Movie Night [Robin Month]: Batman: Under the Red Hood


In April of 1940, about a year after the debut of arguably their most popular character, Bruce Wayne/Batman, DC Comics debuted “the sensational find of [that year]”, Dick Grayson/Robin. Since then, Batman’s pixie-boots-wearing partner has changed outfits and a number of different characters have assumed the mantle as the Dynamic Duo of Batman and Robin have become an iconic staple of DC Comics. Considering my fondness for the character and those who assumed the mantle over the years, what better way to celebrate this dynamic debut than to dedicate every Sunday of April to celebrating the character?


Released: 27 July 2010
Director: Brandon Vietti
Distributor: Warner Home Video
Budget: Unknown
Stars: Bruce Greenwood, Jensen Ackles, John DiMaggio, Wade Williams, and Jason Isaacs

The Plot:
Gotham City’s underworld is terrorised by a murderous vigilante known only as “The Red Hood” (Ackles). In investigating this new threat, Batman (Greenwood) is forced to face the greatest failure of his career as old wounds reopen and old, once buried memories come into the light.

The Background:
As I detailed in my review of A Death in the Family (Starlin, et al, 1988), readers were first introduced to Jason Todd in March 1963. With the original Robin, Dick Grayson, having grown up and gone away to college, Jason was initially almost indistinguishable from his predecessor until he was given an “edge” by writer Jim Starlin following the Crisis on Infinite Earths (Wolfman, et al, 1985 to 1986). Readers didn’t take kindly to the new Robin and, in a moment that went on to define Batman for years to come, DC Comics made the decision to kill the character off in the aforementioned Death in the Family storyline. For over fifteen years, Jason Todd stayed dead and his death haunted Batman; his monument in the Batcave served as a constant reminder of Batman’s greatest failure and he was long considered one of only a handful of comic cook characters who would stay dead. The character made a surprise return during the “Hush” storyline (Loeb, et al, 2002 to 2003) before being officially brought back to life (through cosmic, reality-bending shenanigans, of course) in the “Under the Hood” arc (Winick, et al, 2004 to 2005; 2005 to 2006). Jason’s resurrection was generally positively received and he has gone on to become a popular anti-hero as the Red Hood and, 2010, Winick came onboard to write the animated adaptation of his influential storyline. Batman: Under the Red Hood was the eighth animated feature of the DC Universe Animated Original Movies line-up, which aimed to be more mature than the DC Animated Universe popularised by Bruce Tim and Paul Dini. Batman: Under the Red Hood was one of the most successful of DC’s animated ventures, making over $12 million in sales and being critically applauded; a follow-up even surprisingly landed in 2020 in the form of an interactive animated feature that was also quite well received.

The Review:
I never really had any strong feelings for or against Jason Todd as I read comic books so sporadically as a kid that, by the time I even read A Death in the Family, Dick Grayson had already become Nightwing and Tim Drake was already the third Robin so, if I didn’t like what happened to him, it was too late to be mad about it. I do feel, though, like the idea of bringing him back was great…on paper….but that DC Comics screwed it up in execution. Personally, I think Jason should have been Hush all along as his outfit in Hush was way better than the Red Hood look and, considering DC kind of retconned that Jason was present during Hush anyway, I think this would have made a lot more sense. Plus, it took DC a long time to find a way to mention Jason’s dramatic return without having to reference the reality-breaking shenanigans of Infinite Crisis (Johns et al, 2005 to 2006) and, in that regard, if feels like Under the Red Hood tells a far simpler and much more coherent version of events surrounding Jason’s resurrection thanks to the benefit of hindsight.

Still haunted by Jason’s death, Batman hears of a new player muscling into Gotham’s underworld.

Under the Red Hood opens with its interpretation of the events of A Death in the Family; in this adaptation, Ra’s al Ghul (Isaacs) allied with the Joker (DiMaggio) in his latest bid to disrupt Europe’s economy. He realises the error in his judgement all-too-late as the Joker captured Jason Todd/Robin (Vincent Martella) and was busy amusing himself by taunting Robin and mercilessly beating him with a crowbar. Although Jason remained defiant, even with a collapsed lung and having been beaten half to death, he was helpless against the Harlequin of Hate. Despite Jason struggles with all his failing might to hold out for Batman, who raced to aid his young partner, he was killed when the warehouse that he was trapped in explodes (again, take note: Jason is killed by the explosion and not by the crowbar!) The film then jumps ahead five years to find Gotham’s criminal figureheads lured into a meeting and confronted by the mysterious Red Hood. Red Hood delights in taunting the criminals and muscles his way into the operation, promising to protect them from both Batman and Roman Sionis/Black Mask (Williams) on the proviso that they don’t peddle their wares on young kids and proves himself a credible threat by presenting a bag full of the severed heads of their lieutenants. Meanwhile, Batman continues to operate within the city; however, his experiences with Jason have left him more of a loner than ever, to the point where he even out-right refuses Nightwing’s (Harris) help in taking down Amazo (Fred Tatasciore), a superpowered android with all of the powers of the Justice League. Nightwing, of course, completely disregards this and helps anyway and, in the process, the two learn of the Red Hood’s bid to muscle the Black Mask out of power and control Gotham’s underworld.

The Red Hood makes an enemy of both Batman and Black Mask through his violent actions.

When the Red Hood kills the thugs transporting Amazo, Batman gives chase in the Batwing but loses him in the Axis Chemical Plant (though not before having a flashback to his first encounter with the Joker, who, at that time, was hidden under the guise of the original Red Hood). Back at the Batcave, Batman and Nightwing analyse the footage of the biker-gear-clad vigilante and note that, since he arrived in town, crime has fallen significantly. Suspecting that the Joker may be behind the new Red Hood, they head to Arkham Asylum to interrogate the Clown Prince of Crime, who denies any involvement in his activities but takes the opportunity to rile Batman up over failing to save the former Robin. Meanwhile, the Red Hood’s activities have angered Black Mask, the ruling mob boss of Gotham City. In this incarnation, Black Mask is similar to Johann Schmidt/The Red Skull in that, rather than wearing a mask or a helmet, his head is literally a charred black skull. Apart from that, he’s a bombastic, maniacal gangster who viciously beats anyone who dares to stare at his gruesome appearance. His efforts to kill the Red Hood meet in failure as he is closely monitoring Black Mask’s meetings and movements so that he can steal his weapons and merchandise. Thankfully, Batman has also been monitoring Black Mask, correctly guessing that the Red Hood would hijack his latest shipment, and as a result comes face-to-face with Gotham’s newest vigilante once more after an exhilarating chase through a construction site, across the city rooftops, and even across the city’s famously impractical blimps.

Revived by the Lazarus Pit, Jason enacts a plan of revenge against the Joker.

Thanks to the Red Hood’s impressive skills, physical aptitude, and apparent knowledge of Batman’s weapons and tactics (all of which Nightwing, and even Batman, admit to being amazed by), this proves to be a trap as Batman and Nightwing are lured into an explosion that leaves Dick’s leg injured. Both of them marvel at the Red Hood’s physical abilities and skills and knowledge of Batman’s tactics but Batman is stunned when he reviews the playback of their encounter and hears the Red Hood calling him “Bruce”. Black Mask steps up his campaign against the Red Hood, beating, threatening, and killing all of those who have sold out to him and hiring mech-wearing mercenaries to hunt him down, but Batman interrupts the fracas and takes the mercs out alongside Red Hood. Although Batman is disgusted when the Red Hood uses lethal force to kill one of the mercenaries, he nevertheless attempts to offer Red Hood help but the helmet-clad vigilante angrily refuses, believing that his willingness to kill is making an actual difference as opposed to Batman’s more merciful ways. By analysing the Red Hood’s blood, Batman confirms, without a doubt, that he is Jason Todd resurrected. Realising that only one man could possibly have been responsible for Jason’s return to life, Bruce angrily confronts Ra’s and learns about what happened all those years ago: remorseful for allowing the Joker to kill Bruce’s young partner, Ra’s recovered Jason’s body (leaving a dummy in his grave) and revived him by submerging him in the restorative Lazarus Pit.

The Nitty-Gritty:
Aesthetically, Under the Red Hood greatly resembles many of DC’s other animated efforts; characters aren’t quite as exaggerated or cartoony as they are in the DCAU but are still quite stiff and rigid. Luckily, this allows the film’s many chase and fight sequences to shine even more, but it does make prolonged scenes of dialogue and exposition to appear a bit inflexible. The voice cast, however, is pretty stellar; Bruce Greenwood makes for a gravelly and intimidating Batman, even if he is imitating the iconic Kevin Conway somewhat, and the film does a pretty good job of showcasing the impact Jason’s death had on him and his rage at allowing himself to be so easily duped by Ra’s’ deception. John DiMaggio makes for a serious and menacing Joker who appears to be evoking both Mark Hamill and Heath Ledger’s take on the character, and Neil Patrick Harris makes for a great Nightwing as well and makes an impression despite being taken out of the film before long (although it’s a bit odd that common thugs know about his past as Robin) but it’s Jensen Ackles’ wit and biting tongue as the Red Hood and Wade William’s explosive portrayal of Black Mask that are the highlights of the feature for me.

