Horror Prompts’ Gillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.
The Prompt: Scratching
The Submission: Unable to contain its lust any further, the beast took her. How long had it waited? Eons? Generations? All that time scheming and plotting fell away as it devoured the exquisite taste of her flesh. She was young, ripe, her body firm and plump and given freely despite her early apprehension. Of course, she had been prepared, but even her wildest dreams couldn’t have fathomed the depths of the beast’s depraved carnal desire. It ravaged her, scratching at her peach-perfect skin, relishing in the sound of her screams, the taste of her tears. Unable to stop herself, she met him thrust for thrust, eager to appease her elders as they watched, a crown of thorns digging into her scalp, candles burning all around them as the beast pillaged her depths with a mindless, ceaseless need to procreate…to continue…to rule…
What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.
Released: 2 August 1991 Developer: SEGA Also Available For: Arcade, GameCube, Game Gear, Master System, Mobile, Nintendo 3DS, Nintendo Wii, PC, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation 5, Sega CD, Xbox 360, Xbox One, Xbox Series S/X
A Brief Background: Back in the mid-nineties, sidescrolling beat-‘em-ups and hack-and-slash adventures could often be found in arcades since they demanded little more from players than to hold right, mash buttons, and continually pump in their hard-earned pocket money. High fantasy was also a popular genre at the time; sword and sorcery settings were a recurring theme in movies, comic books, and action figures, so it made sense for there to be an influx of similarly themed videogames. Titles like Gauntlet (Atari Games, 1985), Barbarian: The Ultimate Warrior (Palace Software, 1987), and Dungeon Master (FTL Games, 1987) may have led the way but it was the two Conan movies (Milius 1982; Fleisher 1984) that most directly influenced lead designer and producer Makoto Uchida, who sought to create a beat-‘em-up that could stand out from ultra popular genre hitDouble Dragon (Technōs Japan, 1987). Golden Axewas a hit in arcades and became incredibly influential to the beat-‘em-up genre; when it released on the Mega Drive, Golden Axe was one of the system’s premier titles and, while the home version didn’t quite match up to the arcade release, it still did a commendable job of pushing SEGA’s machine as an arcade-quality product. Although Golden Axe led to a number of sequels and spin-offs, and was ported to many other consoles over the years, the series has largely laid dormant; Golden Axe: Beast Rider (Secret Level, 2008) all but killed the franchise with its poor reception, and a 2.5D reboot/remake was ultimately scrapped before it could be properly developed, meaning fans have had to make do with the hack-and-slash games being represented in SEGA’s racing games.
First Impressions: Golden Axe is set in the fictional land of Yuria, a high fantasy medieval world where the evil Death Adder has secured the mythical and titular Golden Axe and captured the King and his daughter, and threatens to destroy them all unless the people of Yuria accept him as their ruler. Players must pick between Ax Battler, Gilius Thunderhead, and Tyris Flare to set out on a 2D, sidescrolling beat-‘em-up quest to liberate Yuria and avenge their losses at the hands of Death Adder, with each of them having an added personal grudge against Death Adder and wielding a different weapon. No matter which character you pick, the default controls remain the same: A lets you perform a screen-clearing magic attack, B sees you attack with your weapon, and C lets you jump to avoid attacks and perform a jumping attack. Thankfully, these controls can be customised (I much prefer mapping attack to A and magic to C), and you can also rush ahead and perform a running attack and even limited combos that see you kicking, throwing, and beating down opponents, or press attack and jump together to perform a special twirling strike to quickly hit enemies that are behind you (or a rolling axe attack for Gilius). At first glance, it didn’t seem like there was much difference between which character you pick: Ax Battler was my pick and he seems slow and clunky compared to Gilius and Tyris, with Gilius being shorter and potentially having a smaller hit box as a result and Tyris seeming to have a faster dash attack. During and between stages, little Elves will wander about the screen; blue ones drop Magic Pots and green ones drop a chunk of meat to restore your life bar (though these only seem to appear in the interlude sections). Each character’s magic bar is a different length, and each one performs different elemental magic (Ax Battler’s are earth-based, Gilius’s are lightning, and Tyris’s are fire), with more powerful magic attacks performed when you have more Magic Pots. Unlike many beat-‘em-ups, Golden Axe lacks a time limit, which is a relief, and it also lacks a traditional difficulty system; you can pick between “Arcade” and “Beginner” mode, with the latter cutting the game short at Stage 3 for an easier challenge. In the “Options” menu, you can also increase your life bar, but you’ll be stuck with the default three lives and four credits to last you throughout the game.
You’ll need all the animals and magic you can get to endure the enemy’s tenacious attacks.
While there aren’t any power-ups to pick up, you can knock or throw enemies off the edge of some stages (and the enemy A.I. is dumb enough to walk right off, in some cases) and ride three different beasts that can really help turn the tide: there’s a weird little bird/lizard hybrid known as a “Chicken Leg” that performs a tail swipe and two dragons, a blue one that breathes fire and a red one that spits fireballs. You can jump and perform dash attacks on these creatures, but enemies can also ride them and, if you’re knocked off or don’t get on one fast enough, the beasts will run away. Gameplay is as simple as you could want; dialogue boxes and map screens between stages give you a quick overview of the game’s story, and you’ll occasionally see screaming non-payable characters running past as enemies attack, but your goal is to go from the left side of the screen to the right, taking out enemies and liberating towns and areas from Death Adder’s lieutenants. While enemies are sometimes dumb, they’re smart enough to flank you and can charge at you, perform jump attacks, and you’re basically screwed once they land their first hit; when caught between two or more, it’s frustratingly easy to get constantly beaten and knocked down, which can feel very cheap. The game is pretty slow by default, but runs fairly consistently; there’s only ever about four enemies on screen at once, which helps, and the only time I saw any kind of slowdown was when the game loaded the day to dusk transition that indicates a boss battle or gauntlet. Golden Axe has you travelling to eight different stages, each one sporting some fun and visually interesting details, such as a village being on the back of a giant turtle or eagle, with feathers blowing in the wind, enemies emerging from the ground or behind doors. The game is bolstered by an extremely catchy soundtrack that’s fittingly reminiscent of Conan the Barbarian (Milius, 1982) and everyone gets a little death scream when they’re defeated. Unfortunately, while the sprites and environments are very big and reasonably detailed, they’re also a bit blurry and indistinct and the game can be a bit of a struggle to play; characters plod along, barely able to avoid attacks, and land their blows with a lackadaisical enthusiasm. However, I liked the variety in the stages; you need to jump over broken bridges, hop up steps, and can take the high ground at times, and there’s even some interesting screen transitions between and at the end of stages.
