Wrestling Recap: A McMahon in Every Corner! (WrestleMania ’00)

The Date: 2 April 2000
The Venue: Arrowhead Pond of Anaheim; Anaheim, California
The Commentary: Jim “J.R.” Ross and Jerry “The King” Lawler
The Referee: Earl Hebner
The Stakes: Fatal-four-way elimination match for the WWF Championship

The Build-Up:
On March 31st, 1985, Vince McMahon changed the face of the wrestling landscape forever by bringing together the biggest names in wrestling (alongside a number of celebrity guests) for the very first WrestleMania, a pay-per-view extravaganza that became the hottest event of the calendar year for World Wrestling Entertainment (WWE) and what better way to celebrate than by looking back at one of the event’s most historic matches. By the late-nineties, the World Wrestling Federation (WWF) was clawing back to prominence after being beaten in the weekly ratings by World Championship Wrestling’s (WCW) Monday Nitro for nearly two years. Amidst the adolescent antics of D-Generation X and the violent rivalry between the Undertaker and Kane, fans were caught up in the rivalry between the loud-mouthed, anti-authority “Stone Cold” Steve Austin and WWF Chairman Vince McMahon. Unfortunately, Austin was written off television using a hit-and-run angle so that he could get much-needed neck surgery, and the main event scene of the WWF came to be dominated by Triple H. Triple H became an extremely powerful figure, both on- and offscreen, after marrying McMahon’s daughter, Stephanie, and throwing his weight around as WWF Champion, crushing those with either his political power, his trusty sledgehammer, or his buddies in D-X. After Cactus Jack failed to unseat Triple H, costing the man behind the persona, Mick Foley, his career in the process, the people’s last chance laid, fittingly, in the People’s Champion himself, the Rock. However, the Rock’s path to the WrestleMania main event was disputed by the Big Show following a botched finish to the Royal Rumble; the Rock’s attempts to regain his championship match were further thwarted when the Big Show aligned himself with Vince’s son, Shane, so Vince returned to the Rock’s corner to get a measure of payback against his children. Although Chris Jericho was initially scheduled to be added to the WrestleMania main event, Linda McMahon entered the fray and announced that she would accompanying Mick Foley to the ring at the Showcase of the Immortals and the sage was set for a fatal-four-way with a member of the McMahon family in every corner!

The Match:
I should say that, while many fans and critics out there don’t think too much to this match (or this WrestleMania, there’s a very good reason that I’m choosing to review it; this was the very first WrestleMania I ever watched, and I had just started really getting into wrestling just prior to the Royal Rumble, so I was all about Mick Foley, Triple H’s dominating run as champion, and the intrigue surrounding these larger-than-life competitors. As such, considering the emotional ending to their Hell in a Cell bout at No Way Out, I was fully onboard with J. R.’s call that Foley was the “sentimental pick” for this match and had absolutely no qualms about seeing him added to the contest so close to his “retirement” because it just added a lot more emotional stakes to the match after seeing him push Triple H to the limit as Cactus Jack and knowing it could very well be his last shot at reclaiming the WWF Championship. Arguably, if there’s anyone that people didn’t seem too interested in seeing in this match, it’s the Big Show; the mammoth Paul Wight had already switched alignments a handful of times by this point, and been the WWF Champion himself and, despite the allure of his size and strength, just wasn’t as beloved, hated, or revered as the other three competitors so he kind of stands out a little bit. Once the Rock comes out, it’s pretty clear who the crowd is really behind; despite being accompanied by the hated Vince McMahon, the Rock was firmly entrenched as the most popular star on the roster at this point and the people had been begging to see him dethrone Triple H ever since he won the Royal Rumble. And then, of course, there’s the champion himself; Triple H’s big run at the top wasn’t quite as self-serving as his later reign of terror, but he had gone out of his way to make sure that he was the most hated man in the WWF at that point; from throwing his weight around, stacking the deck at every turn, to firing and the retiring Mick Foley, Triple H had every advantage at his disposal, to say nothing of being physically capable of going toe-to-toe with any man, especially each of his opponents in this match.

Despite his size and strength, the Big Show is the first to go after the others team up against him.

With no count-outs, time limits, or disqualifications in effect, and three former World Champions gunning for him, Triple H was at a distinct disadvantage here; not only did he not have to be pinned to lose the belt, he could also be eliminated from the contest entirely if he wasn’t careful, and the four wasted no time in pairing off for a slugfest that saw the Game renew his rivalry with Foley and the Rock and the Big Show go at it in the other corner. Hyped up on adrenaline and emotion, Foley was able to beat Triple H down in the corner and hit his running knee spot, but both men were soon floored by a double clothesline from the Big Show, who showcased his physical dominance in the early going by manhandling each of his opponents indiscriminately with headbutts, tosses, and huge Gorilla Press Slams. Foley’s attempt to choke out the Big Show left him crushed beneath the giant’s weight, and he easily shut down the Rock’s offense with a sidewalk slam, but surprisingly Foley saved the Game from falling victim to the big man’s patented Showstopper chokeslam with a kick to the nuts. Triple H, the Rock, and Mick Foley then got on the same page to pummel the Big Show and finally knock him down for a group stomping. It’s Foley who breaks up the alliance, attacking Triple H and sending himself and the Game to the outside with his Cactus Clothesline; while the Big Show overpowers the Rock on the inside, Foley attacks Triple H with a steel chair in front of the announcers, then wallops the big man across the spine in retaliation for Shane tripping the Rock. Stunned by the shot, the Big Show lumpers right into a Rock Bottom and is summarily eliminated from the match.

It wasn’t long before Rock ‘n’ Sock Connection were battling for victory.

Triple H offers to join forces with each of his two opponents to take out the other, and ends up getting suckered in by the Rock as a result; the former WWF Tag Team Champions stomp the shit out of Triple H, smacking him back and forth between them and flooring him with a double clothesline before dumping him to the outside. Every time Triple H attempts to mount a comeback, the Rock ‘n’ Sock Connection shut him down, but Triple H is wily enough to duck a shot from the Rock that sees Foley get blasted in the head with the ring bell! Triple H follows up by running the Rock into the steel ring steps to turn things around, dropping the Rock chest-first on the barricade, but he’s left cowering in ear with Foley pulls out his trusty barbed wire 2×4! Thanks to a kick to the dick, Triple H fells the former Hardcore Champion and then uses Foley’s own weapon against him; thankfully, the Rock interrupts before Foley can get too shredded, giving Mick the opportunity to hit the Double-Arm DDT and pull out Mister Socko for the Mandible Claw. The Rock then smashes the WWF Championship over Triple H’s face, but Foley interrupts the People’s Elbow by slapping the Mandible Claw on the Rock (which a vocal majority of the crowd are not happy about) and this dissension allows both men to fall victim to a double low blow form the Game. The Rock and Triple H make it to their feet first, and Vince surreptitiously slips a steel chair into the ring for the Rock to use, but nearly has a heart attack when Foley attacks the Rock and almost scores a pin fall off the Double-Arm DDT. Foley’s momentum is cut off, however, when he charges at the Rock with the chair and gets a face full of steel for his efforts, but Triple H breaks up the Rock’s pin attempt (which the announcers question and hastily try to explain as the Game wanting to personally eliminate Foley from the match).

