Back Issues: The Amazing Spider-Man #102

Story Title: “Vampire at Large!” (also includes “–The Way it Began” and “The Curse and the Cure!”)
Published: November 1971
Writer: Roy Thomas
Artist: Gil Kane

The Background:
After achieving incredible success with the Fantastic Four, Marvel editor and head writer Stan Lee created Peter Parker/Spider-Man, a teenage superhero who unexpectedly became one of Marvel’s best selling titles. Spider-Man’s popularity was such that he featured in a number of spin-offs, including Marvel Team-Up, which partnered him with other, less mainstream superheroes, and he quickly amassed one of the most colourful and memorable rogues galleries in all of comicdom. Doctor Michael Morbius was just one of these; the creation of writer Roy Thomas and Gil Kane, and billed as a “Living Vampire”, Morbius came into being thanks to the Comics Code Authority finally relaxing its ban on vampires and other supernatural beings in comic books, but was actually the product of science rather than magic. Morbius would go on to feature in a number of Marvel crossovers and stories, generally those involving supernatural characters such as Eric Brooks/Blade and the various Ghost Riders, but the only time I’ve ever encountered him is in his neutered depiction in the 1990’s Spider-Man cartoon. After years of stop/start efforts to make it onto the silver screen, Morbius inexplicably made his live-action debut recently, so I figured now is as good a time as any to revisit the Living Vampire’s debut and see if he’s really worth his own solo movie.

The Review:
Before tackling “Vampire at Large!”, it’s probably best to also give a bit more background on Morbius and the events surrounding his introduction. The character actually appeared in “A Monster Called…Morbius!” (Thomas, et al, 1971), a story which opened with Spider-Man startled to find that his attempt to cure himself has resulted in him growing four additional arms! Struggling with the despair and horror of his newfound predicament, Peter makes a desperate call to Doctor Curt Connors/The Lizard and is invited to stay at the Connor’s Long Island beach house until he can find a solution. However, after working tirelessly for two days straight, Spider-Man is frustrated by failure, but has little time to dwell on his misery as he is attacked by a grotesque, pale figure garbed in an elaborate cape ensemble.

While trying to rid himself of his for extra arms, Spidey is attacked by first Morbius…and then the Lizard!

This previous story also details how this vampiric man known as Morbius was found adrift in the ocean and slaughtered the crew of a vessel under the darkness of night. Washing ashore, Morbius flees to Connor’s summerhouse to sleep in the belfry and avoid the draining influence of the daytime sun, but awakens to find the six-armed Spider-Man awaiting him. The Living Vampire isn’t one for villainous monologues; he simply attacks, surprising the wall-crawler with his deathly visage, his superhuman strength, and his sharp fangs. Fatigued after working without a break for two days, Spider-Man is in little condition to fight and is knocked unconscious following a massive blow. Morbius’s meal is interrupted, however, by the unexpected arrival of Dr. Connors; stunned by the vampire’s horrific appearance, Connors transforms into the Lizard and “Vampire at Large!” begins with Spider-Man being caught between a brutal throwdown between the two tortured monstrosities.

Dr. Connors struggles to maintain his humanity and help Spider-Man whip up a cure.

With Morbius desiring to feed on Spider-Man’s blood and the Lizard fixated on killing the wall-crawler, the two monsters are almost evenly matched in strength and ferocity; however, Morbius gains the upper hand by sending the Lizard flying into an electrical gizmo, which renders the reptilian unconscious and easy prey for the Living Vampire. Unable to see anyone, least of all a tragic soul like Dr. Connors, fall victim to such a fate, Spider-Man intervenes and tries to get answers from Morbius, but the enigmatic vampire chooses to fly out into the night, unaware that Spidey has tagged him with one of this spider tracers, and leaving him with the weakened Lizard. Although Connors briefly returns to a reptilian version of his human form, he finds himself trapped as the Lizard but retaining some semblance of his humanity thanks to the effects of Morbius’s bite. Spider-Man and the Lizard resolve to combine their resources and intelligence to help cure both of their conditions; the Lizard theorises that Morbius’s vampiric bite must have infected him with an enzyme, but time is against them as the Lizard grows wilder and more animalistic with every passing minute.

In trying to cure his mysterious fatal disease, Morbius becomes a Living Vampire craving human blood!

We then re-join Morbius in the throes of another soliloquy regarding the anguish he feels during the day time, the screams and accusations of his victims, and his need to sleep through the day to keep those nightmarish thoughts out and remain at full strength. As he sleeps, however, Morbius not only begs for forgiveness from his victims but dreams about how he came to be; it seems he was once Doctor Michael Morbius, a Nobel Prize winning scientist stricken by a facial deformity and ravaged by a rare disease that he hoped to cure by conducting research on vampire bats using experimental shock treatment. Desperate for a cure so that he can give his beloved Martine the life she deserves, Morbius has his friend and colleague Nikos help him by subjecting him to an untested dosage of electrical current while garbed in a special suit; however, Morbius emerges forever changed, transforming into a monstrous, man-made vampire during the night and he accidentally kills Nikos with his bare hands. Horrified by the monster he has become, Morbius attempts to lose himself in the ocean’s tumultuous waves, only for his survival instinct to kick in, forcing him to the surface…and to an undead life of feeding upon the blood of the living.

Although Spidey recovers the serum, Morbius is seemingly lost beneath the sea.

While Peter’s friends, family, and colleagues worry after him, Spider-Man and the unpredictable Lizard finally manage to track Morbius down and, conscious of time being against him, Spidey is able to finally render the Living Vampire unconscious so that the Lizard can extract the enzyme they need from Morbius’s blood. Without even waiting to test it, the Lizard injects the serum into himself and becomes Dr. Connors once more; however, Morbius suddenly awakens, catching Spidey off-guard and making off with the serum in order to drink it for himself. Dr. Connors finally recognises Morbius as Morbius (I mean…the clue’s in the name, right?) and Spider-Man is compelled to help him, sympathising and identifying with his horrific fate, but Morbius is so determined to escape and live free that he collides a bridge and appears to drown in the river. On the plus side, Spider-Man is able to snag the serum before Morbius disappears beneath the water and successfully rids himself of his additional limbs, but guilt over Morbius’s fate weighs heavily on the web-slinger’s mind.

The Summary:
“Vampire at Large!” is a very different, and yet very familiar, Spider-Man story; of course you’ve got all the usual tropes you’d expect from a swingin’ Spidey tale set in the late seventies, but Peter’s usual depression, bad luck, and lamentations are made all the worse by the presence of his additional arms. Although Peter is cured of his four extra arms by the conclusion of the story (and you can bet such a plot point would be dragged out for months or even years today), it’s an entertaining and visually interesting sight to see Spider-Man swinging around with these four extra arms sticking out of his side, but they don’t really factor into the story that much beyond giving Peter something new to despair over and driving him to tirelessly find a cure for his condition. What I mean to say is that he doesn’t really get to use the extra arms in an interesting way; they’re simply a plot point, something to make him feel like a freak and an outcast and thus relate to the plight of the Lizard and the debuting Morbius even more.

Morbius’s superhuman strength and unending hunger make him a formidable foe.

I have to say that I wasn’t expecting the Lizard to show up in this story, but it does make sense that Spider-Man would turn to the one man who has experience in trying to cure a limb problem (even though Dr. Connors has been…less than successful in his attempts) and it’s a good job that he does go to Dr. Connors for help or else he would have been another of Morbius’s very victims. Morbius himself is, of course, the big star of the story; mysterious and enigmatic, Morbius makes a visual impression with his chalk-white skin, gruesome bat-like visage, and elaborate outfit that is like a superhero reimagining of Count Dracula’s regal attire. Able to fly at will, sporting superhuman strength, and driven by an overwhelming need to drink human blood, Morbius is a conflicted individual; he sought to cure himself of his fatal ailment, and instead became a monstrous creature of the night that laments having to prey upon his fellow man, and his condition, and yet is also motivated by an irresistible desire to survive at any cost. Initially, Morbius attacks with a silent, driven fury and, thanks to Spidey’s fatigue, easily overwhelms the web-slinger but, as the story progresses, he becomes much more loquacious and prone to the same soliloquies and grandiose boasting so closely associated with comic book villains.

All three struggle with their monstrous afflictions but only Morbius gives into it completely, to his undoing.

And yet, Morbius remains a tragic figure. There’s a definite theme in “Vampire at Large!” regarding humanity as each character has a monstrous condition that leaves them a freak of nature and a threat to their loved ones and fellow man: Peter is distraught that his four arms could shock his beloved Aunt May to death and spell the end of his secret identity and the few relationships he has left, Dr. Connors is continuously battling for control of his mind and body and against the animalistic urges of his scaly other half, and Morbius has seemingly given in to his gruesome urges. Indeed, he actively shuns the daylight not just because it weakens his vampiric abilities but also because he sees only the faces of those he has killed and is haunted by the screams of his victims. Initially, he is so horrified by his condition that he seeks to end his existence, but chastises himself for his short-sightedness, his survival instinct overriding his anguish, and is seemingly destroyed by his obsession with maintaining his freedom by the finale. Personally, I’ve never really been that big a fan of Morbius; he’s okay, but hardly a character I would deem to be a game-changer but his debut here was well handled as it was tied so closely with Spider-Man’s bizarre appendage predicament. He definitely had a mystery and aura around him, though his origins were ill-defined and vague compared to later iterations, and he had a striking appearance that set him apart from Spidey’s abundance of green-and-purple-garbed villains, but he’s definitely more at home in Marvel’s more supernatural and horror-themed books and, for me, little more than a footnote in Spider-Man’s history.

My Rating:

Rating: 3 out of 5.

Pretty Good

What are your thoughts on Morbius’s debut? Are you a fan of the character and, if so, what are some of your favourite Morbius tales? Were you disappointed with how brief Peter’s struggles with his four extra limbs was or do you think it was a good idea to not drag the concept out too long? What did you think to Morbius’s depiction, origin, and powers? Do you think the Lizard was necessary to this story? Are you excited for Morbius’s live-action debut or, like me, do you consider it a waste of time and money? Sign up to leave your thoughts on Morbius below or comment on my social media, and be sure to check back in next Friday for my review of Morbius’s big-screen debut.

Movie Night: Iron Man 3

Released: 3 May 2013
Director: Shane Black
Distributor:
Walt Disney Studios Motion Pictures
Budget:
$200 million
Stars:
Robert Downey Jr., Guy Pearce, Gwyneth Paltrow, Don Cheadle, Rebecca Hall, Ty Simpkins, and Ben Kingsley

The Plot:
Suffering anxiety attacks following The Avengers/Avengers Assemble (Whedon, 2012), Tony Stark/Iron Man (Downey Jr.) has created a slew of new armours. While smooth-talking entrepreneur Aldrich Killian (Pearce) woos Stark’s love interest, Virginia “Pepper” Potts (Paltrow), with his “Extremis” technology, Stark is incensed when his friend Harold “Happy” Hogan (Jon Favreau) is left critically injured by a sadistic terrorist known only as the Mandarin (Kingsley). After declaring war on the Mandarin, Stark is left without his vaulted technology and with only his wits and genius intellect to uncover the terrorist’s connection to Extremis.

The Background:
Although both Iron Man (Favreau, 2008) and Iron Man 2 (ibid, 2010) were both incredibly profitable, the future Of the Marvel Cinematic Universe (MCU) was secured after the unprecedented success of their first team-up movie. Moving into Phase Three, the MCU faced some corporate issues that led to Walt Disney Studios purchasing the distribution rights to the films from Paramount Pictures before production of a third Iron Man movie began. Although actor/director Jon Favreau remained attached as a producer and actor, he opted not to return to the director’s chair and star Robert Downey Jr. reached out to Shane Black to take the reigns. Drawing inspiration from Warren Ellis’ “Extremis” arc (2005 to 2006), Iron Man 3 (curiously titled “Iron Man Three” in the credits) sought to strip Stark of his resources and be more of a Tom Clancy-style thriller than a traditional superhero film. Although the film drew some controversy for dramatically altering Rebecca Hall’s role and prominence and including a very ill-advised (in my opinion) twist, Iron Man 3 was ridiculously successful and made over $1.200 billion at the box office. Critically, the film’s reviews vary; some praised the tonal shift towards comedy and more grounded action while others took issue with these same aspects.

The Review:
Unlike its predecessors, and the majority of films in the MCU, Iron Man 3 is bookended by Tony Stark narrating the seemingly-insignificant events from his past that led to his latest struggle in the film. While this makes for an amusing post-credits scene where it’s revealed that he’s been boring Doctor Bruce Banner (Mark Ruffalo) to sleep with the events of the movie, his voice over is only really used at the start and the end of the film so it seems a bit pointless to me. Add to that the fact that this post-credits scene is telling us that Tony’s battle against the Mandarin is boring an uninteresting, and this kind of sets a precedent for what to expect from Iron Man 3. As part of the film’s aim to harken back to the themes and atmosphere of the first movie, Iron Man 3 begins at a New Year’s Eve Party in 1993. Here we are reminded of just how selfish, self-centred, and vindictive Stark can be as he’s too busy drinking, partying, and flirting with Maya Hansen (Hall) than giving the likes of Ho Yinsen (Shaun Toub) or the awkward and ungainly Aldrich Killian the time of day. In this flashback scene, Killian is depicted as a bespectacled, awkward cripple and a goof in an employment of one of the worst tropes of superhero movies. However, thankfully, we’re spared watching him undergo a physical and mental transformation and degradation over the course of the movie and his inelegant manner is limited purely to this brief sequence and a subsequent flashback later in the film. This trope is also primarily used to show that he overcame his limitations and Stark’s dismissal of his idea for a collaborative think-tank of the country’s top minds and to further emphasise that Stark’s ignorance and egotism leads to him effectively creating his own villains later in life for not being more considerate to others.

Suffering from PTSD and insomnia, Stark neglects Pepper and focuses on building more armours.

When we catch up with Stark in the then-present day, he’s fully committed to his relationship with Pepper and seemingly in a much more stable place in terms of his personality (though he retains his trademark snark and sardonic nature) but he’s haunted by his near-death experience in Avengers Assemble. Suffering from frequent nightmares and flashbacks to the wide, unknown dangers that lie beyond our world, Stark is stricken by harrowing panic attacks any time the subject of New York comes up and has spent more and more time finding comfort in his Iron Man armour and tinkering down in his workshop. Constantly distracted, highly strung, and fatigued, his relationship with Pepper suffers a bit as a result of the fact that, rather than open up to her, he prefers to make more and more Iron Man variants and work on perfecting his Mark XLII armour, which is capable of separating into self-propelling parts that respond to his commands via micro-repeater chips. Despite having gained new allies in his fellow Avengers, Stark feels more alone than ever; not wanting to worry Pepper, he keeps her at arm’s length and works around the clock to ensure her safety. Happy is busy with his new position as head of security at Stark Enterprises (a job he takes very seriously) and, though Colonel James “Rhodey” Rhodes (Cheadle) unsuccessfully tries to ask about Stark’s mental health, his loyalty to the military necessitates keeping independent costumed heroes like Iron Man out of the loop.

Rhodey features prominently as the government-sponsored superhero Iron Patriot.

