Movie Night [Punisher Month]: Punisher: War Zone


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 5 December 2008
Director: Lexi Alexander
Distributor: Sony Pictures Releasing
Budget: $35 million
Stars: Ray Stevenson, Dominic West, Wayne Knight, Dash Mihok, Doug Hutchison, and Colin Salmon

The Plot:
After losing his family to mob violence, former Marina Frank Castle (Stevenson) eradicates criminal scum as “The Punisher”. However, when he accidentally kills an undercover Federal agent, Frank suffers a crisis of conscience. With Agent Paul Budiansky (Salmon) seeking to apprehend him, Frank’s life is further compounded when narcissistic mobster Billy Russoti (West), left brutally scarred, and reigns chaos as the sadistic “Jigsaw”.

The Background:
Having cemented himself as one of Marvel’s most popular anti-heroes following his impressive debut in the pages of The Amazing Spider-Man #129, the Punisher soon became a recurring character in media outside of the comic books. Sadly, neither the 1989 Dolph Lundgren vehicle or the vastly under-rated 2004 film were critically or financially successful, despite one earning a cult following and the other legitimately being one of my favourite movies. Sadly, the story behind Punisher: War Zone is a pretty dour one as star Thomas Jane eventually grew frustrated with waiting for a sequel to his film and walked away from the role only for the sequel’s script to be retooled into a complete reboot that director Lexi Alexander aimed to be a throwback to the action movies of the 1980s. With Ray Stevenson replacing Jane and undergoing rigorous training for the role, tensions rose between Alexander and the film’s American distributor Lions Gate over the film’s rating, and the film’s limited theatrical release meant it was a box office bomb upon release. Reviews were mixed to negative, with some taking exception to the film’s graphic content and others enjoying its extreme violence and fidelity to the source material. For my part, I was annoyed that Jane was replaced as, with just a few tweaks, this could have easily been a direct sequel (hell, even with the recast it could have been) but I found myself enjoying the film’s excessive gore and over-the-top action much more than I expected and found it to be a worthy representation of Marvel’s infamous anti-hero.

The Review:
Punisher: War Zone was part of the sadly short-lived “Marvel Knights” sub-series of Marvel movies; completely unrelated to the two previous Punisher movies, the film begins with Frank Castle already some four years into his vigilante career. From his hidden underground lair, he observes local news and arms himself in the fight against organised crime and criminals all across New York City. This leads him to crashing a party for a known Mafia boss, which sees numerous mobster’s dead but also results in the death of an undercover FBI agent, Nicky Donatelli (Romano Orzari).

The Punisher is appropriately dressed and armed for war.

I initially didn’t think much to Stevenson’s Punisher gear; unlike his predecessors, he’s garbed head-to-toe in in heavy-duty, tactical riot gear that kind of makes him look like a turtle. However, in practice, the outfit works really well; the body armour protects Castle from both gunfire and knives, especially around vulnerable parts of his body like his chest and neck, and he has spray-painted a bad-ass skull on the front in luminous paint to intimidate his prey and draw bullets away from his unprotected head. Like the 1989 film, we learn about Castle’s tragic past through brief flashbacks, news reports, and exposition from other characters; his origins are probably to closest to the source material so far, with his wife and children being victims of a random act of mob violence, and his reputation is one of stark contrasts.

The Punisher’s reputation makes him a feared and controversial figure.

Police officers like Saffiotti (Tony Calabretta) praise his violent actions as he does what others can’t and isn’t restricted by the system, the mobsters are obviously in fear of him and constantly driven to frustration by his interference and persistence, and while Detective Martin Soap (Mihok) is clearly protecting Frank from reprisals as part of the laughable Punisher Task Force, Budiansky makes it his personal mission to bring Castle in after he accidentally kills Donatelli. Budiansky acts as the primary audience surrogate for those unfamiliar with the Punisher; initially angered that Castle has been allowed to run rampant, he eventually becomes a reluctant, and then willing, ally of Castle’s as their interests align.

The Punisher’s allies believe whole-heartedly in the sanctity of his mission.

Like his comic book counterpart, the Punisher also has help from his armoury, Linus Lieberman/Microchip (Knight), a tech-savvy figure who supplies Frank with weapons, armour, and leads to help him in his war on crime. A staunch believer in the Punisher’s actions, Microchip is aghast when Castle, wracked with guilt over Donatelli’s death, considers leaving town and quitting his vigilante ways. Microchip has taken on a protégé, of sorts, in the film, former gangbanger Carlos Cruz (Carlos Gonzalez-Vio), which initially angers Castle but, when Carlos gives his life trying to protect Donatelli’s daughter, Castle finds his black and white view of the world further skewed. While Frank is, as always, a man who has lost everything and has been driven to the edge, with nothing to life for but his suicidal, never-ending war against crime, his allies believe in him so completely that that are willing to not only defy the system for him but to give their lives for him and the greater good, something which Frank is determined to see avenged at every opportunity.

The Russottis are a couple of absolute madmen who steal the show.

Punisher: War Zone really emphasises the traditional Italian-American Mafia life; the film is littered with stereotypical mobsters, Dons, and the like, all of whom are dressed sharp and full of pride and gusto. None are more sharply dressed and full of arrogance than caporegime Billy Russotti; known as “The Beaut”, Billy is a mean, sadistic, gangster who is obsessed with his looks and has a chip on his shoulder about having the answer to tired old men. Dominic West is clearly having the time of his life in the role and this becomes explicitly obvious after the Punisher tosses Billy into a glass-crushing machine and he is left hideously disfigured. Now calling himself “Jigsaw”, Billy goes completely off the rails and, in addition to employing the services of his usual goons and a gang of freerunners, releases his psychopathic brother, James (Hutchison), from a mental institution Also known as Loony Bin Jim (a name both brothers despise), James is a cruel, animalistic cannibal who rips people open to feast on their flesh and innards and regularly (and wilfully) engages in all kinds of disgusting and self-destructive behaviour. James’s influence only encourages Jigsaw’s newfound madness and brutality, escalating Billy’s vendetta against the Punisher and his desire to become the top dog in New York. Thanks to some impressive practical effects, Jigsaw’s gruesome visage is wonderfully brought to life in a way that is both disturbing and ludicrous and West uses the make-up to accentuate his performance into a bombastic glee that is truly entertaining to behold. His referring to God as an “imaginary friend” always gets a chuckle out of me and his performance is perfectly in keeping with the film’s more exaggerated moments that are ripped right out of a Punisher MAX comic book.

The Nitty-Gritty:
One of the absolute best things about Punisher: War Zone is how massively over the top and gory its action scenes and violence are; this version of the Punisher is also a hulking brute of a man who is capable of throwing himself, and any nearby weapons, at his foes and caving in their skulls with his bare hands but, as you might expect, Castle is also a driven, determined, nigh-unstoppable one-man army who is adept with numerous firearms. When the Punisher shoots or stabs people in this movie, it’s not just a few squibs of blood or arterial spray, it’s a fucking bloodbath with bones breaking, heads exploding, and limbs being blown off and it’s absolutely fantastic!

A hardened vigilante, Castle continues to be haunted by his losses and to be a tragic figure.

Whenever the gun fights kick off or Loony Bin Jim gets triggered, the gratuitous violence is quite literally splashed across the screen; the Punisher coldly and mercilessly executes his prey with barely a flicker of emotion, sets his own broken nose at one point, and is more than capable of taking out entire rooms full of armed men all by himself. While Stevenson’s Punisher is a resourceful, militaristic, focused machine of a man, he is also more than capable of conveying the pathos and emotion that are associated with the character. He is haunted by the deaths of his wife and kids and so traumatised at having accidentally killed one of the “good guys” that he desperately tries to make amends with Donatelli’s. Like Lundgren’s Punisher, this sees him all but begging Donatelli’s wife, Angela (Julie Benz), to shoot him in recompense for his mistake.

The film is an unashamedly gratuitous and over the top, action-packed piece of entertainment.

Considering how over the top Punisher: War Zone is, the film is littered with some fantastic performances by character actors like Dominic West, Wayne Knight, and one of my absolute favourite actors, Colin Salmon (who really needs to have bigger film roles). Budiansky’s grouchy demeanour and interactions with Soap and Castle are a real highlight, bringing some levity to the film (his enraged reaction when Castle blows a mobster’s head off with a shotgun is hilarious!) I’m not massively familiar with ray Stevenson and, if we’re being honest, he’s not as good of an actor as Thomas Jane but, having said that, he really nails the Punisher role. Like I say, he’s much more of a stoic military man but he’s still, perhaps surprisingly, fully capable of conveying the character’s complex emotional dichotomy. While Castle’s mission is one deeply rooted in a personal desire for revenge, Jigsaw’s vendetta against him escalates things considerably; after he kills Microchip’s mother, Carlos, kidnaps Donatelli’s daughter, and forces Frank to kill Microchip, it’s incredibly cathartic when the Punisher finally gets his hands on Jigsaw and tortures him to death with a cold, brutal execution worthy of his name.

The Summary:
Even today, The Punisher remains one of my favourite movies and it was a bitter pill to swallow when Thomas Jane walked away from the role and the next film was made as a reboot. However, I was presently surprised at how enjoyable Punisher: War Zone is; it’s a very different type of film and much more over the top and action-orientated but that’s equally as fitting for the character as infusing the story with tragedy and pathos. While it would have been extremely easy to take another pass at the script and frame it as a continuation of the previous film with an older, more seasoned Punisher, Punisher: War Zone stands by itself as an enjoyably entertaining action film that doesn’t hold back one iota. I respect it for that, and for being over the top with its depiction of gratuitous violence and bloodshed, and it resonates with me on many levels as a fan of this genre. As a result, I find it disappointing that the film didn’t perform better as everyone did a really good job and I honestly would have liked to see more from this version of the Punisher and his world.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to Punisher: War Zone? How would you rank it compared to the other two Punisher films? Were you annoyed that Thomas Jane was replaced in the role or do you think this film improves on its predecessor? What did you think to Stevenson’s portrayal of the character and Dominic West as Jigsaw? Did you enjoy the film’s gratuitous violence or did you think it was a little too over the top? Would you have liked to see more from this version of the Punisher and the Marvel Knights sub-series of films? How have you been celebrating the Punisher’s debut this month? Whatever your thoughts on Punisher: War Zone, and the Punisher in general, leave a comment below.

Movie Night [Punisher Month]: The Punisher: Extended Cut (2004)


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 21 November 2006
Originally Released: 16 April 2004
Director: Jonathan Hensleigh
Distributor: Lions Gate Films
Budget: $33 million
Stars: Thomas Jane (also billed as “Tom Jane”), John Travolta, Will Patton, James Carpinello, Laura Harring, and Russell Andrews

The Plot:
Frank Castle (Jane), an undercover agent for the Federal Bureau of Investigation (F.B.I.) and former Delta Force veteran, is left devastated and believed dead after crime boss Howard Saint (Travolta) orders the death of his entire family following Frank’s part in the death of his son, Bobby (Carpinello). Turning to alcohol and fuelled by rage, Frank embarks on a suicidal plan to destroy the Saint’s operation from within to punish them for their deeds.

The Background:
While Marvel Comics has its fair share of bright-coloured do-gooders swinging or flying around and dispensing justice, they are also have their fair share of anti-heroes and one of their first, and most notorious, was the Punisher. As one of Marvel’s more “realistic” and low-key characters, it’s perhaps not surprising that the Punisher has seen his fair share of live-action adaptations over the years. While the first attempt at adapting the character was received rather poorly, by 2004 things had changed; superhero movies were now increasingly popular and profitable, with films like Spider-Man (Raimi, 2002) and X-Men (Singer, 2000) paving the way for the juggernaut that is the Marvel Cinematic Universe. Development of a new Punisher movie can be traced back to 2000, when Marvel made a long-term agreement with Artisan Entertainment to adapt fifteen of their characters into films and TV shows, and writer/director Jonathan Hensleigh came onboard with the specific intention to draw inspiration from seminal Punisher writers like Garth Ennis and Dan Abnett. Thomas Jane was producer Avi Arad’s first and only choice for the role and, though not a comic book fan, Jane soon threw himself into meticulous physical and mental preparation for the role. Unfortunately, Hensleigh was not afforded the same budget as other superhero films at the time, meaning he was forced to excise certain scenes from the film, which was an unfortunate financial and critical failure. This stalled plans for a direct sequel and Jane left the role after waiting three years for news of the follow-up, only for a completely unrelated reboot to be produced soon after! Still, I feel The Punisher’s negative reception is unwarranted; it was an instant favourite of mine upon first viewing and I went out of my way to purchase this “Extended Cut”, which added an animated prologue and an additional subplot, both of which add a great deal to what is, in my opinion, already a pretty poignant and bad-ass film.

The Review:
After a short but incredibly effective title sequence set to Carlo Siliotto’s fantastic Punisher theme, “The Skull”, which is like a dirge of military horns, The Punisher immediately sets the stage for its events by opening not in New York City like in the comic books, but in the gorgeously alluring city of Tampa Bay, Florida. While I’m sure some purists lamented this choice at the time, I actually always really enjoyed it; it’s nice to see comic book movies mix the locations up a bit so that they’re not all set in the same damn high-rise cities and the film ends with Frank clearly heading off the New York to continue his work so it’s pretty clear to me that the intention was always to get to the big city in a follow-up movie.

Ruthless mobster Howard Saint is driven to near madness by Castle’s vengeance.

As far as I am aware, Howard Saint has no basis in the source material but, for me, he’s an extremely effective antagonist in this interpretation of the Punisher. While I’m not a fan of John Travolta, he makes for a captivating and enigmatic villain; exuding confidence and authority, Howard clearly believes himself to be the most powerful man in the room and he lords his position as a money launderer and high-ranking mobster. Sharply dressed and living in luxury, it’s implied that he has worked his way up the ladder of success from nothing and he is clearly living his best life with expensive suits, jewellery, opulence, and accessories. In many way, even his wife, Livia (Harring), is another trophy to hang from his arm and he has kept himself in power by being both extremely reliable and extremely protective about his business, personal life, and family. Howard’s empire is vast and wealthy thanks to him funnelling Mike (Eduardo Yáñez and Joe Toro’s (Omar Avila) misbegotten funds through his legitimate business, such as his incredibly successful club, Saints & Sinners (whose unfortunately garish-looking sign looks like it was whipped up using WordArt). In an effort to impress his father with his business acumen and proactivity, Howard’s son, Bobby, agrees to finance an arms deal with the Saint’s lackey, Mickey Duka (Eddie Jemison), only for it to be part of an undercover bust in which Frank has been posing as Mickey’s contact. Frank’s assumed identity is killed in the ensuing conflict, thereby protecting him and his family from reprisals, but, unfortunately, Bobby is also killed by an errant shot, which greatly disappoints Frank as he was hoping for a bloodless end to the operation.

After his entire family is murdered, Frank becomes a hardened vigilante.

Frank, a former Marine, is heralded by his friends and colleagues as the “finest undercover op” in the F.B.I. However, as capable as he is and as legendary as his reputation is, Frank has grown weary of his time in conflict and around death and, with the conclusion of this particular bust, is planning on moving himself and his wife Maria (Samantha Mathis), and son Will (Marcus Johns) to London so he can take a much safer desk job and never have to worry about his identity or their safety being compromised. Unfortunately for Frank, Bobby’s death comes back to haunt him as both Howard and Livia are heartbroken to the point of fury; although Howard spares Mickey’s life, despite his part in Bobby’s death, he actively uses every resource at his disposal to learn Frank’s identity and, upon learning that Frank and his entire family are at a family reunion in Puerto Rico, Livia demands that the entire Castle line is executed as recompense. Accordingly, although Frank and his father, Frank Castle Sr. (the excellent Roy Scheider in one of his last roles) try to hold off Saint’s hitmen with their weapon proficiency, Frank is forced to watch every single member of his family be gunned down in cold blood. Maria and Will try to escape and are run down and killed, leaving Frank wounded and completely at the mercy of Bobby’s twin brother, John (also Carpinello), and Howard’s right-hand man, Quentin Glass (Patton), who beat him, shoot him, and leave him to die in an explosion.

Thomas Jane is the Punisher and captures the character’s spirit amazingly.

While the Saints toast their victory, Frank somehow survives this onslaught; after being nursed back to health by a local medicine man, he returns to the scene of the massacre to acquire his father’s guns and a shirt baring a gruesome skull visage gifted to him by his son the day that he died and, with a grim glare and a stoic utterance (“God’s gonna sit this one out”), vows to have his revenge. He moves into a dilapidated apartment block and begins busying himself sprucing and armouring up an American muscle car, boobytrapping his apartment, cleaning and preparing his guns and drinking himself into a stupor with glass after glass of whiskey. Haunted by his family’s murder and suffering the weight of survivor’s guilt, something flips in Frank’s head and he enters into a cold-blooded, merciless vendetta not just to kill the Saints but to punish them. Although he doesn’t take the name “The Punisher” until the final moments of the film, Frank looks very much the part; unlike Dolph Lundgren, Thomas Jane spends the majority of the film decked out in his iconic skull-branded shirt and sporting a bad-ass leather trench coat and looks like Tim Bradstreet’s impressive artwork come to life. Add to that his physical stature and stern commitment to the role and you have probably one of the best, if not the best, portrayals of the character ever put to film and it still annoys me that Jane never got the chance to feature in a second feature-length Punisher film.

Frank attracts the attention of his misfit, but good-natured, neighbours.

While in the building, he attracts the interest and attention of his neighbours: Joan (Rebecca Romijn), Spacker Dave (Ben Foster), and Nathaniel Bumpo (John Pinette). While Dave and Bumpo basically act as the film’s comic relief (which they both perform admirably through great use of comedic timing, line delivery, and physical performance), Joan feels a great swell of pity and attraction towards Frank, especially after they learn about what happened to his family. Having suffered from a number of abusive relationships and alcohol problems, she is naturally attracted towards damaged people and has formed a kind of oddball surrogate family with Dave and Bumpo. Nevertheless, she attempts to reach what little remains of Frank’s humanity; seeing that he is on a self-destructive, potentially suicidal path, she stresses the importance of clinging on to good memories rather than letting the bad or dark ones tear him apart. While Frank is initially dismissive of his neighbours, he cannot in good conscience ignore their plight when they’re in danger and is mortified when Dave is tortured and mutilated by Quentin simply to hide Frank from Saint’s men. In that moment, Frank realises that there is life after tragedy and is touched by their loyalty to him, a veritable stranger, and thus gifts them with the Saint’s ill-begotten gains when he moves on at the end of the film out of his appreciation for their affection.

The Nitty-Gritty:
Those who have seen the original theatrical cut of The Punisher will immediately notice the differences made to this extended version of the film as the opening is proceeded by an animated prologue that details Frank and Jimmy Weeks’ (Andrews) time as soldiers in Kuwait. While the original version of the film works without this and does allude to Frank’s time as a solider, it only adds to the emotional depth and complexity of the character to see some of the horrors he witnessed in combat. Specifically, we see how Frank openly defied his commanding officer, who wanted to execute some terrorist prisoners, and watched him die when one of the captives pulled a grenade for a suicide blast. This brief animated sequence also does a great job not only of showing that Frank was a veritable one-man army even back in those days but also of lending just a little more depth to Frank and Jimmy’s relationship as we see how Frank saved Jimmy’s life by single-handedly taking out a group of snipers and how Jimmy saved him, in turn, from an RPG attack.

