Game Corner [Asterix Anniversary]: Asterix & Obelix XXL 3: The Crystal Menhir (Xbox Series X)


Asterix the Gaul (and his best friend Obelix) first debuted on 29 October 1959 as a serial in the French/Belgium magazine Pilote. Since then, the plucky Gauls have had many adventures in comic books, videogames, and feature-length productions. This year, I’m spending a few days celebrating this popular and enduring character.


Released: 21 November 2019
Developer: OSome Studio
Metacritic Scores: 59 / 5.1

Also Available For: PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

Quick Facts: 
Although his popular books translated to a videogame career spanning over thirty titles, Asterix’s PlayStation 2 debut, Astérix & Obélix XXL, a somewhat divisive 3D beat-‘em-up that was revamped in 2020. Despite that game being as lambasted as the 2005 sequel, the franchise continued with a third, equally questionable entry.

Gameplay and Power-Ups:
Unlike its predecessors, Asterix & Obelix XXL 3: The Crystal Menhir is a top down, somewhat isometric brawler rather than a third person beat-‘em-up. As ever, players control Asterix and/or Obelix (aided by Dogmatix) and visit some familiar locations across the ancient world, this time to rescue the mystic Avina Gandir and empower her magic Snæfellhelgajökull (the titular Crystal Menhir). The game allows for drop-in/drop-out two-player co-op and lacks a traditional life system, though the generous respawns and checkpoints are waved whenever you’re fighting through heavily fortified Roman camps. Players attack Romans with X, executing simple combos with successive presses, interact with the environment or talk to non-playable characters (NPCs) with A, and perform a “forward jump” with B. This replaces a traditional jump and sees the two half-heartedly roll/charge ahead to cross gaps, with Asterix travelling further than his rotund pal, and also acts as a dodge. This is a finicky system that unnecessarily grounds the two Gauls, forcing you to find alternative paths and ways to reach higher paths rather than just jumping like a normal person. You can switch characters with the Left Trigger and there are differences between the two beyond Obelix just being bigger and heavier. Asterix is small enough to squeeze through gaps, for example, and occasionally grabs torches to burn down ivy and such. Asterix also swigs magic potion with the Right Trigger (if you have some) to temporarily become faster and stronger (but not invincible). Obelix, meanwhile, can sic Dogmatic on enemies with RT and perform various environmental and elemental attacks with the Crystal Menhir.

The usual superhuman feats are joined by a magical menhir with elemental properties.

You do this by acquiring the Crystal Menhir and empowering it with shards, allowing you to open a menu with Y and hit either A, B, X, or Y to select a menhir power. Obelix can smash the menhir onto the ground or weak walls to uncover secrets, shortcuts, and goodies; or set Romans, torches, and branches alight; or freeze enemies into ice cubes; or reflect projectiles, attract enemies and collectible helmets, or move metal blocks and platforms. These abilities are primarily for puzzle solving, burning down ivy to reach levers, for example, or moving metal platforms so Asterix can reach higher ground. The game’s final chapters feature the most complex of these puzzles, with players needing to magnetically produce temporary platforms for Asterix to dash to while dodging hazards, meaning it’s probably better to play with a friend for these sections as it can be tricky switching back and forth when playing alone. Players also build an energy bar by pummelling enemies, allowing them to hold the Left Bumper and hit A, B, X, or Y to land a “special hit”. Sadly, there’s nothing to differentiate these between the characters except their aesthetics (Asterix uppercuts with his fist but Obelix uses the Crystal Menhir) so both will be uppercutting, spinning like a cyclone, charging ahead, or twirling Romans overhead before tossing them at enemies. As before, you must defeat Romans and smash a whole mess of crates to collect helmets. These are spent at various pop-up shops to increase your maximum health, energy, magic potion quota, and to acquire new combos and permanent buffs (though I found there was even less variety than usual). Players replenish health by beating up wild boar or finding roast boar or fruit baskets dotted about, boost their energy with lightning bolts, and can eventually fast travel to other countries using the map from the “View” button menu, which tracks your progress and unlockables.

Various environmental hazards and tricky puzzles test your mettle and may require a second player.

The Crystal Menhir has only superficial similarities to its predecessors, to the point where I question why it has the XXL title. Players explore a semi-open world, interacting with NPCs for primary and secondary missions (usually time trials or fighting challenges), and are often forced to fight waves of Romans to progress. This is nowhere near as aggravating as the previous games as you don’t fight nearly as many enemies, though combat doesn’t feel as versatile as the previous games. Players follow a largely linear path, travelling around each region until an NPC asks for help, which inevitably sees players storming a fortified Roman camp and receiving a score grade and plot-specific item upon completion. These can be difficult challenges as there are no checkpoints and few health power-ups. Romans can call for back-up and endlessly spawn from various tents, which must be destroyed. Usually, all nearby enemies must be bested to activate levers to lower gates, though players must smash through barricades, take higher and lower paths (avoiding falling into pits or water as both are fatal), use (or avoid) explosive barrels, and occasionally battle against a time limit. You must also protect Forfendrik and Razzledazzleus while they hide in vases, slide down frozen mountains in Thule, hop to waterspout platforms, and drain water from moats to help unsuspecting Roman NPCs in Rome. Icicle spikes, thorny vines, spikes floors and walls, and arrows are commonplace hazards, as are door mazes that have you going in circles looking for the right switch to lower a gate. When in Crete, you must sneak past the Romans stationed on the beach (easier said than done; I just froze them to cheese it in the end!) and then use your newly acquired magnetic shard to escape a labyrinth, dodging spinning barriers (which are often spiked) and flipping spiked panels. While the puzzles are simple and often repeated, I was left checking a guide here and there as it’s not always obvious what you must do, and many would be much easier if playing with a friend.

Presentation:
It’s kind of hilarious to me that The Crystal Menhir got a physical release at it’s a much smaller and far simpler game than its predecessors and is presented very much as a digital-only title with its angled, overhead perspective and simplistic cutscenes. Rather than utilising pre-rendered cutscenes, animatic sequences, or even the in-game models, The Crystal Menhir opts for portrait art and text bubbles when characters are talking, adding to the low-budget feel. The voices seem to be the same as the last game, with Asterix still sounding Welsh for some reason, and characters assume idle poses when left alone; Dogmatix even frantically runs about yapping. The plot isn’t anything that hasn’t been done in hundreds of Asterix videogames but is given some spice with the Crystal Menhir, which Julius Caesar sends his lieutenant, returning villain Marcus Ginantonicus, to acquire, only for Marcus to go mad with power after stealing it and seek to usurp Caesar. Players explore the iconic Gaulish village and surrounding forest, chatting with familiar characters like wise druid Getafix, though most NPCs appear to be brand-new. The new visual style really suits the game; the camera is no longer an issue as it’s locked in place and environments are much more colourful and detailed due to the new perspective. Sadly, the music isn’t much to shout about, and I did encounter some odd glitches. The game crashed during the final boss, for one thing, and there were often times when characters froze, doors prematurely closed, or I became separated from my partner, forcing a reload. There are some fun Easter Eggs and visual touches, though, like Romans running around with their asses on fire or turning into ice cubes, Romans drying their laundry in camp, chickens and birds wandering about, and the landscape being littered with ruins from the Roman conquest.

Despite a budget presentation and lack of bosses, the game at least looks (and mostly plays) great.

Players begin in the Gaulish village and wander through the forest to the nearby Roman camps Petibonum and Aquarium. Both will be very familiar to Asterix fans and set the standard for the Roman camp challenges to come, featuring towering log walls, barricades, guard towers, camps, and barracks for the soldiers. Though phalanxes are absent this time, Romans patrol in groups and instantly attack upon sight, being blasted out of their sandals or sent crashing into the dirt from your attacks. You must destroy tents to stop reinforcements spawning and can use binoculars to check for upcoming hazards and must create or move platforms to get about. Soon after, you head to the beach to meet travelling Phoenician merchant Ekonomikrisis, who agrees to ferry you about (in cutscenes) after you help him. This takes you to Thule, a frosty, snowy island full of caves, icicles, waterspouts that blast you about, and slippery ice slides. You must dodge snowballs, avoid the frigid wind when crossing bridges to avoid plummeting to your death, and watch for explosive barrels when storming the Reykjavum camp. The vaguely Egyptian-themed Tyre bookends its missions with Roman camps, with players having to fight through Esohandsum to enter the city and sack Adenufofum to release a giant chain and set sail. When in Tyre, you pass through a narrow, bustling market square, meet the local resistance, take the high ground when opposing the Roman construction site, and help the locals when they’re attacked. Crete largely restricts you to a sprawling, boobytrapped labyrinth where you use magnetic platforms and blocks to reach the elevator. Naturally, your journey ends in Rome, where you bash Romans in Caesar’s prized gardens and courtyard, drain water and burn ivy to reach new areas, and battle past ostentatious statues and other tributes to the nation’s egotistical dictator.

Enemies and Bosses:
Sadly, and somewhat ironically, The Crystal Menhir is the most disappointing of the XXL games I’ve played in terms of its enemy selection. While I decried the barrage of videogame-themed enemies in Astérix & Obélix XXL 2 (Étranges Libellules/OSome Studio, 2005/2018), The Crystal Menhir course corrects too far in the opposite direction and offers only a handful of somewhat boring enemies to wade through. You’ll face bog standard Legionnaires who attack in groups and wield pilums, get hit from afar by annoying archer Legionnaires and spear-throwers, and must target trumpeters to avoid reinforcements being spawned. Soon, these simple enemies are joined by shield-bearers, who must have their shields knocked away with an uppercut, and golden-clad, rotund Centurions who attack with swords. Finally, you battle tougher Legionnaires who carry shields and powerful maces, but that’s it. There are no Romans hiding in tree trunks, no flying enemies, no massive catapults or bizarre videogame homages, no gladiators, no Normans…just this handful of enemies. To make matters worse, there aren’t any true boss battles, either. Marcus Ginantonicus sets a few waves of enemies upon you, but that’s it until the finale, where Marcus steals the Crystal Menhir and attacks the Gauls’ village using a war machine. In this fight, you must ignore the endlessly spawning enemies and snag the Crystal Menhir from the machine’s claw with Obelix. You must then keep the menhir safe and attack the machine’s many claws when they come crashing down, which can be tricky due to the sheer number of enemies swarming the arena (though respawning health and power-ups are also present).

Additional Features:
There are thirty-one Achievements in Asterix & Obelix XXL 3: The Crystal Menhir, with players earning one every time they clear a chapter, another for beating each of the game’s difficulty modes (which are stackable), and another for purchasing one and then all upgrades. You’ll get Achievements for holding 5000 and then 10,000 Roman helmets, defeating 500 and 1500 enemies, and for landing a 200-hit combo. Burn, freeze, stun, throw, and uppercut a bunch of Romans for some more, have an archer hit a target for another, and get a gold medal on every Roman camp challenge for another. As you explore, you’ll find Roman dice and Golden Laurels scattered and hidden about. Finding them all earns you more Achievements, though there are no unlockables beyond being able to freely replay any area with all your upgrades and putting down real-world cash for some skins.

Final Thoughts:
Considering Asterix & Obelix XXL 3: The Crystal Menhir is, technically, a far less polished and complete game than its predecessors, you might be wondering with it’s getting a higher rating than the first two games. After all, there are no real bosses, the combat is quite simple and shallow, the cutscenes are disappointingly cheap, and you’re locked on a linear path rather than engaging in a sprawling, action-packed adventure. While it’s true I’m disappointed by the lack of enemy variety and boss battles, The Crystal Menhir was a very enjoyable game to look at and play. Many of the finicky, tedious aspects of the last two games are gone, replaced with some, arcade-style beat-‘em-up action and some challenging puzzles tied to the titular magic rock. I liked that Asterix and Obelix felt more distinct compared to the last two games (even if this was still lacking) and that I wasn’t forced to fight over a thousand enemies at once just to progress. It was bizarre not having a traditional jump, but I quite enjoyed trying to work out how to reach higher areas, even if it did get annoying. The environments weren’t doing anything new for an Asterix game, but I liked the NPCs and their optional missions and found the elemental abilities of the Crystal Menhir interesting (if underutilised). While the game can get quite challenging thanks to the Roman camps not having checkpoints and it’s annoying that you can’t swim, and some of the mechanics and technical aspects are dodgy at times, I largely enjoyed my time with this one. If you pick it up as a digital title in a sale, like I did, I’d say Asterix & Obelix XXL 3: The Crystal Menhir is well worth your time. While it’s flawed, I found it far less annoying than the last two games, so this is the one I’d be more likely to return to on higher difficulties.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you also find Asterix & Obelix XXL 3: The Crystal Menhir an improvement over the last two games or were you unimpressed by the new perspective? Did you like the Crystal Menhir and the new puzzle mechanics? Were you disappointed by the poor enemy variety and lack of bosses? Did you find all the dice and Golden Laurels? Which XXL game is your favourite and how are you celebrating Asterix this October? Share your thoughts on Asterix and his games below and support me on Ko-Fi to fund more Asterix content.

Game Corner [Asterix Anniversary]: Astérix & Obélix XXL 2 (Xbox Series X)


Asterix the Gaul (and his best friend Obelix) first debuted on 29 October 1959 as a serial in the French/Belgium magazine Pilote. Since then, the plucky Gauls have had many adventures in comic books, videogames, and feature-length productions. This year, I’m spending a few days celebrating this popular and enduring character.


Released: 29 November 2018
Originally Released: 30 September 2005
Developer: OSome Studio
Original Developer: Étranges Libellules
Metacritic Scores: 5.5 / 7.8

Also Available For: Nintendo DS, PC, PlayStation 2, PlayStation Portable/PSP (Original Version); Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S (Remaster)

Quick Facts: 
Having sold over 400 million books worldwide, Asterix his PlayStation 2 debut with Astérix & Obélix XXL, a somewhat divisive 3D beat-‘em-up that was revamped in 2020. Despite that game being equally lambasted, the 2005 sequel, which parodied many popular videogame franchises, also earned a remaster, though it remained a flawed and tiresome experience.

