Movie Night [Friday the 13th]: Friday the 13th Part 3


Long considered to be an unlucky day due to superstitions involving the number thirteen and religious connotations, Friday the 13th is perhaps equally as well-known as being the title for a long-running series of slasher movies. As a result, this is clearly the best opportunity to take a look at the Friday the 13th (Various, 1980 to 2009) horror series and to commemorate this unlucky and dreaded date.


Released: 13 August 1982
Director: Steve Miner
Distributor:
Paramount Pictures
Budget:
$2.2 million
Stars:
Dana Kimmell, Paul Kratka, Tracie Savage, Larry Zerner, Gloria Charles, and Richard Brooker

The Plot:
Chris Higgins (Kimmell) and her colourful group of friends travel to her childhood home in Crystal Lake only to raise the ire of a local gang of bikers. This threat is quickly surpassed by the presence of nigh-superhuman killer Jason Voorhees (Brooker), who has taken refuge near the house after being wounded and is eager to continue his killing spree on a new crop of unsuspecting victims.

The Background:
After the release of John Carpenter’s Halloween (Carpenter, 1978), which essentially birthed the “slasher” genre, Friday the 13th (Cunningham, 1980) proved such a box office success (despite its many critics) that a sequel as pushed intro production, albeit without the involvement of producer/director Sean S. Cunningham. Although not as successful as the first film, the sequel’s domestic box office of over $21 million more than justified a third entry in the blood-soaked slasher franchise. Early drafts for the third film saw Ginny Field (Amy Steel) return, now confined to a mental hospital, and Petru Popescu was disappointed when casting for his characters became more about looks than actual talent. With 3D cameras and all the rage at the time, Paramount Pictures decided to capitalise and the experimental new technology meant even simple shots became a long, gruelling process more about hitting the camera than putting in a good performance. The script called for Jason to wear a mask and his now-iconic hockey mask was supplied by 3D effects supervisor Martin Sadoff; a Detroit Red Wings goaltender mask served as the basis for the face-covering, which would go on to become one of the most recognisable elements in all of horror. With a box office gross of over $36 million, Friday the 13th Part 3 managed to out-do its predecessor (while still falling short of matching the first film’s gross) but was met with the same mixed-to-negative critical response; the plot was considered derivative but the 3D effects were seen as an enjoyable inclusion that was sullied by the tiresome clichés. Despite its low critical impact and being planned as the series finale, the Friday the 13th Part 3 ’s box office success meant that a fourth film was pushed into production, one that absolutely, positively spelt the end for the franchise…for a time…

The Review:
Just as the last film began with a recap of the finale of the first film, so too does Friday the 13th Part 3 kick things off by presenting viewers with the final showdown between Ginny and Jason (then-played by Steve Dash) that saw her trick the bag-headed killer into submission by impersonating his deceased mother, Pamela Voorhees (Betsy Palmer), and leave him vulnerable to getting a machete stuck in his shoulder. We continue to get information regarding the events of the last film via a news report, which reveals that Ginny did survive but still leaves the fate of her boyfriend, Paul Holt (John Furey), unanswered. The third film properly begins with Jason pulling out the machete and heading out into the night once more, but now played by a different actor and stalking the nearby woods and area of Crystal Lake with his head exposed (though hidden from view, for the time being). Jason stalks with argumentative store owners Harold Hockett (Steve Susskind) and Edna (Cheri Maugans), an odd couple who receive a great deal of screen time considering they’re just there to get the body count started, throw some terrible 3D effects in our face, and establish how Jason acquires his new duds.

Chris returns to Higgins Haven, where bland ol’ Rick and some bad memories await.

Following this painfully long and pointless sequence (and some extremely funky title music courtesy of series composer Harry Manfredini and Michael Zager), we’re finally introduced to the new crop of twenty-somethings-posing-as-teenagers who will serve as our main characters this time around. Andy (Jeffrey Rogers) and his pregnant lover Debbie (Tracie Savage) are excited to be travelling down to Higgins Haven at Crystal Lake with their friend, Chris, a perky girl troubled by an incident at her family home two years ago but trying to not let the traumatic attack she endured ruin the weekend for her rambunctious friends. When the group get to Crystal Lake and Chris reunites with old flame Rick (Kratka, who seems way too old for her but who am I to judge?), we learn that, somehow, Chris was attacked by Jason (as he appears now) while wandering the woods near Higgins Haven. Horrified, she tried to escape and fight him off, only to black out and be found by her parents, who insisted that she must have imaging the entire thing. However, her memories are so vivid and her fear and disquiet at being back at Crystal Lake are so potent that it could only have been real, though it’s unclear as to why Jason spared her and the sexual implications of the attack are both unsettling and contrary to Jason’s usual characterisation.

Despite being an annoying prankster, Shelly shows some personality and forever impacted the series.

While Andy might be a bit of a generic, forgettable young man, his roommate and best friend, Shelly (Zerner), is memorable to the point of being an annoying pain in the ass. A born prankster and practical joker, Shelly suffers from an extreme lack of confidence in his looks and his body and makes up for it by wearing masks, playing pranks on his friends, and generally being an aggravating little shit. Unsurprisingly, his pranks and tomfoolery do little but annoy the others, who constantly berate his antics, and don’t exactly turn on his blind date, Vera Sanchez (Catherine Parks); however, he proves himself to be surprisingly brave and capable when he and Vera get on the wrong side of Fox (Charles) and her biker gang, and Vera warms towards him after seeing how much he loves his mother. While he might be one of the most divisive characters in the entire franchise (you literally either love him or hate him), he proves to be one of the most important characters as Jason acquires his iconic hockey mask after taking it from Shelly, forever cementing his significance to the series.

While the pot-heads don’t add much, the bikers make a big impression despite their limited screen time.

