Back Issues [Robin Month]: The Brave and the Bold #54


In April of 1940, about a year after the debut of arguably their most popular character, Bruce Wayne/Batman, DC Comics debuted “the sensational find of [that year]”, Dick Grayson/Robin. Since then, Batman’s pixie-boots-wearing partner has changed outfits and a number of different characters have assumed the mantle as the Dynamic Duo of Batman and Robin have become an iconic staple of DC Comics. Considering my fondness for the character and those who assumed the mantle over the years, what better way to celebrate this dynamic debut than to dedicate every Thursday of April to celebrating the character?


Story Title: “The Thousand-and-One Dooms of Mr. Twister”
Published: July 1964
Writer: Bob Haney
Artist: Bruno Premiani

The Background:
All Star Comics (1940/1941) brought together the Justice Society of America (JSA) for the first time, birthing the first ever superhero team in comics. While the JSA’s roster expanded and changed over the years, they were rebranded entirely in the late 1950s when editor Julius Schwartz tasked writer Gardner Fox with breathing new life into the team as the Justice League of America (JLA). The JLA brought together eight of DC’s heavy-hitters and their origin issue became one of DC Comic’s best-selling titles; a mere four years later, DC would assemble a new team, one that specifically targeted their younger readers by bringing together the sidekicks of three DC Comics’ most powerful superheroes. Under the leadership of Dick Grayson/Robin, the trio would later be expanded considerable and come to be known as the Teen Titans, with runs by the likes of Marv Wolfman and George Pérez being notably influential, and the team has seen success in both animated and live-action ventures.

The Review:
Our story begins in the town hall of Hatton Corners, where an “unusual” public meeting is taking place; specifically, Mayor Corliss is leading the charge against the disruptive and workshy youth of the day by calling for a curfew to help solve the town’s teenage problem. At the same time, in a dilapidated barn across town, the Mayor’s son, Eddie, is rallying the town’s teenagers, threatening that they’ll go “on strike” if they don’t get their new clubhouse, and both mobs are vehemently against the other. Robin, colourful partner and ward to Bruce Wayne/Batman, is on the side of Hatton Corners’ youths; while the Batman believes that the kids are acting like spoiled brats, Robin believes the kids’ voices need to be heard and accepts their invitation to join the Hatton Corners Teen Club (with Batman’s permission, in an amusing bit of irony). Barry Allen/The Flash is equally disturbed by the teenagers’ unruly attitude but his young partner, Wally West/Kid Flash, believes that adults have forgotten what it’s like to be a teenager and also agrees to join the club (again, with his mentor’s permission). The Hatton Corners Teen Club is so adamant about recruiting teenage heroes to their cause that they’re even able to extend an invitation (via an eel carrying a note in a bottle…) to Gar/Aqualad at the bottom of the ocean! Although Arthur Curry/Aquaman believes that kids shouldn’t dispute with their elders and warns Aqualad that he can’t survive out of the water for longer than an hour, he also allows his youthful companion to attend, and the three arrive at the club astonished not only to see each other there but also to find the barn demolished and deserted.

Mr. Twister kidnaps the rebellious youths of Hatton Corners and delivers a bizarre threat.

The trio go to Mayor Corliss for answers and he shows them a note form Eddie that reveals he and his fellow “cats” decided to “skip” until the adults “get hip” and build them a new clubhouse. While the Mayor and the town’s other adults believe it’s a ruse to get attention, Robin believes the note is phony since it didn’t use a more appropriate word for “music” (like “jive”); realising that the town’s elders won’t be of any help, the Boy Wonder takes charge and tasks Kid Flash with scouting around the area and Aqualand with checking out the surrounding waters for any sign of a clue. Robin stays in town and is thus on hand to help get the townsfolk to safety when a twister suddenly comes barrelling into Hatton Corners; despite his best efforts to resist the wind, Robin is tossed into the tornado and faces certain death courtesy of Bromwell Stikk/Mister Twister. Thankfully, Kid Flash is able to use his incredible speed to brave the winds and bring Robin to safety, but the young speedster is knocked for a loop when he tries to confront Mr. Twister and gets a blast from his odd staff. Mr. Twister takes credit for the missing children and threatens Mayor Corliss that the youths won’t be returned unless he bows to his demands; in the unspecified amount of time that follows, the townsfolk express regret at how quiet and lifeless it is without the kids, much to the trio’s disgust (though we never see the reactions from any parents except for the Mayor, who seems more bothered about Mr. Twister’s return than the loss of his son).

Mr. Twister’s threat to the kids is all-too-real, necessitating the intervention of Kid Flash.

Mayor Corliss sheds some light on what Mr. twister’s beef is; back in colonial days, Bromwell’s ancestor, Jacob, allowed settlers to build Hatton Corners on his land in return for him and his descendants being paid one passenger feather a year or forfeit one of their youths. Since the demand was so ludicrous, the town’s founders never honoured the agreement and, when Bromwell showed up looking claim on the unpaid debt, he was laughed out of the Mayor’s office and vowed revenge. With passenger pigeons having gone extinct in the intervening years, Robin decides to do a little detective work to find the missing kids and discovers records of “unidentified flying objects” heading southwest to…Goat Island…the same night the teenagers vanished. Aqualad arranges them some transport to the island on the back of a manta ray; along the way, he and Kid Flash get into a bit of a dispute over the appeals of the sea and super speed and Kid Flash even questions Robin’s tendency to bark orders considering his lack of superpowers. Still, they arrive at the island and find the missing teens being put to work by Mr. Twister to build a massive stone tower in his honour. Although Eddie tries to fight back by…throwing a rope at their captor…his efforts are easily subdued thanks to Mr. Twister’s staff and he (as in Eddie) and his fellow teens are suddenly longing for the safety and security of their town and its adults. Mr. Twister leaves to run an errand and threatens them with punishment if his tower isn’t completed by the time he gets back; while Robin goes to uncover the source of the villain’s powers, Kid Flash uses his superspeed to build the tower in no time at all, thereby sparing the youths the wrath of their kidnapper.

Despite being touted as invincible, Mr. Twister is defeated with a ridiculous amount of ease.

Back on the mainland, Robin discovers Mr. Twister using “long lost Indian medicine” to empower his staff; when he’s discovered, Robin leaps into action, tossing sand in the villain’s face and landing an uppercut to his jaw. However, his eagerness backfires; as long as Mr. Twister is in possession of his staff, his body automatically repels any force used against it. Mr. Twister uses a tornado to dump Robin back into town with a further threat to destroy the town unless his debt is paid, but the Boy Wonder is clueless how they can meet the villain’s demands or oppose the power of his staff. Jealous of the adulation Kid Flash receives from the town’s kids, Aqualand returns to the ocean to revitalise his strength and discovers that Goat Island is…somehow…held aloft by an extremely narrow piece of earth under the sea. Using his command over marine life, Aqualad has a bunch of whales literally transport the island out of Mr. Twister’s grasp, bamboozling the villain and earning him the admiration of the kids. Although the teenagers are safely returned to town, Mr. Twister makes good on his threat by conjuring a cloud of dust to bury the town; however, Kid Flash is easily able to disperse it with his superspeed. When Mr. Twister tries to flood the town in torrential rain, Aqualad is able to drain the water by commanding a narwhal to bore a hole into the ground but, when the villain rains literal fire upon the town, Kid Flash and Aqualad are incapacitated by bolts from his staff and the town is slowly consumed by fire (…despite the fact it was just half-submerged under water). Robin pulls his friends to safety and hops into a fire engine; he climbs up the fire ladder and is able to disarm the villain with a ridiculous amount of ease simply by tossing his Bat-Rope and because Mr. Twister was apparently unable to get a clean shot…even though he hit Kid Flash mere moments earlier! Anyway, Mr. Twister is depowered and apprehended, the trio put out the fire, the adults agree to build the teenagers their clubhouse, and everyone celebrates their newfound appreciation of each other.

The Summary:
Holy God! I was expecting this to be pretty bad but, somehow, the first team-up of the proto-Teen Titans managed to exceed my wildest dreams. I’ve said many times how much I dislike the dialogue and characterisations of teenagers and women of this era of comics, so it’s no surprise that I wasn’t best impressed by all the lame attempts to be “cool” by shoehorning in language and anti-adult attitudes all over the story. I liked that the story kind of acknowledged this when Robin noticed the note was clearly written by an adult; it’s ironic as this story, and all other teenage characters, was written by adults trying to capture the speech and beliefs of the younger generation and it just comes across as awkward and out of touch. The whole “teenagers against adults” thing is pretty overplayed throughout comics, especially in the pages of Teen Titans and its successors, but it’s paper thin here; we’re never seen what the Hatton Corners teenagers do that’s deserving of a curfew and the kids only rally against the adults because they won’t build them a clubhouse. There’s no discussion about the relationship between Mayor Corliss and Eddie, no reaction from any parents, and the kids immediately start praising the ground the adults walk on when they’re forced into slavery by Mr. Twister.

Although portrayed as a threat, Mr. Twister’s motives are paper thin and he’s easily defeated.

Speaking of whom…what the fuck is this villain? He’s the descendant of some landowner who made a bonkers agreement that was immediately welched on and yet he somehow stumbled upon some poorly defined “Indian” magic to empower his staff and gain control of the elements. I mean, I’ve seen some pretty wacky villains in comics in my time, but Mr. Twister takes the cake! He’s literally willing to kidnap a whole bunch of kids, force them to build him a monument, and destroy the entire town, killing all of its inhabitants, unless he’s given a bunch of feathers! He makes the pompous Mayor Corliss look reasonable by that measurement, but the worst part is that he’s portrayed as a credible threat! And that’s a really weird thing for me to complain about as I’m normally bemoaning the fact that the villains of these team-ups aren’t enough of a threat, but Mr. Twister makes mincemeat of both Kid Flash and Aqualad with his staff’s power and could’ve easily killed Robin when he had him unconscious but chose not to for no bloody reason! And yet, despite his vast power, the heroes have to triumph so the story pulls some of the most ludicrous explanations out of its ass to facilitate that; Goat Island is held aloft by a thin perch of earth? A goddamn narwhal? And the fact that Mr. Twister can “kayo” the two superpowered teens but can’t hit Robin because he’s climbing a ladder?!

Thanks to Kid Flash and Aqualad’s bickering, it’s easy for Robin to stand out and take charge.

The whole story is just a complete mess of a fever dream. The three teenage heroes are brought together in the most contrived way possible and, for all their high and mighty talk of the troubles of the youth moment, only go to Hatton Corners when their mentors give them the go-ahead! The dynamic between the three isn’t very developed, but there’s definitely potential here; the rivalry between Kid Flash and Aqualad doesn’t get a lot of play but it was kind of fun seeing them out-doing each other to impress the girls and bickering about their respective powers. If there’s a standout of this story, it’s Robin; he takes command of the three easily and naturally and they listen to him without question (save for one inconsequential remark from Kid Flash). As the far more logical and level-headed of the three, it’s fitting that Robin discovers where the kids have been taken and the source of Mr. Twisters power, and the remarks about his lack of superpowers mean he was obviously going to be the one to topple the villain…I just wish it had been in a more impressive fashion. In the end, “The Thousand-and-One Dooms of Mr. Twister” is indicative of the storytelling of its era; it might seem unfair to hold that against it, but I’m going to. There are certainly far better Teen Titans origin tales out there and you’re really not missing all that much if you skip this one unless you’re a big fan of outdated slang, outmoded opinions on both age groups, and nonsensical storytelling.

My Rating:

Rating: 1 out of 5.

Terrible

Have you ever read “The Thousand-and-One Dooms of Mr. Twister”? If so, what did you think to it? Do you own a copy of the original comic or do you remember reading it when it was first published? What did you think to the first team-up of Robin, Kid Flash, and Aqualad? Were you also put off by the outdated slang and attitudes or did you enjoy these aspects? What did you think to Mr. Twister, his motivations and powers, and the way he was defeated? What are some of your favourite Teen Titans stories? Whatever your thoughts on the Teen Titans, and Robin, drop a comment down below and check back next Thursday for more Robin content.

Back Issues [Crossover Crisis]: Spider-Man and Batman


In April 1985, the first issue of the ground-breaking Crisis on Infinite Earths (Wolfman, et al, 1986) released and saw the temporary destruction of the “Multiverse”. To celebrate this momentous event, I’m discussing multiversal crossovers all throughout April in an event I dubbed “Crossover Crisis”.


Story Title: “Disordered Minds”
Published: September 1995
Writer: J.M. DeMatteis
Artist: Mark Bagley

The Background:
You might be surprised to learn, considering they’re in direct competition with each other, that DC Comics and Marvel Comics have had a reasonably collaborative and amicable relationship over the years. Obviously, there’s been lawsuits and underhanded tactics from both, but not only were legendary Stan Lee and disreputable sham Bob Kane close friends but both comic giants borrowed from and inspired each other and they’ve even collaborated on many joint publications in the past. Having already had Clark Kent/Superman and Peter Parker/Spider-Man come to blows in Superman vs. The Amazing Spider-Man: The Battle of the Century (Conway, et al, 1976) and Bruce Wayne/Batman test his mettle against Doctor Bruce Banner/The Hulk in Batman vs. The Incredible Hulk (Wein, et al, 1981), DC and Marvel brought together their two most popular characters for the first time in this 1995 one-shot adventure. As is the case with many of these DC/Marvel crossovers, Spider-Man and Batman can fetch a pretty high price for collectors, and it also wouldn’t be the last time that the web-slinger and the Dark Knight crossed in one form or another.