After injuring himself on a risky move, Foley is eliminated and Triple H focuses his wrath on the Rock.

Triple H then clotheslines the Rock down and he and Foley agree to team up to eliminate the Rock and then settle their score, which the crowd also isn’t happy about. Suddenly fending off two men at once, the Rock is pummelled by the unlikely duo’s attacks and double teams but refuses to let himself be pinned to the mat. Foley knocks the Rock to the outside, smashing the Brahma Bull in the face with the steel stairs and leaving him helpless as Triple H lays him across the Spanish announce table. Foley ascends the nearest turnbuckle and absolutely crashes and burns on a diving elbow drop, momentarily taking himself out of the match and leaving Triple H to quickly cover up by smashing the Rock through the table himself. With the Rock incapacitated at ringside, Triple H is infuriated when the injured Foley still manages to kick out of a Pedigree s he smashes the former King of the Death Match over the head with a steel chair and finally puts his dreams to rest with a devastating Pedigree to the chair. The crowd is a sea of boos at seeing their beloved hero eliminated, but applaud his efforts, continuously respectful of his tremendous effort and the sacrifices he made not just throughout his career, but also in this match. Before he leaves, though, Foley clocks Triple H in the head with the barbed wire 2×4, busting him open in the process and allowing the match to boils down to, arguably, the two men who should’ve had the main event to themselves all along: The Champion, Triple H, and the people’s last, best hope, the Rock. After kicking out of a pin fall attempt, Triple H gets decked by the Rock’s signature right hands, and then clotheslined to the outside after a brief miscommunication; the Rock forces Triple H up the aisleway for a brawl on the concrete and, naturally, out into the crowd and back over to the announce table. Triple H uses a steel chair to smack the ring steps into the Rock’s face and pin him to the floor, attacking the steps with the chair to increase the pressure, and then plans the Rock with a piledriver onto the other steel steps! Despite J. R.’s pleas to stop the match, and that such a spot probably should’ve been the finish, the Rock not only kicks out of a pin attempt but even fires up enough to go for a Rock Bottom! Triple H countered out of it but was toss over the top rope and back to the outside when the Rock countered the Pedigree!

Vince screws the Rock out of his victory, but the People’s Champ gets the last laugh on the McMahons.

The two brawl at ringside and through the crowd a bit more, an exchange that sees the Rock slam Triple H to the padded floor with a spinebuster and then smash Triple H through the remaining announce table with a beautiful suplex! When Triple H trips the Rock into the ring steps with a drop-toe hold, Vince attacks the Game and ends up being smashed in the head by a television monitor courtesy of his son. The two McMahons brawl at ringside and Vince gets busted open from a chair shot to take the focus off the ring and give the competitors a chance to catch their breath; this results in the Rock exploding with a series of punches and scoring a near-fall off a DDT and that cool twirling powerslam he used to do around this time. Triple H turns things around with Foley’s 2×4, but the Rock is able to slingshot the Game into Triple H and then plant the champion with a Rock Bottom. Unfortunately, the Rock is too fatigued to capitalise, but is saved from Shane’s chair shot by a returning Vince, who slaps his son around to thunderous applause. Vince grabs the chair and prepares to hit Triple H, but psyche! The WWF Chairman stuns the crowd, and Stephanie, and smashes the chair over the Rock’s head instead! When the Rock kicks out of the pin fall, Vince is infuriated and hits the People’s Champion again, harder this time, and Triple H finally snags the three count, becoming the first heel to ever successfully defend the WWF Championship at WrestleMania. The Rock is left a quivering, beaten mess, the crowd is so pissed off that they’re throwing trash in the ring, and Vince embraces Stephanie and Shane to birth a new alliance in the WWF. Angered at the betrayal, the Rock hits the ring and plants all three McMahons with Rock Bottoms and then hits the People’s Elbow on Stephanie to placate the crowd somewhat.

The Aftermath:
Naturally, the Rock wasn’t finished with Triple H following the end of this match; over the next few weeks, the People’s Champion was continuously on the backfoot as the combined forces of the McMahons and D-X conspired to beat him down at every opportunity. Although the Rock was able to earn a one-on-one shot at Triple H at Backlash, the McMahons stacked the deck against him by naming Shane as the special guest referee and Vince’s stooge, Pat Patterson and Gerald Brisco, in supporting roles. This led to Linda announcing that Steve Austin would be in the Rock’s corner at the event; although the Texas Rattlesnake wouldn’t show up until literally the very last minute during the match, his appearance not only helped the Rock to defeat Triple for the WWF Championship but also result in one of the most lauded and financially successfully pay-per-views of the year. The Rock’s issues with Triple H and the McMahons continued for a few months, with Triple H regaining the belt thanks to the return of the Undertaker, and the Rock continued to be pestered by Shane even as he faced new challengers like Chris Benoit.

Each competitor continued to play a pivotal role in the wrestling for years to come following this match.

The Big Show slid down the card after this and was reduced to a impersonator gimmick before being taken off TV completely so he could lose weight; he would make a dramatic return at the 2001 Royal Rumble, languish in the Hardcore division for a while, before finally getting renewed push to the top when he was paired up against rookie Brock Lesnar. Triple H saw out the rest of 2000 feuding with Kurt Angle and the Undertaker, before a horrific injury saw his power team with Austin disrupted. He returned to the ring to main event WrestleMania X-8 and remained in the main event picture scene for years thanks to his time in Evolution and feuds with Shawn Michaels and John Cena and transitioning into an authority figure. As for Mick Foley, he was soon back on TV as a beloved authority figure and mainly acted as a comedic figurehead or special guest referee. Foley returned to the ring in 2004 to team up with the Rock against Randy Orton, Ric Flair, and Batista of Evolution; Foley’s in-ring return was specifically to help sell Orton’s “Legend Killer” gimmick but he had a number of notable matches in the years after this against the likes of Edge, Ric Flair, and Terry Funk and Tommy Dreamer in WWE, and against such names as Scott Steiner, Sting, and Kevin Nash during his time with Total Nonstop Action (TNA).

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy the main event of WrestleMania 2000? What did you think to the a McMahon being in every corner? Who was your pick to win this match at the time? What did you think to Mick Foley returning to the ring so soon after his retirement? Would you have liked to see Chris Jericho in this match? Did you agree with the finish? How are you celebrating WrestleMania’s anniversary this year and what’s your favourite WrestleMania moment? Drop your thoughts below by signing up or leave a comment on my social media to let me know what you think about WrestleMania 2000 and check back for more wrestling content throughout the year.

