Back Issues [Bat-Month]: “The Joker” (Batman #1)


In the decades since his first dramatic appearance in the pages of Detective Comics, Bruce Wayne/Batman has become a mainstream, worldwide, pop culture icon. The brainchild of writer Bob Kane, Batman was brought to life by artist Bill Finger and has been a popular staple of DC Comics and countless movies, videogames, and cartoons over the years. “Batman Day” falls on 21 September this year and I figured this was a perfect excuse to spend every Saturday celebrating comic’s grim and broody vigilante.


Story Title: Technically untitled, but commonly known as “The Joker”
Published: March 1940
Writer: Bill Finger
Artist: Bob Kane

The Background:
After seeing success with Clark Kent/Superman, National Comics Publications charged Bob Kane with creating another masked crimefighter to add to their portfolio and, thanks to the long-suppressed influence of artist Bill Finger, the “Bat-Man” soon became both a popular DC Comics character and a mainstream cultural icon. Over the years that followed, the Batman has matched wits against some of the most recognisable supervillains in all of comics, but unquestionable his greatest nemesis has always been the self-styled Clown Prince of Crime, the Joker. Bob Kane, Bill Finger, and Jerry Robinson all laid claim to creating the Harlequin of Hate, but what is widely known is that the character’s iconic, gruesome smile and clown-like visage was heavily influenced by Gwynplaine (Conrad Veidt) from The Man Who Laughs (Leni, 1928). It was a last-second decision by then-editor Whitney Ellsworth that saw the Joker survive his initial encounter with the Batman and, though the character was used less under the eye of editor Julius Schwartz, he rose to prominence thanks to the efforts of Dennis O’Neil and Neal Adams during the 1970s and 1980s. Since then, the Joker has become easily Batman’s most notorious and mainstream foe. In addition to terrorising Gotham City with laughing gas, the famously elusive and mysterious Joker crippled Barbara Gordon/Batgirl for many years, murdered both Jason Todd/Robin and Commissioner James Gordon’s second wife, had his face removed for a time, and has fought Batman to the death on numerous occasions, repeatedly returning to plague the Dark Knight, his allies, and Gotham City despite appearing to die more than once. The Joker has also been a prominent villain in Batman media outside the comics, often used as a primary antagonist in Batman videogames and brought to life with gleeful relish by many actors, such as Cesar Romero (who famously refused to shave his iconic moustache to portray the character), Jack Nicholson, and Mark Hamill (for many, the quintessential actor to tackle the role). The Joker has been the subject of numerous psychological and introspective debates and his popularity and infamy are such that he’s had his own self-titled comic, been a playable character in DC-related fighting games, and even appeared in standalone movies, with the first making over $1 billion at the box office!

The Review:
Our story wastes no time in introducing us not just to the Joker’s gruesome, grinning visage but also his menacing ways. A quintessential 1940s home is startled when the Joker’s cackling threats interrupt their nightly radio broadcast to issue an ominous threat against millionaire Henry Claridge, whom the Joker promises to kill and rob of his famed family diamond at midnight that night! Although some members of the public laugh it off as a gag akin to Orson Welles’ infamous War of the Worlds prank from 1938, the radio station is swamped with concerned calls and Henry Claridge is understandably panicked. His fears are allayed when the city police arrive and promise to watch over him, and his diamond, overnight and Claridge is overjoyed when his grandfather clock strikes twelve and he’s still alive. However, he suddenly convulses in agony and collapses dead to the ground with a ghastly rictus grin on his lifeless face – “the sign of death from the Joker!” As if that wasn’t bad enough, the cops are stunned when they inspect the Claridge diamond and find that it’s been replaced with an elaborate forgery and the Joker’s calling card, a literal joker-faced playing card, has been left behind to taunt them.

The Joker baffles the police by killing his victims and leaving them with a gruesome grinning visage.