My Progression: I’ve played Golden Axe before; I used to have it on the Amiga, I’ve played it on various compilations, and I believe I’ve finished it before but always with conveniences like cracked cheats or replays and save states. I was thus surprised at how well I was able to progress through the game without any of these aides (apparently, there is a code for extra lives but I couldn’t get it to work). Although you’d never guess it from playing the game, there is a scoring system in place, but you only see it and receive a letter rank upon getting a game over, meaning there’s no way to accumulate more lives to see you through to the end. At the end of each stage, you’ll either face one or more larger boss enemies accompanied by some minions, or a short wave of enemies, and the bigger villains you face will then crop up as regular enemies in subsequent stages. The first boss you face is actually two, the hulking, hammer-wielded Bad Brothers, who stomp around the place swinging their giant warhammers, kicking at you, or charging at you. While their attacks can deal massive damage, it’s not too hard to stay out of reach and spam your running charge or jump attack, though you need to be careful as your running attacks won’t connect if enemies are a little too far to the edge of the screen.
While Death Adder Jr. bested me, there’s still The Duel and the game’s true ending to experience.
After clearing Death Adder’s minions from Turtle Village and crossing the bridge, you’ll face Lieutenant Bitter, a huge knight in silver armour who makes a nasty habit of slashing you out of the air or charging with his massive sword and bashing you with his shield. Tougher enemies will soon appear to cause you troubles, as indicated by their differing colour palettes, and this includes fighting variants of the Bad Brothers and Lt. Bitter prior to facing Death Adder Jr., who also doubles as the final boss of “Beginner” mode. When I faced him in “Arcade” mode, however, he was the death of me thanks to his massive axe swings and ability to fire a magical bolt across the ground. However, this isn’t necessarily where the game ends; you can play alongside a friend, for example, if player two presses start on the title screen (not the character select screen, as you might expect) but be careful as you can inflict damage on each other in this mode. You can also take on “The Duel”, which pits you against a number of the game’s enemies in a more traditional 2D fighter. Here, you get thirty seconds to defeat your opponent/s and they actually have a health bar (which would’ve been useful against bosses in the main game). Unfortunately, you can’t use your magic here and any damage you take carries over to the next round, though you are again given a class ranking for your efforts and you can also battle a friend in a one-on-one fight using this mode.
There’s no doubt that Golden Axe is a classic arcade and SEGA Mega Drive title; it’s a very visually appealing and enjoyable experience thanks to a pretty basic premise and control scheme, and it can be fun to charge at enemies, sword swinging, and toss them to their doom while humming one of the many catchy tunes. Unfortunately, it’s a very barebones and clunky experience; Tyris and Gilius were a bit faster and more responsive to play as, but the default speed is very slow, control can feel sluggish and lagging, and enemies are far too cheap at times. While the first few stages aren’t too difficult, it’s not long before the game’s arcade roots rear their head and see your health whittled down, your lives exhausted, and face you with that dreaded “Game Over” screen. Unlike many other beat-‘em-ups, especially ones on consoles, there’s hardly any opportunities to refill your health and no way to earn more lives or continues, meaning that the default difficult level is quite high compared to others in its genre. Had it included infinite continues to help balance these issues, this would’ve helped a lot; sure, you can probably finish “Beginner” mode without too much difficulty but that’s not the same as defeating the real Death Adder and his bigger, badder mentor, Death Bringer and getting the game’s true ending. Overall, it’s a fun arcade style beat-‘em-up, one that definitely set a standard for its genre and for the Mega Drive’s promise of offering arcade-style action, but there’s definitely better games of this type out there, even in the Golden Axe series, and some players might find the steep difficulty curve difficult to manage. Still, have you ever beaten Golden Axe? Do you think it’s worth me giving it another go to try and get to the end? Which of the characters or games in the franchise is your favourite? I’d love to hear your memories of Golden Axe, so leave them down below or drop a comment on my social media to share your thoughts on Golden Axe.
J L Grice, author of Forbidden and the Dominated series
– First, introduce yourself a bit. What is your name (or pen name) and where are you from?
I am J L Grice, and I am from East Yorkshire, in the UK.
– Next, tell us a bit about your most recent work. Is this your first published book? What is it about and what genre would you classify it as?
My most recent published work is my novella Forbidden. This is my fourth book. It is about a university student whose grades are falling. Her professor notices and he offers to help by giving her a live-in job at his house as a cleaner. The problem is she is smitten with him. The book is forbidden romance.
– Tell us a bit about your main character; what are they like, how did they come about, and what are some of their strengths and weaknesses?
Imogen is one of the main characters in Forbidden. She is a strong character that isn’t afraid to let people know what she thinks. Imogen came about because I wanted someone who was a match for Grey, the main male character. Imogen is loyal, strong, feisty and bright (even though she thinks she isn’t) Imogen is jealous, she can sometimes be childish and quite impulsive.