Jason goes from carefree youth to violent and unhinged vigilante as he grows and changes.

The film is peppered with flashbacks to Batman’s time working alongside Jason; during the boy’s (Alexander Martella) first year as Robin, he was an excitable, carefree Boy Wonder who Batman first met as he was in the process of stealing the tyres off the Batmobile and delighted in being Batman’s brightly-coloured, hyper-chatty crimefighting partner. As he grew into a teen, however, he became and angry and bitter young man who constantly defied Batman’s orders and brutalised criminals without mercy. His dip in the Lazarus Pit saw him awaken from death half-crazed and unstable and set him on the path towards becoming a murderous vigilante and making both Batman, and the Joker, pay for their actions. Driven to the edge by the Red Hood’s disruptive actions, and the vigilante’s direct assault on his offices with a rocket launcher, Black Mask arranges for the Joker to be smuggled out of Arkham and sets him loose to kill the Red Hood on his behalf. This, however, was exactly what the Red Hood wanted as it allows him to get his hands on the man who murdered him and deliver a measure of payback with a crowbar.

Batman refuses to compromise his moral integrity and remains haunted by his failures.

Luring Batman to Crime Alley, the Red Hood finally reveals his face to his former mentor and demands to know why the Joker is still alive after everything he’s done but especially for taking Jason away from Bruce. He makes a damn good point, one that has been endlessly debated, and states that he can forgive everything Bruce has done and that he’s not talking about mass murder of every two-bit thug or supervillain, but he cannot forgive (or understand why) the fact that Batman hasn’t killed the Joker in recompense for his years of slaughter and for killing him (as in Jason). After a brutal fist fight between the two, Batman apologises but states that he could never kill anyone, not even the Joker, because it would be “too easy” and lead to him becoming just as bad as the criminals he hunts on a nightly basis. Enraged and distraught, Jason demands that Batman shoot him before he executes the Joker; when Batman adamantly refuses to betray his morals, Jason triggers an explosion and disappears once again. In the aftermath, Bruce refuses to have Jason’s monument removed from the Batcave as he never wants to forget how badly he failed young Jason and turned him from a cheery youth and into a damaged, violent killer.  

The Summary:
Batman: Under the Red Hood is an incredibly bleak and sombre examination of Batman’s greatest failure; one thing I always liked about Jason being dead was how this incident weighed heavily on Batman’s mind and that a constant reminder sat in the Batcave for years so that he (and the reader) would never forget those dramatic events. When Jason returns to life as a violent and unhinged vigilante and twists Batman’s teachings and moral codes into a spiteful vendetta, Batman is forced to confront his failure, and his past, head-on and the film does an excellent job of not only adapting the source material it is based on but also adding to it and, in many ways, improving it. Having Ra’s be the one responsible for Jason’s resurrection as opposed to an alternative version of Superman punching reality just makes so much more sense and seeing Jason snark, shoot, and muscle his way into Black Mask’s dealings was really great thanks to Ackles’ portrayal of the character. I also enjoyed the flashbacks to Jason’s youth and even the Joker’s origin, which helped add some additional context to those who may be unfamiliar with these elements, and overall the film is a great example of the unwavering commitment Batman has to his “no-kill” rule and the impact that has on his never-ending war against crime.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of Batman: Under the Red Hood? How do you feel it works as an adaptation of A Death in the Family and Under the Hood and did you enjoy the changes that the film made to the story and Jason’s resurrection? What did you think to the voice cast, particularly Greenwood, DiMaggio, and Ackles? Were you a fan of Jason Todd when he was Robin, or do you prefer his anti-hero persona? Would you like to see elements of this story make their way into a live-action Batman movie someday? Who is your favourite Robin and how are you celebrating the Boy Wonder’s debut this month?  Whatever your thoughts on this film, Jason Todd, and Robin, leave a comment below and check back next Monday as Robin Month continues!

Movie Night: Morbius

Released: 28 January 2022
Director: Daniel Espinosa
Distributor: Sony Pictures Releasing
Budget: $75 million
Stars: Jared Leto, Matt Smith, Adria Arjona, Tyrese Gibson, Al Madrigal, and Jared Harris

The Plot:
Doctor Michael Morbius (Leto) is a Nobel Prize-nominated scientist desperate to find a cure for his crippling blood disease. After experimenting with vampire bats, he becomes imbued with the strengths and abilities of a vampire, but also cursed with a thirst for blood! However, his life becomes even more complicated when his friend and colleague, Milo (Smith), seeks to learn the secrets of Morbius’ newfound abilities…by any means necessary!

The Background:
Following the massive success of Sam Raimi’s Spider-Man trilogy (2000 to 2007) and the sadly unspectacular reception of Marc Webb’s reboot films, Marvel Studios were finally able to achieve the impossible and fold the iconic web-slinger into the Marvel Cinematic Universe (MCU). The incredible success of Spider-Man: Homecoming (Watts, 2017) was enough to excite Sony into producing a number of spin-offs that would focus on some of Spidey’s supporting characters and anti-heroes; the success of Venom (Fleischer, 2018) meant that Roy Thomas and Gil Kane’sLiving Vampire” would finally get his time in the sun. Eccentric method actor Jared Leto was attached to the project from the early going, and helped bring in director Daniel Espinosa to officially begin the production in June 2018. Producers were reportedly excited about the project for its unique take on having a doctor undergo a gruesome metamorphosis, but audiences were left confused as to Morbius’s continuity after the trailers seemed to reference multiple competing timelines. After repeated delays due to the COVID-19 pandemic, Morbius went on the gross just over $163 million at the box office and was met with overwhelmingly negative reviews. Reviews criticised the film’s poor characterisations and humourless narrative, the bloodless action scenes, and generally regarded it as a confused mess that barely qualifies as a coherent film. Although star Leto claimed that there have been talks for future films and appearances from the title character, this negative reaction puts the question of any potential crossovers in doubt, though Sony continue to push ahead with solo projects for other Spider-Man villains.

The Review:
I’ll never understand Sony; they were making big bank with the Spider-Man license after the success of the first two live-action films, but then they let Avi Arad stick his oar in and complicate Spider-Man 3 (Rami, 2007) with a multitude of villains and plot points. Then they rebooted the franchise, which is fair enough, but chose to retell the origin story in its entirety all over again and, rather than building up their audience with a measured approach, they threw all of Kevin Feige’s notes out of the window and crammed at least three movie’s worth of content into The Amazing Spider-Man 2 (Webb, 2014) in a long-running, misguided attempt to get a Sinister Six movie off the ground. Then they had the audacity to make a Venom solo film without Spider-Man in it…Spider-Man, y’know, the who caused Venom in the first place ,was omitted from the film and there was this weird, awkward question of whether Sony’s films were linked to the MCU or not. And yet, annoyingly, Sony persisted because their films continue to make money regardless of things like this and, in a desperate bid to make tangentially related Spider-Man properties without actually including Tom Holland (why they don’t just make live-action Miles Morales films is beyond me!), they’ve given Morbius, of all people, his own solo film I just…I just can’t. To me Morbius is a nobody; he doesn’t deserve his own solo film at all. Hell, I’d be hard pressed to be excited if he showed up as supporting character in Moon Knight (Various, 2022) or the upcoming Blade reboot, but to give him, of all people his own film? And to cast Jared Leto, a guy who I really don’t get the hype for considering how bat-shit crazy he is, really had me doubted that this would be any good at all and I literally went to see it out of sheer, morbid curiosity.

Sickly Dr. Morbius is transformed into a monstrous vampire with a thirst for human blood.

Naturally, given he’s the title character, Morbius is the story of Dr. Michael Morbius, who begins the film as a frail, sickly, but brilliant scientist. Despite being crippled by an undisclosed and unspecified blood disease, has become the world’s foremost authority on blood-related illnesses. Morbius is so accomplished that his artificial blood has, somehow, “saved more lives then penicillin” (which a quick Google search will tell you is pretty much an impossible claim) but, for all his genius, Morbius is crippled not just physically but also by arrogance. He not only refuses to accept his Nobel Prize, but apparently insults his peers, the nation of Sweden, and the entire scientific community at the ceremony (though we don’t actually hear what he says and there are pretty much no repercussions from this accept some rolled eyes and, presumably, the loss of the substantial cash prize that comes with the award). Morbius has lived his whole life in agonising pain, requiring multiple blood transfusions a day just to stay alive, and also being the smartest person in the room; even as a child (Charlie Shotwell), his brilliance impressed, and he has dedicated his entire life to finding a cure not just for himself, but also for the only friend he has in the entire world, Lucien, whom he treats as a brother despite lumbering him with the nickname “Milo” since he was used to his dormitory buddies having a short life expectancy. Morbius’s search for a cure naturally leads him to studying the unique blood-eating properties of vampire bats, which allows him to develop a serum that promises to reverse his condition. Thanks to Milo’s wealth and resources (which the film makes no effort to explain the source of), Morbius and his absolutely stunning fellow doctor and co-worker, Martine Bancroft (Arjona), sail out into international waters to test the serum out on his rapidly deteriorating body and, to the surprise of them both, he undergoes a startling transformation. The serum fundamentally alters his DNA structure, transforming him into a bat-man hybrid (a “Living Vampire”, if you will) who craves human blood and is (…somehow…) bestowed a range of superhuman abilities: he’s transformed to the peak of human physical condition…and beyond, capable of manhandling armed foes, ripping through human flesh with his talon-like claws, leaping vast distances and scaling walls with ease, and apparently gaining high levels of durability. Furthermore, he acquires a form of echolocation, which leads to some of the films more visually interesting moments as his ears ripple, his eyes turn all goopy, and the world gains this distorted, smoky, rippley x-ray-like sheen whenever he focuses his hearing. Morbius also develops a kinship with vampire bats, which “welcome him like a bother” and obey his commands, learns how to travel along air currents to glide and fly (it’s not state din the film but I assume he has hollow bones as a result of his transformation…maybe..?), but all of these fantastic abilities come at the cost of his humanity.

