Game Corner: Captain America and the Avengers (Arcade)

Released: 1991
Developer: Data East
Also Available For: Game Boy, Game Gear, Mega Drive, Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES)

The Background:
First created in 1940 by Joe Simon and Jack Kirby, Steve Rogers/Captain America was an icon of the Second World War, embodying America’s obsession with patriotism and pride by taking the fight directly to the Axis Forces. Superhero comics went on a bit of a decline after the war and Captain America wouldn’t return to prominence until 1964, when he was famously revived to join Marvel Comics’ all-star team, the Avengers. Since then, the character has been largely synonymous with Earth’s Mightiest Mortals, often acting as the team’s moral compass and leader. In 1991, both comics and arcades were undergoing something of a renaissance; Marvel published the influential Infinity Gauntlet (Starlin, et al, 1991) during this time and sidescrolling beat-‘em-ups like Final Fight (Capcom, 1989) and The Simpsons (Konami, 1991) were proving popular coin munchers. It is perhaps these factors that led to Data East developing a four-player beat-‘em-up game centred around Marvel’s popular super team, a game that is often forgotten because of genre-defining titles like X-Men (Konami, 1992) and a title I first played on the SEGA Mega Drive in all its inauspicious glory.

The Plot:
Johann Schmidt/The Red Skull has assembled an army of the world’s most dangerous supervillains in order to take over the world using a gigantic, Moon-based laser! Answering the call to action and adventure are Captain America, Tony Stark/Iron Man, Clint Barton/Hawkeye, and the Vision – the Avengers – who are the only ones capable of putting a stop to the Red Skull’s nefarious plans for world domination!

Gameplay:
Captain America and the Avengers is a 2D, sidescrolling beat-‘em-up in which you, and another player if you have a friend, control one of the four Avengers and mindlessly pummel a bunch of robots, cyborgs, and iconic Marvel bad guys across five different stages (referred to as “Scenes”). No matter which character you choose to play as, the game pretty much plays exactly the same with only some minor aesthetic differences separating the characters.

Each Avenger has their own special attack but, otherwise, controls exactly the same.

Despite this, though, I found Cap the most enjoyable character to play as, with Iron Man a close second. The controls are as simple as you could want: you can beat down your enemies with some simple punches and kicks, charge through them with a dash attack, block by holding down the punch button, and perform two different jumping attacks depending on how high you’re jumping. You can also grab and throw enemies (and objects) and unleash a unique ranged attack by pressing down the attack and jump button simultaneously: Captain America hurls his mighty shield, Iron Man fires his repulsor rays, Hawkeye fires arrows, and Vision fires laser blasts from his forehead. I found there to be a bit of a delay in activating these special attacks, however, which can leave you vulnerable but at least they don’t drain your health. Speaking of which, your health is measured in hundreds; you begin each Scene/life with 100 health but can increase it by grabbed the rarely-seen small blue orbs or the power-ups dropped by other Avengers like Prince Namor McKenzie/The Sub-Mariner and Pietro Maximoff/Quicksilver.

Autoscrolling shooting sections help to add some variety to the gameplay.

You can also increase your health, all the way up to “Max”, by entering coins to keep you alive and kicking, effectively sacrificing your pocket money and extra lives for more health. Thankfully, emulation means you don’t need to worry about wasting your hard-earned pocket money so you never have to worry about running out of lives or health. Unlike a lot of arcade games, Captain America and the Avengers doesn’t feature a time limit; however, if you stand around idle for too long, an explosion randomly drains your health until you either die or get moving, which is a cruel but unique inclusion. It’s not all mindless right-to-left fighting, either; Scene 2, Scene 3, and Scene 5 feature autoscrolling shooting sections that take place in the skies of a wrecked city, deep underwater, and in the cold vastness of outer space. If you’re playing as Cap or Hawkeye, you’ll get to pilot a Sky-Cycle in the first of these stages, but for the others you’ll throw on some scuba gear and a rudimentary space suit. Either way, you must blast enemies with your ranged attack (which is now just a simple button press), avoiding their projectiles and holding down punch to block. These sections are only short but they held to mix things up a bit and, when it comes to sidescrolling beat-‘em-ups, variety is hard to find so it’s appreciated.

Graphics and Sound:
I remember Captain America and the Avengers looking very unimpressive on the Mega Drive, with small sprites in large areas and lacking a lot of the detail and quality of other games of the time. In that regard, the arcade game is better since the sprites are much bigger and more distinct and detailed but you’ll notice that they’re not as large, colourful, or intricate as those seen in games like X-Men, for example. Still, it does a decent enough job; the camera is zoomed out quite far compared to other beat-‘em-ups, though, giving you a much larger battlefield which would be a positive but, while areas can get swamped with enemies and do feature interactive elements (mainly barrels and other objects to throw or explode), they are quite empty and there’s little benefit to exploring or attacking your surroundings.

The game is colourful and varied but not as impressive as others in its genre.

You will find some interesting elements, though, such as enemies bursting out of windows and the background, an Avengers mural, burning cars, wrecked buildings, and both a sprawling city in the background and water rushing beneath you as you fly, with comic book sound effects punctuating the onscreen violence. As you might expect, comic book-like panels and text are used to convey the bulk of the story; each character is given a brief demonstration of their in-game abilities and a biography, which is a nice touch, and the game is peppered with some in-game cutscenes that feature dialogue between the Avengers and their enemies. These are some of the most ludicrous examples of mistranslation ever, which hilarious exchanges such as “Seeeeee my powerrr!”, “Where is the laser?”/“Ask the police!”, “You can’t escape!”/“You will be the one escaping!”, and “Why should it goes well!?” It’s cheesy and ridiculous in a “Welcome to die!!” kind of way that adds some unintentional entertainment value to the game, which also features a suitably heroic soundtrack; you’ll hear the main theme quite a bit, since it kicks in once bosses are close to defeat, and while it’s nothing special it’s very catchy and rousing and gives the game a stirring, stimulating gallant feel.

Enemies and Bosses:
For the most part, you’ll battle seemingly endless wave upon wave of robots or cybernetic enemies; the most common of these incessantly shoot at you with lasers, sometimes while jumping, while others carry shields or can grab and hold you with retractable arms. You’ll also battle enemies that hover in jetpacks, bigger, more muscle-bound variants that squeeze the life out of you with a bear hug, and hopping bug-like robots. Underwater, enemies will fire harpoons at you while you try to dodge mines and, in the air, they’ll circle around firing lasers in a simple formation. Most of these are destroyed in just a few hits, and both increase in number and become tougher to defeat as you progress, exploding upon defeat, making me believe them to be cyborgs and mechanical rather than flesh and blood.

In Scene 1, you’ll battle some minor Marvel foes after they rob a bank.

One thing Captain America and the Avengers does really well, though, is its expansive use of Marvel’s rouges gallery; in each Scene, you’ll have to contend with a main boss and a series of sub-bosses, many of whom will be recognisable to fans of the source material (and even the movies, to a degree). In Scene 1, you’ll have to contend with the duo of Arthur Parks/The Living Laser and Ulysses Klaw/Klaw mid-way through the stage as they cover David Cannon/Whirlwind’s escape following a bank robbery. Laser and Klaw are best faced with a partner since they hop around the screen, blasting lasers and projectiles at you, but, like all of the game’s sub-bosses and bosses, can be easily pummelled solo as well. When you do go toe-to-toe with Whirlwind, it’s dead easy to just wail away on him, with his only threat being his ability to transform into a literal whirlwind to dash about the screen and whip up nearby objects to rain them down on you.

After disposing of a Sentinel, you’ll fight the Grim Reaper, though the Wizard or the Mech. Taco are a threat.

Scene 2 sees you having to relentlessly blast away at a Hydra aircraft on your way to the wrecked city and a confrontation with the gigantic, screen-filling “Giant Robot” (clearly a Sentinel). The Sentinel is a slow, plodding sub-boss who tries to smack you out of the sky, fires lasers, and grabs you in its near-endless supply of robot hands. After blowing it to pieces, you’ll battle through the ruins of the city and into a confrontation with Eric Williams/The Grim Reaper, one of the game’s tougher bosses. Grim Reaper can block your projectile attack with his spinning scythe, rush across the screen with lightning speed to slash and strike you, hover in the air, and fires explosive projectiles as the fight progresses. In Scene 3, you’ll battle Bentley Wittman/The Wizard on the deck of a wrecked battleship; the Wizard favours diving punches, throwing discs, and quick-firing laser bolts but is, otherwise, a minor inconvenience at best. After exploring the depths of the ocean, you’ll encounter a giant mechanical octopus referred to as “Mech. Taco”; this is functionally the same fight as against the Sentinel, requiring you to avoid the Taco’s tentacles, swim beneath its lasers, and simply fire at it relentlessly until it explodes.

Even some of Marvel’s most recognisable villains end up being a bit of a pushover.

After emerging victorious, you’ll battle through a submarine and into a confrontation with the Mandarin; the Mandarin is a bit of a trickster, floating around the arena, rocketing into the air, firing at you with lasers, encasing you in ice, and even duplicating himself for double the threat. The Mandarin can command his duplicate to charge at you, send you flying with his floaty movements, and loves to bash you senseless when he gets up close. Like all the other bosses, though, he might have a lot of flair but he’s got a glass jaw and it’s easy to land a few combos and whittle his health down in seconds. Scene 4 sees you infiltrating the Red Skull’s Moon base, where you’ll have to contend with Cain Marko/Juggernaut (who is, ironically, actually smaller than the game’s bruiser enemies…). Juggy likes to roll around the arena in a ball, land big uppercuts, charge at you with a shoulder barge, and trying to cave your skull in with a big double axehandle smash. Oddly, the most difficult thing about fighting him isn’t his much-vaulted strength but actually his speed, since he cannot be damaged in his ball form and likes to speed around the arena like a whippet. After defeating Juggernaut, you’ll eventually battle Ultron, who fires electrical beams from his face, dashes across the screen in a fireball-like form, fires lasers blasts from his hands, pummels you with punches, and causes lasers to rain down across the arena once his health gets low. It’s not an especially difficult fight but, thanks to Ultron’s array of abilities and speedy, damage-dealing moves, it’s comparable to the ones against the Grim Reaper and the Mandarin in that it can be frustrating navigating through Ultron’s attacks but, once you get some hits in, he goes down as easily as any other boss.

Surprisingly, Crossbones is pretty tough, but the final confrontation with the Red Skull couldn’t be simpler.

Having destroyed the Red Skull’s giant laser in Scene 5, you’ll again battle two sub-bosses at once; in this case, “Control” (who is possibly supposed to be Basil Sandhurst/The Controller). This fight is made more troublesome by the buzzsaws that travel across the grid on the ground but is still easier than the first fight against the Living Laser and Klaw since Control just tries to grab you and land flying kicks. Once they’re dealt with, your penultimate boss is against Brock Rumlow/Crossbones, of all people. Not gonna lie but Crossbones is a bit disappointing as a penultimate boss in terms of his character and stature but he’s no pushover; Crossbones leaps, bounds, and tumbles across the arena leaving a shadow in his wake and raining explosive mines (which home in on you) down around you. He also pulls out a pistol to fire at you from a distance and isn’t afraid to either rush at you with his trusty knife or toss the blade your way in rapid succession. Because of his speed and relentless attacks, Crossbones is no pushover but you can tip the tide in your favour by throwing his explosives back at him. Once you corner the Red Skull (who is seen smoking a cigarette in his introduction idle animation!), you’ll go head-to-head with the Nazi superman in a good, old-fashioned slugfest. If you’re wondering where the cliché elevator stage is, it’s right here in this simple fight that turns out to be a trap! Once you drain the Red Skull’s health, he grows into a massive mechanical form and it’s revealed you’ve been fighting a decoy all along. The real Red Skull watches, safely protected within a glass tube, as you battle the formidable “Mech. Skull”, which boasts such devastating attacks as twin gatling guns, energy bolts, massive melee attacks, rockets, a big slam attack, and can summon whirlwinds to mess you up. Still, it’s a big, largely stationary target so it’s pretty simple to get close to it to avoid the majority of its attacks and just pummel away until it explodes, seemingly taking out the Red Skull with it and destroying the Red Skull’s entire Moon base in the process.

Power-Ups and Bonuses:
Unlike most sidescrolling beat-‘em-ups, there aren’t many power-ups to be found in Captain America and the Avengers. Very rarely, in the autoscrolling stages, you’ll find small blue orbs to restore your health and there are a variety of objects to pick up and throw but there are none of the traditional health power-ups, invincibilities, or melee weapons to be found. At certain, predefined points in a lot of Scenes, another Avenger will make a brief cameo and toss out a big health-restoring power-up, which is a fun inclusion. In the autoscrolling sections, you can also pick up a “W” icon and gain the help of Janet van Dyne/Wasp, who encircles your character and can be shot forwards to deal additional damage for a limited time. It’s a shame that more of the other non-playable Avengers don’t aid you in the same way (though Namor does provide some brief assistance in Scene 3).

Additional Features:
It’s an old arcade beat-‘em-up so, of course, there’s really nothing else on offer here except for obtaining or beating the high score or playing alongside a friend. Apparently, some versions of the arcade cabinet supported four-player co-op, which seems like a missed opportunity, but I do know that the consoles versions included different difficulty settings and a “Training” mode that allows you to pit each playable character against each other in a pale imitation of games like Street Fighter II: The World Warrior (Capcom, 1991).

The Summary:
If you’re looking for a classic, sidescrolling arcade beat-‘em-up, you can do a lot better than Captain America and the Avengers. It’s a decent way to waste about half an hour or so and is big, colourful, mindless fun but there are far better arcade beat-‘em-ups out there, whether carrying the Marvel license or not. The game is fun with a second player and for the completely off-the-wall voice acting and dialogue but it’s very empty and basic, even for an early-nineties beat-‘em-up title. I will say, though, having previously owned the Mega Drive version, that the arcade version of the game is the superior of the two so I would recommend playing this version over any of the others…and then jump back into X-Men right after.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you ever played Captain America and the Avengers? If so, which version did you play and which do you feel was the superior iteration? Which of the four Avengers was your go-to character and which of the unplayable Avengers would you have liked to see made playable characters? What did you think to the game’s many sub-bosses and bosses and cheesy, terribly translated dialogue? Have you got a favourite arcade beat-‘em-up or Marvel videogame; if so, what is it? Either way, I’d love to hear your thoughts so drop a comment below.