Luckily for us readers, the Joker is quite a loquacious fellow. When the story switches to his ornate lair to focus on the hate-filled harlequin, he openly explains how he delivered on his threat and outwitted the police: he simply injected Claridge with a slow-acting poison as he slept so that he would die at exactly twelve midnight. He also swiped and replaced the diamond while he was at it, and is immensely proud of his cunning, which has riled up Dick Grayson since he’s astounded by the Joker’s repeated acts of violence. However, his mentor, billionaire Bruce Wayne, believes that it’s not quite time for them to intervene as the crimefighting duo, Batman and Robin. Because of this, the Joker makes good on another threat. This time, he promises to kill Jay Wilde at ten o’clock and steal his ruby and his victim again collapses in pain, dropping dead with a smile, after being shot by a poisoned dart when the Joker easily hid amongst the cops in one of Wilde’s suits of armour. Luckily for the cops assigned to watch him, the Joker chooses simply to “paralyse” them with a gas; he then liberates his victim of his ruby and gleefully slips away. The city-wide manhunt for the Joker is met with embarrassing failure, but his actions have also riled up the city’s mobsters. Angry and envious that the Joker has been beating them to the punch, surly Brute Nelson vows to teach him a lesson and has his boys spread the word that he thinks the Joker is a “yeller rat”. Since those are fightin’ words during this time, the Joker bursts into Nelson’s home to confront him and is impressed to find that the mobster has lured him into a trap. Luckily for him, the Batman saw the mob’s interest in the Joker as enough of a reason to finally step in so he’s also in Nelson’s home and manages to get the drop on his goons despite his characteristic lack of stealth.

The Batman recovers from an initial failure to put an end to the Joker’s killing spree.

The Joker uses this distraction to his advantage, gunning the arrogant Nelson down in cold blood and making a quick getaway in his car. The Batman easily follows and leaps onto the speeding vehicle. However, when the two are launched from the car as it flies off a bridge, the Batman is surprisingly outmatched by the Joker, who socks him with a haymaker and delivers a kick that sends the Dark Knight plummeting to the water below. The Joker then takes a much more direct approach to target Judge Drake, the man who once sent him to prison. He disguises himself as the police chief (who he again chooses to simply subdue rather than kill) to get close to the judge and inject him with his gruesome poison. Although his disguise means the Joker gets away without suspicion, Robin takes his orders to “follow anyone that comes out of the judge’s house” literally and finds himself at the Joker’s hideout, where he’s summarily knocked out by the grinning maniac. The Batman, also staking out the judge’s house, uses his “infra-red lamp” to follow Robin’s trail and arrives just in time to save Robin from also being poisoned. Although the Batman overpowers the Joker, the Harlequin of Hate is knocked into a table of chemicals and a fire suddenly breaks out. Thanks to immunising himself from his poisons, the Joker sprays the Batman with a paralysing gas and leaves him to perish in the flames. However, the Batman simply recovers at superhuman speed and rescues Robin, who points him in the direction of the Joker’s next target: Otto Drexel and Cleopatra’s necklace. The Dynamic Duo arrive just as the Joker’s breaking into Drexel’s penthouse. The Joker’s driven to frustration by the Batman’s bulletproof vest and tries to make a death-defying getaway to a nearby construction site, only to be foiled by Robin and sent plunging to his doom. However, the Batman catches him and delivers a knockout blow, finally ending the Joker’s killing spree and seeing him behind bars…where he’s seen already plotting his escape!

The Summary:
I really enjoy seeing how “The Joker” influenced future live-action iterations of the titular villain. He’s shown broadcasting his threats over the radio, which is similar to how both Jack Nicholson and Heath Ledger’s portrayals would issue threats over the television. I believe Mark Hamill’s Joker used a similar system on more than one occasion, and the Joker would return to this method in future stories. The Joker’s entire persona here is one that is wholly unique to him and really helps him to stand out not just against the darker Batman but other comic book villains of this era. Not only does he have chalk-white make-up on and an unnerving lipstick grin, he’s decked out in the bizarre purple suit and hat that gives an unsettling air of menace to him. He’s also seen to be extremely cunning; he issues his threats as a method of intimidation and appears to be almost omniscient in the way he carries out his evil deeds, poisoning his victims ahead of time of hiding in plain sight to strike. Indeed, the Joker’s crimes have the police suitably baffled and even Batman, famously known as the “World’s Greatest Detective”, isn’t seen investigating or even trying to understand how the Joker pulls off his elaborate crimes. Beyond Bruce commenting that the Joker must use “some sort of drug” to give his victims their ghastly smiles, it’s up to the titular madman to explain his methods in an extended soliloquy, which actually goes a long way to show not just his theatricality but also how he’s got the guile and wits enough to bamboozle everyone.

The Joker is seen as a cunning and ruthless foe with a bizarre and terrifying gimmick.

