); the fire causes the temple to become structurally unstable and, as a result, “Ra’s” is crushed to death by falling timber and, shortly after, the temple is rocked by a series of explosions. While Bruce risks his life to save his friend and mentor, Ducard (Liam Neeson, later revealed to be the true Ra’s), how many members of the League perished because of Bruce’s actions?
In Year One, Batman put himself at risk to save a falling criminal.
This scene is, structurally, reminiscent of a sequence in Batman: Year One(Miller, et al, 1987) in which a young, inexperience and exuberant Batman is so frightening that he causes a robber to almost tumble over a balcony and to his death. Despite the fact that Batman takes a great amount of punishment from the other criminals (he gets a television bashed over his head, and not one of our light-weight flatscreens!), Batman makes a concentrated, deliberate effort to save the man from falling. “Lucky,” he remarks afterwards, “lucky amateur”. However, despite all of this, Batman is faced with a choice at the conclusion of the movie: the Gotham monorail is out of control and heading right to Wayne Tower and cannot be stopped. It’s breaking apart around him and his only option is to escape and let the train crash, destroying Ra’s’ microwave emitter in the process and saving Gotham City. Yet, he’s not along: Ra’s is with him in this moment:
RA’S: Have you finally learned to do what is necessary?
BATMAN: I won’t kill you…but I don’t have to save you!
And, with that, Batman unfurls his cape and is flown clear of the train, and of danger, and Ra’s is left to accept his fate. So, explain to me how killing a man and letting a man die are two different things? Remember, Batman has an entire utility belt full of gadgets and gizmos, the most prominent of which is his gas-powered magnetic grapnel gun. Rather than gliding away, he could have swung them both to safety or, better yet, took Ra’s with him as he escaped but, instead, he let Ra’s die through his inaction. Had Ra’s made a move or a fatal error that Batman was powerless to stop, this debate wouldn’t exist; we saw something similar in Batman Beyond: Return of the Joker(Geda, 2000) where Batman (Kevin Conroy) was too injured to stop Tim Drake (Mathew Valencia) from killing the Joker (Mark Hamill) but he most like would have tried to interject had he been physically capable.
Alfred encouraged Bruce not to give in to the Joker even if it meant more would die.
In The Dark Knight, Batman’s code against killing is so widely known that not only does he rasp it at criminals at any given opportunity, but Gotham’s criminal underworld is “wise to [his] act”. Spurred on by Batman’s “morals” and his “mode”, the Joker (Heath ledger) wages a reign of terror across Gotham in an attempt to have Batman unmask and expose himself as a fraud. Interestingly, it is Bruce’s loyal butler and father-figure, Alfred Pennyworth (Michael Caine), who tries to talk Bruce out of complying with the Joker’s demands:
BRUCE: People are dying, Alfred. What would you have me do?
ALFRED: Endure, Master Wayne. Take it. They’ll hate you for it but that’s the point of Batman. He can be the outcast. He can make the choice that no-one else can make. The right choice.
This isn’t the first time Alfred has encouraged Bruce to accept that casualties are inevitable in his war on crime; in Batman Forever(Schumacher, 1995), Alfred (Michael Gough) actively encourages Bruce (Val Kilmer) to offer guidance to Dick Grayson (Chris O’Donnell) just as he encourages Grayson to follow his own path towards vigilantism: “One day, Robin will fly again” he tells the troubled youth and he not only not only is conveniently lax about keeping the secret entrance to the Batcave hidden from Grayson he also “[takes] the liberty” of creating an armoured Robin costume for his young master.
Bruce repeatedly tried to convince Dick not to kill Two-Face.
Batman Forever is an interesting example as, whether fans want to admit it or not, this movie is tangentially connected to the two prior Batman movies, both of which depicted Batman as fully capable of killing. By Forever, though, Bruce has become so lost in his crusade that’s actually forgotten a pivotal motivation behind becoming Batman in the first place: the vow to keep anyone from experienced what he had to as a child. When it becomes apparent that Grayson is fixated on tracking down and killing the man responsible for the death of his family, Harvey Dent/Two-Face/“Harvey Two-Face” (Tommy Lee Jones), it is Bruce, not Alfred, who tries to talk him out of it:
BRUCE: So you’re willing to take a life.
DICK: As long as it’s Two-Face.
BRUCE: Then…it will happen this way. You make the kill. But your pain doesn’t die with Harvey, it grows and so you run out into the night to find another face. And another. And another. Until one terrible morning you wake up and realise that revenge has become your whole life…and you won’t know why.
Grayson, however, is unconvinced at the time and Bruce’s words don’t truly start to sink into him until much later in the film, when he’s suited up as Robin: “I can’t promise I won’t kill Harvey,” he says…and Batman accepts this, having completed his own character arc and learned that he can’t deter Grayson from his path, all he can do is help guide him. However, when he finally gets his hands on Two-Face, Robin stops short of killing him and, ironically, it is Batman who causes the villains demise, in that moment, the shot clearly lingers on Robin’s face as he gets the catharsis he so desperately desired from Two-Face’s death but is spared having to commit the act himself thanks to Batman.
Dent died as a direct result of Batman tackling him off a building!
Batman’s willingness to get his hands dirty, to “plunge [his] hands into the filth” so that others can keep theirs clean, is a pivotal plot point of The Dark Knight Rises (Nolan, 2012). This film is a culmination of the idea that Batman, as a concept, is not a hero; he’s a legend, an icon, an inspiration to others. We saw this in The Dark Knight when Harvey Dent (Aaron Eckhart) believed so strongly in the Batman that he lied to the press and said that he was Batman right as Bruce was about to out himself to stop the Joker’s killings. We saw Bruce do a similar thing in Batman Forever where he didn’t hesitate to stand up and shout his secret identity to the world when Two-Face threatened the circus but, whereas his cries were drowned out by screaming Gothamites in that film, Dent is arrested and publicly believed to be Batman until he dies. And how did Dent die? Batman tackled him off a high ledge! Harvey fell and broke his neck on impact and, with their “White Knight” dead, Batman chose to take the fall for his crimes: “I killed those people. That’s what I can be […] Because I’m not a hero. Not like Dent”. Only Batman and Jim Gordon (Gary Oldman) know the truth and this truth, and guilt, is what drives Gordon to become a shell of his former self in The Dark Knight Rises. The Dark Knight ends with the prospect of Batman being hounded by the Gotham police, who believe him a murderer, as well as the galvanised criminals of the city but, instead, Bruce simply retires from the role due to the physical and mental impact it has on his body.
Batman’s got some nerve criticisng Batwoman considering some of the company he keeps.
When he finally returns to the cape and cowl, Batman picks up right where he left off, to his detriment. When he crosses paths with Selina Kyle/Catwoman (Anne Hathaway), he immediately discourages her from using guns or killing people; this is consistent with Batman’s methods in the comics where, despite referring to his crusade as a “war” and his protégés as “soldiers”, Batman constantly forbids members of his “family” from taking lethal action. This despite the fact that Batwoman, Kate Kane, is former military and has killed before, that Jason Todd/Red Hood regularly engages in gunplay and murder, that Batman’s own son, Damian Wayne/Robin, has killed before, and the fact that Alfred regularly patrols and defends the Batcave with either a shotgun or a musket! Furthermore, when Catwoman uses the cannons on his Bat-Pod to kill Bane (Tom Hardy), Wayne is still perfectly happy to retire from crimefighting with Selina by his side.
This simple shot says more than words ever could about Bruce’s mindset.
So you’ll forgive me if seeing Ben Affleck mowing down criminals with machine gun fire and breaking them in two doesn’t offend my opinion of Batman. Of course, Batman films are often regarded as being especially important to comic book fans because they depict “a supposedly definitive representation” of Batman, belonging to a “multi-national conglomeration and the global audience” who buy tickets and merchandise, “rather than to the dedicated comic book readers” (Brooker, 2001: 293). Honestly, I think one of the issues hampering Batman v Superman and the film’s portrayal of Batman is the fact that Snyder’s directing style tends to be very loud and bombastic and on the nose but, when it comes to Batman, he is uncharacteristically subtle. I’ve mentioned this before but Batman’s entire motivation in this film can be explained in that one lingering shot of him first looking at the Batsuit with a mixture of disgust and conviction and then gazing in anguish at the Robin suit left on display. I fully believe that the visuals tell us more than words ever could in this scene, which clearly shows that this is a broken, desolate Bruce who, after twenty years (twenty years!) of being Batman, has become so jaded by his crusade that he has given up all hope: he now freely kills criminals or brands them with his symbol, ensuring they will die in prison:
ALFRED (handing Bruce a newspaper): New rules?
BRUCE (barely glancing at the headline: “Bat Brand of Justice!”): We’re criminals, Alfred. We’ve always been criminals. Nothing’s changed.
Sadly, Alfred (Jeremy Irons) then elaborates that things have changed…because of the arrival of Superman and alien beings on their world, rather than because of recent events in Bruce’s life. Yet, nevertheless, this is a Bruce so jaded and lost in his crusade for justice, that’s willing to pre-emptively kill Superman in order to actually affect real change in the world. Perhaps if the film had included a more explicit line of dialogue or explanation regarding Bruce’s state of mind rather than relying on the audience filling in the gaps through subtext, audiences would have reacted a little better to Affleck’s portrayal (or, at least, understood it better). While the eventual change in his perspective is quite jarring, Bruce spends the remainder of the film and the entirety of Justice League(Snyder/Whedon, 2017) trying to make amends for his actions. Indeed, in Justice League, Batman is so devoted to forming a superhero team and bringing Superman back to life that he’s willing to die to see this through. Superman’s sacrifice galvanises Bruce and he sees how far he has fallen and believes he has to atone for his sins; however, the team worked too well and saved him from not only death but himself as well.
This issue is also referred to whenever the subject of Superman killing comes up…
Speaking of Superman, every other day I see the debate raging on Twitter that killing should, under no circumstances, ever be a part of Superman’s nature. No matter what the situation is, Superman, as the pinnacle of “Truth, Justice, and the American Way” should always find another way to resolve the issue and never resort to killing.
Which, quite frankly, is utter rubbish.
If Star Trek II: The Wrath of Khan (Meyer, 1982) taught us anything it’s that, sometimes, you’re in a no-win situation and there is no other way. To deny Superman, or any superhero, that kind of desperate situation is to deny us the chance to read interesting stories dealing with the fallout from that situation. If Superman always prevails and never has to address the fact that his actions may have fatal consequences, than surely that limits him as a character? In the comics, Superman has killed a few times, the same as Batman and other superheroes (even Spider-Man once accidentally killed a woman), but examples are far less prominent for the Man of Steel. One particular story that often gets brought up time and time again as an example of Superman killing is “The Price” (Byrne, et al, 1988), in which Superman is forced to execute some Kryptonian criminals with a chunk of deadly Kryptonite. This decision weighed heavily on Superman’s conscience for some time as he had taken an oath to never use his powers to kill and, as a result, tied into John Byrne’s over-arching goal of humanising Superman and making him more relatable to readers rather than him being some all-powerful, infallible demigod.
Never forget that Reeve’s Superman killed Zod as well.
Typically, though, Superman (like Batman and other superheroes) is generally depicted as killing one of the many parallel worlds that crop up in comics, with Superman generally becoming a merciless dictator once he starts down that path. In this story, though, one of the Kryptonians Superman killed in this story was none other than General Zod; of all the villains Superman has faced, Zod has perhaps met his ends at the hands of the Man of Steel more than any other. People forget that Superman (Christopher Reeve) threw Zod (Terrance Stamp) to his death after removing his Kryptonian powers, crushing his hand, and throwing him down a bottomless pit in Superman II (Lester, 1980). Sure, the Richard Donner Cut(Donner, 2006) showed that Superman was originally going to reverse time to restore Zod to life but, even if you consider this canon, he still killed Zod so how is this any better than what we see in Man of Steel?
Superman and Zod’s fight caused untold devastation and, surely, death in Metropolis.
In this revised origin story, Clark has finally discovered his true heritage and only just put on his Super-Suit for the first time when, all of a sudden, General Zod arrives and demands that he surrender to him. He’s not had a chance to properly reveal himself as Superman, much less use his powers in a fight, and he’s suddenly forced to battle against a group of dangerous, highly-trained Kryptonians who threaten his mother. How would you react in that situation? Would you calmly assess the situation and try to think of a way around the issue or would you attack head-first in an emotional attempt to save the woman who raised you? Obviously, the ensuing battles are quite devastating in their impact; Superman trashes most of downtown Smallville and never once during his subsequent fight with Zod does he try to direct the fight away from Metropolis. While this is mainly due to Zod blocking his path or forcing the fight to stay on ground level, there is that one sequence where the fight ends up in outer space and the two come crashing down right on top of Metropolis like an Earth-splitting meteor. This was easily Superman’s best opportunity to direct the fight away from the city but, again, this is a Superman who hasn’t been in action longer than a day and is overwhelmed by his emotions so of course his solution is to try and end the fight through brute force.
Sometimes, even the most righteous heroes have accidentally or indirectly killed.
Whether talking about Batman, Superman, or any other costumed hero, you have to factor in a degree of plausible realism; how likely is it that entire skyscrapers or cities would be evacuated when Doomsday comes crashing down into Metropolis? In the “Death of Superman” (Jurgens, et al, 1992 to 1993) story, Metropolis gets a great deal of advance warning before Doomsday rocks up, despite Superman’s best efforts to keep the creature from the city, and there are still countless civilians watching the fight and caught in the resulting destruction. We’ve also seen in comics before how, when dodging automatic gunfire, Batman has allowed others to be gunned down; is this not killing? By the logic of the internet, Batman should have taken those bullets and died right then and there rather than let someone die through his actions. As I briefly mentioned before, even Spider-Man has been guilty of this in the past; despite Peter Parker doing everything in his power to save lives, sometimes he fails to do so and, sometimes, his actions (or inactions) lead to yet more death and he is forced to deal with the consequences of that. Yet, apparently, according to some people, Superman doesn’t have to. In Sam Raimi’s Spider-Man trilogy (2002 to 2004), Peter Parker/Spider-Man (Tobey Maguire) is guilty of causing at least two deaths that we know of, intending to kill two others, and directly responsible for at least one death.
Could Spidey have done more? Maybe…and he’s haunted by that knowledge for the rest of the films.
In Spider-Man, enraged at the death of his beloved Uncle Ben (Cliff Robertson), Parker chases down the culprit, Dennis Carradine (Michael Papajohn), breaking his wrist and confronting him in a fit of anger. Peter demands answers from the murderer who, spooked by Peter’s enhanced strength and abilities, conveniently trips and falls to his death. Could Peter have saved him? Well…yes, of course he could have. He could have shot out his webbing and saved Carradine but, in the heat of the moment, he was powerless to stop the carjacker from falling to his death and, in the aftermath, vows to take his uncle’s words to heart and use his great powers responsible. And it works, for the most part, until he ends up locked in combat with Norman Osborn/Green Goblin (Willem Dafoe); beaten to a pulp by the chemically-enhanced madman, Peter is shaken when he discovers that the Green Goblin is the father of his best friend, Harry (James Franco) and, taking advantage of that distraction, the Goblin summons his rocket-powered glider to impale Spidey in the back, luckily, however, Peter’s spider-sense warns him of the danger and, acting purely on instinct, Peter flips out of the way and Norman is impaled by his own glider and dies. Should Peter have taken that fatal blow rather than saving himself? Could he have used his webs in mid-flip to knock the glider off course? Who can say, but the guilt of being directly responsible for Norman’s death haunts Peter throughout the next two movies.
Black-suit Spidey fully intended to kill Sandman when they fought.
I’ll cut Spidey some slack for the conclusion of Spider-Man 2(ibid, 2004) as I don’t think anyone can really pin the death of Otto Octavius/Doctor Octopus (Alfred Molina) on Spidey but, still, you could make the argument that Spidey could have swung in and saved the misguided scientist from his death, no matter how willingly Otto went to meet his fate. In Spider-Man 3, however, Peter again lets his rage consume him when he discovers that Flint Marko/The Sandman (Thomas Haden Church) is actually the man responsible for the death of Uncle Ben. Fuelled by the symbiotic black suit, Peter obsessively monitors police radio frequencies and, as soon as he gets a lead on Sandman, tracks him down and washes him away with a jet of water. The liquid dissolves Sandman into a mushy mess as Spidey remarks: “Good riddance!” Clearly, in this moment, Spider-Man believes Sandman is dead and is glad to have killed him; he later admits to his Aunt May (Rosemary Harris) that Spider-Man killed Marko and she is shocked:
AUNT MAY (confused, shocked): Spider-Man? I don’t understand…Spider-Man doesn’t kill people. What happened?
AUNT MAY: I don’t think it’s for us to say whether a person deserves to live or die.
The revelation that Aunt May no longer wishes harm upon the man responsible for her husband’s death clearly knocks Peter for a loop and he questions his actions…but not enough to keep from tossing a pumpkin bomb right in Harry’s face when they fight later in the movie. Up until that point, the only person to survive such a blast was Spidey himself so, even if you want to make argument that Peter knew Harry’s enhanced strength would keep him from dying, he clearly set out to kill, or at least permanently maim, his childhood friend with that explosive.
Aliens are, apparently, exempt from a superhero’s “no kill” rule.
