Movie Night [Ghostbusters Day]: Ghostbusters (1984)


Throw on your proton pack and get ready to bust some ghosts because June 8th is, officially, “Ghostbusters Day”! Ghostbusters (Reitman, 1984) was first released on this day back in 1984 and, since then, has become a major pop culture franchise that includes comic books, a popular cartoon and line of action figures, and videogames and it is, easily, one of my favourite films and franchises from that era.


Released: 8 June 1984
Director: Ivan Reitman
Distributor: Columbia Pictures
Budget: $25 to 30 million
Stars: Dan Aykroyd, Bill Murray, Harold Ramis, Ernie Hudson, Sigourney Weaver, Rick Moranis, Annie Potts, and William Atherton

The Plot:
After being fired from Columbia University, four bungling scientists put their research into the paranormal to use as supernatural exterminators of ghosts and ghouls across New York City. However, while a government official attempts to prove them frauds and shut them down, they soon discover that an ancient God of Destruction is gearing up to wreck havoc across the city…and the world!

The Background:
Ghostbusters was the brainchild of actor Dan Aykroyd, who originally wrote the script (which also went through a number of slightly different titles) as a vehicle for himself, Eddie Murphy, and close friend John Belushi before the latter’s untimely passing. After Aykroyd settled on Ivan Reitman as the director, Reitman brought Harold Ramis onboard to star and rework the script into something they could realistically film, with the group casting Bill Murray soon after and specifically tailoring the script to the three actors’ strengths, characteristics, and ironing out the special effects sequences. Despite concerns from Reitman regarding the film’s ridiculous finale, Ghostbusters tracked well with test audiences and, upon release, finished as the number one movie for the weekend and made nearly $230 million by the end of its release, an incredible achievement considering the comparatively minuscule budget. A subsequent re-release in 1985 saw the worldwide gross hit nearly $240 million and established Ghostbusters as the most successful comedy of the 1980s. Reviews were, accordingly, extremely positive, with the film winning many awards and launching a multimedia enterprise that included an under-rated sequel, a cartoon, loads of toys, and later film projects.

The Review:
Ghostbusters is a brisk, well-paced horror/comedy that immediately establishes its semi-realistic world right from the beginning before introducing us to our three main characters. The first of the Ghostbusters we meet is Doctor Peter Venkman (Murray), a lackadaisical scientist to say the least who uses his research as an excuse to get out of doing any real work and to try and impress women. He’s the sarcastic, cynical, loud-mouthed member of the team and, as Dana Barratt (Weaver) points out, is more of a con man than an actual scientist. At the same time, though, he’s the most socially conscious and capable of his fellow scientists, being much more street smart and handling a lot of the Ghostbusters’ press and advertising. Of course, you can make the case that Venkman is little more than a womanising, egotistic prick; a creep who literally chases every pretty face he sees and who has, despite his many legitimate degrees, literally no idea of what he’s doing or how to work his equipment. He is, as his former dean states, “A poor scientist” and, as Dana astutely observes, more like a gameshow host than a paranormal expert. Still, despite my dislike for Murray and his attitude towards the franchise after the sequel, it’s hard to deny that Venkman is the breakout character of the group thanks to his greedy, outspoken, snarky personality; where the other Ghostbusters maintain a degree of professionalism and awkwardness, Venkman is loud, arrogant, and ballsy and the most candid of the group.

The Ghostbusters are goofy and making it up as they go along but rarely portrayed as incompetent.

Doctor Ray Stanz (Akyroyd), meanwhile, is the overly enthusiastic heart of the group; without Ray, there would be no Ghostbusters since he’s the one who really drives their research and cause forward. Ray, however, is quite naïve and easily distracted by his passion for the paranormal; he is crushed when they are kicked out of the university but extremely excited to be putting their research into practise as the Ghostbusters and remains, despite the often dire nature of their situation, the general optimist. It is fitting, then, that since Ray is the heart of the Ghostbusters, it’s Ray who ultimately (accidentally) causes the Ghostbusters to face their ultimate threat as he’s unable to clear his mind when they’re forced to “choose the form of the Destructor”. Even knowing this, Ray attempts to think of the most harmless thing possible, a cherished memory from his childhood, and instead causes a hundred-foot-tall marshmallow man to rampage through downtown New York. Doctor Egon Spengler (Ramis), meanwhile, is the pragmatist of the three; he’s the most clearly intellectual and rational of the Ghostbusters, rarely letting his emotions rule him, but he’s not just a mere stick in the mud. He is as excited as Ray about the presence of ghosts and the potential their organisation has and has many more subtle moments where he really shines, such as his love for Twinkies, snappy one-liners (“I looked at the trap, Ray!” and his cry of “Your mother!” always gets a chuckle out me me), and his sly indications to Venkman to up the charge for their services to the Sedgewick Hotel’s manager.

Dana expertly rebukes Peter and Louis’s advances but appears to be a conduit for the supernatural.

The Ghostbusters are (eventually) rounded out by Winston Zeddemore (Hudson); if you forgot about Winston, I wouldn’t blame you since Hudson’s name and image is missing from practically all of the film’s promotional materials and that’s a real shame since he’s my second favourite character after Ray. Winston isn’t a scientist; he’s just a normal, everyday working man who joins the team when they expand their operation and, through him, we get a relatable character who voices many of the concerns and questions we may have with an entertaining bluntness. Winston also brings  a unique perspective to the group by being a religious man; he approaches their work not from a scientific perspective but as that of a man exorcising awakened spirits yet, when faced with claims of the Ghostbusters’ legitimacy, passionately advocates for the reality of their work with one of my favourite lines in the film: “I have seen shit that will turn you white!” A prominent sub-plot in the film revolves around Dana, her encounters with Zuul’s minions, and Venkman’s subsequent attempts to flirt and impress her. Dana is a refreshingly strong and candid character; she doesn’t really believe in the supernatural, but the experience rattles her, forcing her to turn to the Ghostbusters, and she puts up with absolutely none of Venkman’s shit. She’s strong and independent, easily able to deter unwanted advances from the likes of Venkman and Louis Tulley (Moranis), and only ends up needing to be rescued because she gets possessed and, even then, this transforms her more into a secondary antagonist than a damsel in distress. Despite what is initially a purely superficial attraction to her, Venkman comes to respect Dana and more seriously, honestly pursue her; when he finds her possessed by the “Zuul, the Gatekeeper”, he sets aside his normally cavalier personality to subdue her and seems genuinely concerned for her wellbeing.

Peck is an insufferable thorn in the Ghostbusters’ side but was riled up by Peter’s attitude.

Despite dealing with an increasing number of ghosts and ghouls, the Ghostbusters also face the most dangerous threat of all: governmental red tape in the form of Walter Peck (Atherton), a representative of the Environmental Protection Agency. Peck is deeply sceptical of the Ghostbusters and their operation, believing them to be frauds and con artists but, to be fair, he only becomes an unbearable antagonistic character after Venkman gives him the run-around; had Venkman simply co-operated, things might have gone down a lot different and less disastrously. Still, it’s from Venkman’s rudeness that we see, arguably, Peck’s true nature as a slimy, rotten, manipulative little git who uses every resource at his disposal to shut down the Ghostbusters no matter what the consequences are despite the fact that he really doesn’t know anything about the Ghostbusters’ operation or equipment. One of the main appealing aspects of Ghostbusters is the goofy humour; while this is largely embodied by the three main cast members, it is Louis who fills the primary role of comic relief thanks to his clumsy, ungainly personality. Mostly an annoyance to Dana, Louis is a perpetual loser who throws parties for his clients rather than friends and is like a hyperactive dog who doesn’t know when to quit and Moranis really brings a quirky hilarity to the character when Louis is possessed by “Vince Glortho, Keymaster of Gozer” and begins running around the city spouting nonsense and talking to horses. Similarly, Ray, Egon, and Peter sneaking around in the library bantering back and forth is highly entertaining, as is their panicked fleeing when the Librarian Ghost attacks them. It’s not all goofball humour, though; much of the comedy comes from simple line delivery, particularly from Venkman and Janine Melnitz (Potts) thanks to their dry delivery and snarky ab-libs. The cast all gel so well together that it’s easy to believe that they are long-term friends and colleagues who are more like a dysfunctional family; they’re bungling fools at times, often making stuff up as they go along and playing it by ear, but they’re not incompetent fools and there’s a difference. Like, for example, they might not have had a successful live field test of their unlicensed nuclear accelerators and are, in all likelihood, operating an extremely volatile operation in the middle of the city, but they’re still smart and capable enough to construct all of their equipment, to say nothing of fixing up the fire station and the frankly scrap-worthy hearse Ray secures as their vehicle.

The Nitty-Gritty:
Ghostbusters immediately establishes its world with an effective opening sequence that shows that, yes, ghosts are real and they are infrequently haunting buildings throughout New York City. One thing that is, seemingly, often forgotten about Ghostbusters is the truly creepy and terrifying elements of the film amidst its humour and the Librarian Ghost is our first exposure to that but this is only escalated later in the film with more monstrous ghosts and creature designs. Ghostbusters has a fantastic, timeless quality to it thanks to its masterful use of practical effects and traditional special effects work; ghosts are all unique and increasingly gruesome, being semi-transparent and slightly cartoony in their appearance but it works because they’re meant to be otherworldly spirits of a somewhat horrific nature. Similarly, the Ghostbuster’s equipment all looks suitably cobbled together and their proton streams are given an ethereal tangibility thanks to a combination of special and practical effects (sparks fly from the proton wand and explosions and scorch marks are left behind by the proton stream).

For a comedy film, Ghostbusters has a lot of terrifying moments and effects.

The score really helps towards emphasising the film’s more terrifying moments, most of them revolving around Dana, such as when eggs spontaneously begin to fry on her kitchen counter, her apartment is drenched in ectoplasm, and her various encounters with the Terror Dogs (with her abduction being particularly horrific). These monstrous Hellhounds are truly horrifying and are brought to life through a combination of (admittedly terrible) stop motion effects and practical animatronics. When a practical effect, the Terror Dogs are disturbingly scary, dripping with saliva and menace and help to place Ghostbusters as one of many films of the time to really push the boundaries of the PG rating.

The Stay-Puft Marshmallow Man makes for a ridiculously amusing finale.

Of course, the film’s most impressive effect is the absolutely ridiculous Stay-Puft Marshmallow Man. Up until the Stay-Puft’s appearance, the film plays its humour and concept mostly straight and realistic, but the Stay-Puft Marshmallow Man flips that entirely on its head. It’s a hilarious sequence where the intended and much-feared “Destructor” is forced into the most absurd form possible and, as Mr. Stay-Puft stomps through the middle of New York City as only suits, camera trickery, and miniatures can deliver, it’s both comical and alarming to think that the end of human life could come from such a cute, ludicrous being.   

The Summary:
I grew up watching Ghostbusters; it was one of the quintessential movies of my childhood that helped shape my love for cinema and big, special effects sci-fi/horror productions. As such, I have a great deal of fondness, nostalgia, and respect for the film but, even with all that aside, Ghostbusters is an effortlessly entertaining piece of cinema that, honestly, has everything you could want from a film. It’s funny, scary, enjoyable, charming, and appealing on so many levels, with some amazing old school special effects, great cinematography, and a fun and varied soundtrack, with the film becoming instantly iconic for Ray Parker Jr’s award-winning theme song alone. What I love the most about Ghostbusters, despite the great effects and unique premise, is how naturally organic all of the humour is; the leads have a realistic and appealing banter with each other that makes them instantly likeable and they bicker and trade snarky barbs like old friends. Even better is the fact that, unlike the much-maligned 2016 reboot, almost none, if any, of the humour is gender-based; the only character who’s slightly deplorable is Venkman and neither the film, nor its humour, is geared towards one gender over another. Instead, the humour is largely simple banter that can be enjoyed by anyone and everyone rather than always taking the lowest possible route and relying on crude toilet humour and gender-based insults. If anything, Ghostbusters is more an amusing commentary on politics and governmental bodies and even those aspects aren’t so explicit that they take over the film, making it a fun comedy/horror that appeals to everyone and remains highly recommended.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts on Ghostbusters? Were you a fan of the film back in the day? Which of the four Ghostbusters was/is your favourite? What did you think to the Stay-Puft Marshmallow Man and the film’s premise? Perhaps you grew up with the cartoon and action figures; if so, what memories do you have of them? How are you celebrating Ghostbusters Day today? Whatever your thoughts and memories of Ghostbusters, drop a comment down below.

Movie Night: Darkman

Released: 24 August 1990
Director: Sam Raimi
Distributor: Universal Pictures
Budget: $14 million
Stars: Liam Neeson, Larry Drake, Frances McDormand, and Colin Friels

The Plot:
When Doctor Peyton Westlake (Neeson) is left horrifically scarred and burned by mob boss Robert G. Durant (Drake), he uses his advanced (but fallible) synthetic skin and his augmented strength to take revenge upon those responsible while also struggling with his now volatile emotions and sense of humanity.

The Background:
Long before he took the reigns of Sony’s Spider-Man franchise (Raimi, 2002 to 2007), and after making a name for himself with his Evil Dead splatter-horror films (ibid, 1984 to 1992), Sami Raimi had shown an interest in developing an a comic book adaptation. After failed to secure the rights to characters such as Batman and the Shadow, Raimi decided to create his own crime-fighting character, drawing heavy inspiration from classic Universal Monsters films and the likes of The Phantom of the Opera (Leroux, 1910) and The Elephant Man (Lynch, 1980). Working alongside his brother Ivan, his producing partner Robert Tapert, and Chuck Pfarrer, Raimi crafted a story that was much an exploration of the soul as it was a gruesome superhero production. After the studio opposed Raimi’s wish to cast his friend and long-time collaborator Bruce Campbell in the title role, he cast Liam Neeson, believing the actor would be able to convey the nuance of the character’s turmoil despite the film’s extensive make-up effects, which were the genius work of Tony Gardner. Darkman is one of my personal favourite movies and I’m delighted to see that it received a decent amount of praise upon release. The film only made $48.8 million at the box office but is often regarded as a cult hit, spawning two direct-to-view sequels (without Neeson’s involvement) and a number of comic book spin-offs. Honestly, I’ll take any excuse to talk about this hidden gem of a film and today seems like the perfect opportunity given that it’s Liam Neeson’s birthday.

The Review:
The first thing to note about this film is Danny Elfman’s fantastic, operatic score; bombastic, dark, and gothic, Elfman really captured the atmosphere Raimi was going for with this film and it works on many levels to sell it as a brooding tale of a twisted, tragic man turned superhero and as a monster film. The second thing the film does right off the bat is introduce one of the most under-rated and ominous performances ever put to film and that is Larry Drake as mob boss Robert G. Durant.

Durant is a commanding, menacing presence who exudes authority in every scene.

Drake, then best known for his role on L.A. Law (1986 to 1994), brings a sophisticated menace to the role and steals every seen he’s in with a simple, noticeable presence. Stoic and professional, Durant is an eloquent, intelligent, cold, and calculating individual who carries himself with a quiet confidence; when he walks into the room, he fully believes that he is the most powerful man present and is completely confidant that, no matter the odds, he is in complete control of every situation. This, largely, turns out to be true as he easily and calmly takes out several of Eddie Black’s (Jessie Lawrence Ferguson) men not just with the surprise firepower of his henchmen but also with a few well-placed shots of his gun. Durant’s signature is, of course, the cigar cutter which he uses to slice the fingers off his victims; Durant collects these in a special case, touching them up with reverence to really highlight how sick and sadistic this character is.

Westlake is brutally attacked and left a scarred shell of his former self.