– What was your hardest scene to write in this (or any) book?
The hardest scene to write was the rape scene. Being a survivor of sexual assault, and rape this was extremely hard to write.
– Do you read reviews of your book and, if so, how do you handle negative feedback?
I read my reviews. Usually I ignore it, but if it is constructive I take it in to consideration.
– What’s next for you? Are you currently working on any new books or stories?
I am working on a horror/ thriller book. I hope to get it finished sometime this year.
– Finally, feel free to plug your social media, website, and links to Amazon, GoodReads, and other relevant sites below, and detail any current offers available for your book/s:
Horror Prompts’ Gillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.
The Prompt: Trapped
The Submission: Richie clawed at the stone walls, ripping his fingernails and gouging deep, dirty, bloody tracks in his fingertips, but it was no use; he was well and truly trapped.
The room was cold, damp, and dark; a single shaft of murky sunlight streamed in through a barred window six-feet up the wall. A mouldy mattress sat in the corner; it was stained with blood, urine, and God-knows-what.
Richie yelped as the big iron door creaked open; he tried to make a run for it and fell face-first to the cold stone floor, the metal of his shackles digging into his ankle. His captor regarded him with some amusement, tugging his drooping manhood with a drooling leer. He tossed something sticky and furry into Richie’s face and told him to eat up, to keep his strength up, and promptly left him in the dark with only that bludgeoned rat for company.
What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.
Horror Prompts’ Gillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.
The Prompt: Isolation
The Submission: Nick took one look at the graph and scowled. “Is this accurate?” He asked.
“As of eleven-hundred today,” the Private answered.
“Stupid question,” Nick muttered. He looked at the graph again in the vain hope that maybe, somehow, it had changed in those brief moments but, alas, no.
“Orders, sir?”
Nick raised a bushy eyebrow and glared at the Private. Of course it would be up to him to make the difficult decisions, to go “by the book”. It wouldn’t have been so bad if he hadn’t written that damn book!
“The first step is isolation,” Nick answered with a heavy sigh. “Isolation and containment.”
He knew what he was saying. He was dooming nearly sixty-thousand people to their deaths. But what was the alternative? Without isolating the area, containing the outbreak, those sixty-thousand would triple in a week! As Nick shooed away the Private and reached for the phone, he felt a sneeze well up at the back of his throat that he hoped was just from dust…
What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.
January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. Accordingly, I’m spending every Sunday of January celebrating sci-fi in all its forms.
Released: 5 May 2017 Director: James Gunn Distributor: Walt Disney Studios Motion Pictures Budget: $200 million Stars: Chris Pratt, Zoe Saldaña, Dave Bautista, Vin Diesel, Bradley Cooper, Karen Gillan, Kurt Russell, and Michael Rooker
The Plot: After angering the Sovereign, the Guardians of the Galaxy are saved by Ego (Russell), a Celestial being who takes the form of a sentient planet. Claiming to be Peter Quill/Star-Lord’s (Pratt) true father, Ego promises to open Quill’s mind to the vast power and knowledge of the universe, but Quill’s adopted father-figure, Yondu Udonta (Rooker), reveals a far more sinister motive behind Ego’s seemingly benign nature.
The Background: Despite being one of Marvel’s more obscureproperties, and having undergonemanychanges over the years, the Guardians of the Galaxy proved to be a massive financial success after making their live-action debut in the Marvel Cinematic Universe (MCU). Since the property was deemed to have strong franchise potential, and to even become as integral to the MCU as the Avengers, it’s perhaps unsurprising that the director and cast of the first film were soon revealed to be returning for a sequel. While determined to expand on the cast and lore of the first film, Gunn was mindful about overloading the sequel with a slew of new characters; Gunn went solo on the film’s story, which he planned to focus on exploring a new version of Star-Lord’s heritage, and was afforded a great deal of creative control regarding the direction of the story and its place in the wider MCU. Gunn also continued to push the importance of practical effects and set wherever possible, especially as the film would make far more liberal use of computer-generated effects to bring Ego (one of the most complex CGI creations ever) to life. Guardians of the Galaxy Vol. 2’s box office gross of over $863 million surpassed that of its predecessor, but reviews were generally more mixed; while the film was praised for being visually impressive and telling a surprisingly touching story, the pace and tone received some criticism. Still, the film cemented the team’s importance to the MCU and its success easily justified not only a third movebut also a holiday-themed special.
The Review: I was pleasantly surprised by Guardians of the Galaxy; despite knowing next to nothing about the team or the concept heading into it when it first came out, the trailers and marketing had won me over and appealed to my love of science-fiction romps and bizarre comedic superhero adventuring. The film was a real breath of fresh air for the MCU at a time when things were just starting to really gear up towards full-on cosmic shenanigans and it remains one of my favourite entries not just in Phase Two, but in the entire franchise. So, to say my anticipation was high for the sequel would be an understatement; once again Marvel had outdone themselves by somehow getting Kurt Russell onboard and just the idea that they would even consider doing a concept like Ego, a literal sentiment planet, really told you all you needed to know about the scope of the MCU going forward: nothing was off limits, not even the most bizarre cosmic element of the source material.
The team may function a lot better now but they’re still a dysfunctional and argumentative bunch.
