Movie Night [Alien Day]: Alien Resurrection: Special Edition


Audiences were first introduced to the horrific, biomechanical Xenomorphs in the classic science-fiction horror film Alien (Scott, 1979), in which an unsuspecting cargo crew investigates a beacon on the barren world of LV-426. Thus, the 26th of April is widely celebrated as “Alien Day”, a day to celebrate one of the greatest sci-fi/horror franchises ever created.


Special Edition

Released: 2 December 2003
Originally Released: 26 November 1997
Director: Jean-Pierre Jeunet
Distributor: 20th Century Fox
Budget: $70 million
Stars: Sigourney Weaver, Winona Ryder, Tom Woodruff Jr., Ron Perlman, J. E. Freeman, and Michael Wincott

The Plot:
200 years after dying in battle with the Xenomorphs, Lieutenant Ellen Ripley (Weaver) is resurrected as an Alien/human hybrid, “Ripley 8”. Her memories fragmented, she teams with a rag-team crew of pirates to battle a renewed Xenomorph threat, one born of her own blood.

The Background:
In 1979, Dan O’Bannon and Ronald Shusett’s concept of “Jaws (Spielberg, 1975) in space” came to horrific life with Ridley Scott’s Alien, a surprising commercial success now regarded as one of the greatest movies ever made. Despite being a financial success, we wouldn’t see a sequel for seven years. Director James Cameron, Aliens (ibid, 1986) endured a difficult shoot to produce perhaps the most influential entry in the franchise. The studio’s desire to capitalise with a third film led to an extremely troubled production; though Alien³ (Fincher, 1992) was a modest hit, it was met with mixed reviews and even those involved disowned the film. Not long after, 20th Century Fox hired Joss Whedon to pen a script treatment for a fourth film, though many of his ideas didn’t make it to the final draft. Despite having advocated for Ripley’s death, Sigourney Weaver was impressed with Whedon’s work and signed on, eager to dissuade the studio from producing a crossover with the Predator films (Various, 1987;1990) and receiving a co-producer credit. Although names like Danny Boyle, Peter Jackson, and Bryan Singer were considered to direct, the producers were impressed with Jean-Pierre Jeunet’s visual style and offered him the film, requiring the use of an interpreter. Amalgamated Dynamics Incorporated returned to produce the film’s effects, which retained the practical animatronics and suits of the previous films, and saw the design of a horrific human/Xenomorph hybrid, the “Newborn” that was originally depicted with both male and female genitals! Of course, perhaps the most notable trivia from the film’s production was Sigourney Weaver landing an over-the-shoulder basketball shot on the first try, much to astonishment of her co-stars. With a box office of just over $161 million, Alien Resurrection wasn’t the hit 20th Century Fox were hoping for. Reviews were largely mixed, with many praising Weaver’s performance and the visual presentation while criticising the bleak aesthetic and repetitive elements. Whedon was unhappy with how much the film differed from his script but Jeunet was aggressively proud of the finished product and collaborated with the studio to produce this alternative version in 2003. Not only was Alien Resurrection accompanied by tie-in comics, novels, and a videogame, it was also far from the last entry in the celebrated sci-fi franchise, though it is often noted as one of the strangest entries.

The Review:
Every time Ripley wakes up after encountering the Xenomorphs, her situation worsens. First, she woke up to find she lost fifty-seven years and her daughter, then she wakes up to find her surrogate family dead and herself impregnated with an Alien Queen, and, here, she wakes up to find herself an Alien/human hybrid some two-hundred-years after her death! Some things have, obviously changed in that massively ludicrous amount of time: Weyland-Yutani is gone, having been bought by Walmart, and Ripley 8 is instead faced with the morally dubious scientists and soldiers of the United Systems Military (USM). Thanks to blood samples taken from “Fury 16”, scientists like Doctor Jonathan Gediman (Brad Dourif) and Doctor Mason Wren (Freeman) successfully cloned not only Ripley, but the Alien Queen gestating inside her. While General Martin Perez (Dan Hedaya), the military commander of the USM Auriga who’s supervising these clandestine experiments, is suspicious of Ripley 8, angered at her having even fragmented memories of her past encounters with the Aliens, he nevertheless allows Dr. Gediman and Dr. Wren to keep the clone alive to study her unique physiology. Having been grown to maturity in a laboratory, Ripley 8 often adopts a child-like, instinctive demeanour; she struggles to recognise eating implements, is tormented by disjointed recollections of a little girl who she lost in a previous life, and blasé regarding her handlers since she considers it inevitable that they’ll die if they try to teach the Xenomorphs “tricks”. While Ripley 8 shares many similarities with the original and has access to some of her memories, she’s often confused by her conflicting emotions, instincts, and these memories. She’s fully aware that she’s not the original and that she isn’t quite human, and yet still identifies as Ripley for convenience and is out to serve her own interests, only tagging along with Frank Elgyn’s (Wincott) band of pirates because they amuse her and serve her sense of preservation.

Ripley 8 struggles with her sense of identity thanks to her fragmented memories and human/Alien DNA.

Unlike her predecessor, Ripley 8 is a superhuman individual. While she appears as human as anyone else, save for a mysterious shine to her eyes and black fingernails, she shares much of the Alien’s DNA, giving her mildly caustic blood, heightened senses (she can sense the Auriga moving even when it’s in stealth mode), and superhuman strength. This not only makes her a formidable basketball player but also means she easily shrugs off a weight to the face, manhandles the ape-like Ron Johner (Perlman), and can hold her breath for an extended period. Described as “something of a predator”, Ripley 8 is far more animalistic than her organic counterpart; she smells, hears, and feels things that bypass even the synthetic Annalee Call (Ryder). Specifically, Ripley 8 can sense the movements of her kin, especially the Alien Queen. Ripley 8 feels when the Queen is in distress, knows when the Xenomorphs are near, and even willingly embraces them at one point. Perhaps thanks to her more animal nature, Ripley 8 takes Ripley’s disgust and disapproval of “The Company” to the next level and is largely dismissive of all humans, especially the likes of Dr. Wren, who thinks nothing of implanting unwilling humans with Alien embryos. Ripley 8 genuinely doesn’t seem to care if her handlers live or die and enjoys toying with Elgyn’s crew, joining them simply because it increases her chances of safely escaping the Auriga before it crashes into Earth and even willingly killing her Alien brethren when they get “in [her] way” if it means she can survive. We see this trait echoed in the Aliens when two of them attack and kill a third to escape from Dr. Gediman’s captivity and Ripley 8 isn’t immune to the Xenomorph’s attack, despite sharing their DNA, as they pursue her through the flooded kitchens and a Facehugger even attaches itself to her at one point. Ripley 8’s senses are so accelerated that she even senses the turmoil of her failed clones, descending into a near hysterical outburst as she mercy kills the failed experiments. Oddly, despite her justified anger, she refuses to kill Dr. Wren for his part in their suffering and also misses that Call is an android, something I feel the now-superhuman Ripley would’ve been the first to pick up on.

The Betty‘s crew is a mismatched band of pirates who must unite against a common threat.

Call is a newcomer to Elgyn’s crew, one largely treated as a child or a sex object despite her incredible mechanical skill. Her closest friend on the Betty is wheelchair-bound mechanic Dom Vriess (Dominique Pinon), who defends her when she incurs Johner’s wrath and stays by her side even after her true nature is revealed. Unbeknownst to Elgyn and the others, Call is an advanced android who escaped a mass recall and infiltrated their ranks specifically to get aboard the Auriga after learning of Dr. Wren’s experiments. Her self-appointed mission is to destroy the renewed Xenomorph threat and, as such, she’s largely distrustful of Ripley 8, and understandably so since the clone’s true allegiance is kept firmly in the grey throughout the film. Call clashes with Johner, who’s more akin to a mercenary; a surly caveman who’s quick to anger, Johner seems to respect Gary Christie (Gary Dourdan) over their shared love of firearms and booze. After being humbled by Ripley 8, Johner comes to begrudgingly respect her and even be attracted to her, appearing genuinely happy to see her alive at the end of the movie. Indeed, though he angrily lashes out about their increasingly worsening situation and initially appears to have little love for his crewmates, especially Vriess, Johner eventually lightens towards them all, even shellshocked Larry Purvis (Leland Orser), whom Johner is originally ready to mercy kill before agreeing to freeze him to save his life. Despite oozing charisma with his distinct, gravelly voice, there’s not a lot for Michael Wincott to do here. He pervs over Call, has previous history with General Perez, and enjoys a close sexual relationship with Sabra Hillard (Kim Flowers), but is mainly there to add to the body count. An unscrupulous pirate who deals only in cash, Elgyn thinks nothing of hijacking a ship of unknowing passengers to deliver to General Perez and Dr. Wren and is only interested in what can serve him the most.

The Auriga‘s amoral staff are more monstrous than the Aliens and pay for their actions.

While the Betty’s crew may have questionable morals, it’s a thin line that separates their unscrupulous actions from those of General Perez and Dr. Wren. With their entire operation apparently being unsanctioned, the two are free to use any means necessary to recreate the Xenomorphs…as long as they’re not exposed. Thus, General Perez agrees to let the Betty’s crew stay as long as they don’t cause trouble, meaning Dr. Wren immediately orders their execution when he discovers Call is a “terrorist” who knows too much about what’s happening on the Auriga. While Dr. Wren and Dr. Gediman are united in their desire to breed and weaponise the Xenomorphs, Dr. Gediman showcases an uncomfortable sexual fascination in the creatures and, even when cocooned in the Queen’s nest, fawns over the monstrous “Newborn” (Tom Woodruff Jr.) Dr. Wren’s goal is to tame the creatures and sell them as military assets, a motivation Ripley 8’s all-too-familiar with and therefore scoffs at considering how aggressive the species is. Arrogant, dismissive, and impassive, Dr. Wren doesn’t care who he has to sacrifice to achieve his goals and embodies the worst of humanity, betraying the survivors and attempting to escape the Auriga once they’ve gotten him to a safe point. Confident in his command over the station’s artificial intelligence, Father (Steven Gilborn), and his authority over the likes of Private Vincent DiStephano (Raymond Cruz), Dr. Wren begrudgingly aids the crew as long as it benefits him and doesn’t hesitate to hold Call hostage for safe passage, eventually falling afoul of poetic justice when Purvis brutally murders him with the Facehugger Dr. Wren implanted within him. General Perez isn’t exactly innocent in all this, either, since he’s in command of the Auriga and its experiments. He’s happy to put the Betty crew up as long as they behave but is clearly motivated by the same desire for power and notoriety for successfully weaponizing the Xenomorphs. When the Aliens escape captivity, however, General Perez immediately orders an evacuation to leave the Auriga to its fate, even granting his troops a merciful death when a Xenomorph slips into the escape pod. Naturally, though, he meets a fittingly awful end when a Xenomorph takes a bite out of the back of his head, ensuring that all those who dared play God are summarily punished for their transgressions.

We learn a bit more about the Aliens’ intelligence and meet a new, grotesque variant sure to terrify.

Although I never got the suggestion that Ripley’s sacrifice spelled the extinction of the Xenomorph species, the creatures are apparently so rare that the USM was forced to spend 200 years working on cloning and genetic engineering to get their hands on the creatures. And not just regular drones: they have a fully grown Alien Queen in captivity, thanks to Ripley 8. This wasn’t an easy process, resulting in seven grotesque Alien/human failures over the many decades, but finally gave birth to Ripley 8, a seemingly perfect blend of the two species. The Queen was their ultimate goal, however, and they wasted no time in forcing her to produce eggs and then sticking Purvis and the other poor saps Elgyn and his crew kidnapped before these eggs so they could be implanted with Chestbursters and birth a handful of new Xenomorphs. The Aliens are more monstrous and disgusting than ever, constantly dropping with goo, roaring, and skulking about in the darkest parts of the Auriga. Thanks to Dr. Gediman’s experiments, we get the best look at their intelligence so far, revealing they quickly learn not just to avoid danger but also to find unique solutions to captivity. While the Aliens still capture prey to be brought to their Queen, they also engage in wholesale slaughter, killing many of General Perez’s men and even Elgyn when he inexplicably wanders off. Although the Alien Queen is initially said to have pumped out eggs as before, Ripley’s DNA sees her adopt a far less efficient human reproductive system, birthing the monstrous Newborn that’s the inverse of Ripley. Grotesque, feral, and aggressive in its childlike demeanour, the Newborn is the perfect example of how Alien Resurrection takes what was once essential a sci-fi slasher film and turns it into a full-blown monster movie. The Aliens are also more unsettling than ever, often depicted in a sexual or desirable light, with Ripley 8 often feeling more kinship towards them than humans since the Aliens act only on animalistic instinct rather than being purposely immoral towards their own kind.

The Nitty-Gritty:
I feel like Alien Resurrection often gets a bad rap, potentially because it is very weird at times, and I’ve often had issues with this reputation as it’s much more in line with the action-packed nature of Aliens than the bleak, depressing tone of Alien3. Perhaps one explanation for this bad rap is that it is more akin to a monster movie and lacks the nuance seen in its predecessors, often being very explicit in its depiction of corrupt, amoral humans versus the purely instinctual Aliens and the sexualised nature of the Xenomorphs, especially in the way Dr. Gediman and Ripley 8 act when around them. One thing I will say, though, is that Alien Resurrection isn’t as clever as its predecessors. I never understood the logic behind wasting 200 years cloning Ripley just to get the Queen out of her rather than searching out other Xenomorph hives. There’s nothing to say the USM weren’t doing this as well, but they also don’t mention it and I’m baffled why they didn’t try to search the remains of LV-426 or the Sulaco. Furthermore, characters repeatedly make insanely stupid decisions, even by slasher movie standards: I don’t get why Elgyn wandered off like that or why Christie felt it necessary to cut himself free during the daring ladder climb when he had plenty of choices to save himself. It’s weird that Ripley 8 didn’t detect that Call was an android and that the Auriga’s security staff were so lax about checking the pirates for concealed weapons. All these elements have to happen, of course, for the film to take place and to give us “cool” scenes like Johner hanging upside down from a ladder and somehow missing Vriess and Christie with his painfully cartoonish bullets. This Special Edition version offers a few extended scenes, such as a bizarre opening sequence that I guess showcases man’s arrogance at the top of the food change, more emotional scenes where Ripley 8 is haunted by fragmented memories of Rebecca “Newt” Jorden (Carrie Henn), restructures and extends some scenes, and delivers a vastly different ending that implies some or all of the Earth has become an apocalyptic wasteland.

The Aliens and body horror work best when brought to life using disturbing practical effects.

Still, Alien resurrection retains the grimy, “lived-in” sci-fi aesthetic I love and most commonly associate with the franchise. Despite being a fully-funded USM facility, the Auriga seems to be on life support half the time, with the lighting system being secondary to the high-tech labs. A great gag, for me, was the malfunctioning doors that require both an access code and a breathalyser to open and General Perez’s little laser-powered whiskey machine, both examples of redundant technology given the context. The Aliens are a hybrid of the one seen in the first movie, sporting the same overly phallic domed head, and the drones of the sequel, attacking with their claws, tails, and little mouths but also being brought to life through CGI for the first time. While these effects often look cartoonish, they’re thankfully fleeting, and the film relies on Tom Woodruff Jr. in a suit for 90% of its Alien effects. We do get to see them swimming with an almost shark-like grace, spitting acid, and clambering up a ladder, though they mostly stick to the floor grates and lurking in the shadows. Elgyn and his crew sneak some fun weapons onto the Auriga, with Christie sporting two disposable wrist pistols, Johner hiding his gun in a thermos, and Vreiss cobbling together a shotgun from his wheelchair. Private DiStephano is also armed, though as you’d expect their weapons often do more harm than good, splattering them with the Alien’s acid (though, helpfully and oddly, not causing explosive decompression). Alien Resurrection is pretty horrific at times; the eggs ripple like never before, blood and viscera splatter against walls, and we get a brutal scene of Purvis shoving Dr. Wren’s head against his chest so the Chestburster can kill him! There are so many blood squibs and blood splatter that it’s like Paul Verhoeven directed the film! It’s both amazing and laughable at times, and the body horror displayed by Ripley’s failed clones and the disturbing Newborn are unsettling, to say the least. Alien Resurrection also sticks with traditional model shots, though I have to say the compositing effect isn’t as convincing as I’d expect for 1997. I don’t know if the filmmakers were consciously trying to replicate the B-movie-level sci-fi of the 1970s but it’s disappointingly at odds with the grotesque and impressive Alien suits and the grimy ship interiors.

An incredibly gory finale sees Ripley 8’s human side prevail and her finally return home.

So, after Christie and the others adamantly reject Call’s suggestion to blow up the Auriga to destroy the Xenomorph outbreak and group bring Purvis along to try and help him at a later date, the miss-matched survivors find their numbers dwindling after a disastrous swim through the flooded kitchens. With Call revealed to be an android, the group take control of Father to clear a path to the Betty, where Purvis dies, taking Dr. Wren with him. Unfortunately, Ripley 8 is abducted by a Xenomorph along the way and witnesses the birth of the Newborn, which brutally rejects the Alien Queen in favour of Ripley 8 who, though both captivated and horrified by its appearance, slips away as it’s munching on Dr. Gediman. Just as the Betty safely detaches from the Auriga and Ripley 8 makes a dramatic leap to safety, the Newborn follows, tearing Private DiStephano’s head off and toying with Call. When Ripley 8 goes to assist, she comforts the grotesque abomination rather than fighting it. Realising it just wants its mother’s affection, Ripley 8 embraces her “child” and surreptitiously uses her acidic blood to put a hole in one of the portholes in the Betty’s cargo bay. The decompression sees the squealing, disturbingly human monster sucked inside out into space and, in a moment that emphasises Ripley 8’s unsettling kinship to the creatures that have hounded her life, its “mother” can only tearfully watch on as the monster is pulverised in suitably visceral fashion. Since their pilots are dead and neither Vriess or Johner have any idea how to pilot the Betty, Ripley 8 takes the controls and guides the ship to a safe, if troubled landing while the Auriga collides with the Earth in a spectacular (and presumably devastating) explosion. In the theatrical version, Ripley 8 and the others celebrate and reflect from orbit, admiring the beauty of the world and wondering what’s next for them. In this Special Edition, they land in what appears the be the remains of Paris and again ruminate on their future, with Ripley 8 stating that she’s “a stranger” there. Both endings are surprisingly impactful in different ways; I love the idea that it took about 300 years and coming back from the dead for Ripley to finally make it back home, only for Earth to be as much of a “shithole” as Johner claims it to be. I also appreciated how quickly the Newborn established its dominance and the conflict Ripley 8 felt towards it. There’s a real sense that she’s torn between her two sides when faced with the abomination, with her humanity winning out only by the narrowest of margins.

