Movie Night [Crossover Crisis]: AVP: Alien vs. Predator: Extreme Edition


In April 1985, the first issue of the ground-breaking Crisis on Infinite Earths (Wolfman, et al, 1986) released and saw the temporary destruction of the “Multiverse”. To celebrate this momentous event, I’m discussing multiversal crossovers all throughout April in an event I dubbed “Crossover Crisis”.


Released: 7 March 2005
Originally Released: 12 August 2004
Director: Paul W. S. Anderson
Distributor:
20th Century Fox
Budget: $60 to 70 million
Stars:
Sanaa Lathan, Raoul Bova, Colin Salmon, Ewen Bremner, Ian Whyte, Tom Woodruff Jr., and Lance Henriksen

The Plot:
When sickly, wealthy industrialist Charles Weyland (Henriksen) discovers a pyramid buried in Antarctica, he coerces experienced guide Alexa “Lex” Woods (Lathan) to lead a team of scientists, mercenaries, and archaeologists to investigate. However, they soon find themselves caught in a war as three Predators (Whyte) seek to prove their worth against the ferocious Xenomorphs (Woodruff Jr.), whom they breed within the ancient structure.

The Background:
The concept of Aliens vs. Predator originated in the pages of Dark Horse Comics; founded in 1980 by Mike Richardson, Dark Horse Comics stood out from its competition by by primarily publishing creator-owned titles and achieved mainstream success with its licensed adaptations of horror and science-fiction films, such as the original meeting of these two icons in a three-issue short story, courtesy of writer Chris Warner, which was then followed by multiple follow-ups, action figures, and videogames. Although it appears that plans for a live-action adaptation can be traced back to the late-nineties, these were paused to focus on Alien Resurrection (Jeunet, 1997) and, despite director James Cameron and actor Sigourney Weaver openly criticising the idea of diluting both creatures with a crossover, with director Paul W. S. Anderson spearheading the production after pursuing the project for eight years and winning over the studio with his pitch. While the comic books were set in the future like the Alien films (Various, 1977 to present), AVP was set in the then-modern day, but Anderson strived to maintain continuity by setting the film in the wilderness of Antarctica. Anderson’s focus on continuity and paying homage to the existing franchise compelled him to bring star Lance Henriksen back to play an ancestor of the Bishop seen in previous films, though star Arnold Schwarzenegger was unable to make an appearance. Amalgamated Dynamics Incorporated (ADI), who had worked on the last two Alien films, created AVP’s special effects, which focused on practical suits as often as possible, which led to ADI re-using many of the suits and animatronics from the previous movies. Although Alien vs. Predator eventually grossed over $177 million at the box office, it was met with overwhelmingly negative reviews; while some found it to be an enjoyably dumb action/horror flick, others saw it as a boring film filled with one-dimensional characters and lacking in either franchise’s trademark gore. The box office was clearly enough to convince the studio to push forward with a sequel, however, and, prior to that film’s release, this “Extreme Edition” of AVP was released on home video and contained a few extended scenes for home audiences.

The Review:
In all honesty, AVP was off to a bad start in my book right away with its rating; while it’s possible to have violent, gory, and sweary 15-rated films, scary monsters and subject matter need to be factored into the equation, meaning AVP lacks not only the iconic soundtracks from its forefathers but also completely wastes its one f-bomb and denies us the signature “Ugly motherfucker” line. This method of playing things way too safe extends to the film’s setting, which, unlike the comic books and videogames, takes place on then-present-day Earth, a decision that works for the Predator narrative but somewhat conflicted with the Alien timeline as we know it back then. It tries to get around this by having the bulk of the plot take place in secluded Antarctica, but it just doesn’t work for me. I feel like the simplest solution would’ve been to set it in the future, perhaps between the second and third Alien film, and have it take place on a remote ice world; you replace Weyland’s mercenaries with renegade Colonial Marines, splice in a bit more of the malevolent designs of his corporation, and maybe throw in an android (Maxwell Stafford (Salmon) would be my pick) and you’d already be on a better path than shoehorning Xenomorphs onto Earth long before their existence was discovered. Instead, we get the briefest tease of a space-based film before a Weyland satellite picks up an unexplained heat flare at a whaling station way down South and then we’re meeting Weyland’s recruits for an expedition to investigate. Just when you feel you can accept the setting presented, AVP immediately throws a few idiotic decisions at you within the first five minutes; Lex is supposed to be this experienced Arctic explorer and yet she’s climbing up a mountain without any face coverings and she somehow failed to hear Stafford’s helicopter land above her. Later, she even rushes out in the dark, bitterly cold temperatures of the whaling station in little more than a body suit, surely inviting hypothermia despite the scattered fires, but these are the least of AVP’s problems.

Lex and Sebastian are stuck between an age-old conflict between two alien races.

Lex is the best at what she does; she’s climbed everything and is highly recommended, so naturally Weyland seeks her out the lead his expedition. A hardened veteran of numerous climbs, Lex believes in being prepared; she’s far from intimidated or impressed by Weyland’s wealth or Stafford’s guns and balks at the idea of heading to the site without proper training or preparation. In fact, she chooses to abandon the expedition entirely when the two ignore her warnings and is only convinced to stay when archaeologist Professor Sebastian De Rosa (Bova) and chemical engineer Doctor Graeme Miller (Bremner) point out that they spend a better chance of surviving with her there and without her and, once they reach the site, she’s quick to enforce her rules to ensure their survival no mater how much it irks Stafford. There’s a subtle romantic tension between Lex and Sebastian, but thankfully it’s not dwelled upon all that much; a down on his luck digger who’s just about ran out of money for his excavations, he jumps at the chance to be a part of Weyland’s team and his expertise is invaluable first in recognising that the pyramid contains elements of Cambodian, Egyptian, and Aztec structures and, later, in translating the hieroglyphics contained within, though his warnings go unheeded by Weyland’s gung-ho mercenaries. Against his better judgement, Sebastian is left with no choice but to go along with Lex’s plan to side (or, at least, appease) the Predators since their true targets are the Xenomorphs infesting the pyramid; her entire character is built around survival, by any means necessary, while he’s more inclined towards braving the odds to find a way out. While I never for a second believed they had any chemistry, it was still a sad moment when Lex was forced to mercy kill him rather than let him suffer the agony of a Chestburster, but I can’t help but feel like this would’ve landed better if there’d been less disposable mercenaries and more time spent on developing their characters and interactions (and a better script…and a couple of better actors to boot…) Miller is primarily part of the group to be the somewhat awkward, likeable everyman who we will feel sorry for when he inevitably falls victim to the extraterrestrial menaces within the pyramid; you know he’s destined for a bad ending the moment he whips out pictures of his kids and, while he lasts a fair amount of time, this eventually comes to pass when he’s cocooned up for a Facehugger buffet.

Stafford and Weyland just about manage to stand out against a bunch of forgettable characters.

Still, at least he shows a bit of character, however cliché, which is a bit more than can be said about most of Weyland’s team; Adele Rousseau (Agathe de La Boulaye) seems like she’s channelling a bit of Private First Class Jenette Vasquez (Jenette Goldstein) in her snarky, non-nonsense attitude but she never even gets the chance to put up a fight and is the first of the team to be imploded from within by a disappointingly bloodless Chestburster. Mark Verheiden (Tommy Flanagan) cuts an intimidating figure with his facial scar and surly demeanour and for a second it seems like him and Miller are going to be to odd couple pairing of the group but then he’s unceremoniously offed in a scene that apes the fate of Captain Dallas (Tom Skerritt). Thankfully, Colin Salmon is on hand to lend some gravitas and presence to the proceedings; Stafford comes across as an arrogant, conceited mercenary who always believes that he’s right and that his weapons and training are more valuable than expert knowledge, but he’s sadly wasted here. It’s fun seeing his icy demeanour crack as the pyramid constantly shifts and changes around him; I also liked that he ends up giving Weyland some backchat after his obsession costs so many lives and that he met a suitably gruesome end, but I can always do with more Colin Salmon in my films and he was criminally underutilised here. That just leaves Charles Bishop Weyland himself; it’s always a blast seeing Lance Henriksen and he really lends a legitimacy to this farce of a film. Although incredibly wealthy, and powerful and influential enough to do almost anything, Weyland can see the end of his life coming and knows that his legacy will only be remembered as a businessman rather than anything tangible. Having witnessed her father die from his obsession with climbing and exploration, she recognises the condition in the deathly ill Weyland and cautions him about pursuing his fixation when he’s physically incapable of taking the strain; however, just as she earns his respect through her expertise, so too does he manage to convince her that he needs to explore the strange pyramid to feel like his life was actually worth something. His need to show that he’s not out of the fight just yet comes to bite him, however, when he angrily confronts the lead Predator (known as “Scar”) and ends up skewered after forcing the alien hunter to recognise him as a threat, thereby becoming one of only two actors to be killed by a Xenomorph, Predator, and a T-800.

With his comrades easily offed, Scar is left to achieve glory in the great hunt.

More than ever, the Predator is naturally a key character in the film; a novice hunter compared to the Predators we’ve seen before, Scar and his comrades – “Chopper” and “Celtic” (both also played by Whyte) – make landfall hoping to prove their mettle by hunting the ultimate prey. The pyramid is thousands of years old and the film very blatantly shows that the Predators were instrumental in the development of the human race; worshipped as Gods and using ancient humanity as slave workers and sacrificial victims to the Xenomorphs, the Predators are recast as being the inspiration for, at the very least, the Egyptian deities of lore. Scar and his comrades might be much bigger and sport shinier armaments but, without the ritual scar that one earns from a Xenomorph kill, they’re far less experienced than their predecessors. Indeed, these rookies don’t even come equipped with their signature shoulder blasters; these weapons are hidden within the pyramid and act as the trigger to set off the automated process that sees their captive Xenomorph Queen literally thawed out and laying eggs ready for the hunt. Still, that’s not to say that they’re completely useless; they sport all the same weaponry and technology as the “City Hunter” (Kevin Peter Hall), meaning they can bend light to appear invisible, have wrist-mounted blades, an extendable lance, an alternative version of the Smart Disc that appears more like a shuriken, and their razor-sharp net. As ever, they’re also afforded the benefits of their helmets, which allows them to see in a variety of spectrums and stalk their prey, but they’re woefully ineffectual against even a single Xenomorph; only Scar proves capable enough to earn his mark and even then he’s impregnated by a Facehugger with a ridiculous amount of ease and essentially a dead Predator walking for the rest of the film.

Lex and Scar team up against a hoard of Aliens led by their enraged Queen.

With all of her comrades dead, Lex is left no choice but to force a team up with Scar, something he’s understandably disinterested in. not only is there an obvious language barrier between the two, there’s also a cultural one; the Predator clearly sees her (and all humans) as little more than cannon fodder and he’s ready to kill her before she impresses him by killing a Xenomorph. Thus, in easily one of the cheesiest scenes in the film, franchise, and all of cinema, Scar cobbles together a weapon and shield for her and the two literally run off into the pyramid to fight their way out. As is often the case in these types of movies, one of the two monsters are cast as being more recognisably “evil” and, in this case, it’s the Xenomorphs. Vicious, brutal, and animalistic in nature, the Xenomorphs are little more than a swarm of near-mindless locusts intent only on killing, feeding, and defending their Queen. Since the Predators are more recognisably humanoid, and obviously have a twisted code of honour of sorts, it makes sense for them to be the more heroic of the two, but Scar is more of an anti-hero and his partnership with Lex is one of convenience more than anything. Also, it can’t be forgotten that the film makes it very explicitly clear that the Predators bred the Xenomorphs using humans and that the film’s entire events happen because they returned to embark on their great hunt, meaning that they’re just as destructive and dangerous as the more voracious Xenomorphs. Although largely interchangeable and disposable, one Xenomorph manages to stay out from the pack after being scarred by the Predator’s net; “Grid” crops up as a recurring threat throughout the film, but is naturally supplanted by the fearsome Alien Queen once she breaks free from her shackles and goes on a rampage for the film’s bombastic finale.

The Nitty-Gritty:
I’m not really sure that this “Extreme Edition” really makes the best use of its rare second chance to improve upon the theatrical release; this version of the film adds a very brief opening sequence showing a cloaked Predator chasing down some poor fool at the whaling station in 1904 but that really doesn’t add a whole hell of a lot to the film. We know the whaling station’s been abandoned, it’s said in the script, and the fact that a fuckin’ Predator pyramid is hidden beneath it kind of heavily implies that the creatures slaughtered whoever was there a hundred-plus years ago so it basically adds nothing except the short thrill of hearing that iconic Predator gurgle within the first two minutes. There’s a little bit ore time spent with some of the characters at the start of the film, none of which really amounts to all that much; we already know Sebastian is struggling for financing and that Verheiden is an asshole, though I did like the clarification that Sebastian was planning to decline and return to his dig with Weyland’s money). The main addition beyond the useless opening is some extra gore courtesy of some CGI blood; it’s not enough to salvage the film or bring it on par with its predecessors, but it helps to add a bit of colour to the proceedings and at least pretend to be an Alien/Predator film. The issue is, however, that there are fundamental missteps with the entire film from a script and concept level; AVP betrays its gory roots in favour of trying to capture a wider audience, reducing both franchises to a mindless action/monster film full of one-dimensional and forgettable characters. Try as she might, Lex is no Lieutenant Ellen Ripley (Sigourney Weaver) and Sanaa Lathan fails to impress as a tough leading lady. Of course, it doesn’t help that characters are constantly just saying the obvious simply to spell out what’s happening and to have something to say; subtlety was never Paul W.S. Anderson’s strong suit but he abandons it entirely for endless diatribes about the nature of the pyramid and its monstrous inhabitants just in case the kids watching can’t keep track of what’s happening.

When the two monsters actually go at it, it’s a pretty impressive and brutal physical affair.

AVP is a strange contradiction; on the one hand, the film is awash with CGI and green screen, shots, with the Predators’ cloaking effects and shoulder cannon being the most egregious, but, on the other hand, it employs traditional practical effects and composite shots. The result is that, for much of the film, the two creatures are brought to life using men in suits; specifically, the Xenomorphs recall (or are perhaps ripped straight from) Alien Resurrection and the Xenomorph Queen is a bigger and more complex animatronic than the original, though I can’t say that I’m a fan of the woeful redesign of the Predator’s face, which somehow looks even worse than the 1987 original thanks to a misguided attempt to make Scar appear more sympathetic. Other missteps can be found when the Predators slaughter the drilling team on the surface; this scene plays out like a rushed and toothless rendition of its predecessors, made all the more obvious by the bodies being strewn up but not skinned. When the two monsters do finally do battle, however, the film largely delivers; the scuffles we do see are primarily suit-on-suit or suit-on-animatronic action, though some odd creative licenses were made regarding the length of the Xenomorph’s tails and the Predators are disappointingly neutered in these conflicts. Chopper is impaled through the back like a loser and, despite Celtic absolutely dominating Grid during their destructive brawl, he ends up being pounced up and having his brains blasted out. Although Scar dispatches of a Xenomorph with a deft skill and earns his mark, even he’s unable to keep himself from being impregnated, though he is able to use his self-destruct device to destroy the pyramid and contain the Xenomorph outbreak in keeping with the traditions of his people. While I’m unimpressed with the digital coat of paint given to the Predator’s technology, it’s the impotent portrayal of the Xenomorphs that really lets this film down; the incubation time of the Chestbursters has been shortened from days or hours to mere minutes and they pop out with barely a splash of blood, and the only time we really see them splattering gore is when they’re spilling the vivid neon green blood of the Predators.

Although Lex earns the clan’s respect, Scar doesn’t make it and gives birth to an even greater threat…

Eventually, of course, Lex is the only human left standing; armed with the gutted skull of a Xenomorph and a modified spear, she accompanies her newfound partner to the exit of the pyramid, with Scar destroying the entire structure but getting injured following a surprise attack by a Xenomorph. Still, the two manage to escape to the surface, burying all evidence behind them and, in a moment of respect, Scar brands Lex with the sacred mark in recognition of her Xenomorph kill (despite the fact that she got lucky, something I’m pretty sure the Predators would’ve acknowledged). However, the Xenomorph Queen somehow escaped the blast to menace them in the film’s finale; here, the Queen is a combination of a massive animatronic, puppetry, and CGI and the result isn’t actually half bad, making for a pretty impressive last few minutes as Scar and Lex desperately try to fight it off with their weaponry. With Scar having lost his shoulder cannon during the escape, the two have to improvise somewhat; Lex takes cover in a frozen bone yard and the remains of the whaling station, which only riles the Queen up more, but Scar is able to impale her through the head with his lance. Unfortunately for the young hunter, Scar is run through from behind just like Weyland’s android counterpart while helping Lex to tangle the Queen up in a water tower; it’s thus Lex who not only delivers the coup de grâce to the rampaging matriarch, sending her plunging to the frigid depths of the ocean, but who is honoured by the Predator Elder (Whyte). Just like in Predator 2 (Hopkins, 1990), a group of Predators decloak before her and grant her a gift for her bravery before departing with Scar’s body, which I have to give props to as any film that actually acknowledges the under-rated Predator 2 gets a nod from me. While Lex’s fate is unknown (there’s a snowmobile nearby so presumably she uses that to get back to civilisation), Scar is taken back aboard the Predator ship and left on a ceremonial alter in reverence to his accomplishments (such as they are)…only for a disgusting little Alien/Predator hybrid Chestburster to emerge from his chest to set up for the sequel…

The Summary:
As a fan of both franchises, and the concept of Aliens Versus Predator, I was pretty disappointed by AVP: Alien vs. Predator. Everything that made the two franchises great has been stripped away and replaced by a by-the-number monster/action flickthat has none of the nuance of the Alien series or the machismo of the Predator films. It comes to something when the comic books are gorier than the movies and I think AVP really let itself and its honestly impressive practical effects down by toning back the violence and blood and slipping in some unnecessary CGI. Although it massively contradicted the mythology we’d seen in the films up until that point; I enjoyed the flashback to the conflict between the Predators and Aliens; I’ve always liked the idea of the Xenomorphs being the ultimate prey and even the idea that the Predators were frequent visitors to Earth has sone legs, I just find it questionable depicted the Aliens being on Earth in 2004. Still, there are still quite a few elements from the Dark Horse Comics here, most notably the Predator using a strung-up Xenomorph Queen to breed their prey and depositing them across the galaxy. Aesthetically, there’s a few noteworthy elements too; I like that the film’s set in the frozen wilderness as I think it’s important to place the Predators in new environments and the dark, claustrophobic corridors of the ever-shifting pyramid recall the atmospheric, oppressive nature of the first and third Alien film. Scar is a notable highlight of the film, for sure, and I did enjoy his brutal throwdown with the Xenomorph Queen and the inclusion of Lance Henricksen, but the overall toothless nature of the film really stops it from being everything it could’ve been. There’s enough here to like if you’re just looking for a mindless monster romp but, as both franchises are capable of so much more, I can’t help but remain disappointed by the end product, especially as it would’ve been so easy to bring it more in line with the standards set by its predecessors.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to the live-action version of Alien vs. Predator? Were you disappointed by the lack of gore, the modern-day setting, and the toothless execution of its titular monsters? Which of the humans was your favourite and what did you think to Lex and her alliance with Scar? What did you think to the alternations made to the Predator lore and the relationship/conflict between the two species? Which of the Aliens vs. Predator stories or adaptations was your favourite? Would you like to see the two battle again in some form or another? Whatever your thoughts on Alien vs. Predator, drop a comment down below or share your thoughts on my social media.

Movie Night [National Anime Day]: Street Fighter II: The Animated Movie


15 April has been designated National Anime Day to celebrate the stylistic genre, which achieved mainstream success thanks to animators like Osamu Tezuka.


Released: 6 August 1994
Director: Gisaburō Sugii
Distributor:
Toei Company
Budget: $6 million
Stars:
Hank Smith, Ted Richards, Mary Briscoe, Donald Lee, Steve Davis, and Phil Matthews

The Plot:
M. Bison (Matthews), the vicious and powerful head of the notorious Shadowlaw syndicate, is brainwashing street fighters across the world to carry out assassinations and has his sights set on Ryu (Smith), a formidable martial artist who bested one of Bison’s lieutenants. When he’s unable to track Ryu down, Bison targets Ryu’s friend and sparring partner, Ken Masters (Richards), and Ryu finds himself joining forces with Captain Guile (Lee) and Interpol agent Chun-Li (Briscoe) in an effort to track down Bison and stop his mad schemes.