Unlike Morbius, Milo has no qualms about indulging his bloodlust and revelling in his newfound powers.

The taste of human blood turns Morbius into a monstrous, fanged creature who attacks those around him in a rabid bloodlust; though he’s able to stave off his cravings using his artificial blood, it very quickly (and I mean within a matter of days) loses its effectiveness and, terrified of becoming a bloodsucking monster, Morbius tries to do everything he possibly can to reverse his transformation. He can’t simply go without blood either, as this causes his debilitating condition to return in full force and threatens to kill him from blood starvation, so he spends the remainder of the film trying to repress his inner monster while also searching for a solution to his problem. Morbius’s plight becomes all the more complicated when Milo discovers his condition and is slighted that his life-long friend denies him access to the life-saving condition. Wishing to spare his friend from the curse of vampirism, Morbius instead drives Milo to steal the serum and take it for himself by pushing his friend away and appearing to be a selfish prick who has no interest in sharing. Unlike Morbius, Milo has no compunction about embracing the physical benefits of the serum, and delights in indulging his bloodlust at every opportunity. This means, you guessed it, that not only does he become a dark mirror of the titular anti-hero (Morbius has his fair share of bloodshed in this film, and it’s barely touched upon how betraying his Hippocratic Oath affects him beyond inconveniencing his life) but he also dons a suit and a tie to stalk the streets as a bloodthirsty vampire. Although Milo shares many of the same powers as Morbius some are inexplicably denied him; he can’t fly like Morbius, and never demonstrates the ability to control bats, though both are able to leap and seemingly teleport vast distances accompanied by an unexplained ethereal smoke. It should also be noted that neither of these artificial vampires are vulnerable to sunlight, and other traditional tropes like Holy Water and a stake through the heart are openly mocked in the film, meaning that Morbius’s only hope of putting an end to Milo’s rampage is to synthesise a fatal anti-serum in his makeshift lab (which, of course, he’s able to do without any difficulty at all). The film wants you to see Morbius and Milo’s relationship as a tragedy of two brothers coming to blows because of a fundamental difference in ideology; Milo wants to embrace his new lease of life and is only too happy to suck the blood from anyone he can to stay healthy and strong, while Morbius sees himself as a monster who has brought an unspeakable atrocity into the world, and his efforts to create a cure and confront Milo are only compounded when Milo’s actions lead to him (as in Morbius) being arrested for murder.

Sadly, the supporting cast really doesn’t get much to do or time to shine and are pretty one-note.

Indeed, Morbius’s actions don’t go unnoticed, or unpunished, throughout the film. He slaughters the ship full of trigger-happy mercenaries in a pretty creepy scene and the bodies catch the attention of Federal Bureau of Investigation (FBI) agents Simon Stroud (Gibson) and Alberto “Al” Rodriguez (Madrigal), who quickly piece together that the ship was being used by Morbius for some bizarre experiment. These two, while a highlight, are severely underused and underdeveloped in the film; they have a bit of back and forth banter, which is amusing, and are readily accepting of the possibility that Morbius is an actual vampire, but they really don’t actually get to do all that much accept discover the crime scenes, interrogate Morbius, and arrive too late to really help with anything, and we learn next to nothing about them beyond the fact that they’re dedicated FBI agents who’ve worked together for a while. Sadly, the same can be said about all of the film’s supporting characters, particularly Martine and Morbius and Milo’s lifelong doctor and father figure, Doctor Emil Nicholas (Harris).Martine isn’t just some assistant to Morbius or the object of his affections; she’s a smart and capable doctor and, while he’s clearly attracted to her (how could he not be, after all?), his focus has always been on the research since he believes he has nothing to offer because of his crippling condition. After witnessing his starling transformation, Martine works to protect and help cure him, covering for him even when seeing the monster Milo has become, and the two (as in her and Morbius) develop a romantic attraction that has all the chemistry of a wet paper bag simply to emphasise that Morbius has more of a heart and a conscience than his bloodthirsty counterpart. Still, she has a bit more to do than Emil, who’s mainly there to support Morbius’s brilliance and take care of Milo, and to give one a kindly target to rip open and the other a mentor to avenge.

The Nitty-Gritty:
Morbius primarily focuses on many of the same cliché tropes as any other “man-made-monster” film you’ve seen before, or any movie that deals with the potential horrors of reckless scientific experimentation. Morbius is an arrogant and brilliant scientist, but one driven to desperation by his rapidly deteriorating condition and the promise he made to Milo to cure them both. When he turns, he’s horrified by his actions and struggles to keep his monstrous side at bay, while also relishing the power and freedom offered by his abilities. though he goes out of his way to target disreputable types, he can’t help but deliver some smarmy backtalk to Stroud and Rodriguez when they start asking questions, and even tells a horrified money forger “I am Venom!” when intimidating him and his friends into vacating their makeshift lab. As I expected upon seeing the many different trailers to this film, many of the more explicit references to Spider-Man and the MCU have been excised from Morbius; this “Venom” line and a throwaway comment by Rodriguez seem to suggest that it takes place in the same universe as the Venom films, but the “Murderer!” graffiti over a Spider-Man poster is missing and, while Adrian Toomes/The Vulture (Michael Keaton) does make a cameo, it’s in completely different scenes and contexts first suggested and only serve to muddy the waters when it comes to these standalone Sony films. Indeed, this cameo along makes absolutely no sense as Toomes somehow transports over to this world thanks to the events of Spider-Man: No Way Home (Watts, 2021), somehow cobbles together a new flight suit, and then suggests the two team up…which Morbius randomly agrees to for no reason. Why they couldn’t have just had Eddie Brock/Venom (Tom Hardy) make a cameo, or even Andrew Garfield’s Spider-Man, is beyond me; instead, Sony continue to just desperately try to get in with the MCU in the most ham-fisted way possible and I dread to think what sort of ridiculous Sinister Six they’ll eventually put together will look like.

Despite some cool visuals and horror elements, Morbius is a confusing mess of a film.

I went into Morbius with low expectations; I make no apologies over not being a fan of the character, the lead actor, to the concept of wasting millions of dollars on a standalone film for the character, but there were times when Morbius impressed me…just a little. While the film plays it as safe as the Venom movies when it comes to violence and gore, and it doesn’t even contain the one f-bomb its rating would allow, some of the scenes of Morbius’s feral attacks are framed quite well, with a good use of shadows, tension, and quick, brutal cuts to imply some ferocious action without necessarily dwelling on the gore. Morbius rips open people’s throats, mauls them, and drains their blood all, mostly, offscreen, making for a decidedly toothless vampire film but I was actually okay with this as at least something interesting was actually happening. Morbius looks pretty decent when he’s all vamped up as well; while his monstrous visage comes and goes and is realised pretty much entirely through CGI, it’s present a lot more than I expected (I was almost certain he wouldn’t go full on vampire until the very end) and a pretty decent adaptation of the source material. While it makes no sense that he’s able to teleport in a puff of smoke or slide like he does, Morbius generally looks pretty cool when he’s bouncing all over the place, swinging from poles, and going all feral, so it’s a shame that his scuffles with Milo descend into a confusing and blurry CGI slugfest full of gratuitous slow motion and frantic, poorly lit shots. I can understand when the Venom films generally become a CHI mess since those characters are brought to life exclusively through CGI, but Morbius offered the opportunity to craft a ore traditional, cheaper horror/action film that relied more on practical effects than bonkers CGI someone at Sony, however, clearly didn’t get that memo and what we’re left with is a confusing mess of a finale that pits the two Living Vampires against each other in a wild brawl of questionable CGI and nonsense editing.  

