Game Corner: Doom (1993; Xbox Series X)

GameCorner

Released: 26 July 2019
Originally Released: 10 December 1993
Developer: Bethesda Softworks
Original Developer: id Software
Also Available For: 3DO, Amiga, Android/iOS, Atari Jaguar, Game Boy Advance, Linux, MS-DOS, Nintendo Switch, PC/Mac, PlayStation, PlayStation 3, PlayStation 4, RISC, SEGA Saturn, SEGA-32X/Mega-32X, Solaris, Super Nintendo Entertainment System (SNES), Xbox 360, Xbox One, Xbox Series S

The Background:
First-person shooter (FPS) videogames existed before Doom but, thanks to having been ported to every console and format available, the genre was pretty much defined by Doom, which inspired a wave of FPS titles on the PC and home consoles, as well as popularising online “Deathmatches” against other human players. Doom owes its existence to its forefather, Wolfenstein 3D (id Software, 1992), and id co-founder and lead programmer John Carmack. Inspired by classic science-fiction and horror films and board games, Carmack joined forces with designer John Romero and lead artist Adrian Carmack to create Doom, though the process wasn’t all plain sailing. The small, five-person team disagreed about the importance of story to the game and certain gameplay features, such as a score tally and the expansive nature Carmack envisioned, and the limitations of the hardware available to them. Carmack wanted the game to be faster and more brutal than its predecessor, and to have more abstract level designs to separate it from Wolfenstein 3D, which upset designer Tom Hall and saw him replaced late into the game’s development.

Doom64Ports
Doom has been run on nearly every device, including in Doom itself!

Largely programmed in ANSI C, Doom was released as “shareware”; the first episode was distributed for free and gamers were encouraged to play it, share it around, and purchase the full game if they liked it. Although it was a late addition to the game, Doom’s deathmatches were so popular that the game caused servers to crash, and the game was such a success that it was said to have been installed on more computers than Windows 95! Accordingly, id Software were making $100,000 a day (!) from sales of the game as Doom topped 3.5 million physical copies sold and was banned from workplaces after employees kept clogging the networks with deathmatches! Doom was met with widespread critical acclaim; despite some criticisms regarding the presentation and difficulty, critics lauded the game’s addictive gameplay, and it has cemented its legacy by being regarded as one of the greatest games of all time. Naturally, Doom was the subject of much controversy due its graphic violence and Satanic imagery, but its success led to a slew of expansions, sequels, ports, ancillary media, and even movie adaptations, which more than speaks to the popularity and longevity of the franchise.

The Plot:
In the future, an unnamed marine (popularly known as the “Doomguy”) is posted to a Union Aerospace Corporation (UAC) outpost on Mars, where a secret teleportation experiment opens a portal to Hell!

Gameplay:
Surprising absolutely nobody, Doom is the quintessential classic FPS gameplay experience that eschews the modern gameplay mechanics we’ve become so accustomed to and is as basic as you can get. There’s no options here for strafing, no quick-turn, and you can’t aim the crosshair anywhere but left and right but, on the plus side, your shots will generally always hit your target no matter where they are as long as you’re shooting in their general vicinity. The Right Trigger fires your current weapon at a steady rate, with no worries about reload times or the amount of weapons you can carry at any one time; you can use the Right and Left bumpers and the directional pad to quickly switch between your available arsenal, though its important to remember that you’ll lose everything but the basic pistol and your trusty fists when progressing between the game’s four chapters.

Blast through the demonic hordes to find coloured keys and make your way to the exit.

You can either hold down the Left Trigger to sprint or turn auto-run on from the options (I recommend the latter) and, while there’s no awkward first-person jumping or platforming to worry about, you can interact with switches, levels, and doors by pressing A. Y will bring up a useful wire-frame map of the current level, but this can be a bit disorientating as it takes up the entire screen and I always found it difficult to figure out which direction I was heading. Your ammo, health, and armour, are all helpfully displayed in the heads-up display (HUD), and this is where you’ll keep track of the coloured key cards and skulls you’ve collected in each level. These are necessary to open the appropriately-coloured doors or activate coloured barriers, and function as the primary puzzle/objective of each area: wade in, dispose of demons, grab keys, and get to the exit, snagging new weapons, ammo, and power-ups along the way. While you don’t need to worry about submerging or swimming through water or hopping from columns, you will have to keep an eye out for poison, lava, and crushing traps and getting all turned around from teleporters. On the plus side, you can lure enemies into attacking and killing each other, which is a nice touch, and destroy explosive barrels to take out larger groups of enemies.

While levels quickly become bizarre hellscapes, it’s easy to get lost in the samey environments.

And make no mistake, the hordes of Hell are out for your blood. The game has five different difficulty levels, with the enemies increasing in number and aggression depending on how difficult you set the game, and enemies will skulk around in the dark, fly at you from the shadows, and teleport in to take shots at you. You can also take advantage of these teleporters to be instantly transported around the level, and the further you progress into the game’s story, the more prominent such puzzles will be. Equally, things start off quite linear and it’s not too difficult to make your way from the start to the exit and find secret areas and rooms hidden behind seemingly innocuous walls. However, it isn’t long before the levels get a bit bigger, a bit more open, and start to take on a maze-like quality; walls, rooms, and textures start to look the same and it’s easy to find yourself running around in circles, desperately trying to figure out how to get to the next key and open up the next door. Sometimes, this requires you to pull a series of levels to active a bridge, open a door, or open up an area and it’s not always entirely clear what you’ve done or changed in a level, making exploration that much more confusing at times.

Graphics and Sound:
I mean it’s classic Doom so you know exactly what to expect. I have to say that Doom has probably never looked better than in this high-definition version for the Xbox Series X; environments are as dark and foreboding and gothic as ever, and there’s some impressive and ominous use of flickering lights and darkness to help add to the claustrophobia and horror. While enemies are comprised of 2D sprites, giving the game something of a 2.5D look that’s often like blasting through a diorama at times, I’m not going to dump on the visuals because they speak to the nostalgia in my veins and add to the game’s charm. The game’s iconic soundtrack only bolsters the experience; while areas might be strewn with bloodied corpses, flickering candles, crucified souls, and Satanic imagery, a number of memorable beats help to keep the adrenaline up.

While the graphics are nothing special now, the nostalgia is strong, the gore is brilliant, and the soundtrack is fantastic.

Demons and other enemies growl and snort at you from the dark, exacerbating the constant feeling of dread at work in the game, but all the sound work in the world can’t change the fact that many of the game’s areas look the same and only add to Doom’s confusing, maze-like nature. You’ll explore space facilities and outposts, cargo holds full of UAC crates, and journey to gothic castles and medieval structures sitting amidst the burning lava of Hell, but it can be difficult to distinguish one area from the next after a while. Some odd colour effects also make some mountains look like they’re glitching out, though neat touches like pentagrams, drawbridges, blood fountains, and lava waterfalls help to make some areas more memorable. One of the most entertaining aspects of Doom is the HUD, which features a pixelated representation of the Doomguy reacting in pain when hurt or grin sadistically when acquiring new weapons, and there’s some really fun, gory death animations included to make blasting demons (and your friends) endlessly enjoyable. After completing each chapter, you’ll be presented with some small, very difficult to read text that gives you the low-down on the story, but I didn’t really pay much attention to this, and a cool little map screen shows where you are in each chapter between levels, which helps to make up for the limitations of the game’s graphics.

Enemies and Bosses:
As you make your way through UAC’s Mars outposts and into the fiery depths of Hell, you’ll come up against a handful of macabre enemies that are all out for your blood. There’s not much in the way of enemy variety, and you’ll encounter the same enemies in ever chapter, but they can take a few good shots to put down and often attack you from the shadows, from afar, or randomly spawn in to swarm over you. The weakest enemies in the game are the zombified marines, who shuffle about firing at you with either a pistol or a shotgun, and these are often found alongside or near to fireball-throwing Imps, the most common demon you’ll encounter. Things progressively get more harrowing when you’re attacked by the gorilla-like Pinky, which can also be invisible for added annoyance, and the bulbous, disgusting Cacodemon, but by far the most annoying enemies are the Lost Souls, flaming skulls that float about and fly at you in a suicide run!

Some huge, monstrous demons await you at the end of each chapter and double as sub-bosses!

Each of the game’s four chapters ends with a boss battle to wrap up the action. The first of these is the Baron of Hell, a huge demonic Satyr that plods around throwing balls of green, flaming energy at you and swiping at you when you get in close. You’ll actually battle two of these at once at the conclusion of “Knee-Deep in the Dead” and they tend to crop up at the worst time in the game’s later chapters as sub-bosses, of sorts, usually guarding keys, doors, or the level’s exit. The Barons are succeeded by the Cyberdemon, a gigantic devil-like monster that lumbers around a wide open arena firing rockets at you. Luckily, there’s loads of rocket launcher ammo nearby and columns to run behind for cover, meaning you can easily hit and run and stay on the move, but when the Cyberdemon randomly appears in later chapters as a sub-boss, your options for weapons and cover are severely limited! The game’s final boss is the Spiderdemon, a massive brain-like ghoul trapped in a mechanized, spider-like body that jerks around the place rapidly firing its chaingun at you and accompanied by Cacodemons. The first time you fight it, you can take cover behind loads of columns and structures, but then it randomly reappears in the last level of the fourth and final chapter, “Thy Flesh Consumed”, it’s proceeded by Barons of Hell, Cyberdemons, accompanied by far more enemies, and lurking out in the open. However, focus your fire on the cybernetic arachnid and you’ll be awarded with the final victory over Hell’s minions.

Power-Ups and Bonuses:
Doomguy starts out with nothing more than a pistol and his bare fists, but it’s not long before you get your hands on my go-to weapon of choice, the shotgun. There’s no Super Shotgun available here, but get up close to most of the game’s enemies with this bad boy and you’ll put the majority of them down in one hit. When surrounded by enemies, it’s best to bust out the chaingun or plasma cannon for some rapid fire action, or whip out the chainsaw to chew up demon meat into bloody chunks, but I would save the rocket launcher for the game’s bigger enemies and bosses. Of course, if you look hard enough, you’ll get your hands on Doom’s signature weapon, the BFG-9000, which will unleash a powerful green energy blast that obliterates any onscreen enemies and makes short work of the game’s bosses.

Grab some ordinance, protect yourself with armour, and power-up to make short work of demon scum!

As you explore your environments, you’ll find stimpacks and medikits to restore your health and pick up various armours to increase your resistance to attack. While your maximum health and armour is defaulted to 100%, you can increase it further with health and armour bonuses, and shrug off the damage dealt by lava or poison with radiation shielding suits. Poorly lit or darkened areas are a worry of the past with the light amplification visor, and you can unlock the entirety of the map, including seeing all the secret areas, with the computer area map. You can also pick up temporary powerups like the Berserk, Invulnerability, Invisibility, and Supercharge to help you dish out additional damage against enemies, full heal yourself, and shrug off any dangers you might encounter for a short time.