The Summary:
My relationship with Alien Resurrection is pretty much the opposite of my opinion on Alien3. While I grew to appreciate Alien3’s bleak tone, I slowly came to see that Alien Resurrection is more of a loud monster movie than the nuance sci-fi horror I expect from this franchise. Yet, despite that, I still find a lot to enjoy from it and feel it’s unfairly judged at times. Ignoring the time, effort, and massive inconvenience of cloning Ripley rather than seeking out other Xenomorphs, bringing Ripley back as a clone was a decent way to return Sigourney Weaver to the franchise and I think the film does a good job of examining her new perspective on humanity and the Aliens. Barely aware of her former life and working on instincts inherited from both species, Ripley 8 is a thoroughly tragic and fascinating character who’s literally torn between two worlds. Humanity isn’t that different from the Xenomorphs at times and Alien Resurrection’s supporting cast goes a long way to reinforce that, surrounding Ripley 8 with disreputable, amoral characters who are technically worse than the Xenomorphs since the Aliens are basically mindless, ravenous animals. I did enjoy Alien Resurrection’s cast, though; there are some fun character actors here who do as much as they can with their limited screen time. I would’ve liked to see more from Michael Wincott and still think Christie could’ve lasted longer, and to this day keep forgetting about Private DiStephano until his head’s being torn off, but I quite liked Johner’s character arc, which parallels the distrustful Ripley 8 in a lot of ways. I’m still amazed that Winona Ryder’s even in this as it’s such an odd fit for her, but she captured the innocence, shame, and determination of her character well. I also enjoyed the deeper exploration of the Aliens and the complex depiction of the grotesque Newborn. Essentially a dark opposite of Ripley 8, the creature is even more horrifying to look at than Ripley’s failed clones and the disturbing nature of Ripley 8’s almost maternal relationship with it makes Alien Resurrection very unsettling. The franchise has always dabbled in sexual horror and gore, but Alien Resurrection takes it to the next level, throwing some fast-paced, loud action at the viewer and largely abandoning subtext, but that makes it a very enjoyable popcorn flick that I always enjoy revisiting since it’s probably my least watched of the original four movies.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of Alien Resurrection? Which version of the film do you prefer and how do you think it compares to the other entries in the franchise? Were you a fan of Ripley being resurrected as an Alien/human hybrid? What did you think to the amoral pirates and scientists? Which of her supporting cast was your favourite? Were you disgusted by the Newborn and what did you think to Ripley 8’s relationship with it? Which of the Alien movies is your favourite and why, and how are you celebrating Alien Day this year? Whatever your thoughts, feel free to leave them below, support me on Ko-Fi, and check out my other Alien reviews.

Mini Game Corner: Alien Resurrection (PlayStation)

Released: 20 October 2000
Developer: Argonaut Games

A Brief Background:
The Alien films (Various, 1979 to present) have had a tumultuous history with videogames, with adaptations ranging from pixelated garbage to first-person shooters, real-time strategies and crossover titles, to survival/horror experiences. In 1997, Jean-Pierre Jeunet was given the unenviable task of resurrecting the franchise after what seemed to be a definitive end, resulting in Alien Resurrection, a minor success that was met with mixed reviews. Like its predecessors, Alien Resurrection was accompanied by tie-in comics, novels, and a videogame, one that was initially asked to simply be a miscellaneous Alien title before 20th Century Fox gave the go-ahead to retool it into a Resurrection tie-in. Argonaut Games were supplied with scripts, storyboards, and raw footage from the film as reference materials but lost numerous team members when they decided to scrap a year’s worth of development in favour of building a third-person game engine. After struggling for another year to adapt to this new engine, the concept was reworked into a first-person shooter (FPS) and Alien Resurrection became one of the first FPS titles to utilise twin stick moving in its gameplay. Ironically, the game was criticised for this decision at the time; further criticism focused on the harsh difficulty, frustrating gameplay, and inferior options compared to the likes of Quake II (id Software, 1997). Thanks to selling only 250,000 units, Alien Resurrection was deemed a failure and Argonaut Games went out of business soon after, though the pioneering title has developed a cult following over the years.

The Review:
Alien Resurrection is an FPS title that sticks somewhat faithfully to the main plot of the film upon which it’s based. Consisting of ten missions with three difficulty settings (with the hardest setting limiting you to just one save point), the game sees you explore the Xenomorph infested USM Auriga and escape on the mercenary ship, the Betty, controlling one of four characters depending on which mission you’re on. Mostly, you’ll be in control of “Ripley 8”, an Alien/human clone of the Lieutenant Ellen Ripley, or Annalee Call, a female android. Other missions have you play as Call’s shipmate, Gary Christie, or Private First Class Vincent DiStephano, a soldier stationed aboard the USM Auriga. No matter which character you’re playing as, the controls and basic gameplay remain the same. You can pick from a bunch of different control settings, alongside toggling the crosshair and camera sway, and the game offers the unique option to move with the left stick and aim with the right! With the setup I chose, X allowed me to crouch and squeeze through vents and gaps, Square and Triangle cycled through whatever items I had on hand, Circle used whatever item I had equipped, and pressing in the right stick performed a quick turn. L1 and L2 cycled through my available weapons, R1 fired, and R2 allowed me to interact with the environment, turning handles and activating consoles to open doors or activate lifts and such. The only real difference between the four characters is in the weapons they use; Christie, for example, gets dual pistols (with infinite ammo like the other pistols) while Ripley gets an electric gun that charges a powerful shot. Other weapons include a shotgun, the iconic Pulse Rifle, a laser cannon, a flame thrower, and a grenade and rocket launcher, though some of these are limited to certain missions and won’t carry over between characters.

There’s little to differentiate the characters as they meander through the dark environments.

You’ll find ammo for these weapons (and the weapons themselves) strewn about the game’s dark, oppressive environments alongside helpful items. First aid kits replenish some health, flashlights light up the area (but only for a limited time and you must wait for them to recharge), security cards open doors, and the motion tracker alerts you to nearby enemies. The most useful item you’ll find is the mobile extraction unit, a super helpful bit of kit often conveniently placed near Alien eggs. You’ll need this if when a Facehugger latches onto you as it’s the only way to keep yourself from being instantly killed by a Chestburster and to open certain security doors that remain shut whenever “non-human lifeforms” are detected. Each mission has an objective tied to it, related through the pause menu and text dialogue between the characters between missions, and you’ll have to make a note of your surroundings as there’s no map and things get very samey very quickly. To make matters worse, Alien Resurrection is very dark (the game even recommends playing is the dark to heighten the immersion), so you may want to adjust your brightness settings to aid your exploration. Missions generally involve getting from point A to point B, generally a communications device to switch characters, activating consoles and disabling security systems as you go. Flickering lights, corpses, cries for help, and blood are as commonplace as explosive crates and you must watch for bursts of electricity, manual save points, and locked doors. These are often unlocked by finding vents or alternative routes to control panels but it’s pretty easy to get lost or muddle about in the dark. Things are pretty linear for the most part, but you’ll occasionally hit a wall. In just the second mission, for example, Call has just ten minutes to locate four detonator coils, which must be found and installed or it’s an instant mission failure. Later, you’re charged with destroying Ripley’s other clones, disabling forcefields, avoiding corridors lined with laser traps, finding five key cards to escape the maze-like maximum-security wing, and releasing the Betty’s docking bay clamps.

Sadly, the game’s short on bosses and its enemies are limited in their attacks.

Naturally, you’ll be attacked by Aliens as you accomplish these tasks. Regular drones go down pretty easily, and their blood doesn’t seem to hurt, but they can bleed out of the shadows and deal decent damage with their claw swipes and bites. You’ll want to blast any Alien eggs on sight as the Facehuggers are difficult to hit and your session will end pretty quickly if they latch onto you. You can use this to your advantage, however, as you can’t be double impregnated but you only have a short time before the Chestburster breaks free. The Aliens are all fully 3D models with such limited animation frames that they’re barely superior to their 2D predecessors, though they do sometimes barge through doors and scurry about on the environment. You’ll also have to battle soldiers, especially in the first few missions. These guys use cover tactics and get set upon by nearby Aliens, but their numbers dwindle as the game progresses. Like in the movie, Ripley’s failed clones merely lay on beds or are suspended in tubes for you to destroy so you’re far more likely to be disabling systems and avoiding short circuited machinery than battling elaborate Alien variants. Similarly, Alien Resurrection is disappointingly short on boss battles. You’ll face General Martin Perez, who’s flanked by flamethrower soldiers and wields a rocket launcher and shotgun, making for a particularly tough battle since the controls are so sluggish. You’ll also battle a Xenomorph Queen in a large arena completely devoid of resources. The Queen Bitch is a large target, easily strafed around and pumped with shots, but she also absorbs a great deal of punishment, though she’s limited to simple charges, headbutts, and slashes. You’ll also have several encounters with the horrific “Newborn” Alien/human hybrid, which appears multiple times in the penultimate mission. It’s also extremely limited with its attacks, though does move a bit faster so stay back and unload with the electric gun and it’ll eventually flee. While aboard the Betty and preparing your escape, it’ll reappear, completely invulnerable and confined to the ship’s narrow corridors. You must stun it with your shots and run through the Betty’s narrow, confusing tunnels, eventually taking a ventilation shaft to a control room where you suck it out into space like in the movie.

Despite its fidelity, the game is too dark and clunky to really impress.

Alien Resurrection somewhat impresses with its presentation, but only if I’m being very generous. As a PlayStation title, you can expect long load and save times, texture warping and pixelated environments as standard but the game chugs along at a snail’s pace, with none of the characters moving past a lethargic stroll. This was doubly disappointing as it would’ve been a great way to further differentiate the characters, such as having the synthetic Call and the now-superhuman Ripley move faster. Alien Resurrection does a commendable job of recreating the rusty, lived-in aesthetic of the movie, however, featuring callbacks to the first two films and recognisable areas from the film, such as the gym, the laboratory, and the flooded kitchen. This is quite a large area, full of swimming Aliens and annoying button puzzles; you must also watch your oxygen meter to avoid drowning. While you’ll hear announcements from Father, the omnipresent computer that controls the USM Auriga, voice acting is mostly limited to screams and cries for help, at least until the finale. Janky, pre-rendered cutscenes occasionally appear between missions, recreating certain scenes from the movie, though in a heavily truncated form. Aliens can be dismembered, their blood splatters on the environment, and you’ll disable flame bursts and electrical hazards to acquire key cards or progress. Unfortunately, the game is just way too dark; there’s not much variety once you’re in a mission and you’re sometimes left wandering in circles because you missed a vent or got turned around because everything looks the same. The game mostly uses ambient sounds, making for a largely dull experience, though I did like seeing corpses with holes in their chests slumped over desks, blinking monitors, and Aliens dropping from vents. There is no multiplayer option here, though you can utilise a comprehensive cheat menu to overcome the game’s difficulty and unlock a “Research Mode” that allows you to alter the appearances of the Alien models.

The Summary:
I’d heard so much good press for Alien Resurrection that it almost seems as though the game is better regarded than the movie. However, I think most of those reviews rate the game because it was the first first-person shooter to use twin stick controls and it’s a surprisingly solid and faithful recreation of the movie. However, these accolades only carry it so far; behind it all, there needs to be a solid gaming experience and, sadly, there just isn’t. Alien Resurrection is essentially just another, run-of-the-mill first-person shooter, with little to differentiate it from other, more enjoyable games in the genre except the 3D models and new-fangled control scheme. It’s kind of inexcusable to have four playable characters and nothing to differentiate them except the weapons they use, something you won’t even notice if you’re playing with the cheats enabled. The gameplay cycle gets very tiresome very quickly; characters meander around as if bored and you’ll be activating the same switches and consoles over and over. There are seldom more than a handful of enemies onscreen at any one time, the selection of bosses was painfully limited, and the variety, in general, is sorely lacking. Alien Resurrection is relatively short and the environments are quite large and annoyingly labyrinthine, making it a chore to play through since it’s difficult to see what’s going on thanks to the murky graphics and overuse of shadows. In the end, Alien Resurrection is a decent enough first-person shooter with some enjoyable moments but there are far better FPS titles out there and far better Alien-adjacent videogames you could be spending your time on.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever played Alien Resurrection? If so, where does it rank for you against the other Aliens videogames? Were you also disappointed that there wasn’t more to differentiate the characters and that the game was short on bosses? What did you think to the dual stick controls and maze-like gameplay? Which of the Alien movies or videogames is your favourite and why? Whatever your thoughts on the PlayStation’s videogame adaptation of Alien Resurrection, drop them below and be sure to check out for my review of the film that inspired the game.

Mini Game Corner: Aliens: Dark Descent (Xbox Series X)

Released: 20 June 2023
Developer: Tindalos Interactive
Also Available For: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

A Brief Background:
The Alien franchise (Various, 1979 to present) has had a long and complex history with videogame adaptations over the years. The films have been adapted into everything from primitive pixelated messes to crossover titles, survival/horror experiences, and first-person shooters. We even got a real-time strategy title back in 2003, one that garnered a lukewarm reaction from critics. While it may be surprising that Tindalos Interactive chose this genre for their adaptation of Aliens (Cameron, 1986), there was precedent for this given their success in the genre with Battlefleet Gothic: Armada (2016). While there isn’t much information about the game’s development available online, I can tell you that Aliens: Dark Descent was received rather favourably and that critics praised the foreboding atmosphere and immersive gameplay while criticising its performance and the unwieldy nature of certain control options.

My Progression:
Aliens: Dark Descent is a real-time tactics games that borrows many visual cues, dialogue, and audio from Aliens. Played from a top-down, isometric perspective, the game has players control a squad of four Colonial Marines and take on various missions on Lethe, a planet they’re stuck on following a Xenomorph outbreak on an orbiting Weyland-Yutani space station. Initially, you learn some of the basics by controlling a single character, Deputy Administrator Maeko Hayes, who’s responsible for them being stranded on Lethe. While nowhere near as capable as the Marines, controlling Hayes teaches you the basics of character and camera movement, the interactions you’ll need to progress, and the importance of stealth in later missions. She also tours the downed USS Otago between missions, promoting Marines, assigning Physicians to heal injured troops, and deploying missions across Lethe. When on a mission, you press X to have your Marines move to a point on the environment. You can also double tap X to have them run, though they’re inexplicably unable to shoot and run at the same time. Y allows them to interact with the environment, activating consoles, calling lifts, extracting samples from downed Xenomorphs, and repairing sentry guns or healing teammates. You can also hold Y or press in the right stick to activate a flashlight, which is super useful for exploring the game’s dark, ominous areas. A confirms your menu selections, B cancels them, and the Xbox’s ‘View’ button opens a full-sized map (though I found the smaller mini map, with built-in motion tracker, more useful). From the map screen, you can select any security cameras you’ve activated, see primary and secondary objectives, and call the M540 Armoured Reconnaissance Carrier (ARC) for some heavy ordnance support or to extract your team. The Left Trigger allows a grapnel function, though I never utilised this so I can’t comment on it, and you can focus on your team leader or reload your weapons by using the directional pad.

Assemble a team of Marines to investigate and exterminate the Alien infestation.

Your squad will automatically open fire on any nearby targets or if manually directed by your inputs. They don’t have infinite ammo, however, so you must loot corpses and crates to boost your stock, though your inventory is limited. You can select a Marine with Y to apply first aid or give them a booster to calm their nerves as your troops will grew more and more anxious as you engage in combat. The Right Trigger opens the “Skill Menu”, allowing you to utilise additional weapons (such as a shotgun spread, suppressive fire, a flamethrower, and a grenade launcher) at the cost of “Command Points”. Command Points regenerate over time, but you can fully restock them, calm down your squad, and manually save the game by welding shut doors in enclosed spaces to create a “Shelter”. This can only be done as long as you have “Tools” points and will not refill their health, unfortunately, but it gives you a chance to catch your breath. Each Marine has a personality trait that affects their gameplay; they may be cowardly, or quick to panic, or clumsy. These negatively impact their performance, reducing accuracy, increasing the chances of exhaustion, and lessening their attack power. Even if your Marines survive their mission, they are left traumatised by several afflictions. While some are cured by a Physician, others escalate, especially as you pass days to give them time to recuperate. You can level-up and Promote your Marines, however, adding additional buffs such as increasing their armour or their build/health speed. You also spend points in the workshop purchasing new weapons, such as the Smart Gun and mines, and accessories like the sentry guns and tactical analysis, which can be lifesavers out in the field. While you can heal, save, and often carry downed Marines to safety, any you lose are gone forever and memorialised on the USS Otago, forcing you to strategize and make smart use of your resources and surroundings to keep them healthy and alive.

Alien hoards will wipe out or traumatise your squad if you’re not careful.