Some time has passed since the events of the first film, and the Guardians of the Galaxy have become somewhat renowned as a freelance peacekeeping force, of source and are happy to help those in need…for a price. Thanks to having saved the galaxy, they can afford to charge higher rates for their services, but it’s undeniable that they’re a much more well-oiled team than the band of misfits and outcasts we saw in the last film. The family dynamic has been dialled up to eleven, with Quill and Gamora (Saldaña) acting as the parental figures of the group, Drax the Destroyer (Bautista) and Rocket Raccoon (Cooper/Sean Gunn) acting as petulant teenagers, and Baby Groot (Diesel) as the curious and mischievous child. However, while they have clearly grown as a team and a surrogate family, the Guardians remain flawed and troublesome characters: hired by the Sovereign to destroy the inter-dimensional Abilisk, the team struggle to get their shit together and attack the beast between bickering with each other over their priorities and weapon choices and expressing concern for Baby Groot, whom they are all fiercely protective of. Although far from his larger, more capable self from the first film, Baby Groot proves instrumental in helping Rocket escape from the Ravagers, but is primarily here to cute appeal and comic relief; young and childish, he has trouble understanding things sometimes, which leads to a number of amusing instances where he struggles to retrieve items or follow instructions.
Rocket angers the Sovereign and pushes away his friends with his abrasive attitude, something Yondu can relate to.
As before, the one member of the team with the most sense remains Gamora, who is the only one capable and clear-headed enough to deliver the killing blow to the Abilisk. To be fair, Quill was the one who recognised that the creature had a pre-existing wound on its neck for Gamora to exploit, but Drax’s best plan was to foolishly try and attack the beast from the inside. While their methods are often haphazard and lacking in finesse, they get the job done and it’s Quill who takes point in speaking for the team to Ayesha (Elizabeth Debicki), the enigmatic and alluring High Priestess of the Sovereign race. While Quill flirts with Ayesha and attempts to keep relations with the proud race amicable, they incur her wrath when Rocket steals a bag full of their incredible rare and Anulax Batteries; of all the members of the team, it’s Rocket who struggles the most to let go of his selfish and underhanded ways, which brings him into continued conflict with the team and Quill’s leadership. A grouchy and antagonistic character, he actively pushes people away, even those closest to him, to avoid being hurt by them; he finds an unlikely confidante in Yondu Udonta (Rooker), an embittered space pirate who has spent his life doing the same thing and urges Rocket to recognise that he has people who actually care about him and help repair his relationship with Quill and his misfit family.
An ages-old Celestial, Ego wishes to spread his influence across the galaxy to consume all life.
Overwhelmed by the Sovereign fleet, the Guardians are mere moments away from being blown to smithereens thanks to Quill and Rocket wasting time and energy bickering over their piloting skills. Although they are saved by the timely intervention of Ego, the Milano is crippled, but Quill finds something he has long been missing in his life: his father. A sentient planet, Ego reveals himself to be an ages-old Celestial, a being who has known nothing but loneliness for the longest time; his only companion is Mantis (Pom Klementieff), a naïve and sheltered character who strikes up an odd relationship with Drax and uses her empathic powers to help Ego sleep…and to ease his conscience. Thanks to some extremely impressive de-aging effects and a facial double (Aaron Schwartz), the film opens with Kurt Russell appearing in his prime years back in the eighties to woo Meredith Quill (Laura Haddock) and sows the seeds (literally and figuratively) for Ego’s true plot to spread his consciousness across the entire galaxy using seeds planted on distant worlds. To do this, he needed to sire a part-Celestial heir but was continuously met with failure; the bodies of his rejected children are literally piled up and hidden away on his planet, and his joy at finding Quill can harness his cosmic powers soon turns to anger when his son chooses to turn that very power against him to oppose his dreams of galaxy-wide conversion.
The Guardians face threats from all sides as enemies old and new conspire to enact their revenge.
The Sovereign turn Nebula’s semi-cybernetic stepsister, Nebula (Gillan), over to the Guardians. Nebula’s hatred and resentment of Gamora has only grown between films; as children, their adopted father, Thanos (Josh Brolin), had them fight for supremacy over and over, and Gamora won every single time, reaping in Thanos’s praise while Nebula was replaced a piece at a time with mechanical parts. Gamora is happy to return Nebula to Xandar to collect her bounty and rid herself of her brutal stepsister once and for all, but Nebula is driven by rage and bitterness and takes every opportunity she can get to break free and hunt her sister down. This leads her to forming a brief, mutually beneficial alliance with the Sovereign and Taserface (Chris Sullivan), a mutilated member of Yondu’s crew who might be a laughable threat with a ridiculous name but he incites a mutiny and flushes those who stand against him and his followers out into space. This only further complicates matters for Yondu, who raised Quill as a space pirate and thief after learning of Ego’s true nature and intentions for the young Quill, but his part in child trafficking left him and his crew dishonoured and ostracised from the wider Ravager community by prominent Ravager figurehead Stakar Ogord (Sylvester Stallone). Betrayed by many of his crew, Yondu is forced to team up with Rocket to enact a merciless revenge with his fancy tricky arrow and rush to Quill’s aid when Ego’s true intentions are revealed, and an intense and brutal battle between Nebula and Gamora sees the two sisters reaching a mutual understanding and gaining the Guardians an additional unlikely ally for the finale.
The Nitty-Gritty: As before, music and pop culture play an important part not just in Guardians of the Galaxy Vol. 2’s soundtrack but in defining Quill’s character, especially in relation to his mother. The flashback at the start of the film shows how Ego assumed the form of an irresistible 1980s rogue: he’s got the mullet, the car, and the tunes to go along with it and easily wins over Meredith with his good looks and silver tongue. Ego’s undeniable charisma and ability to manipulate his form are made more explicit when he pours vocal honey into Quill’s ears with stories of his love for Meredith and even assumes the form of his childhood hero, David Hasselhoff (Himself), showing that Ego knows exactly how to manipulate people by playing to (and preying on) their likes, hopes, and dreams. Quill’s love for music stems from his mother, who put together mixtapes for him that he listens to endlessly on his Walkman and onboard the Milano; so great is his love for music that Rocket even prioritises setting up a loud speaker for them to listen to Quill’s tune during their battle with the Abilisk and Quills still firmly drawing his pop culture reference from his childhood and the seventies and eighties. Just as these elements help him to remember and feel closer to his mother (and bond him closer with his newfound family), so too do they help to quickly build up a trust between him and his father when Ego expresses a liking for the same music and pop culture that was so integral to Quill’s childhood.
