Mini Game Corner: Mighty Morphin Power Rangers (Mega Drive)

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Released: 1994
Developer: Banpresto/Nova
Also Available For: Super Nintendo Entertainment System, Game Boy, Game Gear, and Mega CD

The Background:
If you were a kid back in the early nineties, right after you finished up being obsessed with what we in the UK know as Teenage Mutant Hero Turtles (1987 to 1996), and before Pokémon (1997 to present) took my generation by storm, you were all about Mighty Morphin Power Rangers (1993 to 1996). Cobbled together from stock footage from the Japanese tokusatsu series Gosei Sentai Dairanger (1993 to 1994) and Ninja Sentai Kakuranger (1994 to 1995), Power Rangers focused on five teens “with attitude” (despite the fact they were a bunch of geeky do-gooders who couldn’t break a rule if they were held at gunpoint) imbued with superhuman powers and abilities. Harnessing the power of the dinosaurs, they could transform into martial arts superheroes and conjure giant mechs to battle against the forces of evil. To say Power Rangers was a cultural phenomenon would be an understatement; parents were outraged at the glorification of violence but we headed out in our droves to buy every bit of Power Rangers merchandise we could, from t-shirts to action figures. Given its dominion over the playground and the airwaves, you know that this also meant the franchise received its own multi-platform videogame that I’m sure hapless kids everywhere begged their parents to buy for them.

The Review:
Mighty Morphin Power Rangers is a simple 2D fighting game; you can choose to battle head-to-head with a friend or take on the game’s Scenario Mode, where you’ll battle one of Rita’s minions in a format that will be more than familiar to anyone who has played a Street Fighter (Capcom, 1987 to present) videogame. However, Street Fighter II: The World Warrior (ibid, 1991) this is not; first of all, you’re (unsurprisingly) limited to only six playable characters (the titular Power Rangers). Each plays largely the same and the variations come only in their special attacks and weapons; the Red Ranger wields a sword but the Black Ranger has an axe, for example. After you face, and defeat, the evil Green Ranger (in my opinion, the greatest Power Ranger of all time), he becomes a playable character as well. There’s one main difference between playing as the Green Ranger compared to the other Rangers, though, and that’s in the game’s other battle mode. Once you defeat Rita’s monster, she’ll make it grow (as she is wont to do…) and the Rangers summon the Megazord to battle it. The Green Ranger, however, summons the Dragonzord but it basically amounts to the same thing: smash the buttons until you whittle away the enemy’s health bar and win.

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The game’s literally over in less than an hour. It’s sad.

If you’re looking for depth…well, there isn’t any. Power Rangers the game has about as much depth and variety as Power Rangers the television show. I literally sat there, mashing buttons and hardly even trying, and never lost a single round. When I fought the Green Ranger as the Black Ranger, I did one whirlwind attack with Zack’s blade and won without Tommy landing a single hit! The game is also pathetically short; you always battle the monster on the same stage for the first fight but, once you’ve battled all five of Rita’s minions, the game is over and you’ve pretty much done everything Power Rangers has to offer in less than an hour. Unless you suck at videogames, but I’d wager even if that is the case you could beat Power Rangers without a great deal of difficulty.

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Once you go Green you never go back…


Graphically, there’s not much to write home about; the sprites themselves are colourful and large and surprisingly detailed but not very animated. The backgrounds are even worse, being largely barren and devoid of life or character, and severely lacking in variety. It’s pretty much the same story for the game’s sound, too; there’s a noticeably bad rendition of the iconic Power Rangers theme and some shitty voice samples but the in-game sounds are muted and dull. Characters grunt and yelp a bit and Zords thud about but it all sounds so half-assed and a far cry from the loud, impactful sounds the Mega Drive is capable of producing. There are some nice cutscenes between battles that tell the story and evoke the same spirit as the television show but they don’t really contain much in the way of animation, meaning the game is outclassed by even some Master System titles in that regard.

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Get used to seeing this same stage over and over…

As I mentioned above, the game has only five enemies to battle against. Sure, you face each one in two different types of battle but, if you’ve ever seen Power Rangers, you’ll know that doesn’t really mean much as the monster’s second form is literally just a bigger version of its first form. Goldar makes an appearance (he was the only monster I actually recognised…) but there’s no Putty Patrol to wade through and no Lord Zedd as the game is only pulling its inspiration from the first series of the show. Similarly, there aren’t any beyond the different weapons and abilities of the Power Rangers. The only thing to unlock here is the Green Ranger, which is the second battle and, once you have him, you’ll never pick another character because Tommy is the best character. Finally, you can battle against a friend but, honestly, I can’t see why you’d even bother.