Additional Features:
There are nineteen Achievements to earn in Doom, with four of these popping after successfully completing every level of the game’s four chapters, others popping for killing a certain number of enemies in certain ways, and others awarded for beating every level of the game’s highest difficulty setting. There are a number of secret areas to find, and you’ll get an Achievement for finding one and then all of them, and you can also earn a few by finishing every level in co-op mode or getting first twenty-five and then a hundred kills in the game’s deathmatch mode. Although the game is severely cropped in this mode and your options are limited to setting how many kills equate to victory and the time limit of each match, it remains a fun and frantic little extra that can make or break friendships, and it’s nice to see a co-op feature included as I don’t think I’ve seen that in Doom before. You can also input a number of push-button codes to activate cheats, though being able to select every level right from the off and having a quick-save function makes this a little bit of overkill, and sign up to Bethesda.net to download some additional add-ons to add a little more to your Doom experience.

The Summary:
Unlike so many other gamers, I didn’t grow up playing Doom; I was playing Duke Nukem 3D (3D Realms, 1996) instead and the closest I got to playing Doom was my tumultuous relationship with the Nintendo 64 version of Quake (id Software, 1998). Still, I have played Doom before, specifically the port included in Doom3’s (ibid, 2004) BFG Edition on the PlayStation 3, but I jumped at the chance to pick up the Doom: Slayers Collection (ibid, 2019) for Xbox One when I saw it going cheap so I could experience the game once more. I have to say, even some thirty years after it first released, Doom remains an almost timeless gaming experience. Sure, your control options are limited, the game quickly becomes quite repetitive as there’s little to do but collect keys and mow through enemies, and the game isn’t the prettiest thing you’ll ever play, but nostalgia is a powerful thing and there’s something very powerful about the simplicity of Doom. It’s such a fun game to play in short bursts or one quick-fire playthrough, and the feeling of blowing demon scum into bloody chunks never gets old. The game is tight as a drum and controls very well even all these years later; while the maze-like construction of some areas is annoying and really not my thing, I enjoyed having some bad-ass beats to nod along to, discovering secrets or bloody Easter Eggs, and the rush of adrenaline from a Baron of Hell suddenly emerging from behind a door! Obviously, Doom’s sequels and successors would tweak and improve upon the presentation, mechanics, and options but, in terms of the FPS genre, it all began here and it remains a rollicking good time even after all this time and a must-play for fans of horror, shooters, and videogames in general.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of the original Doom? When did you first play it? Do you have fond memories of playing deathmatches with your friends? Which of the game’s chapters and weapons was your favourite? Which boss was the toughest for you? How highly do you rate this version of the game? Whatever your thoughts on Doom, or FPS games in general, sign up to drop a comment below or let me know on my social media.

Movie Night: Wishmaster

Released: 19 September 1997
Director: Robert Kurtzman
Distributor:
Live Entertainment
Budget: $5 million
Stars:
Tammy Lauren, Andrew Divoff, Wendy Benson, Ricco Ross, and Robert Englund

The Plot:
Gemologist Alexandra “Alex” Amberson (Lauren) unwittingly frees an evil genie, the Djinn (Divoff), from an ancient jewel. As the Djinn twists people’s wishes into deadly curses in his quest to acquire souls, Alex finds herself the only one capable of stopping the Djinn and his brethren from wrecking Hell on Earth!

The Background:
Wishmaster was helmed by Robert Kurtzman, who had gotten his start in the industry surprising special effects sequences and working with the likes of Robert Rodriguez and Sam Raimi; in fact, it was Sam Raimi who recommended him to direct the film and his fast turnaround time with limited money on The Demolitionist (Kurtzman, 1995) meant he was ideally placed to quickly deliver an effects-heavy horror film. Wishmaster proved to be the ultimate fan service to fans of horror; not only was it produced by the legendary Wes Craven, but it featured numerous cameos by horror icons such as Robert Englund, Tony Todd, Angus Scrimm, and Kane Hodder alongside veteran writers, producers, and directors of the genre either showing up, getting involved, or being referenced in the film. The film also made a horror icon out of Venezuelan actor Andrew Divoff, who relished the opportunity to play a villain despite the heavy make-up required to realise the Djinn’s more monstrous appearance, which went through numerous design phases. A worldwide gross of just over $15 million meant that Wishmaster was only a modest box office success and the film was widely panned by reviews that criticised the effects and performances. Others, however, enjoyed the film’s commitment to its genre and its gory scares and it has gone on to be regarded as an overlooked cult classic that is sadly forgotten compared to other, more mainstream horror franchise. Wishmaster also spawned a franchise, though Divoff only returned for the second film and they were criticised as getting worse and worse as they wore on.

The Review:
In the pantheon of horror icons and villains, you’d be forgiven for forgetting about the Djinn since he never attained the same level of popularity and notoriety as his closest equivalents, the likes of Freddy Krueger (Robert Englund) and Pinhead (Doug Bradley). However, I would argue that you’re doing yourself a disservice to not look into the Djinn’s efforts, especially the first two movies, simply because the concept of this malevolent, sadistic wish-granting demon is pretty unique and fascinating within the genre and Andrew Divoff’s performance is so damn captivating. The man oozes menace and a twisted glee at toying with and torturing his victims, his gravelly rasp of a voice makes him stand out even when he’s not made up into this truly horrific, demonic being, and he carries himself with an unsettlingly physicality and intensity at all times, never blinking, always watching and waiting to prey on the ignorance of others. The Djinn’s threat and seriousness is established right from the beginning with a helpful narration from horror icon Angus Scrimm and, later, from folklore professor Wendy Derleth (Jenny O’Hara), with both emphasising that the Djinn are not colourful, friendly characters as popularised by Disney but rather demonic creatures from the “void between the worlds” who must be feared above all else.

Alex is suddenly beset my gruesome visions after unwittingly freeing a demonic Djinn from an ancient jewel.

Back in 1127, the Djinn brought terror and suffering to a Persian empire but was sealed away within a special fire opal using an incantation by the emperor’s (Richard Assad) Zoroaster (Ari Barak) before he could bring his cohorts into the world. While it’s not made clear exactly how the emperor summoned the Djinn before this, the creature is trapped within the jewel for centauries and the gem is sealed within a statue of Ahura Mazda, finally making its way to then-present day America after wealthy art collector Raymond Beaumont (Englund) purchases it. However, crane operator Mickey Torelli (Josef Pilato) shows up to work drunk and accidentally causes the statue to break while unloading it, killing Beaumont’s assistant (Ted Raimi), and the jewel ends up in the hands of Regal Auctioneers and under the eye of their head appraiser, Alex Amberson. Alex is a very sporty, very active young lady who enjoys playing tennis with her best friend, Josh Aickman (Tony Crane), and even coaches a basketball outside of work, but she’s somewhat unlucky in love; a string of dead ends with boyfriends have left her cherishing the close friendship she has with Josh, even though he would like them to have something more, since dates “are a dime a dozen” and she doesn’t want to lose what little she has left. Thankfully, she’s distracted from this awkwardness by the jewel, which stuns her with its beauty and uniqueness, but she’s disturbed by strange visions and the results of her initial analysis after blowing and rubbing the gem. Luckily for her, Josh is capable of running additional tests with his laser equipment, so she takes it to him to take a look at, however she’s soon being haunted by the Djinn’s voice and bombarded with gruesome images of the death and suffering he’s causing after he breaks free from the gem.

To better collect the souls he requires and satisfy his lusts, the Djinn assumes a charismatic human form.

The Djinn’s first victim upon escaping is poor, lovesick Josh; caught in a horrific explosion caused by the Djinn’s breakout, Josh is left begging for his pain to end and the Djinn is only too happy to grant his request by increasing his agony a thousand fold until he dies, much to Alex’s horror and heartbreak. For Alex, this all hits a little too close to home as she’s still carrying the grief and survivor’s guilt from a house fire from her youth that saw her parents killed, though she was able to pull her sister, Shannon (Benson), to safety. At first, Alex believes that the shock of Josh’s death is causing her horrifying visions, which she’s previously suffered from and had therapy for in the past, but it’s actually because she unwittingly summoned the Djinn, who’s out in the world causing havoc with reckless abandon, having assumed the face and identity of “Nathaniel Demerest” to walk freely among men once more. While Alex meets with Beaumont to track the origins of the fire opal and discovers the horrifying truth of the Djinn from Derleth, Demerest conducts his own search for Alex, which causes him to cross paths with numerous victims and Lieutenant Nathanson (Ross), from whom he’s able to learn her location after causing a criminal (Dennis Madalone) to go on an unprovoked shooting spree. Determined to bring his fellow Djinn over from the dark dimension, the Djinn confronts Alex, killing Derleth and demonstrating his power using a “free” wish that proves he is an eternal force that cannot simply be killed or wished away by conventional means. When Alex refuses to give into the Djinn’s demands, the unholy demon is forced to resort to threatening Shannon in order to intimidate Alex into expending her remaining wishes, driving Alex to find another way to outwit the malevolent force she unwittingly unleashed.  

The Nitty-Gritty:
Of course, as mentioned, Wishmaster is absolutely chock full of appearances and contributions from some of horror’s greatest icons; Angus Scrimm, Robert Englund, Kane Hodder, Tony Todd, Josef Pilato, Reggie Bannister, and Ted Raimi all show up in one form of another (with all but Scrimm and Pilato meeting fittingly horrendous ends), Wes Craven produced the film and even Harry Manfredini does the music, resulting in one hell of a treat for die-hard, long-term horror fans. Horror villains generally fall into a couple of categories, from the unstoppable slasher villain to the unhinged psycho to the more supernatural wraiths and such, but the Djinn is almost in a league of his own. An unholy amalgamation of the likes of Freddy, Pinhead, and Daniel Robitaille/Candyman (Todd), the Djinn can only be called into being when summoned from the jewel that imprisons him and, upon being unleashed, will grant his summoner three wishes. However, the Djinn isn’t bound to just the one who summons him; he can freely walk the Earth, granting wishes to any that he encounters in exchange for their soul, but once the summoner has made their three wishes, the barriers between worlds will be broken and the entire Djinn race will flood the Earth. Although the Djinn cannot directly cause harm or hurt or kill others and is compelled to grant whatever is asked of him, he’s a master manipulator with a silver tongue and fully capable of twisting wishes to suit his own sadistic pleasures; even simple requests, such as to ease one’s pain or to be granted a million dollars, are perverted into a gory end and he’s constantly finding little loopholes to get past people or cause them suffering.

This under-rated horror is full of some horrific, gory effects, though some haven’t aged too well.