The Review:
Our story begins with Peter Parker wrestling with the guilt and shame of being partially responsible for the death of his beloved Uncle Ben. In a nightmarish revisitation of the fateful night when Dennis Carradine broke into the Parker home and gunned down Ben, Peter (as Spider-Man) is on hand to strike with a furious vengeance, viewing the gunman as some maniacal monster who simply laughs at his murderous actions so hard that he eventually turns into the Joker! Peter awakens in horror, eased through the aftermath of this oft-recurring nightmare by his beautiful and busty wife, Mary Jane Watson-Parker. As ever in times of emotional crisis, Peter takes to web-slinging to help clear his head and ventures out into the night reaffirming his commitment to using his powers responsibility in order to live up to the examples set by his doting aunt and uncle. Coincidentally enough, that very same night, Bruce Wayne is also reliving the night that his parents died, gunned down in an alley in a senseless act of violence. Similar to Peter, Bruce’s dream sees him (as Batman) leaping into action, hatred for the inhumane monster boiling in his veins, and awakens to find himself, as ever, alone in his vast mansion with only his heartache and faithful butler and father-figure, Alfred Pennyworth. However, while he appreciates Alfred’s concern and loyalty, he heads out into the night as Batman without a word, determined to ensure that none should suffer as he did from random acts of violence. With our characters and their motivations firmly established, the story jumps over to the Ravencroft Institute, where Spider-Man is accompanying Doctor Ashley Kafka for a visit to the imprisoned Cletus Kasady/Carnage, who’s being held in a specially-constructed cell that keeps his violent symbiote at bay presumably using heat. The purpose of this is similar to the opening panels as Kasady simply taunts Dr. Kafka with a summary of his abusive and disturbing childhood, some of which may be true and some of which may just be another aspect of his twisted personality since Kasady is obsessed with murder, mayhem, and (quite fittingly) carnage.

Batman is less than thrilled when Spidey swings in to help after Carnage breaks free.

Carnage surprises both of them by breaking out of his cage, claiming himself to be a “walking impossibility” beyond logic and reason, but luckily Spider-Man and a security force led by Colonel John Jameson are on hand to subdue the serial killer with their fists and microwave guns, respectively, though newcomer Cassandra Briar proposes a far more permanent (if radical) solution to Kasady’s frequent maniacal outbursts. Utilising a “bio-technic cure” for Kasady’s insanity, Briar has a computer chip installed in his cerebral cortex, which promises to render him for more docile and stable, though Dr. Kafka likens it to the equivalent of a modern-day lobotomy and Spidey remains doubtful that it’ll stick since he’s more than familiar with Kasady’s volatile nature. Similarly, over in Gotham City, Batman puts a stop to the Joker’s latest scheme to infect millions of people with a deadly virus transmitted through bats and returns the Harlequin of Hate to Arkham Asylum (though he’s disgusted when the Joker lands a bite on him during their scuffle). There, Briar proudly shows off how meek and timid Kasady has become from her controversial treatment and uses this success as all the justification she needs to implant a similar chip into the Joker’s head, thus becoming a media sensation for rendering two of the country’s most violent and sadistic supervillains “as harmless as a puppy”. Determined to ride these successes to a wider rollout of her “miracle cure” and receive Presidential approval to eradicate psychopaths everywhere, Briar receives the shock of her life when the Carnage symbiote suddenly bursts out of Kasady’s body after shorting out her chip, taking both her and the terrified and submissive Joker hostage. Thankfully, the Batman is on hand (having disguised himself as a guard) to confront the demented killer, but his usual tactic of goading a villain into discarding their hostages in favour of him fails to work since Carnage has no interest in prioritising Batman over anyone else. Luckily, Spider-Man makes a surprise appearance to whisk Briar out of the maniac’s clawed grip and the two masked heroes take the fight to Carnage, despite Batman’s assertion that he doesn’t need the help.

While the villains’ alliance is short-lived, Batman is soon recruiting Spidey’s help in dealing with Carnage.

Regardless, the two briefly knock Carnage off balance, but he’s able to slip away by firing shards of his symbiote at the nearby cops and strangling the others with his bloody tendrils, creating an effective distraction to cover his escape. Naturally, Batman is less than thrilled to see Spider-Man encroaching on his turf, both out of a desire to keep the web-slinger from getting hurt due to his unfamiliarity with the city’s unique dangers and because he doesn’t need or want his help or him getting in the way, though Spidey naturally ignores this warning. In comparison, Carnage admits to an admiration for the Joker’s “homicidal genius [and] shameless depravity” and uses a small fragment of his suit to short out the chip and return the Clown Prince of Crime to what asses for normal. Although initially confused, frustrated, and angered at the Joker’s babbling and insolence, Carnage quickly gleefully rejoices in the Joker’s commitment to the absurd meaningless of anarchy. However, their partnership is short-lived. When the Joker takes Carnage to his secret, fairground-themed hideout to retrieve the remainder of his virus, joyfully expositing his plan to douse hundreds of Joker-themed jack-in-the-boxes with the toxin and distribute them to kids, Carnage is disgusted since it would take too long for the bodies to start piling up and he delights in getting his hands bloody from up-close-and-personal slaughter. The two come to blows over their differing methods and mentalities, with the Joker easily slipping away through a hidden trapdoor and even attempting to kill Carnage by blowing up his lair. In contrast after Batman contemplates Carnage’s unique brand of madness and sadistic nature in the Batcave and Spider-Man sees first-hand how different things are in Gotham when nobody bats an eyelid when a random civilian is screaming bloody murder in the streets, our heroes finally come together when Batman not only picks Spider-Man up in the Batmobile but even apologises for giving him the brush off.

Though pushed to their limits, Batman and Spider-Man are ultimately victorious and part as allies.

Though he has no time for Spider-Man’s quips and jokes, Batman recognises that he has unique insight into Carnage, and the two are able to track him to the wreckage of the Joker’s lair, where they find what appears to be his dead body but is, in fact, a decoy Carnage set up to trick the Joker. Delighted to have the Batman in his coils instead, Carnage plans to publicly execute Batman on top of Gotham Towers and, while comparing Carnage to Death itself, which passed him by back in Crime Alley, Batman orders Spider-Man to stop Carnage despite the threat to his life. However, it’s the Joker who actually intervenes in the tense showdown; claiming ownership over the Batman and determined to drop his virus on the four of them, killing all of them and everyone else in the city simply to spite Carnage, Kasady’s briefest flicker of fear is all the opening Batman needs to break free from his grip and leap into action. Spider-Man easily webs up the threat and, despite it taking the combined might of Spider-Man and Eddie Brock/Venom and many others in the past, the Batman is easily able to pummel Carnage into unconsciousness since, for all his powers and bloodlust, he’s simply another sloppy punk and a “scared little boy”. With Carnage subdued, Spider-Man chases down the Joker with an uncharacteristic rage; easily manhandling the Clown Prince of Crime, Spider-Man is barely able to stop himself from killing the Joker since he’s too great a threat, too dedicated to violence and chaos, to be left alive. While his better nature prevails and he ultimately spares the Joker, Spidey does deliver a knock-out punch to the cackling villain, finally bringing the story’s combined threat to an end. As if seeing Spider-Man pushed to the point of killing wasn’t surprising enough, Spidey is unusually quiet in his final confrontation with the Batman; weary from the night’s events, the two choose not to ruin the moment with words and instead part ways with a hearty handshake having found a common ground and a mutual respect through their conduct and escapades.

The Summary:
“Disordered Minds” is an interesting approach to take for an intercompany crossover. You might think with characters as wildly different as Spider-Man and Batman that the focus would be on their different methods; if Dick Grayson/Nightwing is an athletic chatterbox and the various Robins are brightly-coloured distractions to throw criminals off from Batman’s darker, more measured approach, then Spider-Man should drive the Dark Knight absolutely batty (heh!) with his constant chatter, quips, and annoying tendencies. Instead, there’s actually not much in the way of banter between the two; Spider-Man mouths off a little in the Batmobile, but that’s about it and the rest of their interactions basically boil down to Batman telling Spidey to fuck off and Spider-Man sticking around because of his innate sense of responsibility. This is a bit of a shame as I would’ve liked to see their contrasting personalities and methods more on show beyond “Gotham’s not what you’re used to sod off!” and “Boy, you’re grim” but the story does have to two united in their shared grief. Both carry a tremendous amount of survivor’s guilt, though for different reasons; Bruce was too young to do anything about his parents’ murder whereas Peter chose not to use his powers responsibly, so both are on the same path towards safeguarding others to ease their guilt and pain but have very different outlooks on the world. This comes up multiple times, with Spider-Man raging against the chaos and violence around him and Batman lashing out at “Death” and determined to rally against it however he can.

While the writing is a bit dodgy and there’s some wasted potential, the art work in phenomenal.

The art is where the story really shines; Mark Bagley is one of the top Spider-Man artists and, thanks to his work on the character and his various run-ins with symbiotes before, has more than proven himself capable of delivering a dynamic and visually exciting Spider-Man and menacing and dangerous Carnage. His Batman and Joker fare really well too, naturally, and the art is absolutely stunning all throughout even if the writing fails it somewhat. We spend no less than eleven pages recapping the origins of Spider-Man, Batman, and Carnage, which is probably great for newcomers but somewhat unnecessary for long-term readers when, normally, a simple text box sums it all up nicely. Thankfully, all of this is rendered in an interesting way through the use of nightmares and Carnage’s dramatic escape from custody, but the writing stumbles a bit mid-way through, too, since Cassandra Briar basically disappears after being rescued despite so much time being spent on her computer chip cure. I feel like a simple story about Kasady or the Joker being transferred across the country might’ve been a much simpler and faster way to get things moving since the chip is easily destroyed by Carnage and doesn’t factor into the plot beyond being a contrived way to get him and the Joker to cross paths. There’s also not a huge amount of interaction between Batman and Spider-Man; they don’t physically fight (which is unusual at the best of times but even more so for a crossover like this), join forces pretty quickly after Batman stops being irrationally stubborn, and it doesn’t really take much at all for them to defeat the villainous duo despite Carnage being so powerful that Spider-Man alone usually struggles to defeat him. there’s a promise of a twisted partnership between Carnage and the Joker but it’s almost immediately squandered simply because Carnage gets impatient, which is in keeping with his character but basically means the villains don’t actually do anything besides compliment each other, scuffle a bit, and then get taken out by the heroes. All in all, this was relatively entertaining and interesting first meeting between my two favourite comic book heroes but it didn’t quite deliver on its potential, despite the fantastic art work and some fun moments.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever read Spider-Man and Batman? If so, what did you think to it? Do you own a copy of the original comic or do you remember reading it when it was first published? Were you surprised that there wasn’t more time spent on contrasting the different methods and personalities of the two heroes? What did you think to the brief team-up between the Joker and Carnage the ease that they were defeated? Would you like to see DC and Marvel collaborate again in the future and, if so, what stories would you like to see? Whatever your thoughts on Spider-Man and Batman, and comic book crossovers of this kind, share them below and check out my other Crossover Crisis events!

Back Issues [Dare-DAY-vil]: Daredevil #181


Blind lawyer Matt Murdock first made his debut in Daredevil #1 in April of 1964 and was co-created by writer/editor Stan Lee and artist Bill Everett, with input from the legendary Jack Kirby. While perhaps not as mainstream as characters like Peter Parker/Spider-Man, Daredevil has become one of Marvel Comics’ greatest creations and has featured in a number of ancillary media and merchandise, included a questionably-received big-screen adaptation in 2003 and a critically-successful Netflix series. Still, he’s one of my favourite Marvel characters so today is a great excuse to pay homage to the “Devil of Hell’s Kitchen”.


Story Title: “Last Hand”
Published: 29 December 1981 (cover-dated April 1982)
Writer: Frank Miller
Artists: Frank Miller and Klaus Janson

The Background:
The 1960s were a golden age for Marvel Comics as Stan Lee teamed with legendary names like Steve Ditko and Jack Kirby to create some of comicdoms most iconic superheroes. Stan Lee and artist Bill Everett created their most challenging hero yet when Matt Murdock/Daredevil debuted on 1 April 1964, and the Man Without Fear would go on to be one of Marvel’s most popular and enduring characters thanks, in no small part, to the efforts of writer/artist Frank Miller. The then up-and-coming Miller joined the book in 1979 with issue 159 and soon took over writing duties as well as pencils; responsible not just for the creation of Elektra Natchios but penning some of Daredevil’s most influential stories. Easily one of his most memorable stories was told in this special, double-sized issue in which he made the shocking decision to kill off Elektra at the hands of Marv Wolfman and John Romita Sr’s Bullseye. Although Elektra would be resurrected (and killed again) in later years, this doesn’t change the impact of her first death and Miller’s storyline was so pivotal to Daredevil’s character that this storyline was adapted in both the live-action film and the Netflix series.

The Review:
“Last Hand” opens with Benjamin Pondexter, the assassin known as Bullseye, stewing in a prison sell on Ryker’s Island and fantasising about blowing Daredevil’s brains out; after being humiliated by the Man Without Fear time and again, Bullseye is no longer satisfied with a clean, simple kill and desires to make him suffer, to break him, to hear him scream in agony. Bullseye’s hatred is palpable and made only worse by the fact that Daredevil could have left him to die in a subway but actually saved his life, demeaning him even further in his own eyes and those of his fellow inmates. While training his body in anticipation for his eventually rematch with Daredevil, Bullseye is crippled by one of his agonising headaches; although the brain tumour he once suffered with has been fixed, he suffers from debilitating migraines and is dependent upon pills to stave off the pain, which is just one more thing he blames ol’ hornhead for. During one of his few moments of reprieve out in the yard, the shackled Bullseye has a tense confrontation with Frank Castle/The Punisher, who is currently locked up as well, who delights in taunting Bullseye with the knowledge that Wilson Fisk/The Kingpin has replaced him with a new assassin-for-hire.