Indeed, in an extension of Rhodes’ sub-plot in Iron Man 2, President Ellis (William Sadler) has officially commissioned Rhodes to ditch the War Machine moniker and don the garishly patriotic red, white, and blue armour of the “Iron Patriot” and act as governmentally-sanctioned superhero to help allay fears following the Chitauri invasion. Since Stark is preoccupied with his mounting anxiety issues, Pepper is left feeling unappreciated and shunned. Though she stays loyal to Stark, despite his eccentricities, she is more than a little impressed when Killian shows up at Stark Enterprises having transformed into a physically gorgeous, confidant businessman. After Stark’s dismissal of him back in the nineties, Killian resolved to make Advanced Idea Mechanics (A.I.M.) incredibly successful and profitable and, through A.I.M..s research, was able to not only cure his own degenerative physical condition but potentially offer a cure for those suffering from all kinds of mental and physical ailments in the development of Extremis. However, while Killian’s presentation and charisma are impressive, Pepper ultimately turns down a proposed business venture between Stark Enterprises and A.I..M. out of fears about the potential weaponisation of the Extremis technology. Pepper is right to turn down this proposal as, very quickly, it is shown that a number of ex-soldiers have been exposed to Extremis and become living weapons as a result. The virus, cultivated from Maya’s research, promises to spontaneously heal wounds and even regrow limbs as well as curing mental and physical deficiencies and granted a degree of superhuman strength and dexterity to its subjects.

When Stark antagonises the Mandarin, he’s left without his tech and reliant upon a child.

However, Extremis is, as the name implies, extremely volatile and many of those exposed to it burn out and explode as veritable suicide bombers. When Happy is critically injured in one of these attacks, Stark is incensed and openly challenges the one responsible for these, and many other devastating terrorist attacks, the terrorist known as the Mandarin. The Mandarin, who flashes up the symbol of the Ten Rings and frequently issues ominous threats by hijacking the airwaves, directly threatens President Ellis and proudly takes credit for the deaths of innocents in his unrelenting attacks against the United States. However, despite Rhodey cutting Stark out of the Mandarin investigation, Stark publicly (and recklessly) calls out the Mandarin after Happy is put in the hospital; the result is an all-out attack that devastates his home, burying his armours and technology, and leaves Stark stranded in Tennessee cut off from Just A Rather Very Intelligent System (J.A.R.V.I.S.; Paul Bettany) and with his Mark XLII armour powerless. Stripped of his resources and technology, Stark is forced to team up with young Harley Keener (Simpkins), who helps Stark link the Extremist terrorist attacks, and the Mandarin, back to Killian.

The Nitty-Gritty:
Given that it’s written and directed by Shane Black, Iron Man 3 takes place around the Christmas season; while Christmas doesn’t really factor into the overall plot in any tangible way beyond a few trees, decorations, and Tennessee being covered in a frigid snow, it does help the film to stand out against other MCU movies, and superhero films in general, as there aren’t very many that take place in the festive season. Thankfully, despite some of the flaws in the direction of the film and the decisions the filmmakers make regarding certain characters, the change in directors doesn’t diminish the perfect blend of snark and humour at work in Iron Man 3. Indeed, Stark’s interactions with the likes of Rhodey, Happy, and Harley are one of the film’s highlights and it’s great to see that he’s still a droll prick when he needs to be despite being a “piping hot mess”.

While it’s great for his character growth, Stark spends a lot of the film without his armour.

Indeed, the film adds further layers to Stark’s complex personality by adding post-traumatic stress to his laundry list of character defects; traumatised to the point where he suffers from insomnia and a deep-seated urge to build and create armours for every conceivable scenario, the last thing Stark needs is to be left without his tools and technology and yet that’s exactly where he finds himself. Stark’s efforts in Tennessee effectively return him to the cave where he must rely on his innovative genius to survive; when he tracks the Mandarin to Miami, he infiltrates the terrorist’s base with little more than some cobbled-together armaments that ape his usual Arc Reactor-powered arsenal. Teamed with a similarly suit-less Rhodey (whose henchman, Eric Savin (James Badge Dale), appropriates the Iron Patriot suit to kidnap President Ellis), Stark becomes much more of a resourceful spy than a colourful superhero and he spends a great deal of the film (arguably too much, in my opinion) outside of the armour rather than in it.

The Mandarin stupidly turns out to be a drunken buffoon merely acting the part.

When he confronts the Mandarin, Stark is confused and enraged to find that he’s little more than a drunken, substance-dependent eccentric English actor named Trevor Slattery. Trevor willing reveals that he was contracted by Killian to pose as a credible terrorist threat in order to kill the President and replace him with Vice President Rodriguez (Miguel Ferrer), a puppet leader who will do exactly as Killian dictates. This twist on the traditional Fu Manchu sorcerer figure who I grew up seeing as Iron Man’s archenemy is undeniably amusing but, in retrospect, was a pretty awful idea; you had Ben Kingsley, Ben Kingsley, who absolutely crushed it when portraying the Mandarin and you turned him into an alcoholic buffoon. Indeed, the MCU producers backtracked on this depiction of the Mandarin pretty quickly and eventually brought the true Mandarin into the fold but even then the character was significantly altered from the source material. Sadly, though, this came out long after Stark’s emotional death so we were robbed of seeing him go toe-to-toe with his most iconic nemesis, which remains a bitter pill for me to swallow.

Killian is positioned as the main villain and claims to be the true Mandarin…

As has been publicly explored, Maya’s involvement in the plot as a tertiary antagonist is similarly swept under the rug; rather than be a significant threat to Stark, she merely ends up being a pawn of Killian’s who is gunned down the moment she has a crisis of conscience. Consequently, it’s Killian himself who acts as the film’s primary villain; a malicious, ruthless, and cunning adversary, Killian is yet another dark mirror of Stark (at least in terms of his business acumen) who subjects numerous desperate souls to his Extremis process despite knowing full well that it could kill them. He even forcibly infects Pepper with the virus, though this ultimately proves to be his downfall when she conveniently proves to be far more stable than most of his usual subjects. Killian ultimately takes on the Mandarin moniker for himself, showcasing superhuman strength, unparalleled regenerative abilities, and even the ability to breathe fire (making him like a composite of the comic’s Killian, Mandarin, and Fing Fang Foom).

The army of armours shows up way too late and are almost immediately destroyed, which is a shame.

While there is a noticeable lack of Iron Man action in Iron Man 3, the film does make up for it with a particularly exciting sequence where Stark has to rescue a bunch of the President’s personnel when Air Force One is destroyed, which is quite the innovative and unique rescue scene. Still, one of the primary selling points of any Iron Man movie, especially for me, are the various different armours Stark constructs for himself and Iron Man 3 culminates in a veritable smorgasbord of suits for our viewing pleasure. Sadly, though, while many of these were a significant aspect of the film’s marketing, they only appear onscreen for the briefest of moments in the finale, where Stark has J.A.R.V.I.S. remote pilot every single one of his suits to assist in the battle against Killian. Even his apparently revolutionary Mark XLII armour is pretty underwhelming as it constantly breaks, shatters, and loses power, making it probably the most ineffectual of all of his armours. Once Pepper kills Killian off, Stark immediately orders every single one of his suits to self-destruct and then just fixes not only Pepper’s condition but also his own, removing the shrapnel from his chest and apparently retiring from the superhero life. This, however, would simply be the start of another sub-plot and character arc for Stark throughout the remainder of the MCU which specifically dealt with his inability to walk away from Iron Man, the Avengers, and the thrill of being a superhero.

The Summary:
It’s not that Iron Man Three (I still don’t get why it’s credited like that…) is a bad film. For much of its runtime, it’s actually pretty entertaining and dark thanks to the intense and menacing nature of Kingsley’s portrayal of the Mandarin. Even seeing Stark genuinely affected by his experience in Avengers Assemble was intriguing to watch and showed that the character was clearly growing and learning and influenced by the ever-escalating nature of the MCU, to say nothing of further solidifying Rhodey’s growth as his own legitimate armoured superhero. I didn’t even mind, conceptually speaking, the idea of Stark being robbed of his resources and having to improvise as it went a long way to showing just how adaptable, intelligent, and increasingly neurotic the character is becoming about safeguarding his friends, family, and the greater good. However, the execution is flawed in a lot of ways; the film “feels” just as big and exciting as the previous Iron Man movies but any and all of its positives are immediately soured by that God-awful Mandarin twist. Imagine if a Batman movie gave us the most perfect casting and interpretation of the Joker and then threw a curveball by revealing that he was a simple janitor playing dress-up; people would go crazy and, while I understand that the Mandarin comes with many cultural issues, the fact that the MCU eventually managed to translate a more faithful version of him to film years down the line makes me wish that they had stuck with the casting and the magic they had in Kingsley’s casting and given us (and by “us” I mean “me”) the long-awaited showdown between Iron Man and his greatest foe. Instead, we’re left with a decent enough film but one that gambles, and loses, its credibility on a nonsensical decision and one of the weaker films in the MCU line-up, in my opinion.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Iron Man 3? Can you explain to me why the credits spell the number three out because I honestly don’t get it? What did you think to the aspect of Stark suffering from anxiety attacks? Did you like that he was forced to innovate and work without his armour or were you annoyed at how little Iron Man action there was in the film? What did you think to the twist regarding the Mandarin? Did you enjoy it or, like me, were you annoyed by it? Which of Stark’s new armours was your favourite and would have liked to see more of and what did you think to the introduction of the Iron Patriot suit? What are some of your favourite Iron Man characters or stories? Where does Iron Man rank in your hierarchy of comic book characters? Are you doing anything to commemorate Iron Man’s debut appearance and, if so, what is it? Feel free to drop a comment down below and thanks for being a part of Iron Man Month!

Movie Night: Iron Man 2

Released: 7 May 2010
Director: Jon Favreau
Distributor:
Paramount Pictures
Budget:
$170 to 200 million
Stars:
Robert Downey Jr., Mickey Rourke, Sam Rockwell, Don Cheadle, Gwyneth Paltrow, Scarlett Johansson, and Samuel L. Jackson

The Plot:
After publicly outing himself as Iron Man, Tony Stark (Downey Jr.) arrogantly refuses to hand his technology over to the United States government. Suffering from palladium poisoning, Stark is also targeted by Ivan Vanko (Rourke) who, bankrolled by Stark’s rival Justin Hammer (Rockwell), builds his own Arc Reactor to pursue a vendetta against Stark’s family.

The Background:
Although the production of Iron Man (Favreau, 2008) and the casting of troubled actor Robert Downey Jr. was a huge risk for fledgling studio Marvel Studios, it ultimately paid off dividends. Development of a sequel began immediately after the first film’s release; actor/director Jon Favreau always envisioned the film as the first in a trilogy and chose to skip over some of the source material’s more fantastical elements and draw inspiration from the iconic “Demon in a Bottle” arc (Michelinie, et al, 1979). A big focus of Iron Man 2 was on setting up the larger Marvel Cinematic Universe (MCU), which caused some friction between Favreau and the film’s producers; compounding matters was the recasting of Terrence Howard with Don Cheadle and the cutting of many of Rourke’s scenes. This came to be reflected in the film’s critical response but, despite this, Iron Man 2 was still incredibly successful and made over $620 million at the box office.

The Review:
Iron Man 2 sees Tony Stark more renowned than ever; his admission to being the superhero Iron Man has made him even more of a beloved celebrity and he relishes in the unparalleled freedom his technology has provided to him. Stark uses his increased celebrity status to help bring more eyes to his Stark Expo, which was originally dreamed up by his father, Howard (John Slattery), as a place for the world’s greatest scientific minds too pool their resources.

Tony’s characteristic bravado masks his debilitating sickness.

Stark, however, faces pressure from the United States government, particularly Senator Stern (Garry Shandling), to hand over his Iron Man technology so that it can be taken out of Stark’s irresponsible hands. Though Stark easily shoots down Stern’s demands and retains the same egotistical arrogance that was such a big part of his public life in Iron Man, it’s immediately clear that this is all an elaborate façade. Not only is Stark still struggling with unresolved issues with his father and living up to Howard’s vast legacy, he’s also being slowly poisoned by the Arc Reactor imbedded in his chest, which is flooding his bloodstream with palladium. Burning through his Arc Reactors faster and faster every day, and running out of options, Stark grows more and more impulsive and reckless; while this starts off rather innocently, with him promoting Virginia “Pepper” Potts (Paltrow) to CEO of Star Industries, he soon makes a very public display of himself when he gets drunk while wearing his armour.

Ivan is adept at Arc Reactor tech and has a personal vendetta against the Stark family.

Stark’s primary physical threat in the film is Ivan Vanko, a variation of the comic book Anton Vanko (who was known as both Whiplash and Crimson Dynamo), a hardened Russian technician whose father, Anton (Yevgeni Lazarev), worked with Stark’s father on the Arc Reactor that powers Stark’s heart and armour. Having watched his father die penniless and forgotten, Ivan vows revenge against Stark for stealing all of the credit to the technology and, in scenes that directly parallel Stark’s forging of his Mark I armour, builds his own Arc Reactor and a limited exoskeleton. While Stark primarily fights using projectiles and Repulsor Rays, Ivan favours Repulsor-charged whips that can cut through steel and concrete. Though shown to be just as ingenious and versatile as Stark when it comes to building armours and weapons, Ivan is so focused on humbling Stark in front of the world and driven to near madness by his vendetta that, initially, he forgoes protecting himself (especially his head) and, while he strikes a very public and aggressive first blow against Stark, his campaign is quickly cut short by Stark’s superior technology.

Hammer is so determined to out-do Stark that he forms an alliance with Ivan.

Ivan finds an ally, however, in Stark’s business rival, Justin Hammer. Hammer, who is constantly one step behind Stark in every way, is another mirror of Stark; he’s just as condescending and self-righteous as Stark and enjoys the limelight as much as his rival but is perfectly willing to take any advantage and underhanded tactic he can to get a leg up on Stark. To this end, he liberates Ivan from imprisonment and puts him to work constructing an army of mechanical drones, with which he hopes to make Iron Man obsolete. However, Ivan has little interest in Hammer’s ambitions or money; as long as he has his beloved cockatoo and the resources to destroy Stark, Ivan is prepared to cause as much death and destruction as he possible can to enact his revenge.

Rhodey has a new face, a shiny suit of armour of his own, and a far bigger role this time around.

As before, Stark isn’t alone in his fights against these enemies; however, James “Rhodey” Rhodes (Cheadle), now promoted to a Lieutenant Colonel, identifies that there is a potential threat in third parties attempting to replicate Stark’s technology and, though he stands by Stark and wishes to officially involve Iron Man in the existing military structure, he is forced to oppose his friend when Stark begins to succumb to both his palladium poisoning and one-too-many cocktails. Personally, the switch to Cheadle was nothing but a benefit from my point of view; he’s far better suited to the role and much more believable as a straight-laced military man while still sharing a fun brotherly chemistry with Stark and he has come to own the role in a way that Terrance Howard could only dream of. While it is a bit odd that Rhodey would deem himself more worthy to wear the armour than Stark, and how adept he is at wearing it despite the fact that it seems like he’s never worn it before, he emerges the victor from their scuffle and commandeers the Mark II armour for himself. Bringing it under the jurisdiction of the American government, and being outfitted with Hammer’s technology, Rhodey takes on the identity of War Machine and is fully prepared to lead Ivan’s automated drones into battle for the good ol’ U. S. of A only to find that he has been outfitted with useless weapons and susceptible to Ivan’s control.

Allies old and new assist Stark as S.H.I.E.L.D. continues to monitor his activities.

Though driven to exasperation by Stark’s continued antics and eccentricities, Pepper takes her role as CEO very seriously and begins to make real headway in turning Stark Industries around. Facing the cold reality that he could die, the budding romance between her and Stark blossoms over the course of the film despite Stark’s eye being caught by Natalie Rushman (Johansson). Initially appearing to be little more than a notary and Pepper’s very capable assistant, Rushman turns out to be Natasha Romanoff/Black Widow, sent by Strategic Homeland Intervention, Enforcement and Logistics Division (S.H.I.E.L.D.) director Nick Fury (Jackson) to assess Stark’s for the Avenger Initiative. This leads to some kick-ass fight scenes where Romanoff’s acrobatic versatility is on full display and serves as an alluring introduction to this mysterious character and also ties into the greater MCU by having Fury be so invested in Stark’s suitability.