If there’s any reason to watch Wishmaster beyond Divoff’s magnetic and menacing presence, it’s the fantastically gory and unsettling special effects on show. We’re treated to an absolute orgy of blood and viscera in the opening sequence alone, in which the Persian emperor wishes to be shown “wonders” and is horrified to watch as his subjects are absorbed into the stone walls of his temple, trample over each other in a panic, suffer from horrendous diseases and injuries, turn to trees and human lizards, and even have monstrous jaws burst from their stomach. By far the most gruesome visual in this ghastly carnival of horrors is the depiction of a man’s bloodied and screaming skeleton literally forcing its way out of his body and pouncing on another in its pain and distress! And the harrowing deaths just keep coming once the Djinn is in the modern day; he coerces a cantankerous and bitter hobo (George “Buck” Flower) into wishing for an antagonistic pharmacist (Reggie Bannister) to die from cancer, resulting in the druggist collapsing and convulsing as a wretched form of super cancer eats him alive. He also grants a sales clerk’s (Gretchen Palmer) wish for eternal beauty by turning her into a mannequin, and renders a medical student (Brian Klugman) blind when he walks in on the creature ripping off and assuming Demerest’s face. The Djinn’s twisted sense of humour is at the forefront of every wish he grants; when Nathanson wishes to have unequivocal evidence of a known criminal’s guilt, the Djinn causes said criminal to shoot up the police station and even rip a guy’s jaw off! Though a security guard almost spares himself by sending Demerest away, he dooms himself to probably the poorest effect and death in the film when he goads the Djinn into turning him into glass, a death only surpassed in weakness by the fate of self-assured doorman, Johnny Valentine (Tony Todd), whom the Djinn “simply” leaves locked in a Chinese water torture cell.

Since she can’t kill the Djinn, Alex wishes to undo his actions by resetting time, banishing him once more.

The film is then nicely bookended by the Djinn granting Beaumont’s wish for his big gala to be unforgettable, which results in one of his guests turning to glass and shattering, mutilating a bunch of others, and still more being set on fire or ripped asunder when Beaumont’s pictures and statues come to life and go on a blood-soaked rampage, with Beaumont himself puking up a hideous, squealing tentacled creature! It’s not just the gore where Wishmaster shines, however; the Djinn himself is one of the most disturbing and monstrous creatures ever brought to life. A hulking, demonic creature, he glistens with an unsettling ooze, intimates with his red eyes and prehensile horns, and resembles something more akin to popular images of Satan rather than Robin Williams’s whimsical genie. The Djinn actually has a couple of forms in the film; when he escapes the jewel, he’s this putrid, slug-like monster (Verne Troyer) capable of little more than crawling, and undergoes a sickening metamorphosis (Walter Phelan) after ending Josh’s suffering that more than recalls the body horror of Hellraiser (Barker, 1987), and even has a ravenous beast at his beck and call in his dark dimension. Once he assumes his Nathanial Demerest guise, his external horror may be subdued but his charm and menace are just as palpable thanks to Divoff’s captivating screen presence, and there’s an intriguing complexity to his villain since he’s capable of practically anything you can imagine but his magic is restricted to the wishes of other, lesser beings. After attempting to trick Alex by assuming Derleth’s form, the Djinn abandons his façade and reveals his monstrous true self to her, granting Alex a taste of his hellish dimension, a bejewelled void of ancient evil where he delights in the torment of the souls in his possession, and manipulates her with the agony of the souls he has claimed. Functionally immortal and impervious to physical harm and at the brink of ultimate success, the Djinn doesn’t think twice to grant Alex’s final wish, that Torelli hadn’t been drunk at the start of the film, and thus unwittingly undoes the entire movie since the statue never breaks and the fire opal is never discovered, leaving the Djinn trapped once again and allowing all lives and souls lost to be restored and the unknowing Alex free to pursue a life with Josh.

The Summary:
I can see why Wishmaster didn’t quite reach the same heights as some of its competitors; the writing and dialogue is a little stilted and some of the acting isn’t quite up to par, with Tammy Lauren struggling with her delivery and comebacks and being a pretty weak main character and the wealth of horror icons hamming up their cameos at every opportunity. Some of the visual effects also leave a lot to be desired; obviously, the film didn’t have a massive budget and CGI was still finding its feet, but it probably would’ve been better to avoid computer effects entirely rather than date the film so noticeably. However, the practical and make-up effects are nothing short of extraordinary; Wishmaster is full of some of the most disturbing and gory deaths you’ll ever see from a slasher/horror film and there’s some really creative stuff happening here. Unlike Freddy and Pinhead’s initial outings, Wishmaster takes its fantastical concept and runs with it right away, depicting its demonic villain as a being of unparalleled power who can conjure all kinds of bizarre nightmares from the most innocent of wishes. Indeed, the titular genie is the star of the show here, and Divoff steals every scene he’s in with his creepy, menacing intensity and his purring growl of a voice. His Djinn easily stands up as one of the best under-rated horror characters ever and I loved how he exuded this hatred and contempt for humanity and being bound to their wishes when he’s capable of such incredible and horrendous feats. The film suffers a bit in terms of pacing, mainly being a showcase for the gruesome effects and a wet dream for horror fans everywhere with its gratuitous cameos, but I enjoyed the way the opening and ending paralleled each other and the Dijnn’s taunting, sadistic personality. Overall, I think this one is well worth your time and adding to your horror collection; it’s a unique and entertaining horror piece that has a lot of grisly visuals and effects to offer and is well worth a little bit more time in the spotlight.

My Rating:

Rating: 4 out of 5.

Great Stuff

Are you a fan of Wishmaster? Do you agree that it’s an under-rated horror film or do you think it’s better left forgotten? What did you think to the Djinn and Andrew Divoff’s performance, and where would you rank him against other horror villains? Which of the horror cameos was your favourite, or did you find them a bit too self-indulgent? What did you think to the kills and the effects on offer? Are you a fan of the Wishmaster sequels? If so, which is your favourite and would you like to see the franchise revived someday? What would you wish for if approached by the demonic Djinn? I’m always up for discussing Wishmaster so sign up to leave your thoughts below or feel free to leave a comment on my social media.

Movie Night: Cat’s Eye

Released: 12 April 1985
Director: Lewis Teague
Distributor:
Paramount Pictures
Budget: $7 million
Stars:
James Woods, Alan King, Robert Hays, Kenneth McMillan, Candy Clark, and Drew Barrymore

The Plot:
A stray tabby cat (latter dubbed “General”) is beset by visions of Amanda (Barrymore), a young girl in mortal danger. However, to reach her, he must travel across the United States, where he’s picked up by a former mobster who goes to extreme measures to keep his clients from smoking, a crime boss who offers a wager to his wife’s lover, and finally must defend Amanda from a viscous little troll (Daniel Rogers) looking to steal her breath!

The Background:
In 1982, George A. Romero, the grandfather of zombie horror, collaborated with my favourite writer, Stephen King, to write and direct Creepshow (Romero, 1982), a horror anthology movie that was praised for its blend of comedy and scares and became a cult classic. Potentially because of its $21 million worldwide gross against an $8 million budget, Creepshow led to the development of a similar show, Tales from the Darkside (1984 to 1988) and, no doubt, further interest in adapting King’s work for Cat’s Eye, which featured two segments based on stories from King’s Night Shift collection (King, 1978) and a third story King crafted specifically for the movie. Twelve different cats were used throughout the production, with handler Karly Lewis Miller alternating between the kitties when they were full from the treats they earned from performing, and director Lewis Teague stressed that none of them came to harm thanks to using air pressure hoses to simulate electric shocks and split screens to show the cat racing across a busy road. This was also an early role for young Drew Barrymore, who had starred in another Stephen King adaptation, Firestarter (Lester, 1984), the year before, and the film reaped a commendable $13.1 million at the box office. A favourite of mine since I was a child, Cat’s Eye was met with positive reviews that praised King’s focus on exploring phobias, the presentation and performances, and I’m pleased to see that it’s generally regarded as a forgotten gem of its era and genre. Cat’s Eye was so influential on me as a kid that I couldn’t imagine a better homage, or title, for my horror novella of the same name; as this releases next week, I figured now is as good a time as any to revisit Cat’s Eye and share my thoughts on it.

The Reviews:
Since Cat’s Eye is an anthology film made up of a framing narrative and three short horror stories, this review will be structured a little differently from my usual ones as I’ll look at each section in turn before giving my final thoughts. Cat’s Eye is a little unique from other anthology films I’ve known, however, in that the framing narrative kind of feeds into the final segment, so I’m going to tackle the detours General takes first and then circle around to talking about his journey and the framing story when I get to the final segment.

Habitual smoker Dick Morrison is driven to paranoia by Donatti’s intimidating methods.

General begins the film wandering the streets aimlessly until a rabid dog chases him; taking shelter in a delivery truck, General winds up in New York City where, after being enthralled by a vision of Amanda begging for help, he’s picked up by Junk (Tony Munafo), one of Doctor Vinny Donatti’s (King) many underlings. Donatti heads up Quitters, Inc (which is the name of our first segment), a company so dedicated to stopping its clients from smoking that it uses intimidation and coercive techniques carried over from Donatti’s days in the mob. A habitual smoker with a wife (Cindy; Mary D’Arcy) and child (also Barrymore), Dick Morrison (Woods) is recommended Quitters, Inc by a friend and impressed to learn that they have a 100% success rate thanks to their uniquely persuasive method of having their clients constantly monitored by their thugs and subjecting the client to increasingly harsh penalties every time they stray from the plan. Morrison is horrified when Donatti demonstrates one such punishment by subjecting General to electric shocks in a wire cage, and even more terrified to learn that Cindy and his daughter will face the cage if he slips up, then Cindy will be raped and, finally, Morrison will be killed if he cannot stick to the program. Agitated by the threats and the lack of nicotine, Morrison struggles to keep it together for his family; he’s alarmed to find one of Donatti’s men in his house, and that they know where his daughter goes to school, but manages to resist lighting up even when the pressure causes him to have nightmarish hallucinations at a work function. Morrison’s resolve falters for just a second when stuck in a traffic jam, however; he finds a lone cigarette in a battered packet and, thinking he’s safe, enjoys a quick drag only to spot Junk watching him from a nearby car. Racing home to find Cindy gone, he’s forced to watch her endure the electrified cage but, much to Junk’s dismay, she forgives his infraction and they reconcile after he reveals the truth to her. The segment ends some time later; Morrison has successfully kicked the habit but started to gain weight, so Donatti “prescribes” him some dodgy diet pills. Though Morrison has built up a good-natured rapport with the two mobsters, he’s aghast to find that Donatti’s threat about cutting off Cindy’s finger should he not hit his target weight all too true when he spots his friend’s spouse is missing her pinkie!

Norris is forced to traverse a narrow ledge to appease the whims of a sadistic gambler.