Gameplay and Power-Ups:
In a bid to finally to conquer Gaul, Julius Caesar builds the Las Vegum theme park to house the fearless warriors. When their druid Getafix apparently aids Caesar in kidnapping other druids, Asterix, Obelix, and Dogmatix travel to Las Vegum in Rome on a rescue mission, bashing videogame-themed Roman soldiers across six themed areas. Like its predecessor, Astérix & Obélix XXL 2 is a single-player 3D brawler that sees you attacking with a quick combo with X, jumping with A (pressing it again in mid-air for a double jump), grabbing stunned Romans with Y, and performing a dash attack to break shields with B. The Left Bumper sees Dogmatix bite enemies to disarm and stun them while the Right Bumper switches characters. You’re often prompted to switch mid combo to perform stronger attacks, earning yourself more collectibles or power-ups, and you can twirl Romans after grabbing them, swing them like a whip, and toss them at other enemies or targets. You can restore health by grabbing roast boar from boats, defeated enemies, or the many destructible crates, and temporarily extend it by collecting shields. Players must again smash a bunch of crates to collect Roman helmets, which unlock additional combos and techniques. These are much tricker to pull off than before, generally requiring you to reach or unlock new levels of “Fury Mode”. This builds as you dish out damage as sees your fists (and, later, enemies) burst into flames to deal additional damage. Lives still don’t exist, but the game is full of checkpoints and autosave points, though any defeated enemies and smashed crates and collectibles respawn if you drop down a pit or have your health drained.

The tedious combat returns alongside some simple, and tricky, puzzle and traversal gimmicks.

Like before, most of your time is spent bashing near endless waves of enemies, which is even more tedious as the combos aren’t as intuitive (simply grabbing and swinging Romans is usually enough to clear the hoards). Occasionally, magic potion spawns to temporarily empower Asterix, through Obelix gets no such power-up. Instead, he mainly bashes down metal doors or pulls Asterix along on wooden platforms. Obelix can jump into special cannons to blast across areas and utilise turrets to shoot enemies from the sky, but he’s generally much slower than Asterix and his basic combos aren’t any different. Asterix can no longer carry torches (you just hit torches to light them), which is a relief, and can slip through gaps too narrow for his rotund friend. Asterix also gets many automated zip-like-esque sections where you must press (or hold) X to swing his platform over or under obstacles. This would be fun, but you must fight to maintain Asterix’s balance to avoid being knocked off and starting over, which is a pain. Springs still blast you higher and you can perform your mid-air ground pound from high up to smash to lower areas. You’ll also roll giant, somewhat fragile bombs to blast through tetromino walls or push large blocks to reach new areas. Although the sliding sections are gone, you’re still often asked to defeat a certain number of enemies to lower barriers blocking doors or to access levers. While these enemy waves can number in the hundreds, they don’t occur as often as before but they’re no less tedious and some areas have you constantly defeating enemies in different rooms each time you pass through just to progress.

While some aspects are refined, the simple gameplay loop remains as uninspired as ever.

Astérix & Obélix XXL 2 ditches the chapter-based narrative for a more open-world feel, with players utilising a stone map to fast travel across Las Vegum. You must often hit levers or pressure pads to lower bridges or access new areas, hopping to floating barges, or dodging rolling barrels as you go. If you’re not bashing enemies, you’re searching for torches to light or flinging Romans at targets. Sometimes you hop into large, familiar pipes and tackle annoying platforming sections on rotating and moving platforms. Other times, you zip around as Asterix to hit a lever and extend a bridge so Obelix can destroy a door to access a pressure pad section. Dogmatix often scurries ahead and barks at points of interest, such as destructible areas or switches that activate springs, and you must pay a helmet toll to enter each section of Las Vegum. Roman Phalanxes now crowd narrow corridors blocking your objectives (though the magic potion makes short work of them), topple obelisks, and spawn stone links between platforms to smash onto broken tiles. You must hit switches to raise columns and transport bombs higher or lower, take stairs and elevators to reach levers, and defeat a wave of Romans in the coliseum before the area floods. This area also sees you gunning down waves of airborne Romans trying to raise torches for their grounded allies to light and includes a wooden reconstruction of the Gaulish village, which is partially destructible. While on Pirate Island, you must drain the water to toss enemies at targets and access the cannon, then refill the water and blast about 250 Romans from the sky, all to push a bomb to a wall and reach a pressure pad puzzle. It’s all very repetitive, with the same gimmicks and puzzles being thrown at you just with different bells and whistles and different combinations of enemies, though the game seems much shorter and easier than its predecessor.

Presentation:
Astérix & Obélix XXL 2 continues the strangely gritty aesthetic of the first game, awkwardly mashing the comic book’s colourful, cartoonish visuals with more realistic elements, but removes the ability to switch to the original graphics and oddly lumbers Asterix with a Welsh accent. Asterix and Obelix have some limited idle poses and make quips during the action, but most cutscenes focus on them interacting with the different druids, abusing Roman spy Sam Sheiffer, or show Caesar interacting with his Getafix lookalike, Larry Craft. When the cutscenes kick in, the game zooms out and applies a border, presenting the story with noticeably downgraded graphics rather than remastering the cutscenes to be in widescreen. Astérix & Obélix XXL 2 leans far heavier into the videogame genre this time around, including references to Space Invaders (Taito, 1978), Donkey Kong (Nintendo R&D1, 1981), Tetris (Mirrorsoft, 1988), and Pikmin (Nintendo EAD, 2001). You’ll see images of Rayman carved into blocks, Super Mario (Various, 1985 to present) pipes appear alongside distinctly Mortal Kombat-esque (Midway, 1992) banners, the bombs are modelled after Bomberman, and I spotted a homage to Lemmings (DMA Design, 1991). This trend extends to the enemies, too, with Larry Craft being an obvious allusion to a certain tomb raider, some Romans carrying shields shaped like Pac-Man, other dressed like Sonic the Hedgehog and running about swinging Golden Rings, martial artists dressing like and throwing fireballs and uppercuts like Ryu, and the most annoying aping Super Mario and shoving you back with water jets. These were kind of fun but quickly lost their allure and I found myself questioning why and even how the ancient Romans can ape these videogame icons. Asterix comics are often filled with fun puns and allusions like this, but I found it oddly distracting, as though it called attention to it being a videogame rather than delivering a more traditional Asterix experience.

As fun as the videogame homages are, the game doesn’t do much with them to boost the visuals.

Astérix & Obélix XXL 2 is set entirely within Las Vegum, a city-sized amusement park with six areas modelled after Caesar’s conquered lands. Amusingly, Asterix and Obelix travel to Rome during a cutscene transition rather than embarking on an adventure like in the last game. You begin in a recreation of Lutetia, traversing narrow streets and wider areas and fighting around and springing up a recreation of the Eiffel Tower. You pass through a subway between areas and by numerous homes and shops, none of which can be entered. This transitions nicely into Little Venetia, a recreation of Venice full of water and stone paths and also housing a homage to Mortal Kombat fittingly called “Fatalium”. Things got a touch more interesting once I visited LuckScore, an Egyptian themed area that sees you exploring a colourful interior searching for lights to shine on a central door, though things were disappointingly lowkey in World Championship Wrestling (WCW). This is essentially just the coliseum surrounded by traditional Roman architecture. The Fatalium theming would’ve been far more appropriate here, especially as you battle Larry Craft in a volcano-like lair and would’ve added a bit more visual spice to the repetitive sports field aesthetic and simple stone arenas. Pirate Island made up for this, featuring a lighthouse, a large cave, a mine cart section (though without any mine cats), and switch to a 2.5D perspective to dodge barrels like in Donkey Kong. This theme was somewhat lacking, though, especially as Redbeard and his crew are strangely missing. The action culminates in SeizeUs Palace, a casino-themed finale featuring a giant roulette table with multiple paths, opulent gardens, and towering structures leading to gimmicked challenges themed around the game’s repetitive tropes (pulleys, switches, enemy waves, etc).

Enemies and Bosses:
The Roman army is out in full force in Las Vegum, dropping from above, spawning out of nowhere, and attacking in nigh-endless waves. Generally, their attacks are easily telegraphed by onscreen indicators, though even the bog-standard Legionnaires can take quite a beating. These skinny little runts run around and poke at you with spears and generally act as cannon fodder to the larger “Optio” variants, whose shields must be shattered. These brutes mostly carry maces and axes, though their Centurion variants have large broadswords, the Egyptian variants wield large sickles, and the Pac-Man Roman carries a Pac-Man shield that can bite you. Although the pirate enemies are essentially the same as the regular Legionnaires except for carrying a cutlass, Romans also hover overheard using helicopter-like blades and drop time bombs and ghostly Romans will continually respawn unless you ground pound them when they’re down. The Rayman variants are similar, though they fire their disembodied fists like the Centurions toss blades. The Super Mario-esque Romans are strapped to a contraption resembling the Flash Liquidizer Ultra Dousing Device (F.L.U.D.D.) that fires a water stream. While this doesn’t do damage, it does annoyingly push you back and semi-stun locks you, which is extremely aggravating when platforming or fighting waves of enemies. The Ryu lookalikes are equally annoying as they launch Hadokens from afar and catch you with a Shoryuken combo if you’re slow on your button presses. The Sonic cosplayers are the fastest enemies but they’re more annoying than a threat while the phalanxes are now thankfully limited to narrow corridors, easily telegraphing their spear attacks and being demolished by the magic potion.

Sadly, the bosses continue to be lacking despite the ghost of some potential lurking in the background.

You must regularly clear areas of all enemies to progress, either by simply bashing them or defeating a set number or tossing some at targets. Enemy types are mixed up as you progress to make things trickier and they’ll also respawn if you die or return to previous areas. While the Machines of War from the last game are thankfully gone, I found myself wishing they’d return at least once as Astérix & Obélix XXL 2 substitutes one tedious, repetitive boss for another. All Las Vegum’s areas are guarded by the hulking Dethmach, a titanic, armoured gladiator fought over a bottomless pit and who is completely invulnerable to regular tracks. After completing a short platforming or traversal challenge to reach his area, you must run around on precarious block platforms, largely ignoring any enemies and dodging spikes and other hazards to lure Dethmach into stepping on or striking glowing floor tiles. Dethmach stomps about, leaps across the arena, swipes and hits the ground, charges like a bull, and tosses fireballs, which all defeat nearby enemies or knock you over the edge to restart the fight. Once he hits each glowing panel or you smack a lever at the right time, a weight drops on his head and stuns him. You must hit X as Asterix to yank the device on his back and then smack the iris that opens on his chest as Obelix. Do this three times and he’s defeated, but each fight gets a bit trickier thanks to spiked obstacles, gates blocking your path, and other hazards. These fights are less aggravating that the Machines of War, but it’s still disappointing that the bosses don’t have more variety. You do battle Larry Craft during the story, with him attacking with two blades and getting stuck on the ground and being accompanied by hundreds of disposable Romans, but he’s essentially just a tougher Roman. You face Julius Caesar in the anti-climactic finale, with him calling in 88 clones for a “Burly Man Brawl” reference and attacking with a sword, but these are as easy to defeat as the regular Legionnaire and the Dethmach that follows him was the easiest of them all for me.

Additional Features:
There are thirty Achievements to earn in Astérix & Obélix XXL 2. Three are earned from entering three of Las Vegum’s areas, three more are earned from rescuing the druids, and four more are earned simply from progressing through to a certain area and finishing the game. You’ll get another Achievement for earning a x6 combo multiplier, one for buying one and then all upgrades, another for buying all the figurines, and another for defeating 2500 Romans. Despite all the crazy videogame references, there’s only one Achievement tied to this (simply enter a Mario-like pipe and hit a lever after a short platforming section), which is a shame. There are three difficulty levels, though they don’t impact the Achievements, and you can switch Asterix and Obelix to their classic attire but are stuck with the remastered graphics this time. Various challenges can once again be tackled in each area, tasking you with defeating as many Romans as possible in a time limit for bonus rewards (and Achievements). Each area also hides envelopes and diamond helmets to collect and finding them all nets you additional Achievements. You can freely return to any area at any time and after beating the game to seek out anything you’ve missed, though I can’t say I’m particularly inspired to do this.

The Summary:
I was bitterly disappointed by the first Astérix & Obélix XXL, which was a tedious, repetitive, and frustrating experience that really did the brand a disservice. While many of its annoying elements were thankfully gone, Astérix & Obélix XXL 2 is still the same clunky, mediocre combat that forces you to pummel endless hoards of the same enemies, though these sections seem to be paced out better. The platforming is reduced to bouncing around on springs and navigating narrow corridors, for the most part, or simply hopping to platforms, which is less annoying but not exactly exciting. Zipping and swinging around on Asterix’s platforms was more frustrating than fun, Obelix remains severely underpowered, and the puzzles are almost insultingly easy. There’s slightly less to do this time around as Asterix cannot carry torches and the cannon sections were quite simplistic and dragged on. While I enjoyed seeing all the references to popular videogame franchises and characters, it was a bit overkill and sadly wasn’t translated to the game’s bosses. We don’t fight a Dethmach dressed up as Donkey Kong, for example, or get into a race against a Sonic-themed Roman or encounter any interesting bosses as the same strategies work against each of the brutes every time. The videogame homages also don’t extend to the environment, which stay nicely on brand but don’t deliver much in terms of visuals. Like in the last game, it feels like the developers are holding back from using the Asterix brand to its full potential. It’s undeniable that there have been a few improvements over the last game, but the last game are thankfully gone, I found myself wishing they’d return at least once as Astérix & Obélix XXL 2 I still a tedious and aggravating experience that can’t hope to life up to the mindless simplicity of the arcade-style titles or old-school action/platfomers.

My Rating:

Rating: 2 out of 5.

Could Be Better

Do you agree that Astérix & Obélix XXL 2 is slightly better than the last game? Did you like the tweaks made to the gameplay or did you find it as tedious as the last one? Which of the videogame homages was your favourite? Were you also disappointed that the bosses were still lacking? Did you ever complete all the combat challenges and find all the collectibles? Which XXL game is your favourite and how are you celebrating Asterix this month? Leave a comment about Asterix below, support me on Ko-Fi, and check out my other Asterix content.