Jimmy’s character is greatly expanded upon in this Extended Cut.

Also added to the film is a new sequence at the start where we see that John tries, unsuccessfully, to talk Bobby out of going along with Mickey’s arms deal, and a scene in the Toro’s casino where they detail some of their past and history with Howard and help him to get leverage on Jimmy by fixing the odds against him. Indeed, Jimmy benefits the most from the Extended Cut by virtue of a number of his excised scenes being restored to the film; this shows how Jimmy has a known and destructive gambling habit and makes it explicitly clear that Howard Saint was able to get the lead on Frank’s name and location by capitalising on Jimmy’s vices. Jimmy is understandably disturbed when Frank returns from the “dead” not just because his old friend turns out to be alive, as in the original cut, but also because he knows that he will eventually fall into Frank’s crosshairs. Indeed, while Frank is too preoccupied with his vendetta against the Saint’s to really socialise with Jimmy all that much, he immediately becomes suspicious of Jimmy’s involvement in his family’s murder when he notices that his friend has traded away his fancy new car and is missing the watch Frank gifted him after Kuwait. As a result, we get an extremely tense, volatile, and heart-wrenching confrontation between the two where Frank gives his old friend and comrade the chance to end his life by his own hand rather than be “punished”.

Castle enacts his revenge by manipulating Saint into killing his friend and wife.

For such a small, low budget film, The Punisher certainly packs a lot into its run time. I said when reviewed The Punisher (Goldblatt, 1989) that, compared to many colourful superheroes, the Punisher is probably one of the easiest to adapt as you simply give a decent actor a gun and a grim visage and do an eighties-style action film. This version of The Punisher, though, both escalates the stakes involved (killing Frank’s entire family rather than “just” his wife and kid/s) and really runs with the implications of Frank’s pseudonym: he’s not just clinically punishing the guilty by murdering them indiscriminately, he’s literally punishing the three people most directly responsible for his family’s murder by turning them against each other and destroying Howard’s operation from the inside out. He does this by coercing Mickey into divulging the Saint’s entire schedule (which is, admittedly conveniently, very predictable and routine), which allows him to make it seem as Livia and Quentin are having an affair and thus manipulates Howard into murdering his wife and his best friend.

Castle is an extremely adaptable and capable foe and expertly wields a range of firearms.

Of course, that’s not to say that The Punisher doesn’t have its fair share of fight fights and action/fighting scenes. The slaughter of the Castle’s is basically a prolonged execution full of big explosions, squibs, and guns going off all over the place that reminds me very much of a tamer version of the sort of gratuitous violence seen in RoboCop (Verhoeven, 1987). When Frank infiltrates Howard’s bank to disrupt his money laundering activities, the film takes on aspects of a traditional Western, with tense, prolonged shots of Frank and his adversaries getting ready to draw and shoot, and Frank’s final assault on Saints & Sinners sees him take on an entire room full of goons and mobsters with a variety of firearms while decked out in skull-stained body armour.

Hitmen Harry Heck and the Russian try, and fail, to stop Castle’s disruptive rampage.

Of course, there are two standout action sequences in The Punisher. Driven to frustration by Frank’s disruptive actions, Howard grows increasingly desperate to track down and stamp out the Punisher; to do this, he hires a couple of hitmen to do the job for him, both of whom unsuccessfully attempt put a stop to Frank’s vendetta. The first of these is Harry Heck (Mark Collie), a Memphis hitman who moonlights as a musician. After trying, fruitlessly, to intimidate Frank (who, by this point, as adopted a permanent “thousand-yard stare”) with a chilling song, Heck runs Frank off the road (sadly totally the proto-Battle Van before it really gets a chance to do anything, which may have been a budgetary thing) and taunts him while holding him at gunpoint only to wind up with a ballistic knife in his throat! Next, Howard brings in the Russian (Kevin Nash), a mute giant who is superhumanly strong and seemingly impervious to pain. This fight, which is almost an exact adaptation of a fight between the two from the 2001 “Welcome Back, Frank” (Ennis, et al) arc, is mostly played for laughs thanks to Bumpo’s opera playing over it and is much more comical compared to the otherwise gritty and grim tone of the film. Still, it’s incredibly enjoyable to see the Russian absolute decimate Frank and a great showcase of Frank’s tenacity, endurance, and adaptability as, although stabbed and brutalised from the assault, he continually finds new ways to try and hurt the behemoth before finally charging him on the stairs and breaking the giant’s neck.

After completing his mission, Frank heads out to hunt more criminals as the Punisher.

Still, a central aspect of the film is Frank’s emotional detachment and grim commitment to enacting his revenge. To pull off his complex plan, he feigns torturing Mickey and specifically targets Livia and Quintin; by following them and compiling a list of their habits, routines, and dirty little secrets, he’s easily able to predict where they’ll be and how best to turn Howard against them. Once he has manipulated Howard into giving in to his jealousy, rage, and the enraged monster dwelling just beneath his façade of respectability, Frank launches a direct assault against the remnants of Howard’s empire. Having lived his entire life by a strict code of honour and within the bounds of a lawfully just system, Frank sees his newfound vigilantism not as a simple matter of revenge but rather as a necessary action to ensure that those who do evil are punished for their misdeeds. As a result, he shows no mercy to John, whom he leaves helpless and holding an anti-personnel mine, and takes absolutely no pleasure in revealing what he has done to Howard. With Howard grovelling and bleeding at his feet, Frank nonchalantly ties him to a car and has him driven into a massive (and, sadly, poorly rendered) series of explosions to finally put an end to those who wronged him. With his mission complete, Frank prepares to end his own life but, at the last minute, stops when recalling a “good memory” of Maria. Although this scene is a bit confusing in the way it’s shot, the intention is made explicit with Frank’s closing narration: realising that there are more scumbags out there who need to be punished, he vows to wage war against them all as “The Punisher” until the day he dies.

The Summary:
I’ve always been a fan of the Punisher. I love the concept of the Punisher as this merciless, unrelenting force fully committed to killing as many criminals as he can until he inevitably dies. It’s an incredibly simple, incredibly bleak, and incredibly realistic concept that Marvel Comics really need to put more effort into pushing as a stark contrast to other, more colourful and law-abiding superheroes. When I first watched The Punisher, I was immediately impressed by just how raw and emotional the film was; it wasn’t just another superhero film or even a bombastic action movie like its predecessor. It was a heart-breaking examination of a man who has literally lost everything, driven to the very brink of death, and come back with only one thought in mind: punishment. You could substitute the word “vengeance” or “punishment” there if you like but it doesn’t change the fact that The Punisher, to me, perfectly captures the uncompromising and gritty spirit of the source material and presents it in a fresh, new way by setting the film in Tampa rather than the traditional New York City. As I said, I’m not a Travolta fan but he really impressed me in this film; exuding power and total authority one moment and then descending into a maniacal rage the next, he gave a performance just shy of scenery chewing and was a perfect foil. The film is, honestly, full of great performances: Will Patton was fantastic as the subdued, sadistic Quentin Glass, Rebecca Romjin and Samantha Mathis did a great job as the film’s emotional anchors, even the guys playing the Toro brothers and guys like Mark Collie and Kevin Nash were clearly having a great time on set. Thomas Jane remains probably my favourite actor to portray the Punisher; not only does he look just like the comic book character, he has exactly the right level of physicality and acting ability to really own the role. It is, as I’ve said, a simple character in many ways but it does require a great deal of emotional range to properly portray the gamut of Frank’s turmoil and Jane did a spectacular job as this grim, haunted avenger who will stop at nothing to punish those responsible for his pain and The Punisher, especially this Extended Cut, remains probably my go-to recommendation for anyone looking to get an idea of what the character is all about.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to the Extended Cut of The Punisher? Did you prefer to the theatrical version and how do you think it works as an adaptation of the character? What did you think to Thomas Jane’s performance in the film? Did you like the changes the film made to the source material or do you think it maybe changed a little too much? What did you think to the film’s action scenes and soundtrack? Did you enjoy the slapstick nature of the fight between the Punisher and the Russian or do you think it kind of went against the otherwise grim tone of the film? Which live-action portrayal of the Punisher is your favourite and why? How are you celebrating the Punisher’s debut this month? Whatever you think about The Punisher, feel free to write a comment below and be sure to check out for my review of the videogame tie-in to this film.

Movie Night: Pokémon: Mewtwo Returns

Released: 30 December 2000
Director: Kunihiko Yuyama and Masamitsu Hidaka
Distributor: Warner Bros. Home Video
Budget: Unknown
Stars: Veronica Taylor, Dan Green, Rachael Lillis, Eric Stuart, Kerry Williams, Ikue Ōtani, Maddie Blaustein, and Ed Paul

The Plot:
Having erased all traces of its origins and settled in a remote area of the Johto region, Mewtwo (Green) lives in peace with its fellow clones. However, when its creator, Giovanni (Paul), discovers its location, it’s up to Ash Ketchum (Taylor) and his friends to once again defend the troubled Psychic Pokémon and the mysterious healing properties of Mount Quena.

The Background:
I’ve talked at length about the incredible influence Pokémon (Nintendo/Creatures/Game Freak, 1995 to present) had when it was first released and, indeed, the videogames were only a part of the brands appeal as kids became engrossed in every piece of Pokémon merchandise available, including the still-ongoing anime series (1997 to present). The brand reached a fever pitch with the release of the aptly-titled Pokémon: The First Movie: Mewtwo Strikes Back (Yuyama, 1998), which (perhaps unsurprisingly) proved to be a massive financial success despite the many changes made in the translation process. With Mewtwo being one of the franchise’s most popular characters, and considering Mewtwo Strikes Back’s success, it’s also perhaps unsurprising that Mewtwo received an hour-long special to tie up some loose ends from the first film. Released direct to video overseas, Mewtwo Returns was notable for including the “Uncut Story of Mewtwo’s Origin”, which was cut from the first film, and for attracting generally underwhelming reviews.

The Review:
Mewtwo Returns begins with Mewtwo providing a recap of its origins and the events of Mewtwo Strikes Back, which establishes its character, the events of that film, and that it wiped the events of all characters present on its island at the film’s conclusion. Unfortunately, Mewtwo neglected to expand the reach of its mindwipe further afield and, as a result, Giovanni not only still remembers Mewtwo but has been actively hunting it ever since it escaped from him. Giovanni’s aide, 009/Domino (Williams), earns her master’s favour when she shows him satellite imagery of Mewtwo hiding out in a remote area of the Johto region. There, Mewtwo lives alongside the clones it produced in the first movie; although having learned a valuable lesson about the sanctity of all life, human and Pokémon alike, Mewtwo continues to question not just its place in the world but the place of its fellow Pokémon. Believing that they are outcasts, it firmly believes that they must live in secret if they are ever to live in peace and questions how it can judge concepts such as “beauty” given that it is a product of science.

After Pikachu is captured by Team Rocket, Ash and friends stumble upon Mewtwo’s sanctuary.

Coincidentally, as always, Ash, Brock (Stuart), Misty (Lillis), and Pikachu (Ōtani) just happen to be passing through that region of Johto on their way to Purity Canyon, a sight known for its refreshing and reinvigorating properties and tumultuous weather. Rushing to catch the last bus up the mountain pass (which allows for a funny gag where Brock uses his frying pain as a “drying pan”), the three catch the eye of their constant pursuers, Jesse (Lillis), James (Stuart), and Meowth (Green) of Team Rocket. After missing the bus and being kept from proceeding because of the weather, the three protagonists take shelter with Luna Carson (Amy Birnbaum), who blows their minds with how refreshing and delicious the water from Purity Canyon is (although, amusingly, Ash is unimpressed). In lieu of the bus (and since Misty is afraid of the Bug-type Pokémon the clear waters attract), the three plan to climb up Mt. Quena to proceed and, despite Luna’s reservations, they are only spurred to go through with the plan after being told of Clarity Lake and the specially-adapted Pokémon that live on the mountaintop. They’re unable to immediately proceed, however, thanks to the sudden arrival of naturalist Cullen Calix (Scottie Ray) and his assistant, Domino (the same Domino from Team Rocket who is in disguise); Luna is disheartened to hear that Cullen plans to investigate the lake’s regenerative properties, as this would potentially ruin the natural environment, but Team Rocket strike and kidnap Pikachu with an electricity-absorbing cable before any of this can come to pass. In their attempt to rescue Pikachu, the group are buffeted about by the violent storms and end up at Clarity Lake; Mewtwo is shocked to cross paths with them all again but, rather than being welcoming, demands that they all leave the area. Interestingly, although the clones appear to wish to rejoin the wider world, clone-Pikachu’s first instinct is to oppose Pikachu and force it out. While this would seem to align with Mewtwo’s overall wish for solitude, Mewtwo directly intercedes and prevents them from battling since they’ve already proven themselves to be equals, and everyone (especially Team Rocket) are confused by the presence of Mewtwo and its clones since they have no memory of the events of the first movie.

Mewtwo’s decision to submit to Giovanni to protect its clones almost costs it its life.

When Giovanni and his forces arrive, Mewtwo believes it’s better to simply flee Clarity Lake rather than engage in battle; clone-Pikachu rallies many of the clones in its absence (resulting in a ludicrous scene where Team Rocket, the protagonists, and all of their Pokémon are locked up in a cell) to go to war and Mewtwo struggles to reconcile its desire to protect them with the clones’ wish to be free. Thankfully, Giovanni’s arrival and subsequent attack against them galvanises not only Mewtwo’s resolve and its relationship with its clones but also forges an unlikely alliance between Team Rocket and the protagonists to fend off Giovanni and defend Clarity Lake. Although Mewtwo doesn’t wish to fight, clone-Pikachu and many of the other clones are only too eager to go to all-out war to defend their home, and their right to a peace existence. Clone-Pikachu, especially, believes that it is unfair for them to be forced to live like shadows when there’s a whole wide world out there and, since many of the other clones agree with this, a divide is created between them and Mewtwo since it simply wishes to be left and alone and they wish to be equals in the world. Mewtwo is adamant that they remain hidden so that they can live peacefully and, even in the face of Giovanni’s invasion, refuses to fight, a decision which very nearly costs it its life.

The Nitty-Gritty:
It’s come up a few times but not only is Mewtwo my favourite Pokémon but Johto is my favourite Pokémon region so Mewtwo Returns automatically gets a bonus point or two from me before it even begins. Add to that the fact the film reuses the excellent musical score from the English dub of Mewtwo Strikes Back and I’m in my element. While the animation and presentation isn’t quite up to the same high-quality standards as the movie, for obvious reasons, Mewtwo Returns is still a cut above most regular episodes of the anime thanks to featuring music from the first movie and Mewtwo’s presence. Mewtwo’s demeanour is very similar to that from Mewtwo Strikes Back; although it is no longer actively seeking conflict, it steadfastly goes to extreme lengths to protect itself and its clones. The clones of Pikachu and Meowth question why Mewtwo went to the effort of saving a bus load of humans from a potential fatal crash off the cliff, believing that it felt compassion for the passengers, but Mewtwo reasonably asserts that it was simply trying to avoid more humans coming to the area and potentially disturbing their peace. Mewtwo feels as though it, and they, do not belong or deserve to belong anywhere in the world, despite clone-Meowth asserting that all creatures see the same moon and are thus equal.

Domino is a capable and pivotal member of Team Rocket and instrumental in Giovanni’s plan.

Unlike Jesse, James, and Meowth, Domino is portrayed as a capable and conniving member of Team Rocket; not only does she identify Mewtwo’s location, she successful fools all of the characters with her disguise as Cullen’s assistant and she commands the Team Rocket Combat Unit, a feat that Jesse, James, and Meowth are incredibly impressed by. Her reputation as the “Black Tulip” and authority make her a pivotal agent of Team Rocket; she’s embarrassed by the trio’s slapstick antics, is instrumental in Giovanni’s campaign against Mewtwo, and is absolutely reprehensible in her capture of the clones using her electricity-spitting tulips. It’s refreshing to see Giovanni playing such an integral role as the overall antagonist; a scheming, manipulative mastermind, Giovanni wields incredible power from behind the Team Rocket Combat Unit. He’s easily able to disable the clone Pokémon with red energy bolts, briefly capture them in special Team Rocket-branded PokéBalls, and is even able to force Mewtwo into submission by threatening the safety (and lives, in a surprising inclusion) of its clone Pokémon and the sanctity of Clarity Lake. Giovanni’s machinery threatens to bend Mewtwo to Giovanni’s will and almost kills it but, thanks to the intervention of a horde of Bug-type Pokémon (who show up to oppose the ridiculously fast construction of Giovanni’s base and his polluting of the lake) and the protagonists, and the restorative properties of Purity Lake, Mewtwo is saved from brainwashing and death and returns full force to enact its revenge.

Revitalised by the water, Mewtwo defends his home and roams the world by moonlight.

In the end, Brock and Misty join forces with the clones and Bug-type Pokémon to cover Ash as he takes Mewtwo to safety; in the process, Mewtwo learns additional lessons about self-sacrifice and a being’s uniqueness. After recovering in the lake, Mewtwo sees a vision of Mew (Kōichi Yamadera) and finally realises that it is just as “real” as any other creature since the water’s properties have the same effect on it as they would any other creature. Using its incredible psychic powers, Mewtwo instantly puts an end to the conflict by transporting the entire lake underground and out of sight; it also erases the memories of Giovanni, Domino, and their forces but, at the insistence of the main characters, spares the others from the same treatment this time around so that they can remain friends and to ensure the legacy of its clone Pokémon. Having learned to embrace its identity and no longer ashamed of its past, Mewtwo allows its clones to go and find their rightful place in the world while it wanders alone (and wearing a bad-ass anime scarf) and always by moonlight.

The film also finally explores Mewtwo’s tragic origin.

Of course, it doesn’t end there as “The Uncut Story of Mewtwo’s Origin” is also included on the disc; this short prelude to Mewtwo Strikes Back follows Doctor Fuji (Jay Goede) and his team on an expedition to a dense jungle. Since the expedition is funded by Giovanni, Fuji has no choice but to create an all-powerful clone of Mew using a “fossil” recovered from some ancient ruins in order to learn the secret of restoring life. Fuji’s efforts result in the creation not only of a young Mewtwo (Stuart) but also clones of Bulbasaur (Tara Sands), Charmander (Michael Haigney), and Squirtle (Stuart). Communicating via telepathy as they sleep, Mewtwo, Bulbasaurtwo, Charmandertwo, and Squirtletwo meet Ambertwo (Williams), a young girl who was once Fuji’s daughter and who he is trying to resurrect through his cloning experiments. Obsessed with his desire to see Amber smile, and live, once again, Fuji is desperate to create a clone strong enough to survive the process so that he can recreate life; through Ambertwo, Mewtwo and the others experience a few of the basic beauties of life (the sun, wind, passage of time, and the moon) but, all too soon, the clones begin to degrade. Charmandertwo, Squirtletwo, and Bulbasaurtwo all disintegrate before their eyes; Mewtwo’s confusion turns to despair as the only friend it’s eve known turns to sparkling dust right in front of it as Ambertwo dies. Left alone and heartbroken, Mewtwo has only its tears (which Ambertwo says contain “life”). When its emotions threaten to destroy the lab, Fuji has no choice but to wipe its memories to subdue it and, in the empty void of its mind, Mewtwo is left with only its confusion and vague memories of feelings it doesn’t understand.