When we’re first introduced to Peyton Westlake, he’s a relatively normal, everyday man and a simple scientist struggling to crack the secret of stability in his synthetic skin. Garbed in a nerdy cardigan, Peyton is passionate and committed to his work but not to the point of distraction; although bothered by his inability to get his synthetic skin cells to last longer then ninety-nine minutes, he still has time for his girlfriend, Julie Hastings (McDormand), and dotes on her wherever possible. The two have a fun, easy relationship but Peyton wants more and is heartbroken when Julie appears to turn down his marriage proposal; for all his intelligence and obvious scientific ability, Peyton is a very relatable, somewhat awkward man who is instantly likeable. It’s thus even more random and tragic when Peyton’s laboratory is attacked by Durant and his henchmen. This is a gruelling sequence in which Peyton is beaten, partially electrocuted, bludgeoned, dipped into acid, and forced to watch Durant’s favourite, Rick (Theodore Raimi), shoot his assistant in the head before his eyes. Despite the fact that he should have died in the ensuring explosion, Peyton clings to life but is irrevocably changed inside and out; unable to feel physical sensations and prone to extreme anger, Peyton is forced to live the life of a vagrant and desperately attempt to perfect his skin so that he can reclaim his former life. When his anger gets the best of him, he turns his attentions just as much, if not more so, to using his synthetic skin to take revenge on those responsible for his horrific appearance.

Though she seems a strong-willed character, Julie becomes little more than a damsel in distress.

If there’s a weak link in the film, it’s got to be Julie; Frances McDormand is a decent enough actress but she’s not that appealing as a woman or a character. Like Peyton, she’s just a normal person with a normal life trying to make the most of it and I can respect that they didn’t cast some knock-out bimbo or an overly made up woman and went for the more realistic look but, still, she never really grabbed me as an particularly alluring character. While she shows a lot of conviction in her morals and is even willing to accept Peyton in his altered condition, she ultimately becomes little more than a damsel in distress who Peyton, as Darkman, must fight to save, which diminishes her otherwise strong character somewhat. Like any good mob boss, Durant is not alone in his organisation and is joined by a handful of one-dimensional but somewhat memorable minions: there’s the aforementioned Rick, a young man who appears to be Durant’s protégé and whom Durant seems more than friendly with; the large, bald-headed Pauly (Nicholas Worth); Rudy Guzman (Rafael H. Robledo) the superstitious Mexican; and the deranged Smiley (Dan Bell). He also has another henchmen, Skip (Danny Hicks), but he disappears after the opening of the film. We don’t really learn anything about these guys except that they’re a bunch of sadistic bastards who follow Durant’s orders to the letter and take immense pleasure in the suffering and killing of others but they exist primarily to cause Peyton’s unenviable position and then fall victim to his machinations and brutal revenge.

Strack lacks any of the threat or nuance of Durant and makes for a disappointing final villain.

To be honest, you could also make the case that Durant is somewhat one-dimensional since we learn very little about him except that he is quick to anger when offended and more than willing to kill anyone, even his own men, if they fail him, offend him, or anger him. Despite this, he’s a far more charismatic and appealing antagonist than his employer, Louis Strack Jr (Friels), who is a slimy, corporate weasel of a villain. Though Durant is always well-dressed, he’s basically a thug in a suit; Strack, by contrast, is the typical suit-wearing puppeteer and, while he does claw back some personality in the finale where he’s revealed to be maniacal and possibly insane, he’s still a shadow of Durant’s aura and if there’s one failing of the film it’s that it ends with a final battle against Strack rather than Durant.

Peyton, left with nothing but the tattered remains of his former life, turns to premeditated revenge.

The bulk of the film revolves around following Peyton as he attempts to put back together the tattered remains of his life and concoct his elaborate plan for revenge; this means that we witness first-hand the degradation of his sanity and humanity as he struggles to keep his volatile emotions under control and to hold on to the last vestiges of his humanity. Too monstrous to return to Julie as he is, this means throwing himself into the perfection of his skin; Peyton becomes obsessed with this process and driven to fits of rage at the skin’s inability to survive prolonged exposure to the light, driving him towards a vicious revenge as a creature of the night. This transformation is both emotional and physical as we see Peyton struggling to maintain his composure when masquerading as himself and, as the film progresses, his tattered appearance degrades, revealing more and more glimpses of his true self until he is left to confront Strack with his gruesome visage on show for all to see.

The Nitty-Gritty:
Darkman is quite the ridiculous concept, to be fair; you need to suspend your disbelief quite a bit to accept that a man would not only survive such an attack but also be able to function for any length of time with burns and injuries as grisly as Peyton’s are depicted in the film. It’s also an extremely over the top affair in many ways; Darkman was, and still is, the best “comic book” movie not actually based on a pre-existing comic book and it shows, with elaborate action sequences, cliché henchmen, and favouring style and spectacle more than logic. Still, with that being said, it’s an extremely enjoyable film because of all those elements; it’s dark, brooding, operatic, and bombastic when it needs to be, with much of the film revolving around the exploration of this simple scientist transforming before our eyes into an unrelenting monster of a man, a killer of killers who wants desperately to return to the life he once had despite the fact that he would never be able to even if he perfected his skin due to being changed emotionally as well as physically.

Unable to feel pain and despondent, Darkman is prone to violent outbursts.

This is seen at numerous points throughout the film but perhaps the best scene at showcasing just how tumultuous Peyton’s emotions and rage have become is his “Dancing freak!” outburst. Frustrated and despondent at his inability to crack the ninety-nine minute barrier, Peyton goes on a half-crazed rant about his condition and begins trashing his lab, ranting and raving before the unimpressed eyes of the cat he adopted by proxy. It’s a gut wrenching scene, one which ends with Peyton catching sight of his horrendous visage in a puddle and collapsing in despair to his knees, desperately attempting to calm himself with his rational mind. As fantastic as Neeson is at conveying this transformation, it’s Larry Drake who steals the show here; articulate and intimidating, Durant exudes authority and control and commands respect whenever he is onscreen. You get the sense that, in all his years, Durant has never failed and that his operation runs like clockwork so, once Peyton begins interfering in his business, he takes it extremely personally and as an affront to his reputation and position. Unlike Strack, and many film villains, Durant isn’t afraid to get his hands dirty or to avoid being up close and personal for the more violent aspects of his day-to-day; thus, when he learns that Peyton has survived as Darkman, he personally leads his men on an assault on the former doctor’s makeshift laboratory and attempts to kill his foe using a grenade launcher! In the end, Durant meets a horrific and satisfying end when Darkman causes the helicopter he is riding in to crash head-first into a bridge; Darkman revels in the death of his tormentor and there’s a real sense of poetic justice to the scene…it’s just a shame that it wasn’t the finale of the movie and that the sequel inexplicably depicts Durant as having survived this explosive end with minimal injuries.

While he initially laments what he has become, Darkman comes to revel in his brutal actions.

Unlike many of his more heroic, masked peers, Darkman isn’t afraid to kill those responsible for his shattered life and monstrous condition; he doesn’t take killing lightly and, at first, wallows in despair at the monster he has become but, over time, comes to revel in the deaths of his victims with a haunting, dramatic laugh reminiscent of the Shadow’s. And…why not? Peyton’s suffering is great and endless, his injuries ghastly and irreversible, and his victims more than deserve the fate he metes out to them. Darkman is the story of an ordinary man pushed as close to the edge as possible and, for a vigilante such as he, there is no room for compromise or mercy; he assumes the identities of many of Durant’s men (including Durant in an entertaining scene) and brings about the downfall of his organisation through manipulation, deception, and violence. It’s a little convenient, you might say, that Peyton is able to so closely mimic the voices of those he impersonates but, to be fair, we do see him practising this skill relentlessly and, while impersonating others, he keeps conversation to a minimum and we also see Peyton padding himself out to impersonate his more stoutly victims, which helps to sell this convenient element of the film. A central crux of the film is the ninety-nine minute time limit Peyton is forced to work around whenever he is out in the daylight; this means that there’s a constant sense of tension as Peyton is always on the clock, which drives him to bouts of mania and aggression as his skin gets closer and closer to disintegrating, and nowhere is this exhibited more explicitly or amusingly than in the iconic “Take the fucking elephant!” scene. While this scene is worth it for the memes alone, it’s also an astounding piece of acting from Neeson as Peyton desperately tries to keep his anger in control and fails, bit by bit, as the scene progresses, the camera skewing and twisting like his fractured psyche and resulting in a brutal explosion of rage and vindictiveness on Peyton’s part. As if to emphasise his true, inner self breaking through, his façade begins to immediately disintegrate in this moment, revealing to Julie that he isn’t the man he’s been pretending to be and, perhaps, never will be again.

The film does a superb job of showing the gruesome extent of Darkman’s injuries.

Of course, the most impressive aspect of Darkman is its truly gruesome special effects; thanks to Durant’s attack and the ensuing explosion, Peyton has been horrifically burned, with practically the entirety of his body covered in monstrous burns that expose his bones and tendons. The only part of his skin that remains unblemished is a small section of the left side of his face, which remains the last window into his failing humanity. Peyton’s scarring is genuinely terrifying and ghastly to behold, with him resembling little more than a chargrilled skeleton once the full extent of his injuries is revealed, and I remain astounded at how good the make-up effects are as Neeson disappears beneath the full-face prosthetics. Of course, there’s no way he’d be anywhere near as articulate as he is without his lips and the damage to his vocal chords but, again, we see him struggling to talk after he escapes from the hospital so the film does make an attempt to address this and, sure, his constantly-weeping wounds and exposed nerves, muscles, tendons, and skeleton would undoubtedly be a festering ground for crippling and fatal infection. Sadly, not all of the film’s effects are as good as the make-up; there are some pretty poorly-done greenscreen shots and effects compositions that definitely stand out but, thankfully, they are few and far between and also add to the film’s pulp origins and Raimi’s trademark campy filmmaking methods but…God damn the practical effects are absolutely top notch. Best of all, as I mentioned, there are numerous stages to the effects, with Darkman favouring bandages like Doctor Jack Griffin/The Invisible Man (Claude Rains) that degrade and reveal different aspects of his mutilation as the film goes on and it remains astounding to me that the effects can be this impressive and so massively downgraded in the straight-to-video sequels where Neeson’s replacement, Arnold Vosloo, was clearing wearing a far less impressive mask effect.

The Summary:
Darkman is an elaborate pulp adventure with some massively over the top performances at times but, having said that, it’s an enjoyable romp because of it. Many of the performances are somewhat campy and exaggerated, making even the most one-dimensional henchmen memorable and entertaining as a result, but, while it dabbles in camp and simplistic pulp at times, it also has one other foot firmly rooted in the dark, gothic horror of the classic Universal Monsters films that really helps to give the film its unique edge. This is, of course, bolstered by Drake’s scene-stealing performance as the film’s villain, Neeson’s affecting, complex turn as the titular character, and Darkman’s impressive practical effects and make-up. Just that alone is worth the price of admission as it really shows how realistic and horrific even the most unlikely, monstrous burns can be but Darkman’s position as a monster of a man, granted augmented strength at the cost of his emotional stability and visual appeal, work in conjunction with his unique ability to impersonate others and really help make him stand out amongst other dark, brooding anti-heroes. While the film was an original idea not based on any one existing work, it truly evolved into an entity all its own through Raimi’s exceptional adaptation of many tried-and-tested influences, birthing a new kind of superhero who, honestly and ironically, deserves much more time in the spotlight.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you ever seen Darkman? If so, what did you think of it? Did you enjoy the film as an over the top romp or were you, perhaps, unable to reconcile the film’s more elaborate stretches of logic and realism? What did you think to the performances of Neeson and Drake and the film’s ghastly make-up effects? Have you seen the sequels or read any of the Darkman comics? Would you like to see the character get more spotlight or do you think the concept works better as a cult favourite? How are you celebrating Liam Neeson’s birthday and what is your favourite Liam Neeson film? Whatever your thoughts, feel free to leave a comment below and let me know what you think.

Movie Night [Sonic Month]: Sonic the Hedgehog (1999)


Sonic the Hedgehog was first introduced to gamers worldwide on 23 June 1991 and, since then, has become not only SEGA’s most enduring and popular character but also a beloved videogame icon. This year, the Blue Blur turns thirty and what better way to celebrate than by dedicating every Friday of this month to SEGA’s supersonic mascot.


Released: 1 November 1999
Originally Released: 26 January 1996 and 22 March 1996
Director: Kazuho Ikegami
Distributor: ADV Films
Budget: Unknown
Stars: Martin Burke, Lainie Frasier, Bill Wise, Edwin Neal, and Sascha Biesi

The Plot:
Doctor Ivo Robotnik (Neal) takes Princess Sara (Biesi) hostage and forces Sonic the Hedgehog (Burke) and Miles “Tails” Prower (Frasier) to journey to Robotropolis to keep Planet Freedom from being destroyed and, in the process, have them battle his ultimate creation: Hyper Metal Sonic (Gary Lipkowitz).

The Background:
After Sonic achieved worldwide success and became the hottest pop culture icon of the nineties following the release of Sonic the Hedgehog 2 (SEGA Technical Institute, 1992), Sonic was practically everywhere as SEGA capitalised on their mascot’s success with comic books, story books, toys, spin-off videogames, and, of course, animated ventures. Outside of Japan, DiC Entertainment produced two widely different Sonic cartoons that ran simultaneously and would come to inform the long-running Archie Comics series. Just as Japan and the rest of the world saw different Sonic promotional materials and lore, so too did each country have incredibly different animated ventures for SEGA’s mascot as, in 1996, Perriot studio produced a two part original video animation (OVA), “Welcome to Eggmanland” and “Sonic vs. Metal Sonic!”, that featured a traditional anime aesthetic that was closely modelled on the anime sequences from Sonic the Hedgehog CD (Sonic Team, 1993) and much closer to the source material thanks to the involvement of Sonic Team (specifically Yuji Naka and Naoto Ohshima). As audiences outside of Japan were enduring easily the worst Sonic cartoon ever created, Sonic Underground (1999), and to coincide (somewhat) with the North American release of the Dreamcast, ADV Films combined the two-part OVA into one feature length feature, subjected it to a questionable dubbing process, and released it straight to video. Still, the feature length animation holds largely favourable reviews among Sonic fans for its closer adherence to the source material despite being just as removed from it as Sonic’s American cartoons.

The Review:
Sonic the Hedgehog: The Movie is this absolutely mental anime adaptation of the videogames that has a slick, detailed aesthetic that not only evokes the artwork of the videogames but also aligns almost perfectly with the anime sequences from Sonic CD. Because of this, though this world is as strange and unique as the various iterations of Mobius, the OVA feels like an authentic tie-in to the source material rather than a distilled, heavily altered commercial product like the cartoons.

Though short-tempered and lazy, Sonic revels in action and adventure.

What really makes the Sonic OVA stand out from other animated adaptations, apart from the anime aesthetic, is its portrayal of Sonic; rather than a wise-cracking show off, OVA-Sonic is a snarky, short-tempered teenager and actually showcases the “attitude” that Sonic was advertised as having. He just wants to sunbathe in peace and quiet and yells at Tails for interrupting his relaxation and has absolutely no interest in helping Robotnik even though the safety of the entire planet is, apparently at stake. Despite his lackadaisical attitude, though, Sonic is quick to race into action when he sees Tails is in real danger and begrudgingly agrees to solve Robotnik’s problem despite never shaking the belief that something fishy is going on. Sonic is not just cocky but also extremely arrogant, surprisingly lazy, quick to anger, and uncouth, something his current incarnations often seem to forget or ignore. While still heroic, Sonic prefers to wait until the very last second, or needs considerable persuasion, to act; Sonic desires challenge and, without it, is mainly lethargic. This is best depicted in his intense and escalating battle with Metal Sonic wherein Sonic’s stupor gives way to a passionate desire to defend his pride and identity.

Tails is at his most capable here, berating Sonic’s inaction and directly influencing the plot.

Tails, also, is far more capable and competent than his other animated counterparts; a genius with machines and computers, it’s heavily implied that he retrofitted all the junk and discarded technology to build his laboratory and aircraft hanger and he’s easily able to reprogram Robotnik’s navigational device to alter Hyper Metal Sonic’s programming and repair the Tornado after it crashes. Crucially, though clearly an enthusiastic and naïve little kid, Tails is Sonic’s conscience and the voice of reason; when Sonic refuses to help, Tails berates him and helps coerce him into action and, while he does need a bit of rescuing, he’s also quite capable of doing far more than just whining or being a mere hostage or a liability.

Sara is a pain in the ass but at least she has more personality than the President.