Wrestling Recap [3:16 Day]: Austin vs. McMahon (St. Valentine’s Day Massacre)


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“Talk about your psalms, talk about “John 3:16”…
Austin 3:16 says I just whupped your ass!”

With those immortal words, spoken by the legendary pro wrestler “Stone Cold” Steve Austin after winning the King of the Ring tournament on 23 June 1996, a momentous wrestling career unfolded that would see everyone’s favourite beer-swigging, finger-gesturing anti-hero become not just an industry icon but a mainstream icon as well. Here’s to yah, Steve!


The Date: 14 February 1999
The Venue: Memphis Pyramid; Memphis, Tennessee
The Commentary: Michael Cole and Jerry “The King” Lawler
The Referee: Mike Chioda
The Stakes: Main event steel cage match to decide Austin’s WrestleMania fate

The Build-Up:
Ask any wrestling fan and they’ll tell you about the ratings war between the World Wrestling Federation (WWF) and World Championship Wrestling (WCW) and one of the greatest feuds of the WWF’s “Attitude Era”: the rivalry between the loud-mouthed, anti-authority “Stone Cold” Steve Austin and WWF Chairman Vince McMahon. After the infamous “Montreal Screwjob” saw Bret “The Hitman” Hart leave the WWF, McMahon’s evil “Mr. McMahon” authority figure frequently clashed with Austin’s rebellious ways. McMahon consolidated his power by ensuring that The Rock captured the WWF Championship and reigned supreme as the “Corporate Champion”, and personally ensured that Austin’s goal of recapturing the belt at WrestleMania XV: The Ragin’ Climax wouldn’t come to fruition by winning the annual Royal Rumble for himself! However, as he was a businessman and figurehead rather than a full-time wrestler, McMahon’s victory was forfeited and Steve Austin was awarded the WrestleMania XV match by default. Enraged, McMahon had only one option left; he goaded Austin into getting what he really wanted, a one-on-one match with the WWF Chairman (inside a steel cage, no less!), if Austin would put his WrestleMania opportunity on the line. Thus, after months of drama, tension, and confrontations between the two, the stage was finally set for Steve Austin and Vince McMahon to face-off for the first time.

The Match:
It’s easy to forget these days, in an era where World Wrestling Entertainment (WWE) likes to push that crowds have mixed reactions to their top guys, just how absolutely white-hot Steve Austin was back in the day; anticipation would build in arenas to a fever pitch and then the people would literally explode into rapturous applause and non-stop cheering once they heard that familiar glass shattering, and that was more than evident in this match when Austin made his way down to the ring. Interestingly, as unanimous as the crowd’s support for Austin was here, they don’t exactly descend into a chorus of boos for Mr. McMahon’s entrance; instead, there was largely a feeling of apathy, potentially because they were just itching to see the WWF Chairman finally get his ass handed to him despite the fact that he was jacked up to the nines! Something else worth noting here is that this is the old black-bar cage, before the WWE switched to the much safer and more forgiving mesh-style cages, which not only makes it a lot easier for the competitors to climb (Austin perched himself at the top of the cage to beckon McMahon in) but also much more hazardous to their health.

McMahon taunted Austin and they brawled at ringside before the chairman crashed through the announce table!

Of course, Austin was practically frothing at the mouth as McMahon approached the cage, desperate for his hated rival to get into the ring, but McMahon purposely made him wait by loitering at ringside and taking his sweet time to enter. Naturally, this whipped the crowd into an uproar and incensed Austin, who chased the chairman around the ringside area before the two get into a bit of a slap fight on the cage wall. After toying with each other for a bit, Austin took a tumble to the floor and seemed to twist his ankle. Delighted, McMahon left the cage to try and capitalise on Austin’s injury, only to walk right into a trap! Austin decked McMahon with a clothesline and pummelled him across the announce table, slamming him into the steel cage, and then choking him out with a piece of extension cord. Firmly in control, Austin dumped McMahon over the barricade and put a beating on him in the crowd, refuelling with a cheeky brewski before running McMahon into the steel stairs. McMahon mounted a comeback, however, with a cheap shot and then lured Austin into the crowd for a brawl. McMahon tried to escape amidst the sea of people, but Austin caught him and dragged him back to ringside, slamming him into the barricade and the cage bars over and over, yanking the boss down from the cage when he tried to climb to safety and stomping right on his crotch. When McMahon tried one more time to climb into the ring and escape Austin’s wrath, Austin followed him and, after a bit of back and forth, knocked Vince from the cage and sent him crashing through the Spanish announce table!

McMahon continued to goad Austin and was left a bloody, beaten mess as a result.

Michael Cole and Jerry Lawler prattled on about how shocked and concerned they were at how quickly the match had turned brutal, and the doctors and referees rushed down to ringside to strap Vince onto a stretcher; when Howard Finkel tried to announce Austin as the winner by default (despite the match not having officially started yet), Austin cut him off and demanded that the match continue. Austin commandeered the stretcher and drove the helpless McMahon into the steel cage, pummelling him with the back board, and finally tossing him into the ring so the match can officially begin. The minute the bell rang, Austin wrecked McMahon with a clothesline, ripped off his neck brace, and decimated the defenceless chairman with repeated second-rope elbow drops. Seemingly satisfied, Austin went to leave via the door but McMahon goaded his rival back into the ring by flipping him the bird, receiving Austin’s trademark mudhole stomps in the corner for his troubles. However, McMahon managed to turn things around with a low blow and tried to clamber out of the cage, but Austin recovered fast enough to stop him and fling him back into the ring from the top of the cage wall. The crowd was loving it as Austin rammed McMahon into the cage wall over and over, busting him open and leaving him a bloody mess, but Vince continued to flip Austin off and stop him from leaving the ring. Incensed, Austin returned to the ring and left the chairman a bloody, crumpled heap.

Things come to a blessed and dramatic end when Paul Wight accidentally awarded Austin the victory.

The glorified brawl started to drag a bit as McMahon was completely helpless and fell victim to a big Stone Cold Stunner. However, Austin was so distracted with taunting his bloodied foe that he didn’t notice Paul Wight literally bursting up from under the ring right behind him! The massive giant manhandled Austin, launching him into the cage walls and helping McMahon to his feet so he can taunt his surprised rival. McMahon demanded that Wight throw Austin into the cage wall one more time, desperate for some retribution, but this proved to be his downfall as Wight’s throw was of such force that the cage wall breaks open, which allowed Austin to tumble out to the floor and be declared the winner. Wight was seething and McMahon was absolutely distraught that his grand plan had failed; Austin won the match and secured his WrestleMania championship match after a pretty lacklustre contest. Obviously, I don’t expect too much from Vince McMahon; the guy’s built and clearly know how to take a bump, but his role in his matches is simply to wind up his opponent (and the crowd), take as many cheap shots and shortcuts as possible, and to get the living shit kicked out of him and that’s definitely what happens here but it’s also a whole lot of stalling and mindless brawling. The match really didn’t do too much with the steel cage, and the guys were hardly even in it that much, so the gimmick ends up being a prop for some blood and Austin’s dramatic victory at the end. I think that match might’ve been paced a bit better if we hadn’t had the whole stretcher spot and the longer brawl in the crowd, and this was little more than a drawn out beatdown of a largely defenceless middle-aged man notable primarily for being their first time in the ring together and Paul Wight’s big debut, meaning that you could probably just watch a five minute highlight and see everything this match has to offer.