Later still, having finally freed himself from the black suit’s corrupting influence, Peter prepares to kill once again; this time, his target is the alien symbiote itself, which he has contained within a bunch of vibrating bars. This is a common theme in superhero movies and comics where heroes like the Justice League and the Avengers are perfectly happy with killing sentient alien creatures; whether they’re part of an insect-like hive mind or mindless brutes, they’re still living creatures and the likes of Batman and Superman are more than happy to off them without a second’s hesitation. In this particular instance, though, Parker actually ends up killing Eddie Brock, Jnr (Topher Grace), who was so obsessed with the power and freedom offered by the symbiote that he leaps right into the blast and was summarily incinerated. Peter’s reaction? A look of shock, a scream of “EDDIE!!”, and he shrugs it off as just one of those things. The symbiote was a drug, after all, and Eddie couldn’t kick the habit and he paid for it. plus, to be fair, there was very little Peter could do to save Eddie in those final moments, certainly far less than he could have done to save Norman and Otto, and it’s obvious that he never intended for the bomb to kill Eddie but, still, a young man died as a direct result of Peter throwing that bomb.
Cap has a sizeable body count in the MCU thanks to his time as a soldier.
I mentioned the Avengers earlier so let’s go back to them real quick; while everyone cries and gets all stressed and upset when Batman launches a crate right in a goon’s face and smashes his skull open, no one bats an eyelid when the Avengers make killing a routine habit of their day-to-day lives. Obviously, Steve Rogers/Captain America (Chris Evans) gets a pass though, right? He was a soldier in the war and we clearly see him gunning down Nazis and Hydra agents in Captain America: The First Avenger(Johnston, 2011) like any good soldier would be expected to do. Steve even says: “I don’twant to kill anybody” (emphasis mine) in his debut movie but it’s war: of course he’s going to and he does and nobody questions it. Yet Batman has the nerve to lecture Kate Kane about not using lethal force in DC Comics and Kate (Ruby Rose) even has a crisis of conscious when she kills in her self-titled television show (2020 to present)…which is doubly ridiculous when you consider that Oliver Queen/The Hood/The Arrow/Green Arrow (Stephen Amell) and his allies routinely went around killing criminals and goons in Arrow(2012 to 2020) and it was perfectly acceptable! Hell, it was even part of Ollie’s character arc as he swore off killing for a time but, when he returned to murdering bad guys, nobody questioned it so why is there this double standard when it comes to superheroes killing? Similarly, in Avengers Assemble, we clearly see Cap gunning down those under the influence of Loki (Tom Hiddleston); these men aren’t actually evil or deserving of death, they’re just under a magic spell, but Cap offs them anyway and never gets a lecture for it. similar, billionaire industrialist Tony Stark, who is so horrified and traumatised by his time as a prisoner of war and seeing his technology and weapons being used to kill American soldiers that he builds highly advanced suits of armour and flies halfway across the world to murder terrorists! The criminally under-rated and unfairly lambasted Iron Man 2 (Favreau, 2010) tries to explore the consequences of this but Tony simply laughs in the face of the American government…and is literally cheered for it!
Secretary Ross wants the Avengers to be put on a leash to control what they do, when, and where.
For that matter, all of the Avengers are publicly lauded as heroes despite that fact that each and every one of them is a cold-blooded killer; Natasha Romanoff/Black Widow (Scarlett Johansson) is a former Russian spy with “red in her ledger” that she may never be able to erase no matter how much good she does, Clint Barton/Hawkeye (Jeremy Renner) was sent to assassinate Romanoff and, while he made a “different call”, he’s clearly trusted enough to perform such an action, and even Bruce Banner/The Hulk (Mark Ruffalo) was guilty of causing untold amounts of mayhem, destruction, and deaths when he was Edward Norton in his also-under-appreciated solo movie. Later in the MCU, Doctor Stephen Strange (Benedict Cumberbatch) reacts with horror when he kills a man even though it was a clear case of self-defence. Dr. Strange’s position is unique within the MCU; as a Doctor, he’s more accustomed to saving lives than taking them so his perspective on the matter, and approach to superheroics, is naturally very different to that of his fellow costumed peers. The consequences of collateral damage and the Avengers’ actions are explored in Captain America: Civil War(The Russo Brothers, 2016); here, the Avengers are placed under scrutiny when their largely unilateral actions result in a lot of innocent deaths. Up until this point, they have operated with “unlimited power and no supervision” and the decision is passed that, going forward, they should answer to the United Nations before jetting off to fight super criminals and terrorists, a decision which divides the team. Captain America’s outlook is very black-and-white and fitting for a soldier; he understands and sympathises with the guilt and shame Wanda Maximoff (Elizabeth Olsen) feels following her actions but doesn’t believe that it should spell the end of the Avengers’ effectiveness as an independent team:
STEVE: People died. That’s on me. This job…we try to save as many people as we can. Sometimes that doesn’t mean everybody but, if we can’t find a way to live with that, next time…maybe nobody gets saved.
For Tony, the resultant Sokovia Accords are a means to alleviate some of his guilt and to show to his estranged girlfriend, Pepper Potts (Gwyneth Paltrow), that he’s willing to step away from his role as Iron Man and hold himself accountable for his actions. Up until this movie, though, Tony’s view and methods reflected Cap’s more pragmatic view on the matter, as did the rest of the Avengers; they generally identify who the enemy is, engage them, and subdue them by any means necessary. In the course of their battles, which natural escalate, collateral damage is not just expected but all-but-inevitable; Cap understands this and, yet, even in the midst of city-wide destruction, will direct his team (and emergency and public services) to take the time to minimise civilian casualties wherever possible. As a result, Cap and the Avengers are never seen killing criminals indiscriminately and make every attempt possible to contain and reduce damage and casualties, but are not only willing to kill when necessary but accept that causalities are bound to happen. We see this when Cap goes to talk sense into James Buchanan “Bucky” Barnes/The Winter Soldier (Sebastian Stan) and they end up having to fight off a riot squad; though he says he’s not going to kill anybody, Bucky, his head twisted by years of Hydra programming, is desperate to escape by any means necessary, is extremely aggressive towards his would-be-captors and Cap has to go out of his way to save them from serious harm and death. Cap recognises that these are the local authorities, not some Hydra goons, and therefore shouldn’t be killed or harmed at all, if possible, but has already showcased in the first Avengers movie that he’s used to seeing team-mates and innocents get caught in the crossfire during battle and has learned to compartmentalise that in such a way that allows him to continue function to save countless other lives whenever possible.
Batman arrests Deadshot, kills random thugs, but lets the Joker live. It’s a bit inconsistent.
Let’s apply this to Ben Affleck’s Batman; despite popular believe, he isn’t some unhinged, murdering psychopath. He exists in a world where he’s perfectly happy to arrest the likes of Floyd Lawton/Deadshot (Will Smith) and where Harley Quinn (Margot Robbie) and the Joker (Jared Leto) remain alive and well; Batman v Superman implies that it’s only very, very recently that Batman has taken to taking more violent and extreme actions against criminals and he’s understandable a bit distracted by the oncoming battle against the forces of Apokolips but you have to believe that, if he wanted the Joker dead, he would be dead…but he’s not. Batman also doesn’t kill every criminal he crosses paths with; some are clearly only as maimed or injured as the countless goons Batman disables in the comics, while others are left completely unmolested. His methods are quite inconsistent but, for this Batman, the end goal is far bigger than just his city; in these movies, he’s concerned with the safety of the entire world and actually having a lasting impact outside of Gotham City. As a result, is approach seems to be one of sacrificing a few to save many, which isn’t a million miles away from Cap’s philosophy but, obviously, far more explicitly violent.
Han wasn’t allow to shoot first but he could gun down countless Stormtroopers…
Finally, lets take a look at the characters of the Star Wars (1977 to present) movies. In Star Wars: Episode IV: A New Hope(Lucas, 1977), we’re introduced to two characters who would become staples of the franchise: the innocent, wide-eyed farm boy Luke Skywalker (Mark Hamill) who dreams of fighting space battles against the Galactic Empire and the rough-and-ready lovable rogue Han Solo (Harrison Ford), who wants little more than to be paid for his services. Famously, Lucas has butchered his original movie time and time again to alter the scene in which Han has a tense confrontation with Greedo (Paul Blake). Originally, Han blasted Greedo and killed him in a bad-ass moment that showed Han had no fucks to give but, feeling this made Han seem too cold-blooded, Lucas altered the scene again and again to have Han awkwardly “dodge” Greedo’s laser bolt and the two of them to shoot simultaneously. My question, as I’m sure many Star Wars fans also have, is…why? It seems completely redundant as, not long after this scene, both Han and Luke are blasting away at Stromtroopers without a care in the world. Is it somehow “better” because they’re being shot at? To me, it’s the same thing; killing is killing, the only question is how you can justify that killing and, in the case of Han murdering Greedo, he’s totally justified: Greedo confront Han with the specific intent on killing the smuggler so Han is simply defending himself by pre-emptively eliminating the immediate threat to his life.
How many innocents died when Luke blew up that Death Star?
Plus, like, Han is a galaxy-weary smuggler who has been around a while; he carries a blaster and is expecting trouble everywhere he goes so of course he would have had to have killed before so why Lucas chose to meddle with this scene but thought it was perfectly okay for bright-eyed and eternally optimistic Luke Skywalker to start murdering Stromtroopers (most of whom are simply following orders) with reckless abandon is beyond me. Oh, and let’s not forget the fact that Luke destroyed the Death Star! We know the Rebellion has spies within the Empire; how many of those were onboard those space stations when they blew? How many innocent lives were snuffed out? How sure are we that everyone on those battle stations was pure evil? Half of the Rebellion is made up of defected Imperial soldiers, for God’s sake! Even Han was an Imperial once and he ended up becoming a pivotal member of the Rebellion so who’s to say that a significant number of those hundreds of thousands of people actually “deserved” to die?
There are bound to be casualties in war, no matter what your super powers are.
Again, though, it’s war so I guess that makes it “okay”, right? The fact that Batman often refers to his cruse as a “war on crime” never seems to factor in since it’s assumed that, obviously, there are different “types” of war. War is war; if you declare war, you’re at war and, in any war, there are casualties. Batman, of all people, should understand that. But don’t misunderstand me: I’m clearly not saying that Batman and every superhero should go out there and kill every criminal indiscriminately. That’s obviously not the point I’m making. What I am saying, though, is that if we’re to believe that a man dresses like a bat or an archer or wields incredible powers and regularly engages in city-wide battles or highly dangerous fights against armed foes, death is an inevitability. It should be avoided at all costs, sure, but it’s going to happen even if it’s just because our spandex-clad hero jumps out of the way of incoming gunfire. Hell, this was even a theme in the universally-maligned Batman & Robin(Schumacher, 1997) for God’s sake:
ALFRED: For what is “Batman” if not an effort to master the chaos that sweeps our world? An attempt to control death itself?
BRUCE (contemplating, clearly affected by this): But I can’t. Can I?
ALFRED (resolutely): None of us can.
So what is it that makes killing acceptable for some characters but not others? Is it literally because these characters haven’t been so closely associated with not killing as Batman has (thanks, again, to the Nolan movies) or because Superman, with all his powers, should be capable of more? Okay, well, Thor (Chris Hemsworth) is an actual God and he kills people all the time during battle and when his back is against the wall so why shouldn’t Superman? Diana Prince/Wonder Woman (Gal Gadot) is obviously the better analogy as, like Thor, she’s this superpowered, God-like character from the pages of mythology and she kills so why is that okay but it’s not okay for Superman to snap a madman’s neck when he’s not only threatening to roast an innocent family alive but literally screaming about how he is genetically engineered to continue killing and causing as much destruction as it takes to resurrect Krypton? Of course, a lot of these examples are circumstantial; you could read an entire year’s worth of Batman comics and never see him kill, or through action or inaction allow someone to die, so it’s true that it’s hardly a normal, everyday occurrence for superheroes to kill (unless you’re talking about the likes of Spawn, Wolverine, or the Punisher, where it’s a given). Yet, it does still happen and, when adapting any character with as rich a history as the likes of Batman to the screen, writers and directors often tend to draw from the entirety of the character’s history, distilling their essence and reinterpreting the character in a way that hits all the familiar beats (and even introduces some new ones).
Comics should never limit themselves in the stories they can tell.
Now, don’t get it twisted: I’m clearly not calling for these heroes to start killing their enemies indiscriminately but I’ve been a fan of all the superheroes and franchises I’ve talked about in this article for pretty much my entire life; I’ve seen Batman kill, abstain from killing, kill by coincidence, and lecture his fellow heroes on taking a strictly non-lethal approach and, yet, I am perfectly happy with either approach. Not minding (or even caring) when the likes of Batman kill doesn’t make me any “less” of a Batman fan; instead, it opens the door for deeper explorations of the character if you choose to look at the subtext of this approach and see what it does for the character. Personally, I am always open to the endless possibilities offered by comic books and their many adaptations and feel it is extremely short-sighted and limited to limit oneself to the types of stories they can tell. Use the pages to explore how killing this affects Superman and his faith in himself and his abilities; people always complain that Superman is too powerful to be relatable so any chance to humanise him and make us understand him better is an opportunity for a poignant tale without having him become some crazed dictator. It’s the same for Batman; he’s always preaching and lecturing his protégés and extended family of vigilantes on the virtues of saving lives rather than taking them so what would it do to batman, to Bruce Wayne, if he were responsible for innocent lives being lost and caused a criminal to die? Would he quit, go on another voyage of self-discovery, change his tactics, go on a killing spree? Most stories tend to lean towards that latter and even the comics have basically said that, once Batman starts killing, he wouldn’t stop but…wouldn’t he? He didn’t kill every criminal in the Tim Burton or Snyder movies so is it really fated that he’d become a pseudo-Punisher once he took a life or could he, perhaps, have the strength of will to work through the knowledge that his crusade had led to someone losing their life and be a better, stronger character for it?
I hesitate to ask you to leave your opinions on this matter as it’s a massively divisive can of worms, to say the least, but please do feel free to comment below on your opinions regarding this subject. Do you feel death is an inevitable part of a superheroes chosen career or do you think superheroes should be above that sort of thing? If so, why? Who is your favourite superhero? How would you feel if they took a life or, if your favourite superhero is already a killer, why do you feel it’s acceptable fort hem to kill but not others. Literally no opinion is “wrong” regarding this matter; it’s all a matter of interpretation so, whatever you think, leave a comment and, the next time you think about ranting about a superhero killing on twitter, stop and think about why it upsets you so much and maybe do a little research or dig a little deeper into the lore and the subtext before lynching those who disagree with your opinon.
One of the great things about adaptations, and adaptation studies, is that they both:
“[continue] to expand and become more inclusive […] it is increasingly difficult to determine a cohesive theory that accounts for the division between adaptation and other intertextual modes: allusions, plagiarisms, remakes, sequels, homages, mash-ups, appropriations, and the list goes on” (Dicecco, 2015: 161)
This quote sums up perfectly what makes adaptation studies so interesting; adaptations can be anything and are restricted only by the scope of your imagination and your commitment to researching the links between media.
While researching the theories of Nico Dicecco (and his contemporaries) during my PhD, I chose to focus on the adaptation of videogames into movies, television shows, cartoons, and comic books. This was primarily because it’s a lot easier to talk about media that is adapted into film and there hadn’t really been any serious research into videogame adaptations at that time. I’ve previously talked about how my studies into the Sonic the Hedgehog (Sonic Team/Various, 1991 to present) franchise revealed that Sonic the Hedgehog Spinball (Polygames/SEGA Technical Institute, 1993) heavily influenced multiple Sonic adaptations over the years but there has been another Sonic videogame that has made multiple jumps to other media.
Today, I’m once again returning to one of my favourite Sonic videogames, Sonic Adventure (Sonic Team, 1998), Sonic’s first real foray into 3D gameplay and a title that focused on multiple characters and gameplay mechanics, a far deeper narrative than the franchise had experienced in a videogame before, and functioned as both a consolidation of Sonic’s competing iterations and a “soft reboot” for the franchise, due its use of “slight changes to be made without having to completely scrap the franchise and start over” (Bancroft, 2015).
I can’t praise this game’s variety enough!
Coming after a long absence from a main series Sonic title (and at a time when SEGA were almost haemorrhaging money thanks to failures like the Mega-CD and SEGA 32X), Sonic Adventure became “the best-selling Dreamcast game of all time, with almost two and a half million copies sold”. (Pétronille and Audureau, 2012: 70). It reinvigorated the Sonic franchise in a way that I think has been forgotten over time; while the game may have had its flaws, it successfully revitalised Sonic and led to a string of successful sequels and follow-ups. While these weren’t enough to curb SEGA’s financial woes, the success and impact of Sonic Adventure led to a shift in Sonic’s gameplay, narrative, and aesthetic direction; rather than racing along a 2D plane, players now ran along at break-neck speeds in fully 3D environments that were designed more like rollercoasters. Sonic was now “Taller, slimmer and somehow spikier”, his friendliness replaced with “an anime-style cool” (Jones, et al, 2011: 31), and his narrative was far darker and more mature than his bright, psychedelic 2D titles. Perhaps the most significant impact of Sonic Adventure came through Sonic Team eventually stripping away all other playstyles to focus purely on Sonic’s speed, an aspect that largely led to the development of the Boost-orientated gameplay of modern Sonic titles.
Surely this can’t be a coincidence?
One thing to note before I delve into the main focus of this article is how the adaptation process appears to have worked both ways with Sonic Adventure. Many elements from Sonic the Hedgehog: The Movie(Ikegami, 1996) are recognisable in Sonic Adventure, such as Tails’ workshop on South Island, the appearance of cities and structures that mirror those of our world, and a lot of Doctor Robotnik’s (Edwin Neal) personality and technology. For me, the Sonic OVA is clearly a precursor to Sonic Adventure’s attempt to leave behind Mobius and show him as an adventure-seeking teenager in a world not too dissimilar to our own (though I still pray for the day when his characterisation matches the snarky attitude of his OVA counterpart). Sonic Adventure didn’t just impact Sonic’s videogames, however; by 1999, Archie’s Sonic the Hedgehog comic books had developed into a continuation of the fan favourite Sonic the Hedgehog (1993 to 1995, more commonly referred to as “SatAM”) cartoon, infusing characters and events from the videogames into its narrative. With this in mind (and, possibly, in keeping with SEGA’s desire to create a homogeneous version of Sonic), it was inevitable that Sonic Adventure would feature in these comics before long.