The Nitty-Gritty:
Like any good sequel worth its time, Iron Man 2 is bigger (and, in many ways, better) than the first film. Without having to spend copious amounts of its runtime establishing Stark’s character and journey towards becoming Iron Man, the film can jump right into the action and picks up about a year after the end of the last movie. While many lamented how much world-building and sequel/spin-off bait was put into the film, I loved it and didn’t feel like the inclusion of Black Widow and Fury or Agent Coulson’s (Clark Gregg) allusions to other superheroic events got in the way of the story at all. If anything, they helped build my anticipation for seeing more from the MCU and the then-upcoming Avengers crossover and I’ve always considered Iron Man 2 to be a far stronger sequel than the third film in the series. As in the last film, Tony’s journey and growth as a character is a central aspect of the film; clearly still haunted by his experiences in the cave and desperate to hide how critical his condition has become, Stark is, seemingly, more reckless and egocentric than ever. However, this is all merely a front to hide his fear at his impending demise and to cover up the insecurities instilled in him by his father’s harsh upbringing.

Iron Man 2 features some of my favourite armours, with the Silver Centurion being a personal highlight.

In the end, though, thanks to Fury, Star sees that Howard did have his best interests at heart in his own way. Indeed, thanks to Howard’s designs for the Stark Expo, Stark discovers the key to his survival and is able (quite ridiculously, I’ll admit) to cure himself by creating a “new element”, which ends the threat of palladium poisoning. In service of outdoing its predecessor as much as possible, Iron Man 2 features a new array of armours and toys for Stark to use; my favourite of these is the Silver Centurion armour, which Stark dons via a suitcase just like in the 1990s cartoon I used to enjoy on a regular basis. While the red and gold armour is very similar to the one from the first film, there are subtle changes and improvements and the special effects are just as good at rendering Iron Man’s actions as before. Add to that an absolutely fantastic adaptation of War Machine, one of my all-time favourite armours from the comics, and Iron Man 2 does a fantastic job of stepping things up a few notches and laying the foundation for the big MCU crossovers that would follow.

Ivan’s conviction, rage, and genius make him a formidable opponent and dark mirror of Stark.

In comparison, Ivan Vanko’s armour is, initially, much more improvised and yet he’s no less capable than his rival. Ivan’s exoskeleton is more than capable of withstanding a head-on car crash and Iron Man’s blasts and his electrified whips are surprisingly effective at damaging Stark’s armour and draining his power. Thanks to Hammer’s resources, Ivan is able to construct a far more menacing and formidable suit of armour for himself for the finale; while this does, admittedly, greatly resemble the finale of the first film, which pitted Stark against a hulking grey counterpart, Ivan stands out just enough thanks to being backed up by Hammer’s drones and still incorporating those same whipping tentacles into the design. Mickey Rourke is an actor who has always been a bit before my time but this film was released right around the time of his big comeback and I have to say he regularly smashed every role he had around this time. His performance here is muted and subdued but threatening; he can say more with a glare and a grunt than many actors can with pages of dialogue and he makes an immediate visual impression with all his tattoos and imposing physique. Hammer, by comparison, is Stark’s business and intellectual opposite and, while Rockwell is no Jeff Bridges and Hammer is visually nothing like his comic book counterpart, Rockwell plays the role of a seedy mirror of Stark to perfection (which is only fitting given that he was considered for the role of Stark in Iron Man). However, Hammer’s ambition to crush and overtake Stark in business and his enthusiasm for Ivan’s genius quickly lead him to getting in over his head and he ends up watching helplessly as his drones are hijacked by Ivan and I am greatly anticipating the character’s eventual return to the wider MCU since he ends the film in jail rather than dead. Speaking of endings, Iron Man 2 concludes with Tony in a much better place, physically and mentally, thanks to having solved his palladium poisoning and officially hooking up with Pepper, but is deemed unfit to be a part of the Avengers due to his many personality defects. Instead, Fury positions Stark as a liaison to help build the team, which is looking in good stead when Coulson leaves to investigate a mysterious hammer in New Mexico.

The Summary:
I often see a lot of people online, especially on my social medias, bad-mouthing Iron Man 2 and, even now, I really don’t understand why; the first film was fantastic, almost lightning in a bottle, but the sequel is a pretty damn decent follow-up. Sure, you can argue that it’s awfully convenient that Fury just dropped the key to Stark’s survival into his lap but I just saw this as world-building and setting the stage for a greater purpose. None of it takes away from Stark’s growth as a character, or his character arc in this film which, we now know, was all part of a much bigger and longer arc of redemption. Facing a different but no less challenging odds and delivering a taste of the extent to Stark’s imagination when it comes to his armours, Iron Man 2 is an intense story of Stark facing the ghosts of his past and setting himself on the path to a greater future while also effectively sowing the seeds for the rest of MCU’s first phase of movies in an entertaining and action-packed spectacle that I feel deserves more credit than it gets.

My Rating:

Rating: 4 out of 5.

Great Stuff

What are your thoughts on Iron Man 2? Do you think it deserves the hate it gets or, like me, were you a fan of how it built upon the themes and action of the first film? What did you think to the sub-plot of Tony being slowly poisoned and the solution to that problem? Did you enjoy the introduction of Black Widow and the hints towards the larger MCU? What did you think to the film’s villains, specifically Rourke and Rockwell’s performances, and Rhodey’s promotion to War Machine? Which of the film’s armours was your favourite and why? What are some of your favourite Iron Man characters or stories? Where does Iron Man rank in your hierarchy of comic book characters? Are you doing anything to commemorate Iron Man’s debut appearance and, if so, what is it? Feel free to drop a comment down below and be sure to check back in next week for the final part of Iron Man Month!

Movie Night: Iron Man

Released: 2 May 2008
Director: Jon Favreau
Distributor:
Paramount Pictures
Budget:
$140 million
Stars:
Robert Downey Jr., Jeff Bridges, Terrence Howard, Gwyneth Paltrow, and Shaun Toub

The Plot:
Billionaire industrialist and arms manufacturer Anthony “Tony” Stark (Downey Jr.) finds himself humbled after his own weaponry leaves him near death. Captured and forced to make weapons for the terrorist group the Ten Rings, Stark instead constructs a suit of armour and, upon escaping, resolves to put his genius intellect and resources to good use as Iron Man.

The Background:
The development of a live-action Iron Man movie can be traced back to 1990, with stars Nicholas Cage and Tom Cruise both once attached to the titular superhero, but the various scripts and film rights languished in development hell for nearly fifteen years with nothing to show for it. Once the film rights reverted to Marvel, the publisher created Marvel Studios and, encouraged by their success at licensing their more popular characters, began developing movies based on their remaining properties. The first of these was Iron Man; the film’s armours were created by legendary special effects maestro Stan Winston and actor/director Jon Favreau was drafted to direct the film and immediately saw the story as being one of redemption and reinvention. Nowhere was this emphasised more than in the casting of Robert Downey Jr. in the title role; Downey, whose career and life had been in a downward spiral, shot to superstardom after being cast and almost immediately became the linchpin of the Marvel Cinematic Universe (MCU) that Iron Man kicked off. Against all expectations, Iron Man was an unprecedented success; it made nearly $590 million at the box office and received rave reviews. Its success led not only to a two sequels but also a slew of other MCU movies and easily the most successful series of superhero movies in modern times as the MCU dominated cinemas over the next ten years and beyond.

The Review:
Iron Man opens in the war-torn deserts of Afghanistan to the tunes of “Back in Black” by AC/DC; here, we find billionaire industrialist, investor, and consummate playboy Tony Stark sharing some bants with some American soldiers. Stark’s jovial, boastful mood is rudely interrupted when the convey is suddenly attacked, all of his detail killed, and he is caught in the blast from one of his own Stark Industries missiles while trying to message for help. Tony finds himself injured and held hostage by Raza (Faran Tahir), the leader of the terrorist organisation known as the “Ten Rings”, and, from here, we flash back in time some thirty-six hours for a quick recap on Tony’s life. Heralded as a genius, philanthropist, and American patriot, Stark was orphaned as a teenager and, at age twenty-one, took the reigns of his father’s company.

Focused on his new mission, Stark works to perfect his armour and right his wrongs.

Stark is touted as an acclaimed keeper of the peace though his advanced and innovative weapons technology but, for all his genius, he is aloof and bored with such trivialities as receiving awards or really stopping to think about the moral implications of his actions and would much rather be playing craps at Caesar’s Palace and picking up random woman, even reporters who brand him the “Merchant of Death”. Tony is an impulsive and easily distracted individual who simply does rather than thinking since he is so smart that he is often a few steps ahead of everyone else and prefers to be tinkering with his vast collection of cars and in his personal workshop in his grandiose house rather than remembering things like birthdays and keeping his appointments, all while putting himself, his father, and his company on a pedestal for the world-changing technologies his weapons manufacturing has produced and funded.

Stark’s nearest and dearest react to his impulsive attitude in different ways.

Tony’s lackadaisical, self-centred attitude may win over the general public and be a hit with the women but it grates against his closest friends, such as his chauffeur, Howard “Happy” Hogan (Favreau), Obadiah Stane (Bridges), and Colonel James “Rhodey” Rhodes (Howard), who are left to make excuses in his stead. None are left with more trash to clean up, however, than Stark’s personal assistant, Virginia “Pepper” Potts (Paltrow), who constantly finds herself having to chase after him for decisions, signatures, and directions relating to Stark Industries. Each of these characters deals with Tony’s childish ways differently; Happy is happy to indulge Stark’s whims and play along on the sly, Rhodey chews Stark out for disrespecting himself (and Rhodey) with his attitude, Pepper is exasperated by his ways but endures them out of loyalty and a mutual attraction between the two, and Stane is seemingly perfectly happy for Tony to do as he wishes since his brilliant mind helps keep him, and the company, extremely profitable. The attack in Afghanistan forces Stark to witness first-hand the consequences of his actions; trapped in a dingy cave and kept alive by a car battery and some cables, Stark is about as far from his faithful artificial intelligence, Just A Rather Very Intelligent System (J.A.R.V.I.S; Paul Bettany), as he can possibly get.

With limited resources, Stark builds his first suit of armour to fight his way to freedom.

His cellmate, Ho Yinsen (Toub), brings him up to speed with his predicament; shrapnel from the missile is lodged dangerously close to Stark’s heart and only the electromagnet imbedded in his chest is keeping him alive. The Ten Rings demand that Stark construct for them an arsenal of his famed “Jericho Missile” and he is subjected to constant torture when he refuses. Horrified to see the terrorists are wielding his weaponry, Stark resolves instead to build a miniature version of his famed “Arc Reactor”, a clean energy device that will more effectively stave off death and plot their escape. What follows is an incredible sequence where, torn away from his luxuries and faced with the cold reality that he has been causing death and destruction across the world, Stark sets to work constructing a powerful exoskeletal suit of armour to fight his way out of the terrorist camp. This is a fantastic scene that shows Stark’s adaptability and ingenuity and that he is a formidable foe even without the benefits of modern technology; with a few scraps, his unmatched intellect, and some old-fashioned welding techniques, Stark is able to fool his captors long enough to complete the suit, a clunky, grey monstrosity with just enough power to fight past the guards and blast away to safety. Sadly, Yinsen sacrifices himself to cover Stark when the suit is powering up; with his dying breath, he begs Stark not to waste his life and, humbled by his experiences and Yisnen’s sacrifice, Stark takes his revenge on his captors and resolves to end all weapons manufacturing once he is recovered by Rhodey.

Stane turns on Stark in order to steal his Arc Reactor and armour technology for himself.

Haunted by his experiences in Afghanistan, Stark is angered at his weapons and technology being misused by terrorists and, after a few trials and working out some kinks, finally perfects his armour design into a sleek red-and-gold suit that rockets through the sky, fires missiles and Repulsor Rays, and is fully connected to all available networks and communication devices thanks to J.A.R.V.I.S. Stark wastes no time in attacking Ten Rings sites, freeing those subjugated to their terrorism with extreme prejudice and, in the process, attracts the attention not just from the U.S. military but also Agent Coulson (Clark Gregg) of the mysterious Strategic Homeland Intervention, Enforcement, and Logistics Division (S.H.I.E.L.D.), who wishes very much to “debrief” Stark on the particulars of his escape and extra-curricular activities. Although having shifted his focus onto a more honourable goal Stark remains as arrogant and obnoxious as ever after becoming the “Iron Man”; both Pepper and Rhodey despair at him when they discover what he’s been up to and believe that he is self-destructing but the truth is that his experiences have finally given him something worth living and working for. His actions, however, have far-reaching consequences; Stark is devastated to discover that Stane ordered the hit on him as the two were depicted as being firm friends up until that point. When Stane then steals Stark’s Iron Man technology and garbs himself in a bigger, more menacing exosuit as the Iron Monger, the stage is set for an epic showdown full of personal animosity between the two armoured men.

The Nitty-Gritty:
Even now, Iron Man remains almost timeless in its presentation; thanks to a fantastically old-school method of blending live-action suits with high-quality CGI, the film holds up incredibly well and is just as good now as it was the first time I saw it in cinemas. A rocking soundtrack full of classic heavy metal tracks and a rousing, industrial theme only serve to punctuate the special effects and the whole film seems to have been made with the actors given free reign to ad-lib their dialogue as interactions and banter are all incredibly natural and amusing. Indeed, Stark’s sudden declaration of “I am Iron Man” was an ad-lib and, with that one line, largely dictated the course for the MCU, which generally treats it superheroes like celebrities rather than falling back on the “secret identity” cliché. While I am perfectly happy to see secret identities in superhero films, it was massively refreshing to see a comic book movie buck that trend and made Iron Man even more memorable in the long run.

I was shocked to see Bridges as part of the cast and he steals every scene he’s in!

One thing that makes Iron Man stand out is the quality of the actors; both Iron Man and Batman Begins (Nolan, 2005) changed the game, as far as I am concerned, by featuring high-quality actors like Morgan Freeman and Michael Caine. I remember being incredibly surprised that Jeff Bridges was a part of this film; almost unrecognisable as Obadiah Stane, Bridges is a charismatic, bombastic father-figure who both nurtures and tries to temper Stark’s genius and impulsive nature. His delivery and magnetism steal every scene he’s in and, yes, it’s probably a littler derivative that Stark’s first adversary was basically a dark mirror of himself but Bridges is such a gem that it’s effortlessly entertaining even if it is at the expense of Iron Man’s more famous foes. Stane constantly exudes an odd sense of menace even before he’s incapacitating people with his little ear gadget; when one of his technicians is unable to miniaturise the Arc Reactor technology, Stane simply disables Stark and rips it right from his chest in order to power his own massive suit. Upon donning the Iron Monger armour, Stane immediately becomes obsessed with its power and as drunk on the feeling of freedom and empowerment as Stark is on his own self-adulation (and alcohol, half the time), which ultimately becomes his downfall as he becomes irrationally fixated on taking his frustrations out on a weakened Iron Man. Seeing Stane suited up in the massive Iron Monger armour was pretty fantastic and it serves a stub-plot of the film, and the entire MCU, of Stark confronting his past and overcoming it and his unresolved issues with his father.

Thanks to a combination of practical and special effects, the armours look incredible.