When Morrison lashed out in a rage during Cindy’s torture, General managed to slip out of Quitters, Inc and hitch a ride to Atlantic City, where he’s eventually adopted by crime boss and casino owner Cressner (McMillan) in “The Ledge”. An arrogant and powerful figure, Cressner will wager on anything and sees General as a lucky talisman after the cat successfully dashes across a busy road without injury. Cressner is also an extremely dangerous and vindictive man and, after finding out that his wife has been having an affair with former tennis pro Johnny Norris (Hays), has his henchman, “Ducky” (Mike Starr), plant incriminating drugs in Norris’s car and forcibly bring him up to Cressner’s penthouse for a confrontation. There, Cressner offers Norris a wager: if he (as in Norris) cane traverse the narrow exterior ledge of the penthouse without falling to his death, the drugs will be removed, Norris will be given a big cash sum, and he will be allowed to leave with Cressner’s wife. Facing either a lifetime in jail or a death sentence at Cressner’s hands, Norris has no choice but to take the bet and gingerly shuffles around the building trying not to slip, being buffeted by whistling wind, and pecked at by a particularly annoying pigeon. While Cressner asserts that he doesn’t welsh on his bets, he does make sure to make the ordeal as difficult as possible, blasting an air horn in Norris’s face and setting a high-pressure hose on him. However, even when Norris manages to overcome all of this, Cressner screws him over by gifting him his wife’s head in a sickening twist; pushed to the edge, Norris manages to overpower Cressner, shoots his henchman dead, and then holds the gangster at gunpoint. Despite being tempted at a multi-million dollar payoff, Norris forces Cressner to endure the same trial on the penthouse ledge, but Cressner is unable to get past the pigeon and plummets to his much-deserved demise as General looks on.

General journeys to keep a nightmarish little troll from stealing Amanda’s breath.

This brings us to the final segment, fittingly titled “General”; an excised prologue would’ve shed a bit more light into exactly why our kitty protagonist has been seeing visions of a young girl but, as is, the film presents the idea that Amanda (or, at least, some disembodied spirit taking her form) is in mortal danger and General is compelled to journey to Wilmington, North Carolina in order to keep her safe. Amanda is overjoyed to discover the cat, gifting him his name and insisting that her family adopt him; however, while her father, Hugh (James Naughton), is perfectly happy with this, her strict and cat-hating mother Sally Ann (Clark) doesn’t want the cat around, much less sleeping in Amanda’s room. Sally Ann’s animosity towards the cat is only exacerbated when they find Amanda’s pet parakeet, Polly, mauled to death following a late-night struggle, and insists that the cat is to blame despite Amanda’s claims that the bird was killed by a “monster” that lives in her bedroom walls. While Amanda is at school, Sally Ann lures General into a box and takes him to an animal shelter to be put down but, thankfully, the wily cat is able to escape and race back to Amanda’s aid right as a vicious little troll tries to suck the breath from her body! What follows is a battle between the cat and the little critter that is both amusing and horrifying; the troll is a disgusting, slimy, horrifying little ghoul in a jester’s hat who wields a pint-sized dagger that he uses to wound General’s shoulder. However, General is able to block the troll’s escape and send it flying into Amanda’s box fan, shredding it to bloody ribbons, much to Hugh and Sally Ann’s stunned shock. Finally, after overcoming many hardships and a long journey, General is gifted a large fish and is allowed to sleep on Amanda’s bed, though the film can’t resist teasing that Sally Ann’s fears about the cat’s malevolent intentions are true.

The Nitty-Gritty:
I like to think that there’s a lot of appeal in Cat’s Eye; not only does an adorable little kitty take centre stage as the primary protagonist and framing device, but the film tackles a variety of all-too-relatable horrors in a relatively grounded format. Anyone who’s been a lifetime smoker will know how hard the habit is to quit, and how self-destructive it can be weaning yourself off those cancer sticks; Morrison is almost immediately stressed at being denied his nicotine fix and his mental stability is only further frayed by the very real danger posed by Donatti and Quitter’s, Inc. If you’re anything like me, you’d absolutely crash and burn if forced to shuffle around a narrow ledge like Norris is; heights really aren’t my thing at all and the film does a great job of showing Norris constantly on the edge (pun intended…) of cracking and just plummeting to the street below. Finally, what child hasn’t been afraid of the monster under the bed or in the wardrobe? The decision to frame some of “General” from the troll’s perspective really adds to the sense of dread surrounding the creature and this segment always freaked me out the most as a child since the troll was such a horrifying little thing and, even now, I hesitate to dangle my feet out of the bed in case some nasty little critter like that is lurking in the dark.

Cat’s Eye‘s focus on relatable horrors and phobias makes it an intense watch at times.

Cat’s Eye utilises a very tense, haunting, and ominous score courtesy of Alan Silvestri that never fails to send a chill down my spine when some of the more nightmare-inducing sequences are happening. There’s a constant sense of dread surrounding Morrison, who jumps at every shadow and feels as though Donatti’s eyes are always on him; when at a work function, the stress, fear, and desire to smoke all become too much for him and he suffers from a horrifying (and amusing) hallucination in which everyone present (even the children and canapés!) are smoking, demonic pictures are glaring at him, and Donatti himself is tormenting him with a rendition of The Police’s “Every Breath You Take (I’ll Be Watching You)”. This surreal scene always stuck with me for how ominous it is and it really helps to sell the panic and strain Morrison is under; for him, it’s nothing compared to the realisation that he screwed up and his wife has to pay the price for that, but he ends the segment happy to be free from his addiction and even grateful for Donatti’s extreme measures since they’ve benefitted his family. That final gut-punch of seeing that severed finger, though, never fails to send a shiver running through me and is an effective way of reminding Morrison (and the audience) that his nightmare may never end. Norris is put through the wringer as well; barely able to keep his balance and with next to no handholds on offer, he’s constantly teetering on the precipice of death and it’s only through sheer force of will that he’s able to overcome Cressner’s obstacles (and such inconveniences as a massive neon sign) to complete his monumental task. As gruelling as the horror of this task is, though, “The Ledge” delivers its own gut-punch when Cressner spitefully kicks over a bag and his wife’s head comes rolling out! Hays’s horrified scream of “Jesus!” really sells the impact of this moment on the character and it makes Cressner’s fitting demise all the more cathartic as he’s unable to beg or buy his way out of Norris’s uncharacteristic wrath and ultimately pays for his abusive and sadistic ways.

The malicious little troll is the stuff of nightmares, but luckily the kitty is here to save the day!

Of course, the true star of Cat’s Eye is General himself. A resourceful and adaptable little kitty, General finds food where he can and crosses vast distances by hitching rides and stumbling into the lives of these other characters, all in his quest to get to Amanda and defend her. General certainly endures a lot throughout his journey; he’s electrocuted, nearly gets run over, gets tripped over, and watches others suffer only to be met with hostility from Sally Ann when he finally finds the girl who’s guided him this whole time. Sally Ann’s antagonism towards him seems to be based on a number of factors: one is she’s just a strict, overbearing mother who doesn’t want to give in to her daughter’s every demand; another is a concern for Polly’s welfare; and a third, as so inappropriately related by Hugh, is based on her mother’s wild belief that cats creep into the bedrooms of children to steal their breath as they sleep. Because she’s so pragmatic, Sally Ann has little time for Amanda’s flights of fancy about monsters living in her walls but she couldn’t be more wrong; the troll skitters over from the nearby woods and takes up residence in Amanda’s bedroom, coming and going through a hole in the wall and slaughtering Polly simply for the sadistic pleasure of it. Brought to life using a combination of forced perspectives and camera trickery, the troll is an unexpectedly horrific exclamation mark on what was a pretty intense horror/thriller up to that point. Seeing it shuffle about the bedroom, tittering away, and brandishing its little knife with glee may be an amusing sight but its glowing red eyes and mouthful of razor-sharp teeth make this frog-like monstrosity a pretty horrifying creature even with its little jester outfit. I really enjoy that we never learn what the troll is or where it came from; it’s simply this fantastical creature that intrudes on a normal, everyday family and tries to suck the breath from a little girl’s mouth and I recommend anyone who hesitates to let their cat or dog sleep with their children to just take a second to consider that one of these little fuckers could be lurking in the shadows!

The Summary:
I’ll be the first to admit that my opinion and appreciation for Cat’s Eye is deeply rooted in my nostalgia for the film; I watched it as an impressionable youth, when I was still struggling to get into horror, and was deeply affected by some of the more terrifying sequences and moments in the film. Morrison’s hallucination, the visual of that severed head bouncing across the floor, and just the idea of this malicious little troll living in the bedroom’s walls all had a lasting impression on me and I think the film does a great job of delivering on some surprisingly impactful, nightmarish concepts. Cat’s Eye also features some pretty terrific character actors that help boost its appeal; I’m not really a big James Woods fan but I enjoyed him as a tense, increasingly paranoid family man desperately trying to quit an addictive habit and cope with Donatti’s extremist ways, Robert Hays is always a treat to see and does a great job of portraying Norris’s absolute, abject terror when out on that ledge, and Drew Barrymore is suitably adorable as the little girl in peril. The real star are the cats used to bring General to life, of course, and it’s really enjoyable seeing him take centre stage for the finale and go paw-to-claw with that horrible little troll. While some of the shots and effects haven’t aged too well and the film’s maybe not quite up to the standards set by Creepshow, Cat’s Eye is a fun and memorable horror anthology that I fear has kind of been largely forgotten. However, I maintain that it’s well worth your time if you’re a fan of Stephen King and this genre, and might even leave more of a mark on young viewers than you might expect thanks to its exploration of timeless horrors and phobias.

My Rating:

Rating: 4 out of 5.

Great Stuff

Have you ever seen Cat’s Eye? Which of its segments was your favourite and what did you think to the filmmaking techniques used to bring their horrors to life? Did you enjoy seeing a cat take the lead role and which of the stories could you see expanded into their own feature? Were you creeped out by that little troll, and have you ever struggled to quit smoking? How would you rate Cat’s Eye against other horror anthologies? Are you a fan of anthologies and would you like to see more? Have you picked up my horror novella of the same name and, if so, could you please rate and review it? Whatever you think about Cat’s Eye, leave a comment by signing up or visiting my social media, and be sure to check back for more horror anthology shenanigans later in the year.

Movie Night: Halloween Kills

Released: 15 October 2021
Director: David Gordon Green
Distributor: Universal Pictures
Budget: $20 million
Stars: Jamie Lee Curtis, Judy Greer, Andi Matichak, Anthony Michael Hall, and James Jude Courtney/Nick Castle

The Plot:
Minutes after Laurie Strode (Curtis), her daughter Karen (Greer), and granddaughter Allyson (Matichak) left masked killer Michael Myers/The Shape (Courtney/Castle) caged and burning in Laurie’s basement, Laurie is rushed to the hospital with life-threatening injuries, believing she finally killed her lifelong tormentor. However, when Michael frees himself and continues his relentless killing spree, Tommy Doyle (Hall), a former victim of Michael’s, rallies all of Haddonfield to rise up against the unstoppable monster.