The Summary:
Pokémon: Mewtwo Returns is a brisk and entertaining enough watch; clocking in at just over an hour, it’s obviously not going to measure up to the efforts of its feature-length cousins but it’s decent enough for fans of Mewtwo Strikes Back. By addressing the loose ends from the first movie, Mewtwo Returns allows us to see what happened to Mewtwo and its clones after they flew off to an uncertain future and, while it’s hardly full of action or a showcase of Mewtwo’s destructive potential, it’s a heart-warming enough tale about identity and our place in the world. The anime’s focus on having Mewtwo be this introspective character who questions its identity and right to exist is fascinating, in many ways, though it has to be said that maybe many of the character’s other aspects were downplayed in service of this goal. Sadly, the next time Mewtwo appeared it would be in a decidedly different form and we never followed up on its moonlight journey but, as a coda to Mewtwo Strikes Back, Mewtwo Returns  is inoffensive enough. The fact that the DVD also contains Mewtwo’s heartbreakingly tragic origin story only adds to the film’s appeal and, were both of these to be included in re-releases of Mewtwo Strikes Back, you’d basically be left with the complete package for Mewtwo’s story in the anime. As it is, I guess it’s worth seeking out if you’re a die-hard Mewtwo and Pokémon fan but it’s not as accessible as other Pokémon media and probably not really worth going out of your way to get your hands on.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think of Pokémon: Mewtwo Returns? Did you enjoy seeing Mewtwo in action again or did you feel the feature was a missed opportunity to do more with the character? What did you think to Domino and Giovanni taking a more active role as a villain in the feature? How are you celebrating Mewtwo’s birthday this year? Whatever you think about Pokémon: Mewtwo Returns, Mewtwo, and Pokémon in general, leave your thoughts in the comments below.

Back Issues & Knuckles: Sonic Adventures #1


Following a highly anticipated release, bolstered by an extravagant marketing and release schedule, Sonic the Hedgehog 2 (SEGA Technical Institute, 1992) not only improved on every aspect of its influential predecessor but also went on to become the second best-selling SEGA Mega Drive game of all time. Expectations were high for the equally-anticipated third entry, a game that ended up being so big that SEGA made the decision to split it into two, birthing perhaps the greatest 2D Sonic adventure in the process.


Story Title: “In the Claws of Doctor Robotnik”
Published:
October 1994
Writer: Smoldo
Artist: Mister B

The Background:
It didn’t take long at all for SEGA’s supersonic mascot to achieve an unprecedented level of mainstream success; Sonic basically single-handedly allowed SEGA to usurp Nintendo’s position at the top of the videogame industry and the company almost immediately set about capitalising on the Blue Blur’s popularity with  a slew of videogames and merchandise such as cartoons and comic books. While the most notable Sonic comic books were the long-running series published first by Archie Comics and then by IDW and the United Kingdom’s Sonic the Comic (StC), there have been a number of lesser known Sonic books, comics, and manga released over the years but one of the most intriguing for me has always been the two Sonic Adventures comics published only in France by Sirène in 1994 to promote the release of Sonic the Hedgehog 3 & Knuckles (SEGA Technical Institute, 1994). The series only ran for two issues, with one being the full-length comic book I’m talking about today and the other being more of a character/game guide to Sonic 3. As a lifelong fan of the Astérix series (Various, 1959 to present), I was immediately drawn to the expressive and vibrant art style of “Dans Les Griffes De Robotnik” but what really makes this comic stand out is how obscure it is. I’ve never been able to find a copy only but, thankfully, a fan translation by Sonknuck and Manic Man is readily available to read online. Like a lot of Sonic media outside of Japan at the time, Sonic Adventures pulls much of its lore from the now defunct Mobius and Doctor Ovi Kintobor storyline, depicts Doctor Eggman (or “Robotnik” as he was widely known then) as his Adventures of Sonic the Hedgehog (1993 to 1996) counterpart, and features an interesting twist on Sonic 3 & Knuckles’ story that omits Knuckles the Echidna altogether, includes Amy Rose, and actually has some similarities to later narrative elements introduced in Sonic Adventure (Sonic Team, 1998).

The Review:
“In the Claws of Doctor Robotnik” begins in the skies of Mobius, specifically on board Doctor Robotnik’s airship. Robotnik, whose design is ripped directly from Adventures of Sonic the Hedgehog, basks in his victory and own magnificence when his Penguinators present him with Sonic bound in chains. Although initially musing on why Sonic was doing wandering about the “Marble Temple” on Angel Island, he is driven into a rage when Sonic taunts him by briefly referring to Robotnik’s origin as the kindly Professor Kintobor.

Sonic makes a desperate escape from Robotnik’s air ship.

Robotnik’s mood lightens once more, however, when the Penginators present him with a bag full of Chaos Emeralds (which Sonic had been carrying on him) and the mad scientist boastfully proclaims himself to be the “king of the world!” Robotnik’s victory is extremely short-lived, though; Sonic breaks free on his chains, punches the Chaos Emeralds from Robotnik’s grasp, and leaps out of the airship to plummet back to the planet alongside the legendary gems. Luckily, Sonic had spotted his friend, Miles “Tails” Prower, skulking about outside the ship and the two-tailed fox is able to save Sonic just in the nick of time.

After fending off the local wildlife, Sonic and Tails retreat from Robotnik’s all-out attack.

The two land in an “unexplored [region]” of Mobius; although Robotnik immediately leads his Badniks down in pursuit, Sonic’s primary concern is shaking himself loose from the jaws of ordinary piranhas using the same technique players used in Hydrocity Zone. Unlike his videogame counterpart (but similar to Sonic’s depictions in cartoons at the time), Sonic has no problem swimming once he shakes off the critters but he and Tails are soon forced to make a desperate retreat when Robotnik and his Badniks bombard the area with fire (similar to Angel Island Zone; Robotnik’s craft even somewhat resembles his contraption from the finale of that Zone).

Sonic and Tails are swept away to an ancient city populated by savage echidnas!

With RhinoBots literally raining down around them (on cute little parachutes, no less), Sonic and Tails are driven down a waterfall (Tails having, apparently, forgotten how to fly despite flying in the panels leading up to this plummet). Luckily for them, they find a cache of Golden Rings at the bottom of the river; Sonic, however, decides that discretion is the better part of valour and allows the river to carry them away from danger rather than use the Rings for a power boost. Instead, though, the river leads to another waterfall and the two are dumped into a hidden echidna society that bares a resemblance to the one seen in Sonic Adventure that is too uncanny to just be a coincidence. The echidna “savages” (whom Sonic describes as being “fools [that] are descents of Mobius’ first race” and all of which look exactly like Knuckles despite him being entirely absent from the story) attack the two with spears in an attempt to kill them, leading to Sonic destroying their wooden boats with his patented Spin Attack and a “knuckle sandwich”.

Robotnik holds the feisty Amy hostage while Sonic and Tails are condemned to death by Princess Alucion.

Meanwhile, Robotnik has captured Amy Rose (whose hair, much like in StC, has been erroneously stylised into a high sweep because of that one piece of Sonic the Hedgehog CD (SEGA, 1993) artwork) and plans to use her as leverage against Sonic. While Amy was characterised as a meek, lovesick damsel in distress in Sonic CD, here she’s a snarky, defiant tomboy who openly mocks Robotnik at every opportunity. Back at the ruins, the echidnas have captured Sonic and Tails (mainly because the two are more used to smashing robots and didn’t want to hurt the savages). They are taken to Princess Alucion, the ruler of the echidna tribe, who has the long-lost Grey Emerald imbedded in her crown. Alucion showcases the grandeur of “the antique city of the first people” and then prepares to push them down a tube so that they can be roasted alive inside a volcano that somewhat resembles the one from Lava Reef Zone.

Once again, Robotnik seems to have claimed total victory in the finale.

Fortunately, Robotnik attacks at exactly the right moment; Sonic and Tails dive down the tube, taking Alucion with them, to avoid Robotnik’s missile attack and, while the mad doctor believes them to be dead, Sonic revels in the twisting, turning slide that carries them to their doom. When a Penguinator shows Robotnik that his prey has survived, he moves to intercept them and, in to process, kidnaps Princess Alucion. Tails saves Sonic from a dip in molten lava (again, right at the last second) and, despite the obvious trap, rushes to save Amy when she is flown past tied up to a bunch of Jawz Badniks. Amy berates Sonic’s plan, since the two are left suspended over the volcano, and Robotnik swoops in to cut the rope and send them plunging to the burning crater (taking a picture for prosperity).

After clearing the Special Stage, Sonic assumes a powered-up form to battle Robotnik.

When Robotnik moves to retrieve the Grey Emerald from Alucion, she bites him and dives after Sonic and Amy while Tails is left wailing in despair and vows that everyone will know of their bravery and courage. His lamentations are premature, however, as the volcano is home to a Big Ring, which transports Sonic and Amy to a Blue Sphere Special Stage. Thanks to his super speed, Sonic easily bests the challenge and Alucion praises his achievement and awards him with the seven “magical emeralds, the golden armour, and the power to be transported wherever [he] wants”. While Tails is regaling their friends in Green Hill Zone with the tale of Sonic’s end, Sonic and Amy miraculously materialise before them. Tails is elated to see his friends and awestruck to see Sonic transformed by the “golden armour” into a glowing, super-powered form and the comic ends with Super Sonic promising the Robotnik’s problems are just starting.

The Summary:
“In the Claws of Doctor Robotnik” is one of the best of Sonic’s obscure comic tales; similar to Sonic the Hedgehog Story Comic (Unknown, 1991), the comic is full of some truly gorgeous artwork that reminds me of the Astérix comics and contains many of the gameplay mechanics and hazards from the source material. While Sonic is sporting his much-maligned Mohawk design, I seriously cannot get enough to the artwork here; characters are cartoony and exaggerated, similar to in Adventures of Sonic the Hedgehog, but also full of snark and attitude, exactly like Sonic should be.

The comic is full of humour but also suffers a bit from the translation.

Of course, being that it’s a fan translation, there are some oddities to be found in the comic; referring to Super Sonic as the “golden armour” sticks out the most but there are a number of odd grammatical errors and inclusions to be found as well. Still, Sonknuck does a pretty good job at adapting the original French text for an English-speaking audience and the story is peppered with all kinds of quirky comedy and phrases; Sonic loves to exclaim “Darn and blast!” and there’s some amusing sayings such as “I haven’t seen the movie” and “No need to send me post cards!” Other translations don’t land quite so well, however, and I would love to see this comic officially translated and released some time.

A fun piece of obscure Sonic media with some excellent artwork and humour.

Still, “In the Claws of Doctor Robotnik” is a lot of fun; it appears to read like this quirky amalgamation of the Western Sonic lore and as a prelude to Sonic 3 & Knuckles, though obviously the Mobius story doesn’t really align with that presented in the videogames. The imagery used, though, is fascinating; it’s amazing how closely the echidna civilisation seen in Sonic Adventure resembles what we see in the comic and it was fun seeing mechanics from the videogames crop up. Obscurity and nostalgia also play a large part in my appreciation for “In the Claws of Doctor Robotnik” but that doesn’t change the fact that you should try and seek this one out online and give it a read sometime.

My Rating:

Rating: 5 out of 5.

Fantastic

Have you ever read “In the Claws of Doctor Robotnik”? If so, what did you think of it? Have you read the original French comic and, if so, how does this translation measure up? Did you enjoy the art style and quirky humour in the comic or do you prefer the Archie and IDW comics? What did you think to the original characters and would you like to see this comically officially translated and more widely available some day? How are you celebrating the anniversary of Sonic 3’s release today? Whatever your thoughts, please feel free to share them and your memories of Sonic 3 & Knuckles below.

Movie Night [Punisher Month]: The Punisher (1989)


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 25 April 1991
Director: Mark Goldblatt
Distributor: New World International
Budget: $9 million
Stars: Dolph Lundgren, Louis Gossett Jr., Nancy Everhard, Barry Otto, Jeroen Krabbé, and Kim Miyori

The Plot:
After his family are killed by a mafia-planted car bomb intended for him, former ex-Marine Frank Castle (Lundgren) has taken to a life of vigilantism as “The Punisher”; killing criminals and mobsters with special skull-engraved knives and operating from the sewers, he has become New York’s most wanted man. However, when crime boss Gianni Franco (Krabbé) comes out of retirement and butts heads with Lady Tanaka (Miyori) of the Yakuza, the Punisher is the only man capable of stopping all-out war in the streets.

The Background:
Having made an impressive debut in the pages of The Amazing Spider-Man #129, the Punisher quickly became one of Marvel’s most popular anti-heroes thanks to his tragic backstory and unwavering commitment to the eradication of crime. This, in turn, led to him appearing in videogames, cartoons, and a surprising amount of live-action adaptations of the source material. The first of these was produced in 1989 at the end of the action movie renaissance of the 1980s; muscle-bound stars like Arnold Schwarzenegger and Sylvester Stallone had redefined the criteria for the action genre but Dolph Lundgren was no slouch in that department either. The Swedish strongman made quite a name for himself in his own right, even if he was often overshadowed by Schwarzenegger, and adapting the Punisher character into the trappings of an eighties action film made perfect sense at the time. Sadly, the bizarre decision was made to not have Lundgren don the character’s iconic skull shirt and The Punisher was denied a widespread theatrical release in favour of being released straight to video. While most reviews agreed that the film was unimpressive, to say the least, and criticised its presentation and content, others praised Lundgren’s performance and the dark and gritty nature of the movie, though it would be nearly fifteen years before the character would receive another live-action adaptation.

The Review:
The Punisher opens with a depressingly low budget title sequence that’s like something out of a sixties James Bond film; rather than getting you pumped up for a high-octane action film, it’s more like the opening to a bog standard television cop show from the seventies, despite the brief shots of the Punisher gearing up or randomly unloading his machine gun. In many ways, this sets up the tone for the film but, at the same time, misrepresents The Punisher; while it’s not quite the same over-the-top spectacle as the likes of Commando (Lester, 1985) or Rambo III (MacDonald, 1988), it’s a decent enough representation of its genre that is, perhaps, unfairly overlooked against its other, more popular counterparts.

After five years killing mobsters, the Punisher goes public to enact his revenge.

Frank’s tragic background is initially reduced to a brief news report (we later get a proper flashback that shows it but, again, this is more of a snippet rather than an extended sequence) that informs us that the man responsible for the death of Frank’s family, Dino Moretti (Bryan Marshall), has been acquitted for the charges. Moretti arrogantly laughs off concerns about the Punisher seeking retribution against him, despite the fact that Frank has become a notorious underworld vigilante and has at least 125 kills to his name. As you might expect, Moretti’s arrogance is misplaced and Frank not only murders his armed bodyguards one by one but also blows up the mobster’s stately home in a very public display.

While there’s not much for Leary to do, Berkowitz has an emotional connection to the Punisher.

The Punisher is a hot news item; though they are unaware of his true identity, reporters are desperate to cover him and milk his violent actions but the police, and the mayor, would prefer to downplay his actions. After the Punisher appears to die in the explosion at Moretti’s house, the official line is that he is dead but his former partner, Detective Jake Berkowitz (Gossett Jr.), refuses to let the subject lie. Although he has no interest in working with a partner, and has become quite jaded since Frank’s apparent death in a mob hit, Berkowitz is convinced to work with Detective Samantha Leary (Everhard) when she shares his suspicion that Frank is the Punisher. Leary uses what is sold to us as a state-of-the-art computer algorithm to pinpoint the Punisher’s location, which is pretty much her sole contribution to the film other than being a very basic audience surrogate. Berkowitz, however, is a constant highlight of the film; his relatable, no-nonsense attitude stands out amidst a few mediocre performances, with his escape from Mafia custody stands out as a notably amusing sequence. His emotionally-charged reunion with Frank is another standout moment; Berkowitz desperately tries tor each Frank, screaming and manhandling him and clearly heartbroken at the state Frank has found himself in, while Frank remains impassive and unapologetic for his actions.

Already weakened from the Punisher’s actions, Franco wages all-out war with the Yakuza.

The traditional, mostly Italian-American world of organised crime is shaken up by the arrival of the Yakuza. Led by Lady Tanaka, the Yakuza strikes with silent, surgical precision and effectiveness and are easily able to consolidate a stranglehold on the criminal underworld thanks to the Punisher thinning out the competition. Their presence, and the Punisher’s actions, force former kingpin Gianni Franco (Krabbé), a well-dressed and eloquent mobster, out of retirement; to sway him and the remaining Mafia family members into agreeing to a lop-sided alliance with her, Lady Tanaka arranges to have the mobster’s children kidnapped. Tanaka is portrayed as a cold, calculating, merciless foe who willingly slaughtered her own brother and employs any means necessary to get her way while still being confident and cultured and exuding a quiet menace and authority. This is in stark contrast to the hot-headed Mafia Dons, who are driven to the point of desperation by recent events and find themselves easily outmatched at every turn by both the Punisher and the Yakuza.

Frank is convinced to expand his focus from vengeance to rescuing the kids.

One of the kids taken by Tanaka is Franco’s son, Tommy (Brian Rooney), who, unlike the other hostages, is completely unaware of his father’s criminal activities. Having successfully culled much of the Mafia’s numbers in the five years since he became the Punisher, Frank is content to let the remnants fight and kill themselves and has no interest in saving the children or getting involved in the brewing war between the Mafia and the Yakuza. However, he is swayed into action after a guilt-trip from one of his few allies, “Shake” (Otto), a former stage actor turned vagrant who informs Frank of underworld activities and gives him leads in exchange for alcohol.

The Nitty-Gritty:
When talking about the big action stars of the eighties, I can’t help but feel like Dolph Lundgren often gets overlooked; this isn’t massively surprising in a lot of ways as he was largely overshadowed by the bigger and more charismatic Arnold Schwarzenegger and lacked the big-hit franchises associated with Arnold or Sylvester Stallone. Still, he was a pretty decent choice to portray the Punisher at the time despite never wearing the iconic skull-branded outfit of his comic book counterpart. Lundgren’s strained narration also peppers the film as he laments his lot in life and God’s apparent refusal to do anything to protect the innocent and punish the guilty and he throws himself into the action and fight scenes and exudes just the right level of stoicism, vulnerability, conviction, and capability that are so crucial to the Punisher’s characterisation (he even tosses in a bit of snark here and there when faced with agonising torture).

While not as bombastic as its peers, The Punisher still contains a decent amount of action.