The Aftermath:
St. Valentine’s Day Massacre would end up being the last In Your House event as the WWF changed to permanent pay-per-view names with Backlash the following April, and the In Your House concept wouldn’t be seen again until 2020. Of course, the big story coming out of this match was the addition of Paul Wight to McMahon’s Corporation stable; soon renamed the Big Show, Wight began a tumultuous career flip-flopping between being a good guy and a bad guy depending on the situation and storyline. The Big Show ended up getting into a rivalry with Mankind over which one of them would be the special guest referee for the WWF Championship match at WrestleMania XV, with Mankind winning the match by disqualification and the Big Show seemingly turning against McMahon after being berated for his loss. Austin, of course, went on to have the first of three WrestleMania matches against the Rock, capturing the WWF Championship in the process, and continuing to feud with the Rock, McMahon, and the Corporation in the months that followed. McMahon’s issues with Austin would continue to escalate, leading to the WWF Chairman forging an alliance with the Undertaker to try and get the belt off the Texas Rattlesnake, which ultimately saw McMahon being forced off WWF television for some time as he continued to put more and more on the line in an effort to out Austin. Ultimately, their feud would be abruptly cut off after Austin took time off for neck surgery, but their paths would continually cross as they entered an ill-advised alliance and butted heads continuously even after Austin’s official in-ring retirement.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to the contest between Steve Austin and Vince McMahon at St. Valentine’s Day Massacre? Which of their encounters, matches, and moments is your favourite? What did you think to Paul Wight’s shocking debut? How are you celebrating 3:16 Day this year, what are some of your favourite matches and moments from Austin’s illustrious career, and what dream match would you have liked to see him involved in? Whatever your thoughts, share them below or drop a comment on my social media to let me know what you think about “Stone Cold” Steve Austin.

Game Corner: WWE Legends of WrestleMania (Xbox 360)

Released: 20 March 2009
Developer: Yuke’s
Also Available For: Mobile and PlayStation 3

The Background:
On March 31st, 1985, Vince McMahon changed the face of the wrestling landscape forever by bringing together the biggest names in wrestling (alongside a number of celebrity guests) for the very first WrestleMania, a pay-per-view extravaganza that became the hottest event of the calendar year for World Wrestling Entertainment (WWE). The WWE has a long and storied history with videogames that can be traced all the way back to the very first videogame ever produced baring the initials of their previous moniker of the World Wrestling Federation (WWF), MicroLeague Wrestling (MicroLeague/Various, 1987). A number of releases made their way to various home consoles and even arcades over the years, with the format slowly evolving to include more and more wrestlers and match types, but the WWE’s foray into digital entertainment largely hit its stride in the late-nineties when Asmik Ace Entertainment, AKI Corporation, and THQ joined forces to produce popular titles for the Nintendo 64 and Yuke’s took their first tentative steps into the SmackDown sub-series (2000 to 2003). Many of the games produced during this time and by these developers are considered to be some of the best wrestling games ever made and, by 2009, the WWE was represented by the multi-platform SmackDown vs. Raw series (Yuke’s, 2004 to 2011), a series which was largely regarded as mostly hit and miss in terms of value for money and year-on-year improvements. Still, the series was profitable enough to convince Yuke’s to attempt a few additional WWE videogames, with Legends of WrestleMania being one of them; pushed intro production to coincide with WrestleMania 25, and focused far more on nostalgia and giving players the chance to relive and redefine some of the company’s biggest moments, Legends of WrestleMania was met with largely lacklustre reviews that took issue with its presentation and control mechanics.

The Plot:
Take control of a WWE Legend and relive some of the biggest WrestleMania moments of all time, such as Hulk Hogan’s legendary clash with Andre the Giant and Bret “Hitman” Hart’s bloody showdown with “Stone Cold” Steve Austin, or rewrite and redefine history by playing these matches, and others that never took place, from the perspective of the loser (or another WWE superstar).

Gameplay:
WWE Legends of WrestleMania is a wrestling title that gives players the chance to select from a roster of thirty-eight WWE Legends and pit them against each other in a series of matches, many of which will be immediately familiar to fans of the WWE or anyone who’s played one of Yuke’s WWE videogames before. Unlike many of the SmackDown! videogames, the focus here is much more on fast-paced, arcade-style action rather than simulating a real-life wrestling match, which has both positive and negative impacts on the gameplay. Players can move their Legend using either the left analogue stick or the directional pad (D-pad); having grown up playing the likes of WWF No Mercy (Asmik Ace Entertainment/AKI Corporation, 2000), I generally prefer to use the D-pad for these games (and most fighting games) as it feels more intuitive, but there’s little benefits from favouring one or the other. You can double tap towards or away from your opponent to run, but I had extremely minimal success with this; in most WWE games, running is mapped to one of the shoulder buttons, making it quick and easy to use, but that’s not that case here so the majority of my matches were slower, clunkier affairs as a result.

Gameplay is heavily based around QTEs and button mashing.

You can throw a strike at your opponent with X; land a few in quick succession to perform a simple combo or hold X to charge up a powerful strike, with both knocking them to the mat and leaving them prone for a leg or elbow drop or other ground-based offense. Grappling is performed with A; again, you can either tap it for a quick, weak grapple, or hold it for a stronger grapple, and use a directional input in conjunction with A to perform different moves (though your move pool is quite limited). As you attack and mix up your offense, you’ll build up a “Chain Meter”; as it reaches three different levels, you’ll gain access to more powerful grapples, with your finisher being unlocked at Level 3 and performed by pressing X and A together. Successfully landing attacks drains your opponent’s health meter and weakens them for either a pin or submission; submission moves are generally locked in when the opponent’s on the mat and see you mashing buttons to wear your opponent down, or you can pin them with B. If either of these things happen to you, you’ll need to mash buttons or full a circular meter to hit a small target in order to stave of the attack or kick out of the pin attempt.

While reversals can be tricky to pull off, finishers are a matter of hitting onscreen button prompts.