The Background:
In 2018, director David Gordon Green’s direct sequel to John Carpenter’s seminal horror classic was released to largely positive reviews and amassed a startling $255.6 million box office against a $10 to 15 million budget. Initially, Green and co-writer Danny McBride pitched the idea of filming two movies back-to-back and, after their “requel” proved to be a success, the two briefly revisited this concept for the follow-up. However, while Halloween Kills is the first of two sequels, this plan was abandoned to focus on one film at a time. In addition to the returning Jamie Lee Curtis and Nick Castle, the film sees the return of many characters from Carpenter’s original and filmmakers even initially approached Paul Rudd to reprise a new version of his role as Tommy Doyle but (wisely, in my opinion, given how convoluted Halloween’s timeline is now) cast Anthony Michael Hall since Rudd’s schedule wouldn’t allow him to sign on. After the COVID-19 pandemic saw the film’s release to be delayed by a year, Halloween Kills eventually received somewhat mixed and confused reviews that nonetheless praised the kills and atmosphere, and fell a bit short of matching its predecessor’s success with its $131.6 million box office.

The Review:
Honestly, I wasn’t the biggest fan of Halloween (…the 2018 one, not the 2007 one…or the 1978 one…); if I had to sum it up in one word, it would be: redundant. The film really didn’t provide anything we haven’t seen before in any of the many Halloween sequels and reboots and I maintain that, for all its flaws, Halloween H20: 20 Years Later (Miner, 1998), did a much better job of tying up Laurie’s lingering issues with Michael Myers. Halloween decided to scrub away everything after John Carpenter’s original, which is fine, but went so far out of its way to dump on the other films and the established lore that it was honestly distracting. It also injected a bunch of new lore and characters that just felt a bit shoe-horned in and spent a great deal of time focusing on the nature and motivation of Michael Myers without actually addressing it; I get not liking the old revelation that Michael and Laurie are siblings and wanting to erase it from continuity, but what’s the point of doing that and doing away with that established motivation if all you’re going to do is dance around what motivates him? I don’t particularly want to know, and think it’s much scarier for him to be this random force of nature, but the film kept pretending like it had more to say about this and it just didn’t.

Michael goes on a new killing spree, inciting a full-blown mob determined to stop him.

Sadly, much of the same issues plague Halloween Kills (terrible title, by the way), which definitely suffers from scrambling to find ways to continue what should have been a definitive end for the infamous killer and then filling it runtime with busy work because the filmmakers are determined to make a third entry in their new trilogy. If you’ve seen the trailer, it’s pretty clear that Michael survives the fire at Laurie’s booby-trapped home; firefighters arrive on the scene to fight the blaze but end up getting absolutely decimated by Michael, who hid from the flames behind a convenient shutter in Laurie’s basement rather than thanks to any kind of supernatural powers. Sporting a burnt and wrecked mask and suit, as well as still carrying the damage he received in the previous film (including his missing fingers), Michael certainly cuts a fearsome, monstrous figure this time around and definitely isn’t messing around as he attacks his prey with an aggressive fury that is a far cry from his usual, more methodical strategies. Michael’s return sparks fear and outrage throughout Haddonfield, particularly in Tommy Doyle, Lonnie Elam (Robert Longstreet), Lindsey Wallace (Kyle Richards), and Marion Chambers (Nancy Stephens), all returning characters (and, in some cases, cast members) from John Carpenter’s original film who were left traumatised by Michael’s original killing spree. Tommy’s determination to pay reverence to Michael’s victims and Laurie’s survival turns to a desire to hunt Michael down and end his threat once and for all, and he becomes the rally force behind getting all of Haddonfield up in arms and on the lookout for Michael. Tommy’s transformation from a terrified little kid into this wannabe bad-ass is a little jarring, to say the least; the film’s marketing heavily pushed Laurie as being the one to bring Haddonfield together but it’s actually Tommy, who grabs a baseball bat and repeatedly offers advice and insight into Michael’s abilities, motivations, and methods, which just didn’t work for me as I had a hard time buying him as any kind of expert on the iconic killer just because he happened to be scared shitless by Michael as a little kid.

Returning cast and characters join the mob, who only cause more chaos and bloodshed.

Marion and Lindsey may as well have not even been in the time for how little they do; they seem to primarily be there so that the filmmakers can make a big deal about bringing these actors and characters back, and to spout overly enthusiastic diatribe about how “Evil dies tonight!” and to appear as hopelessly outmatched as the rest of Haddonfield. Lonny plays a slightly larger role as it turns out that he’s the father of Cameron Elam (Dylan Arnold), who you may remember was Allyson’s scummy boyfriend in the last film. Cameron and Allyson come back together to join Tommy’s increasingly aggressive and mindless mob, united in their grief over Michael murdering their friends and family, much to the chagrin of Karen, who is perfectly happy for the authorities to handle the matter and under the belief that Michael will eventually make his way to Haddonfield Memorial Hospital to finish off her mother. Haddonfield, however, has been driven to the brink by the continued spectre and threat of Michael Myers and are whipped into an absolute frenzy by Tommy, who openly defies the local police department and determines that mob rules are the best and only way to put Michael down once and for all. The result is an unwieldy, paranoid gaggle of terrified, angry townsfolk grabbing whatever weapons they can and desperately hunting Michael down. Their exuberance leads to them targeting another escaped mental patient (Ross Bacon), whom they mistakenly (and stupidly) believe to be Michael (despite the fact that he wears completely different clothes, is obviously shorter and squatter, and runs around unmasked, which are all decidedly non-Michael Myers traits but, apparently, an “expert” like Tommy doesn’t consider these facts) and results in his death. The sudden narrative switch towards mob mentality makes Halloween Kills easily one of the most political in the entire series; the message of the film is the dangers of fear and anger on an increasingly large group of people as the mob tramples over each other and is literally frothing at the mouth to get their hands on Michael no matter what, which ultimately only results in further chaos and bloodshed.

Laurie and Frank find themselves bed-ridden in hospital and powerless to act against Michael.

You might be wondering where Laurie is during all of this, and why I’ve barely mentioned her. Well, despite receiving to billing, Jamie Lee Curtis is pretty much benched throughout this entire film as, just like in the God-awful Halloween II (Rosenthal, 1981), she is bed-ridden with serious injuries and confined to a hospital for the entire movie. At first, she’s overwhelmed at the knowledge that Michael is finally dead but she quickly insists on getting back into the fight, despite her injuries, when she learns of his survival, however her injuries are exacerbated by the unruly mob and she just heads back to bed and taps out of the rest of the film to ponder Michael’s mindset and the nature of his evil rather than actually doing anything. Surprisingly, Deputy Frank Hawkins (Will Patton) is revealed to have survived his clearly fatal wounds from the last film and, like Laurie, is equally determined to kill Michael once and for all since (as flashbacks show) he is the one who kept Michael from being outright executed back in 1978 but, despite him being extremely motivated to make up for this mistake, he also spends the entire movie recovering in a hospital bed and I question why the filmmakers even bothered to have him survive since he doesn’t factor into the plot at all beyond ruminating on Michael’s evil. Similarly, Karen really doesn’t have anything to do beyond beg Allyson not to join the mob and plead with hospital staff to prepare for Michael’s arrival, though both she and Allyson do finally factor into the final showdown with Michael but, by then, I had honestly checked out.

The Nitty-Gritty:
One aspect where Halloween Kills does really well is in the music, sound design, and presentation; there’s a dark, gritty brutality to the film that really ties into the escalating terror and paranoia of the local mob and the various remixes of the classic Halloween theme do a great job to help punctuate the tension and the kills. There’s a decent attempt to build some tension and a sense of dread here, especially as Michael is now a very publicly acknowledged figure rather than being just a local bogyman for people to deny or laugh off. There’s a definite sense that the people of Haddonfield have had enough of his shit and are determined to put him down once and for all, but they’re a disorganised and rowdy bunch who are much better at shouting and getting all worked up than they are at actually chasing the killer down or holding their own against him. I definitely enjoyed all the throwbacks and the returning characters and actors, and the film even opens with and includes a couple of flashbacks to Halloween night, 1978, to absolutely, emphatically, unequivocally erase Halloween II from continuity and replace it with what basically amounts to a far more-populated remake of that film.

All subtlety has been tossed aside as Michael is at his most brutal and vicious here.

Easily the best part of Halloween Kills are the kills; Michael is at his most brutal here, ramming broken light tubes into people’s throats, smashing in skulls with axes, gouging eyes out with his bare hands, stabbing people in the brain through the eye, and causing his attackers to look like complete idiots at every turn as he’s easily able to shrug off their attacks and even cause them to kill themselves in almost comical fashion. All sense of subtlety and quiet menace have been completely lost here as Michael brutalises his victims in gruesome and gratuitous fashion; sure, he stalks most of them and there are some creepy moments where you’re never sure where he is (or you do know where he is but character’s are hiding in fear and waiting for him to move on), but Michael generally attacks with a sudden and ruthless spite that sees many of his victims suffering terribly as they bleed out from spurting wounds and are forced to watch Michael bludgeon their loved ones and be placed in ghastly positions for others to find. As impressive and gory as the kills are, however, they definitely seem to have been ramped up to make up for the film’s middling plot; it’s not that Halloween Kills is poorly paced or necessarily too slow, but its plot definitely seemed to run out of steam  pretty quickly, so I was left watching random characters doing weird stuff while the mob grew more and more unruly until Michael finally got around to murdering these oddballs just to add to the film’s kill count.

Halloween Kills returns to the question of the nature of Michael’s evil and motivations.

A great deal of Halloween Kills returns to the question of Michael’s nature, but these new movies seem to be struggling to fill the void left by eliminating his familial link to Laurie. Originally, Michael was just this murderous force of nature; compelled by some dark urge to be this remorseless, near superhuman killer who embarked on a seemingly random killing spree. It was disturbingly simple and chilling in its premise as you were never really sure if he was a man or something more, but sequels and remakes subsequently convoluted Michael’s backstory and motivations by adding the familial link to Laurie and all this shit about runes and a cult or whatever. Halloween altered that by finally doing away with the idea of Laurie and Michael being siblings and replaced it with this desperate desire to learn what motivates Michael and to try and figure out, or get him to say, what’s going through his dark mind. Halloween Kills mostly continues this; Michael has become this local legend and a figure of fear in Haddonfield, a force whose presence weighs heavily on the town and forces them to take up arms against him since he is, after all just a man. And, yet, he’s not; bullets don’t stop him and he exhibits a superhuman strength and durability to makes him more than a man, and Laurie speculates that the fear of Michael is what makes him such a terrifying figure. Halloween Kills does a pretty good job at infusing Michael with this kind of intangible, unhinged, completely random murderous intent while still dancing around the idea that there has to be more to him without actually saying what that is, but I can’t help but feel like it fails to properly stick the landing with any of its themes and messages and is fully aware of this, hence all the senseless gore and violence.

