Back Issues [K-Month]: Skull Island: The Birth of Kong


In the absolutely bonkers science-fiction film Pacific Rim (del Toro, 2013), the monstrous Kaiju first attacked humanity on 10th August 2013, which was subsequently branded “K-DAY”. To celebrate this event, and giant monster movies, I dedicated every Sunday in August to one of cinema’s most prolific monsters: King Kong!


Writer: Arvid Nelson – Artist: Mohammad “Zid” Yazid

Story Title: “Part One: The People Who Came from the Sky”
Published: 12 April 2017

Story Title: “Part Two: The Mountain Who Thunders Death”
Published: 21 June 2017

Story Title: “Part Three: Valley of the Fallen Gods”
Published: 27 September 2017

Story Title: “Part Four: Over the Rainbow”
Published: 21 November 2017

The Background:
As difficult as it may be to believe now, it was about a hundred years ago that former World War I aviator turned filmmaker Merian C. Cooper thought up the iconic visual of a giant gorilla being shot from the Empire State Building by planes. Though one of the most influential movies of all time, King Kong (Cooper and Schoedsack, 1933) was followed by a comedic sequel, a profitable but polarising clash with Godzilla, a “Suitmationblunder that ended Toho’s brief stint with the license, an ambitious remake and its muchmaligned, blockbuster before the almighty Kong once again rubbing shoulders with Godzilla in the “MonsterVerse”. The foundation for this was laid with Kong: Skull Island (Vogt-Roberts, 2017), a critical and financial success that redesigned and recast Kong as a cantankerous, but benevolent, protector. The film’s success paved the way for future MonsterVerse projects but left many questions about this new Kong unanswered, questions this four-issue miniseries sought to partially address. While far from the first literary adaptation of the famous ape (or even the first comic book in the MonsterVerse library), Skull Island: The Birth of Kong aimed to bridge the gap between the film’s period setting and the modern day. The result was a miniseries lauded for its artwork and deeper exploration of Kong’s backstory, as well as expanding upon the MonsterVerse, while also being criticised for its short length and barebones plot.

The Review:
This tie-in comic series begins in 2012 with the Australian Navy finding a bizarre package bearing the Monarch logo floating in the waters of the South Pacific. Two weeks later, Houston Brooks is brought the item by an old friend and it’s revealed to be a recording device belonging to Aaron, Houston’s son who mysteriously disappeared some time ago. After cracking the device’s password, Houston thinks back to seventeen years prior when he and Aaron got into a heated argument regarding Skull Island. Angered that his father would leave an unpredictable wild animal like Kong to keep the Massive Unidentified Terrestrial Organisms (MUTOs) that have migrated there in check, Aaron stormed out to lead a team of crack monster hunters on an expedition to Skull Island. Knowing full well that his father would be pissed, Aaron compiled a complete record of the venture, which saw him team up with cantankerous cryptobiologist Evgenij Medov, enthusiastic Doctor Evelyn Matemavi, sarcastic survival instructor Helen Karsten, and the mysterious mythographer Walter R. Riccio. Determined to find evidence of Skull Island to expose Monarch’s operation, Aaron led the team through the raging storm that protects the island (with far less difficulty than in Kong: Skull Island) and parachuted to the prehistoric paradise after their plane was downed by Psychovultures. After briefly being awed by the beauty, wonder, and danger of the island, the team prepped to retrieve their pilot, Cejudo, secure their supplies, and make contact with the isolated locals, the Iwi tribe. After a pack of Death Jackals tear Karsten to pieces and critically inure Medov, they’re suddenly saved by Kong, allowing them to take cover in a cave. After stabilising Medov, the group are stunned when a handful of Iwi, led by Ato, greet them in English and bring them to their humble village.

Sceptical Aaron leads a team to Skull Island and finds himself on a sacred pilgrimage.

Confused and realising that Skull Island is full of secrets, Aaron learns that the tribe was taught English by Lieutenant Henry “Hank” Marlow during his tenure trapped there. Aaron is as impressed by this as he is by the Iwi’s construction skills, the healing properties of their various medicines, and the speed that Riccio learns their language and culture. Riccio reveals that their coming was foretold in Iwi legend and then dramatically shares a sudden vision of Kong’s family battling the Skull Crawlers to not only defend the island but also assert themselves as the dominant species. Riccio states that they’re to join the Iwi in Atenatua, a pilgrimage to learn the secrets of Kong. Though Aaron is sceptical of the mysticism, he’s determined to ensure Kong’s capable of keeping the “gateway to hell” shut so the island’s monsters don’t threaten civilisation. Riccio embraces the island’s culture for the pilgrimage, Medov makes a full recovery, and Ato leads them on, with the team amazed by a shipwreck that depicts Kong welcoming the Iwi to the island. They also learn that the “Devils of the island” from Riccio’s visions killed Kong’s parents, the last of their kind by the time the tribe arrived. When the gigantic, crocodile-like Sirenjaw suddenly attacks, the group is chased through the jungle. Luckily, they find the supplies left by Houston’s expedition many years prior, allowing the group to arm themselves. This is avoided, however, by the thunderous roar of Kong and, by the time the team races to the source, they find only the Sirenjaw’s dismembered corpse and a flock of hungry, opportunistic Psychovultures. Although they escape the voracious dinosaurs, they run right into a monstrous Swamp Locust and barely escape into the nearby valley. There, Aaron is horrified to learn that the creatures will probably take a week to finish feasting on the Sirenjaw’s remains, though his spirits lift when Cejudo radios in for help. Despite the damage to the plane, Cejudo reveals he’s flight worthy and offers to evacuate the team. However, Ato states that the only safe landing spot is beyond the bone yard, the home of the Skull Crawlers.

Kong foils Riccio’s mad scheme and makes a believer out of Aaron.

Despite Riccio insisting they complete their pilgrimage, the team head to the bone yard, discovering the skeletal remains of Kong’s family, and are promptly ambushed by Skull Crawlers. Ato leads them to another cave, where Riccio is assaulted by visions of Kong’s birth, which occurred in the heat of battle and saw the newborn Kong witness his parents’ brutal last stand against the creatures and left him the last of his kind. Though touched by Kong’s tragedy, Aaron urges them to press on and ultimately leaves Riccio behind when he insists on completing his “communion” with Kong. Thus, when Cejudo arrives to pick them up, Riccio blasts him from the sky with a rocket launcher, shoots Matemavi dead, and holds them at gunpoint to witness Kong’s divine glory. Riccio even attacks Ato, believing the village must fall for them to truly know whether Kong is an ambivalent, benevolent, or malevolent God. When Death Jackels attack, Aaron leads the others in escaping and realises the Riccio plans to use the explosives left behind by his father’s venture to enact his plan. Between panels, Ato leads them back to the village, too late to stop Riccio, whose actions allow a cluster of Mother Longlegs to rampage through the village. This leaves many dead, including Medov, though Riccio’s mad belief in Kong pays off when the great ape rips the giant spider-things apart. Riccio rejoices and praises Kong, proclaiming the ape the “savior of humankind”, only to be dismissively crushed by Kong’s giant fist. When Kong turns to Aaron, the sceptic becomes a believer when the cantankerous beast simply stares him down and Aaron sees that Kong isn’t some mindless beast, but a force of nature set on defending human life. Thus, Aaron makes his recording and sends it to his father on a makeshift sailboat, staying behind to help the Iwi rebuild and making amends with his dad. Having listened to the recording, Houston prepares to return to Skull Island and reunite with his son and the remainder of the book lists some information on all the beasts seen in the story.

The Summary:
Well, this was a lot of nothing. While Zid’s art is very close to Kong: Skull Island and perfectly captures the island, Kong, and the recognisable monsters that dwell there, the story leaves a lot to be desired, and it feels more like a partial retread of what we saw in the movie. While it’s nice to see the older Houston Brooks again, he basically bookends the paper-thin main plot, which revolves around his son and his vague, childish desire to prove his father wrong and paint Kong as a threat. This motivation doesn’t have much basis given Aaron seems to have no experience with Titans beyond Monarch’s records and his dad’s first-hand account, so it seems to come from simple fear rather than any tangible evidence. Aaron’s belief that Kong isn’t to be trusted and his motives and outburst seem like the actions of a disobedient teenager rather than a grown man, completely fracturing the backbone of the entire plot. It would’ve been so much easier to simply have Houston volunteer or encourage his son to join a routine expedition to Skull Island to witness its wonders and settle his scepticism first-hand, or even have Aaron be kidnapped by cutthroat mercenaries looking to somehow profit from Skull Island, or just have Aaron be a keen scientist like his dad. Forcing a conflict between them added little to the story beyond Aaron’s realisation that his father was right about Kong and learning to respect the delicate balance between the Titans, humanity, and nature, things that could easily have been hammered home just as effectively with my suggested changes.

It’s the impressive monsters and Kong’s tragic backstory that carries this lacklustre story.

If you’re hoping there’s some fun Kong action to make up for this, you’d be sadly mistaken. Kong barely appears here though, to be fair, it’s always an event when he does show up. Fittingly, The Birth of Kong focuses more on teasing the backstory of Kong’s species and how they were annihilated by the Skull Crawlers, effectively visualising the legends that were told in the movie. While this makes for some dramatic and bloody reading and casts Kong in a deeply sympathetic light, it is a shame to not have more of the story revolve around the titular ape as he steals the show whenever he appears. Skull Island’s monstrous natives somewhat make up for this, with some familiar faces (particularly the Mother Longlegs) making quite the visual impact. When Kong battles these creatures, the action is rendered in full, brutal glory, with few to no dialogue boxes to obscure or dilute the spectacle. Everyone is in awe of Kong and sees him as a divine figure, even Aaron, who can’t help but be amazed by the ape. It’s weird that the Iwis suddenly speak English, and somewhat unnecessary since sign language and even the master language expert Riccio could’ve filled in the blanks. Speaking of whom, Riccio really eats up the pages and quickly got on my nerves. While I enjoyed his visions of Kong’s family and violent, tragic birth, it’s weird that he’s the only one hit by these considering the others drank the special Iwi juice and his turn towards madness seemed like a vague repeat of Lieutenant Colonel Preston Packard’s insane obsession with bringing Kong down. Sure, Riccio’s more about proving Kong’s divine nature but it’s a similar, self-destructive downward spiral that didn’t really need to be here as we could’ve just as easily had Ato or even Kong’s dreams show the same information and then spent more time seeing the characters fighting monsters. Ultimately, you’re not missing much if you’ve never read The Birth of Kong. It adds little to the MonsterVerse lore and is probably non-canon these days anyway, so you’re better off sticking with IDW’s Godzilla comics, in my opinion.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever read Skull Island: The Birth of Kong? If so, what do you think to it and were you also disappointed by how barebones it was? Did you enjoy seeing some familiar faces return for some scares? What did you think to the depiction of Kong’s birth? Would you like to see more King Kong comics fleshing out his mysterious island? What’s your favourite version of Kong and how are you celebrating K-Day this month? Whatever your thoughts on King Kong and other Kaiju, please leave a comment below, support me on Ko-Fi, and check out my other King Kong and Kaiju content!

Back Issues [Sonic CDay]: The Brotherhood of Metallix


Developed alongside the blockbuster Sonic the Hedgehog 2 (SEGA Technical Institute, 1992), Sonic the Hedgehog CD (Sonic Team, 1993) released on this day back in 1993. Expanding upon the Blue Blur’s debut title, Sonic CD introduced Metal Sonic (one of Sonic’s most popular and enduring rivals) and Amy Rose, and is considered by many to be one of the best of the classic Sonic titles.


Story Title: “The Brotherhood of Metallix (Part 1 to 4)”
Published: 1 September 1995 to 13 October 1995
Writer: Nigel Kitching
Artist: Richard Elson

The Background:
After Sonic the Hedgehog became a mainstream success and SEGA usurped Nintendo’s position at the top of the videogame industry, SEGA quickly capitalised on Sonic’s popularity not just with videogames but a slew of ancillary merchandise, including cartoons and comic books. About six months after Archie Comics started publishing a weird amalgamation of the Adventures of Sonic the Hedgehog (1993 to 1996) and Sonic the Hedgehog/SatAM (1993 to 1994) cartoons, United Kingdom publisher Fleetway Editions Limited started “Britain’s Official SEGA Comic”, Sonic the Comic (StC), a fortnightly publication that was a favourite of mine until its unfortunate end. Though StC pulled much of its lore from the now defunct Mobius and Doctor Ovi Kintobor storyline that was prevalent outside of Japan, StC quickly veered from the source material, portraying Sonic the a mean-spirited leader of a gang of Freedom Fighters comprised of videogame characters and anthropomorphic original characters. Like Archie’s comics, StC included some very loose adaptations of the videogames that truncated or adapted the source material to fit with its noticeably different lore. When StC adapted Sonic CD, they reimagined Metal Sonic as “Metallix” and told a self-contained time travel story. However, some years later, a second Metallix appeared and teased a “brotherhood” of Badniks, which was paid off in these issues and solidified Sonic’s robotic doppelgänger as one StC’s more dangerous and persistent secondary antagonists.

The Review:
“The Brotherhood of Metallix” takes place in the middle of Doctor Ivo Robotnik’s merciless rule over the planet Mobius. Having conquered the entire world thanks to a time dilation, Dr. Robotnik has become all powerful save for the efforts of Sonic and his friends, who’ve been driven from their homes and roam the Zones disguised as Bob Beaky’s Travelling Circus. The story begins with Porker Lewis, the technical support of the team, activating a security field around their caravan while the Freedom Fighters investigate reports of a new Badnik in Metropolis City, which is essentially Dr. Robotnik’s headquarters. Expecting some all-powerful death machine, the cocksure Sonic is incredulous by the clown-like Mister Blobnik (a thinly veiled parody of British television icon Mister Blobby). A ludicrous Badnik who staggers about blowing bubbles and fumbling with its weaponry, Mr. Blobnik nevertheless proves more durable than regular Badniks and Troopers, withstanding a Sonic Spin Attack and trapping Sonic in a an inescapable bubble upon defeat. Having successfully fooled the Freedom Fighters with a variation of the “Drunken Fist” technique, Mr. Blobnik’s head detaches from its remains and carries Sonic to Citadel Robotnik. However, rather than being tortured, transformed into a Badnik, or executed, Sonic is stunned when a panicked Dr. Robotnik reveals he needs to join forces with Sonic to oppose the “Brotherhood of Metallix”. While Sonic battled Mr. Blobnik, Dr. Robotnik was shocked when a Metallix teleported into his citadel via a corrupt version of the Omni-Viewer (a sentient television screen that resides in the Special Zone) and kidnapped his long-suffering assistant, Grimer. After learning that the Metallix, who were set to automatically replicate and improve themselves in Dr. Robotnik’s abandoned Egg Fortress base in the Special Zone, have gained sentience and are now ruled over by a gigantic Emperor, Grimer’s forced to aid their scheme for true autonomy.

When the Metallix mysteriously return, Sonic’s forced to join forces with Dr. Robotnik to investigate.

Although Sonic’s sceptical of Dr. Robotnik’s claims, he remembers his last encounter with an upgraded Metallix mentioned a “brotherhood” and reluctantly agrees to use his super speed to enter the Special Zone via a Star Post and investigate. Sonic arrives to find the Egg Fortress heavily damaged and seemingly abandoned, until he explores further and witnesses Grimer handing the Emperor Metallix a mechanical staff, the “Alpha Device”. With this in hand, the Emperor Metallix and its troops prepare to teleport to the Miracle Planet via their Omni-Viewer, only for Sonic to attack, reasoning that the Badniks are obviously up to no good. The Emperor Metallix silently commands two minions to attack. While they land a few good blows on the Blue Blur, Sonic dispatches them far easier than their predecessors by tricking one into blowing its fellow up with its chest cannon and simply smashing the other into junk with a swing of the Alpha Device. Sonic’s victory is short-lived, however, when the Emperor Metallix takes Grimer hostage and threatens to crush the life out of him unless Sonic hands over the Alpha Device. With no choice but to acquiesce as he can’t allow even his enemy to be killed, Sonic can only watch as the Emperor Metallix departs. Luckily, since the Miracle Planet has arrived in orbit once again, Sonic and his friends follow the Brotherhood of Metallix using the massive magic chain that binds the planetoid to Mobius. Despite their temporary truce, Sonic refuses to allow Grimer or Dr. Robotnik’s forces or weaponry to go with the Freedom Fighters, meaning we’re denied a true team up between the long-term allies. Instead, the Freedom Fighters witness the Emperor Metallix preparing to usher in a “new age” for its brotherhood via the Alpha Device, which has been created to reshape the mysterious Miracle Planet into Metallix’s form and provide them with the near-limitless power to conquer the world.

Thanks to Porker’s bravery and ingenuity, the Metallix are seemingly foiled on the Miracle Planet.

