Game Corner: AEW: Fight Forever (Xbox Series X)

Released: 29 June 2023
Developer: Yuke’s
Also Available For: Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S

The Background:
Once Scott Hall showed up on WCW Monday Nitro on 27 May 1996, the then-World Wrestling Federation (WWF) and World Championship Wrestling (WCW) engaged in a “Monday Night War” that defined a generation of wrestling fans. Things changed forever, however, when WCW went bankrupt and was absorbed by what’s now called World Wrestling Entertainment (WWE) and, despite some admirable efforts, the WWE has been the top dog of the American wrestling industry ever since. A true competitor arose in 2019, however, when Cody Rhodes, Kenny Omega, and Matt and Nick Jackson (with financial backing from Tony Khan) launched All Elite Wrestling (AEW). Not only was AEW an indie wrestling fan’s wet dream, but they also signed both undervalued wrestling stars and bona fide legends like “The Icon” Sting, who infamously defeated “Hollywood” Hulk Hogan for the WCW Championship on this day in 1997. AEW quickly established themselves as a true alternative to the WWE with action figures and merchandise, but it was the Jacksons who pushed for an AEW videogame, which immediately turned heads when Yuke’s (the developer behind some of the greatest wrestling games of all time) was brought in to develop the title. With the game engine being directly inspired by the celebrated WWF No Mercy (Asmik Ace Entertainment/AKI Corporation, 2000) and featuring a rare appearance by the late Owen Hart, the game promised to bolster its content with additional materials but quickly came under fire for its long development time. Despite downloadable content (DLC) trying to keep the game relevant, AEW: Fight Forever released with a strangely out of date roster and was met with mixed reviews. While the arcade-style, throwback gameplay was praised and innovative match types were praised, the main story and wrestler customisation options were criticised for being undercooked. However, the game sold well in the United Kingdom and Tony Khan promised to produce more AEW videogames in the future, leaving fans hopeful for an improved experience next time around.

The Plot:
When not competing in a series of customisable wrestling bouts, players take either a created wrestler or a member of the AEW roster on a year-long journey through the company’s biggest names and matches.

Gameplay and Power-Ups:
AEW: Fight Forever is an arcade-style wrestling title that plays very similar to the classic wrestling games produced by AKI, THQ, and Yuke’s back in the day, utilising a modified game engine and similar features of games such as the immortal WWF No Mercy. After customising their game card with icons, badges, and weapon decals, players are presenting with a laundry list of options befitting a wrestling videogame. You’ll probably want to explore the game’s options and settings first, where you can view various in-game statistics (wins and losses and such) and records, check out the current leaderboards, and toggle various options, such as the blood, entrance effects, casual play, and tutorials. As should be expected, the game offers a training mode where you can test out the initial fifty-strong roster, setting the computer-controlled opponent to different behaviours and positions to test different moves. Unless you disable in-game tutorials and hints, wrestling legends like William Regal, Jim “J.R.” Ross, and Taz chip in with insights into specific game mechanics or match types. Although the game’s controls are fully customisable, I managed fairly well with the default layout, which maps your high strike and kicks to X and Y, your grapples to A, and run to B. By holding A, X, or Y, you execute a strong attack or grapple to deal additional damage, while tapping the strike buttons executes a quick combo. You can also hit A, X, or Y while running for a running strike or takedown, attack enemies when they’re down in the same way, and swing the game’s various colourful weapons with X or Y. The right stick is used for taunting, which builds your momentum bar, allowing you to maintain stamina and execute signature and finisher moves (using the D-pad or the right stick, as prompted). If you’re covered or locked in a submission hold, mash the face buttons to try and kick or wriggle free, and mash them when locking in a submission to wear down your opponent’s body part or score a tap out victory.

The glory days of fast-paced, arcade-style action are nicely evoked in Fight Forever‘s gameplay.