Chris and her friends are joined by a dope-smoking duo of hippies, Chuck Garth (David Katims) and Chili Jachson (Rachel Howard), who primarily exist just to be off their heads the entire time, added to the body count, and throw a few more screams and disparaging remarks towards Jason and Shelly, respectively, however, while shopping for supplies in town, Vera and Shelly run afoul of a mean gang of bikers: Fox, Ali (Nick Savage), and Loco (Kevin O’Brien), who harass them in the store and then smash up Rick’s car after Shelly accidentally knocks over their bikes. While this leads to a moment of bravery from Shelly after Ali pushes him too far, it comes back to bite the kids when the bikers track them down to Higgins Haven and drain the petrol from their van, thus limiting their escape options for the finale. Still, while they’re only onscreen for a short period of time, and despite being secondary antagonists, the three bikers actually showcase a surprising amount of personality; Fox expresses concern at Ali’s plan to burn down the Higgins barn to settle the score, and Ali actually proves to be a resilient and tenacious character as he somehow survives an attack by Jason to make an unexpected comeback for the finale that sees him getting his hand lopped off for his efforts.

The Nitty-Gritty:
Honestly, Friday the 13th Part 3 may have some of the weakest and most forgettable characters of the entire franchise; Shelly might be memorable for his boy-who-cried-wolf antics and the bikers might make an impression with their ripped denim and leather, but Chris is a disappointingly bland final girl. It doesn’t help much that Dana Kimmell really isn’t convincing as an actress here, but I find Chris’s meek personality makes her little more than a hysterical tart driven to the edge rather than a capable, independent young woman. Both Andy and Rick end up being unremarkable male leads; Shelly might be an annoying asshole, but at least he exhibits some personality and isn’t just a bland nice guy who you don’t even care about. Higgins Haven makes for an interesting change of scenery for the franchise as well; rather than the events taking place at an abandoned camp or the nearby town, much of the film is localised at Chris’s childhood home, which includes a massive barn full of hay and a quaint little house full of oddities and trinkets that allow the setting to be both unique and familiar at the same time. The gang do head into town, however, and we get to see a little more of the surrounding area, which is always nice as I find we rarely ever get a chance to explore the goings-on of Crystal Lake in these films.

The 3D effects are often awkward and blatant but of lead to a couple of awesome kills.

Of course, the big selling point of the movie is its inclusion of 3D effects; sadly, however, these are all egregious and pretty poorly realised and amount to shit like snakes, rats, baseball bats, popcorn, severed eyes, yo-yos, fists, and handles being thrust, waved, or shoved right in front of the camera lens in ; we get such “memorable” moments as a snake charging at the camera on a wire, a rat randomly crawling towards us on a plank of wood, a baseball bat held right in front of the camera lens in gratuitous and blatantly obvious shots designed to showcase the out-dated effect. It does, however, lead to two of the film’s more impressive kills when Jason fires a speargun at Vera and crushes Rick’s head, causing his eye to literally pop out of his skull! These prove to be two of the more over-the-top kills in the film as Friday the13th Part 3 opts for simple, brutal kills for the most part: Harold gets an axe to the chest, Edna a knitting needle through the back of the head, and Jason even scores a two-for-one deal when he recreates one of the most memorable kills of the first film and drives a knife through the pregnant Debbie’s chest. Andy is dispatched rather viciously when he gets skewered through the belly while walking upside down, and Shelly gets this throat slit offscreen, which is odd as even Chuck and Chili get onscreen deaths, with Chuck being tossed into an electrical box and the hysterical Chili being impaled by a hot poker.

Jason is a far more sexual and apathetic character and now imbued with superhuman strength.

Although the injuries he received in the second film don’t seem to have slowed him down or even crop up as a weak point here, Jason is clearly licking his wounds in the Higgins Haven barn; we catch fleeting glimpses of him standing in or near the barn, but no clear shots until he hides his grotesque face behind his signature hockey mask. The finale gets into full swing shortly after, meaning lingering shots of Jason’s hands or torso are replaced with full-body shots of him lumbering around with an almost bored swagger; sporting something of a hump and lacking even the wispy hair we saw in the last film, Jason has lost some of his sprightliness but gained the measured, near-superhuman brutality that has since become so synonymous with the character. We see a very different side of Jason this time around; there’s an odd sexual menace to him through the implication that he raped Chris, or at least messed with her in a way beyond simply physically harming her, and his pursuit of her seems to be both personal and sexually charged in a way we haven’t really seen from him before. He toys with her like all his final prey, but Chris is the only final girl that he willingly unmasks in front of; he even leers at her with a wink, showcasing a vindictive intelligence that was missing in the last film. While he grunts and even yells in pain this time around, Jason is now powerful enough to crush skulls with his bare hands and hoist himself up whilst being hung from the neck. Thanks to the timely intervention (and sacrifice) of Ali, Chris is finally able to get her shit together to actually fight back and defend herself,  burying an axe into Jason’s head and seemingly putting him down for good. However, in another homage to the first film, Chris is randomly attacked by the decomposing body of Pamela Voorhees in a dream sequence, and the entire experience seems to have driven her out of her mind.