The Background:
In 1987, Capcom brought the very first Street Fighter to arcades across the world; conceived of by Takashi Nishiyama, who sought to expand upon the boss fights of Kung-Fu Master (Irem, 1984) and inspired by The Game of Death (Lee, 1972), Street Fighter stood out from other videogames by utilising unique pressure-sensitive pads for its controls but was generally met with widespread criticism for its graphics and gameplay. Undeterred, Capcom chose to develop a sequel that expanded on the alternative, six-button control setup; Street Fighter II: The World Warrior (Capcom, 1991) expanded on everything from its predecessor, from the graphics to the roster of playable characters, and took the world by storm, ushering in an entire sub-genre dedicated to competitive fighting games that only expanded further when the game was bolstered by ports and upgrades. Such was the popularity of Street Fighter II that Capcom began expanding their franchise outside of the videogame industry; Street Fighter II: The Animated Movie was not just the first anime film I ever saw, but also the franchise’s first foray into animation. The slickly animated anime  couldn’t have been more different from the much-maligned live-action adaptation that released in the same year; it became one of the top-grossing films of that year in Japan and is widely regarded as one of the best videogame adaptations ever produced.

The Review:
I have a bit of a confession to make…I’m not actually a massive fan of the Street Fighter franchise. Sure, I researched it and wrote extensively about it for my PhD, but my actual experience with playing the games is quite limited. I grew up playing Street Fighter II on the Amiga, and my version was “cracked” so it had all kinds of helpful cheats to make playing through it a doddle. When I moved on to Super Street Fighter II: The New Challengers (ibid, 1993) and Street Fighter II’: Special Champion Edition (ibid, 1993), I didn’t have the benefit of any cheats so my tactic to just blindly flailing away as Blanka or Ken didn’t really amount to a whole hell of a lot. To this day, I struggle with the franchise, which is so dependent on frame cancels and complex button combos, but I do have an affinity for it and that’s mainly down to the glorious slice of cheese that was the live-action adaptation and this slick, beautiful anime that not only introduced me to the concept of anime but remains, for me, the quintessential Street Fighter II adaptation.

After defeating Sagat, Ryu looks for inner peace while Ken struggles to find a real fight.

Street Fighter II: The Animated Movie begins with a brief prologue, which takes place between the opening credits. Framed very much like the iconic opening of Super Street Fighter II: The New Challengers and bolstered by some rocking electric guitar chords, we are introduced to main character Ryu at conclusion of his violent battle against Muay Thai champion Sagat. Despite Sagat’s mountainous size and incredible speed, Ryu is able to match him blow for blow and even counter his ki-based attacks with one of his own, a devastating  Shōryūken that splits open Sagat’s chest and leaves him with a humiliating scar throughout the remainder of the movie. Driven to a mindless rage by the disgrace and his inability to put Ryu down, Sagat charges head-first into the blast of Ryu’s Hadōken, which puts Sagat down and earns Ryu worldwide respect as one of the world’s most powerful fighters. However, in the time following this fight, Ryu has become a nomad; travelling the world learning to focus his ki and carrying with him the lessons of his master (George Celik) and memories of sparring with his friend, Ken, Ryu makes a point to help others in need but, despite his fantastic abilities and fighting potential, is haunted by his master’s unanswered riddle: “What do you see beyond your fist?” In their youth, Ryu and Ken were like brothers; they constantly trained together, and Ken’s more playful, carefree nature often clashed with Ryu’s more pragmatic and focused mindset. While Ryu dropped off the face of the earth, Ken is a much more public figure who regularly participates in street fights for cash. Not that he really needs the money, judging by his fancy sports car; instead, Ken fights to try and find an opponent worth his time and effort, and is continuously disappointed to find that nobody can give him a fight quite like his old sparring partner. Despite the affections of the beautiful Eliza (Toni Burke), Ken is just as haunted by this lack of competition as Ryu is by his master’s riddle, and vehemently declines to fight glory hounds like T. Hawk (Richard Cardona) since he sees it as a waste of his time and skills. Since Bison’s unable to locate Ryu, he targets Ken, whose fighting potential is theorised to be equal, and personally arrives to “recruit” him into his organisation. Ken’s desire for a real fight is more than met when Bison comes calling and he’s easily overwhelmed and subjected to Bison’s intense and horrific mind control powers, transforming him into a violent and mindless assassin.

E. Honda adds a bit of levity, but sadly Chun-Li gets sidelined and Guile gets wrecked by M. Bison.

While wandering the world, Ryu is pushed into an underground fight by a raucous crowd, instantly besting his opponent with a headbutt to the nose. This attracts the curiosity of Fei Long (Phil Williams), a champion of the underground fight scene who has since become an arrogant and successful action movie star. Fei Long would much rather get into the ring with Ryu than heed the call of his director (Kevin Seymour) but, while he’s a talented and agile fighter with his own mastery of ki, Fei Long’s ego means he doesn’t know when to quit and results in him being badly beaten and defeated by Ryu. Still, the two find a mutual respect for each other from the fight and Fei Long gives Ryu the rundown on where Sagat headed after his defeated, bringing Shadowlaw to his attention for the first time. Ryu’s travels then take him to Calcutta, where his ki arouses the attention of Dhalsim (Don Carey) and intrigues him so much that he forfeits his fight against E. Honda (Patrick Gilbert). A bombastic and aloof sumo wrestler, E. Honda is the film’s comic relief and he offers both shelter for Ryu out of a sense of brotherhood and amusing commentary on the film’s events. The main plot kicks in right after the opening credits, when government minister Sellers (Peter Brooks) is brutally executed in front of a gaggle of reports and eyewitnesses. The assassin was Cammy White (S. J. Charvin), an MI6 special agent who was brainwashed into becoming a terrorist for Shadowlow, an underground criminal organisation that seeks out street fighters and subjects them to torturous mind control. Heading the investigation into Shadowlaw is Chun-Li, a pragmatic and committed Interpol agent who almost immediately clashes with Guile, who holds a personal vendetta against Shadowlaw’s head honcho, M. Bison, after he killed his best friend. Guile’s abrasive attitude and refusal to cooperate winds Chun-Li up, but they soon reach an understanding after she shares with him that she also has a personal stake in the investigation as Bison killed her father. Unlike the live-action movie, though, neither Chun-Li nor Guile really have that much impact on the plot; despite having the most personal investment in Bison’s schemes, they’re merely supporting characters there to deliver exposition on Shadowlaw, and Chun-Li ends up being hospitalised after a brutal attack. Guile does show up for the finale and gets to engage with Bison, but is pitifully cast aside with very little effort on Bison’s part and left a broken, helpless mess at the bottom of a ravine, leaving the heaving lifting to the real main characters of the franchise Ryu and Ken.

M. Bison is a cruel would-be dictator who bends others to his will with his extraordinary powers.

Bision’s cyborgs constantly monitor the street fighters, giving us a rundown of their fighting potential, strength, reflexes, and other statistics and keeping him a persistent and ominous presence throughout the film despite the fact that he only really appears sporadically. When he’s introduced, Bison is flanked by his three lieutenants (Sagat, Balrog (Joe Michaels), and Vega (Davis)) and cuts quite the intimidating figure; a massive muscle-bound freak garbed in a glorious cape, Bison strides through his hidden facility with purpose and wears both a constant grimace and stoic expression. Tellingly, both Bison and Sagat are completely devoid of pupils, giving them a demonic air; but where Sagat is a mostly silent underling whose only spark of individuality is his lust to settle the score with Ryu, Bison is a malicious individual who demands results and doesn’t tolerate any questions or insubordination. Cold-hearted and cruel, Bison thinks nothing of breaking minds with his “Psycho Power” or discarding his “puppets” once they’ve outlived their usefulness. Bison’s abilities are portrayed as near limitless and incredibly powerful; he exhibits a degree of psychic power, being able to lift and toss people around with his mind and can easily bounce back projectiles and move faster than the eye can track. Essentially superhuman and untouchable, Bison relishes the thought of toying with and punishing his prey, so drops his power down for the finale and yet remains a fearsome opponent even when the odds are stacked against him.

The sadistic Vega lays an unsettlingly and brutal beating on Chun-Li to take her out of action.

Bison’s mercenaries are a strange bunch; despite his big introduction in the anime’s prologue, Sagat is basically a non-factor throughout the film and his vendetta against Ryu has absolutely no impact on the film (he doesn’t even fight Ryu again, or appear in the finale). Similarly, Balrog really doesn’t get much of anything to do except stand around, look good in a tuxedo, and trade blows with E. Honda at the end. Thus, the standout from the group is easily Vega; hiding behind his blank mask and carrying a nasty claw, Vega’s physical threat is matched only by his perverse nature; he and Bison drool over security footage of Chun-Li and Vega takes a sadistic pleasure in targeting her right after she’s finished showering (making for one of the anime’s most memorable moments of full frontal nudity and, of course, a fight sequence where Chun-Li is brutalised while wearing very little). Fast and vicious, with a bloodlust that matches his sick fantasises, Vega mercilessly slices and beats on Chun-Li, licking her blood from her claws and overwhelming her but, of course, his greatest weakness is his narcissism; when Chun-Li attacks his exposed face, he flies into a rage that ultimately proves his undoing, as she’s able to summon the last of her strength to kick him out of a window. Although it’s stated that Sagat chose to work for Bison, presumably to get the power and opportunity to fight Ryu again, Bison subjects his underlings to the full extent of his Psycho Power, in conjunction with a sophisticated machine, to twist and individual’s mind into that of a cold, vicious servant. This easily allows him to prey on Ken’s passion for fighting and relationship with Ryu and fashion him into a replacement for Vega, but he underestimates the depth of the bond between the two friends and unwittingly brings about his own end as a result.

The Nitty-Gritty:
To clarify (and no doubt upset all the anime purists” out there), I am watching (and pretty much always watch) the American dub of Street Fighter II: The Animated Movie. There are, however, some fantastic benefits to this; first and foremost is the inclusion of songs from bands like Korn, Alice in Chains, and Silverchair and, perhaps even more memorably, some fantastically memorable lines from the dubbed script. Sure, Ken’s delivery is a little weird at times and Ryu’s very American for a Japanese guy, and there’s nothing to match or better Raul Julia’s iconic lines from the live-action adaption, there are some brilliant lines here: Ken scoffing at Bison and killing him “buffalo” is hilarious, as is Guile pointlessly and awkwardly flexing his muscles while vowing to avenge Chun-Li. Guile delivers again in the finale, when he promises to “rip [Bison’s] fucking heart out” and Bison wonderfully taunts him with this line soon after; Bison also delivers a brilliant callous “I don’t give a shit; if her jobs finished, she’s finished!” that’s equalled only by E. Honda’s random outburst of “I gotta kill this nut before I kill myself” and he and Balrog hilarious screaming “Oh shiiiiit!” while tumbling off a cliff edge!

The film is very violent and full of some tantalisingly adult content.

Although the lighting in anime is very dark at times, this actually gives it a real mood; the film is surprisingly adult and serious, especially compared to its live-action counterpart, and the fights are slick, fast, brutal, and beautifully animated. Guile is introduced at an airbase that greatly resembles his stage and the characters are all ripped right from the videogame artwork and all wear their game-accurate costumes and even adopt recognisable stances; even better, they all perform their signature moves, and even announce them more often than not, with no other explanation other than the idea of them being skilled fighters with a lot of potential. For a fan of the Street Fighter videogames, this is a dream come true and just goes to show that you don’t need to skirt around the concept of ki or superhuman abilities; you can just showcase them and have that be enough of an explanation because we’ve all played the games and we all expect them to have these abilities. However, it does have to be said that the anime is a little bloated and a little short on character development for a lot of its characters: Guile is little more than a gruff, buff guy with a personal vendetta and a rod up his ass. He develops a camaraderie with Chun-Li, who is revealed to have a far more playful personality than is first evident, simply because the plot demands that they get on the same page and the sidelining of Sagat for the finale is very odd considering how important he is seen to be at the start, but this prologue is mainly about establishing how strong Ryu is rather than placing any significance on the rivalry between him at Sagat.

Although some characters being mere cameos, the finale pitting is a slick and brutal affair.

However, there’s no tournament structure and street fights aren’t really a part of the plot; every character from Super Street Fighter II is included in some way, though many amount to little more than cameos, such as when Guile and Chun-Li ask Dee Jay (John Hammond) to help gather information about Shadowlaw but this is never revisited and serve sonly to alert Bison of Guile and Chun-Li’s presence. Sadly, this also means that characters such as Zangief (William Johnson) and my favourite fighter, Blanka (Tom Carlton), are reduced to bit parts, with these latter two simply showing up for an action-packed brawl in Balrog’s casino that is cut short to get to Chun-LI’s titties. Still, the main focus of the film is the bond between Ryu and Ken; rather than focusing on the politics or a military movement against Shadowlaw, the friendship between these two are their unfinished business is a central part of the anime. We get to see them training together, the brotherly bond between them, and origin of Ryu’s headband (Ken gave it to him after accidentally injuring him), and both have struggled to find an opponent or a purpose as meaningful as what they found in those years training together. This reaches a fantastic culmination in the finale, where Ryu refuses to fight his brainwashed friend despite Ken attacking him with a relentless brutality; Ryu is able to get through to Ken and help him remember their friendship, which breaks Bison’s control over him just in time for them to join forces and destroy Bison. Thanks to Bison lowering his power level, the two are able to double-team him very effectively with their most powerful and iconic signature moves, finally finishing him off with a double Hadōken and the United States/Interpol assault on Shadowlaw effectively ends Bison’s threat once and for all. In the aftermath, Ryu and Ken awkwardly part was and, as Korn’s “Blind” blares up, it’s randomly revealed that Bison actually survived and the anime ends on a massive cliff-hanger as Ryu leaps in to confront the would-be dictator once more.

The Summary:
I still have vague memories of spotting Street Fighter II: The Animated Movie scheduled to run late at night on the Sci-Fi Channel and setting up my VCR to record it. I’m pretty sure that this was my first ever exposure to anime and I was absolutely blown away by his crisp and beautiful the animated was, the memorable soundtrack and lines, and the level of violence, swearing, and nudity on offer. My interest in anime spring-boarded from there, though I’ll admit that I haven’t been exposed a huge variety of movies or shows since I used Street Fighter II: The Animated Movie as the bar of quality for the longest time. While the narrative is pretty bare bones and many of the characters are one-dimensional or inconsequential, Street Fighter II: The Animated Movie remains, for me, the best and most accurate adaptation of the source material ever produced; I’ve seen all of the subsequent cartoons and anime and still consider this to be the most entertaining and faithful of them all. Bison is a fantastically alluring, malevolent villain who exudes menace even when he’s just striding through a hallway or sitting in a chair, to say nothing of him being a fearsome opponent thanks to his Psycho Power. I love that the anime focuses on the relationship between Ryu and Ken and is framed around bringing them together for the first time in years to fight both against, and alongside, each other. While this does unfortunately mean that other characters do get pushed to the side, there’s plenty for series fans to enjoy here thanks to the accurate depiction of the characters’ looks, abilities, and special moves, and that’s not even mentioning Vega’s brutal attack against Chun-Li or the lewd showcase prior to that fight, which I’m sure has a great deal of appeal for horny teenagers. Still, the action and animation quality make Street Fighter II: The Animated Movie an endlessly appealing experience and I always enjoy revisiting it to see the action-packed fight scenes, rock along to the soundtrack, and marvel at the ridiculousness of some of the dubbed lines.

My Rating:

Rating: 5 out of 5.

Fantastic

Are you a fan of Street Fighter II: The Animated Movie? Did you like that it focused on Ryu and Ken or were you disappointed to see the other characters pushed aside? How do you think the anime compares to its live-action counterpart and which of the other Street Fighter cartoons and anime is your favourite? Did you enjoy the soundtrack and the fight scenes in the anime and what did you think to the adult content in the film? Which Street Fighter character or videogame is your favourite? How are you celebrating National Anime Day today? Whatever you think about Street Fighter II: The Animated Movie, or anime in general, please do sign up to comment below.

Movie Night: The Super Mario Bros. Movie

Released: 7 April 2023
Director: Aaron Horvath and Michael Jelenic
Distributor: Universal Pictures
Budget: $100 million
Stars: Chris Pratt, Anya Taylor-Joy, Jack Black, Charlie Day, Seth Rogen, and Keegan-Michael Key

The Plot:
Struggling plumber brothers Mario (Pratt) and Luigi (Day) are sucked into the magical Mushroom Kingdom, where Luigi is captured by the nefarious King of the Koopas, Bowser (Black). To rescue him, Mario must embark on a quest with Princess Peach (Joy), whose people are threatened by Bowser’s perverted designs for her.

The Background:
It didn’t take long for Nintendo’s portly plumber Mario to become a mainstream icon; there was a time when Mario’s popularity eclipsed even Mickey Mouse so it wasn’t all that surprising to see Super Mario Bros, expand into a multimedia franchise. However, while the plumber duo may have seen some success in cartoons and comics, they didn’t exactly take the world by storm when they made the jump to the silver screen. Super Mario Bros. (Morton and Jankel, 1993) wasn’t just a critical and commercial flop, it was derided by both its cast and crew, and Mario creator Shigeru Miyamoto was so disappointed by the film that Nintendo largely shied away from feature-film adaptations. Miyamoto’s position softened decades later when he believed such films had the potential to grow Nintendo’s brands and we got our first hint that a new Super Mario Bros. movie was on the cards following the November 2014 hack of Sony Pictures. After partnering with Illumination, whose animated ventures and proven critically and commercially popular, production on an all-CGI Mario movie was officially announced in November 2017. The production would push Illumination’s techniques to new heights and the filmmakers specifically aimed to make the film both cartoony and somewhat realistic so that the dangers would be taken seriously, when appropriate. Sadly, the film attracted toxic, unnecessary criticism after Chris Pratt landed the Mario role over long-term Mario voice actor Charles Martinet, though Martinet did cameo in the film and the filmmaker’s defended their decision as it tied into their desire to craft an origin story for the titular brothers. Although The Super Mario Bros. Movie has currently grossed over $445.3 million at the box office, the critical reaction has been mixed: some praised the film’s carefree presentation and narrative, the colourful visuals, and some of the performances, but others couldn’t get past their bias against Chris Pratt and criticised the simple plot and influx of fan pandering. Still, as of this writing, all involved have expressed interest in producing sequels and potential spin-offs

The Review:
Unlike the vast majority of audiences, I actually didn’t mind the first Super Mario Bros. movie; sure, it had barely anything to do with the source material but adaptation is all about change and reconfiguring media into new forms. Plus, videogame adaptations weren’t exactly commonplace back then and the medium wasn’t exactly well renowned at the time, so it made sense to try and alter the admittedly bizarre source material into something a little more accessible and mainstream. Finally, I thought it was a perfectly fun action/adventure for kids, and the whole family, with some enjoyable performances and a great visual style, but it can’t be denied that the poor reception to the film pretty much soured Nintendo on ever trying something like that again. Luckily, Mario and their other characters lived on in animated ventures and comic books but Nintendo has such a rich and diverse library of characters that it’s a shame we don’t see more feature films based on their properties; I’m still waiting for a Lord of the Rings (Jackson, 2001 to 2003) or Willow (Howard, 1988) inspired outing for the Legend of Zelda series (Various, 1986 to present) and an epic sci-fi/action film based on the Metroid games (ibid, 1986 to present). So, yes, I was very excited to hear that Nintendo were finally getting back in the cinema industry and teaming up with Illumination for an all-CGI Super Mario Bros. movie. Illumination have done some really fun films in their time and seemed like a perfect fit for the franchise, and going all CGI just makes so much more sense than doing a live-action film or even a hybrid as then there are far less restrictions on what the filmmakers can do and the gap between the source material and the movie screen is suitably shortened as the mediums are much easier to compare.

Mario’s never-say-die attitude drives him to overcome his failings and reunite with his beloved brother.

The Super Mario Bros. Movie once again has the titular brothers be depicted as blue-collar plumbers operating out of Brooklyn, New York. Having recently quit the employ of the Wrecking Crew corporation and sunk their entire life savings in building a recognisable, independent brand for themselves, the Marios are struggling to make it on their own; their colourful extended family disapproves of their decision and Mario struggles with the constant belittlement he faces for daring to dream big. In an effort to establish himself and his brother as legitimate, Mario insists that the two try and save the city from being flooded and the two are subsequently separated when they’re sucked through a mysterious pipe while venturing into the sewers. Mario is deposited into the Mushroom Kingdom, a surreal land of fungus, floating blocks, and populated almost exclusively by diminutive mushroom men like Toad (Key). The excitable Toad offers to bring Mario to the kingdom’s benevolent matriarch, Princess Peach, to help him rescue Luigi, who they theorise has almost certainly been captured by Bowser. Awestruck by the Mushroom Kingdom, Mario insists on accompanying Peach on her mission to recruit the King army from the nearby Jungle Kingdom in a bid to defend her lands from Bowser’s forces. However, while she’s excited to meet another human, Peach also questions Mario’s stature and suitability for such a mission and demands that he complete a hazardous obstacle course and get to grips with the various power-ups that are scattered throughout the land. Though Mario struggles with this, a montage is used to show him improving bit by bit and learning the jumping, fighting, and survival skills he’ll need later in the movie; crucially, though, this montage and much of Mario’s character arc is focused on his never-give-up attitude. Even when he fails time and time again or is being pummelled by a physically superior foe, Mario never quits and keeps getting back up; it’s this attitude as much as his love for his brother that pushes him to overcome the various platforming challenges set before him, take life-threatening risks when racing along Rainbow Road, and even find the courage to challenge Donkey Kong (Rogen) to a battle in order to recruit the Kong’s aid.