Robo-Robotnik soon replaced his organic counterpart as “the Eggman”.
Sonic Adventures’ influence began slowly but, in keeping with the increasingly-convoluted narrative of the comics at the time, was complex to the nth degree. First, the Archie team crafted an elaborate story to explain why Sonic now looked like his Sonic Adventure counterpart: ‘Retro Activity’ (Bollers, et al, 1999) not only showed how Sonic transformed from his pudgy, classic look to this edgier aesthetic by racing against a destructive energy beam so fast that he cycled through his various Super forms, but it told this story backwards! If you thought that was bad, though, the lengths they went to to explain Robotnik’s transformation into his Sonic Adventure counterpart, Doctor Eggman, were even worse! So, in ‘Endgame, Part 4: For Whom the Bell Tolls’ (ibid, 1998), Sonic finally destroyed Robotnik forever in a fight to the death involving his latest doomsday weapon, the Ultimate Annihilator. However, it is dramatically revealed in ‘I Am the Eggman!’ (ibid, 1999) that Robotnik has returned…in the form of his fully-robotic, alternate-universe counterpart, Robo-Robotnik. Though seemingly destroyed in that story, the issue ends with Robo-Robotnik downloading his consciousness into a body that is identical to his Sonic Adventure design; “Eggman” (for a long time “The Eggman”) would quickly become a derogatory nickname used to describe Robotnik until the madness was smoothed over by massive continuity changes much later down the line. The Sonic Adventure tie-in officially began with ‘The Discovery: A Sonic Adventure Tie-In’ (ibid), in which Sonic and the Knothole Freedom Fighters first learn about the “hidden city of the ancients”. Robotnik also learns of an ancient beast known as “Perfect Chaos” hidden within not the Master Emerald (…as that was where Mammoth Mogul was imprisoned) but the “Black Emerald”. Unearthing the Black Emerald in the Mysterious Cat Country, Robotnik discovers that it is severely depowered and promptly leads and assault on Floating Island to smash the Master Emerald in order to repower the Black Emerald.
Two issues in and I’ve already lost the plot!
After being denied the chance to accompany the Freedom Fighters, Amy Rose uses the magical “Ring of Acorns” wish herself into a more mature body in the follow-up story, ‘If Wishes Were Acorns’ (ibid), one that (you guessed it) is identical to her Sonic Adventure appearance. The Freedom Fighters then travel to the hidden city, which is located beneath an island (that is an almost exact replica of the OVA’s South Island) and accessed via a Mystic Ruins mine cart. A back-up story, ‘Swallowing Trouble’ (Penders, et al, 1999), introduces Archie’s readers to Big the Cat; his peaceful existence is disrupted when Froggy (who articulates through thought bubbles) swallows a piece of Chaos, grows a tail, and is promptly kidnapped by E-102γ (also known simply as “Gamma”). In the next issue, ‘City of Dreams’ (Bollers, et al, 1999) shows Sonic and friends exploring the hidden city, which is Station Square from the videogame and populated entirely by humans (who are different from “Overlanders”, the mostly-extinct human-like species that once waged war on Mobius), and sustained by an “artificial environment” (…that includes a sky, apparently).
Things pick up with this Sonic’s battle against Chaos 0.
While they end the story making good progress in establishing diplomatic relations with the humans, the two back-up stories show Robotnik sending his E-series robots out to find more Master Emerald fragments to empower Chaos and Amy rescuing an injured bird from ZERO. Interestingly, while Archie bent over backwards to explain the characters new look, they simply have Amy’s Piko-Piko Hammer appear out of thin air with no explanation; even she is shocked to see it! Things finally pick up in the next issue’s ‘Night of Chaos!’ (ibid), which recreates (with amazing fidelity) the first encounter and battle between Sonic and Chaos 0. The back-up stories introduce Tikal to the story, as she relates to Knuckles her history (meeting and befriending Chaos and the destruction of her tribe when her father, Pachamac, tried to forcibly take the seven Chaos Emeralds from its shrine), how Robotnik finalised Chaos’ 0 form by infusing it with Froggy, and recreates the beginning of Gamma’s story by showing it pass a training drill and release Amy and her bird friend (here clearly identified as a Flicky) after overcoming its programming and gaining a modicum of sentience.
Archie recreated Perfect Chaos’ birth in stunning detail.
Archie followed this up with a 48-page ‘Super Sonic Special’ that rapidly told Sonic Adventure’s familiar story beats: Sonic, Miles “Tails” Prower, and Knuckles battle Chaos 2 and 4 after Robotnik feeds it shards of the Master Emerald; Big, Sonic, Tails, and Knuckles end up on the Egg Carrier; there’s a tussle with Gamma (where Amy spares it from destruction) and they fight Chaos 6, destroying the Egg Carrier in the process. The adaptation continues in the next regular issue; in here, Knuckles discovers “the Eggman” unconscious in the Mystic Ruins and Chaos, still alive, blasts through the land as a tornado, absorbing the six Super Emeralds, and transforms into Perfect Chaos, flooding Station Square (and attaching itself to the Power Siphon that control’s the city’s environment) exactly as it does in the opening and Super Sonic story of Sonic Adventure. Perfect Chaos destroys the Egg Carrier then, after learning a bit more from Tikal, Sonic uses the Emerald’s to transform into Super Sonic and engage Perfect Chaos. It’s around about at this point that the story stops creating its own dialogue and starts lifting lines directly from Sonic Adventure but, considering the quality of Archie’s writing back then, I would necessarily say that this is a bad thing. The story finally comes to a conclusion in issue 84’s ‘Perfect Chaos’ (Penders, et al, 1999), in which Super Sonic struggles to subdue Perfect Chaos while Knuckles overcomes his fear of water and uses his immense strength to restart the city’s power generator (tapping into his latent Emerald powers for the first time, which would later significantly change his appearance and powers). This, coupled with Super Sonic’s attack, is enough to revert Perfect Chaos back to Chaos 0. At peace once more, Chaos and Tikal return “to the Zone [where they] belong” and the threat is finally ended (…once again glossing over the untold death and destruction in Station Square).
Archie lore was dense enough before they wedged in Sonic Adventure.
Archie’s Sonic Adventure adaptation is one of the few times they actually crafted a long-running narrative out of a videogame story; normally, they just produced one-shots or sort stories that briefly (and very loosely and awkwardly) spliced the game’s story into their own convoluted narrative. The incorporation of Sonic Adventure’s narrative was especially difficult given that several key elements had to be changed due to them clashing with Archie’s lore; Chaos’ origin and imprisonment, for one, and the weird way they introduced Station Square for another, to say nothing of how the entire Echidna backstory struggled to fit in with the messed up narrative crafted by the notorious Ken Penders. Nevertheless, this was, perhaps, the closest Archie Comics got to a straight-up, beat-by-beat adaptation of a videogame; they made it easier on themselves in the future by generally just adapting the opening portions of a game and leaving a dialogue box that said something like “Play the game to find out the rest” and then vaguely referring to the game’s events in subsequent stories. Here, though, we got lines from the game, locations, notable boss battles, and hit almost every story beat from the game no matter how at odds it was with the world Archie had created for their version of Sonic.
Chaos cripples with its fear aura and alters Sonic’s look.
Over here in the United Kingdom, Fleetway’s Sonic the Comic (1993 to 2002, referred to as “StC”) was a little late to the party with their Sonic Adventure adaptation; like Archie, Fleetway had established their own, separate lore for Sonic and his friends, one that “felt” closer to the videogames but was still distinctly separate from it. Previously, their adaptations of Sonic videogames had tended to be multi-part stories that took the game’s characters and the vague outline of its plot and applied them to their unique narrative and Sonic Adventure was no different. The arc began in issue 175’s ‘The Coming of Chaos!’ (Kitching , et al, 2000), in which Sonic and his friends race out to confront StC’s version of Chaos 0 in Metropolis City Zone. This battle, which is a truncated version of the first boss fight with Chaos 0, showcases that StC’s Chaos exudes an aura that cripples its foes with feelings of utter dread. Headstrong and arrogant as always, Sonic attacks Chaos head-on regardless and manages to fend it off but is left with glowing green eyes and jagged spikes. In the following issue, it is revealed that Robotnik’s assistant, Grimer, unleashed Chaos in the hopes of destroying Sonic and his friends and shaking Robotnik out of the slump he had found himself in after multiple defeats. However, Robotnik reveals that Chaos is truly uncontrollable and that, by setting it free, Grimer has “doomed the entire planet”.
Defeating Chaos extracts a heavy price.
Meanwhile, Sonic’s tech buddy Porker Lewis arrives; he’s (somehow) discovered that it’s made up of Chaos energy and has whipped up a device to defeat it but Sonic, already weakened from his earlier tussle with the creature, is unable to fight through its fear-inducing aura to complete the process. Luckily, Johnny Lightfoot steps in to lend a hand but, while he succeeds and Chaos is seemingly defeated, he dies in the process! Yep, a kids comic actually killed off a beloved, long-time character and not just any kids comic, a Sonic comic! Up until this point, death had largely been a stranger to StC’s stories; characters were used as batteries for Robotnik’s Badniks or turned to stone, or trapped for all eternity (…for a while), but they had never died before! StC hammered home that Johnny was actually, really, 100% dead in the following issue, where the guilt and shame of having recklessly led his friends into danger causes Sonic to quit the entire thing. However, Chaos reappears the Floating Island’s Emerald Chamber, now able to talk and state its intentions: it claims ownership of the Chaos Emeralds and desires to absorb their power. Knuckles is left with no choice but the jettison the Emeralds in the following story, ‘Splash-Down!’ (ibid), which causes the Floating Island to crash and sink into the sea. There’s an interesting wrinkle here where Knuckles, despondent at his actions, resigns himself to facing the same fate as his ancestral home and has to be coerced by Amy (and a good knock on the head) to avoid killing himself.
Tikal raised new questions about StC-Knuckles…
Also in this story, rather than going through a whole complicated mess involving robotic counterparts and body swapping, Robotnik simply…puts on a jacket so he resembles his Sonic Adventure design. I find this doubly amusing and ironic considering the lengths StC went to to show Robotnik transforming from his classic design to his Adventures of Sonic the Hedgehog (1993) look. Oh, and Sonic just…comes back at the end of the story, ready to jump into the fray once more. In the next issue’s story, ‘Out of Time!’ (Kitching, et al, 2000), Porker continues to obsess over Sonic’s green eyes and the Chaos energy he apparently absorbed from battling Chaos. This turns out to be a pretty big deal as Sonic is the only one who can see Tikal when she suddenly appears and promptly zaps him 8,000 years into the past. This (and the subsequent issue) is also where StC loops Sonic Adventure’s lore into their own narrative regarding Knuckles’ past; we learn not only that Knuckles existed in the distant past (a plot thread that wouldn’t be resolved until StC was continued online) but also that the extra-dimensional Drakon Empire (who had previously attempted to invade Mobius) were involved in Chaos’ origin. After defeating a Drakon Prosecutor, revealing the heavily-armoured warriors to be mutated fish in armoured shells, Sonic chats with Tikal’s father, “Pochacamac”, who reveals that the Echidnas stole the seven Chaos Emeralds (and the Master Emerald) from the Drakon Empire after they invaded the Echidna’s sacred Emerald Mines and infused the gems with their patented Chaos energy.
StC gave Chaos a completely new origin.
During a battle with Drakon Prosecutors in which a stray energy blasts hits the Emeralds and causes their powers to surge out of control, the Drakon Sonic had previously defeated is released from its prison and fuses with the Emeralds to transform into Chaos. Sonic attempts to get revenge for Johnny in the following issue but is transported back to the future in order to weaken Chaos enough for past Knuckles to do…something to imprison Chaos. Sonic returns to the present just as Chaos arrives at Robotnik’s mountaintop fortress, where Robotnik gathered the Chaos Emeralds in order to lure it in…though he does this merely to have a front row seat to the end of not only Sonic and his friends, but the entire world. All hope seems lost in ‘Perfect Chaos!’ (ibid) when Chaos absorbs the power of the Chaos Emeralds and transforms into Perfect Chaos (which actually more closely resembles Chaos 6) until a severely weakened and dying Super Sonic arrives. How, I gave Archie flack for how complicated some of their stories were so I guess it’s only fair to deviate here to explain this a bit. In StC, Sonic absorbed a huge amount of Chaos energy a long time ago; this lay dormant in him for years and, whenever under extreme stress or driven to severe rage, he would transform into Super Sonic. StC Super Sonic was an uncontrollable, rage-filled, super-powered demon with maniacal eyes who could shoot energy blasts, fly at incredible speeds, and was all-but-invulnerable. However, Sonic’s friends eventually found a way to separate Super Sonic from him and imprisoned the demon within a time dilation of sorts. Super Sonic did eventually escape but the effort drained his power so much that he eventually lost his memory and became a confused, but harmless, individual.
Chaos, and Super Sonic, are both defeated, ending both the story and StC.
Sonic’s fears regarding his demonic counterpart are realised in the finale of the Sonic Adventure arc, ‘Point of no Return!’ (ibid), in which Super successfully drains Perfect Chaos of all its energy and regresses it back to a harmless Drakon fish. The Chaos energy returns Super’s memories and powers and he attacks everyone, intending to kill them all, and begins to drain the life energy out of Sonic. However, Super’s friend, Ebony, uses her magical powers to fuse Super and Sonic back into one being again. Grimer quits Robotnik’s employ, disgusted at his lackadaisical attitude to what looked to be the end of the world, and the story ends with Sonic and his friends triumphant. Sadly, the Sonic Adventure arc would be the last time StC ran original Sonic stories in their comics; for a while, the comics had consistently largely of reprints of old stories, even though the writers could have done what Archie did and used the extra pages to tell back-up tales to expand the story rather than rushing through everything in the main Sonic strips.
StC didn’t really give these guys anything to do in this arc…
Compared to the Archie adaptation, StC’s interpretation of Sonic Adventure is not only rushed but has some pretty weak connections to its source material. The characters never visit any of the locations from the game, Chaos is significantly different (though, in some ways, better; its “fear aura” was a nice inclusion with a lot of potential), Big is reduced to a throwaway, one panel cameo, Gamma doesn’t appear at all, and neither Tails or Amy have anything near the significance of the roles they played in the game. While Knuckles plays a vital part, he’s far more hands-off than in Archie (and the videogame), and Robotnik barely features at all (though this does make sense considering where the character was, mentally, at the time). If Fleetway had been able to use every page of their issues to tell this story, it probably would have landed much better; while I don’t doubt that they still would have sought to slot Sonic Adventure’s canon into their own as best as they could, at least e could have seen a five page back-up story featuring Knuckles, or Big, or anyone. Instead, it’s a very poor effort; StC did a pretty good job of telling stories heavily influenced by the videogames in the past but, by the point, the comic was on its last legs so I guess we were lucky to get anything.
Sonic X weaved the game’s story into its lore and mixed it up a bit.
Chaos would go on to sporadically appear in Archie Comics as it continued on, even when the license switched over to IDW Publishing, but it also notably appeared in Sonic X (2003 to 2006) when the anime did its own six-part adaptation of Sonic Adventure. Before I get into that, though, I just want to briefly mention Sonic Underground (1999), the oft-lambasted follow-up to SatAM that, for all its faults, at least featured Knuckles (Brian Drummond). There’s a couple of points in the series where characters refer to “Chaos” as being the destructor of Mobius and, in ‘New Echidna in Town’ (Boreal, et al, 1999) Chaos Energy transforms Dingo (Peter Wilds) into a mindless beast, Chaos Dingo, who takes on a malleable form. While this link to Sonic Adventure is tenuous at best (made all the more so by Sonic Underground’s dramatic departure from all Sonic lore), it’s still an interesting connection to make. Despite looking fantastic due to its anime aesthetic, Sonic X was a bit of a disappointment when it first started for a variety of reasons: Sonic (Jason Griffith) is largely lethargic, preferring to spend his days taking naps or smelling flowers, and all of his iconic friends are pushed to the side to make way for Chris Thorndyke (Michael Sinterniklaas) and a host of other human characters forced into the show when Sonic and the others are transported from their world to Earth. However, for me at least, things started to pick up near the end of the first season and with the episode ‘Pure Chaos’ (Kamegaki, 2004), which kick-started the Sonic Adventure saga with Froggy swallowing a Chaos Emerald, Dr. Eggman (Mike Pollock) launching the Egg Carrier, and Sonic and Knuckles (Dan Green) battling Chaos 1 and 2. Straight away, Sonic X is ahead of the curve simply by including Big in a role more suited to his videogame story and, like Archie, the series sticks quite close to the source material.
Sonic X featured almost all of Sonic Adventure‘s bosses.
