Movie Night: Jurassic World Rebirth

Released: 2 July 2025
Director: Gareth Edwards
Distributor: Universal Pictures
Budget: $180 million
Stars: Scarlett Johansson, Mahershala Ali, Jonathan Bailey, Manuel Garcia-Rulfo, and Rupert Friend

The Plot:
Five years after Jurassic World: Dominion (Trevorrow, 2021), with dinosaurs limited to remote, tropical locales, Zora Bennett (Johansson) leads a team to an abandoned InGen research facility to locate potentially life-saving dinosaur DNA, only to encounter horrific dinosaur mutates!

The Background:
Michael Crichton’s 1990 cautionary tale about the dangers of genetic engineering was well received and caught the eye of famed director Steven Spielberg, whose 1993 adaptation not only revolutionised computer-generated effects but also became one of the most influential movies of its era. While its sequels weren’t as well received, the ridiculously successful Jurassic World (Trevorrow, 2015) revived the franchise and kick-started a new trilogy. However, time is a circle as reviews were notably mixed for Jurassic World: Fallen Kingdom (ibid, 2018) and Dominion, despite both making over $1 billion at the box office. It was Spielberg who pitched the idea of another Jurassic World film, leading writer David Koepp to mine new material from Crichton’s books in an effort to recapture the tone of the first movie with a focus on scientific accuracy and humans exploring a dinosaur environment. Gareth Edwards, no stranger to giant monster movies, and Scarlett Johansson jumped at the chance to join the franchise and Edwards insisted on filming on location as often as possible. As ever, the dinosaurs were created through a mixture of animatronics and CGI, courtesy of Industrial Light & Magic, with the team redesigning a more scientifically accurate Spinosaurus and taking inspiration from sci-fi and horror classics to present the tragically monstrous Distortus rex. Garnering largely mixed reviews and a box office of over $322 million, Jurassic World Rebirth was generally regarded as a retread of the previous films, offering some new elements and mindless entertainment, but was mostly seen as a disappointing and predictable rehash that more resembled a generic monster movie than the heights of the franchise’s peak.

The Review:
Honestly, Jurassic World Rebirth gets off on the wrong foot almost immediately from my perspective. Firstly, I feel we could’ve waited a good ten years for a new entry. Second, the title irks me no end. Why not just Jurassic Rebirth or Jurassic Island, just something to differentiate it like the revival trilogy separated itself from the original trilogy, especially as Jurassic World Rebirth takes a more back-to-basics approach. Third, the film takes place seventeen years after Jurassic World, only to find that the revived dinosaurs cannot survive in the modern-day climate. It’s too polluted, for one thing, and the world has changed too much to facilitate their long-term survival, so any surviving creatures have emigrated to the equator. No humans are allowed to travel to these areas and the world has lost interest in dinosaurs, to the point where palaeontologist Doctor Henry Loomis (Bailey) is in despair as museums are closing and all the dinosaur exhibits are being packed up. We got glimpses of this in Jurassic World (though the park’s packed attendance said otherwise) but that would never, ever happen. People go to zoos and museums all the time so they would flock to see real, live dinosaurs in urban areas. Also, to make matters worse, these films never delivered on the potential of seeing dinosaurs in the real world. The revival trilogy glossed over it and the creatures have been returned to near extinction, and Jurassic World Rebirth essentially wipes the slate clean and brings the franchise back to where it was around the second and third movies…only this time, Brachiosauruses are causing traffic jams and there’s a sense of apathy towards the creatures. Indeed, shady Martin Krebs (Friend) of pharmaceutical company ParkerGenix is only interested in dinosaurs since he (and the Board) believes that their largest specimens hold the key to curing or preventing heart diseases.

Zora and her motley crew brave dinosaur danger to obtain samples for medicinal purposes.

Determined to beat his competitors to this lucrative discovery, Krebs enlists mysterious mercenary Zora Bennett to lead an expedition to Saint-Hubert to collect blood samples from the three biggest dinosaurs ever to live. Though these creatures were conveniently resurrected by InGen, they currently inhabit an island where the dubious corporation dabbled in monstrous gene splicing and hybrids, leaving behind anything deemed too ugly or ferocious and eventually being slaughtered, the facility left in shambles, when the ghastly Distortus rex broke lose. Though initially sceptical, largely because she’s still processing the loss of her mother and a friend, Zora’s eventually convinced to join the highly illegal expedition by the promise of cold, hard cash. She plays Krebs like a fiddle, easily manipulating him into doubling his offer to get her long-time friends Duncan Kincaid (Ali) and Bobby Atwater (Ed Skrein) on the mission. While Duncan captains the ship and Zora oversees the weaponry, Kreb preps the special darts they use to extract their samples, which must be fired within ten feet of a live target. Strangely, none of them find this prospect scary, despite Zora later claiming they were underequipped against a dinosaur assault, and Loomis even being elated to see the prehistoric beasts up close. While Duncan’s other crew are largely expendable and may as well have targets on their backs, he exhibits some personality in the vaguely defined loss of his child and his believable relationship with Zora. Zora, however, is all over the place, being teary eyed one minute, cracking jokes the next, then being all business. It’s like her personality changes scene by scene, with her initially scoffing at Loomis’s suggestion that they make the dino medicine free for everyone and then refusing to leave anyone behind, making for a very unpredictable (if capable) character. At least Krebs is predictably untrustworthy, clearly having ulterior motives for collecting the dinosaur samples and even endangering Teresa Delgado (Luna Blaise) to keep her from calling for aid.

Beyond a semi-decent (if ridiculous) T.rex scene, this family added nothing to the film.

Yes, as if Zora’s rag-tag crew of barely defined misfits wasn’t enough, Jurassic World Rebirth clogs its runtime by introducing a civilian family stupidly taking a leisurely jaunt nearby. Led by patriarch Reuben (Garcia-Rulfo) and comprised on his youngster daughter, Isabella (Audrina Miranda), Teresa, and her lazy-ass stoner boyfriend Xavier Dobbs (David Iacono), the family get upended by a pack of Spinosauruses that aid the colossal Mosasaurus. Incredibly, the family stay adrift long enough for Zora’s group to rescue them but get separated from the others when the dinosaurs attack Duncan’s ship. Thanks to being present for much of their conversations, Reuben knows enough to lead his family through the perilous jungle and towards the abandoned InGen facility, acting as a thematic callback to Doctor Alan Grant’s (Sam Neill) own trek through Isla Sorna in Jurassic Park. Unfortunately, the family seem like an afterthought, a relic of a separate script for this largely redundant movie, as they contribute very little and barely have character arcs between them. It seems like the film’s building towards Xavier stepping up and earning Reuben’s respect, but every time he does (rescuing Teresa when she goes overboard, watching for predators while they rest), he immediately reverts to type and says the dumbest shit. Oddly, Xavier and Theresa barely say anything to each other, making me think he may as well have been Reuben’s unruly son since we don’t even get any romance between him and Theresa. Isabella is cute and somewhat raises the stakes and gives Reuben the chance to show what a devoted dad he is, but I never believed she was in real danger, even when the group are accosted by a hungry Tyrannosaurus rex. Isabella kind of gets a mini arc as she starts off hating dinosaurs and yet, despite being so traumatised by the events that she falls semi-mute and gorges on liquorice, she bonds with and adopts a cute baby Aquilops. Duncan is also quite taken by her and initially disgusted that Reuben would knowingly put his kids in such danger, eventually pledging to defend the youngster however he can, but even this is a half-baked idea as the two groups are separated for much of the runtime.

Since regular dinosaurs aren’t enough, we’re bombarded by these ghastly genetic freaks.

While it makes sense that InGen would have a separate island to conduct their more bizarre experiments, it does feel like overkill for there to be a third island. Jurassic World Rebirth could’ve easily taken place on the other side of Isla Nubar, where the other dinosaurs were developed before being shipped off, and very little would be different. InGen were apparently so rich that they could afford three islands, to build a whole bunch of high-tech facilities and stock them with as much product placement as you could want, and to afford the minimum $75 million a head for each dinosaur. When Loomis learns that InGen just let their mutations roam free rather than euthanise them, he’s aghast when Krebs gives a half-assed explanation that it was somehow better for the bottom line to not destroy the abominations, which I guess is designed to paint InGen as a morally bankrupt corporation but just seems insulting to me. This island is full of both regular dinosaurs and monstrous crossbreeds that finally push the franchise right over the line into generic monster movie territory. Whenever a regular dinosaur does appear, they’re often largely obscured or easily dispatched by one of their genetic offshoots, with the film sadly failing to deliver a compelling redebut for the Spinosaurus. Indeed, the dinosaurs oddly retreat once the group escapes to dry land, which is weird as they’re seen to be capable of exiting the water, unlike the larger Mosasaurus. While I’m grateful that the film doesn’t rely on the overexposed Velociraptors for a change, it does evoke both these creatures and the iconic kitchen scene from Jurassic Park with the Mutadons, weird ‘raptor/Pterosaur hybrids that return from a semi-tense chase in the finale. Krebs’ missions sees Zora and her team extracting samples a the Mosasaurus, a Titanosaurus, and a Quetzalcoatlus, with the latter proving especially terrifying and dangerous, especially as the group opt to take a sample from the beast’s eggs! The T.rex pops up for a cameo in an adaptation of the raft/rapids section of the original book, showcasing an amazing ability to swim that I never associated with it before, but we’re denied any dinosaur-on-dinosaur action this time around as the film ends with a desperate escape from both the relentless Mutadons and the horrifying D.rex.

The Nitty-Gritty:
Jurassic World Rebirth certainly leans into its horror aspects, that’s for sure. The body count is quite high, with the forgettable Bobby and Nina (Philippine Velge) both being offed by a Spinosaurus once the group finally reach the island. LeClerc (Bechir Sylvain), who’s single defining character trait is that he’s French, doesn’t far much better, being devoured by a Quetzalcoatlus while frantically escaping its nest. However, you can clearly see him being swallowed by the creature and Krebs is later bitten in half by the D.rex which, coupled with the dark, intimidating aesthetics and the overall more gruesome appearance of these dinosaur hybrids, certainly pushes Jurassic World Rebirth into a horror-adjacent monster movie. There’s an attempt at delivering something more here, but it’s very on the nose and nothing we haven’t seen a hundred times before. Loomis delivers a not-so-subtle soliloquy about how humans are an arrogant and destructive species that are destined to destroy themselves and/or been shaken off by the planet, and the film beats you over the head with the idea that the modern world is too polluted and unstable for the revived dinosaurs. The commentary about the public being sick of dinosaurs also harkens back to the metatextual undertone of Jurassic World, which suggests that we are sick of dinosaurs and want something more monstrous and exciting in these films, when that’s clearly not true given how much money the franchise makes. Jurassic World Rebirth stumbles somewhat by taking far too long to get going, lumbering us with forgettable characters for the first hour or so and building anticipation for the dinosaurs, which sounds great on paper but is unnecessary by the seventh movie. Not only that, but the film simply rehashes many of the narrative beats and visual cues of the pervious films, with characters stumbling through the jungle, being in awe of gigantic sauropods, fleeing from voracious carnivores, and sneaking about abandoned facilities. It’s all very familiar, making the film about as redundant as Jurassic Park III (Johnston, 2001) was back in the day because we’ve seen all this before, and done better.

The usual awe and grandeur is downplayed in favour of a more horror-focused approach.

It’s doubly frustrating as the film could’ve presented something new by exploring the impact dinosaurs have in the modern world, something barely touched upon in the last two films and constantly swept under the rug because God forbid we have a Jurassic movie not set in the jungle! Even Duncan complains about the jungle setting, and rightfully so as there’s nothing new here at all. I thought we were in for a treat with all those Spinosauruses, but we barely get a glimpse of one on land and they conveniently just swim away once the survivors beach themselves. Xavier gets stalked by some Velociraptors at one point but the scene’s played for laughs as a Mutadon pounces on them while he’s peeing, ostensibly to establish this flying ‘raptor hybrid as the latest threat but falling way off the mark as they’re essentially the same creature…but with wings they barely use. It was fun to see the T.rex/rapids scene make it onscreen, and it was quite tense watching Theresa drag the lift raft to the water, but it fell apart the moment the family jumped into the raft and tried to paddle away from the T.rex. As if that wasn’t crazy enough, they amazingly survive this encounter and the T.rex just gives up, despite clearly being able to walk around the rocks, never to be seen again. While it was nice to see something new in the Titanosaurus, they’re literally just bigger, more awesome variations on the Brachiosaurus and their weird, whip-like tails looked ridiculous. The star of the show is meant to be the D.rex, an honestly gruesome T.rex mutation that boasts four colossal legs, two spindly arms, and a massive, Xenomorph-like head. I’m torn, though, as the creature is used sparingly, adding to its horror and mystery, but it might’ve been good to get a sense of it stalking the island, perhaps having characters come across dismembered corpses, to help build towards its big reveal. I was also impressed by the Quetzalcoatlus, even if I didn’t get the sense of scale Loomis kept exaggerating. It would’ve been nice to see this and/or the Mutadons and T.rex factor into the ending to battle the D.rex, but Jurassic World Rebirth seemingly goes out of its way to avoid any big dinosaur fights…which, again, can be seen as either good or bad.

The terrifying finale with the D.rex is undercut by some bizarre narrative choices and dull characters.

I think I fall into the latter camp. The film seems to be trying very hard to evoke the spirit of the first movie, alternating between awe and horror and not big dinosaur fights, but that doesn’t make for a very exciting finale as the characters obviously stand no chance against the D.rex and yet still manage to avoid it without any outside assistance. After being separated, both groups head towards the InGen facility, with Zora’s group stopping off to collect their samples with a minimum of fuss, to rendezvous with Zora’s helicopter extract team. Theresa is eager to reunite with them and get some revenge on Krebs after he leaves her to die, only for him to pull a gun on them, take the samples, and attempt to flee without them. Obviously, this goes very badly for him as, in his last moments, he’s too obsessed with money and the dino samples to avoid being munched on by the D.rex. This monstrous abomination easily devours Zora’s helicopter in a startling sequence and stomps about the facility, largely missing its prey as Duncan leads them through a convenient series of underground tunnels. Though pursued by Mutadons, the creatures are easily evaded through a combination of bullets and convenience, though the group faces disaster when they struggle to lower the one remaining boat on the island. Realising that everyone’s in jeopardy, Duncan makes the brave decision to lead the D.rex away using a flare, much to Zora’s dismay, fading into the jungle and seemingly being eaten. However, barely two minutes after his heroic sacrifice, a flare goes up and he wades out completely unharmed, having miraculously survived the encounter with no explanation. Somehow speeding away from the island without the D.rex or any of the aquatic dinosaurs following them, Zora decides to agree with Loomis’s earlier suggestion and provide their ill-gotten samples to the world for free, thereby allowing countless people to benefit rather than the top one percent. And that’s kind of it. All the characters you’d expect to survive make it out, with barely a scratch, and all those hideous dinosaur hybrids are just left to wander around for the inevitable sequel (assuming they’re not killed off between films, which is what I expect to happen).

The Summary:
I was sceptical of Jurassic World Rebirth right from the first trailer, and with good reason. I feel we needed a longer break between films as the last trilogy definitely suffered from diminishing returns by the end, and nothing here makes me think otherwise. While it desperately tries to revisit the smaller scale approach of the first film, Jurassic World Rebirth comes across as a “best-of” compilation of moments from the previous movies, wrapped up in a largely generic monster movie that somewhat betrays the spirit of the franchise. It doesn’t help that there are far too many characters. It might’ve been better to reduces Zora’s crew to four and follow four survivors on the island as that family added nothing to the film, apparently being left over from earlier drafts and kept in to pad the runtime. The main plot of the film is laughable as I don’t believe that anyone would choose to visit this island, regardless of the money offered, unless they were poachers, a rescue team, or had wandered off course. I struggled to connect with any of the main characters as they were incredibly one-dimensional or kept switching personality from scene to scene, with even Loomis proving adept in the field because the plot required it. The dinosaur action was impressive, except for the Titanosauruses, but there’s not enough of it because the film wastes time building unnecessary anticipation. I liked that it leaned into horror, and the D.rex was pretty damn horrific, but I think we needed a bit more to keep things moving and the keep a sense of dread and urgency to the film (Zora’s group, especially, never seems to be in a rush despite literally facing a ticking clock). Ultimately, I think Jurassic World Rebirth may be more appealing to newcomers but, for long time fans of the franchise, there’s little here than hasn’t been done in previous films and it just feels like a big-budget cash grab designed to wring more money out of the franchise, whether it makes sense or not.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy Jurassic Word Rebirth? Were you disappointed that the dinosaurs were driven back to extinction again? Do you agree that there were too many characters in the film and that they lacked personality? Which of the mutated dinosaurs was your favourite and did you like seeing the rapids scene finally make it to the big screen? Which Jurassic film is your favourite and where would you like to see the franchise go next? Whatever your thoughts on Jurassic Word Rebirth, leave them below and then go read my other Jurassic reviews and donate to my Ko-Fi to support the site.

Game Corner: Jurassic Park 2: The Chaos Continues (Xbox Series X)

Released: 22 November 2023
Originally Released: November 1994 (SNES), February 1995 (Game Boy)
Developer: Carbon Engine
Original Developers Ocean Software
Also Available For: Game Boy, Nintendo Switch, PlayStation 4, PlayStation 5, Super Nintendo Entertainment System (SNES), Xbox One, Xbox Series S

The Plot:
When BioSyn (or a power outage) cause trouble on Isla Nubar, the island site of Jurassic Park, palaeontologist Doctor Alan Grant either goes it alone or teams up with tactical sergeant Michael Wolfskin to subdue the genetically engineered dinosaurs and escape alive.

The Background:
Michael Crichton’s bestselling 1993 cautionary tale about a chaotic dinosaur theme became a blockbuster critical and commercial hit that spearheaded many now-standard CGI techniques. Alongside an aggressive merchandising campaign, Jurassic Park (Spielberg, 1993) was accompanied by toys, comics, and multiple videogame adaptations released on different consoles. While BlueSky Software developed the Mega Drive adaptations, Ocean Software handled Nintendo’s efforts after securing the license for an undisclosed six-figure sum. Their three releases received widespread praise and, while readers and audiences had to wait two years for Crichton and Spielberg to produce a sequel, gamers got a far faster turnaround when Ocean produced a standalone sequel just one year later. The Game Boy and SNES titles had slightly different stories and mechanics, and both received mixed reviews. While the SNES obviously had better graphics and sound, the simplicity of the Game Boy version was praised, especially compared to the high difficulty and awkward controls of the SNES version. Both games were basically lost media for decades until they were included in a modern re-release to celebrate the movie’s 30th anniversary, alongside modern quality of life features, to largely thankful and positive reviews.

Gameplay and Power-Ups:
Jurassic Park 2: The Chaos Continues is a sidescrolling shoot-‘em-up that acts as a non-canon continuation of the original movie and its videogame adaptations. While the SNES version is more obviously framed as a return to Isla Nubar thanks to the presence of Biosyn, both can be seen as re-dos of the movie and its videogames since they don’t stray too far from the gameplay mechanics previously seen. While only the SNES version offers different difficulty modes, both see you jumping with A (defying gravity with a higher jump the longer you press the button in the Game Boy version) and shooting with X. Y and B also shoot in the Game Boy version and both versions allow you to rapid fire by holding the button, though this will charge your cattle prod in the SNES version and deplete most of your ammo here, too, save for your weakest lethal weapon and cattle prod. In the Game Boy version, you can switch to grenades by pressing the ‘View’ button; you can’t move and throw them but you have an unlimited supply. You switch weapons with the Left and Right Bumpers in the SNES version, LB cycles through lethal ammo types (such as a machine gun and shotgun spread) while RB cycles through non-lethal options, like tranquilizer darts. All enemies disappear regardless of which ammo you use but there’s a counter that ticks down when you kill any dinosaur that’s not a Velociraptor or what could loosely be described as a boss. Kill too many dinosaurs and your game ends, so be sure to cycle back and forth between lethal and non-lethal options. This crutch isn’t present in the Game Boy version; it’s an all-out platform shooter as Dr. Grant blasts dinosaurs with his unlimited shotgun! Both games also allow you to crouch and shoot, shoot while jumping, and shoot upwards and diagonally, though you must collect ammo in the SNES version by pressing down on the ammo item. This is also how you’ll collect the rare first-aid kits lying about Isla Nublar. These, and the odd 1-up, are automatically collected in the Game Boy version, which also incorporates a scoring system, though only the SNES version allows for a two-player co-op mode.