You’ll need to mix and match your offense in order to build up your Chain Meter (though simply mashing X can work just as well), and you can sacrifice a chunk of it by taunting with B and Y and gaining temporary buffs. This can all be a little clunky but it generally works quite well; what doesn’t work quite as well is the game’s reversal system. Rather than map counters to a shoulder button, WWE Legends of WrestleMania has them performed by pressing away from your opponent and Y or holding Y to block. I found this to be incredibly unreliable, as my Legend would often just step backwards or even run away, and I really don’t understand why this wasn’t just mapped to the Right Bumper. Unlike the majority of other wrestling games, WWE Legends of WrestleMania heavily relies on button mashing, button inputs, and quick-time events (QTES); you can’t even Irish Whip your opponent without a QTE flashing on the screen and many of the event matches in the WrestleMania Tour mode start, or are punctuated by, QTE sequences that see you mashing or hitting buttons in a test of strength, chain grapple, and other similar sequences. This also extends to the finishers; after pressing X and A, you’ll need to hit the QTE prompts to land your finisher sequence and do the maximum amount of damage, which is certainly unique but it comes at the cost of severely limiting the amount of finishers available in create-a-wrestler mode

There’s not much to differentiate the wrestlers but managers add a little spice to the matches.

Contrary to other wrestling videogames; there isn’t really a weight class or detection system in WWE Legends of WrestleMania; playing as King Kong Bundy is largely the same as playing as Shawn Michaels, but there are some notable exceptions. For example, while Mr. Perfect can body slam and lift the likes of Yokozuna without issue, some Legends are noticeably more nimble than others and some superheavyweights struggle with climbing cage walls and are limited in their aerial offense. Some wrestling games like to lump their roster into categories and assign them abilities that play to their strengths, but that isn’t the case here so the majority of the roster’s differences are reflected in their move pool: Jimmy “Superfly” Snuka isn’t going to be quite as technically adept as Ric Flair but it’s not as though the Undertaker exhibits any supernatural abilities that other big men, such as the Big Boss Man, have. One major aspect of the game is the presence of managers; the likes of Paul Bearer and “The Mouth of the South” Jimmy Hart can accompany Legends to the ring and can interfere on your behalf at the cost of your current Chain Level, which makes them super useful when they’re in your corner and quite the hindrance when they’re in your opponent’s.

All the standard match types are available, with plenty of button mashing and QTEs sprinkled about.

Wrestling matches have all the standard options you might expect; you can set the difficulty level of the CPU in the options, manipulating the computer’s use of strikes and reversals and such, and customise win conditions (such as turning pin falls and disqualifications on or off and changing the amount of time you can spend outside of the ring). There’s also a number of additional match types on offer that will be recognisable to fans of wrestling games, with most featuring a twist in the game’s new engine and mechanics that mostly boil down to button mashing. You’ll need to mash buttons to either escape from, or prevent your opponent from escaping, a cage or break up a pin fall in a tag team match, for example. Similarly, you’ll find finishers disabled in the Royal Rumble match (there aren’t even special Royal Rumble finishers like in other games) and you’ll instead have to mash buttons to try and force your opponent out of the ring or save yourself from elimination. These components are less prominent in Hell in a Cell and ladder matches, however; you can start Hell in a Cell on top of the structure, which is a nice touch, and can throw your opponent through the cage wall or down to the ring using environmental grapples. Ladder matches are actually much more enjoyable than in other wrestling games I’ve played; you pick up a ladder (or any weapon) by double tapping B and a helpful glowing target shows you where to set it up and climbing and retrieving a championship belt is quite simple compared to other wrestling titles. Retrieving a weapon from under the ring can be a little trickier, though, as can utilising the ringside area or battling into the crowd or up the aisleway, as it requires you to hit A in specific areas around the arena, which can be difficult thanks to the janky controls. You’ll also find such staples as Iron Man matches and Last Man Standing matches on offer here, which are fun ways of mixing up the gameplay, but there’s nothing to really set the game’s matches or gameplay apart from other wrestling titles and very few of these appear in WrestleMania Tour.

WrestleMania Tour sees your reliving, rewriting, and redefining classic matches.

Speaking of which, you’ll be given three single-player options here: “Relive” (where you recreate specific WrestleMania matches), “Rewrite” (where you tackle other WrestleMania matches from the perspective of the historical loser), and “Redefine” (which features unique “dream matches”). Each of these matches is proceeded by a short hype package that features clips from real-life wrestlers and the matches and feud between the competitors, and you’ll be given a series of optional objectives to fulfil in order to earn points. These range from performing a certain number of attacks, grapples, counters, and finishers, winning the match, performing taunts, winning pre-match sequences, and more specific environmental situations (such as winning Chain Grapple sequences, slamming your opponent through an announce table, or grappling up near the entrance). Earning points fills a meter and, once it fills high enough, you’ll earn a medal that will award you with unlockable match types, attires, and more. There’s nothing to gain from playing WrestleMania Tour on anything other than the easiest difficulty, with the computer’s abilities completely neutered in your favour, beyond personal pride so you may as well manipulate the game’s settings to make things easier for you. This mode is also probably the best part of the game as it lets you recreate some iconic WrestleMania moments and matches, and meeting the objectives can be fun, but things quickly get quite frustrating if you’re trying to earn all the medals and monotony sets in quite fast as there’s not much variety in terms of the match types (there are no multi-man matches in this mode, for example) beyond the odd cage or ladder match and you can completely ignore the objectives if you like since winning is all that really matters.

Graphics and Sound:
Wrestling games can be a bit hit and miss when it comes to their graphics, especially with their in-game character models. WWE Legends of WrestleMania favours a slightly exaggerated, action figure-like aesthetic for its Legends, which is typically common when bringing the WWE’s old school superstars to life, and for the most part this actually looks a lot better than in some of the SmackDown! titles. This is primarily because WWE Legends of WrestleMania is largely consistent with its presentation, rather than fluctuating wildly between hyper realistic and massively off-model. Notably, however, you won’t find any female Legends or superstars on offer here, and there’s no on-screen referee either, which is a pretty big step back for me.

While character models look pretty good, the camera and arenas leave a lot to be desired.

The number of arenas on offer isn’t exactly much to shout about either. There’s very little variety on offer as you can only fight in WrestleMania arenas; there is a Royal Rumble arena, however, (and ironically you can only ever fight a Royal Rumble match in this arena) but there’s no Raw, SmackDown!, or other pay-per-view arenas on offer. The crowds are as sub-standard as ever, sporting signs and attire tied to their favourite superstars and parting to allow you to fight over the barricade (though essentially acting as barriers to keep you enclosed), but entrances have been a bit neutered. The game does offer the old-school gondola entrances, which is kind of cool, and recreates the old-school name plates and presentation of the pre- and early-“Attitude Era” of the WWE. Unfortunately, however, the presentation does take a bit of getting used to; the camera is very zoomed in, meaning that your Legends take up a lot of screen space and this can make it a little difficult to be fully aware of your surroundings. The camera is prone to wild swings and odd positioning, which is very annoying, and there’s a noticeable delay between button presses and executing grapples, making for a much more deliberate and slower pace to the game. Though I eventually learned to live with these niggling problems, it did take me a while to adjust to the presentation and gameplay style of the game.

Video clips add some historical context but the commentary continues to be mundane and predictable.