The adaptation continued in the following episode, ‘A Chaotic Day’ (Kamegaki, 2004), which focuses a bit more on Knuckles’ side of the story, detailing how Chaos broke out of the Master Emerald and his search for its shards, which also brings him into contact with Tikal (Rebecca Honig). Sonic and Tails (Amy Palant) then battle both Chaos 4 at Eggman (in the Egg Hornet) at the Mystic Ruins (in what is a pretty faithful adaptation of the same boss battles from Sonic Adventure) before pursing Eggman to his Egg Carrier. They crash, as in the game, and Amy (Lisa Ortiz) and Cheese the Rabbit (Rebecca Honig) are attacked by ZERO, who kidnaps Amy and the birdie, Lily (Sayaka Aoki). Amy and Gamma’s (Andrew Rannells) stories are the primary focus for the next episode, ‘A Robot Rebels’ (Kamegaki, 2004), in which Gamma kidnaps Froggy right after Chris helps Big to rescue him and he subsequently frees Amy after suffering a bit of a short circuit at the sight of Lily just like in the videogame. Similarly, Amy convinces Sonic to spare Gamma and Knuckles recovers the last piece of the Master Emerald in the following episode, and, though Eggman successfully uses Froggy’s tail and Chaos Emerald to transform Chaos into Chaos 6, Sonic and Knuckles (randomly sporting his Shovel Claws) defeat it. The episode ends with the finale of Tails’ story, in which Eggman launches a missile at Station Square and he must gather his courage and self-sufficiency in order to disarm it (though he doesn’t battle the Egg Walker).
Gamma’s tear-jerking story is told from start to finish.
‘Revenge of the Robot’ (ibid) primarily wraps up Sonic and Gamma’s stories from the game: Gamma travels through the locations of Sonic Adventure deactivating its robotic brethren and freeing the Flicky’s trapped within (which is considerably easier than in the videogame) and eventually destroys itself and its older “brother”, E-101β “Kai” (Andrew Rannells) to reunite with its Flicky family. While Sonic does go on to defeat Eggman and his Egg Viper, Chaos obtains all seven Chaos Emeralds, transforms into Perfect Chaos, and floods Station Square in the final episode of the saga, ‘Flood Fight’ (Kamegaki, 2004). Up until this point, Chris’s involvement (and the involvement of his extended family and friends) was largely painless and unobtrusive. The changes this, however, as the destruction brought upon Station Square has a significant impact on the lives of Sonic’s new human friends and, wouldn’t you know it, it is Chris who supplies with the last Chaos Emerald he needs to transform into Super Sonic. Unlike in the videogame and the Archie Comics adaptation, Super Sonic defeats Perfect Chaos with hardly any issue at all in Sonic X; while Perfect Chaos had never looked bigger or badder, resembling more a water-based version of Biollante, and packs some serious firepower, it is defeated and reverted back in Chaos 0 with very little effort. To be fair, though, Sonic X’s Super Sonic was always far more powerful than his other incarnations, being more of a God-mode than a power-up. Still, Chaos is defeated and returns to the Master Emerald with Tikal, at peace once more. Station Square is left in ruins and, while the anime also glosses over the death and destruction the flood must have caused, subsequent episodes dealt with (or, at least, referenced) the restoration process.
Sonic X told the entire game’s story, giving everyone their due.
Like the other adaptations of Sonic Adventure discussed here, Sonic X incorporates the game’s narrative into its own unique lore but, in a twist, includes characters like Cream and Rouge the Bat (Kathleen Delaney) who debuted after Sonic Adventure. However, even these videogame characters have smaller roles than Chris and his cohorts; given that Chris was obsessed with following Sonic everywhere and putting himself in danger, this isn’t too surprising but, honestly, their inclusion and involvement is no more or less, better or worse, than those of the Archie and StC extended cast. However, Sonic X’s Sonic Adventure saga is easily the closest, most faithful adaptation of the source material of these three; Archie Comics came close bit their impenetrable lore meant that too many compromises had to be made. Both comic adaptations focused more on Chaos than other bosses and events, but Sonic X includes almost everything from the videogame, giving plenty of time to each of the game’s six characters and adapting their stories with a high degree of fidelity. It even streamlined and improved the story in many ways, such as having characters team up against Chaos’s various forms and improving the appearance of Perfect Chaos.
Sonic Adventure told a complex, interweaving Sonic story for the first time.
Sonic Adventure has been a rich source of adaptation, second only to Sonic Spinball. Aside from the more direct adaptations I’ve talked about here, stages, bosses, and narrative themes from the game cropped up in many subsequent Sonic titles. Unlike Sonic Spinball, I feel like this is probably because of the game’s story; this was the first time Sonic and his friends and enemies had a real voice in the videogames and the first time Sonic Team tried to tell a deep, overarching story. Add to that the influence that Sonic Adventure’s gameplay and aesthetic choices had on Sonic’s canon and future release and it’s not hard to see why. The only thing that hampered each of these adaptations was their attempts to shoe-horn the videogame narrative into their existing lore, rather than using the general story and themes of the game and threading it through in a more natural way. While Archie Comics and StC had good reasons for this, Sonic X had every opportunity right from the beginning of its run to properly prepare and lay the groundwork for its eventual videogame adaptations and, instead, it was happy to waste time focusing on Chris, his idiotic behaviour, and having Sonic be this bland, lethargic goody-too-shoes rather than a snarky, hyperactive adventurer.
Which of these three Sonic Adventure adaptations was your favourite? How did you find Archie’s writing at the time? Do you remember Sonic the Comic? What were your thoughts on Sonic X and Chris? Drop a line below and stick around for more articles in the future.
Superheroes may dominate television screens these days, but it all started back in the seventies. Long before the Marvel Cinematic Universe (MCU) took cinemas by storm and drummed up enough cash to sink a small cruise liner, Marvel Comics had ventured into live-action adaptations of their comics books by licensing their properties to studios like CBS and Universal Television. This produced the iconic Incredible Hulk (1977 to 1982) television show that firmly entrenched the Green Goliath in the cultural consciousness and produced tropes that became synonymous with the character for years to come.
You wouldn’t like him when he’s angry…
However, The Incredible Hulk wasn’t the only live-action adaptation of a Marvel Comics property to be produced in the seventies; in fact, there were so many productions (or, at least, so many Marvel characters) around this time that a version of the MCU can be seen to have existed long before Iron Man(Favreau, 2008) graced cinema screens. So, today, I’m going to take a quick look back at some of these productions and have a chat about the MCU we very nearly saw come together back in the days of Pink Floyd, frayed jeans, and mullets…
As I mentioned, The Incredible Hulk kicked all of this off; starring Bill Bixby as Dr. David Bruce Banner, the show depicted a scientist recklessly experimenting on himself with gamma radiation in a bid to unlock the hidden strength and potential of the human body. When he absorbs too much gamma radiation, moments of stress and anger cause him to transform into the green, bestial Hulk (Lou Ferrigno), a creature of limited intelligence, immense rage, and incredible strength.
McGee relentlessly hounded Banner.
Believed dead at the Hulk’s hands, Banner is forced to wander around the country in search of a cure, helping those in need with both his intelligence and the strength of the Hulk when pushed too far, all while being relentlessly pursued by reporter Jack McGee (Jack Colvin). The show was famous for coining the phrase: “Don’t make me angry. You wouldn’t like me when I’m angry”, which has since become so synonymous with the character that it has appeared in most Hulk adaptations. Equally popular was both Bixby’s portrayal of Banner as a wandering nomad, desperate to cure himself of his alter ego and return to normal life, and Ferrigno’s portrayal of the Hulk (a role that Arnold Schwarzenegger auditioned for and that originally went to mammoth actor Richard Kiel).
Ferrigno always had a place in Hulk adaptations.
Ferrigno has since become so associated with his role as the Hulk that he went on to not only voice the character in the animated Incredible Hulk (1996 to 1997) television series but also collaborated with Mark Ruffalo in voicing the Hulk in the MCU and cameoed in both Hulk(Lee, 2003) and The Incredible Hulk(Leterrier, 2008), a movie that was heavily influenced by the ‘70s television show. If there’s any downside to the show, and Ferrigno’s performance, it’s that they both popularised the notion that the Hulk is a feral, growling creature rather than a semi-to-impressively articulate individual. While Stan Lee himself may have signed off on this at the time (“I had the Hulk talking like this: “Hulk crush! Hulk get him!” […] that would have sounded so silly if he spoke that way in a television show” (Lee, quoted in Greenberg, 2014: 19 to 26)), I feel this was more a case of Lee signing off on anything for the licensing revenue. This portrayal even carried over into the MCU, where the Hulk was capable of rudimentary speech (one or two growling lines here and there) but did not properly articulate until Thor: Ragnarok (Waititi, 2017); to compare, Bradley Cooper was snarking up cinema screens as Rocket Raccoon in Guardians of the Galaxy(Gunn, 2014) before Hulk was allowed to properly talk.
The Incredible Hulk returned with a bang.
In any case, The Incredible Hulk ran for eighty episodes before finally coming to an end on 12 May 1982. Banner’s adventures, however, continued in the made-for-television film The Incredible Hulk Returns(Corea, 1988). While the TV show shied away from including any Marvel characters aside from Banner and the Hulk, much less his fellow Marvel cohorts, The Incredible Hulk Returns featured two of the most unlikely inclusions you could imagine given the show’s relatively rounded approach to its source material. After successfully suppressing the Hulk for two years, Banner’s idyllic life is turned upside down when an old student of his, Donald Blake (Steve Levitt), seeks him out. Right as Banner is on the cusp of finalising a potential cure in the Gamma Transponder machine, Blake reveals that he discovered an enchanted hammer in Norway that, upon his command, releases the mighty immortal warrior Thor (Eric Kramer) from Valhalla.
I honestly can’t tell the difference…
When Thor upsets Banner, he briefly battles with the Hulk and damages Banner’s the Gamma Transponder, but the two (three, I guess) are forced to work together to stop criminals from stealing Banner’s research and harming his life interest, Dr. Margaret Shaw (Lee Purcell). In the end, while Shaw is rescued, Banner is forced to destroy a vital component to the Gamma Transponder and, with the Hulk’s presence catching McGee’s attention, promptly returns to the road to seek out a new cure for himself. When I was a kid, I never got the chance to watch The Incredible Hulk, so one of my first exposures to it was with The Incredible Hulk Returns, which I found to be hugely enjoyable largely because of the thrill of seeing the Hulk in live-action and the banter between Blake and Thor. Rather than transforming into Thor, as in the comics, Blake instead brings Thor forth with the hammer and is charged with guiding him in life and in the fulfilment of a number of heroic deeds so he can take his place at Odin’s side in Valhalla. It’s absolutely mental, especially as a continuation of the TV show, but Kramer is so much fun as the loud-mouthy, arrogant, meat-headed Thor that you can’t help but smile when he’s onscreen, especially when he’s drinking and fighting in a bar or battling with (and alongside) the Hulk.
Banner forms a kinship with Daredevil.
I said I never really watched the show but, in truth, my first ever exposure to the Bixby and Ferrigno team was the follow-up movie, The Trial of the Incredible Hulk (Bixby, 1989), in which Banner, now a desolate soul who’s lost all hope, wanders into a city and, after disrupting a mugging on an underground train, is wrongfully imprisoned. As luck would have it, his appointed attorney is none other than Matt Murdock (Rex Smith), a blind lawyer who also patrols the streets at night as the black-clad vigilante Daredevil. Murdock is pursuing evidence against Wilson Fisk (John Rhys-Davies), an entrepreneur whom Murdock (rightfully) believes is a dangerous crime boss. While Banner is content to stay safely locked up in jail, the idea of being put on trial causes him to Hulk out and, eventually, team up with Murdock/Daredevil in bringing Fisk to justice.
John Rhys-Davies was great as Fisk.
The Trial of the Incredible Hulk is notable for a couple of reasons; it features Stan Lee’s first-ever live-action cameo in a Marvel production, it heavily adapts elements of Frank Miller’s iconic run on the Daredevil comics, and the titular trial only actually takes place in a nightmare Banner has while imprisoned. Nevertheless, Rhys-Davies is exceptional as Fisk; he’s never referred to as the Kingpin onscreen but that doesn’t stop him being a cool, calculating puppet master of a villain; his eventual escape (in a God-damn rocket ship!) is a loose end that was never tied up as the final TV movie, The Death of the Incredible Hulk(Bixby, 1990), chose to bring an end to the Incredible Hulk series and did not feature any additional Marvel characters.
Hammond was a decent Peter Parker…and he had a great stunt double.
Hulk wasn’t the only one to get his own live-action TV show though; after the feature-length pilot, Spider-Man(Swackhamer, 1977), proved popular, Marvel’s web-head got his own thirteen episode series in the form of The Amazing Spider-Man (1977 to 1979). In addition, episodes of the show were edited (“cobbled”, is probably a better word) together into two made-for-television movies, Spider-Man Strikes Back (Statlof, 1978) and Spider-Man: The Dragon’s Challenge (ibid, 1981), both of which (along with the pilot) are the only exposure to this show I’ve had. The Amazing Spider-Man starred Nicholas Hammond as Peter Parker (with the show’s stunt co-ordinator, Fred Waugh, taking the role of Spider-Man, which was pretty obvious given their wildly contrasting size and builds) and, if you thought that this show took more from the source material than The Incredible Hulk then you’re going to be woefully disappointed.
I mean…they did the best the could…
Jonah Jameson (played by both David White and Robert F. Simon) featured quite prominently but Robbie Robertson (Hilly Hicks) and Peter’s Aunt May (Jeff Donnell) only appeared in the pilot episode and, though Spidey tussled with hypnotists, terrorists, and gangs, he never once butted heads with any of his colourful rogues gallery. Spidey (and Parker) also initially ran afoul of Police Captain Barbera (played with gruff, loveable glee by Michael Pataki), but this character was sadly dropped for the show’s second season. The Amazing Spider-Man was an ambitious project, especially for the seventies; Spider-Man is a character who requires a lot of effects and stunt work to pull off correctly and is arguably far more dependent on modern computer effects than the likes of even the Hulk. As a result, while the show featured an incredibly faithful recreation of Spidey’s origin, costume, and web shooters and did its best to portray Spidey’s wall-crawling and web-slinging through wires, pulleys, and other camera tricks, the show always came across as being far more absurd than its Universal counterpart.
For whatever reason, Doctor Strange got a movie too.
There was more to come from Universal Television, however, as they also produced a Dr. Strange (DeGuere, 1978) made-for-television movie that featured Peter Hooten in the title role (I guess Tom Selleck was unavailable…) and Jessica Walter as Morgan Le Fay. This one’s especially obscure and many have probably never heard of or seen it; it actually got a DVD re-release in 2016, coincidentally around the same time as Doctor Strange (Derrickson, 2016) was released in cinemas. Interestingly, Stephen Strange is portrayed as a psychiatrist rather than a physician and stumbles into his destiny as the Sorcerer Supreme when Le Fay possesses one of his patients, Clea Lake (Eddie Benton). The movie also featured other recognisable faces from the source material, such as Wong (Clyde Kusatsu) and the Ancient One (Michael Ansara), which is already a bit of a leg up on the Hulk and Spider-Man outings. What scuppered Dr. Strange, though, was, again, the fact that it was produced at a time when special effects simply were not up to the task of doing the character justice. It also didn’t help that the film was criticised for being overly long and boring and lacking any real urgency. In all honesty, there really isn’t much to see here that’s worth you rushing out to watch except the novelty of seeing a C-list character like Strange get a live-action movie well before his time.
Yeah, I don’t think K.I.T.T. had anything to worry about…
CBS also had one another Marvel character to offer the seventies; Captain America (Holcomb, 1979) brought the star-spangled Avenger to life on television screens and…dear Lord, is this a sight to behold! Reb Brown starred as Steve Rogers, a former marine-turned-artist living in the present day whose patriotic father was known as “Captain America”. After he’s nearly killed by an attempt on his life, he’s inexplicably chosen to be administered with the super-serum F.L.A.G. (Full Latent Ability Gain), which turns him into a superhuman. He then decks himself out in a horrendous version of the Captain America costume and takes to the streets on a modified super-cycle so massively over-the-top with gadgets and features than even K.I.T.T. would blush! Luckily, by the end and the sequel, Captain America II: Death Too Soon (Nagy, 1979), Rogers adopts a more faithful version of the costume and uses his abilities to oppose the plans of General Miguel (inexplicably played by Christopher Lee!), who desires to create a dangerous chemical. I’m actually far more familiar with the equally-lambasted Captain America (Pyun, 1990), which is still a guilt pleasure of mine. Nevertheless, both films were released on DVD and, while Dr. Strange was lost to the mists of time and obscurity, these films appear to have at least partially influenced the MCU as Cap (Chris Evans) does favour a motorcycle (but, to be fair, so did the comics Cap…).
I would’ve watched a show with either of these two in.
Both The Incredible Hulk Returns and The Trial of the Incredible Hulk introduced Thor and Daredevil with the intention of setting them up for spin-off shows of their own but, for a variety of reasons, this never came to be and that’s a bit of a shame. Smith is no Charlie Cox but, while his Murdock was quite dull and boring, he gave a pretty good turn as Daredevil and it would probably have been easier and far cheaper to produce a Daredevil TV show than a Hulk or even Thor one. Similarly, I love the portrayal of Thor in Trial; sure, he doesn’t look or act anything like his Marvel Comics counterpart, but it could have been pretty fun to see him tossing fools around, getting into bar fights, and learning lessons in humility on an episodic basis. One thing that is equally unfortunate about all this is that the inclusion of Thor and Daredevil really took a lot of the focus off of Banner and the Hulk; sure, in the show, he was often a supporting player in a bigger story and other character’s lives, but these movies devoted so much of their runtime to pushing and establishing their new characters that it’s easy to forget that Banner and Hulk are even in them. The Death of the Incredible Hulk rectified this, but at the cost of killing both characters off in what was, while emotional (as a child, anyway), probably the lamest way imaginable.