All of this leads me to the biggest draw of the film: the suits themselves. Even now, it is absolutely bad-ass to see the original Mark I clunker of a suit in action which is made all the more visually impressive by just how much of it was actually a practical suit of armour. Stark follows this up with the all-silver Mark II suit, which he wears to test out the limits and capabilities of his Arc Reactor technology (and, in the process, discovers the suit’s tendency to ice up when breaching the upper atmosphere). The final red-and-gold suit is as close to a live-action Iron Man armour you could ask for and looks like one of Adi Granov’s illustrations has literally sprung to life. Iron Man even solves the problem faced by a lot of masked superheroes by switched to a view from inside of the Iron Man helmet so that we can still see Stark’s face and stay emotionally connected to the character even when he’s in full armour and Iron Man is made all the more interesting since we see Stark building, testing, and perfecting the armour and because he constantly remains adaptable and flawed throughout the film. Finally, there are the hints towards a much larger world. I remember watching Iron Man for the first time and never twigging that Coulson worked for S.H.I.E.L.D. since the acronym isn’t used until right at the end of the film and feeling like an idiot when they finally dropped the organisation’s name. Look closely in the background of one scene and you’ll see that Stark has Captain America’s shield in his workshop, Rhodey very nearly jumps into the Mark II suit for himself at one point, and the film ends not just with Stark’s impulsive declaration that he is Iron Man but also a visit from Nick Fury (Samuel L. Jackson), director of S.H.I.E.L.D. Again, I remember hearing rumours of this cameo back in the day and specifically waiting for the credits to finish to see if it was true and being absolutely blown away by the implications of the “Avenger Initiative” but I could never imagine what Iron Man would set in motion for superhero cinema (and cinema in general).

The Summary:
My experiences of Iron Man were extremely limited when the film first came out; I enjoyed watching his cartoons and saw him pop up in a few comics from time to time but, for me, he was definitely a low-tier Marvel superhero and I think it’s fair to say that’s true for a lot of people and the general audience at the time. Iron Man, however, changed all of that; more than that, it changed the superhero genre forever and brought some big names, big money, and big audiences to see these films in a way that no one could have predicted and which certainly hasn’t been replicated since. Even without the larger MCU to help bolster it, Iron Man is a hugely enjoyable science-fiction/superhero romp full of charismatic actors, impressive performances, amusing banter and dialogue, and top-notch special effects. Iron Man may have been a massive gamble for Marvel Studios, and may have been eclipsed by other, bigger films in the MCU, but it’s not to be underestimated. Even at the time, I remember sensing that I was witnessing something very special, something very different from other superhero films, and I’m happy to say that neither time nor repeated viewing has diminished Iron Man’s appeal in any way.

My Rating:

Rating: 5 out of 5.

Fantastic

What do you think about Iron Man? How did you find it as a story and as an origin for ol’ shellhead? Do you think it still holds up to this day? What did you think to the cast and the performances in the film? Were you a fan of the film’s special effects and soundtrack? What did you think to the use of Obadiah Stane as the film’s villain? What was your reaction when Nick Fury walked out of the shadows and when Stark admitted to his dual identity? What are some of your favourite Iron Man characters or stories? Where does Iron Man rank in your hierarchy of comic book characters? Are you doing anything to commemorate Iron Man’s debut appearance and, if so, what is it? Either way, I’d love to hear your thoughts on Iron Man so leave a comment below.

Movie Night: The Invincible Iron Man

Released: 23 January 2007
Director: Patrick Archibald, Jay Oliva, and Frank Paur
Distributor:
Lionsgate
Budget:
Unknown
Stars:
Marc Worden, Gwendolyne Yeo, Fred Tatasciore, Rodney Saulsberry, and Elisa Gabrielli

The Plot:
When cocky industrialist Anthony “Tony” Stark’s (Worden) efforts to raise an ancient Chinese temple leads him to be seriously wounded and captured by enemy forces, he builds a mechanised suit of armour to escape and ends up embroiled in an ancient prophecy regarding a supernatural despot known as “The Mandarin” (Tatasciore).

The Background:
Before the Marvel Cinematic Universe (MCU) took cinemas by storm, Marvel had some notable success in the field of animation. While the X-Men animated series (1992 to 1997) remains one of their most celebrated efforts, other Marvel properties came to be adapted into cartoons, including ol’ shellhead himself, Iron Man. I used to watch the Iron Man cartoon (1994 to 1996) as a kid and, for the most part, this was my primary window into the character as I was more into Peter Parker/Spider-Man at the time. In 2004, perhaps as preparation for their upcoming series of live-action adaptations, Marvel entered into an agreement with Lions Gate Entertainment to produce ten direct-to-video animated features. The success of the Ultimate Avengers (Richardson, et al, 2006) features led to a solo feature for Iron Man and, while this film made notably less than its predecessors and was met with mixed reviews, this did little to deter Marvel from producing more animated features or their live-action efforts.

The Review:
The Invincible Iron Man is an interesting twist on the Iron Man formula that many may be accustomed to in that it’s perfectly happy to mix the supernatural and mystical with the character’s more technological aspects. While these elements have often been intertwined in the comics and led to many a story pitting science against magic, I have to say that I was a bit surprised to find the film having such an oriental flavour right from the get-go and intertwining Iron Man’s origin in with that of the mystical and prophecy regarding an “Iron Knight” opposing the entity known as the Mandarin.

Tony’s brazen attitude is a serious point of contention amongst his friends and family.

In China, James “Rhodey” Rhodes (Saulsberry) is overseeing the work on unearthing an ancient city. As if superstitions weren’t bad enough, the work is threatened by potential geological issues, and Tony Stark constantly letting Rhodey down in regards to supplies and resources for the project. Even worse is the constant threat of a terrorist group known as the Jade Dragons, who attack the site with bazookas. Frustrated, Rhodey tries to force Tony into action; Tony is aghast at the idea of sending munitions to help defend the site since he doesn’t want any bloodshed but, despite promising to fly out to support him, Tony finds himself more distracted by a gorgeous redhead. Tony’s cavalier attitude and arrogance aggravates his Board of Directors, who disagree with his excavation of the temple and have grown tired of his egotism and the secrecy regarding his scientific endeavours and even his father, Howard (John McCook), reluctantly agrees to cut Tony’s funding and influence off.

Tony is critically injured but kept alive to undo the raising of the Mandarin’s resting place.

At the site, a bombardment of sonic vibrations expand “liquid steel” to safely raise the entire lost city up to ground level. The Jade Dragons’ leader, Wong Chu (James Sie), adamantly opposes this and vows to kill anyone who gets in their way; though Li Mei (Yeo) openly defies this order, the attack is successful and Rhodey is taken prisoner, which is finally the kick up the ass Tony needs to get over there and get involved. However, this is all part of the plan for the Jade Dragons to ambush Tony’s convoy and, in the attack, he is not only also captured but critically injured as well. This presents another interesting twist on Iron Man’s origin where Tony is held captive alongside Rhodey as well as Ho Yin (Unknown/Unclear), and also that his entire capture was by a group of extremists trying to return the Mandarin’s tomb to the ground.

Tony’s armour comes in handy in battling the supernatural Elementals.

Unlike traditional depictions of the character, The Invincible Iron Man’s Mandarin is a purely mystical and supernatural entity of myth and magic; he is protected by the four Demon Elementals, which take the form of armoured, Samurai warriors. Thanks to Ho Yin and Rhodey’s background as an army medic, Tony’s life is saved by a crude iron lung, of sorts. After Ho Yin informs them of the legend of the Mandarin and is executed by Wong Chu, they construct an elaborate suit of armour to stop the Elementals, who are causing destruction all over the world in search of the ten rings that will resurrect the Mandarin.

The Nitty-Gritty:
If there’s one thing holding The Invincible Iron Man back, it’s the quality of the animation; while it’s okay, for the most part, and has a bit of a pseudo-anime flavour going on, it’s all very rigid and basic and a bit blurry around the edges. Similar to the Iron Man cartoon of the nineties, it also features an abundance of CGI animation, particularly in the depiction of the Demon Elementals, which lends them an otherworldly quality and helps realise them as creatures of magic. Rhodey is initially incensed to find out that Tony has secretly been constructing various armours behind his back; believing that Tony has betrayed his anti-weapons ideals, his concerns are set aside as all of those armours come in handy not only for tracking down the Mandarin’s rings but battling the Elementals. The CGI work on the armours is good, if maybe a little too “fluid” at times, and there are a decent array on show here, from the bulky grey armour to the submarine suit and the familiar red-and-gold armour that’s become Iron Man’s standard.

The armours look pretty good and are quite varied but aren’t featured that much.

Unlike other depictions of Iron Man, the actual construction and capabilities of the armours is of little consequence here; we don’t really learn anything about the Arc Reactor technology or the Repulsor blasts and there’s no allegorical scenes of Tony building the armour. They simply exist because he built them prior to the film, which is good on the one hand as it lets the film get to the fights a lot faster but also a little disappointing as seeing the construction and evolution of the armours is always a fun aspect of the character. Still, thanks to the Mandarin’s rings being hidden all over the world, Iron Man’s battles against the Demon Elements get to take place in such animated locations as the bottom of the ocean and inside a raging volcano. While the CGI in these fights can be a little jerky and wonky at times, they’re decent enough, for the most part, and add some visual variety to the proceedings (a fact helped by the inclusion of actual dragons for Iron Man to fight!) There’s also a couple of competing sub-plots at work in the film, including a bit of corporate intrigue surrounding Stark Industries and Howard’s insistence on directing the company (and Tony’s genius) towards weaponry. This leads to him running afoul of Strategic Hazard Intervention Espionage Logistics Directorate (S.H.I.E.L.D.) Agent Drake (John DeMita), who is potentially a prototype for Agent Coulson (Clark Gregg), and him and Rhodey finding themselves fugitives. It is also the cause of a great deal of animosity between Tony and his father as Howard is indirectly responsible for Tony and Rhodey’s capture and Ho Yin’s death since it was he (as in Howard) who supplied weapons to the site and thus armed the Jade Dragons.

Li Mei ends up being used as a pawn in the Mandarin’s resurrection.

While there isn’t a great deal for Virginia “Pepper” Potts (Gabrielli) to do other than offer dry witticisms and cover Tony’s escape and actions in her own way, Li Mei is a pivotal part of a crucial sub-plot in the film; initially depicted as a reluctant follower of Wong Chu, she is burdened by having been born a woman and thus judged as being insufficient to opposing the Mandarin in a strictly patriarchal society. There’s a bit of a brief romantic angle teased between her and Tony but, rather than being reduced to a mere prize for Tony to earn or a damsel to save, Li Mei strikes back against her oppressor when she shoots Wong Chu dead to help Tony and Rhodey escape and even travels to America to help Tony track down the last of the rings. Li Mei’s story turns out to be one of deception as, after Iron Man retrieves all of the rings, she claims them for herself and reveals that she tried to keep him away since she is destined to be the vessel for the Mandarin’s resurrection. Although despondent at her fate, and Tony’s decision to stand by her and thus fulfil the prophecy of the Iron Knight battling the Mandarin to the death, she nevertheless willingly allows the Mandarin’s malevolent spirit to posses her body for the finale. Thus, in another twist on the traditional depiction of the Mandarin as a Fu Manchu-type, the sorcerer is instead rendered as an ethereal force that inhabits and surrounds Li Mei’s naked body and wields incredible elemental powers. Ultimately, though, Iron Man is able to dispel the Mandarin not through brute force or technology but by appealing to Li Mei’s humanity, though she dies in the process. Having learned the value of responsibility and self-sacrifice, Tony returns to America makes amends with his father by buying a controlling interest in Stark Industries and giving ownership to Howard (who immediately fires the entire Board).

The Summary:
The Invincible Iron Man is a decent enough animated feature; it’s not exactly the most action-packed cartoon I’ve ever seen but there’s some interesting twists on the classic Iron Man formula that make it an entertaining watch, at times. The decision to tie Iron Man’s origin in with the Mandarin is a fascinating one; the two have always had a violent and storied history and represented the dichotomy of technology versus the supernatural and, to me, the Mandarin has always been Iron Man’s greatest foe. It’s disappointing, then, that the Mandarin doesn’t really show up until the final few minutes of the feature and in a greatly altered form; while the Demon Elementals fill the void on his behalf, a lot of the film seems like needless filler. The Invincible Iron Man seems to primarily function as a prequel to the Ultimate Avengers animated movie and, in that regard, it does help shed a little light on the character but there’s not really much Iron Man action for my liking and Marvel definitely did a better job representing the character in the nineties cartoon and the subsequent live-action films.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to The Invincible Iron Man? How do you think it compares to the other Iron Man cartoons, Marvel’s other animated efforts, and the character’s live-action movies? Did you like the twists presented in the film, specifically regarding Iron Man’s origin and the depiction of the Mandarin? Would you have liked to see more animated films in this style or were you never a fan of Marvel’s feature-length cartoons? Whatever your thoughts on The Invincible Iron Man, leave a comment below and check in next Monday for more Iron Man content.

Movie Night [Punisher Month]: Punisher: War Zone


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 5 December 2008
Director: Lexi Alexander
Distributor: Sony Pictures Releasing
Budget: $35 million
Stars: Ray Stevenson, Dominic West, Wayne Knight, Dash Mihok, Doug Hutchison, and Colin Salmon

The Plot:
After losing his family to mob violence, former Marina Frank Castle (Stevenson) eradicates criminal scum as “The Punisher”. However, when he accidentally kills an undercover Federal agent, Frank suffers a crisis of conscience. With Agent Paul Budiansky (Salmon) seeking to apprehend him, Frank’s life is further compounded when narcissistic mobster Billy Russoti (West), left brutally scarred, and reigns chaos as the sadistic “Jigsaw”.

The Background:
Having cemented himself as one of Marvel’s most popular anti-heroes following his impressive debut in the pages of The Amazing Spider-Man #129, the Punisher soon became a recurring character in media outside of the comic books. Sadly, neither the 1989 Dolph Lundgren vehicle or the vastly under-rated 2004 film were critically or financially successful, despite one earning a cult following and the other legitimately being one of my favourite movies. Sadly, the story behind Punisher: War Zone is a pretty dour one as star Thomas Jane eventually grew frustrated with waiting for a sequel to his film and walked away from the role only for the sequel’s script to be retooled into a complete reboot that director Lexi Alexander aimed to be a throwback to the action movies of the 1980s. With Ray Stevenson replacing Jane and undergoing rigorous training for the role, tensions rose between Alexander and the film’s American distributor Lions Gate over the film’s rating, and the film’s limited theatrical release meant it was a box office bomb upon release. Reviews were mixed to negative, with some taking exception to the film’s graphic content and others enjoying its extreme violence and fidelity to the source material. For my part, I was annoyed that Jane was replaced as, with just a few tweaks, this could have easily been a direct sequel (hell, even with the recast it could have been) but I found myself enjoying the film’s excessive gore and over-the-top action much more than I expected and found it to be a worthy representation of Marvel’s infamous anti-hero.

The Review:
Punisher: War Zone was part of the sadly short-lived “Marvel Knights” sub-series of Marvel movies; completely unrelated to the two previous Punisher movies, the film begins with Frank Castle already some four years into his vigilante career. From his hidden underground lair, he observes local news and arms himself in the fight against organised crime and criminals all across New York City. This leads him to crashing a party for a known Mafia boss, which sees numerous mobster’s dead but also results in the death of an undercover FBI agent, Nicky Donatelli (Romano Orzari).

The Punisher is appropriately dressed and armed for war.