The inclusion of video clips and real-world footage adds to the drama and intrigue of the WrestleMania Tour mode, but these are nothing you haven’t really seen before in a wrestling title. The same goes for the entrance videos and music, which is all pretty much as you’d expect (with a few inconsistencies here and there, such as the Big Boss Man utilising his Attitude Era theme), and this extends to the in-game commentary. Provided by the legendary duo of Jim Ross and Jerry “The King” Lawler, the commentary is basically exactly the same as in the SmackDown! series, though there are some specific new sound clips added in to refer to the game’s roster and the rivalries on offer in WrestleMania Tour. I don’t play these games for in-depth commentary or crowd reactions but even I was astounded by how cheap and lazy these aspects were here. The same can be said of the create-a-wrestler options, which offers clothing, body, and hair options all ripped straight from the SmackDown! games but actually have less to offer in some respects: there’s less naming options available, less moves, less finishers, and even less clothing options as everything is geared towards meeting the old-school aesthetic and altered gameplay mechanics of the title.

Enemies and Bosses:
Being a wrestling title, every single in-game Legend is potentially your enemy; however, as mentioned, it’s not really necessary to play as or fight against each of the game’s roster in order to learn their strengths and weaknesses. Once you’ve played as and against a couple of the Legends, you’ve pretty much experienced all of the variety the game’s conflicts have to offer; your biggest hurdle will be getting the timing of the weird reversal system down, but you can circumnavigate this by just attacking your opponent head-on with strikes and landing strong grapples as and when they unlock. Guys like Bam Bam Bigelow might look big and intimidating, and the Honky Tonk Man might be the ultimate opportunist, but it’s not like you have to worry about character-specific abilities so what works against one will work against all as long as you can hit the QTE prompts when your opponent does get the drop on you.

Meeting objectives is pretty simple until Steve Austin butts heads with the Rock.

In the Relive portion of WrestleMania Tour, you’ll have to battle against specific opponents in recreations or classic WrestleMania matches; this means you’re forced into assuming the role of the historical victor, or loser, of specific matches. One of the most recurring playable characters in this mode is, of course, Hulk Hogan, who must take on King Kong Bundy in a steel cage, and Andre the Giant and the Ultimate Warrior in recreations of their iconic matches. As long as you win your matches, you’re fine, but you’ll need to meet a certain amount of objectives to earn your medal; this includes stuff like kicking out of a pin attempt, causing the opponent to bleed, or winning with a specific move. As you play through these matches, the amount and difficulty of the objectives will increase; I first noticed them becoming more complex in the classic clash between Steve Austin and Bret Hart, which requires you to attack Austin’s leg five times, fight into the crowd, utilise a steel chair, and win with the Sharpshooter but the difficulty severely ramps up for Relive’s final match. This is a recreation of Austin’s WrestleMania XV bout against the Rock; to achieve this medal, you need to meet every single objective, which can be extremely laborious as one of your objectives is reversing the Rock Bottom, to say nothing of all of the many environmental grapples you need to hit on the outside of the ring. I definitely recommend turning the game’s difficulty level and sliders all the way down in your favour and making liberal use of the health regeneration taunt to increase your chances in this match.

Objectives get even simpler in Rewrite and Redefine, meaning the medals are pretty simple to earn.

In Rewrite, you tackle different WrestleMania matches in the role of the historical loser and must fulfil different objectives in order to change history. Since you’re rewriting the outcome of these matches, these objectives are far less demanding and start off as simple stuff like performing and reversing grapples, taunting, and hitting a finisher and don’t really get more complex than landing more attacks, performing more taunts, maybe making the opponent bleed, and performing multiple finishers and reversals. Honestly, these matches were an absolute breeze, with even Bret and Shawn’s infamous WrestleMania XII Iron Man match providing little challenge beyond a ten-minute time limit. This carries over to Redefine, though the matches and competitors at least have a little more variety; here, you can pick which Legends you want to play as and will witness the likes of Andre and Giant and Big John Studd in a Hell in a Cell match and Mr. Perfect and the Big Boss Man in a ladder match. Redefine culminates with a dead simple no disqualification match between the Undertaker and King Kong Bundy that might have a lot of objectives but they’re nothing compared to the Austin/Rock match (boiling down to stuff like hitting five moves in a row at the start, two top rope moves, three reversals and taunts, and two finishers, which is still laborious but nowhere near as frustrating as in that aforementioned match).

Power-Ups and Bonuses:
There are a few options available to you during matches to help turn the tide in your favour; you can toss your opponent to the outside of the ring and interact with the steel steps, announce tables, and barricades to deal more damage to your opponent and, when your opponent is positioned correctly, pull weapons out from under the ring to bust them open or beat them down. When near the aisleway, you can clunkily force them up to the entrance way where there are often other environmental grapple points on offer that let you choke your opponent with wires, toss them into the stage dressing, and even make use of a drum kit but there’s no backstage brawling here. As your Chain Meter builds up, you gain access to taunts that can provide you with temporary buffs; these include regenerating your health, upping your speed and durability, and making reversals easier to pull off for a limited time. Managers can also provide many of the same temporary buffs and also attack or distract your opponent to give you the edge in matches, though utilising these will cost you part of your meter so you’re often asked to pick between receiving a temporary buff or earning your finisher.

Additional Features:
There are a mere nineteen Achievements on offer in WWE Legends of WrestleMania, which is astoundingly low for a wrestling title. Achievements are primarily tied to obtaining medals in WrestleMania Tour or making and using a created wrestler but you can also earn them by winning matches using only grapples or with other specific moves. Sadly, in a game featuring so many WWE Legends, there aren’t more fun or notable Achievements; for example, you can use Hogan to slam Andre all you like in the WrestleMania III arena but it won’t pop a “Unstoppable Force” Achievement. As you play, however, your win/loss record and other statistics are recorded in the “Hall of Fame”, which is good for the statisticians out there, but there’s no way to compete for championships outside of the WrestleMania Tour mode, no create-a-pay-per-view mode, general manager mode, or even WWE Universe mode so you’re basically limited to exhibition matches and the WrestleMania Tour.

Create a wrestler and take on tiers of Legends or import Superstars from SmackDown vs. Raw 2009.

Well, not entirely; there is also the “Legend Killer” mode. Here, you use a created wrestler to take on six tiers, comprised of ten back-to-back singles matches and culminating in a showdown with one of six WrestleMania Legends. You’ll earn experience points (EXP) by winning matches, and even more for mixing and matching your gameplay style as you play, which you can spend upgrading your created wrestler’s attributes and earning more Achievements. The create-a-wrestler mode is basically the same as in the SmackDown! series, including many of the same hair and clothing options as in those games and you can also fully customise their entrance or even create a tag team, though there’s very little incentive without a Universe mode. While there’s no downloadable content on offer here, you can transfer basically the entire male roster of WWE SmackDown vs. Raw 2009 (Yuke’s, 2008) if you have a save file for that game on your system, which greatly expands the amount of moves and finishers available to you. While this is a cool feature, and something I wish WWE games would implement more often, it doesn’t equate to much more than adding modern superstars to the roster (which really doesn’t mean all that much as you can’t play as them in WrestleMania Tour).