All these guys co-existed at about the same time…
Unfortunately, there hasn’t been much love shown to The Amazing Spider-Man over the years; it’s never been released on home media outside of a few VHS tapes and, while Hammond appears to have been the basis for Parker’s design in the Spider-Man (1994 to 1998) animated series, he’s never returned to the character or the franchise again, not even for a quick cameo or a voice role (though I’m hoping the sequel to Spider-Man: Into the Spider-Verse (Persichetti, Ramsey, and Rothman, 2018) will rectify that). Interestingly enough, there were apparently talks in 1984 to produce a movie that would see Spider-Man cross paths with Banner and the Hulk, with Spidey even donning the black costume during the film. There were, apparently, also talks of an additional made-for-television Hulk movie, The Revenge of the Incredible Hulk, which would have seen Banner (somehow) revived and forced to recreate the accident that turned him into the Hulk (or be reborn as the Hulk with Banner’s intellect, depending on what you read) but neither of these ideas ever came to fruition and were ultimately halted when Bixby sadly died in 1993.
Magic linked these shows together, however tenuously.
However, none of this changes the fact that, sometime around 1978 to 1979, there were all these Marvel characters running around on television screens at about the same time, all produced by two studios and, in some cases, airing on the same networks. What this effectively means, then, is that it’s easy to imagine an alternative world where negotiations never broke down and the shows and movies proved popular enough for Spider-Man to crossover with the Hulk and, by extension, interact with Thor and Daredevil. So, what if…? What if there were a threat so big, so far beyond petty street crooks and one-note villains that these heroes would be forced to band together? Dr. Strange was heavily steeping in magic and mysticism, which was already (however unfitting) be proven to be a part of The Incredible Hulk’s world; hell, even The Amazing Spider-Man dabbled in the paranormal at times.
It’s easy to image these guys existing in the same place and time.
Perhaps the threat would involve Fisk waging a war against Daredevil and all costumed heroes? The city is never named in The Incredible Hulk Returns but it could easily be New York City, the same New York City that Spider-Man swings around in. Perhaps this would be a chance to do a supervillain team-up, of sorts, between Fisk and Le Fay or to introduce other classic Marvel villains, such as Loki and the Red Skull. I would have loved to have worked Nick Fury (David Hasselhoff) into this imaginary Marvel team-up but it’s difficult to do that seeing as Bixby died in 1993 and Nick Fury: Agent of S.H.I.E.L.D. (Hardy, 1998) didn’t release until 1998 but what if…? What if Bixby hadn’t suffered from cancer, or had beaten the disease and Banner had been resurrected in The Revenge of the Incredible Hulk? Perhaps we would have seen a version of the Professor Hulk or Grey Hulk personas, one that merged the brawn and the strength together, and Fury could have banded these heroes together to fight a common enemy.
Spidey and Daredevil often work well together.
Personally, though, I would have preferred to see Banner and Hulk as they were portrayed in the television series; Bixby would have been the veteran actor who held this team up together and I would have limited his Hulk outs to two or three occurrences. Have him be the team’s moral compass, the hesitant advisor who learns to reconcile with his enraged alter ego through working with the other heroes. Murdock, as the older of the two, could have also acted as a kind of mentor to Spider-Man as the two are often portrayed as friends in the comics and have a lot in common with their “everyman” approach to super heroism. While the effects would not have allowed us to properly see the two swing across the New York rooftops, I think they could have cobbled together enough to produce some semi-decent, maybe even slightly acrobatic, fight scenes between the two.
These guys are worlds apart.
You’d obviously think that Captain America would be the natural leader of this group but, remember, this isn’t the war-tested superhero we all know and love and I am not proposing an Avengers movie; Brown’s Cap is more of a secret agent, an enhanced super soldier who hasn’t nearly a fraction of the combat experience that Cap is usually known for. Because of that, I’d imagine him as the public face of the group and (in the absence of S.H.I.E.LD.), a source of the group’s intelligence resources. Perhaps Cap prefers to work alone and he has to learn to work with a group, rather than tackling everything head-on.
Thor still had a lot to learn about humility.
Instead, I’d have Doctor Strange be the de facto leader of the team by virtue of his age and power as the Sorcerer Supreme. His arc, perhaps, would have revolved around him needing to shift his focus from the bigger picture to factoring in the smaller issues that his peers face on a daily basis, effectively making himself both a public figure of the superhero community and improving his interpersonal skills. And then there’s Thor (and Blake, of course); Thor would be the group’s hot-headed jock, the guy who runs in, hammer swinging, trying to fix every problem with brute strength. This team up would be the perfect opportunity to teach Thor proper humility, to accept that he must work alongside mortals and lead by example rather than being a blundering buffoon. While he learned some of this in The Incredible Hulk Returns, it was clear that there was more to tell with his story and, perhaps, this team up and his learning of humility would be the final heroic act that would earn him his place in Valhalla, allowing Blake to, however sorrowfully, begin his life anew.
In the end, for as hokey and cringe-worthy as a lot of these seventies Marvel shows were, it does disappoint me that we never got, at least, to see Spider-Man, Hulk, and Banner crossover onscreen. There was a lot to like about each of these, from the impressively realised costumes to the heart-felt emotion, to even the woeful action scenes and I would honestly have loved to see all of these characters come together to battle a common enemy. What do you think about Marvel’s television show and movies from the seventies? Do you have fond memories of The Incredible Hulk? Do you also wish that The Amazing Spider-Man would get a release on DVD? Perhaps you hated the monotony and ridiculousness of these shows. Whatever your opinion, leave a comment below and get in touch.
Released: July 2019 Director: Kunihiko Yuyama and Motonori Sakakibara Distributor: Toho Budget: $27 million Stars: Sarah Natochenny, Michele Knotz, Bill Rogers, Ikue Ōtani, James Carter Cathcart, Michele Knotz, Dan Green, and Kōichi Yamadera
The Plot: Cloned from the genetic material of the rarest Pokémon of all, Mew (Yamadera), and enraged at his mistreatment at the hands of humans, the Psychic Pokémon Mewtwo (Green) lures Ash Ketchum (Natochenny) and his friends to its island to witness its plan to enact revenge against all humanity.
The Background: No doubt you are familiar with Pokémon (Nintendo/Creatures/Game Freak, 1995 to present), a role-playing videogame for Nintendo’s Game Boy and handheld consoles that, with no exaggeration, took the world by storm back in the late nineties. Everyone who was anyone rushed out to buy a copy of Pokémon: Blue Version or Pokémon: Red Version (ibid) back when they first released and, before long, kids everywhere were hooked on the seemingly never-ending stream of multimedia merchandise released by Nintendo. Chief amongst these was the still-ongoing Pokémon (1997 to present) anime series which, while somewhat removed from its videogame source material, nonetheless enthralled kids everywhere and, perhaps inevitably, led to the production of a feature-length animated movie, Pokémon the First Movie: Mewtwo Strikes Back(Yuyama, 1998). Then, for whatever reason, the decision was made, in the midst of a soft reboot to the Pokémon film series and anime alike, to remake this iconic movie entirely through the use of computer-generated imagery (CGI), resulting in this modern twist on what is, in my opinion, still the best Pokémon movie ever made thanks, largely, to the power of nostalgia.
The Review: Basically, Evolution is exactly the same story as its predecessor but with a few noticeable changes; the most obvious is, of course, the CGI animation but other things, such as dialogue changes, narrative changes, and changes to the music, all help to freshen up the original movie. The opening scenes are largely the same (but, once again, the film skips the prologue that sees Mewtwo make friends with other clones who heartbreakingly die right before his eyes) as Mewtwo is cloned from a single cell of Mew and, unimpressed with the motivations behind his creation, destroys the facility in which it was created and kills all the scientists who birthed it.
Mewtwo swears revemge against humanity.
Summarily manipulated by Giovanni (Ted Lewis), the evil leader of Team Rocket and the mastermind behind its creation, Mewtwo’s rage against humanity leads it to organise a Pokémon tournament in order to build an army of clone Pokémon to “strike back” against the world that treated him so badly. In the middle of their journey through Kanto, Ash, Brock (Rogers), Misty (Knotz), and Pikachu (Ōtani) receive an invitation to Mewtwo’s island and, after braving a storm it created, immediately take umbrage to Mewtwo’s twisted world view and rally a group of trainers, their Pokémon, and even their long-time enemies from Team Rocket, Jesse (Knotz), James (Cathcart), and Meowth (ibid), in opposing Mewtwo’s plans.
Ash vehemently opposes Mewtwo’s plans.
Let me state first of all that, unapologetically, I absolutely love Pokémon the First Movie; I still remember going out of my way to purchase a bootleg VHS tape of the film back in the day before finally getting a legitimate copy from a car boot sale. As much as I’ve enjoyed subsequent Pokémon movies, nothing beats the nostalgia of revisiting the original film. It may have some flaws, largely based around the numerous changes made when dubbing the film into English that made Mewtwo far less sympathetic, but I will defend it to this day simply because it came right at the peak of Pokémon’s popularity for me; Pokémon: Gold Version and Pokémon: Silver Version (Game Freak, 1999) were due to be released around that time and the hype was real concerning brand new Pokémon, to say nothing of finally seeing Mewtwo in all its glory (it had been teased in several episodes of the anime prior to the movie’s release), much less going head-to-head with Mew, which was the most elusive of game secrets at the time due to their being no legitimate way to catch it outside of Japan.
The Nitty-Gritty: Thankfully, Evolution doesn’t really alter that much from the original film, meaning that the only thing you’re really missing out on is the gorgeous anime aesthetic from the original. The CGI looks good on the Pokémon but the human models look a little…off, like they’re made of plastic, which gets a bit distracting at times.
A lot of the battles have been improved and expanded upon.
Additionally, there were a few odd choices made here; dialogue is altered significantly, to the point where it feels much closer to the original Japanese dialogue (if that makes sense) but then, about halfway through, the dialogue changes and is almost exactly the same as in the original film (Mewtwo’s closing monologue, for example, is pretty much word-for-word). There’s also the criminal decision to supplant the original dub score with a new one (those who preferred the Japanese score will likely be thankful for this, however) and completely remove Blessid Union of Souls’ ‘Brother My Brother’ from the epic final clash.
Ash’s sacrifice still hits in the feels…
One change I did appreciate, however, was the complete remove of the “tears of life” sub-plot; in the original, Ash and the others are fed a nonsense story about Pokémon tears being able to restore the dead to life, which was completely missing from the original Japanese version. While this did bring a lot more context to Ash’s resurrection in the film’s climax, it never sat well with me in the original as it always felt wedged in there.
Evolution features some welcome alterations to the original.
Similarly, Mewtwo’s mechanical suit gets on hell of a bad-ass upgrade, Team Rocket’s amusingly ridiculous disguise as Viking sailors, of all things, is removed completely (and for the better), and minor niggles like Pokémon being referred to incorrectly have been addressed. There are also some improvements made through this remake, as well; the ambiguity surrounding Mewtwo’s motivations that was explicit in the original Japanese release is far more prevalent here than in the original dub, for one thing. Some of the battles also receive a makeover, such as Ash’s initial battle during the iconic Pokémon theme song and the battles between the cloned start Pokémon and their biological counterparts.
The Summary: In the end, Pokémon: Mewtwo Strikes Back – Evolution is a nice little update to a childhood favourite; it adds in a lot of subtle story beats that were missing, beefs up some of the battles and content, and adds a fresh coat of paint to a classic. Yet, at the same time, it feels incredibly redundant; beyond the CGI overhaul and a few of these alterations, there’s not much new happening here and, considering the fact that the Pokémon movies are completely removed from the anime, it feels a bit weird to have this suddenly released upon us. A big factor into my final score comes down to my unconditional love for the original movie but even I kind of feel like much of the same could have been accomplished by releasing a high-definition, digitally remastered version of the original movie with all of the cut content restored alongside the recording of a new dub and the option to watch in the original Japanese.
My Rating:
⭐⭐⭐⭐
Rating: 4 out of 5.
Great Stuff
What did you think of Pokémon: Mewtwo Strikes Back – Evolution? Do you think it is a good tribute to Pokémon the First Movie: Mewtwo Strikes Back or do you, perhaps, not share my fondness for that movie? Whatever the case, feel free to share your Pokémon thoughts and memories in the comments.
Released: February 2020 Director: Jeff Fowler Distributor: Paramount Pictures Budget: $81 to 95 million Stars: James Marsden, Ben Schwartz, Tika Sumpter, and Jim Carrey
The Plot: Small town cop Tom Wachowski’s (Marsden) life is turned upside down when Sonic (Schwartz), a superfast hedgehog with an insatiable curiosity and the means to travel between worlds, is targeted by the megalomaniacal Doctor IvoRobotnik (Carry).
The Background: Back in the nineties, in the middle of the escalating Console War between Nintendo and SEGA, the videogame industry was changed forever when Yuji Naka and Naoto Ohshima dreamed up the idea of the superfast hedgehog that would become their mascot and most profitable franchise for years to come.Sonic has seen his fair share of adaptations; he’s been a hot air balloon, on t-shirts, featured in comic books, and has, most prominently, had more than a handful of ventures into animation. Every time Sonic is adapted from one form of media to another (and, it seems, almost every time a new Sonic videogame is released) something is altered, however subtly, about his appearance, backstory, or mannerisms, making for one of the most iconic and, yet, convoluted videogame mascots ever made.Aside from the gorgeous original video animation (OVA), Sonic the Hedgehog: The Movie (Ikegami, 1996), Sonic has had to settle for cameos in movies until now. After a disastrous first trailer and initial design that saw Sonic look like some weird mutant human/monster hybrid thing, Jeff Fowler and Paramount delayed Sonic the Hedgehog to redesign the titular hedgehog for his first big screen, live-action debut.
The Review: Raised in secret on a far away world, Sonic is forced to flee his home through the use of dimensional Golden Rings; arriving in Green Hills, Montana, where he spends the next ten years living in isolation out of the fear that his super speed will draw attention to him and force him to flee once again.
Sonic accidentally draws attention to himself…
Sonic spends most of his time observing Tom Wachowski and his wife, Maddie (Sumpter), and longing to be a part of society and make a real friend. When his speed powers unintentionally cause a massive blackout in Green Hills, the US military bring in Doctor Robotnik to investigate the disturbance.
Nothing like a good, old-fashioned road trip with a twist!
Spooked by the incident, Sonic reluctantly decides to leave his home but accidentally drops his bag of Golden Rings through a dimensional portal, where they land in San Francisco. Unable to find his way there, Sonic and Tom team up on a road trip to retrieve the Rings, all the while being pursued by Robotnik and his deadly robotic drones.Going into Sonic the Hedgehog, I wasn’t expecting anything more complicated than a by-the-numbers family-friendly kid’s movie; I was unimpressed that Paramount opted for a live-action/CGI hybrid film rather than a full-on CGI movie in the style of a Disney/Pixar production (or the amazing CGI cutscenes of modern Sonic videogames) and, upon seeing Sonic’s ruinous first design, I was ready to write the entire movie off, which was rather distressing for me given that I have been a life-long Sonic fan.Instead, Sonic the Hedgehog is a really fun (and funny) little romp; Sonic’s characterisation has been tweaked slightly and, rather than the “hedgehog with attitude” or the cocky, confidant superhero of the videogames, he is a lonely, curious, hyperactive little creature who longs to belong in a world and is struggling to control his great speed and with his desire to use his powers for a greater purpose.
Sonic’s human cast does a far better job than I expected.
His interactions with Tom are charming and whimsical. Marsden is no stranger to films or roles such as this and, yet, he is the perfect actor to portray an everyman character who longs for a greater challenge beyond his mundane, everyday life. To my great surprise and delight, the two quickly form an odd couple friendship that grows throughout the film and there isn’t one of those clichéd moments where they argue and fall out and have to rebuild their friendship.
Jim Carrey steals every scene he’s in, it’s fantastic!
Surprising no one, the real star of the show here is Doctor Robotnik; Jim Carrey is back at his scenery-chewing, maniacal best as he perfectly encapsulates the Doctor’s madcap, zany megalomania and slowly degenerates further and further into both madness and a more recognisable version of his videogame counterpart. Do I think he would have been just as good in a fat suit and acting alongside a cast of CGI characters? Sure, but that doesn’t stop his performance being a delight.Sonic the Hedgehog is part comedy, part road trip, part quasi-sci-fi/fantasy action; Sonic himself provides much of the jokes and action, but Carrey is no slouch in either department either thanks to his wacky personality and his incredibly adaptable machines.As with all Sonic adaptations, Sonic the Hedgehog weaves in numerous references to the source material; there’s a loving recreation of the character’s traditional home, South Island, nods to iconic Zone names, and even a few musical cues from the videogames. Arguably, the film could have gone further with these and weaved iconic boss themes into a motif for Robotnik but it definitely feels as though the movie was concentrating on establishing a new version of Sonic and bringing in additional videogame elements in a future sequel.
Sonic’s redesign looks great.
As it stands, though, Sonic the Hedgehog was a surprisingly good time; all the characters were fun and enjoyable and the film avoided a lot of the clichés that movies of this type often fall back on. It may not be the best videogame adaptation but it’s more than a worthy successor to Pokémon: Detective Pikachu (Letterman, 2019) despite featuring only one fully-realised CGI character largely through its whimsical charm and is surprising amount of restraint as it focuses on telling its own unique Sonic story rather than overloading the film with elements from the videogames.
The Nitty-Gritty: As with most Sonic adaptations, Sonic the Hedgehog feels the need to include, and place special emphasis on, the Golden Rings that form the life energy of the videogames. Rather than being the source of Sonic’s power, or a power boost for him, here they act as dimensional gateways, which isn’t a million miles away from the function the Big Rings perform in Sonic videogames.