The Summary:
It can’t be denied that the Friday the 13th formula was getting more than a little stale but this third entry; if you’ve seen the first two, you’ve basically seen everything this film has to offer with the exception of the largely terrible 3D effects. However, if you took away the blatantly weird camera shots and the wire-powered props, there still wouldn’t really be much new of offer in Friday the 13th Part 3. Ooh, it takes place in a barn, how exciting! It’s still the same thing of horny kids making dumb decisions, acting badly, and being picked off one by one by a relentless killer, and this third entry is honestly one of the weakest in the series for me. there are some good points to be found here: the speargun sequence and Rick’s head-crush are memorable (if ridiculous) kills, Shelly showcases more personality than all of the main characters combined, and the bikers are surprisingly charismatic characters who sadly don’t get enough screen time. If you’re a fan of Jason as a character, this isn’t too bad an entry either as he finally acquires his iconic hockey mask and Richard Brooker’s portrayal of Jason as a lumbering, sadistic, almost lackadaisical killer set the standard for others to follow, particularly during his time as a zombie. Still, funky soundtrack and enjoyable gore aside, Friday the 13th Part 3 remains a painfully unimpressive entry; Jason’s motivations are oddly tinged with a sexual menace, his face has taken a notable downgrade, and the overall quality of the performances has taken such a massive step back that it’s hard to really give a shit about anything that’s happening as the character’s we’re supposed to care about are so bland, hysterical, or poorly realised. This is one best rushed through, or skipped over, if you’re doing a Friday the 13th marathon.

My Rating:

Rating: 2 out of 5.

Could Be Better

What did you think to Friday the 13th Part 3? How do you feel it holds up against its predecessors and its many sequels? Which of the new characters was your favourite and why, and what did think to Chris as the final girl? What did you think to the 3D effects used in the film and did you find they distracted from the kills? Which of the Friday the 13th movies is your favourite? Perhaps you prefer a different slasher film or franchise; if so, what is it? Do you consider Friday the 13th to be unlucky? Are you watching a Friday the 13th movie today? Whatever your thoughts on Friday the 13th (the movie, franchise, and day), sign up to tell me your thoughts below or leave a comment on my social media, and be sure to check in again for more horror content in the near future!

January 2023 Drabble Challenge: Bundle

Horror PromptsGillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.

The Prompt:
Bundle

The Submission:
Richie hopped on his bike and pedalled away, a toothy sneer on his face as the shopkeeper yelled at him, clearly unimpressed with the artwork Richie had scrawled on his wall.

Richie cycled along at breakneck speed, taking corners blindly as always. But, today, luck was against him. As he bolted across an intersection, he collided with the bumper of a rusted black van.

Richie lay on the pavement a mess of scrapes and aches; his left arm felt very numb and far away. Through blurry eyes, he saw the driver approach him. Richie moaned, feeling teeth tumble from his slit mouth, as he was lifted him like a bundle of broken twigs and tossed him in the back of the van.


What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.

January 2023 Drabble Challenge: Slush

Horror PromptsGillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.

The Prompt:
Slush

The Submission:
There was a terrible smell in the kitchen.

Mother wouldn’t like that, but then she was hardly in a position to complain any more.

And thank-fuckin’-God for that!

Thirty years I’ve had to deal with her chipping away at me. Condescending me here, criticising me there.

Nothing was ever good enough, not for Mother.

I just couldn’t take it anymore. When she told me I wasn’t cutting the cucumbers the “right way”, I just snapped!

I plop the putrid mess of her brains into the blender, turning them to slush, and lick my fingers, satisfied that I’ll never have to hear her voice again.


What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.

January 2023 Drabble Challenge: Drain

Horror PromptsGillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.

The Prompt:
Drain

The Submission:
Paula stood in the bathroom combing her long, flowing locks before the mirror. Beyond the door, lounging on her bed, Bruce waited; she yearned for him, but she giggled as she made him wait. She squeezed her breasts together in her tight corset and enjoyed the ripples of lust that danced across her skin like tickling fingertips.

As she finished dousing herself with perfume, a skittering centipede dashed up out the plughole; its slimy body was coated in gunk from the drain and its antenna twitched curiously as it took in its surroundings.

Disgusted, horrified, Paula instinctively slapped her palm down to squash it and yelped with surprise as fangs bit into her skin. She withdrew her hand and desperately tried to shake the bug off, but the centipede clung to her flesh and nibbled furiously. She shrieked as she felt it wriggle its way under her skin and crawl its way inside of her.

When Bruce looked up from the bed, ready and raring to go, he was surprised to see Paula standing there hunched over, her head lolling to the side, her eyes rolled back so only the whites were showing and her body jerking ungainly as she was compelled to approach him by the parasite in her brain…


What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.

January 2023 Drabble Challenge: Promise

Horror PromptsGillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.

The Prompt:
Promise

The Submission:
The knife slid in like better.

The man, whatever his name was, clutched at my shoulder weakly; his eyes were wide, stunned.

His putrid breath filled my nostrils as he asked, “Why?” in a weak, gurgling whisper.

He didn’t even recognise me.

I stabbed again, driving the blade into his face, gouging open his cheek and spilling his eyeball down his troll-like face with glee.

“I made a promise,” I growled, and stabbed again.


What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.

Mini Game Corner: Chuck Rock (Mega Drive)

Released: 1991
Developer: Core Design
Also Available For: Amiga, Atari ST, Archimedes, Commodore 64, Game Gear, Master System, Super Nintendo Entertainment System (SNES), Game Boy, Mega-CD, CD32

A Brief Background:
Founded in 1988 by former employees of Gremlin Graphics, Core Design was a Derby-based videogame developer who produced a slew of Amiga titles back in the late-eighties and early-nineties in a variety of genres, from shooters to adventure games and, of course, platformers. Years before taking the gaming world by storm with the voluptuous Lara Croft, Core Design crafted their own slapstick platforming franchise in the form of Chuck Rock, which aimed to standout from the ever-growing number of platform titles by focusing on zany, cartoonish humour and graphics and taking place in prehistoric times. At the time, Chuck Rock was lauded for its colourful graphics, humour, and unique rock-throwing mechanics; while contemporary reviews aren’t quite as forgiving regarding the game’s pace and appeal, it did spawn a sequel and even a spin-off back in the day. For my part, I remember playing the Master System version and have always considered Chuck Rock a must-have game for my Mega Drive library so I was keen to see if it delivered under close scrutiny.