The Summary:
I had pretty low expectations going into Halloween Kills; I was still sour about the last movie, which nonsensically ignored all previous continuity again to tell a redundant story of Laurie having a showdown with the iconic killer many decades later, which he’d already seen done much better (in my opinion) in Halloween H20. Halloween Kills also feels incredibly redundant because it’s just full of bloody violence and busy work to allow the filmmakers to make a trilogy of new films. It doesn’t take long for the films’ disparate narratives to completely lose steam: we’ve got Tommy and his friend son a bit of a side quest that’s not very interesting, Laurie and Frank laid up in hospital as a mob grows around them, and Michael out and about offing random weirdos in increasingly gruesome fashion and none of these elements are really that engaging so I found myself just kind of tuning out about halfway through. The film is, essentially, another go-around at a Halloween II and, while it’s nowhere near as bad as that film is, it probably is just as redundant; Halloween really seems to struggle when it comes to sequels and I can’t help but think that the franchise would have been better off if we’d never seen a follow-up to the original until some time later (be it ten, twenty, or forty years) as every sequel, remake, or reboot has struggled to find ways to continue the story as you kinda have to add a little more to Michael and his lore to do that and every time that happens it dilutes the random terror of Michael Myers. Here, Michael is clearly the best part of the movie and even he acts very out of character for me; never has Michael been so brutal and vindictive in his kills and it definitely feels like this was done because the other storylines just weren’t interesting enough to carry the story. Benching Laurie and Frank, who have the most motivation to go after Michael, and shoe-horning in this political statement about mob mentality was a bit of a mistake for me; I like the idea of Haddonfield rising up against Michael but they really didn’t do anything with this concept beyond the obvious message that angry mobs only make a terrible situation worse. Overall, I can’t say that the film did much to defy my expectations and instead ended up being a mean-spirited, redundant entry in the franchise (and the new trilogy) that exists simply to set the stage for what I hope will be the final entry in the series for a good long while.

My Rating:

Rating: 2 out of 5.

Could Be Better

Have you seen Halloween Kills? If so, what did you think to it and where would you rank it against the last film and the other entries in the franchise? Did you enjoy Michael’s newfound brutality and the grisly nature of the kills or did you find the violence a little too gratuitous? What did you think to the return of Tommy, Lonny, and other characters and actors form the original Halloween? Were you a fan of the mob-based aspects of the story and the ruminations on Michael’s nature? What did you think to Laurie taking a back seat in this entry and would you like to see the franchise come to an end in the next movie? Feel free to sign up and leave your thoughts down below and drop a reply on my social media to let me know what you thought about Halloween Kills.  

Movie Night [Halloween]: John Carpenter’s Halloween


Starting life as the ancient Celtic festival of Samhain, when people would light bonfires and wear costumes to ward off ghosts, Halloween is largely associated not just with ghosts, ghouls, and confectionery but also a long-running series of horror movies. Beginning with John Carpenter’s Halloween (Carpenter, 1978), the franchise is largely credited with birthing the “slasher” sub-genre of horror films and has endured numerous remakes and reboots and is one of the most influential films in all of horror.


Released: 25 October 1978
Director:
John Carpenter
Distributor:
Compass International Pictures/Aquarius Releasing
Budget:
$325,000
Stars:
Jamie Lee Curtis, Nancy Kyes, P.J. Soles, Donald Pleasence, and Nick Castle

The Plot:
After murdering his sister on Halloween night, Michael Myers (Castle) escapes from a sanatorium to stalk babysitter Laurie Strode (Curtis) and her friends while his doctor, Sam Loomis (Pleasence), desperately tries to hunt him down before he can kill again.

The Background:
After being impressed with his work on Assault on Precinct 13 (ibid, 1976), producer Moustapha Akkad sought out writer/director John Carpenter to work on an idea he had for a horror film that revolved around a psychotic killer who stalked babysitters. It was Carpenter, however, who conceived of the idea to set the film on Halloween night and collaborated with long-term friend and colleague Debra Hill on refining the script. Although the film’s low budget meant that Carpenter was unable to attract veteran horror actors Peter Cushing or Christopher Lee, he was able to cast accomplished actor Donald Pleasence, who was the highest paid actor in the film. Michael Myers’ iconic, expressionless mask was the work of Tommy Lee Wallace, who famously altered a mask of Captain James T. Kirk (William Shatner) and Carpenter himself wrote the iconic score, which convinced producers of the film’s potential. This paid off at the time as a worldwide gross of over $63 million made Halloween one of the most successful independent films ever made, although Halloween was largely dismissed upon release for its graphic content and macabre narrative. Although movies like Black Christmas (Clark, 1974) laid the foundation for the “slasher” sub-genre, Halloween is now regarded as one of the most influential slasher movies and one of the greatest horror films ever made thanks to popularising the clichés of this popular sub-genre.

The Review:
Halloween has, perhaps, one of the most iconic and chilling openings in all of horror cinema; shot entirely from a first-person perspective, the film builds a great deal of tension as we follow an unseen character on a tour of the Myers house and brutally stab Judith Myers (Sandy Johnson) to death. It’s quite a long sequence but it effectively establishes a foreboding and unsettling ambience as the anticipation build and builds to a gruesome finale and, right as we’ve taken in the sight of Judith being stabbed to death, it’s dramatically revealed that the perpetrator was small child with an inhuman, unflinching look etched on his features. The randomness and brutality of this opening act is all the explanation we really need for Michael Myers in this first movie, where he’s portrayed more as a force of nature (evil in the shape of a man) than an actual person.

Loomis is horrified when Michael gets loose and determined to track him down.

Of course, nobody sells the horror and menace of Michael Myers more than his doctor, Sam Loomis, who is vehemently opposed to Myers being transferred from his facility and of the unwavering opinion that Michael is evil incarnate and a significant threat to all of those around him. Having worked with Michael over the course of fifteen years (eight spent trying to reach him and another seven spent committed to keeping him locked away), nobody knows Michael (whom Loomis refers to as “It” rather than “him”) better than Loomis and he is horrified to find that Michael has managed to escape. Fully aware that Michael will head straight to Haddonfield to kill again, Loomis’s first priority is to illicit the help of Sheriff Leigh Brackett (Charles Cyphers) but, while the Sheriff indulges Loomis, he remains incredulous since they find little evidence of Michael’s presence, all of which simply gives Loomis further excuse to exposit the danger that Michael poses through a series of outbursts.

Laurie might be quite unremarkable to begin with but she proves herself capable by the finale.

As one of the original “Final Girls” of slasher cinema, Laurie is, honestly, not all that spectacular a character but that’s kind of the point. The main crux of Halloween’s horror is that it takes place in a normal, everyday, boring suburban environment filled with normal, unextraordinary people and Laurie pretty much embodies that. Sure, she smokes a little weed at one point and has the hots for the elusive Ben Tramer but she’s a much more responsible and level-headed young woman than her friends Annie Brackett (Kyes) and Lynda Van Der Klok (Soles); she’s generally more of a bookworm and takes her duties as a babysitter much more seriously than  her friends and seems much less interesting as a result. However, as unremarkable as she seems at first, Laurie really comes into her own once all of her friends are dead and she’s left at the mercy of Michael Myers; here, she really comes into her own as she’s the only one of Michael’s victims to have the gumption to actually fight back as, while she does become an emotional wreck at times, her quick thinking and adaptability are key factors in keeping her alive.

Michael stalks Laurie throughout the day, seemingly appearing and disappearing at will.

Like Laurie, Annie and Lynda also do a bit of babysitting to help supplement their income; however, unlike her, they generally use this as a good excuse to hook up with their boyfriends and pay the price as a result. Annie, the Sheriff’s daughter, is the clumsier and ineffective of the three as she spills butter all over herself and is happy to simply let Lindsey Wallace (Kyle Richards) watch The Thing from Another World (Nyby, 1951), but is a bit of a rebel as she smokes pot behind her Dad’s back. Lynda, meanwhile, is a total rebel and a complete airhead as she cuts out the middleman completely and simply spends her night have sex with Bob Simms (John Michael Graham) and spouting her catchphrase, “Totally!”, at every opportunity. Each of them fall victim to Michael Myers in some way, shape, or form; Myers’ reputation in Haddonfield has become something of a neighbourhood legend as the kids believe his house is haunted and taunt Tommy Doyle (Brian Andrews) over his fear of the “bogeyman”, but very few seem to be aware of what happened all those years ago and even fewer mention Michael by name. He spends the entirety of his day first making his way down to Haddonfield (inexplicably fully able to drive, despite fifteen years in confinement), acquiring his now-iconic mask, and stalking Laurie. While Tommy runs across Michael at one point, the only one of the girls to constantly stop Michael stalking them is Laurie, who is disturbed at his ability to seemingly appear and disappear at will, but his presence is quickly felt by all three girls when night falls and he begins his killing spree in earnest.

The Nitty-Gritty:
Of course, one of the most horrifying and memorable aspects of Halloween is John Carpenter’s iconic score; a simple few notes of a piano are enough to send a chill down the spine as Michael suddenly appears onscreen or looms into view, always seen from a distance, the neck down, or bathed in shadow with only his mask standing out against the pitch darkness of night. It’s a fantastically simple and effective score that is perfectly used to build a sense of dread and tension and, by the conclusion, ramps up significantly to reflect Laurie’s growing fear and desperation as she frantically tries to escape from Michael’s wrath. Of course, few films are perfect and Halloween has a few dodgy moments; as chilling and effective as the opening shot is, the angle and perspective of the young Michael’s attack is a bit awkward (it looks like he stabs Judith in the stomach or leg but the blood is splashed over her ample bosom) and Haddonfield is very green for October.

Halloween is surprisingly light on kills and favours mounting tension over gory effects.

Compared to many of its sequels and contemporaries, Halloween is also relatively light on the gore; Michael wields a massive kitchen knife, which he uses to cut Annie’s throat and stab Bob through the stomach, but he also heavily relies on his brute strength to choke, strangle, and manhandle his victims. The body count and use of gore is quite low and limited but it actually adds to the film’s terror since it’s all very subdued and realistic rather than relying on gruesome and over the top effects. Michael is the forefather of all the hulking, masked, silent killers who came after him; while Leatherface (Gunnar Hansen) proceeded him, he was a far more mentally unbalanced and animalistic killer, whereas Michael is like a force of nature. Eerily silent and ominous, he stands perfectly still and watches his prey with all the patience in the world and every movement is premeditated and efficient, almost like a machine; at the same time, he exhibits a curious nature, cocking his head like a dog as he watches Bob choke to death on his own blood, and slowly, deliberately turning his head towards Laurie after sitting bolt upright from her assault. Seemingly impervious to pain, inexhaustible, and possessing superhuman strength (he’s able to life Paul clear off the floor with one arm), Michael is easily able to overwhelm his prey by taking them completely by surprise. He’s even got a flair for the dramatic and likes to toy with them as he dresses up like a ghost to get close to Lynda and goes to the trouble of stealing his sister’s gravestone and laying Annie’s corpse out before it for Laurie to stumble across (he also leaves the bodies of her other friends for her to find, which became a recurring trope in the finale of slasher films for years to come).