Tails’s usually annoying characteristics are, instead, supplanted into Sara; a grating, annoying character, Sara is selfish and aggravating, throwing tantrums over the littlest things and revelling in her ability to manipulate the hearts and minds of men with her allure. Interestingly, though, the annoying aspects of her character give her a little more personality than the average damsel in distress since she doesn’t just sit there like a lemon or cringe in fear; she shouts, screams, lashes out, and whines the entire time instead which, yes, means you end up questioning why anyone would want to rescue her annoying ass but an irritating personality is a personality nonetheless, at least, which is more than can be said about her father, the President (Neal), who is a largely ineffectual and useless character.

Knuckles is a far less gullible or bumbling character than he’s now characterised as.

Unlike the majority of Sonic’s American cartoons, the OVA immediately gets extra points from me for actually including my favourite Sonic character: Knuckles the Echidna (Wise). Of course, of all the characters, Knuckles is perhaps the most fundamentally changed by the adaptation process; rather than an echidna, he’s said to be a mole (one, somehow, capable of flying) who is more interested in treasure and bounty hunting than guarding Angel Island and the Master Emerald. In fact, neither of these two elements are ever mentioned, characterising Knuckles as this wandering nomad who is, nevertheless, “Sonic’s best friend”; Knuckles, far from the gullible and foolish character he has become in recent years, is a capable, confident, and knowledgeable source of exposition and gets some fun comedic moments like when he chastises Tails for landing on Sara’s boobs or when his beloved and bad-ass cowboy hat catches fire!

Though a buffoon at times, Robotnik is still a charismatic, deceptive, and competent villain.

For those only familiar with Sonic’s American cartoons, perhaps the most striking character in the OVA is Dr. Robotnik; rather than some bumbling fool or a semi-cybernetic, tyrannical dictator, Robotnik is far closer to his videogame counterpart and, when I think of the Robotnik from Sonic’s 2D videogames, this is the one I think of. A charismatic, deceptive, and a ruthless individual, Robotnik is easily able to intimidate the President by kidnapping his daughter, manipulate Sonic and Tails into doing his bidding, and ultimately capture Sonic’s “life data” to complete Hyper Metal Sonic. There’s a lot of backstory hinted at with this world, primarily through Robotnik, who explains how Planet Freedom works and hints towards previous encounters with Sonic and Tails, and Robotnik actually has a lot of depth to his personality as he seems to genuinely be besotted with Sara while also wishing to destroy Sonic and take over the Land of the Sky. Robotnik, of course, isn’t the only antagonist in the OVA; at first, we’re led to believe that the primary antagonist is the mysterious “Metal Robotnik”, a massive demonic anime mech that is, clearly, being piloted or at least controlled by Robotnik. The deception, however, completely fools everyone despite the fact that Metal Robotnik sounds exactly like Robotnik! The mech suit gives Robotnik a vast array of combat options that briefly give him the upper hand but the destruction of Metal Robotnik isn’t even a set back for Robotnik; it’s all simply part of his master plan, which is surprisingly competent and threatening.

Sonic insists on battling Metal Sonic alone, seeing the robot as a degrading imposter.

Hyper Metal Sonic, obviously, ends up becoming the main antagonist but it doesn’t actually properly appear until after our heroes get past Metal Robotnik, enter Robotropolis, and shut down the Robot Generator; it’s glimpsed in the opening, pre-title sequence, however, and looms over the narrative like an ominous cloud so that, once it does appear, it’s in suitably dramatic and threatening fashion. Hyper Metal Sonic is a cold, calculating, silent antagonist and Sonic sees its mere existence as both an insult and a threat to his position, categorically refusing to have his friends help him and choosing to battle his robotic counterpart alone in increasingly violent confrontations.

The Nitty-Gritty:
Though there is a general, prevailing idea that Sonic the Hedgehog: The Movie is much closer to the source material than its other animated counterparts, that isn’t exactly true; the world we are presented with in the film is just as different from that seen in the games as Mobius is in the cartoons and comics, perhaps even more so since this is a strange world that resembles a shattered, post-apocalyptic version of our world more than the wacky, fantasy worlds seen in the videogames. However, the spirit of the videogames is evoked far closer thanks to the OVA’s anime aesthetic and locations closely resembling those seen in the games (Never Lake, for example, appears to be briefly seen onscreen at one point and Sonic races through traps and obstacles very similar to those from the games, including the first and most accurate onscreen portrayal of springs, spikes, and Badniks).

The world is both familiar and yet unique, borrowing from and then influencing Sonic‘s videogames.

One thing I love about this OVA is not just how well it captures the spirit of the source material but also came to influence later videogames and Sonic canon; it’s fitting that this was released outside of Japan around the time of the Dreamcast since there are many visual and aesthetic similarities between the OVA and Sonic Adventure (Sonic Team, 1998): Tails’s workshop, the airstrip that rises out of the ground, the visual of the “relics” of the Land of Darkness (clearly the remnants of New York City) sinking into the ocean are all clearly evoked in Sonic Adventure. Honestly, it’s a shame that more episodes of the OVA weren’t produced and that it hasn’t had a greater impact on larger Sonic canon; ideally, I’d love to see a 2D Sonic videogame utilise an artistic style or anime sequences such as the ones on display here for the cutscenes, if nothing else.

Animation is slick and fluid and the level of detail on offer is astounding at times.

Visually resembling Sonic CD’s impressive anime sequences, and loosely adapting its plot, unlike its American counterparts, the OVA featured a fairly simplistic story, but one given greater depth by its diagetic world. While some exposition exists regarding Planet Freedom and its two opposing “dimensions”, it is clearly not Earth, Mobius, or the Japanese videogame world either, despite some aesthetic resemblances to each. Instead, Planet Freedom is a post-apocalyptic alternate Earth where some calamity has caused the planet’s surface to break away and reduced the lower surface to ruins. As a result, the OVA’s visuals and scenery are amazingly detailed and even somewhat resemble the Zones of the source material. This, coupled with the OVA’s musical composition, evokes Sonic’s spirit in a way that its counterparts failed to do; by appropriating numerous anime tropes and conventions, the OVA’s characters act exactly as you expect and engage in frequent, intense, fast-paced action.

Amusingly, some risqué moments slipped past the OVA’s censors…

Of course, the OVA isn’t perfect; ask most people for their thoughts on it and the first thing they’ll mention is the pretty atrocious voice acting. Tails has a strange, nasally quality; Sonic’s voice is wildly inconsistent, croaking one minute and being strained the next, and Old Man Owl (Charles C. Campbell) is almost unintelligible. Knuckles, however, sounds pretty good and I love Dr. Robotnik’s boisterous, elaborate slightly German accent. Overall, I don’t really mind the voice work; it’s not like the ones in the American cartoons were always great and it actually adds to the OVA’s cheesy, goofy charm. Indeed, the OVA’s flaws come from the poor quality of some of the voice acting rather than the quality of the animation yet, interestingly, though it has the high-quality whitewash of respected Japanese anime to bolster its critical reception, Sonic the Hedgehog: The Movie remains almost as separate from its source material as any of the American animations, though ironically is able to better convey the essence of said source material better than any Sonic animation produced throughout the nineties. Furthermore, the OVA is made more entertaining by the fact that a few questionable moments made it past the censors: Sonic gives Metal Robotnik the finger, Sara is seen breastfeeding in a brief imaginary sequence and kicks the crap out of Metal Sonic when she thinks its looking up her dress, and Sonic lands on his crotch on Robotnik’s craft, which is all very wacky and amusing.

Metal ultimately comes to reflect not just Sonic’s speed and skill but his heroic heart as well.

Sonic the Hedgehog: The Movie excels in the quality of its animation; characters move with blinding super speed like in Dragonball Z (1989 to 1996) but are also slick and smoothly animated. Nowhere is the animation and art style represented better than in the depiction of Sonic’s battle against Hyper Metal Sonic and the design of Metal Sonic (and, also, Metal Robotnik). Their battles are a test of their skill, speed, and endurance as Sonic is somewhat on the backfoot given that Metal doesn’t tire or feel pain but Metal, far from a simple unemotional machine, begins to grow frustrated with Sonic’s persistence and will and evolves to mirror Sonic’s personality and body language as much as his speed. Thanks to Tails’s influence, Metal eventually chooses to sacrifice itself to save Sara and the President, refusing to be save from destruction since “There. Is. Only. One. Sonic”.

The Summary:
Sonic the Hedgehog: The Movie is, still, perhaps the greatest Sonic animation ever created even though it still takes numerous, strange liberties with the source material, reflecting neither the Japanese or American versions of Sonic’s story or the story as told in the games themselves. Instead, the OVA is its own thing entirely, implying a continuity and a larger backstory that we, sadly, never get to explore as we only got to see these two episodes edited into one feature-length animation. Nostalgia and the general obscurity and rarity of the OVA obviously all helps to add to its appeal but Sonic the Hedgehog: The Movie is still well worth your time, especially if you’re a Sonic fan or a fan of anime in general since there’s plenty on offer here for both. Between the slick animation, catchy soundtrack, and action-packed narrative, Sonic the Hedgehog: The Movie presents perhaps the most appealing and cohesive bridge between Sonic’s many competing narratives and I’d love to see the concept and aesthetic revisited in more detail at some point. However, since that’s extremely unlikely given how wildly different the Sonic franchise is these days, at least we still have this hidden gem to fall back on.

My Rating:

Rating: 5 out of 5.

Fantastic

Have you ever seen Sonic the Hedgehog: The Movie? If so, what did you think to it? Were you able to look past the dodgy voice acting or was it simply too much to handle, despite the OVA’s impressive animation? Did you like the unique world of the OVA or do you feel it was too separate from the videogames and generally accepted narrative of the time? Would you like to see a return to this style of characterisation and animation for Sonic or would you prefer something a little different; if so, what? How are you planning on celebrating Sonic’s thirtieth anniversary this year? I’d love to hear your thoughts on the OVA, and Sonic in general, so feel free to leave a comment below.

Game Corner [RoboCop Day]: RoboCop (Arcade)


To celebrate the release of the dismal RoboCop (Padilha, 2014) on home media, June 3rd was declared “RoboCop Day” in the city of Detroit. While that movie wasn’t too impressive and had nothing on the original RoboCop (Verhoeven, 1987), this does give us the perfect excuse to talk, and celebrate, all things RoboCop on a specific day each year.


GameCorner

Released: 1988
Developer: Data East
Also Available For: Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, Game Boy, MSX, Nintendo Entertainment System (NES), PC, Tandy Color Computer 3, ZX Spectrum

The Background:
In 1987, director Paul Verhoeven brought us RoboCop, a delightfully over-the-top science-fiction action film punctuated by copious amounts of gore, strong performances by all involved, a kick-ass score that alternated between synthesised and orchestral music, a unique perspective on themes of masculinity and humanity, and a tongue-in-cheek analysis of corporations and the power of deceptive media. Produced on a budget of a mere $13 million, the film grossed over $50 million of that in the United States alone, making it the fourteenth-highest grossing movie of that year, and eventually made over $50 million worldwide. This success, obviously, led to a number of sequels and spin-offs in other media and a slew of merchandising including comic books, action figures, and videogames. Ocean Software, a British software development company famous for purchasing the rights to make videogame adaptations of numerous film and television franchises, secured the RoboCop license and sub-licensed it to Data East, a Japanese developer known for creating arcade games, for the creation of a coin-op arcade adaptation of the sci-fi hit. Generally quite well-regarded amongst stiff arcade competition, the game’s various home console ports (also released by Ocean) received similarly-favourable reviews, with the game’s title theme later being licensed for use in a number of advertisements.

The Plot:
After police officer Alex Murphy is brutally gunned down, he is rebuilt by Omni-Consumer Products (OCP) as an unstoppable cybernetic cop and charged with bringing law and order to the streets of Detroit.

Gameplay:
RoboCop is a 2D, sidescrolling action shoot-‘em-up in which players are cast in the role of Alex Murphy, now reborn as a cybernetic police officer and tasked with cleaning up the streets of Detroit and the corruption within OCP. If you’ve ever played a game with RoboCop as a playable character before, you probably won’t be too surprised to find that Robo is a sluggish, clunky character to play as. Don’t get me wrong, I love me some RoboCop but the guy doesn’t really make for the most dynamic playable character and games often struggle as a result of his inherent weight and awkwardness. As a result, RoboCop plods along at a steady, but cumbersome pace, walloping thugs in the face and blasting at them with his iconic Auto 9, all while hopping around with one of the most unwieldy jumps in videogame history. Your choices for movement and attacking are extremely limited; RoboCop can go left or right, duck (though a lot of enemies shoot at you from above or from an angle, rendering this largely ineffectual), or awkwardly jump  around the place and that’s about it. RoboCop is one of those videogame characters who also suffers a bit from the inherent need for him to have a health bar; realistically, RoboCop should be able to shrug off the small arms fire and melee attacks he has to endure in this game but, in an effort to keep kids dropping their change into the arcade cabinet, RoboCop’s health will whittle down pretty quickly thanks to an abundance of enemies, most of which run face-first into him or swarm the screen.

Replenish RoboCop’s health with baby food or scoring well at the shooting range.

To further drain your pocket of change, each of the game’s nine stages comes with a time limit; thankfully, the stages are quite short so this doesn’t really become an issue until the game’s later levels where the screen is filled with so many enemies and onscreen hazards that the frame rate slows to a crawl and you’ll find yourself dying every few steps. Luckily, when you choose to continue, the game restarts you right where you fell, though this can lead to you quickly dying again soon after restarting as you can respawn right in the middle of a crossfire or at the feet of a boss. RoboCop can also replenish his health by finding jars of baby food sporadically throughout the game; these are few and far between, however, and you’ll generally take more damage (or die) trying to collect one and replenish your health. The damage you’ve taken carries over to the next stage, as well, for added cheapness but you can also replenish it by getting a decent high score in the handful of shooting range segments that mix up the gameplay.

RoboCop mixes things up with a few stage hazards and hostage situations.

As for the gameplay, it’s as basic as you could want; you simply guide RoboCop from the left to the right, or from the bottom to the top, taking out enemies, smashing crates, and battling a number of bosses as you go. There are also a couple of occasions where you’ll be dodging hazards, using elevators, or when enemies will take a hostage, similar to that iconic scene from the movie, and you must shoot quickly to rescue the victim. Generally speaking, you’ll be taking out enemies with RoboCop’s piston-like punches but, about halfway through most stages (and, later, right from the start of some), RoboCop will pull out his Auto 9 and the game becomes decidedly more like Contra (Konami, 1987). Now, you can blast enemies from afar with infinite ammo or pick up other, limited ammunition to make short work of Detroit’s loathsome scum. Oddly, RoboCop can’t shoot through the numerous crates that block his way and it can be a little tricky to get the right angled shot but it’s a fantastic moment when RoboCop finally pulls out that gun and you can start blasting away! The game isn’t especially difficult in the early going; as long as you’re quick to hit the attack button, you can take out most enemies before they drain your health away but, as you progress, more and more enemies and hazards begin to fill the screen, pretty much guaranteeing that you’re going to go down and have to put in another coin to continue. It’s a fun, action-packed game but there is a definite challenge there because of this; these days, thanks to emulators and ROMs, this isn’t really an issue and you can just continue as often as you like but the sheer number of enemies, hazards, and bullets can get frustrating and I can imagine kids wasting a lot of their money on this one back in the day.

Graphics and Sound:
RoboCop is a very attractive game with lots of big, expressive sprites and backgrounds. Oddly, unlike other RoboCop titles, Robo doesn’t have an idle animation, which is a bit of a shame, but he does dramatically pull out and holster his Auto 9 at various points; unfortunately, though, while RoboCop is a big and well-detailed sprite, he doesn’t really have too many frames of animation going on. This is the same for most of the game’s enemies, too, who are quite generic and exist mainly to tick a box; while many are modelled after the thugs seen in the film, they’re largely indistinguishable from each other. However, the game’s environments are quite large, considering how short most of them are, and detailed, ranging from the streets of Detroit to a steel mill and construction yard to the futuristic offices of OCP itself.

A few cutscenes do a good job of retelling the film’s plot.