The Summary:
As I said, I had low expectations for Morbius; I don’t even like the character so I couldn’t even begin to hope that it’d be this sleeper hit or a surprisingly enjoyable action/horror romp as I would forever be questioning just why the hell anyone would ever invest millions of dollars in a standalone film about Michael friggin’ Morbius of all people! If you’re gonna do Morbius, you stick him in a Blade film or in an episode of one of Marvel’s many TV shows, you don’t give him his own movie, let alone one that doesn’t even have Spider-Man in it. Yet, Sony continues to be absolutely clueless regarding their license rights, and it boggles my mind how they were ever able to be successful with the Spider-Man property in the first place with decisions like this! Setting aside my bias, Morbius wasn’t as bad as I was expecting it to be; there are some decent moments, Jared Leto actually does a decent job in the title role, and I quite liked seeing Morbius go full-on vampire and bamf! all over the place, slashing at people and baring his fangs. Sadly, though, those moments are fleeting and tarnished by an abundance of cartoony, dodgy CGI; both Morbius and Milo’s vampiric forms look like something out of a videogame, and the film itself is a massive step back fort he superhero genre, almost back to the mid-2000s era of throwing messy CGI fights at the screen amidst a few quips, attractive actors, and middling action scenes and hoping it’ll stick. I can just about understand banking on Venom, even without Spider-Man, since Venom have always been popular but…Morbius is a nobody. Even if Spider-Man had been in this, or if it had been part of the MCU, this film would have been dead on arrival for me and the only way it could’ve even been remotely salvaged is if it had been part of the Venom franchise but Sony couldn’t even do that right! In the end, it was a poorly paced, messy piece of nonsense with a few decent visuals and action scenes but which squanders whatever potential it could’ve had with a middling narrative and crippling case of identity crisis.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy Morbius? If so…what’s the matter with you? What did you think to Jared Leto’s performance and Morbius’s relationship with Milo? Did you enjoy how the film portrayed Morbius and his powers? Which villain or context do you think would’ve worked better for the Living Vampire? Were you confused by the film’s identity and the odd post-credits scenes? Are you a fan of the character in general (and, if so, again…why?) and would you like to see Morbius return in some capacity? What Spider-Man villain would you like to see get a standalone movie? I’d love to know your opinion of Morbius, so leave them below and be sure to check in for more Spider-Man and Marvel content in the near future.

Game Corner [Crossover Crisis]: Injustice: Gods Among Us (Xbox 360)


In April 1985, the first issue of the ground-breaking Crisis on Infinite Earths (Wolfman, et al, 1986) released and saw the temporary destruction of the “Multiverse”. To celebrate this momentous event, I’m discussing multiversal crossovers all throughout April in an event I dubbed “Crossover Crisis”.


Released: 16 April 2013
Developer: NetherRealm Studios
Also Available For: Arcade, Mobile, PC, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Xbox One and Xbox Series One X/S (Backwards Compatible), Wii U

The Background:
When it was first released, Mortal Kombat (Midway, 1992) was a phenomenal success for Midway because of its focus on gore and violence, and it offered some real competition for Street Fighter II: The World Warrior (Capcom, 1991) in arcades and on home consoles. For a time, the series seemed unstoppable during the 2D era of gaming but struggled to find a footing in the emerging 3D fighter arena and Mortal Kombat seemed to be in jeopardy after Midway went bankrupt in 2010. The main reason for this was the poor reception of Mortal Kombat vs. DC Universe (Midway Games, 2008), the first collaboration between Midway’s Mortal Kombat and the DC Comics characters owned by Warner Bros. Interactive, which was hampered by age-related restrictions. Luckily, Warner Bros. Interactive stepped in and the team, now rebranded to NetherRealm Studios, immediately set about getting their violent franchise back on track; Mortal Kombat (NetherRealm Studios, 2011) was subsequently very well-received for its “back to basics” approach and, bolstered by the reboot’s success and eager to take advantage of the vast library of characters of their parent company, NetherRealm Studios sought to expand upon the game’s mechanics with a new, all-DC brawler. Although the game wasn’t as bloody and violent as its sister series, Injustice: Gods Among Us was a massive critical and commercial success that was followed up by not only a bunch of additional fighters and skins added as downloadable content (DLC) but also a sequel in 2017 and a critically-acclaimed comic book series.

The Plot:
In an alternate reality, Clark Kent/Superman has become a tyrant and established a new world order after the Joker tricked him into killing Lois Lane before destroying Metropolis with a nuclear bomb. In an effort to stop him, Bruce Wayne/Batman summons counterparts of the Justice League’s members from another universe to join his insurgency and end the totalitarian regime that threatens to subjugate the entire world.

Gameplay:
Just like Mortal Kombat, Injustice: Gods Among Us is a 2.5D fighting game; however, this time you’re able to select one of twenty-four characters from the DC Universe and battle it out in the game’s single-player story mode, one-on-one against another player or computer-controlled opponent (both on- and offline), tackle numerous arcade-style ladders, or take on character-specific missions in Scientific and Technological Advanced Research Laboratories (S.T.A.R. Labs) training scenarios. Just as you’d expect from a Mortal Kombat videogame, Injustice’s fights take place in a best-of-three format (although there are no longer announcements or screen text between each round) and against a time limit, though you can alter these settings (and many others, such as the game’s difficulty) to your heart’s desire in the game’s options to suit your playstyle. If you’ve played the Mortal Kombat reboot then you’ll be immediately familiar with this game’s fighting mechanics and controls, although there are subtle differences: X, Y, and A are assigned to light, medium, and heavy strikes, for example, and may be either punches, kicks, or weapon-based melee attacks depending on which character you’re playing as. You can still grapple and throw your opponent with the Left Bumper (or X and Y and a directional input), dash towards or away from the opponent with a double tap of the directional pad (D-Pad), but now you must hold back on the D-Pad while standing or crouching to block, which can make blocking a bit trickier as sometimes you’ll simply walk or dash backwards when trying to block. If your opponent is crouch-blocking, you can land an attack by pressing towards and A for an Overhead Attack, and string together light, medium, and heavy attacks with directional inputs and your various special moves to pull off quick and easy combos.

Attack with strikes, grapples, and combos to pummel a number of DC’s most recognisable characters.

As is the standard for NetherRealm Studios’ releases these days, you can practise the game’s controls and mechanics as often as you like and take part in a very user-friendly tutorial to learn the basics of the game’s simple, but increasingly complex, fighting mechanics. You can also view your character’s moves, combos, special attacks, and “Character Power” from the pause menu at any time, allowing you to also see a range of information (such as where and how to pull of certain moves, the damage they inflict, and frame data). Each character has a range of special attacks that are unique to them; these mostly consist of certain projectiles or grapples and strikes but can also include various buffs for your character or to slow down your opponent. Each character also has a specific Character Power that is performed by pressing B; this sees Batman summon and attack with a swarm of bats, Oliver Queen/Green Arrow fire different trick arrows at his opponent, Doctor Harleen Quinzel/Harley Quinn gain various random buffs, and allows characters like Diana Prince/Wonder Woman and Rachel Roth/Raven to switch between different fighting styles and thus access different special attacks. While some Character Powers have a cool-down period, others don’t, but they can also be detrimental to you; for example, Slade Wilson/Deathstroke can briefly give his shots perfect aim but, once the Character Power is expended, he’ll miss every shot until it refills. Another new addition to the game is the annoying “Wager” system; when the Super Meter is filled up by two bars, you can press towards and RT when blocking an attack to play a quick mini game where you and your opponent select how much of your Super Meter to gamble. If you win, you’ll regain some health; if you lose, the opponent regains health; and if you tie then you both lose. Personally, if find these “Clash Breakers” even more annoying than the usual “Breakers” seen in the modern Mortal Kombat games as I never win them and they generally just unnecessarily prolong a fight (and, even worse, there’s no option to turn them off).

Different characters attack and interact in different ways according to their strengths.

In a bridge between the differing character movesets of Mortal Kombat and the “Variation” mechanic seen in Mortal Kombat X (NetherRealm Studios, 2013), Injustice features a limited “Class” system whereby characters are split into two camps: Gadget- or Power-class characters. Gadget characters are generally smaller, faster, and rely on various tricks and weapons in fights while Power-class characters are typically bigger, often slower, and rely more on brute strength. One of the main ways you’ll notice the difference between playing as, say, Barry Allen/The Flash and Cyrus Gold/Solomon Grundy is that they interact with the game’s fighting stages in different ways. As in Mortal Kombat X, you can press the Right Bumper when indicated to use (or attack your opponent with) various environmental hazards, such as firing missiles at them or knocking them into the background. But, whereas Superman will wrench a car out of the air and slam it on his opponent, someone like Dick Grayson/Nightwing will rig the same car to explode or somersault off the environment to get behind their foe rather than try to crush them with a wall. As you might naturally expect, there are no Fatalities or gruesome finishing moves in Injustice (not even “Heroic Brutalities”). However, when your Super Meter is full, you can still press LT and RT together to pull off a devastating Super Move; while you won’t see bones breaking and organs shattering like in Mortal Kombat’s X-Ray Moves, it’s still pretty fun to see Hal Jordan/Green Lantern transport his opponent to Oa to pummel them with his constructs, Ares shower his foe with arrows and stamp on them while grown to gigantic proportions, Arthur Curry/Aquaman force his enemy into the jaws of a ferocious shark, and Bane demolish his opposition with a series of throws and grapples, culminating in his iconic backbreaker.

In addition to powerful Super moves, you can bash your foe into new areas using stage transitions.