Detected by the Metallix, Sonic leads his friends into an immense network of caves (where, it’s revealed, he hid from Amy Rose for two days when they were trapped there some years ago). A Metallix stalks them through the tunnels and easily shrugs off Johnny Lightfoot’s attack. A Super Sonic Spin stuns the robot, however, allowing Amy Rose to take it out with a well-aimed crossbow to its neck (its one weak spot, as identified by Dr. Robotnik). The distraction is enough for the Emperor Metallix to enact its plan, however, and the Alpha Device begins transforming the Miracle Planet into a world of metal. The Emperor Metallix gloats when one of its troops arrives with Sonic, Johnny, and Amy, but is too late to notice that the unit has been tampered with by Porker Lewis. Porker presses a button on his remote and causes the Metallix to self-destruct, taking out all the emperor’s troops and severely damaging the big red overlord. For his efforts, Porker receives a kiss on the cheek from Amy Rose and even kudos from Sonic, traditionally a more hard-assed character in StC. Unfortunately, the Alpha Device is still functioning and rigged to explode if it’s tampered with. Thus, Porker steps up again, navigating the booby traps to shut down the Alpha Device and undo the damage being done to the Miracle Planet. With Mobius fading, Sonic ushers his friends down the magical chain, only for the Emperor Metallix to lurch to life and reactivate the Alpha Device before collapsing. With no other choice, Porker bravely returns to the Miracle Planet to shut the Alpha Device down once more, trapping himself on the magical world for a month and leaving Sonic with no choice but to wait and see if his friend was successful.

The Summary:
“The Brotherhood of Metallix” has one very obvious positive going for it right off the bat: it’s illustrated by Richard Elson, easily the best artist in Sonic the Comic’s all-too-short history. He brings Sonic and StC’s original characters to life with such a peerless flair and stories always felt more important when his name was attached to them. Unfortunately, it appears Elson was rushed during this particular story as I saw a lot of repetition in “The Brotherhood of Metallix”. Some panels during Sonic’s battles with the Metallix, for example, are directly lifted from Elson’s work in “The Sonic Terminator” (Kitching, et al, 1994) and many of Sonic’s poses looked familiar, too. It’s a minor thing and it’s not like every panel is like that, but it was noticeable and a little odd considering the detail seen in Mr. Blobnik and the Emperor Metallix. The story also suffers from promising a team up between Dr. Robotnik and Sonic and failing to deliver on almost every level. They don’t join forces or oppose the Metallix as a team; instead, Dr. Robotnik simply warns Sonic of the threat, tells him of the Metallix’s weak spot, and that’s it. It’s pretty disappointing as this could’ve been a longer, multi-part story where Sonic shuns his usual allies to team up with Dr. Robotnik instead, making his friends question his decision and having the mad dictator betray him to seize the Miracle Planet for himself. The cliff-hanger of Porker Lewis being left behind was resolved in a later story and expanded into a full-on nervous breakdown for the character, but it could’ve easily been Dr. Robotnik who rigged that Metallix to blow and was left trapped on the Miracle Planet. Consequently, as amusing as the Mr. Blobnik stuff was, I feel these panels were wasted and could’ve been better served showing a proper, awkward team up between Sonic and Dr. Robotnik where they battle at least one Metallix together.

As great as the art is, Metallix is strangely inconsistent and the story squanders its potential.

Speaking of which, the Metallix are a bit hit and miss here. In his first encounter with his robotic double, Sonic struggled to compensate for Metallix’s super speed, power, and armaments. This was taken one step further in Sonic’s second encounter with the robot, which was so powerful that it made mincemeat of Knuckles the Echidna and Sonic was forced to transform into his demonic, unstoppable alter ego, Super Sonic, to destroy it. Metallix has always shrugged off Sonic’s best shots and has always been depicted as being, as the kids say, “built different” from Dr. Robotnik’s other creations. While that’s somewhat true here, it’s pretty inconsistent: sometimes they shrug off the Super Sonic Spin Attack, sometimes it stuns them, sometimes they barely flinch when struck and sometimes Sonic shatters them with a glorified pole! To make matters worse, Porker Lewis easily blows a bunch of them up with a single explosion, severely diminishing their threat despite one or two of them being framed as formidable and menacing robots when they’re pursuing the Freedom Fighters. I did enjoy seeing Metal Sonic Kai from Knuckles’ Chaotix (SEGA, 1995) reimagined as the brotherhood’s emperor. It’s a fantastic design and almost resembles Davros at times, with the gigantic emperor floating about in its throne and spearheading the creation of a Metallix army to take over the world. The Emperor Metallix’s plot is somewhat vague and generic – it wants to transform the Miracle Planet and use its mysterious energies to produce more troops – but it’s at least framed as a threat in its large and menacing stature…until it’s easily disabled by Porker’s explosion! In the end, this was a decent enough follow-up to “The Sonic Terminator” but didn’t live up to its full potential, in my opinion. We didn’t get to see anything new from the Miracle Planet, we lost out on a proper Sonic/Dr. Robotnik team up, and the whole story seems to be more set up for future stories rather than properly standing on its own two feet.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever read “The Brotherhood of Metallix”, or any issues of Sonic the Comic? If so, what did you think of the story and the return of this version of Metal Sonic? Were you also disappointed that we didn’t get a true team up between Sonic and Dr. Robotnik? What did you think to the Emperor Metallix and the depiction of the Metallix in this story? How are you celebrating Sonic CD’s anniversary this year? Whatever your thoughts on Sonic CD, or Sonic in general, feel free to leave a comment below, support me on Ko-Fi, and check out my other Sonic content.

Back Issues [Spidey Month]: The Amazing Spider-Man #121/122


Easily Marvel Comic’s most recognisable superhero, unsuspecting teenage nerd Peter Parker was bitten by a radioactive spider and learned the meaning of power and responsibility in August 1962. Since then, the Amazing Spider-Man has featured in cartoons, movies, videogames, and countless comic books. To coincide with his day of celebration, I’m dedicating every Monday of August to everyone’s favourite web-head!


Writer: Gerry Conway Artist: Gill Kane

Story Title: “The Night Gwen Stacy Died”
Published: 13 March 1973 (cover-dated: June 1973)

Story Title: “The Goblin’s Last Stand!”
Published: 10 April 1973 (cover-dated: July 1973)

The Background:
In 1962, Marvel Comics editor and head writer Stan Lee followed up his success with the Fantastic Four with Spider-Man. The wall-crawler’s debut in Amazing Fantasy #15 proved one of Marvel’s best selling titles and Spider-Man’s popularity led to him getting his own solo title within a year. Very quickly, Spider-Man amassed one of the most colourful and memorable rogues galleries, though Norman Osborn/Green Goblin proved to be one of his most dangerous foes. A central figure in many prominent Spider-Man stories, the Green Goblin cemented his status as Spidey’s archenemy with these two issues, where Osborn contributed to the death of Peter’s long-time love interest, Gwendolyne “Gwen” Stacy. Created by Stan Lee and Steve Ditko and debuting in The Amazing Spider-Man #31, Gwen was the daughter of police captain George Stacy and first met Peter when they were students at Empire State University. Designed to be Peter’s one true love, Gwen and Peter had a rocky relationship, especially after she blamed Spider-Man for her father’s death and Lee was said to be adamantly against killing her off. Writer Gerry Conway and editor Roy Thomas disagreed, however, and wished to do away with the beautiful blonde in favour of the more rambunctious Mary Jane Watson/M.J. Said to have marked the end of the more innocent “Silver Age” of comics, Gwen’s death haunted Spider-Man for decades both literally (thanks to her clones and some abysmal retcons) and figuratively, as seen in his subsequent relationship with M.J. and his guilt over sharing the blame for Gwen’s death. This dramatic moment also came to be adapted into live-action, being echoed in the 1990’s cartoon and Spider-Man (Raimi, 2002), with M.J. (Saratoga Ballantine/Kirsten Dunst) as a substitute, and served as a heart-wrenching finale to The Amazing Spider-Man 2 (Webb, 2014) that Peter (Andrew Garfield) atoned for some ten years later. While alternative versions of Gwen have since gained popularity, “The Night Gwen Stacy Died” remains one of the most pivotal and iconic stories in Spider-Man’s long history.

The Review:
This classic two-part tale begins with Peter’s best friend, Norman’s son, Harry Osborn, suffering from an LSD-infused fever. By Norman’s request, Harry is cared for by his family doctor in his own home, with his friends Gwen and M.J. by his side, though the doctor grimly states that Harry’s repeated drug abuse has caused the onset of schizophrenia! Peering from the window, Spider-Man laments not being there for his friend and changes to Peter, slipping in through the rooftop to pay a visit. However, Peter’s intercepted by Norman, who angrily demands that he leave, blaming him for Harry’s condition and barking in his face. This exchange sees Peter reflect on Norman’s former dual life as the Green Goblin and their shared knowledge of each other’s identity, knowledge that Norman has forgotten thanks to a bout of amnesia but which apparently still lingers and informs his hatred of Peter. Norman then extends this to Gwen and M.J. and tosses the three out, leaving them dejected and concerned for Harry’s welfare. As if that wasn’t bad enough, Peter finds himself suffering from the flu; since he can barely bring his latest photos of Spider-Man to the Daily Bugle, the worse for wear hero heads home to rest. Things continue to get worse for Norman, who receives a phone call informing him that his company stock is continuing to plummet and, when Harry collapses in his arms, finds his thoughts descending into angry paranoia at his son’s “friends” and his perceived enemies. The stress culminates in Norman being attacked by a vision of Spider-Man and bombarded by memories, compelling him to race to an abandoned brownstone that contains his long-forgotten equipment and, with manic glee, the Green Goblin lives once more! Immediately recalling his hatred of Peter Parker and Spider-Man, the Green Goblin hops on his goblin glider and races to Peter’s apartment, where Gwen is waiting for Peter to discuss their friend and what they can do to help him.

When the Green Goblin resurfaces and kills Gwen, Spider-Man flies into a rage.

Spider-Man’s journey home is delayed by his illness, meaning he arrives too late to help and finds only Gwen’s handbag and one of the Green Goblin’s pumpkin bombs. Intuiting that Osborn’s returned to his violent alter ego and concerned for Gwen’s safety, Spider-Man follows his spider-sense to the George Washington Bridge. There, he finds the Green Goblin perched an archway with Gwen’s presumably unconscious body at his feet. The Green Goblin threatens to kill Gwen unless Spider-Man indulges in a final confrontation, to the death (naturally), and, angered at his girlfriend being targeted, Spidey readily agrees. Thrown by his flu, Spidey barely dodges a pumpkin bomb and is bashed by the raving Green Goblin’s glider. Luckily, Spider-Man snags his foe with his webbing and lands a huge left hook that sends the Green Goblin plummeting. Confident that his enemy is subdued for the time being, Spidey races to his unconscious lover, assuming she’s in shock, and is horrified when the Green Goblin makes a sudden recovery and spitefully knocks Gwen from the bridge! Desperate to save her, Spider-Man shoots a web line and is so elated when it snags on Gwen’s ankle that he misses the small Snap! at her neck… Congratulating himself, Spidey pulls Gwen up and embraces her, still clinging to denial, only to find Gwen doesn’t respond and is, in fact, dead despite his best efforts. Spotting the Green Goblin hovering nearby, Spidey sets Gwen safely on the ground and vows to make Osborn pay with his life for crossing the line. Attacking with a self-righteous fury, Spider-Man violently beats his foe, doubling down when the Green Goblin seemingly begs for mercy.

Despite his rage, Spidey’s left hollow by Norman’s death and to grieve with his friends.

Unfortunately, Spider-Man’s anger gets the better of him and sees him knocked from the glider, allowing the Green Goblin to escape. When the police come to check on Gwen, Spidey leaps to her defence, unconcerned about his reputation. Thankfully, one cop sees the anguish in Spider-Man, who’s tormented by memories of happier times with Gwen, the guilt of letting down her father, and the inescapable knowledge that Spider-Man not only drove a wedge between them but also caused her death. When the ambulance arrives, Spider-Man mournfully hands over Gwen’s body and takes responsibility for her death, lashing out when the cops try to arrest him and fleeing. Swinging to the Osborn house, Spidey switches back to Peter to talk to the paranoid and feverish Harry. However, seeing his delusional friend’s no state help, Peter decides settling the score with the Green Goblin trumps caring for his friend. Seeking a lead on the Green Goblin, Spidey heads to the Daily Bugle to talk to editor Joseph “Robbie” Robertson, who’s also reeling from Gwen’s death and points him to one of Osborn’s warehouses. Norman gleefully leaps to engage with Spider-Man, keeping the vengeful wall-crawler at bay with his finger blasts. The Green Goblin further enrages Spidey by insulting Gwen, causing Spidey to brutally pummel his crazed foe. However, Spider-Man comes to his senses at the last minute, disgusted by how close he came to being just like Osborn. Of course, the Green Goblin refuses to go quietly and activates his glider, intending to skewer his foe through the back. However, Spidey’s spider-sense sees him deftly duck, causing Norman to be impaled by his own glider! Finding no comfort in his hated enemy’s end, just further emptiness and misery, Spider-Man stalks off, unaware that someone’s watching him from the shadows. When he gets home, Peter finds M.J. waiting for him and lashes out at her, chastising her for being a selfish, party-loving airhead who couldn’t understand his pain. Despite being hurt by Peter’s words, M.J. sees his heartache and chooses to stay and comfort her friend in his grief.

The Summary:
There’s a lot happening in these two issues, as is common for Spider-Man stories. The toxic influence of Norman Osborn stretches far, infecting not just Peter’s life but the mindset of his best friend, Harry. After years of feeling insignificant next to his powerhouse businessman father, Harry turned to LSD for some relief and, despite his best efforts, has relapsed into drug use once more. Since he has no memory of his past as the Green Goblin and refuses to take responsibility for his actions, Norman turns his anger at the situation to Harry’s friends, particularly Peter, and insists that Harry be treated at home in a desperate attempt to show he’s a caring father. Every time we see Norman, he’s as drenched with sweat as his son, though Norman’s stress is caused not just by his son’s state and his work issues, but also the resurfacing of his Green Goblin persona. When his memories return, Norman immediately  regresses to a raving lunatic, one whose soul purpose is to protect Norman and make his enemies pay. Despite Norman’s outburst, Peter, Gwen, and M.J. truly care for Harry but find themselves powerless to help him. They each carry guilt for missing the signs of Harry’s degeneration sooner and not intervening before he returned to drugs, and each feels powerless to help him. When he returns to Harry to get a lead on Norman, Peter uncharacteristically rejects his friend, deciding to focus on his enemy rather than his suffering friend and causing Harry to further question his sanity. However, there’s a reason these two stories (generally collectively referred to as “The Night Gwen Stacy Died”) are so iconic and pivotal. They changed not only Spider-Man’s status quo but dramatically changed the landscape of all comicdom. Suddenly, significant supporting characters could die and that death would not only change the title character, but be a permanent fixture.

Gwen’s tragic death is left ambiguous, burdening Spider-Man with guilt for years to come.

I’ve always been more a fan of Mary Jane since she was Peter’s love interest when I started reading comics and therefore have always found Gwen to be a very shallow and one-note character. She was pretty and nice enough, sure, but there wasn’t much to her, even after her father died and we got that dramatic dichotomy where she hated Spider-Man but loved Peter. While I would’ve preferred to see Aunt May die and for her death to be permanent, killing Gwen is totally out of left field and has so much more weight to it. Readers have seen Peter struggle with his dual identity, which drove a wedge between him and his many girlfriends, so it was very cathartic for him to finally find happiness with Gwen, a girl who accepted Peter for who he was and asked for nothing but his loyalty. When Peter realises that his actions as Spider-Man have led his most dangerous foe to target his girlfriend, Spider-Man wastes no time tracking down his foe and flies into a frenzy to make Osborn pay, incensed that the Green Goblin would make their rivalry even more personal. It’s so interesting reading their battle knowing how it’s going to end because it really makes you question whether Gwen was already dead to begin with. The Green Goblin claims that the “shock” of the fall would’ve instantly killed Gwen before she hit the ground, that little Snap! sound effect implies the sudden stop from Spidey’s web broke Gwen’s neck, and the fact she’s unconscious the entire time suggests Osborn might’ve killed her between panels. It’s fantastically ambiguous but, in the end, it’s inconsequential. The Green Goblin spitefully boasts of causing her death, which is true, and Spider-Man sees himself as responsible since Gwen was only put in danger because of him, which is also true. It’s heart-wrenching seeing Spidey clouded by denial, patting himself on the back for his innovation and heroics and desperately trying to wake Gwen up despite her clearly being dead. Spider-Man is then bombarded by memories and guilt and desperate to keep strangers from messing with her body but eventually comes to accept that his love is not only dead, but that he is to blame for it. This consumes him with a grief so powerful that he lashes out at cops and bystanders alike, no longer caring to try and defend his reputation.