A few static images are used to convey the game’s story, with a bit of text for good measure; it’s not much but it does the job and, as an added bonus, there’s even a couple of in-game cutscenes to advance the game’s plot and express the game’s ending. As you play, a fantastically catchy remix of Basil Poledouris’ iconic RoboCop theme plays pretty much non-stop; it is, thankfully, mixed up with a few other remixes of the film’s memorable tunes and never outstays its welcome. Even better, the game features numerous voice clips from the film to punctuate RoboCop’s war against crime and corruption and help to immerse yourself in the game’s simple, but entertaining, action.

Enemies and Bosses:
The streets of Detroit are filled with generic thugs and criminals, most of the them modelled after the gang seen in the movie; many of these will run face-first into you, causing you damage and killing themselves at the same time, or take shots at you from a distance or from windows above you. You’ll also come up against a few more formidable enemies who toss grenades at you, wield chainsaws, drive at you on motorcycles, or buzz around in jetpacks. Some are armed with flamethrowers or the Cobra Assault Cannon and you’ll also have to contend with sentry guns and spider-like robots which fill the screen with bullets in the OCP building.

Thugs will try to smash and crush you to pieces in heavy machinery.

These thugs will pose a greater threat when they double up as end of stage bosses; you’ll battle them in an armoured van and in construction vehicles that swing a wrecking ball or pincer-like clamps to cause massive damage. Sadly, there’s no real showdown with Clarence Boddicker; you do grab one particular boss (which I assume is meant to be Clarence) and force him to take you to Dick Jones but you never get that chance to enact vengeance on Clarence in the same way as Robo does in the film.

ED-209 gets bigger, badder, and tougher each time you face it!

By far the game’s most persistent boss is the unforgettable ED-209; this massive, tank-like machine greets you at the end of the first stage where it poses the first real challenge of the game but pales in comparison to the different-coloured variants you’ll encounter as you progress further. You’ll have to battle ED-209 five times in total (with one particular boss battle pitting you against two at the same time!) but, while ED-209’s attacks and aggression increases each time, the strategy remains the same: try your best to duck, jump, or stay away from ED-209’s shots and hit box and blast at its head until it is destroyed.

The game ends with you anti-climatically rescuing the President from Dick Jones.

When you finally reach the top floor of the OCP building, you’ll have to contend with the final ED-209 and, afterwards, recreate the ending of the movie by shooting Dick Jones and rescuing “the President”. The context of the videogame changes this scene slightly, making it seem as though you’re rescuing a helpless authority figure from a corrupt businessman (or possibly even the President of the United States) and it offers very little challenge (especially compared to fighting ED-209) but its fidelity to the source material is admirable, regardless.

Power-Ups and Bonuses:
Unlike many arcade titles at the time, RoboCop is surprisingly lacking in its power-ups; they’re pretty much limited to a handful of health-restoring items and a few different types of ammo for your Auto 9. You’ll pick up a double shot and a spread shot to help you clear the screen of enemies and do additional damage to bosses; even better is the ability to pick up the Cobra Assault Cannon for maximum damage. Be wary, though, as all of this ammunition is limited (with the Cobra, especially, being severely limited), so you can’t just mindlessly blast away like you can with the regular ammo and you’ll also lose these power-ups if you die.

Additional Features:
As an arcade game, the main aim of RoboCop (beyond completing the game) is to get your initials entered into the high score table, preferably at the top. Beyond this, there isn’t much else on offer here besides a turn-based two-player mode if you fancy playing alongside a friend.

The Summary:
RoboCop is a pretty simple, action-packing coin muncher of an arcade game. RoboCop is surprisingly fragile, dropping to his knees in the blink of an eye when faced with the game’s massive bosses or swarms of enemies, hazards, and bullets and, as always, he is a clunky and awkward character to play as. Yet, thanks to some large, detailed graphics, a catchy theme, and tight controls, there’s a lot to like about RoboCop. Taking inspiration from Contra was the right way to go as RoboCop excels when it is adapted into a run-and-gun shoot-‘em-up and, while these genres have been done better in other games and the movie might have benefitted from being an auto-scrolling first-person shooter rather than a sidescroller, that doesn’t change the fact that it’s a fun way to spend an hour or so of your life.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you ever play RoboCop in an arcade? Which RoboCop videogame is your favourite? Would you like to see a new RoboCop game; if so, what genre do you think would best fit the source material? Which RoboCop movie is your favourite? How are you celebrating RoboCop Day today? Whatever you think about RoboCop, feel free to leave your thoughts in the comments below.

Movie Night [Dragon Ball Month]: Dragonball Super The Movie: Broly


DragonBallDay

When the Great Demon King Piccolo was released upon the world, he broadcasted a message on television declaring May 9th as “Piccolo Day”…and promptly celebrated by announcing his ownership over the planet. Since then, May 9th has been officially recognised as “Goku Day” and, accordingly, I have spent the last few Sundays looking back at one of the franchise’s most popular villains: Broly.


DBZBroly4Logo

Released: December 2018
Director: Tatsuya Nagamine
Distributor: Toei Company/20th Century Fox
Budget: $8.5 million
Stars: Sean Schemmel, Christopher Sabat, Vic Mignogna, Chris Ayres, Erica Lindbeck, and Dameon Clarke

The Plot:
After restoring peace to the Earth, and the multiverse, in the Tournament of Power, Son Goku (Schemmel) and Vegeta (Sabat) have been undergoing rigorous training to combat both the renewed threat of Frieza (Ayres) and unknown enemies from beyond their world. However, they face a threat unlike no other when Frieza joins forces with Paragus (Clarke) and his son, Broly (Mignogna), a being whose power eclipses both Saiyans and forces them to turn to the one technique they swore they’d never use again: Fusion.

The Background:
After debuting in the pages of Weekly Shōnen Jump back in 1984, Akira Toriyama’s Dragon Ball has proven a popular and influential manga and anime; its sequel series, Dragonball Z, not only came to define the entire franchise in popular, mainstream media but also spawned several feature-length movies and even a third series, Dragonball GT, all of which are generally considered non-canon as they lacked the direct involvement of Toriyama. After years of speculation and anticipation, Toriyama returned to Dragon Ball in 2015 with Dragonball Super, an official continuation of his popular manga that spawned two more feature-length movies in 2013 and 2015 and, of course, an accompanying anime series that ran from 2015 to 2018. Picking up immediately where Dragonball Z left off, Dragonball Super has largely supplanted Dragonball GT in the Dragon Ball canon and saw series protagonists Goku and Vegeta transform into even more powerful states, harnessing the powers of Gods, the return of many familiar characters and villains from the franchise’s rich history, and a tournament that spanned parallel universes! Soon after the end of the anime, Toryiama began working on a feature-length film to cap off the series that promised to introduce a “long awaited, strong opponent”. Thanks to his immense popularity among Dragon Ball fans, this turned out to be none other than the Legendary Super Saiyan, Broly, redesigned by Toryiama and officially integrated into his main series canon for the first time. This popularity, alongside improved worldwide distribution compared to previous films, saw the film eventually eclipse even the U.S. lifetime gross of the much-lauded Spirited Away (Miyazaki, 2001) to amass over $120 million worldwide.

The Review:
It is to my great shame that I have to admit that I haven’t really watched much of Dragonball Super, much less read the original manga. I’ve been patiently waiting and debating about buying the physical releases of the anime and caught a few episodes here and there, but the majority of my knowledge of the series comes from what I’ve read online and the previous movies in the series. Luckily, Dragonball Super The Movie: Broly opens in familiar-enough territory; with King Cold (Jason Douglas), Frieza, and the Ginyu Force arriving on Planet Vegeta to meet with King Vegeta (Sabat). If there’s one thing I’ve found Toryiama likes to do whenever he revisits his seminal franchise, it’s digging up the past; he unnecessarily resurrected Frieza in the previous film, Dragonball Z: Resurrection “F” (Yamamuro, 2015), and even brought back Future Trunks (Eric Vale) in Dragonball Super. It’s a helpful shorthand for getting a sense of how powerful certain characters are by having Frieza around but, generally, I don’t really like that villains and characters so hopelessly outclassed are suddenly brought back and deemed a threat once more.

In detailing Broly’s new backstory, the film features some unexpected cameos.

The film even revisits Frieza’s eventual campaign against the Saiyans, including Goku’s father, Bardock (Strait), into the plot and officially incorporating him into the overall canon at the same time. Interestingly, the alterations made to Goku’s origins not only recontextualise the characterisation of Bardock but also slightly alter the specifics of how Goku escaped the destruction of Planet Vegeta and the majority of the Saiyan race and even his early years on Earth. This also allows us to see Vegeta and Raditz (Justin Cook) as little kids, which is something we’ve never really seen before in the series. All of these elements form the background to Broly’s revised origin: similar to his original incarnation, Broly is still a child prodigy with a power level that initially appears to eclipse that of even King Vegeta’s son and who has the potential to be even the Legendary Super Saiyan. King Vegeta is still fearful and frustrated by Broly’s superiority over his son and ostracised the child, and his father, Paragus, by sending them to the backwater world of Vampa where Broly’s power would not be a threat to his rule or the purity of the Saiyan race. Angered, Paragus pursues his son and vows to harness Broly’s power to oppose his former king, resulting in a backstory that is largely the same but slightly different in subtle ways; clearly, Broly’s original origin as a Saiyan born with incredible powers was iconic enough to leave mostly intact but his eventual personality and the circumstances of his madness are altered quite considerably.

Broly is now a far more sympathetic and tragic figure, making him much more complex and relatable.

Originally, Broly was overwhelmed by his power, frustrated by his father’s control over him, and enraged to the point of mindless insanity thanks to Goku’s crying disturbing him as a child; though initially quite eloquent, he was always a mindless engine of destruction even before he literally became little more than a rampaging monster. Here, though, Broly is a far more complex character; naïve and almost caveman-like, he’s easily controlled by his father thanks to a restraining collar and is quite passive and childlike even when fully grown. He’s not only far more gentle and eloquent, he also makes friends with Cheelai (Lindbeck) and Lemo (Bruce Carey) and grew so attached to Ba, a gigantic creature from Vampa, that his father had to mutilate the beast to keep Broly focused on his training as an unstoppable weapon. These elements all add much-needed layers to Broly’s backstory, transforming him into a far more tragic and sympathetic figure who is a victim of his machinations of his father and upbringing as much as his limitless power and uncontrollable rage. When we are finally reintroduced to Goku and Vegeta, they are still just as enthusiastic about sparring and growing stronger than ever thanks to their experiences in the Tournament of Power. While Goku wishes to grow more powerful to take on opponents from other universe, Vegeta desires to increase his power in order to defeat Frieza, angered that Goku not only resurrected Frieza but allowed him to go free after he helped them in the anime. It’s interesting to see Vegeta be the voice of reason; I would have assumed that his and Goku’s motivations would have been reversed but, instead, Vegeta is most perturbed by the potential threat Frieza poses, especially after they discover that he has stolen six of the seven magical Dragon Balls.

Despite his lack of training, Broly’s raw power is enough to push Vegeta to his limits.

Convinced that Frieza can’t be up to much good, Goku agrees to go with Vegeta and Bulma (Monica Rial) to the ice continent (picking up some nifty cold-weather clothes along the way) to find the last Dragon Ball. In a strangely amusing twist, though, it turns out that Frieza’s motivations for finding the Dragon Balls are as laughably vain and simple as Bulma’s: Bulma wants to wish to look five years younger and Frieza wants to be five centimetres taller, with both characters reasoning that any more would be “too noticeable”. It’s a tenuous reason to get the plot in gear but a recurring joke in the film and perfectly in line with the wackier elements and motivations of the franchise. Frieza’s motivations change, however, when his soldiers find the now-aged Paragus and Broly; impressed by the potential of Broly’s power, Frieza feeds Paragus’s desire for revenge against Vegeta by coercing them into engaging with his hated enemies. This time around, Broly’s rage is not at Goku alone but, instead, at anyone his father deems to be an enemy and, specifically, Vegeta for being the son of the man who condemned them to death. Once he begins to engage in battle, though, his formally peaceful and serene nature gives way to an insatiable bloodlust and increasing, overpowering rage that pushes both Goku and Vegeta to their limits.

Goku and Vegeta are forced to merge into Gogeta to counter Broly’s unstoppable rage.

Overwhelmed by Broly’s limitless rage, power, and brute strength, Goku and Vegeta are forced to not only team up with Golden Frieza to defeat Broly but also to turn to Piccolo (Sabat) for help in mastering the Fusion Dance. Previously, the two had fused into Vegito using the Potara Earrings and, though they had performed the Fusion Dance and transformed into Gogeta in non-canon anime, movies, and videogames, they’ve never performed the dance or assumed this form in canon until this moment. It’s a striking contrast to Vegeta’s fear and helplessness in Broly – The Legendary Super Saiyan (Shigeyasu, 1993); there, he was so reluctant to fight against Broly or lend Goku his power that he was almost willing to accept what he saw as his inevitable death at the hands of the Legendary Super Saiyan but, here, his resolve against Broly’s power never falters and he begrudgingly agrees to undergo the transformation in order to prevail. As much as I enjoyed seeing Vegeta’s usual arrogance and ego stripped away and him brought to his knees by fear, it’s equally as entertaining to see him forced to merge into the same body as his hated rival.

The Nitty-Gritty:
Unlike his original appearances, which quickly devolved into little more than an extended series of fights against a near-unstoppable opponent that ended in anti-climatic fashion two out of three times, Dragonball Super The Movie: Broly depicts Broly as a formidable opponent whose power increases again and again as the film progresses and, yet, also a foe whom Goku and Vegeta are able to put up a much better fight against than in his original incarnation.

Broly’s Wrath State quickly overwhelms Goku’s Super Saiyan God form.

Unlike his original counterpart, Broly is actually rather untested in battle, relying on brute strength, anger, or instinct in a way that is slightly different to in the original films; despite his vast power level, he cannot even transform into a regular Super Saiyan, much less the Legendary Super Saiyan, at the start of the film and, yet, his base form is more than capable of matching Super Vegeta and pushing him to his limits. Broly also demonstrates the ability to learn, adapt, and increase in power as a fight progresses and, after being bested by Vegeta’s Super Saiyan God form, Broly summons the power of the Great Ape but channels it through his normal body, attaining a new form not seen before: his Wrath State. In an interesting twist, Broly is far more devoted to his father than in his original depiction; rather than turning against and killing Paragus in the midst of his onslaught, Broly follows his father’s directions (when not in a mindless rage) and is so traumatised by his death at Frieza’s hands that he finally transforms into a Super Saiyan. Nothing, not even a Kamehameha/Galick Gun combination or Golden Frieza is enough to stand against Broly, forcing Vegeta to swallow his pride and endure the Fusion Dance to allow Gogeta to be born in canon for the first time. Their eventual team up with Golden Frieza makes for a suitably impressive finale; as much as I may dislike Frieza being resurrected and even him being somewhat redeemed and becoming more of an anti-hero and reluctant ally, it’s still impressive seeing him forced to fight alongside his hated enemies in their merged form.

Broly‘s fights quickly escalate into some of the most furious and explosive the series has ever seen.

The result is a series of far more impressive and spectacular fight scenes than in any of Broly’s previous appearances; as awesome as it was to see the original Broly swat away our heroes like they were nothing, there’s no denying that Broly’s fights are bigger, more explosive, and far more exciting as the stakes continually increase and each character is forced to up their power level again and again to match the other. Even better is the climax of the film; as noted, Broly’s previous appearances all ended in anti-climatic fashion save for one and even that did little to redeem the film that proceeded it. Here, Super Saiyan Blue Gogeta and Legendary Super Saiyan Broly fight so hard that they threaten not only the safety of the Earth but the entire universe as well. Tying back into Broly’s introduction as a simple man-child with a kind heart, he is ultimately transported back to Vampa by Cheelai’s wish right as Gogeta is about to finish him off. Frieza allows Broly to go, confidant that Cheelai and Lemo will be able to domesticate him so Frieza can utilise his power at a later date, and the film ends with Broly, now living a simple life as a farmer with his friends, content and at peace with himself. Unlike in his original incarnation, he even ends the film on good terms with Goku, who not only wishes to face Broly in battle once again but also finally, surprisingly, embraces his Saiyan heritage for the first time in a nod to the original films by insisting that Broly call him “Kakarot”.