Each wrestler has at least one signature and finisher move, though some have more if they have a certain “Skill” equipped. You must pull off a successful taunt to activate your “Special” status, which allows you to hit as many finishers as you like until the status fades. These are performed from different positions (from a lock up, or the top rope, or when the opponent is down, etc), so be sure to review your wrestler’s moves from the pause menu. Once your opponent is down, press the Left Trigger to pin or the Right Trigger to pick them up. Grappling and pressing RT whips your opponent into the ropes, corner, or ringside equipment, and the Left and Right Bumpers are used for countering. This can be tricky as there’s no onscreen indicator for when to counter. Simply mashing the triggers doesn’t work either, so it’s all about timing. Skills also afford you temporary buffs, such as landing the first strike or doing a taunt, while others increase your versitality, such as adding springboard attacks and a quick kip up to your repertoire. You can increase the amount and strength of your finishers, buff your finisher countering ability, increase your resistance to submissions, power out of pins, and even steal your opponent’s finisher. When tagging with a partner, you can bring them in with LT and perform double-team moves to wear down your opponents. You can also exit the ring and throw your opponent into the steel steps, ring apron, ring posts, and barricade to deal additional damage. When you hit your signature moves or finishers, you’re treated to a replay, and a helpful picture-in-picture feature shows who’s coming out to interfere for or against you. You can assign a manager to even the odds, bust opponents open, and even utilise weapons in some matches. When playing “Road to Elite”, you must watch your health as you’ll be injured if it drops too low or you overexert your workouts, requiring you to visit the hospital. In matches, your wrestler holds damaged body parts and becomes disorientated from eye rakes and eye pokes, screwing up your controls for a short time.

Though light on gimmick matches, Fight Forever has some unique and bloody match types.

There are a decent variety of match types here, from standard one-on-one matches to tag team bouts and multi-man matches. AEW: Fight Forever offers intergender matches, allows you to challenge for or defend AEW Championships, and manually change the champions if you wish. While you can’t alter the settings for every match, you can select additional options from each category, such as the “Lights Out” match (which adds weapons to the ring) and “Falls Count Anywhere” match (where you can pin outside the ring). Weapons are picked up, snatched from the crowd, or retrieved from under the ring with RT and break after a few uses but there are a lot of them here. You can set up and smash opponents through tables, swing baseball bats, steel chairs, and barbed wire implements alongside throwing football helmets, rideable skateboards, and covering the canvas with thumbtacks. Tag team matches can be a bit of a pain, especially if you’re not controlling your partner, as the CPU gets very aggressive when going for a tag and their partner often interrupts pins or hits double team moves. Your best bet is to down your opponent and then knock their partner off the apron or strategically pin your foe near your corner. Similarly, multi-man matches can get extremely chaotic as the game’s targeting is atrocious, either automatically switching to whoever it feels like or messing up your manual aim. “Road to Elite” features gauntlet matches where you battle three opponents in succession, handicap matches, and singles matches where your opponent’s allies will interfere to beat you down, all without a disqualification. Surprisingly, there’s no steel cage match, but you can play a ladder match, setting up a ladder with RT, holding B or LT to climb, and mashing buttons to whittle down a wheel and claim victory. Be careful, though, as the CPU may steal your victory if you get the wheel down to the last section and they make a successful climb.

“Road to Elite” strangely simulates day-to-day activities in a botched attempt at immersion.

AEW: Fight Forever is notable for a couple of fun and unique gimmick matches, with the “Exploding Barbed Wire Death Match” being a particular highlight. In this match, the ring ropes are replaced by barbed wire, barbed wire tables are in each corner, and you have 120 seconds before the ring explodes, causing major damage to anyone near the ropes. You can toss and hit your opponent into the barbed wire to literally flood the canvas with blood, and set off explosions, which was a lot of fun. The “Casino Battle Royale” was less enjoyable for me and far less unique, essentially being a traditional Royal Rumble with a wacky name and having you pick a playing card to determine your position in the match. The goal is to wear down your opponents (up to twenty-one) so you can toss them over the ropes to win, gaining a title shot in “Road to Elite”. This is the game’s story mode, where you take any AEW star (or a custom wrestler) on a year-long story, making friends and enemies and winning championships as you go. Win or lose (and it’s fine to lose matches here), you’ll earn AEW Cash to spend in the in-game shop and Skill Points to spruce up your custom wrestler. AEW Cash can also be spent on better hospital treatment or buying items to boost your health, momentum, or Skill Points. Between matches, you’re given four “turns” to either workout, see the sights, eat, or do other bizarre tasks like press conferences and talk shows. If you work out, you’ll lose energy but gain momentum, but also risk getting injured. Eating restores your health, as do some other tasks, and seeing the sights increases your chances or meeting other wrestlers. There are multiple story paths to experience, all triggered at random, with you forming tag teams, being betrayed, joining or battling against one of AEW’s many factions, and vying for the company’s top prize. It’s a decent mode, but quite short to invite replays and can get repetitive as you have little control over what you’re doing outside of a match (save for a few dialogue choices). You can take selfies with AEW stars for your collection, sometimes endure horrendous gauntlets or fight while injured, and play a bunch of weird mini games for additional points.