Game Corner [Asterix Anniversary]: Astérix & Obélix XXL: Romastered (Xbox Series X)


Asterix the Gaul (and his best friend Obelix) first debuted on 29 October 1959 as a serial in the French/Belgium magazine Pilote. Since then, the plucky Gauls have had many adventures in comic books, videogames, and feature-length productions. This year, I’m spending a few days celebrating this popular and enduring character.


Released: 22 October 2020
Originally Released: 21 November 2003
Developer: OSome Studio
Original Developer: Étranges Libellules
Metacritic Scores: 53 / 5.4

Also Available For: Game Boy Advance, GameCube, PC, PlayStation 2, (Original Version); Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S (Romastered)

Quick Facts: 
With over 400 million books sold worldwide, it’s no wonder Asterix expanded into animation, movies, and videogames. In 2003, Infogrames backed a new Asterix videogame, initially titled Asterix & Obelix: Next Generation, a 3D beat-‘em-up that marked his PlayStation 2 debut. Astérix & Obélix XXL was generally praised for its gameplay but said to be visually uninspiring and tedious. Still, it spawned three sequels and was revamped for modern consoles with this Romastered version. Despite the improvements, Astérix & Obélix XXL continued to frustrate with its barebones gameplay and mediocre combat.

Gameplay and Power-Ups:
Astérix & Obélix XXL: Romastered is a reworked version of the original 3D brawler, offering visual tweaks and additional options. Surprisingly, considering the title and the nature of the game, Astérix & Obélix XXL: Romastered is a purely single-player experience, with one player primarily controlling the plucky Asterix and switching to the oafish Obelix either when prompted or automatically. Players visit six stages, recognisable to Asterix fans, each with six levels apiece save for the final stage, Rome, which is a two-level affair. After choosing the game’s difficulty and toggling various display and music options, players start in Gaul and immediately begin bashing Romans. Players attack and interact with former Roman spy Sam Shieffer by pressing X, jump with A (executing a double jump with a second press in mid-air), catch stunned Romans with Y, and perform a weak-ass dash with B. The Left Trigger has your partner throw an enemy while the Right Bumper orders Dogmatix to attack, disarming and stunning enemies. The Right Trigger switches between the original graphics and sound and the Romastered visuals, earning you an easy Achievement and allowing you to collect different sestertii coins when challenging one of the many stele time trials. Your health is measured by shields, which are refilled by smacking wild boar and collecting their meat or fully refilled, and extended up the six shields, by finding shields dotted about. Players also smash a shitload of wooden crates and collect even more Roman helmets, multiplying their load by grabbing Centurion helmets floating about. There are no lives in Astérix & Obélix XXL: Romastered and players must save by approaching or smacking sleepy druids, respawning either at the druid or at autosave points when they fail their mission.

Decimate nigh-endless swarms of enemies with a handful of mediocre attacks and cannons.

The core gameplay of Astérix & Obélix XXL: Romastered is combat. Enemies are relentless, nigh-endlessly swarming town squares or enclosed areas, with players forced to defeat up to 1500 Romans and other enemies at a time! Combat starts pretty fun, with Romans flying all over, and quickly becomes tedious as options are so limited. As you dish out beatings, a combo meter builds and, when full, you can press specific button combinations to thin out the hoards. These are purchased from a merchant and are frustratingly limited since you can only perform them when the meter’s full. All you really need is the Twister combos, which see both characters transform into devastating tornados, though you can also pound Romans and dig up menhirs. Very rarely, magic potion empowers Asterix, increasing his speed and strength and making him temporarily invincible. More often, you’ll hop into cannons, rapidly firing cannonballs with X as Obelix pushes you back and forth. Finally, glowing spots or automatic sections switch you to Obelix, who’s slower and bigger but also strong enough to smash metal crates and haul giant stones to clear passages or create bridges. Asterix, meanwhile, can carry and light torches, lighting fires and explosive barrels to clear passageways. Often, players must smack windmills to raise platforms or Obelix must pull Asterix along on elevated platforms, but I was disappointed that Obelix didn’t have more combat options, like a ground pound or menhir slam. Obelix can bounce about on special springs, while slingshots ricochet you across areas and players must hit switches to open doors, lower bridges, or earn a Golden Laurel. Combat quickly becomes repetitive and tiresome, particularly when swarmed or playing without Obelix and Dogmatix as support, with enemies having a long reach and often shielding against your ridiculously limited attacks. Gameplay is mixed up by a handful of sliding and boat riding sections, where players careen down steep slopes grabbing helmets and avoiding boulders or race across water grabbing yet more helmets and avoiding various obstacles.

It’s hard to tell what’s worse: the repetitive combat or the repetitive puzzles and tasks.

The rest of Astérix & Obélix XXL: Romastered is exploration and platforming, with players swimming, hopping to platforms, and searching for switches. Often, you cannot progress until you clear out all enemies or hit switches and you must activate giant springs with X to fly to other sections. Speaking of, stages go on way, way too long, throwing the same gimmicks and obstacles at you no matter where you’re fighting. Sure, some areas have more water than others, Egypt (and Rome) has a lot of insta-death lava, and spike pits become plentiful, but you’re still forced to fight endless swarms of enemies until it’s safe to light an explosive, hit a switch, or push blocks and towers. Occasionally, you step on pressure pads to open trap doors, which is a great way to take out multiple enemies. Other times, you scale towers, explore caves, or go solo to open a door or clear the way. Sometimes, you must use the cannons to take out patrolling phalanxes; other times, Sam tasks you with collecting helmets or (surprise, surprise) clearing out all enemies before he’ll open a door. I wish there was more to say about the gameplay but there really isn’t. All you do is smash crates, bash enemies, collect helmets, and perform the same simple tasks again and again. Sometimes, blasts of wind rush through tunnels and you must hide in alcoves until it (eventually) dies down and to preserve your torch. One time in Greece, you push logs to make platforms for Asterix; and you must frantically eliminate flying Romans in Helvetia to light four torches. You never play as other characters (not even Dogmatix for stealth sections), there’s no upgrades beyond the rubbish combos, and the best the game has to offer in terms of upping the challenge is more insta-death hazards and enemies. Luckily, you won’t have to clear out those hoards if you die afterwards, but my god does this game outstay it’s welcome quickly!

Presentation:
Astérix & Obélix XXL: Romastered has a very confused visual identity. The titular characters have been given a gritty makeover, ditching their cuddly, comic book aesthetic for a more pugilistic atmosphere, though their supporting characters and enemies oddly don’t reflect this. Both characters have basic idly poses but are strangely quiet in most cutscenes, only really chiming in when they rescue their fellow villagers. There are no pre-rendered cutscenes so you’ll be seeing the in-game models the entire time, though they do look pretty decent. It’s just a shame they don’t have many animations or attacks and, when you bust out a combo, that the game lags. The game performs pretty well, unless there’s loads of enemies and action on the screen, though I did experience moments of stuttering and where I had to reload because the game didn’t register that I’d defeated all enemies. The story is about as predictable as ever, with the two warriors searching for their kidnapped friends and travelling across most of the Roman Empire. However, Astérix & Obélix XXL: Romastered wastes a lot of its potential by omitting notable characters from these locations, like Cleopatra, Gluteus Maximus, and Justforkix (though Redbeard the Pirate does appear). This extends to the enemies, with you fighting the same Romans over and over; the game doesn’t even include the “Roman in a tree” trope and instances where you fight anyone other than Romans are lacking. Astérix & Obélix XXL: Romastered also opts for a rock-based soundtrack that feels very out of place. The music is often a bit dodgy as well, cutting off and going silent midway through the action or abruptly ending or kicking in for no reason. It’s neat that you can switch between the old and new visuals, with the original graphics obviously being far blander and more basic compared to the modern makeover, though it’s not as if the new paint job makes things any livelier.

The visual upgrade is appreciated but doesn’t improve the tedious gameplay or barebones story.

Astérix & Obélix XXL: Romastered plays things very safe with its locations, having you fight in the forests and through the Gaulish village before visiting the snowy mountains of Normandy, the picturesque cliffsides of Greece, the night-time countryside of Helvetia, the arid deserts of Egypt, and finally the grandiose Colosseum in Rome. I liked seeing the Gaul’s village recreated in 3D, even if it is in flames, and it’s fun spotting recognisable locations like Cacofonix’s treehouse and Unhygienix’s fishmongers, and fighting Romans by the beach. It’s a shame you don’t get to properly storm a Roman garrison, but there are plenty of encampments stationed across their empire. I enjoyed the snowy wastes of Normandy, but this location is largely squandered as you’re mostly fighting up a mountain and your exploration of the frigid, Norse caves is limited to claustrophobic, windswept environments. Civilisation comes to the forefront in Greece, where you fight through Roman baths and bash gladiators, while Helvetia is tackled mostly at night and sees you springing and jumping up a cliffside. This area emphasises elevator platforms, which often crop up, where you must defeat all enemies to reach higher areas. I had high hopes for Egypt but, rather than exploring dark and ominous pyramids and crypts, you’re mostly stuck in the wastelands or fighting through the bustling market and city squares. There’s a lot of lava, boulders, and towering statues here and a pyramid does crop up, but it’s weird that there’s no labyrinthine switch puzzle or anything like that. Rome is the smallest area, restricting you to the ornate city outskirts and then forcing you to fight a gauntlet in the Colosseum, which I suppose makes sense but it’s still a bit disappointing that you don’t explore more of the city. It’s cool fighting before Julius Caesar and hopping on his throne, but there’s little to note here since you’re forced to focus on decimating the thousands of enemies who come at you in waves.

Enemies and Bosses:
Unsurprisingly, many Roman soldiers appear in Astérix & Obélix XXL: Romastered. The standard Legionnaires carry spears and shields and are easily defeated, eventually donning leaves to pop up from long grass. Taller Legionnaires appear in Greece and sport larger weapons, extremely annoying “pushers” swing gladiator sticks to send you flying, some fly on jetpacks to douse your fires, others fire arrows, and you encounter many instances of multiple Roman formations. These phalanxes wander about erratically, thrusting their spears from the sides or up top, but can be decimated with cannons. A larger “Optio” Legionnaire really got on my nerves since they often appear in fours and attack when you have no support on hand, charging a combo swing that seems to always hit. This is mirrored by the gold-clad Centurions, who come in two forms (though there’s sadly no Voluptuous Arteriosclerosus variant like other Asterix videogames) and can guard against your attacks and drop health-restoring meat. You also bash apart the Romans’ rock-tossing catapults and bash numerous Roman lions and their muscular tamers, and encounter some non-Roman enemies. Namely, cutlass-wielding pirates, their long-suffering captain, and two brutish Normans: a standard barbarian warrior and a more formidable chief. Fighting them is the same as fighting Optios and Centurions, except they swing spiked clubs and have no smaller cannon fodder to ease the battle. Honestly, I was disappointed by the enemy selection as the game sported fewer enemy variants than earlier, 16-bit and even 8-bit Asterix titles, and none of Asterix’s former rivals or enemies reappear here.

When you’re not bashing swarms of enemies, you’re facing the same war machines again and again.

This means that, rather than contending with the magic and hypnotic powers of Prolix the Soothsayer, tackling Redbeard’s crew, or pitting Obelix against Gluteus Maximus, you’re left to fight Roman war machines as boss battles. The smaller one is a towering structure with two concrete block arms that it swings and crash to the ground to create shockwaves. When you first fight this towering war machine, it’s in an open area with lots of room to manoeuvre and magic potion on hand, but you’re restricted to a smaller space in Egypt. Regardless, it’s best to use hit and run tactics, dashing in to smack the cogs holding the arms and escaping before you take a hit or are flung away, repeating until both arms are destroyed and the machine is left vulnerable. While most areas pit you against dozens, hundreds, or thousands of Romans, you must defeat numerous spiked bulldozer-like “Machines of War” to rescue your fellow villagers. At first, Asterix must get up high and leap to a big red switch on the machine’s top, extending the grinder-like appendages so Obelix can carefully hop between them and destroy their screws. This is easier said than done as the machine spits explosive bombs, its spikes have a deceptive hit box, and it can even electrify itself, to say nothing of how rotund Obelix is. In the second fight, you must step on three pressure plates to raise its central column, then race to the high ground to fire cannons at this target to attack the appendages as before. The same strategy works in the third encounter, only there are lava pits, levers to hit, and Romans to worry about (just ignore them, though, as the machine dispatches them). Finally, Caesar controls two Machines of War at once in Rome, with lava streams breaking up the ground. This time, you must drag Asterix to the high ground, extend a bridge, and hop to the red button, which is extremely difficult with so many projectiles and the janky camera. Luckily, you only have to destroy two appendages this time, so just focus on one machine at a time.

Additional Features:
There are twenty-eight Achievements in Astérix & Obélix XXL: Romastered, with six being awarded every time you beat a stage, and an extra one earned every time you clear the game on a different difficulty. There are three to choose from at the start, with a fourth “Extreme” difficulty unlocked after you beat “Hard” mode, though these Achievements stack so maybe tackle the game on at least “Normal” to save time. Each level has up to eight Golden laurels to find for another Achievement, you’ll get another for unlocking every combo, another for getting six health shields, and two more for defeating 5000 enemies and collecting 99999. Find and defeat Redbeard in each location and you get another Achievement, bounce yourself around twenty times in thirty seconds for another, and clear all timed challenges for more. By clearing areas and progressing through the story, you’ll activate steles that task you with switching between the old and new visuals to collect coins or racing to the finish against a time limit. You can replay any level from the main map to seek out any challenges or collectibles you’ve missed. You also unlock some fun skins if you find all the Golden Laurels in each location and can purchase amusing pictures from the Great Map screen. Astérix & Obélix XXL: Romastered offers a bunch of options, like toggling between the new and old visuals and soundtrack and sound effects, enabling autosave when near a druid, activating a speedrunner time, and revamped animations. Sadly, however, there’s no two-player options or boss rush or anything to collect other than endless helmets and the Golden Laurels, which stunts replayability a bit since stages are such a chore to play through!