Space combat and action might be fleeting but are beautifully brought to life with some stunning visuals.
I remember being a little disappointed by Guardians of the Galaxy Vol. 2 when I first saw it as I was expecting the film to be bigger and better than the first but, similar to Avengers: Age of Ultron(Whedon, 2015), it struck me as being just as enjoyable as the original, which actually knocked my rating of it. I have no problem with it telling a story more focused on the tea dynamic and exploring these characters further, I just hadn’t expected it when I first saw it, so I definitely appreciated it more on repeat viewings. However, there is still a decent amount of onscreen action and visual spectacle to keep viewers entertained: the Sovereign are a minor antagonistic force in the film existing mainly to drive the plot forwards and get our heroes to Ego, but they have a unique armada comprised of thousands (maybe even millions) of remote drones that are piloted very much like arcade machines and lead to some frantic space battles and an intense chase through a “quantum asteroid field” that’s like the asteroid chase from Star Wars: Episode V: The Empire Strikes Back(Kershner, 1980) on steroids! The hexagonal jump points help to add to the mysterious nature of the galaxy and result in an amusing scene where Rocket and Yondu are warped in bizarre ways by multiple jumps, and Ego pilots a sleek, egg-like ship that is unlike any other in the galaxy, but the true visual spectacle of the film is realised when the characters arrive on Ego’s planet. A lush, verdant alien world home to some bizarre, vegetation and an elaborate palace housing Ego’s memories and plans, Ego’s world is just like him: beautiful and alluring at first glance but hiding a dark secret beneath the surface that comes to fruition when Ego’s very face warps the planet’s crust.
Family is even more pivotal this time around as bonds are reforged or rejected in favour of true family.
The dysfunctional family dynamic between the titular team is a pivotal element of the sequel; although they’re far more trusting and accepting of each other, they still wind each other up and get on each other’s nerves. While much of this is embodied by Rocket, Drax’s blunt and literal perspective doesn’t help matters much and Quill is continuously distracted by his attraction to Gamora. Despite Drax’s assertions that Gamora isn’t interested in him in that way, she’s incredibly supportive of Quill and is touched by his stories of his childhood pining for a father who wasn’t there, which confuses and angers him when she suspects that something isn’t quite right about Ego’s planet and raises questions about what counts as true family, blood or those you are closest to. Naturally, the question of Quill’s parentage is a huge plot point of the film; after being left as a blatant dangling plot thread and piece of sequel bait in the first film, Guardians of the Galaxy Vol. 2 goes to great lengths to establish that Quill isn’t fully human, like his comic book counterpart, and is instead part-Celestial thanks to being one of Ego’s many progeny seeded across the galaxy. This afford him many fantastic abilities when present on Ego’s plant form, and potentially opens up the vats secrets of the universe to him, but his human nature and the nurturing of his mother, his oddball family, and his father figure, Yondu, prove to be strong enough influences on Quill’s morals and character and force him to reject Ego. Quill is further driven to this decision when Ego drops the bombshell that it was he who caused Meredith’s fatal brain tumour, thus dooming her and pushing Quill into an enraged defiance that sees him pull out all the stops to oppose Ego’s plan to terraform the worlds he’s seeded.
Ego is destroyed at great cost but an even greater threat looms in the Guardians’ future…
This means not only turning down the ability to construct greater things, and even life, using Ego’s cosmic power but also the virtual immortality offered by Ego’s planet; disappointed by sentient life across the galaxy, Ego realised that his destiny wasn’t to simply walk among men, but to dominate and consume them through “The Expansion”. His façade as a loveable, charismatic figure quickly gives way to a cold-hearted, self-centred parasite befitting of his name and capable of great love (for he truly loved Meredith and was tempted to give up his enterprise for her) but also intense anger. Fully capable of manipulating every element of his planet-form to his will, Ego is a monstrous, nigh-unstoppable God-like being comprised of pure energy but capable of bending matter as he sees fit to protect his brain at the core of his planet. Thanks to being part-Celestial, Quill is also able to manipulate the planet to a degree, leading to a visually impressive sequence where Rocket drills through Ego’s crust using lasers and Quill constructs a massive version of Pac-Man to go head-to-head with his father. With the Sovereign closing in and adding to the melee, Mantis strains her powers to the limit to put Ego to sleep while Rocket cobbles together a bomb to destroy Ego’s core. Although the threat is ended and Gamora and Nebula finally reconcile (and Quill and Gamora finally admit their true feelings to each other), Quill forever loses his immortality and Celestial powers…and also his true father when Yondu sacrifices himself to save Quill from Ego’s destruction and the vacuum of space for a surprisingly emotional and heart-breaking finale. However, Yondu is finally honoured by the Ravagers in death, and Kraglin Obfonteri (Sean Gunn) assumes command of his arrow and his crew; while the Guardians find dealing with a moody adolescent Groot to be a challenge in the post-credits scene, they remain unaware that Ayesha has vowed to destroy them by breeding a perfect instrument of destruction dubbed “Adam”.