This adds a level of tension and dread to Aliens: Dark Descent that’s exacerbated not just by the foreboding visuals and obscured map but also the game out-right warning you of its difficulty. You can adjust the game’s difficulty settings and the enemy intelligence before starting a campaign, though the standard settings were challenging enough for me. Lethe is crawling with Xenomorphs who scurry about on walls and ceilings and burst from pipes and the shadows. Aliens swipe with their claws and tails, attack with their little mouths, spit and bleed acid, and abduct your Marines and non-playable characters (NPCs) to be cocooned elsewhere. You’ll occasionally free these victims, though most die from a Chestburster, and encounter numerous Alien eggs and Facehuggers, which must be dispatched before they impregnate your troops. Even bog standard Xenomorph drones can take a lot of firepower to put down, especially if your squad is weak, injured, or panicked. Your best bet is to either use cover or stay back, laying down suppressive fire or deploying sentry guns in a kill box to thin out the Aliens. While they usually attack in small groups, their aggressiveness will increase, they will actively hunt you, large swarms spawn in for a short time, and their numbers and aggression only increase the more days you waste recuperating. Eventually, you’ll encounter a larger Alien variant, a “Charger”, that…well, charges at you like a rhino. Though big and cumbersome, the first encounter in the slaughterhouse isn’t too bad as long as you stay back and rest your troops, but they spelled disaster for my repeated excursions into the mine. An Alien nest is found here, with cocooned scientists and eggs everywhere, and sheltering a gigantic Xenomorph Queen. Ironically, this battle was easier than exploring the mines! I laid down suppressive fire, unloaded with the grenade launcher and flamethrower, and placed a sentry gun or two and she went down on my second try, though I think the strength of my squad had a lot to do with that as I had to extract and heal up to even reach her lair. It seems like you’ll also battle malfunctioning synthetics as well; this happened once during my playthrough so I imagine they, and other Aliens, crop up later in the game.

A tactical retreat to heal and regroup is often necessary to win the day.

Aliens: Dark Descent certainly looks the part. The perspective obviously makes the game far less detailed than FPS or third-person Alien titles, but the environments are all ripped right out of Aliens and I loved how all the tech and readouts aligned with what we saw in the first two films. Character models are very basic, however, often disappearing into the dark environments and not featuring much variety unless your troops are limping from wounds. They express themselves more through dialogue, shamelessly stealing the best lines from Aliens and commenting on every situation, and through the many pre-rendered cutscenes. Hayes’ time on the USS Otago recalls similar third-person sections from Aliens: Fireteam Elite (Cold Iron Studios, 2021) and sees her meeting new recruits, prioritising her troops, and being assigned side missions by other NPCs. If you choose not to deploy your squad, the infestation increases and your troops suffer; oddly, demanding they rest causes them to become exhausted, which was very strange. Passing the time often gives you the option to undertake offscreen missions for additional resources, though at the cost of a deployment, meaning you have to weigh the pros and cons of obtaining additional bonuses versus increasing the Alien resistance. Eventually, I got into a routine of deploying, accomplishing a mission or two, and fleeing Lethe with more of my squad, meaning the bulk of my gameplay was focused on repetition, trial and error, and revisiting the same locations with a bit more experience. It took everything I had just to clear the first mission, which took a good few hours, which tells me that Aliens: Dark Descent has a lot of play time in it, likely focused on grinding and exploration to nab all those hidden Achievements, though it’s possible those better versed in this genre of game may have better luck than I did during my frustrating play time.

When I first started Aliens: Dark Descent, I was expecting a game akin to the Command & Conquer games (Various, 1995 to present) I dabbled in as a kid. This turned out to not be entirely true as it’s much more focused on stealth and action rather than building bases and such, though the Shelter mechanic masquerades as a base, I suppose. This genre of game isn’t really one I’ve had that much experience with; it seems more geared to mobile players or fans of “roguelike” titles, and therefore was quite a chore and a challenge to play. I was hoping for a mission-based title where you strategically place troops and build forces to hold off the Xenomorphs, and instead was beaten over the head with a moody, difficult, and often tedious gameplay experience. The visual fidelity to the first two movies is amazing; the atmosphere is perfectly foreboding and the dread of every encounter, however minor, definitely echoes the dire straits faced by the Marines in Cameron’s sci-fi classic. Aliens: Dark Descent can be very unforgiving, though; even if you take the time to heal and prepare, the odds are always against you. Just one Xenomorph can wipe out your squad, especially if they are injured or fresh-faced recruits, and it’s very easy for the tide to turn against you, even if you set up a well-armed kill box and farm nearby resources. I can see that Aliens: Dark Descent is going to demand a lot of my time as the first mission took me most of an afternoon to get through, meaning it’s a game I will likely revisit in the same manner I played: “short, sharp bursts” to whittle away at each objective, no doubt to be wiped out by some unforeseen new Alien variant. But maybe I just suck. Maybe you had a better strategy. Maybe you found all the data pads and creamed this game. If so, tell me about it in the comments, tell me your favourite Alien game, and check out my other Alien content.

Movie Night: Alien: Romulus

Released: 16 August 2024
Director: Fede Álvarez
Distributor:
20th Century Studios
Budget:
$80 million
Stars:
Cailee Spaeny, David Jonsson, Archie Renaux, Isabela Merced, Spike Fearn, Aileen Wu, and Trevor Newlin

The Plot:
Trapped on a backwater Weyland-Yutani world, young miner Rain Carradine (Spaeny) and her android “brother”, Andy (Jonsson), are roped into investigating the drifting Romulus/Remus space station, only to unwittingly awaken a crop of Facehuggers and begin the Xenomorph threat anew.

The Background:
In 1979, director Ridley Scott brought to life  Dan O’Bannon and Ronald Shusett’s long-gestating conceptJaws (Spielberg, 1975) in space” with Alien, a critically acclaimed sci-fi horror classic that unexpectedly spawned an entire franchise. While its sequel, Aliens (Cameron, 1986), was equally influential in its own right, its third and fourth follow-ups were divisive, to say the least, and the franchise was all-but dead in the water after the overall lacklustre reception of the two vs. Predator crossovers (Various, 2004;2007). After much deliberation, Ridley Scott returned to the franchise with two prequels; while Prometheus’ (Scott, 2012) $400+ million box office made it a financial success, both it and Alien: Covenant (ibid, 2017) divided critics and talks of a third film soon stalled. While the franchise was kept alive by the critical success of Alien: Isolation (Creative Assembly, 2014), a survival/horror game that returned to Ridley’s original movie for inspiration, the acquisition of 20th Century Fox by the Walt Disney Company saw talks of new Alien movies begin anew. Fede Álvarez came onboard to direct a standalone “midquel” that was originally scheduled to release on the Hulu streaming platform before being quickly upgraded to a cinema release. Inspired by Alien: Isolation and having consulted both Ridley Scott and James Cameron, Álvarez sought to bridge the gap between Ridley’s prequels. As of this writing, Alien: Romulus has been met with considerable success; its $121.8 million box office made it a financial success and reviews have been largely positive, praising Caliee Spaeny’s performance, and the return to the franchise’s horror roots. Despite criticisms the “resurrection” of Ian Holm in an antagonistic role, audiences were impressed by the film and Álvarez expressed his desire to collaborate with Prey (2022) director Dan Tratchenberg on reviving the Aliens vs. Predator franchise.

The Review:
Honestly, a proper throwback to the roots of the Alien franchise has been a long time coming. I appreciate the idea and sentiment behind producing prequels that laid the foundation for a larger world and added some additional context behind the Xenomorphs, but the execution of Ridley Scott’s preludes was strangely and uncharacteristically flawed. In their efforts to tell a deeper, philosophical story, Prometheus and Alien: Covenant ended up mudding the waters and taking a lot of mystique away from the Aliens, reducing their terror and aura in favour of convoluted, sci-fi clap-trap. Alien: Romulus immediately addresses these issues with is stunning set design, atmosphere, and attention to detail; unlike the previous movies, all the technology feels very grimy, dirty, “lived-in”, and reflects the sci-fi aesthetic of the late-70s and 1980s. One thing that really bugged me about the prequels was how clean and slick and sexy all the technology was; although it made sense that Peter Weyland (Guy Pearce) would have better technology than “space truckers” like the Nostromo crew, it just didn’t have that same gritty feel as the tech seen in Alien and Aliens. Here, everything feels lovingly recreated and faithful to the style of the original film, including those disturbing circular vent doors, the big, chunky buttons and CRT monitors, and the design of all the consoles, corridors, doors, and environments on the Romulus/Remus space station. Add to that the decidedly Blade Runner-esque (Scott, 1982) design of the desolate Jackson’s Star mining colony and you have a film that looks, feels, and fits much more organically into the decidedly bleak, corporate-controlled sci-fi future depicted in the first two movies.

Rain’s desire to escape her life lead to her joining an ill-fated space heist.

Jackson’s Star is a hellhole of a backwater world that’s constantly battered by storms and bathed in perpetual darkness. The colonists work themselves to death in dangerous mines, mining some kind of ore or precious metals for “The Company”, the malicious and profit-obsessed Weyland-Yutani, fiddling contracts to force their downtrodden workers to stay on-world until they die. This is the life young Rain has been resigned to; orphaned and left to care for her malfunctioning android “brother”. Rain dreams of accruing enough work hours to get off-world to the virtual paradise of Yvaga, a dream the Company destroy by constantly changing the terms of her contract. Despite her desire to escape her life, she’s hesitant to her ex-boyfriend Tyler’s (Renaux) plan to take the hauler Corbelan up to the drifting Romulus/Remus space station and steal the cryosleep chambers stored within to escape to Yvaga with their friends, Tyler’s pregnant sister Kay (Merced), Bjorn (Fearn), their android-hating cousin, and his girlfriend, Navarro (Wu). Since Andy is the only one who “speaks MU/TH/UR” and can thus get them access to the station, the crew need Rain and Andy to succeed. Considering how poorly Bjorn treats Andy, Andy’s awkward and child-like disposition, and the risk involved, Rain is reluctant to go along with the heist but ultimately agrees when Andy states his wish to help as part of his directive to “do what’s best for [her]” even though he knows he won’t be welcome on the anti-synth Yvaga colony. Though young and adding little to the crew, Rain is essential to the plan since Andy will do anything she says, and she comes to acquit herself well when their presence powers up the station and releases the Facehuggers stored within. She’s practical and adaptable while also being vulnerable, and extremely protective of Andy, standing up to Bjorn whenever he treats Andy badly (which he does constantly).

Andy’s personality is corrupted by Rook’s influence, leadingto some deaths.

Although Tyler’s initially dismayed to find the cryopods are low on fuel, he quickly leads Bjorn and Andy to a larger cryochamber to retrieve the fuel they need for their journey. However, powering up the ship reactivates the long-dormant systems and unleashes a slew of Facehuggers, which attack the crew, causing Rain and Navarro to rush to their aid, upgrading Andy to access the station’s systems. This results in Navarro being incapacitated by a Facehugger and a dramatic change in Andy’s personality. Where he was once docile, stuttering, and unsure of himself, compensating for his awkwardness with lame Dad jokes, he’s now confident, self-assured, and logical. Though his knowledge hasn’t increased, the chip alters his personality and his objectives to align with those of the Company and the station’s resident science officer, Rook (likeness of Ian Holm, voiced by Daniel Betts), a heavily damaged synthetic who delivers exposition regarding the station, the Xenomorph, and the Facehuggers. Rook’s influence changes Andy’s prime directive to serve the Company and sees him operate on cold logic, assisting the crew but only by proxy; he almost shuts Rain and Tyler out when they’re being chased by Facehuggers, acts suspicious and cagey about their odds and plans to avoid the creatures, and refuses to open a door for Kay, leading to her being abducted by the Xenomorph (Newlin). Andy thus becomes something of a secondary antagonist, seemingly willing to allow the survivors to escape to Yvaga only after they’ve completed Rook’s mission and gotten the mysterious, alien goo to safety. This gloop, referred to as the “Prometheus fire”, will be as instantly recognisable to long-term fans as Rook as it’s the same substance that caused all the aggro in Ridley Scott’s prequels. It turns out that the Company retrieved the Xenomorph from the first film from the Nostromo’s remains and managed to extract the goop, and a crop of Facehuggers, from its body before it came back to life and slaughtered the crew. Although it was taken out and the Facehuggers were kept in cryostorage, the station was left as damaged as Rook and adrift, set to crash into Jackson’s Star’s planetary rings, which isn’t in the best interest of the Company.

The Facehuggers are now as great a threat as the Xenomorph.

As surprising as it was to see the original Xenomorph’s corpse hanging in Romulus/Remus, it was equally surprising to see Alien: Romulus place so much focus on the Facehuggers. There are a lot of these skittery little things and they’re extremely aggressive, flying at people’s faces in a desperate attempt to impregnate them. Andy explains that the creatures, though blind, hunt by sensing body heat and sound, leading to a tense scene where Rain, Andy, and Tyler sneak past a room full of them by raising the ship’s temperature. Persistent and hostile, the Facehuggers are a constant threat not just in their number, but in one attaching itself to Navarro. Although the crew manage to safely remove it and get her back to the Corbelan, the egg it implants quickly (and I mean quickly) gestates into a Chestburster and breaks free, soon forming an extremely unnerving and sexually suggestive cocoon. When Bjorn attacks it, he’s summarily melted by the creature’s acid blood and an all-new Xenomorph emerges. Aesthetically similar to the original creature, this tall, humanoid hunter stalks the survivors throughout the ship, filmed very much like a horror monster and using vents, the shadows, and its bio-organic appearance to blend in wherever possible. One thing Alien: Romulus excels at is making the Xenomorph scary again by mirror its behaviour and depiction in Alien and Alien: Isolation. Largely defenceless save for a cattle prod, the crew are picked off one by one not to be killed (with the except of Tyler) but to be taken to a rudimentary nest deep in the station, where they’re impregnated and add to the growing hive of Aliens lurking down there. The creature’s acid blood means Rain and Tyler’s options to use their pulse rifles are limited, save for manipulating the station’s gravity controls to render them (and their blood) weightless and easy pickings. Still, the Xenomorph is effectively return to its horror roots here, shot in glimpses and framed as an unsettling sexual, aggressive creature that can strike at any time and hunts its prey relentlessly.

The Nitty-Gritty:
It really cannot be overstated how pleasant it is to watch Alien: Romulus and be transported back to the 1970s-era of sci-fi/horror filmmaking. The aesthetic of Alien has been so perfectly recreated that it legitimately feels like it was made around the same time, as a “lost sequel”, with the murky, lived-in nature of the technology contrasting nicely with the clinical, sleek tech seen in the space station’s science lab. Not only that, the film uses elements of the scores from AlienAliens, and Prometheus and recreates certain elements from the first two movies as fun callbacks. For example, there’s a scene where Tyler teaches Rain how to handle the pule rifle that’s similar to the one from Aliens, Andy utters Lieutenant Ellen Ripley’s (Sigourney Weaver) iconic “Get away from her, you bitch!” line, the space station’s AI is called MU/TH/UR (“9000”, no less), and the filmmakers saw fit to use Ian Holm’s likeness for Rook, as opposed to bringing back Lance Henriksen or even Michael Fassbender. And Rook has quite a substantial role; he offers exposition, manipulates Andy, and acts as a tertiary antagonist, deceiving the survivors and forcing them to act in the best interests of the Company to get to safety. Normally, I have a bit of a problem with resurrecting dead actors like this, but it was a real thrill to see Holm “back” in his role and expand upon his android’s programming, which is geared specifically towards protecting the alien goo (and the Xenomorph itself) to benefit Weyland-Yutani.

Practical effects and great attention to detail up the newfound horror elements.

Alien: Romulus really brings the tension and the horror back to the franchise; by explicitly returning to the series’ roots, the Alien is scary and formidable again and reasserts itself as one of cinema’s most grotesque and memorable monsters. The use of darkness, flashing lights, and smoke all build a great sense of foreboding atmosphere, one only compounded once Andy’s programming is skewed and he’s no longer trustworthy. The horror of Alien: Romulus isn’t just related to gore (though there’s a fair amount, with Bjorn being melt and Tyler taking a mouth to the face) and once again on the uncertainty and persistence of the Xenomorph, and the uncomfortable sexual connotations of its appearance and nature. A snarling, drooling beast, it slinks about offscreen or just out of sight, looming behind characters, skewering them with its tail, and cocooning them to forcibly breed more of its kin. The Alien nest is a disturbing, slimy environment where every shadow appears to be moving or hiding another Alien. Unexpectedly, the additional Aliens aren’t the ridge-headed drones like in Aliens but similar in appearance to the first Xenomorph, though they die just as easily once Rain deactivates the station’s gravity. This leads to an incredible scene where the Alien’s acidic blood is floating around in zero-g, keeping the station from decompressing but serving as a veritable minefield for her and Andy to navigate through. Furthermore, Aliens: Romulus impresses with its extensive use of practical effects; animatronics, suits, and potentially even model shots are all incorporated to provide a reality to the horrific events and make everything seem so much more tangible. The Facehuggers, especially, benefit from this, proving a surprisingly effective threat throughout the film, but the attention to detail in the sets and the Xenomorph design are beyond impressive and certainly crafted as a love letter to Ridley Scott and James Cameron.

After escaping the Aliens, Rain must contend with a grotesque new variant.

When the crew first dock at the space station, they have about 45 hours before it crashes into the planetary rings. However, Navarro’s condition and the birth of the Chestburster cause the Corbelan to careen off course, cause some damage to the station, and reduce the ticking clock to just under an hour. With the Alien stalking them and Andy only assisting them to complete Rook’s mission, Rain and Tyler desperately make their way across the station to their ship to escape, only to wind up in an Alien nest, Tyler being summarily executed by a Xenomorph. Although they rescue Kay, she’s left severely injured and, losing blood quickly, decides to take a chance with the alien goo, injecting it into herself to heal her wounds while Rain goes back for the discombobulated Andy, finally removing the Weyland-Yutani chip and restoring his original personality. Safely back on the Corbelan, the survivors watch as the space station, its Alien cargo, and Rook are destroyed and prepare to make their long-awaited trip to Yvaga but, surprise, the alien goo accelerates Kay’s pregnancy and gives birth to perhaps the most disturbing Alien creature ever. This “Offspring” (Robert Bobroczkyi) is a disgustingly horrific mixture of human and Alien DNA, something akin to the Engineers and the Newborn, a spindly, gangly, warped creature that feasts upon its “mother” and stalks Rain throughout the desperate last moments. Thanks to her adaptability, Rain lures the creature into the cargo hold and blasts it into space. Though it proves as persistent as its Alien forefathers, the Offspring (truly a sickening malformation of life) is eventually blasted out to a fiery end, leaving Rain to record one last log before heading to cryosleep with Andy, who was damaged during the creature’s attack.