Blast your way past dinosaurs, grabbing vines, racing a timer, and collecting key cards to progress.

While the Game Boy version uses a lives system, you only get one shot to beat the SNES version. If you’re killed, you restart the mission from the beginning, with no checkpoints or continues or passwords to help. Although the Game Boy version follows a linear narrative, tasking players with guiding Dr. Grant through four stages (called “Zones”) with two levels and a boss battle each, the SNES version lets you freely pick a mission. Each mission has two screens of action and ends in an “Emergency” mission, where you must run around the maze-like environment disarming bombs, tracking down a spy, powering up a generator, and similar tasks against a very tight time limit. The labyrinthine nature of the levels doesn’t help with this. You’ll climb up ladders and jump between them, desperately pressing up and down (when you can even see the arrows!) to enter doors or change screens, with no idea of where you’re going or where you’ve been. These timed missions were some of the worst parts of the SNES version as the enemies respawn when you switch screens and the human enemies can be particularly aggravating, meaning it’s very easy to get lost and then be pummelled to death by grenades. While some of the Game Boy version’s Zones have multiple paths, reached by either hopping up branches or platforms or taking moving platforms, the levels are understandably much smaller and far more linear. Sometimes, you’ll venture underwater, tapping A to swim and attacking prehistoric fish with your harpoon; others, you’ll jump between conveyor belts or over spiked pits. Thankfully, these and other pits aren’t typically insta-death hazards in either version, though your character takes fall damage in 16-bit and must deal with a rather large hit box in monochrome. While you use overhead vines and poles to cross gaps in the SNES version, you can’t move and shoot when up there. Conversely, the Game Boy version requires you to search for a set number of JP Magnetic Cards. The exit will only open when you find them all, as indicated on the heads-up display, so you may need to backtrack to find them. Most of them are just out in the open; others fall from the sky. Zone 3-2 has you searching for 54 cards, but they’re helpfully collected in groups so it’s not as intimidating as it first seems.

Don’t be fooled by the decent visuals: both games are tough and aggravating in different ways.

Stage hazards are also a concern in both versions. Flame bursts, loose electrical wires, steam vents, miniature exploding volcanoes, and falling boulders can sap your health if you’re not careful. Platforming is more of a priority in the Game Boy version and much simpler thanks to the chunky sprites and Dr. Grant’s floaty jump. On the SNES, it’s easy to fall through the environment, miss ladders, and drop into lava thanks to the annoying enemy hoards. You must navigate a volcanic maze to place a bomb then out-run the explosion, locate a wounded ally, shoot switches, and defend Gallimimus in the SNES version. When faced with a time limit, you’re better off eschewing non-lethal ammo and avoiding enemies wherever possible, especially if you’re not consulting a guide to navigate the looping mazes. The Game Boy version offers two bonus areas where you’re pursued by a Tyrannosaurs rex. It’s instant death if the T. rex touches you, so you must waddle away from her, hopping to platforms and structures and collecting the JP Magnetic Cards for an extra life. You’ll also be back on the rapids in the Game Boy version, where the water instantly kills you if you fall while jumping to wooden bridges but is no concern when you’re on a raft and blasting prehistoric fish. While you do race away from a T. rex at one point in the SNES version and the game also culminates in a vehicle section, this latter mechanic only appears if you’re playing on “Medium” or higher. This means that you’re stuck in a continuous loop of run-and-gun action and frantic races against the clock, desperately hoping the poisonous gas doesn’t sap your remaining health or you don’t miss any power supplies. At one point, you’re destroying giant fans to avoid being skewered; in another mission, you’re scaling a cliffside to repair an antenna. Other times, the ground crumbles beneath your feet, mines explode when you least expect it, or you must destroy boulders to progress, all while frantically hoping you haven’t doubled-back on yourself!

Presentation:
It’ll be no secret that the SNES version wins in this regard. However, the Game Boy version is pretty impressive considering the hardware, especially compared to the previous Jurassic Park game on the system. It begins with a nice pixel-art recreation of the big gates, the first Zone features Dr. Grant’s vehicle in the background, and there’s some decent sprite art introducing each Zone. Dr. Grant is a big, surprisingly animated sprite. While this means he has a large hit box, I enjoyed seeing him pump his shotgun with every shot and look around warily when left idle. Sadly, only the bosses match Dr. Grant’s quality in the Game Boy version, with regular enemies appearing disappointingly gaunt and basic. While the Game Boy version’s backgrounds and environments are obviously much more basic, they do a decent job of recreating the visuals from the film. I recognised the electrical fences, towers, and dinosaur paddocks and it was at least easy to see where I was and what I was doing. The SNES version nicely trumps the Mega Drive’s two sidescrolling run-and-gun efforts, featuring dense jungles, a touch of parallax scrolling in the valley, and more appealing sprite work. While the art direction does make Dr. Grant completely unrecognisable and I’m not sure what the purpose of mapping a dramatic pose to the Y button was, he has a lot of fun animations, particularly when climbing ladders or crossing vines. The dinosaurs also fare a lot better, making it even more of a shame that there isn’t a large variety of them and we simply get palette swaps of ‘raptors for the most part. While neither game uses the iconic Jurassic Park score, the Game Boy version includes some awesome arcade-style music and the SNES incorporates the dinosaur’s roars and noises from the movie. The bigger ones, like the T. rex and Triceratops, are also beautifully detailed (if off colour). The Game Boy version does okay when bringing to life larger dinosaurs for its boss battles, but its T. rex is incredibly ugly and its ‘raptors are strangely stretched.

While the SNES’s visuals are impressive, the Game Boy does pretty well despite its limitations.

While larger dinosaurs simply blink out of existence or explode in the SNES version, they feature defeated poses in the Game Boy version, which is a fun touch, alongside a health bar so you can actually tell that you’re hitting them, which is a real issue on the SNES. Unfortunately, both games suffer when it comes to their environments. Sticking very close to the same ideas as the previous 8- and 16-bit games, both versions see you exploring the jungle (with various parts of the park, such as the gigantic electric fences, in the background), caves, a valley, and various InGen facilities. These are painfully generic in both games but even more so in the Game Boy version, where the hardware can’t do much beyond render some giant trees. There are some unique aspects to this game, such as algae-infested waters and the aforementioned rapids, but even this latter inclusion is similar to what we saw in the previous games (including hungry Brachiosaurs). While the SNES obviously benefits from greater processing power, sporting none of the admittedly rare sprite flickering seen in its handheld counterpart, it does force you to venture through the same jungle environment again and again. The interior locations are also recycled far too often, becoming indistinguishable from each other no matter how many pipes and vats and generators the developers sneak in. I like the incubators and Jurassic Park signage seen in the backgrounds, and that we get to revisit the Gallimimus valley. However, this is a strictly on-foot section and lacks the fast-paced action of the same area in Jurassic Park: Rampage Edition (BlueSky Software, 1994). I’m not sure why every Jurassic Park game has to feature a volcano, but this might be the worse one yet. The lava seems very disconnected, and it lacks the detail of the misty jungle. The cliffsides were okay, especially when they sported snow and you could see into the horizon, but they were very samey, just like the interiors, with little indication of where you need to go. The SNES version is bolstered by an animated introduction that also features voice acting, though this detail is strangely missing from the ending.

Enemies and Bosses:
As I mentioned above, neither version of Jurassic Park 2 impresses with its dinosaur selection. Dilophosaurus returns as a common enemy, standing stationary and spitting in all directions, while giant wasps, Pterodactylus, Dimorphodon, and Pteranodon fill the skies across each game. The Pteranodons are particularly aggravating on the SNES, endlessly spawning around the cliffsides, while their larger mothers simply flap around near their nests posing little threat. While you can take out the Gallimimus on the SNES, you’re meant to avoid them and off BioSyn’s soldiers to save the creatures. While Compsognathus are a constant headache on the SNES, you’ll find weird-looking Archaeopteryx, Hypsilophodon, and Parasaurolophus on the Game Boy, with the former jumping at you for extra annoyance. The underwater sections see you blasting prehistoric fish, trilobites, and anemone while baby Triceratops occasionally appear on land. On the SNES, you’re primarily faced with Velociraptors and Oviraptors, which leap at you and often attack in groups. Coming in different colours and proving quite durable, the ‘raptors fiercely defend their nest, but I found it best to jump over them and keep the fire button held down. The SNES version features exclusive human enemies to contend with. Not only will workers toss wrenches at you, scientists whip out pistols, and suited BioSyn executives dog your progress, their soldiers will be a greater threat than the dinosaurs most times. While the basic grunts just run about or stand in place, others can shoot in all directions or toss grenades, which are a bitch to avoid! Their bazooka soldiers are easily dispatched by crouching and shooting, a tactic that will serve you well against their flamethrower units. However, these bastards have a long reach and can roast you when you’re on ladders or hanging from pipes, meaning it’s always a pain in the ass when humans show up.

Sadly, the SNES version favours human boss battles over dinosaur threats.

While BioSyn’s armoured troops only pack a pistol, they can move, fire in all directions, and crouch and shoot, which can be annoying. You’ll also have to battle a larger enemy commander twice; this muscle-bound boss packs a flamethrower/machine gun combo and tanks even your best shots. Your best bet is to lure him in, blast him with your strongest shots, and back away, chasing him when he retreats. BioSyn’s attack chopper carpet bombs the Gallimimus valley, eventually swinging a dinosaur cage at you and peppering the screen with bullets and bombs. If you’re playing on “Medium” or higher, you’ll attack BioSyn’s bomber from an Ingen helicopter, firing in different directions with the face buttons and targeting the plane’s mini gun and launchers. True to its name, the bomber drops bombs but also fires homing shots, two projectiles that are extremely hard to avoid since your chopper is such a large, unwieldy target. The SNES version mainly throws bigger or more aggressive regular dinosaurs at you as pseudo-bosses, such as the Triceratops that guards the final explosive and must be lured in to charge and fend off, preferably with your shotgun. The T. rex chases you at one point, with you only able to force her back with your shots and jump to safety at the end. If you play on at least “Medium”, you’ll battle the T. rex in a fight to the death. Though big and slow and limited to a simple bite, it takes a shit load of your strongest shots to put her down. She chases you to a precipice, which will sap your health if you drop, and you’re also battling a tight timer. You must switch to your strongest shot and target her head, either by jumping or shooting diagonally, forcing her back to create space and jumping away to avoid being eaten. Since the T. rex doesn’t register damage, you’ll only know you’ve won when she explodes (naturally), which took me a fair few tries.

The Game Boy version’s bosses may be simple, but they’re big and at least they’re there!

The Game Boy version features far more traditional boss battles, with you battling a larger dinosaur at the end of each Zone. The first boss you face is a mummy Triceratops that stomps back and forth across the screen. You must dive into one of the nearby holes, duck down, and toss grenades at her. When the platform in the hole rises, you must dash to the other one to continue the assault, easily avoiding damage for the most part if you keep your head down. The Pteranodon is a bit more of a threat. This giant, bat-like dinosaur swoops down from either side of the top of the screen, dropping a boulder that’s a pain to avoid unless you race to the opposite side of the screen. Her smaller minions will attack after, though they’re easily taken out as you’ve been blasting them since Zone 1-1. The Game Boy version does offer one unique boss battle, one that takes place underwater and sees you attacked by a “Cephalosaure”. This giant, spike-headed squid darts in like an arrow from each corner of the screen, proving a large target that can be difficult to avoid because of the awkward swimming controls. Smaller, snail-like enemies will swim down after each pass but this is quite easy to hit, especially if you stay away from the centre of the screen. Oddly, the Velociraptor is fought between Zone 4-1 and 4-2, charging, hopping, or prancing in from either side of the screen. You can use the small block platforms to jump over them and they’ll try and bite you up close, but they’re not too difficult to avoid. On two occasions, you’ll be pursued by the T. rex, which cannot be killed and will instantly kill you if you so much as graze her. You must run from her, hopping between wooden scaffolding and taking out Compys, but you get to face her one-on-one in a painfully bland final battle. The T. rex stomps back and forth, occasionally charging, and takes a bite out of you up close. Dimorphodon come in to distract you, but this is actually your opening to pummel away at the T. rex’s head until she collapses in defeat.

Additional Features:
While the Game Boy version is the only one with a score system and final score, there is no high score table and the SNES version is the only one with a two-player mode and different difficulty options. Both games end with lacklustre congratulatory text, but you’ll only battle the T. rex and BioSyn’s bomber by playing the SNES version of at least “Medium”. The Jurassic Park: Classic Game Collection includes fun extras like each game’s soundtrack, different filters and borders, and the life-saving rewind and save state feature that greatly eases the pain of the SNES version’s difficulty. This version of the collection also has fourteen Achievements for you to earn, with two earned for these games, specifically. You’ll get an Achievement for beating the SNES version on any difficulty, and another for being it on “Hard”, so I advise just playing on “Hard” to snag them both. You got one Achievement on the Game Boy version for defeating the Velociraptors and another for clearing the game, which is a touch disappointing as there’s no incentive to shoot every enemy or play with a friend.

The Summary:
I was optimistic about Jurassic Park 2: The Chaos Continues, especially the SNES version, as it was developed after five other videogame adaptations of the movie so surely the developers would’ve learned a few things about what works and what doesn’t. Technically, that is true as the game focuses much more on run-and-gun action, allowing you to blast dinosaurs and humans to your heart’s content while also encouraging you to merely stun most dinosaurs to maintain some semblance of preservation for the resurrected creatures. Visually, the game may be the best looking of the 16-bit Jurassic Park titles, but for some of the lacklustre backgrounds and the lack of originality in the locations. The gameplay loop does get frustrating very quickly, however. Even before mentioning the aggravating timed sections, including looping doors and paths without a map or any clear indication of where you need to go was a baffling and frustrating decision. Combined with the timed sections and you only getting one chance to beat the mission, this makes for a shameless handicap to force kids obsessed with the blockbuster movie to rent the game again and again. While the Game Boy version is more basic, smaller, and very less visually impressive, the music is fantastic and the simpler shoot-’em-up gameplay was far more appealing. I quite enjoyed searching for the JP Magnetic Cards and blasting the butt-ugly dinosaurs, though the hit boxes and mediocre levels did let it down, especially as the sprite work on the boss was pretty impressive. While there is a lot to like in each game, and some technical improvements that make them better than their predecessors, I think Jurassic Park 2 still misses the mark no matter which version you play. Neither offer anything new, especially compared to their predecessors or other similar games, and again just make me wish we’d had one ultimate 16-bit Jurassic Park release that had combined all the best elements from each game instead of leaving us with average tie-in games where we have to cherry pick the best parts.

Game Boy Rating:

Rating: 2 out of 5.

Could Be Better

SNES Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to the Nintendo-exclusive Jurassic Park sequels? How do you think they compare to each other, and the previous Jurassic Park titles? Which of the two was your favourite and were you glad that they were ported to modern consoles? Were you also annoyed by the SNES version’s maze-like environments and the large hit boxes in the Game Boy version? What did you think to the Game Boy version’s bosses and the timed missions of the SNES version? Which Jurassic-inspired videogame is your favourite? How are you celebrating Dinosaur Day this year? Whatever your thoughts on these Jurassic Park videogame sequels, or dinosaurs in general, leave them below, support me on Ko-Fi, and check out my other dinosaur content!

Game Corner: Jurassic Park / Jurassic Park: Rampage Edition (Xbox Series X)

Released: 22 November 2023
Originally Released: 10 August 1993 (Jurassic Park), 28 September 1994 (Rampage Edition)
Developer: Carbon Engine
Original Developers BlueSky Software
Also Available For: Mega Drive, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

The Plot:
After sabotage releases the genetically engineered dinosaurs of the Jurassic Park theme park, palaeontologist Doctor Alan Grant and an opportunistic Velociraptor battle to escape the island.

The Background:
In 1993, Michael Crichton’s bestselling cautionary tale about a dinosaur theme park turned into a hazardous environment was adapted into a critical and commercial blockbuster that spearheaded many CGI techniques we still see in Hollywood. Bolstered by an aggressive merchandising campaign, Jurassic Park (Spielberg, 1993) was accompanied by numerous toys, comics, and multiple videogame adaptations released on different consoles. While Ocean Software developed games for Nintendo’s consoles, SEGA partnered with BlueSky Software for their Mega Drive adaptation, consulting palaeontologist Robert Bakker and museums to bring the dinosaurs to life. The developers used Silicon Graphics computers, stop-motion techniques, and materials used to make the film to create the sprites and environments, as well as pulling elements from Crichton’s novel for additional levels. Jurassic Park sold 250,000 copies in its first week and impressed with its visuals and gameplay. Bolstered by this success, and the strength of the film’s merchandising, SEGA commissioned a revamped version for the following year, one that received mixed reviews for, while it improved many elements, it was also seen as a bit of a rehash. Both games were essentially lost media for decades until they (and five others) were finally re-released on modern consoles to celebrate the movie’s 30th anniversary, alongside modern quality of life features, to largely thankful and positive reviews.

Gameplay and Power-Ups:
Unlike the games of the same name released for Nintendo’s hardware, the two Jurassic Park adaptations released for the Mega Drive are sidescrolling platformers almost akin to a run-and-gun. Although the Rampage Edition is technically a very different game, to me it’s more of a do-over than a sequel so I’m lumping these two together as many of the features and gameplay are the same in both. Both titles see players picking between three difficulty settings (“Easy”, “Normal”, and “Hard”) and selecting a playable character. Yes, while Nintendo’s games stuck you with Dr. Grant and his surprising arsenal of weapons, SEGA let you play as the unexpectedly athletic palaeologist or a Velociraptor. Both characters explore the same locations, though the ‘raptor has less stages in Jurassic Park and must also contend with park security trying to stop her in both games. The controls for both are the same between versions: Dr. Grant fires his current weapon with A (able to fire upwards and diagonally in both), jumps with B, and switches weapons with X. Unlike in Nintendo’s games, Dr. Grant’s weapons all consume ammunition in Jurassic Park, even his taser shot (which increases in power the longer you hold X). In the Rampage Edition, Dr. Grant has an infinite supply of weak tranquilizer darts, though these permanently put down every regular enemy. Dr. Grant can also sprint to clear gaps, clamber up ledges, climb ladders, ropes, vines, and chains, and monkey his way across overheard wires and handholds (when you can spot them). The ‘raptor is geared more towards melee and fast-paced running and controls a little differently between versions. In both, she bites with X, kicks with her taloned foot with A, leaps high with B, and dashes ahead if you hold up on the directional pad. Pressing down an X in Jurassic Park lets her eat Procompsognathus to regain health (a necessary mechanic as she’ll constantly lose health as you play), down and A launches a flying kick, and up and B sees her leap even higher! In the Rampage Edition, you still eat Compys but this doesn’t seem to restore health, holding X sees the ‘raptor continuously bite, a tail swipe had been added to her melee attack, and she performs a ludicrous spin jump by double pressing B.

Run, jump (and gun) as the strangely athletic Dr. Grant or consume everything in sight as the ‘raptor.

Both games see you start with three lives and incorporate a password system and rudimentary island map before stages to show you where you are on Isla Nubar. While you thankfully don’t need dinosaur eggs in either game, Jurassic Park closely mirrors the Nintendo titles and the movie in its locations and players collect eggs, test tubes, and other items for points in the Rampage Edition. Dr. Grant acquires similar weapons to the Nintendo titles in both games: in Jurassic Park, you mainly fire different coloured tranquilizer darts, but you can also grab gas grenades, flashbangs, concussion grenades, and rockets. It’s worth noting, however, that none of these weapons, even the rockets, kill the dinosaurs; instead, they’re rendered unconscious for a short time. This isn’t the case in the Rampage Edition, where Dr. Grant cuts down dinosaurs with a shotgun, submachine gun, grenades, a flamethrower, and a rocket launcher! Dr. Grant can also ride certain dinosaurs, such as the stampeding Gallimimus to rush through the savannah and the hulking Triceratops, normally a docile creature unless provoked, to crash through walls. The ‘raptor kicks these walls down and also opens doors, just like Dr. Grant, though she gains a special power-up in the Rampage Edition. Consume three lysine crates and the ‘raptor enters a brief “Raptor Rage”, becoming invincible and killing enemies with a touch. Like some of the Nintendo titles, Dr. Grant also uses a motorboat, a mechanic far more enjoyable in the Rampage Edition. In Jurassic Park, you collect fuel cannisters to keep the boat moving (though there’s no gauge showing your fuel level) and must either speed up or slow down to avoid being killed when going over the waterfalls. In the Rampage Edition, there’s no need for fuel and no fear of falling to your death. Similarly, the hypersensitive fall damage handicap has been removed from Dr. Grant in this game and your health is restored with each new stage.