Another way the game separates itself from Mortal Kombat is stage transitions; when near the far edge of certain stages, you can hold back and A to wallop your opponent through the wall or off into the background where they’ll be smashed up, down, or across to an entirely new area of the stage which often allows more stage interactions and new stage transitions available for your use. You might wonder exactly how someone like Louise Lincoln/Killer Frost can survive being blasting through the brick walls of Wayne Manor or go toe-to-toe with the likes of Doomsday but the game’s entertaining story mode explains that, on this alternative world, the tyrant-like Superman has developed special pills that bestow superhuman strength and dexterity to his generals. As is also the standard in NetherRealm’s titles, the story mode is broken down into twelve character-specific chapters, which is again a great way to experience a wide variety of the game’s roster (though Batman does feature as a playable character in two chapters, which seems a bit lazy). You can replay any chapter and fight you’ve cleared at any time, which is great, and skip through the cutscenes after they’ve loaded a bit, and the story mode isn’t all constant fighting either as you’re asked to pull off a handful of quick-time events (QTEs) at various points, such as blasting cars with Superman’s heat vision. The story is a fairly standard multiverse tale of the main canon heroes fighting against their corrupted or misled counterparts but it’s pretty fun and easy to blast through in no time at all.

Fight to earn XP and level-up, unlock additional perks and modes, and take on a series of challenges.

Every time you win a fight, you’ll earn experience points (XP) that will eventually level-up your character profile. This, and performing a certain number of specific attacks, playing through the story mode, and tackling the game’s other modes and mechanics, unlocks icons and backgrounds for your profile card as well as additional skins in certain circumstances. You’ll also be awarded “Armour Keys” and “Access Cards” to spend in the “Archives”, which allows you to unlock concept art, music, more skins, and certain boosts that will increase how much XP you earn, to name just one example. Like in Mortal Kombat, you can also take on ten opponents in arcade ladders in the “Battle” mode; these range from the basic tournament-style ladder to specific challenges against heroes, villains, or battling while poisoned, injured, or with certain buffs (such as a constantly full Super Meter or health falling from the sky). We’d see a similar system be incorporated into the “Towers” modes in later Mortal Kombat games and similar scenarios exist here, such as a survival mode, battling two opponents, or being forced to fight against the computer set to the hardest difficulty.

Graphics and Sound:
Like its violent sister-series, Injustice looks fantastic; there’s almost no difference between the high-quality story mode cutscenes and the in-fight graphics (which, again, makes it all the more frustrating that NetherRealm Studios insist on having character’s endings represented by partially-animated artwork and voiceovers), though it has to be said that the graphics are much more palatable when in a violent fight. I say this purely because I am not a big fan of some of Injustice’s character designs: The Flash looks a bit too “busy”, for example, and Batman’s suit (and cowl, especially) look really janky to me, though I love the representation of Green Lantern and Thaal Sinestro.

In addition to various intros, outros, and Wager dialogue, characters also take on battle damage.

Each character gets a nice little fitting intro and outro for each fight and, between rounds, will perform and quip a variety of taunts to the opponent. In a nice little touch, different character skins get different intros and outros; when playing as the evil Superman, for example, he enters and exits the fight differently to his more heroic counterpart. When playing as different skins, like John Stewart or Hank Henshaw/Cyborg Superman, you’ll also be treated to slightly different dialogue and animations, which is a much-appreciated touch on the developer’s part. Although there aren’t any character-specific interactions in the intros, there are during the Wager cutscenes and, even better, both characters and the arenas will accrue battle damage as the fight progresses! This means that you’ll not only see Selina Kyle/Catwoman’s cat suit rip and her skin be blemished by bruises and blood but arenas will degenerate or change around you the more damage you dish out, which can also allow different intractable options to become available to you.

Stages include a range of recognisable DC locations and take damage as you fight.

Speaking of the stages, Injustice really goes above and beyond to make the best use of the DC license; while it’s a little disappointing to see Arkham Asylum and Wayne Manor feature twice in the game, they are made distinctive by having Joker-ised and night-time variants, respectively (and also being clearly modelled after, and featuring cameos by, the Batman: Arkham (Rocksteady Studios/Various, 2009 to 2015) videogames and villains). Additionally, the use of stage transitions really helps to add a whole new dimension to combat, with some stages featuring more than others (or even none at all), to help ensure that every fight can be a little different. Stages also feature a bevy of other little cameos and DC references, such as the Fortress of Solitude being clearly modelled after Superman (Donner, 1978) while also featuring a portal to the Phantom Zone and a cameo from Starro the Conqueror. Similarly, J’onn J’onnz/Martian Manhunter floats in the background of the Watchtower space station, Floyd Lawton/Deadshot is just hanging out at Stryker’s prison, and Amazons are preparing a boat to launch on Themyscira. Every single stage has a number of intractable elements and changes as you fight, cause damage, or smash foes around, with Gotham City being my favourite as you can battle on the roof with the Bat-Signal and then down to the grimy streets below and then blast your foe back up to the roof using a nearby truck!

Enemies and Bosses:
Injustice helpfully separates its character-selection screen into heroes (on the left) and villains (on the right) but, despite their different alignments (and that their loyalties change due to the multiverse shenanigans of the story), every single one of them will be an enemy of yours at some point as you play through the story, Battles, S.T.A.R. Labs missions, and on- or offline. Consequently, it’s worth keeping track of which character suits your playstyle as some have easier combos and special moves to pull off compared to others, or more useful Super Moves and Character Powers.

Play as, and against, the game’s characters to learn their strengths, weaknesses, and skills.

Additionally, the Class system should also be factored in; Lex Luthor, Doomsday, and Solomon Gundy may be powerful and capable of gaining armour to tank through attacks but they’re also a lot slower on their feet and with their jumps. Superman and Shiera Hall/Hawkgirl are much faster Power-class characters but can also have their own drawbacks at times depending on your playstyle (Superman’s Character Power, for example, simply powers up his attacks rather than being a more offensive move like, say, Areas being able to conjure massive magical weapons). Personally, I tend to lean more towards Gadget-based characters, like Nightwing (who can switch between using quick batons or a longer bo staff to attack) or Green Arrow (whose arrows and bow allow for both ranged attacks and blindingly fast melee attacks).

Take on the corrupted Superman and banish him to the Phantom Zone for his crimes!

Unlike Mortal Kombat, Injustice doesn’t really feature any secret or hidden fights or unplayable sub-bosses or boss characters; the story mode and basic arcade ladder culminates in a battle against the corrupted Superman that is a far fairer and more competitive fight compared to the finales of NetherRealm’s recent Mortal Kombat games. While Superman is definitely a bit more of an aggressive foe, even on the game’s easiest difficulty, he doesn’t gain inexplicable armour, can be stunned, and doesn’t deal ungodly amounts of damage or spam his attacks like a cheap bitch. Additionally, he doesn’t transform into some monstrous final form and, instead, the final battle is a far better use of the skills you’ve built up through regular gameplay rather than forcing you to resort to cheap tactics and tricks.

Power-Ups and Bonuses:
Because it lacks a “Test Your Luck” mode and “Kombat Kodes” for multiplayer fights, there aren’t really any in-game power-ups available to you outside of the various status effects seen in the Battle mode. As before, though, some characters can gain in-game buffs with their special attacks and Character Powers: Lex Luthor, for example, can erect a shield, Doomsday can cover himself in impenetrable armour for a brief period, and Solomon Grundy slows time down and drains his opponent’s health with his swamp gas. However, you’ll earn yourself additional XP if you mix up your fighting style and take advantage of stage interactions and transitions, which will allow you to unlock further customisation options for your profile card, and you can also earn additional skins and rewards by playing and linking up to the mobile version of the game.

Additional Features:
There are fifty Achievements up for grabs in Injustice, with three of which being directly tied to the story mode (50- and 100% completion and succeeding at all of the QTE mini games). Others are tied to the game’s online modes, levelling-up to specific levels, customising your profile card, and finishing Classic Battle with one (and every) character. There are also some character-specific Achievements on offer, including performing every character’s Super Move or a ten-hit combat and winning a fight using only arrows as Green Arrow, or landing at least twelve shots without missing as Deathstroke. Batman is the only character to have two specific Achievements tied to him, though, as you’ll get some G for winning a match using all of his special moves and his Super Moves and for defeating every villain as him. Another standard of NetherRealm Studios is their addition of further skins and characters through DLC; you can get skins to play as John Stewart, Cyborg Superman, and the Flashpoint (Johns, et al, 2011) Batman, among others, and they’re all easily applicable when selecting a character (no need for extraneous “Gear” here).

Injustice included some surprising DLC fighters; even Scorpion showed up!