The Summary:
as a long-time Alien fan, I’ve hoped for a throwback sequel for years, especially after being disappointed by Ridley Scott’s later efforts. There’s so much potential to tell stories between the existing films, with new characters and Alien offshoots, and Alien: Romulus is a fantastic step in the right direction in that regard. By returning to the franchise’s horror roots, recreating the aesthetic and feel of the first two movies, Alien: Romulus easily fits between the first two movies, expanding and paying homage to the accepted lore and bolstering its story with some fun and unexpected cameos and references. The cats, though largely unknown to me, could be said to be a negative of the film but everyone did their job well. Sure, Bjorn is needlessly antagonistic and Kay, Navarro, and Tyler might be a bit underdeveloped, but Rain and Andy more than make up for this. This is their story, a coming-of-age trial for Rain and an exploration of a damaged android’s divided loyalties with Andy, who’s motives appear conflicted throughout. It was a joy to see Ian Holm recreated and get another turn as a tertiary antagonist, and to see the Facehuggers featured as such a formidable and persistent threat. But the true highlight here is the titular Alien, once again returned to a monstrous, terrifying sexually-charged predator, the Xenomorph is aggressive and disturbing even when it’s not onscreen as its threat looms over every action the characters take. The Offspring was truly sickening to behold, offering a new variant in the Alien gene and bringing to life Rook’s dream of infusing the Alien DNA with humans. Ultimately, this was a fantastic viewing experience; it’s just such a thrill to watch and be transported back to the peak of this sci-fi/horror world and see the franchise done right, with the right level of fan service and innovation working hand-in-hand with traditional filmmaking and a true love for the source material to revitalise the long-dormant franchise.

My Rating:

Rating: 5 out of 5.

Fantastic

Did you enjoy Alien: Romulus? Were you also impressed by the aesthetic similarities to the first two movies? What did you think to the cast and the relationship between Rain and Andy? Were you surprised to see Ian Holm recreated and “back” as Rook? What did you think to the references to the greater series lore? Were you happy to see the Xenomorph made scary again, and equally disturbed by the Offspring? Where would you like to see the Alien series go next? Whatever your thoughts, please share them in the comments and be sure to check out my other Alien reviews.

Movie Night [Alien Day]: Alien³: The Assembly Cut


Audiences were first introduced to the horrific, biomechanical Xenomorphs in the classic science-fiction horror film Alien (Scott, 1979), in which an unsuspecting cargo crew investigates a beacon on the barren world of LV-426. Thus, the 26th of April is widely celebrated as “Alien Day”, a day to celebrate one of the greatest sci-fi/horror franchises ever created.


The Assembly Cut

Released: 2 December 2003
Originally Released: 22 May 1992
Director: David Fincher
Distributor: 20th Century Fox
Budget: $50 to 60 million
Stars: Sigourney Weaver, Tom Woodruff Jr., Charles S. Dutton, Charles Dance, Ralph Brown, Danny Webb, and Lance Henriksen

The Plot:
After facing her fears and escaping a planet full of hostile aliens, Lieutenant Ellen Ripley (Weaver) finds herself marooned on Fiorina “Fury” 161, a prison colony inhabited solely by violent male inmates who have found God. Ripley’s heartbreak at the loss of her adopted family soon turns to a desperate battle of survival when a bipedal Xenomorph (Woodruff Jr.) forces Ripley into a final confrontation.

The Background:
In 1979, Dan O’Bannon and Ronald Shusett’s “Jaws (Spielberg, 1975) in space” concept was given life by director Ridley Scott as Alien, an unexpected commercial success that is now widely regarded as one of the greatest movies of all time. Although the film was a financial success, it took seven years for a sequel to emerge; helmed by James Cameron, Aliens (ibid, 1986) weathered a troubled shoot to become an even greater critical and commercial success and perhaps the most influential entry in the franchise. Naturally, the studio was eager to capitalise with a third film but the franchise producers were so eager to avoid being repetitive that Alien³ became one of the most troubled productions in cinema history. They were so eager that the studio released a misleading teaser that implied Alien³ would be set on Earth, despite being unable to settle on a script. Ideas involved another action-orientated adventure and a planet made entirely of wood and home to a group of monks. Star Sigourney Weaver also had her own ideas about the direction and execution of the film, which was eventually helmed by up-and-coming director David Fincher, who came onboard without a script and had his vision continuously undermined by the studio. Since Stan Winston wasn’t available, the film’s visual effects were handled by Tom Woodruff Jr.’s Amalgamated Dynamics; per Fincher’s instructions, the Xenomorph was redesigned into a bipedal creature brought to life using a traditional suit and a rod puppet that was optically composited into the film. Considering how chaotic production was, it’s amazing that Alien³ performed as well as it did; it made just shy of $170 million at the box office but was met with mixed reviews. Many franchise names, and even the director, disowned the film, though this Assembly Cut has been regarded more favourably and it has since gained a cult following. Despite her best attempts, Alien³ wouldn’t be the end for Weaver or the franchise as sequels and spin-offs inevitably followed and Alien³ was also accompanied by a few videogame tie-ins and later dramatically re-envisioned in a comic book series that explored the unproduced screenplay ideas.

The Review:
It was certainly a tough task to follow-up the claustrophobic, atmospheric horror of Alien; switching things up into an action-oriented approach was a fantastic idea, and Aliens was still able to retain the same gritty, gory horror while delivering a surprisingly cathartic experience for the unlucky Ripley. As if waking up to find that she’s missed out on fifty-seven years of her life wasn’t bad enough, Ripley also awoke to find that her daughter had died in the interim and the desolate planet LV-426 had been terraformed into the perfect breeding ground for the nightmarish Xenomorphs. It’s often difficult for me to pick a favourite between Alien and Aliens, though I tend to favour the latter as I find I can just put Aliens on anytime and be easily satisfied whereas I think Alien demands a little more of your attention. I can certainly understand the divisive nature of Alien³; in many ways, the franchise could’ve comfortably ended at Aliens for some time, or spun off to include a different set of characters, and I remember not really being the biggest fan of the third entry when I was a kid. It was slow, dull, a bit boring, and difficult to look at and lacked the punch of the second film, but I’ll admit that my opinion of Alien³ has changed as I’ve gotten older, to the point where I now consider it to be an under-rated entry in the franchise.

Having lost everything, Ripley faces a prison full of violent men and another Alien menace!

Alien³ opens shortly after the end of Aliens, with Ripley and her adopted family safe and sound in cryosleep. Well…not quite “safe” as it turns out that, somehow, a Facehugger or two slipped aboard the Sulaco (presumably the Xenomorph Queen found the time to lay a couple of eggs before being blown out of that airlock…) and…also somehow…their acidic blood caused an electrical fire. To safeguard the sleeping crew, the ship’s computer ejected them, but the escape pod doesn’t exactly have the smoothest ride and crash lands so badly that all but Ripley are killed on impact. In keeping with her never-ending nightmare, Ripley thus awakens to find herself alone once again; her substitute daughter, Rebecca “Newt” Jorden (Danielle Edmond) drowns in her cryotube, Corporal Dwayne Hicks (Michael Biehn) is torn apart on impact, and the already heavily damaged android Bishop (Henriksen) is left little more than scrap metal. Shaken, injured, and sick from the sudden awakening, Ripley is absolutely devastated by these losses, but also deeply concerned when she spots an unmistakable acid burn in the escape pod. To the annoyance of the prison warden, Superintendent Harold Andrews (Brian Glover), and the curiosity of resident disgraced former surgeon Jonathan Clemens (Dance), Ripley insists on performing an autopsy to determine the cause of Newt’s death and tossing the bodies into the furnace to ensure her fears of Xenomorph infection are allayed. From there, Ripley’s left to pick up the pieces of her fractured life; she shaves her head to avoid lice and finds herself as the only woman in a facility inhabited entirely by unstable, God-fearing inmates. Thankfully, her battles against the Xenomorph have hardened Ripley to the point where she wanders the prison without fear and is more than capable of holding her own; having lost everything she loves, there’s also a sense that Ripley has all-but given up on caring for her own safety, but when her fears are realised and a new Xenomorph stalks the dark, dank corridors, she immediately reassumes her role as the driving force behind ending its threat.

The prison staff are next to useless, meaning Ripley must rely on volatile inmates for aid.

Once she learns of the Xenomorph’s presence, Ripley is frustrated to find little to no help from the facility’s staff; Andrews, already aggravated by her presence, angrily dismisses her claims of an alien’s existence and his right-hand man, the intellectually stunted Francis Aaron (Brown), lacks the authority, confidence, and intelligence to properly handle the threat once Andrews is killed in spectacular fashion. As the inmates are far outside normal jurisdiction and left to their own devices, without the distractions and temptation of a woman, Ripley naturally turns a few heads; Leonard Dillon (Dutton), the deeply religious figurehead of the inmates, is offended by the upset Ripley threatens within their carefully-maintained ecosystem, and yet doesn’t hesitate to defend her when some of his “brothers” attempt to attack and rape her despite him openly admitting to be a “murderer and rapist of women”. Left there to rot, the inmates turned to religion and have been anxiously awaiting salvation and judgement from their God; they take their religion very seriously, though Andrews maintains that they are still dangerous despite the fragile peace that exists there. Clemens is an exception among the inmates; formally a surgeon, he was incarcerated after becoming addicted to morphine and causing the deaths of several patients. When the others decided to stay, he also remained, believing he still had a penance to pay and having grown attached to the facility and its reprobates. He’s ordered by Andrews to keep an eye on Ripley and is constantly frustrated at her stubborn refusal to divulge the truth about the Xenomorph; while she may not trust him with her history, Ripley trusts his medical expertise and grows close enough to him to forego any messing about and share a bed with him, though he unfortunately falls victim to the Xenomorph the next morning and before he can learn the truth about her.

With her surrogate family dead, Ripley’s new allies are interchangeable, dangerous inmates.

Although we never learn the exact nature of many of their crimes, Fury 161 is said to be home to some truly reprehensible inmates. Unfortunately, due to poor lighting and them all having shaved heads and wearing similar attire, it can be difficult to tell the characters apart, especially once they start frantically blundering around in the prison’s dark corridors to lure the Xenomorph into a series of traps. One inmate who stands out, particularly in this version of the film, is Walter Golic (Paul McGann), a half-crazed mass-murderer who becomes obsessed with the Alien after encountering it in the tunnels. Believing it to be a divine dragon that speaks God’s will to him, Golic is driven to murder his fellow inmates in order to release the Xenomorph after they risk their lives to trap it, only to be unsurprisingly killed by the creature for his efforts. Another prominent inmate is Robert Morse (Webb), a selfish and cynical individual best known for his explosive reaction to Andrews’ death and for suddenly becoming a main character right at the end of the film when, with Dillon having become dinner for the Alien, he’s the only one left to help Ripley dispatch of the Xenomorph. While the inmates may be largely interchangeable and forgettable, their greasy, oily, disgusting appearances, leering glances, and volatile nature create a foreboding atmosphere, especially for Ripley, who can barely trust the few tentative allies she has let alone a bunch of desperate, unpredictable criminals. Thankfully, the remains of a friendly face are about to offer Ripley some answers and solace; she manages to get Bishop back online long enough to learn of the Alien’s presence on the Sulaco and that Weyland-Yutani are well aware of the creature, though this reunion is bittersweet as she forced to literally pull the plug to put her friend out of his misery.

It’s a shame the rod puppet looks so terrible as the Alien actually holds up quite well otherwise.

As Fury 161 is so rundown and the planet’s surface is so dangerous, there’s no hope of escape and little chance of survival since the facility is full of dark, maze-like corridors, rusted ventilation systems, and lacks any weaponry for the inmates to use, meaning Ripley has to fight just to mount any kind of offense against the Alien. Unlike its predecessors, this Xenomorph is smaller and more bipedal since it’s born from a dog (or ox, in this version of the film). It scuttles across walls and ceilings, spits acid, and attacks from the shadows like a wraith, lending credibility to it as a divine beast there to judge the convicts. Since the computer and surveillance systems are shot, Ripley has no way to track the creature; her experience with the species means she can take a wild guess at where it can be found and allows her to direct the terrified and ill-equipped inmates in luring the creature into a trap using torches, but their efforts to permanently entrap or dispose of it are constantly thwarted by either their fundamental lack of resources or the foolishness of inmates like Golic. This time around, however, Ripley is functionally immune to the Xenomorph threat since it turns out she was the one who was impregnated with a Chestburster while in cryosleep; and not just any Chestburster, but a Queen Chestburster, meaning the Alien refuses to attack her and largely ignores her. Unfortunately, this is nothing less than a living nightmare for Ripley; having fought the Xenomorphs for as long as she can remember, she’s now doomed to give birth to their next matriarch and is so rocked by this revelation that she practically begs Dillon to kill her to spare her the agony of the Alien’s birth. Despite the atrocities he’s no doubt perpetrated in the past, Dillion is a survivalist by nature and spares Ripley to utilise her expertise and immunity to increase their chances against the Xenomorph, though he promises to grant her a quick painless death once the “dragon” has been destroyed.

The Nitty-Gritty:
If there’s a word to describe Alien³ it’s definitely “bleak”. Three of the four characters we became invested with throughout Aliens are unceremoniously killed off right at the start, Ripley’s left bald and in constant danger, and the environment is so depressing and visually ugly that it’s easy to be put off by Alien³. It’s certainly a severe right-turn after the bombastic action/horror of the last film and the lived-in claustrophobia of the first, but that doesn’t mean it’s bad. I actually like that every time Ripley wakes up, she’s lost a little bit more and gotten further from home and is forced to adapt to a new situation to combat the never-ending nightmare of the Xenomorphs. This time, she’s clearly exhausted from the entire ordeal; she’s numb to conventional threats like tumultuous weather and dangerous inmates and seemingly ready to lay down and die even before she learns of the parasite she’s carrying. Although she only just adopted the role of a bad-ass warrior and mastered the art of handling the standard-issue Pulse Rifle, Ripley is frustrated by the lack of resources on Fury 161, which are barely capable of producing fire let alone offering them any kind of hope against the ravenous creature. Even worse, Ripley’s attempts to keep Weyland-Yutani from coming to the facility and finally getting their hands on a live Xenomorph are met with failure when Aaron refuses to warn them off in hopes of finally escaping the drudgery of his duties.

The Assembly Cut places added emphasis on the film’s bleak, dreary, claustrophobic atmosphere.

Fury 161’s desolate and worn-down appearance really lends a sense of desperation to the film; it’s technically not that different from the enclosed corridors and oppressive locations in the last two films, but I can understand how it might lack the same visual variety since so much of it has this rusty, industrial look that makes trying to tell one corridor from the other as difficult as figuring out the differences between the inmates. This version of Alien³ differs in a few ways from the theatrical version, mainly in the depiction of the Xenomorph’s birth, an extended sequences where the inmates manage to briefly capture it before Golic goes nuts, and a slightly revised ending, but the bulk of the content remains the same as what was shown in the cinema. For me, this is the superior version of the film as it feels meatier and hits a bit harder thanks to the extra scenes. Unfortunately, neither version of Alien³ can make up for the God-awful special effects used to bring the Alien to life; a lot of the time, it’s the traditional man in a suit but, more often than not, it’s an awful digital composite of a rod puppet shot against a blue screen. As a result, the Alien often seems to be poorly-dated CGI and sticks out like a sore thumb; its lighting is all wrong and it just looks far too cartoony to be scary and these effects really downgrade the film’s overall appeal. Thankfully, the filmmakers utilised a fisheye lens for many shots seen from the Xenomorph’s perspective so we’re spared this effect, but I find a first-person shot to be a pretty cheap compromise. It’s a shame, as there are some impressive effects on offer here; Bishop is brought to life using a highly detailed animatronic, there’s a particularly devastating explosion effect that thins out many of the inmates, and the Alien suit looks great, especially when it comes face-to-face with Sigourney Weaver, it’s just a shame that all these positives are undermined by some awful optical effects.

After killing the Alien, Ripley sacrifices herself to keep the creature out of the Company’s hands...

As sick as she was after recovering from the crash, Ripley’s condition only worsens as she pushes herself harder throughout the film; while the Xenomorph refuses to harm her, the Chestburster causes her constant pain and fatigue, and even her tentative immunity puts her at risk when the Alien is backed into a corner. With Weyland-Yutani breaching the prison with a containment team to take ownership of Ripley, the embryo inside her, and the ravenous Xenomorph, Ripley, Dillon, and Morse frantically lure the creature into the moulding facility so they can drown it in molten hot lead. Thanks to Dillon’s sacrifice, this plan actually works; the creature is drenched in lead and, after being exposed to water from the overhead sprinklers, explodes from thermal shock, finally ending its threat. Unfortunately, there’s no time for celebration as an exhausted Ripley is suddenly confronted by “Bishop II” (also Henriksen), who claims to be the designer of the Bishop android and attempts to talk Ripley into willingly surrendering to Weyland-Yutani in the hopes of safely extracting the Chestburster from her and the promise of a normal life. However, Ripley isn’t so easily swayed; convinced that the new Bishop is also an android and that the Company doesn’t have her best interests at heart, she rejects his offer and has Morse position her over the prison furnace. Although Bishop II appears to be human, Ripley isn’t convinced, even when Aaron is gunned down after finally finding his backbone, and willing submits herself to the fire. Unfortunately, this version of the film omits the Chestburster’s appearance and Ripley embracing it as she’s consumed by the flames but the emotional impact of the moment remains as poignant as ever. In her last moments Ripley chooses defiance and to meet her end on her own terms, denying the Company their goal and taking her hated enemy to the grave with her…for about two-hundred years, at least.