First Impressions:
So, as I mentioned, I first played Chuck Rock on the master System; it was one of the first home console games I ever played in that regard, and I’ve longed to add the 16-bit version to my gaming library simply because it’s one of those early Mega Drive titles that I consider synonymous with the system. The game is a pretty straightforward platformer; you’re placed into the Cro-Magnon role of the titular Chuck, an ape-like prehistoric man who can send enemies flying with a thrust of his considerable belly. You perform this “belly butt” by pressing B, though its range is pretty limited and some enemies move quite quickly or erratically, meaning you often take a hit when using it. Thankfully, Chuck can also jump with C; it’s not especially high, just like Chuck isn’t especially fast or nimble, but you can perform a mid-air kick by pressing B in the air. Oddly, the A button does absolutely nothing and there are not options to switch around the controls, which means you have to press down and B to pick up rocks; these can be flung as projectiles or held overhead to protect from enemy bombardments but are primarily used to help you reach higher ledges and areas or safely cross thorny obstacles and acid/lava pits. Chuck can also swim, in the loosest sense of the word; he kind of flails about when underwater, with his offense limited to his kick and the toss of a rock.

Bash enemies with your belly or squash them witth rocks in this colourful slapstick platformer.

The game is comprised of five levels, each with three to five “Zones” in each; this is an elaborate way of saying five levels with three to five screens as, when you reach the end of a Zone, you spawn in a new area and continue on to the right as normally. There’s a strong emphasis on platforming and exploration is often awarded with a cache of goodies to increase your score and bring you closer to the 100,000 points needed for an extra life or hearts to refill your health. Chuck can take quite a bit of damage, but there’s very little invincibility frames so it’s easy to get spam-hurt to death from hazards; he’ll also drown if you stay underwater too long, as helpfully indicated by his face on the heads-up display turning blue when submerged, though thankfully there’s no arbitrary time limit to complete the stages. While a variety of dinosaurs and cavemen will dog your progress, some will actually help you; you can use bat-like Pteranodons to cross gaps and you can cross acid and lava pits on the backs of Brachiosaurus’and water on whales. Your only real in-game options are to turn the music and sound effects off, but you should leave both on as Chuck’s battle cry of “Unga-Bunga!” is quite adorable and the game is bolstered by a catchy soundtrack that works well with the cartoonish visuals. Unfortunately, the game is pretty slow going; Chuck has a weight to him that makes avoiding enemies or precision platforming difficult to nigh-on frustrating, and your progress is restricted not just by a paltry three lives but also limited continues and no password or push-button codes to help you get further into the game.

My Progression:
My memories of the Master system version of the game are limited but I know I never finished it, and I don’t recall getting much further past the first boss. When I fired up Chuck Rock, I was ready for a fun, quirky little platformer and was sure that the thirty-odd years of experience would serve me well. Unfortunately, I didn’t account for the game having limited continues; this is a trope of this era of gaming that never fails to irk me, and I don’t really understand the logic behind it, but it absolutely derailed my progress. Things started off pretty well; I made it through the jungle stage marvelling at the detailed backgrounds and the fun use of foreground elements and using rocks to protect myself from thorns, boulders, and toss at crocodiles to spring myself up to higher levels. As I progressed into the cave level, I was happy to see the pick-ups change with each stage, with meat featuring in the first stage, root vegetables in the second, and starfish and the like in the third. The cave also introduced extendable snake platforms, fireball-spitting lava pits, and invincible mud monsters; the water stage proved to be quite hectic, with the waters teeming with enemies to whittle away your health, though you can make use of frogs to ascend to the slightly safer coral platforms.

While bosses start out pretty easy, it’s not long before the hit boxes prove an issue.

As is to be expected of any platformer worth its salt, Chuck Rock includes a number of enemies to contend with; there’s mallet-swinging caveman, coconut-tossing enemies hiding in trees, and a range of dinosaur and prehistoric baddies, from little Triceratops’ who split into smaller enemies when attacked, to mud-spitting lizards, to jellyfish and swordfish. Each stage ends with a boss battle against a far bigger prehistoric enemy, though these often look more intimidating than they actually are. The first one you face is a massive Triceratops that mindlessly charges across a small, enclosed arena trying to trample you; however, you can safely stay out of range on the raised platform and it’s not especially difficult to dash into the area, grab the rock, jump to safety, and toss it at the charging dinosaur. The second stage ends with a fight against a far faster and more versatile sabretooth tiger; however, while this furry, sharp-toothed cat dashes around the arena at speed, I was easily able to accidentally trap it in a corner and beat it to death with Chuck’s belly without taking a single hit! Sadly, the same wasn’t true for the third stage boss, the Loch Ness Monster herself, Nessy (complete with diving headgear!) Nessy not only spits bubbles at you and is accompanied by some annoying little crab minions, but she’s so big that he hit box is massive, meaning it’s pretty hard to land a hit without taking one yourself and, as the bosses take quite a few hits to defeat, this was where I exhausted my lives, continues, and patience. It’s a shame, too, as there was only two more levels to go and a battle with a woolly mammoth and a Tyrannosaurus rex wearing boxing gloves to look forward to!

There’s a lot to like about Chuck Rock; the game looks really good, especially for an early Mega Drive title, has a fun, slapstick presentation, and the music and overall presentation are really great. I enjoy the gameplay mechanics or smacking enemies with your belly and tossing rocks as projectiles and boosts, but the execution is a little clunky. Chuck is so slow, his hit box so big, that he’s often at a disadvantage against his more nimble and versatile foes; he can take a few hits, but it’s far too easy to get repeatedly hit by attacks or hazards and lose a life since Chuck has little recovery time and there are no power-ups to help even the odds. The game is somewhat relenting in that it will respawn you at the start of the last stage you played, or in the boss room, when you die, but the limited continues really hurts the replay value and makes it unnecessarily more difficult than it needs to be. I do think it’s beatable, to be fair, though I get the sense that later levels would ramp up the frustration with more, far cheaper enemies and obstacles. I definitely think it’s a must-have game for your Mega Drive library, but it’s a bit disappointing that the Mega Drive version is apparently the only version of the game not to have any push-button codes to help make things easier. Regardless, I’d love to know if you’ve ever played, and beaten, Chuck Rock and your thoughts on the Neanderthal’s rock-tossing adventure so feel free to share these down in the comments or on my social media.