At the same time, the Joker isn’t above simply gunning a man down; a prideful man, he rises to Brute Nelson’s bait and targets not just the wealthy for their priceless possessions but also those who have wronged him in the past, like Judge Drake. Constantly portrayed as being one step ahead of everyone, the Joker always has a plan B, whether that’s disguising himself as the police chief, speeding off in his car, or boldly leaping to a construction site to evade the Batman. He’s also seen to be quite capable in a brawl; when they first tussle, the Joker gets the better of the Batman, who we’d seen overpowering multiple armed men on the previous page. One quirk of the tale I found amusing was Bruce’s hesitancy to get involved until “the time is ripe”, which indirectly causes the deaths of at least three men. This is probably because the Batman’s relationship with the city’s police isn’t yet as co-operative as we know it today, but I found it interesting that he didn’t get involved sooner, especially considering the baffling nature of the Joker’s methods. Batman is surprisingly light on gadgets here, too; he has his infra-red lamp and a bulletproof vest but that’s about it, so he’s far more reliant on his wits and incredible recuperative and physical powers. This actually puts him and the Joker on relatively equal ground, but Robin gives the Batman the edge. Sure, the Boy Wonder ends up captured and is nearly killed, but he’s enthusiastic to get after the Joker where Batman is more impassive and even almost kills the Clown Prince of Crime when he sends him plummeting from the construction site. As is to be expected of this era, the artwork is quite questionable; everything has a very sketchy, “pulp” feel to it that works in the context of the time, even if I find it a bit rudimentary. However, the Joker certainly makes a visual impression; we don’t get any backstory to him beyond him having once gone to prison and being full of hate, which adds to his allure, and I’d say this set a pretty good standard for future Joker stories to build upon his character and his complex rivalry with the Batman.

My Rating:

Rating: 3 out of 5.

Pretty Good

Have you ever read “The Joker”? What did you think to the Joker’s debut story and the way he performed his kills? Were you surprised it took the Batman so long to get involved in the case? What are some of your favourite Joker stories? Which interpretation of the Joker, whether animated, pixelated, or live-action, is your favourite? Whatever you think about the Joker, share your thoughts below or leave comment on my social media, and be sure to check out my other Batman content across the site!

Movie Night: The Matrix Revolutions

Released: 5 November 2003
Director: The Wachowski Brothers
Distributor: Warner Brothers
Budget: $110 to 150 million
Stars: Keanu Reeves, Hugo Weaving, Carrie-Anne Moss, Laurence Fishburne, Jada Pinkett Smith, Harry Lennix, and Ian Bliss

The Plot:
Zion, the last bastion of humanity, faces imminent destruction from an all-out machine attack. While the city fortifies their defences, the fate of humanity is placed into the reluctant hands of Neo (Reeves) as he prepares for a final showdown with the rogue program Smith (Weaving) that will decide the fate of all lives, human and mechanical alike.

The Background:
In 1999, the aspiring writer/director duo of brothers Andy and Larry Wachowski (as they were then known) – inspired by manga and anime – combined a mixture of impressive martial arts, philosophy, and science-fiction to create an instant and lasting impression on action cinema, one that popularised “bullet time” and wire-assisted kung fu (or “wire-fu”) in movies. The Matrix was a massive critical and commercial hit and the Wachowskis made the brave decision to produce two sequels, back-to-back, alongside a varity of tie-in multimedia, including comics, videogames, and animated shorts. Although The Matrix Reloaded (Wachowski Brothers, 2003) made over $740 million worldwide, critics were torn: the film’s dense philosophy confused and divided many, though its intense action sequences were praised. Audiences only had to wait six months for the third, far more contentious entry, which the directors sought to resolve the emotional and spirutual journey of their characters while also delivering the same cutting-edge digital and practical effects and influential fight scenes. Perhaps it was the unrealistic expectations brought about by fan debate, the sheer influx of Matrix content, or the close release of the third film to the second, but The Matrix Revolutions was the lowest grossing of the original trilogy. Though its $427.3 million worldwide gross and persistent popularity later inspired a fourth film as much as greed, The Matrix Revolutions was largely dismissed by critics. Many felt that the film was anticlimactic, the performances wooden and strained, and that it focused too much on style over substance. Though it naturally has its fans, even star Keanu Reeves felt the movie disappointed as a finale but, since today is Keanu’s birthday, this seems like the perfect time to finish my ongoing retrospective of the franchise.