I initially didn’t think much to Stevenson’s Punisher gear; unlike his predecessors, he’s garbed head-to-toe in in heavy-duty, tactical riot gear that kind of makes him look like a turtle. However, in practice, the outfit works really well; the body armour protects Castle from both gunfire and knives, especially around vulnerable parts of his body like his chest and neck, and he has spray-painted a bad-ass skull on the front in luminous paint to intimidate his prey and draw bullets away from his unprotected head. Like the 1989 film, we learn about Castle’s tragic past through brief flashbacks, news reports, and exposition from other characters; his origins are probably to closest to the source material so far, with his wife and children being victims of a random act of mob violence, and his reputation is one of stark contrasts.

The Punisher’s reputation makes him a feared and controversial figure.

Police officers like Saffiotti (Tony Calabretta) praise his violent actions as he does what others can’t and isn’t restricted by the system, the mobsters are obviously in fear of him and constantly driven to frustration by his interference and persistence, and while Detective Martin Soap (Mihok) is clearly protecting Frank from reprisals as part of the laughable Punisher Task Force, Budiansky makes it his personal mission to bring Castle in after he accidentally kills Donatelli. Budiansky acts as the primary audience surrogate for those unfamiliar with the Punisher; initially angered that Castle has been allowed to run rampant, he eventually becomes a reluctant, and then willing, ally of Castle’s as their interests align.

The Punisher’s allies believe whole-heartedly in the sanctity of his mission.

Like his comic book counterpart, the Punisher also has help from his armoury, Linus Lieberman/Microchip (Knight), a tech-savvy figure who supplies Frank with weapons, armour, and leads to help him in his war on crime. A staunch believer in the Punisher’s actions, Microchip is aghast when Castle, wracked with guilt over Donatelli’s death, considers leaving town and quitting his vigilante ways. Microchip has taken on a protégé, of sorts, in the film, former gangbanger Carlos Cruz (Carlos Gonzalez-Vio), which initially angers Castle but, when Carlos gives his life trying to protect Donatelli’s daughter, Castle finds his black and white view of the world further skewed. While Frank is, as always, a man who has lost everything and has been driven to the edge, with nothing to life for but his suicidal, never-ending war against crime, his allies believe in him so completely that that are willing to not only defy the system for him but to give their lives for him and the greater good, something which Frank is determined to see avenged at every opportunity.

The Russottis are a couple of absolute madmen who steal the show.

Punisher: War Zone really emphasises the traditional Italian-American Mafia life; the film is littered with stereotypical mobsters, Dons, and the like, all of whom are dressed sharp and full of pride and gusto. None are more sharply dressed and full of arrogance than caporegime Billy Russotti; known as “The Beaut”, Billy is a mean, sadistic, gangster who is obsessed with his looks and has a chip on his shoulder about having the answer to tired old men. Dominic West is clearly having the time of his life in the role and this becomes explicitly obvious after the Punisher tosses Billy into a glass-crushing machine and he is left hideously disfigured. Now calling himself “Jigsaw”, Billy goes completely off the rails and, in addition to employing the services of his usual goons and a gang of freerunners, releases his psychopathic brother, James (Hutchison), from a mental institution Also known as Loony Bin Jim (a name both brothers despise), James is a cruel, animalistic cannibal who rips people open to feast on their flesh and innards and regularly (and wilfully) engages in all kinds of disgusting and self-destructive behaviour. James’s influence only encourages Jigsaw’s newfound madness and brutality, escalating Billy’s vendetta against the Punisher and his desire to become the top dog in New York. Thanks to some impressive practical effects, Jigsaw’s gruesome visage is wonderfully brought to life in a way that is both disturbing and ludicrous and West uses the make-up to accentuate his performance into a bombastic glee that is truly entertaining to behold. His referring to God as an “imaginary friend” always gets a chuckle out of me and his performance is perfectly in keeping with the film’s more exaggerated moments that are ripped right out of a Punisher MAX comic book.

The Nitty-Gritty:
One of the absolute best things about Punisher: War Zone is how massively over the top and gory its action scenes and violence are; this version of the Punisher is also a hulking brute of a man who is capable of throwing himself, and any nearby weapons, at his foes and caving in their skulls with his bare hands but, as you might expect, Castle is also a driven, determined, nigh-unstoppable one-man army who is adept with numerous firearms. When the Punisher shoots or stabs people in this movie, it’s not just a few squibs of blood or arterial spray, it’s a fucking bloodbath with bones breaking, heads exploding, and limbs being blown off and it’s absolutely fantastic!

A hardened vigilante, Castle continues to be haunted by his losses and to be a tragic figure.

Whenever the gun fights kick off or Loony Bin Jim gets triggered, the gratuitous violence is quite literally splashed across the screen; the Punisher coldly and mercilessly executes his prey with barely a flicker of emotion, sets his own broken nose at one point, and is more than capable of taking out entire rooms full of armed men all by himself. While Stevenson’s Punisher is a resourceful, militaristic, focused machine of a man, he is also more than capable of conveying the pathos and emotion that are associated with the character. He is haunted by the deaths of his wife and kids and so traumatised at having accidentally killed one of the “good guys” that he desperately tries to make amends with Donatelli’s. Like Lundgren’s Punisher, this sees him all but begging Donatelli’s wife, Angela (Julie Benz), to shoot him in recompense for his mistake.

The film is an unashamedly gratuitous and over the top, action-packed piece of entertainment.

Considering how over the top Punisher: War Zone is, the film is littered with some fantastic performances by character actors like Dominic West, Wayne Knight, and one of my absolute favourite actors, Colin Salmon (who really needs to have bigger film roles). Budiansky’s grouchy demeanour and interactions with Soap and Castle are a real highlight, bringing some levity to the film (his enraged reaction when Castle blows a mobster’s head off with a shotgun is hilarious!) I’m not massively familiar with ray Stevenson and, if we’re being honest, he’s not as good of an actor as Thomas Jane but, having said that, he really nails the Punisher role. Like I say, he’s much more of a stoic military man but he’s still, perhaps surprisingly, fully capable of conveying the character’s complex emotional dichotomy. While Castle’s mission is one deeply rooted in a personal desire for revenge, Jigsaw’s vendetta against him escalates things considerably; after he kills Microchip’s mother, Carlos, kidnaps Donatelli’s daughter, and forces Frank to kill Microchip, it’s incredibly cathartic when the Punisher finally gets his hands on Jigsaw and tortures him to death with a cold, brutal execution worthy of his name.

The Summary:
Even today, The Punisher remains one of my favourite movies and it was a bitter pill to swallow when Thomas Jane walked away from the role and the next film was made as a reboot. However, I was presently surprised at how enjoyable Punisher: War Zone is; it’s a very different type of film and much more over the top and action-orientated but that’s equally as fitting for the character as infusing the story with tragedy and pathos. While it would have been extremely easy to take another pass at the script and frame it as a continuation of the previous film with an older, more seasoned Punisher, Punisher: War Zone stands by itself as an enjoyably entertaining action film that doesn’t hold back one iota. I respect it for that, and for being over the top with its depiction of gratuitous violence and bloodshed, and it resonates with me on many levels as a fan of this genre. As a result, I find it disappointing that the film didn’t perform better as everyone did a really good job and I honestly would have liked to see more from this version of the Punisher and his world.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to Punisher: War Zone? How would you rank it compared to the other two Punisher films? Were you annoyed that Thomas Jane was replaced in the role or do you think this film improves on its predecessor? What did you think to Stevenson’s portrayal of the character and Dominic West as Jigsaw? Did you enjoy the film’s gratuitous violence or did you think it was a little too over the top? Would you have liked to see more from this version of the Punisher and the Marvel Knights sub-series of films? How have you been celebrating the Punisher’s debut this month? Whatever your thoughts on Punisher: War Zone, and the Punisher in general, leave a comment below.

Movie Night: Hulk vs. Wolverine

Released: 27 January 2009
Director: Frank Paur
Distributor: Lionsgate
Budget: Unknown
Stars: Steven Blum, Fred Tatasciore, Tom Kane, Janyse Jaud, Colin Murdock, Mark Acheson, Nolan North, Bryce Johnson, and Tom Kane

The Plot:
After Doctor Bruce Banner’s (Johnson) rampaging alter-ego, the Hulk (Tatasciore), is suspected of destroying a town, Department H sends James “Logan” Howlett/Wolverine (Blum) to confront the creature, attracting soldiers from Weapon X.

The Background:
Marvel Comics have had a long history with animated ventures; some of these, like the X-Men animated series (1992 to 1997), largely defined a generation of fans. In 2004, with the Marvel Cinematic Universe was still about four years away from it genesis, Marvel licensed many of their characters out for live-action films, many of which were massive critical and financial successes. To capitalise on this wave of mainstream popularity, Marvel made a deal with Lions Gate Entertainment to produce a series of direct-to-video animated movies based on their characters. Sales were initially very strong and, while the releases soon dropped from two per year to one, 2009 saw a dual feature release that pitted the Hulk against Wolverine and Thor Odinson in separate adventures. Hulk vs. would go on to make the second-highest gross out of all of these animated films and Hulk vs. Wolverine was met with generally positive reviews, potentially because of Wolverine’s inclusion and growing popularity at the time and the inclusion of fan favourite character Deadpool. Wade W. Wilson (also known as “Deadpool”) was created by Fabian Nicieza and Rob Liefeld and first appeared in The New Mutants #98 in February 1991. Though originally little more than a cold-blooded mercenary, the wise-cracking “Merc With a Mouth” went on to become one of the few comic book characters to be aware that they are comic book characters, leading to a warped, violent sense of humour, a tendency to break the fourth wall, and one of Marvel Comics’ most popular characters.

The Review:
Hulk vs. Wolverine begins with a narration by Wolverine, who awakens beaten and bloodied in the middle of the Canadian wilderness. Momentarily disorientated, he painfully shoves his arm back into his socket and his memory is jogged by the dramatic arrival of the enraged Hulk. From there, the feature flashes back to four hours earlier in the day; Logan was transported into Canada by Department H after a town was destroyed by a creature believed to be the Hulk. Wolverine’s senses give him the general sense of what happened and, excited at the prospect of hunting down the Hulk, is given carte blanche to stop the Green Goliath by any means necessary before he can hurt anyone else. Free-falling to the snow-encrusted wilderness, Wolverine follows his enhanced sense of smell deep into the forests and mountains in search of the Hulk (a search made all the easier by the gigantic impact craters the Hulk has left behind as he leaps across the mountains) but finds only the distraught Bruce Banner.

Wolverine is sent to stop the Hulk but their fight is interrupted by Weapon X.

Although Banner begs him to leave and laments his condition, his transformation into the rampaging Hulk s triggered when Wolverine catches the Hulk’s scent on Banner and threatens him. After being knocked clear across the valley from a single punch from the Hulk, Wolverine recovers as in the opening and an all-out slugfest between the two ensues. Rather than engage the Hulk in head-to-head combat, Wolverine initially tries to use his wiles to attack the Hulk from behind, stabbing him repeatedly in the back, but the Hulk’s unquenchably rage and strength quickly overpower Wolverine and leave him a beaten, bloody pulp. As tenacious as his namesake, Wolverine gives in to his bloodlust and continues the fight, gouging deep, bloody wounds into the Hulk using his Adamantium claws but their fight is soon interrupted by a barrage of tranquilizer darts fired by Deadpool (North) and the arrival of Victor Creed/Sabretooth (Acheson), Arkady Rossovich/Omega Red (Murdock), and Yuriko Oyama/Lady Deathstrike (Jaud). Succumbing to the dart, Logan recalls how, while drinking himself into a stupor, he was abducted by the mysterious Professor (Kane) and subjected to the Adamantium bonding process against his will.

Wolverine’s past in Weapon X comes back to haunt him with a vengeance.

In the aftermath, he became the brainwashed soldier code-named Weapon X and was forced into a series of combat scenarios alongside the other Weapon X “graduates”; in time, Sabretooth’s unheeded warnings regarding Logan’s stability came to pass and he violently escaped from the facility and fled into the Canadian wilderness. Wolverine is brought back to the present by a vicious beating from his former teammate; as Sabretooth beats on him, Deadpool chatters incessantly, but the Professor (now sporting a robotic claw hand) interrupts to proceedings to reveal that Weapon X has been pursuing the Hulk and causing the destruction attributed to the beast in their efforts to capture him. The Professor plans to wipe the Hulk’s memories and brainwash him using the same procedures they subjected Logan to back in the day and place Wolverine back into the containment capsule in order to subdue him once more. As each of the Weapon X members wants Wolverine dead, Sabretooth kills the Professor so that he and Deathstrike can torture Logan and rip him to shreds; however, Wolverine is able to goad Deathstrike into skewering him in such a way that frees him from Sabretooth’s grip and, after slicing off her arm, attempts to escape the facility, slaughtering a whole bunch of armed guards in the process.

Hulk tears his way through Weapon X but the film ends with his fight against Logan unresolved.

Although Deadpool isn’t convinced by Sabretooth’s story that Wolverine attacked the Professor, he agrees to hunt down and kill Logan, who frees Banner in order to get the Hulk’s help. A frail, despondent figure, Banner is tired of his dual existence and yet also terrified at the prospect of being turned into a weapon. Although horrified by Omega Red and Deadpool, Banner refuses to let the Hulk out so Wolverine stabs him in the gut to help speed up the transformation before engaging his adversaries alone; thanks to their individual healing factors, the fight is bloody and brutal and effectively pointless and yet each of them do everything they can to try and kill the other. Despite his best efforts, Banner is unable to hold off the transformation and, as Omega Red as Wolverine tangled up in his electrified tentacles, the Hulk attacks in a blind rage. The Hulk easily shrugs off Deadpool’s bullets and Omega Red’s tentacles, unwittingly saving Wolverine from Deathstrike’s clutches in the process; remembering Wolverine as an enemy, the Hulk charges after him, swatting aside Deadpool when Wolverine hilariously uses him as a human shield and dispatching Deathstrike with his patented clap before ripping her cybernetic limbs off. Hulk then pounds Omega Red into submission before bringing the entire facility down around them in his desperate need to escape; Wolverine is launched clear by the resultant explosion and the film ends with the two once again leaping to engage each other amidst the Canadian snow.

The Nitty-Gritty:
Unlike the other Marvel animated efforts, Hulk vs. Wolverine isn’t exactly what you would call a feature-length presentation; this is mainly because it was released alongside Hulk vs. Thor (Liu, 2009) and, together, the two are supposed to form a kind of double feature. While they’re not exactly directly related to each other, this does help explain the brevity of Hulk vs. Wolverine, which is more like a bite-size version of a much greater story. You might think that this means the feature is a simple extended fight scene between the two characters but that isn’t actually the case; yes, Wolverine and the Hulk engage in bloody, brutal combat for a few minutes but their fight is quickly interrupted by the Weapon X members. The primary selling point of the feature then takes an extended break to touch upon Wolverine’s back story with Weapon X, which makes this much more like a snapshot of his character rather than a battle for the ages.

As amusing as Deadpool is, the Weapon X plot completely overshadows the title fight.

Indeed, Wolverine (and the Hulk, for that matter) spend more of the feature fighting against Weapon X than they do each other. On the plus side, this means there’s still a lot of violence and action packed into the feature’s short runtime and loads of opportunities for Deadpool to steal the show with his wit and wacky nature but those looking to see Hulk fighting Wolverine, as the title promises, may be left disappointment at how little of the action is actually focused on this fight. It’s interesting seeing a brief glimpse into Wolverine’s animosity against Weapon X but it’s all very rushed and glossed over to get to the next violent scuffle; I would have liked to see a bit more time spent exploring Banner’s desperation and downtrodden character at the sacrifice of, say, Omega Red (who was largely inconsequential overall) and a bit more time spent exploring the dichotomy between Banner/Hulk and Wolverine (since both are characters who rage and animal nature often overcome their rational minds). Instead, the feature blasts through a “greatest hits” package of Wolverine’s life, hints at relationships to characters many audiences might not be immediately familiar with (the past between Wolverine and Sabretooth and Deathstrike is given the bare minimum of lip service), and seems to have little faith in the concept of Hulk fighting Wolverine since it would rather skew its run time towards the more popular Wolverine.