The Summary:
Of all the films to feature Broly, Dragonball Super The Movie: Broly is easily the best one, even better than Broly – The Legendary Super Saiyan. One of the biggest issues the original Dragonball Z feature films had was that they were so condensed that they often focused solely on comedy or fight scenes, with little substance to their style. This is great when you’re burned out from watching characters power up over the course of three or five episodes of the anime but not so much when you’re trying to invest in their original characters and the potential of their premises. Dragonball Super The Movie: Broly takes everything that worked from Broly’s previous appearances and expands upon it, giving him a far more intricate and interesting backstory while still portraying him as a brute of near-unstoppable power. At this point in the franchise, Goku and Vegeta are so powerful that it’s hard for any opponent to be taken seriously but the fact that Broly forced them to not only merge together but also turn Super Saiyan Blue in that form shows that he’s just as formidable, if not more so, than his original incarnation. With far more impressive fight scenes, much better use of characters, comedy, and action, and even some much-appreciated peeks into the past, Dragonball Super The Movie: Broly is probably the best Dragon Ball movie out of them all and the fact that it leaves the door open for Broly to naturally and seamlessly return to the franchise is all the better.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think of Dragonball Super The Movie: Broly? Were you happy with the alterations made to Broly? How do you feel about characters like Frieza returning to the franchise and being somewhat redeemed? What did you think of Dragonball Super as an official continuation of the series? Which story arc from Dragonball Super did you like the best and which characters from the multiverse would you like to see show up in future films? Whatever your thoughts, feel free to leave a comment below.

Movie Night: X-Men: The Last Stand

Released: May 2006
Director: Brett Ratner
Distributor: 20th Century Fox
Budget: $210 million
Stars: Hugh Jackman, Halle Berry, Famke Janssen, Ian McKellen, Kelsey Grammer, Shawn Ashmore, Ellen Page, Aaron Stanford, Patrick Stewart, Rebecca Romijn, Vinnie Jones, Anna Paquin, and James Marsden

The Plot:
The Mutant community is divided when a major pharmaceutical company announces the development of a “cure” that will permanently suppress the Mutant X-Gene. As Erik Lehnsherr/Magneto (McKellen) uses the controversy to step up his war against mankind, Jean Grey (Janssen) inexplicably returns from the dead, her powers having grown exponentially and threatening the lives of humans and Mutants alike.

The Background:
Since Stan Lee and long-time collaborator Jack Kirby created the X-Men in 1963, Mutants have featured prominently in Marvel Comics; unlike most of Marvel’s superheroes, the X-Men (and Mutants in general) are met with near-constant hostility as they stand in for oppressed minorities everywhere. The X-Men grew to greater mainstream prominence thanks to the influential animated series from the nineties, the success of which led to 20th Century Fox purchasing the film rights and producing two well-regarded X-Men films in the early 2000s. The production of X-Men: The Last Stand, however, was far more complex than its predecessors; former director Bryan Singer unexpectedly walked away from the franchise, taking X-Men 2 (Singer, 2003) screenwriters Dan Harris and Michael Dougherty with him in order to make the divisive Superman Returns (ibid, 2006). Many replacements were considered, including Joss Whedon, and the main cast’s contracts were hastily extended before Fox settled on director Matthew Vaughn, who assembled most of the remaining cast. However, family issues and the pressure of Fox’s tight film schedule led to Vaughn exiting the project and Brett Ratner replacing him at the last minute. With limited knowledge of the source material, Ratner trusted the film’s writers, who drew inspiration from the iconic “Dark Phoenix Saga” (Claremont, et al, 1980) and Whedon’s 2004 “Gifted” arc. The sudden mix-up of directors, writers, and creative minds led to X-Men: The Last Stand being far less universally praised compared to its predecessors; despite being regarded as a financial success, the film received mixed to average reviews and is often regarded as a low point for the franchise.

The Review:
Unlike the last two X-Men movies, X-Men: The Last Stand opens with two slightly less exciting scenes; the first is an early example of de-aging effects that we are seeing being incorporated, and perfected, more and more these days. To be fair, the effects actually hold up really well here; both Professor Charles Xavier (Stewart) and the future Magneto look a good twenty-or-so years younger and it’s a great little scene that shows a snapshot of their friendship and relationship that has only been hinted at before and finally fleshes out Jean Grey’s character more than we’ve had in the films so far.

Angel looks impressive but has little impact on the film’s many plots.

The other opening scene introduces us to Warren Worthington III (Cayden Boyd), the Mutant son of corporate mogul Warren Worthington II (Michael Murphy), who is desperately trying to file down the angel’s wings that are sprouting from his back. This scene does a lot to show the shame and fear and desperation many Mutant children feel when they discover that they are Mutants and these emotions play a vital role in one of the film’s central narratives. You would think that the grown-up Warren (Ben Foster) would thus play just as big a role given his prominence in the film’s opening but…no. Unlike Kurt Wagner/Nightcrawler (who is inexplicably absent and not mentioned in this film due to actor Alan Cumming disliking the make-up process), Warren (also known as “Angel” in the comics, where he was a founding member of the X-Men) barely factors into the film at all, disappearing for most of it and serving only to inspire the X-Men to continue Xavier’s dream later in the film (and save his Dad, I guess).

The exhilerating reintroduction of the X-Men is little more than a holographic simulation.

After the opening credits (which thrust Hugh Jackman and Halle Berry’s names to the forefront), though, the film kicks things up a notch by introducing us to the new X-Men team in the midst of what is clearly a Sentinel attack heavily inspired by the seminal “Days of Future Past” (Claremont, et al, 1981) storyline. Ororo Munroe/Storm (Berry) is now the team’s field leader, Logan/Wolverine (Jackman) is the reluctant tag-along, and the core X-Men are comprised of the X-Kids from the previous film: Marie D’Ancanto/Rogue (Paquin), Bobby Drake/Iceman (Ashmore), and Peter Rasputin/Colossus (Daniel Cudmore) finally receive their X-suits and are joined by Kitty Pryde/Shadowcat (Page). Sadly, however, as fantastic this scene is, it is quickly revealed to be nothing more than an elaborate Danger Room simulation. The post-apocalyptic, Sentinel-ruled future of this storyline would be realised far better nearly ten years later but this snapshot is sadly about as exciting as X-Men: The Last Stand gets for some time. Very quickly, we realise that despite the presence of a President (Josef Sommer) who is sympathetic to their cause, and a Mutant, Henry “Hank” McCoy/Beast (Grammer), installed as the Secretary of Mutant Affairs, all is not well at Xavier’s School for the Gifted. Scott Summers/Cyclops (Marsden) is a broken man after the death of his wife, Jean Grey, and no longer fit to lead the X-Men; haunted by memories of Jean and his pain, he abandons the school and returns to Alkali Lake only to discover Jean mysteriously resurrected.

Jean’s Phoenix powers are impressive and destructive…when they’re actually on show.

Despite a heartfelt reunion, their time together is violently cut short and, thanks to a bloated cast and Marsden choosing to join Singer in Superman Returns, Cyclops is disrespectfully killed off…off screen. Yep, in a movie where one of the central storylines is the famed “Dark Phoenix Saga”, the crux of which heavily involved the relationship and love between Cyclops and Jean, the writers chose to kill Cyclops off. Sadly, it would take numerous X-Men sequels and spin-offs to try and patch together Cyclops’ characterisation and prominence and, even then, his character still feels hollow and shafted compared to other X-characters. On the plus side, Jean’s character is suddenly massively fleshed out; Xavier reveals that Jean is a “Class Five” Mutant (…yeah, this film randomly introduces power classes for Mutants but doesn’t really explain them very well) and that her powers are so strong that he had to suppress them so that she wouldn’t be consumed by them. This lead to Jean developing a sadistic, purely instinctual, predatory personality known as the “Phoenix”, which is the personality we largely see throughout this film. The Phoenix drives Jean to indulge her lust for Wolverine, abandon Xavier’s school and his teachings, and even fall under the manipulative sway of Magneto but, honestly, she largely spends a good chunk of the film’s third half just standing around moodily until she is cajoled into unleashing her full power.

Wolverine has now evolved into a full-time member and leader of the X-Men.

Jean’s extensive characterisation also changes our perspective of Xavier; up until now, he’s has been seen as this benevolent, kind-hearted teacher but both Phoenix and Magneto reveal that Xavier has a dark side to his methods as well. Wolverine is visibly disgusted that Xavier would seek to control Jean but, ultimately, Xavier sacrifices his life to try and calm Jean’s emotions and keep her from letting her powers overwhelm her. The death of Xavier hits hard and, if Cyclops’ death didn’t raise the stakes, Xavier’s really does; even Wolverine is heartbroken at the loss of his mentor and it shakes the team so much that they consider closing the school for good. Speaking of Wolverine, this film sees his story arc from the last two movies reach its natural conclusion; originally a loner, he came to reject his past and hedge his bets with the X-Men and, by the end of X-Men: The Last Stand, has become a full-time member of the team, the school, and basically the co-field leader of the team alongside Storm. To get to that point, though, he has to struggle with the knowledge that he will be forced to kill Jean, whom he is in love with, in order to save her and keep her from going nuts. Storm is uncharacteristically quick to jump to this conclusion but Wolverine spends the majority of the film believing that Jean can be redeemed; it is only when the Phoenix starts disintegrating friend and foe alike that he resolves to save her by ending her threat once and for all.

Magneto holds nothing back in waging his war against humanity and their cure.

Magneto’s arc in this film is super interesting to me; in the previous films, you could empathise with his motives due to his backstory but, by X-Men: The Last Stand, Magneto has transformed into everything he hates. Gathering an army of angry young Mutants and rallying them against the so-called “cure”, Magneto becomes little more than a xenophobic, hypocritical dictator, delivering speeches clothed in black and red and with disturbingly Nazi-like mannerisms. It’s fascinating to watch him become so consumed by his prejudices that he loses sight of how far into the dark he has fallen; yet, even when he is disagreeing with Xavier’s motives to the point of escalating conflict, he still has immense respect for his former friend and is visibly shaken by his death. Ultimately, Magneto finds himself reduced to a mere human and horrified by the Phoenix’s true powers and left despondent and alone…though thankfully, conveniently, stupidly luckily the cure is, apparently, not as permanent as Worthington claims despite being harvested from a Mutant whose power is to suppress other Mutants’ powers. The side plot of the cure feels like it would have been enough of a plot for the entire film as the film seems to struggle a bit with focusing on the cure plot and the Phoenix plot, with both dipping in and out of importance as the scene requires. Rogue, frustrated at not being able to touch others without hurting them, is ultimately driven to take the cure despite the fact that she seemed far more comfortable with her powers in the second film. Other than Rogue, though, no other characters seem even remotely interested in the cure; McCoy is overwhelmed and in awe of Jimmy/Leech’s (Cameron Bright) abilities and Storm is vehemently against the idea of “curing” mutation but the real conflict about the cure is personified through the rabid, faceless masses. Even Magneto explicitly uses the existence of a cure more as a reason to declare war on humanity and it honestly feels like any kind of excuse would have been enough to set him off.

The Nitty-Gritty
X-Men (Singer, 2000) struggled a bit with balancing its screen time between its large cast and, while X-Men 2 did a decent job of fleshing out Wolverine and the X-Kids, it too struggled a bit with having so many main characters and X-Men: The Last Stand has even more characters to wedge into its limited runtime. As a result, returning characters like John Allerdyce/Pyro (Stanford) and Raven Darkhölme/Mystique (Stamos), are largely the same as in the last movie but reduced to angry henchman and angry captive-turned-turncoat, respectively.

Once again, the film is bloated with far too many characters for its runtime.

Though upgraded to a member of the X-Men, Colossus is painfully underused; he has exactly one line and exists solely to be this big, handsome, muscular guy with the cool ability to turn into metal and throw Wolverine when he demands it. Even though Kitty is given more characterisation, her sub-plot with Iceman really could have been expanded to include Colossus; like, have Kitty and Colossus be in a relationship and have Rogue be jealous of their closeness just as she is of the relationship between Iceman and Kitty in the film. But, no; instead, Colossus is just…there, some guy on the team we know nothing about who looks cool but is basically a blank canvas. Beast fares slightly better thanks, largely, to Kelsey Grammer’s charisma and dulcet tones; he’s also used far more prominently and, through him, we get a sense of Xavier’s history teaching X-Men we’ve never seen before to help flesh out this world even more. Unfortunately, the film just doesn’t know when to stop as Magneto recruits a whole bunch of new acolytes, most of whom boil down to a one-note character and a cool look or power. Cain Marko/Juggernaut (Jones) stands out the most thanks to Jones’ attempts at characterisation and his meme-inspired delivery but he’s not even a shadow of the character from the comics. James Madrox/Multiple Man (Eric Dane) exists for one fake-out scene, Callisto (Dania Ramirez) is little more than a smarmy bitch for Storm to fight, and Psylocke (Meiling Melançon), Arclight (Omahyra Mota), and Kid Omega (Ken Leung) are just there because they look cool, are recognisable characters, and Magneto needs “pawns” to sacrifice but they’re barely given names much less any kind of backstory. The film does excel at times, though; the score is exceptional, far more memorable than those from the previous films, and the majority of the film’s effects hold up pretty well.

Though a terrifying force, the Phoenix is nothing compared to what she was in the comics.

Chief amongst these scenes are those involving Magneto’s vast powers; first, he flips cars and armoured trunks around with simple flicks of his hands and a quiet confidence and then, later, he wrenches the Golden Gate Bridge from its moorings and brings it crashing down on Alcatraz Island, the site of the cure’s production. It’s an impressive scene that is topped only by the explosive and destructive unleashing of the Phoenix’s true powers; enraged, Jean begins destroying and disintegrating everything around her, causing debris, water, and fire to fly into the air and threatening the safety of everyone on the island. Of course, only Wolverine, with his superhuman healing factor, can withstand Jean’s powers long enough to end her threat and, while I disagree that Jean’s peerless power wouldn’t be able to vaporise Wolverine as easily as she does everything and everyone else, it does lead to a few cool shots where we see Wolverine’s Adamantium-coated skeleton beneath his seared flesh.

The Summary:
X-Men: The Last Stand is a loud, confusing mess of a film in many ways. It’s tonally all over the place, being bleak and serious one minute and then comedic at others. The two central plots are both big enough to have films of their own and distilling the entire Dark Phoenix story into one movie, especially one that isn’t even devoted to it, obviously means that this storyline suffers as a result. Yet, to be fair, it does kind of work in the context and world that Singer created in his previous two movies. Unfortunately, though, there’s just way too much going on at once and far too many characters crammed into the film’s runtime. Behind the scenes issues clearly affected the film’s production, necessitating the killing off of many characters and the hasty introduction of new ones who are given little to do and even less characterisation. It’s not as bad as I remember it being, to be fair, and it does annoy me that subsequent X-Men films went out of their way to erase or undo many/all of its events rather than find ways to build upon or write around them but it is, undeniably, a poor way to end what was, at the time, shaping up to be an otherwise strong trilogy of movies.

My Rating:

Rating: 2 out of 5.

Could Be Better

What are your thoughts on X-Men: The Last Stand? Where do you rank it against the other X-Men films? Which of the many, many new characters do you like the most? Were you annoyed at how the film treated Cyclops and the “Dark Phoenix Saga”? How would you have done the film differently? Whatever you think about X-Men: The Last Stand, and X-Men in general, feel free to leave a comment below.

Back Issues [HulkaMAYnia]: The Incredible Hulk #1


Since his explosive debut in 1962, Stan Lee and Jack Kirby’s gamma-irradiated Jade Giant has been one of their most recognisable and successful characters thanks, in large part, to the Incredible Hulk television show (1977 to 1982) catapulting the Hulk into a mainstream, pop culture icon. Hulk has been no slouch in the comics either, being a founding member of the Avengers, joining teams like the Defenders, and has gone through numerous changes over the years that have added extra depth to the green-skinned behemoth and made him one of their most versatile and enduring characters.