Bullseye, driven by hatred for Daredevil, escapes from Ryker’s after learning he’s been replaced by Elektra!

Enraged by this, and driven to have his revenge against Daredevil, he accepts an effort to appear as a guest on Good Evening, New York; however, when he feigns a headache, he temporarily blinds an armed police officer by spitting the pill in his face and causes the cop to shoot his shackles with an errant shot, thus freeing him from his shackles. Bullseye wastes no time grabbing the downed officer’s gun, gunning down his guards, and taking host Thomas Snyde as a hostage. Bullseye shoots his way out into the yard and, incredibly, is able to throw off a sniper and commander their helicopter using little more than a pistol and a microphone cord! Although he’s eager to track down Daredevil and get his revenge, Bullseye first heads over the Eric Slaughter’s hideout for a lead on the assassin who replaced him; there, he learns that the old man’s freelance organisation is preferable to Bullseye’s more erratic and dangerous ways, and promptly beats the crap out of two of Slaughter’s men. Impressed, the old man willingly gives information the name he requires: former ninja Elektra, who has been instructed to assassinate Matt Murdock’s best friend, Franklin “Foggy” Nelson. Bullseye’s reputation is such that Slaughter fears him almost as much as, if not more than, the Kingpin and lends him the services of his men. They put together a file on Murdock and Nelson for Bullseye and he is amused to the point of hysterics at the similarities between Murdock’s pictures and Daredevil, finding the idea of a blind superhero to be hilarious.

Bullseye and Elektra’s brutal fight ends with her skewered on her own sai!

Bullseye begins following Murdock, watching him perform in court and being sickened by his good nature and humanitarianism; he literally slaps a bug on Nelson’s back so he can listen in on them and slices a taxi cab driver’s throat in order to obtain some wheels to follow Foggy’s cab. Quite conveniently, Foggy’s cab has been commandeered as well: by Elektra! Foggy just about pisses his pants when Elektra pulls over and prepares to execute him with her sai, but he saves himself when he realises that he recognises her as a girl Matt hooked up with when they were back in college. Although she falters in her duty because of her memories of her whirlwind romance with Matt, Elektra’s senses are attuned enough to hear Bullseye approach her with a pistol and she instantly springs into action: she disarms him with a leaping kick and catches him off-guard with her speed, strength, and skill. Their fight spills into a parking lot, and Bullseye uses his knowledge of ninja training to turn the tide against Elektra, matching her blow for blow but ultimately gaining the definitive upper hand when he tosses one of his razor sharp playing cards at Elektra’s throat, cutting her open and leaving her completely helpless as he grabs her and stabs her in the stomach with one of her own sais! Mortally wounded and bleeding out, Elektra staggers through the crowded streets to Matt’s flat, where she dies in his arms. Bullseye can’t help but be present when Matt and Foggy are called in to identify Elektra’s body and learn her cause of death; he heard Foggy mention that Elektra used to be “Matt’s girl” and is curious when Matt seems to stiffen up upon hearing his voice, as though he recognises him, and proves beyond a shadow of a doubt that his suspicion that Matt is secretly Daredevil is true by throwing a scalpel at Murdock’s head only for the blind lawyer to block it with his walking stick.

Bullseye ends up crippled but no less determined to one day further torment his foe.

Armed with this knowledge, Bullseye brings this revelation to the Kingpin, supporting his hypothesis with medical evidence, but Fisk finds the very idea of a blind man being Daredevil preposterous. He does, however, assign Bullseye the task of killing Daredevil and bringing him his body, so the assassin heads to Murdock’s apartment to finally have his revenge…only to be blindsided by Daredevil! Unbeknownst to Bullseye, Matt has set up a decoy of himself, which is enough to throw off Bullseye’s confidence in his hypothesis, but he’s no less eager to get into it with his hated rival. Bullseye lures Daredevil to the rooftop and adds a psychological edge to their fight by wielding Elektra’s sais; their brutal clash sees them plummet through a skylight, battle across an elevated train track, and finally come to blows on a precarious wire over the city street. Since he doesn’t have Daredevil’s superhuman balance, Bullseye slips and falls and is enraged when his foe catches him; determined not to suffer another humiliation at Daredevil’s hands, Bullseye prepares to stab his enemy with a sai but, surprisingly, Daredevil drops the assassin to the street below with the intention of ending his murderous ways. However, given that Bullseye has narrated the entire issue, you may have guessed that the fall doesn’t actually kill Bullseye; although even the Kingpin believes him to be dead, Bullseye lies fully bandage in a hotel room with a shattered spine and unable to move his limbs. However, he takes solace in having hurt Daredevil, both by killing Elektra and breaking his friend Matt Murdock’s heart, and in his hatred. Though he cannot move or speak, his hatred is as strong as ever, if not stronger, and he vows to find his way back and continue hurt Daredevil until he’s finally dead.

The Summary:
“Last Hand” is certainly a unique Daredevil tale for a few reasons: first and foremost, it’s told entirely from Bullseye’s perspective. Right from the first panel, we’re let in on the twisted, hate-filled internal monologue of one of Daredevil’s most notorious foes and he’s portrayed as a sick, remorseless, calculating villain throughout. Taking a perverse pleasure in toying with and killing his victims, Bullseye is dangerous and lethal with even the most harmless of everyday objects; while his hatred towards Daredevil is great, this never clouds his judgement or ability; instead, he’s surprisingly observant and conniving, able to deduce that Matt and Daredevil are one and the same to the point where he absolutely nails everything about the Man Without Fear’s origin to the smallest detail, only to be met with scorn from the Kingpin and successfully duped into disregarding his theory thanks to Matt’s trick. Interestingly, though, Bullseye’s crippling headaches don’t factor into the story at all once he’s out of Ryker’s; you’d think that maybe this is what would cause his downfall in the end, but this plot point is completely forgotten once he’s garbed in his familiar outfit and back on the streets, as though finally returning to action cured his debilitating pains.

This is Bullseye’s story, and he not only changes Matt’s life forever but almost figures out his dual identity!

Another way this story stands out is just how little Daredevil actually appears in it; when we do seem him, it’s either through Bullseye’s memories or as a quick flash over to Murdock’s daily routine as a parallel to Bullseye’s time in prison. Thanks to Bullseye’s constant narration, Daredevil is seen as a stoic and grim vigilante, a far cy from his wise-cracking debut, one who is as focused and formidable at fighting as Bullseye. When we do see Matt and Foggy, they’re painted as “saps”; the kind of do-gooders who sicken Bullseye and he only takes an interest in them because they can lead him to his replacement and when he suspects that Matt is Daredevil. We learn very little explicit information about how Elektra’s death impacts Matt; since we are never privy to Matt’s thoughts beyond the few words he says in the story, the entirety of his emotions is told through the artwork. This is strikingly effective, as entire fight sequences and panels pass without any text, and Matt’s morose pain and rage are expertly conveyed in his no-nonsense approach to engaging with Bullseye. It’s also quite interesting seeing the Kingpin outright dismiss the idea of blind Matt Murdock being Daredevil; in time, Fisk would learn that this was actually true and set in motion an aggressive campaign to physically and mentally destroy his foe, but it’s amusing to see just how close he (and Bullseye) came to the truth only for it to be sacked off as being patently ridiculous. Sadly, we don’t really get much insight into Elektra here; like Daredevil, she’s a person of few words, and all of her emotion and turmoil is told through her facial expressions and her fight sequences, which paint her not just as a conflicted and formidable individual but, ultimately, as a victim of Bullseye’s sadistic lusts.

Bullseye pushes Matt to the limit, and sets him on motion towards a dark and destruction path.

Finally, the issue stands out by having a major character being so brutally killed off. There’s a case to be made that Elektra, a trained ninja assassin from birth, should have been able to best Bullseye in their fight but I think the story does a decent job of putting them on equal ground thanks to the emotional blow of suddenly being reminded of Matt and Bullseye’s trick cards. The panel of Bullseye skewering Elektra will forever be iconic, no matter how many times she returns from the dead, and seeing he stumble across town to be with Matt in her final moments was truly heart-breaking. It’s clear from Matt’s stoic expressions that he’s in great pain at her loss, and seeing him launch into an all-out assault when Bullseye brandishes his former lover’s weapons conveys just how personal this fight is for Daredevil. Indeed, it drives him to critically injuring Bullseye; Daredevil’s promise that Bullseye’ll “kill no one – ever again!” could be taken two ways, I believe: either Matt intended for the fall to kill the assassin, or he aimed to cripple him as the final panels show him to be. Either way, it’s a pretty dark place for Daredevil to go and shows just how sour and morally questionable his life as Daredevil can be at times. Overall, this is definitely a pivotal story in Daredevil’s long history and well worth a read for fans of the character, or those who want to explore him further, but maybe it suffers a little from not seeing things form Matt’s perspective; obviously, subsequent issues would delve into this in great detail but it might have been interesting to switch back and forth between Bullseye and Daredevil’s inner thoughts just to get a sense of what’s going though Daredevil’s mind.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever read “Last Hand”? Were you a fan of Elektra and, if so, what did you think to her death in this issue? What did you think of the story being told entirely from Bullseye’s perspective? Did you enjoy the fights in the story or do you think Elektra was given the shaft? Would have liked to see Daredevil’s thoughts in more detail? What do you think of Daredevil as a character and which storyline of his do you think is the best, or the worst? How are you celebrating Daredevil’s debut this year? Whatever you think about Daredevil, sign up to drop your thoughts below or leave a comment on my social media.

Back Issues [Deadpool Day]: The Circle Chase


In February 1991, readers of The New Mutants were introduced to Wade W. Wilson, AKA the wise-cracking, fourth-wall-breaking Merc With a Mouth himself, Deadpool. Rob Liefeld and Fabian Nicieza’s sword-swinging immortal went on to become one of Marvel’s most popular anti-heroes thanks to his metatextual humour, violent nature, and massively successful live-action films. It’s perhaps no surprise that Sideshow rechristened April 1st as “Deadpool Day” to give fans of the chimichanga-chomping mercenary an excuse to celebrate all things Deadpool.


Writer: Fabian Nicieza – Artist: Joe Madureira

Story Title: “Ducks in a Row!”
Published: 15 June 1993 (cover-dated August 1993)

Story Title: “Rabbit Season, Duck Season”
Published: 20 July 1993 (cover-dated September 1993)

Story Title: “…And Quacks Like a Duck…”
Published: 17 August 1993 (cover-dated October 1993)

Story Title: “Duck Soup”
Published: 21 September 1993 (cover-dated November 1993)

The Background:
By the 1980s, the X-Men had established themselves as one of Marvel Comics’ most successful features, prompting then-chief editor Jim Shooter to commission a series of X-Men spin-off titles, resulting in Chris Claremont and Bob McLeod’s New Mutants. The Mutant youngsters eventually fell under the command of the time travelling Mutant Nathan Summers/Cable, who reformed them into X-Force, and famously came up against Fabian Nicieza and Rob Liefeld’s Deadpool in The New Mutants #98 (ibid, 1991). The self-styled “Merc With a Mouth” was heavily inspired by the likes of James Howlett/Logan/Wolverine and Peter Parker/Spider-Man with more than a few similarities to DC Comics’ Slade Wilson/Deathstroke the Terminator and was initially introduced in an antagonistic role with ties to time-travelling villain Mister Tolliver. Deadpool proved popular enough to make guest appearances in other Marvel Comics before receiving this four-issue miniseries that was a precursor to his ongoing solo title and the greater popularity he achieved once he became self-aware and began breaking the fourth wall. Naturally, this eventually evolved into appearances in Marvel/X-Men-related videogames, a cameo appearance in the beloved X-Men animated series (1992 to 1997), and his live-action debut in the much-maligned X-Men Origins: Wolverine (Hood, 2009), though it was his self-titled spin-off films that truly catapulted him to mainstream success.

The Review:
Deadpool’s first solo series begins in Sarajevo, Yugoslavia two years into an ongoing conflict that has made it a breeding ground for international black marketeers and mercenaries, including a heavily-armed group who have been given the unenviable task of searching out and eliminating Deadpool. Unfortunately for them, the Merc With a Mouth catches them completely off-guard, easily dispatching them while mocking them for being less effectual than G. I. Joe’s or Ken dolls. Despairing of the quality of mercs he’s encountered ever since Tolliver died, Deadpool is offended when his friend and contact, Jack Hammer/Weasel, pulls a gun on him. still, Deadpool is so scatter-brained that he quickly moves on from the misunderstanding to first complain that his suit’s teleportation function is “on the fritz” and the fact that he (and anyone who ever worked for Tolliver) now has a target on their back. Weasel tries to suggest that they (or, at least, Deadpool) should try and get their hands on Tolliver’s estate and weapons, but Deadpool’s more focused on getting intel on Vanessa Carlysle/Copycat, a shape-shifting Mutant and former flame of his who he’s looking to kill off, when they’re suddenly interrupted by one of the most nineties-looking characters I’ve ever seen (which is saying something considering Deadpool’s attire), Garrison Kane/Weapon X, a cybernetic mercenary who was both part of the same Weapon X program as Deadpool and a member of Cable’s Six Pack when he was working for Tolliver.

Deadpool is hounded by mercenaries and former allies who all want him dead.