The Summary:
I do enjoy a bit of a wrestling title, and quickly and easily nabbing a few Achievements, and as a big wrestling fan I enjoy revisiting some of the classic wrestlers of the past but WWE Legends of WrestleMania is a quite a bare-bones title. You can see everything the game has to offer in an hour or so and plough through the main story campaign in an afternoon; the Legend Killer mode might take a little longer but it’s hardly going to take up all your time and attention like a General Manager or Universe mode. The gameplay is a bit jarring at first thanks to the odd camera perspective and the plodding, clunky, QTE-heavy nature of the mechanics, but pretty easy to master and, before long, you’ll be winning matches in no time at all, meaning the game quickly gets boring. Yes, there’s a few other match types on offer but there’s little incentive to play these as you can’t compete for belts and I can’t imagine it’s that much fun to play against other human opponents, either. The create-a-wrestler is more lacklustre than ever and there’s a strange lack of focus on guys like the Undertaker, and some notable omissions from the roster (neither Kane nor Mankind are available, for example), though the ability to transfer the roster from WWE SmackDown vs. Raw 2009 is a neat touch. Ultimately, it’s not bad if you pick it up cheap but probably not really worth keeping in your collection once you’ve mined all of the Achievements. I appreciate the developers trying something a little different but this clearly isn’t a Triple-A title and is really only for fans of the rock ‘n’ wrestling era of the then-WWF. If you’re really in the mood for an arcade style wrestling game from around this time, you’d potentially be better off playing something like WWE All Stars (THQ San Diego, 2011).

My Rating:

Rating: 2 out of 5.

Could Be Better

Are you a fan of WWE Legends of WrestleMania? Did you like that the developers actually tried to do something a little different with this release or did the dumbed down gameplay put you off? Which of WrestleMania Tour’s matches was your favourite and did you ever achieve Legend Killer status? What did you think to the finisher system and the abundance of QTEs? How did you find the create-a-wrestler mode and were you disappointed by the lack of WWE Universe in this title? Were there any classic WWE superstars you felt were missing from the game and which of the available Legends was your go-to character? How are you celebrating WrestleMania’s anniversary this year and what’s your favourite WrestleMania moment? Drop your thoughts below by signing up or leave a comment on my social media to let me know what you think about WWE Legends of WrestleMania and check back for more wrestling content throughout the year.

Wrestling Recap [3:16 Day]: Rock vs. Austin (WrestleMania X-Seven)


“Talk about your psalms, talk about “John 3:16”…Austin 3:16 says I just whupped your ass!”

With those immortal words, spoken by the legendary pro wrestler “Stone Cold” Steve Austin after winning the King of the Ring tournament on 23 June 1996, a momentous wrestling career was about to unfold before our eyes that would see everyone’s favourite beer-swigging, finger-gesturing anti-hero become not just an industry icon but a mainstream icon as well. Here’s to yah, Steve!


The Date: 1 April 2001
The Venue: Reliant Astrodome; Houston, Texas
The Commentary: Jim “J.R.” Ross and Paul Heyman
The Referee: Earl Hebner
The Stakes: Main event, no disqualification match for the WWF Championship

The Build-Up:
Man, I tell you what, if you were a wrestling fan between 1998 and 2001 you were living the high life! After losing to World Championship Wrestling’s (WCW) Monday Nitro in the weekly television ratings for nearly two years, the World Wrestling Federation (WWF) finally began to turn a corner by ushering their “Attitude Era”, a central focus of which was the rivalry between the loud-mouthed, anti-authority “Stone Cold” Steve Austin and WWF Chairman Vince McMahon. One key aspect of this feud also involved Austin’s various run-ins with the Rock; the two had previously clashed over the WWF Championship at WrestleMania XV: The Ragin’ Climax, where the Rock (then endorsed as McMahon’s “Corporate Champion”) dropped the belt to Austin but the two had plenty of history prior to that as they had feuded over the Intercontinental Championship some years prior. After Austin won the Royal Rumble and the Rock recaptured the belt from Kurt Angle at No Way Out just a few months prior, tensions began to boil between the two now-friendly rivals; Austin’s wife Debra was forced to be Rock’s manager for a while, the two frequently brawled or left each other at the mercy of other wrestlers, and Austin, still on his big comeback from a career-threatening neck injury, famously warned the Rock: “I need to beat you, Rock. I need it more than anything you could ever imagine”.

The Match:
Of course, it’s hard to talk about this match without mentioning the excellent video package that told the story of the tumultuous build-up towards it by charting Austin’s big comeback, Rock’s WWF Championship win, and the rising tensions between the two following Austin’s Royal Rumble win. Originally set to Limp Bizkit’s “My Way”, even without this music this is one of the best hype packages the WWE has ever put together and really sold the intensity of this confrontation. Emotions were high going into this match thanks not just to the clearly partisan crowd but also J.R.’s rousing commentary and personal investment in the match; J.R. was widely recognised as Austin’s best friend and, as such, he spends the majority of the match selling the story of Austin’s big comeback and that this match is this the culmination of Austin’s journey through spinal surgeries, injuries, and adversity. Accordingly, he was outraged by the unexplained, last-second announcement that the match had been made a no disqualification contest, believing that there is some kind of conspiracy behind that decision despite the fact that both he and Heyman mention more than once that a no disqualification stipulation actually gives Austin, known for his wild brawling, the advantage.

Austin was noticably more aggressive, utilising many underhanded tactics throughout the match.

Austin came to the ring first to a raucous reception; this was during the time when Austin was coming out to Disturbed’s “Glass Shatters”, a rockin’ version of his iconic theme, though the massive ovation he received largely crowned out any music and even the commentary at times. Given that Austin was the home state hero, and that audiences were still high on rediscovering their love for him after all of his time out with injuries, this isn’t all that surprising and meant that the Rock, arguably the most popular wrestler in the WWF at that time, received a showering of boos not only during his entrance but also throughout the match. Honestly, this match was loud and boisterous right from the word “Go!” thanks to the crowd, who are a sea of cheers, reluctant boos towards the Rock, and a cacophony of emotion all throughout. You could feel the tension and anticipation in the air from the moment the match begins and it stayed at a constant level throughout, rising to a crescendo whenever Austin is on the attack. Accordingly, there was no standing on ceremony here and the match began with a full-on slugfest between the two. Austin even went for a belt shot in the early going, which might seem surprising but, watching the match in hindsight, you can see how Austin is pulling out all kinds of heel tactics throughout (shots with the ring bell, using his knee braces to attack the Rock’s forehead, undoing the corner turnbuckle pad, choking Rock with the ropes, among other notable moments). Though J.R. largely glossed over a lot of these elements, Heyman sold it well to remind audiences that Austin is driven, obsessed, with becoming the WWF Champion and willing to do anything and everything to emerge the victor.

Despite the no DQ stipulation, Hebner tried to appeal to each man’s reason and maintain order.