The Summary: It’s definitely true that Guardians of the Galaxy Vol. 2 holds up much better with each subsequent viewing; in many ways, it’s more of the same from the last film, but with a far greater focus on the characterisations of the titular team and the dysfunctional family dynamic they have. While it doesn’t necessarily match or expand upon the space-faring action and excitement of the first film, and may disappoint some viewers in that respect, the grounded, more personal story told here is a poignant and affecting one. Seeing Quill struggle with his heritage, his feelings for Gamora, and to hold the team together is what makes these outlandish characters so surprisingly relatable, and the banter and relationship between each member of the team is some of the most entertaining produced by the MCU. What we have here is a film that peels back the layers of one of the most obscure properties in Marvel, and the MCU, and makes even their most alien members human and vulnerable; expanding on Yondu’s character and showing how complex Rocket is as a character was a surprising highlight, as was the heart-breaking final reconciliation between Yondu and Quill. There’s plenty of amusing elements throughout the film thanks to Drax’s blunt nature and Baby Groot’s childish antics, and Kurt Russell seems to be having the time of his life being part of his big-budget production. The cosmic scope of the MCU was expanded even further with the introduction of the Celestials and laying the groundwork for the future dynamic and troubles coming to the Guardians and, while I don’t rate it as highly as the first film, that’s not to say that there isn’t a great deal to enjoy here and I’d say it’s well worth your time, especially for those who might not have been convinced by the Guardians’ characterisation in the last film and wanted to get to know these characters better.
My Rating:
⭐⭐⭐
Rating: 3 out of 5.
Pretty Good
What did you think to Guardians of the GalaxyVol. 2? Were you disappointed that the film wasn’t as action-packed as the first or did you enjoy the more character-focused story? What did you think to the added emphasis on the team as a dysfunctional family? Which of the new characters introduced was your favourite? What did you think to Ego’s plot and the changes made to his character? Would you have liked to see Quill retain his cosmic powers or did you dislike that he was made part-Celestial? Which members of the team would you like to see included in the MCU later down the line? I’d love to know your opinion on Guardians of the GalaxyVol. 2, so sign up to share them below or leave a comment on my social media, and be sure to check in next Sunday as Sci-Fi Sunday continues!
Horror Prompts’ Gillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.
The Prompt: Vine
The Submission: Before long, the two reached an impassable wall; gnarled vines twisted high up to the misty sky, and they were faced with either turning back, traversing the outside in hopes of a door, or climbing their way up.
“I… I can’t do it…” Blake stammered, looking bashfully at his boots. “The height…”
Leon placed a hand on the young mage’s shoulder. “We’ll camp here for tonight,” he said. “May courage find your heart by the ‘morrow.”
While the swordsman slept soundly, Blake sat up in his blanket, transfixed by the knotted roots, and replayed the scene over and over. It was always the same: his father moved from handhold to handhold, deftly defying gravity as he scaled the marble cliffs, but for the leering, ragged crow that pecked feverishly at his very skin.
Of course, Blake had been but a boy, incapable of helping as his father plummeted to his death, but of all the dark forces in this world, heights still frozen his bones to the quick.
“You’ll fall,” an ominous whisper came on the wind. Blake looked up and swore he spied a crow against the dark emptiness of the abyss. “You’ll fall… You’ll fail.”
Blake frowned with resolve. “Mayhap,” he muttered. “But first, I’ll try!”
What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.
Long considered to be an unlucky daydue to superstitions involving the number thirteen and religious connotations, Friday the 13th is perhaps equally as well-known as being the title for a long-running series of slasher movies. As a result, this is clearly the best opportunity to take a look at the Friday the 13th(Various, 1980 to 2009) horror series and to commemorate this unlucky and dreaded date.
Released: 13 August 1982 Director: Steve Miner Distributor: Paramount Pictures Budget: $2.2 million Stars: Dana Kimmell, Paul Kratka, Tracie Savage, Larry Zerner, Gloria Charles, and Richard Brooker
The Plot: Chris Higgins (Kimmell) and her colourful group of friends travel to her childhood home in Crystal Lake only to raise the ire of a local gang of bikers. This threat is quickly surpassed by the presence of nigh-superhuman killer Jason Voorhees (Brooker), who has taken refuge near the house after being wounded and is eager to continue his killing spree on a new crop of unsuspecting victims.
The Background: After the release of John Carpenter’s Halloween(Carpenter, 1978), which essentially birthed the “slasher” genre, Friday the 13th (Cunningham, 1980) proved such a box office success (despite its many critics) that a sequel as pushed intro production, albeit without the involvement of producer/director Sean S. Cunningham. Although not as successful as the first film, the sequel’s domestic box office of over $21 million more than justified a third entry in the blood-soaked slasher franchise. Early drafts for the third film saw Ginny Field (Amy Steel) return, now confined to a mental hospital, and Petru Popescu was disappointed when casting for his characters became more about looks than actual talent. With 3D cameras and all the rage at the time, Paramount Pictures decided to capitalise and the experimental new technology meant even simple shots became a long, gruelling process more about hitting the camera than putting in a good performance. The script called for Jason to wear a mask and his now-iconic hockey mask was supplied by 3D effects supervisor Martin Sadoff; a Detroit Red Wings goaltender mask served as the basis for the face-covering, which would go on to become one of the most recognisable elements in all of horror. With a box office gross of over $36 million, Friday the 13thPart 3 managed to out-do its predecessor (while still falling short of matching the first film’s gross) but was met with the same mixed-to-negative critical response; the plot was considered derivative but the 3D effects were seen as an enjoyable inclusion that was sullied by the tiresome clichés. Despite its low critical impact and being planned as the series finale, the Friday the 13thPart 3 ’s box office success meant that a fourth film was pushed into production, one that absolutely, positively spelt the end for the franchise…for a time…
The Review: Just as the last film began with a recap of the finale of the first film, so too does Friday the 13thPart 3 kick things off by presenting viewers with the final showdown between Ginny and Jason (then-played by Steve Dash) that saw her trick the bag-headed killer into submission by impersonating his deceased mother, Pamela Voorhees (Betsy Palmer), and leave him vulnerable to getting a machete stuck in his shoulder. We continue to get information regarding the events of the last film via a news report, which reveals that Ginny did survive but still leaves the fate of her boyfriend, Paul Holt (John Furey), unanswered. The third film properly begins with Jason pulling out the machete and heading out into the night once more, but now played by a different actor and stalking the nearby woods and area of Crystal Lake with his head exposed (though hidden from view, for the time being). Jason stalks with argumentative store owners Harold Hockett (Steve Susskind) and Edna (Cheri Maugans), an odd couple who receive a great deal of screen time considering they’re just there to get the body count started, throw some terrible 3D effects in our face, and establish how Jason acquires his new duds.