As such, Lundgren’s portrayal of the Punisher is as a weary, disassociated man who has lived a life of such extreme violence and hardship that he has become numb to anything and everything around him. While you could argue that Lundgren simply comes across as bored, he excels in the film’s many action scenes, which are surprisingly varied, exciting, and full of gratuitous eighties-style gun fights, a ridiculous amount of explosions, blood squibs, and even some sword-based combat. Here, the Punisher is in his element and has a purpose but, when not in combat, he is a morose and sombre figure to be pitied, which is perfectly in keeping with the Punisher’s character. Best of all, unlike other eighties action heroes, the Punisher is not infallible; he gets hurt, feels pain, and regularly has to perform extreme surgery on himself to stem his wounds.

The Punisher remains a complex and layered character.

Again, this speaks to the Punisher’s roots as an anti-hero; he does good things by association but doesn’t head out into the night expecting to be heralded a hero. Instead, he is completely focused on the brutal eradication or organised crime; he walks (or rides) head-first into gun fights and rooms and crowds of armed opponents with no fear and protected only by his heavy arsenal and his force of will. When captured and tortured by Lady Tanaka, Frank refuses to give in to the pain and expertly breaks free of his bonds to save Shake when he is subjected to the same torture and, when Berkowitz’s life is threatened by Franco, he agrees to an alliance with the remnants of the Mafia, which was a great way to emphasise the character’s adaptability and loyalty to his few allies.

Though lacking the iconic skull, Lundgren embodies the spirit of the character admirably.

The Punisher’s softer side also gets some play when he successfully rescues the kids from their captivity; it seems to be a constant truth that Frank’s hardened exterior cracks somewhat when kids are involved, which is understandable given that he was a father at one time, and it goes a long way to showing that there is still some humanity left in the character. Furthermore, Frank’s suicidal tendencies are also a notable factor in the film; as I mentioned, he makes very little effort to protect himself from damage (he literally refuses body armour for the finale) and walks into firefights without a second’s hesitation and is haunted by nightmares of his family’s murder but this attitude is made heart-wrenchingly explicit at the film’s conclusion. After entering into a frosty alliance with Franco, the Punisher wages all-out war against Lady Tanaka to rescue Tommy; this results in the once efficient Yakuza being reduced to little more than cannon fodder, Lady Tanaka receiving a skull-branded knife to the head, and Frank murdering Franco before Tommy’s eyes. When Tommy holds Frank at gunpoint,  Frank submits to his mercy, welcoming death but when the boy chooses not to pull the trigger, Frank briefly comforts him before warning Tommy not to follow in his father’s footsteps lest he have to punish the boy in the future and returns to his never-ending war against the guilty.

The Summary:
The Punisher is quite a brisk and inoffensive little action movie. It might not really measure up to some of its competition, and there are definitely better eighties action films out there, but you could do a lot worse than this. For me, the Punisher is a ridiculously easy character to adapt compared to his other more colourful and fantastical superhero counterparts; you simply get a rugged actor who can portray the character’s complex emotions, give him a gun and some knives, and put a lot of bodies in his path and, in that respect, The Punisher succeeds very well. Sure, other iterations of the character has done a better job of handling the character’s pathos and complex ideology and attitude but those aspects are still present in The Punisher. Frank Castle isn’t just some muscled up meathead who care barely string two words together and the film tries its best to explore the character’s fading humanity and mental instability; obviously, the typical bombastic eighties action mostly drowns a lot of these elements out but, again, that’s a good thing because who doesn’t like a bit of over-the-top eighties action? I’d even go as far as to say that it doesn’t really matter that Lundgren doesn’t wear the skull-shirt since he does a pretty good job of embodying the character regardless and, while it might be the worst of the three Punisher movies and lacking the star power of Commando and Rambo III, The Punisher is worth your time if you’re a fan of the character and the genre.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever seen The Punisher? If so, what did you think of it? Were you disappointed that Dolph Lundgren didn’t wear the skull-shirt or were you not really all that bothered? What did you think to the film’s action scenes and gratuitous violence? Were you a fan of Lundgren’s casting; if not, which eighties star would you have cast in the role? What did you think to the film’s portrayal of the Punisher and the overall plot and where would you rank this film against others in the genre and the other Punisher adaptations? What is your favourite eighties action movie? Which Punisher videogame, story, or adaptation is your favourite? How are you celebrating the Punisher’s debut this month? Whatever you think about The Punisher, feel free to write a comment below and be sure to check out my other Punisher content!

Movie Night [Sci-Fanuary]: Ant-Man


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. Accordingly, I’m spending every Sunday of January celebrating sci-fi in all its forms.


Released: 17 July 2015
Director: Peyton Reed
Distributor:
Walt Disney Studios Motion Pictures
Budget: $130 to 169.3 million
Stars:
Paul Rudd, Evangeline Lilly, Corey Stoll, Abby Ryder Fortson, and Michael Douglas

The Plot:
Petty thief Scott Lang (Rudd) struggles to adapt after being released from prison. Determined to prove himself to his young daughter, Cassie (Fortson), he turns to stealing once more and unwittingly nabs Doctor Hank Pym’s (Douglas) Ant-Man suit. Gifted with an opportunity to turn his life around, Scott trains with Pym and his stern daughter, Hope van Dyne (Lilly), to master the suit’s ability to shrink and control ants in order to keep the conniving Doctor Darren Cross (Stoll) from perverting Pym’s life’s work into a weapon.

The Background:
When comic book readers were first introduced to Hank Pym/Ant-Man, he wasn’t quite the garishly-costumed Avenger would later help form the Avengers; instead, he was merely a scientist featured in the pages of Tales to Astonish #27. The creation of the legendary duo Stan Lee and Jack Kirby, the character was re-envisioned as a superhero eight issues later and would go on to be a consistent, if unstable, character in the pages of Marvel Comics. Crucially, however, Pym wasn’t the only character to take up the mantle of Ant-Man; one of Pym’s most notable successors was Scott Lang, a reformed criminal created by David Michelinie, Bob Layton, and John Byrne, who took over the role in 1979. Both Hank Pym and Scott Lang had featured in Marvel cartoons and videogames since their debut, but development of a live-action film can be traced back to the 1980s, when development was scuppered by a similar concept, Honey, I Shrunk the Kids (Johnston, 1989). The project finally started gaining traction in the early-2000s when Edgar Wright and Joe Cornish wrote a film treatment focusing on the Scott Lang version of the character for Artisan Entertainment, who held the film rights at the time. Over the next ten years, the film was continually showcased and teased; the character was bumped from the first phase of the Marvel Cinematic Universe (MCU) and eventually slotted in to debut in Phase Three. Sadly, Wright eventually left the project in 2014, right after both casting and the script had been finalised, due to “creative differences” between himself and Marvel Studios. Peyton Reed soon succeeded Wright as the director and worked closely with star Paul Rudd (who underwent a physical transformation for the role) and writer Adam McKay to rework and expand upon Wright’s script. Double Negative and Industrial Light & Magic handled the film’s shrinking effects, with star Corey Stoll sporting a motion capture suit to bring the villainous Yellowjacket to life. Finally, after being in development for over ten years, Ant-Man released to a massive $519.3 million worldwide gross; the reviews were equally impressive, with critics praising the film’s family dynamic, performances, and the unique blend of humour and action that set it apart from other MCU films. The film performed so well that a sequel was produced in 2018, and a third instalment is due for release later this year, and only served to further bolster Rudd’s undeniable charm and charisma.

The Review:
Ant-Man is one of those Marvel superheroes that I’ve never really had strong feelings about one way or another. Like many, I mostly know the character as being an emotionally and psychologically unstable individual who occasionally abuses his wife and has inferiority complexes, though I primarily associate the character with one of the Avengers’ greatest villains, Ultron. Consequently, while Ant-Man and the Wasp were instrumental in the formation of the Avengers in the comics, I can’t say that I was too disappointed to see the character miss out on the big screen debut of Marvel’s premier superhero team. However, by the time Ant-Man was produced, the MCU was really ramping up its scope; the Avengers had formed, we’d seen Gods and bleeding-edge technology and even space adventures and, while Ant-Man probably would have fit in nicely during the MCU’s first phase (although it probably would have been deemed too derivative), it was actually a surprising breath of fresh air to come back down to “ground level”, so to speak, before really getting balls deep into the Infinity Saga.

Years after Hank quit S.H.I.E.L.D., ex-con Scott tries his best to set a good example and rebuild his life.

Ant-Man opens up in 1989 and by showcasing just how far de-aging technology has come as Hank Pym (digitally restored to match the time period) angrily confronts Howard Stark (John Slattery), Peggy Carter (Hayley Atwell made up to look noticeably older), and Mitchell Carson (Martin Donovan) after discovering the Strategic Homeland Intervention, Enforcement and Logistics Division’s (S.H.I.E.L.D.) attempts to replicate his Hank Particle technology. While Peggy is shocked at the revelation, Howard tries to impress upon Hank that his research could be put to far better, greater use than simply fuelling his efforts as Ant-Man. Already annoyed at being reduced to a glorified errand boy, Hank is pushed to the edge when Carson mocks his anger and brings up his late-wife, Janet, leading to Hank lashing out, breaking Carson’s nose, and quitting S.H.I.E.L.D. Although Howard pleads with Hank to reconsider, Hank storms out, making an enemy of Carson in the process and establishing a few key plot points for the movie: Hank doesn’t trust S.H.I.E.L.D., seems a little unstable, and is highly protective of his research. The film then jumps ahead to then-present day to introduce us to Scott Lang right as he’s being released from prison; a former VistaCorp systems engineer, Scott is a veritable genius, holding a Master’s degree in Electrical Engineering but is reduced to working a menial job at Baskins-Robbins in his desperate attempt to stay on the straight and narrow and set a good example for his young daughter, Cassie (Fortson). It’s crucial to note that that Scott wasn’t arrested for anything violent or threatening (indeed, he states that he hates violence); instead, he hacked into VistaCorp’s security system and redistributed misbegotten funds to their victims before exposing their misdeeds online, painting him as a sympathetic, almost Robin Hood-like figure right from the outset as he strives to do good deeds and has a clear moral compass but isn’t exactly the best at making responsible decisions. Although Scott has a strained relationship with his ex-wife, Maggie (Judy Greer), and her new fiancé, cop Jim Paxton (Bobby Cannavale), he is extremely close to Hope, who is always excited to see him. He’s desperate to make up for lost time but faces nothing but an uphill battle to show that he’s changed and can be a responsible adult.

Luis’s enthusiasm is offset by Hanks’ cantankerous nature and Darren’s lust for power.

After his release, Scott is taken in by his former cellmate and best friend, Luis (Michael Peña), an enthusiastic, supportive, and incredibly friendly and optimistic former con who initially tries to coax Scott back into his former life. Luis is one of many highlights in Ant-Man; in many ways a predecessor to the colourful characters and banter we’d see in Thor: Ragnarok (Waititi, 2017), Luis just exudes likeability and friendliness. Peña’s delivery and fast-talking cadence also provide one of the film’s most hilarious moments where Luis rapidly breaks down the particulars of a big-time score, which is fantastically realised with Peña’s voice playing over a number of other ancillary characters as he enthusiastically tells Scott how he came by this information. Luis sets Scott up at an apartment and introduces him to Dave (Tip “T.I.” Harris) and Kurt (David Dastmalchian), both of whom are only too eager to assist with Scott’s heist into a rich old man’s house and make that big score. Scott doesn’t return to his cat burglar ways lightly, but believes he has no choice if he ever hopes to set himself up with an apartment, pay his child maintenance fees, and see his daughter again. In the interim years after the opening, Hank Pym has done pretty well for himself; he set up his own company, Hank Technologies, and is clearly quite wealthy from the research and technology developed there. However, he has slowly become more and more of a recluse and been pushed further away from his company; his protégé, Darren Cross, is in the final stages of assuming full control of Hank Technologies, renaming it Cross Technologies, and fully replicating the Hank Particle technology. Fascinated by Hank’s past as the shrunken secret agent superhero Ant-Man, Darren has developed a suit, the “Yellowjacket”, to reproduce the technology and sell it as a peacekeeping weapon for geo-political and military applications. Hank is frustrated by all of this, especially Darren’s insistence on reproducing the Ant-Man technology, but handicapped by his ability to do anything about it; prolonged exposure to the Hank Particles has left Hank physically unable to suit up again because of the risk of further (and permanent) damage to his mind and body but he is equally adamant that his estranged daughter, Hope, not take up the mantle because of the risk not only to her but also his lingering guilt and fear after losing his wife to that same technology.   

Darren is not just on the cusp of having everything he lusts for, but also completely going off the rails.

Although Darren is frustrated at his inability to shrink organic material, both Hank and Hope know that it’s only a matter of time before he cracks the secret and begins manufacturing weaponised Ant-Man technology. Although Hank is reluctant to risk losing Hope, he’s more than happy to recruit Scott to his cause, having identified him as the perfect expendable candidate for their operation thanks to his intellect and skills as a cat burglar. I always found Hank’s reasoning here very interesting, and somewhat hypocritical; he won’t risk losing Hope so he brings in Scott, positioning him to a point where the former thief has little choice but to agree to become Ant-Man, but Scott has quite a lot to lose as well so it just goes to show that Hank, for all his morals and ethics, doesn’t necessarily have the most clean-cut of motivations. Anyway, Scott is initially disheartened to learn that all his efforts have resulted in only an old motorcycle suit and a funky helmet but, upon slipping into the outfit out of sheer curiosity, he is both excited and horrified to discover that it enables him to shrink down to near-microscopic proportions at the push of a button! Scott is naturally freaked out and attempts to return the suit, only to be arrested in the process and perfectly placed for Hank to exposit a truncated version of his life story and his troubles with Darren Cross. For a stereotypical, suit-wearing antagonist, Darren actually has a few things going for him that help him to break free of the corporate bad-guy trope I loathe so much. Of course he’s a smooth-talking, slick weasel and a sharp businessman, but he’s also a manipulative and sadistic asshole; he took full advantage of Hank’s trust and faith to gain a majority interest in Hank Technologies, leeched every bit of information and brilliance from his mentor he possibly could to advance his own career and self-interests, and has no qualms about killing those who get in his way using perverted Hank Particles to reduce them to a gooey residue. He’s a highly intelligent, and highly unstable, antagonist who oozes charm but also menace; you’re never really sure what he’s thinking and you can almost see the urge to lash out and go full crazy bubbling beneath the surface. In many ways, he’s a dark opposite for both Scott and Hank since he’s kind of like what Scott could have become if he’d gone down that path while also being on the verge of a full-on meltdown like Hank seems to be half the time. Both Darren and Scott also have eyes on Hope, but Darren’s lack of mortality and lust for power are what separate him from his rival.

Hope resents her father keeping things from her and stopping her from suiting up.

Hope and Hank have a strained relationship, to say the least; she resents her father for keeping the truth about what happened to her mother from her, and for picking Scott over her, however they come together when they realise how dangerously close Darren is to perfecting and weaponising the Ant-Man technology. Still, Hope is very abrasive to both Scott and her father, referring to him as “Hank” or “Dr. Pym” for much of the film and constantly annoyed at Scott’s ignorance. Familiar with both Darren’s research and personality, as well as the particulars of Hank’s technology, to say nothing of the company’s security measures and systems, Hope is also Scott’s physical superior in every way; she sees Scott as a bungling, naïve fool who’s in over his head and is greatly frustrated at her father’s apparent lack of trust in her. To be fair, Hank distrusts almost everyone; he resents both S.H.I.E.L.D. and the flamboyant nature of the Avengers, and sees this job as being more about subterfuge then barging in all guns blazing. Hank is also tortured at the loss of his wife, who joined him for his pint-sized adventures as the Wasp and was lost to him after she was forced to reduce herself down beyond the limits of the suit and got lost in the “Quantum Realm” as a result. Scott’s influence on the two is palpable; by sharing with Hope that Hank clearly loves her and doesn’t want to risk losing her, he not only learns the trick to communicating with Hank’s ants but also helps mend the rift between father and daughter, finally revealing the truth about her mother’s death and her father’s inability to cope with the grief of his greatest failure. Consequently, all three are forced to set aside their differences, and self-doubts, in order to redeem each other and keep Darren from potentially threatening the world for the next generation.

The Nitty-Gritty:
One thing that sets Ant-Man apart from other films in the MCU, particularly at the time it was made, was its strong emphasis towards humour; humour has always been a big part of the MCU, but Ant-Man is basically part-comedy and shines all the brighter for it. Paul Rudd impresses in the title role with his incredible screen charisma, likeability, and comedic timing and the film features not just the traditional snark and biting wit of the MCU but also some truly amusing gags relating to Baskin-Robbins (they always find out) and Titanic (Cameron, 1997), but also excellent use of sight gags and editing (the film consistently cuts away from the drama of Scott’s shrunken adventures to see him barely having an impact on the real world). Ant-Man also separates itself from other MCU movies by being as much a heist movie as it is a superhero affair; Scott and his crew undergo a great deal of preparation and planning before breaking into Hank’s house, which involves acquiring uniforms, cutting power lines, and communicating from a nondescript van. Once Scott is inside the house, we get to see just how capable and adaptable he is; he’s slick and agile, easily able to slip inside with barely a whisper, and cobbles together unique solutions to break into Hank’s antique vault using only household items. Whilst being trained in combat by Hope and the particulars to the suit by Hank, Scott lends his skills to planning the assault on Pym Technologies, which involves studying the layouts and the security systems and the defences surrounding the Yellowjacket suit. This requires a highly co-ordinated attack on all fronts, using every resource at their disposal, including not just Scott’s crew (much to Hank’s chagrin) and also an infiltrating into the Avengers compound. This leads to a brief scuffle between Ant-Man and Sam Wilson/The Falcon (Anthony Mackie) that is the first true test of Scott’s newfound abilities, and additional opportunities for Luis and Scott’s amusing cohorts to shine with their hilarious shenanigans.

The suits look fantastic thanks to both excellent practical and digital effects.

Ant-Man absolutely excels in its visuals and presentation. The Ant-Man suit itself is a thing a beauty; fittingly drawing its influences from Scott Lang’s comic book adventures and more modern interpretations of the character, it’s not a mechanised suit of armour or made up of fancy nanotech and wis, instead, a very tangible and almost rudimentary costume that resembles a motorcycle outfit. It looks advanced, but not so advanced that it’s impossible to believe a genius like Hank Pym could have made it at home and with limited resources, and I love how it seems so functional and practical. The helmet is especially impressive, especially in this first outing for the character; rather then peeling back like nanotech, it flips up and is a largely practical prop, all of which works wonders for bringing this frankly ridiculous character to life. Darren’s Yellowjacket outfit is functionally similar, but noticeably different; for starters, it was brought to life using digital effects but I sure as hell couldn’t really tell that when watching the film. Yellowjacket has always been a bit of an absurd character, costume, and concept for me but the film presents the character as very menacing and technologically superior to Ant-Man in everyway. While it’s admittedly very “safe” for the film to wheel out the dark doppelgänger trope again, Yellowjacket can not only shrink and grow himself and other objects but he can also fly and sports stinger-like blasters on his back; this, coupled with the characters’ distinctive red and yellow colour schemes, really makes it much easier to distinguish the two in their climatic fight scene.

Ant-Man’s unique ability to shrink makes for some fun and innovative action sequences and visuals.