The Review:
I think it’s fair to say that The Matrix changed action cinema. It’s not really hyperbole to claim that The Matrix paved the way for not only a new wave of all-action films but also the superhero genre as we know it today, to say nothing of revitalising Keanu Reeves’ career. As celebrated as the first movie is, however, the sequels and subsequent multimedia spin-offs have had a mixed reaction, to say the least. I’m definitely in the minority of people who actually quite enjoyed The Matrix Reloaded, and even I’ll admit that it falls short of the original movie thanks to needlessly bogging down this unique cyberpunk world with dense lore and confusingly overblown dialogue. In the aftermath of The Matrix Reloaded, I remember there being a great deal of speculation about where the third movie would go, with a prevailing belief being that the post-apocalyptic real world would also turn out to be a simulation. I think this, and the expectations that the magic of the first movie would ultimately pay off, means that The Matrix Revolutions was always going to struggle as even now I’m not sure what would’ve constituted as a suitable finale for the ground-breaking franchise. The Matrix Reloaded ended on one hell of a cliff-hanger, with Neo demonstrating electromagnetic abilities in the real world and collapsing from the exertion and his rival, Smith, having downloaded a version of himself into Bane (Bliss) so he can expand his reach outside of the Matrix.

Faced with forging the world’s new destiny, Neo must overcome his grief and fight like never before.

Thus, Neo begins the movie trapped in the subtly named “Mobile Ave”, a kind of backdoor environment through which the repulsive Trainman (Bruce Spence) ferries illegal programs with no purpose from the Matrix to the machine world. This in itself is a bizarre idea, that Neo could somehow “plug into” this cyberspace environment because he’s “not ready” to die, but it also directly ties into the film’s message regarding the Matrix and its programs. In Mobile Ave, Neo meets Rama Kandra (Bernard White) and Kamala (Tharini Mudaliar), two programs who have fallen in love and have made a deal with the Merovingian (Lambert Wilson) to get their daughter, Sati (Tanveer K. Atwal), to safety since she has no “purpose” within the confines of the machines’ digital realms. Neo’s interactions with Rama Kandra actually have lasting ramifications for his later decision to head to the machine city to broker a peace between humans and the machines and show that the programs are fully capable of adopting complex human behaviours such as love and faith. Although Neo is virtually unstoppable in the Matrix, he has no power in Mobile Ave and is thus reliant on his lover, Trinity (Moss), forcing the Merovingian to free him in order to return him to the fight. However, Neo returns as the barer of bad news: because of his decision to reject his predetermined destiny to continue the cycle of death and rebirth within Zion in favour of saving Trinity’s life, the last refuge of humanity is facing imminent destruction from an army of Sentinels. A final discussion with the Oracle (Mary Alice) reveals to Neo that his destiny is now to face Smith to the end, with the fate of both humans and machines in his hands, and he decides that the best way to approach this battle is to venture into the machine city to address their common enemy. Despite all his superhuman abilities and his messiah-like status within much of Zion, Neo remains as conflicted and troubled as ever. He knows that he’s betting the survival of the human race on his ability to best Smith and is reluctant to have Trinity accompany him since he knows it’s likely to be a one-way trip, and yet he fully commits to his mission even after he’s been permanently blinded in battle with Bane since he knows his sacrifice will bring an end to the conflict.

Unfortunately, Trinity and Morpheus take a backseat to the greater conflict.

Once a prominent linchpin in Neo’s awakening as “The One”, Trinity has largely devolved into a desperate, lovesick sidekick. Her first priority over all else is to rescue Neo from Mobile Ave and, when the Merovingian attempts to blackmail her and the others into doing his bidding in return for Neo, she simply initiates a Mexican standoff and demands that Neo is returned or they will all die. This recklessness pays off and she’s apparently delighted to be reunited with her lover (it’s honestly hard to tell since there’s still very little chemistry between the characters and actors) and, from there, she resolves to stay by his side even as he embarks on a suicide mission. Trinity is horrified when a psychotic Bane attempts to sabotage their trip and Neo is blinded in the fight. From there, she acts as Neo’s pilot (even though he can still inexplicably see, only now in an ethereal golden glow) and pushes herself, and the Logos, to the limit to break through the Sentinel barricade protecting the city. Although this grants her a view of the untainted sky above the broiling dark clouds that have suffocated the world, this trip ends in tragedy as the Logos crashes into the city and she is fatally wounded. With her dying breath, she expresses her gratitude to Neo for changing her life and her love for him. However, while it’s a poignant moment and Neo’s heartache is readily apparent, it’s a sudden, anticlimactic, and underwhelming death scene thanks to how long it drags on and, again, the lack of chemistry between the two. It’s a shame that Trinity doesn’t get more to do here as she was quite the ass-kicking machine in the first movie, and even The Matrix Reloaded made her a pivotal component to the plot and Neo’s greater destiny, but she’s basically just his pilot and the object of his affections her. Seraph (Collin Chou) is similarly neutered; I remember there being so much speculation about him and even the Merovingian being former Ones and Seraph has such a reputation in the film as a “wingless” fighter who has “beaten” Smith before but, despite demonstrating his fighting prowess in the second film, he’s just here to make up numbers and fail to protect Sati from Smith and his duplicates and the film makes no attempts to delve into who or what he really is.