The Summary:
I completely understand the hate and vitriol aimed at Alien³; those who were hoping to see Ripley, Newt, Hicks, and Bishop working as a surrogate family against a new Alien threat, or being left alone to live a relatively happy life offscreen, would be understandably disappointed with this bleak, depressing tale of grief, loss, and desperation. As a kid, I also struggled with Alien³; it lacked the action-packed machismo and bombastic punch of the second film and the nerve-wracking horror of the first and was an ugly, desolate, mean-spirited piece of cinema that seemed to be going out of its way to twist the knife into long-time franchise fans. However, my opinion has changed over the years, especially after learning about how much trouble went on behind the scenes, and now I rate Alien³ quite highly. It’s still beneath the first two, and probably at the bottom end of the original four films, but I’ve come to really appreciate the grim tone and sense of despair that permeates this moody little slice of sci-fi horror. There are few characters to root for, some terrible special effects, and there’s a definite sense of confusion regarding the tone and direction of the piece, but it’s surprising how well Alien³ holds up despite all of this. This may very well by Sigourney Weaver’s best, most emotional performance as the tormented Ripley and served as an unexpected, definitive end for (this version of) the character. I really enjoy the new dynamic between her and the Alien, and seeing her being completely unfazed by other more mundane threats, as well as some of the more colourful, if reprehensible, supporting characters. I definitely think Alien³ is with re-evaluating, especially this far superior Assembly Cut of the movie; it might not be on par with its predecessors, but there’s definitely a lot to like here if you take it for what it is and consider it the final, dark chapter in Ripley’s long nightmare.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of Alien³? Which version of the film do you think is better and how do you think it holds up against the other entries in the franchise? Were you annoyed that Newt and Hicks were unceremoniously killed off? What did you think to the vile all-male population of Fury 161; were you able to tell the inmates apart? Did you enjoy the bleak tone and Ripley’s final battle against the Xenomorph? What did you think to the effects and the tone of the movie? Were you a fan of Ripley’s final sacrifice? Which of the Alien movies is your favourite and why, and how are you celebrating Alien Day this year? Whatever your thoughts, feel free to leave them below or drop a comment on my social media.

Mini Game Corner: Alien³: The Gun (Arcade)

Released: 1993
Developer: SEGA

A Brief Background:
The Alien franchise (Various, 1979 to present) has certainly had a long and complicated history with videogame adaptations that includes real-time strategies, crossover titles, survival/horror experiences, and a fair number of first-person shooters. Similar to how director James Cameron more than met the challenge of delivering a sequel to Ridley Scott’s commercial and highly influential Alien (ibid, 1976), Konami produced a popular arcade port of Aliens (Cameron, 1984) that came to be regarded as one of the best games in the franchise. However, Konami lost the rights to the Aliens license by the time the divisive third film was released; hampered by production woes, delays, and script problems, it took some time for Alien³ (Fincher, 1992) to become a cult favourite for many fans. It was, however, accompanied by two videogame adaptations, the first being a decent, if confusing, run-and-gun adventure, and the second being this arcade-exclusive rail shooter. In many ways a precursor to SEGA’s later success with the House of the Dead series (SEGA/Wow Entertainment, 1996 to 2022), Alien³: The Gun was lauded as one of the best light gun shooters around at the time, one that successfully merged the atmospheric horror elements of the film with the action-packed enjoyment of a rail shooter.

The Review:
I’m tackling my review of Alien³: The Gun a little differently to my other game reviews; it’s still going to be a shorter review because of how short the game is, but I did finish it so I want to go over my thoughts in a little more detail and give it a proper rating. The first thing I need to say is that the game’s title is pretty ridiculous; yes, Alien³: The Gun tells you everything you need to know but could they really not have come up with something a little more interesting and exciting for a subtitle than just The Gun? Secondly, I emulated this game and the ROM I played was a little buggy; elements like the heads-up display (HUD), aiming reticule, foreground, and background would often be invisible or appear corrupted, which was a bit of an issue but I was still able to power through the game thanks to the gift of unlimited credits. Finally, Alien³: The Gun is an Alien³ game only in the sense that it takes place on Fiorina “Fury” 161 and contains locations and Xenomorphs that mirror the film, but it’s actually more like a sequel to the movie and has far more in common with Aliens than the third movie. Rather than playing as Lieutenant Ellen Ripley, you and a friend take on the role of two United States Colonial Marines charged with investigating the Sulaco and cleaning up the rampant Xenomorph infestation on Fury 161, though movie stills are used at certain points to convey story beats like the Alien’s demise from the end of the film. Your standard issue pulse rifle has two basic fire modes; the first is a rapid-fire function tied to a firepower meter and the second sees you tossing out a limited supply of grenades (or “bombs”) to clear all onscreen enemies. If you simply hold down the trigger, you’ll run out of firepower and be left vulnerable as the game automatically moves you through the various corridors and locations; when you input a coin to continue, your bombs will clear a path for you and you acquire a flamethrower to mix things up or restore your health by shooting supplements.

You’ll gun down swarms of Aliens in a game whose action is closer to Aliens than Alien³.

Your main objective is to survive each stage of the game, wipe out any Xenomorphs, robots, or androids in your path, and take out the boss waiting at the end of the stage. There are five stages but, at various points, you’re asked to pick a floor or door or need to shoot through a door to reach a different area, which leads to different routes, thus adding a bit of replay value to the game. You start off on the Sulaco, which is now infested with Alien eggs; Facehuggers leap at the screen and Xenomorph warriors scuttle about on the floors, walls, and ceilings, slashing at you and being left a quivering mess of green goo as you blast off their limbs. Sentry turrets also take shots at you, dead bodies are everywhere, and you’ll be treated to the familiar squeals of defeated Aliens and a few voice samples as you progress. While the Sulaco is obviously based on the location seen in Aliens, right down to the cryo-sleep chamber, the rest of the game’s stages take place either on the storm-swept surface of Fury 161 or in the prison and refinery on the planet. You’ll blast through the mess hall, infirmary, tunnels, and furnace as you go but watch out for the prisoners; not only do you need to avoid shooting them, but you’ll also have to try and save them when Aliens grab them from the vents. Other memorable moments from Alien³ are also surprisingly recreated, such as the scene where the inmates use themselves as bait to trap the Alien in the corridors (they even explode like in the movie), you encountering a Xenomorph in the bowels of the prison, and a final confrontation with the Alien in the lead works. The amount of enemies or prisoners you killed and the damage you took is tallied up at the end of each stage; do well and you’ll gain a higher rank and score higher on the high score table, though this is mainly for bragging rights.

Alien variety is a bit lacking, and nowhere is this clearer than in the final, unimpressive boss.

Although Alien³: The Gun doesn’t feature any of the recognisable music from any of the films, the action comes thick and fast; since it’s a rail shooter, you’re given very little time to breathe and, unlike other light gun games, there’s no cover or reload options so you’re left ploughing ahead into the claws of swarms of Aliens. Weyland-Yutani androids and robots pad out the enemies you’ll encounter, and you’ll see other Alien variants, such as bipedal ones like in Alien³ and “warrior” Aliens like those from Aliens and even Chestbursters (with some even exploding out of the chests of the prisoners!) Each stage ends with a boss battle that basically amounts to you being guided around an enclosed space and blasting at a larger foe until their health bar is depleted; the first boss you’ll face is the “Super Face-Hugger”, a bigger variant that scuttles about, pops back up time and time again no matter how much it appears to be dead, and spits acid at you. After escaping the flaming wreckage of your shuttle and braving the harsh landscape of Fury 161, which is swarming with Aliens and salvage robots, you’ll battle a massive tank-like vehicle. Target its cannons and turrets and it’ll eventually detach and hover in the sky shooting missiles at you! After passing through a pitch-black area with your infrared goggles, you’ll fight a larger Alien drone at the prison entrance. This critter is pretty fast and agile for such a big bugger; it also slashes at you, whips you with its tail, and charges at you with a headbutt and basically sets the standard for the subsequent Alien boss fights. You’ll battle Alien³’s bipedal creature, the “Super Dogburster”, in the bowels of the prison; this one also charges at you and likes to hide behind the many pillars but has the added threat of spitting purple goop from afar to damage you and briefly obscure your vision. After surviving the tunnels, you fight another large Alien by the lead works; this time, you’re stuck in place but it’s pretty simple to stun-lock the Alien until it flees. You catch up to it at the blast furnace and must unload everything you have to force it into the lead works; though it appears defeated, it’ll claw its way back out and you’ll need to shoot the pipes overhead to rapidly cool it and finish it off. After that, you have one last challenge to beat and, thankfully, it’s not a Xenomorph Queen! Instead, you’re confronted by an “unidentified man” (who I assume is Bishop II from the movie) who unloads on you with a flamethrower after learning that you destroyed all the Aliens; simply shoot at him until he stops getting up and you’ll earn yourself a bit of text to wrap things up and a place on the high score table.

The Summary:
I love a good, action-packed light gun game; they’re mindless fun but, sometimes, that’s exactly what you want and Alien³: The Gun certain delivers in this regard. Unfortunately, like its home console cousin, Alien³: The Gun is a little restricted by being associated with the Alien³ movie. It’s pretty obvious that this is an Aliens game dressed up to resemble Alien³; you have all the same weapons, sound effects, and even a few locations from Aliens featuring prominently against the background of Fury 161 to bolster Alien³’s far more subdued and bleak narrative. I can understand that, as it’s hardly exciting to make an action-shooter based on a movie with only one Alien in it, but it begs the question of why anyone thought a videogame adaptation of the slower, more contemplative Alien³ was a good idea. Still, that aside, this is a really fun game; it’s painfully short and light on additional weapons and such, but there’s some great attention to detail sprinkled throughout. You can blast off Alien limbs, destroy many parts of the environment (both for fun and to damage foes), and it’s interesting that the developers added in a limited branching path system; it doesn’t change the game that much, but it adds replay value, if nothing else. The Aliens are fun to blast into smithereens, the weather effects on the planet’s surface add a bit of atmosphere, and I enjoyed how aspects of the film were recreated, especially in the mess hall and candle-lit corridors. The bosses could’ve had a little more variety, for sure; as much as I applaud the game for not wheeling out an Alien Queen, it feels like Alien³: The Gun has less Alien variety than other Alien videogames from around this time and plays things a little too safe by just offering bigger, scarier versions of the Xenomorph. In the end, there are obviously better rail shooters out there, but you could do a lot worse than giving Alien³: The Gun a shot; of all the Alien³ videogame adaptations, it’s the best (though not the most faithful) simply for its brevity and the fast-paced, explosive action it offers.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever played Alien³: The Gun? If so, how do you think it compares to the home console adaptation of Alien³? Were you disappointed to see the bleak, atmospheric Alien³ adapted into an all-action shooter? Which of the branching paths did you take and what did you think to the boss variety on offer here? Are you a fan of Alien³? While Alien videogame is your favourite and how are you celebrating Alien Day this year? Whatever you think about Alien³: The Gun, or Alien³ in general, share your thoughts below or drop a comment on my social media, and go check out my other Alien reviews across the site.

Mini Game Corner: Alien³ (Mega Drive)

Released: October 1992
Developer: Probe Software
Also Available For: Amiga, Commodore 64, Game Boy, Game Gear, Master System, Nintendo Entertainment System (NES), Sega Genesis, Super Nintendo Entertainment System (SNES)

A Brief Background:
Over the years, the Alien franchise (Various, 1979 to present) has had a long and complicated history with videogame adaptations; from pixelated garbage to first-person shooters, real-time strategies and crossover titles, to survival/horror experiences. Just as director James Cameron more than met the challenge of following up on Ridley Scott’s financially successful and highly influential Alien (ibid, 1976), so too did Konami produce a popular arcade port of Aliens (Cameron, 1984) that is widely regarded as one of the best games in the franchise. Unfortunately, Konami lost the Aliens license by the time the divisive third film hit cinemas; fraught with production issues, delays, and script troubles, Alien³ (Fincher, 1992) might not have been as critically or commercially successful as its predecessors, but in time it became a cult favourite for many fans and it spawned two videogame adaptations: this multi-platform run-and-gun adventure and an arcade-exclusive rail shooter the following year. Unlike its contentious source material, Alien³ was quite well received at the time; reviews praised the presentation and fidelity to the movie, as well as its arcade-style gameplay though some did struggle with the troublesome controls and music.

First Impressions:
At first glance, Alien³ seems to share many similarities with the Aliens (Konami, 1990) arcade game; the visuals, especially the sprites, onscreen text, and environments, are strikingly similar and Ripley even wields many of the weapons featured in that game. However, the moment you actually start playing the game, you realise that it’s an entirely different beast, one that has a bit of an identity crisis. For starters, as mentioned, Ripley is armed to the teeth; she’s got the iconic Aliens pulse rifle, a flamethrower, a grenade launcher, and regular grenades, making her decidedly more formidable than she was in the source material, where the entire point was that she and the inmates had to come up with out the box solutions to deal with the resident Xenomorph. Secondly, and most crucially, the game isn’t just a mindless run-and-gun; instead, you’re given a strict time limit to complete a specific objective in each stage and reach the exit, and the game’s locations take on a far less linear, much more labyrinthine structure that closely mirrors the panic and claustrophobia of the movie. Ripley is tasked with rescuing inmates and destroying the Xenomorph infestation, objectives that are somewhat aided by the onscreen Aliens-style motion tracker and the various vents and ladders that help her to get around each location.

Although heavily armed, Ripley’s greatest challenges are the timer and maze-like levels.

Alien³ utilises a simple control scheme, but one I had to shuffle about a bit; by default, A switches your weapon, B jumps, and C fires, but I swapped fire to A and switch to C as that was more comfortable for me. You can pick between one and nine continues, but these are actually how many lives you have, and whether you want to play on Easy, Normal, or Hard mode. I chose nine lives and the Easy difficulty and still found the game to be quite challenging; the timer is a constant headache, meaning you need a lot of trial and error to find the optimal route around each stage, something that is hampered by dead ends, hazards (such as fans and my pet hate, fall damage), and the Xenomorphs. Aliens will crawl out of the ground and along the ceilings and walls, dropping on you and charging at you, though you thankfully don’t have to worry about them constantly respawning or acid damage. Later, Facehuggers apparently also show up and you have to shake them off with the directional pad, though I never saw any in my playthrough. You’ll occasionally have to make some blind jumps to avoid slippery slopes or make use of moving platforms to reach new areas, as well as activating consoles to open doors (or simply blowing them open with a grenade). If you fail to rescue all of the prisoners in time, a gory scene plays out showing them, and Ripley, succumbing to their Chestbursters, and you’ll have to replay the entire stage from the start all over again, which is a real pain in the ass.

My Progression:
As I said, Alien³ has a bit of an identity crisis. Judging by Ripley’s weaponry and the way the Aliens are presented, it seems like the developers wanted to make something more akin to the action-orientated Aliens but were stuck adapting the most recent movie. The game impresses quite well with its arcade-style graphics; Fury 161 is recreated nicely, including a wasteland up top and different layers within, and Ripley has a basic alternative pose when left idle. Each stage is preceded by a drooling Alien face and the music is quite jaunty, which is at odds with the bleak source material but helps keep you engaged in the action. Sadly, the gameplay and steep difficulty curve are where Alien³ falls apart; the time limit is way too tight and health and ammo pickups are so scarce that it’s a chore just getting through even the first stage. I was just about able to tank my way through to the third stage, where the layout just became too confusing to continue and I was forced to quit.

Sadly, the game’s difficulty, stringent timer, and lack of passwords make progression a chore.

This wouldn’t be a problem if Alien³ incorporated a password system, but it doesn’t; there are cheats out there, but I couldn’t get any of them to work so I’m not sure if I’ll ever progress further into the game, especially as you can’t seem to earn extra lives or continues. Looking ahead, the game sees Ripley venturing into the blood-stained medical wing, a cargo area and butchery also feature, and the game even includes an Alien nest that is, again, visually ripped straight out of Aliens. Xenomorph eggs pop out Facehuggers, slime drools from above, and various ridge-headed versions of the Xenomorph act as “Level Guardians”, spitting acid, jumping about the place, making use of higher platforms, and players will need to fend off two at once in a large industrial area in order to get their final score tally and earn the extremely lacklustre text ending in with Ripley simply leaves the prison without any repercussions. I’m surprised that the developers resisted the urge to have Ripley fight an Alien Queen, as is often standard for Alien videogames, though these boss battles seem to increase in difficulty simply because the area you battle them in increases in size, giving them more places to hide and surprise you with some acid projectiles from behind the prominent foreground images.

Alien³ is a  strange entry in the franchise to adapt into a videogame, and it seems like the developers shared this philosophy; there’s a reason why the game has more in common, in terms of action and gameplay, with the Aliens arcade game than the actual movie on which it’s based and that’s the fact that Alien³  would work much better as a point-and-click adventure or a survival-horror style title, two genres that probably wouldn’t have been successful at the time or on the Mega Drive. It’s not a bad game, really, it’s just the difficulty curve is way too steep; either the game needed a password system or the timer needed to go, but without either it’s a real test of your skill and patience to get anywhere beyond the first few stages. I liked the level of detail, even though things were a bit stiff and janky at times (Ripley sometimes struggled to go down ladders), and the use of gore when you inevitably mess up. The lack of enemy variety was a bit of an issue, though; Alien games, especially  around this time, tended to go a bit bonkers with Alien variants but Alien³ plays things way too safe. In the end, it was a largely forgettable and disappointing experience for me, especially as it could’ve been so much more if the Aliens arcade game had simply been ported instead. Still, maybe I just suck; maybe you actually really enjoyed this game. Maybe you had no issue rescuing all the prisoners and navigating the maze-like levels. Or, maybe, you prefer a different Alien³  videogame, or a different Alien game entirely. Whatever your thoughts and feedback, feel free to drop a comment below or on my social media and be sure to check out my other Alien content on the site.