Final Thoughts:
I had high hopes for Astérix & Obélix XXL: Romastered. I’d seen the games floating around the Xbox Store for a while and been tempted by them since I’m a big fan of the franchise and 3D brawlers, but man was this a let-down. The game starts pretty strong, with an interesting visual makeover for the two heroes and recreating their iconic image in 3D, but it quickly outstays its welcome after just the first stage. It makes sense to focus an Asterix game on combat, but fights are so dull and repetitive here. Even if you purchase all the combos, pulling them off is really weird and barely worth the effort beyond decimating foes with the Twister combos. It’s baffling how little you utilise the magic potion, how underwhelming Obelix is, and how restrictive and tedious fights are due to the janky camera and a lack of attacks. Platforming is equally aggravating, with you constantly performing the same tasks no matter what, with only some slides and boat sections to break up the action. Getting Asterix onto platforms for Obelix to pull was annoying half the time, I got sick of searching for switches, pulling rocks is never interesting no matter how big they are, and it was incredibly frustrating to reach an area and be boxed in and forced to fight up to thousands of enemies. To make matters worse, all you do between these tasks is smash crates and collect Roman helmets, which gets old quickly. There’s little point in exploring unless you’re searching for Golden Laurels and Redbeard, Dogmatix is unreliable as a support attack, and the bosses were a major let-down. I’m truly baffled that, with all the Asterix stories told and all the characters available, the developers recycled the same enemies over and over and used the same Machines of War with little variation. While the Romastered do-over improves the visuals and the game pops at times, every area is a slog to get through and a waste of the license, reducing the Asterix brand to a beat-‘em-up platformer so mindless and repetitive it makes the arcade game looks like a sprawling epic!

My Rating:

Rating: 1 out of 5.

Terrible

Did you enjoy Astérix & Obélix XXL: Romastered and, if so…why? Were you impressed by this visual revamp or did you prefer the original? Were you also disappointed by the lacklustre combat and repetitive gameplay? Do you agree that areas went on for way too long and that the bosses were a disappointment? Did you ever find all the Golden Laurels and beat the new time trials? Which of the XXL games was your favourite and how are you celebrating Asterix this month? Whatever your thoughts on Asterix, feel free to leave a comment below, support me on Ko-Fi, and and check out my other Asterix content.

Game Corner [Asterix Anniversary]: Asterix & Obelix: Slap Them All! 2 (Xbox Series X)


Asterix the Gaul first debuted on 29 October 1959 in the French/Belgium magazine Pilote. Since then, Asterix has become a popular and enduring character as his stories have been translated into over a hundred languages across the world.


Released: 17 November 2023
Developer: Mr Nutz Studio
Also Available For: Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

The Background:
Within ten years of his debut in the pages of Pilote, the first Asterix book came to the silver screen as a feature-length animation and, alongside numerous animated and live-action Asterix films, we’ve seen multiple Asterix videogames. His first outing released on the Atari 2600 in 1983, though I’m more familiar with his SEGA-based outings and impressive arcade venture. While this game never received home console port, it eventually gained a spiritual sequel in Asterix & Obelix: Slap Them All! (Mr Nutz Studio, 2021), a visually impressive title that offered action-packed arcade action. Surprisingly, this was followed by a sequel two years later, one that added a few new gameplay mechanics and environments to the existing engine. Unfortunately, while Asterix & Obelix: Slap Them All! 2 was still praised for its visuals, reviews criticised the same tedious beat-‘em-up gameplay and noted that it was barely distinguishable from the first game.

The Plot:
When the Lutetia Eagle, the precious golden emblem of the Roman legions, is stolen and an innocent man is blamed, Asterix and Obelix travel ancient Gaul to discover the true culprit.

Gameplay and Power-Ups:
Like its predecessor, Asterix & Obelix: Slap Them All! 2 is a 2D, sidescrolling arcade-style beat-‘em-up. As before, players can either go it alone as either Asterix or Obelix or team with a friend to fight Romans across over fifteen stages. Sadly, no additional characters were added and Asterix and Obelix are almost unchanged from the previous game. You still jump with A and throw a quick, basic attack with X that can easily be mashed for simple combos. Tapping or holding Y throws your special attack, either a unique charged punch or charged uppercut. Obelix has a unique axehandle smash and slams into the ground with his butt when you press Y while jumping while Asterix spins about and stuns nearby enemies. You’ll see some distinction when using B, too, which sees you pick up sandals for points or food for health or grab enemies. Asterix can only grab smaller enemies and is limited to swinging them over his head or throwing them, while Obelix can also grab larger enemies, slap their faces, and pound them into the ground. Holding the Right Trigger blocks incoming attacks, double tapping left or right sees you dash, and you can now pick up and throw barrels with B. The “Slap” mechanic from the first game is gone and special attacks no longer consume energy. Instead, a new energy meter fills as you attack, and can expend it when it’s partially or completely full.

Aside from two new mediocre combat mechanics, gameplay is the same if not less than before.

When it’s partially full, the Left Bumper engages “Fury” mode. In this state, your character is faster and stronger, and this mode last for as long as you have meter energy. When it’s full, the Right Bumper unleashes your “Ultimate” attack, which sees Asterix dash across the screen at high speed and Obelix cause menhirs to fall, taking out (or severely damaging) all enemies. When playing with a friend, you can revive them with B but, when playing alone, you switch character with the Left Trigger. If one is defeated, you can continue as the other but you’ll have to restart the stage if both are defeated as there are still no checkpoints. Therefore, I still recommend playing as one character until you’re forced to swap, smashing crates and tables to collect Sestertii for points and apples or roast boar for health. As before, there are no weapons to use and some gameplay mechanics are missing (there are no races or timed events this time). Instead, gameplay variety is limited to some branching paths, climbing ladders or cliffs, and some destructible elements, which is a bit of a shame. Sometimes, you’ll be asked to go to the left, which is unusual for a beat-‘em-up; other times, you’ll enter caves and avoid falling boulders and such. Otherwise, it’s the same tedious beat-‘em-up action as before. You can smash tables, spiked barriers, battle across logs and bridges, and smash down doors and rocks, and you’re again forced to constantly pummel large waves of enemies. There are three difficulty settings, with the number and aggression of enemies increasing on harder difficulties, but the points don’t do anything except display your “hiscore” for each stage and there are no collectibles or Easter Eggs beyond various cameos.

Presentation:  
Asterix & Obelix: Slap Them All! 2 retains the gorgeous, hand drawn style of the first game and is again five-star visual experience. Asterix and Obelix mirror their animated ventures and sport a range of animations, from bursting into the scene to celebrating at the end of a stage. They once again offer quips and observations, though they’re largely recycled from the first game; however, there is more voice acting and cutscenes to advance to admittedly weak story. Cutscenes use the in-game graphics and large portrait art, resembling a motion comic and sadly restricting certain actions like platforming and knocking over trees to create bridges to non-playable sequences. While the game’s music is still a letdown, comic book sound effects still punctuate the slapstick action and enemies showcase the same cartoonish animations. Backgrounds are filled with fun visuals, from the bustling Gaulish village and its recognisable characters to obscure cameos from the likes of Codfix. Wild boar, birds, and other animals scatter as you progress, Roman legions and weapons line the backgrounds, and you’ll see the pirates’ wrecked ship and Romans frozen in the frigid wastelands of the Norman region. Dogmatix also accompanies you on your journey, though purely as a cosmetic companion, and you’ll see the Romans’ dirty laundry drying, the streets clogged with carts, the markets of Lutetia bustling with life, and constantly avoid incoming chariots or Romans carrying large battering rams.

Though still a visual treat, the visual variety is lacking and much is recycled from the last game.

Sadly, the environments are largely indistinguishable from the first game. You begin, as always, in the Gauls’ village and spend a lot of time in the surrounding forest and woodlands, fighting through a nearby Roman camp and battling across cliffsides. A few stages are themed around the road to Lutetia, which is mostly cobblestone countryside and docks. The city itself is fun, but painfully restricted and recycles the arena stages from the last game, and I was again left disappointed by how mundane the game’s environments are when Asterix is known for his colourful, globe-trotting adventures. Sure, you’ll tear apart an inn full of reprobates, explore underground caverns, and marvel at the aurora borealis and frozen landscape when battling the Normans, but it’s disappointing that these games have less visual variety than Konami’s arcade title and don’t visit places like Egypt, Spain, or India. You do explore the ruins of the Mansions of the Gods, though this merely amounts to some Graeco-Roman architecture dotted about the environment. Gluteus Maximus returns, in a boxing ring no less, and you’ll battle Redbeard and his pirates on his wrecked ship. You also battle through the marble halls and treasure rooms of the Edifice, but I honestly struggled to tell the game’s environments apart from its predecessor’s. There are some drizzle, rain, snow, and day and night elements and I liked the skulls skewered on sticks in the Viking village, but the game plays things far too safe and appears more like downloadable content than an entirely original adventure.

Enemies and Bosses:
Sadly, this extends to the game’s repertoire of enemies as well, which are largely recycled from the first game. Sure, it appears like there’s more onscreen at once (helped by the many narrow areas) but it’s disappointing there wasn’t more variety. You encounter the same Romans as before, from disposable minions to fatter variants, slender spear tossers, and bigger, tougher ones who block your attacks. Some Romans hide in bushes and tree stumps, chucking poisonous potions to stun you; others carry battering rams or attack with swords; and they’ll even fight with other enemies when the game mixes up the enemy types. These include the usual assortments of pirates and brigands who race at you with their fists flailing, toss daggers, or wield nunchakus and axes. Larger, armoured gladiators also reappear, again armed with tridents and a speedy dash. Lions crop up in the arena and the hulking Normans naturally show up in their homeland. They’re joined by a smaller archer variant, there’s a smaller dual-bladed pirate variant, and Nubian fighters also show up, with some enemies sporting a wake-up attack that can be especially aggravating. The barbarian-like Belgians can be a real pain with their club swings and fast reflexes, horses will kick from stables, and it’s easy to be pummelled if you’re caught in a corner or trapped between large groups of enemies, which can be very frustrating.

Bosses are more disappointing than ever since most are simple gauntlets or returning enemies.

Unfortunately, Asterix & Obelix: Slap Them All! 2 still relies on throwing seemingly endless waves of enemies at you to close most stages. A recurring boss is the returning Centurian variant who charge on horseback and mule kick you before resorting to their swords. Gluteus Maximus challenges you to a rematch in a boxing ring, Redbeard battles you alongside Clovogarlix (the unscrupulous rogue who’s your main target for most of the story), and you also rematch Olaf Timandahaf. While you often battle multiple centurions, larger Romans, Normans, and hulking gladiators alongside these and other bosses, they seem much easier than before, folding like paper on “Easy” mode (though you must defeat all enemies, not just the boss, to win). You’ll encounter Prolix the Soothsayer a few times, with him first eluding you and then conjuring lightning bolts as you battle waves of enemies before he seemingly randomly falls. Similarly, the mysterious thief pops up now and then, evading you throughout the story and then collapsing after one hit and some giant Vikings attack in their village. Although this game doesn’t end with a mind-numbing gauntlet against its toughest enemies, you must still endure a coliseum bout in Lutetia and the final battle isn’t against the game’s main bad guy, Pickinghydrangus, but instead a swarm of enemies, making for an equally lacklustre finale.

Additional Features:
There are thirty-two Achievements in Asterix & Obelix: Slap Them All! 2, with a whopping eighteen awarded for clearing the entire game. You get two Achievements for performing each character’s Ultimate attack, one for entering Fury mode, one for picking up sandals, and one for clearing any stage without switching character. More Achievements are earned for performing every move for each character in a single stage, finishing one without eating food, and for collecting food with your health is full. Despite having three difficulty settings and a co-op mode, there are no Achievements tied to either of these and the game once again lacks any substantial extras. Beating the game unlocks a level select and that’s it; there’s no boss rush, no alternate costumes or skins, and no concept art. It’s as barebones as the first game, which is really disappointing considering there seems to be less in this one that in its predecessor!

The Summary:
When I saw the first trailer for Asterix & Obelix: Slap Them All! 2, I thought it looked incredibly similar to the first game. I could see the animations, enemies, and voice clips were recycled, to say nothing of the environments. Sadly, playing it reveals that this is very much the case. It’s not that it’s bad; like the last game, it’s a perfectly functional arcade-stye beat-‘em-up, but it’s just so barebones! Sure, a lot of the repetitive aspects have been toned down but mechanics like the racing sections and timed challenges have been removed and the bosses feel dumbed down, requiring little strategy beyond relentlessly attacking them and strategic use of the new Fury and Ultimate attacks. These were…okay, but hardly worth a full price game. It’s so weird as Justforkix features in the story, so why not make him a playable character or a skin for Asterix? Why not add menhirs to Obelix’s moveset, or temporary power-ups? Why not add mini games or new elements, like battling across boats on raging waters or through the skies on a magic carpet? Instead, it’s the same trees and forests and repetitive environments with little variation beyond blocking paths with oxen and carts. Asterix & Obelix: Slap Them All! 2 feels like a throwback to when the likes of Capcom would churn out game after game with little changes between them, only it’s worse because so much has been recycled. There is so much variety in the locations, characters, and enemies in the Asterix books and almost none of it is represented here, meaning the best Asterix beat-‘em-up experience is still an arcade game that’s nearly thirty years old and inaccessible beyond emulation! I was tempted to knock off a star since the game doesn’t expand on its predecessor in any meaningful way but, in the end, it’s the same fun but limited experience and that’s sadly all I can say about this otherwise visually impressive title.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you played Asterix & Obelix: Slap Them All! 2? If so, how do you think it measures up against its predecessor? Did you enjoy the new attack options? Were you disappointed to see so many elements recycled from the last game? What is your favourite Asterix videogame, story, or adaptation? Whatever your thoughts on Asterix & Obelix: Slap Them All! 2, or Asterix in general, feel free to leave a comment below and check out my other Asterix content across the site.

Back Issues [Asterix Anniversary]: Asterix the Gaul


Asterix the Gaul (and his best friend Obelix) first debuted on 29 October 1959 as a serial in the French/Belgium magazine Pilote. Since then, the plucky Gauls have gone on to have many adventures in comic books, videogames, and feature-length productions and Asterix himself has become a popular and enduring character in his native France and around the world as Asterix’s stories have been translated into over a hundred languages across the world.