Austin dominated the match in the early going thanks to hitting a Lou Thesz Press, escaping the Rock Bottom, and taking the fight to the outside after Rock avoided being hit with a Stone Cold Stunner. The two brawled by the announce table for a bit before heading over the barricade and into the crowd; this wouldn’t be the first time the action spilled to the outside and, if anything, that tactic is a little over-used in this match but it plays to Austin’s strengths since he was largely a brawler by this point and his matches were more about high intensity, a series of punches, stomps, and recognisable spots, and, of course, the Stunner. The emotion of the contest wasn’t lost on the Rock, either, though, and this cost him during their ringside scrap as he allowed himself to get distracted by Hebner, giving Austin the chance to bash him in the head with the ring bell and bust him open. Hebner, easily my favourite referee and, arguably, the WWF’s most recognisable official, could always be counted on to be a big part of every match he was in but in a way that remained professional and subtle. Here, he spends the majority of the match appealing to each man’s reason; it was no disqualification but he still admonished the two for fighting at ringside, using weapons, and forced them to break submission holds when their opponent was in the ropes. However, because of how high the stakes and the personal animosity between the two rivals were, he often found himself being accosted or threatened by both men.

The two men traded Sharpshooters and Austin even busted out the Million Dollar Dream!

As Heyman was fond of saying during this time, Austin was “like a shark that smells blood” the moment the blood began flowing and began to relentlessly target the Rock’s lacerated forehead with a barrage of fists, shutting down a potential comeback with a Neckbreaker, and stomping away on the Rock in the corner of the ring. It was only when Austin found himself distracted by Hebner’s interference that the Rock was able to finally make a proper comeback by launching Austin into the exposed turnbuckle and gaining a little retribution by bashing Austin in the head with the ring bell, busting him open before Austin was able to regain control of the match with a wicked catapult into the ring post. Rock sold the hell out of that move, snapping his head back at the very last second to really sell the idea that he had collided with the post in a sickening way, which more than made up for the announce table simply collapsing under his weight and, potentially, ruining a planned table spot. Austin continued his assault by bashing Rock in the head with a monitor but Rock managed to finally turn the tide by locking Austin into the Sharpshooter; the crowd was thrust into a tumultuous sea of conflict as Austin screamed in agony, refused to quit, and desperately reached for the ropes but Rock shifted him back to the middle of the ring! Austin, though, was able to reach the ropes and then put the Rock into a Sharpshooter, with the crowd being far less divided about this and even less impressed when the Rock powered out of the move. Annoyed, and growing increasingly frustrated, Austin followed up with the Million Dollar Dream!

McMahon cost the Rock his best opportunity to win the match.

J.R. was as surprised as anyone else about Austin dusting off this long-forgotten piece of his arsenal but it was enough to drive the Rock to his knees and set up for the old “three arm” spot. The Rock, of course, kept his arm up at the last second (has this spot ever gone any other way?) and uniquely kicked himself off the corner of the ring to first counter into close two count and then hit a Stunner out of nowhere! Unfortunately, the Rock was too fatigued and hurt to cover quickly enough so Austin kicked out at two and it was at this point that Vince McMahon wandered down to ringside, much to the anger of both J.R. and the crowd. In the ring, Rock and Austin went back to exchanging blows and trading their signature Spinebusters; Rock, of course, followed his Spinebuster up with the People’s Elbow but McMahon broke up the pin. Incensed, the Rock chased McMahon around the ring and ran right into a Rock Bottom from Austin, though he managed to kick out at two for a dramatic near fall.

Austin sold his soul to the Devil himself to once again become the WWF Champion.

After the Rock countered out of a Stunner attempt, Hebner got knocked out of the ring and, in the carnage, Austin ordered McMahon to bring a steel chair into the ring. In a sickening moment, Austin held the Rock in place so that McMahon could deliver a vicious chair shot right to his head. It still wasn’t enough to keep the Rock down, though, and Austin was so infuriated that he got caught with a Rock Bottom. Luckily for Austin, though, McMahon distracted Hebner, and the Rock, long enough for Austin to recover and hit the Rock with a massive Stunner (which, of course, the Rock sold with a theatrical panache). Driven to the limit by the Rock’s tenacity, Austin began assaulting him with McMahon’s steel chair; he then delivered another sick shot to the head before driving it into the Rock’s chest and bashing him over the spine with it over and over and over, beating him to a pulp, and finally scoring the three count! The crowd erupted into thunderous applause but they, and J.R,, soon reacted in shock and anger as Austin and McMahon shook hands and shared a beer over the Rock’s bloodied and prone body. When the Rock stumbled to his feet, Austin put him down with one last belt shot to emphasise his sudden and unexpected change of character. J.R. was disgusted, appalled, and betrayed by the alliance between Austin and McMahon but Heyman, though shocked, believed that this was totally in character since Austin had promised to do anything to win and was always fond of the mantra: “DTA – Don’t Trust Anybody!”

The Aftermath:
The very next night on Raw is War, Austin and the Rock faced off in a rematch inside of a steel cage. It was during this match that Triple H forged an alliance with his much-hated rival and he and Austin came to be known as the “Two-Man Power Trip”. The Rock was subsequently assaulted by the two and suspended by McMahon to allow him the time off required to film The Scorpion King (Russell, 2002). After Triple H won the Intercontinental Championship, the Two-Man Power Trip went on a…well, a power trip, dominating the WWF and coming into contact with the only team big, mean, and powerful enough to oppose them: the WWF Tag Team Champions, Kane and the Undertaker, the Brothers of Destruction. Austin and Triple H were able to best the Brothers, though, but their reign of terror was cut short when Triple H suffered a horrific quadriceps tear. Austin continued on as a heel regardless, however, changing his music and becoming a more paranoid, unpredictable, and cowardly bad guy who turned his back on both the fans and his friends (resulting in a vicious beat down of J.R.). Although he briefly seemed to be returning back to the “old Stone Cold” in the face of the invasion from WCW and Extreme Championship Wrestling (ECW), Austin ultimately joined forces with the WCW/ECW alliance and became this erratic, overbearing, narcissistic heel obsessed with the belt and being treated like the star of the show. Eventually, after the collapse of the WCW/ECW alliance, Austin would return to his roots as a babyface and begin the final stage of his career. Mounting injuries began to take their toll and Austin began to lose his passion for the sport, culminating in one last match against the Rock at WrestleMania XIX but that is a story for another day.

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to the contest between the Rock and Steve Austin at WrestleMania X-Seven? How would you rate it compared to their other bouts and which of their feuds, matches, and moments is your favourite? Were you a fan of Austin’s unexpected heel turn or do you think he should have called an audible and remained as a tweener? How are you celebrating 3:16 Day this year, what are some of your favourite matches and moments from Austin’s illustrious career, and what dream match would you have liked to see him involved in? Whatever your thoughts, drop a comment below and let me know what you think about “Stone Cold” Steve Austin.