While the game’s DLC characters have no additional Achievements tied to them, Injustice included some fun and interesting extra fighters; Lobo, General Dru-Zod (who also sports his Man of Steel (Snyder, 2013) look as a skin), Barbara Gordon/Batgirl, Zatanna Zatara, and the Martian Manhunter were all great choices to add to the roster and it was nice to see NetherRealm Studios exercise a little restraint and not overload the DLC with additional Batman characters. By far the most exciting DLC fighter was the inclusion of Scorpion, who sports a Jim Lee redesign and began a trend of DC and Mortal Kombat characters appearing in each other’s games. When you’ve had enough of the story mode and regular battle options, you can take the fight online in a series of matches; here; you can participate in ranked and unranked fights and “King of the Hill” tournaments where you watch other players fight until it’s your turn and bet on who’s going to win. The S.T.A.R. Labs missions will also keep us offline, solo players occupied for some time; these are expanded upon when you download the DLC fighters, which is much appreciated and, similar to Mortal Kombat’s “Challenge Tower” mode, basically serve as extended tutorials for each of the game’s characters. You’ll take on ten character-specific missions, with each one getting a little bit of text and maybe a picture to set the context of the mission, and these range from performing certain combos or attacks, winning fights, or completing tricky challenges (such as guiding Catwoman’s cat through laser trip wires, avoiding damage or debris, or racing against Superman).

The Summary:
Injustice: Gods Among Us is a far better marriage of Mortal Kombat and DC Comics than Mortal Kombat vs. DC Universe and a fantastic expansion of the gameplay mechanics and features NetherRealm Studios revitalised their violent fighting game series with in Mortal Kombat (2009). While Injustice is obviously not as gory or violent as its sister-series, that doesn’t make it any less fun and it’s still a very brutal fighter; the Super Moves, especially, and certain character’s outros (such as the Joker’s) are definitely in the Mortal Kombat mould. With gorgeous in-game graphics, a fantastic amount of variety thanks to all of the character’s different special attacks and gameplay mechanics and the stage transitions, and a simple to learn, easy to master fighting system, Injustice is an extremely enjoyable game for anyone who’s a fan of either franchise or fighting games in general. The story is a breeze to get through (thought it is essentially every basic multiverse story ever told in comics) and nicely varied with some QTE sequences; the S.T.A.R. Labs missions and different arcade ladders are much more enjoyable and challenging than in its sister-series and there are plenty of character options, variety, and unlockables to keep you busy. Best of all, the game isn’t bogged down by endless grinding to unlock Gear, skins, or other perks and is a much more user-friendly and accessible fighting game, and overall experience, than its sequel.

My Rating:

Rating: 4 out of 5.

Great Stuff

Were you a fan of Injustice: Gods Among Us? What did you think to it as a blend of Mortal Kombat and DC Comics? What were your thoughts on the game’s story and its depiction of a parallel world terrorised by a corrupted Superman? Which of the game’s fighters was your favourite and why? Did you buy the base game and all the DLC packs separately or did you pick up the Ultimate Edition when it released later? What did you think to the additional DLC characters and skins? Were there any characters or features missing from the game for you? Which DC Comics videogame, movie, comic, or other piece of media is your favourite? Are you a fan of multiverse stories and crossovers? Whatever you think about Injustice, leave a comment down below and be sure to check back in next Wednesday for more Crossover Crisis content!

Back Issues [Robin Month]: Batman #426-429


In April 1940, about a year after the debut of Bruce Wayne/Batman, DC Comics introduced “the sensational find of [that year]”, Dick Grayson/Robin. Since then, many have assumed the mantle and the Dynamic Duo have become an iconic staple of DC Comics.


Story Title: “A Death in the Family”
Published: September 1988 to November 1988
Writer: Jim Starlin
Artist: Jim Aparo

The Background:
Having been a regular part of Batman’s adventures since his debut, Dick Grayson eventually grew from a “Boy Wonder” and into a “Teen Wonder” as part of the Teen Titans; to continue the Batman and Robin dynamic, writer Gerry Conway and artist Bob Newton created Jason Todd to, quite literally, fill Grayson’s boots as the new Robin. Originally having a background and personality that was almost an exact copy of Grayson’s, Jason’s backstory and demeanour were dramatically altered by writer Jim Starlin following the Crisis on Infinite Earths (Wolfman, et al, 1985 to 1986). Now a rebellious, impulsive brat from the streets with a volatile temper, readers came to dislike the new Robin and it was writer Jim Starlin who first proposed the idea of killing the character off. Dennis O’Neil decided to run a telephone campaign where the fans themselves would decide whether Jason lived or died following a brutal encounter with the Joker. Starlin and artist Jim Aparo crafted the story and produced two potential outcomes, one where Jason lived and one where he died but, despite some controversy, the results were heavily in favour of the young Robin’s demise. Jason’s death was a pivotal moment in Batman’s career; he kept a monument in the Batcave as a constant reminder of his greatest failure, mentally and physically struggled with the boy’s death even after Tim Drake took on the Robin mantle, and for fifteen years Jason was one of only a handful of comic cook characters whose death actually stuck.

The Review:
A Death in the Family begins by immediately emphasising that the dynamic between Batman and Robin has gotten a bit out of whack lately thanks to Jason’s reckless and impulsive attitude. After spending three weeks tracking down a kiddie-porn ring and cutting Commissioner Jim Gordon and the Gotham City police department in on the bust, Jason decides to go off script and attack the thugs head-on. Once they have subduing the pornographers, Batman chews Jason out since not only did his actions mean that Gordon missed out on the bust but they also lead to him (as in Jason) almost being shot in the back.

Jaosn’s reckless ways lead to him being grounded right when the Joker escapes from Arkham!

Although enraged at the time, Batman is left stunned at Jason’s cavalier attitude towards their job and, once back at Wayne Manor, confides in his butler and long-time confidante, Alfred Pennyworth, about Jason’s recent chaotic actions. Alfred suggests that Jason is still struggling to come to terms with the deaths of his parents and that being Robin is probably not the most productive way to work through his grief, a suggestion that Bruce begrudgingly agrees with. Jason, however, is angered at them talking about him behind his back and even more outraged when Bruce grounds him from being Robin and tries to get him to talk about his parents. As if that wasn’t bad enough, Batman is called out to Arkham Asylum (during the day, no less), where Gordon informs him that the Joker was able to get into the janitor’s storage room, mix up a version of his lethal laughing gas, kill a bunch of guards, and escape. Both Batman and Gordon are determined to use every resource available to track Joker down after he crippled Gordon’s niece, Barbara, in Batman: The Killing Joke (Moore, et al, 1988). Joker, however, is fully aware of the heat hanging over him and has a big plan to dismantle a cruise missile he has stored away in a warehouse and sell it off to terrorists and buy his way into politics.

Jason’s solo venture to find his real mother coincides with Batman’s search for the Joker.

Still fuming, Jason wanders around Gotham City and ends up at his old home near Crime Alley. This provides the story with the perfect opportunity to recap how Jason’s mother, Catherine, died of a “disease” when he was young and his father, two-bit criminal Willis Todd, ended up being murdered by his boss, Harvey Dent/Two-Face, leaving Jason in the care of an orphanage. Quite coincidentally, Mrs. Walker, a friend of Catherine’s, recognises Jason and provides him with a box of his personal effects, much to his stunned amazement. However, when looking through these documents, he discovers that Catherine wasn’t his real mother; thanks to the Batcave, Jason narrows down his mother’s true identity to one of three people and, believing that neither Bruce or Alfred would approve or support his endeavour, steals Bruce’s credit cards and heads out to track his true mother down. Although obviously wishing to chase after Jason, Batman is forced to continue tracking down the Joker after discovering the madman’s plot; this leads him to Lebanon, but he is constantly one step behind the Harlequin of Hate. Thankfully, though, Batman’s investigation and Jason’s search for his mother align when they come across each other in Beirut. Despite being angered at the boy’s impulsive actions, Batman is pleased to be working alongside his young partner once more and, together, the two are able to disrupt the Joker’s sale of his missile, something made all the easier when the missile explodes on its launcher and takes the Joker’s money with it. On the downside, the Joker escapes and Sharmin Rosen, an Israeli agent who helps the Dynamic Duo, turns out to not have ever sired a child, though Batman vows to help Jason track down the other two names on his list.

Shiva turns out to be a dead end and Sheila, Jason’s true mother, is in league with the Joker!

However, when they track down Shiva Woosan, they find that she has been kidnapped by Shite terrorists. Thankfully, Batman and Robin are able to infiltrate the Shite camp, where Shiva is revealed to be the deadly assassin and martial artist Lady Shiva and responsible for training the terrorists. A brutal fist-fight ensues between the Dark Knight and Shiva but Batman get the upper hand thanks to Jason choosing to help his mentor in subduing her. After destroying the camp, though, Jason is once again left disheartened when (after being subjected to sodium pentothal), Shiva reveals that has also never had a baby. This leaves Sheila Haywood, the last name on Jason’s list, who turns out to actually be Jason’s birth mother. While Jason is overjoyed to be reunited with his mother, he’s horrified when it turns out that she’s being blackmailed into helping the Joker get his hands on some medical supplies to help with his financial woes. This time, Jason does go to Bruce for help and Batman explicitly orders Jason to stay behind while he intercepts the supply trucks tainted by the Joker’s laughing gas. True to form, Jason doesn’t listen; he reveals his duel identity to his mother and she immediately sells him out to the Joker.

Superman is sent to keep Batman from avenging his partner’s death at the Joker’s hands.