Interplay: Killer Heroes

Interplay

Before I earned my PhD writing about adaptations of videogames, I studied towards a Master’s degree in the same subject only, for my Master’s dissertation, I wrote about adaptations of comic books and superheroes. As many of you are probably aware, movies based on the likes of DC Comics and Marvel Comics costume-clad crimefighters are a prevalent subgenre in cinema these days but, back then, the boom was still reaching its apex; Marvel’s The Avengers/Avengers Assemble (Whedon, 2012) was still a year or two away from changing the genre, and cinema, and The Dark Knight (Nolan, 2008) had just been released. It was an exciting time not just for move lovers but also for comic book fans; superheroes and comics have long been the basis of movies, cartoons, videogames, toys, and other media and have always been ripe for adaptation but, in the last ten years especially, they have really emerged as a successfully subgenre of cinema to dominate box offices and, thanks to the interconnected movies of the Marvel Cinematic Universe (MCU), change the way movie studios approach not just comic book movies but movies in general.

However, as with all adaptations, we’ve seen some changes to the source material during the act of taking these beloved characters from the restrictive panels and plash pages of comic books and transferring them to the big screen. The first thing you learn when studying adaptations is the inevitability of this change yet even when knowing this, those who critique adaptations do so to test their faithfulness and equivalence to a source material that is, by comparison, awarded primacy and authority simply because it “came first” (Hutcheon, 2006: 16).  Similarly, Dicecco (2015: 164) observed that adaptation theorists are generally exhausted with the concept of “fidelity” and the subsequent rejection of fidelity as constructive analytical discourse has been described as essential to adaptation theory as it “does not make sense as a critical framework because literal reproduction, which may or may not even be a formal possibility, is actually a relatively uncommon motive for adapters” (ibid, referencing Hutcheon and Leitch). Indeed, the very act of discussing fidelity is to express personal disappointment when an adaptation “fails to capture what we see as the fundamental narrative, thematic, and aesthetic features of its literary source” (ibid, quoting Stam), none of which is generally viewed as constructive to adaptation theory.

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No matter how good or faithful the adaptation, changes are inevitable.

And yet, for those of us who are particularly close to the source material and heavily invested in it, it can be difficult to accept when a movie changes something fundamental about our beloved characters; from having Jack Napier/The Joker (Jack Nicholson) be responsible for killing Bruce Wayne/Batman’s (Michael Keaton) parents, to the Mandarin (Ben Kingsley) being little more than a drunken actor playing us all for fools, to Peter Parker/Spider-Man (Tom Holland) being the idealistic protégé of Tony Stark/Iron Man (Robert Downey, Jnr), comic book fans often lament startling changes and, with the internet and social media giving them the perfect platform to vent their frustrations, are never shy about letting others know exactly how they feel when movies alter their favourite comic book characters.

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But perhaps the biggest and most enduring debate amongst the superhero fan community is the question of whether or not their favourite heroes should be depicted as killers. It seems like every other day my Twitter feed comes alive with people raging endlessly about whether Batman should kill, protesting that Clark Kent/Superman (Henry Cavill) snapped General Zod’s (Michael Shannon) neck in Man of Steel (Snyder, 2013), and generally raging endlessly whenever someone dares to suggest otherwise. Honestly, it gets very old and aggravating; it’s almost as annoying and insulting as when these same fans decry superhero costumes in movies and television shows (no matter how faithful the design is to the source material, they still find something to complain about). So I figured that I’d go back to my Master’s dissertation and throw my two pennies into the well; however, as this debate could honestly go on forever and contain numerous example, I’m going to try and limit it to a couple of choice franchises: Batman, Superman, Spider-Man, the Avengers, and Star Wars.

While Bale’s Batman refused to kill, Affleck’s had no such qualms.

When I wrote my Master’s dissertation, the first chapter was all about Batman; his origins, his code, his various intricacies and how these had been summarised, distilled, and changed by the adaptation process when the character was brought to life in movies. At the time, the Christopher Nolan films were at their peak and it was generally understood that Batman (Christian Bale) had one simple rule: he would not kill, no matter the circumstances. Fast-forward to sometime later, after the release of Batman v Superman: Dawn of Justice (ibid, 2016) and I revisited this piece in an attempt to get it published in a journal. However, when I came back to it, my entire argument had changed; having seen the way Batman (Ben Affleck) was portrayed in Batman v Superman, and actually being perfectly fine with a Batman who killed, my original piece was suddenly completely contradicted and it is this contradiction that I want to tackle first and foremost. Personally, I feel Nolan’s movies hammered home Batman’s no-killing rule in a way that is massively exaggerated for the source material. Whenever the subject is raised, people inevitably point to examples from Batman’s earliest days of publication, back when he was little more than another gun-toting pulp vigilante in the spirit of the Shadow or the Phantom. The “Bat-Man” as originally depicted by Bob Kane and Bill Finger was very nonchalant about killing criminals; he would kick them into vats of chemicals, snap their necks, or hang them from the Batplane, all while spouting a cutting quip or dry comment.

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Whenever talk about Batman killing crops up, these same panels appear.

However, examples of Batman killing in comics are few and far between and he is seen far more often opposing the killing of others than he is executing criminals. This was a driving force in the Under the Hood (Winick, et al, 2004 to 2006) in which Jason Todd, freshly returned to life, laments the fact that Batman would prefer to let criminal, murdering scum like the Joker live rather than end their threat once and for all. this idea of Batman resisting the urge to kill because it would be “too easy” and would start him on a downward path of death and destruction has been explored numerous times in Batman comics and is of particular relevance in Nolan’s films. In Batman Begins (Nolan, 2005) Bruce Wayne is fully prepared to avenge the death of his parents by shooting the man who killed them, Joe Chill (Richard Brake) right in front of entire host of witnesses. When the opportunity is taken from him, he becomes disgusted at himself for taking up the same weapon that brought such pain and loss to his life and, in that moment, literally and figuratively rejects such instruments of death. Later, when told that he must execute a murder to graduate from the League of Shadows, Bruce’s resolve remains steadfast (emphasis mine):

BRUCE (refusing the sword offered to him)
No. I’m no executioner.

DUCARD:
Your compassion is a weakness your enemies will not share.

BRUCE:
That’s why it’s so important. It separates us from them.

DUCARD:
You want to fight criminals? This man is a murderer!

 BRUCE:
This man should be tried.

DUCARD:
By whom? Corrupt bureaucrats? Criminals mock society’s laws! You know this better than most!

It’s a great scene, and a great moment, in which Bruce outright refuses to follow the League’s gospel to the letter and, instead, chooses to take their teachings and bring criminals to justice rather than end their lives. However, when faced with the choice of killing the man, Bruce takes drastic action and causes a fire to start in the League’s temple and ends up fighting with “Ra’s al Ghul” (Ken Watanabe); the fire causes the temple to become structurally unstable and, as a result, “Ra’s” is crushed to death by falling timber and, shortly after, the temple is rocked by a series of explosions. While Bruce risks his life to save his friend and mentor, Ducard (Liam Neeson, later revealed to be the true Ra’s), how many members of the League perished because of Bruce’s actions?

In Year One, Batman put himself at risk to save a falling criminal.

This scene is, structurally, reminiscent of a sequence in Batman: Year One (Miller, et al, 1987) in which a young, inexperience and exuberant Batman is so frightening that he causes a robber to almost tumble over a balcony and to his death. Despite the fact that Batman takes a great amount of punishment from the other criminals (he gets a television bashed over his head, and not one of our light-weight flatscreens!), Batman makes a concentrated, deliberate effort to save the man from falling. “Lucky,” he remarks afterwards, “lucky amateur”. However, despite all of this, Batman is faced with a choice at the conclusion of the movie: the Gotham monorail is out of control and heading right to Wayne Tower and cannot be stopped. It’s breaking apart around him and his only option is to escape and let the train crash, destroying Ra’s’ microwave emitter in the process and saving Gotham City. Yet, he’s not along: Ra’s is with him in this moment:

RA’S:
Have you finally learned to do what is necessary?

BATMAN:
I won’t kill you…but I don’t have to save you!

And, with that, Batman unfurls his cape and is flown clear of the train, and of danger, and Ra’s is left to accept his fate. So, explain to me how killing a man and letting a man die are two different things? Remember, Batman has an entire utility belt full of gadgets and gizmos, the most prominent of which is his gas-powered magnetic grapnel gun. Rather than gliding away, he could have swung them both to safety or, better yet, took Ra’s with him as he escaped but, instead, he let Ra’s die through his inaction. Had Ra’s made a move or a fatal error that Batman was powerless to stop, this debate wouldn’t exist; we saw something similar in Batman Beyond: Return of the Joker (Geda, 2000) where Batman (Kevin Conroy) was too injured to stop Tim Drake (Mathew Valencia) from killing the Joker (Mark Hamill) but he most like would have tried to interject had he been physically capable.

Alfred encouraged Bruce not to give in to the Joker even if it meant more would die.

In The Dark Knight, Batman’s code against killing is so widely known that not only does he rasp it at criminals at any given opportunity, but Gotham’s criminal underworld is “wise to [his] act”. Spurred on by Batman’s “morals” and his “mode”, the Joker (Heath ledger) wages a reign of terror across Gotham in an attempt to have Batman unmask and expose himself as a fraud. Interestingly, it is Bruce’s loyal butler and father-figure, Alfred Pennyworth (Michael Caine), who tries to talk Bruce out of complying with the Joker’s demands:

BRUCE:
People are dying, Alfred. What would you have me do?

ALFRED:
Endure, Master Wayne. Take it. They’ll hate you for it but that’s the point of Batman. He can be the outcast. He can make the choice that no-one else can make. The right choice.

This isn’t the first time Alfred has encouraged Bruce to accept that casualties are inevitable in his war on crime; in Batman Forever (Schumacher, 1995), Alfred (Michael Gough) actively encourages Bruce (Val Kilmer) to offer guidance to Dick Grayson (Chris O’Donnell) just as he encourages Grayson to follow his own path towards vigilantism: “One day, Robin will fly again” he tells the troubled youth and he not only not only is conveniently lax about keeping the secret entrance to the Batcave hidden from Grayson he also “[takes] the liberty” of creating an armoured Robin costume for his young master.

Bruce repeatedly tried to convince Dick not to kill Two-Face.

Batman Forever is an interesting example as, whether fans want to admit it or not, this movie is tangentially connected to the two prior Batman movies, both of which depicted Batman as fully capable of killing. By Forever, though, Bruce has become so lost in his crusade that’s actually forgotten a pivotal motivation behind becoming Batman in the first place: the vow to keep anyone from experienced what he had to as a child. When it becomes apparent that Grayson is fixated on tracking down and killing the man responsible for the death of his family, Harvey Dent/Two-Face/“Harvey Two-Face” (Tommy Lee Jones), it is Bruce, not Alfred, who tries to talk him out of it:

BRUCE:
So you’re willing to take a life.

DICK:
As long as it’s Two-Face.

BRUCE:
Then…it will happen this way. You make the kill. But your pain doesn’t die with Harvey, it grows and so you run out into the night to find another face. And another. And another. Until one terrible morning you wake up and realise that revenge has become your whole life…and you won’t know why.

Grayson, however, is unconvinced at the time and Bruce’s words don’t truly start to sink into him until much later in the film, when he’s suited up as Robin: “I can’t promise I won’t kill Harvey,” he says…and Batman accepts this, having completed his own character arc and learned that he can’t deter Grayson from his path, all he can do is help guide him. However, when he finally gets his hands on Two-Face, Robin stops short of killing him and, ironically, it is Batman who causes the villains demise, in that moment, the shot clearly lingers on Robin’s face as he gets the catharsis he so desperately desired from Two-Face’s death but is spared having to commit the act himself thanks to Batman.

Dent died as a direct result of Batman tackling him off a building!

Batman’s willingness to get his hands dirty, to “plunge [his] hands into the filth” so that others can keep theirs clean, is a pivotal plot point of The Dark Knight Rises (Nolan, 2012). This film is a culmination of the idea that Batman, as a concept, is not a hero; he’s a legend, an icon, an inspiration to others. We saw this in The Dark Knight when Harvey Dent (Aaron Eckhart) believed so strongly in the Batman that he lied to the press and said that he was Batman right as Bruce was about to out himself to stop the Joker’s killings. We saw Bruce do a similar thing in Batman Forever where he didn’t hesitate to stand up and shout his secret identity to the world when Two-Face threatened the circus but, whereas his cries were drowned out by screaming Gothamites in that film, Dent is arrested and publicly believed to be Batman until he dies. And how did Dent die? Batman tackled him off a high ledge! Harvey fell and broke his neck on impact and, with their “White Knight” dead, Batman chose to take the fall for his crimes: “I killed those people. That’s what I can be […] Because I’m not a hero. Not like Dent”. Only Batman and Jim Gordon (Gary Oldman) know the truth and this truth, and guilt, is what drives Gordon to become a shell of his former self in The Dark Knight Rises. The Dark Knight ends with the prospect of Batman being hounded by the Gotham police, who believe him a murderer, as well as the galvanised criminals of the city but, instead, Bruce simply retires from the role due to the physical and mental impact it has on his body.

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Batman’s got some nerve criticisng Batwoman considering some of the company he keeps.

When he finally returns to the cape and cowl, Batman picks up right where he left off, to his detriment. When he crosses paths with Selina Kyle/Catwoman (Anne Hathaway), he immediately discourages her from using guns or killing people; this is consistent with Batman’s methods in the comics where, despite referring to his crusade as a “war” and his protégés as “soldiers”, Batman constantly forbids members of his “family” from taking lethal action. This despite the fact that Batwoman, Kate Kane, is former military and has killed before, that Jason Todd/Red Hood regularly engages in gunplay and murder, that Batman’s own son, Damian Wayne/Robin, has killed before, and the fact that Alfred regularly patrols and defends the Batcave with either a shotgun or a musket! Furthermore, when Catwoman uses the cannons on his Bat-Pod to kill Bane (Tom Hardy), Wayne is still perfectly happy to retire from crimefighting with Selina by his side.

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This simple shot says more than words ever could about Bruce’s mindset.