Presentation:
AEW: Fight Forever generally impresses with its visuals, particularly the wrestler models. Unlike the WWE videogames, AEW: Fight Forever opts for a slightly exaggerated, action figure-like aesthetic not unlike WWE All-Stars (Subdued Software/THQ San Diego, 2011). Each AEW star closely resembles their real-life counterpart, even down to their in-game grunts and taunts (with Sting howling and “The Machine” Brian Cage shouting at the crowd), though the game was noticeably outdated at launch and is even more behind the times now. The women, especially, come off really well, which is nice to see as they often look monstrous in the WWE titles, and each has their accurate entrance music, including “Le Champion” Chris Jericho coming out to “Judas” and CM Punk using “Cult of Personality”. Unfortunately, AEW: Fight Forever opts to use truncated entrances like WWF No Mercy. While you can press buttons to activate pyro and other effects, this may be disappointing to some (not me, though, as I always skip entrances anyway). However, I was disappointed by the lack of commentary, even for signatures and finishers, opting for a customisable soundtrack instead, which was a shame. In fact, voice acting is very sparse, with the odd sound bite or insight cropping up now and then but the game primarily relying on text and dialogue boxes. While it obviously helps make the random story paths more manageable, it does come off as a little cheap, similar to when you visit various landmarks in “Road to Elite” and are met with laughably low quality still images. I occasionally saw some texture warping during these cutscenes as well, and some graphical glitches (such as entrance weapons disappearing). Similarly, there aren’t many options for wrestler customisation and skins, with only a handful of AEW stars having true alternate looks. However, I would say AEW: Fight Forever looks and performs far better than a lot of recent WWE games, likely because it’s a far simpler and stripped back title.

A flawed focus on bizarre gimmicks result in a solid, if barebones, experience.

If the trimmed entrances and lack of commentary didn’t give this away, the barebones arenas sure do. On the one hand, I’m not all that fussed as the arenas are largely superfluous and their presentation does recall the likes of WWF No Mercy. On the other hand, this game came out in 2023, so I’d expect the crowd to look less basic. The audience is seeped in darkness and indistinguishable most of the time, though the fans are very loud and add a lot of ambiance to matches. There are only a handful of arenas here, though, so things can get visually repetitive very quickly. You can build your own custom arenas, but I find these always look stupid and this isn’t helped by the weird fixtures, decals, and colour schemes the game offers. Strangely, AEW: Fight Forever doesn’t allow for backstage brawling, with no backstage areas included, or brawling in the crowd, which is just bizarre. The Exploding Barbed Wire Death Match adds some visual variety, and the “Stadium Stampede” DLC shows what the game could be capable of, but the developers apparently thought it more important to waste resources on weird-ass mini games. These see you playing baseball, participating in quizzes, collecting tokens, shoving opponents from the ring and onto coloured balls, matching Penta El Zero M’s movements, smashing coloured boxes, and running across football fields avoiding hidden holes. These certainly add some visual variety, but they’re so out of place that it’s like the developer’s notes got mixed up. Similarly, you’ll see cutscenes of your wrestler working out, chatting, visiting the hospital, getting beaten up, or meeting fans when playing “Road to Elite”, all things that are certainly different and fitting for a wrestler’s lifestyle but seem out of place. Finally, live-action footage, clips, and voice overs interspersed through “Road to Elite” show key moments in AEW history, which was nice, though you oddly don’t recreate many of these moments as you play.