Although the stakes couldn’t be higher, I was underwhelmed by the conflict raging in Zion.

Morpheus (Fishburne) has also lost a lot of his allure; he went from this enigmatic figure who spoke in riddles and exposited information with a cool demeanour to an almost fanatical figure of controversy in the last film. Now, with the truth about the Matrix and the One revealed to him and having lost his beloved ship, Morpheus’s faith is shaken and he’s far from the charismatic leader he was once painted as. Largely a bit player, he’s forced to take a backseat to Niobe (Smith) as she expertly pilots the Hammer through “mechanical” lines towards Zion and further raises the ire of the cantankerous Commander Lock (Lennix) when he crashes through the city’s defences and sets of an electromagnetic pulse that disables a wave of Sentinels attacking the dock but also renders Zion temporarily vulnerable. Indeed, Morpheus is disappointingly ineffectual during the massive assault between the Sentinels and Zion, giving way to the strict Captain Mifune (Nathaniel Lees), who’s given the unenviable task of organising the inhabitants into a fighting force to repel the endless waves of Sentinels. Although the Zion forces are armed in durable mech suits, they’re vastly outnumbered, leading to Mifune reluctantly allowing the overly enthusiastic Kid (Clayton Watson) to join the fight despite being underage. While technically an impressive and visually elaborate battle, the clash between Zion and the Sentinel swarm is a bit of a mess. It’s more like an extended videogame cutscene than anything else and it drags on way too long, laying waste to Zion’s forces and leaving Mifune shredded to death and the Kid as their only hope of salvation. Through sheer determination and his unwavering belief in Neo, the Kid is able to lumber his mech to the gate and allow the Hammer into the dock, where it subsequently knocks out the Sentinels with its EMP blast but leaves the city on the bring of all-out destruction until the machines suddenly stand down and Morpheus realises that Neo is fighting on their behalf within the Matrix.

Having spread throughout the Matrix and beyond, Smith is on the brink of absolute victory.

Once a loyal, if disgruntled, agent of the Matrix, Smith has since become his own man; thanks to his ability to endlessly duplicate himself by overriding other programs and inhabitants of the Matrix, his threat increases a thousandfold when he and his duplicates storm the Oracle’s apartment building and assimilate Seraph, Sati, and the Oracle herself! This gives Smith the “eyes of the Oracle” (the ability to see future events, to a certain degree) and allows him to spread like a literal virus throughout the simulation, and he’s even able to confront Neo in the real world by inhabiting Bane’s body. This initially catches Neo off-guard and ends up with him being horrifically scarred and blinded, but Smith is hampered by the fragility of his human body and ultimately defeated since a little thing like blindness is of no consequence to the One. Although we don’t really get to see Smith’s takeover of the Matrix happen since we’re too busy watching the never-ending battle in Zion, it’s effectively demonstrated when Neo confronts Smith in the finale, with the Matrix now a storm-ravaged hellscape populated only by Smith. After negotiating a peace treaty with a visual representation of the machine consciousness (subtly referred to as “Deus Ex Machina” (Henry Blasingame/Kevin Michael Richardson)), Neo is reinserted into the Matrix to fight on behalf of Zion and the machines against their common enemy and end the conflict between the two. Unlike in The Matrix Reloaded, Smith chooses to fight Neo one-on-one because he’s so confident of his victory. Indeed, his abilities have increased to the point where he can not only match Neo blow for blow but even emulate his superhuman abilities, allowing him to fly and pose a significant physical threat with just one of him. Still, it is a bit underwhelming after the madcap Burly Man Brawl of the last film, but I guess it allows for a more intense and personal battle between these two. Indeed, Smith’s power is now so great that, technically, Neo is unable to defeat him. Similar to his experiences in Mobile Ave, the Matrix is now so vastly corrupted and Smith’s power so vast that it’s all Neo can do to hold his own in the fight against the manic Smith, who desires nothing less than to assimilate all life, human and mechanical, and replace it with himself.