So you’ll forgive me if seeing Ben Affleck mowing down criminals with machine gun fire and breaking them in two doesn’t offend my opinion of Batman. Of course, Batman films are often regarded as being especially important to comic book fans because they depict “a supposedly definitive representation” of Batman, belonging to a “multi-national conglomeration and the global audience” who buy tickets and merchandise, “rather than to the dedicated comic book readers” (Brooker, 2001: 293). Honestly, I think one of the issues hampering Batman v Superman and the film’s portrayal of Batman is the fact that Snyder’s directing style tends to be very loud and bombastic and on the nose but, when it comes to Batman, he is uncharacteristically subtle. I’ve mentioned this before but Batman’s entire motivation in this film can be explained in that one lingering shot of him first looking at the Batsuit with a mixture of disgust and conviction and then gazing in anguish at the Robin suit left on display. I fully believe that the visuals tell us more than words ever could in this scene, which clearly shows that this is a broken, desolate Bruce who, after twenty years (twenty years!) of being Batman, has become so jaded by his crusade that he has given up all hope: he now freely kills criminals or brands them with his symbol, ensuring they will die in prison:

ALFRED (handing Bruce a newspaper):
New rules?

BRUCE (barely glancing at the headline: “Bat Brand of Justice!”):
We’re criminals, Alfred. We’ve always been criminals. Nothing’s changed.

Sadly, Alfred (Jeremy Irons) then elaborates that things have changed…because of the arrival of Superman and alien beings on their world, rather than because of recent events in Bruce’s life. Yet, nevertheless, this is a Bruce so jaded and lost in his crusade for justice, that’s willing to pre-emptively kill Superman in order to actually affect real change in the world. Perhaps if the film had included a more explicit line of dialogue or explanation regarding Bruce’s state of mind rather than relying on the audience filling in the gaps through subtext, audiences would have reacted a little better to Affleck’s portrayal (or, at least, understood it better). While the eventual change in his perspective is quite jarring, Bruce spends the remainder of the film and the entirety of Justice League (Snyder/Whedon, 2017) trying to make amends for his actions. Indeed, in Justice League, Batman is so devoted to forming a superhero team and bringing Superman back to life that he’s willing to die to see this through. Superman’s sacrifice galvanises Bruce and he sees how far he has fallen and believes he has to atone for his sins; however, the team worked too well and saved him from not only death but himself as well.

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This issue is also referred to whenever the subject of Superman killing comes up…

Speaking of Superman, every other day I see the debate raging on Twitter that killing should, under no circumstances, ever be a part of Superman’s nature. No matter what the situation is, Superman, as the pinnacle of “Truth, Justice, and the American Way” should always find another way to resolve the issue and never resort to killing.

Which, quite frankly, is utter rubbish.

If Star Trek II: The Wrath of Khan (Meyer, 1982) taught us anything it’s that, sometimes, you’re in a no-win situation and there is no other way. To deny Superman, or any superhero, that kind of desperate situation is to deny us the chance to read interesting stories dealing with the fallout from that situation. If Superman always prevails and never has to address the fact that his actions may have fatal consequences, than surely that limits him as a character? In the comics, Superman has killed a few times, the same as Batman and other superheroes (even Spider-Man once accidentally killed a woman), but examples are far less prominent for the Man of Steel. One particular story that often gets brought up time and time again as an example of Superman killing is “The Price” (Byrne, et al, 1988), in which Superman is forced to execute some Kryptonian criminals with a chunk of deadly Kryptonite. This decision weighed heavily on Superman’s conscience for some time as he had taken an oath to never use his powers to kill and, as a result, tied into John Byrne’s over-arching goal of humanising Superman and making him more relatable to readers rather than him being some all-powerful, infallible demigod.

Never forget that Reeve’s Superman killed Zod as well.

Typically, though, Superman (like Batman and other superheroes) is generally depicted as killing one of the many parallel worlds that crop up in comics, with Superman generally becoming a merciless dictator once he starts down that path. In this story, though, one of the Kryptonians Superman killed in this story was none other than General Zod; of all the villains Superman has faced, Zod has perhaps met his ends at the hands of the Man of Steel more than any other. People forget that Superman (Christopher Reeve) threw Zod (Terrance Stamp) to his death after removing his Kryptonian powers, crushing his hand, and throwing him down a bottomless pit in Superman II (Lester, 1980). Sure, the Richard Donner Cut (Donner, 2006) showed that Superman was originally going to reverse time to restore Zod to life but, even if you consider this canon, he still killed Zod so how is this any better than what we see in Man of Steel?

Superman and Zod’s fight caused untold devastation and, surely, death in Metropolis.

In this revised origin story, Clark has finally discovered his true heritage and only just put on his Super-Suit for the first time when, all of a sudden, General Zod arrives and demands that he surrender to him. He’s not had a chance to properly reveal himself as Superman, much less use his powers in a fight, and he’s suddenly forced to battle against a group of dangerous, highly-trained Kryptonians who threaten his mother. How would you react in that situation? Would you calmly assess the situation and try to think of a way around the issue or would you attack head-first in an emotional attempt to save the woman who raised you? Obviously, the ensuing battles are quite devastating in their impact; Superman trashes most of downtown Smallville and never once during his subsequent fight with Zod does he try to direct the fight away from Metropolis. While this is mainly due to Zod blocking his path or forcing the fight to stay on ground level, there is that one sequence where the fight ends up in outer space and the two come crashing down right on top of Metropolis like an Earth-splitting meteor. This was easily Superman’s best opportunity to direct the fight away from the city but, again, this is a Superman who hasn’t been in action longer than a day and is overwhelmed by his emotions so of course his solution is to try and end the fight through brute force.

Sometimes, even the most righteous heroes have accidentally or indirectly killed.

Whether talking about Batman, Superman, or any other costumed hero, you have to factor in a degree of plausible realism; how likely is it that entire skyscrapers or cities would be evacuated when Doomsday comes crashing down into Metropolis? In the “Death of Superman” (Jurgens, et al, 1992 to 1993) story, Metropolis gets a great deal of advance warning before Doomsday rocks up, despite Superman’s best efforts to keep the creature from the city, and there are still countless civilians watching the fight and caught in the resulting destruction. We’ve also seen in comics before how, when dodging automatic gunfire, Batman has allowed others to be gunned down; is this not killing? By the logic of the internet, Batman should have taken those bullets and died right then and there rather than let someone die through his actions. As I briefly mentioned before, even Spider-Man has been guilty of this in the past; despite Peter Parker doing everything in his power to save lives, sometimes he fails to do so and, sometimes, his actions (or inactions) lead to yet more death and he is forced to deal with the consequences of that. Yet, apparently, according to some people, Superman doesn’t have to. In Sam Raimi’s Spider-Man trilogy (2002 to 2004), Peter Parker/Spider-Man (Tobey Maguire) is guilty of causing at least two deaths that we know of, intending to kill two others, and directly responsible for at least one death.

Could Spidey have done more? Maybe…and he’s haunted by that knowledge for the rest of the films.

In Spider-Man, enraged at the death of his beloved Uncle Ben (Cliff Robertson), Parker chases down the culprit, Dennis Carradine (Michael Papajohn), breaking his wrist and confronting him in a fit of anger. Peter demands answers from the murderer who, spooked by Peter’s enhanced strength and abilities, conveniently trips and falls to his death. Could Peter have saved him? Well…yes, of course he could have. He could have shot out his webbing and saved Carradine but, in the heat of the moment, he was powerless to stop the carjacker from falling to his death and, in the aftermath, vows to take his uncle’s words to heart and use his great powers responsible. And it works, for the most part, until he ends up locked in combat with Norman Osborn/Green Goblin (Willem Dafoe); beaten to a pulp by the chemically-enhanced madman, Peter is shaken when he discovers that the Green Goblin is the father of his best friend, Harry (James Franco) and, taking advantage of that distraction, the Goblin summons his rocket-powered glider to impale Spidey in the back, luckily, however, Peter’s spider-sense warns him of the danger and, acting purely on instinct, Peter flips out of the way and Norman is impaled by his own glider and dies. Should Peter have taken that fatal blow rather than saving himself? Could he have used his webs in mid-flip to knock the glider off course? Who can say, but the guilt of being directly responsible for Norman’s death haunts Peter throughout the next two movies.

Black-suit Spidey fully intended to kill Sandman when they fought.

I’ll cut Spidey some slack for the conclusion of Spider-Man 2 (ibid, 2004) as I don’t think anyone can really pin the death of Otto Octavius/Doctor Octopus (Alfred Molina) on Spidey but, still, you could make the argument that Spidey could have swung in and saved the misguided scientist from his death, no matter how willingly Otto went to meet his fate. In Spider-Man 3, however, Peter again lets his rage consume him when he discovers that Flint Marko/The Sandman (Thomas Haden Church) is actually the man responsible for the death of Uncle Ben. Fuelled by the symbiotic black suit, Peter obsessively monitors police radio frequencies and, as soon as he gets a lead on Sandman, tracks him down and washes him away with a jet of water. The liquid dissolves Sandman into a mushy mess as Spidey remarks: “Good riddance!” Clearly, in this moment, Spider-Man believes Sandman is dead and is glad to have killed him; he later admits to his Aunt May (Rosemary Harris) that Spider-Man killed Marko and she is shocked:

            AUNT MAY (confused, shocked):
Spider-Man? I don’t understand…Spider-Man doesn’t kill people. What happened?

PARKER (clearly rattled):
I…uh…he was…I thought that…that you’d feel…he deserved it, didn’t he?

AUNT MAY:
I don’t think it’s for us to say whether a person deserves to live or die.

The revelation that Aunt May no longer wishes harm upon the man responsible for her husband’s death clearly knocks Peter for a loop and he questions his actions…but not enough to keep from tossing a pumpkin bomb right in Harry’s face when they fight later in the movie. Up until that point, the only person to survive such a blast was Spidey himself so, even if you want to make argument that Peter knew Harry’s enhanced strength would keep him from dying, he clearly set out to kill, or at least permanently maim, his childhood friend with that explosive.

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Aliens are, apparently, exempt from a superhero’s “no kill” rule.

Later still, having finally freed himself from the black suit’s corrupting influence, Peter prepares to kill once again; this time, his target is the alien symbiote itself, which he has contained within a bunch of vibrating bars. This is a common theme in superhero movies and comics where heroes like the Justice League and the Avengers are perfectly happy with killing sentient alien creatures; whether they’re part of an insect-like hive mind or mindless brutes, they’re still living creatures and the likes of Batman and Superman are more than happy to off them without a second’s hesitation. In this particular instance, though, Parker actually ends up killing Eddie Brock, Jnr (Topher Grace), who was so obsessed with the power and freedom offered by the symbiote that he leaps right into the blast and was summarily incinerated. Peter’s reaction? A look of shock, a scream of “EDDIE!!”, and he shrugs it off as just one of those things. The symbiote was a drug, after all, and Eddie couldn’t kick the habit and he paid for it. plus, to be fair, there was very little Peter could do to save Eddie in those final moments, certainly far less than he could have done to save Norman and Otto, and it’s obvious that he never intended for the bomb to kill Eddie but, still, a young man died as a direct result of Peter throwing that bomb.

Cap has a sizeable body count in the MCU thanks to his time as a soldier.

I mentioned the Avengers earlier so let’s go back to them real quick; while everyone cries and gets all stressed and upset when Batman launches a crate right in a goon’s face and smashes his skull open, no one bats an eyelid when the Avengers make killing a routine habit of their day-to-day lives. Obviously, Steve Rogers/Captain America (Chris Evans) gets a pass though, right? He was a soldier in the war and we clearly see him gunning down Nazis and Hydra agents in Captain America: The First Avenger (Johnston, 2011) like any good soldier would be expected to do. Steve even says: “I don’t want to kill anybody” (emphasis mine) in his debut movie but it’s war: of course he’s going to and he does and nobody questions it. Yet Batman has the nerve to lecture Kate Kane about not using lethal force in DC Comics and Kate (Ruby Rose) even has a crisis of conscious when she kills in her self-titled television show (2020 to present)…which is doubly ridiculous when you consider that Oliver Queen/The Hood/The Arrow/Green Arrow (Stephen Amell) and his allies routinely went around killing criminals and goons in Arrow (2012 to 2020) and it was perfectly acceptable! Hell, it was even part of Ollie’s character arc as he swore off killing for a time but, when he returned to murdering bad guys, nobody questioned it so why is there this double standard when it comes to superheroes killing? Similarly, in Avengers Assemble, we clearly see Cap gunning down those under the influence of Loki (Tom Hiddleston); these men aren’t actually evil or deserving of death, they’re just under a magic spell, but Cap offs them anyway and never gets a lecture for it. similar, billionaire industrialist Tony Stark, who is so horrified and traumatised by his time as a prisoner of war and seeing his technology and weapons being used to kill American soldiers that he builds highly advanced suits of armour and flies halfway across the world to murder terrorists! The criminally under-rated and unfairly lambasted Iron Man 2 (Favreau, 2010) tries to explore the consequences of this but Tony simply laughs in the face of the American government…and is literally cheered for it!

Secretary Ross wants the Avengers to be put on a leash to control what they do, when, and where.

For that matter, all of the Avengers are publicly lauded as heroes despite that fact that each and every one of them is a cold-blooded killer; Natasha Romanoff/Black Widow (Scarlett Johansson) is a former Russian spy with “red in her ledger” that she may never be able to erase no matter how much good she does, Clint Barton/Hawkeye (Jeremy Renner) was sent to assassinate Romanoff and, while he made a “different call”, he’s clearly trusted enough to perform such an action, and even Bruce Banner/The Hulk (Mark Ruffalo) was guilty of causing untold amounts of mayhem, destruction, and deaths when he was Edward Norton in his also-under-appreciated solo movie. Later in the MCU, Doctor Stephen Strange (Benedict Cumberbatch) reacts with horror when he kills a man even though it was a clear case of self-defence. Dr. Strange’s position is unique within the MCU; as a Doctor, he’s more accustomed to saving lives than taking them so his perspective on the matter, and approach to superheroics, is naturally very different to that of his fellow costumed peers. The consequences of collateral damage and the Avengers’ actions are explored in Captain America: Civil War (The Russo Brothers, 2016); here, the Avengers are placed under scrutiny when their largely unilateral actions result in a lot of innocent deaths. Up until this point, they have operated with “unlimited power and no supervision” and the decision is passed that, going forward, they should answer to the United Nations before jetting off to fight super criminals and terrorists, a decision which divides the team. Captain America’s outlook is very black-and-white and fitting for a soldier; he understands and sympathises with the guilt and shame Wanda Maximoff (Elizabeth Olsen) feels following her actions but doesn’t believe that it should spell the end of the Avengers’ effectiveness as an independent team:

STEVE:
People died. That’s on me. This job…we try to save as many people as we can. Sometimes that doesn’t mean everybody but, if we can’t find a way to live with that, next time…maybe nobody gets saved.