Dr. Grant must fight dinos and gravity to survive, while the ‘raptor can go on an unstoppable tear.

While Jurassic Park is a fairly standard platformer, requiring little more of Dr. Grant than to hop to platforms, subdue dinosaurs, and avoid falling to his death or getting skewered on spikes, things get very troublesome very quickly. You’ll be moving crates to reach higher areas, climbing electrified cables, crawling through vents, and dodging falling boulders. By far the hardest thing about this game is the fall damage, which chips away at Dr. Grant’s health from small drops and even slides, and that Dr. Grant instantly dies if he falls into even shallow water. This is rectified in the Rampage Edition, though you must still avoid electrified water (hopping to crates to avoid being fried) and quickly clamber up ladders to avoid drowning when the cargo ship floods. When in Jurassic Park’s pumping station, players must press up to activate switches and open or close passages and turn valves to shut off steam, while the ‘raptor pounces between tunnels to avoid drowning. Dr. Grant must also attack swimming Brachiosaurus’ to cross gaps in Jurassic Park and watch for crumbling and temporary ground in both games, as well as contend with aggressive Pteranodon’s carrying him to their nest in the Rampage Edition. Stages like this and the Raptor Rapids are technically easier for the Velociraptor but are deceptively difficult in different ways. It’s frustratingly easy to get lost in both stages, which are a maze of foliage and rushing water, respectively. While the checkpoint signs point you in the right direction, it’s not always clear which way you need to go, especially as Dr. Grant doesn’t act as your end goal like in Jurassic Park. Similarly, the Velociraptor has less stages in Jurassic Park and traverses environments a little differently. When in the visitor’s centre, for example, the ‘raptor doesn’t need to enter the ceiling vents until later in the stage. The Rampage Edition allows players to pick which stage they wish to challenge and allows Dr. Grant to fly about on zip wires, while both characters hop to weighted and moving platforms in this version and engage in far faster, more arcade-style gameplay.

Presentation:
Both games have very similar presentation and a few things in common. Like the Nintendo games, neither uses the classic Jurassic Park theme and each stage is accompanied by generic-ass music, with the Rampage Edition leaning more towards rock and Jurassic Park featuring more recognisable dinosaur sounds. Both feature more detailed title screens, with the Rampage Edition adding more animation and background effects, and the Jurassic Park font is used for the menus and pause text. No other characters from the movie appear in either game, not even Lex and Tim Murphy, and both games utilise a combination of text and still or partially animated sprite art to advance the story between stages and relate the ending. Dr. Grant is a relatively detailed and lively sprite in both; he has an idle animation where he looks around anxiously and whips out his gun and he hops and climbs about with more vigour than Sam Neill showed in the film. Like in Nintendo’s games, all that’s left of him is his hat when he’s eaten and you see his skeleton when he’s zapped, which is a nice touch. The Velociraptor is a larger sprite, meaning she’s a much bigger target, and is suitably unwieldy despite how fast she is and the strange amount of platforming she does. She snaps and grooms herself and echoes her rivals in the way she eats her prey. I did like spotting enemy ‘raptor eating carcasses, Compys popping from eggs, and the odd blood splatter throughout the Jurassic Park facilities. Jurassic Park closely replicates locations from the films and follows a similar stage pattern to the Nintendo games, taking players through the park, a river, a volcanic region, and ending up at the visitor’s centre. Unfortunately, Jurassic Park’s graphics are really unsightly a lot of the time and the game performs poorly when there’s a lot onscreen, leading to annoying slowdown and garish visuals as the oddly prerendered backgrounds glare at you.

While Jurassic Park has more recognisable locations, the Rampage Edition looks and plays better.

The Rampage Edition corrects this, featuring far more detailed and lively backgrounds. Sure, we see a volcano erupting in Jurassic Park and some rudimentary smoke effects, but the Rampage Edition has far more depth and detail to its backgrounds. The sprites, which have been slightly redesigned, also stand out a lot better thanks to a black outline, though this effect also made them appear more amateurish to me. Stages are much longer in the Rampage Edition and often feature a maze-like structure, especially for the Velociraptor, and destructible elements, such as walls, pipes, and floors. You don’t get to revisit the visitor’s centre or any of the bunkers in the Rampage Edition, but there is a long stage dedicated to the cargo ship, which features a rudimentary rain and lightning effect on deck and far better water effects than in Jurassic Park. While I preferred the waterfalls and rapids in Jurassic Park, the Rampage Edition impressed with its Aztec-inspired ruins, which see players hopping up blocks and sliding down pyramids, and dense aviary, with its Pteranodon nest and obscuring foliage. While the volcano and odd colour palette applied to Jurassic Park’s rapids were off-putting, the visitor’s centre made up for it. Like in the film, it’s partially under construction and you must head up into the vents to bypass dinosaurs, pass through the incubator room, and end up in the main foyer, with giant banners and dinosaur skeletons on display. Similar bones appear in other stages, such as Triceratops skeletons and even human remains, which was a surprise, and there was an interesting curve effect applied to the pumping station stage. While Jurassic Park features a large Tyrannosaurus rex sprite, it recycles the same animations over and over and, though the T. rex is only seen once in the Rampage Edition, this game performs far better than its predecessor. There’s no slowdown, no sprite flicker, and more enemies and obstacles onscreen at any one time. While this can be chaotic and hazardous for the Velociraptor and cause some of Dr. Grant’s stages to feel endless, the performance upgrade, better visuals, and more action-orientated focus makes it an easier title to pick up and play.

Enemies and Bosses:
Like their Nintendo cousins, these SEGA titles include only a handful of dinosaurs but the majority of them are ripped directly from the movie. This means you’ll be fending off tiny, voracious Compys (gobbling them as the ‘raptor to keep her health up in Jurassic Park), blasting spitting Dilophosaurus’, and tangling with aggressive Velociraptors, who pounce, clamber up ledges, and often attack in packs (in Jurassic Park’s canyon stage, I even saw one “play dead”!) Triceratops also appear, though they’re docile unless provoked; Dr. Grant can even climb over and ride them. These beasts can trample the ‘raptor and whittle her health down in streams but can be killed just like anything else she encounters. While human opposition is unique to the ‘raptor in Jurassic Park (and they wield similar weapons as Dr. Grant, including a taser and grenades), both characters contend with them in the Rampage Edition. Poachers, mercenaries, and park staff dog your progress, tossing grenades, blasting along in their own motorboats, camping out up high, and easily overwhelming even the ravenous Velociraptor when she’s caught between numerous enemies and projectiles. Pteranodons also appear in both games, swooping from the skies and annoyingly carrying Dr. Grant away in the Rampage Edition, and Triceratops will wander about at times, but that’s about it for enemies, unfortunately. There are, of course, other hazards to worry about. The explosive boxes and crates from the 8-bit Nintendo games return to mess up your day and you must be quick to avoid sliding into spikes, drowning in water, or being immolated by boiling lava. While the Velociraptor must worry about bottomless pits, Dr. Grant must be careful not to drop from almost any height as he’ll take damage or die, something made more aggravating by platforms having unreliable hit detection and the graphics not making it clear which platforms are solid or not.

Sadly, both games continue the trend of having only a couple of mediocre bosses.

Like the Nintendo games, both titles are sadly light on bosses. There are technically only four boss battles between the two games, and one of those is pushing it. When playing Jurassic Park as Dr. Grant, the T. rex will crash through or appear as a hazard in a couple of stages. When she does, she’ll bite a chunk off your health or eat you whole if you get too close, so you must carefully navigate around her or stun her with your more powerful shots to slip past, which can be tricky when the environment gets in the way. Sadly, that’s it for the T. rex in the first game as she doesn’t appear in the final stage or as a big boss battle. Instead, Dr. Grant is faced with two invincible Velociraptor at the finale. Instead of wasting your time and ammo trying to kill them, target the pins holding up the dinosaur skeletons to make them collapse on the two dinosaurs, like at the end of the movie. Similarly, the Velociraptor only has one boss in Jurassic Park (though one aggravating guard in the visitor’s centre ceiling vent was a close second) as she faces Dr. Grant in the same area. Players must avoid Dr. Grant’s smoke grenades and taser and attack the boulder on the right, which again causes the dinosaur bones to collapse, scaring Dr. Grant off and allowing the ‘raptor to escape to the mainland. In the Rampage Edition, Dr. Grant doesn’t encounter the T. rex until the final stage; this time, you’re in a motorboat, racing through a flooded cavern. The T. rex chases from the mid-background, snapping her jaws and trying to eat you, so fend her off with your shotgun or other weapons until the stage abruptly ends and Dr. Grant escapes. The Velociraptor battles a lazy red hued palette swap in the cargo hold of the docked ship. This ‘raptor has all the same abilities as you but primarily attacks with its spin jump. While it’s difficult to gauge if you’re doing any damage, just stay back and strike whenever you see an opening, eventually putting the red ‘raptor down and again allowing your ravenous dinosaur to escape to civilisation.

Additional Features:
Though you collect items for points in the Rampage Edition, there is no high score table and nothing to gain from finding all the items in each stage. Both games allow you to alter the difficulty for an added or lesser challenge and toggle the music (and sound effects in the Rampage Edition) but, sadly, there are no two-player options here. This is disappointing as it would’ve been cool to at least feature a one-on-one duel mode to pit Dr. Grant against the Velociraptor. You also don’t get anything for beating the games on their hardest difficulty and there are still no options to play as other characters, something that could’ve at least been addressed in the Rampage Edition since it improved so many other aspects. As you’d expect, the Jurassic Park: Classic Game Collection includes each game’s soundtrack, various borders and filters, and the life-saving rewind and save state features that make both games a breeze. It also includes fourteen total Achievements, with two earned for each of these games. Sadly, the criteria are the same for both: simply beat each game twice, once as Dr. Grant and once as the Velociraptor, and you’ve done it.

The Summary:
I was hesitant about playing these two games. I picked up Jurassic Park: Rampage Edition for my Mega Drive library some time ago but never sat down with it beyond a quick mess about in the aviary, a confusing and cluttered stage that told me I’d need to put more time and effort into the game. Thankfully, playing them is far less intimidating with the quality-of-life features included in the Jurassic Park: Classic Game Collection, easily allowing me to rewind past mistakes and power through tricky sections. Still, the difficulty curve is readily apparent in both games. These are obviously games designed to cash-in on the movie’s popularity and encourage repeated rentals. Unlike the Nintendo games, however, these two are much more user friendly and adopt a far simpler gameplay style. This is further refined in the Rampage Edition, which is a full-on run-and-gun at times and focuses almost entirely on fast-paced, action-orientated, arcade action. I much preferred this pace and found the Rampage Edition the better experience overall, but I think a mash-up of the two would be the perfect compromise as Jurassic Park features far more recognisable locations from the movie. Adding the Velociraptor as a playable character was a fun and interesting way for SEGA’s games to stand out, but I did find her to be clunky and awkward at times. It’s weird how much focus is placed on platforming as the ‘raptor, even in the Rampage Edition, where you’re also blasting through as an untouchable predator. I’m glad I didn’t have to search all around for eggs, but a little more depth would’ve been nice; many stages just seem to randomly end and the lack of boss battles was very disappointing. Still, I liked a lot of the visuals (even if Jurassic Park’s were painfully garish and unsightly at times) and the light puzzle elements. Ultimately, I’d say the Rampage Edition is the better of the two but, really, we needed one game that combined all the best elements of both (and the Nintendo titles) to create the definitive old-school Jurassic Park adaptation.

Jurassic Park Rating:

Rating: 2 out of 5.

Could Be Better

Rampage Edition Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to the Jurassic Park videogames released on the Mega Drive? How do you think they compare to each other, and Nintendo’s releases? Which of the two was your favourite and were you glad that they were ported to modern consoles? Did you enjoy playing as the Velociraptor? Were you a fan of the Rampage Edition’s faster pace? What is your favourite Jurassic-inspired videogame? How are you celebrating Dinosaur Day this year? Whatever your thoughts on SEGA’s Jurassic Park videogames, and dinosaurs in general, leave them below, support me on Ko-Fi, and check out my other dinosaur content!

Game Corner: Jurassic Park (Xbox Series X)

Released: 22 November 2023
Originally Released: June 1993 (NES), August 1993 (Game Boy), October 1993 (SNES)
Developer: Carbon Engine
Original Developers: Ocean Software (Game Boy / NES); Ocean of America (SNES)
Also Available For: Game Boy, Nintendo Entertainment System (NES), Nintendo Switch, PlayStation 4, PlayStation 5, Super Nintendo Entertainment System (SNES), Xbox One, Xbox Series S

The Plot:
When an act of sabotage releases the genetically engineered dinosaurs of theme park Jurassic Park, palaeontologist Doctor Alan Grant must fight to curb the outbreak and escape the island.

The Background:
In 1993, director Steven Spielberg took Michael Crichton’s bestselling cautionary tale about a dinosaur theme park thrown into chaos and gave us Jurassic Park, a critical and commercial blockbuster that pioneered many of the CGI techniques we still see in Hollywood. Bolstered by an aggressive merchandising campaign, Jurassic Park inspired a wave of toys, comics, and numerous videogames, with multiple adaptations releasing alongside the film. Although games were also published for SEGA’s consoles, having made a name for themselves with their arcade tie-ins to other film releases, Ocean Software made the Jurassic Park games for Nintendo’s consoles after securing the license for an undisclosed six-figure sum. The developers were provided with numerous resources from Universal Pictures to recreate the visuals and likenesses of the film, utilising the Super Nintendo’s “Super FX” chip and ambitious texture mapping techniques to create first-person sequences on the 16-bit console. All three versions received widespread praise for their graphics, with the SNES version impressing with its large scope, though its first-person sections were criticised and the Game Boy’s more simplistic nature was noted. After decades of being essentially lost media, these three games (and four others) finally came to modern gamers in celebration of the movie’s 30th anniversary, courtesy of Limited Run Games, alongside modern quality of life features, to largely thankful and positive reviews.

Gameplay and Power-Ups:
These three Jurassic Park adaptations have a lot in common. They’re all top-down adventures set on Isla Nublar during the events of the film; they all have you control Dr. Grant; and they all centre around a mad search for numerous Velociraptor eggs. The only thing that really separates them, on paper, is the hardware they’re on, hence why I’m lumping all three into one review. Unlike in the movie, where Dr. Grant can only run and use his dinosaur expertise to outthink the reborn creatures, players are armed in these games. Dr. Grant carries a firearm that fires an electrical taser shot to stun smaller dinosaurs in the Game Boy and NES titles but is largely ineffective against bigger dinosaurs. In the SNES version, this weapon pushes back and eventually subdues the Dilophosaurus but it’s far too weak against the hyper-aggressive Velociraptors. However, you must also use it to power-up gears to create bridges and open the park’s electrified fences. Dr. Grant can also jump but he’s hardly an athlete. He can barely hop over Compsognathus’, brambles, and electrified flooring but you won’t be jumping to platforms or anything. The controls change between games, but all three see you switching your shot with the Xbox’s ‘View’ button. Dr. Grant can pick up more formidable, but limited, ammunition strewn around the park, including a bola shot, near useless smoke grenades, a shotgun, and a grenade launcher. In the SNES version, you can carry two of these shots at once alongside your taser shot, and the ammo respawns when you enter the park’s  buildings. Search hard enough and you’ll also find health kits and extra lives and, exclusive to the NES version, a temporary invincibility. Be cautious when collecting items in the Game Boy and NES versions, however, as many of them are boobytrapped to blow up in your face. Players get points for every dinosaur they dispatch and earn extra lives with enough points, and you’re also given a handful of continues should you lose all your lives, though each game must be beaten in one sitting.

Remember when Dr. Grant collected eggs and shot grenades at dinosaurs? It’s all recreated here!

Dr. Grant’s goal is to search the island for numerous ‘raptor eggs. These are essential in the Game Boy and NES versions, to the point where you can’t access buildings or progress until you’ve found all in each area. Collecting them all in these versions spawns a key card, though it’s not always clear which door you need to take so you’ll need to experiment a bit, which is tricky as the enemies respawn in these versions. Enemies don’t respawn in the SNES version, but the map is far bigger and you’ll be backtracking more. The only consolation is that you don’t need the eggs to access buildings, but you will be hunting high and low for identification cards to access computer terminals and locked doors. These terminals appear in each version but they’re far more detailed and prominent on the SNES, where you need the correct access to reboot the park’s security systems, unlock specific gates, radio the boat and the mainland, and access the ‘raptor pen and infested nest. Each game tasks you with destroying this nest using a nerve gas bomb; there are three bombs and three nests in the Game Boy and NES version and one aggravating labyrinth and one bomb on the SNES, found on the lowest level of the docked ship. When playing on the Game Boy and NES, players also control a life raft, dodging Dilophosaurus spit and swimming Brachiosaurus, while SNES players must dodge stampeding Gallimimus and dash into alcoves to avoid being trampled by a gigantic Triceratops. The Game Boy and NES versions also task you with rescuing Lex and Tim Murphy from a herd of Triceratops and a voracious Tyrannosaurus rex, with the Lizard King popping up on the main map on the SNES and the kids reduced to mere cameos as just two of many annoying pop-ups that completely obscure the screen. If you lose a life, you thankfully respawn right where you fell with all your ammo and inventory intact, which is useful, though the lack of passwords makes me wonder how anyone beat the SNES version without save states.

Each version has mildly unique sections, but the FPS parts are the worst of them all.

While the Game Boy and NES versions are essentially mission-based games that task you with collecting eggs and key cards and surviving each location, they also include some maze-like elements. The buildings and caves loop and turn you about, throwing miniature volcanoes and electrical pylons in your way and timing your escape from the ‘raptor nests before your bomb takes you out. Though the SNES version encourages you to exit the nest as quickly as possible, you appear to have unlimited time to escape, which is good as the nest is easily the most confusing area in the game. And that’s saying a lot considering all the interior locations are frustrating mazes that, surprisingly, switch the game to a first-person shooter (FPS). Clearly designed to showcase the SNES’s Mode 7 feature, these sections are slow, tedious slogs around repetitive locations with no clear indication where you need to go. You’ll be hunting for batteries to power your night vision goggles, grabbing ID cards to open doors and access terminals, powering up a generator and fiddling with the park’s systems, and taking elevators to sub-levels to explore further. Eventually, you’ll activate the park’s motion sensors, finally giving that obnoxious circular sprite on the heads-up display a purpose, and gain additional security clearance. This means you go back and forth between utility sheds, the visitor’s centre, the ship, and the ‘raptor pen desperately trying to remember where you couldn’t access the first time around. One mission sees you either wiping out the Velociraptors or blocking their entry with a wooden box, while another tasks you with destroying all the dinosaurs that’ve infested the ship. You must clear each mission in the SNES version to proceed; even if you have the right ID card, the game blocks you if you haven’t finished a mission. Of course, there’s no way to track your progress; the computer terminals help to a degree, but it’s limited to listing your ID card inventory and security clearance level.

Presentation:
Obviously, we’re working on a sliding scale between these three games. The SNES version is going to look the best, the NES version is passable, and the Game Boy version is…let’s say “quaint”. The NES version doesn’t make the best first impression; you can argue that the large T. rex sprite art is ambitious, but it just looks ugly. Ironically, it fares better on the Game Boy, where my expectations are much lower, though only the SNES version includes a detailed title screen of the film’s logo. In the Game Boy and NES versions, Mr. D.N.A. gives you an overview of your objectives. This is absent in the SNES version, but large, annoying text boxes regularly pop up to give you hints and the game’s bookended by Mode 7 effects applied to the island. The Game Boy and NES versions have extremely jaunty and fun chip tune soundtracks that remind me of Ocean’s arcade efforts. The SNES version opts for more subdued, ambient tunes, the ominous sounds of dinosaurs, and a handful of sound bites, though none of the games use the film’s iconic soundtrack or dinosaur roars. The SNES also performs far better; unlike its inferior cousins, I saw no instances of screen tearing, sprite flickering, or slowdown. These issues were rife on the NES version and also cropped up on the Game Boy version when too much was happening at once, though all three have a problem with the sprites having large hit boxes.

Each game faithfully recreates the movie, but the SNES version is the obvious standout.