Naturally, Ant-Man’s most unique selling point is the character’s ability to shrink down to a near-microscopic level; this effect is rendered using digital technology and directly attributed to the suit and the Pym Particles, meaning that Scott must stay in the suit and the helmet at all times to stay alive when shrunken. Although minuscule in size, Scott retains his full-size strength and weight, effectively making him superhuman when he’s shrunk. However, the dangers surrounding him are many and varied; normal, everyday things such as a person entering a room, rats, and water are life-threatening hazards and the effect is, quite naturally, very disorientating for Scott for much of the first half of the film. Thanks to a lengthy (and amusing) montage sequence, Scott slowly learns to master the suit, which enables him to shrunk and grow in a fraction of a second to pass through the smallest openings, strike with near-superhuman speed, strength, and swiftness, and enlarge or reduce everyday objects to be used as weapons in combat. As versatile as the suit is, perhaps the greatest benefit of the suit is the ability to control ants using electromagnetic waves. Hank is obviously the absolute master of this; he controls flying ants to spirit Scott across the city, commands “Bullet Ants” to keep him subdued, and even directs drones to communicate and pass sugar cubes. While Hank is very clinical about this ability, preferring to number the ants rather than name them and grow attached to them, Scott is much more appreciative of their help and bonds with them like one would a pet. He names his flying ant “Anthony” and is devastated when it is killed near the finale, but also learns through his training of the particular differences and practical applications of each of the different types of ants at his disposal: “Crazy Ants” can conduct electricity to fry electronics, Bullet Ants deliver an excruciating sting, “Carpenter Ants” allow him to fly about at high speeds, and “Fire Ants” not only bite but also form bridges and pathways. By the finale, Scott has fully mastered the suit and the ants, and is able to shrink and grow in the blink of an eye to dodge bullets and take down entire groups of highly trained, armed men, leading to some of the MCU’s most unique action sequences as everyday locations are rendered exciting and action-packed thanks to Scott’s diminutive stature.

Yellowjacket is defeated, Ant-Man returns from the Quantum Realm, and Hope finally earns her wings.

A particularly frosty confrontation between Hank and Darren sets Cross off and sees him beefing up security, leading to an escalation in Hank’s plans. Although he despairs of Scott’s friends, Hank begrudgingly accepts their help in causing distractions and infiltrating Pym Technology. While Ant-Man and his ants fry the servers and cause chaos to the security systems, Hank puts himself in considerable danger as Darren negotiates the selling of the Yellowjacket technology to Carson and his Hydra associates, and the two finally reveal their true faces as hated enemies. Although Hank is wounded in the fracas, the timely intervention of Hope allows Scott to escape when he’s captured; Hope’s pleas to Darren fall on deaf ears and, pushed to the edge by the destruction of his company, he dons the Yellowjacket suit for himself and fully embraces his hatred and lust for power. This leads to some fun and incredibly unique fight scenes as Ant-Man and Yellowjacket battle not just on a damaged helicopter but also in a suitcase, bouncing about between packets of sweets, keys, and a mobile phone, and Ant-Man bats Yellowjacket into a fly zapper with a table tennis pad. Darren’s knowledge of Scott’s identity leads to him targeting Cassie, escalating their conflict significantly and leading to my favourite fight sequence of the film where Ant-Man and Yellowjacket duke it out on a toy train set and across Cassie’s bedroom, leading not just to an enlarged ant being set loose upon the city but a gigantic Thomas the Tank Engine crashing out into the street! Yellowjacket’s titanium armour proves too tough for Ant-Man and, with his daughter at risk, Scott has no choice but to risk going sub-atomic in order to disrupt Darren’s suit and reduce him down into a twisted nothingness. Adrift in the Quantum Realm, Scott is disorientated and bombarded with bizarre visuals but holds on to his memories and love for Cassie and uses those emotions to force himself back to consciousness, repairing his regulator and returning to the real world. His heroic actions and self-sacrifice earn him not just his daughter’s adulation but Paxton’s respect, finally allowing him to be a part of Cassie’s life once more or for them to build a family unit. His return also gives Hank the hope that he might be able to retrieve his wife one day, and finally sees Scott and Hope act on their mutual attraction for each other. The film concludes with Luis (eventually) relating that the Falcon is actively seeking out Ant-Man for help with a much bigger problem that affects not just the superhero community, but the entire world, and Hank finally gifting Hope with her own Wasp suit for the next go-around.

The Summary:
I wasn’t expecting much when I went into Ant-Man; the MCU was growing and starting to veer away towards the cosmic and outlandish and it seemed like their days of doing more grounded, more human heroes were all but done but Ant-Man definitely set a precedent for diverse storytelling that the MCU continues to stick to. It’s amazing to me that even after expanding their scope towards Gods and the depths of space and hinting towards larger cosmic threats the MCU is still masterfully able to snap back to ground level with a character like Ant-Man, and Scott Lang was such a breath of fresh air for the franchise. Paul Rudd is so immediately likeable, and he brought a real comical, heartfelt performance to Scott Lang, and it’s largely thanks to him that I found myself actually caring about Ant-Man for the first time in…I think forever. The comedy and gags on offer were absolutely top notch, with Luis being an obvious highlight, but I also really enjoyed Michael Douglas’s performance; he played a world weary, cranky, slightly unstable former superhero-come-mentor perfectly and brought so much presence to every scene he was in. He, like all of the actors in this, also seemed to be having a great time with the film, which doesn’t take itself too seriously and perfectly incorporates elements of a heist movie to give it a unique flavour. While we see incredible cosmic visuals and escalating threats quite often in the MCU, Ant-Man’s shrinking sequences are still really impressive; I love how our senses are changed alongside Scott’s when he’s smaller and how everyday things we take for granted suddenly become a life-threatening obstacle for Ant-Man. It’s fun seeing Scott learn about the suit and what he can do, and seeing him bond with the different ants and work alongside his crew, and while I think Ant-Man probably would have been better placed in the MCU’s first phase, it was a much-needed palette-cleanser at the time and remains one of the most entertaining and unique entries in the MCU.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you enjoy Ant-Man? How did you think it compared to other films in the MCU? What did you think to the emphasis on comedy and heist elements and on Scott’s status as a struggling ex-con and father? Did you enjoy the film’s unique action sequences and shrinking effects? Were you disappointed that Yellowjacket ended up just being a dark mirror of Ant-Man or did you think Darren’s character stood out enough to justify it? Were you a fan of Ant-Man prior to this film and, if so, which iteration of the character was your favourite? Whatever you think about Ant-Man, sign up to drop a comment below or leave a comment on my social media, check back in next week as Sci-Fi Sunday continues.

Movie Night [Sci-Fanuary]: The Lawnmower Man: Director’s Cut


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. Accordingly, I have decided to spend every Sunday of January celebrating sci-fi in all its forms.


Released: 6 March 1992
Director: Brett Leonard
Distributor: New Line Cinema
Budget: $10 million
Stars: Jeff Fahey, Pierce Brosnan, Mark Bringelson, and Austin O’Brien

The Plot:
Intellectually challenged Job Smith (Fahey) works as a lawnmower man, he is regularly abused and mistreated by townsfolk. However, when Doctor Lawrence Angelo’s (Brosnan) research into using psychoactive drugs and virtual reality to improve the intelligence of chimps dramatically increase’s Job’s intelligence, the once childlike Job transforms into a hyper intelligent being whose sanity soon begins to suffer as a result.

The Background:
The Lawnmower Man began life as a short story by my favourite author, Stephen King. First published in 1975, “The Lawnmower Man” told the story of a strange lawnmower man who was actually a satyr of the Greek God, Pan, and driven to kill a client in His name by telekinetically controlling a lawnmower. Quite how this translated into a cautionary tale about the potential dangers of virtual reality is beyond me but, regardless, this concept of digital worlds and the potential danger of technology was a popular one in the realms of science-fiction and clearly had a strong influence on the writing and production of this very loose adaptation. King was so incensed at the changes made to his original story that he sued to have his name removed from the film’s title and marketing, and the film received mostly mixed reviews, with the film’s special effects being a noteworthy highlight. The Lawnmower Man’s $32.1 million domestic box office made the film a moderate success, which justified the release of a far worse sequel about four years later and the release of a much longer and more intricate “Director’s Cut” on home media that I’ll be looking at today.

The Review:
Like something out of a 1950s sci-fi film, The Lawnmower Man opens with a piece of blurb warning about the dangers of virtual reality; the potential of this technology (and computers in general), which was seen as so new and limitless at the time, to be the source of both enlightenment and corruption, were rife back in the day and these themes permeate throughout The Lawnmower Man. Immediately, we’re shown the scary potential of virtual reality as Dr. Angelo’s research has been used, in conjunction with various drugs and stimulants, to turn an ordinary chimp into a deadly engine for war…largely against his wishes.

The Director’s Cut features a much longer opening following the chimp’s escape from V.S.I.

This sequence, largely framed as a dream sequence in the theatrical cut, is expanded upon significantly here in the Director’s Cut as we follow the chimp as he uses his increased intelligence to escape from captivity, acquire a gun, and shoot his way out of the Virtual Space Industries (V.S.I.) facility (which is under the administration of the mysterious and malevolent governmental body known as “The Shop”, a semi-recurring agency in King’s works). In the theatrical cut, the chimp is killed curing the escape but, here, he makes it all the way to the nearby town thanks to the guidance of his V.R. headset; it’s while seeking sanctuary that the chimp meets Job, the titular simple-minded lawnmower man who mistakes him for the comic book superhero “Cyboman”. This introduces us to Job a lot sooner than in the theatrical cut, showcases both his kind, naïve nature and his childlike demeanour, and recontextualises the introduction of his father-figure,  Father Francis McKeen (Jeremy Slate), who is directly responsible for the Shop’s mercenaries finding and killing the chimp, which leaves Job distraught and Angelo incensed.

Angelo sees in Job the chance to use his research for something other than war.

A pacifist by nature, Angelo is frustrated by the Shop’s constant interference and insistence of twisting his research into a tool for war; he believes in the potential of virtual reality to improve the minds of men towards a higher calling, one far greater than conflict and death. Excited at how far the chimp came in its cognitive development and discouraged at his death, Angelo is driven to distraction by the potential of his research to help countless people just like Job. Even after taking a hiatus from work, Angelo refuses to focus on anything other than his work, which causes his relationship with his wife, Caroline Angelo (Colleen Coffey), to suffer. In the theatrical cut, she out-right leaves him part-way through the film but, here she acts far more aloof and instead goes out on the town with her friends, leaving Angelo in the basement with his work, his audio journal, and a bottle of Scotch.

Virtual reality transforms Job from a simpleton into a confident savant.

Angelo sees vast potential in Job to realise the full potential of virtual reality; skipping over the V.S.I. “aggression therapy” and concentrating purely on virtual reality and stimulating concoctions, he convinces Job to agree to a series of sessions where, over time, his mental capacity is dramatically increased. Beginning as a simple, child-like man who man in the town take advantage of (including Father McKeen, who regularly beats, berates, and mistreats Job) with little understanding about personal hygiene or reasoning, Job is a hardworking lawnmower man with a natural gift for fixing mechanical things but, thanks to Angelo’s experiments, he becomes an excitable and incredibly capable individual. He is soon able to surpass his young friend, Peter Parkette (O’Brien), at Angelo’s V.R. games, outgrows comic books, and seeks to feed his growing intellect with knowledge and input of all sorts, which transforms his mind and body into a far more competent and capable form.

While some treat Job terribly, others are incredibly loving and supportive towards him.

While Job runs afoul of the local town bully, the aggressive Jake Simpson (John Laughlin) and is regularly abused by McKeen for the smallest transgressions, Job actually has a couple of close friends who genuinely care about his well-being. Angelo likes him, for a start, and then there’s Peter, with whom Job shares a love of comic books and videogames. He’s also treated like a surrogate son by McKeen’s brother, Terry (Geoffrey Lewis), a local handyman and groundskeeper who employs Job and is one swig of booze away from becoming a full-blown alcoholic. In a nice twist, even as Job’s changes begin to negatively affect and overwhelm him, he never forgets those who have been kind to him and actively seeks out to punish those who have wronged him and others when he begins to develop awesome powers.

The malevolent Shop pay for their desire to exploit Job’s abilities.

The core of the film is Job’s descent under the weight of his newfound abilities but this only really comes about because of the intervention of Angelo’s supervisor at V.S.I., Sebastian Timms (Bringelson); although Timms begins the film as a straight-laced, corporate ass-kisser who, unlike Angelo, doesn’t have a problem with bowing to the whims of the Shop, he soon becomes a real cypher and sends the plot spiralling into destruction and tragedy. Eager to impress the authoritative Director (Dean Norris), Timms swaps out Angelo’s formula for the original “Project 5” samples so that they can see what the effect will be on a human being. The result is unprecedented to all, but especially Angelo, who comes to realise, with mounting horror, that Job has developed awesome, unstable abilities and suffered a psychotic break that devastates V.S.I.’s employees and leaves Timms to a truly horrific fate.

The Nitty-Gritty:
I’ve always been a fan of The Lawnmower Man and I was excited to watch the extended Director’s Cut when I bought the DVD. Unfortunately, though, much of the additional material kind of bogs the film down, especially the extended sequence with the chimp which only bloats the opening. I was surprised to see the natural of Angelo and Caroline’s relationship issues change but there were some nice new additions, too, such as Angelo having more interactions with Peter’s mother, Carla (Rosalee Mayeux), him asking Father McKeen for permission to take Job away from his duties at the church and with Terry to run his V.R. experiments, and some slightly longer scenes at V.S.I. showing Angelo trying to calm Job’s growing thirst for knowledge and input and Job experimenting with the limits of his powers to cause lesions to form on his skin. Another significant addition is Job using his psychic powers to manipulate Caroline into conflict against the Shop’s agents, thus causing her death, something which is entirely absent in the theatrical cut and goes a long way to show just how far gone Job is at that point.

Job’s new abilities allow him to wreck terrible revenge on those who have wronged him.

While The Lawnmower Man is only partially based on King’s original story, some of his traditional tropes still show up in full force; thankfully, there are no writers here but a couple of abusive, aggressive assholes show up in full force. There’s Jake, who I mentioned before, who routinely mocks and mistreats Job for his childlike demeanour and is angered into a fury when local hardbody Marnie Burke (Jenny Wright) takes a shine to Job after he begins to show more confidence and physical appeal. There’s also Peter’s father, Harold (Ray Lykins), who regularly yells at and beats his wife and child. Both of these reprehensible individuals fall victim to Job’s wrath when he begins to exact his revenge upon those who have wronged him; it’s not entirely clear what Job does to Jake (though it seems to be implied that he made Jake a simpleton like he (as in Job) used to be) but he rips Harold to shreds with his lawnmower and daunting psychic powers in perhaps the only part of the film that is similar to the original story.

As Job’s intelligence increases, so does his mania and his mental abilities.

The Project 5 formulas are noted several times by Angelo to heighten a subject’s aggression, but they have an entirely unexpected additional effect on Jon; he gets splitting headaches and begins to pick up on the thoughts of those around him before developing telekinesis. His mind absorbs information and input “like a clean, hungry sponge”, allowing him to surpass Angelo’s intelligence at a rate that leaves Angelo speechless in fear. As these changes begin to take hold, Job suffers a serious of worrying seizures and struggles to adapt to his newfound abilities but soon suffers a psychotic break and comes to see himself as accessing powers and abilities lost to mankind generations ago; all but forcing Angelo to continue his experiments, Job begins to grow more and more unstable, turning to violence and hurting Marnie, reducing her to a gibbering wreck, as he begins to lose control of his abilities and sanity.

As his powers grow in cyberspace, Job is able to influence the real world.

Impressed with a demonstration of Job’s abilities, the Director orders him to be brought in to the Shop for further testing and study; angered at Timms’ betrayal and scared half to death at Job’s increasing instability and growing God complex, Angelo is unable to protect Job from the Shop’s mercenaries, which sees him projecting a digital version of himself into the real world and reduced them to pixelated atoms! Job’s wrath is only increased when an errant shot leaves Terry dead and, having dispatched all of V.S.I.’s security with a swarm of pixelated bees, he enters the facility unimpeded to put his insane plan into motion.

Job transforms himself into Cyber Christ, a being of pure digital energy!

Having come to regard himself as the bridge between reality and virtual reality, Job plans to upload his very consciousness into the virtual world, becoming a “Cyber Christ” in the process, and spread his influence across the entire world. Although Angelo believes all of this to be a psychotic delusion, Job is able to complete his plan, transforming himself into a being of pure energy and Angelo is forced to try, one last time, to appeal to the last remnants of Job’s humanity in cyberspace. Having trapped Job behind a computer virus, and threatening him with death from bombs he placed around the facility, Angelo is ultimately no match for Job’s awesome powers but, when he realises that Peter and Carla are also in danger, Job allows Angelo to leave before they all die in the explosion.

Fahey is fantastic in the film, masterfully portraying Job’s descent into psychotic mania.

Although it appears as though Job perished in the blast, he is finally able to crack Angelo’s lock and escapes at the very last minute, with the final shot of the film being his “birth cry” as very telephone around the world rings in union, ending the film on a semi-ambiguous note that, sadly, the sequel dropped the ball on following up on. Still, The Lawnmower Man continues to impress me; its effects and realisation of virtual reality and cyberspace may be wildly outdated and based in pure fantasy but I think they hold up pretty well and are indicative of the technology and fears/speculation of the time. What also bolsters the film, for me, are some captivating performances from both Brosnan and Fahey; beginning as a wise mentor whose admiration of Job’s progress soon turns to fear for his sanity, Angelo is an admirable idealist whose wishes to use V.R. for the betterment of mankind result only in destruction. Similarly, Fahey does a fantastic job portraying Job’s childlike innocence, his pain and confusion at his growing psychic powers, his thirst for knowledge, and his descent into both stoic, unnerving menace and aggressive, unstable insanity.

An under-rated sci-fi film that explores a fantastically horrific side of V.R.

Fahey delivers some truly awesome and memorable lines here, such as his gibbering, terrifying statement of “I saw God! I touched God!”, his later stoic declaration of him becoming “Cyber Christ”, and his eventual declaration when he has fulfilled this objective of “I am God here!” (not to discount Brosnan’s moving whisper of “”Oh, dear God…” when he realises how far off the deep end Job has gone), all of which tie into the additional themes regarding faith and religion. Such notions, which originally were used to keep Job in check and under threat of reprisal for his transgressions, quickly become redundant as Job begins to experiment with his abilities; free of all fear and boundaries, he sets Father McKeen ablaze, easily manipulates the minds of others, and soon transforms from a meek, mentally challenged man into a monstrous being both in and out of virtual reality.