For Tony, the resultant Sokovia Accords are a means to alleviate some of his guilt and to show to his estranged girlfriend, Pepper Potts (Gwyneth Paltrow), that he’s willing to step away from his role as Iron Man and hold himself accountable for his actions. Up until this movie, though, Tony’s view and methods reflected Cap’s more pragmatic view on the matter, as did the rest of the Avengers; they generally identify who the enemy is, engage them, and subdue them by any means necessary. In the course of their battles, which natural escalate, collateral damage is not just expected but all-but-inevitable; Cap understands this and, yet, even in the midst of city-wide destruction, will direct his team (and emergency and public services) to take the time to minimise civilian casualties wherever possible. As a result, Cap and the Avengers are never seen killing criminals indiscriminately and make every attempt possible to contain and reduce damage and casualties, but are not only willing to kill when necessary but accept that causalities are bound to happen. We see this when Cap goes to talk sense into James Buchanan “Bucky” Barnes/The Winter Soldier (Sebastian Stan) and they end up having to fight off a riot squad; though he says he’s not going to kill anybody, Bucky, his head twisted by years of Hydra programming, is desperate to escape by any means necessary, is extremely aggressive towards his would-be-captors and Cap has to go out of his way to save them from serious harm and death. Cap recognises that these are the local authorities, not some Hydra goons, and therefore shouldn’t be killed or harmed at all, if possible, but has already showcased in the first Avengers movie that he’s used to seeing team-mates and innocents get caught in the crossfire during battle and has learned to compartmentalise that in such a way that allows him to continue function to save countless other lives whenever possible.

InterKillHeroDeadshot
Batman arrests Deadshot, kills random thugs, but lets the Joker live. It’s a bit inconsistent.

Let’s apply this to Ben Affleck’s Batman; despite popular believe, he isn’t some unhinged, murdering psychopath. He exists in a world where he’s perfectly happy to arrest the likes of Floyd Lawton/Deadshot (Will Smith) and where Harley Quinn (Margot Robbie) and the Joker (Jared Leto) remain alive and well; Batman v Superman implies that it’s only very, very recently that Batman has taken to taking more violent and extreme actions against criminals and he’s understandable a bit distracted by the oncoming battle against the forces of Apokolips but you have to believe that, if he wanted the Joker dead, he would be dead…but he’s not. Batman also doesn’t kill every criminal he crosses paths with; some are clearly only as maimed or injured as the countless goons Batman disables in the comics, while others are left completely unmolested. His methods are quite inconsistent but, for this Batman, the end goal is far bigger than just his city; in these movies, he’s concerned with the safety of the entire world and actually having a lasting impact outside of Gotham City. As a result, is approach seems to be one of sacrificing a few to save many, which isn’t a million miles away from Cap’s philosophy but, obviously, far more explicitly violent.

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Han wasn’t allow to shoot first but he could gun down countless Stormtroopers…

Finally, lets take a look at the characters of the Star Wars (1977 to present) movies. In Star Wars: Episode IV: A New Hope (Lucas, 1977), we’re introduced to two characters who would become staples of the franchise: the innocent, wide-eyed farm boy Luke Skywalker (Mark Hamill) who dreams of fighting space battles against the Galactic Empire and the rough-and-ready lovable rogue Han Solo (Harrison Ford), who wants little more than to be paid for his services. Famously, Lucas has butchered his original movie time and time again to alter the scene in which Han has a tense confrontation with Greedo (Paul Blake). Originally, Han blasted Greedo and killed him in a bad-ass moment that showed Han had no fucks to give but, feeling this made Han seem too cold-blooded, Lucas altered the scene again and again to have Han awkwardly “dodge” Greedo’s laser bolt and the two of them to shoot simultaneously. My question, as I’m sure many Star Wars fans also have, is…why? It seems completely redundant as, not long after this scene, both Han and Luke are blasting away at Stromtroopers without a care in the world. Is it somehow “better” because they’re being shot at? To me, it’s the same thing; killing is killing, the only question is how you can justify that killing and, in the case of Han murdering Greedo, he’s totally justified: Greedo confront Han with the specific intent on killing the smuggler so Han is simply defending himself by pre-emptively eliminating the immediate threat to his life.

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How many innocents died when Luke blew up that Death Star?

Plus, like, Han is a galaxy-weary smuggler who has been around a while; he carries a blaster and is expecting trouble everywhere he goes so of course he would have had to have killed before so why Lucas chose to meddle with this scene but thought it was perfectly okay for bright-eyed and eternally optimistic Luke Skywalker to start murdering Stromtroopers (most of whom are simply following orders) with reckless abandon is beyond me. Oh, and let’s not forget the fact that Luke destroyed the Death Star! We know the Rebellion has spies within the Empire; how many of those were onboard those space stations when they blew? How many innocent lives were snuffed out? How sure are we that everyone on those battle stations was pure evil? Half of the Rebellion is made up of defected Imperial soldiers, for God’s sake! Even Han was an Imperial once and he ended up becoming a pivotal member of the Rebellion so who’s to say that a significant number of those hundreds of thousands of people actually “deserved” to die?

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There are bound to be casualties in war, no matter what your super powers are.

Again, though, it’s war so I guess that makes it “okay”, right? The fact that Batman often refers to his cruse as a “war on crime” never seems to factor in since it’s assumed that, obviously, there are different “types” of war. War is war; if you declare war, you’re at war and, in any war, there are casualties. Batman, of all people, should understand that. But don’t misunderstand me: I’m clearly not saying that Batman and every superhero should go out there and kill every criminal indiscriminately. That’s obviously not the point I’m making. What I am saying, though, is that if we’re to believe that a man dresses like a bat or an archer or wields incredible powers and regularly engages in city-wide battles or highly dangerous fights against armed foes, death is an inevitability. It should be avoided at all costs, sure, but it’s going to happen even if it’s just because our spandex-clad hero jumps out of the way of incoming gunfire. Hell, this was even a theme in the universally-maligned Batman & Robin (Schumacher, 1997) for God’s sake:

ALFRED:
For what is “Batman” if not an effort to master the chaos that sweeps our world? An attempt to control death itself?

BRUCE (contemplating, clearly affected by this):
But I can’t. Can I?

ALFRED (resolutely):
None of us can.

So what is it that makes killing acceptable for some characters but not others? Is it literally because these characters haven’t been so closely associated with not killing as Batman has (thanks, again, to the Nolan movies) or because Superman, with all his powers, should be capable of more? Okay, well, Thor (Chris Hemsworth) is an actual God and he kills people all the time during battle and when his back is against the wall so why shouldn’t Superman? Diana Prince/Wonder Woman (Gal Gadot) is obviously the better analogy as, like Thor, she’s this superpowered, God-like character from the pages of mythology and she kills so why is that okay but it’s not okay for Superman to snap a madman’s neck when he’s not only threatening to roast an innocent family alive but literally screaming about how he is genetically engineered to continue killing and causing as much destruction as it takes to resurrect Krypton? Of course, a lot of these examples are circumstantial; you could read an entire year’s worth of Batman comics and never see him kill, or through action or inaction allow someone to die, so it’s true that it’s hardly a normal, everyday occurrence for superheroes to kill (unless you’re talking about the likes of Spawn, Wolverine, or the Punisher, where it’s a given). Yet, it does still happen and, when adapting any character with as rich a history as the likes of Batman to the screen, writers and directors often tend to draw from the entirety of the character’s history, distilling their essence and reinterpreting the character in a way that hits all the familiar beats (and even introduces some new ones).

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Comics should never limit themselves in the stories they can tell.

Now, don’t get it twisted: I’m clearly not calling for these heroes to start killing their enemies indiscriminately but I’ve been a fan of all the superheroes and franchises I’ve talked about in this article for pretty much my entire life; I’ve seen Batman kill, abstain from killing, kill by coincidence, and lecture his fellow heroes on taking a strictly non-lethal approach and, yet, I am perfectly happy with either approach. Not minding (or even caring) when the likes of Batman kill doesn’t make me any “less” of a Batman fan; instead, it opens the door for deeper explorations of the character if you choose to look at the subtext of this approach and see what it does for the character. Personally, I am always open to the endless possibilities offered by comic books and their many adaptations and feel it is extremely short-sighted and limited to limit oneself to the types of stories they can tell. Use the pages to explore how killing this affects Superman and his faith in himself and his abilities; people always complain that Superman is too powerful to be relatable so any chance to humanise him and make us understand him better is an opportunity for a poignant tale without having him become some crazed dictator.  It’s the same for Batman; he’s always preaching and lecturing his protégés and extended family of vigilantes on the virtues of saving lives rather than taking them so what would it do to batman, to Bruce Wayne, if he were responsible for innocent lives being lost and caused a criminal to die? Would he quit, go on another voyage of self-discovery, change his tactics, go on a killing spree? Most stories tend to lean towards that latter and even the comics have basically said that, once Batman starts killing, he wouldn’t stop but…wouldn’t he? He didn’t kill every criminal in the Tim Burton or Snyder movies so is it really fated that he’d become a pseudo-Punisher once he took a life or could he, perhaps, have the strength of will to work through the knowledge that his crusade had led to someone losing their life and be a better, stronger character for it?

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I hesitate to ask you to leave your opinions on this matter as it’s a massively divisive can of worms, to say the least, but please do feel free to comment below on your opinions regarding this subject. Do you feel death is an inevitable part of a superheroes chosen career or do you think superheroes should be above that sort of thing? If so, why? Who is your favourite superhero? How would you feel if they took a life or, if your favourite superhero is already a killer, why do you feel it’s acceptable fort hem to kill but not others. Literally no opinion is “wrong” regarding this matter; it’s all a matter of interpretation so, whatever you think, leave a comment and, the next time you think about ranting about a superhero killing on twitter, stop and think about why it upsets you so much and maybe do a little research or dig a little deeper into the lore and the subtext before lynching those who disagree with your opinon.

10 FTW: Things I Hate About Movies

10FTW

So, when it comes to movies, I am surprisingly optimistic. This may be because I would never pay to see a movie if I wasn’t reasonably sure that I was going to enjoy it and because I stick to genres and franchises that I know I like, but I usually go into a film with certain expectations and, as long as those are met, I am generally satisfied. With that said, there are some things about movies that drive me mad…or, at least, annoy me. Tropes that I would like to see less or, if not phased out entirely, and I’m come up with ten of them to rant about right now.

10FTWGuardians
10 Lack of Opening Credits

I’m fairly certain I’m the only person who cares about these days, where everyone is all about cutting right to the action, and I do understand that but there’s something I find innately lazy and annoying about not even seeing the movie’s title appear onscreen at the start of a film. We have to sit through grandiose logo sequences for movie studios, some that last about three minutes and sometimes watching up to five in quick succession, but we can’t just plaster the movie’s title on the screen? I believe the earliest I was exposed to this was in RoboCop 2 (Kershner, 1990) but it’s become especially noticeably in the works of Marvel Studios. I’m not expecting entire cast credits, as these can be admittedly annoying to sit through (though you can just place them over the opening scene, as in Batman v Superman: Dawn of Justice (Snyder, 2016) or the Guardians of the Galaxy (Gunn, 2014 to 2023) films, but just throw the movie’s title up there and help me out a bit!

10FTWSpidey
9 Pointless Post-Credit Scenes

I am a sucker for post-credit scenes; Marvel Studios have popularised this to the point where it’s now expected that every movie has some kind of pre-, mid-, or post-credits scene. Unfortunately, a lot of them aren’t really worth sitting through ten minutes of credits for. Marvel have become especially lazy with this in recent years; no longer to their post-credit scenes set up further events or hints of things to come and, instead, they’re usually just throwaway gags or scenes purposely made to troll us (I’m looking at you, Spider-Man: Homecoming (Watts, 2017)!) These days, it seems like the pivotal, must-see scenes for Marvel movies now come before the credits rather than after them and the worst thing about a lot of these is that they are often used to hint at sequels that either never come or are fundamentally altered between movies; this is especially true of the DC Extended Universe but it also applies to the Dark Universe, which is seemingly dead in the water.

10FTWRaiders
8 Mismatching Title Fonts

Another thing that really bugs me is when movies use a specific title font for the posters, merchandise, and DVD covers but never actually use this font or logo in the film. Take Raiders of the Lost Ark (Spielberg, 1981), which has that awesome orange font for its logo but instead uses a simpler, less grandiose font in the film. What’s worse is that Spielberg used the Indiana Jones logo for Indiana Jones and the Temple of Doom (ibid, 1984) but reverted back to the much less exciting font for the subsequent Indy films. While Christopher Nolan’s Dark Knight trilogy (2005 to 2012) may not have had the most exciting title font ever, at least this was uniform across the film and merchandise. It seemed like Warner Brothers were employing this as the standard font for their DC movies…until Green Lantern (Campbell, 2011) ruined it by using the basic font on the posters and a far more exciting, comic-inspired font in the movie!