Movie Night [Alien Day]: Aliens: Special Edition


Audiences were first introduced to the horrific, biomechanical Xenomorphs in this classic science-fiction horror film in which an unsuspecting cargo crew investigates a beacon on the barren world of LV-426 and, as a result, the 26th of April is widely celebrated as “Alien Day”, a day to celebrate one of the greatest sci-fi/horror franchises ever created.


Released: 1 June 1991
Originally Released: 18 July 1986
Director: James Cameron
Distributor:
20th Century Fox
Budget:
$18.5 million
Stars:
Sigourney Weaver, Michael Biehn, Paul Reiser, Carrie Henn, Bill Paxton, Jenette Goldstein, William Hope, and Lance Henriksen

The Plot:
Having survived an attack by a vicious alien creature (Bolaji Badejo), Lieutenant Ellen Ripley (Weaver) is awakened from stasis only to find fifty-seven years have passed her pay, and the desolate world where her doomed crewmates discovered the Xenomorph has been terraformed and colonised by the shady Weyland-Yutani Corporation. However, when the colony stumbles across the derelict alien craft and its gruesome cargo, Ripley is forced to join a crack team of Colonial Marines and confront her worst nightmares by returning to the planet to face the alien menace once more.

The Background:
In 1979, writers Dan O’Bannon and Ronald Shusett’s concept ofJaws (Spielberg, 1975) in space” was brought to life by director John Carpenter as Alien; the idea of “truckers in space” was injected with the unsettling visuals of Swiss artist H. R. Giger, and the film became a surprise commercial success. Though it was met with mixed reviews at the time, Alien is now widely regarded as one of the greatest movies of all time, and the film’s financial success meant that the studio was eager to produce a sequel, but it would take seven years for the follow-up to come to fruition due to financial concerns and the viability of replicating Alien’s success. After settling a questionable lawsuit, production finally began to pick up steam when James Cameron, hot off the success of The Terminator (ibid, 1984), pitched a potential treatment for the sequel; although others warned him off trying to follow in Carpenter’s footsteps, Cameron pushed onwards and convinced the studio to invest in his idea for a bigger, more action-packed sequel. Though initially reluctant to return to her role as Ripley, star Weaver had to be convinced the sequel wasn’t simply a cheap cash-grab and negotiated an unprecedented $1 million salary to join the production; she was initially set to star alongside James Remar, but was paired up with Cameron’s Terminator star Michael Biehn after Remar was arrested for drug possession. The seventy-five day shoot was made stressful for Cameron as many of the crew were dismissive of him due to his lack of directorial experience; however, he stayed the course and used his familiarity with smaller special-effects studios to secure the services of the legendary Stan Winston. Giger was reportedly unhappy to be left out of the production, but Winston was able to convincingly create the illusion that hoards of Xenomorphs were onscreen despite only twelve practical suits being made, and film’s most impressive effect, the Xenomorph Queen, was realised through a combination of visual effects, puppetry, and complex animatronics. Although the exact figures vary, Aliens proved to be even more successful than its predecessor; it made between $131 and 183 million at the box office, far exceeding Alien’s financial return, and was also received far more favourably upon release. Critics praised the set-pieces and presentation, its intensity and horror, and it was generally regarded as being the most shockingly intense film in years. Thanks to its action scenes, themes of motherhood and the atrocities of war, Aliens has stood the test of time; regarded as one of the greatest films ever made, Aliens forever influenced the cultural and multimedia impact of the franchise, with many of its characters, designs, locations, and themes being evoked in Alien comic books, videogames, and spin-off for decades to come.

The Review:
Aliens is another of those classic sci-fi/horror films that I grew up watching, and one of a number of sequels that are arguably better than the original; certainly, I struggle sometimes with which of the two I prefer. Aliens, for me, is definitely more watchable in a casual sense; I feel I have to get into a certain mind frame to watch Alien, one where it can’t just mindlessly be on in the background or else I don’t get to experience the full immersion. With Aliens, I could honestly put it on whenever and wherever and know that I’ll be in for a good time regardless of how much attention I pay, but just as Alien wasn’t merely some shlock horror film with a big space monster, so too is Aliens so much more than just a mindless action film. There are some impressively complex themes at work in this movie and it definitely established many of the lore and tropes that would become so synonymous with, and endlessly emulated throughout, the franchise and its subsequent crossovers.

A traumatised Ripley awakens to find herself 57 years out of the loop.

Aliens begins seemingly right where the first film left off, with Ripley and Jones the Cat (Boris) drifting through space in the Nostromo’s shuttle craft, safely dreaming away in hypersleep. When the shuttle is breached by a deep space salvage crew and the two are revived on a Weyland-Yutani space station in Earth orbit, Ripley is at first confused by the station’s presence and then shocked to learn from Weyland-Yutani representative Carter Burke (Reiser) that fifty-seven years have passed! However, that’s the least of her troubles as she suddenly starts convulsing from a pain in her chest; she writhes and begs the doctors to kill her and is horrified to see a Chestburster emerging from her body! Luckily, for her, this is just the first of many recurring nightmares for her; her experiences with the Xenomorph have left her severely traumatised, to the point where sleep is impossible without such nightmares plaguing her. As distressing as her memories are, however, they’re nothing compared to the heartbreak she feels at learning that her daughter (Elizabeth Inglis) has died during her absence or the betrayal she feels when a Weyland-Yutani committee, led by Van Leuwen (Paul Maxwell), grill her on the destruction of the Nostromo. They force her to retell a truncated version of the events of Alien over and over, forcing her to relive her traumatic experiences and explode in a rage when they continue to imply that she sabotaged and destroy her ship and her crew “for reasons unknown”. They discount her description of the Xenomorph and account of events due to lack of physical evidence and suspend her pilot’s license, but she’s more concerned about the fact that LV-426 is no longer an inhospitable world thanks to the efforts of terraformers.

While Apone’s marines might be gung-ho for the action, they’re as in over their heads as Gorman.

While the review board doesn’t believe that the Xenomorphs exist since they haven’t discovered any evidence of such a creature on LV-426 or any of the three-hundred-plus worlds mankind has surveyed, Ripley knows better and, wouldn’t you know it, a group of colonists stumble upon the crashed Engineer ship while out on a scouting mission and, before long, Burke is knocking on Ripley’s door with Lieutenant Scott Gorman (Hope). Understandably, Ripley is a boiling pot of emotions when they ask her to accompany a troop of Colonial Marines to investigate LV-426; not only does she feel betrayed by Burke and the Company for framing her as a patsy, she is so traumatised by her experiences with the Xenomorph that she has absolutely no desire to face her fears and believes that she wouldn’t be any use even in an advisory role. However, after suffering another of her nightmares, she begrudgingly agrees to make the trip but only after Burke swears that the purpose isn’t to capture or study the creatures, but to annihilate them. This introduces her to rowdy Sergeant Apone’s (Al Matthews) ragtag group of soldiers: privates Hudson (Paxton), Vasquez (Goldstein), Drake (Mark Rolston), Frost (Ricco Ross), Spunkmeyer (Daniel Kash), Crowe (Tip Tipping), and Wierzbowski (Trevor Steedman); and corporals Dwayne Hicks (Biehn), Dietrich (Cynthia Dale Scott), and Ferro (Colette Hiller). Although many of his troops are loudmouthed cynics or rowdy meatheads, Apone runs a tight ship and doesn’t stand for any nonsense; a proud man who is fully committed to the corps, he demands nothing but absolute focus from his team and for them to follow orders, even ones that don’t make sense to them. The marines are heavily armed and well experienced in a number of combat drops and scenarios, which mean they’re less than impressed with Gorman’s comparative lack of field experience and Ripley’s refusal to sit with “the rest of [the] grunts” in the canteen. However, while they exhibit a lack of distrust and respect for the Company and its representatives, they are a well-oiled team out in the field, sharing a level of trust and banter than brings levity without compromising their integrity.

Vasquez and Hudson standout from the pack with their memorable temperaments and characteristics.

Obviously, many of these marines are just there to add to the body count once the Xenomorphs start literally emerging from the walls and shadows but, of all the marines, there are three obvious standouts: Vasquez, Hudson, and Hicks. Vasquez is a tough-as-nails soldier who shows nothing but contempt towards Ripley and the orders to holster their weapons to avoid rupturing the colony with their gunfire. Her and Drake have a very close partnership and she is devastated when he is killed during the first skirmish with the aliens. Blaming his death directly on Gorman, she lashes out at the injured lieutenant and remains a hot-headed, explosive member of the survivors; ultimately, she’s forced to rely on Gorman to avoid being impregnated by the aliens, which sadly means them taking their own lives to be spared this fate. While all of the marines provide a measure of comic relief with their biting wit and overly macho behaviour, Hudson takes this to the extreme and beyond; he’s so confidant in his abilities and the superior firepower of his team that he’s aloof and arrogant as a result. Of the all, he’s the one who is most vocal of their bad-assery and the first to succumb to despair when they’re wiped out after being ambushed by the Xenomorphs. With limited resources and manpower and no hope of backup, Hudson’s bravado and resolve don’t just crack, they cave in to hopelessness and Ripley is forced to order him to compartmentalise his issues and get his shit together to help fortify their defences and strengthen their campaign against the aliens. Ultimately, his trigger-happy countenance and desire to strike back against his enemy lead to his downfall, as he’s pulled to his death during a particularly harrowing firefight, but the late, great Pill Paxton definitely stole the show with his performance here.

No mere grunt, Hicks is smart enough to keep his head, take charge, and utilise Ripley’s expertise.

And then, of course, there’s the calm and composed Corporal Hicks played by the massively under-rated Michael Biehn. Unlike many of his peers, Hicks is a level-headed and respectful soldier; he follows his orders without talking back to his superiors, is prepared enough to be carrying a non-explosive shotgun for “close encounters”, and, while he clearly has no love for corporate interference or figureheads like Burke, he is smart enough to know when to keep his mouth shut. With Apone lost during the initial encounter with the aliens, Hicks assumes command of the mission and, having witnessed first-hand that Ripley’s tall tales of biomechanical monsters with acid for blood make this more than the standard “bug hunt”, is fully prepared to take her expertise onboard and make preparations to destroy Hadley’s Hope despite Burke’s protests. There’s a bit of a romantic subplot between Ripley and Hicks, one that grows out of this mutual respect and admiration for each other’s ability, intelligence, and resolve; they never really get beyond the flirting stage, and their flirting is done while Hicks teaches Ripley how to handle the marines’ standard-issue Pulse Rifle, but the ease at which he steps into a position of command and supports her really helps to make his leadership qualities shine. Although clearly terrified and feeling the pressure of the situation, Hicks never gives in to despair or allows himself to become unfocused from the primary objective of survival and escape; when he’s injured by the aliens’ acid, he’s forced to take a backseat and cannot help Ripley in the film’s finale beyond ensuring that the dropship is waiting for her when she gets back, meaning that he never oversteps his boundaries to take away from Ripley’s agency as the primary protagonist and is, instead, and incredibly dependable soldier.

While Burke’s true nature is soon revealed, Bishop proves to be a trustworthy ally to the end.

Ripley’s relationship with science officer Bishop (Henriksen) is far more antagonistic; immediately revealed to be an “artificial human”, Ripley meets Bishop with a distrust that steps right into hostility based on her experience with a similar android in the first film. Throughout the movie, Ripley either ignores or irritably brushes Bishop off, convinced that he’s either a tool of the Company or a risk to herself and others just like Ash (Ian Holm), but Bishop remains nothing but polite and courteous throughout the entire movie. Having said that, though, he does seem to be as enamoured by the Facehugger and the Xenomorph species as his predecessor, and there are several moments where his intentions are cast into doubt, not least when Ripley finds the dropship missing at the finale and assumes the Bishop has left her to die. In the end, though, Bishop proves to be a trustworthy and reliable ally and earns Ripley’s respect by coming through in the end, which is more than can be said or Burke. It’s not long into the mission to Hadley’s Hope that Burke’s true nature as a corporate pen pusher comes to light; despite his assurances that they’re there to eradicate the Xenomorphs, he’s soon arguing against destroying the colony and trying to sell the survivors on the greater financial and military glory offered by the species. He even goes so far as to try and impregnate Ripley and Rebecca Jorden/Newt (Henn) with a Facehugger in order to get a specimen safely through quarantine and back to Earth, and is only spared being executed by the marines for his betrayal by an alien attack, which sees him get his just desserts.

Ripley connects with Newt, and soon takes a proactive role in fighting the alien threat to protect her.

Speaking of Newt, this resourceful and adorable little girl captures Ripley’s attention, heart, and respect for having not only witnessed the alien’s infestation first-hand but having the wherewithal to use the colony vents to stay safe and undetected. Initially a traumatised, almost animalistic girl traumatised by the horrors she’s seen, Newt proves a valuable resource to the remaining marines thanks to her knowledge of Hadley’s Hope, and Ripley does everything she possibly can to give her a sense of security and normalcy. When Newt is abducted by an alien warrior, Ripley immediately takes up arms to venture into the Xenomorph nest to rescue her before she can be impregnated, and through her finds a sense of redemption and hope thanks to the surrogate family they form alongside Hicks. As for the Xenomorphs themselves, Aliens greatly expands upon their nature, society, and screen time. It still takes about an hour for the first of many Xenomorph drones to appear onscreen, which builds a sense of dread and anticipation, and their appearances are always accompanied by ominous shadows or flashing lights to help keep them horrific creatures. Having overrun Hadley’s Hope, the aliens have not only impregnated and killed many of the colonists but also overtaken the environment with a biomechanical infestation that hides their numbers and allows them to strike undetected. Lacking the smooth, phallic skull of the original creature, and these creatures have a rigid, fearsome headpiece and are seen to be far more aggressive thanks to their superior numbers. The aliens scramble across walls and ceilings, hide in the shadows, and exhibit a great deal of intelligence by literally throwing themselves against the marines’ turrets to exhaust their ammo and getting the drop on the marines by using the vents and narrow passageways to get about. Of course, the most memorable and iconic addition to their species is the presence of a massive Xenomorph Queen; this horrific, disgusting matriarch is revealed to be the source of the eggs seen in the Engineer ship and fundamentally alters the Xenomorph’s nature from a self-sustaining biomechanical lifeform to something more akin to ants.

The Nitty-Gritty:
Although Aliens is a very different movie compared to its predecessor, director James Cameron does a masterful job of maintaining a lot of the same horror elements and atmosphere through his incredibly detailed sets, fantastic use of lighting and shadows, and James Horner’s orchestral score. Both melancholy and rallying, depending on the situation, the score really goes a long way to bolstering both the tension felt when the marines are investigating the aftermath of Hadley’s Hope’s last stand against the aliens and when they’re engaging with their violent enemy with all guns blazing. Additionally, this is the film where the aliens gain their signature death squeal which, like the camaraderie between the marines, would become a staple of the franchise and its spin-offs. The marines are clearly a tight-knit group and have been through a lot together, which means they’re not ashamed to bust each other’s balls or through some shade at each other. Even Apone gets in on the action and has a very close, ground-level relationship with his troops; he easily assumes a position of command when required, and is clearly well respected by his marines, but is also clearly seen to be one of them as he sits and eats with them and is just as incredulous to Gorman’s nonsensical orders and inexperience. Many of the marines echo the anti-authority sentiment of some of the Nostromo’s crewmen; Gorman has little combat experience and is left completely overwhelmed when the aliens first attack as it goes against his by-the-book preparations, and the marines are only too happy to go against the Company’s orders (and Burke’s insistences) in order to better ensure their own survival rather than worrying about financial gain.

The additional scenes work in tandem with the practical effects to expand on the aliens’ nature.

Even now, coming up to forty years later, Aliens continues to impress thanks to its impressive sets and practical special effects; a number of tried-and-tested camera and filmmaking techniques and tricks are used to give Hadley’s Hope and the colony a sense of scale beyond what they were actually capable of. Model shots, composite shots, miniatures, and incredibly detailed practical suits are the order of the day here and help give the impression that there are hundreds of aliens scuttling through the colony at once. This is masterfully done during the first skirmish with the aliens, which is a frantic and terrifying experience told mostly through the marines’ head cameras and quick, violent cuts to the marines being picked off one by one by aliens or taken out by their own gunfire. Far more animalistic than their bipedal predecessor, the Xenomorphs are now scrambling, skeletal, hive-like creatures that seek only to cocoon and impregnate others to increase their numbers and to protect their queen. One of the biggest additional scenes added back into the film shows us life on Hadley’s Hope before the aliens infest the colony; here, we get to meet a few new characters, such as colony administrator Al Simpson (Mac McDonald) and Newt’s family, mother Anne (Holly de Jong), father Russ (Jay Benedict), and brother Timmy (Christopher Henn). While there’s a case to be made that the addition of these scenes escalates the timeline of the film somewhat (it’s not entirely clear how long passes between the alien ship being discovered and Ripley being drafted into the marines, but it seems like mere hours), I think it’s great to actually see the colonists alive and well and working away completely oblivious to the danger not far from their little outpost. This also gives Cameron the perfect excuse to recreate the Engineer ship from the first movie, and evoke the feeling of dread its crescent shape inspires in the knowing audience; furthermore, we see that Newt’s family were the ones who not only discovered the ship but also brought the infestation to Hadley’s Hope after her father was attacked by a Facehugger. Perhaps most damning of all is the explicit implication that Simpson was ordered to send the Jorden’s out there by the Company, presumably after hearing Ripley’s testimony during her emotional debriefing, thus framing the subsequent alien infestation as less of an inevitability due to the creatures being on the planet and more of a calculated plot by the Company to breed viable subjects for their bio-weapons division.

Everyone underestimates the aliens but Ripley, who knows only too well of the danger they pose.