Story Title: The Hulk (includes “Part 1: The Coming of the Hulk”, “Part 2 : The Hulk Strikes!”, “Part 3: The Search for the Hulk”, “Part 4: Enter…The Gargoyle!”, and “Part 5: The Hulk Triumphant!”
Published: May 1962
Writer: Stan Lee
Artist: Jack Kirby

The Background:
The Incredible Hulk (and his human alter ego, Doctor Robert Bruce Banner), was, of course, the creation of Marvel Comics legends Stan Lee and Jack Kirby. Inspired by a story of a hysterical mother exhibiting superhuman strength to rescue her trapped child, in addition to classic movie monsters such as Frankenstein’s Monster and the duel personalities of Doctor Jekyll and Mister Hyde, Lee and Kirby sought to create a tortured, monstrous figure that was a reaction to the mysterious of science and radiation and the foils of war. Famously, of course, the Hulk made his debut as a stone-grey figure who emerged at the onset of night; when printing errors saw the character rendered in different hues, Lee (who also often mistakenly referred to Bruce Banner as “Bob Banner”) decided to switch the character to his now-signature green (though red would have been far more appropriate considering it, like the Hulk, is associated with rage). Despite The Incredible Hulk being cancelled after only a year and a half, the character returned to a self-titled comic and a position of prominence with Marvel readers thanks to subsequent expansions of his lore and character and, of course, his inclusion in numerous team ups, issues of Tales to Astonish, and the popularity of the TV show and his other animated appearances.

The Review:
The issue begins in the middle of the desert where stands the Gamma Bomb (or “G-Bomb”), the “most awesome weapon ever created by man”; the genius behind the G-Bomb, Dr. Bruce Banner, waits anxiously in the concrete bunker some miles away. Banner’s nerves aren’t helped by the criticism of his fellow scientist, Igor, or the blustering presence of General “Thunderbolt” Ross. Ross isn’t happy at the delays Banner has caused the operation, or his men, and openly scoffs at Banner’s concerns and apprehension concerning the vague (yet nonetheless awesome) power the weapon holds. Igor, meanwhile, is incensed that Banner hasn’t shared the secrets of the G-Bomb with him or their peers, even more so when Banner reveals that no one has double-checked his formulas and calculations.

Thanks to Igor and Rick, Banner is bathed in the full force of the mysterious gamma rays!

Banner’s preference towards secrecy and privacy backfires on him, however, as Igor, eager to take all the credit for Banner’s work, allows the G-Bomb countdown to continue after Bruce heroically races out into the testing area to save the life of a teenage kid, Rick Jones, who has slipped past the guards. Banner shields Rick in a nearby trench but, thanks to Igor, the genius scientist is caught in the full blast of the exploding G-Bomb! Hours later, he awakens, still screaming, having miraculously survived the explosion and apparently suffering no ill effects from the awesome gamma rays. Rick, humbled and eternally grateful to Banner for saving his life, sticks around and watches in awe as, when night falls, Banner undergoes a startling transformation into a grey-skinned behemoth!

The Hulk’s rampage is stopped right before he can do serious harm to Rick.

Rather than the mindless, rampaging beast known for his trademark cry of “Hulk smash!” this first incarnation of the Hulk (as the panic-stricken soldiers coin the beast) is a disconcertingly articulate and lumbering creature. His first thought is escape, smashing first through the concrete wall of the base and then trashing an oncoming jeep with ease before disappearing into the night as Rick frantically gives chase. While the soldiers back at base are gob-smacked at what they witnessed, they nevertheless mount an armed search party to track down the beast, whom they believe has kidnapped or killed Dr. Banner. The Hulk, meanwhile, is driven by pure instinct to retrieve Banner’s gamma formula but stumbles upon Igor attempting to steal it for himself! To Igor’s horror, the Hulk is completely unfazed by a “.38 slug in [his] shoulder]”, crushes Igor’s pistol in one meaty hand, and tosses Igor across the room effortlessly. Upon hearing Banner’s name, the Hulk is disgusted and annoyed, believing Banner to be “weak — soft!!”, and then violently rejects Rick’s desire to help him. Indeed, the Hulk advances on Rick, seemingly looking to kill him, and is only stopped by the sudden and unexpected rising of the sun, which sees the Hulk revert to Banner before Rick’s horrified and fascinated eyes.

The stress of his newfound curse begins to take its toll on Banner…

When General Ross and the Military Police show up searching for the Hulk, they immediately begin pointing fingers at everyone! Igor is detained as they believe he is in league with the Hulk and Banner (who sports a minor shoulder injury from Igor’s bullet) is questioned as a suspect. Luckily, plenty of eyewitnesses are on hand to attest to the Hulk’s monstrous appearance, though their accounts of the creature vary wildly. Amidst the confusion, Banner is comforted by Ross’s daughter, Betty, who previously defended him in front of her father. Perhaps out of pity, perhaps out of kindness, perhaps even out of an attractive, Betty offers her help and support to Banner, whom she believes is still suffering from the effects of the G-Bomb, to say nothing of the subsequent stress of recent events. After she leaves, Banner laments his cruel fate, despairing that, when the sun sets, he will once again become the Hulk and lose his rational mind to a monstrous creature.

News of the Hulk’s strength reaches the Gargoyle, the Soviet’s ghastly grotesque.

Locked up in a prison cell, Igor (actually a spy for the Russians) is able to use a handy-dandy hidden “sub-miniature transistor short wave sending set” (translation: a small radio) hidden in his thumbnail to send a message to his Soviet comrades. The Russians take Igor’s message of the Hulk to the Gargoyle, “the most feared man in all of Asia”, a hideous little…gargoyle…of a man who is so feared that no one dares give him the message in person. Angered at the thought of a creature able to match his power, the Gargoyle immediately has himself literally launched over to America to confront the Hulk.

The Hulk is disgusted at Betty’s fragility…

In a desperate attempt to keep the Hulk from hurting others, Banner and Rick drive out of the base and into the desert but, on the way, the transformation occurs and their jeep is wrecked. Rick is shaken by the crash but the Hulk is unfazed and immediately, instinctively, heads towards Betty at General Ross’s house. Betty, who is irrationally overcome with feelings of concern and affection for Banner, attempts to clear her head and encounters the Hulk just outside her house, fainting in his arms to the grey goliath’s disgust. However, unbeknown to the Hulk and Rick, they have been followed by the Gargoyle, who promptly shoots the charging man-monster and his young companion with a special pistol that instantly makes them obedient to his every command.

Banner uses his intellect to cure the Gargoyle, who sacrifices himself to ensure their escape.

Utilising the help of similar slaves, the Gargoyle manages to escape with his prey back behind the Iron Curtain and is positively giddy at the thought of dissecting the Hulk and claiming his power for his own…and equally distraught to find that the Hulk has reverted back to Banner during the trip. Now no longer showing the effects of the Gargoyle’s weapon, Banner and Rick are astonished to witness the Gargoyle break into tears when he realises that the Hulk and Banner are one and the same. Distraught at his ghastly appearance, the Gargoyle wishes only to be a normal man again, just like Banner, whatever the cost. Banner, who has “seen cases” like the Gargoyle’s before, believes he can use “radiation” to grant the creature’s wishes and is, surprisingly, successful. Now a man once more, the Gargoyle allows his captives to return to America safely while he stays behind and sacrifices himself to destroy the Russian outpost

The Summary:
Well, honestly, I have to say that I am surprised; I was expecting the Hulk’s debut appearance to be primarily about him coming into conflict with the military but, instead, the story takes a dramatic and odd sharp left turn with the introduction of the Gargoyle.

The Hulk is surprisingly articulate and subdued compared to his later, more mindless portrayals.

“Unexpected” is perhaps the best world to describe The Incredible Hulk #1 since neither the Hulk or the Gargoyle are portrayed as mere mindless monsters. Instead, the Hulk is childlike, lumbering, and quick to anger but a far cry from the volatile creature he is now known to be. His feats of strength are extremely subdued compared to the literal world breaking exploits he would later indulge in and he’s also surprisingly articulate and cunning, acting on instinct but not simply yelling and screaming near-incoherently at his pursuers.

The Gargoyle, like the Hulk, is not what he seems on the surface.

The Gargoyle, meanwhile, appears to be this deformed, monstrous Red Menace and, indeed, it is implied that he is one of the Soviet’s most formidable weapons. Yet the knowledge that Banner and the Hulk are one and the same reveals his true nature as a tortured, pitiable creature who is lashing out because of his monstrous appearance. The Hulk, meanwhile, lashes out to escape and out of pure instinct thanks to the remnants of Banner’s memories and consciousness rather than out of pure malice and, while Banner is seemingly unable to help himself (though, to be fair, he hasn’t even tried yet) he is able to cure the Gargoyle through questionable means and allow him to die as a man.

Many of the Hulk’s troupes are established in this debut issue despite the story’s odd turn.

The issue, obviously, establishes many of the troupes that would come to be associated with the Hulk for decades: Banner is tormented by his condition, lamenting his fate and completely giving into despair and acceptance of his newfound curse. The Hulk wishes only to be left alone and to revel in his strength and power over the likes of “Puny Banner!” Betty is at once fascinated by Banner and terrified of the Hulk, with no one besides Rick having knowledge of his dual nature, and Ross, having discovered Betty still woozy from her fainting spell and babbling about the Hulk, vows to hunt down and destroy the creature without mercy. Little of this is really developed all that much in this first issue thanks to the sudden shift in tone and focus to the Gargoyle but the seeds are definitely planted and it certainly stands out as more of a monster/horror story than a traditional superhero tale, which may have been why the Hulk struggled to connect with Marvel readers for some time as they were, perhaps, expecting bright, costumed adventurers rather than a persecuted man-monster.

My Rating:

Rating: 3 out of 5.

Pretty Good

How did you find the Hulk’s debut story? Did you read it when it was first published and, if so, did the Hulk leave much of an impression on you or were you expecting something different from Marvel? What did you think to the Hulk as a character, especially compared to how he would be portrayed in subsequent years? Do you like the original grey-skinned Hulk or do you prefer the traditional green colouring? What is your favourite Hulk story, character, or piece of media? How are you celebrating the Hulk’s debut today? Whatever your thoughts on the Hulk, go ahead and leave a comment below.

Movie Night [Dragon Ball Month]: Dragonball Z: Bio-Broly


DragonBallDay

When the Great Demon King Piccolo was released upon the world, he broadcasted a message on television declaring May 9th as “Piccolo Day”…and promptly celebrated by announcing his ownership over the planet. Since then, May 9th has been officially recognised as “Goku Day” but, to make things simpler, I’ve been using this as a good excuse to celebrate all things Dragon Ball and to take a look back at one of the franchise’s most popular villains: Broly.


DBZBroly3Logo

Released: July 1994
Director: Yoshihiro Ueda
Distributor: Toei Company
Budget: Unable to verify
Stars: Kara Edwards, Laura Bailey, Vic Mignogna, Meredith McCoy, C.T. Anger, Bill Townsley, Chris Rager, Sonny Strait, and Robert McCollum

The Plot:
When the World’s Martial Arts Champion, Mr. Satan (Rager), is challenged by his old rival, Mr. Jaguar (Townsley), Goten (Edwards), Trunks (Baily), and Android #18 (McCoy) accompany him to an island laboratory to take part in a special tournament only to find that Jaguar’s bizarre cloning technology has resurrected the Legendary Super Saiyan, Broly (Mignogna), now mutated into a grotesque abomination.

The Background:
Dragonball Z, the anime that defined a generation of kids, was the sequel series to Akira Toriyama’s Dragon Ball, a manga and anime that followed the adventures of Son Goku, a young boy with incredible martial arts prowess who grew up to become the kind-hearted (if goofy) saviour of the world. With the anime proving to be even more successful than its original series, a number of feature-length animated movies were produced without the direct involvement of Toriyama. Though they are largely non-canon to the wider Dragon Ball story arc, they did introduce us to Broly, a near-unstoppable and mindless antagonist who appeared to be the “Legendary Super Saiyan” incarnate. So popular was Broly upon his debut that he became only the second movie villain to star in more than one film and quickly became a popular character in Dragon Ball fighting games and merchandise. This, and the ¥2.33 billion brought in by his debut feature, Broly – The Legendary Super Saiyan (Yamauchi, 1993), no doubt contributed to Broly featuring in not one but two movies in 1994 to complete a loose trilogy of sorts.

The Review:
Bio-Broly gets off to a bad start for me, personally, right from the get-go. Because of where it takes place within the Dragon Ball timeline, Goku (Sean Schemmel) is back in the afterlife after returning to Earth for one day for the World’s Martial Arts Tournament and, given the absence of many of the series’ most popular and powerful characters, this movie is awkwardly placed in the early going of the “Majin Buu Saga”. This, unfortunately for me, means that the film’s primary focus is on Goku’s youngest son, Goten, and Trunks, the son of Goku’s arch-rival and fellow Saiyan, Vegeta (Christopher R. Sabat). This wouldn’t be a problem were it not for the fact that I find both of these characters incredibly annoying; they’re all the worst parts of Saiyans (overconfidence to the point of arrogance, insatiable hunger, and being bored to the point of distraction when they’re not fighting) dialled up to the nth degree thanks to their childishness and immaturity. They’ve never made for compelling characters for me, personally; Trunks was only interesting when he was a time-travelling prodigy and Goten never even managed to grow up to match the disappointment his brother, Gohan (Kyle Hebert) turned out to be. The only time I really enjoy the characters is when they’re fused or being beaten to a pulp as it’s the only time I find them credible or tolerable, respectively.

Mr. Satan plays a central role in the movie’s plot.

The same can also be said for my thoughts about Mr. Satan (or “Hercule”), though I do find him to, at least, be a far more enjoyable and hilariously ridiculous character when he’s used sparingly and smartly. Luckily, that is largely the case here and we get to see a little bit more of Mr. Satan’s past and backstory but I find the movie’s focus on Dragonball Z’s more ridiculous characters to be its downfall and it only serves to further devalue Broly’s mystique and aura. This means that it’s largely up to Android #18 to carry the film’s fight scenes; a cold, focused character, #18 is only interested in receiving the money she is owed by Mr. Satan. In the absence of Vegeta or Piccolo (Sabat), she’s easily the film’s most credible fighter, fulfilling the same stoic, grouchy characterisation those two typically have and she’s perfectly cast as the reluctant muscle of the film.

Jaguar’s Bio Warriors are little more than generic goons for the heroes to pummel.

Sadly, though, the film’s fight scenes leave a lot to be desired; for the most part, our heroes are battling Jaguar’s generic-looking “Bio Warriors”. Jaguar himself is a largely ineffective and bumbling fool; the entirety of his threat is based around his cloning technology and his ability to create monstrous fighters, the majority of which are largely unimpressive to look at. Unfortunately, far too much of the movie’s runtime is devoted to fight scenes involving these Bio Warriors; the opening already hints at Jaguar having a Saiyan ready to go and we know Broly is in the film but he doesn’t actually show up until a good way into the movie, meaning the bulk of the film’s focus is on a bunch of unimposing freaks that are easily dispatched by #18, Trunks, and Goten.

Broly is quickly, disappointingly, transformed into a mindless goo creature.

As it is part of a loose trilogy of films revolving around Broly, Bio-Broly sees the return of a small character from the last movie, Maloja (McCollum); rather than developing into a fully-fledged character or playing a pivotal role, however, Maloja simply exists to explain how Jaguar was able to recreate Broly. In some ways, the film’s plot would have made more sense to me if Maloja had replaced Jaguar entirely as the film’s primary human antagonist; after all, he has an axe to grind against Goten and Trunks after the last movie and it would have been a far better pay off than randomly bringing in a guy who even more pathetic and foolish than Mr. Satan. Once Broly is discovered by Goten and Trunks, the film steps up a notch for the briefest of moments; still just as obsessed with killing Goku and overcome by his limitless power, Broly is just as sadistic and terrifying as ever…for about five minutes. Rather than going on a destructive rampage as the Legendary Super Saiyan, Broly is almost immediately engulfed by a mutagenic liquid and becomes little more than a mindless slop monster, severely diminishing his threat.

The Nitty-Gritty:
Bio-Broly suffers quite a bit by focusing on slapstick and nonsense for the majority of its runtime; the film’s central plot revolves almost entirely around Mr. Satan, which is somewhat amusing when he’s either being pummeled or held up for money by #18, but quite a step back considering the different facets of established characters we saw in Broly – The Legendary Super Saiyan or the potential of a cross-generation conflict in the previous movie.