Peter’s vendetta sees him shun his friends and come close to crossing the line into murder.

Peter’s grief causes him to fly into an uncharacteristic rage. It’s widely said that Spider-Man means business when he drops the inane quips and, indeed, Peter adopts a more violent approach when tracking down and confronting the maniacal Green Goblin. He shuns his best friend, shuts down the petulant J. Jonah Jameson’s, and races to the Green Goblin’s location with murder on his mind. The resulting rematch is an aggressive affair where Spidey eschews all sympathy for his crazed foe and berates his spiteful, vindictive nature. When Spider-Man damages the glider, the Green Goblin enrages the wall-crawler by showing more concern for his toys than a human life and, true to his word, Spider-Man seems ready to beat the Green Goblin to death. However, logic and reason hit Spider-Man like a brick wall and, disgusted by his actions, he pulls back at the last second. This hesitation is seen by the Green Goblin as a weakness but it’s the fundamental difference between the two rivals: one is a murderous lunatic who gleefully tortures and kills and the other is a righteous hero, who sacrifices his own personal needs to protect others. The Green Goblin’s stubborn and wicked nature ultimately prove his undoing as he’s impaled by his glider in a surprisingly harrowing death scene, especially for the time. The moment is framed as sudden and hollow, with Spider-Man getting no pleasure or closure in the deed and only being further convinced that “an eye for an eye” is the furthest thing from justice. For me, this was the perfect way to kill off Norman Osborn and I’ve been salty for decades that he inexplicably survived. It was thematically fitting for Harry to take up the Green Goblin mantle and be similarly undone, and we had plenty of look-a-likes and Hobgoblins running around so I could’ve done with leaving the Osborns in the grave. However, that doesn’t diminish the impact of his death as presented here, or of these two issues. Gwen’s death rocked Spider-Man and haunted him for years; it raised the stakes faced by all comic book characters and changed the industry forever. The ambiguity of the event and the way it weighs on Spider-Man’s conscience are disturbing and I do think the right decision as made since Gwen couldn’t compete with M.J. Subsequent stories have also constantly reinforced that Gwen was his first true love, ensuring a legacy that’s far more potent than if she’d been left alive.

My Rating:

Rating: 4 out of 5.

Great Stuff

Where were you on the night Gwen Stacy died? Did you enjoy the story or were you annoyed that Gwen was killed off? What do you think killed Gwen, or do you believe she was dead to begin with? What did you think to Spider-Man assuming the blame and looking to kill the Green Goblin? Do you agree that Norman Osborn should’ve stayed dead or were you glad when he came back? What are some of your favourite Gwen Stacy stories? Whatever you thought to this classic Spider-Man story, share your thoughts below, support me on Ko-Fi, and be sure to check out my other Spider-Man content.

Back Issues [Spidey Month]: The Amazing Spider-Man #9


Easily Marvel Comics’ most recognisable superhero, unsuspecting teenage nerd Peter Parker was bitten by a radioactive spider and learned the meaning of power and responsibility in August 1962. Since then, the Amazing Spider-Man has featured in cartoons, movies, videogames, and countless comic books. To coincide with his day of celebration, I’m dedicating every Monday of August to everyone’s favourite web-head!


Story Title: “The Man Called Electro!”
Published: 12 November 1963 (cover-dated: February 1964)
Writer: Stan Lee
Artist: Steve Ditko

The Background:
After his success with the Fantastic Four, Stan Lee (Marvel’s editor and head writer at the time) continued his winning streak with teenage superhero Peter Parker/Spider-Man, whose debut in Amazing Fantasy #5 was a best seller. To capitalise on his subsequent popularity, Marvel had Spider-Man headline other comics and match wits against some of comics’ most colourful and memorable villains. Former electrician turned supervillain crook Maxwell “Max” Dillon was transformed into Electro in this, the ninth issue of The Amazing Spider-Man, thanks to Stan Lee and Steve Ditko. Unlike most of Spider-Man’s villains, Electro was a simple man who turned to crime after his accident, relishing the incredible power bestowed upon him. While initially a small time nuisance, Electro became a founding member of the Sinister Six, received more than one power boost over the years, and even destroyed the Daily Bugle office building! Electro received a dramatic redesign in Marvel’s Ultimate comics, one that influenced his much-decried live-action debut in The Amazing Spider-Man 2 (Webb, 2014), and featured prominently as a low-level threat in various Spidey videogames and cartoons. Electro also got a notable redesign when he returned to live-action in 2021, got a significantly reworked backstory for his appearance in the 1990’s Spider-Man cartoon, and has secured his place as one of Spidey’s most recognisable villains.

The Review:
The first electrifying (heh) tale of Electro starts with a typical day in New York City for Spider-Man. To the amazement of the startled bystanders, the web-slinger is seen leaping from rooftop to rooftop presumably on a matter of life and death. As a bunch of crooks shoot it out with New York’s finest, the tense stalemate seems to end when Spidey swings overhead. However, both parties are stunned when the young superhero simply passes by without intervening. Arriving in Queens, Spider-Man races through the streets, changing to his civilian identity as he goes, and arrives at his childhood home, where his sickly Aunt May lies in bed. Peter dotes on his grateful old aunt, delivering her the medicine she so badly needs but, as she sleeps, worries over her frail condition and the severity off her illness. While the troubled youngster begins his nightly vigil, the man once known as Max Dillon garbs himself in a garish green and yellow costume and charges his incredible electrical powers in anticipation of his debut as Electro. Seeking to challenge himself, Electro targets an armoured car carrying a gold shipment. When the armed guards mock him, Electro proves his power by zapping their wrists with “electric shocks” and surrounding them with a ring of electricity, terrifying them into giving in to his demands for the gold. The next morning, Peter’s alarmed when the doctor tells him that Aunt May is worsening and must be admitted to hospital (though, naturally, the old dear is more concerned with Peter’s health). Peter’s so distracted by his aunt’s deteriorating condition that he appears aloof at school, ignoring his classmate’s taunting and giving Eugene “Flash” Thompson the cold shoulder when the arrogant knob tries to reach out to the troubled teenager. Peter’s mood lifts later that day when Aunt May’s condition improves, and when he finds Betty Brant sitting with his old aunt. Betty notes that Peter seems to be bottling up his emotions and putting on a calm façade and, when he swings around the city as Spider-Man, his inner monologue reveals a boy desperate to raise the cash needed for his aunt’s operation.   

Distracted by Aunt May’s health and Jonah’s headlines, Spidey is caught off-guard by Electro.

Peter’s issues only worsen as a rainstorm sweeps the city, ruining any chance of taking decent photos of Spider-Man and getting cash from his tight-fisted employer, J. Jonah Jameson. Speaking of the grouch, we jump to the next day to find Jonah getting some figures from the Forest Hills Bank, meaning he’s at ground zero when Electro attacks! Toying with the accountant and Jonah with his electrical bursts, Electro brazenly rips open the vault with his powers, grabs a bag of cash, and scales a building across the street thanks to magnetising his hands and feet! Naturally, Jonah sees this (and Electro’s familiarity with him and having spotted Spidey swinging past moments later) as proof that Electro is Spider-Man in disguise and immediately prints a scathing headline, and loudly shouts his accusations at anyone who’ll listen. Predictably, many New Yorkers believe Jonah’s claims despite the lack of proof, which only exacerbates the stress Peter feels about his aunt’s operation. After Jonah refuses Peter’s request for a loan, Peter realises he can cash in if he captures Electro and immediately swings out as Spider-Man in search of the crook. After a couple of false alarms, Spidey’s spider-sense alerts him to Electro’s presence and he finds him searching for a hidden safe using his bizarre powers. After snapping some pictures, Spidey leaps into action, barely dodging Electro’s bolts and temporarily blinding him with his webs. However, Spidey receives the shock of his life (literally) when he grabs Electro and is zapped by a burst of electricity so powerful that it knocks the youngster unconscious. When he recovers, Peter successfully dupes Jonah with doctored photographs, getting the money he needs but finding himself wracked by guilt and shame for stooping to such measures. Elated to have the “proof” he so desperately wanted, Jonah prints a story confirming that Spidey is Electro, shocking the civilians and taking the heat off the real Electro.

Unburdened by Aunt May’s condition, Spidey uses innovative methods to subdue the powerful Electro.

While gloating in his secret lair, Electro ruminates on his origin. Some time ago, Max Dillon, ordinary electric lineman, was a selfish ass who refused to help an endangered co-worker unless he was paid for his time. After rescuing his co-worker from a high-tension pole, fate saw Max struck by lightning; incredibly, rather than being killed, Max found himself transformed by the electricity. Realising he could generate and control the element, Max experimented with his powers, constructing a harness to perpetuate his electrical charge and learning to toss lightning bolts. Back in the present, Electro breaks some prisoners out of jail to recruit some muscle for his operation and, though he’s compelled to intervene when he learns of the jailbreak, Peter’s forced to stay at the hospital while Aunt May goes into the operating theatre. Though the prisoners refuse to listen to Electro’s warnings and clash with the guards and cops, Spider-Man’s absence only strengthens belief that he and Electro are the same man. Thankfully, Aunt May’s operation is a success, much to Peter’s relief. However, when he insists on taking pictures of the riot, Peter’s shocked when Betty accuses him of thrill seeking. Still, free from the worry about his aunt, Peter leaps into action as Spider-Man, much to Jonah’s chagrin, and slips on rubber gloves and shoes to negate Electro’s powers. After easily manhandling the violent inmates, Spidey tackles Electro, using his scientific know-how to redirect Electro’s lightning bolts with a steel chair and landing a solid left hook. After receiving a quick power boost, Electro grabs a discarded gun and demonstrates his awesome power by turning a flurry of sand Spidey kicks at him into glass! Even with his rubbers, Spidey finds Electro’s attacks too aggressive, forcing him to think on his feet and use a nearby water hose to short circuit Electro. Afterwards, Peter smugly downplays Jonah’s threats to fire and sue him for selling him fraudulent pictures by selling him pictures of the fight between Spidey and Electro. Additionally, not only is Aunt May still doing well but Peter and Betty resolve to work through their misunderstanding and explore their feelings for each other by the story’s end.

The Summary:
For a story titled “The Man Called Electro!”, Electro is more of a secondary concern here. Instead, the primary focus is on Aunt May’s mysterious and worrisome illness. It’s possible that a previous issue detailed exactly what was wrong with her, judging by Peter’s internal monologue, but she’s definitely in a bad state here. Aunt May’s so ill that Peter’s forced to ignore both regular street crime and a prison riot to bring her medicine and be by her side. However, he’s more disturbed by the depths he sinks to pay for her operation. After being surprised by Electro’s incredible power, Peter’s left without any photographs of the super-powered crook and forced to super-imposed himself over the pictures he does have, providing Jonah with “proof” that Spidey is Electro and leaving Peter filled with shame at being so deceitful. Sadly, this aspect isn’t explored beyond a few panels. On the one hand, I’m glad as I could easily see it leading to an unnecessary recap of Uncle Ben’s death. On the other hand, seeing Peter shun his responsibilities and forced down such a dark path could’ve made for good drama. It’s still here, obviously, as both Betty and even Flash note Peter’s changed demeanour, but I’ve seen Peter in similar situations before where he worried himself into a fever and was driven into a panic attack or blind rage from his various dramas. Jonah is on top form here, forcing misshapen jigsaw pieces to fit his narrative of Spider-Man turning to crime as Electro and publishing his wild claims without any proof. Not that half of New York requires proof, though, as the disturbingly fickle and easily swayed civilians find themselves doubting the web-slinger simply based on a sensationalist headline. This issue really hammers home how devoted Peter is to Aunt May and how much she cares for her nephew. While she mollycoddles him a little too much for his age and disregards her own health in favour of his, Peter ignores everything (from his studies to his responsibilities as Spider-Man, to his peers and even Betty) to care for her and to get her the help she needs, even if it is unclear what’s wrong with her and what operation she underwent (I assume it was something to do with her heart).

Though Electro uses his powers for petty crime, Peter’s forced to use dubious methods to raise funds.

These factors aid in Electro slipping under Spider-Man’s radar for a while. It’s only when the Daily Bugle prints scandalous headlines that Peter gets investing in tracking down the super-powered crook, and he ensures his aunt’s welfare before tackling Electro again. Electro has incredible power: he can super-charge his body to electrocute on contact, toss lightning bolts, magnetise his hands and feet to climb walls, and basically manipulate anything with an electrical current. Garbed in an elaborate costume that’s both ridiculous and iconic, Electro’s nearly inexhaustible powers means that, on paper, he should be a formidable foe. Indeed, Spider-Man’s reflexes barely avoid Electro’s attacks, which strike with (presumably) lightning-fast speed, and Spidey dons rubbers to protect against Electro’s current…and even then, he struggles to ward off Electro’s whip-like lightning in the finale. However, rather than being  a significant threat, Electro sticks to his working-class roots and resorts to petty crimes. Limiting himself to knocking off armoured vans and banks, Electro’s all about the cash, which he spends kitting out a vast lab to super-charge his body. It isn’t until he starts making headlines that Electro assembles a crew and, though he demonstrates his powers in the prison break, he doesn’t have a commanding enough presence to sway the inmates (at least, not until they turn to him for protection from Spider-Man). Most tellingly, after being defeated by a simple water hose, Electro is unmasked by the wall-crawler…who naturally has no idea who he is, setting up the long-running thread of Electro being a nobody with extraordinary powers that he doesn’t use to their full potential. However, he makes for a visually interesting villain, and I enjoyed the well-balanced focus on drama and action in this story, especially regarding Aunt May and Jonah. Though I would’ve liked to see Peter’s shame explored further, it was amusing seeing Jonah publicly humiliated and then readily accepted Peter’s next set of photos as real after being duped the first time. I also liked the suggestion that there’s more to Betty than we (and Peter) realises and that Spidey was forced to think on his feet to find was to counter and subdue Electro’s otherwise awesome powers.

My Rating:

Rating: 4 out of 5.

Great Stuff

Did you enjoy Electro’s debut story? Are you a fan of the villain and, if so, what are some of your favourite Electro moments and stories? Would you have also liked to see Peter’s shame explored in more detail? What did you think to Electro’s origins and the way he utilised his powers? Would you be so easily swayed by one of Jonah’s headlines? Where does Electro rank in your tier list of Spidey villains? Share your opinions on Electro in the comments, support me on Ko-Fi, and go check out my other Spider-Man content.

Back Issues [Thor’s Day]: The Mighty Thor #337-339


In August 1962, Stan Lee, Larry Lieber, and Jack Kirby debuted Thor Odinson, God of Thunder and cosmic adventurer, who became another of Marvel’s most successful and versatile characters. As today the first Thursday (or “Thor’s Day”) of the month, this is the perfect time to celebrate the God of Thunder!


Writer and Artist: Walter “Walt” Simonson

Story Title: “Doom”
Published: 2 August 1983 (cover-dated: November 1983)

Story Title: “A Fool and His Hammer…”
Published: 30 August 1983 (cover-dated December 1983)

Story Title: “Something Old, Something New…”
Published: 4 October 1983 (cover-dated: January 1984)

The Background:
After debuting Doctor Robert Bruce Banner/The Incredible Hulk, legendary Marvel Comics writer, editor, and creator Stan Lee took inspiration from Norse legends to create an even more powerful superhero. Working alongside his brother, Larry Lieber, and the immortal Jack Kirby, Marvel Comics introduced a new version of the Norse God Thor Odinson, who claimed ownership of Journey into Mystery before replacing it with his own self-titled comic in 1970. Thor was a founding member of Marvel’s premier super team, the Avengers, regularly clashed with his adopted brother, Loki Laufeyson, and was even transformed into a frog! In 1983, writer and artist Walt Simonson sought to shake up The Mighty Thor by introducing a new, alien character, Beta Ray Bill the Korbinite, who, despite his monstrous appearance, would not only be eloquent and heroic, but also worthy of lifting Thor’s enchanted hammer, Mjölnir. After clashing with Thor in his three-issue debut, Beta Ray Bill gained an enchanted weapon of his own, Stormbreaker, and operated as a cosmic superhero, battling the likes of Surtur and the mythical “Great Beasts” and even driving the mighty Galactus to the brink of starvation. Though a largely obscure character amidst Marvel’s heavy hitters, Beta Ray Bill has a strong cult  following, headlined a few self-titled comics, and has often appeared in videogames as a skin for Thor. Beta Ray Bill has also appeared in a few Marvel cartoons, with The Avengers: Earth’s Mightiest Heroes (2010 to 2012) loosely adapting his debut, though he was cut from an early draft of Thor: Ragnarok (Waititi, 2017).