The Summary:
Hulk vs. Wolverine is a fun, if brief, way to spend about forty minutes of your life. Although it doesn’t quite deliver on its premise, the fight between the Hulk and Wolverine is brutal and exciting and there is a great deal of violence packed into its short run time. Hulk vs. Wolverine definitely doesn’t shy away from the ferocious nature of its title characters, or their adversaries, which is refreshing to see since these are violent characters and should be treated as such, but it definitely feels as though Wolverine’s presence overshadows that of the Hulk and the core concept of the feature. Although Deadpool’s role in the animated is small, he definitely stands out and it was exciting to see him included but, in the end, the insertion of Weapon X and the focus on Wolverine’s character definitely keeps Hulk vs. Wolverine from living up to its potential. I guess seeing the Hulk and Wolverine go at it for about half an hour straight wouldn’t have been that interesting but, as I said, there was a lot of potential in paralleling Logan’s animalistic character and nature with Banner’s condition that was imply abandoned to capitalise on Wolverine’s incredibly popularity and that’s a bit of a shame despite the feature being chock full of violent action and bloody violence.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Hulk vs. Wolverine? Do you feel like it wasted the potential of its premise or were you happy with what was presented? How do you feel it compares to Hulk vs. Thor and the other Marvel animated features? Which member of Weapon X was your favourite and how did you feel about the way Banner was portrayed here? What did you think to Deadpool’s inclusion and characterisation and would you like to see him featured in animation more often? How are you celebrating Deadpool’s debut this month? Whatever your thoughts on the Deadpool, or Marvel’s animated features, feel free to leave a comment below.

Game Corner [Punisher Month]: The Punisher (PlayStation 2)


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 16 January 2005
Developer: Volition
Also Available For: Mobile, PC, and Xbox

The Background:
After his impressive debut in the pages of The Amazing Spider-Man #129, Frank Castle/The Punisher quickly became one of Marvel’s most popular anti-heroes thanks to his tragic backstory and unwavering commitment to the eradication of crime. The Punisher has also seen some success outside of the comic books, featuring in movies, cartoons, and a number of licensed videogames. Released to coincide with the 2004 movie of the same name, The Punisher was developed by Volition, a studio purchased by THQ in 2000 and perhaps best known at the time for their work on the Red Faction (ibid, 2001; 2002). Acting as a quasi-sequel to The Punisher (Hensleigh, 2004), The Punisher saw star Thomas Jane return to voice the role but incorporated its aesthetic presentation, storyline, and characters from the comics and was subjected to numerous edits and cuts to tone down its scene of explicit violence and gore and make it financially viable for release. While the game was met with mixed reviews, it sold around one million copies and was considered a success for Volition, who would go on to develop Saints Row (Volition, 2006).

The Plot:
Having dedicated his life to the eradication of crime after losing his family to mobsters, Frank Castle has been working his way through New York City’s underworld as the Punisher. Having carved his way through the low-level street gangs and the Yakuza, he allows himself to be captured and interrogated in order to get closer to the town’s newest head gangster, the mysterious “Jigsaw”, who has a personal grudge against the Punisher.

Gameplay:
The Punisher is a third-person action shooter in which you’re placed into the iconic trenchcoat, combat trousers, and skull-shirt of Frank Castle, the titular Punisher, as he mows his way through countless thugs, lowlifes, and criminals in a one-man war on crime. Although he can’t jump, the Punisher has a number of combat and movement options available to him: he can pick up and swap weapons with the Circle button (note that, while he can dual-wield weapons, he can only hold two types of weapons at once; a smaller weapon like a pistol and a bigger weapon like a shotgun), select between his weapons by pressing down on the directional pad, fire his weapons with R1, toss grenades and other such explosives with L1, and enter a more accurate aiming mode (which is further expanded when he has a sniper rifles) by pressing in the right analogue stick.

Frank’s methods of interrogation basically amount to brutal and sadistic torture.

The Punisher can also dive ahead with a press of R2, duck and crouch walk with L2, and grab thugs and use them as a human shield with X. In this position, or when up close to enemies, you can execute them with a quick kill by pressing Square. Enemies can also be interrogated by pressing X; in this mode, you’re ask to tilt or move the left analogue stick to keep a meter in the right area long enough to “break” your victim, which will award you with hints and Style Points. As you kill enemies, rack up kill combinations, and pull off successfully interrogations, you’ll earn Style Points that can be used to upgrade the Punisher’s various skills and attributes from the main menu in Frank’s apartment. As you encounter enemies and head into fire fights, you’ll notice glowing white Punisher skulls over the heads of certain enemies; once you’ve cleared the immediate area of all other enemies, these guys will give up and you’re tasked with performing a “Special Interrogation” using various parts of the environment (drills, furnaces, shark tanks, or dangling off a ledge, for example). Once you break them, they’ll often lead you to secret areas with new weapons or cause enemies ahead of you to stand down so you can progress easier. You can kill them, but it will cost you Style Points (which can be a little confusing as you’re otherwise rewarded for killing criminals; indeed, you can kill these guys normally after breaking them and not be penalised). Other times, you’ll see a glowing gold Punisher skull in the environment, which allows you to pull off a “Special Kill” (locking a scumbag in a coffin and tossing in a grenade, for example) for additional Style Points.

Enter Slaughter Mode to make short work of your enemies but watch your fire around friendlies!

Considering how linear the game is, it’s surprisingly easy to get lost as you’re often exploring dark, grey corridors and very bland environments; there’s no map or onscreen indication of where you need to go so it’s easy to get a bit turned around at times. Often, you’re joined by a partner character (Natalia Romanova/Black Widow, Nick Fury, and agents of the Strategic Hazard Intervention Espionage Logistics Directorate/S.H.I.E.L.D.) who cannot be harmed by either you or enemies and are, surprisingly, very useful and competent for computer-controlled characters. Occasionally, you’ll be asked with solving some very simple puzzles that amount to finding a key or pulling a lever, rescuing hostages, placing explosive charges, interacting with a hidden switch to open a door, or forcing certain enemies to open doors; it’s nothing massively taxing but, again, it can sometimes be confusing as to where you need to go. The Punisher is quite a durable character whose health is refilled as he breaks thugs through interrogations or talks to rescued innocents but it also regenerates when you press Triangle; this puts you into “Slaughter Mode”, which slows time down to a crawl, turns the screen black and white, and has you tossing throwing knives and performing instant kills as long as the meter lasts. This can be a great way of clearing out rooms filled with perps but, honestly, I generally tended to save it for boss battles as the game is pretty generous with its checkpoints and not especially difficult to get through and I found this mechanic to be quite disorientating. Most of my deaths and mission failures came from accidentally dropping from high ledges or killing innocents; occasionally, enemies will grab hostages and use them as human shields and, if you kill them, you’ll instantly fail the mission so be sure to use your more accurate aiming in this situations.

Graphics and Sound:
For a PlayStation 2 game, The Punisher is pretty decent to look at when you can actually see what’s onscreen. Character models are pretty good, if a bit blocky, but not much to shout about when it comes to enemy variety and aesthetic. Indeed, the character who looks the most dynamic and impressive is, fittingly, the Punisher himself. Decked out in a long trenchcoat, combat trousers, army boots, and skull shirt, the Punisher looks exactly like he stepped right out of the pages of a Garth Ennis comic book. Punisher even dons different outfits for different missions, including ditching the trenchcoat, decking himself out in war paint, and wearing prison clothes and, while he doesn’t have Thomas Jane’s likeness, he looks very much like his comic book counterpart.

Environments can be a bit boring and drab but there are a few that stand out as visually interesting.

Where the game falters, though, is in the level variety and presentation; you’ll skulk around seedy alleyways, dark corridors, and dingy crack houses, which aren’t massively impressive. Even areas like the chop shop, the zoo, and Fisk Industries’ skyscraper aren’t much to shout about as the game’s visuals are dulled with a dark, moody presentation that, while fitting, can make things visually very lifeless and boring. It’s not all bad, though; one mission takes place in a jungle, which helps to spice things up, as does battling through the research and development department of Stark Industries and a nightclub/bar, all of which bring some life and clarity to the action.

While many of its more brutal kills are censored, The Punisher is still a gloriously violent game.

As mentioned, the game’s more brutal and bloodier executions have, sadly, been censored; nevertheless, the game is extremely violent, with enemies spurting blood and being blasted to death as best as the PlayStation 2 can render. The Punisher’s interrogation sequences basically amount to a version of torture and see Frank beating, choking, kicking, or intimidating his victims or threatening this lives using various parts of the environment, which is all very fun to see and take part in and, while these are censored, the implication is still very clear to see.

While the CG cutscenes are a bit fuzzy, the in-game graphics are pretty decent and there’s some fun cameos.

The music isn’t really that interesting or memorable; the game doesn’t seem to pull any tracks or influence from the movie, which is a shame, but the voice acting is top notch. Thomas Jane was always a fantastic Punisher and he continues to narrate events around him, offering wry commentary, dry quips, threats, and conveying just the right amount of dread and anger in the title role. The few amount of CG cutscenes the game uses are decent enough but the icing on the cake were the appearances and cameos from some of Marvel’s more recognisable characters, such as Matt Murdock, Tony Stark/Iron Man, and Wilson Fisk/The Kingpin, which are fun hints at the wider Marvel universe that exists around The Punisher and the cries and screams of the goons you fight are satisfying to hear.

Enemies and Bosses:
As you might expect, the Punisher is confronted by a horde of nameless, faceless goons, thugs, and scumbags in his quest to destroy all crime. Enemies will react with fear and hostility at your presence, shoot at you from behind cover and doors, and throw weapons at you but, for the most part, are quite stupid and easily taken out even when they have the higher ground or the numbers advantage. As the story progresses, though, you’ll come up against more formidable enemies or enemies wielding more powerful weapons, such as shotguns, sniper rifles, and flamethrowers. Enemies will also fire rockets at you from helicopters, commandos don more protective armour to withstand your shots, and Yakuza will dog you at every turn in waves. Thankfully, you always have plenty of options available to take these guys out, from tossing them to giant snakes, smashing their faces into mounted guns, or simply blasting them away with your weapons and, while you’re often asked to hold out against a timer as an endless swarm of enemies rush at you, it’s never like you’re not capable of defending yourself.

Bushwacker gives you the slip more than once before you finally confront him head on.

In terms of bosses, The Punisher has an interesting variety both visually and in terms of how you fight them. The game’s first few missions see you busting up the Gnucci gang; when you get into a shootout with Bobby Gnucci, you need to make use of nearby cover to get a good bead on him to take him out with a headshot. Later, you’ll burst out of a coffin and gun down countless minions of the family and find yourself running around in circles in a confusing attic maze as enemies continuously spawn in and you desperately try to find take out Eddie Gnucci in one of the game’s more confusing and frustrating boss battles. One of the more elusive bosses in the game is Carl Burbank/Bushwacker, a muscle-bound freak with a gun for an arm who constantly dogs your progress and escapes your retribution until you finally confront him in the library at Ma Gnucci’s estate. Goons will continually spawn into this fight and, if you attack Bushwacker head-on, you’ll take massive damage so I found the best tactic was to do a continuous circuit of the library, shooting at Bushwacker as and when, and bust out the Slaughter Mode to bring him down. Afterwards, you are given four minutes to escape the estate as it burns down, shooting sprinklers on the ceiling to get through the flames and performing a Special Kill to make short work of Ma Gnucci.

Though seemingly impervious to pain, environmental hazards and flames will bring the Russian down.

At the end of the docks, you’ll have to grab a nearby rocket launcher to take out the tank that blocks your exit, which is pretty easy to do thanks to all of the handy-dandy containers that offer cover. Afterwards, the game recreates a classic scene from the movie and comics with a battle against the nigh-invulnerable Russian in Frank’s apartment; here, you must stay away from the Russian and stun him with nearby melee weapons, mount his back, and use the Special Interactions to best him. Later, you’ll battle him against around a missile silo; this time, you need to shoot the barrels he grabs before he can throw them at you and, when he comes down to your level, use your grenades, the explosive barrels, and the missile’s flame jet to put him down once and for all while dispatching the endless goons.

Bullseye is a slippery, tricky devil who eludes your attacks and keeps you on the move.

When you infiltrate Fisk Industries, you’ll encounter another elusive and annoying boss, Bullseye. This slippery devil will somersault about the place, tossing knives at you and only really taking damage when you land a headshot thanks to his fancy body armour. You’ll fight him again in an area of the skyscraper that is under construction, which makes it harder for you to get a clean shot thanks to all the walls and obstructions, before you have a finale showdown in Fisk’s penthouse where he pulls a gun out on you. In each of these three areas, you’ll find a weapons cache to keep your ammo topped up and I would recommend returning t it again and again to grab grenades to deal the most damage to Bullseye and knock him down so you can get a cleaner shot at his stupid head.

The finale sees you battling Jigsaw, who is in stolen Iron man tech, on the prison rooftop.

The finale of the game sees you facing off against Jigsaw (who, in a change to the source material, is revealed to be John Saint from the 2004 movie) who has donned stolen Iron Man armour. This is a two-stage boss battle; in the first stage, Jigsaw fires seeking missiles and repulsor blasts at you while hovering in the air and the only way to bring him down and damage him is to run underneath him and fire at his jetpack. Once he’s brought to ground level, he’ll chase after you and blast at you while goons spawn in to back him up. While you can shoot at him, it’s far easier to run to an area of the rooftop where the explosive mines (or “RAMs”) continually respawn; simply position yourself behind parts of the environment and toss these towards Jigsaw and remote detonate them and you’ll blow him away in no time at all.

Power-Ups and Bonuses:
The Punisher is afforded a great deal of weaponry for his crusade, most of it he liberates from defeated enemies or picks up from weapon caches in the environment. You’ll get access to a number of pistols (which Frank can dual-wield), revolvers, sub-machine guns, rifles, and shotguns and you can swap these out at any time when you see a weapon on the ground. You can also find and use flamethrowers (but be careful as flaming enemies can harm you as well) and a rocket launcher, which is perfect for bringing down helicopters, and a sniper rifle to take enemies out from a distance and defend your gondola in the jungle. Other time, you can acquire melee weapons to put a beatdown on your enemies.

Choose from a wide selection of weapons and use Skill Points to upgrade Frank’s abilities.

After clearing a mission, you’ll be awarded with both Medals and Style Points. You can spend these points upgrading a number of the Punisher’s skills and attributes from Frank’s apartment. You can upgrade Frank’s body armour to increase your resistance to damage, increase the duration of your Slaughter Mode, increase your clip capacity, and add a scope or grenade function to certain weapons. Thankfully, you don’t have to worry about upgrading every weapon individually so increasing your accuracy or ammo capacity will do this for every weapon by default.

Additional Features:
The Punisher offers three difficulty settings, which will increase the aggressiveness and durability of your enemies and also allow you to obtain different Medals and gameplay modes. You can earn Bronze, Silver, and Gold Medals in every mission, but Gold Medals are only available when playing on Hard Mode; however, every time you finish a mission, you’ll unlock an additional “Challenge Mode” that presents you with a specific objective to fulfil to unlock extra stuff. Sadly, there is no option to don a different skin or outfit when replaying missions but there are cheat codes to unlock alternative outfits, so that ’s something, at least.