There’s some charming humour at work here…
Going into the film, I was concerned that they were pushing the Rings as Sonic’s “super power” rather than his super speed but, luckily, that wasn’t actually the case. Instead, Sonic’s speed seems to have some mystery behind it. His childhood guardian, Longclaw (Donna Jay Fulks) seems to be hiding, and protecting, Sonic not just because of the power of the Rings (which seem to be her possession rather than his) but also because of his speed, which (alongside the way his super speed is presented as a quasi-power-up at dramatic times) makes me think we might see a connection between Sonic’s speed and the Chaos Emeralds in a future sequel.
Robotnik only has time for machines…
Speaking of future sequels, and Longclaw, perhaps the biggest surprise for me was that, in the opening moments, Sonic and Longclaw are attacked by a group of masked echidnas after they spot Sonic using his super speed. This was a fun and unexpected inclusion and raises a lot of questions for future sequels, especially with Robotnik being marooned on a mushroom-filled planet and vowing revenge.Unfortunately, I had the big mid-credits reveal spoiled thanks to Twitter but, suffice it to say, Sonic’s long-time friend Miles “Tails” Prower (Colleen Villard) shows up looking for Sonic, setting up both futurefilms and spin-offs in this world.
The Summary: Sonic the Hedgehog was way better than it had any right to be. The overhaul of Sonic’s design alone makes the film worth the price of admission but, alongside that and some clever references to the videogames, the film is a fun, charming little family action/comedy that brings a new dimension to Sonic’s character and lore.Sonic and Jim Carrey are the clear stars of the show but there’s plenty here to enjoy. I feel that, if we do get a sequel, we will see the filmmakers take things a little further and delve a little deeper into Sonic’s more familiar mythology now that they’ve established their version of the character and I am honestly looking forward to seeing this version of Sonic (and, especially, Robotnik) return in the future.
Among many things, adaptations can be described as being:
“An acknowledged transposition of a recognizable other work or works […] A creative and an interpretive act of appropriation/salvaging [or] An extended intertextual engagement with the adapted work” (Hutcheon, 2006: 80).
The great thing about adaptation is that it can be literally anything; it’s restricted only by the scope of your imagination and your commitment to researching the links between media. When I studied the writing of Linda Hutcheon (and many others like her) as part of my PhD, I chose to focus on the adaptation of videogames into movies, television shows, cartoons, and comic books.
There were two reasons for this: a) Because it’s a lot easier to talk about media adaptations like these and b) Because there hadn’t really been any real, serious research into videogames as adaptations. During my studies, though, I came across a curious statistic: of all the videogames that make up the entirety of the Sonic the Hedgehog (Sonic Team/Various, 1991 to present) franchise, there is one that stands out as having had the most adaptations and it’s probably not one you were expecting…
Today, we’re talking about Sonic the Hedgehog Spinball(Polygames/SEGA Technical Institute, 1993), a spin-off of the main Sonic the Hedgehog franchise. Spinball was the first Sonic title to truly embrace the pinball-like gameplay mechanics of the series popularised by the Spring Yard and Casino Night Zones.
Rather than being a fast-paced action/platformer, Sonic Spinball sees Sonic’s running speed scaled back and his bouncing speed boosted up as he trades running through loops for being flicked about inside a giant, pinball-like fortress created by Doctor Ivo Robotnik (now more commonly referred to as Doctor Eggman). Robotnik’s Veg-O-Fortress is made up of four stages, each one containing numerous Chaos Emeralds (unlike most Sonic games, Spinball’s multiple Emeralds are all blue). Using the flippers and a variety of gameplay gimmicks, Sonic must retrieve the Emeralds and battle the mad Doctor himself in a number of massive and increasingly difficult boss battles. In the Bonus Stages, Sonic operates an actual pinball and attempts to free his friends from Robotnik’s capsules. Other than that, the game offered little despite having some funky tunes and a charming aesthetic; the controls were clunky (Sonic feels unnaturally heavy and awkward), the stages were large and vibrant but it was often difficult to tell where you needed to go or what you had to do, and there’s very little incentive to play again except to beat your high score. Yet, Sonic the Hedgehog Spinball has been adapted into other media and forms more times than any other Sonic title; right off the bat, the game was ported to the Master System and Game Gear, for one thing, but, more than that, the game formed the basis of plots for Sonic’s cartoons, comic books, and other ancillary media.
Just controlling Sonic in this spin-off title can be a chore.
At the time, Sonic was in the middle of his first (and, arguably, most prominent) surge in popularity; bundling Sonic the Hedgehog(Sonic Team, 1991) with the Mega Drive saw the console sell over fifteen million units during its American debut (Pétronille and Audureau, 2012: 39) and catapulted SEGA’s speedy mascot to the stratosphere. SEGA immediately followed this up with Sonic the Hedgehog 2(SEGA Technical Institute, 1992) and, just like that, Sonic was everywhere. Not content with a gigantic Sonic balloon in the Macy’s Day parade, SEGA capitalised on Sonic’s popularity; Sonic appeared on every piece of merchandise imaginable and that, of course, included cartoons. Nintendo had seen significant success in this area in the past and, seeking to usurp their rival once more, SEGA turned to DiC Entertainment. The concept was spearheaded by producer Robby London, who recognised Sonic’s charisma and appeal but struggled with the “elusive and impenetrable” story of the videogames (Jones, et al, quoting London, 2011: 29). This isn’t particularly surprising as, while Sonic typically has an extremely simple premise (hedgehog hero destroys robots to save woodland friends), differences between the Japanese and American versions saw dramatically different versions of Sonic presented across the world.
Spinball included a lot of influences from SatAM.
Regardless, after bringing in Jaleel White to voice the character, DiC produced a pilot episode that was largely comprised of slapstick comedy and was deemed to be unsuitable for ABC’s Saturday morning slot. Undeterred, DiC made the extraordinary decision to instead produce two Sonic cartoons: one for weekdays and one for Saturday morning. This is how we ended up with Adventures of Sonic the Hedgehog (1993) and Sonic the Hedgehog (1993 to 1995, more commonly referred to as “SatAM”) airing simultaneously; one emphasised slapstick comedy and the other was decidedly much darker and serious in tone. For a time, these two cartoons were often closely associated with each other; this was mainly due to the Archie Comics series in the US initially mixing characters and concepts from both shows together rather than picking one as its basis (eventually, however, they settled on SatAM) but this can also be seen in Sonic Spinball. Sonic not only encounters Cluck, Doctor Robotnik’s (Jim Cummings) mechanical pet that briefly appeared in both SatAM and Archie’s comics, in the Toxic Caves, but must also free Princess Sally (Kath Soucie), Bunnie Rabbot (Christine Cavanaugh), Rotor (Mark Ballou), and Antoine Depardieu (Rob Paulsen) during the game’s Bonus Stages.
I still have no idea how the hell Robotnik did this!
This would be the first and only time SatAM’s characters would appear in a Sonic videogame; given that, unlike Dr. Robotnik’s Mean Bean Machine (Compile/SEGA Technical Institute, 1994), Spinball appeared to be a straight forward spin-off of the main Sonic series, their inclusion only served to further muddy the waters as to the coherency of SEGA’s flagship franchise. To further confuse matters, it was the Adventures depiction of Robotnik (Long John Baldry), rather than SatAM’s, who appeared on the cover art for Spinball’s Game Gear port. Indeed, while Archie eventually restructured its Sonic comics into a continuation of SatAM, it was Adventures’ Robotnik who seeped into other Sonic media and became the default depiction of the dastardly Doctor in storybooks and comics for many years. This was most prominently seen (at least in the UK) in Sonic the Comic (1993 to 2002, referred to as “StC”) where, in issue twenty-two, Doctor Robotnik inexplicably transformed from the rotund antagonist seen in the videogames into “that weed from the rubbish cartoon series” (Fielding, 1995: 32; Kitching, et al, 1994: 1 to 7). While SatAM is often lauded as a significant influence to many for its darker, more adult themes, Adventures is often overlooked for its fidelity to the wacky nature of the videogames due to its childish humour. Of the two, only Adventures incorporated the game’s iconic theme song and more accurately depicted certain gameplay mechanics, such as Special Stages, Golden Rings, and Chaos Emeralds. Yet, don’t let that fool you: Adventures is a full-on acid trip most of the time and, despite pulling some inspiration for the source material, only ever adapted the plot of one videogame: Sonic the Hedgehog Spinball.
Robotnik’s plans often involve an impractical, giant pinball machine.
‘Attack on Pinball Fortress’ (Butterworth, 1993) saw Sonic, Miles “Tails” Prower (Christopher Welch) join forces with Sergeant Doberman (Phil Hayes) and one of Adventures’ more amusing reoccurring characters, Wes Weasely (Michael Donovan), when Robotnik threatens Mobius with a gigantic Stupidity Ray housed within his Pinball Fortress. When the group infiltrates the Pinball Fortress, they are knocked about by giant flippers and into other gigantic recreations of cliché pinball machines before they encounter Boss Scorpion, a massive robotic scorpion that Robotnik uses to try and thwart the heroes. Obviously, this fails and it isn’t long before the robot is devoured by lava and Robotnik’s plot is thwarted. As an adaptation of Sonic Spinball, ‘Attack on Pinball Fortress’ is very bare-bones; it’s almost as if the writer, Bob Forward, was given a few pieces of concept art and nothing more as the episode has next to nothing to do with the videogame beyond the vague concept of a pinball-themed fortress and a giant scorpion. Yet, as basic an adaptation as ‘Attack on Pinball Fortress’ is, it’s got nothing on ‘Game Guy’ (Myrick, 1994), an episode of SatAM that sees Sonic trapped within a pinball-themed game right at the conclusion of the episode, which mostly concerns Sonic and Sally being at odds over the appearance of another Freedom Fighter, Ari (Dorian Harewood). Ari betrays Sonic but, when Robotnik nearly uses his giant pinball table to suck Sonic into the Void, he sacrifices his freedom to not only save Sonic but lead the Freedom Fighters towards other allies. Literally the only thing in ‘Game Guy’ that comes from Sonic Spinball is the giant pinball-themed trap that Robotnik nearly bests Sonic with, but then this was par for the course for SatAM, which was concerned more with environmental messages than adapting plots from the videogames.
Archie Comics sure loved their puns…
Things begin to look up, however, in ‘The Spin Doctor!’ (Gallagher, et al, 1994), the official Sonic Spinball adaptation featured in issue six of Archie’s Sonic the Hedgehog. Here, Sonic and the Freedom Fighters lead a random assault on Robotnik’s factory, only to be informed (via a hand-written note) that he has moved his base to Mount Mobius. Racing there without hesitation, Sonic finds the Veg-O-Fortress and is immediately attacked by (you guessed it) giant pinball flippers and bounced across lava. Racing up the pinball tracks and into the fortress, Sonic battles both Scorpius and Rexxon in the Toxic Caves, defeating them with ease. Sonic then ends up in the Lava Powerhouse, where Hip and Hop help lead him to a bunch of captive Mobians but giant plants force Sonic into a final Showdown…which consists entirely of Robotnik launching him out of the fortress using a giant spring. ‘The Spin Doctor!’ is little more than a glorified advertisement for Sonic Spinball; there’s just enough of the game’s premise, first stage, and other recognisable elements to inspire young kids to buy and play the game but not much else that directly links to it. Archie had a habit of doing adaptations of this kind; typically, they would produce a story that ended with the instruction to readers to play the videogame to find out the rest, despite the games and the comics being wildly inconsistent and at odds with each other. Other times, like this, they would attempt a very loose adaptation but be more concerned with servicing their own, unique narrative over anything.
There’s not much to link this to the game….
Elements of this story were relegated to extremely minor roles or cameos; Scorpius, Hip, and Hop (two characters that serve only to launch Sonic into the Lava Powerhouse in the videogame) were amongst them but, while Mount Mobius did show up (and erupt) in the ‘Heart of the Hedgehog’ two-parter (Fingeroth, et al, 2000), the Veg-O-Fortress never appeared again. Finally, there’s ‘Spinball Wizard’ Millar, et al, 1996) from StC. In this story, Tails, disheartened at his lack of fan mail, attempts to drum up some support by cleaning up the Casino Night Zone and ends up being captured in Robotnik’s Spinball Murder Machine which is, wouldn’t you know it, a giant pinball table. Rushing to the rescue, Sonic is bounced around by flippers and seemingly defeated until Tails manages to free himself and use Robotnik’s “Hedgehog-crushing super pinball” (literally just a giant pinball…) to destroy the generator that powers the machine. And…that’s it. I mean, I gave Archie some flack over their adaptation but ‘Spinball Wizard’ is only very, very loosely drawing from Sonic Spinball; you could even argue it’s simply adapting elements of Casino Night Zone into its plot but I’m including it simply for the name of Robotnik’s machine. To be fair, StC was often fast and loose with its adaptations as well; they also favoured their own unique narrative over being slavish recreations of their source material. But we’re not quite done yet because a rollercoaster at Alton Towers was once rebranded as Sonic Spinball between 2010 and 2015. As you might have guessed, the rollercoaster has a pinball theme and, as part of its Sonic rebrand, featured red and blue tracks, songs from the videogames, and even commentary from Roger Craig Smith, Sonic’s current voice actor. So, just what was it about Sonic the Hedgehog Spinball that meant it formed the basis of so many adaptations? It was, even at the time, only ever an average title and far from the rich narrative resource as Sonic the Hedgehog CD(Sonic Team, 1993) or Sonic the Hedgehog 3 (Sonic Team/SEGA Technical Institute, 1993) yet these two latter videogames were only given the most basic of lip service and SatAM and didn’t factor into Adventures at all.
Spinball surprisingly cropped up in many adaptations.
Perhaps it was the simplicity of the concept: Sonic bounces around like a pinball in comics and cartoons anyway, so maybe it’s easier to literally stick him into a giant pinball machine than have him race a robotic version of himself or go head-to-head with Knuckles the Echidna? Other anime and cartoons managed to include these two elements, however, and quite successfully in some cases, so it does remain a source of wonder (if not outright confusion) that Sonic Spinball, of all Sonic games available at the time, should be returned to and adapted so often. A large part of the explanation probably can be traced back to Sonic’s growing popularity at the time; Sonic Team USA had invested a considerable amount of time, effort, and money into rebranding Sonic for his US debut and crafting an entirely unique backstory that was completely different to the one found in Japan (and quite separate from the one in the UK, as well). Sonic Team, SEGA, and DiC seemed to see Sonic Spinball as a natural bridge between the videogames and the cartoons; they were certainly enthusiastic about the tie-in enough to insert their cartoon characters into the videogame and onto the art work (Hazeldine, 2014: 35). Perhaps there was no need to mine other Sonic titles; Sonic’s popularity didn’t begin to wane until the end of 1996 and, by then, both cartoons had finished producing new episodes, Archie’s comics and StC were content with forging their own narratives, and Sonic was firmly established as a successful and popular videogame icon in the cultural consciousness. Sonic X (2003 to 2006) would later produce surprisingly faithful adaptations of both Sonic Adventure(Sonic Team, 1998) and Sonic Adventure 2 (Sonic Team USA, 2001), while also loosely adapting Sonic Battle (Sonic Team, 2004) and appropriating many elements from Sonic Heroes (Sonic Team USA, 2003) and Shadow the Hedgehog (SEGA Studio USA, 2005). These all saw adaptations in Archie’s comics and StC (except for the latter four, at least officially, as StC had ceased publication by that point) but no other Sonic the Hedgehog videogame can boast as many adaptations as Sonic the Hedgehog Spinball, a largely average and arguably insignificant spin-off that nevertheless defined the golden age of Sonic across all forms of media.
Sonic Spinball even made it to the real world!
What do you think about Sonic Spinball and its adaptations? Can you think of any other videogames that received undue attention in other media? Leave a comment below and join me next time for more interplay.
Released: 5 April 2019 Director: David F. Sandberg Distributor: Warner Bros. Pictures Budget: $80 to 100 million Stars: Asher Angel, Zachary Levi, Mark Strong,Jack Dylan Grazer, Grace Fulton, and Djimon Hounsou
Plot: Billy Batson (Angel), an abandoned boy searching for his missing mother, is suddenly bestowed with magical superpowers, transforming him into an adult superhero (Levi) with the mindset of a teenager. When Doctor Thaddeus Sivana (Strong) attains equal power through possession of the seven Deadly Sins, Billy is suddenly faced with putting aside his personal issues and becoming a fully-fledged superhero.
The Review: Shazam! was released at a time when the DCEU was in a very chaotic flux; it’s not much better these days, to be fair, but back in 2019 we were still in the murky depths of the whole “Release the Snydercut” movement that saw a very vocal and very toxic splinter cell of “fans” decry anything and everything that wasn’t spearheaded by Zack Snyder. Consequently, I’ve seen discussions online trying to claim Shazam! isn’t canon to the DCEU films that came before it simply because Superman (Ryan Hadley) is wearing a blue suit instead of a black one…like he couldn’t just change his bloody costume! Well, I’m sorry to tell you but, at this point, Shazam! is more canon than the bloated and over-rated Zack Snyder’s Justice League(ibid, 2021) and different superheroes in the same shared universe can have different tones to their movies; if you don’t want to look at Marvel’s movies for proof of this, maybe try comparing Man of Steel(ibid, 2013) to Wonder Woman(Jenkins, 2017) and then each of those to Suicide Squad (Ayer, 2016) and Aquaman(Wan, 2018), four films that most definitely are a part of Snyder’s flawed vision of DC’s most famous characters. For me, Shazam! represented a shift towards telling more light-hearted, comic-accurate, and action-packed stories that focused on getting to the heart of these beloved characters rather than muting and saturating them or making them unnecessarily grim; Snyder extremists may lose their nut when Batman (Ben Affleck) mercilessly slaughters people and swears like he’s Frank Castle/The Punisher, but that’s not true to Batman’s character at all so I saw Shazam! as a bit of a course correction for the DCEU towards a less ridiculously serious take on these characters.