The Summary:
I don’t see The Lawnmower Man talked about enough when the subject of sci-fi films comes up. Sure, it’s maybe not aged too well and is absolutely nothing like the story it’s based on but so what? Total Recall (Verhoeven, 1990) is nothing like the short story it’s based on and that didn’t hurt it; obviously, it’s not a fair comparison and Total Recall  is a much better film but my point is that debates about fidelity to the source material are often meaningless when the result is an enjoyable piece of media. By gearing the story into a cautionary tale regarding the unknown dangers and potential of technology ad virtual reality, The Lawnmower Man presents a truly unique twist on the concept of V.R. as a gateway into the untapped potential of the human mind. The effects are still pretty impressive for the time; it helps that the V.R. sequences are all entirely computer-generated rather than splicing humans into cyberspace and, for me, they hold up pretty well and tie into the overall plot of Job transforming into this digital tyrant. Some solid performances only bolster the film’s appeal for me and, while the Director’s Cut actually causes the runtime to drag a bit more compared to some others, I can never get enough of a good thing. For having a truly interesting premise and execution, some stellar performances by Brosnan and Fahey, and some chilling sequences involving Job’s wrath, The Lawnmower Man is an unfairly under-rated gem of a science-fiction romp and I highly recommend it to fans of the genre who are looking for something a little different.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you ever seen The Lawnmower Man? If so, what did you think to it and do you enjoy this longer cut of the film? What did you think to the film’s premise and the performances, particularly Brosnan and Fahey? Did you enjoy the film’s depiction of virtual reality and cyberspace or do you feel it’s a little too dated? Have you ever read the original story and, if so, would you have preferred that the film was closer to the source material? What is your favourite Stephen King adaptation and how are you celebrating National Science-Fiction Day today? Whatever your thoughts on The Lawnmower Man, or sci-fi in general, be sure to leave a comment below.

Movie Night: Spider-Man: No Way Home

Released: 17 December 2021
Director: Jon Watts
Distributor: Sony Pictures Releasing
Budget: $200 million
Stars: Tom Holland, Zendaya, Jacob Batalon, Willem Dafoe, Alfred Molina, Jamie Foxx, and Benedict Cumberbatch

The Plot:
After having his secret identity publicly outed, Peter Parker/Spider-Man (Holland) finds himself branded a murderer and requests Doctor Stephen Strange (Cumberbatch) cast a spell to make everyone forget his identity. However, when the spell is corrupted, reality is fractured and Peter is beset by foes from across the multiverse seeking to avenge themselves against Spider-Man, no matter what world he’s from!

The Background:
Following the massive success of the original Spider-Man trilogy (Raimi, 2000 to 2007) and the largely mediocre reception of the poorly-timed reboot films, Marvel Studios were finally able to achieve the impossible when they reached an agreement to include a new version of the iconic web-slinger in their interconnected Marvel Cinematic Universe (MCU). Tom Holland took on the role of a young, fresh-faced take on the character and debuted in spectacular fashion in Captain America: Civil War (Russo and Russo, 2016) before spinning off (no pun intended) into the incredibly successful Spider-Man: Homecoming (Watts, 2017). Spider-Man: Far From Home’s (ibid, 2019) impressive $1.132 million box office proved that the MCU could sustain the success it had amassed even after the cataclysmic events of Avengers: Endgame (Russo and Russo, 2019) but development of a third outing for the character was initially stalled when financial disputes threatened to see the character once again pulled from Marvel’s control. After these issues were resolved, and following a delay due to the Covid-19 pandemic, production finally got underway in late-2020 and, almost immediately, rumours began circulating regarding the possible return of actors from the previous Spider-Man franchises. These were only exacerbated when Benedict Cumberbatch was confirmed to reprise his role as Dr. Strange, a character who was already scheduled to have his own multiversal adventure, and when the long-awaited trailer was finally released following a leak, confirming that Alfred Molina would be returning as Doctor Otto Octavius/Doctor Octopus thanks to digital de-aging. Finally, after months of speculation and wild fan rumours, the film’s final trailers confirmed that this story would tackle Spider-Man’s varied cinematic multiverse and the film received an official release date. Thanks to bringing together elements from across Spider-Man’s cinematic legacy, Spider-Man: No Way Home was met by unanimous praise; critics lauded the performances and heart of the film, in addition to atmosphere and chemistry between the actors, and the film made a mammoth $1.916 billion at the box office.

The Review:
I feel it’s only fair to emphasise here that I simply cannot find the language to talk about this film without using spoilers. If the title and various warnings aren’t enough for you, then this text should be: here be spoilers, and I’m not planning on holding back as I feel the movie deserves to be discussed in detail and the only way to do that is to talk about spoilers. Also, I was initially torn when it came to this film; the build up to it saw some really toxic opinions and members of the fandom rear their ugly heads, and the marketing has been a bit all over the place. Sony showed a surprising amount of restraint with their trailers, and maybe held them off a little too long, but it definitely built up a great deal of hype and intrigue surrounding it and it felt good to be excited and curious about a movie for a change. Having said that, though…be better, people, come on. If you have a favourite Spider-Man, that’s great, but don’t rag on people for having a different opinion. Spider-Man is really lucky as he has had so many adaptations and so much representation, so many live-action portrayals, and all of them have been extremely accurate to the source material and exciting outings in their own right, so maybe just be thankful that the web-head gets so much love and is so popular rather than being ungrateful or attacking others for their opinions?

Jameson’s smear campaign spells personal trouble for Spider-Man and his friends.

Spider-Man: No Way Home picks up immediately where Spider-Man: Far From Home left off, with blustering, loud-mouthing online personality J. Jonah Jameson (J. K. Simmons) gleefully broadcasting edited footage sent to him by Quentin Beck/Mysterio (Jake Gyllenhaal) that not only implicates Peter as a murderer but also outs his secret identity to the entire world. Naturally, this sends New York City into a bit of an uproar and, pretty much immediately, both Spider-Man and his new girlfriend Michelle Jones-Watson/M. J. (Zendaya) are swamped by a mob that is split between worshipping and condemning Spider-Man, paparazzi looking to get a sound bite, and cops seeking to question Peter’s involvement in Beck’s death. Despite his best efforts to escape the chaos, and to break the news to his beloved Aunt May (Marisa Tomei) and his begrudging friend and handler, Harold “Happy” Hogan (Jon Favreau), Peter and his friends and family are soon apprehended by the Department of Damage Control (DODC), which has now extended its scope into being a federal agency responsible for such matters. Although M. J. and May remain tight-lipped on the matter, Peter’s bungling but loyal friend Ned Leeds (Batalon) and Peter himself don’t exactly help his case, and Peter is left overwhelmed by the barrage of accusations and the public’s awareness of his true identity. Any legal ramifications concerning these matters are quickly swept under the table, however; although Happy and May recently ended their fling (much to Happy’s dismay), the Parkers are given sanctuary at Happy’s secure apartment and an especially good blind lawyer is able to ensure that the charges against Peter are dropped. However, public opinion remains divided; since the world considers Mysterio a hero, many people condemn Spider-Man (which isn’t helped by Jameson’s continuing smear campaign against Peter) and Peter is treated with both awe, fear, and adulation by his fellow pupils. Thankfully, he has M. J. and Ned there to support him through it; despite the revelation uprooting their lives and thrusting them into the spotlight as well, they remain his loyal and understanding companions, which is always sweet to see. While Peter appreciates this, and could probably have adjusted to the major changes in his life with their support, his guilt and shame are magnified when neither her, Ned, or M. J. are able to successfully get into college.

Peter turns to Dr. Strange for help, but muddles the spell and causes reality to fracture as a result.

Because of the media storm and controversy surrounding Peter, no college wants to risk being associated with any of them, and Peter is guilt-ridden at having cost his loved ones the chance of realising their dreams. Yet, even though this has happened, M. J. and Ned still take it on the chin and remain optimistic (or, at least, put on a brave face, in M. J.’s case) and neither of them blame Peter for this, but it does little to alleviate his guilt. Desperate for a solution, Peter seeks out the council of Dr. Strange (who, it is amusingly revealed, is no longer the Sorcerer Supreme thanks to being snapped away for five years; Wong (Benedict Wong) has assumed the position instead, which could potentially be explored to greater humourous effect in Strange’s upcoming movie). Although Wong cautions against it, Dr. Strange offers to cast a complicated and dangerous spell that will erase the knowledge of Peter’s secret identity from everyone in the world; however, Peter starts to panic mid-way through the spell and requests that May, M. J., Ned, and Happy be exempt from the erasure, which causes Strange to lose control of the spell and contain it within a jewel least it wreak havoc upon the world…and the multiverse. The relationship between Dr. Strange and Peter is notably different to what we saw between Peter and Tony Stark/Iron Man (Robert Downey, Jr); Strange isn’t a mentor to Peter, he’s more like a work associate, and he’s willing to help the kid out because of his efforts at restoring half the population, but he’s easily frustrated by Peter’s naivety and ignorance, especially when it comes to the world of magic, and angered that Peter risked tampering with the fabric of reality before properly exploring all of the real-world options available to him or learning to adapt to the changes in his life.

Molina makes a triumphant return as the crazed Doc Ock, who’s intrigued by the MCU.

Determined to make up for this, Peter tracks down a college professor to plead M. J. and Ned’s case, only to suddenly be attacked by a face very familiar to us but completely alien to him as Dr. Octopus attacks the Queensboro Bridge in a confused rage, ranting at Peter and demanding to know what happened to his “machine”. Though confused by the villain’s sudden appearance, Spider-Man holds his own in impressive fashion thanks to the advanced technology and gadgets built into his Iron Spider costume, saving lives while fending off Doc Ock’s mechanical arms; his genius mind addled by the corrupting influence of his mechanical tentacles, Doc Ock is intrigued by the Iron Spider’s nanotechnology but startled to find a very different face behind the mask. His confusion soon turns to manic frustration when Peter is able to use the suit’s nanotech to take control of Doc Ock’s arms and render him helpless, and Octavius’s rage is only incensed further when he suddenly finds himself a prisoner in a dark catacomb beneath Dr. Strange’s Sanctum Sanctorum. Although dismissive of the idea of magic and vehemently rejecting the idea that he needs help or to be fixed, Doc Ock is intrigued to see the evidence of a multiverse surrounding him; not only has he met the MCU version of Peter and M. J., but he shares his prison with Doctor Curt Connors/The Lizard (Rhys Ifans), a monstrous creature Dr. Strange was able to subdue offscreen and who is very clearly from another reality. Ock’s curiosity is only piqued further when he and Peter catch a fleeting glimpse of another Spider-foe Octavius knows all-too-well, Doctor Norman Osbourn/The Green Goblin (Dafoe), before being imprisoned.

Peter finds a number of monstrous, and maniacal, villains have crossed over into the MCU.

Angered at the incursions that have slipped into their world because of Peter’s ignorance, Dr. Strange demands that he and his friends “Scooby-Doo this shit!” and round up the visitors so they can be sent home; he grants Peter a magically-charged gadget that allows him to shoot a web that instantly teleports the villains to the prison, and Peter is forced to turn his suit inside-out after it gets ruined by paint thrown by a mob. Although he initially heads out to track down the Green Goblin, Peter instead finds Max Dillon/Electro (Foxx), who draws power from electricity lines to regain his physical form and alter the nature of his powers. Disorientated at having being violently ripped from his reality, Electro lashes out in anger, and Peter is only saved by the timely intervention of Flint Marko/The Sandman (Thomas Hayden Church), who helps Peter subdue and capture Electro. However, upon realising that he’s trapped on another world, the Sandman also grows antagonistic and winds up confined as a result, and Peter learns from each of them the nature of their personalities, their worlds, and their fates: Green Goblin, Doc Ock, and Electro are all fated to die in battle with Spider-Man, and returning them home would seal that fate, and that’s something Peter cannot, in good conscience, allow.

The Green Goblin quickly re-establishes himself as Peter’s greatest threat.

This brings him into conflict with Dr. Strange, who is determined to activate the jewel and send the visitors back home regardless since he’s weighing the fate and stability of the entire multiverse rather than the lives of a few villains. When Peter tries to take the jewel from him, a bit of a scuffle ensues in which we see Peter is able to control his body even while forced into his astral force thanks to this spider-sense, and his knowledge of geometry also allows him to figure out the mirror dimensions, web up Strange, and leave him stranded there while he works to cure the villains. While he has good intentions, and his friends and family support his efforts, and he is even able to convince the villains to trust him to help keep them alive, Peter underestimates the depths of Norman’s psychosis. Rendered a meek, bewildered scientist who is lost and in pain, Norman willingly works alongside Peter to help fix Doc Ock, returning the tentacled menace to his more good-natured self, but Norman’s dark half, the Green Goblin, soon resurfaces to throw Peter’s entire plan out the window. I got a real kick out of seeing Norman and Otto being familiar with each other, and the Lizard and Electro also having a familiarity with each other, it really helped to flesh out their respective worlds and deliver exposition regarding the characters to those who might not be familiar with them. While it’s disappointing that the Sandman was rendered entirely in his sand form for 90% of the movie, and the Lizard was basically a non-factor (there’s even a moment where he is simply confined to a van and forgotten about until the film’s big climax needs to happen), both Doc Ock and the Green Goblin play significant roles in the story. The Goblin wraps the remains of his God-awful suit in a tatter cloak and Dafoe’s demented facial expressions get to shine trough as he operates entirely unmasked throughout the film; he’s also far more vicious and deadly than ever before, cackling in Peter’s face and taunting him at every turn. While all of these returning actors slipped back into their roles perfectly (and even got a chance at redemption, in Electro’s case), Dafoe steals the show ones again as a maniacal and vicious villain who simply wants to cause Peter pain, no matter which Peter it is!

The Nitty-Gritty :
When I first heard that Tom Holland’s third solo movie was going to delve into the multiverse, I have to admit that I was disappointed and annoyed; I enjoyed Spider-Man: Into the Spider-Verse (Persichetti, Ramsey, and Rothman, 2018) but even with that film I questioned the logic of confusing matters with multidimensional shenanigans. The MCU definitely seems to be gearing towards exploring the multiverse, but I expected this to be confined to Dr. Strange’s solo films and worried that bringing in faces from the Sam Raimi and Marc Webb films would just be pandering and confusing. Not only that, but I’m of the firm belief that every role can be recast: Dafoe, Simmons, and Molina were all fantastic in their previous iterations but who’s to say that another actor wouldn’t be just as good, if not better? I expected this third Spider-Man movie would be the perfect excuse to finally bring the Sinister Six to life using the villains already established in the MCU: Adrian Toomes/The Vulture (Michael Keaton), Herman Schultz/The Shocker (Bokeem Woodbine), Mac Gargan/The Scorpion (Michael Mando), and even Mysterio (he was the master of illusions, after all) could all have returned and joined forces with two new villains (ideally an all-new Doc Ock) to collect a bounty on Spider-Man. Hell, I was more excited at the prospect of Charlie Cox returning as Matt Murdock/Daredevil or Spider-Man being forced to go on the run and teaming up with the Netflix Defenders than complicating things with multiverse hijinks, and I still maintain that it makes zero sense to have Eddie Brock/Venom (Tom Hardy) exist in a separate universe when it would have been far simpler to have him be based in San Francisco but still exist in the MCU (like how other MCU heroes and movies take place in different cities but those characters don’t have to be transported through time and space to interact).

Spider-Man butts heads with Dr. Strange regarding how to deal with the villains.

And yet….man, was it a thrill to see Alfred Molina return in the role! Bringing back these iconic actors in their most famous villain roles might be unapologetic fan service but it was fan service executed almost to perfection. I say “almost” as we were one villain short from an iteration of the Sinister Six; Eddie doesn’t show up into the mid-credits scene and he is teleported back where he came from without having any impact on the movie (though he does leave a part of himself behind…) and there was no secret sixth villain added to the roster. However, that’s not to say that the five villains we did get were disappointing…far from it! Since the MCU is different to where he came from, Electro is able to not only reconstitute his body, but also alters his powers; the addition of an Arc Reactor only pushes his powers even further, allowing him to resemble his traditional comic book appearance far closer than in his original iteration. The Sandman may be in sand form for the majority of the film, but he remains an emotionally conflicted character; at first, he helps Peter, and even tries to talk sense into some of the villains, but the idea of being kept from his home world and his daughter pushes him against the web-slinger out of pure self-preservation. This motivation is the driving force behind many of the villains, as they have either accepted their monstrous new powers or have no wish to be sent away to die. In the case of Doc Ock and the Lizard, this is due to technology or mutation clouding their judgement; when Peter repairs the inhibitor chip on Ock’s neck, he becomes much more agreeable and even helps Peter to hold off the villains in the finale, and when the Lizard ingests the cure and returns to his human form, he returns to his more docile personality.

Peter is devastated by loss and pushed to the edge by the Green Goblin.

The same is also true of the Green Goblin, however Norman’s psychosis is far more manipulative, calculating, and violent. He has no desire to return home to meet his end and absolutely brutalises Peter to keep him from trying to cure him; the Goblin quickly re-establishes himself as Peter’s most dangerous and notorious foe not only by swaying the other villains into turning on Peter, but delivering a massive beatdown on him that leaves him helpless to keep his Aunt May from harm. Although Peter manages to shield May from the Goblin’s pumpkin bomb, the glider blindsides her and leaves her with a fatal wound, and she tragically dies in his arms, leaving him heartbroken and with her final words of encouragement ringing in his ears: “With great power, there must also come great responsibility.” May’s death devastates Peter, and drives him into a quest for revenge against the Goblin; no longer merely satisfied to cure or help the villains, he wishes nothing less than the Goblin’s death at his hands, and it’s a true moment of despair for the young Avenger. No Way Home really puts Peter through the wringer, pushing his morals and optimistic outlook to breaking point, and really burdens him with the guilt of having indirectly caused his mother-figure’s death by trying to help the villains rather than allowing them to return home and potentially die as fated.

Spider-Man gets some unexpected help to fend off the combined threat of these multiversal villains.

Desperate to find Peter and give their support, M. J. and Ned mess about with one of Dr. Strange’s sling-rings and discover the presence of two more familiar faces who slipped through the dimensional barriers and are determined to help and let me tell you…I have never seen a cinema explode into rapturous applause before but my screening blew the roof off when Andrew Garfield and Tobey Maguire made their long-awaited, and long-rumoured, return to their famous roles. Both arrived due to Strange’s spell and have been trying to track down MCU-Peter, and both have arrived from later in their careers, finally giving us a coda to their stories: Webb-Peter reveals that he struggled to cope after failing to save Gwen Stacy (Emma Stone), and almost lost himself to his rage at one point, and that he has thrown himself into his duties as Spider-Man to cope. Raimi-Peter is noticeably older, but still in good shape, and, though haunted by his failures and losses, maintains that he and M. J. (Kirsten Dunst) found a way to carry on). The scenes with the three Peters are an obvious highlight and they share some fantastic line sand banter together; Webb-Peter is elated to have found “brothers” and they work together to synthesise cures for the villains based on their previous experiences and scientific acumen. They also share stories of their adventures and powers, with Webb-Peter and MCU-Peter both being astounded (and a little disturbed) by Raimi-Peter’s organic webbing, Raimi-Peter extending a much-needed pep talk to Webb-Peter, and both Webb- and Raimi-Peter being impressed by MCU-Peter’s space adventures. Seeing them work together, offering MCU-Peter support and understanding, is fantastic as Webb-Peter delivers an emotional soliloquy about his failures (and gets to make amends for it by catching M. J. in a truly emotional moment) and Raimi-Peter relates the messages passed on to him by his beloved Uncle Ben (Cliff Robertson), and MCU-Peter is even able to help them get past being solo heroes and work together using his experiences of teamwork as an Avenger.