Surprisingly, it’s Luigi who needs rescuing and Peach leads Mario in recruiting help from the Kongs.

While Mario lands in the Mushroom Kingdom and embarks on a wacky adventure filled with fun references to the videogames, Luigi is unceremoniously spat out into the dark lands, a nightmarish landscape filled with lava and patrolled by Bowser’s forces. Unlike his bold, daring older brother, Luigi is far more cautious and resorts to running from danger rather than facing it head-on like Mario. In a surprising twist, it’s not Princess Peach who is captured by Bowser and must be rescued; it’s Luigi, who is picked up by a group of Shyguy and summarily trapped in a cage above a lava pit to be sacrificed as tribute to the Koopa King’s would-be bride. Still, despite his terror, Luigi puts up a good effort in resisting Bower’s torture, though he’s left with no choice but to give up his brother’s name when the Koopa King rips at his moustache. It’s interesting that the filmmakers chose to separate the Mario Brothers for the majority of the film; the dynamic between the two is charming and relatable and they absolutely feels like two brothers who love each other and work well together. Luigi does thankfully get some time to shine in the finale, but he doesn’t get to try out any of the power-ups Mario does and is basically a hostage for the entire film. this means that it’s Princess Peach who acts as Mario’s primary partner throughout; sure, Toad is there as well to whip up some goodies and offer his unwavering support, but it’s Peach who teaches Mario about the world and the power-ups and with whom Mario bonds over his relationship with his brother. Princess Peach is depicted as a strong, courageous, and incredible capable matriarch and fighter; she can easily conquer the obstacle course that continuously defeats Mario, makes effective use of her dress and the various power-ups in a fight, and is definitely not a damsel in distress. While I feel like we could’ve seen this and had both Mario and Luigi accompany her on her quest, there focus is still firmly on the brothers’ bond and I definitely think Luigi will have more time to shine in a potential sequel.

Mario is forced to fight Donkey Kong to sway the Kongs to Peach’s cause and net them some sweet wheels.

Mario and Toad join Princess Peach as she travels (on foot, strangely) across the land to the Jungle Kingdom. Confident that she can sway the Kongs to join her cause after Bowser decimates the Penguin Kingdom and steals the fabled “Super Star”, Peach is initially prepared to travel alone but allows Mario and Toad to accompany her after being impressed by their heart. The Jungle Kingdom sports Aztec-inspired ruins, a life-threatening series of racetracks through the treetops, and is ruled over by Cranky Kong (Fred Armisen), a cantankerous old ape who knows that he commands the greatest army in the land and initially has no interest in offering his aid. However, when he suggests that he’ll be swayed if Mario can defeat his son, Donkey Kong, in a fight, Mario doesn’t hesitate to take the challenge despite having no idea of what’s awaiting him in the arena. A natural showboat and possessing both great strength and an ego to match, Donkey Kong delights in pummelling his outclassed foe and, even when eventually trounced by Mario in his cat form, refuses to openly admit defeat or let go of his grudge against the plumber after he and the other Kongs get to work building special karts for the heroes to use to get the Bowser. However, Mario and Donkey Kong manage to build a mutual respect for each other after Mario goes out of his way to save DK’s life and the burly ape returns the favour, resulting in them fighting side by side against Bowser in the finale. Although its only briefly touched upon, there’s a surprising amount of emotional depth to the grandstanding ape; he’s riled up by the suggestion that all he has to offer is his incredible strength and he and Mario bond over their mutual desire to prove to their fathers that they’re not a joke.

The cruel and insecure Bowser wishes to use the Super Star to win over Princess Peach and rule the land.

Naturally, the film’s primary antagonist is the half-dragon, half-turtle Koopa King, Bowser. Bowser and his minions (including Koopas, Goombas, Parakoopas, Bullet Bills, Shyguys, and Piranha Plants) travel across the land on a gigantic slab of molten rock and lava and easily lay claim to the Super Star with a minimum of effort. While Kamek’s (Kevin Michael Richardson) magic and aid is of much assistance to Bowser, the Koopa King cuts an intimidating figure all on his own; alongside possessing incredible strength and surprising speed, he’s able to bring entire kingdoms to his knees with his fire breath and is not above leaving his prisoners to dangle over a lava pit or sacrificing them to prove his love to Princess Peach. Indeed, Bowser’s entire motivation for stealing the Super Star was not to harness its power for himself, but to impress Peach and convince her to marry him so that they could conquer all the lands side by side. Though he’s a cruel and merciless ruler, Bowser is deeply insecure; when he learns that Mario is accompanying the princess, he grows increasingly jealous and enraged and he’s in constant need of pep talks from Kamek and his minions to help him find the courage to propose to Peach. Bowser even takes the time to compose a ballad for his beloved “Peaches” and has no desire to destroy her kingdom unnecessarily, though he threatens to do so and kill all of her people if she doesn’t agree to marry him. Although they don’t actually meet until the film’s finale, Bowser’s hatred for Mario  is palpable since he views him not as a threat to his power, but a rival for Peach’s affections; he revels in the idea of immolating Luigi just to teach Mario a lesson and orders his troops to attack without mercy to intercept the heroes when they race along Rainbow Road. Here, Mario and the others encounter a particularly stubborn Koopa (Scott Menville) who delivers a decisive blow to the heroes by blowing up the Rainbow Road in his blue shell form, which allows all the Kongs to be captured and sees Mario and DK getting briefly swallowed up by a Maw-Maw before rocketing to Bowser’s domain to interrupt the ceremony at the film’s climax.

The Nitty-Gritty:
When I saw the first full trailer for The Super Mario Bros. Movie, I was a little worried that the film might be trying to do too much: in addition to the main plot, we have a fight between Mario and Donkey Kong, a kart race, and all these other elements being thrown at us but, thankfully, the pace, execution, and balance of these sequences is absolutely spot on. Also, the film is absolutely stuffed to the brim with Easter Eggs, references, and little background details to not just the Super Mario franchise, but other Nintendo properties as well: Mario and Luigi frequent a pizzeria themed after Punch-Out!! (Nintendo R&D3, 1987), Mario plays Kid Icarus (Nintendo R&D1/Tose, 1986) after being upset by his father (Charles Martinet), the heroes pass by a herd of Yoshis on their quest, Diddy, Chunky, and Dixie Kong cameo during the fight between DK and Mario (which also includes various references to Donkey Kong (Nintendo R&D1, 1981) and a Jumpman-themed Donkey Kong knock-off is also seen in the Punch-Out Pizzeria), and we even get a flashback showing Baby Mario and Baby Luigi (though, in my opinion, the filmmakers missed a trick by not having Wario be the bully who picks on Baby Luigi). Music and sound effects from the games are also included in the film’s soundtrack to great effect Mario and Luigi star in a hilarious and catchy ad for their plumbing services that sees them adopt comically exaggerated Italian accents, and there are numerous times when the film switches to a side-on perspective to recreate the platforming action of the videogames.

A fun-filled animated jaunt full of visual gags and references to the videogames.

The Super Mario Bros. Movie is a fun-filled action/adventure movie that’s full of visual gags, cartoonish humour, and a surprising amount of heart. The plot is simplicity at its best, but I fail to see how that’s a negative as the Super Mario games have never (or, at least, very rarely) showcased a deeper plot other than “rescue the princess”. Much of the humour comes from Mario’s struggles to adapt to the Mushroom Kingdom; he’s constantly being bashed about by the high-speed pipes, gets pummelled by Peach’s obstacle course, and is far less adept at holding onto his power-ups compared to the princess. Since he hates mushrooms, Mario is reluctant to devour the Super Mushroom but delights in being tall and super strong from its power; unfortunately, he’s so taken by this form that he falls victim to the shrinking Mini Mushroom in his fight with Donkey Kong, though he is able to make use of the cat and raccoon suits to best DK and keep Bowser’s gigantic Banzai Bill from destroying Peach’s castle. DK and Peach also get time to shine with the power-ups, making use of a Fire Flower and Ice Flower, respectively, when the wedding ceremony descends into all-out chaos. Mario’s fight with DK is a notable highlight; though overpowered and outclassed, Mario keeps getting back up and ultimately emerges victorious, leading to the Kongs building custom karts for him, Peach, and Toad. They, and the Kong army, take a shortcut along Rainbow Road to intercept Bowser and, when the Koopas give chase, we’re treated to a brief adaptation of the Mario Kart series (Various, 1992 to present) as characters toss banana peels and Koopa shells, switch to a glider and anti-gravity mode, and fire rockets at each other in a unexpectedly brutal race to the death. We even get a very brief underwater section where Mario and DK are trapped inside a Maw-Maw that, admittedly, is more there for dramatic effect and an obvious fake-out death, but it works to unite these two rivals for the finale. One last aspect I particularly enjoyed and didn’t see coming was the inclusion of the extended Mario family; since most of them delight in putting Mario down, they primarily act as a catalyst to push Mario into trying and fighting harder to prove that he’s not a joke.

Reunited and empowered by the Super Star, the Mario Brothers defeat Bowser and prove themselves heroes.

Although Mario’s victory over Donkey Kong means the Kongs agree to join Princess Peach’s fight, the ape army is denied the chance to actually fight against Boswer’s forces as they’re left stranded on Rainbow Road or locked up in cages alongside Luigi and Bowser’s other captives. To spare her people, Peach agrees to marry Bowser but this is simply a ruse to get close to him; using an Ice Flower, she’s able to temporarily freeze the Koopa King and free his captives, with Mario swooping in at the last second in his raccoon suit to save Luigi from a gruesome fate. Enraged by the betrayal and defiance, Bowser orders a gigantic Banzai Bill be fired at Peach’s castle; though Mario is able to entice the weapon away, and into a warp pipe, the explosion causes a dimensional vortex that sucks them all into the streets of Brooklyn. There, an incensed Bowser targets Mario relentlessly and briefly sends him running before he’s inspired by his own advertisement and stands alongside his brother and newfound allies to battle Bowser. I was very happy to see Mario and Luigi team up for the finale after spending most of the movie apart; it really reinforced their bond and allowed them to share the spotlight rather than simply having Mario be the one to single-handedly stand against Bowser. Thanks to Princess Peach, the reunited Mario Brothers are able to grab the Super Star, which turns out to actually be a Starman power-up rather than a Power Star; this grants them temporary invincibility and superhuman abilities, allowing them to charge through Bowser’s minions and put a beating on the Koopa King, pummelling him in submission and force-feeding a Mini Mushroom to end his threat. In the aftermath, the city celebrates its heroes, and the Mario Brothers finally earn the respect of their friends and family, however they choose to stay in the Mushroom Kingdom and help rebuild the damage caused by Bowser’s attack.

The Summary:
I had a good feeling about The Super Mario Bros. Movie right from the first announcement; each trailer just got me more excited for it as it really seemed to be a fun-filled, colourful adventure film that did justice to the source material and I still can’t get over the fact that people were more focused on unnecessarily targeting the casting, specifically Chris Pratt, than focusing on how good the film looked. You can count on one hand the number of times that the videogame cast have featured in an adaptation, so I really don’t understand the pushback against Chris Pratt, especially as he was perfectly fine in the role and his dynamic with Charlie Day went a long way to making the Mario Brothers a charismatic and relatable duo. For me, The Super Mario Bros. Movie is probably the best feature-film adaptation of a videogame (and I’m something of an expert in that field); it’s startling faithful to the source material, featuring a bevy of references and Easter Eggs for fans of the games as well as adapting the platforming action of the source material in a fun and visually engaging way. While it’s a shame that the brothers were separated throughout the film, their bond is at the heart of the story and they come together beautifully in the finale, and I loved that Princess Peach was a strong, independent character who could hold her own alongside Mario. Bowser was also a highlight; his comical buffoonery and swooning over Peach didn’t diminish his threat and it was great seeing Mario, Luigi, Toad, peach, and DK unite to stand against him. honestly, you couldn’t really ask for more from a Super Mario Bros. movie; it takes everything that made the games so popular and brings it to life as a thoroughly entertaining animated venture that’s only bolstered by the all-CGI presentation, the ideal format for these characters and their surreal adventures.

My Rating:

Rating: 5 out of 5.

Fantastic

Did you enjoy The Super Mario Bros. Movie? How do you feel it compares to the live-action film and Mario’s animated adventures? What did you think to the casting and the performances in the film? Do you agree that going all CGI was the best way to bring the source material to life? What did you think to Princess Peach having a more proactive role and would you like to see Luigi get more of the spotlight in a potential sequel? What Easter Eggs and references did you spot? Which Nintendo franchise would you most like to see get a feature-film adaptation? Whatever you think, leave a comment below or on my social media and be sure to check out my other Super Mario content on my site.

Movie Night: Shazam! Fury of the Gods

Released: 17 March 2023
Director: David F. Sandberg
Distributor: Warner Bros. Pictures
Budget: $110 to 125 million
Stars: Zachary Levi, Asher Angel, Jack Dylan Grazer, Lucy Liu, Grace Caroline Currey, Helen Mirren, and Djimon Hounsou

Plot:
Troubled orphan turned magically-empowered superhero Billy Batson/Shazam (Angel/Levi) struggles to keep his adopted family together as a superhuman team. However, when the daughters of Atlas – led by Hespera (Mirren) and Kalypso (Liu) – arrive seeking to reclaim the Wizards (Hounsou) powers, Billy and his family must come together to defend their city and reinforce their bond.

The Background:
In a bid to cash in on the success of Clark Kent/Superman and Bruce Wayne/Batman, Fawcett Publications drafted ideas for their own colourful superheroes, each imbued with the powers of Greco-Roman Gods, before Ralph Daigh combined them into a superpowered entity to rival Superman eventually dubbed Captain Marvel. While battling legal issues around his name, Captain Marvel and his colourful extended family joined DC Comics and found some success on the small screen with the 1970s live-action television show. Initially, Captain Marvels big-screen debut was to feature former wrestler Dwayne “The Rock” Johnson as Teth-Adam/Black Adam, though the project lingered in Development Hell before director David F. Sandberg delivered a critically and commercially successful action/comedy that was soon followed by the mixed reviews of Johnsons solo Black Adam venture. Plans for a sequel to Shazam! (Sandberg, 2019) began soon after the films opening weekend, with star Zachary Levi and many of his co-stars signed on to return for multiple films. Mark Strong was revealed to not be returning, and Sandberg was forced to cut classic Shazam villain Mister Mind from the script to keep the focus on the family dynamic and the battle against Atlass daughters, with veteran actress Helen Mirren landing a prominent role as Hespera. Although the sequel was delayed numerous times thanks to the impact and fallout of the COVID-19 pandemic, Shazam! Fury of the Gods finally released to the tune of a disappointing $134 million at the box office. Reviews were also somewhat mixed; some saw it as corny, but harmless, fun, while others regarded it as one of the worst DCEU movies ever made. Although newly-appointed DCEU head honcho James Gunn expressed interest in continuing Shazam’s story in future films, director David F. Sandberg stated this would depend on the film’s reception and hinted that he was burned out with superhero films after seeing the mixed critical response to the movie.

The Review:
I really enjoyed Shazam!; even now, it’s one of the better DCEU films since it really embraced the colourful spirit of the character and delivered not only some surprisingly poignant messages about friendship and family but stood as a stark contrast to the rest of the disappointingly bleak and gritty DCEU. Now, I’m not against this in principle; a great way for the DCEU to stand out against the Marvel films is to adopt a more mature and darker aesthetic, but that tone doesn’t work for every superhero. As much as I loved Henry Cavill as Superman, for instance, I don’t really enjoy seeing him moping about, barely saying a word, and being openly, routinely, and publicly criticised; similarly, while I like the idea of Ben Affleck’s older, jaded Batman, it’s not really true to Batman’s character to have him swearing and running around murdering everyone but his most iconic villains. Thus, yeah, sue me; I was all onboard for a more jovial adventure and, for me, movies like Shazam! and Aquaman (Wan, 2018) and even Wonder Woman (Jenkins, 2017) represented the direction I wanted the DCU to steer towards. Although I was annoyed and disappointed to find that Black Adam wouldn’t feature in the Shazam! sequel, especially as that would’ve made perfect sense and would’ve been a great way to expand on the lore established in the first film, I was still excited for it as I enjoyed the goofy humour, carefree action, and heartfelt message of Shazam!, especially as it co-existed alongside some surprisingly disturbing scenes.

Billy struggles to keep his family together as a superhero unit out of fear of losing them.

Shazam! Fury of the Gods picks up about two years after Billy and his adopted siblings – half-crippled Frederick “Freddy” Freeman (Grazer), budding academic Mary Bromfield (Currey), enthusiastic daydreamer Darla Dudley (Faithe Herman), gaming aficionado Eugene Choi (Ian Chen), and introvert homosexual  Pedro Peña (Jovan Armand) – defeated Doctor Thaddeus Sivana (Mark Strong) and using their superhero forms, in which they possess the wisdom of Solomon, the strength of Hercules, the stamina of Atlas, the power of Zeus, the courage of Achilles, and the speed of Mercury. Since then, this unnamed group have set up a base within the magical Rock of Eternity (an extradimensional cavern that was once home to the Council of Wizards and contains an endless library, countless doors to other realms and locations, and apparently a bitter Wi-Fi signal that most urban areas) and regularly workshop their strategies as superheroes. Unfortunately for them, their hometown of Philadelphia has been less than impressed with their superhero antics; they’re regularly called out for the destruction their blunders causes and it’s safe to say that they don’t have the best reputation. Nor, it turns out, do they have official superhero names or a team name; despite the fact that the Wizard clearly told Billy what his name was in the last film, a major side plot in Shazam! Fury of the Gods revolves around him – and his siblings – trying to settle on an appropriate name, something that vaguely ties into a general sense of teenage identity and the group forging a name for themselves individually and collectively, but primarily ends up being an extended commentary on how the characters are incapable of telling people their superhero names without turning to and from their child and adult forms.

Freddy’s role is greatly expanded as he seeks to strike out his own and embarks on a few side quests.

Oddly, Billy Batson is strangely absent from the film; he spends the majority of the movie in his superhuman form though, thankfully, there’s less of a disparity between the two; Shazam still acts like more of a man-child than Billy, but it no longer feels like they’re two completely different characters and there’s even an acknowledgement that he rarely employs the wisdom of Solomon and instead relies on his family, specifically Mary, to help him make decisions). On the cusp of turning eighteen, Billy is afraid that the only family he’s ever had will turf him out once he’s no longer legally obligated to remain under the care of his loving foster parents, Rosa and Victor Vásquez (Marta Milans and Cooper Andrews) and, since he’s been abandoned by everyone he’s ever loved up until this point, he’s holding on a little too tight, trying a little too hard, to keep his family together both in and out of costume. This is causes some tension between him and Mary, who it turns out didn’t go off to college (for unspecified reasons but it’s implied to be because of her duties as Mary Marvel), but more explicitly between him and Freddy. Freddy actually has a far larger role here than Billy; he he’s eager to go out on his own as “Captain Everypower” (Adam Brody) and, despite his love and friendship for Billy, can’t help but feel suffocated by Billy’s insecurities. When he meets and falls for new girl Anne (Rachel Zegler), Freddy gets an opportunity to stand on his own and forge his own path, one where his quirky, awkward sense of humour and encyclopaedic knowledge of superheroes is seen as a positive. Even when Anne begrudgingly betrays him and reveals herself to be the 6000-year-old Anthea, the third daughter of Atlas who wields the confusing (but visually impressive) power to rearrange the environment at will, and loses his powers to the Wizard’s staff, Fredy continues to play a prominent role. Imprisoned in a dungeon is the desolate realm of the Gods, Freddy teams up with the depowered but randomly very much alive Wizard in a bid to stop the daughters of Atlas from destroying Earth, thereby showing his heroism even without his amazing powers.

When the daughters of Atlas disagree, Kalypso seizes the staff and attacks the mortals.

The daughters of Atlas are, as far as I am aware, brand-new characters for this movie; rather than deliver on the promise of the Monster Society of Evil, led by Mister Mind (David F. Sandberg) teased at the end of the last movie (and this one), or include a throwdown against Black Adam, Billy and his family must contend with Hespera and Kalypso, the enraged daughters of Zeus who Billy unknowingly freed from confinement when he destroy the Wizard’s staff in the last movie. Hespera, who wields the power of the elements, is capable of turning men to stone and even encases much of Philadelphia in an impenetrable dome, to say nothing of being able to instantly nerf the Shazam Family with the Wizard’s reconstructed staff in a bid to rob them of the powers she feels they are unworthy to possess. While both she and Kalypso have a grudge against the Wizard and his Champions for stealing the power of the Gods, Kalypso is the only one of them driven by an inconsolable rage; able to twist the mind’s of others and bend them to her will, Kalypso isn’t satisfied with merely reclaiming the powers and the lost seed that will restore their world and instead turns on her sisters, planting the seed on Earth and birthing not only a legion of demonic, mythological creatures (including harpies, chimeras, and cyclopes) but also commanding the terrifying dragon Ladon, a being so immensely powerful that it cripples its prey by literally emanating fear and is cable to charbroil Shazam’s costume with is magical fire breath. Although Hespera attempts to oppose Kalypso’s plot, suggesting she has some morals, both characters are painfully one-dimensional and rely solely on the star power of their actors and the impressive visuals of their costumes and powers. Their anger is justified, and the power is more than a match for the Champions, especially as they’re able to remove their powers at will, and yet all too often the battle against them boils down to simple stuff like manhandling them or blasting them with lightning.