Streetwise Billy pushes everyone away in pursuit of his missing mother.
I feel it’s important for me to point out that I haven’t read any of the New 52 comics featuring Billy/Shazam’s altered background and extended family; I’m vaguely aware that his origin and situation were changed and updated somewhat, but I’m much more familiar with his classic comics and his appearance throughout the mid-nineties as a budding kid reporter and the “Big Red Cheese” who goofed about on the Justice League International team. I was therefore amused and intrigued to find Billy portrayed not a newspaper boy living on the streets with aspirations of working in radio, but instead as a streetwise orphan with a reputation for causing trouble with both his foster families and the cops and businesses of Philadelphia. Billy is a lot more in common with young John Connor (Edward Furlong) in that he resents being placed in the care of others, prefers to rely on his own wiles to get by, and frequently scams his way into police databases to track down his birth mother, Marilyn (Caroline Palmer), who he became separated from at a carnival ten years previously. Although he’s a rebellious kid who actively rejects assistance and affection for others, there’s a real tragedy to Billy; he believes he has a “real” family and mother out there waiting for him, refuses to entertain the notion that Marylin isn’t interested in finding him, and is desperate to be reunited with her and feel that sense of belonging once more. Unfortunately for him, he’s only fourteen and therefore legal mandated to be placed into foster care; having run away from good families before and been rejected because of it, he’s placed into the care of the lovable Víctor (Cooper Andrews) and Rosa Vásquez (Marta Milans), who shelter a whole troupe of foster kids of all ages. Since he’s a self-sufficient kid who doesn’t see the point in connecting with others because he’s trying to get back to his real mother, Billy is unimpressed by the Vásquez’s friendliness and the mixture of personalities in their household.
Billy revels in the power and freedom offered by his superpowered alter ego.
As in the source material, Billy is approached by the aging wizard Shazam (Hounsou), here depicted as a desperate demigod seeking to pass his great powers on to a suitable heir before his time ends. Djimon Hounsou is a great choice for this role; his gravely voice oozes a perfect mixture of menace, authority, and despair. Burdened by the guilt of having misplaced his trust in a previous Champion and witnessing the deaths of his fellow Council of Wizards, the Wizard is determined that his next Champion be pure of heart in order to fend off the influence of the Seven Deadly Sins (Steve Blum, Darin De Paul, and Fred Tatasciore) but is forced to rely on the reluctant Billy after the Seven Deadly Sins are freed from their prison. By speaking the Wizard’s name, Billy is transformed into an adult form sporting one of the best and most comic-accurate costumes ever put to cinema; the effort sees the Wizard crumble to ash but empowers Billy with the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles, and the speed of Mercury. Whenever he utters his name, Billy becomes a boy trapped in a man’s body, leading to many humorous moments such as him struggling to navigate the world now he’s a six-foot, musclebound man, him learning the alcohol usually tastes terrible, and his awkward attempts to exude authority as a superhero. Zachary Levi shines in the role, though it can’t be overlooked that Billy seems to act more immature as Shazam than he does as a kid, somewhat negating whatever influence the Wisdom of Solomon is supposed to have on him; however, I would chalk this up to the freedom and power offered by his adult form and superpowers and it results in some of the film’s best moments as he and Freddy Freeman (Grazer) test Shazam’s limits, try to think up a suitable superhero moniker, and attempt to become social media celebrities by recording his feats of power and heroism.
Freddy encourages Billy’s growth from a super celebrity into a capable superhero.
The Vasquez house shelters five kids of various ages, including avid gamer Eugene Choi (Ian Chen), the enthusiastic, the overly affectionate and chatty Darla Dudley (Faithe Herman), introverted workout aficionado Pedro Peña (Jovan Armand). While Darla steals every scene she’s in with her endless excitement and Billy can’t help but be taken by her childish positivity, it’s cripple Freddy Freeman and academic prodigy Mary Bromfield (Fulton) whom Billy spends the most time with. A superhero fanboy who’s constantly wearing Justice League t-shirts, showing off his Superman memorabilia, and rattling off Justice League statistics and abilities as Billy explores his powers. While Freddy’s nonstop chatter quickly exasperates Billy, the self-styled loner can’t help but step in when the snarky Freddy is set upon by a couple of douchebag jocks; Freddy’s a bit of an odd duck, one who sports a dark sense of humour, chatters incessantly, and struggles to maintain his boundaries. It’s lucky for Freddy that Shazam’s powers are so formidable as he doesn’t hold back in putting him through his paces; he actively encourages armed thugs to shoot him in the face, secretly sets him on fire, and delights in watching him barrel into buildings and fall from great heights in his attempts to fly. Eventually, however, a rift forms between them that only grows wider when Billy chooses to goof off as Shazam rather than show appreciation for Freddy’s assistance; even Eugene and Pedro question Shazam’s heroism as he’s more concerned with grifting and showing off. Although Shazam’s able to pull off and impressive physical feat and save a busload of civilians from certain death, Freddy chastises him for causing the accident in the first place and chews him out for not appreciating how lucky he is to have such incredible powers.
Though empowered by the Seven Deadly Sins, Dr. Sivana covets the Wizards gifts most of all.
Billy is put to the test, however, by Dr. Sivana, who we first meet as a little boy (Ethan Pugiotto) suffering emotional abuse at the hands of his strict father, business tycoon Mr. Sivana (John Glover), and his obnoxious older brother, Sid (Landon Doak). Although seemingly a more playful and less repugnant individual compared to his domineering elders, young Thaddeus is a perfect cause of nurture over nature; when he’s magically transported to the Rock of Eternity and offered the chance to become the Wizard’s Champion, he’s easily swayed by the influence of the Seven Deadly Sins, who offer him the power he needs to prove his strength to his father by claiming the Eye of Sin rather than the Wizard’s staff. Deemed unworthy because of his impure heart, young Thaddeus is rejected by the Wizard and his subsequent outburst causes a car crash that sees his father paralysed from the waist down and sets the boy on a lifelong quest to research the Wizard and his other rejected attempts to find a Champion in order to force his way back into the Rock of Eternity, confront the Wizard’s rebuff, and become the vessel for the destructive power of the Seven Deadly Sins. Largely represented as grotesque gargoyle-like creatures comprised of rock and smoke, the Seven Deadly Sins imbue Dr. Sivana with power to rival that of Shazam, which is a far cry from the mad scientist he was in the original comics but, as I understand it, is more in-line with his New 52 counterpart and allows Dr. Sivana to pose a physical challenge to the titular demigod. Composed, spiteful, and revelling in his dark powers, Dr. Sivana is the polar opposite of Shazam, who takes far longer to reconcile his immaturity with his magical adulthood and to realise the potential of his superpowers; it’s telling that Dr. Sivana can both fly and throw more effective punches in their first encounter, such is the benefit of his lifelong quest for the Wizard’s power, and he doesn’t hesitate to use every advantage at his disposal, even threatening Billy’s foster family, to add Shazam’s power to his own.
The Nitty-Gritty: Some of you reading this may question why I’ve included Shazam! in my Christmas Countdown series considering it’s not a “typical” Christmas movie. Well, for me, the reason is very simple: the film is largely set around the festive season, Christmas songs, trees, and lights are all over the place, as is snow and a general sense of festive anticipation in the air and, while Christmas might not be at the heart of the narrative, this is enough for me to justify it being a Christmas movie. Plus, why not take the opportunity to slap on a fun or enjoyable film around Christmas even if it isn’t a focal point of the movie? A common criticism I have of early Shazam! comics is the depiction of the Rock of Eternity; it would take some decades for artists to render it in a way that felt both grandiose, fantastical, and foreboding and to not simply have cartoonish writing all over the walls to explain to kids what was happening. Thankfully, Shazam! addresses this issue, depicting the Rock of Eternity as a cavernous labyrinthine temple home to the aging Wizard and seven thrones where his peers once sat. The Seven Deadly Sins are also entombed there and, while they do have their name sand natures etched into their rocky surfaces, they’re far more monstrous and impressive than in those early comics; the Rock of Eternity is also home to various other magical doorways and artefacts that effectively lay the groundwork for future films, villains, and characters.
When his perfect memory of his mother is shattered, Billy turns to his foster family for support.
Family plays a central role in the film; as indicated, the influence of Mr. Sivana and Sid has a lasting effect on Dr. Sivana’s nature and life, with every action he takes in his quest for power, both magical and otherwise, motivated by a need to prove himself worthy and superior to his father and older brother. Billy holds his last memories of her close in his heart, remembering her as a kind-hearted and loving mother who did her best and gifted him with a compass so that he could always find his way, and he both dreams and actively rehearses what he’ll say when they’re reunited after they got lost in a bustling crowd. It’s therefore all the more heart-breaking when Billy does eventually track her down and learns not only that his memories of this event were skewed by his childish perception, but that Marylin chose to abandon him as she couldn’t cope with the pressure of being a mother. Asher Angel absolutely sells Billy’s dejection at this revelation as he realises that his whole life has been a lie, that this perfect memory and vision of a loving mother was far from the actual truth, and that his mother dropped him at the first chance she got rather than try to live up to her responsibilities. Despite his earlier reservations, this means that Billy comes to recognise the importance of his true family; while he’s spent much of the film pushing others away and only reluctantly accepting Freddy’s help in discovering the limits of his superpowers, the Vásquez’s and their foster kids have been nothing but warm, welcoming, and understanding to Billy. When he first meets them, the family is coming to terms with Mary’s impending departure for the California Institute of Technology (CalTech), a move which is encouraged but also a subject of sadness, especially for the emotional Darcy. After saving her as Shazam, Billy relates his belief that family is for those who can’t take care of themselves and encourages her to make it on her own and, similarly, early on, refuses to say grace over dinner or join hands with his foster family. However, when Dr. Sivana threatens his adopted family, Shazam agrees to hand himself over in exchange for their lives, finally seeing himself as their brother, and later turns to his adopted siblings for help by sharing his magical powers in much the same way as Victor and Rosa share their love.
Alongside his superpowered family, Shazam defeats Dr. Sivana and finds his place at last.
Although their power is primarily embodied through Dr. Sivana, the Seven Deadly Sins make a hell of an impression, delivering some disturbing PG violence that’s more than on par with the explicit brutality of previous DCEU films. Dr. Sivana barely flinches when his assistant (Lotta Losten) turns to ash before his eyes, launches Sid (Wayne Ward) out of a window, and unleashes the monstrous Seven Deadly Sins upon his father and his board members, whom they slaughter with an unexpected malice for an otherwise kid-friendly film. Although he can easily manhandle Shazam thanks to his composed nature, Dr. Sivana covets the Wizard’s magic above all and takes advantage of Freddy’s very public relationship with Shazam to hold his foster family hostage in exchange for Shazam’s powers. Their loyalty to Billy sees the kids come to his aid and reveals a glaring weakness in Dr. Sivana’s otherwise formidable powers; he becomes more vulnerable as the Seven Deadly Sins expel from his body, so Billy shares his powers, transforming his foster siblings into their own adult, superhero forms to divide the Seven Deadly Sins and weaken Dr. Sivana. While it’s convenient that Lady Shazam (Michelle Borth), Shazam Jr. (Adam Brody), and the others are all able to master their abilities faster than Billy, it leads to a fun and explosive finale as Freddy revels in finally having the superpowers he’s long idolised, Pedro Shazam (D. J. Cotrona) marvels at his physical stature and finally finds his confidence, Eugene Shazam (Ross Butler) delights in spouting videogame catchphrases to match his powers, and Darla Shazam (Meagan Good) retaining her childish exuberance. Although the Seven Deadly Sins and the Shazam Family are technically evenly matched in their strength and durability, Shazam’s able to render Dr. Sivana powerless by goading Envy into leaving his body. He then saves Dr. Sivana from certain death and forcibly extracts the Eye of Sin from his head, imprisoning the Seven Deadly Sins once more, though Dr. Sivana is approached by another potential villainous ally, the hyper-intelligent caterpillar Mister mind (David F. Sandberg) while languishing in prison. Having now found a safe, loving home and family to share his life and powers with, Billy chooses to stay with the Vasquez’s, joins them in their family traditions, and establishes himself and the other Shazams as the new keepers of the Rock of Eternity. He’s even able to bolster Freddy’s credibility at school by joining him for lunch as Shazam and alongside an awkwardly-framed Superman (seriously, it would’ve been just as good, if not better, to show Superman from behind and floating outside the window).
The Summary: It can be difficult to craft a truly original superhero origin movie; even I’ll admit it’s usually better to fast-track or skip the origin entirely, especially for more well-known superheroes, but Shazam does a great job of establishing its world and Shazam’s powers through well-paced exposition and different means. Rather than opening with a voiceover explaining everything to us and then having that information repeated later, we see the conflict between the Wizard and the Seven Deadly Sins and how that influences Dr. Sivana and, when Billy first gets his powers, he’s completely clueless how to use them and is forced to turn to superhero nut Freddy for help. Seeing the kids become their own magical superheroes was a blast as all the adult actors equally conveyed their thrill at their newfound abilities and I really enjoyed the film’s humour, especially in the man-child personification of Shazam and his not being able to hear Dr. Sivana’s villain monologue. Seeing Billy grow from a damaged loner to truly accepting his foster family and his newfound powers was a charming development after the utter gut-punch delivered by his mother; Mark Strong was, ever, a deliciously scene-stealing villain and I absolutely loved the costume design and presentation of the film. Infused with exactly the right balance of action, comedy, and heart that’s often sorely lacking in the DCEU, Shazam! is a hugely enjoyable romp that’s got just enough Christmas spirit laced throughout it to justify an annual watch every festive season regardless of how much of a hard-on you have for Snyder’s grim and gritty perversion of DC’s characters.
My Rating:
⭐⭐⭐⭐
Rating: 4 out of 5.
Great Stuff
Did you enjoy Shazam!? Are you a fan of the comic books and, if so, were you happy with the way it adapted the source material? What did you think to Billy’s characterisation, his mother’s true nature, and his acceptance of his foster family? Which of his siblings was your favourite and did you enjoy seeing them get a share Shazam’s power? What did you think to Dr. Sivana and the Seven Deadly Sins? Are there any Shazam characters, villains, or story arcs you’d like to see adapted one day? Do you prefer the grim and gritty DCEU or its more light-hearted side? Whatever your thoughts on Shazam!, feel free to drop them below or leave a comment on my social media.
Released: 16 February 2028 Director: Ryan Coogler Distributor: Walt Disney Studios Motion Pictures Budget: $200 million Stars: Chadwick Boseman, Michael B. Jordan, Lupita Nyong’o, Danai Gurira, Letitia Wright, Winston Duke, and Martin Freeman
The Plot: After helping to bring his father’s killer to justice, Prince T’Challa (Boseman) assumes the mantle of the Black Panther is crowned king of the hidden kingdom of Wakanda. However, his reign is challenged by his cousin, N’Jadaka/Erik Stevens (Jordan), now a brutal mercenary known as Killmonger who seeks to overthrow T’Challa and begin a global revolution using Wakanda’s advanced technology.
The Background: Having co-created Marvel Comics’ First Family of superheroes, the Fantastic Four, Stan Lee and Jack Kirby introduced a number of additional characters and concepts in the pages of the foursome’s adventures, with T’Challa/The Black Panther being one of the most prominent since he was the first black superpowered character in comic books. The Black Panther went on to feature in a critically acclaimed series, join the Avengers, and featured in a number of pivotal Marvel events and politically charged storylines. The Black Panther also saw some exposure outside of the comic books, featuring in the 1994 Fantastic Four cartoon and his own Marvel Knights motion comic series, but a live-action adaptation had been in the works since 1992. Back then Wesley Snipes was attached to the role and became heavily involved with the project, which repeatedly stalled throughout the nineties and failed to get off the ground into the early 2000s. Snipes was forced to bow out of the film by 2010 due to his conviction for tax evasion and, ironically, the very next year Marvel Studios head honcho Kevin Feige pushed the movie into production, though it would be some six years before the film would properly take shape. Chadwick Boseman won the title role after outlining his plans for the character, making his debut in Captain America: Civil War (Russo and Russo, 2016), though the world was shocked and saddened to learn of his death some years later and that he had been battling cancer throughout his MCU tenure. Director Ryan Coogler aimed to make Black Panther a personal, progressive showcase of a sovereign nation that put the spotlight squarely on African-American actors and important messages of racial equality. Accordingly, the production design, sets, and costumes pulled from a variety of cultural influences from Sub-Saharan Africa to mix the traditional with a wash of science-fiction, with this latter aspect being the realm of the numerous visual effects studios employ to bring Wakanda to life. Black Panther proved a massive financial success; it grossed nearly $1.350 billion worldwide and was universally lauded by critics. Reviews praised the film’s refreshing presentation, the performances, and the sheer visual spectacle but, more than anything, Black Panther was praised for tackling themes of racial oppression and depictions. Following Boseman’s untimely death, Feige announced that the role wouldn’t be recast and that Black Panther’s sequel would move the concept into a different direction to ensure a lasting legacy for the beloved performer.