7 Prequel Sequels

You know what really gets my arse up? Numbers in movies are sequential; you have the first movie, then the second, then the third and so forth so, when movies use a number in their title, a 2 should mean it’s the second movie and, therefore, a continuation of the first. But, instead, movies like to slap a 2, 3, or even a 4 on there when, in actual fact, it’s a prequel! Tarzan 2 (Smith, 2005) and Insidious: Chapter 3 (Whannell, 2015) are perfect examples of this but, for a better example, take a look at the Scorpion King (2002 to 2018) franchises! The Scorpion King (Russell, 2002) is a spin-off of the Mummy (1999 to 2008) franchise, taking place before The MMovie Night: The Mummy (1999)ummy (Sommers, 1999). Its sequel, The Scorpion King 2: Rise of a Warrior, despite having a 2 in its title, is actually a prequel with the subsequent three sequels all being sequels to The Scorpion King, resulting in the following viewing order:

The Scorpion King 2: Rise of a Warrior
The Scorpion King
The Scorpion King 3: Battle for Redemption
(Reine, 2012)
The Scorpion King 4: Quest for Power (Elliot, 2015)
The Scorpion King: Book of Souls (Paul, 2018)
The Mummy
The Mummy Returns
(Sommers, 2001)
The Mummy: Tomb of the Dragon Emperor (Cohen, 2008)

6 Senseless CGI

I grew up in an age where special effects were constantly evolving, where complex camera techniques and detailed prosthetics were the order of the day. Consider the laborious effort that went into composting all of the matte paintings, models, and sets in Aliens (Cameron, 1986), a film that also employed fantastic suits, miniatures, and puppets that really made it seem as though there were hundreds of Xenomorphs out for Sigourney Weaver’s blood. Nowadays, filmmakers just CGI the hell out of it and be done with it and, while this can result in some breath-taking movies and action scenes, often it’s an egregious use of a tool that should be used to enhance films rather than overwhelm them. Let’s talk, again, about George Lucas, one of the pioneers of practical effects, who used puppets, models, and complex filming techniques to craft his original Star Wars trilogy (1977 to 1983). However, when it came time for him to produce the prequel trilogy (1999 to 2005), he used nothing but green screens, digitally adding almost every element of the films in after this actors stumbled through scenes with no frame of reference. Honestly, just because you can use CGI to create all the Clone Troopers doesn’t mean you should and, to me, it just seems unnecessarily lazy and an arrogant use of your time, budget, and resources.

5 Panic Stations

I’m probably the only person who will admit to liking the Marc Webb/Andrew Garfield Amazing Spider-Man films (2012; 2014). I loved the suit in The Amazing Spider-Man, the slightly different take on Peter Parker’s origin, and that it looked like Sony were finally going to be setting up the Sinister Six…and then The Amazing Spider-Man 2 happened. Despite making $700 million worldwide against a nearly $300 million budget, reception of the film was mixed and, rather than finish the series off with a finale, Sony finally decided to cooperate with Marvel Studios and opted to bring Spider-Man into the MCU. However, rather than integrate the MCU with the Amazing films (as had been previously suggested), Marvel Studios opted to complete recast the character, bringing in Tom Holland. Now, I like Holland as Peter/Spidey, but his introduction in Captain America: Civil War (Russo Brothers, 2016) came just two years after Garfield’s last appearance. Considering The Amazing Spider-Man rebooted the franchise only five years after Spider-Man 3 (Raimi, 2007), that is a lot of reboots and changes to Spider-Man in a very short amount of time. Halloween (Green, 2018), Hellboy (Marshall, 2019), and Terminator: Dark Fate (Miller, 2019) are also guilty of this, falling back on rebooting, retconning, or straight-up ignoring previous movies and returning “to their roots”. The DCEU has also suffered from Warner Brothers panicking to the reactions to their darker, gritty comic book movies, which caused Justice League (Snyder/Whedon, 2017) to suffer from rewrites and drastic changes.

10FTWWilhelm
4 The Wilhelm Scream

The Wilhelm Scream used to be cute, a fun little recurring gag in movies. Like the creator cameos (popularised in recent years by Stan Lee showing up in Marvel movies), this used to be a fun Easter Egg for knowing audiences. Now, though, I have come to really despise this over used sound effect. It has been done to death in the Star Wars and Indiana Jones films alone but seems to crop in every movie you see these days and I am just so sick of hearing it; it really takes me out of the experience and just makes me grimace every time it gets snuck in there.

3 Daft Movie Titles

Movie titles should be simple and striking; they should relate what’s going to happen and give the general gist of the movie. They should not be a chore to read or be indistinguishable from other film titles and, yet, we live in a world with films like The Mummy: Tomb of the Dragon Emperor, Batman v Superman: Dawn of Justice, Fantastic 4: Rise of the Silver Surfer (Story, 2005), and Rise of the Planet of the Apes (Wyatt, 2011). Here’s some alternative titles just for those movies: Tomb of the Mummy, Fantastic 4: Doomsday, Rise of the Apes. As for Batman v Superman, I don’t think it ever should have had a title at all; it literally should have just been the Batman and Superman logos on top of each other, with the film referred to as Batman/Superman. Let’s not forget such lazy titles as Solo: A Star Wars Story (Howard, 2018), The Wolverine (Mangold, 2013), and The Dark Knight Rises, all of which could have easily been called Smuggler’s Run, Wolverine: Ronin, and Knightfall. Don’t even get me started on all the movies we got with Rise of, Age of, and Dawn of in their titles not that long ago!

2 Repeating Past Mistakes

I’m looking at Spider-Man 3 for this one; by the time that movie came out, it was pretty well known that a lot of comic book fans weren’t too happy with the revelation that Jack Napier/the Joker (Jack Nicholson) was the man who gunned down Bruce Wayne’s (Michael Keaton) parents in Batman (Burton, 1989). Yet, Sam Raimi seemingly didn’t hesitate at all to do exactly the same thing when he fingered Flint Marko/Sandman (Thomas Hayden Church) as the gun man in his movie. And why? Just so there would be a “connection” between Peter Parker/Spider-Man (Tobey Maguire) and Sandman…despite the fact we already had a personal connection between Spidey and Harry Osborn/”New Goblin” (James Franco). It wasn’t the only mistake he made in that movie but it was one of the most baffling, especially considering all the controversy surrounding the Joker revelation. We saw a similar situation when Green Lantern decided that Parallax (Clancy Brown) would be much more effective as a big ol’, CGI mess of a space cloud, something that worked out just as well for Galactus in Rise of the Silver Surfer. Similarly, Justice League didn’t earn itself any favours by repeated the same “big fight against a CGI monstrosity” from both Batman v Superman and Suicide Squad (Ayer, 2016), which were its direct predecessors and the subject of a lot of online backlash.

1 Ignoring Continuity

I touched on this earlier but there’s nothing I hate more than a film series or sequels completely ignoring their established continuity. The X-Men (Various, 2000 to present) series is the worst offender of this, throwing continuity out of the window with every entry and thinking it’s cute to poke fun at it in their Deadpool (Various, 2016; 2018) spin-offs. The Terminator series (Various, 1984 to present) is also just as bad with this, mainly because the film rights keep being passed between different studios and bodies, but it seems like every new Terminator movie disregards chunks of, if not the entirety of, their previous entries, making for a disjointed franchise that’s difficult to care about, with Terminator: Dark Fate being a mish-mash of its predecessors rather than something fresh and new. I get that, sometimes, aspects of films or entire movies/sequels aren’t received too well but I would much rather the screenwriters tried to address and move on from any problems rather than simply ignoring them or waving them away. If you’re just going to ignore what’s come before, make a remake or reboot and start completely fresh; otherwise, try something a little lazy than just ignoring entire movies.

How about you? What tropes of movies and cinema do you dislike? Let me know in the comments, or if you think I’m full of shit.

Movie Night: Avengers: Endgame

Released: April 2019
Director: Anthony Russo and Joe Russo
Distributor: Walt Disney Studios Motion Pictures
Budget: $356 million
Stars: Robert Downey Jr., Chris Evans, Mark Ruffalo, Chris Hemsworth, Scarlett Johansson, Jeremy Renner, Don Cheadle, Paul Rudd, Karen Gillan, Bradley Cooper, and Josh Brolin

The Plot:
Three weeks after the Mad Titan, Thanos (Brolin), acquired the six Infinity Stones and snapped his fingers, the Avengers are desperate to set the world right after watching their friends (and half the universe’s population) disintegrate from reality. When Tony Stark/Iron Man (Downey Jr.) and Nebula (Gillan) return to Earth and Scott Lang/Ant-Man (Rudd) returns from the Quantum Realm, the Avengers pull together every resource available to bring Thanos to justice.

The Background:
After decades of superhero films existing in self-contained bubbles, Iron Man (Favreau, 2008) set the stage for the incredible success of Avengers Assemble/The Avengers (Whedon, 2012) and the MCU becoming an unstoppable multimedia juggernaut. The MCU’s flagship characters then reunited in Avengers: Age of Ultron (ibid, 2015), which received mixed reviews despite being a box office success. Marvel embarked on their most ambitious venture yet, a two-part Avengers film heavily inspired by from the classic Infinity Gauntlet (Starlin, et al, 1991) story arc. Avengers: Infinity War (Russo and Russo, 2018) was an astronomical financial success, critically and commercially, and filming of the follow-up began immediately. With the title initially kept under wraps, a multitude of complex CGI shots and visuals from numerous effects studios were employed for this the biggest and most emotionally MCU movie yet. Rumours ran rampant about the production, which was kept tightly under wraps, even down to the marketing campaign. This paid off gang busters when Avengers: Endgame released and briefly became the highest-grossing movie of all time with a worldwide box office gross of just shy of $2.800 billion! Like its predecessor, Avengers: Endgame was met with universal acclaim; critics lauded the emotional journey of the film, the performances and character arcs, and the climatic conclusion to the first ten years of the MCU. The release of Avengers: Endgame heralded a new direction for the MCU, one that dealt with the fallout of the film and expanded the MCU into new directions with new characters, though some have questioned whether the MCU can ever match the hype and success of this period.

The Review:
Avengers: Infinity War was certainly a hell of an experience. Even I wasn’t sure if it would actually go through with Thanos snapping his fingers, and the emotional fallout from that bleak, dramatic ending had everyone reeling and speculation running rampant about how this would be resolved. I was under the impression that this would come through an exploration of Doctor Stephen Strange’s (Benedict Cumberbatch) willingness to give up the Time Stone. I was expecting we’d see him lead a team of heroes trapped within the Soul Dimension (an aspect that isn’t explored or even raised here) in tandem with the heroes spared by the Snap (or “Blip” as it would later be termed). When the first rumours of time travel appeared, speculation only increased as fans scrambled to explain why this would be necessary, but Endgame establishes early on that Thanos’s second act after achieving his goal was to destroy the Infinity Stones to ensure his victory. Ultimately, I was quite satisfied with the narrative Endgame provided. I always thought that it was fitting that the original six Avengers were spared erasure to help bring things full circle, but I’m still surprised that the film not only jumped ahead five years to show a world devastated by change and loss but that the MCU chose not to undo this. It probably would’ve cleared up a lot of issues and constant explanations and references to the Blip if Endgame had seen Doctor Bruce Banner/The Hulk (Ruffalo) use the Infinity Gauntlet to wind time back, restored the lives lost but also keeping the lives gained in the process. Or if Tony had perhaps willingly sacrificed his young daughter, Morgan (Lexi Rabe), for the sake of the entire universe. But I think it definitely indicated a massive change in the status quo of the MCU…even if things got back to normally pretty quickly, all things considered.

Haunted by defeat, Tony’s priorities shift towards safeguarding his daughter by any means necessary.

Endgame immediately explores the devastating fallout of the Avengers’ defeat and foreshadows its dramatic and emotional finale by finding Tony drift in space alongside Nebula. Although she’s still stoic and aggressive, it’s clear Nebula is deeply affected by the loss of her sister, Gamora (Zoe Saldaña), and her reluctant adopted family, the Guardians of the Galaxy. While Nebula naturally bottles these feelings up, Tony sees his end coming. Realistic and ready to die after being worn down by his survivor’s guilt and desperate need to defend the Earth at all costs, he records a farewell message to Virginia “Pepper” Potts (Gwyneth Paltrow) and prepares to meet his end….only for them to be rescued and returned to Earth by Captain Carol Danvers/Captain Marvel (Brie Larson). However, returning to Earth brings little solace for Tony; deeply traumatised at witnessing his protégé, Peter Parker/Spider-Man (Tom Holland), disintegrate before his eyes (to say nothing of his other teammates and the crushing weight of defeat), Tony lashes out at former ally Captain Steve Rogers/Captain America (Evans) and refuses to join the expedition to confront Thanos, having lost the will to fight. Not that it would’ve made much difference given that Thanos guarantees his actions cannot be undone, but Tony instead chooses to focus on his family. In the five year gap, he has a daughter and settles down with Pepper, his priorities shifting from the lives of everyone else to the lives of his family. Thus, when Cap, Scott, and Natasha Romanoff/Black Widow (Johansson) come calling looking for Tony’s scientific input on their bonkers “time heist” idea, Tony initially scoffs at the suggestion, though he has let go of his animosity towards Steve in the interim. Still, ever the scientist, Tony can’t help but be intrigued and, upon running a few simulations based on Scott’s Quantum Realm data, quickly devises a means to navigate the dimensional vortex and effectively allow travel through time and space. Realising that they now have a very real shot at regaining the Infinity Stones and undoing Thanos’s devastating actions, Tony agrees to re-form the Avengers and don his iconic armour once more but on the very specific proviso that Morgan’s safety and existence is ensured. It’s a dramatic culmination of Tony’s character arc; he went from a selfish, womanising arms manufacturer to a snarky, egotistical superhero, to risking losing everything to safeguard the Earth from otherworldly threats, to literally sacrificing himself to not only bring back those lost, but ensure his daughter grows up in a world that hasn’t been crippled by loss.

Cap’s fighting spirit galvanises the team and sees him standing against incredible odds.

While Tony falls into despair and then devotes himself to his family to cope with the tragedy, Cap is initially adamant to make Thanos pay for his actions. When Carol and Rocket Racoon (Cooper) pinpoint Thanos’s location, Cap’s first thought is, appropriately, to avenge their losses. Unfortunately, Cap’s forced to face a heavy reality: there’s no way to undo what’s happened so, instead, he devotes himself to offering counselling and trying to help everyday folk pick up the pieces of their lives. With most of the world’s governments apparently gone, Natasha and the remnants of the Avengers apparently still fight to maintain order across the world, but there’s a clear sense that they’re just desperately holding on to what little they have left. However, Scott offers them hope through a clunky form of time travel. Despite outlandish science being outside his wheelhouse, Cap eagerly reassembles the Avengers and galvanises them to travel back to key moments in their past to reacquire the Infinity Stones and set things right. Steve teams with Tony, Scott, and Banner and revisits the battle for New York. Although Banner convinces the Ancient One (Tilda Swinton) to lend them the Time Stone, they’re unable to secure the Space Stone when Loki Laufeyson (Tom Hiddleston) steals it, forcing Cap and Tony to pay a further visit to 1970 to restock on Pym Particles and reacquire the Space Stone. Here, not only does Tony finally reconcile with his father, Howard Stark (John Slattery), in an amusing and poignant way, but Cap finally lays eyes on his old flame, Peggy Carter (Hayley Atwell) for the first time in a hundred years. Cap is devastated when the team returns to find Natasha was lost in the pursuit of the Soul Stone, but continues to soldier on with the plan, focusing solely on the restoration of the world. Despite this being far from a traditional fight, Cap stands against nature – and time – itself, betting everything on the slim chance that they can succeed. Although clearly burdened by defeat, he continues fighting and encourages everyone around him to do the same no matter how bleak the odds. This is, of course, explicitly demonstrated in the climactic finale. When the younger Thanos violently attacks the Avengers and lays waste to his allies, Cap grits his teeth and stands tall in in the face of what appears to be an inevitable end and his faith is rewarded not only in the dramatic arrival of his much-needed backup and proving himself worthy to wield Mjölnir, but in finally walking away from the fight and have a life of his own.