The Nitty-Gritty:
Shazam! surprised me with it’s poignant message about family; Billy’s arc of being a bit of a troublemaker who had no interest in forging ties with anyone as he was determined to find his mother, only to discover that his true family lay in his adopted home, really separated the film from other superhero productions. In that respect, I can somewhat understand why Billy takes a bit of a backseat here; however, the name of the movie is Shazam! so I was surprised to see that Billy’s arc was more concerned with him not being such a control freak and learning to trust that he’s accepted within his family unit, and that more of the film focused on Freddy. As a result, there really isn’t much for his other siblings to do: Mary expresses frustration at having missed out on college but otherwise remains loyal to her siblings, with no real explanation given as to why she didn’t go or resolution to this plot thread; Pedro randomly blurts out that he’s gay and is immediately accepted by his family, with his only other characteristic being that even his superhero persona (D. J. Cotrona) sucks at dodging. Although Eugene is reduced to exploring the many doors in the Rock of Eternity, this doesn’t really factor into the plot in a meaningful way, though Darla is able to help the depowered Champions assist Shazam in the finale by randomly tracking down a herd of unicorns (strangely the only creature the mythological demons fear) and taming them with Skittles. Indeed, as much as I enjoy the Shazam Family, their colourful costumes, youthful demeanours, and fun dynamic, I can’t help but feel like there’s too many of them; just Billy, Freddy, and Mary would be enough, I think, as the other siblings are just left making up the numbers.

Some fun visuals and action scenes keep the film entertaining, if a little muddled at times.

Thankfully, there’s some decent action, effects, and visuals on offer here that help to keep the film entertaining. The Shazam costumes have been tweaked and now look better than ever (though Zachary Levi continues to look a little out of proportion, especially in the head and neck area), and I loved that we get to see more of the Rock of Eternity. The Champions have pimped it out with TVs and games and such, but the depths hide doorways to strange dimensions and a library full of flying books and home to a helpful magic pen named Steve. When the Champions are in action, they work pretty well together; there’s not a huge amount of forethought to their strategy, which mainly boils down to saving as many people as possibly and trying to prevent greater damage and results in a fair amount of resentment as they’d unable to fulfil this latter objective, but it like that Shazam tried to do post-mission team talks to help them improve as a group. Each of them exhibits the same powers, including flight, super strength and speed, and the ability to shoot lighting from their hands, but all of them are rendered powerless at various points throughout the film (with the exception of Billy) and are forced to find other means to help out. As fun as it is to see Shazam fist fight a dragon and slam it through a building, and as impressive as Ladon’s effects are, the CGI takes a serious hit once Kalypso raises her army of monsters. These scenes, and the opening heist in a museum, recall the disturbing violence perpetrated by the Seven Deadly Sins in the first film but are somehow rendered a little more toothless thanks to the mythological creatures lacking substance and looking a little too cartoonish. The daughters of Atlas showcase ill-defined powers that make for some interesting visuals, such as Hespera turning a room full of people to stone and Kalypso cutting through the skyline on Ladon’s back, but I’m still confused by Anthea’s powers. She appears to be able to rearrange buildings and the environment to confuse, teleport, and attack her foes, but at the same time she isn’t actually rearranging the city as it returns to normal and these powers are rendered mute when she tries to avoid Kalypso’s depowering shot only for the bolt to find her anyway.

Whatever meaning Shazam’s sacrifice has is undone when Wonder Woman steals his thunder…

Despite Freddy’s best efforts, the daughters of Atlas are able to retrieve the seed from the Rock of Eternity after Hespera allows herself to get captured and the Champions just…forget that she’s a God of immense power and believe a simple cage will hold her. From the seed spawns a corrupted Tree of Life and, from that, Kalypso’s demonic creatures, which lay siege to Philadelphia and force the depowered Champions to recruit the aid of a herd of unicorns to help create a distraction for Shazam, the last empowered Champion standing. Thanks to this, and his own unique blend of distraction and fighting, Shazam is able to retrieve the Wizard’s staff from Kalypso; realising that the staff absorbs magical power and can be used to destroy the Tree of Life, Shazam convinces the dying Hespera to help him contain the force of the explosion by reducing the protective dome to a small area, trapping himself, Kalypso, and Ladon within and preparing to sacrifice himself after a tearful farewell to his family. The bold move is successful; the Tree of Life is destroyed, taking all the mythological creatures with it and reducing the slighted Gods to ash, however Billy is killed in the process. Heartbroken, his family lay him to rest in the desolate God world but, at the very last second, Diana Prince/Wonder Woman (Gal Gadot) conveniently shows up (since Billy had been pestering her for a date throughout the film) and uses her divine power to restore the God world, and Shazam, to life, thereby allowing the Champions to return to action and the Wizard to begin exploring man’s world. This deus ex machina of a cameo really didn’t sit right with me; I think if they were going to do that, it would’ve been better to have Wonder Woman show up right as Billy lay dead on the battlefield rather than waste time pretending like he’s really gone, and it takes away from the characters to have all their problems solved so easily. Compounding matters are the two completely pointless post-credit scenes in which Shazam is approached about joining the Justice Society and Dr. Sivana continues to plot with Mr. Mind, two plot threads that I really doubt we’ll ever see resolved in the near future.

The Summary:
To say I was disappointed by Shazam! Fury of the Gods would be a bit of an understatement. In many ways, I don’t think it’s fair to punish the film because egos, politics, and production shenanigans meant that we couldn’t see Black Adam in this film…but man, would have made so much more sense for Black Adam to have been introduced here, or at least show up looking to reclaim the power of the Gods from unworthy children, and therefore give the Champions a far more charismatic and interesting threat to go up against. There’s a lot to like here regardless, such as the expansion of this more colourful corner of the DCEU, the dynamic between the Champions, and Billy’s relationship to his family. I especially liked Freddy’s side plot of him wanting to strike out on his own, and Billy learning that he’ll always have a place with his family, but it’s very strange to see so little of Billy in the film. I equally found it odd that at least one of the characters, such as Mary, didn’t express relief at losing their powers and exploring what it meant to return to a more normal life. While the visuals were impressive for the most part, things got really muddled and CGI heavy once the digital minions swarmed the streets and the villains, while slightly compelling in their motivations, just didn’t interest me as much as I think the filmmakers were hoping for given the actors cast in those roles. I also feel like it’s hard to really care that much about Shazam! Fury of the Gods as we have no idea if these characters have a place in the DCEU going forward, resulting in a decent enough movie that just felt lacking in some areas; it’s a good companion piece to the first one, which I guess is a positive, but didn’t really impress in the same way and so, ultimately, I ended up feeling a little disappointed with the final product.

My Rating:

Rating: 3 out of 5.

Pretty Good

Did you enjoy Shazam! Fury of the Gods? Were you disappointed at Billy’s absence in the film? What did you think to his character arc and Freddy’s solo ventures? Do you agree that there are too many characters in the film to sustain the plot? What did you think to the daughters of Atlas, their powers and motivations, and were you disappointed that Black Adam or the Monster Society of Evil didn’t feature in the film? Where do you think we’ll see Shazam next, if at all, in the revamped DCEU? Whatever your thoughts on Shazam! Fury of the Gods, feel free to drop them below or leave a comment on my social media.

 

Movie Night: Evil Dead

Released: 5 April 2013
Director: Fede Álvarez
Distributor: Sony Pictures Releasing
Budget: $17 million
Stars: Jane Levy, Shiloh Fernandez, Lou Taylor Pucci, Jessica Lucas, Elizabeth Blackmore, and Randal Wilson/Rupert Degas

The Plot:
Mia Allen (Levy) is taken to a remote cabin by her friends and estranged brother, David (Fernandez), in hopes of forcing her to go cold turkey with her addiction to heroin. When they discover a macabre book filled with incantations in the morbid cellar, Mia is tormented by ghastly visions that turn out to be all-too-real as an ancient, demonic force seeks to brutalise and possess her and her friends.

The Background:
In 1981, critics and audiences were horrified when The Evil Dead hit cinemas. The result of a collaboration between now-legendary horror director Sam Raimi and his long-time friend Bruce Campbell (as well as friends and family alike), The Evil Dead might have been a low-brow, low-budget splatter-horror film, but it was a surprising critical and commercial hit. After failing to achieve mainstream success, Raimi reunited with Campbell for the bigger and better sequel; Evil Dead II: Dead by Dawn (Raimi, 1987) became a cult classic thanks to its over the top gore and iconic action hero, however it was only this latter element that was expanded upon for the third film, Army of Darkness (ibid, 1993), which divided audiences due to its heavier focus on slapstick comedy. While the story continued in videogames and comic books, rumours of a remake or fourth entry circled Hollywood for years; although Campbell declared the project dead in the water in 2007, he later announced that it had found new life with a script that was more a re-imagining of the original film than a straight-up remake. Director Fede Álvarez made his feature-film debut with the remake, which he saw as a continuation of the original film; Álvarez also made the creative decision to focus on practical effects and make-up wherever possible even though it took longer and cost more. Evil Dead proved a surprising success; it made just shy of $100 million at the box office and was met with largely positive reviews that praised the brutal gore and grittier tone, though there were inevitably some who took issue with the debauched content and the absence of Campbell’s memorable protagonist. While these latter criticisms were addressed when Campbell returned for an admittedly awesome three-season spin-off, Sam Raimi teased a continuation of Army of Darkness before finally opting to produce another standalone entry in the franchise rather than a sequel to Evil Dead.

The Review:
I went into great detail in my reviews of the original Evil Dead trilogy about my thoughts on the franchise; while I can respect the hustle and ambition of the first film, and there’s an appeal to Bruce Campbell’s unfiltered bravado in the third, it’s the second one that strikes the perfect tone between horror, action, and comedy that I think works best for the franchise. I’ll always recommend people go to Evil Dead II before the original and had long held the belief that The Evil Dead just hadn’t aged as well as its far superior sequel. There’s often a lot of hatred levelled at remakes, and deservedly so at times, but I would argue horror, of all genres, has fared pretty well whenever it gets a new coat of paint. After seeing the first trailers and getting over the fact that Campbell wouldn’t be returning (and, wisely, wasn’t recast), I remember being really excited for this darker, gritter re-imagining of the first film, an almost comical venture in hindsight that was in desperate need of an update no matter how highly I regard its sequel.

After quitting her addiction, Mia is possessed and tormented by a spiteful evil force!

So, no, Ash Williams is not in Evil Dead. It would’ve been a fool’s errand to ask any actor to try and fill those shoes so, instead, we get an all new, young and sexy cast with an entirely different motivation behind isolating themselves in a creepy cabin in the woods. Like the original movie, Evil Dead features five main characters, two of which are brother and sister. Mia and David were close as children but have since grown apart and there’s a fair amount of bad blood between them since David left Mia to care for their dying mother all alone. As if that wasn’t bad enough, Mia has become addicted to heroin and has tried, unsuccessfully, on many occasions to kick the habit. This is the first time that David has been present for her intervention, however, and much of the film’s focus is on him trying to care for her and make amends with her as she struggles with painful withdrawal symptoms, which manifest in the form of horrific visions of a demonic force seeking to devour her. Mia is, at her core, a fundamentally broken character; she has a loving and caring support network but, despite their best efforts, none of her friends truly understand what’s going through and she feels increasingly isolated when her claims to be haunted by a malicious evil are chalked up to her going cold turkey. When they refuse to give in to her desperate demands to leave, adamant to force her to kick her destructive habit once and for all, she tries to leave by herself, only to crash and be confronted by the evil in the forest, which here takes the form of a demonic doppelgänger of herself. Targeting her as the weakest member of the group, the demon possesses her through a far more logical (though no less traumatic) version of the infamous “tree rape” scene and she’s driven to abusing herself and others through increasing violent behaviour.

Mia’s friends and family fall victim to the evil’s malicious influence and suffer terribly as a result.

Mia is cared for by her best friend, Olivia (Lucas), a nurse who’s suffered through Mia’s attempts to kick her habit before and is at her wit’s end with it all, especially after Mia not only previously made the same promises to quit but after legally died after overdosing in the past. Her previous experiences with Mia’s wild hallucinations mean she fails to heed her friend’s scathing warnings about the stench coming from the cellar (which is full of dead cats hanging on meat hooks!) and their impending doom after they discover the Naturom Demonto. It’s all new to David, however, who is so desperate to keep his sister safe out of a sense of guilt that he doesn’t hesitate to take her to safety after discovering her scalding her body in the shower, only to be undone by the rising evil forces in the area. Although he might not seem it, David is closer to Ash than you might think; he’s a “charming liar” who’s been through his fair share of women and has the same terrible taste in neck-wear, and he’s also a sceptic and reluctant hero whose concerns begin and end with Mia and only extend further once the shit really hits the fan. His current girlfriend, Natalie (Blackmore), is a stranger to the group and naturally quite dependant on David as a result; she’s struggles to fit in and is adamant that they should leave once things start to escalate but David remains largely dumbfounded, only really taking things seriously once Mia starts puking up red bile and mutilating her tongue with a box cutter! Poor Natalie ends up the most unfortunate victim of the horrific events at the cabin; driven to near madness by the rotting infection in her arm, she severs it in a daze before attacking her friends in a possessed frenzy and being put out of her misery. Things don’t fare much better for Olivia, who is equally driven to maim her face as per depictions in the Naturom Demonto and ending up little more than a crazed, bloodthirsty demon who needs to be beaten to death.

The evil force now has a consistent physical form that yearns to wreck havoc.

The demonic force that plagues these characters is significantly altered in Evil Dead; the film opens with a young girl (Phoenix Connolly) suffering from the book’s possession and the lore behind it only escalates from there. Though lacking the monstrous visage on the front cover, the Naturom Demonto is still bound in human flesh and inked in human blood but now contains helpful warnings, written in English, not to read its incantations out loud. It also contains many drawings of the fates the characters later suffer before schoolteacher Eric (Pucci), who makes no bones about chewing David out for his absenteeism and who you’d think would be one of the film’s smarter characters, decides to ignore all these warnings and read from the book, awakening the familiar evil force from the woods. While Eric suffers greatly (and comically) for his foolishness, he also acts as a source of exposition for the events occurring; this time, the book unleashes a disembodied, demonic spirit known as “The Abomination” (Wilson/Degas), which possesses a host and then sets about claiming five souls in order to take physical form in a dirge of rain. The possessed are driven into a violent daze, mutilating themselves and attacking others in a spiteful rage, while Mia cackles and looks on with glee from the cellar. While the only way to stop them is again by bodily dismemberment, the victim’s souls can only be saved from damnation using “purifying” fire, driving grieving fathers to watch their possessed daughters suffer, or a live burial. While David is able to succeed at the latter, the evil force manages to claim enough souls to burst from the ground in terrifying and gore-soaked fashion, though it appears throughout the film as a snarling, animalistic doppelgänger of Mia that delights in her torment and commits the cardinal sin of driving her to bash her and David’s beloved dog Grandpa (Inca) to death with a hammer!

The Nitty-Gritty:
Evil Dead is easily the heaviest of the entire franchise thanks to its focus on addiction; Mia has struggled so badly from the trauma of watching her mother waste away and then die that she turned to heroin for a release and this addiction has caused her nothing but further pain. Her friends, though doubtful, support her attempts to get clean but very much prescribe toe a “tough love” philosophy since she’s sworn off the drugs before and always relapsed. This, as much as anything, proves to be their downfall when they fail to take her claims seriously, resulting in her becoming more and more possessed and them suffering greatly. Another prominent aspect of the film involves David trying to make amends for abandoning Mia; the brother/sister dynamic was barely a thing in The Evil Dead but, here, it’s at the forefront of these characters. It’s because of his guilt and love for her that David tries to get Mia to safety, and that same sense of duty compels him to defend her even when she’s a cackling witch and even sacrifice himself in an attempt to safeguard her, foolish as that decision was. Thus evil Dead thematically and visually has very few links to the previous films; the tilting and rushing camera is back but the cabin and book are both very different. The cabin now has a close link to the two main characters and brings back many painful memories for both Mia and David, the former because of how hard it was to see her mother suffer and the latter because of his guilt and not being there to support them. The location isn’t quite the same and the nature of the possessed and the evil itself are also much different, though you can still spot Ash’s prized Oldsmobile on the grounds and Campbell makes a completely pointless post-credit cameo (I would’ve much preferred he had waved the kids off at the start or even if they’d stumbled upon his corpse).

The film is unrelenting with the brutality and viciousness of its gore and effects!

As ambitious and admittedly impressive as the traditional make-up and practical effects were in the original trilogy, Evil Dead definitely reaps the benefits of modern technology, and from emphasising practical effects throughout its production. The gore on display is truly unsettling; you really feel the brutality of each wound and it’s genuinely sickening seeing Natalie’s arm drop to the floor with a wet squelch. Indeed, the movie really excels is in taking the concept and really treating it seriously; there’s very little humour in Evil Dead and the evil force is far more malevolent than playful, though elements of this latter characterisation can still be found when the possessed Mia spitefully barks at her friends. Instead, the focus is on brutal and unashamed gore; that girl is absolutely roasted in the opening sequence, Mia’s skin bubbles from the searing-hot water, and she sicks up a spew of blood bile onto Olivia, who is ten compelled by the book (and the evil force) to carve open her face with a shard of glass. Poor Natalie gets assaulted by the possessed Mia in the cellar in a disturbingly sexual way before receiving an infectious bite to her hand and being compelled to saw the diseased limb off with an electric knife in a far more gruesome scene than any of Ash’s struggles with his own infected appendage. She’s then driven to attack her friends with a nail gun, only to end up losing her other limb to a shotgun blast and bleeding out on the cabin floor! And that’s before we even touch upon Mia scalding herself, a demonic root forcing itself way down her throat, and slicing into her tongue with a box cutter! Of all the characters, it’s Eric who suffers the most abuse, however. This bespectacled dumbass sure as hell can take a licking and keep on ticking; he slips on a piece of Olivia’s skin, landing on the toilet as he falls, before being brutalised by repeated stabs to the face by a needle, riddled with nails, and ending up with his arm being bludgeoned by the possessed Natalie and a bloodied and beaten mess courtesy of her crowbar attack, and yet he still keeps breathing!

The Abomination puts Mia through the wringer in the blood-drenched finale.