Story Title: “Asterix the Gaul” (French: “Astérix le Gaulois”)
Published: 29 October 1959 to 14 July 1960
Writer: René Goscinny
Artist: Albert Uderzo

The Background: 
After years of struggling to find work as a comic strip writer, René Goscinny met reluctant artist Albert Uderzo while working for the World Press agency in 1951. The two worked on many projects over the next ten years before they created an instant hit in the pages of Franco-Belgian comics magazine Pilote with Asterix, a plucky Gaulish warrior who battled invading Roman forces alongside his wacky friends. The idea came about through a brainstorming session between the two. Inspired by the mostly overlooked Gaulish period in French history, the two were enthused at the potential and relished infusing the stories with as many puns as they could. After being serialised in Pilote, Asterix’s first adventure was released in a single volume, the first of an annual series, until 1997 when Goscinny tragically died. Although he continued solo for a while, Uderzo eventually signed the rights over to a new generation of creators so that Asterix’s stories could continue. Since then, Asterix has become an incredibly popular character all over the world, selling nearly 400 million books, and has been adapted into videogames, toys, and both live-action and animated features (the first of which was, fittingly, an adaptation of this very story). 

The Review:
If you’ve ever read an Asterix book or watched one of the movies (or even played one of the games), you’ll know there’s always a little introduction piece that sets the scene for the story and the world of these books. Asterix the Gaul is, naturally, the first instance of that and expands upon this paragraph of text in its first few panels. The year is 50 B.C. and ancient France (known as “Gaul”) has been conquered by the Romans. In the face of such overwhelming military might, Gaulish chiefs like the legendary Vercingetorix (literally) lay their arms at the feet of the power-hungry Julius Caesar and “peace” reigns throughout conquered Gaul. However, while the Romans have laid claim to the entirety of ancient France, one small village of indomitable Gauls refuses to surrender. Baffled by the Gaul’s stubborn nature, Caesar sets up four Roman camps (Aquarium, Totorum, Laudanium, and Compendium) to surround the village and orders repeated attacks, only for his troops to be bested time and again by brave warriors such as our titular hero, Asterix, and his hulking friend, Obelix. Over a dinner of piping hot roast boar, Asterix laughs off the Roman threat, which he and his fellows constantly repel thanks to the magic potion brewed by their druid, the venerable Getafix. As luck would have it, Asterix is due his daily dose of the potion so he and Obelix pay Getafix a visit. Getafix cooks up a batch of the magic potion, whose recipe is a closely guarded secret amongst his kind and one sip of which bestows incredible superhuman strength, but only for a short time. Since he fell into a cauldron of potion as a baby and drank the entire batch, Obelix is permanently empowered and is denied any potion out of fear for his safety, though he believes the druid is treating him unfairly.

Crismus Bonus sends Caligula Minus in to discover the Gauls’ secret.

At Compendium, the camp centurion, Crismus Bonus, is enraged that four of his soldiers could be so easily bested by one measly Gaul and vows to discover the secret of their superhuman strength. However, the Gauls strength is so feared that volunteers to infiltrate their village are scarce. Thus, Crismus orders his troops to play musical chairs to decide on a volunteer, and poor Caligula Minus loses out. Since his only options are to act as a spy or be roasted alive, Caligula reluctantly agrees to be disguised as a Gaul, much to the amusement of his peers, and paraded through the forest as bait for the Gauls. Luckily, Asterix and Obelix just so happen to be strolling through the forest looking for a fight. They don’t suspect a thing and make short work of Caligula’s “captors”, rescuing him and bringing him back to their village to keep him safe, where he gives his name as “Caliguliminix”. Caligula is astounded by the Gaul’s village, where everyone (even the children) is armed and ready to fend off Roman attacks. He’s welcomed by the village chief, Vitalstatistix, and amazed to see that the Gauls use their bare hands to temper metal, deliver menhirs, and lug around giant carts full of felled trees. While eating with Asterix and Obelix, Caligula enquires about the secret to their strength and produces crocodile tears when Asterix initially refuses to share their secret. Deciding to help their fellow “Gaul”, the duo take him to Getafix, who’s equally convinced to help when Asterix and Obelix guilt-trip him into it to get Caliguliminix back “home” to his “family”.

Asterix arrives to rescue Getafix but decides to stick around and have some fun with the Romans.

Though initially uncertain of the potion’s effect, Caligula revels in his ability to manhandle a giant boulder, but learns the hard way that the potion only makes one super strong, not invulnerable. His cover is quickly blown when his fake moustache is pulled off during a traditional Gaulish dance and he blasts back to Compendium at super speed before the Gauls can stop him. Back at Compendium, Caligula excitedly reveals the secret to Crismus and demonstrates the potion’s power, first by beating up a bunch of soldiers and then holding a large boulder over his head. Despite the Gauls stating that the potion’s effects are only temporary, it takes “several hours” before Caligula returns to normal. As the soldiers take their revenge for their earlier beating, Crismus dreams of stealing the potion for himself to usurp Caesar and orders his troops to kidnap Getafix when he goes into the woods for ingredients. When Getafix refuses to divulge his secret, Crismus straps him to a table and subjects him to the horrific torture of…having his feet tickled by a feather! Yet, the druid holds his resolve, even when Crismus tries to bribe him with “Sestertii”, the currency of the era. Concerned about Getafix’s welfare, Asterix searches the forest and comes across an ox dealer with a quandary: if he sells his oxen, he won’t be able to pull his cart. He’s so grateful to Asterix for providing him with a solution (selling his cart and keeping the oxen) that he gladly gives the Gaul a lift to Compendium after revealing he saw a druid being taken there in chains. After sneaking through the camp, Asterix first overhears Crismus’ plan to overthrow Caeser with the aid of his number two, Marcus Giantonicus (though the two secretly plan to betray each other), and then discovers Getafix. Rather than rescue the druid, though, Asterix decides to have some fun with the Romans and promptly surrenders to them, winding up in chains alongside his friend.

The Gauls make fools of the Romans and are set free by Caesar’s grace.

When Asterix refuses to speak, Crismus brings in his overly enthusiastic torturer and prepares to loosen Getafix’s tongue by having him witness his friend’s suffering. However, when Asterix comically pleads for mercy at the torturer’s merest touch, Getafix finally caves and requests to go into the forest for ingredients. After making fools of his escort, Getafix insists that he needs strawberries to complete the potion. Despite them being out of season, Crismus orders his troops to go find some and, days later, one soldier returns with a tiny (and expensive) punnet…only for Asterix and Getafix to scoff the lot and demand more! Driven to tears by frustration and rage, Crismus is ecstatic when Getafix whips up the potion regardless and forces the ox dealer to try it in case it’s poisonous. Since the Romans are reluctant to take another bashing, Asterix volunteers to test the man’s newfound strength and summarily drops to the ground as though the “sky had fallen on [his] head”. The ox dealer leaves, dreaming of profiting from his great strength, and Crismus and his troops greedily devour the potion, convinced of its potency, only to find it’s caused the hair of their heads and faces to grow uncontrollably! The duo tease Crismus with their lackadaisical attitude and hair-related puns, but promise to make an antidote. After another amusing trip to the forest, Getafix makes a big cauldron to cure the hair problem and a small pot of real magic potion for Asterix. Once they’ve had their antidote, Crismus orders his troops to attack, only for Marcus to summarily manhandled. Although the Gauls find themselves surrounded when they leave the camp and Crismus delights in his pending victory, they’re all stunned when Julius Caesar himself shows up for an update. After learning of Crismus’ ambitions, Caesar banishes him to out Mongolia and allows the Gauls to go free, though both promise to continue their vendetta.

The Summary:
As big a fan of Asterix as I am, I have to say that I’ve never been a big fan of this book, or the character’s early tales. The artwork is a little off; it’s less cartoony and more “sketchy” than in later stories, and the characters aren’t quite themselves yet. The most obvious example is Obelix, who’s less of a simple-minded, brutish oaf and more a morose bystander who doesn’t get much of anything to do here. The same is true for all the villagers who aren’t Asterix and Getafix; the only other one who stands out is Cacofonix, whose musical arts aren’t appreciated (unless they want to dance and then they’re all for it). I don’t say this to knock Asterix the Gaul; it’s the first story so obviously I don’t expect every character to be fully fleshed out and it’s true most of them become one-note caricatures as the books continue on, it’s just a little jarring when compared to later stories. Still, much of the patented Asterix humour is here; that means puns aplenty, especially in the characters’ names, and some fun fisticuffs. However, there’s a lot of padding here: the characters visit Getafix and pop into the forest more times than the story needs, repeating a lot of the same gags (like Getafix pricking himself on his sickle) and demonstrating the potion’s abilities in scenes that not only read the same, but look the same, too. It is essential, of course, for showcasing the effects of the magic potion to the Romans and the reader, but I do wonder if a bit of visual variety wouldn’t have worked better than seeing characters lift rocks over their heads all the time (though I do admit that the payoff – “I’ve done it! I’m a superman!” – always makes me giggle).

Though not infallible, Asterix is presented as a capable and shrewd warrior.

Much of the story is focused, fittingly, around establishing Asterix as a character. Not only is he a capable fighter, but he’s shown to be cunning, mischievous, and intelligent, too. He could’ve easily rescued Getafix and stormed out of Compendium, but he chose to stick around and have some fun with the bungling Romans, making fools out of them with needless tasks, mockery, and Getafix’s hair growth potion. He’s shown to be shrewd enough to sneak into the camp and adaptable enough to tattle on Crismus to Caesar, thereby ensuring his and Getafix’s safe return to the village and the first of many feasts. However, he’s not perfect; he’s as fooled as anyone else by Caligula’s Gaulish disguise and decides to help his fellow “Gaul” despite the village keeping their potion a closely guarded secret. While this doesn’t really result in any immediate consequences for the village beyond the Romans discovering the source of their strength is a potion and thus targeting Getafix, it does show that even the insightful Asterix makes mistakes, which the druid calls him out on. While I much prefer these stories to have a bit more Roman bashing, there’s some fun to be had in Asterix the Gaul. I liked the wild strawberry chase Asterix sends them on and him and Getafix messing with Crismus, and the book nicely lays the foundation for what would become long-running gags for the next seventy-odd years and, while I prefer other Asterix stories, this is still a highly recommended read.

My Rating:

Rating: 3 out of 5.

Pretty Good

What did you think to Asterix’s first story? Did you like the less cartoony art style of his earlier adventures? Were you disappointed that Obelix and the others didn’t have more to do or did you like the way the story established Asterix’s character traits? Which of the puns was your favourite? How are you celebrating Asterix today and what are your favourite books or moments of his? Whatever your thoughts on Asterix, please leave a comment below  and go check out my other Asterix content!

Game Corner [Asterix Anniversary]: Asterix and the Great Rescue (Mega Drive)


Asterix the Gaul (and his best friend Obelix) first debuted on 29 October 1959 as a serial in the French/Belgium magazine Pilote. Since then, the plucky Gauls have gone on to have many adventures in comic books, videogames, and feature-length productions and Asterix himself has become a popular and enduring character in his native France and beyond as his stories have been translated into over a hundred languages across the world.


Released: November 1993
Developer: Core Design
Also Available For: Game Gear and Master System

The Background:
It didn’t take very long at all for the French comic book series Asterix to make the jump from the comics and into other media; the first Asterix book was adapted into a feature-length animation in 1967 and both animated and live-action Asterix films have been pretty consistent over the years. Similarly, there have been a number of Asterix videogames; the first of these was released for the Atari 2600 in 1983 and one of my absolute favourites was Konami’s arcade game from 1992. Growing up, I had a lot of fun playing Astérix (SEGA, 1991) on the Master System, a colourful and entertaining little platformer that I’ve yet to finish ever thirty years later, and figured that the Mega Drive title would be a good investment. Asterix and the Great Rescue was developed by Core Design, the team behind the classic SEGA title Chuck Rock (Core Design, 1991), and was met with mixed reviews upon release. With today also being the birthday of the SEGA Mega Drive, I figured it was the perfect time to put this game in and see how it holds up compared to its 8-bit counterpart.

The Plot:
The year is 50 BC. Gaul is entirely occupied by the Romans. Well, not entirely… One small village of indomitable Gauls still holds out against the invaders and life is not easy for the Roman legionnaires thanks to the Gauls’ magic potion, which gives them superhuman strength. Like in many Asterix videogames, the Romans kidnap the village druid, Getafix, to stunt the village’s supply of magic potion so their bravest warriors, Asterix and Obelix, set out to rescue Getafix and teach those crazy Romans a lesson.

Gameplay:
Asterix and the Great Rescue is a 2D, sidescrolling action platformer in which one player gets to pick between Asterix and Obelix before each journey across six Levels to rescue the druid Getafix from the Romans. Disappointingly, unlike in the majority of Asterix videogames, there’s very little actual difference between Asterix and Obelix; both characters move at the same plodding speed, have the same amount of health, jump at the same height, and have exactly the same special abilities. Indeed, the only discernable difference I could identify is that Obelix’s hit box is larger (due to his characteristic girth) but it’s not like Asterix’s is that much smaller. You can customise the game’s controls from the main “Options” menu but the default setup is functional as is. Players can jump with A, attack with a punch with B, and use a “Special Weapon” with C. Pressing up on the directional pad (D-pad) in conjunction with C allows you to pick from four different Special Weapons while pressing down on the D-pad allows you to crouch and crawl to avoid incoming projectiles.

Rooms can be short but also painfully frustrating at times.

Sadly, considering the characters’ and comics’ focus on madcap fighting, combat is extremely disappointing and limited here; there are no jumping attacks, your punches have a pathetically short range, and the only additional combat option available to you is that you can hold down B to perform a series of rapid punches while moving to take out groups of enemies faster. Asterix and the Great Rescue is constructed in a strangely confusing way; there are six Levels, each split into four “Huts” and each Hut has up to three “Rooms”. The wording is very confusing as you’re not necessarily inside of a hut or a room as you might think but what it actually boils down to is six levels, four worlds, and up to four zones in each world and I guess the developers thought it would be “fun” to supplant this usual videogame terminology with terms from the comic book. While six Levels might not seem a lot, the game is actually surprisingly long; the Rooms are generally short sprints asking little more from you than to travel to the right, bashing enemies, and reaching the goal (“magic elixir” for Asterix and a roast boar for Obelix) but you’ll also be tasked with finding keys, performing some tricky jumps, or navigating some confusing areas.

Your biggest obstacles are the time limit, hit boxes, and obtuse nature of the gameplay.