Broly is just as unstoppable as ever but looks far less unique and appealing.

Truthfully, Broly was always kind of one-dimensional in the previous movies, motivated purely by his destructive rage and hatred of Goku but, here, he’s even more of a blank slate; he literally could have been replaced with any other dull monster so ineffectual is his presence. The potential threat Broly has is given some lip service but the film does little to follow through on it other than showing Bio-Broly to be just as unstoppable as the original Broly, but nowhere near as eloquent or visually appealing, until he is unceremoniously dissolved with relative ease. I’m not really sure why these films go to such lengths to portray Broly as this creature of limitless power and largely immune to pain and physical damage only to have him destroyed with the most anti-climactic of methods; the last film set such a high standard with its triple Father-Son Kamehameha but this film’s climax is even more disappointing than Broly’s end from his debut film.

Broly’s threat is minimal, at best, and he meets his most disappointing end yet.

This time around, there’s no magic assistance from dead fathers or other Saiyans; Goten and Trunks are just as physically outmatched as ever and, thankfully, never depicted as being physically capable of matching or besting Broly’s power. Instead, they have to rely on dousing Broly in a caustic liquid that dissolves him on a cellular level; while this does initially cause Broly to transform even further into a gigantic goo creature, he simply collapses from the strain of the damage. I can’t help but feel like the film would have been a little better if Broly had retained his usual appearance for the majority of his screen time, exhibiting new or enhanced abilities (elasticity and near-instant cellular regeneration), and not assumed his monstrous, gunk-covered form until the end of the film. At least then he’d be far more imposing and interesting to look at rather than being reduced to a mindless sludge monster.

The Summary:
Dragonball Z: Bio-Broly is a pretty poor end to what was, initially, one of the more impressive movie (and Dragon Ball) villains. While always little more than an engine of destruction, Broly at least looked impressive and intimidating, dominating the most powerful characters of the series with ease and only being defeated by pure luck more than anything. Rather than focus his second appearance around a generational conflict that saw Broly go head-to-head with a more powerful and experience Gohan, his subsequent appearances have been little more than shameless attempts to cash in on his popularity. There was so much potential in repeat appearances from Broly to expand on his characterisation and threat but, in each reappearance, he was neutered further and further until he literally became nothing more than a mindless monster that was more an inconvenience than a true, life-threatening menace. It’s not just my bias against Goten, Trunks, or Mr. Satan that drags Bio-Broly down; it’s flawed on almost every level of its execution and can’t even be salvaged by the brief return of Broly let alone its few unimpressive fight scenes and, even when compared to other Dragon Ball features, it is one of the weaker entries for me.

My Rating:

Rating: 1 out of 5.

Terrible

What did you think of Dragonball Z: Bio-Broly? Were you as disappointed as I was at the way Broly was treated in this film or do you actually rate this movie quite high? Are you a fan of Goten and Trunks or do you also find them to be annoying and grating characters? Which Dragon Ball characters do you like, or dislike, the most? How do you feel about this loose trilogy of films involving Broly? No matter what you think, feel free to leave a comment below.

Movie Night: X-Men 2

Released: April 2003
Director: Bryan Singer
Distributor: 20th Century Fox
Budget: $110 to 125 million
Stars: Patrick Stewart, Ian McKellen, Hugh Jackman, Brian Cox, Famke Janssen, Rebecca Romijn-Stamos, Alan Cumming, James Marsden, Halle Berry, Anna Paquin, Shawn Ashmore, Aaron Stanford, Kelly Hu, and Bruce Davison

The Plot:
The war between humans and Mutants escalates after an attack on the President of the United States (Cotter Smith). Having interrogated Erik Lehnsherr/Magneto (McKellen), Colonel William Stryker (Cox) leads an assault on Professor Charles Xavier’s (Stewart) sanctuary for Mutants, scattering his X-Men and setting in motion a plot to rid the world of Mutantkind.

The Background:
After Stan Lee and long-time collaborator Jack Kirby created the original X-Men in 1963, Mutants have long been a staple of Marvel Comics; unlike many of Marvel’s superheroes, the X-Men (and Mutants in general) are hated and feared, standing in for oppressed creeds and minorities everywhere and giving Lee an easy way to produce numerous new superheroes with minimal effort. The X-Men later influenced a whole new generation through the much-lauded animated series from the nineties, the success of which led to 20th Century Fox purchasing the film rights and releasing the first live-action X-Men movie in 2000 with director Bryan Singer at the helm. Against the odds, X-Men proved a success, bringing in over $290 million against a $75 million budget. Production and development of a sequel began almost immediately, with Singer and producer Tom DeSanto both researching the more nuanced storylines of the X-Men comics, specifically God Loves, Man Kills (Claremont, et al, 1982), which introduced William Stryker into the X-Men lore. Singer also clearly drew inspiration from films like Star Wars: Episode V: The Empire Strikes Back (Kershner, 1980) and Star Trek II: The Wrath of Khan (Meyer, 1982) for X-Men 2’s bleaker, more sombre tone and sought to cast a bigger spotlight on the younger pupils of Xavier’s School for the Gifted. Allowances had to be made, however, when developing X-Men 2 (also known as “X2” and even “X-Men: United”); after the release of X-Men, Halle Berry had won the Academy Award for Best Actress for her role in Monster’s Ball (Forster, 2001), necessitating that her character, Ororo Munroe/Storm, have more screen time. Other scenes, including the return of Sabretooth (Tyler Mane), the inclusion of the Danger Room, and an expanded role for Scott Summers/Cyclops (Marsden) were all cut due to the expanded cast and to keep the film at a reasonable length. After being released, X-Men 2 was a massive financial success, bringing in over $400 million in worldwide revenue and becoming the ninth-highest-grossing film of 2003. The critical reception was glowing as well and X-Men 2 still stands as one of the more well-regarded entries in Fox’s long-running X-Men franchise.

The Review:
As deep and impactful as the opening of X-Men was, X-Men 2 goes out of its way to top it with one of the most layered, complex, and engaging action sequences put to cinema; the film opens with Kurt Wagner/Nightcrawler (Cumming) infiltrating the White House and attacking Presidential guards. He is stopped short of potentially stabbing President McKenna but leaves behind a blade proclaiming “Mutant Freedom Now”. Immediately, the stage is set for an escalating conflict and that is the key word to describe X-Men 2: escalation. Everything that was great about the first movie is expanded upon and dialled up a notch, increasing both the stakes and the scope of Singer’s X-Men world.

X-Men 2 benefits from not having to waste its runtime on copious amounts of exposition.

As X-Men devoted so much of its time (arguably too much) to establishing the rules and lore of this grounded, quasi-science-fiction take on the X-Men, X-Men 2 doesn’t have to worry about wasting time establishing characters or expositing information. When we’re reintroduced to Doctor Jean Grey (Janssen), Cyclops, and Storm, we already have an idea of their characters as we were exposed to them, albeit briefly, in the first movie. As an added bonus, actions from the first film have consequences in the sequel: Jean’s powers are a bit out of whack after exerting herself in the conclusion of the first movie and Logan/Wolverine (Jackman) is first reintroduced having found the abandoned facility Xavier directed him to in the last film.

Logan’s paternal side is shown as he is left protecting the X-Kids.

The core X-Men are given far more to do this time around but, again, much of their screen time is taken away by other characters; however, whereas the Brotherhood were largely silent, one-dimensional antagonists in the first film, the “X-Kids” (Marie D’Ancanto/Rogue (Paquin), Bobby Drake/Iceman (Ashmore), and John Allerdyce/Pyro (Stanford)) are actually surprisingly well developed. We already know Rogue from the first film but, here, she’s far more comfortable in her own skin and with her powers; she and Drake struggle to reconcile their throbbing biological urges due to the nature of her powers but her story arc is indicative of the story of all of these X-Kids: maturity and growing into the role of an official X-Men. Both Iceman and Pyro get their own separate story arcs as well, both of which are far deeper and more developed than anything either Cyclops or Storm go through in the entire series! When Iceman, Pyro, and Rogue are forced from the X Mansion by Stryker’s team, Wolverine takes them to Iceman’s family in Boston. There, the film explicitly wallops us over the head with its themes by having Iceman “come out” as a Mutant to his family, who react in the same clichéd way as a lot of fictional (and real, I’m sure) parents do when their kids reveal themselves to be gay. Heartbroken at his family’s reaction, he leaves them behind to stick with his real family, the X-Men.

Storm may not get much but she’s got way more to do than Colossus or Cyclops!

Pyro, however, is vastly developed from a brief cameo in the first movie to an obnoxious, fire-obsessed, angry young kid; clearly resentful of Iceman’s comfortable upbringing, he is as hot-headed and temperamental as his powers dictate, aggressively lashing out at cops and growing increasingly tired of Xavier’s more passive teachings. When he meets Magneto, he is clearly in awe and, when Magneto panders to Pyro’s ego, willingly joins the Mutant extremist at the film’s conclusion rather than try to grow beyond his anger. Other Mutants are not so lucky; Peter Rasputin/Colossus (Daniel Cudmore) appears in a tantalisingly frustrating cameo and, as mentioned, Cyclops’ screen time is significantly reduced. Halle Berry may have moaned a lot about her character being side-lined but at least she often has some kind of significant role; here, she doesn’t just fly the X-Jet but she also uses her weather powers to create some bad-ass tornados (twisters? Whatever) and gets a lot of development through her interactions with Nightcrawler. Cyclops, though, bickers with Logan (again), is worried about Jean, has one fight scene, and then disappears for almost the entire movie before Marsden puts in a fantastically heartbreaking performance for the film’s conclusion. I’m not fan of Cyclops but his character deserved so much better than he gets in this, and all of these movies. When he’s missing, Logan implies that Jean doesn’t even love him…when she’s been married to him for years! Speaking of Logan, he has a far bigger, meatier role in this film and the narrative does an excellent job of tying his mysterious past into the plot of the film and the events unfolding. Add to that the fact that we get some absolutely brutal onscreen action thanks to his berserker rage and Adamantium claws and you have a film that really ramps up whenever Wolverine is onscreen.

Wolverine utlimately rejects his past and the chance to learn who he really was.

Wolverine’s past is given a bit more clarification through his interactions with Stryker, who teases Wolverine with hints and promises of revealing his entire past and origin. Ultimately, though, Wolverine rejects his past, whatever it may be, and chooses to side with the X-Men full-time. This character arc would eventually be deconstructed in subsequent sequels and spin-offs but it really works here to show that Logan has decided to put whatever his past was behind him and focus on the present. Stryker is also a fantastic addition to Singer’s world. A cold, calculating, manipulative villain who is motivated by a personal grudge against Xavier and a maniacal, xenophobic desire to control or wipe out all Mutants, his charisma and screen presence is more than up to the task of matching that of Magneto. Sadly, though, Stryker and Alkali Lake would go on to be continually used and beaten into the ground in later X-Men movies but Cox’s captivatingly snake-like performance still makes this first use of the character the best, in my opinion. Speaking of Magneto, X-Men 2 largely defines the grey area the character would come to occupy in subsequent films. Arrogant and pretentious, Magneto takes one step further into the dark in this film; though he and Mystique (Romijn-Stamos) are forced to team up with the X-Men out of mutual survival, they are both happy to mock, manipulate, and betray the team (and humankind) at a moment’s notice. In X-Men 2, Magneto develops into the ultimate opportunist and manipulator; he is the best kind of bad guy as he believes that he is right and you can sympathise and empathise with his beliefs, though his methods grow more and more questionable throughout the film, leaving him firmly in the role of villain by the film’s end.

The Nitty-Gritty:
I said that everything that worked about the first film has been expanded, improved upon, and dialled up a notch and it’s true: the effects are way better, for one thing, and the narrative is paced and constructed a lot better thanks to there not being a need for loads of exposition and world-building. It’s true, though, that Cyclops suffers greatly from the inclusion of so many new characters; even Mystique gets more to do and a bigger role, which is a real shame for the X-Men’s long-standing field commander.

Deathstrike makes for a formidable opponent for Wolverine.

X-Men 2 also has the benefit of included far more interesting and engaging action sequences; the opening, obviously, and Magneto’s escape from his ludicrous plastic prison (seriously, how was that build so fast?) spring to mind but the inclusion of Yuriko Oyama/Deathstrike (Hu) also delivers perhaps the best Wolverine-centric one-on-one fight scene so far. While Deathstrike is little more than another mute henchwoman, this fight more than makes up for her lack of personality; sporting Freddy Krueger-like Adamantium claws, Deathstrike is like a mixture of Sabretooth’s raw animal power and Mystique’s athletic grace and is more than a match for Wolverine. When they get into it, it’s an especially brutal fight that, alongside Wolverine’s enraged skewering of Stryker’s soldiers, would set the scene for further Wolverine spin-offs.

Stryker hates all Mutants and personally blames Xavier for the death of his wife.

Two of the film’s core themes are faith and family; faith is exemplified through Nightcrawler but family is portrayed in numerous different ways. Iceman’s family rejects his true nature, so he turns to his surrogate family; Wolverine also finds himself committing to this same surrogate family by the film’s end and the larger role played by the X-Kids and the pupils helps to emphasise that Xavier is a father figure as much as a mentor and teacher. The other side of this theme is portrayed through Stryker and his Mutant son, Jason (Michael Reid MacKay); convinced that mutation is a disease, Stryker was unable to accept that his son couldn’t be cured and driven half-mad when Jason used his vision-inducing powers to drive his wife to suicide. Stryker then developed a serum to control and brainwash Mutants using Jason’s cerebral fluid and had his son half-lobotomised in order to overpower Xavier; he even declares “My son is dead!”, indicating the lengths to which his madness and obsession with destroying Mutants has gone.

Nightcrawler was a great addition and a continual influence on the franchise.

One of the most influential additions to the film apart from Stryker, though, was Nightcrawler; as a new addition to the world, and the team, a surprising amount of nuance and detail is given to Nightcrawler’s characterisation and backstory. He has far more layers to his character than any of the three X-Men had in the first film and I learn more about Nightcrawler and what makes him tick in this film than I do about Cyclops in the entire series! Nightcrawler was in the circus, he’s a Mutant of devout faith, and he pities those who hate and fear him rather than hating them; despite his demonic appearance, he’s a Mutant of peace and inclusion. Compare this to what we know about Cyclops: he likes cars and motorcycles, is committed to Xavier (though we don’t know the specifics of what drives that devotion), loves Jean, dislikes Logan, and is a bit afraid of his full potential. Who is he? What’s his story? In one scene, we learn more about Nightcrawler than we do Cyclops in two movies and there’s something very wrong about that.

Jean struggles with her powers and ultimately sacrifices herself to save her friends and family.

And then there’s Jean. In X-Men, she was just kind of…there. It was explicitly stated that she was nowhere near as powerful as Xavier, yet she was also a medical doctor so she wasn’t entirely useless (though her characterisation wasn’t up to much). Here, she spends the whole film struggling with her powers, which are wildly in flux and unpredictable. Her doubts cause a few moments of danger for the team but, when her friends and family are about to be wiped out by a wall of water, she ultimately choose to sacrifice herself to save them. Why? Well…because that happened in Wrath of Kahn, obviously, and Singer wanted to lay the groundwork for the much-coveted “Phoenix” arc of the comics. Jean regularly takes on an ethereal, fiery glow as she strains her powers to their limits and the silhouette of a phoenix can be seen after she has apparently died. While this storyline was largely botched in the sequel (and then again a few years later), it’s clear what Singer was going for here but, to me, the execution falls a bit flat. Why didn’t she just stay on the jet?

The Summary:
It’s obvious why X-Men 2 is still so renowned; it’s a far superior film compared to its predecessor and is worlds above its successor. It expands upon the world and the characters of the first film so much and actually feels like a real X-Men movie from start to finish, balancing the use of Wolverine and the involvement of its other characters really well (as long as you ignore Cyclops…) For me, it’s clearly still one of the best, if not the best, X-Men movies and is definitely in the top three but a lot of my enjoyment of it is soured by how poorly its plot threads were handled in the sequel and how Fox continually went back to the well and kept bringing back Stryker, Alkali Lake, and Nightcrawler (or Nightcrawler-like characters). It isn’t enough to make me say I dislike the film, though, as it still holds up really well and is a vast improvement on the original.