In comparison, Mia gets off quite lightly; she doesn’t end up having her head bashed in with a piece of ceramic and all of the injuries and ailments she suffers while possessed magically disappear after she spontaneously returns to life following David’s effort to purify her with a live burial, though she makes up for this in grisly fashion in the last act of the movie. With all of their friends dead or springing to unlife as violent and crazed demons, and with the book proving to be indestructible, David is forced to step up and protect Mia despite his best, most futile efforts to lie to himself about her condition. He ventures into the cellar to confront her and is manhandled in comical fashion by her crazed attack; it’s only thanks to one last gasp of life from Eric that David is able to bundle Mia up and bury her alive, purging her of the evil’s malicious influence and then immediately jump-starting her heart with a jerry-rigged defibrillator that he stabs haphazardly into her chest! Though this works, Eric’s possessed corpse attacks him and David is forced to sacrifice himself to keep Mia safe, setting the cabin (and himself) alight with a small explosion. This, however, proves to be the final sacrifice needed to bring the Abomination back to life; the skies literally pour blood and the creature, a twisted and demonic mirror of Mia, claws its way out of the ground in a recreation of the original film’s iconic poster. It attacks Mia with a ravenous malice scalding her skin with the lightest touch; Mia’s desperate attempts to hide and fight back also mirror Ash’s panicked escape from the unseen evil, but this finale proves easily the most unsettling sequence in the entire franchise thus far thanks to actually being able to see the blood-drenched demon as it scrambles after its prey. Although Mia severs the Abomination’s legs with a chainsaw, the gnarled demon overturns David’s truck and crushes Mia’s left wrist! Desperate and in agony, Mia has no choice but to tear her wrist free! Considering the film already showed a severed limb, I had no idea this was going to happen at the time and, even now, it’s absolutely brutal to watch! However, it’s a fantastic character moment for Mia as she finally takes charge and attacks her demons, given horrific physical form, to put an end to her misery by thrusting the stump into the chainsaw’s handle, and sawing through the Abomination’s head in a crazy fury! Defeated, the creature sinks into the ground and the blood rain promptly stops, leaving Mia a dishevelled and traumatised mess as she wanders off for help, the Naturom Demonto left forgotten and very much intact…

The Summary:
I remember being stunned by Evil Dead when I first watched it. Although a long-time fan of the franchise, even I would admit that the only one of the original trilogy I really enjoyed and highly rated was the second one, with the first having aged poorly and the third being too comical for my tastes. Thus, I was excited to see a gritty, no-nonsense modern take on the concept and Evil Dead certainly brought the horror back to this cult franchise! While it’s true that the film isn’t as immediately iconic without its smart-mouthed action hero, no actor could really fill Bruce Campbell’s boots and the cast we have is surprisingly strong for a horror film. Mia’s struggles with addiction and the impact it’s had on her friends is violent, tragic, and palpable, even more so for David, who is burdened by guilt at having been absent during his mother’s illness and Mia’s suffering. Of them all, Eric proved the most exasperating character; he’s constantly giving David a hard time (and rightfully so) and stupidly reads from the book despite clear warnings not to, but he make sup for it being enduring some truly horrific abuse once the shit hits the fan! And that’s what really makes Evil Dead a standout entry for me and one of the top horror remakes; it takes the source material seriously, pays homage to the originals by reconfiguring some of their most memorable moments into a gory new context, and expands on the lore in ways that are both familiar and unique to this incarnation. The film is worth the price of admission for its unrelenting, sickening gore but it proves to be a visually stunning and ominously engaging, spiteful horror that makes no apologies for its content and proudly showcases some truly disturbing moments as if in defiance of a slew of poorly-regarded PG-13 horror productions. As much as I enjoyed the spin-off TV show, it never fails to disappoint me that we never got a follow-up to the remake; it made money and proved popular but, sadly, we never got to see Ash and Mia team up as chainsaw buddies, but luckily we can also return to this gritty, unrelentingly brutal film whenever we want a good taste of visceral horror!

My Rating:

Rating: 5 out of 5.

Fantastic

What did you think to Evil Dead? Where would you rate it compared to other entries in the franchise? Were you disappointed by Ash and Bruce Campbell’s absence? What did you think to the new characters and the depiction of addiction? Were you impressed by the film’s unrelenting gore and effects or is it a little too much for you? What did you think to the changes made to the lore and the depiction of the Abomination? Were you disappointed that we never got a follow-up to this film? What are some of your favourite remakes? Whatever your think about Evil Dead and its franchise, feel free to leave a comment below or on my social media.

Movie Night: Army of Darkness

Released: 19 February 1993
Director: Sam Raimi
Distributor: Universal Pictures
Budget: $11 million
Stars: Bruce Campbell, Embeth Davidtz, Marcus Gilbert, Richard Grove, and Ian Abercrombie

The Plot:
Thrust back to medieval times by the Necronomicon Ex-Mortis, Ashley “Ash” Williams (Campbell) finds himself the only hope of fending off a veritable army of Deadites, led by his own demonic doppelgänger (also Campbell).

The Background:
In 1981, up-and-coming director Sam Raimi and long-time collaborator Bruce Campbell brought together friends and family alike to produce one of the most controversial splatter-horror films of all time, The Evil Dead. Despite regular on-set mishaps and tensions, the film was surprisingly well-received and, after his mainstream career failed to take off, Raimi returned to the concept six years later for a sequel. Evil Dead II: Dead by Dawn (Raimi, 1987) might have been part-remake due to rights issues but it was met with largely positive reviews; its over the top gore led to it becoming a cult horror classic, though it would take another six years before a third instalment would see the light of day. After Darkman (ibid, 1990) proved a modest critical and commercial success, Raimi began developing ideas he’d had for the third film while shooting Evil Dead II, primarily a large-scale medieval piece with a time-displaced Ash. Producer Dino De Laurentiis was still onboard to provide financing for the film, though Raimi and his cohorts still had to fight to get the funds they needed for this larger venture. As ever, production was troubled by difficult conditions; the sweltering heat and Raimi’s penchant for abusing his life-long friend Bruce Campbell, and the gruelling shoot caused issues during the production, to say nothing of the painstaking practical effects work needed to bring the much larger concept to life. Having struggled with the ratings board with his previous Evil Dead films, Raimi purposely set out to make Army of Darkness more a slapstick horror/comedy and toned the gore way down, only to be hit with an unfairly high rating as penance for releasing the previous films independently. Additionally, studio interference saw Raimi’s original vision for a bleak cliff-hanger ending changed to a more hopeful one, and it’s often not clear which version you’re going to be watching when you purchase a copy of the movie. Finally, while Army of Darkness$21.5 million box office gross made it a relative success, many have been divided in their opinions on the film; some praised the presentation and effects work, others criticised the slapstick approach. While the film went a long way to further cement Ash as a horror icon and is often seen as a cult classic, it remains a contentious entry in the franchise and its events are often overlooked or outright ignored in subsequent entries (though this is also due to licensing issues).

The Review:
In my reviews of The Evil Dead and Evil Dead II: Dead by Dawn, I made it pretty clear that my bias is firmly towards Evil Dead II on being the best of Sam Raimi’s original trilogy. For me, it’s the perfect balance of horror and comedy and really cemented Ash’s character as a reluctant hero who transforms into a horror icon after being put through the wringer by a malevolent force. Evil Dead II set Ash up nicely as a cursed victim forced to see those he loves and cares about either turned into zombie-like Deadites or brutally murdered before his eyes, and constantly haunted by the evil force no matter how hard he fights, and Army of Darkness immediately sets about reminding viewers of this with yet another recap of the previous movie in the opening. This time, it’s narrated by Ash, firmly placing him as the main character and focus of the franchise and this movie, and quickly skims through the events that saw Ash lose his hand and end up being sucked through a vortex to medieval times.

A frustrated Ash must set aside his ego and assume a heroic role to clean up his mess.

Understandably, given the horror and the trauma that he’s gone through, Ash is pretty tetchy in this film. While it’s nice to get a sense of his life before the horrors of the cabin, seeing him as a dedicated and knowledgeable S-Mart employee, any vestiges of his original bookish demeanour have been completely swept away and replaced with a bitter, antagonistic bravado that sees him openly mouth off to anyone, regardless of their authority or stature. He has, officially, had enough of this shit, basically, and his only concern is finding a way back home; he doesn’t want to be some prophesised hero, he doesn’t want to get involved in the issues between Lord Arthur (Gilbert) and Duke Henry the Red (Grove), and he certainly has no intention of battling the Deadites any more than he has to. Thus, he makes a deal with the Wise Man (Abercrombie) to retrieve the Necronomicon Ex-Mortis to help them turn the tide in their war against the Deadites but on the proviso that the Wise Man uses the book to send him back home, no questions asked. Unfortunately for Ash, life is never that simple; the evil force constantly conspires against him but is only part of the problem in Army of Darkness. Ash’s ego and sense of superiority means he not only expresses his frustration to the masses but also fails to heed the Wise Man’s words; despite being little more than a retail employee, Ash sees himself as their physical and intellectual superior, a façade he maintains even as he’s blundering his way through the movie. This same bravado, brought on after the trauma he’s experienced, causes him just as much grief as any reanimated skeletons as he refuses to listen to proper instructions and ends up raising the titular army of darkness in his haste and selfishness to get back home.

A spurned Sheila finds herself transformed into a spiteful witch by the evil’s power.

The opening recap once again shows Ash at the cabin with Linda (Bridget Fonda) but skims past her relevance pretty quickly this time around (and even completely omits Annie Knowby (Sarah Berry) from the narrative) to instead focus on Sheila (Davidtz). Since Arthur captured Ash alongside Henry and his men, who killed her brother in battle, Sheila is initially instrumental in condemning Ash to the Deadite pit since he’s assumed to be one of them. Like all of the “primates” in Arthur’s kingdom, Sheila is suitably impressed by Ash’s prowess in battle and his “boomstick” and quickly reverses her ill will towards him, which he initially callously dismisses since he’s busy living up the rewards of being hailed a hero. Although he’s as gruff and flippant towards her as he is to the other “primitives”, Ash finally gets the chance to get laid after being impressed by her spirited nature, but bashfully spurns her when given the choice between returning home or helping her and her people fight off the evil he’s unleashed, with even Sheila branding Ash a coward for this choice. Although it seems as though Sheila is doomed to become little more than a damsel in distress when she’s swept away by a Deadite gargoyle, she actually assumes the role of secondary antagonist after being brought to “Evil Ash” and transformed into a Bride of Frankenstein-esque (Elsa Lanchester) witch by his kiss. Her kidnapping proves to be just the kick up the ass Ash needs to get his shit together, but her demonic visage almost proves his undoing in the finale when she causes his supped-up Oldsmobile to crash and delights in tormenting his body and his heart.

Ash has no time for the Wise Man’s riddles or the rivalry between Arthur and Henry.

This is the first Evil Dead production to have a large cast of characters, and all of them react to Ash in different ways. Initially, Ash is met with suspicion by Arthur, though Ash is far from impressed by either Arthur or Henry and, once he escapes the pit, Ash immediately punches Arthur out and humiliates him. Although flippant towards Henry, especially as he was in chains when they met, Ash earns the duke’s respect after allowing him and his men to go free, which pays off dividends in the finale. It’s thanks to the Wise Man, who has knowledge of Ash’s greater destiny from his familiarity with the Necronomicon, that Ash is able to win the awe of the crowd and begrudgingly quest for the book. However, he loses the respect of the masses after dooming them all to death and destruction through his ineptitude and, while Arthur and the Wise Man are honour-bound to uphold their end of the bargain, they condemn him for his foolishness, but are soon relying on his surprising scientific acumen and military tactics to defend the castle. Ash’s eventual leadership skills and engineering abilities are so impressive that even Arthur is forced to offer his begrudging respect. Though a proud and seemingly cruel king, one who’s not only ore than happy to toss his prisoners into his Deadite pit to the amusement of the braying crowd but also freely executes any escapees with a crossbow, Arthur’s first priority is the safety of his people. He’s waged bitter war against Henry the Red for some time but is driven to find and protect the Necronomicon not to use it against his enemy, but to put an end to the Deadites that have infested his land. Still, the rivalry between Arthur and Henry runs so deep that, at first, it seems as though the duke has condemned his enemies to their fate; however, thanks to Ash’s rallying cry in a deleted scene, Henry and his men arrive just in the nick of time to help turn the tide against the invading Deadites and peace is finally fostered between the two as a result.

Ash sprouts an evil double who raises an undead and seeks to conquer the land!

Naturally, the evil force is back at work in Army of Darkness; somehow, it’s already been unleashed across the land, despite the Necronomicon being hidden in an ominous cemetery. The demonic forces it unleashes and possesses are now freely referred to as Deadites and attack people openly, causing much fear and panic in the lands, and the evil force continues to be both possessed individuals and an invisible, roaring spirit that relentlessly pursues Ash. However, Ash is wise to its tricks this time around; he knows when it’s playing possum, when to fight, and when to flee when it’s nearby, though he’s far more capable in a one-on-one situation than when chased by the invisible force. For the first time, the evil force is given stable and consistent physical form in this movie; previously, it was simply limited to cackling, monstrous possessed bodies but Army of Darkness sees Ash once again battle against himself when the force manifests through his reflection in scenes that recall his experiences at the cabin in the second film. The result of this is Ash literally (and bloodlessly) splitting into two after his evil twin sprouts from his body; despite being a morally grey character, the more recognisably “Good” Ash triumphs over his evil twin and leaves him for dead, only for “Evil Ash” to return to life as a rotting, skeletal corpse that acts as the embodiment of the evil force and seeks to conquer the living through the titular army of darkness. Evil Ash gives Campbell more chances to showcase his range, being a maniacal and raving, pirate-like figure that ramps all of Ash’s arrogance and hot-headed bluster up to eleven, taking a possessed Sheila as his bride and digging up an army of the dead to ravage the land. The Necronomicon also gains more personification this time around; there are three books, each capable of biting and attacking Ash when he screws up the magic words, and the Deadites take a number of forms, from gibbering zombies to screeching witches, but is primarily represented by an army of skeletons. The evil force is also far more playful this time around; it’s still spiteful and malicious, but its loquacious and quirky skeletal troops are just as likely to get into slapstick scrapes as they are the skewer their victims.

The Nitty-Gritty:
The Evil Dead films had always been fairly comedic up to this point; even the first, which is easily the grittiest and splatter-horror of the bunch, had its ridiculous moments, but Army of Darkness takes the comedy/horror atmosphere of Evil Dead II and runs with it! Some of this is a little lost on me; the Three Stooges were a bit before my time and I’m not really a fan of their slapstick comedy or repetitive routine, so seeing Ash fend off skeletal limbs as they bonk his nose and box his ears is a little too childish for me. A lot of the comedy is focused on Ash’s 20th century sensibilities, slang, and technology and the fear, awe, and confusion it inspires in the natives; to these people, Ash’s rudimentary science and bog-standard weaponry are like magic and his bravado is able to impress all the more since they are so enthralled at his ability to defeat the Deadites with his strange weapons. His grouchy demeanour is also a fun source of comedy; he’s far more selfish and outspoken this time around and only undertakes the Wise Man’s quest because he has no other choice to get home. The film also boosts his action hero status up to eleven, gifting him even more memorable one-liners and moments, as well as using his engineering abilities and 20th century science books to not only fortify the castle defences and turn his beloved Oldsmobile into a bad-ass fighting machine, but also somehow construct a working artificial hand using an armoured gauntlet and the gift of a montage!

Ash is now an arrogant fool who’s only separated from his evil double by a fine, grey morality.

Indeed, for me, much of the film is again carried by Bruce Campbell; I may not agree with every decision made to blow Ash’s characterisation so ridiculously out of proportion but there’s no question that, again, this is his show (as evident in the opening titles, which actually call the film Bruce Campbell vs. Army of Darkness). If you enjoyed Ash’s fight against his severed hand in Evil Dead II, Army of Darkness takes that horse and well and truly flogs it to death by having Ash be set upon by cackling, miniature versions of himself using some ambitious, if dodgy, composite effects. These diminutive little gremlins torment Ash, stabbing and tripping and mocking him at every turn and forcing him into more and more comical extremes as he tries to stamp and drown them out. Ash’s character is also expanded upon in ways that would continue to be featured in subsequent adaptations and continuations of the franchise; now a much more self-serving anti-hero, Ash primarily fights for himself and makes no bones about it. He basks in the adulation of the people only to feed his ego and is more than happy to leave them to their fate after unleashing the book’s evil since he’s fed up with all the fighting and everything it’s cost him and just wants to go home. He has a change of heart, of course, but Ash’s hesitant nature literally manifests itself into a separate being in this film and it’s a grey morality that separates “Good” Ash from “Evil” Ash. Evil Ash is more obviously the personification of the evil force that’s been hunting Ash all this time and is bent on the wholesale slaughter and possession of the living, painting him as more obviously “bad”, but it takes a great deal of motivation for Ash to get his shit together and start fighting for something other than his own self-preservation, turning him from a reluctant but bad-ass hero to a flawed braggart who needs to be pushed into defending others.

Some impressive effects feature in the finale, which sees Ash either stranded or returned to his normal life.

Thanks to focusing more on bombastic action and wacky, slapstick comedy, blood and gore is all-but-absent from Army of Darkness. While there is an impressive geyser of blood when one of Henry’s men is tossed into Arthur’s Deadite pit, there’s none at all when the recap shows Ash chopping off his hand and even the Deadites are less intimidating, save for the decaying visage of Evil Ash, and more likely to rattle off quips and play fight than tear flesh from bone. However, Army of Darkness raises the titular army from the grave with some remarkable practical effects, puppets, and old school camera techniques in the explosive and overly ambitious finale, which sees Ash forging gunpowder and becoming a symbol for the people to rally behind in the battle against the stop-motion effects, corpse-like costumes, and gibbering puppets used to bring the army of the dead to life. Ash uses his steam-powered Oldsmobile to mow them down using a bladed attachment and, despite being physically outmatched, proves an adaptable, if desperate, brawler, when he clashes swords with Evil Ash. Ash manages to hold both Evil Ash and a Deadite soldier at bay with a surprising deftness before setting him on fire, reducing Evil Ash to another babbling skeleton, and blowing him up using a bag of gunpowder. This restores Sheila to normal and results in victory, but Ash finds himself conflicted; he briefly considers staying in the past, where he can continue to be hailed a hero and even live like a king, but ultimately he decides that he belongs in his own time. The Wise Man finally repays his bravery with a solution to his time displacement; depending on which version of the film you watch, Ash either has to drink five droplets of a special potion or repeat another magic phrase to enter a deep sleep. Either way, he screws up this process once again and either ends up sleeping too long and waking up in a post-apocalyptic future or returns to his mediocre life as an S-Mart employee where he wows his co-workers with his tall tales and continues to fend off the vengeful Deadites (which, incidentally, has always been my preferred ending).

The Summary:
To this day, I struggle with Army of Darkness. It’s certainly the biggest and most ambitious of the original Evil Dead trilogy, with a much larger scope and cast of characters and it really expands upon the lore of the franchise in its own way, but it’s such a jarring genre shift from the last two movies that it just doesn’t always land for me. Ash’s bravado has been ramped up to such an extreme that he’s gone from a quirky and unlikely action/horror hero to a selfish wise-ass who’s both too arrogant and blockheaded to remember some simple words and yet adaptable and knowledgeable enough to craft an artificial hand and a steam-powered quasi-tank using medieval technology. Ash is at his most unlikable here at times, which works in the sense of him setting aside his ego and fighting for something other than himself, and I totally get that he’d be frustrated after everything he’s been through, but it makes him more of a cliché than someone to root for. The film is super toned down compared to the last two, relying on slapstick comedy and over the top action rather than gore and horror, and sadly rehashing a lot of the entertaining aspects of Evil Dead II through a watered-down presentation. There are some good aspects, such as the impressive (if overly ambitious) special effects and Bruce Campbell’s charisma, but I’d argue they’re not enough to give this much consideration. While I prefer the “good ending”, it really doesn’t matter which version you watch as the film is barely ever referenced and I can’t say I’m sorry about that. You’re much better off sticking with the cliff-hanger of the last movie and assuming that Ash found his way back using the book rather than sitting through this, unless you have little kids who want to get into horror but aren’t quite ready to see the gory content of the first two movies.

My Rating:

Rating: 2 out of 5.

Could Be Better

Are you a fan of Army of Darkness? Which ending do you prefer? What did you think to Ash’s characterisation as an arrogant blowhard? Did you enjoy the shift towards slapstick comedy or do you prefer the gory content of the other films? What did you think to Evil Ash and the Deadite army? Did you enjoy the special effects used in the film or do you find it too dated and cringe-worthy? Would you like to see Army of Darkness get more recognition or do you think it’s better off ignored? Whatever your thoughts on Army of Darkness and the Evil Dead franchise, drop a comment below and be sure to check out my other Evil Dead content.

Movie Night: Leprechaun

Released: 8 January 1993
Director: Mark Jones
Distributor:
Trimark Pictures
Budget: $1 million
Stars:
Warwick Davis, Jennifer Aniston, Ken Olandt, Mark Holton, Robert Hy Gorman, and Shay Duffin

The Plot:
After stealing one hundred gold coins from a mischievous and vicious leprechaun (Davis), Dan O’Grady (Duffin) manages to subdue to creature with a four-leaf clover. However, ten years later, a young family rent O’Grady’s property for the summer and accidentally release the leprechaun, who embarks on a murderous rampage to reclaim his gold.

The Background:
Leprechaun was the brain child of writer/director Mark Jones, who decided that a low-budget horror film was his best bet to break away from television. Inspired by adverts for Lucky Charms cereal and the science-fiction creature feature Critters (Herek, 1986), he decided to make a leprechaun the antagonist for his feature. Leprechauns are diminutive supernatural figures from Irish folklore closely associated with shoes, rainbows, and pots of gold but also known for playing pranks and even menacing people. Although largely caricatured in popular culture, star Warwick Davis jumped at the chance to play against type even though it meant spending up to three hours in the make-up chair. Jones brought the proposal to Trimark, who agreed to finance the film, and infused more comedic moments into the script at Davis’s suggestion. Trimark engaged in an aggressive marketing campaign that saw the film making $8.6 million at the box office, although critical reception was largely negative; reviews slated the film’s attempts at humour and horror alike, though Davis’s performance was largely praised. The film was profitable enough to inspire five sequels, a reboot, and then a direct sequel in 2018 that ignored all the other films, none of which were particularly well regarded critically but which have gained something of a cult following over the years.