Kane also wants to know where Vanessa is and attacks, easily shielding himself from Deadpool’s blade and bullets with his versatile cybernetic enhancements. Shrugging off Wade’s jokes and insults, Kane mocks him for betraying his mercenary code and allowing so any of his former enemies and allies to live, but it’s only when Weasel points out that neither of the two beefed-up idiots knows where Vanessa is and they’ve simply being fighting over nothing and as a result of their stupidity and machismo. Admitting to acting without thinking, Kane tries to leave, determined to make an offer to Vanessa before she’s killed (since she’s one of the prime targets in the whole will fiasco), and drops the bombshell that another of Wade’s former adversaries, Gregory Terraerton/Slayback, is not only still alive but is actively gunning for Deadpool, the man who left him for dead way back when. As if on cue, the cybernetic killer breaks into the headquarters of Department X (the government agency behind the Weapon X program) to steal Wade and Kane’s files in order to settle the score and, as if that wasn’t bad enough, the story also jumps over to New Delhi, India, where Wolverine knock-off Nyko Halfghanaghan guns down mercenaries looking for Tolliver’s will (his dead brother, Pico, was Tolliver’s right-hand man so they assume he must know something about it) before delivering a work order to Jacob Gavin Jr./Courier calling for Deadpool’s execution for his part in Pico’s death. Finally, there’s a third plot thread at work here as Cain Marko/The Juggernaut bursts into a genetic research facility outside of Angoulême, France in search of his friend, Thomas Cassidy/Black Tom Cassidy (a common occurrence during this time as the two had formed a strong friendship). Louis Banque, the director of the facility, manages to calm Juggernaut down enough to take him to Black Tom, who’s been enhanced through further mutations that allow him to form weapons, reshape his body into an organic wood substance, and focus and intensify his bioblasts through that same “wood gunk”. This storyline converges with Deadpool’s when issue two drops Wade into Cairo, Egypt where he executes another group of mercs to acquire a briefcase containing a disc that holds information on Tolliver’s will (if that sounds like some kind of mental scavenger hunt, it actually is as per Tolliver’s design, with the ultimate prize being “the most powerful weapon on the face of the planet!”) Anyway, just as Deadpool gets the case, Juggernaut and Black Tom show up, wreck the building he’s standing on, and then blast Deadpool in the back of the head to steal the case from him.

Deadpool is outraged when Commcast “violates” his mind while searching for Tolliver’s will.

Meanwhile, another former member of Weapon X, Bernard Hoyster/Sluggo, drops in on Vanessa’s mother in search for her and ends up garrotted around the neck by the blue-toned shape-shifter, who’s looking to avenge the death of her friend, Tina Valentino, at Sluggo’s hands. Vanessa settles for stealing Sluggo’s car and leaving him to be arrested after learning that she’s become a target in the search for the will and vows to head to Sarajevo to acquire it, and Tolliver’s fortune, for herself. However, when Courier procures the services of Garabed Bashur/Commcast and the Executive Elite, he offers not money, but Tolliver’s disc and thus a head start in the scavenger hunt. Unaware of this, Deadpool heads to Cairo International Airport using Weasel’s intel and a fight ensures between him and Juggernaut and Black Tom (in civilian guises) that sees Marko hand over the briefcase to save Tom from being sucked out of the plane, only for Wade to trick him and send both plummeting to the ground below while he returns to Sarajevo for issue three. There, he gets into it with Amie Zamborano/Makeshift and Anastasia Summit/Rive of the Executive Elite; disgusted by Deadpool’s sexist jeers, the two pin him to a wall and fry him into unconsciousness with a massive burst of electricity. This makes him easy pickings for Commcast to haul back to the Edsel and subject him to the torture of his “synaptic neural scanner”, a fancy high-tech headband that allows Commcast to scan the thoughts and memories of his victims. Though Deadpool attempts to resist, this sheds some light on his past with Vanessa, depicting them as lovers back before he was mutilated by the Weapon X program, and shows how Kane tried to emphasise the benefits of cybernetic prosthetics when Wade was diagnosed with terminal cancer. After revealing that there are actually two discs that act as a guide towards Tolliver’s will, Commcast rips off Deadpool’s mask, revealing his gruesome visage to everyone but the reader, distracting them enough for Weasel to make a dramatic entrance and break Deadpool free. Incensed at Commcast poking around in his head (which he unironically sees as a “violation” despite his mercenary ways), Deadpool goes on a rampage, destroying his facility and killing Makeshift and Rive (but it’s Weasel who delivers the fatal headshot to Commcast). Weasel then examines the two discs and learns of a monastery in Nepal, which he theorises is the location of Tolliver’s will, and of an “ambient-energy dampening” genetic monstrosity known as “Unit: Zero” that he assumes is guarding it.

After Slayback is atomised, Deadpool proves he’s more than just a killer…and makes out with Tolliver’s treasure!

Thanks to her shape-changing and mild mind control abilities, Vanessa is also able to learn of this monastery through alternative means but, when she makes the climb to the building, she’s surprised by Slayback and effectively taken hostage. Although Deadpool insists on heading in alone, Weasel makes the four-storey rope climb to offer his assistance in the arc’s final issue, and Kane also manages to make his way there so that all the loose ends can be nicely tied up. Thanks to Weasel, Deadpool discovers a locked vault packed full of weapons, gadgets, and other gizmos set aside by Tolliver, which leads to another scuffle with Kane when he comes looking to claim Tolliver’s secret, all-powerful weapon for himself. Although Deadpool is all mouth when it comes to Kane, he’s thrown into a panic when Slyback makes it a three-way dance since he didn’t just see Slayback die, he saw him reduced to little more than a bloody goop! Thanks to his cybernetic enhancements and burning desire to avenge himself, Slayback easily overwhelms Deadpool but, as he moves to deliver a fatal blow (despite this being impossible against Wade thanks to his superhuman healing factor…), Vanessa sacrifices herself to save her former love. During all of this kerfuffle, weasel realises that a seemingly innocuous mannequin is actually the Zero unit (or “Adam Unit-Zero”, to be precise) and Tolliver’s ultimate weapon, an energy-absorbing synthezoid built to eliminate all weapons of war. Consequently, it identifies Slayback as such and reduces him to cinders, atomising him in a blinding flash of light. While it settles for similarly destroying Weasel’s armaments and evaluates that Kane has a “strong inclination towards socially beneficial behaviour” [sic] despite his capability for lethal force, it classifies Deadpool as a weapon of war and moves to nullify him accordingly. However, in keeping with his reputation as the “Merc With a Mouth”, Deadpool is able to stall the machine by rationalising that he’s not just capable of killing but healing too. He then demonstrates this by having Vanessa touch his horrifically scarred body to absorb his healing factor and thus heal her mortal wounds, confusing Adam and causing it to teleport away to conduce further analysis. Although she’s grateful, and touched that he still loves her, Vanessa turns him down since she loves another and tearfully begs him to move past his cancer, his past, Tolliver, and even himself so he can find something worth fighting for again. Though heartbroken, Wade consoles himself with the knowledge (as amusingly expositing by Weasel) that he showed he can be more than just a brutal killing machine, and by swiping some of Tolliver’s gold for himself so the mission wasn’t a complete loss.

The Summary: 
In many ways, The Circle Chase suffers from a lot of the problems I often have with X-Men stories, particularly those from the team’s heyday in the nineties; stories were often crammed full of characters, lore, and interweaving plot threads that made single issues and even ongoing story arcs difficult for me to pick up and read since it was hard to keep track of everything going on. We’ve got Deadpool, Vanessa, the Juggernaut and Black Tom, Weasel, Garrison Kane, Slayback, Commcast, the Executive Elite, the complex search for Tolliver’s will and numerous references to him and his minions…it’s quite a bit to take in all at once. Thankfully, the art is pretty good; while much of the action takes place at night or in darkened interiors, all of the characters are very colourful and stand out thanks to that nineties excess of bulging muscles, ridiculously excessive guns and technology, and hyper sexualisation of female characters and bodies that was so rampant during this time.

Deadpool’s chatter mouth and questionable past are a highlight of the miniseries.

The writing is also really good, particularly in terms of dialogue and in characterisation Deadpool. Wade more than lives up to his loquacious reputation here and is constantly spouting nonsense, pop culture references, and getting distracted with tangents in the heat of battle. He taunts his opponents to the point of frustration, which is always amusing, and offers relentless amusing commentary throughout the miniseries. Deadpool’s skills are at their peak here and he’s easily able to take out the many run of the mill mercenaries he comes up against; the more prominent mercs from the Executive Elite manage to subdue him (mainly to advance the story, put some spotlight on Commcast, and subject Deadpool to his mind reading device so we can learn a little more about him) but even this is just a temporary setback and he immediately enacts a bloody revenge upon being freed by Weasel. Interestingly, the final issue delves a little into Wade’s complex mindset; while he hides behind his near-psychotic persona and smart mouth, he’s actually a very tortured individual, one suffering from hideous scars as a result of his healing factor constantly staving off the cancer that threatened his life. Wade is also rattled into an uncharacteristic panic by Slayback’s survival and appearance and a prominent plot point being Wade’s rejection of the notion that he actually enjoys killing and is a mindless sadist like Slayback. This is ultimately proven to be true in the finale, where he uses his healing factor to restore Vanessa and reject the notion that he’s nothing more than a weapon of wear, which allows him to neuter Adam-Zero’s threat which along with his heartbreak over having lost Vanessa’s love, goes a long way to injecting some humanity into this otherwise volatile and unstable mercenary. While The Circle Chase may be bulging with colourful characters, Mutants, and cybernetic antagonists, the core villains are actually surprisingly interesting. It seems as though everyone in the story has a connection to Deadpool, mostly through either Weapon X or the Six Pack (or both), and almost everyone has an axe to grind against him (even Weasel, the closest thing he has to an ally, is constantly exasperated by Wade’s instability and childish nature).

There’s quite a bit going on, but the characterisations and art work make it an entertaining read.

Having said that, the Executive Elite are basically a throwaway distraction that exist mostly to pad the story out with a bit more action, intrigue, and exposition, but Commcast almost makes an impression as a kind of dark mirror of Professor Charles Xavier by using his technology to violate Deadpool’s memories and he even has an “X-Men” team of his own in Makeshift and Rive. Garrison Kane is even more of a wild card than Deadpool himself; he’s something of a reluctant ally but doesn’t hesitate to throw down against his former teammate simply because he acts “like an idiot” when it comes to Wade due to their history together. With his glowing eye and bionic arms and armaments, he’s kind of like a poor man’s Cable, which is fitting given their history together, and ends the story on slightly better terms with Wade than they began due to their shared concern for Vanessa. Vanessa is also a significant factor in the miniseries, primarily as one of the main targets for Tolliver’s will and as Deadpool’s lost love, though she doesn’t get a huge amount of agency; she is able to string up Sluggo and find her way to the monastery without the discs but, once there, she’s held hostage by Slayback and then nonsensically throws herself in front of Deadpool despite him being able to heal from any wound. As for Slayback…I’ve never heard of this guy, but I actually really enjoyed him! His zombie-like appearance and malleable cybernetics (which give him an extensive reach and even a drill appendage) make him a fearsome foe and he’s written with this biting, British wit that adds a lot of character to him. the parallels between him and Deadpool kind of come out of nowhere in the last chapter but I liked that his appearance rattled wade so much that it put him on the back foot, and it was interesting seeing wade think (well, “talk”, really) his way out of being atomised by Adam-Zero like Slayback was. Overall, I really enjoyed this miniseries; it was a little bloated at times but bat-shit-crazy in all the ways I enjoy about a character like Deadpool. While Wade isn’t being as self-referential or meta as he is now known for, all the foundation for the characterisation is here and the miniseries went a long way to justifying his later mainstream success.

My Rating:

Rating: 5 out of 5.

Fantastic

Have you ever read The Circle Chase? If so, what did you think of the story and the Deadpool’s first solo foray? Did you enjoy the bloated cast of colourful characters and their ties to Deadpool’s past or was it all a bit too crowded for you? What did you think to Deadpool’s characterisation here, the glimpses into his past and motivations, and his snarky with? Were you a fan of Slayback, Vanessa, and the likes of Garrison Kane or is there another of Deadpool’s villains you prefer? What are some of your favourite Deadpool stories and moments and how are you celebrating Deadpool Day today? Whatever your thoughts on Deadpool, feel free to sign up and share them below or drop a comment on my social media.

Back Issues [Mario Month]: Super Mario Bros. #1


So, for no better reason than “Mar.10” resembling Mario’s name, March 10th is widely regarded as being “Mario Day”, a day to celebrate Nintendo’s portly plumber, an overalls-wearing mascot who literally changed the videogame industry forever and shaped the home console market of the nineties.


Published: April 1990

Story Title: “The Legend”
By: George Caragonne, Art Nichols, Jade, P. Zorito, and Janet Jackson

Story Title: “Piranha-Round Sue”
By: Bill Valley, Mark McClellan, George Wildman, Jade, P. Zorito, Janet Jackson

Story Title: “Koopa’s Believe It or Else!”
By: John Walker, Ken Lopez, and Barry Goldberg

Story Title: “Cloud Nine”
By: John Walker, George Wildman, Jade, P. Zorito, Andrea Brooks, and The Gradations

The Background:
By the early 1990s, Nintendo’s mushroom-stomping mascot had firmly established himself as an icon not just in the videogame industry but in mainstream pop culture as well; with more than sixty videogames already released, and with Super Mario All-Stars (Nintendo EAD, 1993) being a blockbuster release for Nintendo (and a major player in the on-going “Console Wars” between Nintendo and SEGA), merchandising and licensing opportunities naturally increased as Nintendo sought to capitalise on the portly plumber’s popularity. Between 1990 and 1991, Nintendo partnered with Valiant Comics to published comic book adaptations of some of their biggest and most successful franchises, and Super Mario was naturally at the forefront of this. Mario’s Valiant adventures were based not just on his videogame adventures, but also his depiction in the animated Super Mario Bros. Super Show! (1989), and Mario featured in a number of Valiant’s comics, either as the main character or in cameo roles.