The Review:
The ballad of Beta Ray Bill begins with the destruction of a faraway galaxy, which leaves behind a chunk of “molten ingot of star-stuff” that’s grasped by a leering, titanic cosmic being wielding an equally massive pair of tongs. The impact of the star-stuff being smashed against a gigantic anvil reverberates across “a billion billion worlds”, though they’re buried beneath the sounds of Grant Park, Chicago, where Doctor Donald Blake, alter ego of the Mighty Thor, is taking a stroll. Somewhat envious of humanity’s carefree nature, Dr. Blake ruminates on how blessed he is to be amongst mortals when he’s suddenly abducted by Colonel Nick Fury of the Supreme Headquarters, International Espionage and Law-Enforcement Division (S.H.I.E.L.D.) Demonstrating knowledge of Dr. Blake’s dual identity, Fury flies the two to the strangely phallic looking S.H.I.E.L.D. Helicarrier so Agent Jasper Sitwell can fill him in one their current crisis. Agent Sitwell explains to Thor that S.H.I.E.L.D. developed a hyper-advanced probe to transmit pictures of the cosmos back to Earth and discovered an alien vessel destroying an entire star to refuel its engines. Concerned about a potential threat, Fury requests Thor check out the ship and, curious himself, the God of Thunder agrees. While Lady Sif seeks a great battle to ease Thor choosing “Midgard” over her, Balder Odinson drowns his sorrows, and Volstagg hopes to dine with better company, Loki’s abject boredom is suddenly broken by the arrival of the alluring Lorelei, whose very words send Asgard’s warriors fleeing and whose presence intrigues the God of Mischief. When the story jumps back to Thor, he arrives at the alien vessel’s location courtesy of Mjölnir, Thor presses his pursuit, only to be repeatedly blasted by the ship’s energy cannons.

Thor’s power is usurped by the cybernetic alien Beta Ray Bill, who’s determined to protect his people.

Angered, Thor rips into the ship and is attacking by a monstrous, horse-faced brute who’s the subject of this review. Impressed by Thor’s strength, the imposing cyborg nonetheless attacks, determined to stamp out “all of demonkind” and confusing Thor, since the warrior has clearly mistaken him for some other “breed”. Regardless, Thor matches Beta Ray Bill blow for blow but, in his warrior rage, he forgets his hammer and, having been separated from Mjölnir for too long, magically and forcibly reverts back to his human form! This allows Beta Ray Bill to easily knock the stunned Avenger out, however the damage causes his ship to crash land on Earth. When Nick Fury and S.H.I.E.L.D. surround the ship and try to negotiate, the prideful Beta Ray Bill desperately searches for his foe’s powerful weapon. When he finds only a wooden stick, the cyborg lashes out in anger but is amazed to be imbued with the power of Thor! Suitably empowered, Beta Ray Bill attacks Fury’s forces and revels in his newfound might, only for Odin Allfather to suddenly appear and, mistaking Beta Ray Bill for his son, spirit him to Asgard, leaving Dr. Blake stranded and “forsaken” on Earth! Despondent and heartbroken, Dr. Blake is comforted by Fury, while Beta Ray Bill angrily and blindly lashes out at the Asgardians as they celebrate “Thor’s” return, believing them to be demons. Naturally, Odin immediately realises something’s amiss and demands answers so Beta Ray Bill, ever the hothead, immediately and arrogantly attacks. Odin easily reclaims Mjölnir and finds truth in Beta Ray Bill’s claims that he won the hammer “in combat”. Odin immediately sets to put things right and summons Dr. Blake to Asgard, where he becomes Thor once more, and then apologises to Beta Ray Bill and offers him sanctuary. Wary, Beta Ray Bill demands that the Asgardians prove they’re not demons before he relaxes his guard, so Odin takes the two to the frigid summit of Hliðskjálf to parlay.

Beta Ray Bill bests Thor in a fight to the death and lays claim to Mjölnir.

While Loki and Lorelei use their illusions to anger Lady Sif and make her think Thor is cheating on her, Beta Ray Bill tells his story to Odin and his son. Claiming to come from an “ancient and noble race”, Beta Ray Bill tells how his once prosperous people were all-but destroyed when the core of their galaxy suddenly exploded. The survivors fled in spacecrafts and Beta Ray Bill was chosen to be genetically and cybernetically altered into their protector. While leading his people in his warship, the Skuttlebutt, as they slept in cryogenic chambers, Beta Ray Bill was suddenly attacked by destructive demons, whom he’s been pursuing ever since. Determined to use Mjölnir to destroy the demons and safeguard his people, Beta Ray Bill refuses to give up the hammer. Since both his son and the cyborg have valid claims to it, Odin orders them to face each other in equal combat, with the victor claiming the prize and aiding Asgard in battling the demonic horde. Thus, Odin transports the two to Skartheim, a barren and dangerous landscape, for their fight. Beta Ray Bill attacks while Thor searches for more stable ground and the two grapple and exchange blows with equal might and bluster. Impressed by his foe’s strength and conviction, Thor doubles his efforts, unaware that Beta Ray Bill feels the same awe and respect for his opponent. Striking while Thor’s readying his next attack, Beta Ray Bill hurls boulders at the Avenger, one of which Thor tosses back to bring Beta Ray Bill close to a horrific fall into lava. However, when Thor flies in to press his attack, the two warriors collapse from exhaustion. Beta Ray Bill recovers first and, seeing his foe is still unconscious and heading to a nasty end, flies Thor to safety and returns to Asgard victorious!

Odin arranges events to gift Beta Ray Bill with his own weapon so he can fight alongside Thor.

When Beta Ray Bill collapses immediately after, Odin has the two brought to the Royal physicians, where the disgusted Lorelei keeps a close eye on them during their recovery, clashing with Lady Sif in the process. Feeling he’s disgraced his father, Thor denounces his Godhood and believes he’s no longer worthy of Mjölnir, while a grateful and concerned Beta Ray Bill worries that he may lose the hammer’s power, as Thor did, and begs Odin to help with his dilemma. Impressed by the bionic warrior’s conviction, Odin travels to the tranquil realm of the dwarfs, Niðavellir, to ask the surly Dwarf King Eitri for a favour. Despite his race being shunned by the Gods, Eitri agrees on the condition that Odin provide their champion with a woman to either best him in combat or “serve as his chattel”. While Thor commends Beta Ray Bill’s victory and wishes him well as Mjölnir’s wielder, determined to forsake his former life, the cyborg humbly points out that his victories have largely been luck. Their conversation is interrupted when Thor spots Lady Sif battling the dwarves champion, the hulking Throgg, as requested by the Allfather. Lady Sif deals first blood to her foe and knocks him unconscious, choosing to spare her grotesque foe the sharp edge of her blade. Eitri reveals that Throgg was a menace who’s now been suitably humiliated, but honours his bargain and commands his people to light the incredible furnaces of Niðavellir, moulding Uru, the material of the Gods, into a mighty battleaxe – dubbed Stormbreaker – that Odin enchants so that its mighty powers will belong to Beta Ray Bill alone. Thus, the cyborg claims his prize, and his power, and vows to wield it proudly. Odin then returns Mjölnir to his son and, learning of the demons’ pending approach upon Beta Ray Bill’s slumbering people, Thor leaps aboard his enchanted chariot, alongside Lady Sif, to meet the threat with his newfound ally.

The Summary:
I’ve always been fascinated by Beta Ray Bill, a monstrous and unlikely wielder of Thor’s magical hammer, and the implications his character has on Thor’s mythos. Until Beta Ray Bill, Thor was a person, not a mantle or a title, despite what the hammer’s enchantment said, with even Thor’s human form being the same personality, just as a mortal to keep him humble. Suddenly, the enchantment wasn’t just a threat to Thor’s ability to command thunder and lightning, it was a promise that any “worthy” champion would essentially become Thor, which opened the floodgates for future stories. While the art is a bit janky at times, this story was very bold and cosmic in its scope, with the narrative punctuated by some unknown, titanic figure forging a massive sword that apparently speaks to a looming threat. There’s also a side plot concerning Lady Sif’s desire to prove herself worthy of Thor’s attention in battle, which actually feeds into the finale when she readily faces Throgg and then insists on accompanying Thor and Beta Ray Bill to battle the demons. The secondary sub-plot concerning Loki and Lorelei’s efforts to discredit Thor was interesting, and clearly sowing the seeds for a future story, but somewhat took away from the battles between Thor and Beta Ray Bill, limiting them to tests of physical strength and dramatic claims by our unseen narrator. I enjoyed the portrayal of Thor here, who starts out so proud and happy to be this all-powerful warrior and then feels so humbled by his losses that he’s ready to give up Mjölnir, only to still be deemed worthy by his father. It’s interesting as it speaks to Thor’s brief wish to be relieved of his responsibilities, and even Beta Ray Bill tries to talk him out of so readily giving up his awesome power, as much as the bionic warrior needs it to protect his people.

An action-packed and thought-provoking debut for an interesting, if grotesque, new hero.

Naturally, Beta Ray Bill is the standout character in these issues. I would’ve loved to see a bit more time and effort spent fleshing out what, exactly, the “demons” are that threaten his people, but it’s enough to know that he’s desperate to protect what’s left of his civilisation from a very real theat. So much so that he willingly allowed himself to be altered, even gene spliced with his people’s most deadly predator and augmented with cybernetics, to serve as their protector. This single-minded need somewhat blinds Beta Ray Bill, leading to him to attack Thor on sight and even lashing out at Odin before he’s convinced that the Asgardians aren’t demons. Despite his horrific appearance, Beta Ray Bill is deemed worthy enough to lift and be empowered by Mjölnir and immediately relishes having the power necessary to wipe out his enemies. Thus, while Beta Ray Bill respects Thor, sparing his life and recognising that his victories may not have been entirely honourable, the cyborg champion is reluctant to give up his newfound Godhood. Depicted as Thor’s equal in terms of strength and conviction, Beta Ray Bill is a stubborn, hot-headed, but ultimately honourable character, so much so that it’s implied Odin is subtly manipulating events to grant him Godly power and that the Allfather goes to Eitri for help, despite the dwarves being wary of their Gods. While Beta Ray Bill proves himself in battle against Thor, Odin compromises and ensures that he’ll never lose his power as long as he wields Stormbreaker, gifting the cosmos a new champion and providing Thor with a powerful and equally worthy ally. This was a fun story with a lot of action, a lot of discussions regarding duty and worthiness, and some fun asides that fed into the main plot. I really dig the juxtaposition of this grotesque alien cyborg being such an honourable warrior that he’s worthy of Thor’s power, and his own Asgardian weapon, and that the two came to respect each other through combat. The art was a bit wonky at times and I would’ve loved to see more of their powers on display in their fights, but this was a great introduction to Beta Ray Bill and I’d happily read more stories featuring him.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of Beta Ray Bill? What did you think to his debut story, and the dichotomy of his grotesque appearance and honourable nature? Were you shocked when Beta Ray Bill went toe-to-toe with Thor and lifted his hammer? Did you enjoy seeing the two clash ad that Odin commissioned a weapon for the cyborg? What are some of your favourite Beta Ray Bill moments? Do you have a favourite character, arc, or era in Thor’s long publication history? How are you celebrating Thor’s debut this month, if at all? I’d love to see your thoughts on Thor and Beta Ray Bill in the comments below, and it’d be great if you supported me on Ko-Fi and checked out my other Thor content.

Back Issues [Spidey Month]: The Amazing Spider-Man #6


Easily Marvel Comics’ most recognisable superhero, unsuspecting teenage nerd Peter Parker was bitten by a radioactive spider and learned the meaning of power and responsibility in August 1962. Since then, the Amazing Spider-Man has featured in cartoons, movies, videogames, and countless comic books. To coincide with his day of celebration, I’m dedicating every Monday of August to everyone’s favourite web-head!


Story Title: “Face-to-Face with… the Lizard!”
Published: 8 August 1963 (cover-dated: November 1963)
Writer: Stan Lee
Artist: Steve Ditko

The Background:
After finding success with the Fantastic Four, Marvel editor and head writer Stan Lee dreamed up teenage superhero Peter Parker/Spider-Man, whose Amazing Fantasy debut became a best seller for Marvel Comics. Spider-Man’s subsequent popularity saw him headline numerous comics, including partnering with other, less mainstream superheroes in Marvel Team-Up, and amass perhaps the most colourful and memorable rogues gallery in all of comics. Doctor Curtis “Curt” Connors/The Lizard first appeared in the sixth issue of Spidey’s long-running Amazing Spider-Man book, courtesy of Stan Lee and Steve Ditko. Like many of Spider-Man’s villains, the Lizard was a tragic victim of science gone wrong and very much in the same vein as Doctor Henry Jekyll and Mister Edward Hyde: a seemingly normal man who underwent a horrific mental and physical transformation due to science. Spidey’s relationship with Dr. Connors became a complicated one, with the two often working together to try and cure the scientist or figure out solutions to Spidey’s latest drama, and them desperately trying to keep the doctor’s condition a secret from his family. Though he’s threatened to turn all of New York City’s inhabitants into lizards and even regressed into a monstrous form, the Lizard has turned towards the light before, though he’s primarily used as a low-tier supervillain in Spidey videogames. The Lizard has also featured in Spider-Man’s animated ventures. Most notably, he featured in the first episode of the 1990’s Spider-Man cartoon (Richardson, 1994) and later helped Spider-Man in the cartoon’s Secret Wars (Shooter et al, 1984 to 1985) adaptation. While we never got to see Dr. Connors (Dylan Baker) become the Lizard in Sam Raimi’s films, the Lizard was the main villain in The Amazing Spider-Man (Webb, 2012). While his design was heavily criticised, Rhys Ifans returned to voice the character nearly ten years later, and the Lizard is generally seen as one of Spidey’s more under-rated villains.

The Review:
Our story opens in “the murky swamps of Florida’s everglades”, where a group of…well, I assume they’re tourists but one of them has a gun so maybe they’re poachers? Or perhaps they just have a well-prepared tour guide? It’s hard to tell and ultimately inconsequential. Anyway, a group of men are suddenly attacked by a giant, man-sized lizard in purple trousers and a lab coat. As if the sight of a six-foot lizard wasn’t shocking enough, the creature speaks (and quite eloquently, too), voicing rage and displeasure at the men for venturing into his swamp. After proving bulletproof, the Lizard causes the trespassers to flee by uprooting a massive tree and waving it about in a threatening manner. Further reports of additional encounters and attacks soon spread, leading the locals to avoid the swamplands and live in fear of the man-lizard in the region. The news is so astonishing that it even reaches the streets of New York, courtesy of the Daily Bugle, whose editor, the miserly J. Jonah Jameson, wastes no time using his publication to challenge Spider-Man to defeat the Lizard. Though he scoffs at the headline, Spider-Man reasons that he might be able to convince Jonah to send him to Florida to snap some pictures of the Lizard. However, Jonah shoots him down, primarily because he believes the whole thing’s a hoax anyway (making me question why he’d risk the Daily Bugle’s reputation printing the headline). Though dejected, Peter heads to the Natural History Museum to brush up on his lizard knowledge. During a lecture on dinosaur anatomy, Peter’s spider-sense alerts him to two thieves, who he quickly subdues, and he’s so bolstered by his actions that he decides to approach Jonah in his masked identity. Spider-Man humiliates Jonah in his office and accepts his challenge, but on the caveat that Jonah sends a photographer to capture the fight, however Peter’s plan backfires somewhat when Jonah insists on tagging along! After saying his farewells to his doting Aunt May, Peter takes his mind off the uncomfortable plane ride by researching Dr. Connors, a lizard expert in the Everglades who he tags as a possible source.

After hearing of Dr. Connors’ tragic fate, Spidey works to find a cure and stop his monstrous rampage.

After ditching Jonah, Peter checks out the swamp-like Everglades and is ambushed by the Lizard! Dragged underwater and nearly drowned, the web-slinger’s reflexes are all that save him from a swipe from the monster’s tail, though the Lizard proves to be as strong as he is fast as he sends the youngster flying with a flick of the appendage! Convinced that he needs more intel, Spidey drops by Dr. Connors’ house and finds his wife, Martha, in tears. She not only reveals that her husband is the Lizard but also fills Spidey in on the whole backstory. A former surgeon, Dr. Connors was forced to retire after losing an arm “during the War” and became obsessed with the unique regenerative properties of lizards. Hoping to not only regrow his arm but also help countless others, Dr. Connors worked tireless in his experiments, fully supported by his loving wife and awestruck son, Billy. After many months, Dr. Connors synthesised a serum from lizard DNA and successfully tested it on a rabbit. Emboldened by this, Dr. Connors wasted no time and downed the solution and, after a brief spot of agony, was delighted when his arm grew back! Unfortunately, his elation quickly turned to horror as he transformed into a hideous, half-human lizard. Although the monstrous Dr. Connors returned to try and reverse the process, his mind quickly degenerated and, with the last vestiges of his humanity, he begged Martha to get herself and Billy to safety. However, some trace of Dr. Connors obviously still remains in the Lizard as Martha’s story is interrupted by Billy being accosted by the creature outside. After getting Billy to safety, Spider-Man fights the Lizard again, this time noting the creature’s tough, dinosaur-like armour plating and ability to snap his webs! When Martha rushes to Billy, the Lizard flees in horror and Spidey spends the next few hours going through the doctor’s notes to try and create a cure.