The Review:
In the vast pantheon of horror movies and icons, it’s easy to dismiss or forget the leprechaun; like many horror villains, he quickly descended into parody and cartoonish violence and a string of low-budget, low-effort sequels saw this ridiculous concept run out of steam far faster than other more complex or alluring horror monsters. The core idea is ridiculous by its very nature and the film definitely doesn’t shy away from that, which I think is a positive, but I can’t say that I’ve ever been much of a fan of the film, the character, or this franchise as a whole. Granted, I’ve only seen about four of the eight films in the series, but none of them were as memorable or terrifying as the squat creature’s more influential peers. However, the 17th of March is St. Patrick’s Day and, since I make a habit of celebrating other holidays like Halloween and Christmas, it only seems fair to mark the occasion with a review of the first film in this often overlooked horror-comedy franchise. Unlike in the vast majority of horror films, the first character we even see onscreen is the villain of the piece, the titular leprechaun. Normally, there’s at least some kind of build up to the reveal of the killer or monster of a horror film but the monstrous little troll comes shambling onto the screen within the first minute of the movie. A squat, curious little fellow, the leprechaun is almost disarming in how absurd he seems; dressed in a bright green suit topped off with a fancy little hat, he seems like a figure of ridicule and his predisposition for talking in rhymes certainly ties into his ridiculousness. However, closer inspection reveals that he’s quite the disturbing little creature; with his deformed face, fangs, and claw-like hands, he’s more of a stout gremlin than a fanciful figure of folklore and he immediately asserts not only his avarice for his beloved pot of gold but his willingness to murder anyone who dares steal from him.

Tory‘s unimpressed with her rural surroundings and refuses to believe stories of a leprechaun.

The bombastic and painfully stereotypically Irish Dan O’Grady believes his financial woes have been solved when, while visiting Ireland to take care of his mother’s funeral, he comes across the leprechaun and manages to not only capture the creature but get his hands on his gold. He promptly brings the cursed coins back to the United States, much to the chagrin and annoyance of his wife, Leah (Pamela Mant), who learns the hard way that O’Grady’s tall tales of a gold-hoarding leprechaun are all too true when the vicious little sprite stows away in O’Grady’s luggage, lures her in by mimicking a child’s voice, and scares her into taking a fatal fall down the cellar stairs. Although O’Grady’s able to get the better of the leprechaun and trap him in a crate thanks to a four-leaf clover, he suffers a near-fatal stroke before he can set the creature on fire, meaning the leprechaun’s curse carries over to the next people to come onto O’Grady’s property. This ends up being J. D. Redding (John Sanderford) and his bratty teenage daughter Tory (Aniston), who rent the O’Grady house for the summer, much to Tory’s displeasure; she’s far from happy at being out of Los Angeles and in the middle of nowhere, and even more unimpressed with the state of the farmhouse, which has been left to go to ruin over the last ten years. While J. D. is excited to be away from the hustle and bustle of city life, Tory bemoans the lack of shopping malls and just wants to get back to civilisation, and to a hotel, and away from the dilapidated house. Tory’s solution to any problem is to throw money at it; as such, she doesn’t even think to apologise when she accidentally bumps into Nathan Murphy (Olandt) and spills his paint thinner, instead offering cold hard cash for the inconvenience. A vegetarian and a pacifist, Tory sees herself as an independent and forceful woman of the nineties, but she easily takes Nathan’s bait when he insinuates that she’s afraid of the house like some flustered female and decides to stay after all and even ends up helping him out with the chores because of an obvious attraction to the young painter.

Thanks to his child-like demeanour, Ozzie’s warnings of an evil leprechaun go unheeded.

Nathan has been hired to do some much-needed renovations around the house; while he’s a strapping young chap, he obviously can’t do all the work by himself so he brings along his little brother, Alex (Gorman), and their simple-minded but kind-hearted friend Ozzie Jones (Holton). The childlike Ozzie is obsessed with tall tales; he spins a yarn about aliens and UFOs that is dismissed by Alex, meaning no one believes him when he tries to tell them that he unwittingly freed the leprechaun from his trap. Ozzie’s maybe not the most politically correct character ever put to film; he’s dim-witted and clumsy and Tory loses patience with him on more than one occasion, but he’s fully accepted by Alex, Nathan, and J. D. despite him basically having the demeanour of a child. In comparison, Alex is startlingly grown-up for his age; he’s somewhat cynical, dismissive of Ozzie’s fairy tales, and watches over Ozzie the way an older brother might look after a younger sibling. Alex isn’t above playing pranks on his simple friend, however, which directly leads to Ozzie being lured into the cellar and freeing the leprechaun after being duped by the creature mimicking a child’s cries for help. Alex goes to make sure Ozzie doesn’t hurt himself when he chases a rainbow in search of the leprechaun and quickly takes the leprechaun’s bag of gold coins for himself, chastising Ozzie when he swallows one and formulating a plan to hide the gold in the well near the house so they can later exchange it for real money in order to pay for an operation to “fix [Ozzie’s] brain” out of a sweet, but misguided, concern for his friend’s welfare. Although Ozzie’s obsession with the devious little troll grates on the others, J. D. is the first of the group to suffer from the leprechaun’s wrath as the sprite takes a bite out of his hand; while this isn’t a life-threatening injury, it’s enough to see the patriarch sitting the rest of the film out at the local hospital. This leaves the youngsters to fend off the leprechaun’s assault alone, especially after he cuts the phone line, wounds Nathan’s leg, and Ozzie places a frantic call to Sheriff Roy Cronin (William Newman) that’s naturally laughed off for its ludicrousness, forcing them to tackle the malicious little sprite by themselves.

The Nitty-Gritty:
Unlike later films in the franchise, Leprechaun actually tackles its subject matter and titular monster with a modicum of seriousness; if I had to make a comparison, it’s very similar to how Charles Lee Ray/Chucky (Brad Dourif) was portrayed in the first Child’s Play (Holland, 1988) as a brutal, spiteful, and dangerous killer despite his diminutive size and ridiculous appearance, and how that film leaned more into semi-psychological horror than comedic shenanigans like its successors. In the spirit of this, despite the whimsical score and fanciful appearance of the leprechaun, the creature is kept largely in shadow in his first appearances; we don’t even get a good look at his face until about twenty minutes into the film and he’s portrayed as being a twisted little troll, mimicking the voices of his victims and toying with his prey with his childish rhymes and quips while cruelly taunting them. However, the film is unashamedly a horror-comedy rather than a straightforward horror movie and it tentatively walks the line between both genres in a way its sequels didn’t; it’s not as ludicrous as the two Hood films (Spera 2000; Ayromlooi, 2003) or a generic monster film like Leprechaun: Origins (Lipovsky, 2014) as it features scenes with the leprechaun gleefully chasing after his victims on a child’s tricycle and pounding a pawn shop owner (John Voldstad) to death with a pogo stick! Moreover, the leprechaun is functionally immortal (claiming to be six-hundred years old) and invulnerable; although bullets and blunt objects can hurt and slow him, he’ll “keep coming back” until he’s retrieved his gold.

The leprechaun is the star of this ridiculously bizarre horror-comedy.

While the leprechaun’s outfit is a bit much (it’s like something out of a pantomime or a costume shop and could’ve done with looking a bit more worn and faded in some places), Warwick Davis is completely unrecognisable beneath the creature’s malformed visage; sporting a permanent leering smile and a mouthful of rotten fangs, the leprechaun is a disgusting little troll who showcases an array of magical powers. Initially weakened from ten years of the four-leaf clover’s influence and barely able to cause a door to shut with his magic, the leprechaun rekindles his strength naturally over time but the film also implies that terrorising and killing others restores his power as much as being in possession of his magical gold. To that end, he delivers some of the most bizarre kills in horror cinema; because of his short stature, it’s easy to dismiss the leprechaun’s threat but he sports razor sharp nails, has a tendency to bite chunks out of people, and exhibits a strength beyond his size that borders on the superhuman. As mentioned, he crushes a man to death with a pogo stick; he claws at Deputy Tripet’s (David Permenter) face and then uses his teleportation powers to toy with him before snapping his neck with his bare hands; he also threatens to cut Nathan’s foot off with a rusty hatchet after injuring him with a bear trap and even exhibis control over his severed hand after it’s cut off by a door. The leprechaun’s only real weaknesses is his obsessive compulsion to stop and shine shoes when he spots them and the magical powers of a four-leaf clover, which is enough to keep him trapped in a crate for ten years and ultimately cause him to melt into a skeleton (and even then he just keeps coming). While some horror monsters and slasher villains have reasonably vague motivations, the leprechaun is fixated on finding his crock of gold; while he delights in tormenting and killing others, that’s really more for fun and in pursuit of his goal and there’s definitely a suggestion that he’d be placated if his gold were simply returned to him.

The leprechaun’s tenacity is finally put to an end with a four-leaf clover and a load of gasoline.

Indeed, this turns out to be the case when Ozzie and Alex let slip about the gold they hid in the well; Tory manages to retrieve it and return it to the leprechaun, but he pursues them with a vengeance when he finds one coin missing (since Ozzie swallowed it earlier) and assumes he’d been tricked. While trying to get some help at the hospital, Tory takes a detour to a nursing home to consult with O’Grady, only to find that the leprechaun has attacked him, taken his place, and to be chased by him in a wheelchair. O’Grady manages to cling to life long enough to reveal that the leprechaun can be subdued with a four-leaf clover and, despite the leprechaun hounding her at every turn and even ripping out and eating Tripet’s eye, and the insurmountable odds of finding the rare flower, Tory’s able to pick out from a patch of clovers. When the leprechaun tries to shove Alex’s head into a bear trap, Ozzie bravely endures the creature’s wrath after revealed that he’s got the missing coin in his stomach; Alex is then able to deliver a decent quip (“Fuck you, Lucky Charms!”) before firing the clover into the leprechaun’s mouth when he’s slashing at Ozzie’s face. This causes the leprechaun to melt from the inside out, reducing him to a putrid, melting, skeletal visage that stubbornly continues to go for them until Nathan finishes him off in disappointingly unspectacular fashion by simply pushing him down a well and blowing him up. While the film ends with the leprechaun’s disembodied voice vowing to curse the well and rebuild his magic to recover his gold (and certainly he would return on more than one occasion in future sequels), I can’t help but feel his end would’ve been more impactful if it’d been more like Child’s Play and Gremlins (Dante, 1984) and focused more on the leprechaun’s flesh dissolving and his charred skeleton crawling after his victims before he went up in a burst of flames but the more important thing about the ending, whatever it’s form, is that it meant this weird little film was finally over.

The Summary:
As I’ve heavily alluded to, I’m not really a big fan of Leprechaun or its sequels; they’re not really scary and just a bit too ridiculous for me in concept and execution, so it’s perhaps no surprise that I don’t rate this first film very highly. I’ve watched a lot of horror films and am very familiar with the horror icons of the nineties, but the leprechaun has to be one of the weakest of the bunch, seconded only by Chucky. For me, it’s simply because they’re too short and too ineffectual to really be all that much of a threat, however they manage to hold their own through their cackling demeanours and creativity. Certainly, Warwick Davis shines in the title role and throughout the film; every time he’s onscreen, whether shrouded in shadow or galivanting around in his little go-kart, he seems to be having the time of his life and absolutely devours the scenery whenever he’s shuffling about and taunting his prey. While we don’t really get to see the extent of his powers, he’s certainly a persistent and imaginative little monster, though this first film doesn’t really do justice to his particularly cruel brand of brutality. The other actors do a decent enough job; Alex and Ozzie are the standouts of the group, surprisingly considering children usually aren’t that impressive in films and the potentially insensitive nature of Ozzie’s character. Thankfully, Leprechaun doesn’t take itself too seriously; it’s more of a grim, whimsical modern fairy tale than a dark, gory slasher, and while that works for the film I just feel like the entire execution and concept is lacking somewhat. You’re not really missing all that much if you’ve never seen Leprechaun and I can’t really recommend it or the franchise beyond sheer morbid curiosity, but I guess there are worse ways to spend St. Patrick’s Day.

My Rating:

Rating: 2 out of 5.

Could Be Better

Are you a fan of Leprechaun? What did you think to the character and concept? Were you impressed with Jennifer Aniston and Robert Hy Gorman and do you think Ozzie’s characterisation has aged poorly? Which kill was your favourite and what did you think to the leprechaun’s make-up effects? Which film in the franchise was your favourite and would you like to see a more serious take on the concept? How are you celebrating St. Patrick’s Day today? Whatever you think about Leprechaun, feel free to leave a comment below.

Movie Night: Evil Dead II: Dead by Dawn

Released: 13 March 1987
Director: Sam Raimi
Distributor: Rosebud Releasing Corporation
Budget: $3.5 million
Stars: Bruce Campbell, Sarah Berry, Dan Hicks, Kassie Wesley, Lou Hancock/Ted Raimi, and Denise Bixler

The Plot:
After discovering a recorded incantation that unleashes a demonic spirit from the nearby woods and possesses his girlfriend, Ashley “Ash” Williams (Campbell) is tormented and partially possessed by the evil force. Things escalate when locals and scientist Annie Knowby (Berry) arrive at the cabin, only to be set upon by a monstrous, zombie-like demon dwelling in the basement…

The Background:
Back in 1981, long-time friends and collaborators Sam Raimi, Bruce Campbell, and Robert Tapert begged and borrowed to turn a simple horror concept into the ambitious, if hazardous, The Evil Dead , a low-budget horror that established Raimi’s directorial style but failed to propel him into the mainstream despite surprisingly positive reviews and being a sleeper hit. After his follow-up projects bombed, Raimi returned to his horror roots for an Evil Dead sequel, but production was immediately upended by rights issues; since Raimi didn’t own the rights to his original film, the opening sequence of the sequel served as a partial recap/remake of The Evil Dead, though now streamlined to focus on only Ash and his girlfriend. While shooting the first film, Raimi had conceived of a sequel in which Ash would be transported back to medieval times, an idea that the studios passed on; however, despite The Evil Dead’s financial success, producer Dino De Laurentiis wouldn’t approve of Raimi’s more outlandish ideas, necessitating a return trip to the cabin. Although the script had been conceptualised for some time, Raimi brought in another long-time friend, Scott Spiegel, to make adjustments and it was Spiegel who took the franchise in a more horror/comedy direction, with him and Raimi both drawing inspiration from their love of the Three Stooges. This was especially evident in Campbell’s slapstick fights against both the evil force and his own possessed hand; Evil Dead II dramatically increased Campbell’s abuse and stunt work, and the set remained notably hazardous for the cast and crew. As before, the film’s special effects and horror were achieved in-camera using a series of dollies, animatronics, and traditional filmmaking techniques; footage was run in reverse, large and uncomfortable suits were worn, and shots often tracked the actors from the rafters and through the walls of the set. Over 880 gallons of fake blood were used during filming, a custom-built prop chainsaw was built to be attached Ash’s severed hand, and the KNB EFX Group had to use every trick in the book, from miniatures to matte paintings, to deliver the film’s far gorier and more ambitious make-up and special effects. This meant that the film again had trouble with the ratings board; when they proposed cuts that would severely cripple the film’s runtime, it went unrated upon release, a gamble which may account for its much lower box office gross of $5.9 million. However, Evil Dead II was met with largely positive reviews; critics praised the direction and performances, especially Campbell’s work, as much as the over the top gore and blend of horror, comedy, and action. Of all the Evil Dead films, Evil Dead II is the most influential; it’s regarded as a cult horror classic and its characterisation of Ash and shift towards horror/comedy was replicated in subsequent comic books, videogames, and the unfortunately short-lived television series.

The Review:
If you’ve seen The Evil Dead then you might initially be put off by Evil Dead II simply because it immediately retcons a great deal of that film; gone are Ash’s friends and sibling, reducing the cast of the initial cabin experience to a vastly different version of Ash and his doting girlfriend, Linda (Bixler). However, I do believe this is to the film’s benefit; the reshot opening sequence, which effectively retells and replaces the first movie, features all of the best parts of The Evil Dead but with higher production values across the board, meaning you can easily skip the original movie and be all the better for it since Evil Dead II establishes so much of the lore, atmosphere, and characterisations that would continue throughout the remainder of the series. The movie opens with Professor Knowby’s (John Peaks) ominous narration regarding the semi-intelligent book, now rechristened “Necronomicon Ex-Mortis” but still referred to as the “Book of the Dead” and containing the same rituals as before, but now with a far more animated face and a great deal more power and influence seeped into its gory pages. From there, the film very much mirrors the first movie; this time, it’s just Ash taking his girlfriend to a secluded, abandoned cabin for a romantic getaway and elements of Scott’s (Richard DeManincor) character are weaved into him.

Ash is far more well-rounded and made dangerously unpredictable by the evil’s influence.

Consequently, in contrast to the first movie, Ash is no longer bookish or some geek who struggles to be assertive; by borrowing Scott’s bravado, Ash is bolstered and given deeper characterisation by a snarky confidence that translates far better once he assumes the role of unlikely horror hero. He still thinks gifting an awful magnifying glass necklace to his girlfriend is a good idea and still exhibits the same likable charisma and tortured conflict seen in the first film, but he’s much more competent and less wishy-washy here, though all his sexual confidence can’t keep him from giving into curiosity and playing Professor Knowby’s tape and bringing forth the evil lying dormant in the forest. Although he doesn’t have to suffer the pain of watching his sister and friends get possessed and picked off by the evil force they unleash, he’s still tormented when Linda is overtaken by the titular evil dead and becomes a gibbering, maniacal zombie-like creature. Ash’s concern and love for a large group of friends is focused all on Linda, making her a much more prominent character in his life and she returns again and again to spitefully mock him or cause him further harm. He’s also the sole focus of the evil force itself; similar to the last film, the evil possesses Linda and even the house itself to taunt Ash, driving him to near madness in a far shorter and more brutal space of time, but it also infects him more than once. Most prominently, it enters his hand, compelling it to attack him and forcing him to sever it at the wrist with a chainsaw, but it also overtakes him completely on a couple of occasions, something that was strangely missing from the first film and works in tandem with Ash’s fractured mindset to make him a dangerous and unpredictable character this time around since you’re never sure when he’s going to suddenly become a flesh-hungry Deadite.

Ash’s love for Linda keeps him sane, while Annie is the key to banishing the evil.

Although Linda’s role is again quite small, the absence of Ash’s other friends means she takes on a more prominent role in a number of ways. First, as mentioned, all of his attention is focused on her, giving her more to do and more agency in the cabin and allowing Ash’s grief to be largely focused on her. Second, she becomes something of a secondary antagonist after being possessed; Linda proves to be Ash’s Achille’s heel time and again and the evil force doesn’t hesitate to exploit that. While he’s far faster at chopping off her possessed head to defend himself, he remains heartbroken at the loss and even when her headless corpse mocks him and attacks him with a chainsaw, he remains conflicted and reluctant to harm her until he’s pushed to breaking point. Finally, Ash is definitely a much more confident character when it comes to women in this film, but he’s absolutely portrayed as a one-woman man; Linda’s memory is one of the few things that keeps Ash sane and allows him to resist the influence of the evil force, and her necklace has very much the same impact on him as the rising sun, banishing the evil from his body and bringing him to his senses, which allows her to be far more important to the overall plot, and to Ash, than simply being another cackling demon in the corner. Ash also eventually bonds with Annie; while she initially believes that he’s murdered her father and mother, Henrietta Knowby (Hancock/Rami, respectively), her research into the Necronomicon Ex-Mortis means that she’s soon relying on Ash to help them survive until the dawn and recover the missing pages of the book to put a stop to the rampant evil. Like her father, Annie has been researching the book for some time and is excited to get to the cabin so she can bring the book’s missing pages to her father, only to find a deranged man covered in blood and wielding a shotgun. It’s only after hearing about what happened to her parents that Annie starts to realise that the real danger lurks in the cellar and the pages of the Necronomicon and that her ability to read from the book is their only hoping of stopping the evil force.

The supporting cast largely causes problems and get themselves offed in gory fashion.

While Ash’s friends might be gone, Evil Dead II still features an extended cast; Annie comes to the cabin with her research partner, Professor Ed Getley (Domeier), and they enlist the help of two locals, repairman Jake (Hicks) and his girlfriend, Bobby Joe (Wesley), easily the two most annoying characters in the entire film. Thanks to Ash having been tormented by the evil force and jumping at every shadow (not to mention being covered in blood and having a stump for a hand!), Annie and the others instantly distrust and attack him, locking him in the cellar without heeding his warnings. Much like Cheryl Williams (Ellen Sandweiss), sneering redneck Bobby Joe is driven out into the malevolent woods and attacked, though with far less disturbing methods, and Jake becomes so consumed with concern for her that he tosses the Necronomicon’s pages into the foreboding cellar and forces Ash and Annie to go into the woods at gunpoint and find her. Mean, stupid, and cynical, Jake doesn’t believe any of the supernatural mumbo-jumbo Ash and even Annie tries to convince him of, needlessly extending the film and endangering the group and ending up dead as a result. Since Ash is infused with some of Scott’s bluster this time around, it’s poor, unassuming Ed who mirrors Ash from the first film; he’s basically a blank slate there to make up the numbers and add to the body count and give Ash a heroic moment when he puts the possessed academic down with an axe. Professor Knowby takes on a far greater role here as well; not only is he responsible for bringing the Necronomicon  to the cabin and first unleashing its demons, he essentially dooms the characters by burying his possessed wife in the fruit cellar. In a desperate attempt to find redemption, his tormented spirit appears before them to provide the key to dispelling the evil and acting as something of a counter to the malevolent force.