The Review:
Valiant’s Nintendo comics were basically like printed versions of their DiC cartoons and were short, slapstick, fun-filled adventures punctuated by advertisements both fake and real (mostly for videogames, other Valiant comics, and radical nineties toys and such). As a result, there are four stories contained in Mario’s debut issue, with two full length adventures and two interludes to pad out the comic, which was the style of many publications for younger kids as opposed to comics by DC and Marvel Comics, which generally had the one story contained in its page alongside ads and such. The first story is a two-page introduction to the general concept of the Super Mario Bros., their world, and their adventures; according to “The Interlude”, the magical Mushroom Kingdom was a peace-loving land of mushroom people until the evil King Bowser Koopa and his forces invaded the land and terrorised the kingdom’s patriarch, the Mushroom King, and his daughter, Princess Toadstool. Fortunately, their plight reached Mario and Luigi, two plumber brothers who “hungered for justice and thirsted for freedom” who heard the Princess’s cries for help through their pipes and…somehow (presumably by jumping in the pipes? It’s not made clear) journeyed to the Mushroom Kingdom with tools in hand to defeat Bowser, push back his troops, and rescue the Princess and then presumably stuck around for more adventures based on their experiences. The first story, “Piranha-Round Sue”, finds the Mushroom Kingdom being over-run by the titular piranha plants (leading to a somewhat amusing gag about the plants being “revolting”). The King doesn’t see this as nearly as much of a pressing issue as his current predicament; Koopa has randomly turned him into a chameleon and the King needs Mario and Toad to retrieve the Magic Wand to restore him. Quite how, where, and when this transformation took place isn’t established, but if you’re willing to overlook that then you’re probably willing to overlook the convenience of a Magic Wand only being located in the piranha’s headquarters in World One.

Despite Piranha-Sue’s best efforts, Mario and Toad restore the King using the Magic Wand.

Although Mario’s exasperated by the King’s distracted nature, he is gifted a “Green Gecko Gem” that protects him (but not Toad…) from “only the strongest enemies” at the cost of them being unable to touch anyone else, and the two head out to get the wand. Almost immediately Toad gets left behind and Mario delights in being able to plough through Goombas without issue, allowing Piranha Sue to easily get into Toad’s ear and manipulate him into getting a hold of the Green Gecko Gem in the promise of a fleeting moment of power as King of the Mushroom Kingdom, but of course it’s a trap to get the gem into the hands of her fellow piranhas so they can be free of Koopa’s service. While Mario’s busy collecting Coins with reckless abandon, he stumbles upon the Magic Wand just randomly sitting under a rock and is startled to find Toad on the verge of going over a tumultuous waterfall and drowning in the water. However, Mario hesitates to act since he can’t touch Toad and doesn’t want to abandon the gem in case someone steals it, but finally drops both the gem and the wand when Piranha Sue drags the mushroom retainer under the water. Although Toad is saved, Piranha Sue swipes both items and instantly declares herself to be the new rule of the world; unfortunately for her, Koopa was just off panel and took offense to her declaration. Despite the gem covering her in a protective aura, Koopa is able to grab her in a strangle hold and reprimand her for her insolence and discards both items since he believes the gem is worthless and Mario swapped out the wand for a fake on Toad’s suggestion. Victorious, the two return to the castle and change the Mushroom King back to normal, though his subjects are dismayed to find he has developed a taste for flies.

The Mario brothers foil Koopa’s attempt to ruin the cranky King’s reputation.

The comic then shifts to a one-page fake infomercial, of sorts, “Koopa’s Believe It or Else!”, a series of random gags and panels that tell us such tall tales as “Koopa” meaning “Thing of beauty” in “lizard language”, stuffed plumber’s caps being a delicacy in the Mushroom Kingdom, the Mushroom King having over 2,000,000 crowns but only one pair of socks, and a gag about a plumber actually making a house call that’s lost on me since I’ve never experienced an issue with plumbers not coming when I call them out. Following this odd segue, the issue ends with another full-length story, “Cloud Nine”, which finds the Mushroom King aggravated to be woken up in a mood so foul that he chases his sentient alarm clock and dumps boiling hot water on Luigi’s crotch! The King complains that his bed is so lumpy and uncomfortable that he can’t sleep, so Mario and Luigi take him to a shop to purchase a new bed. The Marios are stunned to find the King unsatisfied with the shop’s selection as they’re too hard, too soft, too lumpy, and not lumpy enough, and so distracted by his erratic behaviour that they completely miss Koopa switching places with the shopkeeper. Any suspicions they might have about this shady new character are quickly forgotten when the shop (really Koopa’s minion, Pidget), announces a 100% off sale on all plumbing supplies, easily allowing Koopa to spirit the King up to the 2,927th floor to try out his “Cloud Nine” mattresses. Introduced to the “Cumulo-Nimbus Special”, the King instantly falls into a much-needed deep sleep and is unwittingly whisked away across the kingdom. In the middle of despairing over the King’s disappearance, Mario and Luigi spot the cloud bed flying overhead and give chase, though they’re unable to stop Koopa from framing the King for causing bed weather over the land. Eager to stop the King from tarnishing his reputation further, Mario and Luigi hop into a biplane and catch up to the slumbering King, with Mario using his plumbing tools to…fix the leak in the cloud…? and stop the rain. With the King well rested, his mood noticeably improves (though he still doesn’t have a new bed…) and he regales his subjects with a bizarre dream he had where the plumbers harpooned Koppa in the butt and had the biplane carry him out into the faraway Fungus Forest while the repaired cloud blasted him with lightning, bringing the story and the issue to a close.

The Summary:
Super Mario Bros. #1 is a fun enough comic; it’s a pretty juvenile and slapstick series of adventures and gag strips that definitely doesn’t take itself too seriously and leans very heavily into puns, sight jokes, and kid-friendly cartoony situations. If you’ve ever watched an episode of the Super Mario Bros. Super Show! then you’ll be more than familiar with this sense of humour and presentation, which is a great way to capture the fantastical whimsy of the source material. When you think about it, Super Mario Bros. has always had a weird premise and an oddball sense of humour; fire-breathing turtle-dragons, sentient mushrooms, subjects being turned into blocks, and all kinds of weird power-ups and collectibles make this a light-hearted and fanciful world that’s clearly separate from ours. Like the cartoons, Valiant’s comics run with the idea that Mario and Luigi hail from Brooklyn and what we know was the “real world” and bring their plumbing expertise to the fantastical Mushroom Kingdom, making them hardworking, everyday heroes thrust into the roles of heroes in a magical world, which was also reflected in the anime and live-action movie and is a plot point that’s largely been ignored these days.

A fun, whimsical comic book adventure with some amusing gags and references to the videogames.

One thing I enjoyed about the comic was its juxtaposition of the surreal cartoon version of Mario with more traditional elements from the source material; Mario and Toad’s search for the Magic Wand is framed to resemble gameplay from the videogames, with cameos from Goombas, musical blocks, and even showing Mario grabbing a whole bunch of Coins and stuffing them into a bag so he can buy a new adjustable socket wrench set. Indeed, “Piranha-Round Sue” is the best story in the comic in terms of fidelity to the source material, with Mario utilising a power-up (one not seen in the game, but still…), his incredibly jumping prowess to hop over pipes and piranhas in his search for the Magic Wand, and he’s teamed up with Toad to evoke Super Mario Bros. 2 (Nintendo R&D4, 1988). “The Interlude” is a similarly faithful recreation of the popular canon at the time and a summation of the first videogame, with Mario and Luigi trumping Koopa’s forces and even using the Fire Flower power-up (though without changing colours), and even “Cloud Nine” feature some call-backs to the videogames, such as the cloud-based stages, even though the story’s much more in line with the cartoons. Overall, I have a soft spot for Valiant’s Nintendo comics, especially their Super Mario Bros. publications as they reflect a different, far more whimsical time when adaptations just kind of did whatever they wanted as long as it was fun and entertaining for kids. The artwork, while a little sloppy and rushed at times (character dimensions and spatial awareness suffer a bit), perfectly reflects the Mario cartoons from the time and there were some fun moments that made me chuckle, so this was an enjoyable debut issue for the world’s most famous plumber brothers.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever read Valiant’s Nintendo comics, specifically their Super Mario Bros. publications? What did you think to them? Were you a fan of the comic continuing the slapstick nature of the cartoon and splicing in some references to the videogames? Are you glad that the franchise has slightly moved away from these depictions or do you miss when the Mario’s were plumbers from the real world? Did you read and collect Valiant’s Nintendo comics? If so, what were some of your favourite stories and moments in their publications? Did you enjoy Mario’s other comic book adaptations as well and would you like to see another produced some time? Feel free to leave your thoughts on Valiants Super Mario and Nintendo comics down below by signing up or on my social media, and thanks for being a part of Mario Month this year.

Back Issues: Whiz Comics #25

Story Title: “The Origin of Captain Marvel, Jr.”
Published:
December 1941
Writer: Ed Herron
Artists: C.C. Beck and Mac Raboy

The Background:
After National Comics (the precursor to DC Comics) saw incredible success with their flagship superheroes, Clark Kent/Superman and Bruce Wayne/Batman, Fawcett Publications desired to get in on the fad with their own colourful superheroes. While the initial plan was for a team of heroes, each with the powers of Greco-Roman Gods, Ralph Daigh made the executive decision to combine them into one superpowered entity to directly oppose Superman. This magical superhero originally went by “Captain Thunder” and debuted in a comic published as both Flash Comics and Thrill Comics, however trademark issues saw Pete Costanza rechristening him as “Captain Marvelous”, which soon became Captain Marvel, and the character was a big success for the publisher. It wouldn’t be long before the initial concept of a team of magically-empowered heroes soon came to pass with the creation of the the Lieutenant Marvels; soon, though, Captain Marvel was sharing his powers with a colourful extended family, including his bungling uncle and a talking tiger, of all things, butit all began with a young boy named Freddy Freeman. It was editor Ed Herron who wanted Captain Marvel to have a teenage sidekick, and Freddy was purposefully written to shout his idol’s name every time he transformed to remind kids to buy Fawcett’s comics. Unlike Captain Marvel, Captain Marvel Jr. remained a teenager even when transformed and is rendered a cripple in his mortal form, making him slightly more reliant on his superpowers. Captain Marvel Jr. has forged a pretty decent legacy for himself, serving on teams such as the Outsiders and the Teen Titans. He even once graduated (albeit all-too-briefly) into the role of Captain Marvel, was one of many inspirations for Elvis Presley, made a handful of appearances in DC’s animated ventures, and was portrayed by Jack Dylan Grazer and Adam Brody in the critical and financial success that was Shazam! (Sandberg, 2019)

The Review:
The big story of “The Origin of Captain Marvel, Jr.” is the reign of terror being perpetrated by Master Comics’ Albrecht Krieger/Captain Nazi, a supercriminal whose powers are apparently comparable to those of Bill Batson/Captain Marvel and who has been “cutting a path of sabotage and destruction” ever since he “[smashed] his way in” from Master Comics. Plucky boy reporter Billy is in the middle of informing the audience (both inter- and metatextual) of Captain Marvel’s previous entanglements with the superpowered Nazi when his broadcast is interrupted by Sterling Morris, the head of Whiz radio station, who dashes in in a panic because Captain Nazi is at their sending station! In the time between Captain Marvel’s debut appearance and this story, it appears that Morris has been clued in on Billy’s dual identity as Billy transforms into Captain Marvel with his magic word (“Shazam!”) right in front of his boss. That’s not the only think that’s changed, though, as Captain Marvel can now fly at supersonic speeds, which means he’s able to dash over to the sending station in a flash and, once there, he finds that Captain Nazi is delivering an ominous threat over the airwaves to every superpowered do-gooder out there.

Captain Marvel struggles to get his hands on the sadistic Captain Nazi.

In a bid to disrupt Captain Nazi’s hate-mongering message, Billy’s fearless co-worker, Whitey Murphy, climbs up the broadcast tower, only to, of course, immediately be victimised by the garishly-clad and unnecessarily theatrical villain. As Captain Marvel flies up to rescue Whitey, Captain Nazi hurls his hostage right at the Big Red Cheese like a projectile, but luckily the white-haired newshound is only stunned (even though, realistically, he should’ve been mushed to paste as it’s not like Captain Marvel actually caught him…) Despite Whitey’s conviction and Captain Marvel’s resolve to make his rival pay, Captain Navi is long gone by the time our hero gets his ass back up there and, after a brief search, decides to simply wait for the villain to show himself again. After a couple of days without any sight or sound of the “One-Man-Blitz”, Billy can only speculate about when or where Captain Nazi will strike next, which just so happens to be at the activation ceremony of a new hydroelectric dam, an event that Billy (oddly dressed in blue for one panel…) just happens to be covering. Captain Nazi sabotages the turbines, causing them to rage out of control, and Captain Marvel finally manages to confront the maniac, who shows no fear and is unimpressed with his rival’s threats because he knows that Captain Marvel won’t waste time fighting him when hundreds of lives and millions of dollars are at stake. With the speed of Mercury, Captain Marvel bursts into dam and uses the mighty strength of Zeus to grind the out of control turbines to a halt; he even apologises for the damage he caused in the process, though the Major is more than grateful for the lives the Big Red Cheese saved. Although Captain Nazi managed to escape again, he strikes once more during a test flight for a new secret fighter plane and, wouldn’t you know it, Billy’s on scene again when Captain Nazi starts throttling the pilot and putting the plane in a death dive!