Spidey endures the Lizard’s assault and cures Dr. Connors, but gets screwed by Jonah.

Thanks to his scientific acumen, Spider-Man is successful and, right on cue, the Lizard attacks the lab. Overwhelmed by the creature’s speed, ferocity, and incredible strength, Spider-Man is beaten unconscious, allowing the Lizard to retrieve his serum to empower the local lizards in a mad plot to conquer the Earth. With no time to call for help and no choice but to pursue, Spidey whips up a pair of “web swamp-shoes” and goes paddling through the stream into the Lizard’s territory, pondering how he’s going to subdue the Lizard without harming Dr. Connors. Reaching an abandoned fort, Spider-Man spots the Lizard monologing to a congregation of alligators, who listen intently and obey his every command, attacking Spider-Man when instructed and forcing the hero to scale the fort’s tower to escape. Determined to keep the Lizard distracted, Spider-Man throws webs and his quick wit at the creature and stays on the move, eventually trapping them both within the fort. When the Lizard pursues him up the walls, Spidey makes a desperate gamble and plunges to the ground, tackling the Lizard in mid-air and forcing the antidote down his throat. Spidey is stunned by the Lizard’s powerful tail and left powerless but, just as the Lizard moves to strike, the antidote takes effect. In a few panels, the Lizard’s transformation regresses and Dr. Connors returns, human and sane again (though still missing an arm) to reunite with his family. After Dr. Connors vows to destroy his research, Spidey takes pity on him and promises to keep his secret, much to their relief. In the aftermath, Jameson destroys the photos Peter brings him, convinced the Lizard was all made up and the trip was a waste. He therefore refuses to pay Peter, adds the cost of the trip to his bill and, to make matters worse, Peter’s shot down by Elizabeth “Liz” Allen since she’s got the hots for Spider-Man!

The Summary:
It’s always funny to me to look back at these old stories and see these now-iconic and nuanced villains treated as simple, run-of-the-mill, monthly issues for our favourite web-spinner. “Face-to-Face with… the Lizard!” has a bit more meat on its bones than some stories from back then thanks to Dr. Connors’ tragic origin story, but it’s still full of a few blunders. I’m not the biggest fan of these single issues wasting time on Peter’s supporting cast and this issue definitely does that with Peter’s visit to the museum. It makes sense for him to brush up on his lizard knowledge, but he visits the dinosaur exhibit, which isn’t really the same thing, and later gets exposition from Martha so this feels like a waste. Sure, we get to see Spidey in action but I feel those panels could’ve been used to add to his later fights with the Lizard. And, yes, we see Eugene “Flash” Thompson and Liz Allen there and that ties into Peter’s ongoing social angst, but he also flirts with Jonah’s secretary, Betty Brant, so I do feel some reshuffling could’ve been done. The worst example, though, is the whole side plot with Jonah tagging along. He doesn’t factor into the story at all except as a bookend so it seems like a waste of time to have him go to Florida. It’s not like we cut away from the main story to see him searching for Peter, arguing with hotel staff, or trying to prove the Lizard is a hoax. He just belittles Peter, laughs at the idea of a man-lizard despite printing headlines about it, then disregards the photographic evidence and vows to make Peter reimburse him. I definitely think Jonah should’ve been taken out or reduced or had some significance to the plot if he was gonna be there. Perhaps he could’ve gotten involved in the Spidey/Lizard fight and the story would end with another outrageous headline claiming Spider-Man is in cahoots with the Lizard. As it is, it feels like unnecessary padding to add to the page count.

Despite some colourful battles, the story and its plot felt very rushed and didn’t live up to its potential.

This is a shame at the best of times but particularly disappointing considering the unique tragic backstory of the Lizard. While we get a decent insight into this thanks to Martha, freeing up panels and page space could’ve gone into more detail about his accident, his drive to help similarly disabled people, and his loving relationship with his family. It also could’ve added to the Lizard’s fights with Spider-Man, which felt very rushed. I was hoping we’d see Spidey out of his element in the swamp and therefore at a disadvantage because of the trees, murky water, and aggressive wildlife and, while these elements are briefly touched upon, it’s nowhere near as in-depth as I’d expect. The fights aren’t given much time to breathe; the Lizard boasts of his superior strength and speed and demonstrates it, but it doesn’t have the impact I’d expect. It’s as though everything’s rushing along rather than having a more natural pace. I liked that Peter scientific acumen was put to the test but find it awfully convenient that he whipped up an antidote in a few hours. The reveal that the Lizard can command alligators was fun but underutilised; again, we could’ve had a few more panels of Spidey tangling with the ‘gators to add to the tension. The serum the Lizard steals disappears, never to be seen again; the Lizard’s said to be a ruthless and animalistic creature but he’s incredible articulate and calculating; and, while the idea that Spidey had to be careful not to harm Dr. Connors had legs, I never felt like there was a danger of that since Spidey couldn’t penetrate the Lizard’s hide and had a magic antidote to cure him. Everything’s very colourful, at least, and I liked seeing Spider-Man in a new environment. I also dug the tragedy of the Lizard and that Spidey took pity on him rather than bringing him to the authorities, especially as Dr. Connors didn’t really hurt anyone. However, I don’t think this is all it could’ve been and it felt very rushed and nonsensical at times. That might not be surprising given the rate Marvel were pumping out stories back then, but it is disappointing and hurt my enjoyment of this issue.

My Rating:

Rating: 2 out of 5.

Could Be Better

What are your thoughts on the Lizard’s debut? Are you a fan of the character and, if so, what are some of your favourite Lizard stories? Did you also think the whole Jonah side plot was a waste of time? What did you think to the Lizard’s tragic backstory and his plot to conquer the world with lizards? Were you also disappointed with the pacing of the story? Which of the Lizard’s appearances outside of the comics is your favourite? Feel free to leave your thoughts on the Lizard below, support me on Ko-Fi, and be sure to check out my other Spider-Man content.

Back Issues: Shinobi

Writer: Alan McKenzie – Artist: Jon Haward

Story Title: “The Dark Circle”
Published: April / May 1993

Story Title: “The Fear Pavilion” (Part 1 to 6)
Published: 29 May 1993 to 7 August 1993

Story Title: “The Art of War” (Part 1 to 6)
Published: 5 February 1994 to 16 April 1994

Story Title: “Way of the Warrior”
Published: 23 April 1994

Story Title: “Power of the Elements” (Part 1 to 7)
Published: 4 March 1995 to 27 May 1995

The Background:
For a while there, back in the eighties and nineties, ninjas were a big deal in movies, comic books, cartoons, and videogames. Mysterious and deadly assassins often dogged comicdom’s most popular superheroes and these agile, well-armed martial artists also inspired some of the most difficult videogames of the era. In 1987, SEGA entered this arena with Shinobi, a challenging critical and commercial success that was later refined for its home console release. Director Noriyoshi Ohba pulled out all the stops for the sequel, The Revenge of Shinobi (SEGA, 1989), to showcase the capabilities of SEGA’s all-powerful Mega Drive. A notorious release praised for its visuals and gameplay variety and heralded as a Mega Drive classic, The Revenge of Shinobi spearheaded a brief period of relevancy for SEGA’s long-forgotten sub-series, with additional sequels and spin-offs released for their 8- and 16-bit consoles. These videogames also served as the basis for a series of comic strip adaptations exclusive to the United Kingdom. The first Shinobi strip appeared in the 1993 Sonic the Hedgehog Yearbook, the precursor to Sonic the Comic (StC), a fortnightly publication first debuting that same year and which I diligently collected as a kid until its unfortunate end in 2002. Joe Musashi featured in three multi-part adventures in the main comic over the course of three years, as well as a one-off appearance in the short-lived Sonic the Poster Mag, and his first six-part adventure was even collected in a trade paperback courtesy of Ravette Books. I have to admit, though, that I often skipped the Shinobi stories when I read StC as a kid so this will be my first time sitting down and giving them some attention for many years.

The Review:
When we first meet Joe Musashi, the titular Shinobi, in the 1993 Sonic the Hedgehog Yearbook, he’s in Tokyo, Japan and hot on the trail of his lover, Naoko, who’s been abducted by Neo Zeed, the same malevolent ninja clan that murdered Musashi’s teacher (or “sensei”) in what is essentially the same setup as in The Revenge of Shinobi. Musashi easily identifies a Neo Zeed hideout and blasts his way in with a touch of plastic explosive, only to be met by rats and dust. Taking a moment to explore using the mystic art of haregai (billed as a “sixth sense” employed by highly trained ninja), Musashi moves to an elaborate foyer, the omniscient narrator downplaying rumours that Neo Zeed have begun dabbling in dark magic, only to be surprised by a gas bomb. A black-clad ninja assaults Musashi through the smoke, blinding his haregai and striking from behind. Even when the smoke clears and the assailant (somewhat analogous to the Shadow Dancer boss encountered in The Revenge of Shinobi) reveals himself, Musashi’s senses are dulled and Shinobi struggles to stay conscious from the vicious assault. Rallying his celebrated ninjitsu skill, Musashi wields his Oborozuki blade and matches the ninja blow for blown, eventually emerging the superior and opting to spare his opponent’s life since Musashi has pledged to take a higher path. Despite his investigation leading to a dead end, Musashi disappears into the night still determined to find his kidnapped lover. This is where we find him in his first multi-part story in StC, sneaking into a towering pagoda controlled by Neo Zeed that’s somewhat similar to the beginning of The Revenge of Shinobi. After easily subduing the clan’s attack dogs, Musashi clambers up the pagoda wall using a grappling hook and clawed appendages on his gauntlets, sneaking behind two unsuspecting guards and non-lethally taking them out. Musashi sneaks through the building, passing the clan’s deadly training areas, and catching another group of ninjas as they drink saké. Demanding to be taken to Naoko, Shinobi is inevitably drawn into battle with the group, easily deflecting their shuriken and whacking them with the hilt of his sword.

Musashi infiltrates Neo Zeed’s pavilion, only to walk into a trap and run a dangerous gauntlet.

Despite their superior numbers and deadly weapons, Musashi triumphs but is frustrated when the final foe reveals Naoko isn’t in the pavilion and that he has been lured into a trap. Despite being warned of formidable martial artists awaiting him in the pavilion, Musashi descends downwards undeterred and meets an elderly warrior who presents himself as an ally and impresses Shinobi with his deft skill. Reagrdless of the threat, and the elder’s surprising speed, Musashi eventually ties the holy man up in his own robes, leaving him cursing on the floor. Next, Musashi comes across an elaborate stage and a Neo Zeed assassin painted like the Monkey King, a kabuki character renowned in Chinese opera for his kung-fu prowess. Attacking with a viciousness befitting of his clan and throwing Musashi off with his “monkey-style kung-fu”, the Monkey King proves a formidable threat…until Musashi rams the hilt of his sword into the foe’s gut, leaving him a winded and blubbering mess. On the next level of the titular fear pavilion, Musashi meets a muscular warrior who stomps about with stilts strapped to his legs. As if the additional power and reach offered by these appendages wasn’t enough, the fighter also mocks Musashi’s size and skill, breaking a few of Shinobi’s ribs, though Musashi cuts the warrior down to size and limps on. In the next room, Musashi is stunned to find Naoko waiting for him in an unguarded room, cautious despite his haregai not detecting any threat. His wariness turns out to be true as “Naoko” reveals herself to be “Water”, one of the legendary “Four Elements” who control Neo Zeed. Unprepared to face one of Neo Zeed’s daunting commanders and realising that he’s not only outmatched but that Naoko isn’t in the pavilion, Shinobi tosses a smoke bomb and flees from the hazardous pagoda, vowing to confront his enemy on equal ground later.

While his Sun Tzu needs some work, Musashi finally rescues his lover from Neo Zeed.

Sometime later, having recovered from his injuries, a disguised Musashi observes Neo Zeed’s corporate headquarters in downtown Tokyo. Seeing that the skyscraper is nigh-impenetrable and well-guarded, Musashi realises he needs to find another way inside and recalls not only the teachings of Sun Tzu but his training on Mount Hotaka five years previously. Back then, while Musashi’s skills impressed his sensei, he was chastised for his naivety regarding dishonourable methods, such as striking armed enemies from behind, since his foes will not adhere to the rules of Bushido. Musashi learned this the hard way as Neo Zeed poisoned the old man like cowards and kidnapped an innocent girl, so Musashi busts out a hang glider to cross to the skyscraper’s rooftop, reasoning that Neo Zeed wouldn’t anticipate such an attack. Again taking inspiration from Sun Tzu, Shinobi climbs down the building on a rope, slips inside via a conveniently open window, and accesses a computer terminal to better “know [his] enemy”. Musashi proves a master hacker, easily guessing Neo Zeed’s password and searching for Naoko. All too late, Musashi remembers how he honed his haregi through blindfold combat and equally learned that even this superhuman sense can be tricked, causing him to realise his actions have put the building on high alert. Although Shinobi easily subdues a heavily-armed guard, Neo Zeed’s ninjas pursue him down an elevator shaft and, facing a deadly plummet, seemingly breaks his no-killing rule before barely escaping through a ventilation shaft. Remembering his sensei’s teachings, which emphasised that winning is all that matters in a life-or-death confrontation, Musashi knocks out an amusingly inept ninja and assumes his identity only to walk into another trap! Musashi avoids flames, spikes, shuriken, and scythe-like blades but falls victim to a blast of knockout gas and is brought before the Void, Neo Zeed’s “supreme ninja”, who apparently has authority over even the Four Elements since he orders the hulking “Earth” around like a mere underling.

After humiliating the Void, Musashi makes chumps of the Yakuza and angers the Four Elements.

After finally reuniting with Naoko, Musashi springs up, fooling the Void’s minions with prana (death-like trance), and once again escapes rather than fight overwhelming odds. While Water is eager to pursue, the Void forces her to focus on the bigger picture; thus, Musashi and Naoko glide to safety and finally lovingly embrace. After returning Naoko home, Musashi pursues the Void to the Hakima industrial estate and, though he easily dispatches the supreme ninja’s underlings, Shinobi is overwhelmed by the grand master’s mystical power. Utilising the ancient “iron hand technique”, the Void not only physically overpowers Musashi, he also shatters his Oborozuki and leaves Shinobi desperate to come up with a counterattack that won’t violate his code against killing. Thus, Musashi utilises his prana again, focusing it through his body and into his hands to match the Void’s iron fist technique. While the supreme ninja mocks Shinobi’s efforts, their clash leaves the Void’s hand shattered and the Neo Zeed commander humbled. Spared by his foe, the Void has no choice but to slink away with Musashi’s warnings ringing in his ears. About a year later, the Four Elements, now directionless ronin, end up working for the Yakuza (the Japanese mafia) in downtown Tokyo, peddling drugs and gambling, and leading Musashi to track them to Yakuza boss Mitsugi’s casino. Frustrated at Mitsugi’s refusal to employ their unique talents and his ignorance about Musashi, the Four Elements gatecrash the boss’s poker night and demand satisfaction, which the heavily tattooed crime lord agrees to out of curiosity about Musashi. Thus, despite his clever disguise and dodging a barrage of shuriken, Musashi is easily subdued by “Air” and brought before Mitsugi. However, Musashi once again fools his foes with his prana, wounding Mitsugi with a kunai and the death of one of his minions (again, so much for that “no-kill” rule!) Seemingly wishing to see the Yakuza humbled, Water orders her cohorts not to interfere as Shinobi easily escapes their grasp with his patented somersault. Naturally, Mitsugi is displeased by Air’s deception since she knew that Shinobi wasn’t to be trifled with, but she emphasises that it was the only way to demonstrate Musashi’s threat and get approval to hunt Shinobi down.

After a hard fought battle, Musashi defeats the Four Elements but continues his vendetta against Neo Zeed.