The evil force delights in tormenting Ash and attacking through demonic possession.

Of course, the primary antagonistic force in the film is the disembodied “evil dead”. Unlike in the first movie, where it’s pretty clear that the evil force is lurking in the forest and waiting to strike at its prey, the evil is dormant and quiet until Ash plays the tape recording but no less ruthless than before. Indeed, this time around, the evil force is far more diverse; in addition to urging its victims to “Join us!” with a booming whisper (William Preston Robertson) and wrecking the main bridge back to civilisation, it creepily transforms the front of the cabin into a glaring face and delights in torturing Ash by possessing furniture, lights, and stuffed animals inside the cabin for one of the most amusing and disturbing scenes in the film. The evil force repeats many of the same tricks from the first film, sweeping around with erratic and unsettling movements, bashing through doors, wrecking the only bridge to safety, and infecting its victims through possession and bloodletting, but also has many more options for physical manifestation; it turns Linda into a cackling Deadite and even transforms Ash into a hideous demon, but derives much pleasure from possessing his hand and causing him direct physical harm. Even when it’s cut off, Ash’s hand continues to torment him, even stabbing Annie in the back by the finale, but the evil dead’s most prominent manifestation is the bloated, demonic Henrietta (Raimi) who dwells in the cellar. Both Linda and Henrietta are much more vocal than the Deadites from the last film, issuing threats and torturing their victims verbally as well as physically, with the swollen Henrietta swinging Annie around while levitating overhead. As before, there are ways to conquer the evil force; it’s banished by daylight and strong emotional ties, for example, but those possessed can only be stopped by total bodily dismemberment, something that again proves difficult for the likes of Ash given how much he loves Linda. A new wrinkle introduced here, though, is that the Necronomicon itself also holds the secret to stopping the evil force; since Annie is the only one who can read it and the pages she needs are lost in Henrietta’s cellar, this gives the characters more options and motivation for venturing deeper into the cabin, and the book, for a solution, and the book even contains some prophetic passages concerning Ash’s future adventures and greater destiny within the series.

The Nitty-Gritty:
There’s no doubt in my mind that Evil Dead II is the superior of the first two movies; the film looks so much better and benefits from a better quality of film grain and lighting, higher production values, and the seasoning of Raimi and Campbell as director and actor. It’s still full of the same sweeping, erratic camera work as the first movie but everything looks like it’s of a much higher quality; this extends to the puppets and practical effects, which shine all the brighter here thanks to the greater budget, and to Campbell’s performance. Before, he was a little quiet and understated but he’s really put through the wringer here, quickly forced to endure horrendous torture from the evil force in the first fifteen minutes of the film and spending a lot of it seemingly on the knife’s edge of insanity after flailing about with his girlfriend’s severed head chomping on his hand, being tormented by laughing furniture, being driven through the windscreen of his car, and having been forced to fight and then chop off his own hand! However, while Bruce Campbell’s performances are far better than in the first film, Evil Dead II is really let down by Jake and Bobby Joe. The former, in particular, is exceptionally grating; I get that that’s the point, he’s meant to be a sweaty, unlikeable, self-serving redneck, but damn is he a pig-headed pain in the ass and the most glaringly unwatchable aspect of the film, which is saying a lot considering all the gore involved!

Ash is put through the wringer but comes out of it as one of horror’s most iconic heroes.

Luckily, Ash is here to counterbalance this. Ash has to go from cocksure college student to horror hero in far less time than in the first film, but it’s pulled off well thanks to Campbell’s refined charisma and the early going being able to directly focus on Ash’s relationship with Linda while still piling on the madness and abuse towards the character. Ash really goes through a gauntlet in this film; not only is he forced to chop up, bury, and continuously fight against his Deadite girlfriend, he fights himself in some of the most memorable sequences in the entire franchise that really showcase Campbell’s comedic chops and physical performance. While I’m no fan of the Three Stooges, it’s hard to deny Campbell’s physical commitment to the movie, which saw him getting beaten up, repeatedly hit over the head, and almost drown in a puddle. Nowhere is this more memorable than during Ash’s battle against his severed hand, which also doubles as an external representation of the battle that rages within himself; thanks to being infected by the evil force, he’s also susceptible to it and must fight to overcome it by remembering his lost love. Ash is also far more forthright and proactive in this film; having been driven to the brink by the spiteful evil force, he openly stands up to Jake even when he’s armed and constantly tries to warn Annie and the others of the evil at the cabin, only to be met with disbelief and aggression. When Annie and Ash are forced to venture into the cellar to retrieve the pages, Ash completes his transformation into one of horror’s most memorable action icons by reconfiguring a chainsaw into an attachment for his bloody stump, arming himself with a sawn-off shotgun, and spouting his most memorable catchphrase: “Groovy!”

The film perfectly balances its cartoonish humour with copious gore and horrifying demons.

Naturally, given it’s of the same splatter-horror subgenre as its predecessor, Evil Dead II still features copious amounts of blood, violence, and gore, though things are definitely much more skewed towards comedy this time around. As unsettling as it is when Ash’s reflection comes to life, deer heads and lamps giggle at his misfortune, and when his hand is twisted into an infectious claw, it’s all much more over the top and campy, with the evil force’s spiteful demeanour now taking a more playful edge, demonstrated when his severed hand flips him the bird and Linda’s decaying corpse does a little dance for him before smashing his head into the boarded up window with skeletal hands that are clearly being moved by Bruce Campbell. Still, there’s a great deal of gore on show here; Ash spends the whole movie sporting a series of weeping cuts on his face, the cabin tries to drown him in all kinds of viscera, and Ash gets a face full of the red stuff when he first chainsaws Linda’s head in two and then lops his hand off at the wrist. Stop motion effects are still employed here, particularly when Henrietta emerges from the cellar floor and her corpse-like face transforms into a more demonic visage, as are traditional, cheap tricks like running the footage of Kassie Wesley in reverse to make it seem like Bobby Joe has swallowed the witch’s eyeball! Similar techniques are again used to bring the trees to life to attack Bobby Joe, though this time they settle for taking root in her flesh, dragging her through the woods, and smashing her against a tree trunk rather than sexually violating her. Like Cheryl, Ed is transformed into a demonic creature through which the evil speaks, becoming a monstrous ghoul that swallows a chunk of Bobby Joe’s hair and ends up chopped into bloody pieces, though his blood takes on a green hue. Easily the best Deadite effect is saved for Ash, who becomes a monstrous version of himself at a couple of points, while Henrietta fulfils the role of the principal physical manifestation of the evil, dragging Jake down into the cellar and leaving him little more than a torrent of blood.

Although Annie dispels the evil, Ash is sucked through a portal and trapped in medieval times!

After shaking off the evil’s influence, Ash tools himself up in his now iconic look and ventures into the cellar to retrieve the expanded pages of the Necronomicon, which hold the key to dispelling the evil: one passage forces it to take on a physical form and another opens a rift through which the spirit can be banished. After successfully retrieving the pages from the flooded, rat-infested cellar, Ash is attacked by Henrietta, who bursts from the cellar with a maniacal glee, transforming into a squealing, demonic mass that would make Ray Harryhausen proud! Thanks to a timely distraction from Annie, Ash is able to chop the witch up and finally finish her off with a shotgun blast to the face and a witty one-liner (“Swallow this!”) However, the evil force attacks the cabin in full force, emerging as a gigantic, terrifying tree-like demon with a face so horrifying that a plant instantly withers and it sends a white streak through Ash’s hair! Although Ash’s bastard limb delivers a mortal wound to Annie, she’s able to finish the incantation with her dying breath, banishing the evil to the void but, sadly, taking Ash and his Oldsmobile as well since she never gets to close the portal. Previously, while examining the pages of the Necronomicon, Ash was overwhelmed by a sudden energy when he saw a depiction of the “Hero from the Sky”, a prophesised saviour who defeated the evil back in ancient times. Keen-eyed viewers will note the figure’s similarity to Ash and this brief picture is no coincidence as, in the finale, Ash finds himself unceremoniously deposited back in medieval times. There, he’s initially greeted with hostility by the armour-clad natives but proves himself to be the prophesised hero when he instinctively shoots down an incoming winged Deadite. However, while he’s subsequently hailed as a hero, Ash is left distraught as he realises he’s trapped in ancient times and his long night is still far from over

The Summary:
I mentioned in my review of the first movie that my first Evil Dead experience was Evil Dead II and, even now, I would always point a newcomer to this movie over any of the original three since it really is the most complete version of the story with the perfect blend of horror, action, and comedy. Thanks to opening with a recreation of the first film, one that reduces the cast down to simply Ash and his girlfriend, you get all the best parts of The Evil Dead with higher production values, better performances, and better effects told in a nice concise twenty-odd minutes. From there, the film expands on the original concept and then ends with Ash being trapped in medieval times for a bleak cliff-hanger ending that’s still more enjoyable than most of the third film even though it’s just a short tease at the end. While it lacks a lot of the raw grittiness of the super low-budget original, Evil Dead II more than makes up for it with higher production values and a much more enjoyable presentation; the gore and ambitious effects are much higher quality and shine so much brighter because of it. There are times when it’s a little cartoonish in its execution but, for me, Evil Dead II has always been the perfect balance of the dirty splatter-horror of the first and the ludicrously comedic action of the third film. Ash is a far more well-rounded character, one who transforms from a meek survivor into an action icon with his chainsaw for a hand and one-liners. Crucially, he remains a flawed and vulnerable character; driven half-mad by the evil and overcome by it more than once, Ash becomes as dangerous as the evil he’s fighting and is given far greater characterisation thanks to the film focusing more on him than bland supporting characters. In the end, if you’ve never seen an Evil Dead movie and don’t know where to start, don’t be intimidated by the II in the title and make sure you start here, with what is, for me, still the quintessential classic Evil Dead experience.

My Rating:

Rating: 4 out of 5.

Great Stuff

What do you think to Evil Dead II? Do you prefer it to the original film and how would you rate it compared to the other films? What did you think to how Ash’s new characterisation and transformation into a more competent action hero? Were you a fan of his battle against his severed hand and chainsaw appendage? Did Jake and Bobby Joe also grate on your nerves? What did you think to the film’s presentation, gore, and the marriage of horror and comedy? Would you cut your hand off so readily if it got possessed? Whatever your thoughts on Evil Dead II and the franchise, feel free to leave a comment below or on my social media.

Movie Night [Mario Month]: Super Mario Bros.


So, for no better reason than “Mar.10” resembling Mario’s name, March 10th is widely regarded as being “Mario Day”, a day to celebrate Nintendo’s portly plumber, an overalls-wearing mascot who literally changed the videogame industry forever and shaped the home console market of the nineties.


Released: 28 May 1993
Director: Rocky Morton and Annabel Jankel
Distributor: Buena Vista Pictures
Budget: $42 to 48 million
Stars: Bob Hoskins, John Leguizamo, Samantha Mathis, Fiona Shaw, Fisher Stevens, Richard Edson, and Dennis Hopper

The Plot:
Mario (Hoskins) and his younger brother, Luigi (Leguizamo), are out-of-luck plumbers who, upon meeting Daisy (Mathis), are suddenly transported to a parallel world where dinosaurs, rather than primates, evolved into the dominant lifeform and are immediately caught up in King Koopa’s (Hopper) diabolical plans to merge this “Dinohattan” with the real world.

The Background:
By 1993, Nintendo’s portly plumber Mario was well-established as a successful videogame and pop culture icon; over sixty videogames had been released that either included Mario or featured him and his brother, Luigi, in a starring role. Super Mario All-Stars (Nintendo EAD, 1993) was released that same year and the characters had featured in numerous animated and live-action productions. Mario’s popularity had captured the mainstream; a 1990 survey revealed that the character’s popularity and eclipsed that of Mickey Mouse and, perhaps inevitably, the idea of a live-action feature film began to take shape thanks to Nintendo’s then-director of advertising and public relations, Bill White. Despite bringing in Blade Runner (Scott, 1982) co-writer Barry Morrow and attracting such superstar names as Dustin Hoffman, Danny DeVito, and Tom Hanks, production of the film almost immediately ran into troubles when pages of the script were “rewritten on a daily basis” so the “actors didn’t bother reading the new pages, knowing full well that more would likely follow” (Russell, 2012: 140). Despite some reservations about the script and being typecast, Bob Hoskins eventually signed on for the lead role and ultimately came to regret the experience; reportedly, he and co-star Leguizamo were so frustrated and unhappy on set that they spent the majority of their working days drunk and Hoskins later claimed that the film was the “worst thing” he had ever done and a “nightmare” as the general onset atmosphere was “anarchic”, with Nintendo being “nowhere to be seen [and without] a representative present during the shoot” and the directors being “out of their depth, pulled between the demands of the producers, their attempts to rewrite on-the-hoof and the logistical enormity of the production” (ibid: 140). Budgeted at $42 million and grossing just over $20 million, Super Mario Bros. was met with almost universal derision; everyone from critics, to cast and crew, and even Mario creator Shigeru Miyamoto distanced themselves from the film because of its troubled production and removal from the source material. I, however, loved this movie as a kid; my friends loved this movie back in the day, too, because it was a bright, goofy, fun-packed adventure that was entertaining as hell. As I grew up and moved into studying videogame adaptations for my PhD thesis, I also came to appreciate the film as a movie rather than an adaptation, which I think is where a lot of its criticism falls down as people seemed to have been expecting a one-to-one transliteration of the source material and adaptation just doesn’t (or rarely ever) works that way, resulting an a light-hearted, kid-friendly action/adventure romp rather than a 100% recreation of the game’s more obscure fantasy elements (although the later computer-animated movie absolute blew this one out of the water).

The Review:
Although Super Mario Bros. was not the only videogame adaptation to be a critical and commercial failure, by virtue of being “the first” it exists as a perpetual reminder that videogame adaptation is difficult and often disappointing. Despite its failure at the box office, movie studios quickly exploited videogame adaptations to entice videogame players into cinemas and allowed the videogame industry the opportunity to license their franchises out with little to lose (Picard: 2008: 295). As a result, Hollywood continues to attract reasonable budgets and high-profile actors and production stuff to videogame adaptations despite the genre “[failing] to receive much in the way of critical or commercial success” and Uwe Boll’s ill-received contributions (ibid). However, while it’s true that the film has many differences from its source material and isn’t much more than a fun kids adventure, that doesn’t necessarily make it “bad”; it’s like a live-action cartoon and, when your source material is a chubby plumber bouncing on the heads of malevolent mushrooms, what else do you really expect?

Though dysfunctional, both brothers have strengths and weaknesses that make them a team.

Bob Hoskins may have spoken out against the film in the years since it released but, whatever his demeanour and mindset on set, he is absolutely fantastic in the role of Mario; the plumber brothers are introduced as normal, everyday working men who are behind on their rent, drive a clapped-out van, and are constantly being scuppered by Anthony Scapelli (Gianni Russo). While Luigi is the young, lazy, overly enthusiastic and imaginative of the two, Mario is the older, more cynical and jaded brother; Luigi is a day dreamer, who is open to all possibilities and probabilities while Mario is realistic and grouchy, concerned about their lack in income and their sustainability. Due to the absence of their parents, Mario has had to fulfil the role of mother, father, and brother to Luigi, raising him since he was a kid and his priority, above all other concerns, is Luigi’s welfare; this manifests itself in a number of ways, from berating his younger brother for his reckless ways and daydreaming, encouraging him to keep his feet on the ground and be realistic and serious for a change, to literally holding Luigi in check physically and emotionally. While Luigi somewhat resents Mario’s constant over-protectiveness and influence on his life, he is also heavily reliant upon his brother; Luigi isn’t much of a plumber and is more like Mario’s apprentice and assistant (he knows the tools and the trade but lacks confidence in tackling big plumbing jobs by himself) and is far my awkward around women compared to his older, far more confident brother. Still, the chemistry between both actors is immediately believable; I totally buy that these two are brothers who wind each other up and get on each other’s nerves in other ways but, nevertheless, share a real bond, their banter is amusing and realistic and, best of all, while they argue and disagree a lot, they never have a big, cliché falling out or anything like that and Mario is always extremely supportive of his younger brother even while he despairs over Luigi’s immaturity.

Though she undergoes a bit of a transformation, Daisy is little more than a damsel in distress.

Furthermore, Mario is given a crippling fear of heights (kind of ironic, you could argue, given the amount of jumping his videogame counter parts takes part in), meaning that he relies on his fearless younger brother when it comes to taking literal leaps of faith; additionally, Mario learns to adopt many of Luigi’s more open-minded characteristics by the conclusion of the film and grows from a reluctant hero to a willing hero, immediately jumping into action to assist Daisy when she pops up for the film’s conclusion. Speaking of which, Daisy is a serviceable enough character for the most part. Like Luigi, she’s an orphan but, unlike him, she’s been driven by an insatiable enthusiasm for dinosaurs and bones and struggled with her identity after she was abandoned as a child (…well, egg, to be more precise). Luigi is instantly enamoured by her based on her beauty and, later, her commitment to this cause and she seems taken by his enthusiasm and awkwardness. While she is able to speak up for herself and is largely calm and emotionally stable, she’s little more than a damsel in distress and doesn’t transform into a proactive heroine until the film’s sequel-bait ending. She directs the brothers when they come to rescue her and sets Yoshi free from his bindings but she doesn’t really factor into the finale in a meaningful way beyond being the only one physically capable of interacting with the meteorite (why, though, is never really explained).

He doesn’t resemble his counterpart but Koopa is a zany, scenery-chewing villain.

And then there’s King Koopa himself, Dennis Hopper. Again, Hopper might have distanced himself from the film but he delivers a glorious over the top, scenery chewing performance. For all their buffoonery, the Mario Brothers play mostly as the film’s straight men and, in comparison, Koopa is a cartoon villain; he’s bombastic, melodramatic, and packed full of weird little character quirks while still being cold, ruthless, sadistic, and the more serious of his many underlings. Koopa’s plot is ridiculous in the best way (he wants to take Daisy as his own and use the meteorite piece (the “Rock”) she wears around her next to complete the meteor that split their worlds into separate dimensions and merge Dinohattan with New York, with him as the ruling dictator) and every decision he makes is equally ludicrous: when he’s told the Rock is in the hands of two plumbers, he calls for a “Plumber alert!”; when his underlings defy him (or he faces defiance of any kind), he subjects them to his De-Evolution machine and turns them into incompetent Goombas; and, when he acquires the Rock, his first course of action is the order a pizza!

While Iggy and Spike are bumbling fools, Lena conspires to rule alongside Koopa.

Koopa’s primary minions are his cousins, Iggy (Stevens) and Spike (Edson); while the Mario Brothers are bumbling at times due to their status as unlikely heroes, Iggy and Spike are bumbling full stop; incompetent in every respect, the two act as the film’s comic relief and are thematic parallels to the titular brothers, echoing the Mario’s love/hate relationship through their verbal and physical banter. In an effort to make them more competent, Koopa opts to subject them to a spell of cranial evolution; however, this does little to improve their competency and actually serves to make them smarter than Koopa in many ways, certainly smart enough to cut a deal with the Mario Brothers and, ultimately, turn against their cousin to ensure their own survival. Koopa does have at least one reliable subordinate, however, in the form of Lena (Shaw); however, Lena is intensely jealous of Daisy, since Koopa favours her, so conspires to remove Daisy from the equation while positioning herself as the only woman capable and willing enough to rule by Koopa’s side. Bat shit crazy, she is also a cartoonish villain, literally cackling like a witch when she tries to merge the Rock with the meteorite and pays the ultimate price for her pride and hubris. Before that, though, she demonstrates far more focus in her sadistic desire to off Daisy and even usurp Koopa’s ambitions as she believes that she can rule without him but is blinded by her mad desires just as Koopa is blinded by his ego and libido.

Dinohattan has a very tangible, “lived-in” feel it its dystopian dressings.

At its core, Super Mario Bros. is little more than a fun kid’s movie; an action/adventure piece that needs to be big, bright, and bombastic and, for the most part, it takes all of these boxes. Dinohattan evokes the murky, gritty, industrial aesthetic of Blade Runner, being this desolate dystopian city that (thanks to an elaborate, practical set) feels real and lived in. Covered with a disgusting fungus, the city is full of little background elements and references (the Hammer Bros, Thwomp, Bullet Bill, and Wriggler all get little cameos as brightly-coloured neon signs, advertisements, and businesses but perhaps the most accurate inclusion is that of the much-feared Bob-omb); sparks, flames, and explosions are aplenty in this gloomy dystopia and the film has a very tangible sense of kinetic energy (things are always moving and bustling and the Mario’s are constantly being herded or pushed forward). Furthermore, there are a lot of amusing scenes and moments in the film; the elevator sequence, for example, where Luigi teaches the Goombas to dance is a stand out, the Mario’s bickering in the desert is gold, and there’s an humorous little side plot later in the film regarding Koopa’s pizza and Toad (Mojo Nixon) bringing Daisy a plate of steamed vegetable amidst her dramatic escape from Koopa’s tower. Not every joke lands, obviously, largely those involving Iggy and Spike (who are a bit too cartoonish) but, again, this is a film designed to appeal to kids so, for the most part, the humour really works, in my opinion, thanks, again, largely to the banter and bickering between the titular brothers.