January 2023 Drabble Challenge: Neck

Horror PromptsGillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.

The Prompt:
Neck

The Submission:
Roger couldn’t believe his luck; just one day in a new town and he’d already caught the eye of the perky girl behind the counter at the local Teamos.

She was a vision; big, bright grey eyes, long curly blonde hair, pouty pinky-red lips, and beautiful, lush breasts that bulged beneath her blouse. He got a thrill just looking at her, drinking in her beauty and scent – a faint hint of citrus.

Roger delighted in the way she would flash him a bright, cheery smile and wish him a good day. He fantasised about her constantly; the feel of her creamy smooth skin, the taste of her flesh, the sensation of taking her, ravishing her, chewing at her neck like a man possessed.

Roger was poised, waiting in the drizzle for the girl to finish her shift.

Then he would have her, one way or another.

Tonight was the night.


What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.

January 2023 Drabble Challenge: Blizzard

Horror PromptsGillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.

The Prompt:
Blizzard

The Submission:
“When can we go out again, Momma?”

Taylor was tucked under a big, heavy duvet. He was dressed in thick, wool pyjamas. Like all the windows in their house, his bedroom windows were barricaded and the outside world was forever shut out.

“Shh, Little Man,” his momma soothed, stroking his cheek. “You know you can’t go out. The blizzard is still going. Now, be a good boy and go to sleep, okay?”

Taylor nodded and waited for his momma to leave. He lay there, staring at the ceiling and listening as she finished her bedtime routine and went to bed. Hours ticked past as he waited, patiently, until he heard the low murmur of her snoring.

Quietly, he slipped out of bed; in the darkness, he almost tripped over the electric heater his momma insisted on keeping in his room to keep the cold out. He gingerly made his way downstairs and pulled on his thick winter coat.

Two years he’d been told he couldn’t go outside because of the cold. One day, Momma had said a big storm had come and snowed them in. Only she could go out in it for supplies, but he had to stay inside, where it was safe and warm.

She brought him food and they played games. Sometimes they played late at night, strange games that she said would keep him warm and make him a big boy, but he wasn’t allowed outside.

Taylor loved his momma. He trusted his momma. But he’d heard things; cars, sounds of laughter. When he’d mentioned it, Momma had gotten very upset. She’d raged, saying he didn’t love her, didn’t trust her. She’d insisted on playing their games differently that night and Taylor had learned not to question his momma.

But he had to see.

The door was locked; dead-bolted and padlocked, and he had no idea where Momma kept the key, but he’d been working on one of the wooden planks nailed over the window out the back. It was soft, soggy, and wearing thin and he was sure he could force it open and maybe slip out to see what’d happened to his friends and the world outside.

As he wrenched at the wood, hissing as splinters jabbed through his gloves, Taylor caught the faintest glimpse of light.

“What are you doing?!” Momma barked from behind him.

She was on him in a heartbeat, berating him, dragging from him the small gap he’d made. For the briefest of split seconds, Taylor had glimpsed the bright, bustling world outside, even seen the vague shape of someone walking past their house.

But now Momma was mad… and he had to play her game as punishment.


What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.

Movie Night [Sci-Fanuary]: Guardians of the Galaxy


January sees the celebration of two notable dates in science-fiction history, with January 2 christened “National Science Fiction Day” to coincide with the birth date of the world renowned sci-fi writer Isaac Asimov, and HAL 9000, the sophisticated artificial intelligence of Arthur C. Clarke’s seminal 2001: A Space Odyssey (1968), being created on 12 January. Accordingly, I have decided to spend every Sunday of January celebrating sci-fi in all its forms.


Released: 1 August 2014
Director: James Gunn
Distributor: Walt Disney Studios Motion Pictures
Budget: $232.3 million
Stars: Chris Pratt, Zoe Saldaña, Dave Bautista, Vin Diesel, Bradley Cooper, Lee Pace, and Michael Rooker

The Plot:
Abducted from Earth as a small child, Peter Quill (Pratt) grows up to become the intergalactic rogue known as “Star-Lord”. However, after stealing a mysterious orb, Quill finds himself relentlessly pursued by the war-hungry Ronan the Accuser (Pace) and forced to team up with a rag-tag group of misfits and criminals in order to oppose the Kree warlord’s plans to devastate a peace-keeping world.

The Background:
While I’m sure that the Guardians of the Galaxy had their fair share of fans before they made their debut in the Marvel Cinematic Universe (MCU), I think it’s fair to say that the intergalactic superhero team were one of Marvel’s more obscure properties, especially compared to heavy-hitters like the Avengers. Writer Arnold Drake and the immortal Stan Lee changed Roy Thomas’s concept of super-guerrillas fighting Russians and Red China into an interplanetary team of misfits, and the team was resurrected and given their much more recognisable line-up over the years, and MCU head honcho Kevin Feige first name-dropped an adaptation of the team in 2010 as part of the MCU’s continued expansion towards more cosmic adventures. Director James Gunn won out to helm the film, which whole-heartedly embraced even the most ridiculous characters and concepts from the team’s history; the film embraced its ensemble line-up and utilised both practical and computer-generated effects to brings its bizarre characters to life. Gunn also emphasised the importance of featuring large, practical sets and bolstered the film’s humour and themes through a referential soundtrack. Guardians of the Galaxy was a phenomenal success, grossing over $772 million at the box office and proving that even Marvel’s most obscure creations could be a box office success. The film was met with an overwhelmingly positive reception; critics praised the banter and comedy, the quirky uniqueness of the film, and for bringing something new to the genre. Others were a little more critical of the film’s pace and comedic elements, but Guardians of the Galaxy’s box office success more than justified subsequent sequels and spin-offs and the Guardians of the Galaxy quickly became a popular and integral part of the larger MCU.