Your greatest enemy in each Room will be the time limit; every Room has a time limit that is anywhere from less than a minute to two minutes of game time and, if you fail to reach the goal before the time runs out, you’ll lose a life and have to restart from the beginning of the Room. There’s very little room for error in some of these Rooms and, if you mess up or take too long, then that’s just too damn bad as there are no checkpoints. Thankfully, you can acquire extra lives by earning enough points or stumbling upon a beating heart pickup. You start each game with three lives and three credits and, when you lose all of your lives, you’ll be given the option to cash in a credit and continue from the start of the last Room you played but, if you use up your credits, it’s game over. After clearing each Level, you get a password to jump to later in the game, which is helpful, but the damage you sustain throughout the game carries over to each Room, which is extremely frustrating, and you’ll find an abundance of bottomless pits as you progress, which mean instant death.

Gameplay is very inconsistent, being ridiculously easy one minute and frustratingly difficult the next.

Gameplay in Asterix and the Great Rescue is extremely inconsistent and frustrating; generally you just have to fight your way to the goal but other times you have to dodge bursts of fire, press switches to progress further, dodge falling blocks or incoming boulders, or hop around moving or temporary platforms to get through the Room. This can be extremely frustrating as some enemies are too small to hit, others take multiple hits to defeat, and it’s not always clear what you have to do in order to progress; all too often, platforms will suddenly drop underneath you, animals or bridges will collapse after carrying you across gaps, and you’ll need pixel-perfect timing to reach far away platforms. You’ll also need to hop across lava pits, make a number of blind jumps, contend with murky water that slows you down, teleport across Rooms using special statues, or use a series of bubbles, springs, and catapults to travel higher and further. Spikes, thorns, spiked balls, flames, and rotating platforms all compound matters, making avoiding damage extremely difficult even when playing on “Easy” mode, where enemies are less frequent and aggressive. Thankfully, there’s no knockback from taking damage but my experience was that my character would simply keel over and die more often than not since their hit box is so big that it’s extremely difficult to avoid being hit (especially when you get dropped literally right into the path of oncoming enemies in some Rooms).

Graphics and Sound:
Asterix and the Great Rescue has a lot of promise but doesn’t quite manage to deliver in terms of its graphics. Sprites are colourful and faithful to the comics, for example, but not especially big or full of animation frames; there are no idle animations, for instance, and neither Asterix, Obelix, or their enemies exude the same charming humour as they do in the comics or even the Master System game. Environments can similarly be very hit and miss; the Gaulish village is beautiful to behold but little more than a tutorial to learn the basic controls. Occasionally, you’ll see familiar Asterix characters like Unhygienix in the background but he’s wildly out of proportion compared to the avatar’s sprites. Other times, the background will be quite sparse (a simple night sky) or somewhat detailed but then it’ll also look really crude (especially in the Forest and Rome levels). There are a lot of different environments to explore, however. You’ll travel from the Gauls’ village, cross the dock, enter a Roman camp, explore a dense forest and jump through the treetops and past gigantic spider’s webs, battle through dungeons in Germany, hop across clouds and birds and wander around stages made out of Frankfurters, pass through an ice Room (with some impressive snowflake effects falling over the screen) on the way to a Roman galley, and finally jump and fight through water ruins, an ornate garden, a lavish banquet hall, and the coliseum in Rome.

Levels are quite varied and can be quite bit but they’re hampered by the constant ticking clock.

All of these are locations that will be familiar to any Asterix fan but, for most videogame players, will seem very by-the-numbers for the average platformer and full of clichés such as weighted switches, temporary platforms, and rising or moving platforms. A lot of the time it can be difficult to tell where you need to go as you can sometimes pass through certain walls but not others, despite them both looking the same, and you’ll need to experiment with your Special Weapons in order to progress (if you have enough time left to figure that out, of course). I did experience a bit of slow down at times, which is quite ludicrous as there’s rarely a lot happening on screen, and some graphical hiccups here and there. The music is quite jazzy, however; it’s not especially varied but it’s decent enough, and certainly far better than the game’s sound effects. The game’s story is told through text and a recreation of the map of the invaded Gaul, all of which will be more than familiar to any Asterix reader. Though the game’s title screen leaves a lot to be desire, each Level is proceeded by a pretty nice still picture of the famous duo but you’ll have to wait for the final screen on the game for anything resembling any kind of impressive sprite art and even then it’s basically just a partially animated still.

Enemies and Bosses:
As any self-respecting Asterix fan might expect, your primary enemies in this game will be the Romans. Roman soldiers charge at you with spears, march along in groups wielding swords, toss spears at you from above, and gold-armoured Centurions will also show up to try and skewer you as you progress. These are all pulled straight from the comics and even include Roman’s hiding in tree disguises; most of them will go down in just one hit but the more rotund and golden Romans will take two to three hits. You’ll also have to content with woodland critters scurrying and flying your way, axe-throwing Germans, German maidens who explode when you get too near, mermaids and sea creatures, archers whose arrows stay on screen way too long, Romans trying to jab you from beneath with their swords, spiders and other bugs, dogs, and even hatchlings trying to take a bit out of your ass. By far the worst obstacle is the mule-kicking horses who will send you flying clear across the screen; I swear you need as much luck as you do skill to time your jumps past those assholes!

It makes sense to be fighting Romans but Cacofonix is a strange choice for a boss…

Each Level culminates in a boss battle, the first of which is, oddly, against the village bard Cacofonix (I know he’s an annoyance in the comics but to make him a boss seems a bit extreme). Cacofonix stands in one spot atop his tree hut and spits musical notes at you from his lyre and can only be damaged by hopping on top of one of village chief Vitalstatistix’s shield bearers and tossing rotten fish at him. It takes a lot of hits to finally put the bard down so, again, your biggest enemy here is the time limit as it’s pretty easy to avoid his musical notes by standing in the right spots. The second boss fight sees a Roman encampment firing rocks at you; these must be hit back over and over again until the camp finally surrenders to your might. After this, a Roman soldier awaits you on a log and will instantly force you to your death unless you mash A, B, and right as fast as possible to knock him off instead but, of course, the game never tells you any of this so it is easy to simply fail time and time again.

After besting many enemies, the last two Levels culminate in battles against large, voracious animals!

The final Room of Germany has you desperately outracing a rising sea of red and taking out enemies as you make your way up to a goal which, again, is more a test of your skill and patience with the game’s controls than any sort of actual combat. On the Roman Galley, you’ll be attacked by a gigantic alligator (or is it a crocodile?); simply hop up onto the platforms to avoid the creature’s snapping jaws and then jump down to smack him in the head but watch out for his massive hit box clipping your avatar. The finale sees Julius Caesar set two vicious tigers against you in the Coliseum; these will randomly pop in and out of archways under Caesar’s view box and must be smacked whenever they appear and hopped over to avoid damage. Like all of the game’s bosses, though, this is simply a test of patience and landing hits before you get a time out and the bosses are, by far, the least challenging aspect of the game.

Power-Ups and Bonuses:
There are numerous items to pick up and collect in Asterix and the Great Rescue; you’ll find gold coins, bags of coins, and Roman helmets, all of which will add to your score and bring you one step closer to an extra life. You can also replenish your health either partially or fully by collecting pieces of roast chicken or a chalice, respectively, and you can grab a sickle for a brief period of invincibility or a bomb to enter “Mega Attitude Mode”, which increases your speed and strength so you can blast through enemies and obstacles.

Special Weapons are useful but limited and you won’t always have to to backtrack for more ammo.

The main thing to keep an eye out for, though, are the gourds that you’ll find scattered throughout each Room. These will give you ammo for your Special Weapons and will respawn when you move the screen a little bit. Your Special Weapons are essential to your progress but it’s not always abundantly clear where or when you have to use them (such as the first screen of Rome where you’re seemingly trapped but actually have to blast a wall that doesn’t appear to be destructible). The Fireball adds a ranged attack to your arsenal and can be used to destroy certain blocks, hit targets, or deactivate certain traps; the Ice Block (which is actually a cloud) creates a temporary platform to allow you to reach higher areas or cross spike or lava pits safely (if you can get the angle of the throw right…); the Disguise covers you in a series of vines and flowers so that enemies will walk right past you; and Levitation allows you to (chunkily) float about using the D-pad to avoid spikes and reach higher or further areas. 

Additional Features:
There’s not really much else on offer in Asterix and the Great Rescue beyond the single-player experience; there’s no two-player simultaneous play, meaning that the only way for two players to play is to take it in turns, and no real benefit to playing as either of the two main characters. You can tackle the game on a harder difficulty setting and try to get your name at the top of the high score table but the game is so tough anyway that I wouldn’t recommend it. There aren’t even any decent cheats for the game as the password system is simply for jumping to the game’s levels so you’ll probably be done with this game after one playthrough or session.

The Summary:
Boy, was I disappointed with Asterix and the Great Rescue. Once again, I as met with a 16-bit iteration of a videogame that pales in comparison to its bright, humourous, and fun 8-bit counterpart; you know it’s bad when even the Master System’s game gives Asterix and Obelix different abilities and playstyles and has more gameplay variety. Honestly, I can’t even say that this game looks good as, compared to other games of a similar genre that came out at the same time, Asterix and the Great Rescue looks and sounds like 1989 Mega Drive title rather than a 1993 release. Clunky, awkward controls, a rubbish combat system, confusing and frustrating gameplay, and just a complete lack of entertainment and engagement make Asterix and the Great Rescue an extremely disappointing title that saves itself from a one-star review simply because I am a big fan of the comics and characters but, honestly, I wouldn’t recommend anyone actually bother playing this letdown of a game.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Asterix and the Great Rescue? How do you think it compares to other Asterix videogames and games of its genre? Did you enjoy the title and feel I’m being too harsh on it or do you agree that it was a frustrating and disappointing mess of a game? Which character, book, or movie is your favourite? How are you celebrating Asterix and Obelix’s anniversary, and the release of the Mega Drive, this year? Whatever your thoughts on Asterix, feel free to leave a comment below or on my social media.

Game Corner: Asterix & Obelix: Slap Them All! (Xbox Series X)

Released: 25 November 2021
Developer: Mr Nutz Studio
Also Available For: Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

The Background:
Less than ten years after debuting in the pages of Pilote, the first Asterix book was adapted into a feature-length animation and animated and live-action Asterix films have been pretty consistent ever since. Similarly, we’ve seen a number of Asterix videogames, with the first being released for the Atari 2600 in 1983 and a large part of my childhood spent playing Astérix (SEGA, 1991) on the Master System as opposed to its flawed Mega Drive counterpart. Although Asterix dabbled in all sorts of genres, from real-time strategies to action/platformers and mini game collections, perhaps the most suitable format has always been the classic sidescrolling beat-‘em-up. Sadly, while Konami’s 1992 arcade title looked and played really well, it was unnecessarily restrictive, and was never ported to home console ports, a flaw this spiritual sequel somewhat rectified despite physical versions of the game being difficult to come by. Sporting hand-drawn graphics and gameplay specifically designed to evoke the arcade games of old and the original comics, Asterix & Obelix: Slap Them All! was met with generally positive reviews, which praised the visual style and fidelity to the source material. Though the tedious combat and lack of content was criticised despite the short, sharp fun offered by the game’s emphasis on action, it still received a sequel.

The Plot:
The year is 50 BC. Gaul is entirely occupied by the Romans save for one village of indomitable Gauls. With the Romans expanding their campaign across the ancient world, Asterix and Obelix, embark on a globe-trotting adventure to fight them off wherever they may be.

Gameplay:
Asterix & Obelix: Slap Them All! is a 2D, sidescrolling beat-‘em-up that emulates the classic arcade brawlers of yesteryear. Players can choose to go it alone as either Asterix or Obelix, or team up with a friend for some couch co-op action, which sees them bashing Romans and other baddies across the ancient world in six chapters (referred to as “Acts”) Fundamentally, Asterix and Obelix have the same range of motion and attack options available to them, but there are a couple of differences. Both can jump with A and attack enemies with X; successive presses of X will see each of them pull off a combo, building up your “Slap” counter and allowing you to amass greater and greater combo strings, and you can perform a jumping attack by pressing X in mid-air (though this can be a little inaccurate against smaller foes). You can block incoming attacks with the Right Bumper, dash across the screen and clear away enemies by double tapping the direction you’re facing, press B to pick up health items or grab enemies, and Y pulls off a special attack. This is one area where the characters differ: if you hold Y as Asterix, he’ll pull off a spinning top-like attack for a bit and pressing Y in mid-air will see him performing a jumping variation of this move. Obelix, however, can pull off a slower, far more powerful combo of punches by pressing Y and stun enemies with a huge butt stomp with A and Y. All of these special attacks, blocking, and even dashing consume energy, represented by lightning bolts under your health meter. Energy automatically refills as you attack and defeat enemies, however, but you still need to be careful about how and when you pull off your special attacks. Pressing up and Y or down and Y will see both characters uppercut their enemies or slam the ground, respectively, and each has different options for grabbing and throwing: pressing A and Y together allows Asterix to swing enemies over his head and tapping B sees him fire them across the screen, while Obelix can tap X to slap them about, tap Y to slam them on the ground, or launch them across the screen with B.

Pummel enemies, race through barricades, and smash everything in this mindless brawler.