The Review: One of the things I love about the MCU is the way they’ve always strived to not be completely dependent on the same characters over and over; while Warner Brothers struggle to utilise any DC Comics characters that aren’t Bruce Wayne/Batman or Clark Kent/Superman, Marvel Studios have been seeding, introducing, or debuting new characters and superhero icons all throughout the MCU to help keep things fresh, expand and enhance their interconnected cinematic universe, and lay the foundation for future crossovers. This has also helped to keep the MCU diverse and dabble in portraying different cultures and types of characters, despite what some naysayers will say about the narrative tone most MCU films take. It’s not surprise, then, that Black Panther proved to be quite a monumental release; we’d seen black superheroes before, of course, most famously Eric Brooks/Blade (Wesley Snipes), but never before had a super film gone so in-depth at portraying an African society, tackling the issues of slavery and oppression felt by the Black community everywhere, or in establishing a fictional African-American culture as one of the most formidable forces in superhero cinema. It can be tough to rewatch Black Panther knowing not only that Chadwick Boseman was battling cancer throughout it but also that he has since passed on; I might not be the most knowledgeable Black Panther fan out there, but his performance really inspired me to want to read more Black Panther stories to explore the character.
Afforded superhuman abilities as the Black Panther, T’Challa must now step into the role of king.
My knowledge and experience of the Black Panther isn’t as learned as with other superheroes but he’s definitely been on my radar over the years, often popping up in Marvel cartoons and crossovers I’ve watched and read. Still, my expectations were simply to have a good time with the film and learn a little more about T’Challa as a character; in Civil War, T’Challa was a soft-spoken, honourable, and fiercely loyal man driven to vengeance after his father, King T’Chaka (John Kani) was killed. His arc was about realising that revenge is all-consuming and that there’s a better, more purposeful path he (and anyone, for that matter) can take, even if it means allowing reprehensible villains to live so they can be brought to justice for their actions. In Black Panther, T’Challa’s focus shifts towards the burden of the crown; not only must he stand as Wakanda’s greatest warrior and protector but he must also assume the role of a leader to his hidden nation, one he accepts out of a strong sense of duty and fiercely fights to earn by defeating challenger to the throne and tribal rival M’Baku (Duke) in ritual combat. T’Challa has an easy coolness to him that makes him warm and relatable; he can easily shift from a more light-hearted demeanour to being a warrior and a king and he’s afforded a great sense of vulnerability from the revelations he learns in this film, his feelings for Nakia (Nyong’o), and the times when he’s forced to fight without his powers. Thanks to a mysterious heart-shaped herb, T’Challa is granted superhuman strength and reflexes; these, along with his highly advance Vibranium suit, allow him to defend his nation as the Black Panther, but he’s forced by tradition to have his powers removed by Wakandan shaman Zuri (Forest Whitaker) in order to prove his right to the throne through his natural guile and abilities. luckily, T’Challa is more than up to the challenge and is equally determined to maintain the pretence that Wakanda is a struggling Third World nation in order to keep the wider world from learning of their Vibranium and the true extent of their advanced technology. Ruling not through force or oppression, T’Challa has an extremely relaxed and approachable demeanour; he goofs around with his tech-savvy and enthusiastic younger sister, Shuri (Wright), and makes efforts to extend the hand of peace to all of Wakanda’s nations despite M’Baku’s desires for the throne. However, he’s reluctant to open Wakanda’s borders and share their technology and resources with the world given that, in the past, outsiders have sought only to take the Vibranium for themselves, by force more often than not, and use it for nefarious ends.
T’Challa is surrounded by strong, loyal, and very capable allies, most of whom are female.
This is a view not readily shared with Nakia, T’Challa’s former flame and a “War Dog” from Wakanda’s River Tribe; at the start of the film, Nakia is out in the world fighting to help those less fortunate. Her time in the outside world as one of many undercover Wakandan agents brings her a deeper knowledge of the suffering and neglect that is happening all over the globe, especially to those in Third World nations, and she actively encourages T’Challa to set aside tradition and share Wakanda’s resources and advances with those in need. Others within T’Challa’s close-knit circle aren’t as open to this idea, however; his mother, Ramonda (Angela Bassett), and Zuri are both deeply entrenched in the centauries-old traditions of their nation, though only Zuri has witnessed first-hand the lengths Wakanda will go to to keep their true nature a secret. T’Challa’s loyal bodyguard and commander of Wakanda’s formidable Dora Milaje forces, Okoye (Gurira), is quite blunt in her stoic distrust and dismissal of “outlanders”. Although his most trusted lieutenant, she’s duty-bound to accept Killmonger as her king when he assumes the throne but her loyalty to T’Challa sees her, Shuri, Ramona, and Nakia forming something of a rebellion against Killmonger’s tainted rule. Shuri, who may very well rival Tony Stark/Iron Man (Robert Downey Jr.) in terms of scientific acumen and arrogance, relishes the opportunity to aid Everett Ross (Freeman), the Central Intelligence Agency (CIA) liaison to Wakanda, after he’s injured and in using her advanced technology to help break James Buchanan “Bucky” Barnes’ (Sebastian Stan) brainwashing from his days as the Winter Soldier. An energetic and somewhat rebellious young girl, Shuri is far more comfortable in street wear, mocking Wakanda’s traditions, and tinkering in her lab; Shuri outfits T’Challa with his gear, including a fancy brand-new fancy Black Panther suit comprised of Vibranium nanotechnology and capable of absorbing and distributing kinetic impact. She’s also able to use hologram technology to remotely drive a Lexus from their lab and, later, even contributes to the final battle against Killmonger and his fellow extremists to safeguard her nation, proving she’s a patriot at heart.
Allied with Klaue, Killmonger is one of the MCU’s most driven and relatable villains.
Eccentric South African arms dealer Ulysses Klaue (Andy Serkis), now sporting a plasma cannon hidden in a fake arm after his encounter with Ultron (James Spader), returns, now allied with Killmonger, a mercenary with a thing for anime whose entire torso is covered in self-inflicted tribal scars that showcase his bloodthirsty nature. A patient, learned, and driven individual, Killmonger is actually T’Challa’s cousin, N’Jadaka, who was abandoned decades ago after T’Chaka was forced to kill his own brother, N’Jobu (Sterling K. Brown), after stealing Vibranium alongside Klaue to give power back to oppressed Black people. Just as T’Challa continues to honour his father’s ways, so too does Killmonger seek to use his claim to the throne to acquire the technology and weapons needed to give Black people a fighting chance for the first time. T’Challa is devastated to learn that his father’s ways caused him to grow up without his cousin, and twisted Killmonger into a figure of hatred and radical action, ad his reign as king is tested when Killmonger betrays and kills Klaue and bursts into the Wakandan throne room to challenge his cousin. T’Challa’s reluctance to pursue and kill Klaue, and his alliance with White outsiders, causes some friction between him and his closest friend and ally, W’Kabi (Daniel Kaluuya), who readily accepts Killmonger and backs him as king for his more forthright demeanour. Killmonger’s prowess is enough to not just best T’Challa but also to seemingly kill him; he then sets about destroying the heart-shaped herb to cement his legacy as the one and only king of Wakanda and orders arming the thousands of Wakandan spies across the world so that repressed Black people everywhere finally have the means to seize power for themselves. Michael B. Jordan is a real standout here, and Killmonger represented a turning point for MCU villains; while, yes, he does end up donning his own Black Panther costume (more of a Golden Leopard) and he does disappear for a large chunk of the movie, Klaue more than fills the void as a side villain, and the justifiable chip on his shoulder from the oppression of his people and his separation from Wakanda due to the actions of T’Chaka makes his motivations not only believable and relatable, but deeply personal not just for T’Challa but for oppressed minorities everywhere.
The Nitty-Gritty: As soon as Black Panther begins, you can tell that this is a very different film to the usual MCU offerings. In the build up to Avengers: Infinity War (Russo Brothers, 2018), Marvel Studios definitely doubled down on world-building, character pieces, and smaller scale films with far reaching potential in recent years. However, Black Panther doesn’t just separate itself through a highly advanced society built purely around the marriage of technology and tradition, but also by tackling the subject of race of oppression in our society, making it an extremely relevant and politically-charged film. Now, I’m just a regular, run-of-the-mill White guy, so Black Panther’s appeal and messages hit a little differently for me; I remember the first time I saw it and thinking how I maybe wasn’t the target demographic since its running theme of the oppression of ethnic minorities hasn’t affected me as it would, say, the Black community. It’s not my place to comment on this strife as I haven’t had to experience it but it’s telling that Killmonger is widely regarded as one of the best and most well-rounded MCU villains. In truth, he’s more like an anti-hero, a dark opposite to T’Challa who is just as loyal and dedicated to his people and his cause but in a way skewed more towards a violent uprising. And, honestly, why not? His people (“brothers and sisters”, as he calls them) have suffered atrocities for generations; his personal vendetta against Wakanda for abandoning home and, in his mind, selfishly hoarding their technology perfectly aligns with a very understandable need to strike back at a world that has shown nothing but contempt for “minority” races. In another life, it’s entirely possible that Killmonger could’ve been a force for good and positive change within Wakanda, and T’Challa even has a respect and sympathy for what’s he’s been through, his suffering and his cause, but Killmonger would rather die free as a martyr than even consider being a prisoner.
A mixture of technology, tradition, and warrior spirit make Wakanda a prosperous nation.
The main thrust of the film is to set up Wakanda ahead of Infinity War and you really get a good sense of their society, one built on tradition and respect as much as the technological wonders afforded by their massive stockpile of Vibranium. Wakanda’s true nature is a secret to all; not even Everett Ross is aware of his advanced they are thanks to a protective, holographic shield around the mainland and a major plot point throughout the film is the lengths Wakanda’s royal family have gone to to maintain their secrecy out of fear of their Vibranium being misused. This is at the centre of both T’Challa and Killmonger’s stories and shapes both of their perspectives throughout; T’Challa comes to realise that Wakanda needs to change and put their resources to good use and Killmonger has no hesitation about perverting those same resources to incite an all-out revolution. While so much of Wakanda is rooted in tribal rituals, from their structures to their traditions and their attire, the nation is bolstered by highly advanced technology that more than rivals Stark’s. Black Panther utilises a suit of almost magical nanotechnology, one that forms over his entire body at his convenience and makes him functionally invincible since it can absorb and unleash kinetic energy. Wakanda’s tech is so advanced that they’re entirely self-sufficient, Shuri can create energy-based weapons in gauntlets and shields and such, and they’re able to heal critically wounded people with ease, to say nothing of their futuristic craft that boast cloaking technology, electromagnetic pulse devices, and fly at incredible speeds. Although Wakanda is a largely peaceful and united nation, there are ripples in the water; W’Kabi is suspicious of T’Challa’s dealings with the outside world and T’Challa’s rule is challenged by M’Baku, whose animalistic and antagonistic Jabari tribe has distanced themselves from the luxuries enjoyed by mainstream Wakandan society. Though noticeably different from his comic book counterpart, Man-Ape, M’Baku is a fantastic addition to the film; he and his tribe have little interest in helping those who they feel look down on them. M’Baku’s proud nature and disapproval of T’Challa’s reign resulted in some powerful moments, such as him dismissing Everett Ross and even restoring T’Challa to life and power despite their rivalry. While he initially has no interest in helping T’Challa further than that, M’Baku is a man of honour who recognies Killmonger’s threat, leading to an unlikely and enjoyable alliance between the Jabari and the Dora Milaje after Okoye finally chooses loyalty to T’Challa over loyalty to the throne.
T’Challa’s gifts and the ways of his people afford him both great strength and conviction.
While traditions and technology are very much at the forefront of Wakanda, Black Panther is also rooted in spirituality; not quite the cosmic or more tradition magic seen in the MCU before, this spirituality is more supernatural and natural, imbuing the heart-shaped herb with properties that bestow superhuman abilities and allowing T’Challa to converse with his father’s spirt on the Ancestral Plane. We’ve seen since how the MCU has really taken the concept of multiple Gods and afterlives and really ran with it, but it all started here, in a kind of meditative wrapping that showed a deep connection to oneself and the lineage that had come before. This spirituality and belief in ages-old traditions is tested when Killmonger reveals T’Chaka’s shady past, but still heavily informs T’Challa’s character; he loves his homeland and will do anything to protect it, whether that’s shielding it from thieves like Klaue or opening Wakanda’s borders to provide aid to the oppressed. This spirituality also informs many of the film’s fight scenes; there’s a serene grace to the Black Panther, who moves with a deft agility that makes him an extremely effective combatant even without his costume. Okoye and the Dora Milaje favour more traditional weapons, but ones augmented by Shuri’s tech; in Wakandan hands, spears and shields before advanced weapons requiring years of training and physical skill to wield as their form and function is rooted in traditional tribal weaponry. They also have futuristic vehicles and energy-based weapons, which allow even the likes of Shuri to hold their own in battle and allow Black Panther to have a unique visual flair to its action and fight scenes. Even when undercover in a casino in Busan, the film separates itself from its MCU predecessors by first infusing a James Bond influence and then showcasing Okoye’s swift and brutal spear-play. Klaue might not pose the physical threat that Killmonger represents but his despicable nature, cruelty, and unsettling artificial arm cannon make him a reasonable secondary threat; he’s mainly there as a loose end and a means to an end to grant Killmonger entry into Wakanda but still manages to cause T’Challa trouble during an incredible car chase through Busan. Twisted by Killmonger’s influence, W’Kabi defends his new king’s designs for Wakanda, even to the point of clashing not just with the Dora Milaje but with his own wife, Okoye, allowing Black Panther to conclude with a suitably dramatic large-scale conflict that even sees Everett Ross put his life on the line to stop Killmonger from taking Vibranium weapons out of the country.
Despite some dodgy CGI, the film’s ending hits hard and changes Wakanda’s ways forever.
Forshadowing the large-scale battles we’d see in the next two Avengers movies, Black Panther ends with two big action set pieces: one pitting those loyal to T’Challa against Killmonger’s fanatics (including armour-clad rhinos and Vibranium weapons galore) and another, far more personal fight between the two would-be kings. As impress as all these sequences are, however, it can’t be denied that the CGI falters somewhat here; Black Panther and Killmonger don ridiculously similar costumes and their fight is largely realised through rubbery CGI characters against the dark and overly visually complex Vibranium mines. While I get the idea of Killmonger wanting to take T’Challa’s place (literally and figuratively) and claim his mantle, I think his default appearance was suitable enough and it would’ve been better to lean into that for his “costume” so that they could be more easily distinguishable. Still, if you can overlook that, their final clash is quite the intense affair; with Killmonger threatening to pervert everything Wakanda stands for, and having already proven himself T’Challa’s equal and better without the benefits of superhuman powers or technology, this is as much a clash of ideals as it is fists. In the end, T’Challa’s greater experience with Wakanda proves to be the difference maker as Shuri’s able to disrupt both of their suits to put them on equal ground and allow T’Challa to outmanoeuvre Killmonger and deliver a mortal wound. Sharing his own experiences with revenge and sympathetic to his cousin’s plight, T’Challa offers mercy but Killmonger refuses, opting to witness his first Wakandan sunset and die peacefully rather than be incarcerated. T’Challa takes the whole experience to heart, however, and works to make amends for Killmonger’s cause and harsh upbringing; he establishes and outreach centre in the United States and reveals Wakanda’s true nature to the world at the United Nations with the promise of sharing their resources with those in need. To exemplify just how beneficial Wakanda can be to even the most tortured individual, a post-credits scene shows Bucky (affectionately referred to as the “White Wolf”) being gifted a new Vibranium arm, now firmly on the road to recovery. It’s a bittersweet ending knowing that we’ll never get to see Chadwick reprise his most iconic role, and considering all the hardship Killmonger and others like him have had to endure over the generations, but one that sends a message of hope and positive change for all repressed peoples.
The Summary: We’d seen a lot from the MCU when Black Panther came out and were on the cusp of some ground-breaking and game-changing events, and yet it still managed to make one hell of an impression. At the base level, it’s a beautiful film to look at and really captures the allure and mysticism of Africa; Wakanda is such a unique place, like a slice of cosmic, futuristic utopia amidst the wrappings of nature and centuries-old tradition, marrying tried-and-tested ways and beliefs with highly advanced technology. T’Challa is no slouch either, being an affable and alluring hero who it’s easy to root for; he’s gifted great power and capable of great things, but remains loyal and true to himself, never cracking under the burden of responsibility to backing down from a challenge, while still remaining level-headed enough to use diplomacy wherever possible. Naturally, a standout was Killmonger, probably the MCU’s most complex villain yet; his commentary on the oppression of ethnic minorities remains sadly all-too relevant even in modern society and he’s easily the most interesting and multi-faceted of Marvel’s dark doppelgängers. Ultimately, Black Panther is a very different superhero film, one that is as much about world building and politics as it is about kick-ass action sequences and spectacular special effects and sets. T’Challa, who has evolved from a revenge-obsessed renegade into a self-assured, prideful leader of a nation, was a welcome addition to the MCU and had such potential as a worthy leader of the Avengers. The final act of the film is maybe a little rushed, with perhaps two or three too many plot lines being mashed into the narrative, but it never feels like the pacing is off. The goes to great lengths to set Black Panther up as a diplomat who is not against suiting up and fighting against injustice when it rears its ugly head, but also to establish Wakanda and its people as a force to be reckoned with going forward no matter who assumes the Black Panther’s mantle.
My Rating:
⭐⭐⭐⭐
Rating: 4 out of 5.
Great Stuff
Did you enjoy Black Panther? How do you think it holds up compared to other MCU films and as an adaptation of the character? What did you think to the film’s visual presentation and fight scenes? How did the depiction of racial oppression affect you, if at all? Where would you rank Killmonger amongst the hierarchy of MCU villains? Who would you like to see become the new Black Panther? Whatever you think about Black Panther, feel free to share your thoughts and memories of Chadwick Boseman in the comments below or on my social media.
You must be logged in to post a comment.