The Nitty-Gritty:
We’re far beyond deception, games, and subtlety in The Matrix Revolutions, and nowhere is this emphasised more than in Trinity, Morpheus, and Seraph’s infiltration of the Merovingian’s risqué club (literally descending into “Club Hel”, a place of sadomasochism, excess, and near-demonic denizens) to not bargain with the aristocratic Frenchman but to hold him to ransom. This emphasis on getting to the point continues in Neo’s discussion with the Oracle. Not only does she explicitly (and, in my view, unnecessarily) call attention to her different appearance, but she abandons all riddles and double talk and clearly spells out to Neo that he must defeat his dark opposite, Smith, to decide the fate of the world. In this respect, The Matrix Revolutions is perhaps the simplest of the films to understand: Zion is in danger and Neo must fight Smith to save them and the machines, and this simplicity is perhaps why I find the film so dramatically underwhelming. The protracted and frankly boring war in Zion doesn’t help. It really feels like the film has run out of steam and is thus extending its runtime with a lengthy and muddled war sequence, and it definitely feels like the balance between action and exposition is a little off in the two Matrix sequels. I did, however, enjoy seeing a bit of a role reversal in Niobe and Morpheus. Once a devout believer in Neo and the One, Morpheus’s faith is shaken by Neo’s revelations, but Niobe has become convinced that Neo is worth betting on after witnessing first-hand what he can do. To be fair, Morpheus’s trust in Neo does remain steadfast and is showcased both in their surprisingly emotional farewell and in his ability to intuit that Neo has chosen to fight for his friends and the world.

Sadly, the endless machine attack on Zion pales in comparison to the series’ iconic wire-fu.

I think one thing that really brings The Matrix Revolutions down is the disappointing lack of wire-assisted, visually stunning kung-fu fight sequences. The Matrix Reloaded really impressed with some unique and fun fights, even if they were a little underdeveloped and a bit cartoony at times, but the third film meanders along for most of its runtime with only a brief ceiling-based scuffle between Trinity, Morpheus, Seraph and the Merovingian’s guards to tide us over until the action-packed finale. This, again, is another reason I find the battle for Zion so underwhelming and dull; there’s no fight choreography to marvel over, no physical skill to admire, and no fun CGI-assisted bullet time effects to spice things up. It’s just a boring mess of metal and screaming, a blur of indistinct characters jerking around in mech suits, bullets flying and shells clattering everywhere, and an uninspiring mess of Sentinels swarming the screen. Admittedly, it is impressive and imposing when they burst in as a cloud of writhing metallic limbs and tear through Zion’s forces, but there’s just way too much obvious greenscreen to really engage with it and it’s hard to really be invested since I know nothing about Captain Mifune (except that he doesn’t take any shit and never completed his training), don’t give two hoots about the Kid (who we’re never really given any reason to care about beyond him being a Neo fanboy), and couldn’t name any of their fellow soldiers who get decimated by the Sentinels. Perhaps if Morpheus had joined the fight, maybe even replacing Captain Mifune and dying in his place, this battle might have made a greater impression on me but, as is, it’s a slog that I just don’t find as interesting as the Hammer’s race to the city or Neo’s surprisingly brutal fight against Bane. Indeed, I simply find myself tuning about and pondering questions like how did Zion build all those mechs? Where is all that ammo coming from? How was Zion even built? We’re left to intuit that the machines helped build the city after the One resets the Matrix but it’s frustrating that questions like these (and how, exactly Neo’s abilities outside the Matrix work) aren’t answered. It’s almost as if the filmmakers couldn’t think of a suitable explanation and again makes it feel like it would’ve been far simpler to have the real world be another simulation, another “system of control”, to keep humans in line.

An unexpected truce and a heroic sacrifice sees Neo end the war between humans and machines.