Isla Nubar is represented on a reduced scale in all three games but is still surprisingly recognisable in the Game Boy and NES versions. You’ll start outside the iconic park gates in all three and explore the lush grasslands and forests surrounding the visitor’s centre, venture into the ‘raptor pen, and explore the nearby caves. Unlike its cousins, the SNES version portrays Isla Nubar as one big world map, with forests, streams, buildings, and recognisable locations all on one big, interconnected map rather being separated by missions as in the other two games. On the NES, the landscape changes colour and layout with each mission, introducing different buildings, forests you can pass through, containment fences, and rugged, hazardous mountain peaks. On the SNES, you venture up a cliffside many times as you revisit the docked ship again and again, will drown if you fall in the water, and must power up gears to progress. The helipad is your goal in all three games, though it’s only a separate region on the SNES and this version is the only game to accurately recreate the visuals of the film. Without a doubt, the overworld graphics are the best part of this version, featuring lush vegetation and detailed and colourful sprites, though the Game Boy version does boast surprisingly detailed sprite art recreating events from the movie. The SNES banks heavily on its FPS sections which, in my opinion, was a mistake as the game slows to a crawl and the visuals look pixelated, ugly, and repetitive. While the game recreates recognisable interiors from the film, every corridor looks the same. Some are ugly and grey, some are bronze and have nautical trappings, some are a light blue, and others are pitch-black, but everything looks the same so it’s easy to get lost. The sub-levels of the ‘raptor pen were the best parts, though, as you can see foliage through the windows, but these sections were a chore to play through. I really wish the developers had limited themselves to two or three FPS sections and used a traditional sidescrolling platformer perspective, like the Mega Drive titles, for the others, just for some variety.

Enemies and Bosses:
Jurassic Park is as disappointingly light on dinosaurs, though most of the creatures showcased in the movie make an appearance in all three games and you can even view an encyclopaedia of the creatures on the Game Boy. As you collect eggs, you’ll be relentlessly attacked by tiny Compsognathus. These aren’t much of a threat, but they do get annoying, so it was satisfying turning them into puffs of smoke with the cattle prod in the SNES version. Meganeura, prehistoric dragonflies, also appear in the SNES version alongside the easily spooked Gallimimus, who stampede and whittle your health to nothing if you’re not careful. Pachycephalosaurus also appear exclusively in the SNES version, attacking with an annoying headbutt if you get too close, though you’ll only see the gigantic, swimming Brachiosaurus, wandering Dimetrodon, and leaping Ichthyosaurus in the Game Boy and NES versions. One of the most common enemies you’ll face across all three games is the Dilophosaurus, rancid creatures who spit from afar and lurk in the game’s butt-ugly FPS sections (where they, like the ‘raptors, explode when shot, no matter what ammo you use). Equally, you’ll battle more than a few Velociraptors in all three games. Incredibly aggressive and often striking in twos, these creatures burst from trees and bushes and stalk the corridors of the SNES’s FPS sections. While enemies respawn seemingly endlessly in the Game Boy and NES versions, they’ll be down for the count on the SNES, especially in the FPS sections, except for the Velociraptors. You must also be wary of brambles, rushing streams, electrical bolts, falling boulders, and erupting volcanos. Those annoying explosive boxes will be your biggest enemy in the Game Boy and NES versions, though, and really got to be a pain in the ass after the first few caught me off-guard.

The Game Boy and NES versions may have dull bosses, but at least they have boss battles.

Oddly, considering the Super Nintendo’s greater processing power and the impressive nature of its sprite work, bosses only appear in the Game Boy and NES versions and, even then, they’re not that impressive. You must rescue Tim from the stampeding Triceratops in both versions, weaving between the gigantic beasts and trying to avoid their huge hit boxes in sections that I have no idea how anyone beat back in the day. You must endure this section twice in both versions, with Tim’s lagging speed often costing you and the creatures appearing in specific, much more manageable sections on the SNES. When the T. rex appears here, your only option is to run or momentarily stun her with tranquilizer darts, though you’re more likely to be left squirming in her jaws if you try and fight her. In the NES version, you battle the T. rex directly twice. The first time, you must rescue Lex from her, and the second time you must rescue Lex and Tim, with both being rooted to the spot by fear and easily chomped by the Lizard King if you don’t catch her attention. The T. rex is impervious to damage unless her head is lowered, but you must be quick as she’ll stomp over and eat you (or one of the kids) whole otherwise, and her hit box is predicably large, so you’ll have a hard to avoiding being hit. In the Game Boy version, this fight is turned into a desperate dash to the left-side of the screen, though thankfully there’s no risk of being trampled and her bite is easy to avoid. You must push the T. rex back with some shots and then usher Lex towards the exit, desperately trying to not get caught on the boulders scattered across the path. There is no final battle against the T. rex in the Game Boy version, making the finale disappointingly anti-climactic compared to the NES version, and no bosses at all in the SNES version. The closest you get are the many encounters with the Velociraptors, who pounce from the bushes and prowl around the corridors of the game’s interiors, which is a shame as I would’ve loved to see a proper rendition of the T. rex fight.

Additional Features:
The NES version is the only one of the three to offer a two-player option (presumably with players taking it in turns between lives), though all three offer a high score table for you to try and get your name on. Each game ends in the most lacklustre way possible, with simple text congratulating you, though you get to wander around the credits in the lesser versions. The Jurassic Park: Classic Game Collection offers a few fun extras, such as each game’s soundtrack, various filters and borders, and a rewind and save state feature that makes each game, but especially the SNES game, much easier. Each game also comes with a map, which is super helpful until you play the SNES version, where the developers didn’t include maps for the FPS sections! The collection naturally has some Achievements for you to earn; fourteen in total, with two earned for each game included. While you obviously get an Achievement for beating each game, an additional Achievement is assigned to each and tied to different objectives. You get an Achievement for starting the generator in the Game Boy version, saving Lex from the T. Rex in the NES version, and finding all eighteen ‘raptor eggs in the SNES version.

The Summary:
I’ve long admired the SNES version of Jurassic Park. I believe I played a port of it on the Amiga as a kid and I’ve always been captivated by the overworld graphics. Truly, the game is gorgeous to behold, and the 16-bit recreation of the film’s visuals is incredibly impressive. The foliage, the buildings, and the dinosaur sprites, especially, are all visually appealing, let down only by the lack of John Williams’ iconic score. Well, that and the awful FPS sequences. Believe me, I get the appeal of showcasing the Super Nintendo’s processing power, but these sections are slow, ugly, and a chore to play. It might not’ve been so bad if you didn’t have to keep backtracking to these areas again and again, each time getting more confused about where you’ve been and where you’re going. The Game Boy and NES titles are much simpler in this regard, being simple mission-based games rather than an odd mixture of action and adventure like their SNES counterpart. Yet, while the NES version tries, the Game Boy struggles to replicate its cousins. Sprite flickering and screen tearing are real problems in both, but this genre didn’t translate well to the Game Boy. Perhaps switching to a sidescroller would’ve been better, though I did like the subtle differences in the T. rex boss fight and the sprite art between missions. The tedious collecting wore out its welcome very quickly in both versions and is only marginally better on the SNES, where you still need to find them all but have a bigger map to explore. The SNES version is let down by those annoying pop-up boxes, a lack of boss battles, and no password feature, meaning the sprawling adventure must be beaten in one sitting. This is a laborious task even with the Classic Game Collection’s save state feature, so I have no idea how players managed it back in the day. In the end, I’d say the only one worth playing is the SNES version based on the overworld’s eye-catching visuals but, realistically, the NES version is probably the easiest for repeat playthroughs. What we really needed was one version that incorporated the best of all three games but, as is, there’s some fun and frustration to be had regardless son which game you play.

Game Boy Rating:

Rating: 1 out of 5.

Terrible

NES Rating:

Rating: 2 out of 5.

Could Be Better

SNES Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to the Jurassic Park videogames released for Nintendo’s consoles? How do you think they compare to SEGA’s releases, and to each other? Which of the three was your favourite to play and were you pleased to see them made available for modern consoles? What did you think to the FPS sections and the tedious egg hunting? Did you ever beat the SNES version back in the day and, if so, how? Which Jurassic-adjacent videogame is your favourite? How are you celebrating Dinosaur Day this year? Whatever your thoughts on Nintendo’s Jurassic Park videogames, and dinosaurs in general, leave them below, support me on Ko-Fi, and check out my other dinosaur content!

Movie Night [Dinosaur Day]: Jurassic World


Sixty-five million years ago, dinosaurs ruled the Earth. These massive beasts existed for about 180 million years before a cataclysmic event left them mere fossils. Fittingly, “Dinosaur Day” gives dino fans an ample opportunity to pay homage to these near-mythical titans.


Released: 12 June 2015
Director: Colin Trevorrow
Distributor: Universal Pictures
Budget: $150 to 215 million
Stars: Chris Pratt, Bryce Dallas Howard, Ty Simpkins, Nick Robinson, Vincent D’Onofrio, and Irrfan Khan

The Plot:
Brothers Zach and Gray Mitchell (Robinson and Simpkins) visit Jurassic World, an island theme park populated by dinosaurs. However, their workaholic aunt, Claire Dearing (Howard), is soon relying on unruly Velociraptor trainer Owen Grady (Pratt) when a genetically engineered dinosaur runs amok.

The Background:
Legendary director Steven Spielberg and special effects wizards Stan Winston, Phil Tippett, and Dennis Muren turned Michael Crichton’s bestselling Jurassic Park (ibid, 1990) into a pioneering blockbuster back in 1993. Although Jurassic Park made over $1.030 billion and received widespread positive reviews, Crichton and Spielberg were reluctant to work on a sequel. The Lost World: Jurassic Park (Spielberg, 1997) may have broken box office records but it garnered mixed reviews and, feeling he failed to match expectations, Spielberg passed on Jurassic Park III (Johnson, 2001), the lowest-grossing and least popular of the franchise. Development of a fourth movie can be traced back to 2001 and initial ideas involved dinosaurs migrating to the mainland and, bizarrely, genetically engineered human-dinosaur mercenaries. This evolved into a character who would train dinosaurs and, eventually, Owen Grady. Following numerous failed proposals, the writers turned to both Spielberg and Crichton’s The Lost World novel for further inspiration and references to the two sequels were downplayed. Colin Trevorrow was hired to direct, Stan Winston’s Legacy Effects studio was brought in to develop the animatronic dinosaurs, and Industrial Light & Magic handled the CGI. With a worldwide box office of $1.671 billionJurassic World was a major hit and successfully revitalised the franchise, leading to two more sequels over the next seven years. The mould was further broken with the film’s largely positive critical reception. Reviews praised the exciting plot, the magnetic performances, and the natural evolution of the original concept. Spielberg and Jurassic Park star Sam Neill also praised the film, though it did draw some criticism for its unnecessary violence against women and its narrative similarity to Deep Blue Sea (Harlin, 1999).

The Review:
It’s been some years since John Hammond (Richard Attenborough) first dreamed up the idea of Jurassic Park. By employing the services of arrogant geneticist Doctor Henry Wu (BD Wong), Hammond created an awe-inspiring theme park populated by rides, gift shops, and, obviously, genetically recreated dinosaurs. Of course, Jurassic Park proved to be a disaster; the Isla Nubar theme park was left to rot and the remaining dinosaurs were abandoned to die from “lysine deficiency”. Although Jurassic World plays it fast and loose with references to the previous sequels, it begins with Hammond’s dream of a dinosaur theme park finally made a reality. Having been bequeathed ownership of InGen and all its assets, including the park and Hammond’s ideals, billionaire tycoon Simon Masrani (Khan) successfully brought Jurassic Park to life with Jurassic World, an expansive and fully-functional corporate sponsored theme park literally built on the bones of the original. Children of all ages flock to Isla Nubar to see the prehistoric creatures roaming the forests and wilds of the island, petting and riding baby Triceratops and other herbivores like they were lambs, watching daily performances from the titanic Mosasaurus, and freely exploring herds of dinosaurs while learning from Jimmy Fallon (of all people) in the park’s advanced gyrospheres. An eccentric businessman who prefers flying helicopters and wowing visitors with bigger, better dinosaurs, Masrani is notably hands-off regarding the park’s day-to-day functionality. He isn’t overly concerned with the bottom line since he’d rather everyone, humans and dinosaurs alike, enjoy the spectacle, and therefore mindlessly orders bigger, “cooler” attractions from Dr. Wu. Accordingly, it’s up to workaholic Claire to oversee Jurassic World and make sure everything’s running smoothly from her control room. Aided by underappreciated Lowery Cruthers (Jake Johnson) and his unrequited crush, Vivian (Lauren Lapkus), Claire treats her job very seriously but also very callously. She isn’t concerned with the welfare of the dinosaurs or whether the guests are enjoying themselves. All she cares about is increasing profits, gaining additional sponsorship, and keeping everything running like clockwork.

Tight-ass Claire is forced to rely on others and realise what really matters when she loses control.

This means that, while she seems happy to see her nephews, Claire has no time to spare spending time with them and barely remembers their ages or what they look like when they ditch her overwhelmed assistant, Zara (Katie McGrath), in search of better, more exciting adventures. Claire’s noticeably uncomfortable in almost every social situation: she focuses on the numbers and practical matters, disregarding emotions and animal intelligence. Since Masrani ordered Dr. Wu to cook up a fantastic new attraction, Claire’s primary goal is securing sponsorship deals for the Indominus rex, a patchwork hybrid of numerous dinosaurs that Masrani hopes with “give […] parents nightmares” and reinvigorate ticket sales. Though impressed by the monster, Masrani requests that Claire ask their resident ex-Navy Velociraptor handler, Owen, to inspect the Indominus paddock and give his expert opinion. It’s through interactions with Owen that we see just how maladjusted Claire is: she brought an itinerary to their one disastrous date and is obsessed with being in control of every situation. She’s therefore as ignorant to the true threat the Indominus poses as she is to the feelings of others and the welfare of the park’s dinosaurs, which she constantly refers to as “assets” and “it” since they’re just numbers on a spreadsheet. When the Indominus escapes, Claire disregards Owen’s warnings and confidently deploys the Asset Containment Unit (ACU), only to be stunned when they’re systematically slaughtered. When Owen advises an evacuation of the park, Claire’s more concerned with their reputation than anyone’s safety and it takes a frantic call from her sister, Karen Mitchell (Judy Greer), and the suffering of the injured guests for Claire to finally realise the gravity of the situation. Her and Owen couldn’t be more different: where he’s sensitive and seasoned, she’s largely naïve and incompetent, especially regarding tracking and understanding dinosaurs. Owen frequently chastises her tight-assed demeanour and encourages her to just let loose, which eventually sees her defiantly shed her corporate outfit. She even saves Owen from a Dimorphodon attack and puts herself at risk to lure out the Tyrannosaurus rex in the finale…and all while wearing high-heels! Claire also prioritises Zach and Gray’s safety by the third act and is actively appalled by InGen’s head of security, Vic Hoskins (D’Onofrio), and his obsession with weaponizing Owens ‘raptors.

Zach and Gray must brave the park’s dinosaurs and draw strength from each other.

Much of Jurassic World focuses on Zach and Gray, two brothers with very different personalities. While Gray is younger and far more energetic, boasting an encyclopaedic knowledge of dinosaurs, Zach is sullen and moody and more concerned with staring at attractive girls. The two have been shipped to Jurassic World to see the awesome attractions and be with their aunt, only to be abandoned by Claire and left with a glorified babysitter, which only furthers their individual responses to their parents’ ongoing issues. While Gray is distraught at the idea of his parents getting a divorce, Zach hides behind an angsty bravado and is initially aggravated by his little brother’s exuberance, preferring to stare at his phone rather than dinosaurs. His mood lifts upon seeing the Mosasaurus and he encourages Gray to veer off when exploring in the gyrospheres, ignoring warnings to return to safety and stumbling upon the overgrown remains of the original park. Together, they get an old Jurassic Park jeep running and are stalked by the Indominus, eventually reuniting with Claire, who then makes them her top priority, and being immediately amazed by the charismatic Owen, who fends off the Pteranodon and Dimorphodon assault. While Zach doesn’t make a great first impression, being every moody teen you’ve ever seen, he soon shows a softer side and actively reassures and protects his little brother, recognising the danger and the trauma Gray’s feeling at both their personal and current situation. To be fair, Gray is irritating at times, constantly running around and babbling facts, but he embodies the excitement and wonder that Jurassic World elicits in its target audience. Unlike the kids from the first movie, who find a way to be useful by the film’s climax, Zach and Gray are mainly here to be put in peril and kept safe, but they go a long way to humanising Claire and showing the amusing dichotomy of Jurassic World. It’s amazing, yes, but there are some who are no longer impressed by genetically recreated dinosaurs and who demand “more teeth”.

Charismatic Owen impresses with his bad-ass attitude and ‘raptor buddies.

Luckily for Claire, Zach, and Gray, Owen is on hand to immediately recognise the potential and current dangers posed by the dinosaurs and to take charge of every situation. An ex-Navy veteran, Owen works with Barry Sembène (Omar Sy) to tame a pack of Velociraptors (of whom “Blue” is the favourite and most intelligent) to follow simple directions and commands. Unlike Claire, Owen fully understands and respects an animal’s intellect and needs, allowing him to subdue the ‘raptors as their “Alpha”. His skill impresses Hoskins, who believes this proves the creatures could be deployed as living weapons, despite Owen very emphatically stating that his relationship with the ‘raptors is tenuous. Though attracted to Claire and eager for her to stop being so uptight, Owen constantly clashes with her since she believes she has full control over every situation, meaning she doesn’t understand how dangerous and intelligent the Indominus is. Owen’s often at a disadvantage since Claire stubbornly refuses to divulge the exact genetic makeup of the Indominus, leading to many deaths (much to his anger) andhim temporarily losing favour with his ‘raptors since the Indominus turns out to have ‘raptor DNA. Owen also vehemently objects to Hoskins’ desire to employ the ‘rapors and a scaled down Indominus as military assets, only agreeing to his insane plan to have the ‘raptors hunt down the Indominus because they have no other choice. Hoskins sees Owen’s relationship with the ‘raptors and mistakenly, arrogantly, believes the creatures are tamed to be on “the same side” as him. Thus, he vastly underestimates the aggressive creatures and it costs him dearly, whereas Owen’s bond with Blue allows him to reaffirm his status as the ‘raptors’ Alpha by the finale. Unlike Claire, who thinks only about the park’s profits and reputation, Owen is in the business of saving lives. His demands to pull the ACU out are ignored, leading to their wholesale slaughter, and he actively braves danger to rescue Zach and Gray while also trying to keep his ‘raptors alive. The only exception to this rule is the Indominus, a creature Owen sees as an abomination that needs to be taken down as quickly as possible. He’s visibly distraught when the Indominus kills for sport and horrified by the reckless mad science used to create it, which practically guaranteed that it would endanger others.

The Nitty-Gritty:
It was amazing to see a fully functioning Jurassic Park onscreen, which added something new to the Jurassic formula. While Jurassic World touches upon many of the same themes as its predecessors (the moral debate of genetically recreating dinosaurs, discussions and depictions of nature vs. science, and dinosaurs going on a rampage), this had never been tackled in a fully populated theme park before. I loved how everyone accepted Jurassic World and flocked to see its attractions like it’s Disney World. While Owen and Masrani agree that dinosaurs are attractive enough, Claire and the Board disagree and constantly push for newer assets to draw in more visitors, even if it means building their own dinosaur. It’s an interesting position to take since Jurassic World is seen to be thriving; everyone there is having a great time and there’s no sense that they need anything more. This truly is John Hammond’s dream come to life, with dinosaurs performing shows and rides that take visitors into the dinosaur’s territory, though fully protected by seemingly impenetrable gyrospheres. Of course, just wowing the crowd isn’t enough, not for Claire and her bottom line and certainly not for Hoskins. I’ve always hated the idea of weaponizing dinosaurs; it seems like such a stupid thing to do, one guaranteed to backfire, and Owen echoes these sentiments. It’s outrageous to someone as seasoned as Hoskins would think dropping Velociraptors behind enemy lines would end well for anyone and it’s very satisfying seeing him get his comeuppance. It’s sad that so many lives are lost due to people disregarding Owen’s warnings, but it’s a harsh lesson about the reality of dealing with highly intelligent and aggressive predators. The Indominus goes on a slaughter, devouring humans and massacring an Apatosaurus herd simply to prove its dominance, and only Owen recognised its threat (sight unseen, I might add) since Masrani and Claire only cared about scaring and profiting from visitors, respectively. Jurassic World also reiterates the pseudo-science of its dinosaurs by bringing back Dr. Wu, an arrogant and selfish scientist who explicitly states that his dinosaurs have always been genetic monsters rather than 1:1 recreations. Dr. Wu also impassively reacts to the Indomonis’ rampage and various abilities since he was simply following Massani’s foolish demand for more awesome theme park attractions.