You can switch between Asterix and Obelix at any time with the Left Bumper, however there is a short delay as each character performs an intro animation, which can leave you vulnerable to attack, and there’s distinct differences between the two: Asterix is smaller, more agile, and a little weaker whereas Obelix is stronger but slower and a far bigger target. Those playing with a friend will be disappointed to learn that there are no team moves in this game, though there’s no friendly fire option either; the game also lacks a timer, but the life system is a little wonky. The mission ends if either Asterix or Obelix’s health is drained, meaning you’ll need to restart from the beginning of the stage; there are no checkpoints, no revive system, and you can’t simply continue on as the other character, meaning it’s best to play through the majority of the stage as one and switch to the other when it’s safe, making sure to swap to whoever needs any health pick-ups you find. Pretty much the whole game is a simple beat-‘em-up; you start on the left side of the screen and travel to the right, bashing any enemies that cross your path. It quickly becomes very tedious, especially as the game’s Acts are proceeded by brief interludes where you’re in the forest, storming a Roman camp, or battling pirates on their ship in environments that change very little as the game progresses. Occasionally, you can explore other paths for goodies and barricades, rocks, or catapults to smash for extra points; you’re also tasked with climbing ladders, cliff faces, and vines as well as smashing down doors on a handful of missions. Gameplay is broken up a little bit by a couple of different racing sections; one has you rapidly tapping A to beat your friend or Roman gladiator Gluteus Maximus in a foot race, and the other sees you holding X as you automatically race through the forest hunting boar and smashing through barricades, barrels, and Romans. One mission gives you sixty seconds to destroy all the barrels in the pirates’ cargo hold; you get another timed mission in Act VI, where you’re given one minute and forty seconds to destroy all the catapults and barrels across the Roman landscape. Finally, you’ll be tasked with fighting your way to, into, and through various Roman camps between Acts; these mostly all amount to the same thing, however, though there are a couple of occasions where you’re placed on a static screen and asked to fend off waves of enemies as they try to storm the village or other allied settlement.

Graphics and Sound:  
If there’s one thing Asterix & Obelix: Slap Them All! has going for it, it’s the game’s graphics; sporting a beautiful hand drawn style that perfectly captures the spirit of the comic books and apes the look of the feature-length animations, the game is lovely to look at. Asterix and Obelix are full of life; each has idle animations, different walk cycles, and a range of reactions and animations when attacking or being hurt. They’ll both drop a few quips and lines here and there as you plough through enemies (oddly, they seem to have British accents, which is strangely common in Asterix adaptations), though voice acting is restricted to a few clips and a very brief bit of narration between Acts. The game’s music is equally forgettable; there’s some jaunty, fitting tunes but nothing massively spectacular, which is a shame as it would’ve been nice to have some memorable music to hum along to as you’re bashing through countless enemies. Comic book sound effects punctuate the action, which absolutely nails the slapstick violence of the source material; you can uppercut Romans out of their sandals with a loud PAF!, charge through them at superhuman speeds and send their shields flying, and some enemies have fun defeat animations where their weapons break over their heads or their pants fall down. Just about the only complaint I have about the sprites is that they get very repetitive very quickly; there are a few different types of enemies, but you’ll have encountered the majority of them within the first few missions and the game doesn’t always take advantage of its globe-trotting narrative to deliver new enemy types (there are no unique enemies in Corisa or Egypt, for example).

As beautiful as the game is, environments and enemies repeat far too often, offering little visual variety.

This is true of the environments as well; while they’re equally beautifully and are also ripped straight from the source material, there’s only so many times you can fight through the same forest, ship, and beach before things start to get a little tedious. In this regard, the original arcade title does a far better job of keeping things visually interesting because it simply dropped you in a new area that altered as you fought through it; here, the Acts are broken down into missions, so you have to traverse a forest, then cross a stone pathway or bridge, then fight on a ship, then across a beach, then maybe up some cliffs (which may or may not have some mist effects), and into a Roman camp in practically every single mission. It smacks of padding, unfortunately, and it takes too long for the game to mix things up by spiriting you away to Egypt, where you’ll fight through pyramid construction sites and dark tombs. To be fair, some of these areas do get a bit of a visual change up; you’ll battle on different ships and different times of day, forests and rural landscapes are eventually interspersed with Roman trappings like roads, villas, and columns, and you’ll find yourself fighting through jails and in the sands of the arena in due time…it just takes a while to get there. The game’s cutscenes are a mixture of static images and written dialogue, animated sequences with a bit of voice acting, and motion comic-like sequences; they’re okay and they tell truncated versions of some classic Asterix stories, but I think I would’ve preferred more sprite-based cutscenes just so we could’ve had a little more visual variety in the onscreen characters.

Enemies and Bosses:
As you might expect from an Asterix videogame, your primary enemies will be the Roman forces that have swept across ancient Europe. Romans came in all shapes and sizes, from smaller legionnaires to plumper ones with swords and gaunt variants who annoyingly toss spears at you from a distance or perform a melee attack up close. Eventually, the Romans try and get a little clever and hide in bushes and tree stumps, jabbing at you with swords and spears from each, and bring in a bigger brute who can block your attacks and cannot be thrown but their greatest asset is their sheer numbers. Asterix & Obelix: Slap Them All! certainly doesn’t shy away from filling the screen with enemies for you to plough through and, if you’re not quick enough, it’s easy for your enemies to whittle your health down and force a restart. I was surprised, and disappointed, that the game didn’t include the chunkier gold-armoured Roman commander, any Roman formations, or enemies on horseback (though you do have to dodge speeding chariots and bulls on a couple of occasions). Other enemies include a persistent gang of pirates and brigands; the former sport more elaborate weapons, such as axes and nunchakus, while the latter are capable of charging across the screen with their fists thrashing in an unblockable attack that also damages other enemies. Much later into the game, you’ll also encounter armoured and armed gladiators in the game’s fighting arenas who also race across the screen and attack you with tridents, and even lions, though you’ll only encounter the hulking Normans in Act II and they all unfortunately look the same.

Sadly, you’ll be facing these same bosses over and over, with little to differentiate them.

Bosses are few and far between and easily one of the game’s biggest let downs as the game reuses and recycles five of the bosses over and over, with little variation between them. The first boss you’ll fight is a Roman Centurion who pretty much sets the standard for all of the game’s bosses; they’re too big to grab or throw, often block your attacks, sport a health bar, and are accompanied by endless reinforcements, the remainder of which you must take out to complete the mission. The Centurion is fought five times throughout the game, usually inside of or outside of the Roman camps, with Act III and Act IV forcing you to battle two at once, but again I would’ve liked to see them be more visually distinct. Additionally, they’re not too difficult to defeat; they attack with a sword combo and can defend against your attacks, but they’re a pretty big target and easy to just spam a combo on over and over until they’re bested. You’ll also fight the pirate captain, Redbeard, a bunch of times. He’s a little bit more formidable as he performs a wake-up attack every time you knock him down, so you need to remember to jump out of the way after you’ve sent him flying. This fight is changed up a little on two occasions; one where there isn’t any health pick-ups on the ship and another where you fight him on a beach instead of that same damn ship. Another boss you’ll encounter a couple of times is Gluteus Maximus; this proud gladiator challenges you to a race on two occasions and then engages you in hand-to-hand combat alongside other bosses on two others. In a fist fight, Gluteus is actually pretty tough; he has a good block and a fast punching combo, so it’s better to use jump attacks, your special attacks, and stay on the move when fighting him.

Unique bosses are in short supply as the game prefers to just throw more of the same at you.

Thankfully, there are some visually unique bosses to fight, though you can pretty much use the same tactics you use against all of the others to best them. Olaf Timandahaf might look intimidating but he’s no different from the Centurion except he uses a sword (which can get stuck in the ground) and performs a rhino-like charge. Similarly, the Auroch you fight in Act III is probably the easiest boss battle as there aren’t any other enemies to distract you and you simply jump over it when it charges and pummel it at every opportunity. Pugnatius, a man mountain of a Roman enforcer, pops ups in Act V; though he sports a clubbing punch and a double-handed clap attack, he’s very slow and a massive target so he only really becomes a threat when he teams up with Gluteus as the final bosses of the game. Before you reach that point, though, you need to fight through a whole bunch of gladiators, lions, brutish Romans, and the sadly underutilised Insalubrius, a whip-wielding gladiator who pummels you with punches if you get too close. Pugnatius and Gluteus form quite the formidable duo for the finale, especially as they’re backed up by other large enemies, but it’s not a massive stretch of your skill to isolate one or even attack both with a combo and I was a little disappointed that there wasn’t a more visually distinct enemy to face in the end. The lack of a chariot race and other recognisable Asterix baddies bad the game’s bosses needlessly repetitive; I don’t expect to go one-on-one with Julius Caesar, but I was a little disappointed that the game didn’t crib more enemy types from the various Asterix comic books.

Power-Ups and Bonuses:
As you battle through the game’s environments, you’ll come across a number of barrels that can be smashed apart to yield coins; coins and bags of sestertii also drop from enemies and all add to your score, though there’s very little incentive to collect these beyond earning an Achievement. Smashing barrels also uncovers apples, legs of meat, and roast boar to refill your health but there are no other power-ups to find here. There’s no invincibility, no allies to call in, no temporary buffs to your strength or defence, and no weapons to pick up. Obelix doesn’t even use his trademark menhir and the only way you’ll drink magic potion is by switching to Asterix, who automatically swigs from a gourd before a fight.

Additional Features:
There are thirty Achievements up for grabs here, with six automatically being awarded after clearing each Act and four given for besting the game on the different difficulty settings. There are four difficulty settings (Easy, Medium, Hard, and Hardest), but you’ll be swamped by enemies on even the “Medium” difficulty mode, which makes for a very chaotic an action-packed experience. If you’re struggling, the game allows you to lower the difficulty whenever you like, but the majority of its Achievements are earned by playing on at least “Medium”. You’ll get an Achievement for clearing a mission with each character, performing all of the duo’s attacks in a single mission, and for starting a mission in co-op (but, oddly, not for clearing the game in co-op). If you get the combo counter over six-hundred you’ll snag some G too; other Achievements pop from landing forty hits with Asterix’s spinning attack, destroying objects within a time limit, knocking over or uppercutting a certain number of enemies, and clearing a mission without being hit. Mostly, they’re all pretty do-able but, again, it feels like there could’ve been more done here, such as scattering pick-ups throughout the game or allowing you to spend your coins on concept art or alternate costumes or something. Instead, the only think you unlock by beating the game’s story is a freeplay mode that lets you replay any mission; there’s no gallery, no concept art, and no other unlockables on offer. This is a shame as a boss rush, some kind of endless arena mode, or even a versus mode where you replay the races or fight with a friend would’ve been nice but the only incentive to replay the game is to beat your high score or clear the game on the harder difficulty settings.

The Summary:
I was really excited, and surprised, when I learned of Asterix & Obelix: Slap Them All!, which just kind of came out of nowhere as I hadn’t heard anything about it or seen any advertising or anything. As a massive fan of the franchise, the arcade game, and classic arcade beat-‘em-ups, I was equally taken by the game’s artistic style and direction. Certainly, this is probably the most faithful Asterix game I’ve ever played; the format really lends itself to a brawler like this and it’s definitely fun ploughing through endless waves of Romans and pulling off the duo’s iconic moves. I liked how the game adapted a bunch of classic Asterix stories, but I question the inclusion of some; there’s very little to distinguish Corsica from Spain, for example, so it would’ve been nice to journey to America or India to mix things up a bit. Equally, I was surprised by the length of the game; I expected it to be a short beat-‘em-up but the game is unnecessarily padded with its rural jaunts, pirate ships, and the storing of Roman camps. This wouldn’t be so bad if they were changed up a little, with other Gauls aiding you or a stronger visual identity to each camp, but they’re basically the same environments with the same enemies and bosses. By the time this game came out, there were thirty-nine Asterix stories to pull from, with numerous visually interesting and distinct enemies to use as inspiration, but Asterix & Obelix: Slap Them All! plays things way too safe in this regard. It plays well, for the most part, but combat and gameplay quickly becomes very repetitive as there’s nothing to collect or unlock, little incentive to explore, and you’re just bashing up the same enemies over and over again. It’s a shame as the game really does look beautiful and perfectly captures the slapstick violence and humour of the source material, but the original arcade game, for all its faults, offered a lot more variety and was way less monotonous. Similarly, there are other arcade-style beat-‘em-ups out there for modern consoles that offer more incentive to play through additional characters, modes, and unlocks, meaning Asterix & Obelix: Slap Them All! comes across like an ambitious, but limited, budget title (and it’s not even that, as they’re charging over £30 for this as a digital title and nearly £40 for a physical copy!)

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you played Asterix & Obelix: Slap Them All!? If so, what did you think to it and which of the two characters was your favourite to play was? Did you enjoy the game’s visual presentation and combat? What did you think to the more repetitive aspects, such as the recycled enemies, locations, and bosses? Were there and character or stories you would’ve liked to see included in the game? What is your favourite Asterix videogame, story, or adaptation? Whatever your thoughts on Asterix & Obelix: Slap Them All!, or Asterix in general, feel free to leave a comment below.

Mini Game Corner [Asterix Anniversary]: Astérix (Arcade)


Asterix the Gaul (and his best friend Obelix) first debuted on 29 October 1959 as a serial in the French/Belgium magazine Pilote. Since then, the plucky Gauls have gone on to have many adventures in comic books, videogames, and feature-length productions and Asterix himself has become a popular and enduring character in his native France and around the world as Asterix’s stories have been translated into over a hundred languages across the world. I may be a day early in celebrating this anniversary as it coincides with the release of the SEGA Mega Drive but I’ll take any excuse to talk about Asterix’s amusing escapades.


Released: 1992
Developer: Konami

A Brief Background:
It wasn’t long before the French comic book series Asterix made the jump off the panels and into other media; the first Asterix book was adapted into a feature-length animation in 1967 and Asterix cartoons and live-action films have been pretty consistent over the years. Similarly, there have been numerous Asterix videogames; the first was released for the Atari 2600 in 1983 and I had a lot of fun growing up playing Astérix (SEGA, 1991) on the Master System. One of my absolute favourites to play whenever I spotted it in seaside arcades was this cracking, colourful arcade title from Konami, one of the most prominent developers in the industry at the time. Sadly, Astérix was never ported to home console ports, but the game is fondly regarded as one of the most fun-filled, action-packed arcade titles, and it received something of a spiritual sequel in 2021.

First Impressions:
Astérix is a super colourful, super vibrant sidescrolling beat-‘em-up in which players can freely choose to play as either Asterix or Obelix (or team up as both) and journey across seven stages, each one lovingly recreated from some of the tenacious Gaul’s most memorable adventures, ploughing through Romans and collecting their helmets to score points. Controls couldn’t be simpler; you move with the joystick, attack with one button, and jump with another. Both Asterix and Obelix can dash, perform a running and jumping attack, and will slap Roman’s silly, or kick or toss them away, when they get up close and personal.

Journey through some memorable locations bashing Romans all over the ancient world.