Fleeing across the city’s rooftops, the disguised Musashi is jumped by the “Roofworlders”, vagrants who dwell above to avoid the “jackals” on the streets. Their leader, Kotomi-Sensei, recognises Musashi’s garb and, regretful of the attack, invites Shinobi to stay with them. While touring their makeshift shanty town, Musashi learns that Kotomi-Sensei rescued his fellow homeless and taught them to defend themselves. Though Shinobi doesn’t want to endanger the Roofworlders’ sanctuary by bringing the Yakuza to their doorstep, Kotomi-Sensei insists that, together, they can repel the attackers. While the Yakuza scoff at Air’s superstitions, her intuitions turn out to be correct as Shinobi and his new allies blindside her and her goons. Despite having some backup, Musashi is still sent reeling by the mystical power of Earth, which shakes the ground, though he quickly counters by knocking Air unconscious and sending Earth tumbling to the ground below after blinding him with a magnesium pellet. Simultaneously, “Fire” and Water rush Kotomi-Sensei, believing the old man is no threat, only for Wind to fly into a rage when this underestimation sees Fire reeling in agony from a nerve strike. Disturbed, the Four Elements order a tactical retreat, and Shinobi is kept from pursuing when Kotomi-Sensei is wounded by gunfire. Luckily, not only is this merely a flesh wound but the old man knows a mystical technique to heal his injuries. After regrouping, Musashi and the Roofworlders prepare for the inevitable counterattack, striking from the shadows to subdue the Four Elements’ Yakuza cronies. Though Fire tries to roast Kotomi-Sensei, the old man shields himself with a mystical barrier and the other Roofworlders battle the other warriors while Air once again fights with Musashi. Thanks to her agility and flight, Air soon has Musashi hanging on for dear life but, when he makes a desperate leap, she’s sent crashing into a wall. Though Kotomi-Sensei generates a sword of pure chi to battle Fire, he’s hit with the “poison hand technique” and left facing a swift death, which rallies his comrades to overpower Earth and dispel Fire and Water. Luckily, Musashi applies some chi of his own to save Kotomi-Sensei, though he politely refuses to stay with the Roofworlders since his war against Neo Zeed is far from over.

The Summary:
Yeah… there’s a reason I often skipped the Shinobi stories when reading Sonic the Comic. It was honestly rare for any of the backup stories based on SEGA’s other properties to be any good and some, like the Decap Attack (Vik Tokai, 1991) strips, far outstayed their welcome, and I have to say that Shinobi falls into this category as well. On the plus side, the art and writing is very consistent, with the same duo working on all of Joe Musashi’s appearances, and the stories have a far more mature edge compared to StC’s norm. While Musashi naturally has a code against killing and thus isn’t slicing his opponents up with his sword, there’s a touch of blood across these stories, many references to death, a fair bit of violence (Musashi gets his ass kicked a lot and even suffers broken ribs), and there is that one panel where a Yakuza gets gunned down! The writing does fall apart under close scrutiny, however, with Musashi being an avid reader of Sun Tzu and yet constantly being tricked and falling into obvious traps. He often finds innovative ways to counterattack physically superior foes and isn’t averse to fighting dishonourably, but it’s odd seeing his vow against killing be repeated so often and to then watch him send a ninja plummeting down an elevator shaft without even a moment’s reflection. I did like the flashbacks to his training, where Musashi was a capable and formidable warrior in all aspects of combat and yet still somewhat naïve, reluctant to break the Bushido code and needing to learn that the rules must be bent in real-world conflicts. He still sees himself as walking a higher path compared to his enemies, sparing their lives whenever he can and always attacking with the hilt of his sword or opting to knock out his enemies. However, even Shinobi still has much to learn as Kotomi-Sensei exhibits mystical abilities that dwarf even his unreliable haregai and his overused prana.

Musashi is a talented and formidable ninja, but also flawed at times and with much to learn.

Indeed, even Musashi scoffs at mysticism throughout these stories, which is a bit odd considering he utilises magic in the Shinobi games and later draws strength from the prana to match the Void’s iron hand technique and utilises chi to counteract the poison fist technique. Portrayed as a cunning and talented swordsman, Musashi is also a master of disguise, dressing up as an old man to case out Neo Zeed’s headquarters and Mitsugi’s casino and even stealing a ninja’s uniform at one point. Sure, he’s regularly discovered, or his deception is anticipated, but I appreciated the effort, at least. Musashi also has a fair few tricks up his sleeve; he doesn’t have his surfboard or canine companion, but he does use a hang glider, smoke bombs, and flash grenades. Although the stories focus more on their own narrative, one heavily inspired by The Revenge of Shinobi, a few elements from the videogame appear. Musashi deflects shuriken like in the opening, slashes his sword as he does during combat, and performs his rolling somersault, though very few of the enemies he faces or the locations he visits are from the games. This is a bit of a shame as it would’ve been nice to see the bosses used in place of the Four Elements and the masked Ninja Master instead the Void. Musashi’s primary goal is rescuing Naoko and bringing down Neo Zeed, just like in the videogame, though he encounters no knock-off characters, supercomputers, or robots here. He’s pretty much exclusively fighting ninjas, as in the original Shinobi, and is generally depicted as being superior to every foe thanks to his Bushido skills. Musashi fights with grace and intelligence, rarely blundering in head-first and never letting his emotions overwhelm him. Occasionally, his resolve does falter, such as when Water masquerades as Naoko or Kotomi-Sensei is endangered, but even then Shinobi gathers his strength and senses to fight back or retreats to regroup and return all the stronger.

There’s no or force Mushashi can’t overcome if he just tries a little harder or gets creative.

While Neo Zeed’s ninjas are no match for Shinobi, Musashi faces an uphill battle since he takes on the ninja clan alone. In “The Dark Circle”, Musashi’s haregai is rendered mute against his assailant’s speed and smoke and, unlike Shinobi, Neo Zeed are happy to kill, with the Monkey Kong proving an especially aggressive and dangerous foe due to his wild fighting stile. The stilt fighter also causes Musashi trouble, as does the old man waiting in “The Fear Pavilion”, though Musashi’s quest always drives him to overcome pain, superior numbers, and even more powerful opponents. While Neo Zeed rigorously trains its members and their locations are filled with traps and martial arts masters, Musashi’s rarely on the backfoot and, even when he is, it’s always revealed to be a ruse by his prana. While the Void is portrayed as a significant threat and certainly has an imposing presence, bossing about the Four Elements and displaying mystical power, he’s left broken and humbled by Musashi simply fighting better. The Four Elements are equally spoken of in hushed tones and Musashi even flees when ambushed by Water, but they’re painfully one note and their threat diminishes over time. Air and Water are given more dialogue and chances to match skills with Shinobi, who tires of their antics, meaning the surprisingly lethal Fire and the hulking Earth toil in the background. Mitsugi is by far the worst villain, happily lording over his criminal empire in ignorance and eager to learn more about Musashi despite literally having the Shinobi tattooed on his chest! It’s telling that Mitsugi vanishes halfway through “The Power of the Elements”; maybe he was to return in a future Shinobi story, as hinted at in the final text box, or maybe he was just a weak ass crime lord who took space away from the visually more engaging Four Elements. While Shinobi had a decent run in StC and there are some enjoyable elements to these strips, I can’t say I missed his presence after the stories ended, despite the loose ends left hanging at the end. There are far better backup stories based on SEGA properties in StC, but at least SEGA bothered to license the character and try and keep him relevant, which is more than can be said of how he’s been treated since the nineties!

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy Shinobi’s appearances in Sonic the Comic? Which of his stories was your favourite and why? What did you think to the way they adapted elements of The Revenge of Shinobi and would you have liked to see something closer to the videogames? Were you surprised by how mature and violent the strips were? What did you think to the characterisation of Shinobi and his enemies? Would you have liked to see more Shinobi stories in StC? What were some of your favourite non-Sonic stories in Sonic the Comic? Let me know what you think in the comments, support me on Ko-Fi, and go check out my other Shinobi reviews.

Back Issues: Sparkster

Story Title: “Last of the Rocket Knights!”
Published: 9 June 1995 to 18 August 1995
Writer: Nigel Kitching
Artist: Keith Page

The Background:
The incredible success of Sonic the Hedgehog (Sonic Team, 1991) saw anthropomorphic mascot platformers take the 1990s by storm, birthing everything from a sentient period, a gun-toting jackrabbit, a superpowered earthworm, and an intergalactic adventurer. Therefore, Nobuya Nakazato’s rocket pack-wearing possum fit right in at the time and delivered one of the best action platformers on the Mega Drive. Rocket Knight Adventures (Konami, 1993) was popular enough to get not one, but to sequels. While one was exclusive to the Super Nintendo, Sparkster: Rocket Knight Adventures 2 (ibid, 1994) was a well-received (if expensive and obscure) Mega Drive sequel that served as the inspiration for Sparkster’s one and only comic book appearance. This was a six-part story published in issue 53 to 58 of Sonic the Comic, a fortnightly publication I diligently collected as a kid which regularly included back-up stories adapting other SEGA-based franchises. Although writer Nigel Kitching was said to have worked on a follow-up story, it was scrapped when it turned out the publishers had lost the license, bringing Sparkster’s life outside the videogames to an end as he didn’t get an animated spin-off like some of this peers.

The Review:
“Last of the Rocket Knights” begins with Sparkster in a spot of bother. Where he was once the celebrated hero of the planet Elhorn who led their famous Rocket Knights to countless victories, those days are long in the past and Sparkster is now a wanted man possum. Forced to skulk around Zebulos City incognito, Sparkster returns to find himself wrongly persecuted thanks to the efforts of the malicious lizard king, King Gedol. As Sparkster ponders this state of affairs, he’s accosted by Paerie, King Gedol’s commander, who favours action over explanations. His lackadaisical subordinate, Grum, takes his orders a little too seriously and blasts Sparkster with a flame burst from his titanic mech armour, earning Grum a chastising since King Gedol is eager to acquire Sparkster’s mystical armour. Luckily for him, and the titular Rocket Knight, Sparkster avoids being barbecued thanks to his rocket pack and quickly bests Paerie’s troops, including blowing Grum and his towering armour to kingdom come by exploiting an old flaw in the mech’s design. Injured and defeated, Paerie nevertheless delights in informing Sparkster that he’s the last of the Rocket Knights and that King Gedol has conquered all of Elhorn in the hero’s absence. Consequently, the once tranquil realm has become a dark world where despair and mistrust run rampant. Having captured Castle Zebulan, King Gedol rules with an iron fist, punishing insurrection by death and entrancing their monarch, Princess Shelly. However, when Sparkster heads to the princess’s bedchambers, his very presence snaps her from the spell that King Gedol cast over the entire kingdom to seize control. Thanks to his enchanted armour, Sparkster is immune to the incantation and just being close to him is enough to dispel it.

Sparkster fights to free the people of his kingdom, and Princess Shelly, from King Gedol’s dark magic.

Unfortunately, this proves a temporary cure as King Gedol’s spell takes hold over Princess Shelly when Sparkster moves to brood by the window, causing her to alert the lizard guards. Although Sparkster easily holds them off, their monstrous ruler, King Gedol, appears in Princess Shelly’s room and expresses his dark desire to marry her, a whim that the enchanted princess is happy to oblige. Stunned and overwhelmed by King Gedol’s guards, Sparkster is powerless to keep the monster monarch from gloating of his plot to make his rule legitimate through the marriage and his lust for the Rocket Knight’s enchanted armour. After ordering Sparkster to be hauled to the castle dungeon, King Gedol makes preparations for the wedding, including garbing Princess Shelly in an elaborate gown and introducing her to his mother, Stubb, who’s overly critical of Princess Shelly’s skinny disposition and more interested in devouring the possum princess! They’re interrupted by news of Sparkster’s escape, having once again surprised and overwhelmed his captors with his rocket pack. Rather than flee, Sparkster fights through the castle to rescue Princess Shelly, discovering that the palace guards of Zebulos have also been brought under King Gedol’s sway. Luckily, he frees them from their enchantment with his armour and gains a couple of allies for his venture. Keeping them close by to ensure King Gedol’s spell doesn’t take hold again, Sparkster is distraught to spot the elaborate wedding procession passing by outside, with the deluded crowd cheering in support. When his allies feel the spell returning, Sparkster locks them up to keep them safe and blasts off alone, fighting past King Gedol’s guards. However, he’s overwhelmed by the pure, dark magic of a gigantic green crystal, the source of King Gedol’s enchantment over the people of Elhorn and a gemstone of such awesome evil power that it brings Sparkster to his knees, despite his magical armour.

Sparkster easily bests his demons and rescues the princess, freeing Zebulous from King Gedol’s rule.

While Sparkster struggles to compose himself, King Gedol is driven to a frenzy when Stubb stubbornly refuses to hand over her wedding ring, disapproving of his son’s choice in women and forcing King Gedol to swipe a replacement from the archbishop. As Sparkster shakily gets to his feet, the gemstone unleashes warped reflections of him, manifesting his darker impulses into physical form and forcing him to literally and figuratively battle himself. The twisted, leering reflections taunt him, effortlessly avoiding his sword swipes and rocket charges, but are easily dispelled once the heroic Rocket Knight realises that they’re simply figments of his imagination. Thus, Sparkster shatters the gemstone, dispelling his evil doubles and freeing the people of Elhorn from King Gedol’s dark spell. Consequently, just as the archbishop is about to conclude the wedding ceremony, the attendees object to the union in droves, scuppering the monster’s plot. When Princess Shelly and the attendees physically rally against him, King Gedol takes his mother’s advice and retreats up the cathedral wall with Princess Shelly as collateral. He’s so determined to escape that he leaves his mother behind and, in her desperation, Stubb attempts to claim that she’s merely a frail, manipulated old lizard. Emboldened by the rebelling masses, Sparkster finally reaches the cathedral, where King Gedol threatens to harm the princess unless his demands for a rocket pack and safe passage are met. However, Princess Shelly isn’t a helpless maiden and defiantly elbows King Gedol in his bad eye, only to tumble over the edge. Rather than let King Gedol save her, Princess Shelly chooses to drop to her death. Luckily, Sparkster swoops in to save her and, when King Gedol flies in a rage, the lizard king seemingly plummets to his death. Unable to save him and low on fuel, Sparkster chooses to get Princess Shelly to safety rather than investigate and stands ready to aid the princess, and his people, in rebuilding following the mad tyrant’s takeover.

The Summary:
Like a lot of the additional stories from Sonic the Comic, “Last of the Rocket Knights” is a very different story to Sonic’s more action-packed adventures. Leaning heavily into its fantasy setting and being more of a dramatic piece, the story essential acts as a follow-up to Sparkster: Rocket Knight Adventures 2 and is focused more on the titular hero’s desperate attempts to free his people from enslavement. Keith Page does an excellent job in recreating the anime-style aesthetic of the Rocket Knight videogames, particularly their cover and manual art, adding a great deal of depth and detail to his backgrounds even if the action mostly takes place in the same locations (either the city or inside the castles). While Sparkster appears as a quirky, cutesy character sprite, he’s a determined and experienced veteran soldier here, easily dispatching multiple armed guards and taking out towering mech armours by fighting smarter, rather than harder. This is emphasised multiple times in the story, with Sparkster quickly targeting the source of the reflections hounding him (which has the knock-on effect of keeping the populace from attacking him) and luring King Gedol into defeating himself by taunting him at the end. It’s not clear how long Sparkster has been gone but it’s seemingly long enough for King Gedol’s forces to have wiped out the Rocket Knights (by implication) and to have forgotten how to fight them. Time and again, Sparkster easily evades his foes and outsmarts them by using his rocket pack and, time and again, they fail to take into account his unique abilities, which paint King Gedol’s forces as largely incompetent. Sparkster’s abilities extend to his armour, which is described as magical and having once belonged to the first Rocket Knight. King Gedol covets it for its vaguely defined power and simply being in its presence is enough to weaking the monster’s spell, with the armour being the only thing keeping Sparkster from being overwhelmed by the gemstone’s dark magic. I would’ve liked to see this element given more time or perhaps been explored in a follow-up, as it’s not entirely clear how acquiring the armour will benefit King Gedol, who’s obviously too big to fit into it.

A very different, dramatic fantasy story that’s enjoyable enough, despite some flaws.