Hulk is smart now, while Thor has succumbed to self-despair and desperately seeks redemption.

Two characters fundamentally altered between Infinity War and Endgame are the Hulk and Thor Odinson (Hemsworth). While I do agree that it’s a shame we never get to see Banner and the Hulk finally reconcile their differences and come together as one united entity (a “Smart Hulk”, if you will) and I definitely would’ve preferred to see this in the finale of Infinity War as originally intended (though tweaked with the united Banner/Hulk being portrayed as grey), I’m satisfied with the explanation we got and both film are already so stuffed with characters and plots that it could have bogged things down. Now a far calmer and intelligent being, the Hulk sees his brutish ways as “gratuitous” and instead puts his mind to work trying to figure out time travel in Tony’s absence. He’s primarily here as exposition and a bit of comedy relief but I liked how everyone just accepted his new normal, that he proved pivotal in reversing the Blip by being the only one strong and capable enough to handle the destructive power of the Infinity Stones (retroactively suggesting that the Hulk was fated to exist for that very reason), and he’s a key factor in convincing Thor to rejoin the Avengers. No one shoulders the burden of failure more than Thor; this once proud and arrogant warrior is reduced to a depressed, out of shape, drunken king of New Asgard all because he failed to land a killing blow on Thanos. Even decapitating Thanos brings him little catharsis as it changes nothing, and Thor clearly struggles with both survivor’s guilt and costing the lives of untold billions. He sees the time heist at a shot at redemption, a personal mission to prove that he’s still worthy of being the Mighty Thor, but is largely seen as a hinderance since he’s so wracked by grief and guilt that he struggles to keep his emotions in check. It’s only after a pep talk from his beloved mother, Frigga (Rene Russo), and the knowledge that he can still wield Mjölnir, that bolsters his self-worth, though Thor is so desperate to undo his mistake that he practically begs to bring everyone back with Tony’s gauntlet, despite the fact that the effort would probably kill him. Ultimately, Thor’s redemption comes in the most fitting way: on the battlefield. I liked how Thor doesn’t snap back to being a super-buff warrior in the finale; I think it was important to show that he was still carrying the burden of his failures even as he cut down foes with both Mjölnir and Stormbreaker, and there’s a definite sense that he rediscovers himself in battle with Thanos and through the loyal support of his friends and allies.

Each of the Avengers has an emotional and personal stake in the desperate time heist.

Although they either didn’t get too much to do or missed out entirely on the events of Infinity War, Endgame allows fellow Avengers Natasha, Ant-Man, Clint Barton/Hawkeye (Renner), and Colonel James “Rhodey” Rhodes/War Machine (Cheadle) play key roles in the time heist. Indeed, without Scott (and that one-in-a-billion rat), the Avengers would never have reacquired the Infinity Stones since it was only his knowledge and insight into the Quantum Realm that allowed Tony to crack time travel. Scott continues to be in awe of working alongside his idols, but even his chirpy demeanour is tested by the Blip. He arrives in a world where millions have perished and his daughter, Cassie (Emma Fuhrmann), is now a teenager but he remains as optimistic as ever about their chances of success, even if you can tell that he’s clinging to hope as desperately as the others. The same can’t be said of Hawkeye; after witnessing his wife and children disintegrate before his eyes, Barton spends the next five years going on a killing spree, murdering crime bosses and those he deems unworthy of being spared with a cold-blooded precision as “Ronin”. Although he’s clearly scarred by his losses, his loyalty to Natasha sees him join the time heist in a last-ditch effort to restore the world, but his character has been given an obvious edge. Now sporting a frankly ridiculous mohawk and an array of tattoos, Hawkeye is more than willing to sacrifice his life for the Soul Stone when directed by the enigmatic Johann Schmidt/The Red Skull/The Stonekeeper (Ross Marquand). What follows is a test of the two’s loyalty and friendship and a desperate and emotional battle to save the other while restoring countless lives. The two literally fight to give up their lives for the Soul Stone, willing to die for their friends and family, but ultimately Barton is left carrying the burden of Natasha’s selfless sacrifice and finding a way to live with his dark deeds. Rhodey finds himself teamed up with Nebula; as reliant upon his armour as she is on her cybernetics, the two find some surprising common ground and working with the Avengers definitely helps to soften both her and Rocket and make them more open to co-operation. Their jaunt to retrieve the Power Stone from Peter Quill/Star-Lord (Chris Pratt) has dire consequences, however, when a past version of Thanos is alerted to their presence. This not only sees Nebula face off against her less morally inclined past self and brings a past version of Gamora into the main timeline, but sees Thanos renew his campaign for the Infinity Stones using knowledge of the future!

Despite being killed, Thanos comes across time to plague the heroes once again.

Indeed, Endgame is largely unique among MCU films in that the battle is already lost at the start and the heroes are mostly fighting against intangible foes: grief, loss, guilt, and time being chief among them. While Carol leads them in confronting Thanos at the start, he’s no longer a threat and doesn’t even try to fight them. Injured from his actions and content with his victory, he simply mocks their attempts at revenge and meets his end victorious. While in New York, Cap, Scott, Banner, and Tony are mainly tasked with avoiding their past selves in true Back to the Future Part II (Zemeckis, 1989) fashion, though Cap does have a brief scuffle with his past self that sees even him exasperated by his can-do attitude. The Stonekeeper could be classified as a threat but he’s simply a messenger for the Soul Stone; the real threat comes from having to sacrifice a loved one to acquire the Stone, similar to the Ancient One’s warnings that the Avengers must return the Infinity Stones or risk the destruction and collapse of other, alternate timelines. However, when that past version of Thanos learns of his fate and orders the evil version of Nebula to travel to the future, the Avengers’ compound decimated by Thanos’s ship, Sanctuary II, the return of his monstrous army and his “children”, the Black Order, and Thanos himself back on Earth with victory within his grasp. I’ve seen it suggested that there’s less emotional catharsis in seeing the Avengers battle this version of Thanos since he technically isn’t the one who wronged them, but I don’t think this really matters all that much. There’s little difference between the two Titans except one died knowing he had achieved his goal and the other was determined to expedite his goal after learning of his victory. Perhaps because of this foresight, Thanos is far more aggressive and less honourable than his counterpart. Rather than offering to spare those he respects or aiming to wipe out half of life so that people can learn to appreciate what they have, Thanos now aims to completely rewrite history in his image. To that end, this Thanos takes to the battlefield in a way his counterpart avoided. Garbed in gleaming armour and wielding a massive double-bladed sword, Thanos is positioned as the ultimate threat, regardless of which timeline he’s from, since the Avengers know full well how destructive he is. Indeed, Thanos’ threat truly shines in the finale, where he not only goes toe-to-toe with Cap, Iron Man, and Thor but also shows his wiles and raw strength by matching blows with Captain Marvel, fuelled the entire time by his obsession for victory and unrivalled power.

The Nitty-Gritty:
As mentioned, grief, loss, and time are key themes in Avengers: Endgame. While the film doesn’t linger or go into massive amounts of depth exploring how the Blip has affected the world, it effectively conveys the desolation and loss through some eerily silent aerial shots, Cassie’s overgrown and dishevelled neighbourhood, the monument erected to those lost, and through the way each character deals with their failure. At the time, it definitely shook things up to jump ahead to a world left in ruins by Thanos, and even though even I will admit that the potential of this was largely undone and sadly played for laughs in subsequent films, it really works in the context of this movie to hammer home just how devastated everyone is, which in turn drives their mission to defy the laws of physics and set things right. Endgame makes sure to lay the rules for time travel out as plainly as possible. Thanks to Scott and Tony, characters can navigate the Quantum Realm and travel to the past using Pym Particles, but anything they do in the past will not change the present because time isn’t a straight line, but a multiverse of different pathways. Yet, removing the Infinity Stones will cause the collapse of those branches, meaning the Avengers have a moral obligation to return them when they’re done. Like most time travel stories, it’s not perfect and has some holes in it but I think it works to sell the idea that you can’t just go back in time and kill Thanos to set things right. Banner very emphatically explains that time just doesn’t work that way and it’s a great way to place importance of the “main” timeline and add some additional tension to the heist since they risk other timelines while saving theirs.

Endgame explores new levels of these characters and then goes all-out with an action-packed finale.

In many ways, Endgame is a far more grounded, subdued character study compared to Infinity War. Thus, bombastic, action-packed scenes give way to exploring the emotional fallout from the Blip and how each character has been changed by their defeat. That isn’t to say that action and big CGI sequences aren’t here, though; it’s just more a fight for redemption and against those intangibles I mentioned than against a singular foe, for the most part. You would never know it but the Avengers’ time suits are all entirely CGI; their stark white and uniformity unites the team in a way we haven’t seen before and allows them to safely navigate the chaotic Quantum Realm and avoid being physically altered by the timestream like Scott is during Banner’s test run. While in the past, the team revisit the Battle of New York, now expanded to show that the Ancient One and the Sanctum Santorum were also fending off the Chitari and what happened after the Avengers defeated Loki, where Cap uses his knowledge of Hydra’s infiltration of the Strategic Homeland Intervention, Enforcement and Logistics Division (S.H.I.E.L.D.) to his advantage. This, and their later trip to 1970, allows for some fun cameos from Alexander Pierce (Robert Redford), Brock Rumlow (Frank Grillo), and even a de-aged Doctor Henry “Hank” Pym/Ant-Man (Michael Douglas), complete with retro helmet. The rest of the time heist is spent revisiting key moments from previous MCU films, recreating and reframing certain events from a new perspective, before the massive climactic battle at the end. One thing I enjoyed about the time heists, and the film in general, was seeing characters like Rocket and Nebula interact with the Avengers and become part of the team. In the spirit of pooling all available resources, Natasha directs a joint effort of every remaining superhero to try and maintain order, but her focus is squarely on the Earth. The rest of the universe is dealt with by Captain Marvel, who sadly misses out on joining the time heist but more than makes up for it with her dramatic entrance during the finale. Since she’s the most powerful hero in MCU, she easily wipes out Sanctuary II and ploughs through the aliens before going one-on-one with the Mad Titan himself. Although a bit arrogant in her abilities, Carol more than backs this up with her incredible power. Indeed, it’s shown that she probably could’ve wrestled the Infinity Gauntlet from Thanos had he not had the wherewithal to use the Stone’s individual powers to fend her off, meaning that even Captain Marvel’s might required the support of her teammates to wrestle the gauntlet from the Mad Titan.

Cap’s resolve is bolstered by the emotional and dramatic return of his restored allies.

The remnants of the Avengers come together with a simple goal: to retrieve the Infinity Stones from the past, insert them into a nanotech gauntlet, and undo the Snap with a snap of their fingers. Although Thor pleads to perform this, the Hulk is the only one capable of surviving the act, and the film really sells the reveal of his success as a strange anti-climatic event…at first. Cap, Iron Man, and Thor are too busy fighting for their lives against Thanos and his army to focus on much else. Each one has a personal and emotional stake in the battle and each one falls to Thanos’s power, regardless of how hard they fight. Thor, especially, leaps head-first into the bout and ends up at the mercy of Thanos, desperately calling to Mjölnir…only for the hammer to fly into Cap’s waiting hand! Seeing Cap wield Mjölnir and attack Thanos with renewed vigour drew a rare cheer from the audience when I saw Endgame and is easily one of the most memorable moments in the entire MCU, but it’s quickly followed by one of the most emotional. Left as the last man standing and ready to go down fighting, Cap is suddenly stopped when he hears his friend, Sam Wilson/The Falcon (Anthony Mackie) in his ear. Relief and emotion sweep through Cap as he beholds a series of magic portals. Through them step his allies, friends, and teammates old and new, restored and ready to fight. It’s a sweeping, cinematic, incredibly powerful sequence jam-packed with cameos, from the Ravagers to Howard the Duck (Seth Green), and little moments, like Scott reuniting with Hope van Dyne/The Wasp (Evangeline Lilly), Wanda Maximoff (Elizabeth Olsen) angrily confronting and nearly killing Thanos, Star-Lord’s ill-fated reunion with Gamora, Tony unashamedly embracing Spider-Man, and a fun scene where the various female heroes of the MCU come together to clear a path for Captain Marvel. This climatic battle is an absolute wet dream for any Marvel fan. It’s the literal culmination of a ten-year journey for the MCU and I always spot different things each time I watch it, but the entire battle is made even sweeter by Cap finally uttering that rallying war cry: “Avengers Assemble!” While I would argue that we definitely should’ve heard this before this moment, this doesn’t take away from how powerful that moment was or just how amazing it was (and still is) to hear it and see all the MCU’s heroes battling alongside each other.

Tony’s sacrifice defeats Thanos and clears the path for a new generation of heroes.