Though resembling a man, Michael’s exact nature (and ultimate fate) is left ambiguous.

According to Loomis, Michael is more like an animal, an inhuman perversion of a man, and we see this on numerous occasions, such as the revelation that Michael has been eating dogs for sustenance and the fact that that he’s fully capable of recovering from a coat hanger to the eye and being stabbed within a few seconds. Indeed, the only real proof we have that Michael even is a man is the fact that…well, he clearly is and he is heard breathing, which only adds to his horror as he simply stands, breathing deeply and heavily, and watches his prey. Loomis’s evaluation of Michael is that, somehow, all traces of emotion and empathy and humanity were stripped away and all that is left is pure malice and evil (showcased best not in the fact that he kills teenagers without a thought but also that he commits the ultimate sin by killing a dog!) Michael spends the entire film hidden behind an unsettling, expressionless mask; though we do get to see him unmasked for the briefest moment, it’s not an especially pretty sight and he quickly covers his face up again to reassume his true guise. The question of Michael’s supernatural nature is left ambiguous; he gets stunned and reacts to pain a few times and seems to be finished off by Loomis’ gunshots but, when he goes to check on him, Myers has mysteriously vanished and the film ends with his fate and true nature left uncertain.

The Summary:
Halloween is a classic piece of horror cinema that has stood the test of time purely through a masterful execution of its simple premise, an alluring and disturbing villain, and a chilling score. Michael’s evil is pure and uncomplicated in this original film; he is simply an inexorable and unrelenting force of nature who completely lacks anything in the way of humanity and empathy and lives only to kill. Michael’ motivations are a mystery, despite the theories and beliefs of Loomis, and are have little meaning anyway once his killing spree begins. While some of the performances are a little janky in retrospect, the film is elevated by Pleasance’s presence; he brings a real gravitas to the film and does a fantastic job of selling Michael’s threat and walks a fine line between paranoia and madness as his desperation to stop Michael, and warn others of his danger, becomes a frantic obsession. Halloween proves that slasher films don’t need to be complicated by complex lore or problematic conspiracies and supernatural events and can be as simple as a masked madman slowly stalking and murdering teenage girls while shrugging off physical pain and, arguably, the Halloween franchise peaked with this influential original for that fact alone. The legacy and influence of Halloween cannot be understated as, without it, the slasher genre and popularity of masked, silent killers would arguably be very different or non-existent. It’s slower, measured pace and lack of gruesome gore may not be for everyone but Halloween set the standard for the genre, establishing all the now-cliché tropes, and changed the horror genre forever and, while subsequent sequels and a myriad of reboots and one of the most screwed up timelines in all of cinema can’t change how influential John Carpenter’s seminal original was.

My Rating:

Rating: 4 out of 5.

Great Stuff

What are your thoughts on the original Halloween? Do you think it still holds up today, especially compared to its sequels and all the other horror franchises it inspired? What did you think to Michael Myers’ portrayal in this film; did the vague descriptions of his motivations work for you or do you prefer horror villains to have a more tangible backstory? Which of the girls was your favourite and what did you think of Laurie as the final survivor? Did the emphasis on tension work for you or would you have preferred to see more gore? What did you think to Dr. Sam Loomis and his unique relationship with Michael? Which of the Halloween films is your favourite and why? How are you celebrating Halloween this year? Whatever your thoughts on Halloween, and the Halloween franchise, drop a comment below and have a spook-tacular Halloween!

Movie Night: Malignant

Released: 10 September 2021
Director: James Wan
Distributor:
Warner Bros. Pictures
Budget: $40 million
Stars:
Annabelle Wallis, Maddie Hasson, George Young, Michole Briana White, Marina Mazepa/Ray Chase, and Jacqueline McKenzie

The Plot:
After her and her abusive husband are attacked at home, Madison Lake-Mitchell (Wallis) is plagued by terrifying visions of gruesome murders that she soon realises are real. Her plight worsens when the killer reveals a link to her mysterious past and she is forced to confront a horrifying secret about herself that has laid dormant for decades.

The Background:
The gritty, disturbing horror/thriller Saw (Wan, 2004) not only ushered in a new sub-genre of horror and spawned a long-running and influential series of gory films, it also put director James Wan and writer Leigh Whannell on the map. Since then, the duo have seen even more horror success with their Conjuring universe (Various, 2013 to present) that has enabled them to venture into other genres and produce more experimental horror films. An original idea with no connection to Wan’s similarly-titled graphic novel, Malignant was delayed by the COVID-19 pandemic but finally released to mostly mixed reviews and is currently on track to be a box office bomb with its $14.7 million worldwide gross.

The Review:
Malignant opens in the good old days of the early nineties at the Simion Research Hospital, where Doctor Florence Weaver (McKenzie) works to help children with mental and physical reconstruction after severe trauma. One look at the exterior of the hospital, however, should tell you that the facility is hardly the most benign and there’s a strong implication that Weaver and her associates have been experimenting on the children in their care in bizarre ways. The most destructive and promising of their charges is the mysterious and dangerous Gabriel (Mazepa/Chase), a monstrous young boy who is somehow only able to communicate by broadcasting his thoughts through speakers and radios and who can control electricity. One night, he flies into a violent rage, killing several staff, and Weaver has no choice but to “cut out [his] cancer” since he refuses to respond to their treatments.

Though she survives her attack, Madison loses her baby and starts experiencing disturbing visions.

The story then jumps ahead twenty-eight years to find pregnant Madison in an abusive relationship with her husband, Derek (Jake Abel); this is her third pregnancy and she is desperately hoping for the baby to survive this time as she has tragically suffered miscarriages previously. Although it’s said that Derek has beat on her before, this particular incident is caused specifically because of his heartbreak at having to continuously see his children die before they’re born, something he blames Madison for and, during an argument, he violently smashes her head into the bedroom wall and leaves her with a nasty head wound. That night, though, a shadowy supernatural entity toys with Derek before brutally twisting his head around and then attacking Madison; although she survives the assault, her baby doesn’t, and she’s left devastated and paranoid that the entity is still haunting her.

Sydney supports Madison even as she is haunted by visions of gruesome murders that turn out to be real.

On the plus side, this allows her to reconnect with her cute younger sister, Sydney (Hasson); thanks to Derek’s toxic influence, they haven’t been able to see each other for some time but Sydney stays by her sister’s side during her recovery and supports her even after she begins to suffer gruesome visions of murders. While sleeping or performing menial tasks, Madison is seemingly haunted by visions of a gangly, trenchcoat-wearing killer that leave her paralysed with fear and terrified out of her mind; her fear only grows when she realises that the killings are actually taking place and Sydney goes with her to inform the police in the hopes of catching the man responsible. Even when Madison reveals to Sydney that she (as in Madison) was adopted into Sydney’s family at eight years old, Sydney continues to support her and even conducts her own investigation into Madison’s mysterious past after she undergoes hypnotherapy to try and uncover her strange link to the killer.

Madison’s claims to see murders raise the intrigue and suspicion of the cops.

The brutal killings are investigated by Detectives Kekoa Shaw (Young) and Regina Moss (White); while Regina is more of a stern pragmatist, Kekoa is something of a workaholic and is so focused on his cases and crime scenes that he misses obvious flirtatious advances form the likes of Sydney and the equally cute crime scene investigator Winnie (Ingrid Bisu). While investigating Derek’s death, Regina immediately pegs Madison as the prime suspect due to her abusive nature and but Kekoa is more sympathetic to her plight; Regina is equally unconvinced (and even somewhat insulted) at Sydney’s claims that Madison is having visions of the murders but, while chasing up one of Madison’s visions, Kekoa comes face-to-face with their vicious killer, a seemingly supernatural and superhuman man who claims to be Gabriel. When their traditional methods hit a wall, Kekoa and Regina arrange to have Madison sit with a hypnotherapist and soon their investigation leads them down a dark path that forces Madison to go to her mother, Jeanne (Susanna Thompson), for answers to help fill in the gaps in her memory.

The Nitty-Gritty:
If there’s one thing James Wan has become really good at over the years, it’s building a sense of tension and dread; the sporadic and effective use of music definitely helps with this as scenes are either completely silent save for a character’s panicked breathing, punctuated by a chilly melody that rises to a crescendo, or startlingly flip from the mundane to the terrifying with a sharp pull of strings. While such jump scares aren’t for many, I always felt like Wan used them really well in Insidious (Wan, 2010) and his use of them (and music and silence) to help build a foreboding atmosphere is just as good here. it’s a pity, then, that Malignant suffers a bit from uneven pacing; building tension is one thing but the film definitely slows down a bit in the second act and the performances and deliveries don’t exactly make the middle section all that interesting either. The film meanders for some time as though it’s forgotten what it was doing and, when it does get back on track, it does so with a jarringly brutal shift that, while thoroughly bloody and entertaining, end sup feeling a bit rushed.

Horror clichés are given a unique new twist that keeps things interesting.

As a core aspect of Malignant is the question of the killer’s identity, Madison’s mysterious past, and the strange connection they seem to share, it’s difficult to talk about the film without spoiling too much. I will say, though, that anyone who’s had even a passing knowledge of horror films of this kind will probably see the twist coming, however Wan puts an absolutely ghastly spin on this twist that completely turns the film on its head and changes the way you view it. Indeed, much of the film is drawing from horror clichés that have been done before (it’s not the first time a character has had visions of a killer’s actions, for example, or dreamt of/been haunted by a serial killer) but Wan repackages these tropes with his own unique twist and presentation to keep things interesting. Wan further mixes things up with some unique and creative camera angles; when Madison has her visions, her surroundings bleed away into the killer’s location and the camera spins around her dramatically, which is very effective at putting us in her shoes and sharing her dread, and there’s a section where she’s being pursued by an invisible force that’s short entirely from a bird’s-eye view inside her house that is very Sam Raimi.

Gabriel ‘s twisted visage and movements make for an unnerving and inhuman killer.

Quite soon into the film, the killer identifies himself as Gabriel; he exhibits the same croaking, cackling voice as Gabriel and also the same control over electricity and lights. The killer is presented as both supernatural and tangible, appearing as an ominous and genuinely frightening black shadow when in Madison’s dreams and visions and as a lanky figure in a trenchcoat with long hair and wielding a trophy fashioned into a deadly knife. His movements are erratic and inhuman and remind me more than a little of the unsettling Onryō from film series like Ringu/The Ring (Various, 1998 to 2017) and Ju-On/The Grudge (Various, 2001 to 2020); the few times we do see his face, he’s a scarred monster of a man and he exhibits an unnatural control over his limbs and incredible superhuman strength, to say nothing of exerting a seemingly supernatural influence upon Madison. His design is extremely effective and makes for some effective scares; scenes are often framed in a way to keep areas of shadow in the background, meaning you’re constantly on edge waiting to catch a glimpse of the killer, and his tendency to bleed out of the darkness or appear out of nowhere makes for some effective jump scares. The film also benefits from his uncanny and superhuman prowess during one particular scene that sees him effortlessly slaughter almost an entire police precinct and the startling reveal of his true nature and connection to Madison completely changes the context of the film and asks for a repeat viewing.