While Batman disrupts the Joker’s plot, he’s left relying on one of the supply trucks to get him back to Jason since he loses his little Bat-mini-copter. As a result, Jason is left entirely at the Joker’s mercy and subjected to a brutal beating; he smacks Jason with his pistol, kicks him in the face, has henchmen put a beating on him, and then beats him to a bloody pulp with a crowbar! Note that the Joker does not beat Jason to death with the crowbar; he “merely” bludgeons him into a broken, bloody mess. Indeed, Jason is still cognizant enough to free his mother when the Joker betrays her but the two are caught in a massive explosion when the bomb the Joker left in the warehouse with them explodes. Batman arrives just in time to witness the explosion and, despite hoping against hope and knowing better, is devastated to find that not only has Sheila perished in the blast but so has Jason. Again, while it is a bit unbelievable that Jason’s body isn’t strewn over the wreckage in bloody chunks, it is the bomb that killed Jason; not the crowbar! Anyway, Bruce immediately sets about coming up with a suitable cover story for how and why Sheila and Jason were there and laying him to rest. However, Bruce refuses Alfred’s offer to contact Dick Grayson to help track down the Joker but Batman’s desire to bring the Joker to justice for his actions are complicated by the arrival of Clark Kent/Superman. Although sympathetic to Bruce’s plight, Superman reveals that he has been explicitly asked by the State Department to stop Batman’s vendetta since the Joker has been made he new Iranian ambassador and has thus been granted diplomatic immunity from all prior crimes!

Batman goes out looking for blood and remains unsatisfied with the Joker’s apparent end.

Unimpressed, Bruce ignores Superman’s warnings, and those of the United States government, and prepares for a final showdown. He (as Batman) makes one final attempt to appeal to the Joker’s decency and sanity but that obviously fails, and he spends a great deal of his inner monologue postulating on the mysterious connection between him and his enemy. Here, we learn that Bruce regrets not killing the Joker years ago, lamenting that he let Joker’s clear insanity stay his hand, but he can no longer justify allowing him to live any longer. Equal parts driven by rage and a moral obligation to spare the world (and other children) the Joker’s wrath, Bruce sets aside his usually strict moral code and commits himself to killing the Joker…or dying in the attempt. When Batman’s suspicions about the Joker’s true intentions at being a United Nations ambassador come to fruition, Superman is luckily on hand to put a stop to his attempt to gas everyone but, thanks to panic caused by his explosive back-up plan, the Clown Prince of Crime is able to escape to his helicopter on the roof. Batman, fuelled by a desire for revenge, pursues his enemy and, in the fracas, both are shot by one of the Joker’s henchman. Though Batman is only wounded, the Joker takes a slug in the chest and, with the helicopter in a death spiral, Batman bids his archenemy adieu and dives to safety. However, he remains unsatisfied when the helicopter crashes since he knows that no-one, not even Superman, will be able to recover a body to confirm the kill.

The Summary:
A Death in the Family is the quintessential Batman for me. Never mind your Frank Miller’s and Scott Snyder’s; I grew up with the likes of Jim Starlin and the simple, agile elegance of Jim Aparo. Although I’ve never been a fan of Batman’s blue-and-grey suit with yellow oval, it is still an iconic and timeless look for the character and Starlin’s characterisation of the Dark Knight is pretty much spot-on. Under his pen, he’s not just some grim, stoic avenger of the night; he’s a trusted ally of Jim Gordon’s, a respectable partner of the G.C.P.D., a stern (yet, crucially, fair) mentor, and a master detective. Indeed, as adept and skilled as Batman’s physical prowess was during this time (and in this story), it’s his intellect that is often given just as much time to shine, which really help to redefine the character as a more intellectual superhero. Still, that’s not to say that Batman doesn’t get his fair share of action in this story. Both he and Robin get more than enough chances to shine; Starlin is sure to characterise the two as being a well-oiled unit even when Jason’s explosive temperament causes him to go off the rails. Batman is depicted as being cool, calm, and collected even when facing multiple armed foes and having to account for Jason’s volatile nature. While the everyday, run of the mill goons Batman fights don’t pose that much of a challenge to him, the story still goes to lengths to emphasise the physical skill, co-ordination, and special awareness Batman has to do what he does and it thus makes even more of an impact when Lady Shiva is able to match him blow-for-blow and deal some decent damage to Batman. Indeed, while Batman is characterised as being a master at what he does, he is by no means infallible; not only does his rage drive him into a wholly justified murderous vendetta by the story’s end but he also suffers a few significant physical injuries, including a bullet wound to his arm.

Jason’s reckless nature eventually leads to his brutal death.

Of course, a focal point to this story is Jason. While far from the insolent little prick he’s often characterised as being in flashbacks these days, Jason is still an emotionally-charged liability. He’s an angst-ridden teenager, one struggling to deal with the worst tragedy of his life and given free reign to unload his anger and resentment on Gotham’s underworld. While Dick was a daredevil and a risk-taker due to his background in the circus, Jason is just reckless and leaps into battle without a plan or a care for his own safety or the intricacies of Batman’s operation. Enraged at being shut out from his responsibilities as Robin, Jason finds renewed purpose in his search for his true mother; this helps mend the fences between him and Bruce, who of course sympathises with his young partner’s plight and genuinely wishes to help him in any way he can. Bruce agonises over having to pursue the Joker instead of Jason and this only adds to the grief and guilt he feels weighing upon him when he arrives all too late to save his headstrong partner from a gruesome fate. This is an interesting story for the Joker; like Batman, Joker went through a period of time where he was either absent from DC Comics or significantly altered but his threat really ramped up after Dennis O’Neil came onto the main Batman book. Now a calculating, vindictive, and incredibly intelligent villain, the Joker’s usual madcap nature is supplanted by a desperate need to quickly build up his finances and assume a position of real power through a political career. This backfires on him when he is arrogant enough to think he can assemble and reassemble a cruise missile, costing him his cash in the process, but also drives him to spiking medical supplies and trying to gas the United Nations while being protected from reprisals by diplomatic immunity.

Jason is beaten to a pulp with a crowbar and dies in a desperate attempt to save his mother.

This is a story very much driven by the Joker’s psychopathic and callous ways but not necessarily overwhelmed by him; it remains a dramatic tale of Batman struggling to help his unpredictable partner that culminates in a showdown with the Joker rather than him becoming the sole focus of the story like in a lot of later Batman/Joker stories. Of course, you can’t really talk about A Death in the Family without mentioning the brutal and sadistic torture and death of Jason Todd. One of the things I like about the story is that, as much of a little ass as Jason is, you can totally see where he’s coming from; he’s young, hurting, and lashing out in blind anger. His demeanour shifts from being reckless with his safety to trying to find his birth mother once he finds out that she’s still alive and there’s a definite sense that he just wants to have that gaping hole in his heart filled, which is again obviously something Batman can very much relate to. This is emphasised to the fullest when Jason, beaten and clearly dying, uses the last of his strength to try and save his mother from the blast that kills them despite the fact that she betrayed him to the Joker. In the end, he died every bit the hero Batman raised him to be and is fully deserving of Bruce’s adulation in death. Indeed, while Jason was talented and gifted, he wasn’t quite the all-rounder that Dick was and nowhere near the suitable protégé Tim Drake would prove to be and yet, in making the ultimate sacrifice, he gave himself to Bruce’s cause in a way beyond his other partners and it was fascinating seeing Bruce slowly self-destruct in subsequent stories because of his guilt over Jason’s death, and seeing the incident being brought up every so often to remind him of his greatest failure.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you ever read A Death in the Family? What did you think to DC’s decision to kill Jason off? Were you a fan of the character back then or did you think he was an annoying little brat who deserved what he got? What did you think to the characterisation of Batman during this time? Were you a fan of the Joker’s inclusion in this story, and did you like the wrinkle of Superman being brought in to keep Batman in check? Did you realise that Jason died by a bomb and not the crowbar? Whatever your thoughts on A Death in the Family, and Jason Todd, leave a comment below and stick around for more Robin content this month.

Back Issues: The Amazing Spider-Man #102

Story Title: “Vampire at Large!” (also includes “–The Way it Began” and “The Curse and the Cure!”)
Published: November 1971
Writer: Roy Thomas
Artist: Gil Kane

The Background:
After achieving incredible success with the Fantastic Four, Marvel editor and head writer Stan Lee created Peter Parker/Spider-Man, a teenage superhero who unexpectedly became one of Marvel’s best selling titles. Spider-Man’s popularity was such that he featured in a number of spin-offs, including Marvel Team-Up, which partnered him with other, less mainstream superheroes, and he quickly amassed one of the most colourful and memorable rogues galleries in all of comicdom. Doctor Michael Morbius was just one of these; the creation of writer Roy Thomas and Gil Kane, and billed as a “Living Vampire”, Morbius came into being thanks to the Comics Code Authority finally relaxing its ban on vampires and other supernatural beings in comic books, but was actually the product of science rather than magic. Morbius would go on to feature in a number of Marvel crossovers and stories, generally those involving supernatural characters such as Eric Brooks/Blade and the various Ghost Riders, but the only time I’ve ever encountered him is in his neutered depiction in the 1990’s Spider-Man cartoon. After years of stop/start efforts to make it onto the silver screen, Morbius inexplicably made his live-action debut recently, so I figured now is as good a time as any to revisit the Living Vampire’s debut and see if he’s really worth his own solo movie.