In a land where dinosaurs are theme park attractions, the Indominus rex reigns supreme.

While Jurassic World stays close to the look and depiction of dinosaurs from the previous films, eschewing feathers and other scientific considerations, it does showcase a few new dinosaurs. The baby Triceratops were cute (though somewhat horrific as they’re resigned to a life of being manhandled by children) and I liked the Pteranodon and Dimorphodon attack. This is precipitated by the Indominus breaching their glass aviary and Masrani fatally crashing his helicopter into the structure, leading the flock of the ravenous, bat-like dinosaurs to cause mass panic. It was also cool to finally see an aquatic dinosaur; the Mosasaurus is initially introduced much like an orca whale, performing tricks and taking a subtle jab at Jaws (Spielberg, 1975) by devouring a Great White Shark. Naturally, the Velociraptors continue to be depicted as the most intelligent dinosaurs, though now somewhat tamed thanks to Owen. Mischievous and aggressive pack hunters, the ‘raptors obey Owen out of mutual respect but even he can’t turn his back on them and must be constantly on guard to admonish and reward them, as required. Hoskins sees unlimited potential in the creatures and relishes deploying them to hunt the Indominus, fitting them with night vision headsets and seeing them run alongside Owen’s motorcycle. Of course, the ‘raptors become a very real and horrifying threat when they’re swayed by the Indominus, leading Owen to put his knowledge to safeguarding others until he reasserts himself as the Alpha. Unsurprisingly, the Indominus rex is the star of the show here. Purposely portrayed as an exaggerated and ridiculous monster of a creature, the Indominus is like what you’d get if you asked a child to design their own dinosaur. It’s massive and aggressive like the T. rex, can camouflage and even mask its heat signature, and is as intelligent and swift as a ‘raptor, clawing out its tracking device, setting traps, and hunting for sport. It boasts massive, talon-like hands to grab and squeeze prey, easily devours humans whole, can breach the gyrosphere’s hull, and is largely immune to gunfire and even heavy explosives thanks to its super-tough hide.

After a big, brutal dino battle, the Indominus is bested and Claire learns to let loose a little.

Although Jurassic World is in complete disarray due to many of the dinosaurs being loose, the primary concern of everyone (including Hoskins) is the Indominus rex, whose rampage easily made Jurassic World the goriest of the films at the time. People are swallowed, bit in two, trampled, and crushed by its sheer, savage power, to say nothing of the dinosaurs it mauls simply for fun and Zara’s unnecessarily horrific death. After getting Zach and Gray to safety, Owen reluctantly leads the ‘raptors against the Indominus but is forced to flee when they switch their allegiance. Although Hoskins is killed by “Delta”, Dr. Wu safely escapes reprisals (and the island) with his research intact so that he can continue working on refining the Indominus rex concept. With the park’s visitors either safely evacuated or awaiting rescue, Owen and the others find their path to the docks blocked by the raging Indominus. Luckily, Owen restores his bond with Blue and the remaining ‘raptors leap to their defence; however, Gray calculates that the dinosaurs won’t stand a chance against the monstrous abomination. Thus, Claire steps up and has Lowrey release the aged T. rex (the same one from Jurassic Park, judging by its scars) and lures it to the Indominus for a quasi-Kaiju finale! Unlike the disappointing fight between the T. rex and the Spinosaurus, this is a brutal and violent clash that sees the two chomp on each other’s necks, slash great gashes in each other’s hides, and crash through the park’s buildings. It’s a fantastic visual metaphor for nature literally tearing down corporate greed and the two don’t hold back, being evenly matched at times in terms of power and ferocity. That is until Blue enters the fray and leaps to the T. rex’s aid, clambering onto the Indominus and causing it to stagger towards the edge of the Mosasaurus tank. Wounded and exhausted and with its two rivals closing in, the Indominus prepares to continue the fight (and, honestly, probably would’ve won) when it is suddenly set upon by the Mosasaurus, which drags it underwater and ends its threat. In the aftermath, the T. rex and Blue part as mutual allies and they (alongside the other dinosaurs) reclaim Isla Nubar. Though shaken by their experiences, Zach and Gray’s bond is strengthened and they’re tearfully reunited with their parents. Claire realises the error of her ways and apologises to her sister, before seemingly being ready to rekindle her relationship with Owen, who reluctantly allowed Blue to return to the wild where she belongs.

The Summary:
I was sceptical when Jurassic World was first announced. While I can understand the idea of doing at least one Jurassic Park sequel, The Lost World and Jurassic Park III failed to capture the magic of the original movie and I figured it was better to leave it lie. However, Jurassic World was just the shot in the arm the franchise needed. As a legacy sequel and part re-quel, the film does a great job of hitting upon the familiar story beats of the franchise while delivering something fresh and new: namely, a fully operational dinosaur theme park. This alone was an inspired idea and I loved the parallels to Disney World, the juxtaposition of wanting to maximise profits while also aweing visitors, and the idea that the world has accepted that dinosaurs are a thing now. Jurassic World certainly impresses with its many visual effects, which still hold up today and are largely on par with Jurassic Park’s. It’s helped that animatronics and practical effects are also employed wherever possible, but the scale of the chaos is beautifully brought to life here and more than makes up for the previous two sequels. While Claire and the kids could be annoying at times, that was the point: Claire’s character arc was learning that she can’t control nature and atoning for being such a workaholic and neglecting the things that matter, and the entire experience was designed to bring Zach and Gray closer together. Chris Pratt is such a magnetic presence here; Owen oozes cool, being both sensitive and bad-ass and stealing the limelight as the pro-active voice of reason. I really enjoyed his relationship with the Velociraptors and how they were recast as good girls (or, at least, anti-heroes), giving us familiar ‘raptor action but with a twist since they’re largely on “our side”. The Indominus rex was a ludicrous monster in all the right ways; its bevy of abilities and sheer ferocity make it the stuff of nightmares and I loved how this one abomination was enough to threaten the entire island. The last-minute return of the T. rex for an awesome dinosaur fight was spectacular as well and set a new standard for the franchise. I liked this film more than I expected when I first saw it and it’s stood the test of time since then, easily being the second-best film in the franchise after the first, the best of the sequels, and the best of the second trilogy.

My Rating:

Rating: 4 out of 5.

Great Stuff

Were you impressed with Jurassic World? Were you also sceptical of revisiting the franchise at the time? What did you think to Owen’s characterisation, his relationship with Claire, and his taming of Velociraptors? Were you glad to see a fully functioning dinosaur theme park at last? What did you think to the Indominus rex and its many abilities? Which of Jurassic Park’s sequels is your favourite and how are you celebrating Dinosaur Day this year? Whatever your thoughts on Jurassic World, and dinosaurs in general, leave them below and go check out my other dinosaur content on the site.

Movie Night [Dinosaur Day]: Jurassic Park III


Sixty-five million years ago, dinosaurs ruled the Earth. These massive beasts existed for about 180 million years and came in all shapes and sizes, before finally going extinct following a cataclysmic event that forever changed our world and rendered these creatures mere fossils to be discovered and studied. Fittingly, “Dinosaur Day” is actually celebrated twice a year, giving dino fans the world over ample opportunities to pay homage to this near-mythical titans.


Released: 18 July 2001
Director: Joe Johnston
Distributor: Universal Pictures
Budget: $93 million
Stars: Sam Neill, William H. Macy, Téa Leoni, Trevor Morgan, Alessandro Nivola, and Laura Dern

The Plot:
When Paul (Macy) and Amanda Kirby’s (Leoni) son, Eric (Morgan), is stranded on Isla Sorna, the estranged couple enlist Doctor Alan Grant (Neill) to help them brave the genetically resurrected dinosaurs that reside there and rescue him.

The Background:
In 1993, legendary director Steven Spielberg teamed up with special effects wizards Stan Winston, Phil Tippett, and Dennis Muren to turn Michael Crichton’s bestselling Jurassic Park (ibid, 1990) into a pioneering blockbuster. Despite grossing over $1.030 billion at the box office and overwhelmingly positive reviews, both Crichton and Spielberg were reluctant to work on sequel. Ultimately, while The Lost World: Jurassic Park (ibid, 1997) broke box office records, it was met with mixed reviews and even Spielberg believed it failed to match expectations. Thus, he passed the director’s chair to his friend Joe Johnston since he felt the series needed fresh blood behind the camera. Initial ideas to have Dr. Alan Grant stranded on a dinosaur-infested island were scrapped, as was a sequence involving a motorcycle chase against a pack of Velociraptors, but the idea of characters being marooned on the island continued to persist. Star Sam Neill eagerly signed on, believing he could improve on his original performance, and Stan Winston and Industrial Light & Magic returned to provide the dinosaur effects. Various versions of the film’s newest dinosaur, the Spinosaurus, were created; it was purposely chosen as a more horrifying counterpart to the returning Tyrannosaurs rex and was so powerful that it tore the animatronic T. rex’s head off! Although Spielberg afforded Johnston complete creative freedom, he had a chair reserved for him on set and insisted that Pteranodons were included after the were cut from the last two films. With a box office gross just shy of $370 million, Jurassic Park III became the lowest-grossing film in the franchise and was subjected to near unanimous negative reviews that criticised the redundant narrative, muddled tone, and ridiculous moments. In time, Jurassic Park III has been re-evaluated and come to be regarded as the black sheep of the franchise, but this was far from the end for the series, which made a dramatic comeback in 2015 that (more or less) successfully revived the franchise.

The Review:
I think a lot of us take for granted just how big Jurassic Park was when it first released; undeniably, the film redefined what a modern blockbuster could be and brought cutting-edge CGI effects and animatronics to the forefront of cinema, to say nothing of the wave of “Dinomania” it unleashed. Although I have no love for the book or its literary follow-up, I, like pretty much my entire generation, was captivated by Jurassic Park and much of this enthusiasm meant that I was overly generous towards the sequel movie for the longest time. It made sense: I liked Jurassic Park, I liked Jeff Goldblum, so of course I had to like The Lost World. Unfortunately, time has not been kind to The Lost World, which fumbled in areas where the first film succeeded, but I definitely think that it pretty much tapped out the appeal and reach of the concept, especially once it showed dinosaurs in the outside world. All this is to say that I’ve always been disappointed by Jurassic Park III; sure, it features some new dinosaurs and even recycles sequences from the book into its content, but there’s a reason why it’s the shortest and most universally disliked of the franchise. In a word, the film is just unnecessary, and offers very little to entice fans of the original back, to the point where you may as well just watch Jurassic Park three times and you’d probably get more enjoyment than suffering through the surprisingly disappointing follow-ups.

Grant is horrified to find he’s been duped into fighting off his beloved dinosaurs once again.

The first indication that we’re simply retreading old ground is that the film immediately returns to Isla Sorna and the majority of it takes place in this setting. It makes sense; the unfamiliarity of an isolated island adds to the wonder and danger of the franchise, but we’d seen everything this setting could offer in the last two movies and Jurassic Park III really could’ve done with trying something different, especially after The Lost World established that dinosaurs were basically free to roam as they desired, within their capabilities. One way Jurassic Park III attempts to stand out is by addressing the scientific inaccuracies in the dinosaurs; even though the first film did cover this quite conclusively, Grant makes a point to clearly spell out that the island’s genetically-engineered dinosaurs were “theme park monsters” and that the real science is found in fossils, a sentiment that remains true today. However, the dinosaurs were real enough to haunt not only Grant’s scientific career but also his nightmares. While he remains awestruck at having seen close approximations to dinosaurs up close and personal, he has no desire to ever return to the island, much less encounter them again. But, as ever, he can’t turn down the chance to inject some serious cash into his Velociraptor research when Paul Kirby comes asking for his expertise in taking him and his wife on a tour of the island. Of course, this is all a ruse; the couple have no money to offer him and have simply tricked him into helping them navigate the island’s dangers to rescue their son, but Grant’s experience is immediately hampered by the fact that he’s never actually been to Isla Sorna before, to say nothing of the Kirbys’ foolishness when it comes to heeding Grant’s advice and warnings about the local wildlife.

Unlike their son, the Kirbys are woefully incompetent and in way over their heads.

Despite Paul being little more than a painter and decorator, he and his estranged wife somehow pull together the funds not just to fly to Isla Sorna, but to hire some unscrupulous characters to transport them and stave off the ravenous dinosaurs with some serious firepower. However, these would-be mercenaries prove as ill-equipped as the Kirbys, who are immediately in over their heads and realise that they’ve vastly underestimated the dangers of the island. It doesn’t help that Amanda is painfully idiotic; not only does she yell into a megaphone as soon as they land but she, more than any of the other characters, constantly ignores or disregards Grant’s expertise, putting herself and the others in danger when the carnivores come sniffing around for their next meal. Grant is incensed to learn the truth and even more perturbed when the survivors are stranded after the Spinosaurus destroys their plane and devours their satellite phone, but even then his main concern is reaching the safety of the coast rather than actively searching for the couple’s lost son, Eric (indeed, it’s heavily implied that Grant thinks the boy is dead). Following a Velociraptor attack, Grant is separated from the couple but runs across Eric, who has done a decent job of surviving by himself thanks to his adaptability, knowledge of dinosaurs from Grant’s research, and resources afforded by InGen’s abandoned facilities. Grant, now far more comfortable with children thanks to his experiences in the first film and his close relationship with former flame Doctor Ellie Sattler’s (Dern) infant son Charlie (Blake Bryan), is very impressed by Eric’s survival instincts over the last eight weeks. Eric uses tear gas and even Tyrannosaurs rex urine to keep the dinosaurs at bay but he’s more upset at the prospect of his estranged parents trying to work together than he is by the locals. However, their shared trauma and determination to find Eric brings the two closer together but their joy at being reunited is cut short when they’re separated by a massive fence, with the Spinosaurus hot on their heels, and driven into the dilapidated aviary. Once he’s back with his parents, Eric reverts back to being a scared kid and fades into the background; he consoles Grant over the apparent loss of his assistant, Billy Brennan (Nivola), but basically just becomes another screaming would-be meal for the Spinosaurus.

Trumping any other dinosaur, the Spinosaurus obliterates every threat and constantly dogs the humans.

As ever, the humans are under constant threat from the genetically-recreated dinosaurs; while there’s a sense of wonderment about herbivores like the Corythosaurus and Parasaurolophus, the Velociraptors remain a persistent danger to the group. Grant continues to be enamoured with the pack hunters, which now sport rudimentary feathers and an intelligence beyond even his expectations as they call to each other, signal for help, and even use live, injured humans as bait to lure in other victims. This time around, the Velociraptor threat is only escalated thanks to Billy secretly stealing their eggs to sell on the black market to help fund Grant’s research, which causes the creatures to furiously hunt them throughout. For the first time, winged dinosaurs play a key role in the events of the franchise; in one of Jurassic Park III’s better sequences, one ripped right out of the first book, the group stumble into the twisted, rusted remains of a Pteranodon aviary and the giant, bat-like creatures briefly carry Eric off to their young before Billy successfully rescues him in what appears to be redemptive act of self-sacrifice but which the would-be black marketeer inexplicably survives. The franchise’s most recognisable dinosaur and brand mascot, the Tyrannosaurs rex, also reappears but, sadly, it’s little more than a cameo; the T. rex is primarily here to show off the bigger, badder Spinosaurus, which not only makes an immediate impression by splattering Cooper (John Diehl) all over the Kirbys’ plane but easily bests the T. rex and snaps its neck in a startling show of power. Unfortunately, this means that we’re denied a proper battle between the two or a suitable opponent to slay or challenge the Spinosaurus in the finale, though the Spinosaurus’ threat lingers over the entirety of the film and recalls the constant sense of dread the characters faced from the T. rex in the first. Far larger, with a crocodile-like jaw and massive talon-like claws, the Spinosaurus is Isla Sorna’s undisputed apex predator, unhindered by any weaknesses and capable of fending off any obstacle, swimming through water, and even…somehow…sneaking up on its prey despite not only its massive size but the constant ringing of the satellite phone in its stomach!

The Nitty-Gritty:
Jurassic Park III tries so hard to emulate the epic wonder of the first film but there’s just not enough material left to support it. John Williams’ sweeping, iconic theme still permeates the picture despite him being replaced by composer Don Davis, and the awesome sight of seeing dinosaurs brought to life onscreen remains, but it’s undeniable that it’s just not as impressive as it was the first time around. These issues are only compounded by some absolutely detestable characters; Paul and Amanda Kirby are clueless, deceitful morons who are difficult to root for, especially in the case of the foolhardy Amanda, whose desperate need to rescue her son costs the lives of three other people and endangers them all on numerous occasions. Téa Leoni is easily the worst part of this film; she’s so wooden and rigid and just mumbles her way through the narrative, dragging every scene down and making Amanda a thoroughly unlikeable and moronic character. Paul is a spineless fool who’s in way over his head and I can absolutely understand Grant’s exasperation at being surrounded by such ridiculous characters, and his admiration for Eric at somehow breaking the chain and being a smart and capable young boy. Billy’s side plot where he plans to sell the Velociraptor eggs is an interesting wrinkle, but it really doesn’t go anywhere and is basically a scaled down version of the plot seen in The Lost World, plus it’s difficult to really care about Billy’s betrayal of his mentor or his apparent death because about he only thing Billy has going for him before his greed is revealed is that he has a “lucky backpack”.

Somehow, the effects have worsened and, with some exceptions, everything seems rushed and lazy.

As ever, the main selling point is the dinosaurs. While, for the most part, they still look as amazing as ever, it’s clear that the quality of the animatronics and CGI have taken a hit despite Jurassic Park II having the highest budget of the original trilogy. The animatronic dinosaurs, especially, look far less realistic than before; it’s almost as if the filmmakers got lazy or rushed the process, coasting on the influential effects of the first film and putting in less effort, with the brief appearance by the Ceratosaurus being a particularly poor effect, but a lot of the CGI is surprisingly awful. I can’t help but be disappointed at how unconvincing the ’raptor puppets are this time around; it might not have been so bad if the film didn’t choose to explore the depths of Grant’s trauma by having him experience a nightmare involving a talking ’raptor (though, admittedly, I do find this scene hilarious!) A ’raptor does make an impression when the characters are exploring the ruins of an InGen facility, chasing them through the dark corridors, scaling cage walls to reach its prey and even signalling for help, much to Grant’s horror and amazement, though this does result in a pretty lacklustre chase through a herd of herbivores that is, again, a pale imitation of the first film. Although the Spinosaurus often also looks cartoonish and its battle with the T. rex is disappointingly brief, it is truly horrifying. Clearly chosen for its fearsome appearance and for looming over even the T. rex with an ominous poise, the Spinosaurus is a nightmarish creature that really pushes Jurassic Park III into monster movie territory as it glares at its prey and stalks them with vicious purpose. Indeed, Jurassic Park III’s better moments are when it leans into horror; the Pteranodon attack is especially evocative of this, with the massive prehistoric bird/lizards looming and flapping through the mist like something out of a slasher movie, to say nothing of the terrifying way the Spinosaurus cuts through the water in the dead of night during a torrential downpour. Although the Jurassic Park films have often strived to be more than monster movies, these more terrifying and intense sequences are a definite highlight and demonstrate that there was still some gas left in the tank for the franchise, it was just sadly hampered by an overall poor execution.

After inexplicably scaring off Spiney and placating the ‘raptors, the survivors are saved by the Navy!

After narrowly escaping the Pteranodons, the survivors finally manage to retrieve Paul’s annoying satellite phone from a pile of Spinosaurus excrement (again evoking imagery from the first film) and Grant makes a frantic call for help to Ellie. The Spinosaurus attacks, however, while the group is sailing on a barge; since we were denied a proper T. rex vs Spinosaurus showdown, though, the franchise’s newest, most dangerous predator yet is simply scared off after Grant ignites some oil with a flare gun, making for a painfully unsatisfying final showdown with the vicious carnivore. Instead, as ever, Jurassic Park III falls back on the Velociraptors for one last scare; having tracked the humans and the eggs Billy stole, the Velociraptors corner them on the beach and appear ready to strike; however, Grant manages to confuse the pack by randomly blowing into a replica ’raptor larynx. Just then, the film simply comes to an end when Ellie was somehow not only able to understand that Grant was on the island but was also able to get the US Navy to storm the beach for a rescue, scaring off the raptors, who reclaim their eggs and run into the jungle. Just like in the first movie, Grant and the other survivors (even, inexplicably, Billy) are airlifted to safety and left to contemplate the beauty, awe, and danger of the long-extinct dinosaurs, but again this is simply the same ending as in Jurassic Park but with an additional bit of family drama slapped on top of it! The tension and horror of the island rekindles the relationship between the Kirbys, who are overjoyed to be reunited with their son, who is equally pleased to see his parents finally getting along, and all it took was a few lives and the threat of mortal danger to bring them back together. Although he isn’t going to get the funding he was promised, it seems as though Grant is content to have faced his fears, though I would argue that his experiences on Isla Sorna only galvanised his dislike for InGen’s genetically-engineered monstrosities.