Despite all these heroes, and Captain Marvel’s last second save, Thanos proves true to his word; no matter what’s thrown at him, he seizes the gauntlet and appears to be truly “inevitable”. However, just as he’s about to snap his fingers again, Iron Man leaps in for one last attack and steals the Stones away from Thanos! His body wracked with cosmic energy, struggling to contain the immense power, Stark utters his famous line once more – “I am Iron Man!” – and obliterates Thanos’s army with a snap of his fingers. Thanos, startled to see his army disintegrate around him, can only watch on and slump down with quiet defeat, accepting his end as nobly as possible. Sadly, this victory is bittersweet as the effort fries Tony’s body and mind and leaves him a babbling, near-lifeless wreck. Peter, Rhodey, and Pepper gather around him to say their goodbyes and Pepper tearfully gives him permission to finally rest, and death finally catches up to Tony amidst his friends and family. While I would’ve loved to see the scene where his comrades all take a knee kept in the film, the emotional weight of Tony’s sombre funeral delivers as strong a message. Everyone that was close to him gathers in quiet gratitude and respect to honour his sacrifice and take comfort in each other, and it’s a hell of a way to close the book on the character that kickstarted the emotional rollercoaster that is the MCU. Of course, it doesn’t end there; as the heroes go their separate ways and prepare for their next steps, Cap steps back into the Quantum Realm to make good on Banner’s promise to return the Infinity Stones. After sharing a heartfelt farewell to his old friend, James Buchanan “Bucky” Barnes/The Winter Soldier (Sebastian Stan), it initially seems like Steve has gotten lost in the timestream. However, Bucky and Sam spot a old man (Evans/ Patrick Gorman) sitting nearby who’s revealed to be Cap, age finally having caught up with him, who chose to take a leaf out of Tony’s book and settle down with Peggy. He gifts his shield and Captain America identity to Sam and reflects happily on his life, finally at peace with the world. While there’s a lot of debate and disagreement about the specifics of this, I really don’t care. Whether Cap lived in an alternate time or the main timeline, it makes no difference and the entire point was to finally give him some peace and happiness, which I think is conveyed beautifully, and to pass the torch to a new generation of heroes.

The Summary:
It’s amazing to think how massive Avengers Assemble was and how incredibly the MCU built upon it with Avengers: Infinity War. It’s so rare to see a film franchise have such longevity and build such intrigue for its next entry, but the buzz surrounding Avengers: Endgame was so real that I was practically frothing at the mouth to see how the story would be wrapped up. Rather than going bigger and more explosive, Avengers: Endgame focuses on the original six Avengers and the remnants of their group and explores new depths to their characters. Each is affected by their defeat in different ways and embodies that failure in ways that make them so much more vulnerable and relatable. I loved how they all came together, united in grief and in their determination to put things right, “whatever it takes”, and how the time heist gave us fresh new interactions between them. Sure, time travel is a bit of a cliché solution and some of its aspects are a bit wonky under close supervision, but I’m okay with that as the purpose was to celebrate what came before and sow the seeds for the MCU’s future, which was set to be very different based on the new status quo established here. Honestly, Avengers: Endgame is worth a watch for the emotional and action-packed finale alone. Even now, it never fails to give me goosebumps and bring a tear to my eye since it’s such a fantastic culmination of everything that came before and a satisfying, if bittersweet, end to these beloved characters. Avengers: Endgame could have easily collapsed under its own narrative, the weight of expectation, and the high standards set by its predecessor and the MCU in general. Instead, with a poignant heart at its core, riveting action, and some genuinely moving moments amidst its big action set pieces, Avengers: Endgame is a fantastic endnote for the first ten/eleven years of Marvel movies.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to Avengers: Endgame? Were you satisfied with how it wrapped up the ending of Infinity War or would you have liked to see it take a different direction? What did you think to the five-year time jump and the way this was handled in subsequent films? Did you like the depiction of time travel here? What was your reaction when those portals opened, when Cap picked up Mjölnir, and to Tony’s dramatic death? Have you been happy with the MCU film we’ve seen since Endgame or do you think it peaked here? What are some of your favourite Avengers stories, characters, and villains? Whatever your thoughts about Avengers: Endgame, and the Avengers in general, leave a comment below or on my social media and be sure to check out my other Marvel content across the site.

Movie Night: Avengers: Infinity War

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Released: 27 April 2018
Director: Anthony Russo and Joe Russo
Distributor: Walt Disney Studios Motion Pictures
Budget: $325 to 400 million
Stars: Josh Brolin, Robert Downey Jr., Chris Evans, Chris Hemsworth, Mark Ruffalo, Chris Pratt, Scarlett Johansson, Benedict Cumberbatch, Tom Holland, Chadwick Boseman, Paul Bettany, Elizabeth Olsen, and Zoe Saldaña

The Plot:
Thanos (Brolin) carves a path of self-righteous destruction across the universe in search of six all-powerful cosmic gems that will allow him to erase half of all sentient life with a snap of his fingers. Though fractured from recent events, the Avengers scramble to oppose the Mad Titan’s plot, and join forces with the Guardians of the Galaxy to seek out and protect the remining Infinity Stones and acquire the means to combat Thanos and his vast army.

The Background:
“There was an idea […] to bring together a group of remarkable people to see if they could become something more. To see if they could work together when we needed them to, to fight the battles that we never could”. For decades, superhero films existed in self-contained bubbles; sure, there would be sly hints towards other heroes, but costumed avengers primarily fought alone on the big screen. That all changed with Iron Man (Favreau, 2008), the first tentative step towards the largest interconnected series of movies ever created, but the unprecedented success of Avengers Assemble/The Avengers (Whedon, 2012) saw the MCU make massive strides towards becoming an unstoppable multimedia juggernaut. After success with characters both known and obscure, the MCU’s flagship characters came together once more; although Avengers: Age of Ultron (ibid, 2015) saw writer/director Joss Wheden part ways with the studio and critical reception was mixed compared to the first film, Age of Ultron still grossed $1,404 billion at the box office and Marvel pushed forward with their biggest venture yet, a two-part Avengers film shot back-to-back by established MCU directors Anthony and Joe Russo. Although Whedon initially had no plans for Thanos when he included the Mad Titan in a post-credits scene at the end of Avengers Assemble, Marvel head honcho Kevin Feige quickly began planting the seeds for Thanos’s quest for the mysterious Infinity Stones throughout the MCU for this massive production, which drew significant inspiration from the memorable Infinity Gauntlet (Starlin, et al, 1991) and Infinity (Hickman, et al, 2013) stories.

Multiple characters, comic inspiration, and complex CGI brought to life the MCU’s biggest film to date.

After explaining away a blink-and-miss it inconsistency regarding the all-power Infinity Gauntlet, writers Christopher Markus and Stephen McFeely set to work deciding which characters they would use, in which combinations, and gearing the first movie towards a series of unique interactions and set pieces. The Russos worked closely with other MCU directors, like James Gunn, to ensure that the tone and characterisation of the individual films could be retained, although characters from the popular Netflix shows unfortunately did not appear in the massive line-up. Central to the film was, of course, Thanos himself; though his obsession with Lady Death was removed from his motivation, Thanos was cast as the hero of the film and brought to life as a complex digital character thanks to the work of Digital Domain. Featuring nearly every character in the MCU and spanning the galaxy, Avengers: Infinity War boasted over 253 shots from animation studio Framestore alone, to say nothing of 200 digital shots of Thanos produced by Weta Digital, and over 3000 overall digital shots from a variety of studios to bring to life the Russo’s ambitious and complex plan for the unprecedented team-up. Avengers: Infinity War was the very definition of hype, with the first trailer alone becoming the most viewed trailer of the time; this, naturally, translated into astronomical financial success as the film made nearly $2.050 billion at the box office and became the fourth-highest-grossing film of all time. Reviews gushed over the film’s perfect balance between drama, action, and humour, the characterisation of Thanos, and the sudden gut-punch of its ending. After a year of agonising hype, speculation, and anticipation, the story continued in Avengers: Endgame (Russo and Russo, 2019), which was actually more critically and commercially successful and the MCU continued on into its fourth phase with more momentum than ever before.

The Review:
If you’d told me all those years ago when Tony Stark/Iron Man (Downey Jr.) graduated from a C-list Marvel hero to the face of the largest, most successful superhero franchise ever conceived, that we’d see him not only team up with some of Marvel’s most iconic superheroes but also end up rocketing into space to fight alongside obscure characters like the Guardians of the Galaxy and punching a massive purple alien in the face to safeguard half of all sentient life from the misuse of six cosmic space gems…well, I would’ve called you mad. Superhero films just didn’t do this sort of thing; they were always “grounded”, based in some kind of reality, even when they dealt with cosmic subject matter. And they never, ever interconnected. The closest we ever got were some sly references, or teams of characters who already existed together, but we never got to see an interconnected universe like in the comics. And, quite frankly, I couldn’t be happier. Go and pick up The Amazing Spider-Man Annual #1 (Lee, et al, 1964) and see how many gratuitous cameos are wedged into the Sinister Six’s first appearance alone! Marvel, DC, hell almost every comic publisher has a shared universe of heroes and, as much as I’ve enjoyed the solo superhero movie efforts of the last forty-odd years of my life, I couldn’t be happier that the MCU actually has the balls, and the skill, to pull of such a vast, interconnected series of movies that is both respectful of the source material rather than ashamed by it and offers a fresh, new take on these beloved characters.

Thanos, and his mad desire to bring a twisted “balance” to the universe, is the focus of the movie.

However, with all that said, Avengers: Infinity War isn’t about Iron Man; it’s not the story of the titular Avengers, or a celebration of Earth’s Mightiest Heroes coming together to oppose a maniacal despot. No, this is the story of Thanos, the hulking, conquering Mad Titan himself. Previously cameoing at the end of the last two Avengers films, and popping up in Guardians of the Galaxy (Gunn, 2014), Thanos was more of an ominous, looming force throughout the galaxy. Unless you’d read the comics, you probably had no idea why he was such a big deal but Infinity War establishes his threat immediately by having him ransack the Statesman alongside his “children”, the Black Order, in search of the Space Stone. In the build up to this film, I always assumed Thanos would be introduced by slaughtering Odin Allfather (Anthony Hopkins); after all, what better way to establish the biggest bad in the MCU than having him kill an actual God? However, since Odin is already dead, Infinity War establishes Thanos’s power by having him already be in possession of not only the Infinity Gauntlet, but also the Power Stone, having sacked Xandar off-screen. Thanos then has his henchman kill half of the remaining Asgardians, puts a sound beating on Doctor Bruce Banner/The Hulk (Ruffalo), and chokes the life out of beloved anti-hero Loki Laufeyson (Tom Hiddleston). Unlike in the comics, were Thanos was driven by a desperate desire to win the affection of Mistress Death, the MCU Thanos has a twisted take on the destructive and wasteful nature of the universe; since his warnings failed to save his home world, Thanos made it his life’s mission to purge half of all life on every world so that billions more will be saved in the long run. After realising that the six Infinity Stones can make his dreams come true with a literal snap of his fingers, Thanos sets his minions out into the cosmos to acquire them while he tracks down his adopted daughter, Gamora (Saldaña), the only person who knows the location of the Soul Stone.

Blasted into space, Iron Man is determined to bring the fight to Thanos before he can threaten the Earth.

Since Thanos brings death in his wake, the arrival of his minions, Ebony Maw (Tom Vaughan-Lawlor) and Cull Obsidian (Terry Notary), on Earth naturally causes quite a stir. Forewarned of Thanos’s impending arrival by the shellshocked Banner, Doctor Steven Strange (Cumberbatch) and Wong (Benedict Wong) quickly recruit Stark to help them prepare a defence. Despite having retired (…again…) from the superhero life and ready to start a family with Virginia “Pepper” Potts (Gwyneth Paltrow) Stark doesn’t hesitate to show off his brand new nanotech armour and stand against the alien invaders, though his arrogance and recklessness causes him to quickly butt heads with Dr. Strange. Still in possession of the Time Stone, housed within the Eye of Agamotto, Dr. Strange is as focused on the big picture as Thanos, in many ways; while Stark wants to commandeer the alien spacecraft and bring the fight to Thanos in a pre-emptive strike, Dr. Strange is more concerned with keeping the Time Stone from being misused and, despite his Hippocratic Oath, is fully prepared to let Stark and even Peter Parker/Spider-Man (Holland) die if it means protecting the greater good from the Time Stone. Having sensed the Black Order’s arrival, Spider-Man jumps in to help with his usual blend of heroism, enthusiasm, and desire to impress his mentor, but soon ends up blasting through the cosmos in an alien vessel and garbed in his “Iron Spider” outfit. Although Stark is pissed that Spidey tagged along for the ride, he dubs him an Avenger (much to Peter’s immense pride) and prepares his make-shift allies for the coming battle. While Dr. Strange is right that Stark is bolstered by his overinflated ego and sense of superiority, Stark’s reasoning for wanting to confront Thanos is fully understandable considering that he’s been taking the direct (if reckless) approach ever since he escaped from that cave. Traumatised by his brief glimpse of the vast danger that awaits in the universe, Stark wishes to protect the world in a suit of armour and has constantly been working to find ways to prepare the planet for greater threats. His methods, however, have been highly questionable; not only did they lead to the creation of Ultron (James Spader), but his willingness to sign the Sokovia Accords directly led to the disassembling of the Avengers right when they’re needed the most, and yet he’s determined to power through and to prove he was right by ending Thanos’s threat before it can begin.

Cap and Natasha turn to Wakanda for help, but Wanda’s forced to make the ultimate sacrifice.

Since the Avengers are splintered, Steve Rogers/Captain America (Evans) has been on the run; having grown out a delicious beard and donning a modified version of his famous suit, one that casts him more as a nomad than a representative of the United States or Earth’s Mightiest Heroes, Steve and Natasha Romanoff/Black Widow (Johansson) have been forced off the grid to avoid being arrested by Senator Thaddeus “Thunderbolt” Ross (William Hurt) for opposing the Accords. His main concern at the start of the film is locating Wanda Maximoff (Olsen) and the Vision (Bettany), who took off for some alone time and ended up being viciously attacked by Proxima Midnight (Carrie Coon) and Corvus Glaive (Michael James Shaw) of the Black Order; since the Vision has the Mind Stone imbedded in his forehead, he receives the brunt of the attack and is left in critical condition, leaving Steve no choice but to take him to Wakanda so that Shuri (Letitia Wright) can help separate him from the stone. There, they’re reunited with T’Challa/Black Panther (Boseman) and James Buchanan “Bucky” Barnes/The Winter Soldier (Sebastian Stan), who offer them safe refuge and some much-needed allies for the coming battle. Thanks to Wakanda’s advanced technology, the heroes are effectively shielded from Thanos’s army, but his alien monstrosities are relentless and think nothing of tearing through the energy shield even as it shreds them to pieces, forcing Cap to lead a battle into war once more. Despite being on bad terms with Stark, Cap’s dedication to his friends and the safety of the world remains his top priority; he’s largely clueless to the magnitude of the greater threat at hand, and yet doesn’t hesitate to oppose Thanos when he comes to claim the remaining Infinity Stones, literally throwing himself in front of his friends to try and buy them time. Sadly, it’s Wanda who suffers the most; despite Shuri’s best efforts, the heroes run out of time and Wanda’s forced to use her unmatched powers, born from the Reality Stone, to destroy her lover to keep the Mind Stone out of Thanos’s hands…only for the Mad Titan to turn back time, wrench it from the Vision’s head, and force Wanda to see her beloved rendered inert before her eyes.