The Review:
Before tackling “Vampire at Large!”, it’s probably best to also give a bit more background on Morbius and the events surrounding his introduction. The character actually appeared in “A Monster Called…Morbius!” (Thomas, et al, 1971), a story which opened with Spider-Man startled to find that his attempt to cure himself has resulted in him growing four additional arms! Struggling with the despair and horror of his newfound predicament, Peter makes a desperate call to Doctor Curt Connors/The Lizard and is invited to stay at the Connor’s Long Island beach house until he can find a solution. However, after working tirelessly for two days straight, Spider-Man is frustrated by failure, but has little time to dwell on his misery as he is attacked by a grotesque, pale figure garbed in an elaborate cape ensemble.

While trying to rid himself of his for extra arms, Spidey is attacked by first Morbius…and then the Lizard!

This previous story also details how this vampiric man known as Morbius was found adrift in the ocean and slaughtered the crew of a vessel under the darkness of night. Washing ashore, Morbius flees to Connor’s summerhouse to sleep in the belfry and avoid the draining influence of the daytime sun, but awakens to find the six-armed Spider-Man awaiting him. The Living Vampire isn’t one for villainous monologues; he simply attacks, surprising the wall-crawler with his deathly visage, his superhuman strength, and his sharp fangs. Fatigued after working without a break for two days, Spider-Man is in little condition to fight and is knocked unconscious following a massive blow. Morbius’s meal is interrupted, however, by the unexpected arrival of Dr. Connors; stunned by the vampire’s horrific appearance, Connors transforms into the Lizard and “Vampire at Large!” begins with Spider-Man being caught between a brutal throwdown between the two tortured monstrosities.

Dr. Connors struggles to maintain his humanity and help Spider-Man whip up a cure.

With Morbius desiring to feed on Spider-Man’s blood and the Lizard fixated on killing the wall-crawler, the two monsters are almost evenly matched in strength and ferocity; however, Morbius gains the upper hand by sending the Lizard flying into an electrical gizmo, which renders the reptilian unconscious and easy prey for the Living Vampire. Unable to see anyone, least of all a tragic soul like Dr. Connors, fall victim to such a fate, Spider-Man intervenes and tries to get answers from Morbius, but the enigmatic vampire chooses to fly out into the night, unaware that Spidey has tagged him with one of this spider tracers, and leaving him with the weakened Lizard. Although Connors briefly returns to a reptilian version of his human form, he finds himself trapped as the Lizard but retaining some semblance of his humanity thanks to the effects of Morbius’s bite. Spider-Man and the Lizard resolve to combine their resources and intelligence to help cure both of their conditions; the Lizard theorises that Morbius’s vampiric bite must have infected him with an enzyme, but time is against them as the Lizard grows wilder and more animalistic with every passing minute.

In trying to cure his mysterious fatal disease, Morbius becomes a Living Vampire craving human blood!

We then re-join Morbius in the throes of another soliloquy regarding the anguish he feels during the day time, the screams and accusations of his victims, and his need to sleep through the day to keep those nightmarish thoughts out and remain at full strength. As he sleeps, however, Morbius not only begs for forgiveness from his victims but dreams about how he came to be; it seems he was once Doctor Michael Morbius, a Nobel Prize winning scientist stricken by a facial deformity and ravaged by a rare disease that he hoped to cure by conducting research on vampire bats using experimental shock treatment. Desperate for a cure so that he can give his beloved Martine the life she deserves, Morbius has his friend and colleague Nikos help him by subjecting him to an untested dosage of electrical current while garbed in a special suit; however, Morbius emerges forever changed, transforming into a monstrous, man-made vampire during the night and he accidentally kills Nikos with his bare hands. Horrified by the monster he has become, Morbius attempts to lose himself in the ocean’s tumultuous waves, only for his survival instinct to kick in, forcing him to the surface…and to an undead life of feeding upon the blood of the living.

Although Spidey recovers the serum, Morbius is seemingly lost beneath the sea.

While Peter’s friends, family, and colleagues worry after him, Spider-Man and the unpredictable Lizard finally manage to track Morbius down and, conscious of time being against him, Spidey is able to finally render the Living Vampire unconscious so that the Lizard can extract the enzyme they need from Morbius’s blood. Without even waiting to test it, the Lizard injects the serum into himself and becomes Dr. Connors once more; however, Morbius suddenly awakens, catching Spidey off-guard and making off with the serum in order to drink it for himself. Dr. Connors finally recognises Morbius as Morbius (I mean…the clue’s in the name, right?) and Spider-Man is compelled to help him, sympathising and identifying with his horrific fate, but Morbius is so determined to escape and live free that he collides a bridge and appears to drown in the river. On the plus side, Spider-Man is able to snag the serum before Morbius disappears beneath the water and successfully rids himself of his additional limbs, but guilt over Morbius’s fate weighs heavily on the web-slinger’s mind.

The Summary:
“Vampire at Large!” is a very different, and yet very familiar, Spider-Man story; of course you’ve got all the usual tropes you’d expect from a swingin’ Spidey tale set in the late seventies, but Peter’s usual depression, bad luck, and lamentations are made all the worse by the presence of his additional arms. Although Peter is cured of his four extra arms by the conclusion of the story (and you can bet such a plot point would be dragged out for months or even years today), it’s an entertaining and visually interesting sight to see Spider-Man swinging around with these four extra arms sticking out of his side, but they don’t really factor into the story that much beyond giving Peter something new to despair over and driving him to tirelessly find a cure for his condition. What I mean to say is that he doesn’t really get to use the extra arms in an interesting way; they’re simply a plot point, something to make him feel like a freak and an outcast and thus relate to the plight of the Lizard and the debuting Morbius even more.

Morbius’s superhuman strength and unending hunger make him a formidable foe.

I have to say that I wasn’t expecting the Lizard to show up in this story, but it does make sense that Spider-Man would turn to the one man who has experience in trying to cure a limb problem (even though Dr. Connors has been…less than successful in his attempts) and it’s a good job that he does go to Dr. Connors for help or else he would have been another of Morbius’s very victims. Morbius himself is, of course, the big star of the story; mysterious and enigmatic, Morbius makes a visual impression with his chalk-white skin, gruesome bat-like visage, and elaborate outfit that is like a superhero reimagining of Count Dracula’s regal attire. Able to fly at will, sporting superhuman strength, and driven by an overwhelming need to drink human blood, Morbius is a conflicted individual; he sought to cure himself of his fatal ailment, and instead became a monstrous creature of the night that laments having to prey upon his fellow man, and his condition, and yet is also motivated by an irresistible desire to survive at any cost. Initially, Morbius attacks with a silent, driven fury and, thanks to Spidey’s fatigue, easily overwhelms the web-slinger but, as the story progresses, he becomes much more loquacious and prone to the same soliloquies and grandiose boasting so closely associated with comic book villains.

All three struggle with their monstrous afflictions but only Morbius gives into it completely, to his undoing.

And yet, Morbius remains a tragic figure. There’s a definite theme in “Vampire at Large!” regarding humanity as each character has a monstrous condition that leaves them a freak of nature and a threat to their loved ones and fellow man: Peter is distraught that his four arms could shock his beloved Aunt May to death and spell the end of his secret identity and the few relationships he has left, Dr. Connors is continuously battling for control of his mind and body and against the animalistic urges of his scaly other half, and Morbius has seemingly given in to his gruesome urges. Indeed, he actively shuns the daylight not just because it weakens his vampiric abilities but also because he sees only the faces of those he has killed and is haunted by the screams of his victims. Initially, he is so horrified by his condition that he seeks to end his existence, but chastises himself for his short-sightedness, his survival instinct overriding his anguish, and is seemingly destroyed by his obsession with maintaining his freedom by the finale. Personally, I’ve never really been that big a fan of Morbius; he’s okay, but hardly a character I would deem to be a game-changer but his debut here was well handled as it was tied so closely with Spider-Man’s bizarre appendage predicament. He definitely had a mystery and aura around him, though his origins were ill-defined and vague compared to later iterations, and he had a striking appearance that set him apart from Spidey’s abundance of green-and-purple-garbed villains, but he’s definitely more at home in Marvel’s more supernatural and horror-themed books and, for me, little more than a footnote in Spider-Man’s history.

My Rating:

Rating: 3 out of 5.

Pretty Good

What are your thoughts on Morbius’s debut? Are you a fan of the character and, if so, what are some of your favourite Morbius tales? Were you disappointed with how brief Peter’s struggles with his four extra limbs was or do you think it was a good idea to not drag the concept out too long? What did you think to Morbius’s depiction, origin, and powers? Do you think the Lizard was necessary to this story? Are you excited for Morbius’s live-action debut or, like me, do you consider it a waste of time and money? Sign up to leave your thoughts on Morbius below or comment on my social media, and be sure to check back in next Friday for my review of Morbius’s big-screen debut.