Take on challenges and play on Hard Mode (or cheat…) to unlock additional modes, cheats, and costumes.

From Frank’s apartment, you can view all of the Punisher’s weapons (Thomas Jane even narrates what each weapon is capable of), enemy biographies, cutscenes, flashbacks (which are triggered and unlocked when interrogating certain enemies), and comic books covers (unlocked by clearing challenges). When playing on Hard Mode, you’ll also gain access to “Punishment Mode”, which has you holding out against waves of enemies to earn points and medals. Additionally, clearing Hard Mode will unlock cheats for you to use; you can also unlock these manually but, while it’s fun to run around without fear of harm, you won’t actually be able to progress through the story with these activated.

The Summary:
The Punisher is a pretty decent third-person shooter; considering it’s a licensed game, which are generally regarded as being terrible, it’s a pretty solid effort. I think choosing to veer more towards the source material than the movie was a good choice as it made it more appealing and fresh and, rather than going through the beats of the movie step by step, it crafts an entirely new adventure that is appealing to fans of the film, the comics, and this genre of videogame. It’s not perfect by any means; the censoring of the torture scenes is disappointing, environments are bland and dark and confusing, and certain sections can be frustrating at times but there is a lot of variety and mayhem on offer thanks to the wide array of weapons and kill options at your disposal. It’s probably the most accurate Punisher videogame we’re ever likely to get and has quite a lot of replay value thanks to the additional challenges and such. There might be better third-person shooters out there but The Punisher is definitely worth your time for the violence alone, to say nothing of the references to and cameos of other Marvel characters. Team this up with Deadpool (High Moon Studios, 2013) and X-Men Origins: Wolverine (Raven Software, 2009) and you have some of the best and most accurate videogame depictions of Marvel’s more violent characters.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you ever played The Punisher? If so, what did you think of it? Were you disappointed that it didn’t follow the movie closer, or have more ties to the movie, or did you enjoy that it was more in line with the source material? What did you think to the game’s violence, executions, and action? Which of the cameos and/or boss battles was your favourite and were there any you felt were missing from the game? Would you like the see the title remastered for modern consoles or do you think it’s best left as a relic of a bygone era? Which Punisher videogame, story, or adaptation is your favourite? Whatever you think about The Punisher, feel free to write a comment below and be sure to check out my other Punisher content.

Movie Night [Punisher Month]: The Punisher: Extended Cut (2004)


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 21 November 2006
Originally Released: 16 April 2004
Director: Jonathan Hensleigh
Distributor: Lions Gate Films
Budget: $33 million
Stars: Thomas Jane (also billed as “Tom Jane”), John Travolta, Will Patton, James Carpinello, Laura Harring, and Russell Andrews

The Plot:
Frank Castle (Jane), an undercover agent for the Federal Bureau of Investigation (F.B.I.) and former Delta Force veteran, is left devastated and believed dead after crime boss Howard Saint (Travolta) orders the death of his entire family following Frank’s part in the death of his son, Bobby (Carpinello). Turning to alcohol and fuelled by rage, Frank embarks on a suicidal plan to destroy the Saint’s operation from within to punish them for their deeds.

The Background:
While Marvel Comics has its fair share of bright-coloured do-gooders swinging or flying around and dispensing justice, they are also have their fair share of anti-heroes and one of their first, and most notorious, was the Punisher. As one of Marvel’s more “realistic” and low-key characters, it’s perhaps not surprising that the Punisher has seen his fair share of live-action adaptations over the years. While the first attempt at adapting the character was received rather poorly, by 2004 things had changed; superhero movies were now increasingly popular and profitable, with films like Spider-Man (Raimi, 2002) and X-Men (Singer, 2000) paving the way for the juggernaut that is the Marvel Cinematic Universe. Development of a new Punisher movie can be traced back to 2000, when Marvel made a long-term agreement with Artisan Entertainment to adapt fifteen of their characters into films and TV shows, and writer/director Jonathan Hensleigh came onboard with the specific intention to draw inspiration from seminal Punisher writers like Garth Ennis and Dan Abnett. Thomas Jane was producer Avi Arad’s first and only choice for the role and, though not a comic book fan, Jane soon threw himself into meticulous physical and mental preparation for the role. Unfortunately, Hensleigh was not afforded the same budget as other superhero films at the time, meaning he was forced to excise certain scenes from the film, which was an unfortunate financial and critical failure. This stalled plans for a direct sequel and Jane left the role after waiting three years for news of the follow-up, only for a completely unrelated reboot to be produced soon after! Still, I feel The Punisher’s negative reception is unwarranted; it was an instant favourite of mine upon first viewing and I went out of my way to purchase this “Extended Cut”, which added an animated prologue and an additional subplot, both of which add a great deal to what is, in my opinion, already a pretty poignant and bad-ass film.

The Review:
After a short but incredibly effective title sequence set to Carlo Siliotto’s fantastic Punisher theme, “The Skull”, which is like a dirge of military horns, The Punisher immediately sets the stage for its events by opening not in New York City like in the comic books, but in the gorgeously alluring city of Tampa Bay, Florida. While I’m sure some purists lamented this choice at the time, I actually always really enjoyed it; it’s nice to see comic book movies mix the locations up a bit so that they’re not all set in the same damn high-rise cities and the film ends with Frank clearly heading off the New York to continue his work so it’s pretty clear to me that the intention was always to get to the big city in a follow-up movie.

Ruthless mobster Howard Saint is driven to near madness by Castle’s vengeance.

As far as I am aware, Howard Saint has no basis in the source material but, for me, he’s an extremely effective antagonist in this interpretation of the Punisher. While I’m not a fan of John Travolta, he makes for a captivating and enigmatic villain; exuding confidence and authority, Howard clearly believes himself to be the most powerful man in the room and he lords his position as a money launderer and high-ranking mobster. Sharply dressed and living in luxury, it’s implied that he has worked his way up the ladder of success from nothing and he is clearly living his best life with expensive suits, jewellery, opulence, and accessories. In many way, even his wife, Livia (Harring), is another trophy to hang from his arm and he has kept himself in power by being both extremely reliable and extremely protective about his business, personal life, and family. Howard’s empire is vast and wealthy thanks to him funnelling Mike (Eduardo Yáñez and Joe Toro’s (Omar Avila) misbegotten funds through his legitimate business, such as his incredibly successful club, Saints & Sinners (whose unfortunately garish-looking sign looks like it was whipped up using WordArt). In an effort to impress his father with his business acumen and proactivity, Howard’s son, Bobby, agrees to finance an arms deal with the Saint’s lackey, Mickey Duka (Eddie Jemison), only for it to be part of an undercover bust in which Frank has been posing as Mickey’s contact. Frank’s assumed identity is killed in the ensuing conflict, thereby protecting him and his family from reprisals, but, unfortunately, Bobby is also killed by an errant shot, which greatly disappoints Frank as he was hoping for a bloodless end to the operation.

After his entire family is murdered, Frank becomes a hardened vigilante.

Frank, a former Marine, is heralded by his friends and colleagues as the “finest undercover op” in the F.B.I. However, as capable as he is and as legendary as his reputation is, Frank has grown weary of his time in conflict and around death and, with the conclusion of this particular bust, is planning on moving himself and his wife Maria (Samantha Mathis), and son Will (Marcus Johns) to London so he can take a much safer desk job and never have to worry about his identity or their safety being compromised. Unfortunately for Frank, Bobby’s death comes back to haunt him as both Howard and Livia are heartbroken to the point of fury; although Howard spares Mickey’s life, despite his part in Bobby’s death, he actively uses every resource at his disposal to learn Frank’s identity and, upon learning that Frank and his entire family are at a family reunion in Puerto Rico, Livia demands that the entire Castle line is executed as recompense. Accordingly, although Frank and his father, Frank Castle Sr. (the excellent Roy Scheider in one of his last roles) try to hold off Saint’s hitmen with their weapon proficiency, Frank is forced to watch every single member of his family be gunned down in cold blood. Maria and Will try to escape and are run down and killed, leaving Frank wounded and completely at the mercy of Bobby’s twin brother, John (also Carpinello), and Howard’s right-hand man, Quentin Glass (Patton), who beat him, shoot him, and leave him to die in an explosion.

Thomas Jane is the Punisher and captures the character’s spirit amazingly.

While the Saints toast their victory, Frank somehow survives this onslaught; after being nursed back to health by a local medicine man, he returns to the scene of the massacre to acquire his father’s guns and a shirt baring a gruesome skull visage gifted to him by his son the day that he died and, with a grim glare and a stoic utterance (“God’s gonna sit this one out”), vows to have his revenge. He moves into a dilapidated apartment block and begins busying himself sprucing and armouring up an American muscle car, boobytrapping his apartment, cleaning and preparing his guns and drinking himself into a stupor with glass after glass of whiskey. Haunted by his family’s murder and suffering the weight of survivor’s guilt, something flips in Frank’s head and he enters into a cold-blooded, merciless vendetta not just to kill the Saints but to punish them. Although he doesn’t take the name “The Punisher” until the final moments of the film, Frank looks very much the part; unlike Dolph Lundgren, Thomas Jane spends the majority of the film decked out in his iconic skull-branded shirt and sporting a bad-ass leather trench coat and looks like Tim Bradstreet’s impressive artwork come to life. Add to that his physical stature and stern commitment to the role and you have probably one of the best, if not the best, portrayals of the character ever put to film and it still annoys me that Jane never got the chance to feature in a second feature-length Punisher film.

Frank attracts the attention of his misfit, but good-natured, neighbours.

While in the building, he attracts the interest and attention of his neighbours: Joan (Rebecca Romijn), Spacker Dave (Ben Foster), and Nathaniel Bumpo (John Pinette). While Dave and Bumpo basically act as the film’s comic relief (which they both perform admirably through great use of comedic timing, line delivery, and physical performance), Joan feels a great swell of pity and attraction towards Frank, especially after they learn about what happened to his family. Having suffered from a number of abusive relationships and alcohol problems, she is naturally attracted towards damaged people and has formed a kind of oddball surrogate family with Dave and Bumpo. Nevertheless, she attempts to reach what little remains of Frank’s humanity; seeing that he is on a self-destructive, potentially suicidal path, she stresses the importance of clinging on to good memories rather than letting the bad or dark ones tear him apart. While Frank is initially dismissive of his neighbours, he cannot in good conscience ignore their plight when they’re in danger and is mortified when Dave is tortured and mutilated by Quentin simply to hide Frank from Saint’s men. In that moment, Frank realises that there is life after tragedy and is touched by their loyalty to him, a veritable stranger, and thus gifts them with the Saint’s ill-begotten gains when he moves on at the end of the film out of his appreciation for their affection.

The Nitty-Gritty:
Those who have seen the original theatrical cut of The Punisher will immediately notice the differences made to this extended version of the film as the opening is proceeded by an animated prologue that details Frank and Jimmy Weeks’ (Andrews) time as soldiers in Kuwait. While the original version of the film works without this and does allude to Frank’s time as a solider, it only adds to the emotional depth and complexity of the character to see some of the horrors he witnessed in combat. Specifically, we see how Frank openly defied his commanding officer, who wanted to execute some terrorist prisoners, and watched him die when one of the captives pulled a grenade for a suicide blast. This brief animated sequence also does a great job not only of showing that Frank was a veritable one-man army even back in those days but also of lending just a little more depth to Frank and Jimmy’s relationship as we see how Frank saved Jimmy’s life by single-handedly taking out a group of snipers and how Jimmy saved him, in turn, from an RPG attack.

Jimmy’s character is greatly expanded upon in this Extended Cut.

Also added to the film is a new sequence at the start where we see that John tries, unsuccessfully, to talk Bobby out of going along with Mickey’s arms deal, and a scene in the Toro’s casino where they detail some of their past and history with Howard and help him to get leverage on Jimmy by fixing the odds against him. Indeed, Jimmy benefits the most from the Extended Cut by virtue of a number of his excised scenes being restored to the film; this shows how Jimmy has a known and destructive gambling habit and makes it explicitly clear that Howard Saint was able to get the lead on Frank’s name and location by capitalising on Jimmy’s vices. Jimmy is understandably disturbed when Frank returns from the “dead” not just because his old friend turns out to be alive, as in the original cut, but also because he knows that he will eventually fall into Frank’s crosshairs. Indeed, while Frank is too preoccupied with his vendetta against the Saint’s to really socialise with Jimmy all that much, he immediately becomes suspicious of Jimmy’s involvement in his family’s murder when he notices that his friend has traded away his fancy new car and is missing the watch Frank gifted him after Kuwait. As a result, we get an extremely tense, volatile, and heart-wrenching confrontation between the two where Frank gives his old friend and comrade the chance to end his life by his own hand rather than be “punished”.

Castle enacts his revenge by manipulating Saint into killing his friend and wife.

For such a small, low budget film, The Punisher certainly packs a lot into its run time. I said when reviewed The Punisher (Goldblatt, 1989) that, compared to many colourful superheroes, the Punisher is probably one of the easiest to adapt as you simply give a decent actor a gun and a grim visage and do an eighties-style action film. This version of The Punisher, though, both escalates the stakes involved (killing Frank’s entire family rather than “just” his wife and kid/s) and really runs with the implications of Frank’s pseudonym: he’s not just clinically punishing the guilty by murdering them indiscriminately, he’s literally punishing the three people most directly responsible for his family’s murder by turning them against each other and destroying Howard’s operation from the inside out. He does this by coercing Mickey into divulging the Saint’s entire schedule (which is, admittedly conveniently, very predictable and routine), which allows him to make it seem as Livia and Quentin are having an affair and thus manipulates Howard into murdering his wife and his best friend.

Castle is an extremely adaptable and capable foe and expertly wields a range of firearms.

Of course, that’s not to say that The Punisher doesn’t have its fair share of fight fights and action/fighting scenes. The slaughter of the Castle’s is basically a prolonged execution full of big explosions, squibs, and guns going off all over the place that reminds me very much of a tamer version of the sort of gratuitous violence seen in RoboCop (Verhoeven, 1987). When Frank infiltrates Howard’s bank to disrupt his money laundering activities, the film takes on aspects of a traditional Western, with tense, prolonged shots of Frank and his adversaries getting ready to draw and shoot, and Frank’s final assault on Saints & Sinners sees him take on an entire room full of goons and mobsters with a variety of firearms while decked out in skull-stained body armour.

Hitmen Harry Heck and the Russian try, and fail, to stop Castle’s disruptive rampage.

Of course, there are two standout action sequences in The Punisher. Driven to frustration by Frank’s disruptive actions, Howard grows increasingly desperate to track down and stamp out the Punisher; to do this, he hires a couple of hitmen to do the job for him, both of whom unsuccessfully attempt put a stop to Frank’s vendetta. The first of these is Harry Heck (Mark Collie), a Memphis hitman who moonlights as a musician. After trying, fruitlessly, to intimidate Frank (who, by this point, as adopted a permanent “thousand-yard stare”) with a chilling song, Heck runs Frank off the road (sadly totally the proto-Battle Van before it really gets a chance to do anything, which may have been a budgetary thing) and taunts him while holding him at gunpoint only to wind up with a ballistic knife in his throat! Next, Howard brings in the Russian (Kevin Nash), a mute giant who is superhumanly strong and seemingly impervious to pain. This fight, which is almost an exact adaptation of a fight between the two from the 2001 “Welcome Back, Frank” (Ennis, et al) arc, is mostly played for laughs thanks to Bumpo’s opera playing over it and is much more comical compared to the otherwise gritty and grim tone of the film. Still, it’s incredibly enjoyable to see the Russian absolute decimate Frank and a great showcase of Frank’s tenacity, endurance, and adaptability as, although stabbed and brutalised from the assault, he continually finds new ways to try and hurt the behemoth before finally charging him on the stairs and breaking the giant’s neck.