The differences between the two characters are largely negligible; Asterix is smaller and slightly more agile, but Obelix doesn’t exactly seem slowed down by his girth. One difference between the two you’ll immediately notice is that Obelix begins with a menhir in hand, as is his trade, which appears to be the one instance in the game where you can wield a weapon (albeit temporarily). Both characters will also receive a brief power-up when loyal puppy Dogmatix wanders onto the screen with either a gourd of magic potion for Asterix or a crispy roast boar for Obelix; collecting either will send them into a brief frenzy that sees them immune to all attacks and taking out every onscreen enemy in short fashion, though this is only for a very short time. Players can restore their health by eating fruit or stealing a kiss from Panacea, who wanders to and fro in each stage, and swing from vines to take out enemies. You get two lives per credit and, while there’s no time limit, Cacophonix’s musical notes will damage you if you linger too long. Perhaps the oddest thing about Astérix, though, is that you do not have unlimited continues; even if you input ninety-nine credits, you’ll eventually run out of chances to spawn back in and be left with nothing else but your high score and beginning the game all over again.

The game is absolutely gorgeous and perfectly captures the look and humour of the comics.

As fulfilling and entertaining as the beat-‘em-up gameplay is in Astérix, however, the game excels in its visual presentation; more so than any other 2D Astérix videogame, this sadly forgotten arcade title pops with bright, cartoony graphics that are ripped straight from the original comic books. Sprites are large, fantastically detailed, and full of fun little animations; Romans can be rapidly slapped across the face, slammed by their ankles, and twirled around in the air just like in the comics, a bunch of cartoony sound effects punctuate the action, and there’s even a little bit of voice acting and onscreen text (in both English and French) to help tell the story. Stages are proceeded by both sprite-based cutscenes and comic book panels to track the pair’s journey to Rome, and you’ll be able to play a chariot race as a bonus stage for extra points. While enemy variety quickly begins to suffer (you’ll see the same Roman infantry and generals in every stage), they’re all exactly as they appear in the comics and can even be seen hiding in tree stumps and riding horses. Each stage also includes additional hazards and enemies, such as rolling rocks, mischievous Egyptians, and disreputable pirates; you’ll also battle a boss at the end of each stage, with a group of Roman’s gathered into the tortoise formation awaiting you at the end of the first stage and the mind-controlling Iris opposing you in Egypt,

My Progression:
I’ve played Astérix before, both in the wild as a child and thanks to the gift of emulation, and have always been thoroughly impressed with its graphics, gameplay, and fidelity to the quirky humour and adventures of the source material. The attention to detail here is astounding, even compared to other licensed videogames from the time, and it pleases me no end to see these fun-filled and colourful characters brought to life so well. While I’ve always enjoyed the platforming and puzzle-based mechanics of many Astérix videogames, the concept lends itself incredibly well to the simplicity of a sidescrolling beat-‘em-up and the game’s stages are packed full of gorgeous sprite work, things to see and interact with, and short enough to play through in action-packed bursts.

While there’s loads of locations, I wasn’t able to actually finish the game due to the credit system.

Having said that, though, Astérix is stunted somewhat by the fact that you cannot simply feed coins into it until you plough through to the ending. I can’t recall ever playing an arcade title that restricts you in such a way, meaning that even when you emulate the game you can’t just blindly charge ahead and just press a button to jump back into the action. Instead, your continues are strangely limited, which unfortunately limits your progress in a way that I have never encountered in an arcade title before, and that means that I rarely manage to get past (or even to) the pirate ship stage. On this particularly playthrough, I struggled to make it through Egypt before losing all my chances, which was a shame as I was hoping that the different ROM files I had available would allow me to just carry on like normal. However, if you are able to best the ever-increasing waves of cartoony and bombastic enemies thrown your way, you’ll eventually battle across the high seas in boats, zip through the air on a magic carpet, race along in a mine cart, and finally find yourself battling the game’s toughest enemies in Julius Caesar’s Colosseum.

Astérix is a quality sidescrolling beat-‘em-up that you may never have played, or even heard of. Sadly, this is one of a number of arcade-exclusive titles that never saw the jump to home consoles, and that’s a crying shame as this would’ve been a blast to play in the 16-bit era. While the game doesn’t really offer anything beyond the stand two-button combat you’d expect from an arcade title and is seemingly lacking in a few areas (a life-draining special attack and weapons amongst them), it excels in its absolutely gorgeous visual presentation to perfectly capture the look, feel, and humour of the source material. It’s just a shame that I can’t just keep pumping in credits to charge on through to the ending, but I always enjoy loading this one up when I have some time to kill. Have you ever played Astérix’s arcade adventure? If so, how do you think it compares to other Asterix videogames and beat-‘em-ups of the time? How far have you been able to make it in the game, and which of the stages was your favourite to play through? Which character, book, or movie is your favourite? How are you celebrating Asterix and Obelix’s birthday this year? Whatever your memories or opinions of Asterix, feel free to sign up and drop them below or leave a comment on my social media.

Movie Night [Asterix Anniversary]: Asterix: The Secret of the Magic Potion


Asterix the Gaul (and his best friend Obelix) first debuted on 29 October 1959 as a serial in the French/Belgium magazine Pilote. Since then, the plucky Gauls have gone on to have many adventures in comic books, videogames, and feature-length productions and Asterix himself has become a popular and enduring character in his native France and around the world as Asterix’s stories have been translated into over a hundred languages across the world. I may be a day early in celebrating this anniversary as it coincides with the release of the SEGA Mega Drive but I’ll take any excuse to talk about Asterix’s amusing escapades.


Released: 5 December 2018
Director:
Louis Clichy and Alexandre Astier
Distributor:
Société Nouvelle de Distribution/Altitude
Budget:
Unknown
Stars:
Ken Kramer, C. Ernst Harth, John Innes, Fleur Delahunty, and Michael Shepherd

The Plot:
In 50 B.C. ancient France (then known as Gaul), has been entirely conquered by Julius Caesar (Mark Oliver) and his army of Romans…except for one small village of indomitable Gauls given superhuman strength by the druid Getafix’s (Innes). However, when Getafix starts to worry about his mortality, he embarks on a quest across Gaul, accompanied by the village’s most powerful warriors, Asterix (Kramer) and Obelix (Harth), in search of an heir.

The Background:
Asterix was created by writer René Goscinny and artist Albert Uderzo in 1959 and first appeared in Pilote before being collected into a single volume. Since then, the duo produced volumes on an annual basis until 1997, when Goscinny tragically died; after continuing solo for a while, Uderzo eventually signed the rights over to a new generation of creators so that Asterix’s stories could continue. Since then, Asterix has been an incredibly popular character the world over, selling nearly 400 million books and has been adapted into a series of animated, and live-action, features. The first, Astérix the Gaul (Goossens, 1967), was produced with Goscinny and Uderzo’s input and the two were heavily involved in subsequent productions. Nine animated features were produced between 1967 and 2014, where the animation made the jump from 2D to 3D with Asterix: The Mansions of the Gods (Clichy and Astier, 2014), which was France’s highest-grossing animated film of that year. Asterix: The Secret of the Magic Potion followed about four years later; based on an original story by Astier, the film made over $2 million on its opening night and eventually grossed over $46 million.

The Review:
Asterix: The Secret of the Magic Potion begins with Getafix out in the forest cutting ingredients for his magic potion with a golden sickle; he’s a sprightly, lively old man, hopping and jumping all over the place and handling his sickle with an effortless pizazz. Unfortunately, his luck runs out and he takes a particularly nasty fall from a treetop. Having seriously injured his ankle, Getafix is despondent and angry at his stumble and decides to search out a young successor in order to pass down his greatest secret; since the secret can only be passed from one druid to another, this means Getafix must leave the village to seek out his heir. Getafix’s decision to seek out an heir worries both Asterix and the village chief, Vitalstatistix (Don Brown), as they’re concerned that Getafix is giving up too easily and that a new druid will misuse the magic potion. To allay their fears, Getafix suggests that Asterix and Obelix accompany him to ensure that his chosen successor uses the magic potion as wisely as he and that their village can continue to resist the Roman invasion.

Getafix’s injury causes him to a crisis of confidence, much to Asterix’s chagrin.

Getafix’s mission is opposed by the malevolent druid Demonix (Shephard), a practitioner of forbidden magic who greatly resembles Prolix from Asterix and the Soothsayer (Goscinny and Uderzo, 1972) and is capable of conjuring will-o’-the-wisps to hypnotise and manipulate others. His power is so frightful that he’s even able to freeze the mighty Obelix in his tracks like a statue Demonix is disgusted that Getafix has wasted his magic potion on his village and wishes to take the secret from himself to satisfy his desires for power and glory. To facilitate this, he strikes a deal with Caesar that will see him manipulate the promising young druid Cholerix (Michael Adamthwaite) in order to learn the secret of the magic potion. After forcing Cholerix to mage the potion, Demonix augments it further and consumes it, becoming a super-powered sorcerer and threatening not only the Gauls but the Romans as well with his vast powers.

Demonix’s plot to learn Getafix’s secret sees him manipulate the young druid Cholerix.

Getafix is dismayed to find that all the young druids he meets are either charlatans or incompetents and, as a result, he’s excited at the potential Cholerix. Although Cholerix initially rejects Demonix’s advice, he falters when standing before his peers and potential mentor and decides to conjure Demonix’s useless spell and, in the process, impresses Getafix. However, Cholerix is almost immediately dismayed at Getafix’s choice as he knows he basically deceived the druid and is forced to brew up the magic potion before Demonix’s eyes in order to save the village from being destroyed by the Romans.

Pectin impresses with her curiosity, gumption, and inventiveness.

Asterix is enraged to discover that a young girl from the village, Pectin (Delahunty), has stowed away in Getafix’s cauldron; despite women being forbidden from the Forest of the Carnutes, Getafix is impressed with Pectin’s ingenuity and craftsmanship and allows her to accompany him to the druids’ gathering in disguise as a boy. Her presence and curiosity is the perfect way to coax exposition out of the druids (in the form of a traditional, hand-drawn animation) regarding Getafix’s past with Demonix and she proves instrumental in thwarting Deominx after he consumes his augmented magic potion, proving herself to, potentially, be worthy of taking Getafix’s place someday.

The Nitty-Gritty:
Asterix: The Secret of the Magic Potion is full of little gags and slapstick comedy, mainly revolving around fights and the physical pratfalls the many characters get into; the routine of village life and the Roman garrisons is amusingly introduced to the tunes of Dead or Alive’s ‘You Spin Me Round (Like a Record)’, with characters performing their everyday actions in tune to the beat of the song. As is the case with many Asterix stories, there’s an ongoing rivalry and animosity between Unhygienix (Jason Simpson) and Fulliautomatix (Scott McNeil), a gang of pirates continuously run afoul of the Gauls even when they’re safely out at sea, the Romans are generally portrayed as being reluctant warriors who are in fear of the Gauls’ strength, and the Gauls using chickens to fly in and attack the Romans. There’s also a running gag in the film that the druids can speak and understand the snorts and grunts of boars; indeed, boars themselves play quite a large role in this animated and are far more prominent than they usually are, getting into all kinds of scrapes and hijinks similar to Scrat from the Ice Age films (Various, 2002 to present).

As there are a lot of characters in the film, some inevitably get reduced to mere comic relief.

There’s a great number of characters in the film, more so than usual since Gettafix’s search takes him all over Gaul. However, all the village men (except for Cacofonix (Cownden)), decide to follow along with the quest to add some additional comic relief to the film through their tendency to argue and brawl with each other at the slightest provocation. Although the village is left only in the care of the women and Getafix’s limited magic potion reserves, the Gaulish women are, as always, more than capable of holding their own against the Roman forces, who are ordered to attack again and again to exhaust their reserves. The druids also get a lot of play in the film; their gathering is little more than a piss-up and the druids misunderstand the boar’s message and think Getafix has just brought them all together for a big party and Getafix is stunned to discover that the druids’ age-old traditions of passing information only through word of mouth has given way to “crib notes”.

Rather than focus on Asterix and Obelix, the film is much more about Getafix and a group effort.

When Getafix’s search initially proves fruitless, Asterix loses his temper; he’s annoyed that Getafix has let such a simple stumble throw him so completely and, in an amusing outburst, hands his helmet, dagger, magic potion, and status as the village’s top warrior over to Geriatrix (Ron Halder) in order to make his point and storms away. This does, however, allow him to stumble upon Demonix’s plot to collaborate with the Romans but he basically disappears from a big chunk of the film after he’s helplessly bound and gagged. Even when he’s rescued, he’s just one part of an unsuccessful team effort between the Romans and the Gauls to take down the gigantic, invincible, and super-strong Demonix and, in the end, it is Getafix’s resourcefulness and magic that saves the day. It’s a bit unusual to watch an Asterix film where Asterix ends up having such a small role but the bulk of the story revolves around Getafix and his shaken self-confidence so I guess it makes sense but Asterix and the Big Fight (Grimond/Weiss, 1989) was a very Getafix-heavy film and that still placed Asterix in a prominent role in its narrative.

The Summary:
Asterix: The Secret of the Magic Potion is a very fun and entertaining little romp. While I preferred the traditional, 2D animation of the previous films, the computer-generated characters are gorgeous to look at, full of life and little details and character quirks that really make them lively and amusing. It’s not one of the more action-packed Asterix stories, and it’s a little disappointing how small a role Asterix and, especially, Obelix play in the plot but it’s got a lot of funny little moments and gags peppered throughout it and really captures the quirky spirit of the comic books. As a lifelong Asterix fan, it’s heart-warming to see the character is still so popular and beloved that he continues to be relevant in a crowded genre and there’s clearly been a lot of care and attention put into bringing these unique and memorable characters to life. The story is pure Asterix and feels reminiscent of many of the books but also manages to stand out on its own merits through its distinctive visual and narrative flair and I’d say it’s definitely worth a watch for fans of the source material and should keep both kids and parents sufficiently amused with its wackier moments.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you seen Asterix: The Secret of the Magic Potion? If so, what did you think to it? Are you a fan of the CGI Asterix films or do you prefer the traditional, 2D animated features? Which character, book, or movie is your favourite? How are you celebrating Asterix and Obelix’s birthday this year? Whatever your thoughts on Asterix, feel free to leave a comment below.