Despite its darker narrative and comparatively stoic protagonist, “Last of the Rocket Knights” has some goofy moments that perfectly fit with Sonic the Comic’s distinctly British sense of humour. While King Gedol is introduced as a menacing figure with an intimidating presence in his regal outfit and monstrous visage, he’s quickly shown to be a hot-headed, blundering mummy’s boy who legitimately pines over Princess Shelly and wishes to legitimise his rule. King Gedol is humiliated by his mother, who objects to his bride and delays the wedding, and King Gedol seems to have little true power, despite his vast army, since he only conquered Elhorn because of an evil gemstone. Once that’s destroyed and the people turn against him, King Gedol is sent running and he chooses to make demands rather than fight, showcasing no physical or magical powers to justify his lofty position. Although Princess Shelly spends the entire story under King Gedol’s spell, she’s clearly distraught by the state of her kingdom and refuses to be a mere pawn once she regains her senses. She fights back and is even willing to die rather than be King Gedol’s captive or unwilling bride, showing she’s got a fair bit of moxie. The story is bolstered by some decent action that recreates Sparkster’s abilities from the comics and he’s rarely shown to be on the back foot, even though everyone in Elhorn is against him. It does waste time having Sparkster free some Zebulan guards only to almost immediately lock them up, the two merely being there to give Sparkster someone to talk to, which is a shame as it would’ve been nice to use those panels to showcase some more action. There was a lot of potential to show Sparkster fighting a city full of enemies and painting him as an underdog figure but, instead, he flies straight to the source of the problem and solves it with only a slight delay when he’s apprehended by King Gedol’s guards. I definitely think the story would’ve benefitted from a follow-up or two as we saw other spin-off stories benefit in this way, but this one-off story was enjoyable enough and stands out a little more thanks to being a self-contained tale.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy Sparkster’s one and only appearance in Sonic the Comic? What did you think to the way it adapted the story and characters of the videogames? Were you disappointed that there wasn’t a greater focus on action? What did you think to the characterisation of Sparkster and King Gedol? Would you have liked to see follow-up stories, or other adaptations of the Rocket Knight videogames? What were some of your favourite non-Sonic stories in Sonic the Comic? Share your thoughts down in the comments, support me on Ko-Fi for more StC content, and go check out my other Rocket Knight reviews.

Back Issues [Independence Day]: Captain America Vol. 5 #8-14


First appearing in 1941, Captain Steve Rogers/Captain America, became one of Marvel Comics’ most recognisable and celebrated characters not just for his super patriotism but also for being a prominent member and leader of Marvel’s premier super team, the Avengers. As today is Independence Day, this is the perfect excuse to pay tribute to the star-spangled Avenger.


Story Title: “The Winter Soldier” (Part 1 to Conclusion)
Published: 20 July 2005 (cover-dated: September 2005) to 1 February 2006 (cover-dated: April 2006)
Writer: Ed Brubaker
Artist: Steve Epting and Michael Lark

The Background:
By 1941, World War Two was in full swing and, after Nazi Germany invaded Denmark and Norway, the United States finally joined the fight to oppose the triumvirate “Axis powers” of Germany, Japan, and Italy. The ever-escalating conflict meant patriotism and national pride were high in America and Joe Simon and the legendary Jack Kirby capitalised by having Captain America and his kid sidekick, James Buchanan Barnes/Bucky, take the fight to the Axis and encourage readers to support the War. After the War ended, superheroes declined in popularity and Captain America’s solo title was cancelled in 1954. However, he got a new lease of life when he was recast as a “man out of time” and joined the Avengers. For decades, Bucky was one of the few comic book characters whose death seemed permanent but that all changed with this story arc. It was writer Ed Brubaker, fresh off reinventing Cap’s comics as espionage thrillers, who dreamed up the idea of reviving Bucky as part of a life-long desire to reinvent him as a brainwashed, special ops soldier. Although Captain America editor Tom Brevoort initially opposed the idea, he eventually relented when Brubaker pitched the idea as recontextualising Cap’s greatest failure and crafting a new anti-hero for readers to connect with. “The Winter Soldier” was widely praised and is seen as one of the greatest Captain America stories ever told. It also reinvented Bucky for a modern age and set him up to assume the Captain America mantle later down the line. The story was so influential that it was adapted into videogames, cartoons, and brought to life in the Marvel Cinematic Universe, with Sebastian Stan receiving critical acclaim for his portrayal of the character.

The Review:
Our story begins way back in 1945 in an experimental Soviet submarine floundering in the English Channel. There, we find the crew intercepting coded messages from Nazi Germany confirming that Captain America was blown up over the Channel Islands and, accordingly, they move to intercept and discover a heavily injured, one-armed survivor floating in the sea. We then jump to the Helicarrier, the flying battleship headquarters of the Strategic Hazard Intervention Espionage Logistics Directorate (S.H.I.E.L.D.), where Nick Fury and Sharon Carter/Agent 13 show Cap photographic evidence of his old partner, Bucky, appearing older and alive and well despite seemingly perishing in that aforementioned explosion. Naturally, Cap isn’t just sceptical, he’s in full-blown denial, believing it must be some kind of trick and refusing to entertain the idea that his friend is not only alive but responsible for a horrific act of terrorism in Philadelphia. Specifically, a devastating bomb attack that saw Cap clash with Advanced Idea of Destruction (A.I.D.) whose beekeeper agents appeared to recover the tech, mercilessly gunning down any survivors, and set their Military Operatives Designed Only for Combat (MODOC) Squad on Cap. His skills tested by the seemingly semi-cybernetic ninjas as they quickly adapted to his superhuman abilities, Cap nevertheless bested his foes, though was wounded by a knife to the gut. Distracted by the wound, Cap was almost picked off by a MODOC soldier but was unexpectedly saved by a mysterious man in a domino mask and sporting a cybernetic arm, whom Cap recognised as his old partner, seemingly back from the dead and with no memory of his real name. Though his mysterious saviour fled, Cap’s told by Fury that he’s cropped up across the world over the decades as the “Winter Soldier”, a near mythical assassin for the Committee for State Security (KGB) who’s said to be kept in suspended animation between jobs. Unable to deny the evidence, Cap first lashes out and then commits to Fury’s plan to find Aleksander Lukin, the man behind the Philadelphia attack, and relieve him of his Cosmic Cube, dealing with the Winter Soldier if and when he crops up along the way.

Already frustrated by bureaucracy, Cap’s distraught to learn of Bucky’s horrendous fate.

While Brock Rumlow/Crossbones picks off soldiers stationed at a “re-education facility” and kidnaps the amnesiac Synthia Schmidt, daughter of the Red Skull, to set up a future conflict, Cap and Sharon prepare to drop into Mongolia but find their relationship strained since, just the day before, Sharon raged at Cap for recommending she be kept off the mission. Although Steve argued that he was trying to avoid her going off on a vendetta since her boyfriend was killed in the Philadelphia attack, she believes he was trying to keep her from killing Bucky and remained steadfast in his belief that the overwhelming evidence against his former friend was either faked or a misunderstanding. It doesn’t help that, two days previously, Fury confided to Steve that the mission isn’t authorised by the United States government, primarily due to all the “red tape” and diplomatic drama Lukin caused with his own little empire, Kronas International, on the Mongolian border. Cap, Sharon, Fury, and a S.H.E.I.L.D. squad storm Kronas, setting aside their grievances to fight their way inside, only to find Lukin hosting a meeting with high-ranking American politicians! Though ordered to stand down, Cap is aghast to find they’re brokering an oil pipeline deal with Lukin and refuse to believe he’s anything other than a lucrative businessman since all the evidence points to a convenient patsy, Jack Marlow. Forced to leave and unable to act since Lukin has diplomatic immunity, Cap stews on the ride home though he, Sharon, and Fury vow to topple the maniac one way or another. Luckily for them, a dossier mysteriously vanishes from Lukin’s office and ends up in Cap’s apartment. The document details how the injured Bucky was saved from death by the freezing water, revived by Soviet doctors, and suffered from brain damage that left him only with the instinct to fight. Though dismayed to find he wasn’t subjected to the super soldier serum, Bucky was kept in stasis and later fitted with his prosthetic arm. Bucky was then subjected to invasive brainwashing, reconditioned to become a loyal soldier and assassin for the Soviets, and easily  assassinated high profile targets as the Winter Soldier. The dossier explains, in great detail, the Winter Soldier’s early missions, which were all completed successfully, and that he was kept in stasis since his mental state became increasingly unstable while conscious and threatened to undo their brainwashing.

Bucky’s violent past as the Winter Soldier causes tension between Cap and Sharon.

This came to a head in 1973 when, after assassinating his latest target, the Winter Soldier  fled across America. Desperate to retrieve him, the Soviets aggressively interrogated anyone they could before finally following his erratic movements to New York City. Although he was apprehended, the incident rattled the Soviets and they decided not to deploy the Winter Soldier on American soil. The Winter Soldier was next charged with safeguarding Major General Vasily Karpov, who was highly suspicious of his “bodyguard” because of his background, though he took a perverse pleasure in the irony of an American protecting him. After successfully mitigating America’s efforts to invade the Middle East for about five years, the Winter Soldier was decommissioned and left to rot in an undisclosed location alongside other abandoned experiments. Disturbed by the dossier, Steve calls Fury and Sharon to discuss it further, believing Lukin used the Cosmic Cube to deliver the dossier to taunt him. Fury takes the document to be verified, though both he and Steve are confident that it’s accurate. Although Sharon believes that Bucky is lost to decades of Soviet brainwashing, Steve is adamant, based on the evidence, that a part of Bucky’s true self is still alive. Steve’s emotions are heightened by memories of when he and Bucky were celebrated War heroes. Back then, Bucky was an enthusiastic and thrill-seeking teenager in contrast to Steve’s more sombre respect for the harsh reality of war. Steve also remembers when he first met Bucky, then a plucky kid with some impressive fighting skills. Though initially hesitant because of his age, Steve agreed to take Bucky as his partner to inspire teenagers to sign up to the Army. Back in the present day, Steve and Sharon continue to butt heads and morals regarding the Winter Soldier: while Sharon believes he should be killed for his crimes, Steve refuses to entertain the idea that Bucky was anything other than an unwilling puppet.

Falcon and Iron Man help Cap track down the Cosmic Cube, which is guarded by the Winter Soldier.

Meanwhile, Lukin hosts a bidding war for his Cosmic Cube, proving its reality-bending power not just by manipulating the bidders to attend but also compelling them to sign documents to make their corporations subsidiaries of Kronas. However, during a recess, Lukin stumbles and appears physically drained by the Cosmic Cube and is driven into a violent rage when his aide dares to caution against its use. While racing across the city rooftops, Cap also finds his emotions in turmoil, desperately willing himself to get it together to save his former partner. He remembers another time when the two were fighting through the Netherlands in pursuit of the Red Skull and they were horrified when their enemy sent boobytrapped prisoners of war to curtail their counterattack. Cap’s thoughts are interrupted by his friend and former partner, Sam Wilson/The Falcon, who offers Steve a friendly ear and speculates that there’s more going on with Lukin and the Winter Soldier. Unlike the sceptical Sharon and Fury, the Falcon agrees to help Steve save Bucky and the two bring in Anthony “Tony” Stark/Iron Man to raid an A.I.D. facility. Though they encounter some resistance from a gigantic, weaponised mech suit, the three subdue their targets and force them to hand over the means to track the Cosmic Cube. Thanks to Tony’s tech, the three discover that the Cosmic Cube is heading to a Kronas research facility, unaware that Lukin has tasked the Winter Soldier with spiriting the Cosmic Cube far away and burying it, believing it to be cursed. Unfortunately, Tony’s unable to accompany them as recent corporate shenanigans would make it look bad for him if he was seen tangling with Kronas. Thus, Steve and Sam head out by themselves (though, once she finds out about it all, Sharon organises a strike team) unaware that the Winter Soldier has taken up a sniping position.

After a brutal slugfest, Cap restores Bucky’s memories with the Cosmic Cube.

Despite having the two dead to rights, the Winter Soldier misses a kill shot when the Falcon’s given a head’s up by the local birds and, his position compromised, calls in some backup to hold the gate. Undeterred, Cap charges through the troops, leaving the Falcon to cover his rear, and finally comes face-to-face with the Winter Soldier. Naturally, a brutal fist fight ensues during which Cap repeatedly tries to reason with his former friend and bring him to his senses and the Winter Soldier stubbornly refuses to listen to Cap’s words. Evenly matched, with the Winter Soldier’s bionic arm countering Cap’s vibranium shield, Bucky’s enraged by Cap’s repeated pleas, the fight spilling the two further into the facility. Realising that the Winter Soldier is determined to kill him, Cap surrenders and dares Bucy to pull the trigger. Sharon and the Falcon arrive in time to see not only the shot but also Cap’s superhuman reflexes; Steve dodges the bullet and tosses his shield, causing it to ricochet off the walls and knock he Cosmic Cube from the Winter Soldier’s grasp. Despite the Falcon earlier warning that no one has ever made the Cosmic Cube to work properly, Cap retrieves the artifact and utters a simple request: “Remember who you are”. Thanks to the Cosmic Cube’s reality warping powers, the Winter Soldier is bombarded by memories of both his past before he became an assassin and his time carrying working for the Soviets. Though Sharon’s ready to kill the Winter Soldier while he’s vulnerable, Cap talks her down and moves to comfort his traumatised friend. Overwhelmed by his actions and coming to his senses, Bucky lashes out in anger and remorse and grabs the Cosmic Cube, seemingly atomising himself as penance for his actions. However, Cap’s suspicions that Bucky’s still alive are quickly shown to be true, though Bucky’s left distressed by the ordeal. The story then ends with the reveal that Lukin shares his consciousness with the disembodied Red Skull, who chastises him for disposing of the Cosmic Cube and vows to assert full control in time.

The Summary:
This is my first time reading the “Winter Soldier” arc and I have to say that it lived up to the hype. Although I’m not the biggest fan of this art style, which was quite prominent in Marvel Comics at the time, it really adds to the mood and tension of the story. The arc is much more of a thriller than an all-out action piece, and a meditation on Captain America’s past and moral compass. As such, there isn’t really a primary villain for him to sink his fists into (an explosive scruffle with A.I.D’s mech is the best we get in this regard) and Cap instead battles more powerful enemies, such bureaucracy and international law. Despite possessing the Cosmic Cube, a device whose power is limited only by the wielder’s imagination (and their ability to keep a strong grip on it), Aleksander Lukin is more of an untouchable manipulator than a physical threat. As related by the Red Skull, Lukin never used the Cosmic Cube to its fullest extent, wary of its power and limited himself to small, controllable actions to mitigate its side effects. Indeed, the moment he experiences negative effects from wielding the Cosmic Cube, Lukin orders the Winter Soldier to dispose of it and is relieved to be rid of it. Still, Lukin remains a despicable villain, perpetrating horrendous acts of terrorism and hiding behind diplomatic immunity, making him the perfect foil for Captain America, who’s unable to bring Lukin to justice lest he spark a global conflict. Seen as a master manipulator who uses mind games and tricks to rile up his foes, Lukin otherwise hides behind his public façade and colludes with other, more disreputable forces (such as the Winter Soldier) to carry out his darker aspirations in secret.

Cap’s emotions are all over the place thanks to Lukin’s machinations and Bucky’s reappearance.

Consequently, “The Winter Soldier” would’ve been an extremely trying and aggravating time for Captain America even without Bucky’s involvement. Steve claims to be level-headed and focused on the mission but repeatedly loses his cool throughout the story thanks to Lukin’s machinations and his inner dialogue shows a man wrestling with his emotions. He has many outbursts over these issues, putting an aggressive beating on A.I.D’s forces and lashing out at both Fury and Sharon when they try to get him to see sense. The only person he doesn’t flip out on is the Falcon, who loyally stands by his side and takes his side even if he has his own doubts about the situation and the Winter Soldier. Cap’s shown to be in deep denial over the whole situation, first refusing to believe that Bucky is still alive, then refusing to believe that he’s a Soviet assassin, and stubbornly refusing to entertain Sharon’s arguments about killing the Winter Soldier or that there isn’t some part of Bucky still alive inside the killer. He’s partially right about this but I wonder if Bucky would’ve regained his senses without Cap using the Cosmic Cube and the story is very ambiguous about this, allowing the reader to see all sides of the argument. It helps that Sharon has a fully justified argument for killing the Winter Soldier. However, while is he responsible for many deaths over the years, Sharon’s judgement is clouded by her personal feelings since Bucky killed her boyfriend. Simultaneously, there’s no doubt that Cap is also biased towards Bucky and, believing he failed the boy by both involving him in his life and causing his condition, Cap’s determined to “save” Bucky, even if it means going against his present-day allies. Numerous flashbacks further reinforce this, showcasing Bucky’s incredible aptitude for fighting, his infectious enthusiasm, and how the atrocities of war affected him over time. Cap’s always carried a great deal of guilt and regret about Bucky’s death so it’s a shock to see his partner alive and turned into a mindless weapon and Cap sees it as a chance for redemption, both for himself and for his young friend. Cap believes so blindly in Bucky that he eventually refuses to fight and leaves his life in the assassin’s hands, then braves severe consequences by wielding the unstable Cosmic Cube to restore Bucky’s memories to the fractured Winter Soldier.

Bucky was totally reinvented as a bad-ass, tortured assassin.