My Rating:

Rating: 4 out of 5.

Great Stuff

What are your thoughts on X-Men 2? What title did it have where you are from? How do you feel it holds up these days? Does it still rank high in your list of X-Men movies or do you, perhaps, place it lower? Whatever your thoughts on X-Men 2, or X-Men in general, leave your thoughts below and be sure to check out my review of the thirdX-Men film.

Movie Night [Turtle Tuesday]: Teenage Mutant Ninja Turtles


The first issue of Kevin Eastman and Peter Laird’s Teenage Mutant Ninja Turtles (TMNT) was published in May of 1984. Since then, the TMNT have gone on to achieve worldwide mainstream success thanks not only to their original comics run but also a number of influential cartoons, videogames, and wave-upon-wave of action figures. Even now, the TMNT continue to be an influential and popular commodity, proving that some fads don’t die out…they just get stronger!


Released: 30 March 1990
Director: Steve Barron
Distributor: New Line Cinema
Budget: $13.5 million
Stars: Brian Tochi/David Forman, Corey Feldman/Leif Tilden, Josh Pais, Robbie Rist/Michelan Sisti, David McCharen/James Saito, Judith Hoag, Elias Koteas, and Kevin Clash

The Plot:
New York City is under siege by a crime wave perpetrated by masked hoodlums calling themselves the “Foot Clan”. When reporter April O’Neil (Hoag) tries to bring their organisation to light, the Foot’s leader, Oroku Saki/The Shredder (McCharen/Saito) orders her death but she is saved by four turtles, mutated into humanoid form and trained in martial arts and the way of the ninja, who live in the sewers. When the TMNT’s master, Splinter (Clash) is attacked and held captive by the Foot, they must work to set aside their differences, end the Shredder’s schemes, and finally settle an old grudge between him and their master.

The Background:
I’ve talking in great detail about this before but you must be surprised to learn just how dark and violent the TMNT originally were; created and self-published by Kevin Eastman and Peter Laird back in 1984, the TMNT were influenced by the works of Frank Miller and comic books like Daredevil, the New Mutants, Ronin (Miller, et al, 1983 to 1984), and Cerebus (Sim and Gerhard, 1977 to 2004). As such, the four mutated ninjas were rendered in striking black and white and exposited stoic, stilted dialogue (largely through text boxes) in a clear pastiche of Miller’s trademark art and writing style. The extremely popular 1987 cartoon catapulted the TMNT to mainstream superstardom, transforming them from dark, violent anti-heroes to cute, cuddly, kid-friendly “Hero” Turtles. As such, for many children (myself included), our first taste of just how violent the TMNT could be was this live-action feature film, which blended elements of both the cartoon and the comics to create what is, for me, the quintessential TMNT movie. To bring the TMNT to life, the filmmakers wisely went to Jim Henson’s Creature Shop to create highly sophisticated suits and animatronics, giving the film a truly timeless feel not just because of nostalgia but the sheer quality of the film’s practical effects. Teenage Mutant Ninja Turtles, unsurprisingly, debuted at number one at the box office and went on to earn over $200 million, meaning it was a massive success. Perhaps due to the film’s subject matter and target audience, critics were somewhat divided on their opinion of the film but it has gone on to be a cult favourite for many and, of course, spawned two sequels (one which I believe to be under-rated and the other which was hot garbage).

The Review:
The film begins by showcasing and emphasising the crimewave that is sweeping through New York City; April narrates in her broadcast the particulars of these events and we see how teenagers and youths are picking pockets and stealing stuff all over the place and delivering it to the Foot Clan. This sets up right away that the city is, in effect, under siege and the police are powerless to really stop it and hints towards possible corruption in the police department as a result of the Foot’s influence. Despite the warnings of Charles Pennington (Jay Patterson), her boss, April is determined to run with the story; she’s that typical reporter cliché we’ve seen hundreds of times in a multitude of media, always chasing the story and butting heads with those in authority, and seemingly ignorant to any threat against her person. This backfires on her when the Foot confront her, apparently looking to kill her, but she puts up a decent fight despite the odds being stacked against her, which really helps sell her as this tenacious and ballsy character.

April is a strong, ballsy ally to the TMNT who isn’t afraid to stand up to injustice.

April gains additional layers as the film progresses; though she first reacts with fear and horror at the appearances of the TMNT and Splinter, she soon becomes captivated by their origin story, sympathetic to their cause, and befriends them, showing genuine affection towards each of them and offering them a place to stay after Splinter is abducted and presumed dead. She also has a lot of friction with Casey Jones (Koteas) at first but the two eventually warm to each other as they spend more time together; though she doesn’t really factor into the film’s finale, she’s the glue that holds the characters together and drives the plot into motion. Plus, even better, she never becomes a simple damsel in distress and is, instead, both an audience surrogate and a useful ally when the TMNT are left directionless after Splinter’s kidnapping.

Raphael’s hot-headed nature causes him to clash with Leo and sees him seriously hurt.

The film does a great job keeping the TMNT hidden and obscured in the early going; they strike from the shadows and are only heard, rather than seen, until dramatically leaping into view in all their practical and animatronic glory. Each of the TMNT has a distinct look (Michelangelo (Rist/Sisti) is shorter and pudgier, and Leonardo (Tochi/Forman) is leaner and more toned, for example), colourations, and blemishes to help distinguish them beyond their different bandana colours. Each also sports a different and unique voice and accent, with Raphael (Pais) favouring more of a Brooklyn twang and Mikey having that “surfer dude” style of speech that the TMNT were known for in the cartoons. Additionally, each has their own personality and character arc in the film to help separate them and make them relevant; of them all, though, it is Raphael who gets the most recognisable story arc as he is the angry, antagonistic, hothead of the group. He expresses both ager and frustration at having lost his sai in the beginning, frequently defies Leo’s authority and leadership, and makes numerous trips to the surface in a ridiculously basic disguise. Of all the TMNT, Raph is the one who takes Splinter’s abduction the worst, reacting with a gut-wrenching cry of anguish and lashing out at both friend and foe alike. He ultimately pays the price for this when he is jumped and beaten by the Foot and spends the second act of the film semi-conscious in a bathtub. Faced with his mortality, he makes amends with his brother and the TMNT begin training anew as a complete group to take the fight to the Foot Clan.

The TMNT work best as a team, where they are a formidable force despite their bickering.

Leo’s character arc is subtle but present; he’s the field leader of the group but they are all relatively untested in live combat so there are some kinks to work out in the dynamic. Obviously, the most explicit example of this is seen in his frequent clashes with Raphael but we also see Leo struggling to hold his brothers together in Splinter’s absence and he is the only one balanced enough to successfully contact Splinter through meditation and eventually comes to lead the group in their battle against Shredder. Conversely, Donatello (Feldman/Tilden) doesn’t really get much of an opportunity to really stand out or do much in the film, showcasing none of the intelligence or technological ability he is generally known for; however, he is the only one to use bigger, more verbose words in his vocabulary, to notice when April’s apartment is becoming structurally unstable, and to help fix up the vehicle at the farmhouse so these elements aren’t entirely absent. He also attempts to address the implications of Splinter’s absence to the team and bonds with Casey during the sojourn at April’s farmhouse and gets a lot more to do than Mikey, who is the childish goof of the film and exists mainly to complete the group and act as the comic relief. He doesn’t even get highlighted during April’s narration at the farmhouse and has few stand out moments beyond being a loveable goofball and his cringe-worthy, but amusing, series of impressions. Still, the appeal of the TMNT has always been the group dynamic rather than the individuals; when Raph is injured, the team is noticeably fractured and struggles to coordinate their efforts without all four of them and, though they often clash and are very different, even volatile personalities at times, they work best when they are a team. The film really uses their amusing bickering, interpersonal conflicts, and complex interactions to sell the idea of the TMNT being four teenaged brothers; of course they don’t always get along and they are far from perfect but this serves only to highlight them as relatable and full-realised characters even when some of them get ore screen time and development than others.

Splinter is the TMNT’s wise mentor and father-figure whose absence affects them greatly.

The TMNT are guided in their growth and development by Splinter, their mentor and father-figure; each of the TMNT has a different relationship with Splinter, who is a calm and wise teacher who indulges but often despairs over their more childish ways and personality quirks. Leo treats Splinter with a reverence and respect, Mikey takes him somewhat for granted and isn’t willing to think about life without him, Don is the opposite and worries about Splinter’s mortality, and Splinter struggles to get through Raph’s anger. Splinter spends much of the film as Shredder’s captive but, while he is clearly suffering and, perhaps, close to death during this torture, he not only remains tight-lipped but is also able to impart his knowledge on to Charles’s son, Danny (Michael Turney), and make contact with the TMNT via semi-telepathic meditation. Splinter also gets his own arc in the film, having raised the TMNT using teachings he learned as an ordinary rat and, ultimately, confronting and besting the man who killed his master. April isn’t the only audience surrogate in the film though; we also get one of my favourite characters in the franchise, Casey Jones, the hockey mask wearing, sports-gear-wielding vigilante who initially clashes with Raphael before falling in with the TMNT and forming a friendship with them, especially Donatello. We don’t learn a massive amount about Casey or his motivations beyond vague hints towards an injury keeping him from going into professional sports, that he’s extremely claustrophobic, and that he appears to a homeless vagrant but Koteas brings a real likeable charisma and snark to the role and Casey ends up helping out a lot in the film’s finale by rescuing Splinter and confronting Shredder’s main henchman, Tatsu (Toshishiro Obata/Michael McConnohie).

Shredder cuts an intimidating figure but his plot to turn teens into ninja thieves is a bit suspect…

Speaking of Shredder, he’s a far more subdued and calculating individual compared to his boisterous animated incarnation. Rather than wishing to conquer the city, the world, or employ resources from another dimension, Shredder’s entire plot seems to be about building an army of ninja warriors and thieves, turning disillusioned teens into petty crooks and fostering their resentment of authority figures by allowing them to indulge their every whim. It’s not entirely clear what his larger endgame is but it’s enough to amass him a formidable criminal enterprise and to have the city in a state of…maybe not fear but definitely apprehension. Of course, it turns out that the Shredder is actually Oroku Saki, the man responsible for killing Splinter’s master. This isn’t revealed until right at the very end of the film, moments before the Shredder’s defeat at Splinter’s hands, but the TMNT’s battle against the Shredder is highly emotionally charged nevertheless thanks to the beating the Foot deliver to Raphael, Shredder being behind Splinter’s abduction, and Shredder’s assertion that their father-figure is dead. Unlike his lowly minions, Shredder is a formidable combatant, able to easily match and best the TMNT in a four-on-one battle and exuding menace and authority through this very presence.

The Nitty-Gritty:
Having grown up watching Teenage Mutant Hero Turtles as a child, I had no idea how dark and violent the original TMNT comics were; the film was in stark contrast to the TMNT media I was exposed to on a semi-regular basis and, at the time, I saw it as a darker, more serious reimagining of the concept. Still, it impressed me then and it still impresses now not just as easily the best live-action adaptation of the comic books but also how closely it sticks to the original comics. A few elements are changed here and there and the TMNT look and act a lot more like their animated counterparts, but this is all to the film’s benefit as the early comics took a while to actually make distinctions between the otherwise-interchangeable TMNT. It always bugged me how the TMNT have these weapons and martial arts skills and yet never seemed to use them; the film doesn’t show them skewering or slicing up their enemies like in the comics but it does make far better use of their weapons and skills to portray them as competent and dangerous combatants. That’s not to say that the film isn’t violent, though; it’s full of a violent and disturbing subtext that suggests a threat just as real as the gore seen in the comics. This is seen in the Foot’s merciless beatdown of Raphael and the big fight between the remaining TMNT in April’s apartment, which sees the Foot swinging axes and other edged weapons with clear deadly intent and the film’s glorious interpretation of the Shredder as a razor-clad foe who clearly means business and has much more in common with Darth Vader (David Prowse/James Earl Jones) than the bungling fool seen in the cartoon.

The film strikes just the right balance between goofy humour and violence.

One of the film’s most violent scenes comes when Tatsu, Shredder’s gruff, intense, mostly-silent underling beats one of their teenage inductees to within an inch of his life. In fact, it’s pretty clear that Tatsu does kill the boy and that a line was dubbed in to keep the victim alive but, even so, that (and the fact that the TMNT carry the clear bruises and injuries of their many battles) really sells the notion that the film isn’t some goofy cartoon and means serious business. The fact that it is able to take a concept as ridiculous as the TMNT and treat it so seriously is to be commended; the TMNT and Splinter are the most outrageous aspects of the film, with everyone who sees them reacting in shock, fear, disgust, and incredulity but, once you accept that these mutated beings exist, the film is almost the exact opposite of its animated counterpart. There’s humour, of course, largely thanks to the TMNT’s goofy antics and sense of humour but, for the most part, it’s a dark and gritty take that is a fantastic compromise between the violent comic books and the more kid-friendly cartoon. A central theme in the movie is that of family and fatherhood; Danny is an angry, angst-ridden teen who resents his father and wants to rebel against him (and authority in general). His emotional confusion is a pivotal sub-plot as he struggles to fit in with the Foot, doesn’t feel like he belongs or is appreciated at home with his Dad, and becomes conflicted after befriending Splinter.

Family and fatherhood are central themes to the movie’s plot.

Shredder acts as a surrogate father to Danny and his teenaged wannabe ninjas, offering the cheap thrills of sin and indulgence in return for their unwavering loyalty, and Splinter acts as a father to the TMNT. His absence deeply affects each of the brothers and he, too, misses them greatly during his capture and torment; this comes to a head during the group’s meditation practice where he expresses his love and pride for his “sons” and the five are reunited in the finale. The theme here is that family isn’t perfect: the TMNT continuously bicker and are somewhat dysfunctional as personalities despite how well they work together when in battle, Shredder is clearly using and manipulating the kids under his command, Danny has to accept this his father is only acting in service of his best interests, and Charles has to learn that Danny is becoming his own man now and to not treat him like a kid. Of course, the real star of the film are the incredible practical effects used to bring the TMNT and Splinter to life; the TMNT suits are incredibly well realised, full of distinct details and little nuances to distinguish each character and make them feel alive and real. Though their eye masks could be better (they look fake and glued to the their heads rather than being actual fabric coverings wrapped around their eyes), the animatronic heads are an incredible technological feat allowing the TMNT to express a range of emotions, expressions, and even eat pizza convincingly. Splinter looks the most like a practical puppet thanks to his frail frame and less humanoid proportions but he is nevertheless and impressive practical effect, looking wizened and being very expressive and dynamic in his range of motion, and I especially like how he has a wet nose.

The Summary:
Even now, some thirty years since its release, Teenage Mutant Ninja Turtles continues to impress; the practical suits and effects used in the film make it a timeless classic that is way better than it had any right to be and ensures that it holds up under close scrutiny in today’s digital age not just thanks to nostalgia but also because of just how much clear love and effort was put not just into bringing these ridiculous characters and concepts to life but also treating them with a level of respect and reverence that you rarely saw in adaptations of such concepts back then. As a compromise between the dark and violent comic books and the bright and goofy cartoon, Teenage Mutant Ninja Turtles still works surprisingly well; it’s probably the closest we’ll ever get to a straight one-to-one adaptation of the original concept since the TMNT’s wider appeal and commercialisation lie sin their accessibility and recognisable elements like their “surfer dude” attitudes, obsession with pizza, and individual colour schemes. Nowadays, it’s widely known how violent and dark the original concept was and we’ve seen those elements work their way back into the franchise’s later animated incarnations but it was this film that was the first to bridge that gap and to showcase just how much the original concept had been changed to appeal to a wider, more mainstream audience.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts on Teenage Mutant Ninja Turtles? Do you think the film still holds up today or do the rubber suits and practical effects put you off? Which of the TMNT is your favourite and why? What was your first exposure to the TMNT as a kid and which of their various incarnations is your favourite? What do you think Shredder’s endgame was in the film and would you like to see another crack at the source material using modern technology to create more practical versions of the TMNT? How are you celebrating the TMNT’s debut this month? Whatever your thoughts on the TMNT, leave a comment down below.