The Review:
My knowledge of the Guardians of the Galaxy was basically non-existent when the film was first announced and released. In all my years of reading Marvel Comics, I had never once encountered the team beyond reading the issue where they encountered Cuchulain the Irish Wolfhound as part of my undergraduate studies and happening to read a story where Doctor Bruce Banner/The Hulk fought an early version of Groot. Thus, when I first heard of the film and saw the trailers, I was a little confused but intrigued by the concept, which reminded me of the kind of space-faring snark and adventure I’d enjoyed in Serenity (Whedon, 2005) and Star Trek (Abrams, 2009), and willing to go along with this risky venture of bringing such an obscure Marvel property to life. Although the film is unquestionably an ensemble piece and introduces many bizarre characters to the MCU, Guardians of the Galaxy is anchored by Peter Quill,  a vain and self-centred space adventurer who, as a boy (Wyatt Oleff), was forced to watch his beloved mother (Laura Haddock) suffer and ultimately succumb to a cancerous tumour. Unable to bare the loss, he ran out of the hospital in his grief and was unexpectedly abducted by Quill Yondu Udonta (Rooker) of the Ravagers on the order of his mysterious father, whom his mother descried in her delirium as an “angel”. Rather than be delivered to his father, Quill was raised by Yondu as a surrogate son and taught the ways of the space pirates, growing up to become a thief and modelling himself after the film stars of his youth, such as Patrick Swayze and Harrison Ford.

Quill wishes to be as notorious as Gamora, a bad-ass warrior known as the daughter of Thanos.

However, Quill is not as notorious throughout the galaxy as he likes to think, despite having a bunch of gadgets and tech at his disposal (such as his blaster, gravity grenades, personal space helmet and rocket boots, and even his own ship, the Milano). While Quill may be a loser with delusions of grandeur, his greatest ability is convincing others to listen to his words and come together against a common goal; even though he doesn’t always have a plan (or even a percentage of a plan), he’s able to talk his newfound allies into setting aside their differences first in the name of survival and profit, and then to defend Xandar from destruction. Gamora (Saldaña) begins the film as a minion of Ronan the Accuser (Pace), on loan to him from her adopted father, the Mad Titan, Thanos (Josh Brolin/Sean Gunn), much like her cybernetic stepsister Nebula (Karen Gillan). There’s a rivalry and animosity between the two that extends beyond simply trying to impress their father; while Gamora is a renowned and notorious warrior, she secretly plots against her father, who destroyed her people and turned her into a living weapon simply for his own amusement. She is a non-nonsense, laser-focused individual who is riled up by Quill’s inane banter and  buffoonery, but comes to find a surrogate family with her oddball team mates; as much as she hates Thanos and desires to kill him, she has a real love and pity for her Nebula, who has become cold and merciless and driven by hatred and resentment since Thanos always favoured Gamora, which inevitably leads to dramatic conflict between the two. Gamora is eventually convinced to trust Quill when he puts himself at risk not only by summoning Yondu for aid but by braving the cold, suffocating vacuum of space to save her, which also goes a long way to proving his selflessness and worthiness as a hero (however unlikely) to his newfound teammates.

Rocket, Groot, and Drax become reluctant allies after being convinced by Quill’s quick-thinking.

Rocket Racoon (Cooper/Sean Gunn) and Groot (Diesel/Krystian Godlewski) are already branded as criminals at the start of the film, but operate as independent bounty hunters who are simply trying to et rich by bringing in marks and run across Quill and Gamora while staking out Xandar for bounties. Though Rocket appears to be the brains of the operation, Groot is far from a mindless creature, despite only ever uttering “I am Groot!”; Groot is insightful, curious, and compassionate and surprisingly gentle for such a lumbering brute, and adds to the film’s humour and heart thanks to his childish nature. Rocket also has a surprising amount of depth to his character; essentially a snarky, embittered raccoon-like creature, he was subjected to horrific experiments and takes a perverse pleasure in sticking it to those in positions of authority. After being arrested by the Nova Corps and locked up in the Kyln, these four are reluctantly forced to work together since all of the other inmates immediately target them because of their association with Gamora and her association with Ronan and Thanos. No other inmate has more of a vendetta against Ronan than Drax the Destroyer (Bautista), a musclebound warrior whose family were slaughtered by Ronan for sport and who longs to kill Gamora as recompense. Drax, who comes from a race of people that take everything literally and cannot understand metaphors, is convinced to spare Gamora by the fast-talking Quill so that they can join forces to lure Ronan out and kill him. Although reluctant to team up, Drax is won over by Quill’s reputation and Rocket’s plucky adaptability, but is so focused on having his revenge against Ronan that he puts his newfound teammates at risk by summoning Ronan to Knowhere, only to be summarily humiliated in single combat with his hated foe.

Despite his potential to be a decent recurring villain, Ronan is a disappointingly forgettable antagonist.