The Summary:
It’s really hard to rate Jurassic Park II very high as the entire film just feels like an unnecessary cash-grab, one final desperate attempt to wring the life out of a franchise that, at the time, really only had enough gas for two movies (and even then, the second one was a questionable effort). Certainly, there’s enough material in Michael Crichton’s books and the prehistoric to be reconfigured into another movie, but Jurassic Park III plays things way too safe. It’s just a shorter, less fanciful, and far less thrilling retread of the first film: Grant is a grouchy traditionalist forced to adapt to a dangerous situation, he’s forced to bond and work alongside a kid, there are ill-prepared morons running around just looking to get eaten, and there’s a monstrous prehistoric predator stomping around looking to snap everybody up. Even the sub-plot about stealing the ’raptor eggs is half-baked and familiar, and the effects somehow look worse than in the original Jurassic Park despite the higher budget and what I would assume would be the refinement of those original techniques. Sam Neill puts in a great performance but even he can’t save this grating cast; Téa Leoni is always dreadful, and William H. Macy just lacks the charisma to be all that compelling. I did enjoy the sadly underutilised Pteranodons and the monstrous Spinosaurus, but the filmmakers really dropped the ball by not having a longer, more brutal fight scene between ol’ Spiney and the T. rex. Thankfully, the revived entries would correct this, and many of Jurassic Park III’s mistakes, but that doesn’t help wash the sour taste of this ill-conceived, rushed, and lazy entry out of the mouth. Just watch the first one again and then jump to the fourth, it’s the best way.

My Rating:

Rating: 1 out of 5.

Terrible

Are you a fan of Jurassic Park III? Do you think I’ve judged the film too harshly and that there are actually some positives to be found here? Were you happy to see Dr. Alan Grant return and what did you think to the Kirbys? What did you think to the Spinosaurus and would you have liked to see a more competitive fight between it and the T. rex? Do you agree that the film was too lazy and that the concept was tapped out by this point? Which of Jurassic Park’s sequels is your favourite or do you consider the first one to be the best? How are you celebrating Dinosaur Day this year? Whatever your thoughts on Jurassic Park III, and dinosaurs in general, leave them below or drop a comment on my social media.

Movie Night [Dinosaur Day]: The Lost World: Jurassic Park


Sixty-five million years ago, dinosaurs ruled the Earth. These massive beasts existed for about 180 million years and came in all shapes and sizes, before finally going extinct following a cataclysmic event that forever changed our world and rendered these creatures mere fossils to be discovered and studied. Fittingly, “Dinosaur Day” is actually celebrated twice a year, giving dino fans the world over ample opportunities to pay homage to this near-mythical titans.


This review has been supported by Chiara Cooper.
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Released: 23 May 1997
Director: Steven Spielberg
Distributor:
Universal Pictures
Budget: $73 million
Stars:
Jeff Goldblum, Julianne Moore, Vanessa Lee Chester, Pete Postlethwaite, Vince Vaughn, and Arliss Howard

The Plot:
Four years after escaping from Isla Nubar and left disgraced after speaking out about the chaotic events on Jurassic Park, Doctor Ian Malcolm (Goldblum) is forced to head to the park’s “Site B”, Isla Sorna, to rescue his girlfriend, Doctor Sarah Harding (Moore). However, Malcolm’s worst fears about the genetically engineered dinosaurs soon come to pass when the immoral InGen seek to transport them from the island and to a new attraction in downtown San Diego!

The Background:
It was only fitting that Steven Spielberg helmed the big-budget adaptation of Michael Crichton’s bestselling Jurassic Park (ibid, 1990) since the book quickly caught Spielberg’s eye and, thanks to inspirations from classic movie monsters and special effects wizards Stan Winston, Phil Tippett, and Dennis Muren, created not only one of the biggest blockbuster releases of all time but also pioneered many of the CGI techniques we still see in Hollywood today. Bolstered by a huge merchandising campaign, Jurassic Park (Spielberg, 1993) grossed over $1.030 billion at the box office and was swamped with overwhelmingly positive reviews, so naturally there was a talk of a sequel. However, both Crichton and Spielberg were reluctant to work on a direct follow-up; Crichton due to having never written a sequel before and Spielberg due to a general fatigue from big-budget productions. After Crichton caved to fan demand and began writing a second book, however, Spielberg and writer David Koepp began pre-production on the sequel, which ditched Spielberg’s initial ideas and differed noticeably from the book of the same title to feature a more dramatic and visually entertaining finale that Spielberg originally envisioned for a potential third movie. Although the film featured an entirely new cast of characters, Jeff Goldblum was elevated to the leading man (despite his character dying in the original book) and a slew of new dinosaurs were added to the script alongside fan favourites like the Velociraptor and Tyrannosaurus rex. While the film still utilised a number of practical effects and animatronics, far more emphasis was placed on digital creations from the likes of Industrial Light & Magic and Stan Winston to bring these extinct titans to life. Two of the film’s biggest effects sequences involve the T. rex, with one having the actors dangling precariously over a cliff edge in the pouring rain and the other showcasing the T. rex rampaging through downtown San Diego, both of which required the use of miniatures, animatronics, and CGI to make everything work seamlessly. Like its predecessor, The Lost World: Jurassic Park was accompanied by a massive marketing campaign and, while its $618.6 million box office was noticeably less than the first film, it still broke several box office records and became the second highest-grossing film of 1997. Reviews, however, were somewhat mixed; critics were impressed by the special effects but disappointed by the characterisations. While Jeff Goldblum’s performance and the larger role of the T. rex was praised, even Spielberg felt the film failed to match expectations and the film is generally regarded as being inferior to the original. While its reputation is far stronger than that of its third entry, it wouldn’t be until 2015 that the franchise once again properly wowed audiences.

The Review:
I mentioned in my review of Jurassic Park that I didn’t care for the book; I found it dry and dull and lacking in the visual spectacle offered by the big-screen adaptation, which took the concept and filtered out all the boring waffle and focused on overdelivering on the concept of dinosaurs being brought back to life through genetic engineering. If you’re hoping that I preferred The Lost World then you’re sadly mistaken; I found it to be just as bad, and actually worse in a lot of ways as it was essentially the exact same book except there were a few different characters and the they had a bigger, fancier truck. While a standout supporting character in the first film for his eccentric personality and scene-chewing performance, Dr. Ian Malcolm is now thrust into the spotlight. Despite his injuries from the first film, he’s physically fine but his reputation is in the gutter as he refused to adhere to the non-disclosure agreement he signed before visiting Jurassic Park and was branded a fraud as a result. Already a somewhat cynical individual, Malcolm is incensed to learn that Doctor John Hammond (Richard Attenborough) had a second dinosaur island all along, a far less restrictive breeding ground where the dinos would be incubated and bred before being transported to the main park. While Malcolm is no longer prone to expositing Chaos Theory, he’s still just as prone to judging Hammond’s poor decision-making skills and inability to understand or recognise that he’s still tampering with powers outside of his control. Vehemently refusing to visit the island and vowing to warn off the team that Hammond has convinced to document the thriving dinosaurs, Malcolm’s objections turn to fear and panic when he learns that his girlfriend, Sarah, is already there, pushing him to lead a rescue mission.

Despite his warnings, Ian’s family insist on venturing onto Hammond’s second, more dangerous island.

A running thread throughout the film is Malcolm’s repeated attempts to warn those around him of how dangerous the dinosaurs and Hammond’s islands are and everyone simply ignoring him; if they’re not outright dismissing his claims as paranoia, they’re fixated on the wonderous nature of witnessing dinosaurs up close and personal, meaning he gets multiple chances to rub it in their faces when his warnings turn out to be true and to feel further vindication of his objections when the body count rises. Although he spent much of Jurassic Park doped up on morphine, he brings with him knowledge and experience of the dinosaur’s habits, nature, and aggressive tendencies that are repeatedly ignored, leading to people constantly provoking or antagonising the dinosaurs and incurring their territorial wrath as a result. Even Sarah, despite having heard all of Malcolm’s horror stories, completely waves off his concerns for her safety; an experienced wildlife photographer, she leapt at the chance to document the dinosaurs in the wild and seemed to be confident to the point of arrogance in her ability to stay out of sight and undetected. While it can be argued that Malcolm’s frantic search for her was to blame for disrupting this and almost causing her to be killed by a herd of Stegosaurus, Sarah’s common sense and intelligence is somewhat unpredictable throughout the film; she chastises Nick Van Owen (Vaughn) when he rescues a baby T. rex from being used as bait to satisfy the corporate desires of Hammond’s nephew, Peter Ludlow (Howard), she doesn’t hesitate to help fix its broken leg and doesn’t realise until it’s far too late that her shirt is covered in the baby’s blood and thus attracting the attention of the adult T. rex’s. while Malcolm would rather never set foot on a dinosaur island ever again and Ludlow’s team are determined to transport them to a zoo in San Diego, Sarah is one of the many voices calling for the dinosaurs to be left to thrive in their own unique ecosystem and views them with an awe and respect that turns to abject terror as the more ferocious dinos begin hounding them. Malcolm’s desperation to get her off the island and to safety is so great that it means missing out on time with one of his many daughters, Kelly Curtis (Chester), a pouty and ignorant teenage girl who simultaneous adores and resents her fair-weather father after a lifetime of unreliability. Partially out of spite and partially as a lark, she sneaks her way onto the island and is a constant burden thanks to her argumentative, oblivious impetuousness. She does, however, eventually prove to be somewhat useful when she (or, at least, her stunt double) uses her gymnastics skills to kick a ‘raptor out a window but this is the one time she does anything worthwhile and it’s probably the most unrealistic and overly elaborate aspect of the entire film.

The Lost World certainly isn’t short on characters, with Roland being one of the few standouts.

One thing The Lost World isn’t short on is characters; the movie is absolutely stuffed with actors as we follow Malcom’s rescue team and Ludlow’s capture team, following their different experiences on the island and seeing their storylines converge. Malcolm joins Eddie Carr (Richard Schiff) and Nick as they prepare to join Sarah on the island; Eddie is the field expert, though his satellite phone is more than a little temperamental and his “High-Hide” seems laughably impractical since it’d put its inhabitants in easy biting reach but actually proves quite effective during the T. rex attack. The team has this big, decked out truck full of all the equipment that require but it mainly exists to dangle precariously over a cliff while the T. rex makes a meal out of poor Eddie, and the movie expects us to believe that Vince Vaughn, of all people, is this bad-ass animal right activist sent by Hammond to disrupt Ludlow’s efforts to get the dinosaurs off the island. He succeeds only in disrupting their operating, endangering and indirectly costing the lives of many of Ludlow’s team through his actions, but we’re encouraged to root for him because he knows the value of the dinosaur’s lives and rights to freedom and Ludlow’s group is a little disreputable in their methods and motives. Ludlow himself is every slimy, corporate sleazebag you’ve ever known; while Hammond at least had some appreciation of the grandeur and beauty of his creations, Ludlow is concerned only with the bottom line and getting Jurassic Park – San Diego up and running to make a tidy profit. His troop is primarily made up of an assortment of unnamed victims and mercenaries, with Dieter Stark (Peter Stormare) being a rare standout for his cruelty to a Compsognathus which comes back to literally bite him when he’s separated from the others and viciously attacked by a pack of the tiny dinos. The sole standout of Ludlow’s team is veteran big-game hunter Roland Tembo (Postlethwaite); having hunted every animal on the face of the Earth and longing for the chance to hunt a male T. rex, Roland is largely dismissive of Ludlow’s dreams and the promise of financial compensation and a somewhat ambivalent character since he sees the jaunt as just another job. However, he shows an attentive side towards Sarah, a desire to shield Kelly from any death, and is so devastated by the death of his best friend, Ajay Sidhu (Harvey Jason), that he abandons his lifestyle completely after bagging his prize, finding no joy in his victory and having grown weary of being surrounded by death.

Dinosaurs old and new thrive, hunt, and breed in this makeshift ecosystem.

Once again, though, it’s the dinosaurs who are the real stars of the show and what we all came to see. The film starts somewhat similarly to the last one with a dinosaur attack but, this time, it’s the Compies who get the opening kill in a sequence actually lifted from the first book and which establishes right away that the dinosaurs are not afraid of man and can attack without provocation. There are a number of new dinosaurs in the film, including a fiercely protective Stegosaurus herd and a stampede of rampaging Pachycephalosaurus, whose powerful headbutt is played for laughs as Roland desperately tries to remember the names of the dinosaurs while capturing them. Many of the smaller and less aggressive dinosaurs are quickly rounded up by Roland and his team and showcased by Ludlow to InGen’s investors, but Nick sets them all three and causes them to run wild through the enemy camp, and decides the best course of action when finding the injured, captured baby T. rex is to bring it to their trailer for medical attention. Although Sarah has to guess the dosage of pain medication and Malcolm is concerned that the baby’s cries will attract its parents, the baby T. rex is patched up and returned to its parents, but the adult T. rex’s are driven to attack the trailer, driving it over the edge, and continue to hound the human characters as they desperately try to escape the island. Along the way, they have to pass through a large expanse of tall grass teeming with Velociraptors, which have a surprisingly subdued role in this film; in the first one, they were very much the primary antagonistic dinosaur but, while they are responsible for a pretty high body count here and deliver one of the film’s more terrifying sequences as they pounce on the characters as they race across the grass, they’re used sparingly this time around. The T. rex crops back up a couple more times, drawn to the scent of its offspring, leading to a harrowing sequence where it tramples people to death underfoot and gulps down InGen’s dinosaur expert and walking dino exposition machine Doctor Robert Burke (Thomas F. Duffy) after he’s spooked by a snake, of all things. In the end, Roland is successfully able to capture alive T.rex but it…somehow…manages to kill off an entire ship’s crew and then return to the cargo hold to make its dramatic appearance once the ship reaches San Diego so it can go on a rampage through the city.

The Nitty-Gritty:
It’s a shame that The Lost World never followed up on the lingering plot thread of the cannister of dinosaurs samples stolen and dropped in the first film; this could’ve been a natural jumping off point for Hammond’s rivals to be behind the new island and thus take Ludlow’s place as the main antagonists, which would’ve have changed the film all that much but would’ve felt a little more natural. The plot point of Hammond’s nephew trying to usurp and exceed his aspirations is somewhat interesting, as it shows there’s division within InGen, but I find it difficult to believe that Hammond is so wealthy that he can buy not one, but two islands, kit them out with all the facilities and equipment they need, and also just abandon a San Diego zoo project beforehand. And even if he could do all that, the losses and financial backlash caused from abandoning these projects, losing all of Jurassic Park’s dinosaurs to the lysine contingency, and presumably compensating or covering up the deaths from the last film would’ve surely bankrupted or heavily crippled InGen. Of course, this doesn’t happen and we get to visit Site B, which is where the dinosaurs were properly bred before being transported to Jurassic Park; the island is a curiosity to  the likes of Hammond and Sarah as, despite all the odds, the dinosaurs have been able to adapt and thrive there, changing sex to breed and overcoming their lysine deficiency and finding a way to survive without the interference of their human breeders, but for Malcolm it’s just another example of Hammond’s arrogance and a place no one should ever willingly visit due to the inherent danger posed by nature itself.

On paper, this had the potential to be a bigger, better film but it’s bogged down by pacing issues.

On paper, The Lost World has everything it needs to be bigger and better than the first film; more cannon fodder to add to the body count, more dinosaurs, and more action should’ve meant that it was even more of a visual spectacle and, in many ways, it is. The dinosaurs still look fantastic and, thanks to many of the bigger action sequence staking place at night and/or in the rain, they’re just as believable as ever and even more formidable. We get not one, but two T. rex’s, there are more instances of herds of dinosaurs grazing, living, or running in the wild, and the final shot even shows all kinds of different species living side by side in their makeshift ecosystem. However, the film suffers from incredibly dull pacing; it’s only a few minutes longer than the last film but it drags so much and so often that even the big dinosaur sequences can’t save it and I find myself tuning out and growing bored waiting for something to happen and to care about these characters. The story is just far too bloated; there’s too many throwaway mercenaries on Ludlow’s team, too few interesting and engaging characters in general, and even the amazing Jeff Goldblum can’t carry this to an enjoyable experience. In fact, he’s actually something of a detriment here; rather than playing an eccentric character, he’s just full-on quirky Goldblum and it’s actually quite distracting. Neither the always-dreadful Vince Vaughn or the incredibly miscast and aggravating Vanessa Lee Chester make for compelling performances and, if it wasn’t for Pete Postlethwaite, there wouldn’t be anyone interesting at all in the cast.

The film’s climax is certainly striking, but feels tacked on and should’ve had far more focus.

It’s a shame as the dinosaur sequences can be very entertaining; The Lost World is much more of a horror/monster film than its more subdued predecessor, even though numerous attempts are made to emphasise that the dinosaurs are just acting out of instinct and to protect their young and territory. The T. rex’s rip poor Eddie to shreds, squash nameless goons, and tear limbs off; one even eats a dog during the finale, which is always a step too far, and yet Nick goes out of his way to take Roland’s bullets away from him! The Compie attack, while somewhat comical, end sup being pretty terrifying as Stark is eaten alive just out of frame and the ‘raptor attack in the grass is an equally tense and distressing sequence sadly undermined by Kelly’s ridiculous athletics. The finale, which sees a T. rex go on a rampage in downtown San Diego, feels unnaturally tacked on (mainly because it was…) and I’m torn between wishing we’d seen more stuff like that to differentiate the sequel from the original or omitting it entirely. It does result in some of the best looking shots of the film; the juxtaposition of this massive, prehistoric beast barrelling down the street, crushing cars, and chomping on terrifying pedestrians is quite striking, but it’s very rushed and by the time it happens you’re just wanting begging for the movie to be over. In the end, Malcolm and Sarah manage to retrieve the baby T. rex and use it to lure its Mama or Papa (it’s not really made clear which it is) back to the boat, where Ludlow is left in the cargo hold as a tasty snack for their journey back to the island. It’s not made clear who, if anyone, is piloting the boat back but the incident becomes public knowledge, bringing a mainstream awareness of the island and the existence of dinosaurs, but the movie ends with Hammond imploring mankind to take a step back and let life find a way, which is presented as though he’s finally learned a lesson but could just as easily be an attempt to once again avoid any legal repercussions for his research.

The Summary:
When I was a kid, The Lost World: Jurassic Park was my favourite of the Jurassic Park films; the first one had been such a spectacle and made such a huge impression that anticipation was high for the sequel and I think I associated the success and appeal of the first movie to mean the sequel had to be just as good, if not better. I was (and still am) a massive Jeff Goldblum fan as well, so that just added to the appeal of the sequel since he took a lead role, but it can’t be denied that The Lost World is inferior in almost every aspect. Even the dinosaurs don’t always look as good; the CGI, while still impressive, is far more noticeable in a lot of shots, even though the animatronics and the likes of the T. rex look fantastic as ever. Unfortunately, the film is overstuffed with uninteresting, forgettable characters, bland and uninspiring performances, and is such a slog to get through that I find myself growing increasingly bored every time I watch it. The spectacle and allure is just missing, or dulled, despite how hard the film tries to recapture the magic of the first movie; it’s much more like a generic monster film in a lot of ways and borrows a little too much from the last film to really stand out. The areas where it is a bit more unique are sadly underdeveloped; the idea of a rival company building their own dinosaur island or theme park could’ve been interesting, as could dinosaurs running amok in the city, but it’s all just kind of crammed in here with very little rhyme or reason and not sense of urgency. It’s a shame, really, as there was such potential in a Jurassic Park sequel, but there’s just very little substance to The Lost World; it’s still technically very impressive at times and it has moments where its bigger and more impressive than the last film, but it falls flat overall and ends up being this plodding, lifeless affair filled with inane characters, bone-headed decisions, and lacklustre action that feels too much like a desperate, corporate attempt to make lightning strike twice rather than a genuine attempt to match the spectacle and wonder of its predecessor.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to The Lost World: Jurassic Park? Do you think I’m being too harsh on it and that it’s actually just as good, if not better, than the first film? Are you a fan of the book and, if so, did you still enjoy the film or was there too much changed in the adaptation process? Were you happy to see Ian Malcolm return and which of the new characters was your favourite? What’s your favourite dinosaur, either in this film or in general? Were you a fan of the finale or do you agree that the film suffered from pacing issues? Which of Jurassic Park’s sequels is your favourite or do you consider the first one to be the best? How are you celebrating Dinosaur Day this year? Whatever your thoughts on The Lost World: Jurassic Park, and dinosaurs in general, sign up to leave them below or drop a comment on my social media.