Captain Nazi’s heinous actions give birth to another member of the Marvel Family.

This time, Captain Marvel is able to correct the plane’s descent, levelling it out and causing Captain Nazi to black out from the sudden force. Finally getting his hands on the One-Man-Blitz, Captain Marvel sends his unconscious foe flying with a powerful uppercut. Unfortunately, Captain Nazi lands in the nearby bay and is hauled out by a kindly old man who’s out fishing with his grandson, Frederick “Freddy” Freeman. The old man’s kindness is repaid with a superpowered bitch slap that sends him tumbling into the water, fatally it turns out; when Freddy tries to attack Captain Nazi in a fight of rage, he too is smacked aside like a gnat. Thankfully, Freddy’s unconscious body is found by Captain Marvel, who spirits him to a hospital, barging right through the wall when a doctor denies him entry! After an indeterminate amount of time waiting to hear about Freddy’s condition, Billy is horrified to learn that the lad’s back is broken and that he’s expected to either be a cripple for the rest of his life or to pass away during the night. Perhaps feeling responsible for Freddy’s gruesome fate (and rightfully so), Billy steals him away in the middle of the night (despite the fact that his manhandling of Freddy would probably exacerbate the boy’s condition…) and takes him, via the strange subway train, to the ancient cavern of the wizard Shazam. Conjuring the spirit of the ages-old sorcerer, Billy begs the wizard to intervene and help save Freddy’s life and, while he can’t undo what Captain Nazi has done, the old sage bids Billy to speak his magic word and, when Freddy sets his eyes on the Mightiest Man in the World and speaks his name, he’s transformed into a similarly-clad teenage superhero. Restored to full health and gifted with the same powers as Captain Marvel (the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles, and the speed of Mercury), Freddy is dubbed Captain Marvel, Jr and (between panels) made privy to Billy’s secret identity. Although Freddy’s human form is still stunted by a crippled leg, Captain Marvel charges his young ward with joining him in the battle against evil and offers to send him over to Master Comics to confront and defeat Captain Nazi once and for all.

The Summary:
“The Origin of Captain Marvel, Jr.” was part of a crossover event that depicted the efforts of Captain Nazi to cause chaos and destruction all across Fawcett’s publications. As a result, the story really doesn’t delve too deeply into Captain Nazi’s name, origin, or even his powers; he’s apparently able to fly and is definitely depicted as having superhuman strength and resilience, but the limits of his abilities or how he came to be are not answered in this story. I feel that’s a moot point, though, as a supervillain carrying the name “Captain Nazi” really doesn’t need much clarifying. He’s the superpowered arm of the Third Reich, vehemently opposed to good and justice in all its forms and intent on proving the superiority of the Axis Powers using his superior strength. However, this does fall apart a little bit throughout this particular story; Captain Nazi takes control of the airwaves (something that seems to be a running theme in Captain Marvel’s comics….) to deliver empty threats and his plan to destroy the dam is easily thwarted. It might’ve been better if he’d destroyed the radio tower, killing some innocents, and then burst open the dam himself, rather than sending the turbines out of control; his attempt to down the test plane also lacked some agency to me, but there’s no doubt that he’s a violent and unhinged psychopath. Captain Nazi killed at least two people in this story, almost killed a third, and threatened countless lives at the dam, but then again he did also black out after a shift in gravity so…

The garish Captain Nazi tests Captain Marvel’s mettle and sees him joined by a teenaged partner.

Once again, the artwork is pretty stellar in this story. There’s a simplicity to C.C. Beck and Mac Raboy’s style that, again, falters with backgrounds (especially Shazam’s cave) but shines in characters and their Max Fleischer-esque facial expressions. Captain Nazi might not be blessed with the most intimidating outfit (a pitch-black Schutzstaffel uniform with blood-red accents would’ve been far better in my opinion) but Captain Marvel has improved a lot from his debut; now showcasing his mighty speed and strength, he’s a well-known and beloved superhero. The “wisdom of Solomon” appears to extend to him sounding more like an adult when transformed, referring to Freddy as a “youngster” and echoing the trustworthiness of Superman, though he’s still a bit impulsive and reckless. This is best reflected in him just punting Captain Nazi away without thought to the damage he could cause, which directly impacts poor Freddy. It’s bad enough that Freddy doesn’t actually get a name in this story, but he has to watch his grandfather be murdered before his eyes and is then left at death’s door or facing a life as an invalid. Thankfully, he’s renewed by Shazam’s magic, transforming into a blue facsimile of Captain Marvel and ready to get a measure of revenge against Captain Nazi. Captain Marvel, Jr has always been a bit of an oddity to me; it’s not explained why he remains a teenager when transformed (I’d assume it’s because he only has a portion of Shazam’s powers, or received them second-hand, but the story explicitly states that he has “all the powers [Captain Marvel] has”) and this kind of flies in the face of the wish fulfilment that’s central to Captain Marvel (say a magic word and a small child, the target audience, becomes an all-powerful, adult superman). I guess it speaks to a different kind of wish fulfilment, though; the youngers reading the comics want to emulate their heroes so it makes sense to have teenaged superheroes, and Freddy’s lame leg adds a level of representation that’s rare for comics from this era. Overall, this is an enjoyable enough story; it’s more like a series of madcap vignettes as Captain Marvel tries to defeat the sadistic Captain Nazi and the appearance of Captain Marvel, Jr comes far too late for it to properly have as much impact as it could but it’s very colourful and we get to see a Nazi scumbag get punched in the face!

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to Captain Marvel, Jr’s debut story? Did you like the idea of boy/man superhero Captain Marvel having a teen sidekick? What did you think to Captain Nazi as a villain and the evil acts he perpetrated in this story, and the crossover? Which of the Captain Marvel family is your favourite? What are some of your favourite Captain Marvel, Jr stories and moments? Whatever your thoughts Captain Marvel and the Marvel Family, feel free to leave them below or drop a comment on my social media.

Back Issues [Stark Sunday]: The Invincible Iron Man #1


Anthony “Tony” Stark/Iron Man first lived, walked, and conquered in the pages of Tales of Suspense #39, published in March 1963 and brought to life by Marvel mastermind Stan Lee, Larry Lieber, and Don Heck. Since then, ol’ shellhead has gone through numerous different armours, served on Marvel’s premier super team, the Avengers, struggled with alcoholism, swapped places with his teenaged younger self, fought against and imprisoned his fellow heroes, featured in numerous videogames and cartoons, and shot into mainstream superstardom thanks to am iconic, career-defining portrayal by Robert Downey Jr.  


Story Title: “Alone Against A.I.M.!”
Published: May 1968
Writers: Archie Goodwin
Artist: Gene Colon

The Background:
Long before Robert Downey Jr. uttered that unforgettable line, “I am Iron Man”, Stan Lee’s original Iron Man was to take a concept his readers would hate (a rich military industrialist), throw in a little Howard Hughes and personal tragedy, and make him a character to root for. Mounting deadlines saw Lee’s younger brother, Larry Lieber team with legendary Jack Kirby for the character’s debut in the pages of Tales of Suspense as an anti-communist. After Tales of Suspense was rebranded as a Captain America title in 1968, Iron Man was upgraded to his own solo series, The Invincible Iron Man, which has run pretty much uninterrupted from 1968 all the way up to the present day and has been home to some of the character’s most memorable and influential storylines.

The Review:
Oddly for the first issue of ol’ shellhead’s solo magazine, “Alone Against A.I.M.!” is actually the continuation of a story that began in the pages of Iron Man and Sub-Mariner and finds the Armoured Avenger being captured by a “vortex suction beam” courtesy of Advanced Idea Mechanics (A.I.M.) after rescuing Supreme Headquarters, International Espionage and Law-Enforcement Division (S.H.I.E.L.D.) agent Jasper Sitwell. The story takes place out in the vastness of the ocean, with Sitwell onboard a ship controlled by the Maggia crime syndicate hat is scuppered by A.I.M. Sitwell desperately attempts to maintain calm and get out into the open to summon help with his pocket communicator; despite briefly losing his glasses in the fracas, the eloquent agent is able to rescue one of Tony Stark’s admirers, Whitney Frost, and get the two picked up but a hovercraft commanded by none other than Colonel Nick Fury himself. Frost sells herself as a forthright socialite who deceives men with her charm and looks, but she’s actually looking to steal the secrets of Stark Industries and reclaim herself as the “Big M” of the Maggia.

Mordius has A.I.M. capture Iron Man so he can duplicate his armour.

This is merely a side-plot to the main story, however, which sees the bee-suit-wearing A.I.M. grunts entrap Iron Man in a magnetically sealed chamber on the orders of Mordius. Iron Mans fight with Mark Scarlotti/Whiplash in the previous story has drained his Repulsor Rays and the chamber is too tough for him to expend the energy trying to batter through, but he doesn’t have too long to worry about any kind of escape plan as A.I.M. promptly render him unconscious with a knockout gas and transport his helpless form to Mordius’s castle out on a small island off the New England coast. The A.I.M. minions are absolutely devoted to their master’s cause and the sanctity of A.I.M.s…well, aims, but Mordius himself is quite the abusive blowhard: garbed in a blue helmet and white outfit, he doesn’t tolerate tardiness, claims A.I.M.’s greater glory is his for the taking, and makes aggressive demands of his underlings without gratitude or concern for their welfare, but they’re only to happy to bow to his every whim and place the unconscious Avenger in the “X-Ray Photo-Chamber”. Mordius’s goal is less about the main within the armour and more with uncovering the secrets of the technology that powers Iron Man’s superhuman feats and is so confident in his machine that he removes his protective headgear, thus shedding the usual anonymity afforded to A.I.M.’s representatives, which also serves the dual purpose of clearly setting him above and beyond the usual A.I.M. grunts. Mordius delivers a lengthy soliloquy on the advanced capabilities of his machine, which scans and analyses every inch of the Iron Man armour and produces near-perfect replicas that he wastes no time in outfitting to three of his underlings.

Despite Iron Man’s efforts, it’s Mordius’s hubris that destroys A.I.M.’s ambitions.

However, Iron Man proves to not be as subdued as Mordius believed thanks to the oxygen supply contained in his armour; he breaks out of the chamber, destroying the irreplaceable “Vario-Mold Matrix” that allowed Mordius to copy his armour, but Mordius’s copies wildly malfunction when they try to use the Repulsor Ray technology and jet boots, causing only further damage to the A.I.M. master’s laboratory. Incensed at the development and convinced that Iron Man somehow sabotaged the process, Mordius both opens fire and commands his minions to stop messing around with the armour’s ordinance and attack Iron Man directly. Thankfully for the Armoured Avenger, the numbers advantage of his enemies means little; his armour’s “refractory casing” distorted the x-ray enough to produce inferior replicas and the fake Iron Men are nowhere near as skilled in utilising the armour’s full potential, easily allowing him to outfight them. Now determined to obliterate his hated enemy, Mordius fires a massive rocket cannon at the armoured group, no longer caring a lick for the fates of his loyal followers. However, Iron Man is able to avoid this lethal blast and sabotages the generator room; in response, Mordius unwittingly seals his fate and the fate of his fellow A.I.M. soldiers as he causes a massive power overload when he cranks up the auxiliary power. Thus, Iron Man is able to fly to safety while seemingly the entire castle explodes behind him, presumably taking all inside it in its wake and leaving shellhead to ponder that Mordius’s inability to consider himself anything less than perfect ultimately lead to his demise.

The Summary:
Well…this was certainly a whole lot of nothing. Just about the only thing “Alone Against A.I.M.!” has going for it is Gene Colon’s stunning artwork and Johnny Craig’s vibrant colouring, which really bring Iron Man to life. I think beginning Iron Man’s first solo series with the conclusion to a previous story was a pretty poor decision; it seems to me like starting a two-story arc and ending the first issue on a cliffhanger would have been far more effective but, instead, we get this forgettable tale where Iron Man feigns being unconscious for the majority of the narrative and we’re left wasting time with the weirdly articulate Sitwell and Mordius, two characters who simply love finding the most dramatic and overblown way to fill up panels with pointless dialogue. Since he’s a far greater part of the story, Mordius obviously carries a lot of the blame for this; he monologues at length about his amazing machine, gloats nonstop about his assumed victory, and seems to be this hyper-intelligent, super-smart tyrant but descends into an enraged madman to moment his plans go awry.

The art, and the bungling Iron Man copies, are the best part of this forgettable story.

I guess the best part of the issue is seeing how flawed Mordus’s Iron Man copies are; their Repulsor Rays hit everything but Iron Man, they fly head-first into the ceiling, and they’re unable to overpowered the Armoured Avenger despite apparently having been briefed on how to utilise the armour. Rather than coming across as a threat, though, they seem little more than bungling fools for Iron Man to toss about, mock at every turn, and are nonchalantly blasted to smithereens by Mordius’s own weapon! Iron Man is then able to destroy the entire castle with minimal effort, and without even meaning too! Half of the demise of Mordius is told off-panel and through an anti-climatic explosion, Iron Man barely even gives a shit that he just killed God-knows how many people, and I’m left wondering just what the hell the point of this issue was. I wouldn’t mind but “Alone Against A.I.M.!” isn’t the only story in the issue as the rest of the pages are taken up with a truncated version of Iron Man’s origin that was completely unnecessary and I can’t help but wonder if those couple of extra pages could’ve been better served adding to this story to maybe flesh out Iron Man’s escape a bit more. Instead, he just…conveniently slips away and then just flies out of their completely unopposed with Mordius dooms himself with his hubris.