Rather than focusing on themes of isolation, dread, and mounting horror, Aliens is the story of one traumatised woman facing her nightmares head on and a disregarded threat proving to be a formidable force. I read somewhere once (I forget exactly where) that someone thought it was amusing and ironic that so many Aliens videogames choose to place players in the role of a Colonial Marine considering that they’re kind of depicted as overconfident, unprepared buffoons who are almost completely wiped out by a superior, far more aggressive force. Some have noted that Aliens is an allegory for the  Vietnam War, where a heavily armed and superior force was caught off-guard by a technically inferior native army, and the depiction of the marines definitely lends itself to this reading; all of them, to one degree or extreme, are absolutely confident to the point of arrogance that they have the skills, resources, and firepower to overcome any foe based on their training and previous success in the field. Most of them don’t take Ripley’s account of the alien seriously, which is their first mistake, but they’re left virtually defenceless (or, you could say, impotent) when they’re forced to turn in their grenades and explosive rounds, which means they’re easy prey for the aliens. There’s an argument to be made that Aliens reduced the Xenomorph threat somewhat; it went from being the “perfect organism” that “can’t” be killed to a swarm of insectile-like monsters that can be blasted apart with sustained gunfire, but I’d argue that their threat has never been greater than in this film! Yes, the marines have the weapons to gun down countless numbers of the Xenomorphs, but those weapons are finite, for a start, and continuously shown to do more harm than good thanks to the aliens’ acid blood. In the end, while Ripley may have more weapons and options available to her this time around, the sheer number and aggressiveness of the Xenomorphs makes them a force to be reckoned with and all the bravado and macho bullshit in the world means nothing when one of those ugly bastards is baring down to strike. As before, Ripley is extremely adaptable once backed into a corner; she ends up one of the few survivors thanks to her knowledge and level-headedness despite clearly being traumatised, and all the machoism in the world is nothing compared to her inner strength.

In the end, Ripley faces hear fears, saves her “daughter”, and puts her nightmares to rest…for now…

One of the most crucial scenes added to the Special Edition is the revelation that Ripley was a mother this whole time, which adds new layers to her connection with Newt; in the theatrical cut, this is famed as simply a maternal instinct kicking in and it works incredibly well just in that reading but, here, it’s so much more than that. It might have simply been easier for the effects team (and spared Weaver’s modesty) to have her nightmare Chestburster come from her abdomen but it actually ties into these themes of motherhood very well in this context. Ripley’s transformation into a bad-ass action hero is her most basic character arc in the film; faced with the slaughter of the marines and Gorman’s inability to act, Ripley has no choice but to take charge and be proactive and her expertise and survival instinct make her a valuable voice of authority once the survivors are forced to build fortifications against the aliens. Alongside this, she builds a surrogate family with Hicks and Newt, and these arcs converge for the finale; for much of the film, the survivors are concerned with holding out long enough for rescue to arrive but, when Newt is abducted, Ripley’s forced to strap together a flamethrower and a Pulse Rifle to delve into the Alien’s nest and rescue her. This turns Ripley’s final journey into the depths of LV-426 not just into a quest to retrieve her surrogate daughter from the monstrous creatures that have ruined her life, but also into a story of redemption; although she couldn’t have predicted that she’d be stuck in space for nearly sixty years thanks to a biomechanical alpha predator, Ripley is wracked with guilt over having missed out on Amanda’s entire life and determined to atone for this by rescuing Newt. Thus, she comes face-to-face not just with the ultimate manifestation of her trauma and horror but also her thematic parallel: the incredibly impressive and grotesque Xenomorph Queen. Like Ripley, the queen is incredibly protective of her young and seems to understand the threat Ripley poses to her eggs, but she explodes into a rage when Ripley turns her weapons on the eggs, gunning down drones and blasting open the revolting egg sack in a trigger happy fury that would make John Rambo (Sylvester Stallone) proud. With the colony on the verge of exploding, Ripley is picked up by Bishop at literally the last second but, just like in the first film, the threat isn’t quite over yet. The queen stows onboard the dropship and makes a dramatic reappearance to rip Bishop in two and hunt down Newt, forcing Ripley to take the controls of a power loader and engage with her foe in one-on-one combat. This is a cathartic moment for Ripley, who was so crippled by her experiences that she had no intention to ever return to LV-426 and is forced to tackle her nightmares head first to overpower and force the queen into an airlock and blast her out into space to finally put her bad dreams to rest…or so it would seem

The Summary:
For me, Aliens is a similar quandary to the first two Terminator films (Cameron, 1984; 1991) in that it’s hard for me to pick which I prefer out of this one and the first one; both are very different films, with the first focusing more on atmospheric dread and mounting horror and the second being far more action-orientated, but they’re both magnificent sci-fi/horror masterpieces in their own right. If you were to put a gun to my head, though, and make me choose, I would pick Aliens every time; I think Aliens is probably my favourite in the entire franchise as well, even though I have a love of love for many of the films and remain a big fan of the franchise to this day despite the most recent efforts. The action-orientated approach definitely helps with that, especially when I first watched it as a kid; it really helped me to overcome the terror I felt watching the original film to see the Xenomorphs being blasted to shreds and in a more vulnerable light, but the film never positions them as an inferior force and they remain an aggressive and horrifying threat through their sheer tenacity, ferocity, and surprising intelligence. As I got older and more experienced, and turned my focus towards academic studies, my love and appreciate for Aliens only grew; now, the themes of motherhood and family and a technically superior force being overwhelmed because of their ill-preparedness and arrogance make the film just as engaging and impactful as its incredible practical effects. More me, Aliens is a quintessential example of just how powerful and realistic animatronics and suits can be to a film and the techniques on display here have more than stood the test of time to make it just as impressive now as it was back then. Moreover, Aliens forever changed the lore and focus of the franchise; not only would Lance Henricksen be forever associated with the franchise but from this point on, subsequent films, spin-offs, and media would continuously return to the idea of a group of well-armed marines combatting the aliens or utilise the Xenomorph Queen as the final threat and I think, even now, Aliens is probably the main reason why the franchise has had such a long life since it was able to capture a wider audience with its greater focus on action horror.

My Rating:

Rating: 5 out of 5.

Fantastic

Are you a fan of Aliens? What did you think to the additional scenes added to the Special Edition? Which of the marines was your favourite and why? What did you think to the addition of the Xenomorph Queen to the lore? Were you a fan of Ripley’s story arc here, her transformation into an action hero and surrogate mother? What did you think to the greater malevolence placed upon the Company? Which of the Alien movies is your favourite and why, and how are you celebrating Alien Day this year? Whatever your thoughts, feel free to sign up and leave them below or drop a comment on my social media. Stay frosty!

Movie Night [Crossover Crisis]: AVPR: Aliens vs. Predator – Requiem


In April 1985, the first issue of the ground-breaking Crisis on Infinite Earths (Wolfman, et al, 1986) released and saw the temporary destruction of the “Multiverse”. To celebrate this momentous event, I’m discussing multiversal crossovers all throughout April in an event I dubbed “Crossover Crisis”.


Released: 25 December 2007
Director: The Brothers Strause
Distributor:
20th Century Fox
Budget: $40 million
Stars:
Steven Pasquale, Ian Whyte, Johnny Lewis, Reiko Aylesworth, Kristen Hager, and Tom Woodruff Jr.

The Plot:
Following the last clash between Xenomorph and Predator, a “Predalien” (Woodruff Jr.) hybrid begins a bloody rampage in a small Colorado town. While former convict Dallas Howard (Rasquale), his troublesome younger brother Ricky (Lewis), and soldier Kelly O’Brien (Aylesworth) desperately try to survive as their town is overrun with viscous alien drones, a lone Predator, “Wolf” (Whyte), is dispatched to remove all traces of the creatures from the town by any means necessary.

The Background:
Starting life in the pages of Dark Horse Comics with a three-issue short story courtesy of writer Chris Warner, the Aliens vs. Predator concept quickly expanded into multiple follow-up stories, an expansive toy line, and videogames. After a lengthy stint in Development Hell in which notable figureheads from the Alien franchise (Various, 1977 to present) openly criticised a crossover between the two horror icons, Paul W. S. Anderson won over the studio with his pitch and turned a tidy profit with AVP: Alien vs. Predator (ibid, 2004). Though the film was subjected to largely negative reviews, brothers Colin and Greg Strause were brought in to helm a follow-up, having previously unsuccessfully pitched a similar crossover and making a mark in Hollywood with their work as visual effects supervisors. Excited at the prospect on working on such a film, the two insisted that the bulk of the film’s effects were achieved practically, with CGI being used sparingly to render alien spacecraft, the more elaborate sets, and to bolster the practical effects wherever possible. Amalgamated Dynamics, Inc. created the monstrous Predalien suit, which incorporated visually recognisable aspects of both species and was brought to life using an animatronic head and practical suit. Despite the brothers’ attention to detail and clear love of both franchises, and making a respectable $130.2 million worldwide gross, Aliens vs. Predator: Requiem failed to impress critics: many have cited it as one of the worst films in either franchise and critics dismissed the film as a mindless, violent mess akin to a videogame that suffered from dull human characters and poor lighting. While some were impressed by the film, especially compared to the first one, plans for another movie was indefinitely suspended and fans would have to settle for the 2010 videogame as a quasi-third entry as both franchises have continued on separately on the silver screen.

The Review:
As a big fan of both the Alien and Predator franchises, and of their crossover comic books and videogames, I was left pretty disappointed with the first AVP film. While I believe that the premise of pitting these two iconic extraterrestrial monsters against each other has a lot of potential, and should be a license to print money, the execution of their long-awaited clash fell flat thanks to a by-the-numbers, toothless effort on behalf of all involved. Despite some decent practical effects and an interesting expansion of the Predator lore, the film just played things far too safe and couldn’t live up to either the standards of its predecessors or the expectations set by other meetings between the two. Unfortunately, AVP: R had a bit of a mountain to climb in that regard as many audiences went into it with low expectations after the last film and because it picks up immediately where AVP left off, meaning the entire film beyond the opening sequence is set on then-modern-day Earth. And in the suburbs, no less! While I’ll never agree with the decision to set the conflict between the two creatures on Earth in the mid-2000s rather than in the far future and on another world, at least AVP: R doesn’t shy away from the gore and immediately delivers something new by quickly accelerating the birth of Scar’s (Whyte) progeny and bringing to life a truly gruesome Alien/Predator hybrid, the Predalien.

Sadly, AVP: R falters with its human characters, who are far too generic to make an impression.

After slaughtering the Predator’s on their shuttle and causing it to crash-land in the forests of Gunnison, Colorado, the Predalien immediately sets about establishing a nest for itself in the sewers under the town, while the ship’s payload of Facehuggers gets to work impregnating the unsuspecting townsfolk…including a little boy, showing that AVP: R really isn’t pulling any punches compared to the last film. One of the things I criticised about the first film was the strength and quality of its cast; however, at least AVP had Colin Salmon and Lance Henricksen to add some gravitas to the proceedings. AVP: R is completely robbed of this benefit, giving us a cast of no-name television actors who struggle to offer any kind of dimension or intrigue to the largely expendable human characters. The film ties to focus itself around Ricky, a normal, everyday high schooler who works a shitty job, is the target of farcical jock-like bullies, and pines after the unreasonably attractive Jesse Salinger (Hager). I guess we’re supposed to like and connect with Ricky because he’s just a regular kid, but he’s basically just every semi-rebellious, resentful teenager you’ve ever seen. While he’s not very appealing by himself, I ironically didn’t mind the relationship between him and his older, far more interesting brother, Dallas. A former convict with a no-nonsense attitude who’s trying to turn his life around, Dallas might be burdened by desperate attempts to make him appealing (he’s a rugged ex-con, he shares his name with Tom Skerritt’s Alien character, he shares an awkward flirtation with Kelly, and he even gets the iconic “Get to the chopper!” line) but at least he demonstrates a brief glimmer of character through his practical, if blunt, solutions to the escalating horror. Kelly is shoehorned into the mandatory “tough female protagonist” role made synonymous with the Alien films by Lieutenant Ellen Ripley (Sigourney Weaver); sadly, like Lex Woods (Sanaa Lathan) before her, Kelly struggles in this role; she’s not nearly dynamic or captivating enough to be a strong female protagonist, despite her being given a layer of vulnerability and maternal appeal in her strained relationship with her young daughter, Molly (Gade). Kelly is barely seen processing the death of her husband, Tim (Sam Trammell), before she’s flirting with ex-cons and blasting shotguns and Xenomorphs and it seems she’s primarily there in a half-hearted attempt to call-back to the far ore memorable Ripley and to have someone in the group who can pilot them to safety in the finale.

Gunnison is caught not just between the Aliens and Predator but the rampage of the monstrous hybrid.

Gunnison is naturally a central focus of the film; the Xenomorphs nest and rampage through the town and its inhabitants are picked off and impregnated by them for the first half of the film, with the town’s homeless and gung-ho hunters particularly suffering in the early going. Law and order is maintained in the town by Sheriff Eddie Morales (John Ortiz), a childhood friend of Dallas’s and former problem child himself who makes efforts to help him get his life back on track but who’s soon overwhelmed by the sudden invasion of bloodthirsty biomechanical monstrosities. Completely out of his depth, Morales calls in the National Guard (who are promptly slaughtered) and desperately radios for military aid; however, he refuses to heed Dallas and Kelly’s advice that Colonel Stevens (Robert Joy) is misleading them with the promise of an air evacuation and therefore dooms himself and his posse, who are so terrified that they’re focused only on escaping rather than using rational thought. Gunnison is also home to some disreputable characters; bullies Dale Collins (David Paetkau), Mark (Matt Ward), and Nick (Michal Suchánek) give Ricky more than his fair share of grief, with Dale beating him in the street for giving him backchat and eyeing up his girl, Jesse. Despite their differences, they’re forced to band together when they’re attack by a Xenomorph in the school pool and hunted through the school corridors, with the bullies soon paying for their misguided machismo. For all the focus AVP: R puts on the mutual attraction between Ricky and Jesse, it’s absolutely brutal when she is unceremoniously cut in half by Wolf’s shuriken-like Smart Disc; her death is so spontaneous that it’s both shocking and amusing and indicates just how much more ruthless AVP: R is compared to its predecessor. However, nowhere is this more evident when the Predalien stalks through a maternity ward at the local hospital, where it uses its proboscis to lay a bunch of Chestbursters into the bellies of the pregnant women in there! While this kind of cruelty may understandable frowned upon by some, I’m actually a big fan of shock value and AVP: R certainly delivers in that regard thanks to being unapologetically gory and violent.

Wolf comes to clean up the Alien infestation and proves to be the film’s most interesting character.

Similar to the last film, and true to the nature of the concept, the Predator takes an active role as an anti-hero throughout the film’s events, however I’d argue that Wolf is such a presence here that he’s almost portrayed as the film’s primary character. After the Predator shuttle crashes and the Facehuggers and Predalien escape into the wild, Wolf picks up the signal (giving us our first live-action glimpse of the Predator home world) and immediately sets out to contain the outbreak. An accomplished hunter and veteran, Wolf is far more capable and experienced compared to the rookies seen in the last film; carrying the acid scars on his face and missing a mandible, Wolf is portrayed as something of a “cleaner” and damage control for unwanted or unsanctioned Xenomorph infestations, but comes across more like a detective in his investigation of the crash site, which sees him arm himself with two shoulder cannons, and his meticulous destruction of all traces of either species using a corrosive blue goop. Though largely surreptitious and focused on this mission, Wolf does stray to partake in a little hunting, recreating scenes from Predator when interrupted by the Gunnison search party in the  forest (actually skinning his victims rather than just stringing them up as in the last film) and bringing undue attention to himself by causing a blackout when picking off Xenomorph’s at the town power plant. However, humans are of little interest to this Predator, meaning we’re thankfully spared any awkward and cheesy team ups between Wolf and Dallas; indeed, Wolf is largely nonplussed when the townsfolk get caught in the crossfire between him and his prey and he’s perfectly happy to blast their heads off if it means containing the outbreak. Sporting all the tried-and-true weapons and tactics associated with the alien hunter, Wolfe is given the tactical and technological edge that the humans sorely lack; he can view multiple spectrums and review recorded footage from his fallen comrades using his helmet, has all the tools and toys of his predecessors (but with two shoulder cannons), and is far more adept at dealing with Xenomorphs than any other Predator we’ve seen before.

Led by the grotesque Predalien, the Xenomorphs swarm through the sleepy, unassuming town.

As before, the Xenomorphs are portrayed as being more stereotypically and recognisably “bad” compared to Wolf, who’s firmly entrenched as a bad-ass anti-hero. Alien acid severs limbs and melts faces, and Facehuggers and scurrying to the sewers to set up a nest. The fully-grown Xenomorphs seem largely unfazed at their urban settings, easily skulking through town in the dead of night to pick off victims and being framed in a suffocating, near constant darkness that really helps to add to their terror (when you can actually see them, that is). In a nice change of pace, AVP: R doesn’t rely on the cliché of a Xenomorph Queen and instead has the creatures directed by a far more mobile and altogether more versatile and horrifying alpha, the Predalien. A hulking, drooling nightmarish mish-mash of Alien and Predator biology, the Predalien is framed very much like the original Xenomorph drone (Bolaji Badejo) and a figure of disgusting, uncomfortable sexually-charged horror rather than some disposable, squealing drone. Although I often think of the Predalien as being a masculine counterpart to the Alien Queen, it’s actually an asexual creature, able to impregnate multiple Chestbursters directly into a host using its proboscis. Not only does the Predalien sport the mandibles and dreadlocks of a Predator but it also rips the spines out of its prey much like the alien hunter; seen as an abomination by Wolf, the two have a deep-rooted instinctual hatred of one another and their inevitable conflict is so brutal that it would be a fight to the death even without the impending threat of nuclear destruction.