Movie Night: Jurassic World: Dominion

Released: 10 June 2021
Director: Colin Trevorrow
Distributor:
Universal Pictures
Budget: $185 million
Stars:
Chris Pratt, Bryce Dallas Howard, Campbell Scott, Isabella Sermon, Sam Neill, Laura Dern, and Jeff Goldblum

The Plot:
After being set into the wild in the last film, dinosaurs live amongst us and a thriving black market has arisen. When poachers kidnap the infant of Owen Grady’s prize Velociraptor, Blue, and the teenage clone he and Claire Dearing (Howard) have been raising and a swarm of genetically-engineered locusts threaten worldwide famine, they must team up with faces old and new to infiltrate a dinosaur conservation site.

The Background:
In 1990, writer Michael Crichton penned Jurassic Park, a cautionary tale about the dangers of genetic engineering that saw the long-extinction dinosaurs returned to life through science and running amok in a theme park; the novel was well received and its concept caught the attention of famed director Steven Spielberg, who spearheaded the production and not only revolutionised computer-generated special effects on film by marrying CGI with complex animatronics, but also produced an incredibly profitable, influential movie. Naturally, the film led to sequels, however these weren’t as well received and the franchise lay dormant for the better part of twenty years until being revitalised by director Colin Trevorrow with the ridiculously successful Jurassic World (ibid, 2015). Following this success, Spielberg and Trevorrow collaborated on a plan for a new trilogy; however, although reviews were notably mixed for the sequel, Jurassic World: Fallen Kingdom (ibid, 2018) yielded an impressive worldwide gross of $1.310 billion, which all-but guaranteed a third entry. Trevorrow and co-writer Derek Connolly penned a story that tackled the question of how the world reacted to dinosaurs being loose among the populace, how that impacts society, and the promise of different dinosaurs and genetic monstrosities being featured. Alongside crafted something of a redemption story for new generation of protagonists, Trevorrow brought back the three protagonists from Spielberg’s ground-breaking film, and actually used the down time afforded by the COVID-19 pandemic to make changes to the film based on fan feedback. After numerous delays, Jurassic World: Dominion released to the tune of a $1 billion box office; however, the film was met with disappointingly low reactions. Reviews criticised the film as a shameless cash grab that was largely derivative of its predecessors. However, while many of the effects and action sequences were praised, it was largely seen as squandering its primary premise, another revival followed some four years later.

The Review:
The Jurassic franchise has long suffered from the law of diminishing returns; the first was a blockbuster hit, a visual spectacle that captivated an entire generation and kicked off a short-lived fascination with dinosaurs across a variety of media. The special effects, interpretation, and behaviour of its impressive dinosaurs continues to be influential to this day, with many other books, comics, videogames, and documentaries utilising a similar presentation, no matter how scientifically inaccurate they may be, simply because of how realistic and detailed the effects were at the time. Unfortunately this success didn’t really carry through to the sequels; while they all made a massive profit, critical and audience reactions dipped as the film’s failed to really recapture the magic of the first, and the franchise laid dormant until Colin Trevorrow was somehow, able to revive it. I think, for me, one of the reasons for the series growing quickly stagnant was that the films didn’t really try anything new; we were always back on an island, with the same dinosaurs only with a bigger, more vicious carnivore each time and when they did try something new, it was either ridiculous (like weaponizing dinosaurs) or not as big a part of the plot as it should’ve been…like dinosaurs free in the world.

Owen and Claire are drawn back into the world of dinosaurs when Maisie is kidnapped.

I’d like to say that Jurassic World: Dominion bucks this trend but that’s not entirely true. Like the ending of the second and third films, the movie is framed around the idea of dinosaurs no longer being confined to a faraway island, but this plot point isn’t explored in any great detail. Instead, a newscast and a few scenes throughout the beginning set the stage, showing that these genetically resurrected creatures are caused sporadic havoc and deaths across the glove as humans and animals alike struggle to adapt to their presence, but it’s not long at all before we’re back in an isolated jungle and contending with new carnivores. Since the last film, Owen and Claire had retired to a secluded cabin where they keep Maisie Lockwood (Sermon) isolated in order to protect her from the government and malevolent corporations like Biosyn Genetics, who would seek to study or destroy her since she’s a human clone. Naturally, she’s a typical rebellious teen; tired of being cooped up and their lack of trust, she often defies them to journey beyond her limits, but she forms a bond with Blue’s asexually-produced baby, which she names “Beta”, which the two are found to be nesting nearby. While struggling to find a way to be good parents to Maisie, Owen and Grady are horrified when Biosyn mercenaries kidnap both Maisie and Blue and waste no time in calling in old favours and accepting help from pilot Kayla Watts (DeWanda Wise), who is seeking to atone for her part in the kidnapping.

Characters old and new must join forces to survive Biosyn’s newest and biggest dinosaur yet.

Their quest first takes them to Malta, where they witness first-hand the cruel depths of the dinosaur black market and clash with dinosaur smuggler Soyona Santos (Dichen Lachman), who has weaponised Atrociraptors who attack anything they’re directed to via a laser pointer to give us an excuse for a thrilling chase through the claustrophobic streets (and to still have antagonistic ‘raptors, but it wouldn’t be a Jurassic film without that). However, while the likes of the Mosasaurus and Apatosaurus cause a bit of a nuisance, the real threat to our society ae these genetically-engineered locusts; spliced with dinosaur DNA to be much bigger and aggressive, these ugly bugs have been swarming across the country devouring any crops that aren’t manufactured by Biosyn, raising concerns for the returning (and now divorced, in one of a handful of all-too-brief nods to the second and third films) Doctor Ellie Sattler (Dern). Having been invited to Biosyn’s secluded dinosaur preservation facility by chaotician Doctor Ian Malcom (Goldblum), who has been working closely with Biosyn director Doctor Lewis Dodgson (Scott), to keep the dinosaurs safe and study them for medical purposes. Ellie brings along her old flame and associate, Doctor Alan Grant (Neill), reuniting the original Jurassic Park trio for the first time since 1993, and the three investigate Biosyn, which is secretly manufacturing the locusts. Malcolm, and his protégé Ramsay Cole (Mamoudou Athie), have been working to scupper Dodgson’s plot to profit from his monstrosities, and the group infiltrate his facility to acquire concrete proof of his illegal activities. Dodgson was also behind the kidnapping of Maisie and Blue, though this was primarily the will of his lead geneticist, Doctor Henry Wu (BD Wong); having spent a lifetime recreating dinosaurs and cobbling together genetic abominations, Wu seeks to study Maisie and Blue’s unique genetic properties in order to destroy the locusts, though naturally the original protagonists are less than trusting of him due to his previous acts.

Unfortunately, we don’t really get to explore how dinosaurs have impacted the wider world.

If you were a fan of Franklin Webb (Justice Smith) and Doctor Zia Rodriguez (Daniella Pineda) from the last film then you’ll be disappointed to learn that they only get a brief cameo at the start of the film before disappearing entirely; in their place is Kayla, a mercenary pilot who inexplicably develops a conscience because she draws the line at kidnapping. Dodgson (who you may remember from his brief scene in Jurassic Park where he was played by Cameron Thor) is now this quirky, Steve Jobs-esque character who presents the image of a benevolent philanthropist but actually seeks to profit from the research he stole from Jurassic Park (many of the dinosaurs are from both islands and that can of shaving cream finally makes a reappearance). The real story, as ever, is the dinosaurs; this time around, we get to see how cruel they’ve been treated as poachers and other undesirables chain them up for sport, sell them, and even cook them up on the black market, though they’re allowed to roam freely at Biosyn’s secluded hideaway, where they’re even fitted with special chips to call them back to base in the event of an emergency. This time around, Wu has managed to (somehow…) resurrect a few dinosaurs in their purest form, without the need for other DNA to fill in the gene sequence gaps, meaning dinosaurs like the Pyroraptor now sport feathers; one of the most impressive shots of the film is dedicated to the mammoth Dreadnoughtus; and the entire site is also protected by a vaguely-defined air protection system that keeps the Quetzalcoatlus’ at bay (and, when it’s deactivated, they cause a pretty intense, if unbelievably survivable, plane crash). In addition to the long-awaited (for me, anywhere) return of the venom-spitting Dilophosaurus and the series staple, the Tyrannosaurus rex, was also get some fearsome new dinos: a bunch of vicious Dimetrodon stalk Grant, Ellie, and Maisie in the cave sunder the facility, Claire has a close encounter with the horrific long-clawed Therizinosaurus, and Biosyn have even brought back one of the largest and most aggressive carnivore ever known, the Giganotosaurus, which acts as the film’s primary dinosaur antagonist to rival the T. rex in the same vein as its predecessors, the Spinosaurus and Indominus rex.

The Nitty-Gritty:
Pretty much all of Jurassic World: Dominion’s marketing focused on three key elements: dinosaurs out in the world, the return of the original protagonists, and the rescue of Beta. Unfortunately, the film struggles a bit to juggle these elements in a satisfactory way; it almost feels like there’s two scripts stapled together as Ellie and Grant’s side mission feels a little tacked on to the primary concern of  simple kidnapping plot, and both of these take precedence over the concept of exploring what it means to have dinosaurs roaming through cities and suburbs. Sadly, this latter aspect is barely touched upon; we get some cool shots of them flying between skyscrapers and lumbering alongside elephants and such, and the stuff with the black market and the lip service of his disruptive it all is there, but it’s largely secondary compared to the locust swarm, which just isn’t as interesting when you’ve got Allosaurus’s stomping around. While it’s great to see the original trio back (and Goldblum toned his performance down a little), it does feel like a bit of a rewrite could’ve seen Franklin and Zia (or even Claire) will their role; I appreciate the filmmakers going all-in with trying to make this the biggest Jurassic film ever by bringing them back and having them team up with their younger counterparts, but their interactions are a bit weak (Ellie and Claire team up to reset the facility’s power, much like in Jurassic Park, while Grant reluctantly helps Owen and Maisie capture Beta to take her home) and all of them inexplicably survive the most unbelievable situations (with Malcolm now able to not only stand his ground against a Giganotosaurus but even toss a flaming spear into its mouth).

While the locust and kidnapping plots don’t land too well, the dinosaurs look as fantastic as ever.

So, while Biosyn’s facility might not be on an island, we are effectively back in Jurassic Park/Jurassic World for the majority of the film as Dodgson has built an advanced laboratory and sanctuary for the wild dinosaurs so he can study them alongside his team of scientists. Thankfully, the dinosaur effects look fantastic; there were some moments where it was clearly CGI, but others where I wasn’t so sure and there appeared to be a decent amount of animatronics and physical effects used throughout the film. While it’s hard to believe that Claire, Owen, and Kayla survive half the stuff they endure as they’re being chased, ejected, or crashing and there’s numerous times when the protagonists ae able to dodge, outrun, and even fight back against not just the smaller dinosaurs but the bigger ones too, there’s a decent amount of tension applied in certain scenes (particularly Claire’s escape from the Therizinosaurus). This time around, much of the carnage could’ve been easily avoided were it not for Maisie once again wreaking havoc by releasing a dinosaur, in this case Beta, even though Wu is clearly trying to atone for his mistake with the locust by studying the two (a fairly invasive and simple procedure, if the ending is anything to go by). Instead, her actions cause a chain reaction that see Dodgson reluctantly incinerate his locusts to cover up his involvement, which causes a forest fire when they are bizarrely able to stay flying and functional when ablaze. Though he tries to escape, he’s set upon by the Dilophosaurus’s and the protagonists are caught between another gigantic showdown as the T. rex and Giganotosaurus duke it out to decide which is the alpha male. Thankfully, the Therizinosaurus is also on hand this time to ensure that the T. rex remains the undisputed king and the film ends basically the same way as all Jurassic sequels do: the dinosaurs live on in the remains of the sanctuary as protected species and life will just have to find a way to co-exist with dinosaurs in the world.

The Summary:
I went into Jurassic World: Dominion just hoping that it’d be better than Jurassic World: Fallen Kingdom and, thankfully, it was…but not by much. As I say, the law of diminishing returns and normalising the dinosaurs to such an extent that it’d not even worth properly exploring what it means to see them out in our world rather than confined to an island really keeps the film from properly living up to its potential and exploring new avenues. We almost get that when Owen and Claire are tracking Santos, but it’s not long before we’re basically back in Jurassic Park again and going through the same beats as the first and third movies. The larger plot of the locust swarm is pretty weak and seems to be a ham-fisted way of tackling global concerns regarding food and the environment; even though they’re posing a real threat to our survival, no amount of locusts is every going to be as visually impressive or interesting compared to friggin’ dinosaurs! Seeing Grant, Ellie, and Malcolm return to the franchise, and in prominent roles, was great; they slipped back into it nice and easily and had some fun interactions with their younger counterparts, but again this really does feel like forced pandering and a way to cash in on nostalgia. The new dinosaurs, particularly the sadly under-utilised Pyroraptor and the pretty horrific Therizinosaurus were great additions, but the Giganotosaurus really didn’t offer anything we haven’t seen before from the Spinosaurus and Indominus rex besides giving the fan favourite T. rex something new to chomp away at. In the end, Jurassic World: Dominion is a decent enough action/monster film; it drags a bit a suffers from pacing issues, and there was some weird lines and delivery sprinkled throughout, but the effects were pretty awesome and there was a lot of fan service laced throughout. I, personally, would’ve liked to see more explicit references to the second and third film and feel it could’ve done with being a bit shorter, or spending more time exploring the impact dinosaurs have had on our world, but it was enjoyable enough for what it was and a decent enough note for the franchise to finally (hopefully…) go out on.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to Jurassic World: Dominion? Did you enjoy seeing the original cast come back or did you think they were a little unnecessary to the overall plot? What did you think to the threat of the locusts and do you think it was a mistake to not focus ore on the dinosaurs’ impact on the world? Which of the new dinosaurs was your favourite and were you disappointed to see the film was effectively set in another dinosaur park? Are you a fan of Jurassic Park’s sequels or do you consider the first one to be the best? Would you like to see another film in the franchise or do you agree that it’s time to let it die? Whatever your thoughts on Jurassic Park, leave them below.

Movie Night [Dinosaur Day]: Jurassic Park


Sixty-five million years ago, dinosaurs ruled the Earth. These massive beasts existed for about 180 million years and came in all shapes and sizes, before finally going extinct following a cataclysmic event that forever changed our world and rendered these creatures mere fossils to be discovered and studied. Fittingly, “Dinosaur Day” is actually celebrated twice a year, giving dino fans the world over ample opportunities to pay homage to this near-mythical titans.


Released: 11 June 1993
Director: Steven Spielberg
Distributor:
Universal Pictures
Budget: $63 million
Stars:
Sam Neill, Laura Dern, Jeff Goldblum, Joseph Mazzello, Ariana Richards, and Richard Attenborough

The Plot:
Wealthy eccentric John Hammond (Attenborough) invites a group of scientists and experts to his private island, where his team of scientists have created a wildlife park populated by genetically engineered dinosaurs! However, when industrial sabotage leads to a catastrophic shutdown of the park’s power facilities, a desperate bid for survival and escape ensues when the dinosaurs run amok across the island.

The Background:
In many ways, it’s fitting that director Steven Spielberg turned Jurassic Park into one of the most influential movies ever made as it originally began life as a screenplay by noted writer Michael Crichton; given how expensive genetic research is, his original idea to tell a story of a graduate student genetically recreating a dinosaur soon evolved into a cautionary tale about science, DNA tampering, and a theme park thrown into chaos when its star attractions get loose. Although I personally didn’t care for it, Crichton’s 1990 novel became a bestseller and easily his most celebrated work, and soon caught Spielberg’s eye as a thinking-man’s monster movie. Inspired by classic movie monsters like King Kong and Godzilla, Spielberg sought out special effects wizards like Stan Winston, Phil Tippett, and Dennis Muren to craft the complex animatronics, miniatures, and stop-motion effects needed to bring these long-dead titans to life. Although the special effects team produced high-quality results using “go-motion”, Spielberg made the bold decision to switch to computer-generated visual effects for many of his dinosaur shots, effectively creating many of the CGI techniques we still see in Hollywood today.

Inspired by Crichton’s book, Spielberg’s team used cutting-edge SFX to bring the dinosaurs to life.

Of course, the CGI is only half of the story; the effects still hold up so well today because they were worked alongside a series of practical puppets and animatronics, with the most impressive and complex being the mammoth hydraulic Tyrannosaurus rex created for the film; though this animatronic frequently caused trouble on-set, Spielberg recognised the T. rex as the true star of the film and changed the ending accordingly. Numerous changes were made from the source material, including excising other dinosaurs and changing the nature of some of the characters, and filming was also interrupted by the untimely arrival of a hurricane, footage of which can be seen in the film. Universal Pictures took advantage of the film’s lengthy pre-production period to accompany Jurassic Park with a merchandising campaign ironically not too dissimilar to the one seen in the film for the titular, fictional park, and the film went on to become the highest-grossing film released worldwide at the time. It grossed over $1.030 billion at the box office and was swamped with overwhelmingly positive reviews; critics praised it as a milestone picture and it was widely regarded as one of the greatest blockbusters of all time. Of course, Jurassic Park’s legacy speaks for itself: it was followed by two less-than-popular sequels before taking audiences by storm once more in 2015, and forever changed cinema with its innovative special effects and advances in CGI that became the foundation for many other films going forward.

The Review:
So, it’s only fair to preface this review with a couple of points. The first is that Jurassic Park was one of the first films I remember going to see at the cinema; I believe my parents took me and my sister for my eighth birthday, and I remember it not just because Jurassic Park and dinosaurs became the big thing in school and the media following the film’s blockbuster release, but also because we arrived about ten minutes late to the screening (not that it meant I really missed anything massively significant). The second point I need to make is that I’m really not a fan of the book upon which the film is based; I found it a slow, laborious text that was more concerned with the science behind the dinosaurs and the park than it was with the spectacle of dinosaurs being recreated. Many of the characters were very different in the book as well, and I found it a very impenetrable text in a lot of ways, so I was left disappointed that it wasn’t as thrilling as the big-screen adaptation.

Grant and Ellie are brought in to endorse the park and end up fighting for survival when things go awry!

Although Jurassic Park is very much an ensemble piece, palaeontologist Doctor Alan Grant (Neill) is the clear focus of much of the character development. Grant is a passionate excavator of dinosaur bones and remains who specialises in the ferocious Velociraptor; believing that dinosaurs eventually evolved into what we commonly know as birds and extremely respectful of the nature and instincts of the extinct titans, Grant is far more concerned with the traditional hands-on approach to his craft and emphasising how intelligent creatures like the ‘raptors were, but his efforts are stunted by a lack of funding and ignorant children. Hammond provides the key to both of these problems; not only is he willing to fund Grant’s research for another three years in return for his expert opinion and sign-off on Jurassic Park, but Grant’s trip causes him to meet Hammond’s grandkids, Lex (Richards) and Tim Murphy (Mazzello), forcing him to overcome his wariness of children by becoming a protector and surrogate father to them both when they’re left stranded in the middle of the dangerous park. As far as I remember, Grant is quite different from how he was portrayed in the book, where I believe he was a lot older and possibly a bit more cynical; one difference I definitely recall is that there was no romantic subplot between Grant and palaeobotanist Doctor Ellie Sattler (Dern) in the book but, in the film they’re very much an item. However, the two are portrayed far more as partners and scientific equals rather than being in a massively loving relationship; it’s clear that they are together, but they’re never shown kissing or really being that affectionate with each other. Grant’s difficulty with children is a point of contention between the two since Ellie is eager to have a child of her own, and she’s pleased to see that, by the end of the film, Grant has become much more comfortable with children. While Grant clearly gets more to do of the two, Ellie pulls her weight in other ways by deducing what’s made a Triceratops sick and quickly sets aside her amazement to admonish Hammond on the moral implications of his work, which has been fraught with assumptions and underestimation regarding nature.

Malcolm openly questions Hammond’s morality, who’s forced to acknowledge his mistakes.