Each of the film’s protagonists has either a personal vendetta against, or comes into conflict with, Ronan, a Kree warrior branded a terrorist as he refuses to abide by the peace treaty between his people and Xandar, home of the Nova Corps. A maniacal zealot who wishes nothing less than the power to strip Xandar of all life, he makes a deal with Thanos, to retrieve the Orb for him in return for Thanos unleashing his might against Xandar, however he’s sadly another largely lacklustre villain; even killing the Other (Alexis Denisof) and making demands of Thanos does little to impress and he’s simply a large, malevolent force for the team to rally against. He does have some notable moments, however, such as delivering a massive beatdown to Drax and laying claiming the Power Stone that lies within the Orb, thus granting him incredible, nigh-unlimited power. Unfortunately, there’s really not much to go on with him; his fanatical vendetta against Xandar make him largely unsympathetic, he does a lot of posturing for someone so feared and revered by other characters, and is easily distracted by Quill’s hilarious dance moves and undone by the titular Guardians sharing the power of the Power Stone between them and atomising him. It’s a shame, really, as I feel like Ronan could have been a decent enough recurring villain, or even a reluctant ally, of the Guardians in subsequent films (or repurposed into one of Thanos’s Black Order), but instead he’s simply built up as this unstoppable bad-ass and then done away with before he can really earn that reputation.

A number of supporting character actors bolster the film’s scope, or steal the show with their antics.

The film is bolstered by a number of supporting characters, with Yondu being the clear standout; Quill’s mentor and, essentially, adopted father, there is an animosity between the two as Yondu believes Quill is ungrateful that he wasn’t eaten by the rest of the Ravagers and Quill believes that Yondu only kept him around because he was small enough to help steal stuff. However, there relationship softens over the course of the film and Yondu goes from placing a bounty on Quill’s head and wanting him dead to helping him push back Ronan’s forces, which is good news for Quill as Yondu can command a specialised arrow with just a few piercing whistles and cut down enemies in the blink of an eye. As home to the peacekeeping Nova Corps, Xandar offers some additional faces to the film’s line up, including the exasperated Nova Prime, Irani Rael (Glenn Close), who is frustrated at Ronan’s continued attacks against her people and the reluctance of the Kree to intervene, and Nova Corpsmen such as Rhomann Dey (John C. Reilly) and Denarian Garthan Saal (Quill Serafinowicz), who are both impressed and judgemental of the titular team’s notoriety and become reluctant allies of theirs for the finale. Another additional highlight of the film is the enigmatic Taneleer Tivan/The Collector (Benicio del Toro), a peculiar gatherer of oddities and knowledge who reveals the Orb’s true nature as housing an Infinity Stone and pushing the Guardians into leaving it in the care of the Nova Corps rather than selling it or allowing Ronan to lay claim to it.

The Nitty-Gritty:
All young Quill had to cope with his mother’s failing health was his music; she would compile mix tapes for him that he would listen to repeatedly to help distract him from reality and, after being kidnapped by Yondu, he was (somehow) able to keep his Walkman and tapes working by retrofitting space technology. Quill is so attached to the Walkman and his music that he delays his escape from the Klyn to retrieve it, much to Drax’s chagrin, and he finds solace in the music of Blue Suede, Redbone, and Marvin Gaye. Obviously attracted to Gamora, Quill briefly begins to win her over by letting her share his music, and he has spent his entire adult life putting off unwrapping his mother’s final gift to him, which turns out to be a new mixtape full of even more classic tracks from the seventies and the eighties.

Guardians massively expanded the scope and intricacies of the MCU’s galaxy.

Being the MCU’s first adventure to be fully set in the deepest depths of space, Guardians of the Galaxy continues to impress with is visual presentation; from the sets, props, and special effects, everything has such depth and variety to it. Xandar is slick and advanced, clean and with the best resources available, while Knowhere is a desolate, lived-in hellhole full of scum and villainy. The Milano is a beat-up mess not a million miles away from the Millennium Falcon (although it doesn’t look like the Falcon), while Ronan’s ship, the Dark Aster, is a dark and ominous vessel carving its way trough the galaxy. The Ravagers are a bunch of degenerates holed up on a huge, filthy ship and made up of a variety of representable races, and the differences between their ship and the advanced forces of the Nova Corps is vast. However, it takes the combined efforts of these unlikely allies to defend Xandar and push back Ronan using a combination of space combat, a massive energy shield that amounts to a suicide run, and breaching the Dark Aster in an unsuccessful attempt to kill Ronan. I really enjoy the visual style of the film, which quickly shows in a very short period of time that the MCU’s galaxy is full of history, technology, and races that we’ve still only begun to scratch the surface of. Knowhere is carved from the severed head of a Celestial, the Collector’s museum is stuffed full of trinkets and captives from across the vastness of space and Marvel lore, and there’s a real sense that we could see another twenty films set in MCU space and still not really understand everything about it.

Family is at the heart of Guardians as its misfits and outcasts find a purpose in the universe.

One of the most prominent themes that separates Guardians of the Galaxy from other films in the MCU is the sense of family; unlike other films in the MCU, Guardians of the Galaxy was given the unenviable task of introducing a whole team of new heroes all in one film and, while many of them are analogous to their Avengers counterparts, they manage to stand out from them thanks to their individual personalities and quirks. Quill is desperate to make a name for himself as notorious outlaw Star-Lord; until now, he’s being trying to do that by stealing shit and being a disreputable rogue, but he finds his true calling as a reluctant space hero and saviour by the film’s end and finally gets his wish when Korath (Djimon Hounsou) uses his codename. Quill is also carrying a tremendous amount of guilt over never getting to say goodbye to his mother and has been running from his past ever since; while he seems to have no wish to return to Earth and find a new family in the Guardians, he clings on to the pop culture of his childhood, and it’s his love for his mother that gives him the strength to endure the Power Stone’s power in the finale. The familial themes continue with Gamora and Nebula, stepsisters who have a bitter rivalry but are reluctant to admit how much they both have in common: bother were used and abused by Thanos and both wish to see him dead, but Nebula is too blinded by her hatred and resentment to consider working alongside her sister. Drax is completely motivated by love for his lost family, whose deaths haunt him and dictate both his vendetta against Ronan and his eventual acceptance of his newfound friends.