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The Summary:
Mighty Morphin Power Rangers may have been a cultural phenomenon but this videogame outing is a dreadful experience; the controls are sluggish, the battles are ridiculously easy, and the game is just boring from start to finish. I wouldn’t even recommend this to die-hard Power Rangers fans as there are far better Power Rangers videogames available; the game’s counterpart on the SNES, for example, or the one based on the movie. Either way, just don’t even give this the light of day and stick to playing Street Fighter II because the only thing “mighty” about this game is how bad it is.

My Rating:

Rating: 1 out of 5.

Terrible

Did you watch Power Rangers when it first aired? Who was your favourite Ranger and why was it the Green/White Ranger? Do you think I was too harsh on the Mega Drive videogame, or have a favourite Power Rangers videogame? Let me know in the comments.

Game Corner: Cool Spot (Mega Drive)

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Aah, the nineties. A time when, thanks to the escalating battle between SEGA and Nintendo for console supremacy, everyone and their mother was desperate to have a cute, action/platformer mascot. These mascots had to be cool; they had to be fun; and, most of all, they had to have attitude. Because of this, we got such fantastic Sonic the Hedgehog knock-offs as Aero the Acro-Bat, Soccer Kid, and Awesome Possum and, in some of the most bizarre and obscure examples, food brands represented by guys like Chester the Cheetah and Cool Spot.

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7 Up was so cool they had TWO extreme mascots!

Cool Spot was the mascot for the fizzy drink 7 Up, but this reference largely went over the heads of Brits such as myself as, in the UK, 7 Up was represented by the equally radical Fido Dido so, when I played Cool Spot (Virgin Games, 1993) for the first time on the Amiga, I assumed it was the same kind of product placement as the Penguins in James Pond 2: Codename: Robocod (Vectordean/Millennium Interactive, 1991).

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Personally, I prefer Sprite…

Regardless, the red spot featured in the logo of 7 Up’s trademark drink got his own videogame…because of course! You could tell that Cool Spot was both cool and had attitude because he wore shades and sneakers and was portrayed as a radical, laidback surfer dude. Spot actually featured in a couple of titles prior to this videogame; Spot: The Video Game (Virgin Mastertronic, 1990), which was little more than a puzzle game that resembled Connect 4, and Spot: The Cool Adventure (Visual Concepts, 1992), which was simply a reskinned version of McDonaldland (ibid).

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Cool Spot has quite the in-depth plot…

However, when Spot’s fellow Spots are randomly locked up in cages in Cool Spot, he doesn’t hesitate to leap into action and journey across eleven levels collecting “Cool Points” (small red spots). Once Spot collects enough Cool Points, he must find the cage containing his fellow Spot and blast them free, all within a time limit and while battling a variety of enemies (everything from giant grabs to toy robots).

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Blast your foes with soda bubbles!

While Spot is hindered by a handicap that befalls far too many of his platforming brethren (in that he cannot damage or defeat enemies by jumping on them, which I always feel should be rule one of any action/platformer), he can blast his foes with soda bubbles flicked from his awesome gloves. Using the D-pad, you can even change the direction of these bubbles to blast enemies out of the air, though some will take multiple shots or defend themselves using shells.

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Don’t be so cool that you forget to look where you’re going!

Spot seems far more concerned with looking cool than having much in the way of a versatile moveset; he can walk and leap about the place and that’s about it. If you hold the direction you’re going in, Spot will, eventually, speed up and be able to leap further, holding the jump button seems to help him reach higher places, and he is able to clamber up ledges but there’s no spindashes or power-ups available here beyond some ridiculously sparse health items, time increases, and one-ups.

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Enter a bonus stage to try for an extra life!

You can also try and collect letters in each level to earn a continue and, once you complete a level, your remaining time and total Cool Points are tallied up; if Spot has enough, he’ll be awarded with an extra life. If you collect enough Cool Points in any level, Spot will be able to enter a Bonus Stage where, under a strict time limit, he must bounce around on soda bubbles collecting even more Cool Points and try for another extra life.

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You’ll have to search everywhere for these cages.