My Rating:

Rating: 1 out of 5.

Terrible

Have you ever read “Alone Against A.I.M.!”? Were you also disappointed by its story and pacing? What did you think of Mordius and what some of your favourite A.I.M. moments? What are some of your favourite Iron Man characters or stories? Where does Iron Man rank in your hierarchy of comic book characters? Are you doing anything to commemorate Iron Man’s debut appearance and, if so, what is it? Either way, I’d love to hear your thoughts on Iron Man so sign up to drop them below or leave a comment on my social media.

Back Issues: Marvel Premiere #47/48

Writer: David Michelinie – Artist: John Byrne

Story Title: “To Steal an Ant-Man!”
Published:
23 January 1979 (cover-dated April 1979)

Story Title: “The Price of a Heart!”
Published:
27 March 1979 (cover-dated June 1979)

The Background:
After debuting in the pages of Tales to Astonish #27, the legendary Stan Lee brought Hank Pym back eight issues later under the guise of Ant-Man, a size-changing superhero who would become the focal point of the book, help found Marvel’s premiere superhero team, the Avengers, and gain infamy for his mental and emotional stability. Pym rapidly switched costumed identities, created the murderous Ultron, and was notoriously abusive towards his wife, all of which meant that Pym often walked away from his most iconic persona, which allowed other characters to take on the Ant-Man role. While some were even worse than Pym, this can’t be said of his first successor, Scott Lang; created by David Michelinie, Bob Layton and John Byrne, Lang was something completely different from Pym, a reformed criminal who made a brief appearance in Avengers #181 before debuting as the new Ant-Man in this two-issue arc. Although Lang wouldn’t graduate to his own self-titled solo series until 2015, he made frequent appearances in Marvel Comics; depicted as a single father trying to do right by his daughter (who would go on to become a member of the Young Avengers as Stature), Lang would join the Avengers and a new version of the Fantastic Four, the FF, and be a part of numerous big-time Marvel events. Lang has also appeared outside of the comics in various Marvel cartoons, and was always slated to be featured in a live-action Ant-Man movie; while Ant-Man didn’t make it to the MCU’s first big crossover movie, he received his own critically and commercially successful film in 2015, with veteran actor Michael Douglas portraying the volatile Hank Pym and universally beloved Paul Rudd taking on the Ant-Man identity as his successor, Scott Lang.

The Review:
“To Steal an Ant-Man!” opens with a dramatic one-page spread courtesy of the brilliant John Byrne. In it, we find Ant-Man battling past armed guards working for Cross Technological Enterprises (CTE) in a bid to save his daughter, which is stated to cost the life of a patient in critical condition on Doctor Erica Sondheim’s operating table. Through Ant-Man’s dialogue and thought balloons, we’re told that this is a different man in the classic Ant-Man costume, one still getting to grips with being a superhero and the shrinking ability of his suit. This leads to some fun action panels where Ant-Man shrinks out of harm’s way and gets washed out of the room by an extendable faucet. Saved from drowning by his cybernetic helmet, Ant-Man grits his teeth and initiates a flashback to catch us up to speed with who he is and what’s going on and rekindle his motivation. This is, of course, Scott Lang who, months earlier, was released from prison after being a model prisoner; a genius with electronics, Lang ended up turning to burglary as it was “easier than fixing old Motorolas” but, having languished in Ryker’s Island, is determined to go straight and make the most of the warden’s generosity in setting him up at Stark International. His primary motivation to turn his life around is his young daughter, Cassie, who absolutely adores him, and he’s supported by his sister, Ruth. Despite her partner, Carl, less than thrilled at Lang’s duplicitous past, Scott throws himself into his new role designing advanced security systems for Anthony “Tony” Stark and enjoying his newfound freedom, but his happiness is soon shattered when Cassie falls ill due to her aorta having spontaneously grown inward and blocking her blood flow.

Desperate to help his sick daughter, Lang becomes the new Ant-Man and is subdued by the hulking Darren Cross.

As her condition weakens and the medical bills pile up, Lang grows desperate and becomes tempted to return to his old ways before being referred to Dr. Sondheim, whose research into laser focused surgery could save Cassie’s life. However, when he goes to visit Dr. Sondheim, he finds her practise being shut down and the doctor herself being spirited away by goons from CTE. With no options left, Lang opts to break into a nearby lavish manor house in the hopes of stealing money to hire the muscle needed to break Dr. Sondheim out of CTE. Luckily for Lang, he happened to break into the heavily fortified home of Dr. Hank Pym but doesn’t make the connection until he finds his Ant-Man suit sealed away in a high-tech chamber. Seeing the suit and its gadgets as the key to his recent problems, Lang steals the suit, slips into it, and uses the knowledge he gleaned from reading Scientific American to utilise the cybernetic helmet (because its just that easy and of course Pym would allow all his secrets to be published so readily…) and summon a gaggle of ants. Though initially startled at being shrunk down to the size of an ant, Lang revels in the technology and the ants’ willingness to help and sets out to infiltrate CTE. Thanks to retaining his full-size strength, the new Ant-Man is easily able to hop through an air vent but doesn’t quite trust his ability to float down on the rising air so he hops on an ant and follows the vent towards an operating room, easily taking out a guard with his comparatively enhanced strength. Enlarging to full size, he bursts into the theatre to bring us up to speed, taking out the last of the guards and begging Dr. Sondheim to help his daughter. Unfortunately, it turns out that she was operating on Darren Cross, chairman and namesake of CTE, who’s a surprisingly eloquent mammoth man-mountain! The story continues in the next issue, which sees Cross delivering a beat down to Ant-Man; even though Lang can shrink to microscopic size, direct flying ants to distract Cross, and has a degree of superhuman strength while small, Cross exhibits superhuman strength far beyond Lang’s and vastly superior senses (referred to as “hyper vision”) which easily allow him to knock Ant-Man unconscious. After stripping Lang of his gas canisters and breaking his helmet, Cross locks him in a cell rather than killing him (since “murder is so pedestrian!”) and, once he’s awakened, regales him with his origin story.

Once the ill-fated Cross is defeated, Lang’s daughter is cured and he receives Pym’s blessing.

After spending fifty years amassing incredible wealth and becoming a successful businessman, Cross’s dream of making CTE the greatest industrial power on Earth was interrupted when his heart began to fail on him. Rather than retire for the sake of his health, Cross naturally paid to have a “living nuclear […[ pacemaker” created and grafted directly onto his cells. Not only did this save his life, it also vastly augmented his heart, gifting him with enhanced senses and strength and a rapid healing factor but, eventually, resulting in his monstrous appearance. Although he enjoyed the benefits of this procedure, the strain soon once again threatened his life, so he had Dr. Sondheim kidnapped to perform a diabolical heart transplant to keep him alive. Now that he has a bona fide superhero in his clutches, Cross plans to take Ant-Man’s heart in place of the unwitting homeless people his men captured for the procedure. Luckily, Lang kept spare antennae in his boot and uses them to summon some ants to help retrieve his belt so he can punch out some guards and escape from his cell. Reinvigorated and armed with knowledge of Cross’s abilities, Ant-Man fares far better in his second bout against the man-mountain, but the fight easily goes in Lang’s favour thanks to time finally running out for Cross. The strain of exerting himself against Ant-Man accelerates his heart condition and he drops dead a few panels into the fight, but to Dr. Sondheim’s dismay as she took a vow to save lives, not end them. Thankfully, Ant-Man has a solution to the doctor’s upset and she’s successfully able to cure Cassie’s life-threatening condition. Although Lang is sure that the ants will grass him up to Pym and that he’s sure to return to prison for stealing the suit, Pym (in his God-awful Yellowjacket persona) shows up to offer Lang his blessing and Lang gratefully accepts, ready to begin a new life as the all-new Ant-Man!

The Summary:
After suffering through two issues from Ant-Man’s early days in the swingin’ sixties, reading a later Ant-Man adventure is a real breath of fresh air. Not only is the artwork far better, with much bigger and more detailed characters thanks to the great John Byrne, but the sense of scale is far better and the more bizarre aspects are much more realistic and futuristic rather than being basic or outlandish. Even better, the characterisations and dialogue are much improved in this new decade; Scott Lang is a far more relatable and interesting than what I’ve seen of Pym so far. He’s well aware of his flaws and is just trying to do right, is a little self-deprecating but absolutely devoted to his beloved daughter, and is determined to turn his life around even before he acquires the Ant-Man suit. Although it’s a shame that there isn’t more time spent showing him acclimatising to his new abilities, I can forgive this since the story needs to move ahead and Lang is said to be pretty smart and to have some knowledge of Ant-Man’s abilities, and he earns extra points by taking his relationship with the ants to the next level by nick-naming them (“Emma” the flying ant being the most prominent example here).

Lang ends up being a far more interesting and relatable Ant-Man than his predecessor.

Even the no-name guards get some personality, spouting some quirky dialogue and holding a grudge against Lang for taking them out earlier in the arc. Although we don’t learn too much about Cassie, it really is refreshing to see a superhero actually have a daughter; so often, writers and creators refuse to give characters such responsibilities so it really helps make this new Ant-Man unique even if he’s using the same costume and powers as his predecessor. While Darren Cross may look like another hulking monster, he’s given a surprising amount of nuance through his extensive vocabulary and strategic, conniving mind. Retaining his intelligence and exhibiting a measured personality, Cross isn’t depicted as being inherently evil (there’s nothing to suggest he was doing anything underhanded before his physical transformation) but turns towards increasingly wicked methods as his desperation and condition worsens. A successful man who isn’t ready for his career or life to end, Cross simply wanted to continue working and to stave off death; after his nucle-organic pacemaker afforded him superhuman abilities, he of course relished in those powers, but he’s still portrayed as a desperate man trying to stay alive. In the end, this was a great introduction to probably my favourite iteration of Ant-Man; Scott Lang is far more stable, far more relatable, and far more interesting than his volatile counterpart and his debut in the role was far more entertaining than Pym’s. Admittedly, this has a lot to do with the era in which this story was written but good writing and good characters speak for themselves and this two-issue arc did more to make me interested in Ant-Man than anything I’ve seen of Pym so far.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to Scott Lang’s debut as Ant-Man? Did you find him and his plight with his sick daughter relatable or do you prefer Hank Pym’s turn on the character? What did you think to Darren Cross and his monstrous condition? What are some of your favourite Scott Lang stories and moments, and who is your favourite Ant-Man? Sign up to leave your thoughts on Scott Lang’s time as Ant-Man below, or drop a comment on my social media, and be sure to check back next Friday for more Ant-Man content!

Back Issues: Tales to Astonish #44

Story Title: “The Creature from Kosmos!”
Published:
5 March 1963 (cover-dated June 1963)
Writers: Stan Lee and H. E. Huntley
Artist: Jack Kirby

The Background:
After featuring in the pages of Tales to Astonish #27, the legendary Stan Lee thought it would be fun to revisit the incredible shrinking man, Hank Pym, and recontextualise him as a size-changing superhero eight issues later. Ant-Man soon became the focal point of the Tales to Astonish publication and eventually help to found Marvel’s premiere superhero team, the Avengers, but he wasn’t alone in these endeavors. Created by Lee and H. E. Huntley, Janet van Dyne/The Wasp was only the second of Marvel’s female superheroes; fuelled by a need to avenge her father and a successful fashion designer in her own right (reflected in her many wardrobe changes), Janet became enamoured by Hank Pym (and seemingly every male hero in the Marvel universe) and, after years of will-they-won’t-they and petty spats, the two finally married in 1969. Life as a superhero and with Pym wasn’t easy for Janet; frequently depicted as some scatter-brained bimbo, Janet was forced to watch on helplessly as Pym rapidly switched between identities and created the deadly sentient murder machine Ultron, and was also infamously depicted as suffering physical abuse at Pym’s hands. Still, Janet made a bit of a mark in her own right over the years; she was the leader of the Avengers for a time, was believed dead for a short period, and an alternative version of her gave birth to a daughter, Hope, a supervillain known as the Red Queen. Although the character was unable to appear in the MCU’s first big crossover movie, the Wasp has featured in cameo roles in Marvel videogames and has shown up alongside Ant-Man in Marvel’s animated efforts; a brief cameo in Ant-Man (Reed, 2015) established that Pym (Michael Douglas) was devastated by her loss but he was overjoyed to be reunited with her in the sequel, where she was brought to life by veteran actor Michelle Pfeiffer.

The Review:
“The Creature from Kosmos!” (or: “Ant-Man and the wasp! Vs. The Creature from Kosmos!”) begins innocently enough in Dr. Hank Pym’s laboratory. By this point, Pym has fully embraced his role as Ant-Man; he’s got a snazzy form-fitting costume, has his Pym Particles (now in the form of gas pellets) built into his belt, and can control ants using a special cybernetic helmet that transmits “electronic-wave commands” to the insects. It’s not made clear exactly what Ant-Man is up to in the lab, and the first few panels seem to be there simply to give us some fun small-scale visuals to open the story. Whatever he was up to, Pym quickly grows to full size and broods over his lost love, Maria; I wasn’t aware of this until now, but Pym was previously married to a Hungarian immigrant and, when returning to Hungary for their honeymoon, Maria was abducted and killed to send a message to “those who attempt to escape from behind the Iron Curtain!” Grief-stricken and enraged, Pym took to the streets in a desperate bid to find those responsible and make them pay, only to end up in jail on the verge of a complete mental and physical breakdown. Filled with a burning desire to stamp out injustice, Pym threw himself into his work and the story retroactively states that his entire reasoning behind his shrinking serum and becoming Ant-Man was to make up for being unable to save Maria all those years ago. However, for all his scientific genius and passion, Pym despairs at how many times he’s cheated death and longs for a partner, someone to carry on his legacy should he fall in battle, and forgoes food and sleep working to equip this partner with the means to do so by studying the biology of wasps.