Chris returns to Higgins Haven, where bland ol’ Rick and some bad memories await.
Following this painfully long and pointless sequence (and some extremely funky title music courtesy of series composer Harry Manfredini and Michael Zager), we’re finally introduced to the new crop of twenty-somethings-posing-as-teenagers who will serve as our main characters this time around. Andy (Jeffrey Rogers) and his pregnant lover Debbie (Tracie Savage) are excited to be travelling down to Higgins Haven at Crystal Lake with their friend, Chris, a perky girl troubled by an incident at her family home two years ago but trying to not let the traumatic attack she endured ruin the weekend for her rambunctious friends. When the group get to Crystal Lake and Chris reunites with old flame Rick (Kratka, who seems way too old for her but who am I to judge?), we learn that, somehow, Chris was attacked by Jason (as he appears now) while wandering the woods near Higgins Haven. Horrified, she tried to escape and fight him off, only to black out and be found by her parents, who insisted that she must have imaging the entire thing. However, her memories are so vivid and her fear and disquiet at being back at Crystal Lake are so potent that it could only have been real, though it’s unclear as to why Jason spared her and the sexual implications of the attack are both unsettling and contrary to Jason’s usual characterisation.
Despite being an annoying prankster, Shelly shows some personality and forever impacted the series.
While Andy might be a bit of a generic, forgettable young man, his roommate and best friend, Shelly (Zerner), is memorable to the point of being an annoying pain in the ass. A born prankster and practical joker, Shelly suffers from an extreme lack of confidence in his looks and his body and makes up for it by wearing masks, playing pranks on his friends, and generally being an aggravating little shit. Unsurprisingly, his pranks and tomfoolery do little but annoy the others, who constantly berate his antics, and don’t exactly turn on his blind date, Vera Sanchez (Catherine Parks); however, he proves himself to be surprisingly brave and capable when he and Vera get on the wrong side of Fox (Charles) and her biker gang, and Vera warms towards him after seeing how much he loves his mother. While he might be one of the most divisive characters in the entire franchise (you literally either love him or hate him), he proves to be one of the most important characters as Jason acquires his iconic hockey mask after taking it from Shelly, forever cementing his significance to the series.
While the pot-heads don’t add much, the bikers make a big impression despite their limited screen time.
Chris and her friends are joined by a dope-smoking duo of hippies, Chuck Garth (David Katims) and Chili Jachson (Rachel Howard), who primarily exist just to be off their heads the entire time, added to the body count, and throw a few more screams and disparaging remarks towards Jason and Shelly, respectively, however, while shopping for supplies in town, Vera and Shelly run afoul of a mean gang of bikers: Fox, Ali (Nick Savage), and Loco (Kevin O’Brien), who harass them in the store and then smash up Rick’s car after Shelly accidentally knocks over their bikes. While this leads to a moment of bravery from Shelly after Ali pushes him too far, it comes back to bite the kids when the bikers track them down to Higgins Haven and drain the petrol from their van, thus limiting their escape options for the finale. Still, while they’re only onscreen for a short period of time, and despite being secondary antagonists, the three bikers actually showcase a surprising amount of personality; Fox expresses concern at Ali’s plan to burn down the Higgins barn to settle the score, and Ali actually proves to be a resilient and tenacious character as he somehow survives an attack by Jason to make an unexpected comeback for the finale that sees him getting his hand lopped off for his efforts.
The Nitty-Gritty: Honestly, Friday the 13th Part 3 may have some of the weakest and most forgettable characters of the entire franchise; Shelly might be memorable for his boy-who-cried-wolf antics and the bikers might make an impression with their ripped denim and leather, but Chris is a disappointingly bland final girl. It doesn’t help much that Dana Kimmell really isn’t convincing as an actress here, but I find Chris’s meek personality makes her little more than a hysterical tart driven to the edge rather than a capable, independent young woman. Both Andy and Rick end up being unremarkable male leads; Shelly might be an annoying asshole, but at least he exhibits some personality and isn’t just a bland nice guy who you don’t even care about. Higgins Haven makes for an interesting change of scenery for the franchise as well; rather than the events taking place at an abandoned camp or the nearby town, much of the film is localised at Chris’s childhood home, which includes a massive barn full of hay and a quaint little house full of oddities and trinkets that allow the setting to be both unique and familiar at the same time. The gang do head into town, however, and we get to see a little more of the surrounding area, which is always nice as I find we rarely ever get a chance to explore the goings-on of Crystal Lake in these films.
The 3D effects are often awkward and blatant but of lead to a couple of awesome kills.