Contrasting the more subdued and logical Grant and Ellie is mathematician chaotician Doctor Ian Malcolm (Goldblum), an outspoken and excitable advocate of the morality surrounding Hammond’s park who effortlessly steals every scene he’s in with his whimsical delivery and endlessly quotable lines. Unlike the others, Malcolm specialises in chaos-theory, the idea that small events can have massive consequences, and his theories regarding the return of dinosaurs potentially upsetting the natural balance of the world are routinely waved off by Hammond due to Malcolm’s aggravating personality and irreverent sense of humour. While the others are concerned with the financial implications of the park or the question of whether it was right to bring dinosaurs back, Malcolm is aghast at how recklessly Hammond upset the balance of nature and his inability to recognise that nature is known to adapt (as he puts it, “Life, uh…finds a way”) and is thus the only one to truly get that the park (and the ability to genetically engineer any creature) is potentially dangerous. In contrast to Grant, Malcolm is a confident (crucially, overconfident) womaniser with many ex-wives and children; he’s also much more impulsive, which leads to him putting himself in danger and ending up critically injured for most of the film (in contrast to his book counterpart, who clearly dies despite the awkward retcon in the second book). Industrialist John Hammond is the driving force behind Jurassic Park; contrary to his book counterpart, Hammond is far from a grouchy, gruff, self-serving old man and is much more of a benevolent, if misguided, grandfatherly figure. A wealthy entrepreneur who has long wished to captivate audiences with attractions that will instil a sense of wonder, Hammond is like an excitable child who is far more concerned with putting on a good show regardless of the cost. However, while he’s clearly a visionary, his park and the research conducted to make it a reality are not based in science that he has any real understanding of or claim to; as Malcom so eloquently puts it, Hammond has “stood on the shoulders of geniuses to accomplish something as fast as he could” in order to, essentially, sell a product without any appreciation for the implications of his actions. Consequently, Hammond is absolutely blinkered to the potential danger of his park and the moral question of bringing dinosaurs back to life; he is absolutely convinced that the park’s teething problems are a mere hiccup and is so sure of his state-of-the-art park and fool proof systems that he even has his grandchildren visit alongside his experts. However, when the park’s safety measures are disrupted by sabotage, Hammond is eventually, begrudgingly, forced to admit that his reach has exceeded his grasp and refocus on atoning for his actions by leading the survivors, and his beloved grandchildren, to safety and left morosely contemplating the consequences of his recklessness.

Grant becomes a protector to Lex and Tim when they’re stranded on an island full of dinosaurs.

Hammond’s grandkids, Lex and Tim, are unexpected additions to the weekend tour for Hammond’s guests. Young, enthusiastic children who are clearly besotted with their grandfather, they’re only too happy to visit the island and witness the technological and biological wonders their grandfather has built there over the last five years. For Grant, this poses a bit of a problem as he doesn’t really know how to talk to children, but things are made even more uncomfortable for him when Tim exhibits a hero’s worship of him and his writing (he even models his look on Grant’s) and Lex immediately develops a schoolgirl crush on him, much to Ellie’s amusement. Representing Hammond’s “target demographic”, Lex and Tim are absolutely blown away when they get up close and personal to a sick Triceratops but they (and the others) are left disappointed when the park’s main attractions fail to adhere to Hammond’s expectations and schedule. The two bickering siblings quickly get more than they bargained for when the T. rex bursts free from its paddock and attacks their van, an experience that leaves Lex severely traumatised and in a state of shock after lawyer Donald Gennaro (Martin Ferrero) chooses to abandon them to their fate. Thanks to Grant’s knowledge of the T. rex, the kids are momentarily saved from danger, but he ends up stranded in the park with two shellshocked kids to look out for. This proves to be a surprising bonding experience for Grant, who comes to appreciate Tim’s dinosaur knowledge, and he repeatedly goes out of his way to keep the kids safe, teach them about dinosaur behaviours, and to encourage them to keep moving in order to get them to safety. The kids are also a little different from the book, as I recall, as Lex is now a gifted “hacker” and is instrumental in restoring Jurassic Park’s systems and safety protocols in the film’s final act and Tim proves almost as knowledgeable as Grant when it comes to dinosaur identification. While the two tend to descend into aggravating screaming and are often bratty and a hinderance to Grant, they’re surprisingly well-rounded child characters with a lot of personality and likeable qualities; Lex is a bit of a quiet introvert, whereas Tim is much more outspoken and cheeky, but both are left dazed and terrified by their experiences with the T. rex and ‘raptors, as one might expect. Still, while they squabble and bicker like all children and siblings, they work well as a team and look out for each other, which is most evident when they’re pinned down by two ‘raptors in the kitchen and must work together to outsmart and escape from the vicious carnivores.

Thanks to Nedry, many of the other supporting characters become prey to the voracious dinosaurs.

Other notable names include Ray Arnold (Samuel L. Jackson), Jurassic Park’s chief engineer whose frustrations with the bugs and teething problems caused by the park are only exacerbated when industrial sabotage shuts off all the safety measures. Though cynical and crotchety, he works tirelessly to restore power to the park, which ultimately leads to his horrific offscreen death at the claws of the ‘raptors. Robert Muldoon (Bob Peck) knows the dangers of the park’s attractions only too well; the resident game warden, he, like Grant, has an incredible respect for the intelligence and ferocity of the dinosaurs, especially the ‘raptors, and takes handling and caring for the creatures very seriously. However, despite all of this (and presumably being an experienced hunter), he also falls prey to the ‘raptors when he underestimates their intelligence. Following the death of a park worker, Donald Gennaro is incredibly concerned about the potential danger that the park poses and, at the behest of Hammond’s investors, he is charged with launching a safety evaluation of Jurassic Park and thus invites industry experts to evaluate the facility to appease both himself and the underwriters. Although initially seen as little more than a cliché, pen-pushing bureaucrat, Gennaro is awestruck by the financial potential of Jurassic Park and keen to reap the rewards of its unique attractions, which quickly override his initial concerns about safety and lawsuits. Pragmatic and officious, he shows his true colours during the T. rex’s escape from her paddock and receives easily the most shocking and brutal death in the entire film simply because he let his fear and panic overwhelm him. Easily the most significant of the film’s side characters is programmer Dennis Nedry (Wayne Knight), a disgruntled and underappreciated member of Hammond’s staff who feels so underpaid and undervalued that he’s only too happy to sabotage the park and steal samples of the dinosaur DNA for Hammond’s rival, Doctor Lewis Dodgson (Cameron Thor). This, of course, is the catalyst for all of the troubles that befall the park as Nedry shuts down the security protocols and then stumps Arnold and the others with his “hacker crap”. Unfortunately for the selfish and egotistical Nedry, his escape from the park is hindered by a devastating storm and he ends up falling victim to a savage Dilophosaurus, thus meaning his betrayal of his employer was all for naught.

As spectacular as the dinosaurs are, the T. rex and ‘raptors are the stars of the show.

Naturally, the dinosaurs are the star of the show and, truthfully, what we all came to see. The sense of scale and wonder evoked by the creatures is perfectly captured right from the off as Grant, Ellie, Malcolm, and Gennaro are absolutely captivated at the sight of a massive Brachiosaurus and Parasaurolophus herds grazing on the open plains. Of course, we all came to see the true show-stealer, the T. rex; the undisputed king of dinosaurs is an elusive fascination for the first hour or so of the film but makes a dramatic and instantly memorable first appearance when she bursts out of her paddock to attack Hammond’s guests. A titanic, monstrous creature that exudes viciousness, her coming is heralded by the impact of her feet, the iconic rippling of water, and her screeching roar; the way she rips at the tour vehicles and charges relentlessly after her prey makes her a real and terrifying threat, made all the more tangible by the ridiculously impressive animatronic used during her first appearance. The T. rex remains a constant threat for Grant, Lex, and Tim as they make their way back to the visitor’s centre, slaughtering Gallimimus as they flee for their lives, but is rendered in a far more heroic light by the finale thanks to how fierce and calculating the ‘raptors have been in her absence. As massive and undeniably intimidating as the T. rex is, however, the Velociraptors are unquestionably the primary antagonists of the film and their threat is established right from the first scene. Grant also gives an intimidating lecture about how intelligent and dangerous the creatures were back in the day, a sentiment echoed by Muldoon, and it’s through both of them that the film very quickly and clearly establishes that the ‘raptors are highly intelligent and vicious creatures who used co-ordinated attack patterns to hunt down their prey. While the Dilophosaurus easily takes second place as a dangerous creature in the park and makes a lasting impression with its snake-like hiss, neck frills, and blinding venom, the ‘raptors are portrayed as surprisingly smart, incredibly fast and agile, and relentless pack hunters who quickly work out how to open doors by twisting handles, lure in prey using decoys, and claim the highest body count of all of the park’s attractions.

The Nitty-Gritty:
If you can’t suspend your disbelief to accept the science of the film then you’re probably better off reading the book, which devoted entire chapters to detailing the scientific process behind the dinosaur’s resurrection. The film makes things much more audience friendly thanks to an animated sequence in which the park’s mascot, Mr. DNA (Greg Burson), very simply explains how InGen’s scientists extracted dinosaur DNA from fossilised mosquitos, mapped the genetic code, and filled in any gaps in the DNA sequencing with frog DNA to create the park’s dinosaurs. The man behind all this is Doctor Henry Wu (B. D. Wong), who explains that Jurassic Park’s dinosaurs are carefully monitored and engineered to prevent unauthorised breeding by making them all female. Malcolm’s scepticism regarding this later turns out to be true as Grant discovers life has indeed found a way and some of the dinosaurs have spontaneously changed sex in order to breed like “some West African frogs”, but it’s also stated that Hammond’s scientists implemented a “Lysine Contingency” to ensure the dinosaurs can’t survive without regular doses of Lysine. I think it’s only fair to point out that the film never claims that their dinosaurs are 100% scientifically accurate; it’s openly stated that they’ve have been genetically altered, thereby explaining any physical or behavioural differences. What isn’t quite as easily explained is how Grant, the unquestionable expert on Velociraptors, isn’t able to recognise a baby ‘raptor when one is in his hands, but it’s a small issue compared to how entertaining the rest of the film is. So revolutionary is Hammond’s research that it attracts the attention of rival company Biosyn, whose head of research, Dr. Dodgson, pays Nedry an extortionate amount of money to steal viable dinosaur embryos from Hammond’s laboratory. If I remember right, Dodgson had a much larger role in the book (or maybe it was in the follow-up; it’s hard to remember as the books were so dull) but, in the film, Dodgson is simply a mysterious figure who wants to catch up to (and, presumably, overtake) InGen’s genetic engineering research. Although it’s only a small role, Dr. Dodgson can thus be seen as a dark opposite of Hammond since both took shortcuts to get ahead, but neither of them really got what they wanted in the end as Hammond loses faith in his vision for Jurassic Park and Dodgson is denied the embryos after Nedry is killed.

The CGI stands the test of time thanks to the incredible animatronics used to bring the dinosaurs to life.

I think it’s only fair to offer some praise to John Williams’ orchestral score, which is almost as iconic as the film’s much-lauded special effects and perfectly captures the sense of awe, amazement, and spectacle offered by the film. Indeed, “spectacle” is the most appropriate one-word summation of Jurassic Park; even comparatively trivial things like the arrival on Isla Nubar and the massive, King Kong-like gates are treated as a marvel, to say nothing of the sense of grandeur offered to the dinosaurs. It should be no surprise considering Spielberg’s body of work, but Jurassic Park does a wonderful job of building tension and anticipation to the reveal of its dinosaurs; the opening sequence is a pretty horrific snapshot of just how ferocious the ‘raptors are but it takes some time before we properly see the dinosaurs in full. Even after we’ve had a taste of the park’s residents thanks to the dramatic reveal of the Brachiosaurus, the guests (and Hammond) are left disappointed when the dinosaurs fail to appear during their tour, which only increases the anticipation of the dinosaur’s appearances. Of course, as fantastic as the CGI is, it holds up so well even today thanks to the incredible animatronics used to bring the dinosaurs to life; when Grant and the others tend to the sick Triceratops, it’s a fully practical effect that really helps to sell the weight and believability of the creatures. The special effects on show were not only pioneering and game-changing for cinema, but also forever set the standard for how dinosaurs are portrayed in media going forward; even now, the look, sound, and depiction of dinosaurs still takes a lot of its influence from Jurassic Park, despite how scientifically inaccurate a lot of the creatures are. Sure, we know now that Velociraptors were much smaller and had feathers and even the book debunked the belief that the T. rex was a purely visual hunter, but this was unquestionably the closest depiction of dinosaurs ever put to screen and it remains a genre and industry standard thanks to the ground-breaking special effects.

With the power restored, the T. rex to makes a last-minute save so the survivors can escape.

Jurassic Park is very much a mixture of genres; it’s primarily a sci-fi cautionary tale, but Spielberg does a fantastic job of weaving interpersonal dramas and morality tales into the narrative, as well as framing dinosaurs like the T. rex and ‘raptors as creatures ruled by their instincts but filmed in a way that evokes horror and monster movies. This is obviously most explicitly seen in the T. rex’s paddock escape, a harrowing sequence where the human characters are rendered defenceless, powerless bugs compared to the size and might of the T rex. Their only means of survival is standing completely still and quiet, something the kids obviously find near impossible to achieve given how terrifying the situation is, and Grant is constantly having to find ways to distract and get around the T. rex as there’s no question of being able to fight back against the mighty titan. Although the ‘raptors are smaller and the protagonists have weapons that could conceivably be used to kill them, they never get the chance to really fight back; Muldoon, the most experienced person on the island, is killed off before he can fire a single shot and the others are more concerned with survival than trying to fight off their attackers. This goes some way to explaining why Ellie didn’t use the shotgun to shoot the ‘raptors; she’s a palaeobotanist after all, not a game hunter. Ultimately, despite restoring power to the park, the survivors end up pinned down by the voracious ‘raptors but find an unlikely saviour in the T. rex, which shows up for a dramatic last-minute “rescue” of sorts that allows the survivors to slip away to safety and fly away from Isla Nubar forever changed by their harrowing experiences with the reborn dinosaurs.

The Summary:
There’s a reason that Jurassic Park has stood the test of time. It’s actually kind of crazy how well the CGI holds up even to this day and the reason for that is not just the meticulous attention to detail and tireless efforts of the team at Industrial Light & Magic (ILM) but also the incredibly realistic and complex animatronics used to bring the dinosaurs to life. The blend between the two is largely seamless and I’ve seen modern-day movies that can only dream of this kind of flawless digital composition. The spectacle on offer here is, quite literally, timeless and Spielberg crafted an instant classic based on the thrilling concept alone. However, it’s not simply a mindless monster movie and there’s more on offer than just the dinosaurs; the characters are all very well realised, with nuances and unique aspects to their personalities that make them all very believable and relatable. Even experts like Grant and Ellie are terrified when the dinosaurs are set loose, and I think it was a smart decision to frame the narrative around survival and the insignificance of man compared to these long-dead and dangerous, near-mythical beasts. There’s a fantastic blend of wonder and horror here, with the dinosaurs being awesome, remarkable creatures but also ferocious and surprisingly intelligent hunters. They’re portrayed as being both extremely gentle and terrifyingly vicious, acting purely on instinct and able to adapt to the then-modern world in ways that make them incredibly dangerous. Alongside this is, of course, the introspective commentary on our place as the dominant species of the planet, the morality of using science to play God and restore long-extinct creatures to life, and the ferocity of nature, with the overriding message being that man should never exceed his grasp lest he underestimate the consequences of his actions. Compared to the book, which was a tedious read from start to finish, Jurassic Park is an absolute thrill all the way through; the spectacle alone explains why it performed so well and remains a modern classic, and even the far less memorable sequels can’t dilute the allure of this original masterpiece of digital and practical effects wizardry.

My Rating:

Rating: 5 out of 5.

Fantastic

What are your thoughts and memories of Jurassic Park? If you saw it in the cinema when it first released, what was your reaction at the time and how do you think it holds up today? Are you a fan of the book and, if so, did you still enjoy the film or was there too much changed in the adaptation process? Which of the human characters was your favourite and were you shocked by the amount of blood and death seen in the film? What’s your favourite dinosaur, either in this film or in general? Are you a fan of Jurassic Park’s sequels or do you consider the first one to be the best? How are you celebrating Dinosaur Day this year? Whatever your thoughts on Jurassic Park, and dinosaurs in general, sign up to leave them below or drop a comment on my social media.

Talking Movies: Jurassic World: Fallen Kingdom

Talking Movies
JurassicKingdomLogo

Jurassic World: Fallen Kingdom (Bayona, 2018) is, of course, the sequel to Jurassic World (Trevorrow, 2015) and the latest in the Jurassic Park series of movies based, loosely, on the books by Michael Crichton. Set some three years after the events of Jurassic World, Jurassic World: Fallen Kingdom sees the genetically resurrected attractions of the titular park face the prospect of renewed extinction when a long-dormant volcano threatens to destroy the entire island of Isla Nubar. While the debate rages in congress regarding whether the dinosaurs should be preserved or left to their fate, Benjamin Lockwood (James Cromwell) reaches out to Claire Dearing (Bryce Dallas Howard) and Owen Grady (Chris Pratt) to join a team in returning to Jurassic World and saving as many species as possible before they can be wiped out.

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Dinosaurs face extinction once again.

Joined by Claire’s assistants, Franklin Webb (Justice Smith) and Doctor Zia Rodriguez (Daniella Pineda), and a group of mercenary types led by Ken Wheatley (Ted Levine), Claire and Owen and successful in locating Blue, the last Velociraptor, but are ultimately betrayed when it is revealed that Wheatley has been hired to steal the dinosaurs for Lockwood’s aide, Eli Mills (Rafe Spall). Escaping the destruction of Isla Nubar, Claire and Owen stow away back to Lockwood’s mansion where Mills, alongside Gunnar Eversol (Toby Jones) and Doctor Henry Wu (B. D. Wong), not only auction off their captives but also engineer an entirely new and deadly breed of dinosaur, the Indoraptor, to the highest bidders. As I said, the trailers have really outdone themselves with how much of the movie they give away; by watching each, you know that the dinosaurs are in danger and must be saved, that they’re taken from the island and the protagonists are betrayed, that the dinosaurs are auctioned off and that the Indoraptor is created and runs amok. With some creative imagination, you can fill in the blanks between these trailers and pretty much guess the entirety of this movie, which ends up being a cross between The Lost World: Jurassic Park (Spielberg, 1997) and Jurassic Park III (Johnston, 2001).

JurassicKingdomHorror
Jurassic World: Fallen Kingdom is at its best when it’s a monster movie.

Despite that, however, Jurassic World: Fallen Kingdom is a very effective monster movie; some Jurassic Park fans may decry this but, make no mistake, these movies have always been monster movies. Giant, medium, and tiny dinosaurs have always run amok and eaten people in these films and, yes, while the original may have had a heart and soul that elevated it above a typical monster film, at their core this is what the series has been from the start. The Indoraptor takes this to the next level, shot and presented in as many terrifying ways as possible and presented as a nightmarish creature that lives only to stalk, kill, and eat. When the movie is focusing on these elements, it truly shines; the dinosaur effects and action are probably the best that they have ever been and the return of fan favourite creatures such as Blue and the Tyrannosaurus rex are always exciting to see.

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Blue returns to the fight.

As for the human characters, Chris Pratt carries this film; the guy has such a natural charisma that he elevates anything he is in. his character arc is pretty much the same as the last film (he’s the ‘raptor trainer who is level-headed, wants to stand against those who would do harm to the dinosaurs, and is trying to win back Claire) but he’s just too likable to care too much that he hasn’t changed much between movies. Bryce Dallas Howard is probably better in this film than the last, where her time as the annoying, stuck-up corporate stooge really got on my nerves, and the new characters (especially Daniella Pineda) are decent enough in their roles and supply some respectable comic relief, when necessary. Honestly, though, it really feels like the resurrection of the Jurassic Park franchise does not actually deserve a whole new trilogy. Jurassic World: Fallen Kingdom retreads a lot of ground covered in the original two sequels and continues the insane idea that dinosaurs could be used as biological weapons of war, but covers its imperfections and flaws with a wash of incredible effects and terrifying imagery. The franchise will clearly progress to its third instalment but one can only hope that the next film truly tries something fresh and new with the series.

My Rating:

Rating: 2 out of 5.

Could Be Better

Recommended: I would always recommend a Jurassic Park film; even after all these years, it’s still impressive to see dinosaurs brought to life onscreen.
Best moment: The entire sequence on Isla Nubar, despite being largely spoiled by the trailers, and the Indoraptor’s rampage, for sure.
Worst moment: There are some parts where the film drags noticeably and the plot is stupidly predictable, especially after watching the previous movies and the trailers.