Of course, the star of the show here is the titular Winter Soldier. At the time, I was sceptical about bringing Bucky back since he was one of the rare comic book characters who seemed destined to be dead forever. However, just like when DC Comics brought Jason Todd/Robin back as the Red Hood, retconning Bucky to have survived that explosion was a genius move that not only added new layers to Cap’s characterisation but also brought a bad-ass new anti-hero into Marvel Comics. Sporting long hair, a stoic visage, a form-fitting leather outfit, and an awesome robotic arm, the Winter Soldier cuts an intimidating and mysterious figure that’s only enhanced by his decades of assassinations. Restored to life and brainwashed by the Soviets, Bucky was transformed into a living weapon, a “blank slate” they could program to kill anyone they wished, one who easily infiltrated their enemy’s ranks since he looked and sounded just like them. Depicted as a natural fighter whose first instinct is to fight, the Winter Soldier is a keen marksman and an adept assassin, eliminating numerous targets when activated and easily holding his own against Cap despite lacking superhuman abilities. However, the Winter Soldier’s psyche is fractured, his mental state unstable, and he was frequently noted to be unreliable when activated for too long. When deployed on American soil, the Winter Soldier became confused and almost escaped his Soviet masters, ultimately leading to him being mothballed. It’s not made clear how and why he was released from captivity, but Bucky’s appearance causes a great deal of turmoil for Cap and their encounters cause confusion and anger in the unstable assassin. Obviously, much of Bucky’s past and future was cleared up in subsequent stories but this was a fantastic revival of the character, one that turned Cap’s life upside down and forever transformed Bucky from a plucky, annoying kid sidekick into a sexy, bad-ass killer.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you ever read the “Winter Soldier” arc? If so, what were your thoughts and what did you think to Bucky being revived? Do you think Sharon was right and that Bucky should’ve been put down? Did you enjoy seeing Cap wrestle with his guilt and conflicting morals? What did you think to the Winter Soldier’s look and backstory? Can you name some of your favourite Winter Soldier moments? How are you celebrating Independence Day today? Whatever your thoughts, drop a comment below and be sure to check out my other Captain America content across the site!

Back Issues [Sonic Month]: Sonic the Hedgehog 30th Anniversary Special


Sonic the Hedgehog was first introduced to gamers worldwide on June 23 1991 and, since then, has become not only SEGA’s most enduring and popular character but also a beloved videogame icon. Thus, in keeping with tradition, I’m dedicating some time to celebrate SEGA’s supersonic mascot.


Story Title: “Seasons of Chaos”
Published: June 2021
Writer: Ian Flynn
Artists: Aaron Hammerstrom, Thomas Rothlisberger, and Tracy Yardley

The Background:
SEGA were quick to capitalise on Sonic’s surge of popularity once he was catapulted to mainstream success and finally (if briefly) knocked Nintendo from the top of the videogame industry. Following Nintendo’s success with DiC, SEGA soon spearheaded Sonic’s small screen debut with two concurrent cartoons, with most popular being Sonic the Hedgehog (1993 to 1994), or “SatAM”. SatAM’s darker tone made it stand out from the slapstick approach of its sister-series, though both styles were originally (and awkwardly) mashed together when Archie Comics began publishing a semi-continuation of both. Eventually bringing in more elements from the source material alongside their own convoluted lore, Archie’s Sonic the Hedgehog comics became the longest-running comic series based on a videogame. However, this achievement was sullied when a series of lawsuits forced not only major continuity changes but the eventual cancellation of the series after twenty-four years. In 2017, IDW Publishing picked up the license and an all-new series of Sonic comics hit shelves, one spearheaded by Archie Sonic writer Ian Flynn and artist Tyson Hesse and whose events and original characters were said to be canon to the videogames. To celebrate Sonic’s 30th anniversary in 2021, SEGA released a bunch of merchandise, including a new compilation for modern consoles and this one-shot publication, which was lauded as a fitting tribute for the Blue Blur and one of the greatest comic book outings for the character.

The Review:
“Seasons of Chaos” begins with Sonic the Hedgehog and his friends, Miles “Tails” Prower and Amy Rose (all beautifully rendered in their “Classic” forms) adventuring through Spring Valley Zone, whimsically smashing Badniks, before stumbling upon a Chaos Emerald out in the open. Just as Sonic moves to nab it for himself, the gem is stolen by none other than Metal Sonic! While Tails and Amy react in horror, Sonic gleefully prepares for a rematch against his metallic doppelgänger and is first sad and then enraged when Metal Sonic simply blasts away without a word. Eager to test his mettle against…Metal…Sonic gives chase and, following a hilarious misunderstanding with Amy when he asks for a “boost” and an assist from Tails, Sonic rockets into the sky and has to be saved from a fatal plummet by Knuckles. Knuckles relates how he was hanging out on Angel Island (exactly as depicted in the opening cutscene of Sonic & Knuckles (SEGA Technical Institute, 1994)) when one of the animals also found a Chaos Emerald, leading to am ambush by Metal Knuckles!  Though Knuckles fought valiantly against his metallic double, Metal Knuckles endangered the locals, forcing Knuckles to save their lives and allowing the robot to scarper with the Chaos Emerald. Naturally, Knuckles pursed his foe, which led him to Sonic. Realising that Metal Sonic and Metal Knuckles must’ve been sent by Doctor Eggman to retrieve the Chaos Emeralds for some nefarious scheme, our heroes waste no time in racing off to stop this plot…in fact, they’re so quick to run off that they leave Amy behind!

Amy ropes Mighty and Ray into helping her find the Chaos Emeralds, which are also sought by Fang.

Angered and despondent about being left out, Amy sadly wanders off with Tails’ Emerald Radar, oblivious to the robotic puppet spying on her. Her sadness turns to excitement when she bumps into Mighty the Armadillo and Ray the Flying Squirrel during their exercises. Interestingly, this is depicted as their first time meeting, though they have a mutual friend in Sonic. Realising the two are just the guys to help her out, Amy quickly convinces Mighty and Ray to join her in tracking down the Chaos Emeralds using Tails’ radar. Over in the Summer Falls Zone, Tails realises, to his dismay, that he’s lost his radar; luckily, the trio have an “expert treasure hunter” on hand and quickly find another Emerald. However, just as they go to grab it, they’re accosted by Fang the Hunter, Bean the Dynamite, and Bark the Polar Bear, three unscrupulous mercenaries who’ve been hired by Dr. Eggman to retrieve the Chaos Emeralds. While Knuckles matches brawn with the strong, silent Bark and Sonic tangles with the wacky, bomb-tossing Bean, Tails pursues Fang, awestruck by the hunter’s hover craft, the Marvelous Queen, which he sabotages to relieve Fang of his prize. However, Fang’s popgun leads to a game of hot potato as the teams vie for the gem, Bomb barely stopping himself from blowing it up, Sonic emulating another videogame icon, and the gem finally plummeting down a waterfall after Knuckles and Bark beat each other senseless trying to claim it. Realising that the thieves will find more Chaos Emeralds in the time it’ll take them to dive for this one, Sonic and his friends choose to get moving rather than waste their time, completely oblivious that the jewel has landed on Mighty’s head below! Ecstatic, Amy enthusiastically leads her new allies onwards, unaware that the Heavy King is monitoring not just their progress, but all the competing teams from its ominous control room through the eyes of its mechanical minions.

Sonic and his friends begrudgingly team up with their enemies to confront a common foe.

Running loops through the dense Autumn Forest Zone, Sonic and friends find themselves struggling with the dense foliage and troubled by Dr. Eggman’s aggressive pursuit of the Chaos Emeralds. Speaking of whom, they happen to spot Dr. Eggman pursuing Metal Sonic through the forest and, naturally, attack, easily disarming (literally) his Egg-O-Matic of its buzzsaw appendages. Nearby, Amy and the others find another Chaos Emerald and are challenged by Fang and his goons. Amy fills his friends in on the trio, noting that they’re all jerks except for the sullen Bark (who she thinks is just misled) and Mighty leads the three in an attack. True to Amy’s suspicions, Bark appears reluctant to fight and begrudgingly defends Fang from Mighty’s attack, stuffing him into a tree trunk. Bomb’s erratic explosives blast Ray and Amy from the sky and dislodge the Chaos Emerald, allowing the crazed duck to claim it, but Metal Knuckles suddenly steals it, leading the two teams to set aside their differences and give chase, Fang livid at the double-cross. They bump into Sonic, Tails, Knuckles, and the defeated Dr. Eggman, who explains that the rebuilt Heavy King turned against its master, reprogrammed Metal Sonic, Metal Knuckles, and Tails Doll and kicked Dr. Eggman from his base. Realising they share a common enemy, the group decides to work together to stop the Heavy King and heads to Dr. Eggman’s base in the Winter Caverns Zone, overcoming the natural landscape and the Heavy King’s defences through surprisingly effective teamwork. Sonic can’t help but mock Dr. Eggman’s embarrassing defences, leading to the doctor enjoying watching Metal Sonic blast Sonic while he’s distracted. While everyone works together to fight Metal Sonic and Metal Knuckles, Dr. Eggman and Tails reprogram Tails Doll to jam the Heavy King’s signal, returning the robots to Dr. Eggman’s control and forging another unlikely alliance. Not wishing to see his base suffer any further damage, Dr. Eggman simply remote opens the doors rather than let his newfound allies trash the place and they head inside to confront the Heavy King.

Sonic and friends defeat the Heavy King and split the Chaos Emeralds between them.

However, the Heavy King is nigh-untouchable thanks to having gathered all seven Chaos Emeralds. It channels their power through its staff, casting lighting bolts and energy balls that rain destruction upon its foes. The Heavy King relishes the conflict, plotting to restore the Hardboiled Heavies and conquer the world and easily shielding against or shrugging off their counterattacks. Realising they’re outmatched, Sonic uses himself as bait, focusing the Heavy King’s attention solely on him by insulting the maniacal robot. Sonic’s allies then steal the Chaos Emeralds and, rather than becoming Super Sonic and destroying the Heavy King, Sonic settles for easily toppling the now-powerless robot. It then begs forgiveness from Dr. Eggman, claiming to have been following its programming. Dr. Eggman commends his creation and forgives it, planning to install a software patch to keep it in check, and then orders his forces to attack. However, Sonic and the others have gone, along with the Chaos Emeralds, and Dr. Eggman’s forces are too weak and rundown from the assault to give pursuit, leaving Dr. Eggman sulking in his frozen base. In the aftermath, Bark meekly says goodbye to Amy and leaves with Fang, who claims a Chaos Emerald as his reward. Similarly, Knuckles leaves with another, planning to keep it as safe as the Master Emerald, and Mighty and Ray take two more, hoping to team up with Sonic again in the future. Sonic, Tails, and Amy also keep hold of a Chaos Emerald each, splitting the gems up to keep them out of Dr. Eggman’s hands in the future. To Amy’s glee, Sonic and Tails not only apologise for leaving her behind but also thank her for her help, leaving her as flustered as Bark. Sonic then races off into the sunset towards his next adventure.  

The Summary:
I absolutely adored “Seasons of Chaos”! after years, decades, of Sonic comics using art styles that were far removed from the original Japanese depictions of Sonic and his friends, it’s really refreshing to see a return to the classic art style, as beautifully brought to life in Sonic the Hedgehog CD’s (SEGA, 1993) anime sequences. Don’t get me wrong, I grew up with Richard Elson and Greg Martin’s renditions of Sonic and I love what Patrick “Spaz” Spaziante did with the characters, but Tracy Yardley always evokes the classic style so wonderfully and Sonic and his friends have never looked better than in “Seasons of Chaos”, in my opinion. Everyone looks ripped right out of the original Japanese artwork and strikes poses reminiscent of the videogames, to say nothing of the times the story switches to a side-view to recreate the kinetic, sidescrolling action of the videogames. Many Sonic comics focus more on drama and character moments and convoluted plots, and I can understand why. They’re comic book adaptations trying to keep readers coming back for more; simply showing Sonic smashing robots and dodging traps isn’t as engaging as it is in the games. However, there’s something to be said for the simplicity at work in “Seasons of Chaos”, which pays homage to the classic videogames by acting as a continuation of their events and could easily be slotted in as another post-Sonic Mania Plus (Christian Whitehead/PagodaWest Games/Headcannon, 2018) adventure. Interestingly, “Seasons of Chaos” opts for unique locations clearly inspired by the likes of Green Hill Zone, Angel Island Zone, and Robotnik Winter Zone. While it would’ve been nice to see familiar locations, I like that we got to see new environments that were similar and yet different enough as it tied into this story being a follow-up to Sonic Mania Plus, which also included a handful of new Zones clearly inspired by the classic videogames.

I cannot and will not ever stop gushing about how beautiful the art work is in this special!

“Seasons of Chaos” also references not just obscure Sonic titles but also the 3D adventures. Dr. Eggman chastises Metal Sonic’s brief hesitation when the Heavy King talks about becoming a “Metal Overlord”, for example, and the comic features Metal Knuckles as a primary antagonist, finally giving long-time Sonic fans a good look at its complex, armoured plated intricacies. I enjoyed the adventure set out in this story; it’s a classic race to retrieve the Chaos Emeralds but one that subverts expectations. Sonic is continually insulted and dismayed at Metal Sonic’s refusal to race, for example, and the Chaos Emeralds are scattered across the world, not unlike Sonic’s 8-bit adventures. “Seasons of Chaos” also brings back three of the franchise’s most obscure characters, Fang, Bean, and Bark, retaining them as a mercenary duo as depicted in previous American Sonic comics. I loved Fang’s depiction as an opportunistic, cowardly weasel who lets others do his fighting and is selfish and full of bluster (there’s a fun moment in the finale where Metal Sonic drags him back into the fight!) Bean retains the same crazed, pyromaniacal characterisation seen in the latter days of the Archie comics, while Bark is the strong, silent type who’s depicted as misled and reluctant but happy to match his strength against powerful foes. Similarly, the story also ropes in Mighty and Ray, two characters I never get tired of. I loved their brotherly dynamic (which is similar to the relationship between Sonic and Tails) and them making fast friends with Amy, forming a trio that acts as an early incarnation of Team Rose. Amy’s desire to prove herself and be useful is as infectious as her enthusiasm and the three bring a lot of levity to an already whimsical tale. Naturally, I adored the depiction of Sonic, Tails, and Knuckles as well. I loved the banter between Sonic and Knuckles, with Knuckles being oblivious to Sonic’s taunting and Sonic being a wise-cracking, adventurous spirit. While Tails felt like a bit of a background character, he stepped up to sabotage Fang’s craft and work with Dr. Eggman to reprogram Tails Doll, showing that these three have the perfect balance of skills to oppose Dr. Eggman’s plans.

A fantastically written and wonderfully illustrated celebration of the franchise.

In an interesting twist, Dr. Eggman isn’t the main villain. Instead, he’s the victim of another robot rebellion, humiliated and seeking revenge after the Heavy King took its programming a little too literally. Dr. Eggman’s depiction reminds me very much of his portrayal in Sonic the Hedgehog (Ikegami, 1996), being a prideful, grandiose, comical figure capable of malicious actions but largely a spiteful buffoon. Sonic routinely mocks his creations and easily trounces his machines and defences, Dr. Eggman reacts to the Heavy King’s betrayed with a childish tantrum, and he immediately sets his revived forces against his former allies the moment he regains control of them, only to find they’re too drained to fight. Every time I read “Seasons of Chaos”, I’m enamoured by the gorgeous colours and striking artwork. Everything has such a cute visual appeal that recalls a far less dramatic and more whimsical time in Sonic’s history, a time where the spirit of high-speed adventure was enough of an appeal for players and readers. I honestly wish IDW would publish a dedicated side series of classic Sonic adventures in this style as it’s truly beautiful and would be perfect for a five-page backup feature, at least, alongside whatever dramatic, world-ending plot is running through the main story. I loved how the comic recreated visuals from the videogames as fun Easter Eggs for long-time fans while crafting a fun, easy to follow adventure for these three teams. The action was bold and kinetic, with panels full of little details and quirks and humorous moments, from wild expressions to visual callbacks to the source material, and character defining moments for the likes of Amy, Mighty, and Ray, who both proved their worth and solidified their alliances with the main trio through this story. Ultimately, “Seasons of Chaos” was a fantastic celebration of Sonic’s 30th anniversary. The story and art did a great job of honouring the character’s past and rich history, weaving recognisable elements into a largely original story and casting a spotlight on the classic depictions of both iconic and obscure characters as only the comics can. I honestly wish the games leaned more towards this style, embracing what worked so well in the past and emphasising Sonic’s rich supporting cast and fun sense of adventure rather than focusing solely on Sonic alone as it made for a hugely enjoyable read.

My Rating:

Rating: 5 out of 5.

Fantastic

Did you enjoy “Seasons of Chaos”? Were you as captivated by the art style as I was? Did you like seeing Amy team with Mighty and Ray and the inclusion of Fang, Bean, and Bark? Were you disappointed that we didn’t get a Super Sonic finale? Would you like to see a spin-off comic in this style? What are some of your favourite stories and moments from IDW’s Sonic comics? How did you celebrate Sonic the Hedgehog this month? Whatever your thoughts, leave a comment below, consider supporting me on Ko-Fi, and go check out my other Sonic content.