The multiversal breach rages out of control, leading to Peter making a selfless sacrifice…

With three Spider-Man working together, the Lizard, the Sandman, and Electro are all subdued and returned to their human forms, presumably alleviating them of their madness and violent tendencies, in a mind-blowing final confrontation around the Statue of Liberty (which is being refurbished to hold Captain America’s shield aloft). Despite the best efforts of his alternative counterparts, though, MCU-Peter is driven into a rage and attacks the Green Goblin mercilessly and even prepares to deliver a fatal blow with his own glider, only for Raimi-Peter to intervene (and get stabbed in the back for his efforts). Ultimately, MCU-Peter delivers a cure, rather than a kill, to his newest foe and Norman is left an emotional and remorseful wreck, though this pales in comparison to the threat unleashed by one of his pumpkin bombs as Strange’s spell is blown free and miscellaneous, vaguely-defined villains and intruders from all across the multiverse threaten to converge on the MCU. Dr. Strange struggles to contain the spell and, determined to make amends for his previous mistake, MCU-Peter decides to make the ultimate sacrifice and has Strange cast a new spell that will make everyone, everywhere, forget all about Peter Parker. He thanks his counterparts for their help and bids an emotional farewell to M. J. and Ned, promising to find them and rekindle their friendship/relationship after the spell is cast, but hesitates upon seeing how happy and better off M. J. and Ned are without him in their lives. Ultimately, Peter chooses to leave them be and fashions a new, 100% comic accurate costume for himself using his counterparts’ suits as inspiration and finally gets his big, triumphant final swing as he begins a new life safe in the knowledge that no one knows his true identity any more…and that he’s not alone in the vast, dangerous multiverse.

The Summary:
After viewing that first trailer and seeing Doc Ock show up once again, my mind was pretty much blown when it came to this movie. It raised so many questions, many of them being concerns that Tom’s third solo outing would get overwhelmed or bogged down by multiverse shenanigans and blatant fan service. Subsequent trailers helped shed a bit more light on the film, and I began to calm down a bit and predict that these returning characters wouldn’t be as integral to the narrative as many were making out. This turned out to be true, to a degree; the villains are definitely a big part of the film, but Spider-Man: No Way Home still does a fantastic job of focusing on Peter, his relationships, his growth, and his identity crisis. Could we have seen a grittier, more grounded film that dealt with him being on the run and learning to adapt to his tumultuous new public life? For sure, yes, and I would also argue that many of these villains could have been recast and reimagined as MCU characters and it would have worked just as well, but again there is such a thrill to be had at seeing these actors return to their iconic roles and, in many cases, reinvigorate their characters with the benefit of hindsight. I loved that Peter’s focus was on others the entire time; his selflessness is a driving force of his character, and every decision he makes is to try and benefit either his friends or family or to save lives. This is motivated by his guilt, of course, as they would only be in danger because of him, and he remains a flawed character trying to make amends for his mistakes, which is the quintessential essence of Spider-Man for me. More than any other Spider-Man, MCU-Peter tries to help even the most villainous characters rather than condemn them to death, it was truly heart-breaking to see him o devastated by Aunt May’s death that he was willing to cross that line. Of course, the undisputable highlight is seeing Tom Holland share the screen with Tobey Maguire and Andrew Garfield; while it’s painfully obvious that all three actors weren’t on set or in the studio at the same time for every shot (whether due to Covid or scheduling), it’s still a blast to see them interacting, hearing those iconic themes, and seeing them in action. Once I accepted that No Way Home was going to be a multiverse adventure, my hope was that the film would go all-out to deliver on its potential…and I’m happy to say that it went above and beyond! Action-packed, emotional, and amusing throughout, Spider-Man: No Way Home may very well be in the top-tier of Spider-Man adventures and I am very excited to see where Peter’s journey takes him now that his status quo has been so dramatically changed.

My Rating:

Rating: 5 out of 5.

Fantastic

Have you seen Spider-Man: No Way Home? Were you excited at the idea of iconic Spider-Man villains making their return or do you think that the multiverse stuff should stay in the Dr. Strange movies? What did you think to the way the film handled the public’s knowledge of Spider-Man’s identity and would you have preferred to see this explored a little more in-depth? Which of the returning villains was your favourite, and how excited were you to see Tobey Maguire and Andrew Garfield return (and Charlie Cox finally be incorporated into the movies)? Were you disappointed that we came so close to the Sinister Six and that Venom didn’t have a role in the film? Where do you see the MCU-Spider-Man’s story going from here? Whatever your thoughts on Spider-Man: No Way Home, leave a comment below.

Movie Night: Resident Evil: Welcome to Raccoon City

Released: 24 November 2021
Director: Johannes Roberts
Distributor:
Sony Pictures Releasing
Budget: $25 million
Stars:
Kaya Scodelario, Avan Jogia, Donal Logue, Robbie Amell, Hannah John-Kamen, Tom Hopper, and Neal McDonough

The Plot:
In the year 1998, the grim post-industrial town of Raccoon City has just lost its biggest employer, the Umbrella Corporation. While college student Claire Redfield (Scodelario) believes Umbrella has polluted the town’s water, her estranged brother Chris (Amell) and his team investigate a nearby mansion and find the area swarming with flesh-eating zombies! Claire is forced to team up with rookie cop Leon S. Kennedy (Jogia) to survive and unravel the mystery behind the outbreak and of her traumatic childhood.

The Background:
Resident Evil (Capcom, 1996) began life as a seminal “survival-horror” title for Sony’s burgeoning PlayStation that emphasised atmospheric horror and conserving resources. Although the original title suffered a bit from the PlayStation’s blocky and clunky graphics and mechanics and dodgy, B-movie voice acting, the game was a best-seller for the PlayStation and bolstered by a number of sequels. Resident Evil 2 (ibid, 1998) improved on many of these mechanics and, alongside, Resident Evil 3: Nemesis (ibid, 1999), established much of the lore and groundwork before the fourth game forever changed up the formula for a new generation of gamers. The franchise’s success inevitably led to discussions of a live-action adaptation, which initially had legendary zombie horror maestro George A. Romero attached to direct before Constantin Film placed Paul W. S. Anderson in charge of the film series, which eventually included six live-action films. The movies, which were more of an action/horror genre, starred Anderson’s wife, Mila Jovovich and, despite earning a mostly negative reception, became the most successful and profitable live-action adaptation of a videogame series, though I can safely say that I was left disappointed by their lack of fidelity to the source material. After Anderson’s series concluded, Constantin Films began developing a much-needed reboot, and director James Wan initially expressed interest in the project before dropping out to direct Mortal Kombat (Wan, 2021) and being replaced by Johannes Roberts. Roberts aimed to return to the same dark, foreboding, and fun horror of the original videogames and the capture the traditional spirit of the source material by returning to the original locations, time period, and heavily featuring the popular videogame characters. Initial reactions, however, we less than encouraging, with many criticising the film’s B-movie feel; this was only exacerbated when Resident Evil: Welcome to Raccoon City released and criticised for its lack of substance and character development. The film was praised for its fidelity to the source material and references for long-time fans, however, and grossed $42 million worldwide; additionally, both the director and star Robbie Amell have expressed interest in returning for a sequel and tackling some of the later games in the long-running franchise.

The Review:
I feel like I need to preface this review with the revelation that, while I am a big fan of the Resident Evil videogames, I am not a fan of Paul W. S. Anderson’s live-action franchise. I spent a year of my PhD researching the history of zombie cinema, watching and studying and delving into Anderson’s movies, and I came out the other end absolutely loathing them. The only one I even remotely enjoy is Resident Evil: Apocalypse (Witt, 2004), and that’s purely because it’s the closest adaptation of my favourite games in the series (Resident Evil 2 and 3: Nemesis). I absolutely despise Alice (Jovovich), hated how Anderson ignored, cherry-picked, or diluted the source material and its iconic characters, and was actually a little insulted by how continuity was continuously thrown out of the window with the next movie purely for the same of slapping together a new plot. To me, Anderson’s films, while successful, are not Resident Evil; they do a decent job of adapting a different elements of the source material and zombie troupes but the result is this incomprehensible mish-mash of ideas that have been done much better elsewhere and with the Resident Evil title slapped on it purely to make money. And, make no mistake, they did make money and were popular enough to become their own independent franchise from the source material, but I longed for something a bit more faithful to the games I grew up with so I was excited at the prospect of a new Resident Evil adaptation that not only featured the iconic characters in starring roles but also revisited the events of the videogames…even if it was lumbered with a ridiculous title.

Chris and Claire’s fractured relationship is a central story of the film.

Resident Evil: Welcome to Raccoon City opens with Chris and Claire as young children (Daxton Grey Gujral and Lauren Bill) at the Raccoon City Orphanage; there they, and many other children, are cared for by the Umbrella Corporation and scientist Doctor William Birkin (McDonough). While this scene does go on a little longer than you might expect, it establishes a few key elements that crop up throughout the film; first and foremost, that Chris and Claire’s relationship is an important part of the story, the mystery surrounding what Birkin and Umbrella are doing with these children, and the existence of the malformed Lisa Trevor (Marina Mazepa). Lisa watches and visits Claire, scaring her but also arousing her suspicions, but Chris never sees the young Trevor and despairs of Claire’s stories. The story then jumps ahead a few years to 1998 to find Claire all grown up and journeying to the veritable ghost town of Raccoon City to reunite with her brother, who has joined the Raccoon City Police Department’s (RPD) special operations team, Special Tactics And Rescue Service (S.T.A.R.S.) and all but given up on her younger sister. Their relationship is strained, to say the least, since Claire ran away from the orphanage and left Chris alone; with no one else to turn to, he came to see Birkin as a father-figure and grew up a loyal representative of Umbrella and dedicated law enforcement officer, so he’s less than thrilled when Claire breaks into his house spouting conspiracy theories about Umbrella poisoning Raccoon City’s water supply.

Leon is oddly characterised as a bumbling fool who often makes an ass of himself.

Raccoon City has declined over the years after the Umbrella Corporation randomly pulled themselves out of the area, leave only a handful of staff and those too poor to leave behind to fend for themselves. As a result, the RPD is a bit under-staffed and has little choice but to accept the unlikeliest of recruits, such as rookie Leon. A young, fresh-faced, inexperienced cop, Leon is a recent transfer to the RPD thanks to the grace of his father, who ensured that he continued on with his law enforcement career after an embarrassing mishap where he shot his partner in the ass. Consequently, Leon is constantly berated, talked down to, and the butt (no pun intended) of other character’s jokes and frustrations…and he certainly deserves this treatment. A lackadaisical kid who’s in way over his head just manning the front desk, Leon fumbles with police protocol almost as much as with his firearm; he has no idea how to handle a shotgun, is easily disarmed by desperate conspiracy theorist Ben Bertolucci (Josh Cruddas), and is constantly just getting in people’s way and asking questions rather than actually being a pro-active and resourceful character. He’s kind of here as the film’s comic relief, though he doesn’t actually make any jokes, and his character arc is a very slow burn from being an awkward and unreliable rookie to building his confidence towards being more useful and capable, but it’s not handled too well.

The S.T.A.R.S. team are a tight-knit group, but Wesker has secretly got his own agenda.

RPD police chief Brain Irons (Logue) has little time for Leon’s antics, and is frustrated by a spate of mysterious attacks and killing across town. Reports of a chewed-up body at the old Spenser Mansion raise his ire further and, when Bravo team fails to report in from their investigation, he sends in Chris and the S.T.A.R.S. Alpha team to find out what happened. Alpha team is also made up of jock commander Albert Wesker (Hopper), trigger happy bad-ass Jill Valentine (John-Kamen), expendable nobody Richard Aiken (Chad Rook), and pilot Brad Vickers (Nathan Dales); they are an overconfident, militant bunch who have a friendly camaraderie that include splaying pranks on hapless colleagues like Leon and some sexual chemistry between Jill and Wesker. They travel to the mansion for a side story that is basically a condensed adaptation of the original Resident Evil and involves them exploring the dark, elaborate mansion with only their torches and a whole mess of submachine gun ammo on hand. Upon being dispatched, however, Wesker receives a mysterious page and is led to a PalmPilot that contains a map of the mansion, which is all part of a pre-arranged agreement with an unknown third party to led him to Birkin’s research and score him a big payday at the cost of betraying his teammates.

Though a loyal family man, Birkin’s research leads to a horrifying outbreak of zombies and monsters.

With Chris busying fending off the recently reanimated dead at the Spenser Mansion, Claire is forced to team up with Irons and Leon inside the police station for the Resident Evil 2 aspect of the film; the RPD is as beautifully true to the source material as the mansion, but it quickly becomes apparent that they can’t hold out against the increasing zombie horde. Irons leads them to the orphanage, which contains a secret passage to the mansion, and Claire is forced to face a traumatic experience from her childhood where Birkin tried to ship her off the mansion for experimentation with the mysterious T-Virus. Claire managed to escape, and has been trying to uncover the truth about Umbrella ever since; although a Licker shreds up Irons, Leon and Claire are aided by the grown-up Lisa Trevor and meet up with Chris right as he’s in the middle of being overwhelmed by zombies. Thanks to Wesker’s knowledge, the survivors are led to a secret passage in the mansion, which leads to a confrontation between Wesker and Birkin. A creepy, clinical scientist, Birkin is given layers of humanity through his devoted (and naïve) wife, Annette Birkin (Janet Porter), and innocent young daughter, Sherry (Holly De Barros); unlike his paranoid, self-absorbed, and malevolent videogame counterpart, Birkin is a loving father and equally concerned with getting his family to safety as he is preserving his research into the G-Virus. His desire to protect both leads him to pulling a gun on Wesker and getting riddled with bullets, and his desperate plea to Annette to inject him with the G-Virus so he can survive his wounds.

The Nitty-Gritty:
Resident Evil: Welcome to Raccoon City owes a lot to the Resident Evil 2 and 3 remakes in terms of its visual presentation; the cinematography is dark, gritty, rain-swept and gory just like in those games and the representations of familiar areas like the mansion and RPD are ripped right out of the high definition remakes of Capcom’s classics. The fidelity to the source material is so strong here; the orphanage and S.T.A.R.S. office is exactly like in Resident Evil 2, Chris, Leon, and Claire are all decked out in game-accurate outfits, even the Arklay mountains match up with the videogames. A surprising amount of time is spent with the trucker (Pat Thornton), who has only a brief role in Resident Evil 2 but, here, plays a pivotal role in bringing Claire to Raccoon City and expositing some background on the city, and the film is punctuated by both eighties horror tropes such as constantly onscreen reminders of what time it is (since the city is on a countdown to destruction) and onscreen text that recalls the opening of the original Resident Evil. The film’s title font is event exactly the same as the classic titles, and many of the shots and events are pulled right from the videogames; Vickers crashes his helicopter into the mansion, similar to a chopper smashing into the RPD, Chris’s first encounter with a zombie is almost exactly like in Resident Evil, and stormtrooper-like members of Umbrella Security Service even appear in a cameo role.

Some characters suffer from the writing and differ considerably from their videogame counterparts.

Unlike Paul W. S. Anderson’s films, the focus of Resident Evil: Welcome to Raccoon City is squarely on adaptations of the videogame characters, however long-term fans of the videogames may be a little disappointed with how some characters are represented. He clear standout is Claire; she’s a little more capable and has a bit of a chip on her shoulder compared to her videogame counterpart, but is a strong, bad-ass central character here and more than able to wield a shotgun, pick locks, and beat zombie dogs to death with melee weapons. Chris also fares pretty well; he’s much more the unprepared cop rather than a boulder-punching bad-ass and, while he doesn’t have as much nuance as Claire, he’s got just enough personality to not just be some meathead or stoic military brat. Unfortunately, my favourite character in the franchise, Leon, gets well and truly shafted here; never have I ever seen the character portrayed as such a bumbling klutz and it’s truly baffling that the film can be so true to the videogames in so many ways and bungle one of the most capable and popular characters so completely. It seems the writer/director decided to really overemphasise Leon’s rookie status and portray him as an incompetent fool who as no idea what’s happening, trips over his own feet, and constantly needs his ass pulling out of the fire. He does grow as the film progresses, but sadly not completely; thanks to Claire giving him a kick up the ass, he becomes more useful and even gets to deliver the coup de grâce to the film’s big-bad with a rocket launcher, but he definitely survives more due to the assistance of others and in spite of his incompetent nature.

While Birkin is surprising layered, Wesker is very different from his usual cold, calculating persona.

Another character who suffers quite a bit is Wesker; this isn’t the cold, calculating, manipulative puppet master you know from the videogames and is, instead, a bit of a cock-sure douche who Jill fawns over with doe eyes, banters with his teammates, and betrays his team for money rather than because he’s working for (or directly against) Umbrella. For much of the film, Wesker is actually surprisingly likeable; he leads his team efficiently, clearly cares for them, and even when he reveals his true intentions, he is remorseful. When he confronts Birkin, he repeatedly gives the doctor the chance to hand over the G-Virus samples peacefully and is distraught when he is forced to gun down Birkin and Annette. The implication is that his mysterious benefactors have some kind of sway over him and are forcing him to go down a dark path, or that the money is too good to turn down, and he expresses his regret and even apologises to Jill and Chris and directs them to the exit after being shot to death by Jill. Jill is also a little different to her videogame counterpart, and previous live-action portrayals; as mentioned, she’s quick to pull her gun and has eyes for Wesker, ignoring Chris’s clear attraction to her in favour of her commander, but luckily this aspect isn’t dwelled on too much (there’s no actual romance between her and Wesker, no kiss or anything, but she is clearly hurt by his betrayal as more than just a teammate). Birkin is noticeably altered as well in a way that makes him a touch more sympathetic, but not completely absolved of all evil as Claire stumbles across evidence that he has been experimenting on children as part of what he calls “God’s work” and developed the virus that is responsible for the city’s horrific events.

Zombies aren’t too commonplace in the film, but grotesque monsters are still a constant threat.

While Anderson’s previous efforts did include their fair share of zombie action, zombies were pretty much relegated to cannon fodder and annoyances to move his characters along and insert an action scene here and there. In Resident Evil: Welcome to Raccoon City, zombies are actually few and far between; thanks to Raccoon City being all-but deserted, we don’t really get any sweeping, dramatic shots of an army of the living dead. The zombies we do get are quite different to the usual depiction as well; they’re fast, as is to be expected, and much more vocal and animalistic than the traditional Resident Evil shambling hordes. They do attack in a ravenous fury, however, and relentlessly pursue fresh meat; they overwhelm Richard, chewing him up in an instant, though Chris is somehow able to fend a whole gaggle of them off with only a lighter as a light source. In the orphanage, Irons, Claire, and Leon are attacked by a Resident Evil movie staple, the Licker. As in Anderson’s films, the Licker is merely a more ferocious inconvenience; it reduces Irons to bloody ribbons but is easily subdued by Lisa Trevor, who is recast from a tortured monstrosity to a sympathetic tragedy of Birkin’s experiments. Also included are the infected crows and zombified dogs, but the depiction of the T-Virus is also a little different; according to Ben, the entire town was slowly exposed to the virus over a long period of time, and Umbrella even issued shots to its staff and the RPD officers to stave off their infection (though it’s not really clear as to why they would do this), and the focus is less on depicting the motivations behind developing the virus and more on the impact it has on the survivors.