The Nitty-Gritty:
AVP: R tends to get a bad name primarily because of its poor lighting; when I went to see it in the cinema, I don’t remember it being that dark or difficult to make out what’s happening but it’s hard to deny that sections of the film are all-but impossible to see since they’re bathed in a pitch-black darkness. On the one hand, I don’t actually mind this; it recalls the dark atmospheric horror of the first Alien film and returns these creatures to their roots as frightening monsters rather than lessening their threat through over exposure, however I think the Brothers Strause went a little too far into the dark, perhaps in an attempt to keep the film from upsetting the censors by adding unnecessary monster horror to its gore, swearing, and violence. Fiddling with your TV settings and the lighting in your home can improve things, for sure, but it’s a shame that so much of the film, suits, and brutality is lost to this impenetrable blackness. Unlike the last film, AVP: R is unapologetically R-rated; characters swear throughout the film and blood and gore are far more prevalent, bringing the film more in line with the standards set by previous entries in the series. As alluded to, this also can be taken as a detriment as the Brothers Strause go super dark by having Chestbursters burst out of children and pregnant women, but these films have always had some uncomfortable gory scenes and I’m certainly not going to complain about this considering how toothless the first AVP film was. I also have to commend the Brothers Strause for their clear affection for the source material; this is evident right from the start, where the film’s credits are a mixture of both franchise’s fonts and the ambient sound is a mash-up of the classic motion tracker beeping and the Predator’s thermal vision, and the amalgamation of the franchises continues to be felt throughout the film in Brian Tyler’s score.

The increased focus on gore and recreating both franchise’s atmospheres is very much appreciated.

As ever, the main appeal of the film are the practical effects used to bring both species to life; again, this is why the low lighting is such a drawback as the Aliens finally include their most memorable design (the rigged skull variant from the second film) and we never really get a decent look at the Predalien thanks to the all-encompassing darkness and wash of rain throughout the movie. Still, the suits, puppets, and animatronics are as good as they’ve ever been and sometimes benefit from the darkness; Wolf sticks very closely to the classic Predator look defined in the first two films, though with a more visually interesting helmet and sporting the battle scars of his many hunts. The cloaking effect is much improved this time around, as are the CGI blasts used to represent his shoulder cannon projectiles, both of which harken back to the first two films and Wolf even uses the trajectory tracking system seen in the first Predator. Best of all, his face more resembles the classic Stan Winston design rather than the butt-ugly travesty we saw in AVP, and we get an all-too-brief glimpse of the Predator home world, a searing hot planet of ancient pyramids and structures that just cries out to be revisited in more detail some time, and the additional toys Wolf gets to play with. Wolf has the spear and the gauntlets but also has little mapping devices that double as laser traps he to cover his back and cut down any Xenomorphs, he can charge up his gauntlet to burst through solid concrete, has a slick razor-sharp whip, and he’s also easily powerful and adept enough to hold multiple Xenomorphs off at once. The Aliens not only have their signature squeal, but we also get to see them feeding on human brains; they’re also slimier and more grotesque than ever, though none more so than the Predalien. This thing is absolutely abhorrent to look at, drooling and stomping about with a real weight. In many ways, it reminds me of the Newborn (Tom Woodruff Jr./Joan La Barbara/Archie Hahn) in that it’s an even more monstrous variant of one of cinema’s classic creatures, though the Predalien enforces its will far more aggressively than the Queen, striking Xenomorphs when they try to eat or act before it and slashing at its victims with its huge claw-like hands and prehensile tail.

Sadly, the brawl is interrupted by a nuke that kills the town and puts an end to the alien threat.

Many of the human survivors are whittled down in their efforts to arm themselves thanks to Wolf using them as bait and picking them off simply for being armed; the National Guard and absolutely massacred by the Xenomorphs as well, and the remaining survivors split up after disagreeing about Colonel Steven’s evacuation plan. Colonel Stevens directs the survivors to the centre of town on the pretence of an evacuation but it’s actually to ensure that the Aliens all congregate on ground zero of his tactical nuclear strike, which obliterates the entire town and all traces of the alien infestation save for Wolf’s shoulder blaster. Before the town is destroyed, however, Dallas, Kelly, Molly, and a wounded Ricky fight their way to the roof of the town hospital (which has been partially converted into a horrific Alien nest) to get to the helicopter and escape the incoming blast in tense scenes awash in darkness and flickering lights that recall Ripley’s desperate last-minute escapes as much as Kelly’s drive through the wrecked streets calls back to Ripley’s rescue of the Colonial Marines in their armoured transports. Barely able to fend off the skulking Xenomorphs with their weapons, Dallas covers their escape by wielding Wolf’s repurposed shoulder cannon, but ultimately it comes down to a one-on-one, hand-to-hand slugfest between Wolf and the Predalien. This takes place on the rooftop of the hospital, in the dead of night, and amidst a torrential downpour with their destruction an inarguable guarantee since we know Stevens has a missile inbound. And yet, as in the last film, actually seeing the Predator go at it with the Aliens and that horrific hybrid are the highlight of the film despite the low lighting; overpowered by the Predalien and ready to fight to the death, Wolf discards his weapons and battles his rival in a test of strength that sees him rip out its inner mouth, stab it through the head, and be left impaling on its spear-like tail. Unfortunately, Wolf is incinerated along with his foe and the entire town by Stevens’ missile; although our human protagonists escape, the shockwave causes their helicopter to crash and they’re apprehended by military police shortly afterwards. In the aftermath, Colonel Stevens recovers Wolf’s damage cannon from Dallas and presents it to Ms. Yutani (Françoise Yip) of the Yutani Corporation, awkwardly implying that they were somehow able to reverse-engineer enough technology from this one weapon to eventually become a universe-spanning colonising force alongside the Weyland Industries some two-hundred years in the future.

The Summary:
I’m a firm believer that AVPR: Aliens vs. Predator – Requiem isn’t as bad as people make it out to be, but also that it still has plenty of undeniable flaws that keep it from being classified as under-rated and which also make me hesitate to rate it much higher. I’ve always enjoyed that the film veers back to the horror atmosphere that popularised each franchise; the swearing, blood, gore, and shocking violence all make quite an impact and make this film the extreme other end of the spectrum compared to the first AVP movie. I also enjoy Wolf’s character and presence throughout the film; in many ways, I almost wish that we’d followed him more as he’s far more interesting a character than any of the disposable humans, but I would be surprised if we ever saw something like that in a live-action movie. I also really enjoyed the Prealien; as much as I love the Xenomorph Queen, she’s very played out and it’s nice when the franchise uses a similar concept but in a different, uniquely grotesque way and the Predalien is such a striking character design and vicious concept that it really helps to up the ante in a more visceral way. In these regards, AVP: R is worlds better than its predecessor; the tone, presentation, and atmosphere are far more in line with what I expect from each franchise and I would choose to watch this one out of the two on any day of the week…but sadly it’s still a mess of a movie. The film’s just way too dark, there’s no denying it; some scenes are just a blank screen of darkness with the vaguest hint of movement and the sounds of gnashing, slobbering teeth, and the impressive practical effects are almost entirely lost in this death shroud. Furthermore, the characters and setting are just awful; an urban environment might be something different from the franchise but a present-day setting just doesn’t work for this concept and the lack of any strong, recognisable faces and human protagonists means it’s almost impossible to give a damn when they’re in danger or die. Overall, this was a step in the right direction in many ways but the execution again fell short of the mark; it’s a shame that we probably won’t see a proper Aliens versus Predator film set in space and in the future and that we’re left with these two largely disappointing live-action adaptations as the premise has so much potential but the studio clearly didn’t have faith to put the money and effort behind it so we’re left with these sub-par efforts that really could’ve, and should’ve, been much better.

My Rating:

Rating: 3 out of 5.

Pretty Good

Are you a fan of AVPR: Aliens vs. Predator – Requiem? How do you think it compares to the first film and other films in each franchise? Were you disappointed that it continued the modern-day setting? Did the poor lighting and shock value of the gore and horror bother you? Which of the humans was your favourite? What did you think to Wolf and his mission to erase all traces of the Aliens? Were you a fan of the Prealien or do you find it to be a little too unrealistic? Which of the Aliens vs. Predator stories or adaptations was your favourite? Would you like to see the two cross paths again in some form or another? Whatever you think about Alien vs. Predator, leave a comment down below or share your thoughts on my social media.

Mini Game Corner: Aliens: Fireteam Elite (Xbox Series X)

Released: 24 August 2021
Developer: Cold Iron Studios
Also Available For: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

A Brief Background:
Over the years, the Alien franchise (Various, 1979 to present) has had a long and complex history with videogame adaptations that range from primitive pixelated messes to real-time strategies, crossover titles, survival/horror experiences, and first-person shooters. This latter genre has been one of the most revisited, especially after James Cameron was tasked with following up on Ridley Scott’s financially successful and highly influential Alien (ibid, 1976) with an incredibly profitable and well-regarded 1986 sequel that proved to be perfectly transferrable into the FPS genre. Although Alien: Isolation (Creative Assembly, 2014) proved to be a hit with gamers and critics alike, SEGA were disappointed by the sales and eventually lost the license after Disney acquired 20th Century Fox and the development of a new Alien game fell into the laps of Cold Iron Studios. Built from the ground up and specifically designed to focus on co-operative, online play, the developers drew from the vast array of Alien lore to craft the story and aesthetic of Aliens: Fireteam Elite. However, the game has been met by mixed to average reviews; while the action-heavy focus and chaotic shooting was praised, the lack of mission variety and AI was criticised. Still, Aliens: Fireteam Elite was the best-selling retail game in the UK in its week of release and it was soon followed by a bunch of downloadable content (DLC) that included new missions, weapons, and enemies from Alien: Covenant (Scott, 2017).

First Impressions:
Aliens: Fireteam Elite is a third-person, squad-based shooter in which you can customise and equip an avatar from one of seven character classes (Gunner (my choice), Demolisher, Technician, Doc, Phalanx, Lancer, and Recon) and then take on four story-based campaigns alongside two other online players or two A.I.-controlled ‘bots if you don’t feel like playing online. Sadly, and strangely, couch co-op is not an option and you cannot pause the game if you need to take a piss or stop for a second; compounding matters is the fact that, if you stand idle for too long, enemies seem to spawn in to push you onwards, all of which can make for some tense gameplay that borders on frustration. If you’ve ever played a third-person shooter before than the game’s default controls won’t be anything new to you: you fire your current weapon with the Right Trigger, aim down your sights with the Left Trigger, reload and interact with consoles and such with X, snap to cover with A, perform a dodge roll with B, press in the right stick for a melee attack, swap to you side arm or secondary weapon with Y. You can also use the directional pad to heal yourself if you have a first aid kit on hand, access your consumables menu, and communicate with or revive downed teammates. Each weapon and character class comes with a “Kit” and “Role” ability, which you can activate with the Left or Right Bumper, respectively; as you play and unlock “Perks” and other modifiers, you’ll be able to temporarily improve your damage output, accuracy, increase your rate of fire, swap weapons out for more powerful variants (like incendiary shots), drop turrets, unleash a missile barrage, and so forth.

Customise and equip your avatar and then get cracking on the latest bug hunt.

At the start of the game, you’re tasked with customising your avatar; these options are initially quite limited, though you can choose our gender, and you’ll unlock additional headgear and paint and such for your avatar and their weapons. You can only carry two weapons at a time, alongside your side arm, but these are instantly recognisable from the source material; you’ve got the Smart Gun, and the Pulse Rifle, and a familiar looking shotgun, amongst other similarly styled weapons. As you play, you’ll gain access to additional weapons, each with a bevvy of different perks and abilities, and acquire or purchase decals and add-ons for each’ these will increase your ammo capacity, damage output, and so forth but are few and far between without some serious grinding. Each mission can be played on one of three difficulties (with the two hardest modes being initially locked) and you’ll earn more experience points (XP), rewards, and credits for playing on higher difficulties. The sheer number of menus and onscreen text can be extremely daunting; navigating the menus is also a chore since you must use the aiming reticule like it’s a Nintendo Wii game, which can be disorientating. You can earn, buy, and equip special “Challenge Cards” before each mission to give additional perks and buffs (such as increasing XP gain and access to special weapons or turrets) and the game will offer daily “Tactical Opportunities” to award you additional bonuses for completing certain timed criteria. Gameplay wise, your generally tasked with patching into computer consoles, cutting through doors, downloading data, acquiring cranks and intel files, and rescuing or protecting key personnel all while fending off seemingly endless waves of Xenomorphs. You have the classic Aliens motion tracker on hand to alert you to the presence of enemies, who scramble out of vents and often just blink into existence right in your path. Some will also pounce on you, forcing you to complete a quick-time event (QTE) if no one’s on hand to save your ass.

Hold off against endless Xenomorph attacks or complete simple puzzles to progress.

It’s pretty easy to burn through your ammo, and to see your health whittled down to nothing from surprise attacks; Xenomorphs come in a number of varieties, from exploding aliens to acid spitters, to the larger drones who act as bosses and mini bosses. If that wasn’t bad enough, you’ll also have to contend with synthetic enemies who use cover tactics and weaponry similar to yours, forcing you to find ways to shoot around their armoured variants and take cover from their grenades, though the androids and the aliens will attack each other, which can be useful. Graphically and aesthetically, Aliens: Fireteam Elite very much evokes the atmosphere and presentation of Aliens; everything from the Marine’s hokey dialogue, the dark and dingey interiors and corridors, and the presence of recognisable weapons and technology are all pulled straight out of James Cameron’s movie but the game doesn’t stop there. You’ll eventually take a trip down to LV-895, a barren alien world where large, stone-like spaceships and environments are being plundered by Weyland-Yutani; these sections recall the Engineer architecture of Ridley Scott’s Alien films, as is a staple for most Alien videogames, and the game generally looks and sounds pretty good. That is, of course, if you ignore the cutscenes, dialogue, and character models; these are noticeably poor quality and remind me more of an Xbox 360-era videogame, but actually worse as there’s no lip synching and the amount of pop up, A.I.. tomfoolery, and graphical glitches (even when playing offline) make gameplay an awkward and unstable experience. The game tries to offer dialogue trees at certain points as characters drone on and on in a desperate attempt to give some context, but you can skip all of this as it basically means nothing; if you have an objective beyond shooting everything in sight, the game usually tells you, but it’s not always clear where you have to actually go to activate certain consoles so you can end up stuck in a never-ending shootout if you’re not paying attention.

My Progression:
To begin with, I started on the “Standard” difficulty and played online as it seemed as though there was no other option available to me. after struggling a bit with the controls and navigating the many dark, dishevelled corridors and areas, all of which look the same so it’s easy to get turned around, I managed to limp my way through the first couple of missions and even pull my weight in fending off Xenomorph attacks thanks to clever deployment of turrets and making use to the ammo refill stations. Scattered around the environment, you’ll also find other temporary power-ups that turn your shots into incendiary or electroshock rounds, all of which is great to thinning out the alien hordes, and you’ll occasionally find special hidden crates containing new weapons and gear. Eventually, though, the difficulty really starts to ramp up; larger and far more aggressive Xenomorphs soon become the norm, with jumping red variants and massive drones charging across the environment and sporting  hefty life bar. In these situations, you’re often trapped in a room or forced to activate a take-off sequence using various consoles while swarms of aliens spew in from all over and it can be pretty difficult fending them all off, especially when the game sometimes decides not to open doors for you to progress once all enemies are clear, thus forcing you to abandon the mission.

Numerous firefights, repetitive objectives, and graphical glitches make for a lacklustre experience.

After worrying about letting down my clearly superior human partners, I switched to private matchmaking and played with a couple of ‘bots. Unfortunately, you can’t seem to change their character classes; they simply mirror your current loadout, which is a bit annoying as it probably would’ve been helpful to have a Demolisher and Doc on hand). After tearing my hair out trying to overcome the endless gaggle of Aliens and drones set on keeping me from taking off, I lowered the difficulty to “Casual” and managed to clear the first campaign, ending up on LV-895 and hissing with frustration at the inclusion of more tactically capable android enemies. Thankfully, you can fight through the Engineer ruins and make it to a bridge where, after a short countdown, you’ll get some much-needed air support. This won’t help you as you press deeper into the temple, though, where the “Working Joes” come to “life” and attack en masse, flamethrower-wielding Synth Incinerators dog you at every turn, and you’re forced to not just download data from androids but also to recover a number of Synth Cores from destroyed androids. Annoyingly, you can only carry one of these at a time, forcing you to run back and forth in a near constant firefight, and this is about where my patience with the game ran out. Presumably, you stand a better chance at success if you take the time to grind up your levels, acquire/buy and equip better Perks, gear, and weapons, and play alongside human players who can offer more immediate assistance but the game seems to be tailormade for repetition. A lack of in-mission checkpoints means you only every get one shot to clear each mission, making it incredibly frustrating when you fail to crawl your way to a teammate for revival, and the sheer number of janky, overly aggressive enemies can make what is occasionally a fun-filled, if near mindless, shooter an unfair chore to sit through.

I clearly wasn’t paying attention to the marketing for Aliens: Fireteam Elite; either that or I saw that it was a team-based, online shooter and simply assumed that it would have a solo campaign as well. Thus, I was very disappointed when I loaded it up and found that it was geared towards online play only, and it took me some time to find an offline option so I wouldn’t be lumbered with strangers to look foolish alongside. Similarly, I was immediately overwhelmed by the sheer number of menus, text, options, and blinking notifications; it seems like every single little thing you can do or use has a little text box assigned to it and I found this very unintuitive and daunting. I just wanted to gear up and get into the action, but it felt as though I was forced to stop and consider every single thing, only to find I wasn’t at the right level to even use or get half the stuff on offer. Once you actually get into the game, the action is fast and frantic; you’re generally not asked to do much more than press, hold, or tap X to activate consoles and complete objectives, meaning the bulk of the game’s focus is on the firefights. Explosive barrels and the different character classes can make these fun and offer some variety, but you’re constantly forced to hold out against swarms of aliens, which gets a bit old quite fast and it seems like you’re never given a chance to catch your breath as there’s always another drone waiting to slash at you to get you moving. This frustration, alongside the sheer number of graphical glitches and janky A.I., to say nothing of the repetitive nature of the game, all add up to a budget title more akin to a pay-to-win mobile title and a Triple-A release, but maybe you had a different experience? Maybe you played online with friends using a variety of loadouts and had more fun? Maybe you didn’t and you prefer a different Alien game? Whatever the case, I’d love to hear about it so leave your thoughts below or on my social media.