After losing his wife, Pym finds a kindred spirit (of sorts) in society girl Janet, who’s also suffered a loss.

Pym’s research is interrupted by the arrival of Doctor Vernon van Dyne, a fellow scientist who comes asking for Pym’s help with a Gamma ray beam he hopes to use to detect signs of life on other worlds. Pym, however, is not interested in the project since it’s a little outside of his field of expertise, and van Dyne leaves amicably enough, but Pym is left rattled by the startling resemble of van Dyne’s young daughter, Janet, to his lost Maria. Janet also feels an attraction towards Pym but dismisses him as another scientific bore and longs to connect with a more adventurous type of man. Van Dyne returns to his laboratory to try and boost his ray through his own method, but is stunned when an unspeakable, horrifying, malleable alien lifeform that is so monstrous to behold that van Dyne can scarcely lay his eyes on it. speaking through telepathy, the creature exposits that it is an outlaw from the planet Kosmos who was ostracised for trying to enslave its race. Having escaped along the path of van Dyne’s ray, the creature atomises the hapless scientist, leaving only smouldering remains for the heartbroken Janet, who had popped out for some revelry, to find. With no one else to turn to, Janet calls Pym for help but his dismisses her story as the ravings of a “bored society [playgirl]” and only springs into action as Ant-Man after news of van Dyne’s death reaches him from his network of ants across the city. Ant-Man catapults himself across the city using a pistol-like device that effectively allows him to travel vast distances much like Doctor Bruce Banner/The Hulk’s superhuman leaping, his landing safely cushioned by a gaggle of ants he commands to catch him. Rather than grow to full size to talk with Janet, Ant-Man remains shrunk down while he investigates van Dyne’s body and his wrecked machine, quickly coming to the conclusion (despite such things not being in his wheelhouse) that an alien lifeform was behind the grisly murder. Ant-Man is struck by Janet’s vow to avenge her father’s death, which has changed her demeanour (or, at least, his perception of her) from a “bored, flighty shell” to one of determination that only further reminds him of his beloved wife. After instructing Janet to call the federal Bureau of Investigation (F.B.I.), Ant-Man finds that his insectile companions are afraid of the alien since it secretes a mist containing traces of “formic acid” and is thus, apparently, analogous to an ant. Nevertheless, Ant-Man commands his ants to seek out the monstrous beast responsible for van Dyne’s death and returns to his laboratory to greet Janet in his civilian identity (since he told her to go to Pym after calling the F.B.I.).

Pym recruits Janet to help him defeat a horrifying alien, despite her inappropriate feelings towards him.

When Janet reaffirms that she is determined to hunt down her father’s killer, and to dedicate her life to the pursuit of all criminals, Pym is convinced that he’s finally found the partner he has longed for and reveals his duel identity to her, forcing her to swear to stand by him in the pursuit of justice as the Wasp. Pym radically implants synthetic cells below Janet’s skin tissue that all her to shrink to the size of a wasp and grow tiny wings and antennae to communicate with insects and furnishes her with a belt full of his special gas and a ridiculous costume to wear into battle. Janet is then forced to endure  atrial by fire as the ants report that the alien has been running amok through the city and is currently advancing towards the George Washington Bridge. Janet is so overjoyed by Pym’s generosity and the thrill of her new abilities that she blurts out a confession of love! Thankfully, I’m not the only that finds this incredibly shallow and inappropriate as Pym quickly rebukes her since she’s so much younger than him and he has no desire to fall in love again, but his thought balloons betray his harsh statements and Janet sees his rejection as a challenge to prove herself worthy of him. With the ants too afraid to directly oppose the creature, and the military’s full might useless against it, the Wasp throws herself at the alien in a bid to avenge her father and win Ant-Man’s affection, only to be captivated by the alien’s pheromones. After rescuing (and reprimanding) his headstrong new partner, Ant-Man stumbles upon a way to defeat the alien and rushes them back to his lab, where he whips up a chemical antidote to the monster’s formic acid, which he loads into the shells of a 12-gauge shotgun (!) to fire at the creature. With the alien rampaging through Wall Street, Ant-Man and the Wasp scurry on over with their weapon and give the creature both barrels, dispelling it and ending its threat once and for all. Both are so overjoyed at the result that they embrace and, while Ant-Man insists that such displays of emotion aren’t “proper”, the Wasp can’t help but see that he’s blushing beneath his helmet. The story ends with Pym elated to finally have a partner to fight crime alongside, and with Janet secretly vowing to make Pym realise that they’re meant to be and to fight by his side until they’re together as a loving couple.

The Summary:
Gee…well…where to start…? So, it was great to see a more familiar version of Ant-Man this time around. By this point, he’s firmly established himself as a costumed adventurer; he’s got the snazzy outfit, the fancy gadgets, and even a contact in the F.B.I. whom he liaises with. Ant-Man’s relationship with the ants is also far more amicable now thanks to his special helmet, which instantly translates his thoughts into commands for the ants and their “language” into English so he can easily get a lead on crimes and have a near-limitless communication network all across New York City. While his superhero career might be on the up, however, Hank Pym is given far more emotional depth through the tragic loss of his first great love and his desire to have a protégé to carry on his legacy. Heartbroken by Maria’s death, Pym his not interest in losing anyone ever again and is thus resistant to falling in love again; his only concern is opposing the forces of evil and stamping out criminal scum using his fantastic abilities and he simply wants a partner who will take up that mission should he fall in the line of duty.

I can’t decide which is worse, Pym and Janet’s unhealthy relationship of the forgettable alien villain.

He’s thus completely knocked for a loop when Janet enters his life and he’s instantly torn between her striking physical resemblance to Maria and her youth and perceived shortcomings. It’s only after the violent death of her father than Pym starts to see Janet differently; van Dyne’s death changes her, hardens her edge, and motivates her to not only avenge him but hunt down criminals everywhere much like Maria’s death motivated Pym, which makes it seem like they’re kindred spirits but actually is the beginning of a very toxic and unhealthy partnership. Pym is only interested in giving Janet the means to have her revenge when he sees her suffer a tragic loss; literally nothing else except her determination and likeness to Maria qualifies her to be his partner, yet he kits her out anyway and then admonishes her for flying head-first into battle without considering the consequences. Even worse, his need for a partner is so strong that he continues to let her tag along even after she randomly blurts out that she’s in love with him (despite dismissing him earlier) and continues to sweep her affections (and his own obvious attraction for her) under the rug in the hopes that they can focus on the greater good. It’s all very rushed, is what I’m getting at, and their relationship is off to a pretty bad start as Janet is only sticking around for the thrill of her new abilities and in the desperate hope to force Pym to admit her loves her, rather than actually following through on her promise to prove herself to him. The unnamed alien monster is thus pushed way to the background and sticks out like a sore thumb; it’s interesting that even the ants fear it and that it has all these vague, fear-inducing powers and appearances, but it doesn’t take much to dispatch it and I can’t help but feel like a more grounded threat, like gangsters or something, would’ve been better for the story. It seems like the alien’s simply there to “astonish” readers and be this visually alluring monster for the cover art and splash page as it seems completely out of place and overly fantastical for a story that’s trying to be this drama of love, loss, and legacy and ends up being this weird melting pot of manipulation and denial.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to the Wasp’s debut story? Did knowing Hank Pym suffered such a tragic loss change your perception of his character? What did you think to his motivations in recruiting Janet van Dyne and her characterisation in this story? Do you agree that the strange alien monster was out of place here or did it make the story more appealing for you? What are some of your favourite Wasp stories and moment? Sign up to leave your thoughts on Ant-Man and the Wasp below, or drop a comment on my social media, and be sure to check back next Friday for more Ant-Man content!

Back Issues: Tales to Astonish #27

Story Title: “The Man in the Ant Hill!”
Published:
28 September 1961 (cover-dated January 1962)
Writers: Stan Lee and Karry Lieber
Artist: Jack Kirby

The Background:
Although Hank Pym debuted in this story, he wouldn’t actually assume the identity of Ant-Man until eight issues later; the story’s premise of a man being shrunk down and hounded by insects did so well that the legendary Stan Lee thought it would be fun to return to the character, now in a more traditionally superheroic guise, and he soon became the focal point of the Tales to Astonish publication, gaining an attractive female partner and eventually helping to found Marvel’s premiere superhero team, the Avengers. All-too-soon, Pym’s mental and emotional stability began to be questioned; he rapidly switched between identities, such as Giant-Man, Goliath, and the ridiculously-named Yellowjacket, created one of the Avenger’s deadliest enemies in the sentient murder machine Ultron, and gained infamy for being abusive and hostile towards his wife. For such an obscure Marvel character, Ant-Man has often been a pivotal component to some of Marvel’s biggest stories and has featured fairly prominently in their animated ventures, while other characters have also assumed Pym’s mantle, especially during his periods of instability or death. Although the character was unable to appear in the MCU’s first big crossover movie, Ant-Man finally came to the big screen in 2015, with veteran actor Michael Douglas portraying Hank Pym as a volatile and flawed mentor figure while Paul Rudd took on the Ant-Man identity as his successor, Scott Lang.

The Review:
“The Man in the Ant Hill” doesn’t waste any time and begins with Dr. Hank Pym marvelling at the success of his mysterious chemical serum (now widely known as Pym Particles) which can shrink and grow any object at will. Pym marvels at his success and bitterly thinks back to how he was mocked and ridiculed by his peers in the scientific community, who saw his methods as little more than flights of fancy that distracted from more practical and realistic projects. Undeterred and resentful of their scorn, Pym refused to deviate from “things that appeal to [his] imagination” and vowed to show them up by becoming the greatest scientist ever with his incredible serum, which he believes will be a “boon […] for mankind” as any object, from food to even armies,  could be reduced in size to save on shipping costs and for rapid transport of vast quantities. So proud of his crowning glory is Pym that he doesn’t waste any time and jumps straight into human trials, dousing himself with his shrinking serum, but his elation quickly turns to horror as he realises that he’s shrinking too small too fast…and that he has no way of returning to normal!

Pym recklessly reduces himself in stature and narrowly escapes become dinner for some ants!

Reduced to the size of less than an ant and stumbling into the garden outside of his laboratory in a frantic state, Pym is further horrified when he’s spotted by an army of ants and chased into their vast network of dirt tunnels. Stuck in a pool of sticky honey, Pym faces certain death but is unexpectedly freed by an ant, only to be faced with a hoard of hungry insects eager to eat him up! Luckily for the misguided scientist, a lone matchstick sits in the cave and, with a well-timed throw of a rock-sized pebble, Pym is able to light a fire to keep his pursuers at bay. As he scrambles to safety using a make-shift lasso (which appears out of nowhere and with no explanation), Pym is attacked by another ant, which clamps him in its vice-like pincers. Thankfully, Pym has learned “the art of judo” and handily tosses the ant aside but, by the time he finally gets out of the dirt tunnel, he’s far too weal to climb up to his enlarging serum, much less fend off the ants. Luckily for him, the friendly ant carries him up to the window ledge and he leaps into the test tube, growing to full size once more. Relieved and elated to be normal again, Pym immediately dumps his serum down the drain, realising that it’s far too dangerous to be used ever again, and humbly agrees to turn his attentions to more practical projects in the future, leaving him to ponder the fate of that random ant that saved his life.

The Summary:
“The Man in the Ant Hill” is an exceptionally brief cautionary tale on the dangers of science and the foolish recklessness of man. Pym has very little characterisation beyond being a bit of an egomaniac; he’s ridiculed by his peers for his wild theories and so desperate to prove them wrong that he develops a serum that he fully believes will benefit the world for good, but doesn’t bother to test its success beyond the first few trials and thoughtlessly douses himself in it without a second’s hesitation. Shrunk to a fraction of his size, Pym doesn’t even allow his scientific reasoning or logic to keep him inside his laboratory, where his only hope of salvation lies, and stumbles outside where he’s easy prey to the ants that life in his garden.

A bizarre story full of conveniences and clichés about the dangers of scientific curiosity.

The artwork is simple and inoffensive; there’s a decent sense of scale at work here and  Pym is constantly portrayed as being smaller and weaker than the insects that hound him (at least until he’s actually caught by one, and then he’s somehow able to overpower it simply because the script says so and “judo”). Where the story falls apart for me, though, is in the random instance of one helpful ant; why is this one helping him when all the others want his blood? How did it understand that he wanted to be carried up to his window ledge? It’s awfully convenient to the story, for sure; about as convenient as a matchstick randomly being down in the tunnel and Pym’s uncanny throwing accuracy, but it’s a convenience that probably has to happen to allow Pym to safely return to full size and learn a valuable lesson in humility. Overall, it’s not a story that’s really going to blow your socks off with innovative art or complex themes; Pym suffers for his ignorance and arrogance as all reckless scientists must and the twist of an ant-sized man is fun, but it’s very much a product of its time and easily forgotten in the grand scheme of Ant-Man stories.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Ant-Man’s first tentative appearance in Marvel Comics? Did Hank Pym’s plight strike a chord with you or were you unimpressed by his recklessness and stupidity? Why do you think that one ant helped him out? What are some of your favourite Ant-Man stories and moments, and who is your favourite Ant-Man? Sign up to leave your thoughts on Ant-Man below, or drop a comment on my social media, and be sure to check back next Friday for more Ant-Man content!