As mentioned, Neo’s fight with Bane ends with him being blinded; however, he’s still able to “see” at least the machines and their proxies, which are rendered in an ethereal gold light. This, and his ill-explained ability to explode Sentinels with his mind, allows him to direct Trinity towards the machine city, destroy much of their defences, and converse with Deus Ex Machina. This stubborn representation of the machine hivemind initially scoffs at the idea of “needing” Neo’s help but is forced to relent since Smith’s existence poses a very real threat to the machines inside and outside of the Matrix. Thus, an offscreen deal is reached: Neo will enter the Matrix to stop Smith and, if successful, there will be peace between the two races. Reluctantly, Deus Ex Machina agrees and we finally get our big, explosive final showdown between Neo and Smith. This fight is pretty much the only thing worth watching The Matrix Revolutions for; against a relentless rainstorm and a nightmarish city landscape, Neo and Smith collide both on the ground and in the air, delivering a superpowered brawl that far surpassed Superman Returns (Singer, 2006) three years later. Although Neo previously bested Smith, he’s outmatched but the goal was never for him to actually defeat his rival, but to lure him into a false sense of security so that Smith could assimilate him. Thanks to the eyes of the Oracle, Smith knows that his victory is inevitable and, despite a moment of uncharacteristic fear when Neo appears resigned to his fate, he plunges his hand into Neo’s chest and overwrites his code, breathing a sigh of relief at having finally bested his foe. However, it really was just “a trick” as Deus Ex Machina uploads a destruct sequence into Neo’s lifeless body that summarily destroys all the Smiths and allows the Matrix to be restored, now without its grainy green hue. A conversation between the restored Oracle and the Architect (Helmut Bakaitis) reveals that Neo’s sacrifice has earned a fragile peace, one where those who wish to be freed (both human and machine) are allowed to go and all hostilities have ended. The Oracle is left assuring Sati that Neo may return some day and that she always believed that he would end the war that had ravaged and oppressed the world.

The Summary:
The downward spiral of the Matrix films is probably one of the greatest disappointments in cinema history. I firmly believe there was more than enough goodwill and lore to support two or three follow-ups to the first film as it just barely touched upon the unique cyberpunk world it presented, but none of the sequels were truly able to really deliver upon this. I can just about give The Matrix Reloaded a pass as I enjoy the action and fight sequences and even the ham-fisted philosophy, which served to unnecessarily overcomplicate things rather than simply giving us straight answers or naturally developing this post-apocalyptic world. Sadly, I can’t say the same about The Matrix Revolutions, which is generally a bleak and boring limp to the finish line for these otherwise captivating characters. Trinity’s death is really an allegory for this movie: it’s long, overly dramatic, and underwhelming, and nowhere is this more evident in the battle for Zion, which is so tedious that I still feel like I’m watching it even now! The stakes couldn’t be higher in this film and yet I feel almost nothing in this fight as it doesn’t directly involve any of the characters I care about, resulting in a grim slaughter that acts more as a showcase for some lacklustre digital effects than a tense battle. The fight between Neo and Smith is the only reason to watch this film again, and even that is a little disappointing since it boils down to a one-on-one brawl that can’t help but be underwhelming no matter how hard the two fly at each other since we saw Neo fending off an army of Smiths in the last film. Also, I love Keanu Reeves but even I can’t defend him in this film. He’s stoic to the point of boredom, is severely lacking in charisma, and has absolutely zero chemistry with the equally bland Carrie-Anne Moss, robbing her otherwise poignant death of any real impact and causing the film to end with a whimper rather than a bang as it’s not massively clear what happened. It’s a shame as The Matrix was such a unique and ground-breaking film and The Matrix Reloaded tried really hard to inject some new ideas into the concept. But The Matrix Revolutions failed to live up to expectations or deliver a satisfying conclusion to the original trilogy, opting not to deliver a largely mind-numbing finale rather than play into the rabid speculations offered by the fanbase.  

My Rating:

Rating: 2 out of 5.

Could Be Better

Are you a fan of The Matrix Revolutions? Were you disappointed that it didn’t really provide a decent explanation for Neo’s expanded powers? Did you also find the battle between Zion and the Sentinels to be long and boring? What did you think to the idea of Neo battling Smith to the death to decide the fate of the world? What were you expecting from the film at the time and were you disappointed by the end? How are you celebrating Keanu Reeves’ birthday today and what are some of your favourite roles of his? Whatever you think about The Matrix Revolutions, drop a comment below or let me know your thoughts on my social media and be sure to check out my other Matrix reviews.