Rocket and Groot aid Thor in creating a new weapon, while Gamora is captured by her mad foster father.

Thanos is able to accomplish this goal despite the best efforts of the MCU’s greatest heroes thanks to an ill-timed emotional outburst from Peter Quill/Star-Lord (Pratt). Touring the galaxy alongside his friends and fellow Guardians, Gamora, Drax the Destroyer (Dave Bautista), Rocket Raccoon (Bradley Cooper), Groot (Vin Diesel), and Mantis (Pom Klementieff), Quill’s masculinity is tested when the group stumble upon the beaten body of Thor Odinson (Hemsworth) out in the endless void. Already traumatised after the death of his father and the destruction of his home world, Thor buries his grief and anguish beneath a determination to re-arm himself with a Thanos-killing weapon courtesy of weaponsmith Eitri (Peter Dinklage) at Nidavellir, a titanic forge orbiting a dying star. After furnishing him with an artificial eye, Rocket tries to console Thor, whose losses have been absolutely devastating, but, though the God of Thunder brushes off any concerns for his welfare with his usual bravado and is determined to kill Thanos as recompense for his actions, it’s clear that Thor is wracked by denial and despair at the loss of his brother and people. He finds new allies with the Guardians, despite Peter feeling threatened by him, and Rocket and Groot help him to reignite Nidavellir’s forge to craft his new weapon, Stormbreaker, a mighty axe capable of summoning the Bifrost and unbound by Odin’s enchantment. Meanwhile, Gamora, shaken by how close her adopted father is to completing his life’s goal, begs Peter to kill her if it comes to it to keep the Soul Stone out of Thanos’s hands. Although he’s reluctant, he actually shows a willingness to go through with this, only to be thwarted when Thanos manipulates reality in his favour. Gamora’s repeated attempts to kill herself and defy Thanos are similarly deflected by the Mad Titan, who forces her to divulge her knowledge to spare her sister, Nebula (Karen Gillan), from a macabre torture. This sees Gamora accompany Thanos to Vormir, where the ethereal presence of “The Stonekeeper” (Johann Schmidt/The Red Skull (Ross Marquand) making a much-welcome return to the MCU) details that the stone can only be claimed if one sacrifices someone they love. While Gamora is initially amused by this, believing Thanos is too twisted to ever love anything, she (and audiences everywhere) is soon aghast to find that Thanos truly did love his adopted daughter, and thus he casts her to her death on the rocks below to get one step closer to achieving his goal. The knowledge of her lover’s death drives Peter into a rage, ruining the carefully laid out plan he and the others concocted to subdue Thanos with a multi-stage attack and Mantis’s sleep-inducing abilities. However, while many may rage at Peter for being so stupid and costing them their best chance at removing Thanos from the source of his power, his outburst is fully understandable given how deeply he cared for Gamora, and ultimately plays into his overall characterisation as a flawed human being rather than some infallible hero.

The Nitty-Gritty:
Since Avengers: Infinity War features so many characters, you might think that some are more developed than others, but that’s not really the case here. Thanks to the core cast featuring in their own movies and team ups prior to this, Infinity War easily jumps right into the central conflict without having to worry too much about establishing origins or motivations. While this is great for long-time followers of the MCU, newcomers might be a bit bewildered but if this was your first MCU film then that’s really on you more than anything else. While not every character gets a significant sub-plot or side mission, they still find some way to make an impression, even it’s something as simple as being funny or having an action scene. Despite having his own vendetta against Thanos, Drax is basically a non-factor in the entire proceedings; his one attempt to kill the murderer of his family leaves him crippled by the power of the Reality Stone, but he makes up for this with some hilarious moments such as his attempts to be “invisible” and his ridiculous “Why is Gamora?!” line. As ever with an MCU production, it’s the little things that make the most impression; things like Spider-Man not being able to remember everyone’s names, Star-Lord flipping Thanos the bird, and Eitri and Thor’s “Only if I die” exchange are great moments of levity and characterisation, especially in a film where the stakes are so high. The Russos do a fantastic job of recreating the look and feel of each separate character and franchise so it all feels seamless. While some seemed confused as to why Thor needed to create a new weapon after harnessing his lightening powers in Thor: Ragnarok (Waititi, 2017), the point is to have something tangible to focus his energies through, to craft a weapon specifically to negate the Infinity Stones and kill Thanos, and to give Thor a goal to work towards so he can feel useful and not give in to his utter despair. On the flip side, it’s true that we never really get (or got) much time to invest in the Wanda/Vision romance; their connection is undoubtable and a pivotal part of the film, but we very much pick up with them trying to figure it out rather than discovering it.

While there’s not much Hulk action and the Black Order are a bit random, we do learn a lot about Thanos.

Similarly, there’s a sub-plot regarding the Hulk’s refusal to emerge after his thrashing at Thanos’s hands; while this is amusingly played as an allegory for sexual performance, it’s never actually stated why Hulk won’t come out. It’s assumed that he’s scared and humbled, but we’re told (outside of the movies, so it doesn’t really count) that the Hulk was just sick of fighting Banner’s battles. Personally, I do feel the excised scenes of the Hulk bursting from the Hulkbuster armour would’ve only added to the action-packed finale (and I would’ve loved if he’d been the Grey Hulk as well), so Hulk fans might be a little disappointed by how small a role the Jade Giant plays in the proceedings. Additionally, we really don’t learn anything about the Black Order except their absolutely loyal to Thanos and pretty sadistic villains in their own right; introduced and offed over the course of this film, the foursome is really only here to act as Thanos’s proxies, and I still think it would’ve been cool if guys like Ronan the Accuser (Lee Pace) and even Loki had filled these roles. Still, it’s honestly nothing short of a miracle that Infinity War manages to juggle all its characters and interweaving plot lines so well; I’ve seen team-based movies that have struggled with less than half the amount of content of this film, though it helps that the MCU has a competent plan, enthusiastic directors and actors, and so many films behind it to lay all the foundations. Some characters are notable in their absence, like Clint Barton/Hawkeye (Jeremy Renner) and Scott Lang/Ant-Man (Paul Rudd), but these characters got their due in the follow-up so it all works out. Infinity War had easily the highest stakes of any MCU film at the time, with the fate of literally half the universe in the balance, and the whole film is framed as a frantic chase to prepare for, and stop, Thanos from reaching his goal. Fittingly, we do learn quite a bit about Thanos; easily the most complex and layered villain in the entire MCU at that point, Thanos believes himself the hero of the story. He longs to save billions of lives and to balance the universe through the culling of millions and is more than willing to kill anyone who stands in the way of that goal, but also shows respect, compassion, and genuine affection for both his foes and his adopted family. Through Thanos, we also learn a bit more about Gamora and Nebula’s chaotic and violent upbringing, and the film definitely goes out of its way to present Thanos as both a maniacal despot bent on genocide and a reasonable, well-meaning individual who actually has some solid arguments…even if he goes about enacting his plot in the most diabolical way imaginable.

The film’s visual style is absolutely top notch and bolstered by loads of fun, unique action and interactions.

The scope of Avengers: Infinity War is simply off the charts. The narrative is constantly jumping between the outer reaches of space and here on Earth, and characters travel to several different, visually interesting worlds and locations during the course of the film. Many of these are established places in the MCU, like Wakanda and Knowhere, but even these locations are given a new perspective thanks to Thanos’s influence; the sight of his monstrosities tearing across the Wakandan plains makes for one hell of an epic shot and fight sequence with a grander scale than anything we’d seen in the MCU up to that point. Indeed, the CGI and visual effects are fantastic all throughout Infinity War, with Thanos being the obvious standout. A fully realised, flesh and blood character, his creation is so intricate that you’d barely even realise he was a computer creation so detailed are his physical quirks and emotive qualities. While the CGI on Iron Man’s nanosuit is a little spotty, and Spider-Man’s mask vanishes a little too smoothly for me, all the visual effects are undeniably top-notch on both characters, and it’s frankly astounding that everything looks and feels like it’s actually real despite how much of it is all digitally created. Thanks to the Reality Stone, Thanos is free to bend reality and physics to his will, reducing Drax and Mantis to cubes and ribbons with a thought, leaving Taneleer Tivan/The Collector’s (Benicio del Toro) museum a flaming shambles, and even projecting a lush, verdant recreation of Titan to parallel the desolate wasteland it has become since his people ignored his warnings. This sets the stage for the climatic battle between Thanos and Iron Man’s makeshift team, in which Dr. Strange puzzles the Mad Titan with his incantations and the maniacal despot implodes a moon and curls its fragments at his foes! There’s so much happening in each of these battles that you can spot new things every time you watch the film, and every character gets a little something to do, whether it’s Spidey frantically webbing up his new friends as they’re tossed about, Bucky spinning Rocket around so they can blast at Thanos’s creatures, or Colonel James “Rhodey” Rhodes/War Machine (Don Cheadle) carpet bombing the invading army around the Wakandan perimeter.

In a shocking twist, Thanos succeeds in his goal and snaps away half of all life in the universe!

Obviously, the thing that separates Infinity War from the rest of the MCU (and most comic book movies) is the fact that the villain actually wins in the end. Stark and the others were able to keep him off balance long enough to largely avoid him using the Infinity Gauntlet, but Star-Lord’s outburst costs them the chance to get the gauntlet off him and results in the team being soundly defeated. Skewered and left gravely wounded, Iron Man is unable to keep Dr. Strange from bargaining for their lives with the Time Stone; while it seems as though this goes against his earlier declaration to sacrifice them in favour of the stone, it’s actually all part of a larger endgame as Dr. Strange had looked into the future and found only one outcome where the heroes were victorious out of billions of possible scenarios, and that outcome was predicated on Thanos being victorious. Thus, armed with the collective powers of Reality, Time, Power, Space, and Soul, Thanos is easily able to teleport to Wakanda, swat aside Cap’s fledgling opposition, and tear the final Infinity Stone from the Vision’s head. Thankfully, Thor is on hand to enact his revenge, driving Stormbreaker right into Thanos’s chest and seemingly saving the day but, sadly, he didn’t go for the head and, just like in the comics, Thanos snaps his fingers and the worst possible scenario plays out before our eyes. All noise, whether ambient or otherwise, is sucked from the film and we’re forced to watch as these iconic characters literally turn to dust before our very eyes! Bucky, Groot (hell, all of the Guardians except Rocket and Nebula!), Sam Wilson/The Falcon (Anthony Mackie), and even Black Panther disintegrate into nothingness but easily the most harrowing loss is that of the young Spider-Man. Clinging to his existence with a tenacious desperation, he fades away in the arms of his stunned mentor, and Stark is left hurt and injured with the weight of his monumental failure. Similarly, those left alive are barely able to comprehend the scope of what has happened and end the film in a dazed confusion, the realisation that they have lost (and lost badly) just sinking in. Even now, many years removed, this remains a haunting and deeply impactful ending; never before had the MCU witnessed such instant and total failure and the shock of seeing some of its most iconic characters simply sniffed out with but a thought remains a disturbing visual to end on. As for our “hero”, Thanos makes good on his promise to retire following his victory, happy in the knowledge that the universe will be better off with half its population dead, and unaware that a small glimmer of hope for those left has been signalled to assist.

The Summary:
As someone who had waited his entire life to see a group superheroes finally come together in one movie, to share an interconnected universe just like in the comics, and to interact with each other in unique and fun ways, I was super excited for Avengers Assemble. I remember watching the MCU unfold back in the day and still not quite being able to believe that this was actually happening, and then being blown away when it actually did and the MCU exploded into a massive success. Now, take all that and multiply it by a hundred and you have Avengers: Infinity War! Not once would I have ever guessed that we’d see Thanos, or an adaptation of The Infinity Gauntlet, make it to cinema screens. Hell, I was surprised the Avengers came together to fight Loki and the Chitauri rather than a gaggle of their solo villains, and the idea of this tyrannical dictator carving a path of destruction throughout the universe (not just Earth), besting the MCU’s strongest characters and even succeeding in his diabolical goal was just unprecedented. And even if I could have guessed that we’d see that, I never would have imagined that such a villain would be presented as a complex and, yes, relatable character. Even setting aside the MCU’s “villain problem”, it really wasn’t the normal thing to frame a superhero film’s bad guy as the lead character, one with lofty dreams and understandable motivations, especially one created entirely out of CGI! The idea was laughable, but damn…Marvel Studios did it; and not only did they do it, but they absolutely smashed it! Avengers: Infinity War was a near-perfect culmination of the MCU’s long ten-year journey. All those solo films, team ups, the risks taken on obscure characters all paid off in the biggest superhero crossover ever conceived at the time. An astonishing blend of action, humour, heart, and visual effects flawlessly captured the look, feel, atmosphere, and characterisations of these different franchises and they all felt perfectly at home co-existing in this vast fictional universe. I say “near-perfect” only because Angers: Infinity War isn’t one movie; it’s two. I don’t say this as a detriment, though; what I mean is, Infinity War is bumped up to perfection when viewed alongside Avengers: Endgame, which completes the story in a way that fundamentally changed the landscape of the MCU going forward. It all started here, though, with the Avengers’ greatest failure, an ending that never fails to leave an impression in its raw morbidity that just leaves you salivating to throw in the next film and see this tragedy undone through the noblest of sacrifices. And yet, Avengers: Infinity War still works incredibly well when viewed by itself; it’s packed with spectacle and more superhero action than you could ever imagine and is a fitting love letter not just to fans of these movies, but lifelong comic book fans such as myself who dreamt of the day when the sprawling, interconnected tales we grew up with would make it to the big screen.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to Avengers: Infinity War? Were you impressed by the scope and spectacle of the film or were there a few too many characters for your liking? Were you disappointed that the Hulk didn’t play a larger role in the film and which characters were missing from the film for you? What did you think to Thanos, his revised motivations, and his depiction in the film? Were you annoyed that Star-Lord cost the heroes their best chance at stopping Thanos? How did the ending affect you at the time, and how do you think it holds up today in hindsight? What did you think to it as an adaptation of The Infinity Gauntlet? How are you celebrating the debut of the Avengers today and what are some of your favourite Avengers storylines, characters, or adaptations? Feel free to share your thoughts and opinions on the Avengers in the comments below.