Of course, the big selling point of the movie is its inclusion of 3D effects; sadly, however, these are all egregious and pretty poorly realised and amount to shit like snakes, rats, baseball bats, popcorn, severed eyes, yo-yos, fists, and handles being thrust, waved, or shoved right in front of the camera lens in ; we get such “memorable” moments as a snake charging at the camera on a wire, a rat randomly crawling towards us on a plank of wood, a baseball bat held right in front of the camera lens in gratuitous and blatantly obvious shots designed to showcase the out-dated effect. It does, however, lead to two of the film’s more impressive kills when Jason fires a speargun at Vera and crushes Rick’s head, causing his eye to literally pop out of his skull! These prove to be two of the more over-the-top kills in the film as Friday the13th Part 3 opts for simple, brutal kills for the most part: Harold gets an axe to the chest, Edna a knitting needle through the back of the head, and Jason even scores a two-for-one deal when he recreates one of the most memorable kills of the first film and drives a knife through the pregnant Debbie’s chest. Andy is dispatched rather viciously when he gets skewered through the belly while walking upside down, and Shelly gets this throat slit offscreen, which is odd as even Chuck and Chili get onscreen deaths, with Chuck being tossed into an electrical box and the hysterical Chili being impaled by a hot poker.
Jason is a far more sexual and apathetic character and now imbued with superhuman strength.
Although the injuries he received in the second film don’t seem to have slowed him down or even crop up as a weak point here, Jason is clearly licking his wounds in the Higgins Haven barn; we catch fleeting glimpses of him standing in or near the barn, but no clear shots until he hides his grotesque face behind his signature hockey mask. The finale gets into full swing shortly after, meaning lingering shots of Jason’s hands or torso are replaced with full-body shots of him lumbering around with an almost bored swagger; sporting something of a hump and lacking even the wispy hair we saw in the last film, Jason has lost some of his sprightliness but gained the measured, near-superhuman brutality that has since become so synonymous with the character. We see a very different side of Jason this time around; there’s an odd sexual menace to him through the implication that he raped Chris, or at least messed with her in a way beyond simply physically harming her, and his pursuit of her seems to be both personal and sexually charged in a way we haven’t really seen from him before. He toys with her like all his final prey, but Chris is the only final girl that he willingly unmasks in front of; he even leers at her with a wink, showcasing a vindictive intelligence that was missing in the last film. While he grunts and even yells in pain this time around, Jason is now powerful enough to crush skulls with his bare hands and hoist himself up whilst being hung from the neck. Thanks to the timely intervention (and sacrifice) of Ali, Chris is finally able to get her shit together to actually fight back and defend herself, burying an axe into Jason’s head and seemingly putting him down for good. However, in another homage to the first film, Chris is randomly attacked by the decomposing body of Pamela Voorhees in a dream sequence, and the entire experience seems to have driven her out of her mind.
The Summary: It can’t be denied that the Friday the 13thformula was getting more than a little stale but this third entry; if you’ve seen the first two, you’ve basically seen everything this film has to offer with the exception of the largely terrible 3D effects. However, if you took away the blatantly weird camera shots and the wire-powered props, there still wouldn’t really be much new of offer in Friday the 13th Part 3. Ooh, it takes place in a barn, how exciting! It’s still the same thing of horny kids making dumb decisions, acting badly, and being picked off one by one by a relentless killer, and this third entry is honestly one of the weakest in the series for me. there are some good points to be found here: the speargun sequence and Rick’s head-crush are memorable (if ridiculous) kills, Shelly showcases more personality than all of the main characters combined, and the bikers are surprisingly charismatic characters who sadly don’t get enough screen time. If you’re a fan of Jason as a character, this isn’t too bad an entry either as he finally acquires his iconic hockey mask and Richard Brooker’s portrayal of Jason as a lumbering, sadistic, almost lackadaisical killer set the standard for others to follow, particularly during his time as a zombie. Still, funky soundtrack and enjoyable gore aside, Friday the 13th Part 3 remains a painfully unimpressive entry; Jason’s motivations are oddly tinged with a sexual menace, his face has taken a notable downgrade, and the overall quality of the performances has taken such a massive step back that it’s hard to really give a shit about anything that’s happening as the character’s we’re supposed to care about are so bland, hysterical, or poorly realised. This is one best rushed through, or skipped over, if you’re doing a Friday the 13th marathon.
My Rating:
⭐⭐
Rating: 2 out of 5.
Could Be Better
What did you think to Friday the 13th Part 3? How do you feel it holds up against its predecessors and its many sequels? Which of the new characters was your favourite and why, and what did think to Chris as the final girl? What did you think to the 3D effects used in the film and did you find they distracted from the kills? Which of the Friday the 13th movies is your favourite? Perhaps you prefer a different slasher film or franchise; if so, what is it? Do you consider Friday the 13th to be unlucky? Are you watching a Friday the 13th movie today? Whatever your thoughts on Friday the 13th (the movie, franchise, and day), sign up to tell me your thoughts below or leave a comment on my social media, and be sure to check in again for more horror content in the near future!
Horror Prompts’ Gillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.
The Prompt: Bundle
The Submission: Richie hopped on his bike and pedalled away, a toothy sneer on his face as the shopkeeper yelled at him, clearly unimpressed with the artwork Richie had scrawled on his wall.
Richie cycled along at breakneck speed, taking corners blindly as always. But, today, luck was against him. As he bolted across an intersection, he collided with the bumper of a rusted black van.
Richie lay on the pavement a mess of scrapes and aches; his left arm felt very numb and far away. Through blurry eyes, he saw the driver approach him. Richie moaned, feeling teeth tumble from his slit mouth, as he was lifted him like a bundle of broken twigs and tossed him in the back of the van.
What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.
Horror Prompts’ Gillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.
The Prompt: Slush
The Submission: There was a terrible smell in the kitchen.
Mother wouldn’t like that, but then she was hardly in a position to complain any more.
And thank-fuckin’-God for that!
Thirty years I’ve had to deal with her chipping away at me. Condescending me here, criticising me there.
Nothing was ever good enough, not for Mother.
I just couldn’t take it anymore. When she told me I wasn’t cutting the cucumbers the “right way”, I just snapped!
I plop the putrid mess of her brains into the blender, turning them to slush, and lick my fingers, satisfied that I’ll never have to hear her voice again.
What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.
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