Despite heavy losses, Ronan is defeated and the galaxy is left in the capable (?) hands of its new guardians.

This band of misfits, degenerates, and losers finally finds something worth fighting for thanks to their common goals and interests, forced to work together for survival, their interests quickly turn from profit and revenge to putting their lives on the line for a greater good when they pledge to defend Xandar from Ronan and keep the Power Stone out of his grasp. Alongside the Ravagers and the Nova Corps, the newly christened Guardians of the Galaxy fend off the likes of Korath and Ronan’s Necrocraft in a co-ordinated attempt to kill Ronan. Unfortunately, Ronan embeds the Power Stone into his Warhammer, obliterating Saal and many of the Nova Corps and easily shrugging off Rocket’s specially made missile. Outmatched by the empowered Ronan, the Guardians are only granted a reprieve when Rocket punches a whole in the Dark Aster sending it crashing down to Xandar, and they’re only saved by the selfless and poignant sacrifice of Groot, who shields his newfound family using his own body. Thanks to the Power Stone, Ronan also survives the crash, but is so busy making speeches that he probably would have ben undone even without Quill’s distracting him with his dance moves. With Ronan’s Warhammer destroyed, Quill lays claim to the Power Stone, but its sheer destructive power threatens to teat him apart; memories of his mother give him the strength to hold back the damage and link hands with his newfound friends, who share the burden of the Infinity Stone’s power and allow them to triumph over Ronan. For their efforts, Quill makes amends with Yondu (despite again cheating him out of the Orb’s bounty, and Yondu taking with him the truth of Quill’s true parentage). The Nova Corps repair the Milano and wipe away the Guardians’ criminal records, and the head out into the galaxy to cause more mischief.

The Summary:
I am continuously impressed by Guardians of the Galaxy; I was pleasantly surprised the first time I saw it and, even now, it stands out as one of the most unique and entertaining entries in the MCU. Essentially a space adventure, the film has a visual style and humour that really helps it stand out from other films in the MCU. The film does a fantastic job of extending the scope of the MCU beyond Earth and really showing how much variety, lore, and different technology, races, and conflicts exist out in the depths of space. Tying everything together is, of course, the titular team themselves; reminiscent of their Avengers counterparts (a man out of time, a warrior female, a snarky mechanic, a monstrous brute, and an oddball meathead), the Guardians shine trough their unique characteristics and the sense of loss that drives them. Each has a past, with many of them having committed unspeakable crimes prior to the film, and is motivated by a desire to find a sense of belonging, put to rest their demons, and discover their purpose in the wide, dangerous galaxy. Of course, to begin with, none of them would ever really admit to this and they’re more motivated by profit or revenge, but being forced together turns out to be the best thing for this band of misfits and assholes as they’re able to put their egos, pride, and selfish desires to come together for a greater good. It’s not easy debuting an ensemble team in one film, but Guardians of the Galaxy is fantastically paced and gives everyone a chance to shine; even supporting characters like Yondu and Nebula get a decent amount to do and, while Ronan is squandered as a villain, the overall package shines just as brightly now as it did when I first saw it and I remember coming away from Guardians of the Galaxy extremely excited for the future of the MCU, which looked to be near-limitless at the time.

My Rating:

Rating: 5 out of 5.

Fantastic

Are you a fan of Guardians of the Galaxy? Which of the characters was your favourite? Were you disappointed that the film didn’t feature the original version of the team, or a different line-up? What did you think to the MCU expanding its scope deep into space and with such an obscure property? Were you also disappointed with Ronan, or does he rank quite high in your list of MCU villains? What did you think to the hints towards the full scope of the Infinity Stones and the wider MCU peppered throughout the film? Did you enjoy the changes the film made to characters like Drax and the Nova Corps? Which members of the team would you like to see included in the MCU later down the line? I’d love to hear your thoughts on Guardians of the Galaxy, so please sign up to share them down below or leave a comment on my social media, and be sure to check in next Sunday for my review of the sequel as Sci-Fi Sunday continues!

January 2023 Drabble Challenge: Gold

Horror PromptsGillian Church is hosting a horror drabble challenge this January: 31 prompts for 31 creepy tales throughout January that clock in at around 100 words.

The Prompt:
Gold

The Submission:
Jonah wiped the sweat from his brow and clutched one of the heavy gold bars to his chest.

He was sat huddled in the darkest corner of his bedroom, staring at the heavily barricaded door and muttering a prayer over and over through trembling, chapped lips.

When Jonah had heard about what happened to Kriss, found impaled on his banister through the anus, half his guts splattered all down the stairs, Jonah had worked frantically to turn his pokey little house into a fortress, hacking apart furniture and nailing it to every door and window.

Deep down, he knew it was a pointless endeavour. Even now, he could hear those heavy footsteps ascending the stairs; the jangling of iron chains; the low sea shanty drifting to his ears.

Each of them had taken a stash of the gold for themselves, splitting it equally, and each had met a gruesome, unexplained end, just as had been foretold. How Jonah had scoffed at the so-called “curse”, even after Roody had killed himself out of sheer terror.

As the doorknob to his bedroom door turned rapidly and Jonah heard hands pounding against it, a ghastly mist flowing from under the door and enveloping the house, he couldn’t help but wish he’d followed Roody’s example before the spirits had come for him, too…


What did you think to the prompt for today’s drabble challenge? Did you submit anything for it? Have you ever written any flash fiction before? I’d love to know what you think to my snippets and writing prompts, so feel free to sign up and let me know what you think below or leave a comment on my Instagram page. You can also follow Gillian Church to take part in her Weekly Writing Prompt challenge.