The Nitty-Gritty:
Super Mario Bros. is intrinsically linked with the perceived notion of the film as being a failure and being the first of many big-budget cinematic failings for videogame adaptations. It doesn’t help that the film is largely disregarded by academics (some, like Brookey (2010: 4), who exhibit a blatant misunderstanding about the film’s source material) and critics. Yet, positive reviews of the film can be found, with Thomas Leitch (2007: 263) admirably emphasising the film’s contribution to the field of adaptation by detailing how film-making techniques substitute for the layout of, and interaction with, the videogame world: “[Super Mario Bros.] not only retains but constantly emphasizes the title characters’ absurd names[,] their professional status as plumbers, their unlikely credentials as heroes, and their quest to rescue a kidnapped princess”. I know what you’re probably thinking, though; you’re thinking that the movie is trash because it’s nothing like the videogame. But you’re talking to the wrong person there because, honestly, I don’t care. The only way a Mario movie can hope to recreate the aesthetics of the videogames is to go the all CGI route, in my opinion, and we’ll be seeing that soon enough (hopefully) so, for me, the film does a pretty decent job of translating many of the source material’s more outlandish aspects to live-action.

The film incorporates dionsaurs elements from the videogames in a variety of ways.

The focus on dinosaurs is a bit odd, I guess, but remember that Super Mario World (Nintendo EAD, 1990) was still very fresh in people’s minds at the time and featured a dinosaur setting but also a little film called Jurassic Park (Spielberg, 1993) was due out the very next month and would go on to inspire a brief dinosaur craze so Super Mario Bros. was potentially influenced by that. It also really emphasises the Mario’s profession as plumbers; while pipes and plumber iconography was rife in the Mario videogames at the time, it was most more heavily emphasised in the various Mario cartoons (and, perhaps even more obscurely, Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! (Hata, 1986), a Japanese-exclusive anime that exhbits a number of narrative similarities to its live-action counterpart) that released before the film (which popularised the notion of the Mario Brothers as both plumbers from Brooklyn and everyday, unlikely heroes). Additionally, there are many aspects from the videogames included in the film; the iconic Mario theme opens the movie (and even plays on the DVD menu, despite never appearing in a prominent way in the film), Daisy ends up in a purple dress reminiscent of the pink attire worn by Princess Toadstool (who was largely interchangeable with Daisy at the time), and the film has a heavy emphasis on jumping and running; the production design features “strong verticals [that] provide many reminders of its heroes’ relative freedom from gravity” (Leitch, 2007: 270) and the Mario Brothers are “constantly jumping, falling, and swinging through a series of unusually vertical sets” to reinforce “the ability of video game heroes to surmount obstacles and enemies by [simply] jumping over them” (ibid: 264). Much of this is thanks to the “Stompers”, gas-powered futuristic boots that allow characters to make superhuman leaps and hover in the air to recreate the jumping mechanics of the videogames.

Toad might have gotten a raw deal but Yoshi and the Mario’s outfits turned out pretty good…

Sure, you can cry about the film’s depiction of Toad and even Koopa as much as you want but do you really believe that early-nineties effects would have been able to render a kingdom full of anthropomorphic mushrooms and a fire-breathing dragon/turtle hybrid? Of course, the counterpoint to that is to simply produce an animated movie but they didn’t and that’s ignoring the fact that many of the film’s effects hold up extremely well. Sure, the computer effects are quite janky but they’re used sparingly; as I said, Dinohattan is this huge, bustling set, for one thing, and the film is full of elaborate locations that evoke their source material in more ways than you might thing (there’s an arid desert, for one thing, and Koopa’s tower is full of ominous spikes, much like Bowser’s many castles). Add to this a pretty exciting and action-packed car chase that is full of practical effects and some nice puppetry and effects work (Yoshi, in particular, stands out but the Goomba’s aren’t half bad either) and you have an extremely visually interesting and exciting movie for my money. Also, while their outfits aren’t overalls and it makes little sense for them to wear them (Mario seems to think wearing them will help them get up Koopa’s tower without suspicion but none of Koopa’s minions are dressed that way…), I absolutely love the Mario’s brightly-coloured outfits and there’s a real sense of thematic significance given to the scene where they acquire them as it represents them embracing their roles as heroes. Furthermore, there’s some fun little Easter Eggs in the film, too, such as Koopa’s portable de-evolution guns being Super Scopes and Mario using a piece of fungus to shield himself from the gun’s effects (like in the games, he uses a mushroom allows him to take a free hit).

The Summary:
Even now, there is a lot to like about Super Mario Bros.; it’s a fun, bombastic live-action cartoon that is geared towards being adventurous and whimsical. What few elements it does take from its source material are incorporated subtly and slavish devotion to fidelity is secondary to telling a quirky story that will appeal, primarily, to kids and be amusing enough for their parents to sit through. In many respects, the film isn’t really geared towards fans of the videogames at all, at least not those who expect an exact recreation of the source material (something no adaptation, live-action or otherwise, has ever done; no matter how accurate an adaptation may be, it will never be 100% faithful as films are a completely different medium to videogames, being passive entertainment over which the viewer has no control). Sadly, though, Super Mario Bros. is perhaps destined to go down in infamy not just for differing so wildly from its source material but also for being the most often-cited example of why videogame adaptations are doomed to fail again and again. It was the first of its kind, however; no one knew how to translate a videogame into a live-action film and, it can be argued, few have really learned how to refine this process since then. Regardless, however, I think it’s best to view Super Mario Bros. in terms of its genre rather than as an adaptation; it’s so far removed from its source material that you kind of have to and, as a result, you’re left with a pretty decent kids movie that isn’t designed to appeal to everybody but is nowhere near as bad a movie as the majority of people like to make it out to be.

My Rating:

Rating: 3 out of 5.

Pretty Good

How do you feel about Super Mario Bros.? Did you see it as a kid? If so, what are your memories of it and how do you feel it holds up today? What did you think to the casting and the performances in the film? Do you agree with the majority consensus that it’s a terrible film because it’s nothing like the videogames or do you, perhaps, enjoy it as an entertaining adventure film and nothing more? Do you think a live-action Mario movie could work with today’s technology? Which Nintendo franchise would you most like to see get a live-action adaptation? Whatever you think, leave a comment below and come back next Thursday for more Mario content.

Movie Night: The Evil Dead

Released: 15 April 1981
Director: Sam Raimi
Distributor: New Line Cinema
Budget: $375,000
Stars: Bruce Campbell, Ellen Sandweiss, Richard DeManincor, Betsy Baker, and Theresa Tilly

The Plot:
Ashley “Ash” Williams (Campbell) and his friends, including his girlfriend Linda (Baker) and sister Cheryl (Sandweiss), drive to a remote cabin in the woods for a vacation. There, they find an audio tape that, when played, unleashes a legion of demonic spirits that possess and torment the group, leaving Ash to defend himself from his zombified friends.

The Background:
The Evil Dead was the brainchild of now-legendary horror director Sam Raimi, who had collaborated with his long-time friend Bruce Campbell on several low-budget Super 8mm film projects in the past. When they hit upon the idea of venturing into horror, Raimi produced a proof of concept on a measly $1,600 that served as the prototype for The Evil Dead and sought financing for a larger project by begging friends and family alike to amass the funds he required. With a cast and crew made up of locals, friends, and family, the film was shot entirely on Kodak 16mm film stock and fraught with mishaps: there were many minor injuries, including Betsy Baker accidentally getting her eyelashes ripped off, the contact lenses used to give the cast demonic eyes were extremely uncomfortable to wear, arguments frequently broke out because of the cramped conditions, and Raimi delighted in tormenting his cast, especially Campbell, to capture more realistic emotions on set. The Evil Dead popularised Raimi’s penchant for unsettling gore and sweeping camera movements; Dutch angles, camera dollies, and use of a cobbled together shaky cam all added to the unique visual presentation of the film. The film was also bolstered by some ambitious low-budget gore; Raimi relied entirely on make-up, prosthetics, and painstaking stop motion to create his gory effects, which included copious amounts of animal meat and live cockroaches. Perhaps the most controversial scene in the film saw Cheryl sexually assaulted by a demonic tree, a sequence with Raimi himself later admitted was unnecessarily gratuitous. Raimi went all in for the film’s theatrical premiere by hiring ambulances to wait outside Detroit’s Redford Theatre to build a sense of atmosphere around the film, which was beloved by legendary horror writer Stephen King and became one of the genre’s most infamous splatter-horror movies. Despite being slapped with a dreaded NC-17 rating or outright banned in some countries, The Evil Dead was surprisingly well-received for a horror film; the film was a sleeper hit, making between $2.7 and $29.4 million at the box office, and critics have praised The Evil Dead’s unnerving atmosphere and camera work and its unique twist on the genre, though its low-budget and obvious flaws were highlighted as failings. Despite its praise and financial success, The Evil Dead failed to launch Raimi’s directing career; he was forced to begin work on a follow-up that was part-remake, part-sequel due to rights issues, and this low-budget splatter-horror soon became a cult franchise that made a horror icon out of Bruce Campbell, allowed Sam Raimi to experiment with other genres before achieving mainstream success, and came to encompass comedy/horror sequels, videogames, and even a stage show!

The Review:
As a big horror fan, I became aware of the Evil Dead films largely through reputation; Ash was as much a recognisable horror icon as any of the top slashers when I was a kid, though my first real exposure to the series came with a completely out of context viewing of the second movie back in my youth that obviously impressed me enough to keep an eye on the franchise. When I finally switched from VHS to DVD, either the first or the second boxset I bought was the Evil Dead trilogy; back then, I would religiously watch all the special features and commentaries and it was amazing seeing this low-budget horror franchise being brought to life and becoming a cult phenomenon. I think it’s only fair to say, though, that it’s always been easy for me to rank the original trilogy; the second is clearly the best for me, with the first and third kind of tied at the bottom for different reasons. Still, it’s a horror staple and has been a part of my home movie collection for decades now and it’s always enjoyable to throw on one of these outrageous splatter-horrors and remember a time when the genre had some serious balls.

Ash and his friends are tormented by an evil force that first claims his sister, Cheryl.

The film centres on five college friends – Ash, his girlfriend Linda and sister Cheryl, Scott (DeManincor) and his girlfriend, Shelly (Lilly) – who decide to vacation at an old cabin in the woods that they rented on the cheap because it’s so secluded, rundown, and preceeded by a dilapidated bridge. It’s always weird rewatching the original Evil Dead and seeing Ash portrayed as a decidedly uncool and dorky college student; compared to Scott, who’s aggressively assertive and cynical at times, Ash is contemplative and bookish, far more likely to fumble his way through Latin than he is to spout one-liners. Indeed, it’s Scott who first investigates the basement and is more inclined towards being brash and outspoken, even pointing a loaded gun in Ash’s face just for a laugh and willing to take his chances out in the haunted woods than wait around in the cabin. In comparison, Ash is more empathetic; while he enjoys a gag, he knows when to stop, unlike Scott, and is more concerned with the welfare of others and figuring a way out of their predicament, though his curiosity concerning the Naturom Demonto directly leads to the evil force being unleashed when he plays Raymond Knowby’s (Bob Dorian) tape. Of all the characters, it’s Cheryl who senses the unsettling nature of the cabin and the surrounding woods right from the start; she’s clearly uncomfortable in the cabin, with its creepy decorations and atmosphere, compelled to draw a picture of the Naturom Demonto, and so creeped out by the haunting voice (Sam Raimi) whispering from the woods that she stupidly goes out to investigate and gets disturbingly abused for her curiosity.

While the romance between Ash and Linda is barebones, the tension and horror are palpable.

The attack leaves Cheryl understandably traumatised, so much so that she demands to leave the area right away, despite the disbelief of her friends and brother. Still, Ash agrees to take her to safety, only to discover that the bridge has been destroyed and they are now trapped in the cabin, much to Cheryl’s dismay as she fully gives in to despair following the shock and horror of her attack. Of course, Cheryl isn’t the only one who shares Ash’s affections; The Evil Dead makes an attempt to explore the romance between Ash and Linda when he gifts her probably the ugliest magnifying glass necklace-thing in a fun romantic gesture, but they don’t get many chances to interact with each other. Linda and Shelly are so bland and interchangeable that I often get the two mixed up or forget about whichever one isn’t wearing the necklace and they only really become interesting to the plot after being infected by the evil. The possessed Cheryl essentially becomes the primary antagonist, growling and watching from the basement, while Shelly violently attacks Scott after being claimed by the evil force and Linda becomes a spiteful, child-like demon who delights in mocking and tormenting her former friends. The entire experience rattles Ash and Scott in different ways; Ash refuses to leave behind his injured girlfriend, and later cannot bring himself to dismember her after she becomes possessed, whereas Scott its perfectly happy to save his own skin, only to end up cut to ribbons offscreen, thus leaving Ash as the sole survivor forced to step into a more proactive role to try and save his friends and destroy the evil force torturing them.

The spiteful, evil force lurking is the woods is unleashed with violent and bloody results.

Contrary to later films and entries in the franchise, the titular “evil dead” is somewhat vaguely defined here. Represented as a disembodied, malevolent force that lurks in the woods, the evil is already present even before Raymond Knowby’s tape is played but is fully unleashed upon the recitation of passages from the fabled Naturom Demonto. A Sumerian text containing ancient burial rituals and incantations, this book of the dead is inked in human blood and bound in human flesh and brings forth an intangible evil that possesses not only the main characters, but the surrounding area. It briefly jerks the wheel of Ash’s prized (if unreliable) Oldsmobile, almost causing a head-on collision, and an ominous voice calls for the characters to “Join us!” all before the book is even discovered, so strong is its influence. Of course, perhaps the most memorable incarnation of the evil force is when it possesses the surrounding trees to attack Cheryl. Cheryl then becomes the principal embodiment of the evil force, levitating and barking threats and being hideously transformed into a demonic, zombie-like being. From there, the horror only escalates; Cheryl attacks her friends, demonstrating incredible physical strength by manhandling them and the evil force is easily able to possess anyone injured while in the cabin following her transformation. Cheryl further degenerates into an ashen, cackling, crone-like monstrosity while trapped in the basement, leaving Shelly to attack Scott, her skin cracked and boiling, clawing at him even as her face splits and melts away.

The Nitty-Gritty:
While far from the first horror film to employ the “cabin in the woods” cliché, The Evil Dead may very well be the most mainstream and infamous example of it. Personally, I’ve always been a little ambivalent and ignorant towards it; I’m not very outdoorsy and spending a weekend in a secluded, creepy cabin isn’t really something we do here in the UK, so it can be a bit of a hit and miss premise since, much like the idea of summer camp, I can’t readily imagine ever being in such a position. Still, despite the questionable performances of the main actors (it’s clear that this is new territory for them, resulting in some clunky and awkward line deliveries), The Evil Dead does a really good job of making the cabin itself as much a character as the actors. Rusty tools, creaking floorboards, an aggravating ticking clock, and unsettling stuffed animals adorn the interior, creating an ominous atmosphere even before the evil force sweeps through the group. I’m a big fan of Sam Raimi’s unique camera work in this film; the evil force is represented through a series of sweeping first-person shots that fly through the woods, barge through the cabin, and is completely unbound by its surroundings, creating a menacing, unseen force that cannot be fought or escaped no matter how hard the characters try.

The film leaves an impression thanks to its gore and controversial content.

The Evil Dead deserves a lot of credit for doing as much as it can with a shoestring budget; yes, the effects haven’t aged too well and are questionable these days, easily being the worst of the franchise, but its commitment to violent gore is commendable. Still, the make-up effects are a bit hit and miss at times; those possessed resemble a combination of the possessed Regan MacNeil (Linda Blair/Mercedes McCambridge) and a zombie, featuring creamy-white eyes, slashes and gouges, a pale complexion, and an abundance of viscera and veins, and they jerk around like puppets with bone-crunching rigidity. The real meat of the horror is in the sickening depiction of gore; pencils are stabbed into ankles and the possessed Shelly is not only half melting but chews her own hand off at the wrist and ends up chopped into quivering, bloody limbs! Later, when Ash is attacked by his possessed friends in full force, he gouges out Scott’s eyes with nauseating brutality and the remains of his friends bubble and melt away as only the finest and most gruesome stop motion can depict. Of course, easily the most outrageous an unsettling part of the film comes within the first thirty minutes when, beckoned by the evil force, Cheryl wanders into the pitch-black woods where the force barrels through the trees and then possesses them, tangling her up in their branches and stripping her naked. The branches then thrash her, choke her, and force her down to be sexually assaulted by them through a combination of reverse footage and in-camera wire work which, while impressive, is maybe taking things a little too far just for the sake of shock value.

After enduring horrendous torture, Ash appears to win the day but the evil seemingly never dies…

If you’re more familiar with Ash as a chainsaw-wielding, shotgun-toting bad-ass then The Evil Dead will be a bit of a shock to you. Ash does use a shotgun in the film, though sporadically and with little effect, and he only fires up a chainsaw one time, though he’s unable to bring himself to chop up his beloved Linda’s body. Instead, he simply tries to bury her alive, resulting in her reanimating and attacking him out in the woods. Although Bruce Campbell would suffer far worse abuse in the later films, he certainly gets a hard time of it here; he’s tossed about by his possessed friends, crashing through furniture each time, beaten with a poker, and ends up caked in blood when Linda’s headless corpse tries to rape him and when he ventures into the basement for more ammo! Still, while he’s more an exhausted survivor than a wisecracking action hero, further study of Knowby’s recording reveals to Ash that the only way to stop the possessed is by bodily dismemberment; though they can fight off their possessed friends and even cause them pain, even causing violent, gory seizures with the Sumerian dagger, they will continue to reanimate unless they’re chopped up. Although Ash is initially hesitant compared to Scott, he’s soon decapitating and beating Linda’s possessed corpse with a shovel and fending off the cackling, mocking games of the evil force. Somehow, he’s even able to remain himself after his leg is gouged by Linda and later chewed on by Scott, potentially because the evil force delights in torturing him, and is forced to find new reserves of resolve to endure the torment. The cabin itself comes to life as the force stalks him, driving him to near madness through fear and exhaustion, and his demonic friends attack in a frenzy for the gore-drenched finale. In the chaos, Ash is able to use the ugly necklace to toss the Naturom Demonto into the fireplace, which causes the possessed to freeze, be torn to bloody ribbons by demonic claws, and then rapidly, sickeningly decompose before his eyes. However, as the blood-soaked and dishevelled Ash stumbles out into the light of dawn, the unseen force charges through the house and seemingly swallows him for one last jump scare!

The Summary:
As suggested earlier, The Evil Dead is far from my favourite entry in the splatter-horror franchise; as a horror movie, it’s pretty by the numbers in a lot of ways and more of a standard, low-budget gorefest that seeks to shock through its violent, bloody, and questionable content rather than provide something with real substance. The characters are all very bland and forgettable, even Ash, who exhibits none of his later bravado and impresses only because he’s the most good looking and he happens to be lucky enough to survive. I suppose you can argue that he balances the traits of the other characters – he’s not as brash as Scott or anxious as Cheryl or as forgettable as Linda or Shelly – and there is a tragedy and charisma to him, but I much prefer the tweaks made to his character from the second film onwards. That basically just leaves the gore, horror, and effects which, while ambitious and impressive, pale in comparison to other horror films and even the Evil Dead sequels. The Evil Dead feels like an extended proof of concept; the ideas are there, there’s some potential here, and it certainly shocks in its outrageous gore and content, but it’s definitely inferior compared to its sequel. I would still recommend it as a cult horror film and an example of how to stretch a limited budget and produce shocking content, and I commend the effort that went into it, but it’s hard to rate it much higher when there are better horror films from this era and the second movie so massively outpaces this one and set the standard for the rest of the franchise.

My Rating:

Rating: 2 out of 5.

Could Be Better

Are you a fan of The Evil Dead? Where would you rate it compared to other entries in the franchise? Which of the characters was your favourite and what did you think to how Ash was portrayed here? What did you think to the evil force and its spiteful, playful nature? Were you impressed by the film’s gore and effects or is it a little too low-budget for you? What did you think to the performances and Sam Raimi’s directorial style? Would you read from a book bound in human flesh and inked in human blood? Whatever your thoughts on The Evil Dead and its franchise, feel free to leave a comment below or on my social media.