And you’re going to need those extra lives, my friend, because Cool Spot is quite a tough game. It starts out relatively easy, with Spot jumping around a sandy beach and blasting enemies without much issue, but levels quickly adopt a maze-like structure, forcing you to search high and low for both Cool Points and the cage that is your goal all while being bashed about by enemies or hit by obstacles like spikes and mousetraps. Spot’s health is indicated by a humerous face sticker at the top of the screen; as Spot takes damage the face reacts and comes more and more unpeeled. When the face falls off, Spot dramatically whirls around and collapses and you’ll have to start the level over, either from the beginning or from your last checkpoint.

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Spoilers: The ending isn’t much to shout about.

On the plus side, Spot doesn’t have to contend with any boss battles but, on the downside….Spot doesn’t have to contend with any boss battles. He simply swaggers from one level to the next, with little variety (there’s a beach, a dock, what appears to be inside some dry wall, a bath tub, and a toy shop and that’s about it….oh, and there’s a train level…), freeing his fellow Spots and, once he clears the final level, he celebrates with all his mates and you get given a high score.

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Tricky platforming will test your wits.

Cool Spot is one of those videogames that is fantastic to look at but tricky to play; the backgrounds, graphics, and sprite animations are all gorgeous, vivid, and full of life and character. The music and voice samples are charming and up-beat and Spot has some of the best walking, idle, and celebration animations this side of Sonic and Earthworm Jim. It’s unfortunate, then, that his game calls for some tricky and precise platforming that the controls make very difficult.

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You never really know what waits at the bottom of a jump…

More than once, Spot must make blind leaps, hop from one precarious (often temporary) platform to the next, and hope that he doesn’t plummet back down to a lower level and waste his time having to hop back up or fall into a bottomless pit and die. Honestly, I often found it easier to just die and respawn at a checkpoint higher up rather than having to fight with the game’s stiff-yet-floaty jumping mechanics.

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Honestly, anything Cool Spot did, its competitors did better.

As a rival to Sonic the Hedgehog (Sonic Team, 1991), Cool Spot is lacking in a few areas; the game has the graphics and the look and Spot is a very animated and funky character, but without the fast-paced action and the challenge presented by Sonic’s boss battles and bonus stages, Cool Spot simply can’t compete. And you have to remember that this game came out in 1993 so, while it beat Sonic the Hedgehog 3 (SEGA Technical Institute, 1993) by a year or so, it came out after Sonic the Hedgehog 2 (ibid, 1992). Cool Spot also released across a variety of platforms, meaning it had to compete with Mario’s far superior offerings as well as those of its other third-party competitors, like Earthworm Jim (Shiny Entertainment, 1994).

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Colourful and wacky action/platformers were ten a penny back then.

Even on the Amiga, Spot faced stiff competition from the likes of Zool: Ninja of the Nth Dimension (Gremlin Graphics, 1992) and its sequel, Zool 2 (The Warp Factory, 1993). He even had to compete with the two Jazz Jackrabbit (Epic MegaGames, 1994; 1998) games on the MS-DOS and these four titles all did everything Cool Spot did but better: the run-and-gun-like gameplay, floaty jumps, colourful graphics, funky music and sprite animations, and even the product placement were all better in any one of these four titles. Yet, Cool Spot wasn’t the end for 7 Up’s odd little mascot; Spot Goes to Hollywood (Eurocom/Burst Studios, 1995) saw the surfin’ spot switch to the isometric style that was popular amongst many 2D platformers that didn’t quite know how to adapt to 3D (I’m looking at you, Sonic 3D: Flickies’ Island (Traveller’s Tales/Sonic Team, 1996)). Like Cool Spot, Spot Goes to Hollywood came out on multiple consoles, including the PlayStation and SEGA Saturn, but once again had to settle for being nothing more than an average little platformer in a world full of competitors trying to stand out. In the end, while it’s nothing compared to most of its peers, Cool Spot is a fun little action/platformer. The music and graphics do just enough to make the tricky gameplay endurable and the game is tough, but fair in many ways (at least the enemies don’t respawn once you leave the screen…), meaning that it’s up to the player to make informed decisions about when to jump and how to navigate Spot’s vibrant world.

My Rating:

Rating: 4 out of 5.

Great Stuff

Do you remember Cool Spot? If so, what was your first experience? If not, why not go give a play? Either way, sound off below and let me know what you think.