After completing his mission, Frank heads out to hunt more criminals as the Punisher.

Still, a central aspect of the film is Frank’s emotional detachment and grim commitment to enacting his revenge. To pull off his complex plan, he feigns torturing Mickey and specifically targets Livia and Quintin; by following them and compiling a list of their habits, routines, and dirty little secrets, he’s easily able to predict where they’ll be and how best to turn Howard against them. Once he has manipulated Howard into giving in to his jealousy, rage, and the enraged monster dwelling just beneath his façade of respectability, Frank launches a direct assault against the remnants of Howard’s empire. Having lived his entire life by a strict code of honour and within the bounds of a lawfully just system, Frank sees his newfound vigilantism not as a simple matter of revenge but rather as a necessary action to ensure that those who do evil are punished for their misdeeds. As a result, he shows no mercy to John, whom he leaves helpless and holding an anti-personnel mine, and takes absolutely no pleasure in revealing what he has done to Howard. With Howard grovelling and bleeding at his feet, Frank nonchalantly ties him to a car and has him driven into a massive (and, sadly, poorly rendered) series of explosions to finally put an end to those who wronged him. With his mission complete, Frank prepares to end his own life but, at the last minute, stops when recalling a “good memory” of Maria. Although this scene is a bit confusing in the way it’s shot, the intention is made explicit with Frank’s closing narration: realising that there are more scumbags out there who need to be punished, he vows to wage war against them all as “The Punisher” until the day he dies.

The Summary:
I’ve always been a fan of the Punisher. I love the concept of the Punisher as this merciless, unrelenting force fully committed to killing as many criminals as he can until he inevitably dies. It’s an incredibly simple, incredibly bleak, and incredibly realistic concept that Marvel Comics really need to put more effort into pushing as a stark contrast to other, more colourful and law-abiding superheroes. When I first watched The Punisher, I was immediately impressed by just how raw and emotional the film was; it wasn’t just another superhero film or even a bombastic action movie like its predecessor. It was a heart-breaking examination of a man who has literally lost everything, driven to the very brink of death, and come back with only one thought in mind: punishment. You could substitute the word “vengeance” or “punishment” there if you like but it doesn’t change the fact that The Punisher, to me, perfectly captures the uncompromising and gritty spirit of the source material and presents it in a fresh, new way by setting the film in Tampa rather than the traditional New York City. As I said, I’m not a Travolta fan but he really impressed me in this film; exuding power and total authority one moment and then descending into a maniacal rage the next, he gave a performance just shy of scenery chewing and was a perfect foil. The film is, honestly, full of great performances: Will Patton was fantastic as the subdued, sadistic Quentin Glass, Rebecca Romjin and Samantha Mathis did a great job as the film’s emotional anchors, even the guys playing the Toro brothers and guys like Mark Collie and Kevin Nash were clearly having a great time on set. Thomas Jane remains probably my favourite actor to portray the Punisher; not only does he look just like the comic book character, he has exactly the right level of physicality and acting ability to really own the role. It is, as I’ve said, a simple character in many ways but it does require a great deal of emotional range to properly portray the gamut of Frank’s turmoil and Jane did a spectacular job as this grim, haunted avenger who will stop at nothing to punish those responsible for his pain and The Punisher, especially this Extended Cut, remains probably my go-to recommendation for anyone looking to get an idea of what the character is all about.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to the Extended Cut of The Punisher? Did you prefer to the theatrical version and how do you think it works as an adaptation of the character? What did you think to Thomas Jane’s performance in the film? Did you like the changes the film made to the source material or do you think it maybe changed a little too much? What did you think to the film’s action scenes and soundtrack? Did you enjoy the slapstick nature of the fight between the Punisher and the Russian or do you think it kind of went against the otherwise grim tone of the film? Which live-action portrayal of the Punisher is your favourite and why? How are you celebrating the Punisher’s debut this month? Whatever you think about The Punisher, feel free to write a comment below and be sure to check out for my review of the videogame tie-in to this film.

Movie Night [Punisher Month]: The Punisher (1989)


Back in February 1974, Spider-Man/Peter Parker faced a new enemy in the form of Frank Castle, the Punisher, a veteran of the Vietnam War turned bloodthirsty vigilante. The Punisher separated himself from other, traditional costumed heroes by his willingness to kill and uncompromising, suicidal one-man war on crime and what better way to celebrate the debut of this nuanced and complex character by dedicating every Tuesday of this month shining a spotlight on Marvel’s most notorious anti-hero?


Released: 25 April 1991
Director: Mark Goldblatt
Distributor: New World International
Budget: $9 million
Stars: Dolph Lundgren, Louis Gossett Jr., Nancy Everhard, Barry Otto, Jeroen Krabbé, and Kim Miyori

The Plot:
After his family are killed by a mafia-planted car bomb intended for him, former ex-Marine Frank Castle (Lundgren) has taken to a life of vigilantism as “The Punisher”; killing criminals and mobsters with special skull-engraved knives and operating from the sewers, he has become New York’s most wanted man. However, when crime boss Gianni Franco (Krabbé) comes out of retirement and butts heads with Lady Tanaka (Miyori) of the Yakuza, the Punisher is the only man capable of stopping all-out war in the streets.

The Background:
Having made an impressive debut in the pages of The Amazing Spider-Man #129, the Punisher quickly became one of Marvel’s most popular anti-heroes thanks to his tragic backstory and unwavering commitment to the eradication of crime. This, in turn, led to him appearing in videogames, cartoons, and a surprising amount of live-action adaptations of the source material. The first of these was produced in 1989 at the end of the action movie renaissance of the 1980s; muscle-bound stars like Arnold Schwarzenegger and Sylvester Stallone had redefined the criteria for the action genre but Dolph Lundgren was no slouch in that department either. The Swedish strongman made quite a name for himself in his own right, even if he was often overshadowed by Schwarzenegger, and adapting the Punisher character into the trappings of an eighties action film made perfect sense at the time. Sadly, the bizarre decision was made to not have Lundgren don the character’s iconic skull shirt and The Punisher was denied a widespread theatrical release in favour of being released straight to video. While most reviews agreed that the film was unimpressive, to say the least, and criticised its presentation and content, others praised Lundgren’s performance and the dark and gritty nature of the movie, though it would be nearly fifteen years before the character would receive another live-action adaptation.

The Review:
The Punisher opens with a depressingly low budget title sequence that’s like something out of a sixties James Bond film; rather than getting you pumped up for a high-octane action film, it’s more like the opening to a bog standard television cop show from the seventies, despite the brief shots of the Punisher gearing up or randomly unloading his machine gun. In many ways, this sets up the tone for the film but, at the same time, misrepresents The Punisher; while it’s not quite the same over-the-top spectacle as the likes of Commando (Lester, 1985) or Rambo III (MacDonald, 1988), it’s a decent enough representation of its genre that is, perhaps, unfairly overlooked against its other, more popular counterparts.

After five years killing mobsters, the Punisher goes public to enact his revenge.

Frank’s tragic background is initially reduced to a brief news report (we later get a proper flashback that shows it but, again, this is more of a snippet rather than an extended sequence) that informs us that the man responsible for the death of Frank’s family, Dino Moretti (Bryan Marshall), has been acquitted for the charges. Moretti arrogantly laughs off concerns about the Punisher seeking retribution against him, despite the fact that Frank has become a notorious underworld vigilante and has at least 125 kills to his name. As you might expect, Moretti’s arrogance is misplaced and Frank not only murders his armed bodyguards one by one but also blows up the mobster’s stately home in a very public display.

While there’s not much for Leary to do, Berkowitz has an emotional connection to the Punisher.

The Punisher is a hot news item; though they are unaware of his true identity, reporters are desperate to cover him and milk his violent actions but the police, and the mayor, would prefer to downplay his actions. After the Punisher appears to die in the explosion at Moretti’s house, the official line is that he is dead but his former partner, Detective Jake Berkowitz (Gossett Jr.), refuses to let the subject lie. Although he has no interest in working with a partner, and has become quite jaded since Frank’s apparent death in a mob hit, Berkowitz is convinced to work with Detective Samantha Leary (Everhard) when she shares his suspicion that Frank is the Punisher. Leary uses what is sold to us as a state-of-the-art computer algorithm to pinpoint the Punisher’s location, which is pretty much her sole contribution to the film other than being a very basic audience surrogate. Berkowitz, however, is a constant highlight of the film; his relatable, no-nonsense attitude stands out amidst a few mediocre performances, with his escape from Mafia custody stands out as a notably amusing sequence. His emotionally-charged reunion with Frank is another standout moment; Berkowitz desperately tries tor each Frank, screaming and manhandling him and clearly heartbroken at the state Frank has found himself in, while Frank remains impassive and unapologetic for his actions.

Already weakened from the Punisher’s actions, Franco wages all-out war with the Yakuza.

The traditional, mostly Italian-American world of organised crime is shaken up by the arrival of the Yakuza. Led by Lady Tanaka, the Yakuza strikes with silent, surgical precision and effectiveness and are easily able to consolidate a stranglehold on the criminal underworld thanks to the Punisher thinning out the competition. Their presence, and the Punisher’s actions, force former kingpin Gianni Franco (Krabbé), a well-dressed and eloquent mobster, out of retirement; to sway him and the remaining Mafia family members into agreeing to a lop-sided alliance with her, Lady Tanaka arranges to have the mobster’s children kidnapped. Tanaka is portrayed as a cold, calculating, merciless foe who willingly slaughtered her own brother and employs any means necessary to get her way while still being confident and cultured and exuding a quiet menace and authority. This is in stark contrast to the hot-headed Mafia Dons, who are driven to the point of desperation by recent events and find themselves easily outmatched at every turn by both the Punisher and the Yakuza.

Frank is convinced to expand his focus from vengeance to rescuing the kids.

One of the kids taken by Tanaka is Franco’s son, Tommy (Brian Rooney), who, unlike the other hostages, is completely unaware of his father’s criminal activities. Having successfully culled much of the Mafia’s numbers in the five years since he became the Punisher, Frank is content to let the remnants fight and kill themselves and has no interest in saving the children or getting involved in the brewing war between the Mafia and the Yakuza. However, he is swayed into action after a guilt-trip from one of his few allies, “Shake” (Otto), a former stage actor turned vagrant who informs Frank of underworld activities and gives him leads in exchange for alcohol.

The Nitty-Gritty:
When talking about the big action stars of the eighties, I can’t help but feel like Dolph Lundgren often gets overlooked; this isn’t massively surprising in a lot of ways as he was largely overshadowed by the bigger and more charismatic Arnold Schwarzenegger and lacked the big-hit franchises associated with Arnold or Sylvester Stallone. Still, he was a pretty decent choice to portray the Punisher at the time despite never wearing the iconic skull-branded outfit of his comic book counterpart. Lundgren’s strained narration also peppers the film as he laments his lot in life and God’s apparent refusal to do anything to protect the innocent and punish the guilty and he throws himself into the action and fight scenes and exudes just the right level of stoicism, vulnerability, conviction, and capability that are so crucial to the Punisher’s characterisation (he even tosses in a bit of snark here and there when faced with agonising torture).

While not as bombastic as its peers, The Punisher still contains a decent amount of action.

As such, Lundgren’s portrayal of the Punisher is as a weary, disassociated man who has lived a life of such extreme violence and hardship that he has become numb to anything and everything around him. While you could argue that Lundgren simply comes across as bored, he excels in the film’s many action scenes, which are surprisingly varied, exciting, and full of gratuitous eighties-style gun fights, a ridiculous amount of explosions, blood squibs, and even some sword-based combat. Here, the Punisher is in his element and has a purpose but, when not in combat, he is a morose and sombre figure to be pitied, which is perfectly in keeping with the Punisher’s character. Best of all, unlike other eighties action heroes, the Punisher is not infallible; he gets hurt, feels pain, and regularly has to perform extreme surgery on himself to stem his wounds.

The Punisher remains a complex and layered character.

Again, this speaks to the Punisher’s roots as an anti-hero; he does good things by association but doesn’t head out into the night expecting to be heralded a hero. Instead, he is completely focused on the brutal eradication or organised crime; he walks (or rides) head-first into gun fights and rooms and crowds of armed opponents with no fear and protected only by his heavy arsenal and his force of will. When captured and tortured by Lady Tanaka, Frank refuses to give in to the pain and expertly breaks free of his bonds to save Shake when he is subjected to the same torture and, when Berkowitz’s life is threatened by Franco, he agrees to an alliance with the remnants of the Mafia, which was a great way to emphasise the character’s adaptability and loyalty to his few allies.

Though lacking the iconic skull, Lundgren embodies the spirit of the character admirably.

The Punisher’s softer side also gets some play when he successfully rescues the kids from their captivity; it seems to be a constant truth that Frank’s hardened exterior cracks somewhat when kids are involved, which is understandable given that he was a father at one time, and it goes a long way to showing that there is still some humanity left in the character. Furthermore, Frank’s suicidal tendencies are also a notable factor in the film; as I mentioned, he makes very little effort to protect himself from damage (he literally refuses body armour for the finale) and walks into firefights without a second’s hesitation and is haunted by nightmares of his family’s murder but this attitude is made heart-wrenchingly explicit at the film’s conclusion. After entering into a frosty alliance with Franco, the Punisher wages all-out war against Lady Tanaka to rescue Tommy; this results in the once efficient Yakuza being reduced to little more than cannon fodder, Lady Tanaka receiving a skull-branded knife to the head, and Frank murdering Franco before Tommy’s eyes. When Tommy holds Frank at gunpoint,  Frank submits to his mercy, welcoming death but when the boy chooses not to pull the trigger, Frank briefly comforts him before warning Tommy not to follow in his father’s footsteps lest he have to punish the boy in the future and returns to his never-ending war against the guilty.

The Summary:
The Punisher is quite a brisk and inoffensive little action movie. It might not really measure up to some of its competition, and there are definitely better eighties action films out there, but you could do a lot worse than this. For me, the Punisher is a ridiculously easy character to adapt compared to his other more colourful and fantastical superhero counterparts; you simply get a rugged actor who can portray the character’s complex emotions, give him a gun and some knives, and put a lot of bodies in his path and, in that respect, The Punisher succeeds very well. Sure, other iterations of the character has done a better job of handling the character’s pathos and complex ideology and attitude but those aspects are still present in The Punisher. Frank Castle isn’t just some muscled up meathead who care barely string two words together and the film tries its best to explore the character’s fading humanity and mental instability; obviously, the typical bombastic eighties action mostly drowns a lot of these elements out but, again, that’s a good thing because who doesn’t like a bit of over-the-top eighties action? I’d even go as far as to say that it doesn’t really matter that Lundgren doesn’t wear the skull-shirt since he does a pretty good job of embodying the character regardless and, while it might be the worst of the three Punisher movies and lacking the star power of Commando and Rambo III, The Punisher is worth your time if you’re a fan of the character and the genre.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever seen The Punisher? If so, what did you think of it? Were you disappointed that Dolph Lundgren didn’t wear the skull-shirt or were you not really all that bothered? What did you think to the film’s action scenes and gratuitous violence? Were you a fan of Lundgren’s casting; if not, which eighties star would you have cast in the role? What did you think to the film’s portrayal of the Punisher and the overall plot and where would you rank this film against others in the genre and the other Punisher adaptations? What is your favourite eighties action movie? Which Punisher videogame, story, or adaptation is your favourite? How are you celebrating the Punisher’s debut this month? Whatever you think about The Punisher, feel free to write a comment below and be sure to check out my other Punisher content!