Birkin undergoes a grotesque mutation that forces Leon to finally step up.

After Wesker and Birkin kill each other, Chris, Claire, Leon, and Jill follow Wesker’s directions to an underground train to will take them (and Sherry) to safety. However, exposure to the G-Virus causes Birkin to undergo a horrific mutation; his right arm becomes a monstrous claw-like appendage and disgusting tumour-like eyes glisten out from his skin. Driven by an animalistic urge, he hunts the survivors, attacking Chris and taunting him (an addition I can get behind as it retains McDonough’s visage and deliver), and reunited the estranged siblings as Claire comes to his aid. Wounds only exacerbate the G-Virus, however, mutating Birkin into a grotesque monstrosity that franchise fans will recognise as “G”; it attacks the train, sporting Birkin’s wailing, agonised face on its torso, and threatens to eviscerate all of the survivors. They are saved by the unlikeliest of heroes as Leon blasts the monstrous Birkin in the face with a rocket launcher (dangerously close to Claire and Chris, but they survive thanks to Plot Armour) and the survivors manage to escape Raccoon City right as it collapses in on itself and is erased from the face of the Earth. In the aftermath, Umbrella believes that they have contained the outbreak and eliminated any witnesses, unaware of the five survivors, and Wesker suddenly wakes up in a body bag in a mysterious facility. There, the mysterious Ada Wong (Lily Gao), provides him with sunglasses to ease his newfound sensitivity to light and forcibly drafted into an unknown fate. I applaud the confidence in the film’s ability to get a sequel, and I wouldn’t be surprised if it does get on in some way, shape, or form but I do think it might have been better to have this scene take place after the credits rather than mid-way through them.

The Summary:
I went into Resident Evil: Welcome to Raccoon City with pretty low expectations; I was excited by how faithful to the first two games it seemed from the trailers and images, but wasn’t impressed with the odd title and heard that it wasn’t that great. Specifically, I heard all about the assassination of Leon’s character and Wesker’s odd characterisation, and criticisms about it being little more than a dumb B-level monster movie. While I was displeased with Leon’s characterisation, and surprised at the take on Wesker, I would still say that Resident Evil: Welcome to Raccoon City is better than every single one of Paul W. S. Anderson’s previous live-action adaptations put together. It’s so true to the games (which were B-level monster movies at heart) that I’m genuinely surprised to see Anderson listed as a producer since he seemed determined to ignore everything but the most popular aspects of the source material. While the film still has a focus more on action rather than survival, the characters, locations, and atmosphere are so perfectly in-tune with the classic Resident Evil videogames that it easily compensates for any misgivings I may have about some of the characterisations. If the film does get a sequel, I’d like to see these issues addressed as part of a larger story and character arc, but I was very entertained by Resident Evil: Welcome to Raccoon City’s back-to-basics approach. For me, Resident Evil works best when it’s a gory, horrifying battle for survival against zombies and other monsters and Resident Evil: Welcome to Raccoon City definitely meets these criteria. I’d even go as far as to say that, despite some missteps with Leon and Wesker, this is the live-action Resident Evil movie fans have been waited for since Capcom first considered producing an adaptation and that there’s enough here fans of the videogames, and of gory action/horror films, to really sink their teeth into.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you seen Resident Evil: Welcome to Raccoon City? How do you think it compares to the previous live-action films and the videogames it is based on? Which character was your favourite, and what did you think to Leon and Wesker’s characterisation? Did you enjoy the B-movie trappings of the film or did you prefer Paul W. S. Anderson’s more bombastic approach? Would you like to see a sequel to the film or were you disappointed by it? Which Resident Evil videogame is your favourite? I’d love to hear your thoughts on Resident Evil: Welcome to Raccoon City, so sign up to leave a comment below or leave a comment on my social media.

Movie Night: Logan

Released: 3 March 2017
Director: James Mangold
Distributor: 20th Century Fox
Budget: $97 to 127 million
Stars: Hugh Jackman, Patrick Stewart, Boyd Holbrook, Stephen Merchant, Dafne Keen, and Richard E. Grant

The Plot:
It’s 2029 and Mutants are all but extinct. Jaded, world-weary, and suffering from Adamantium poisoning due to his weakened healing factor, James Howlett/Logan (Jackman) has been trying to keep the increasingly-dementia-ridden Professor Charles Xavier (Stewart) out of harm’s way but his already tumultuous life is thrown one last curveball when they are forced into protecting Laura/X-23 (Keen) from a group of mercenaries seeking to retrieve her and genetically engineer Mutants as potential soldiers.

The Background:
By 2017, 20th Century Fox had more than profited from their various X-Men movies and spin-offs, which had raked in over $1,800,000,000 at the box office. Although The Wolverine (ibid, 2013) received mixed reviews upon release, a sequel was still put into development thanks, in no small part, to the film’s worldwide gross of over $300 million and Hugh Jackman’s popularity and commitment to the role. Rather than produce a direct continuation of the last film, and on keeping with the loose continuity of Fox’s X-Men franchise, this new film drew inspiration from movies like The Wrestler (Aronofsky, 2008) and Unforgiven (Eastwood, 1992) as well as storylines such as “Old Man Logan” (Millar, et al, 2008 to 2009). Purposely developed to be the conclusion to Jackman’s time in the role, the film took the surprisingly simple title of Logan and was produced as an R-rated film in order to make Jackman’s last outing the most violent yet. Afforded a much smaller budget than its predecessors, Logan went on to be an unprecedented critical and commercial success, earning over $600 million at the box office and drawing rave reviews across the board for its bleak tone, violence, and emotionally affecting end to the character’s extraordinary popularity. Though potential follow-ups were thrown into uncertainty when Disney purchased the 20th Century Fox, regaining the rights to the X-Men franchise, among others, in the process, Jackman has, so far, remained adamant that Logan would be his last go-around in the role.

The Review:
Set in the far future of 2029, Logan (who has, somehow, regained all of, if not most of, his memories and now openly refers to himself as “James Howlett” and is even (mysteriously) carrying an Adamantium bullet from X-Men Origins: Wolverine (Hood, 2009) that he plans to use to kill himself with at some point) is now a dishevelled, world-weary, broken down limo driver who is succumbing to Adamantium poisoning and his weakened healing factor, which allows him to drink himself into a stupor but also results in a prominent limp and a visible amount of pain and discomfort. Completely done with the X-Men, Mutants, and pretty much everything in life, he has no time for anything or anyone, much less the assholes trying to steal the tyres off his limo. He doesn’t want to fight anymore and just wants to be left alone but is incredibly irritable and quick to anger because of everything he’s been through and brutally skewers, slices, and dices the thieves when they push him too far; though he is hurt in the process, he’s more annoyed that they damaged his limo.

Logan and Xavier have a rocky, dysfunctional father-son relationship.

Logan has no time or patience at the best of times but least of all of those who call him “Wolverine”, proposition him, or oppose him; he dismisses Gabriela Lopez’s (Elizabeth Rodriguez) pleas for help until she promises him a big bundle of cash and is angrily dismissive of the semi-cybernetic Donald Pierce (Holbrook). He just wants to be left alone and has no interest in helping or fighting anyone so, when Laura ends up in his care, he is extremely annoyed at being dragged out of his hole and Xavier’s insistence that they help and protect her. Logan is working as a limo driver to save up the money to buy a yacht and disappear from civilisation forever with the decrepit and increasingly irascible Xavier; Xavier now suffers from bouts of dementia, which results in mood swings, a fractured perception of time and reality, an overall grouchy demeanour and spite-filled outbursts, and, worse of all, awful seizures which cause incredible pain to those in his vicinity. He has a tumultuous relationship with Logan, resembling a petulant child at times, but also trying to stress the importance of Laura’s existence and safety and is still trying to teach him to be a better man.

Xavier’s seizures make him a very real danger to those around him.

Logan, of course, is the only one able to endure Xavier’s abuse and is doing everything he can to keep Xavier safe, and others safe from him, and to administer his medication to him. He sticks by the Professor out of a begrudging love and loyalty, seeing him as a father-figure, but isn’t happy about what he’s become, the world they live in, or the life he leads. It’s very heavily hinted that the Professor killed all of the X-Men during one of his seizures, which is haunting Logan and causing him incredible grief and pain since he, presumably, witnessed it and he has to live with the knowledge of it. We see a sample of Xavier’s seizures early on and Caliban (Merchant) complains about how they’re getting worse but we don’t really see their true, devastating effects until later in the film when Xavier lapses into a violent episode as Peirce’s men are coming for him and Laura. The effect is an intense, crippling version of Xavier’s “freeze ability” first seen in X-Men 2 (Singer, 2003), rendering all within his vicinity helpless and wracked with pain. This results in one of the film’s standout moments as Logan, struggling against the effects of Xavier’s mind the way a man struggles against the tide, rams his claws into Peirce’s men with a violent ruthlessness. Even after Logan delivers Xavier’s medicine and stops the seizure, though, it has lasting effects as those who suffered from it lie in agony or struggle to regain their composure.

Pierce is full of the kind of egotism that only youth can bring.

Caliban isn’t really given a lot of  backstory or focus but Merchant does a decent job with the limited time he has; it’s nice to see new Mutants/characters involved in the franchise but, beyond acting as Logan’s conscience and trying make him realise the hopelessness and gravity of their situation, he doesn’t really have much else to do except get used and abused by Pierce, add to Logan’s grief, be ignored, and sacrifice himself in an unsuccessful attempt to kill Pierce (though he does take some of the other Reavers out with him). Pierce, though, is a charismatic, arrogant antagonist; he’s full of the kind of egotism that only youth can bring and attempts to coerce Logan into co-operating before leading a raid on his Mexican hideout. Though persistent, he’s clearly in over his head but determined to see his mission through; still, at least he’s not another guy-in-a-suit villain. In the end, he meets his need not at Logan’s hands but at the hands of a new batch of young Mutants, his commitment to the mission turning out to be his downfall, though he does last a little longer than his employer, Doctor Zander Rice (Grant).

Rice is, honestly, a waste of Grant’s talents and simply there to be the film’s “mastermind”.

Personally, I feel the inclusion of Rice is a little unnecessary; it’s a bit of a waste of Grant’s talents and stature as an actor and I almost feel like it would have worked better if he had showed up for the finale in a quick cameo rather than being peppered throughout the film simply to deliver exposition. Rice is basically a substitute for Colonel William Stryker (Brian Cox); a scientist who is experimenting on, and fascinated by, Mutants. The difference, though, is that Price unwittingly caused the extinction/suppression of Mutants through his research and is now working to genetically engineer a new generation of Mutants by splicing the genes of the older generation, such as the X-Men and, of course, Logan. Price is a slimy, manipulative individual; pragmatic and logical but also entirely convinced that his way is just and yet, at the same time, marvels at X-24’s (Jackman) efficiency and savagery. His villain is the kind of hypocritical kind who believes he was only trying to help humanity and, having accidentally effectively wiped Mutants out, is now trying to rebuild Mutants according to his design.

Laura is the breakout character, being both an innocent child and a whirling ball of savage fury.

Of course, Laura is the standout character; initially little more than a scared, unassuming little girl, she is a whirlwind of feral fury and naïve innocence. The two combined are a dangerous combination, making her unpredictable and violent at the best of times, though easily appeased by childish wants and desires (cereal with too much milk, X-Men comics, kiddy rides, snacks, funky sunglasses, fiddling with everything she sees and the like). When her life is in danger, or those around her are threatened, she reacts with a primal, savage fury, attacking and killing on instinct, and is every bit the animal that Logan has fought against all these years. As the film progresses, Laura opens up more, speaking first in angry Spanish and then in angry English; her and Logan begrudgingly bond, forming a dysfunctional family dynamic alongside Xavier, and her safety becomes his final mission and reason for living over the course of the film. Having buried his oldest friend and mentor, Logan is vulnerable and grieving and, in that moment, comes to see Laura as a true person, his daughter, rather than simply a liability or mission.

The Nitty-Gritty:
Of course, what separates Logan from its predecessors is its excessive violence, gore, and profanity (which Jackman secured by selflessly taking a pay cut); Logan is covered in scars and bruises, his claws sever limbs and skewer his prey without mercy and in extremely brutal fashion. Irritable and grouchy, Logan is quick to a fiery temper and has no time for decorum or mercy this time around and this is reflected in the way he mercilessly dismembers those who get in his way, as though losing the X-Men finally removed the last vestiges of his humanity and he’s been left with its tattered remnants.

Despite his rage, Logan is crippled by chronic pain and a lifetime of injuries and fatigue.

This is clearly the most vulnerable and distraught we’ve ever seen Logan; perhaps the closest parallel was when he was living like a hermit at the beginning of The Wolverine. Here, though, he’s lost absolutely everything and is suffering inside and out; we saw him struggling with a dodgy healing factor in The Wolverine but it’s far worse here as not only does he struggle to heal, or heal properly, but all his old wounds are resurfacing and he is slowly dying from, and being crippled by, Adamantium poisoning. He suffers from a persistent cough, is clearly in constant pain, and is now forced to wear glasses to read, watch phone screens, and to see properly. Despite this, Logan continues to fight with a savage fury when pushed; he fights through the pain, uses it even, which results in a number of visceral, brutal action scenes but also allows the film to explore Logan’s humanity in a way we haven’t seen before. Ultimately he succeeds in this but in a thematic way since Laura uses the bullet to blow X-24’s head off.

Xavier meets a gruesome end after a rare, and tragic, moment of clarity.

Xavier is a broken-down shell of his former self; frail and weak and far from his usual eloquent sense. Prone to bouts of profanity and cruel spite, Xavier is a shadow of the man he used to be and is entirely dependant upon, and resentful of, Logan and Caliban. Of course, Xavier’s condition makes it difficult to separate fact from fiction; his outbursts and vindictiveness could be due to his dementia since he perks up once Laura comes into their lives. Xavier is transformed by the conformation of a new breed of Mutants, determined to protect Laura and get her to the rest of her kind, and becomes more of a kindly old grandfather. This make sit all the more tragic when, in a moment of clarity and sanity, he is brutally murdered by X-24 and dies believing that Logan, his last remaining student and friend, killed him.

In death, Logan finally finds the peace he has long desired and ensures that his legacy will live on.

Logan is deeply affected by Xavier’s death; he is horrified at the thought that his mentor and father-figure died thinking he had turned on him and uses that anger as motivation in his fight against Pierce, Rice, and X-24 but he is hopelessly outmatched by his younger, stronger clone. All the determination, rage, and will in the world don’t really help Logan in a one-on-one fight and he is forced to use whatever means he can, including both taking Rice’s serum and sacrificing his own life, to end X-24’s threat. In the end, Logan is able to deliver Laura to her fellow new Mutants and dies to protect her; in the process, he finds the peace he has long desired in that his legacy gets to live on and he finally gave his life for something worthwhile, a chance for a new generation of Mutants to live free in the world. It’s a poignant scene, one that is a fitting farewell for Jackman and his iconic role, though a part of me would have preferred to see Liev Schreiber return as Victor Creed rather than a clone of Logan.

X-24 emobides Logan’s darker, animalistic side of Logan and exists as his dark mirror.

However, X-24 has obvious thematic reasons to exist; superficially, he represents everything Logan has fought to not be over the years, being little more than a savage animal forced to blindly and unquestioningly follow orders. Additionally, he is the younger, stronger version of Logan (with none of the age, scars, blemishes, or pain that Logan carries) meaning that, in fighting X-24, Logan is literally and figuratively fighting against himself, his past, and the most savage parts of his nature. Again, though, I do feel like Creed could have fulfilled this in exactly the same way (X-24 even resembles Creed in many ways) but I guess it’s more explicit this way and keeps the filmmakers from referencing one of the more unfavourably-received X-Men films. Still, I’m glad, and actually kind of surprised, that the filmmakers decided to not keep X-24 around in an attempt to leave the door open for Jackman’s return and the film definitely seems to be setting Laura up to be the next Wolverine.

As great as the film is, there are some questionable moments to nitpick.

There are some things that bother me about the film, however; first and foremost is, obviously, its sketchy continuity. Apparently, this film takes place in the “Good Future” seen at the end of X-Men: Days of Future Past (Singer, 2014), which is fine but a little depressing that, no matter which timeline you follow, the X-Men are doomed to suffer and die. Second, there’s the massive lull the film takes with Logan, Xavier, and Laura stop to help a family on the highway and end up getting close to them; it works, again in a thematic sense, to remind Logan of what it means to be happy and have a family but it does kind of slow the film down and it’s a pretty cheap way to up the body count, add to Logan’s grief and rage, and to sell X-24 as a relentless killer. Add to that Gabriella’s incredibly well edited phone video, which stretches plausibility not only through its professional construction but also through her ability to record all of that footage without being spotted. Finally, there’s the vague explanation of what happened to the X-Men and the other Mutants; I can appreciate the subtle ways the film hints at its story and what has happened but, considering how wildly different the world is since we last saw the X-Men and Wolverine, a little more consistency and exposition would have gone a long way, instead, we’re left with a lot of questions and unresolved plot points; it definitely feels like they were setting up for a spin-off involving and, arguably, I feel like The New Mutants (Boone, 2020) should have explored her and the other new breed of Mutants to help expand upon this premise and the success of the film but it is what it is and for an emotional last chapter for Jackman and Logan it excels in every regard.

The Summary:
While the X-Men films have always been big, action-packed features full of special effects and increasingly elaborate action scenes, Wolverine’s solo efforts have always strived to have a slightly different flavour; even X-Men Origins: Wolverine dabbled in being a war movie and trying to tell a more intimate, focused story amidst its bombastic action. However, this becomes undeniably explicit in Logan, which is, essential, as much road trip film and a Western as it is in an intense character study; heavily influenced by Sergio Leone’s “Spaghetti Westerns” (1964 to 1966) and classic Westerns like Shane (Stevens, 1953), Logan is the exploration of a tortured, jaded loner just trying to exist in a world that has long past him by but who is forced back into prominence by the hands of fate. Logan is a very different kind of comic book/superhero movie; it’s not full of bombastic action or overly-choreographed set pieces and is, instead, a much more subdued exploration of the longevity, suffering, and mortality of the man we know as Wolverine. However, when the action and fights do happen, they’re fast, brutal, and viciously intense and, perhaps, the best way to describe Logan: intense. It’s a far cry from the loud, frenetic action of other X-Men films, especially X-Men Origins: Wolverine, and is all the better for it, finally unleashing the animalistic nature of Wolverine and showing just how dangerous and violent he can be while also being, essentially, a character study, or deconstruction, of Logan and allowing him both the chance to be the ferocious character he has battled against all this time and give him the send-off he deserves.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think of Logan? How do you feel it compares to the other X-Men and Wolverine movies? What are your thoughts on the presentation of a broken down, dying Logan and the introduction of X-23? Were there any parts of the film that disappointed you? Would you have liked to see Liev Schreiber return? Do you think Hugh Jackman will ever be tempted to return to the character in some way, shape, or form or do you feel it’s best to pass the role on to someone else; if so, who, and do you want Laura to assume Wolverine’s mantle? Whatever your thoughts, please leave a comment below.