The Summary:
I was intrigued by the trailers for Malignant; obviously, because of the way the world’s been, I wasn’t aware of this film at all until cinema’s opened up again and I found it to be an interesting premise with some creepy visuals. This is reflected in the film; the premise, while nothing groundbreaking, is executed in a unique and interesting way by mixing and matching other horror clichés into a new context and putting a terrifying twist on them. I’ve always said that it’s perfectly fine to go back to the well in movies, especially horror (how many haunted house films have there been, for example?), as long as the filmmakers put an interesting twist on the cliché and Malignant definitely does that. Unfortunately, it’s pretty easy to guess what the main twist is going to be, meaning that you’re just waiting for the film and the characters to catch up. When they do, there’s a horrifying spin on the reveal that helps to get the film back on track but that doesn’t completely make up for a middling middle half of the film and some odd performances and deliveries. Overall, it was an entertaining and chilling horror thriller; I can’t deny that I was expecting a little more from it but I stuck with it and was entertaining by the presentation and the foreboding ambiance being built up throughout the film, though I suspect that it might do better and possibly garner a cult following once it comes to home media.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you seen Malignant? If so, what did you think to it? Did you see the initial twist coming and what did you think to the twisted follow-up to that? What did you think to the film’s use of horror tropes and jump scares? Did you enjoy the film’s performances and the brutal kills? Would you like to see a follow-up to this concept and are you a fan of James Wan’s horror films? Whatever you thought of Malignant, sign up to leave a comment or leave your thoughts on my social media.

Movie Night: Halloween (2018)

HalloweenLogo

Released: October 2018
Director: David Gordon Green
Distributor: Universal Pictures
Budget: Approximately $10 to $15 million
Stars: Jamie Lee Curtis, Judy Greer, Andi Matichak, Will Patton, Haluk Bilginer, and James Jude Courtney

Plot:
Forty years after surviving an attack by serial killer Michael Myers (Courtney), Laurie Strode (Curtis) has become a recluse, alienating her entire family as she prepares for Michael’s inevitable return. When Michael escapes from captivity, Laurie is forced to confront both her past and her worst fears.

Background:
In 1978, legendary director John Carpenter brought us Halloween for the first time and, with it, effectively gave birth to what became known as the slasher genre of horror movies. Make no mistake, without Halloween we may never have seen the popular portrayal of masked, silent killers stalking suburban teenagers, and the film created and popularised many other troupes of the genre for years to come. Given Halloween’s success, it is perhaps of no surprise that a sequel soon followed. Halloween II (Rosenthal, 1981) continued the story, picking up immediately where the first film left off and introducing the idea that Michael Myers and Laurie Strode were brother and sister. Following this, a whole slew of sequels soon followed, with each one adding new dimensions to Michael’s backstory and diluting his mysterious nature. It soon reached the point where Michael’s backstory was so convoluted and confusing that the only things worth watching about the films were the kills and the Donald Pleasence’s scene-stealing performance. Rob Zombie’s 2007 remake was met with mixed results, though I quite enjoyed how violent and insane this film was. Despite earning a sequel (which was inarguably much, much worse), Zombie’s turn with the franchise effectively left it dead in the water. Now, forty years after the original movie, Carpenter, Curtis, and many of their collaborators have returned to the franchise with a direct sequel to the 1978 original that ignores every other entry in the series. Of course, this isn’t the first time this has happened; before Zombie’s remake, Halloween H20: 20 Years Later (Miner, 1998) ignored every entry after Halloween II and even returned Curtis to her famous role for a final showdown with her brother. As a result, this new sequel feels largely unnecessary, but does it return the franchise back to its genre-defining roots and throw further dirt onto the grave of Michael Myers?

The Review:
As mentioned, Halloween takes place forty years after the end of Halloween (the 1978 one…not the 2007 one…) and slightly alters the ending of Carpenter’s original; Myers was apprehended shortly after his killing spree and has been incarcerated under the care of Dr. Ranbir Sartain (Bilginer). In all that time, Michael has not uttered a single word despite Sartain’s attempts to reach him. Two British podcasters arrive to try to learn more about Michael’s motives but are unsuccessful; they are equally unable to convince Laurie Strode to visit Michael before he is transferred. Traumatised by her experiences decades earlier, Laurie has become a recluse who has shut herself off from the world and her family in preparation for Michael’s return; however, while her relationship with her daughter, Karen (Greer) is strained, she is much closer to the granddaughter, Allyson (Matichak). When news breaks that Michael’s transport bus has crashed and Michael has escaped, Laurie is forced to try and convince her family to return to her fortified house for safety so she, aided by Officer Frank Hawkins (Patten), can hunt Michael down and end him once and for all.

Despite their advanced age, both Michael and Laurie are more capable than ever.

Halloween is a masterful return to form for a franchise that has, to say the least, lost its way through numerous sequels, knock-offs, and convoluted additions to the narrative. Rather than worry about any of that, the film ignores everything after Halloween II, including the Carpenter-crafted idea that Laurie and Michael are related, and returns Michael to a mysterious serial killer. Michael’s face, though clearly scarred from his many battles in 1978, is kept hidden either behind his trademark mask or though clever editing so we never truly see his face and the emphasis on character’s desperately trying to get him to speak and explain his motives keeps Michael as a mysterious, unstoppable force of nature rather than a puppet or spelling out his motivations. Halloween closely apes Carpenter’s original, returning to many of the same themes and even recreating shots from new perspectives to bring perhaps the best and most effective sequel in the franchise, and marries this with some truly violent kills. While nowhere near the level of Zombie’s splatter-gore, this Halloween portrays Michael as being more powerful than ever, capable of twisting heads around backwards and stamping heads into mush. The kills are sudden and violent, with many taking place off screen and most of them being completely random (even more random than the kills in the original movie), which only adds to their horrific nature. This is Laurie’s movie, first and foremost, and she is portrayed as being very damaged from her experiences but also incredibly well prepared. Her house is rigged with flood lights, booby traps, and guns and other weapons to arm herself with against Michael but, at the same time, she’s clearly very vulnerable and afraid. In H20, Laurie was ruled by her fear and desperate to hide away, only becoming a proactive individual once Michael returned and she was forced to face him. Here, though, Laurie has been preparing her entire life to face Michael again and kill him, for better or worse.

While the kids did okay I couldn’t buy into the random knock-off of Dr. Loomis.

Curtis is joined by a decent supporting cast, who are all written pretty well and naturally and appear believable. More time could perhaps have been devoted to Karen’s equally-traumatic upbringing, as this is only really touched upon, and many of Allyson’s friends are nothing more than disposable filler, but they’re fine for the most part. Sartain, however, is a poor substitute for Loomis (Laurie even outs him as “the new Loomis” at one point, which was a bit too on the nose for my tastes); even Malcolm McDowell’s Loomis wasn’t as obtrusive to the plot as this guy, who gets a whole sideplot that really never goes anywhere. And that’s quite a problem at a few points, really. There are characters who have little impact on the plot, plot threads that are underdeveloped and just dropped or don’t go anywhere, and plot holes that go against what the film has already established (for example, Laurie’s house is all decked out and fortified but she doesn’t flood the inside with lights and instead prefers to sneak around in pitch blackness). It also doesn’t help that we have seen much of this film already from other entries in the franchise, particularly Halloween, Halloween II, and Halloween H20. While it may do a lot of things well, it doesn’t change the fact that this entry is perhaps the least necessary of all the sequels.

The Nitty-Gritty:
It’s Halloween, so there really isn’t too much to spoil; Michael escapes, goes on a killing spree, and evil is vanquished in the end (…or is it?!) The biggest change here is that Michael and Laurie are no longer brother and sister, which is apparently being heralded as a good thing but I kind of disagree. John Carpenter created this as part of his forced involvement in Halloween II and, while he has since lamented this addition and regretted it, it has been a pivotal plot point of the franchise ever since and disregarding it, and outright mocking it as Allyson does at one point, leaves a sour taste in my mouth. Without this motivation, Michael returns to being an emotionless, remorseless killer with no objective other than to kill. However, the 1978 Halloween seemed to suggest that he had a particular fondness for killing babysitters and teenagers, especially girls, but here he just…kills everyone and anyone he comes across. Which is fine but, as I say, seems way more random than originally depicted; I always liked the idea that Michael’s attacks seemed random but were premeditated and methodical in some way, but that no longer seems the case.

HalloweenShape.png
This certainly was the Shape of a decent Halloween film…

The big twist of this movie is that Dr. Sartain actually turns out to be a complete nutjob; he suddenly stabs Hawkins to death in an attempt to “feel” what Michael feels when he kills and even briefly wears Michael’s mask. It was at this point that I was really worried as, for a moment, it seemed as though Sartain was going to take over as the villain of the film. Instead, he is summarily executed by Michael only a short time later; it seemed like they were in cahoots and that Sartain had been aiding Michael but, no…he just went nuts and then got killed and that as it. It was such an out-of-nowhere twist and was dropped so quickly that it really makes you question what the purpose was at all. Sartain should have died in the bus crash as he really wasn’t integral to the plot at all; between both Laurie and Hawkins we had enough of a Loomis type of character without Sartain clogging up screen time. Perhaps if he had died in the crash instead, more time could have been spent on developing Karen’s character, which was sorely lacking; she doesn’t want anything to do with her mother because of a hard upbringing, but it was hardly abusive or traumatic.

The Summary:
Halloween is an entertaining return to form for the series; Michael returns to his murderous ways as an unstoppable force of nature and the franchise appears to be back on track, rather than being bogged down in trying to add new kinks to the narrative. It’s easily the best Halloween sequel we’ve had in a long time but, for me, seems so unnecessary that I can’t, in all honesty, rate it too high. It retreads familiar ground and, while it seems new and fresh since it’s been so long since we saw this from the franchise, it’s still the same ground we have seen before, and better in many ways, so maybe it would be better recommended for those more unfamiliar with the franchise. For me, this movie was already told with Halloween H20, which is one of the stronger entries in the franchise in my view. It really allowed Laurie to gain some closure and put an end to Michael’s threat but, instead, we have to tread the same ground again only this time it’s far more ambiguous. Laurie manages to trap Michael in her basement and sets it, and her whole house, on fire, which appears to have forever killed Michael but, of course, Michael mysteriously vanishes and his body is not seen so the assumption is that he could still return for more kills (though, I still prefer the visual of Laurie lopping his head off with an axe; it was the definitive end we needed).

My Rating:

Rating: 2 out of 5.

Could Be Better