Enemies and Bosses:
Naturally, every wrestler on the roster is your enemy, even your allies. While every wrestler controls and fights the same, with a set number of moves and abilities, your strategies may alter depending on who you fight. As each wrestler has multiple Skills, it’s worth becoming familiar with them as it does impact your play style. Custom wrestlers will set and refine these in the “Road to Elite” story mode, AEW stars have theirs set and cannot change them, and some even have unique Skills, such as “Freshly Squeezed” Orange Cassidy’s “Sloth Style” where he fights with his hands in his pockets. “Mr. Mayhem” Wardlow snatches guys out of mid-air, Powerhouse Hobbs briefly becomes immune to strikes, Maxwell Jacob Friedman/MJF bails out of the ring, and “The Bastard” Pac evades strikes and grapples with cartwheels and rolls. Similarly, you must adapt to superheavyweights like “No More B.S.” Paul Wight as undersized wrestlers will struggle to perform their usual moves due to the weight difference. Highfliers like Rey Fenix are smaller and more agile, often striking fast, quickly countering, and flying from the top rope. Jon Moxley lives up to his reputation as an insane brawler by focusing on strikes and excelling in hardcore environments, guys like “The American Dragon” Bryan Danielson are more technical, sporting a repertoire of submission holds and take downs, and career tag teams like Matt and Nick Jackson (The Young Bucks) have flashier double team moves to keep you off balance. In many cases, you can simply wait out or fight through your opponent’s unique skills, such as spamming combos on Wardlow until he starts feeling them and avoiding the top rope when facing opponents with the anti-air Skill.

Different matches and wrestler abilities can change the difficulty and complexion of a contest.

Some competitors (particularly custom wrestlers) may surprise you, however, as even smaller wrestlers can counter mid-air attacks or finishers. Generally, your opponents are only as difficult as you set the game and the match type dictates. For example, a 4-Way match pitting Darby Allin against Luchasarus, “The Redeemer” Miro, and John Silver will be an uphill battle for the colourful daredevil. Similarly, tag team matches can be a chore as the opponent’s partner constantly rushes the ring, just like in the old AKI games, and the Casino Battle Royale can end in an instant if you’re jumped from behind. Sometimes, your opponent’s attacks land faster and with more accuracy than yours but, other times, they simply stand there like a goober. The more you beat your opponent, the weaker they become, but the momentum bar charges ridiculously fast, and the match can change on a dime if your opponent gets a few good hits in or activates a buff. Generally, opponents rush you once the bell rings, so be ready to counter their attack…if you can get the timing of the blocking down. When playing “Road to Elite” on “Easy”, I found matches fluctuated. While I easily dominated most opponents, winning with a single finisher or even regular moves, others proved surprisingly aggressive, such as MJF with his dirty tactics and Pac, with his odd combination of speed and strength, yet I absolutely crushed Paul Wight, destroyed Chris Jericho, and easily toppled champions. This is true even in multi-man matches as you can get into a rhythm of wearing down a specific opponent (or keeping an eye on who’s taking a beating) and time your pins to happen as the other opponents are distracted for an easy win. “Road to Elite” got annoying for me simply because many paths push you into tag matches or gauntlets, and due to its random nature. You can access different paths and matches with different wrestlers, even competing in a Exploding Barbed Wire Death Match and battling a shadowy reflection of your wrestler in certain paths, and your opponents seem to be randomised each time to mix things up, though your general strategy of wearing them down to score a win remains the same.

Additional Features:
There are thirty-eight Achievements up for grabs here, which sounds like a lot but they’re surprising simplistic. Thankfully (but oddly), none of them are tied to online play. You’ll get an achievement for clearing “Road to Elite” once and then ten times, others for creating a custom wrestlers or competing in a custom arena, and another for winning a championship in an exhibition match. There’s an Achievement for buying an item, another for hitting a signature and finisher and scoring a victory, and another for hitting an opponent with a barbed wire bat in a “Lights Out” match. If you successfully perform certain tasks in “Road to Elite” (such as eating and working out), you’ll get more Achievements, and there are Achievements for utilising certain Skills in matches. Nothing too taxing, which is nice, but the Achievements also lack a lot of creativity and encourage repetition rather than replayability, which are two different things. There are additional “Challenges” too, daily, weekly, and untimed normal challenges. These award AEW Cash for defeating opponents, challenging harder difficulties, and performing a bunch of moves over time (such as 100 running attacks). It’s something to do, I guess, but hardly that innovative compared to other games. As you’d expect, you can go online to play in ranked, casual, and private matches. Sadly, you cannot download custom wrestlers or arenas, which is very surprising but hardly a big loss considering how lacklustre the game’s create-a-wrestler is.

Some expected and bonkers inclusions can’t ease the sting of the barebones creation suite.

The create-a-wrestler mode is so lacking that it’s inferior to even WWF No Mercy, reminding me more of the laughable options seen in WWF WrestleMania X-8 (Yuke’s, 2002). You’re limited to picking set expressions and altering the basics of your wrestler’s appearance rather than changing every aspect, are given a paltry selection of clothes and accessories focused more on patriotic attire than AEW gear, and have so few options that it’s basically impossible to create current AEW stars. While there are a lot of names and moves to pick from and entrance options, it’s all disappointingly barebones, with even the shop offering little extra content. Team entrances are especially limited, it bugged me that I couldn’t even put a vest on my wrestler without picking a body suit, and it’s almost insulting how few options there are for masks and face paint. You can modify the AEW roster, but the options are again incredibly limited, meaning you can’t rejig “The Natural” Dustin Rhodes to look like Goldust. The create an arena is just as pointless, I couldn’t care less about the unlockable badges and such, and there’s little incentive on spending real-world money for the DLC wrestlers unless you simply must have Adam Copeland on your roster. They do add additional skins and moves, to be fair, and the “Stadium Stampede” mode (which is free to download but you need a subscription to play). This is a bizarre free-for-all arena battler where you compete against thirty other players on a football field, utilising horses, golf carts, and abilities, attacking enemies for poker chips to level-up your character. Lastly, you can use AEW Cash to purchase “The American Nightmare” Cody Rhodes and referee Aubrey Edwards, and unlock Paul Wight, “The Exalted One” Mr. Brodie Lee, and even the legendary Owen Hart by playing specific paths in “Road to Elite” for the former or winning 100 exhibition matches for the latter.

The Summary:
While I generally enjoy the WWE videogames put out by Visual Concepts and 2K, it has to be said that the formula has become very stagnant over the years. The games are great simulations of the televised product, but I miss the fast-paced, action-orientated arcade style of the good old days, when WWF No Mercy captured my attention for hours on end. I’m also a fan of AEW and seeing them try something new, so I was excited to get AEW: Fight Forever despite all the negativity surrounding it. On the surface, it delivers what I wanted: simple, pick-up-and-play arcade action that recalls the AKI/THQ wrestling games of old, updating those mechanics for modern gamers. Playing matches is a lot of fun, with moves being simple to pull off, the game performing really well, and a great deal of satisfaction coming from every victory. I liked that “Road to Elite” was quite varied and encouraged replays with its different, random paths, and that it tried something new by mimicking a wrestler’s lifestyle. Unfortunately, the game is handicapped by barebones options, with perhaps the worst create-a-wrestler I’ve seen for some years and nothing worth unlocking apart from a couple of extra wrestlers. The focus on ridiculous mini games was a bizarre choice that adds confusion and tedium rather than variety, and it was disappointing to have so little control over “Road to Elite”. While the game mirrors WWF No Mercy in many ways, content is not one of them, with key elements omitted from popular game modes for absolutely no reason. The Exploding Barbed Wire Death Match was a great inclusion and this was probably the first time I’ve enjoyed a ladder match in years, but there are surprisingly few match types to pick from, the roster is severely outdated (with basically no way to update it through the creation suite), and some matches and CPU behaviours can be needlessly frustrating. It’s a shame as there’s a lot of potential, but it seems the lengthy development time got strangely side-tracked with unwanted features (those damn mini games) rather than offering a truly memorable alternative to the WWE’s videogames.

My Rating:

Rating: 2 out of 5.

Could Be Better

Did you enjoy AEW: Fight Forever? What did you think to the throwback gameplay and arcade-style action? Were you disappointed by the barebones creation suite and strangely limited presentation? Did you enjoy the Exploding Barbed Wire Death Match? What did you think to “Road to Elite” and its bizarre mini games? Would you like to see a sequel improve upon the game’s mechanics and potential? Who was your go-to wrestler to play as an why was it Sting? Which of Sting’s eras, personas, and matches are your favourite? Whatever your thoughts on AEW: Fight Forever, and Sting in particular, feel free to voice them below, check out my other wrestling reviews, and donate to my Ko-Fi if you want to see more wrestling content.

Wrestling Recap: Elimination Chamber Match (Survivor Series ’02)

The Date: 17 November 2002
The Venue: Madison Square Garden; New York, New York
The Commentary: Jim “J.R.” Ross and Jerry “The King” Lawler
The Referee: Earl Hebner
The Stakes: Six-man Elimination Chamber match for Triple H’s World Heavyweight Championship

The Build-Up:
Over its many decades as the dominating force in sports entertainment, World Wrestling Entertainment (WWE) has created some of the industry’s most successful competitors, changed the face of pay-per-view entertainment, and delivered some game-changing match types. In 1987, the then-World Wrestling Federation (WWF) struck it big with WrestleMania, a pay-per-view showcase that was so successful that WWF Chairman Vince McMahon strong-armed many cable companies into showing their follow-up event, Survivor Series, over the National Wrestling Alliance’s (NWA) Starrcade pay-per-view. Although the show was famous for featuring a series of ten-man elimination tag team matches, this format was shaken up in 2002 with the introduction of the “Elimination Chamber”. This was a merciless steel structure that forced four men to wait in “bulletproof pods” as two others fought in the ring, with each participant joining the match at random at regular intervals and wrestlers being eliminated by pin fall or submission until only one is left standing. At this time, the WWE’s hefty roster was split into two distinct brands, Raw and SmackDown!, and the Elimination Chamber was first introduced by Raw General Manager Eric Bischoff as a means to out-do his blue branded rival. The chamber would prove the perfect staging ground to force World Heavyweight Champion Triple H (who was in the midst of a “Reign of Terror alongside his Evolution allies, “The Nature Boy” Ric Flair, Randy Orton, and Batista) against his five top challengers, men he had spent the previous year humiliating and destroying both in the ring and in backstage segments. While Chris Jericho, Kane, Booker T, and Rob Van Dam all had legitimate beef with Triple H, the real story heading into the match was the return of Triple H’s former D-Generation X teammate, the “Heartbreak Kid” Shawn Michaels. HBK had been famously sidelined with a career-ending back injury in 1998 and Triple H had flourished as a main event heel in the interim. Although HBK functioned as an on-air personality, he made an unexpected in-ring return in June 2002 and was set to reunite with Triple H before his friend viciously attacked him, leading to a brutal street fight at the 2002 SummerSlam that briefly took HBK off television before he dramatically returned to Raw to be the final entrant in the first of what would become an annual event match for the WWE.

The Match:
I was massively invested in wrestling by 2002. While I was mainly watching SmackDown! due to the limitations of my Sky package, I still followed Raw and caught the odd pay-per-view so I was fully aware of Triple H’s dominating run with the World Heavyweight Championship. Honestly, 2002 was one of my favourite times in wrestling just for the stars and music involved: Jericho was played to the ring by Saliva, Kane was sporting perhaps my favourite look of his and had a banging theme song, and Triple H made regular use of Motörhead both as a singles star and as part of Evolution. Things went a little extreme during this time and Triple H started absorbing other belts along the way, which was a bit of a mistake (and clearly upper management agreed as they restored the Intercontinental Championship soon enough) but it was a good way to showcase new faces in the main event scene. Some of these guys, like Rob Van Dam and Booker T, were overdue their time in the sun while others, like Chris Jericho and Kane, could easily be slotted into the title picture without any issue. Of course, the big story of the year was HBK’s incredible comeback. HBK hadn’t been an active wrestler when I started watching but his reputation preceded him and I was completely caught up in the drama and hatred that quickly brewed between him and his former best friend since it was our best shot at seeing Triple H relieved of his championship belt. I remember also feeling a lot of anticipation about the first-ever Elimination Chamber match. I’d never seen a War Games match at the time so the closest analogy I (and most people had) was the Hell in a Cell match, but I was excited about it as it was a nice twist on the traditional Survivor Series match. Triple H and Rob Van Dam kicked off the match (literally in RVD’s case) and immediately rekindled their rivalry from earlier in the year, with RVD working Triple H over with his “educated feet” and martial arts agility.

RVD impressed throughout the match but almost killed Triple H with a botched splash off the top!

RVD continued to press his advantage by back dropping Triple H out of a Pedigree attempt, over the ropes, to the raised steel floor at ringside. RVD followed up by repeatedly launching “The Game” into the chained walls of the chamber, busting him open in the process, and even hitting his backflip/monkey flip combo out on the steel and his trademark Rolling Thunder over the ropes and to the outside! Triple H was unexpectedly saved from a potential Five-Star Frog Splash off a chamber pod when Jericho grabbed at RVD’s leg but the Game ended up crotched on the top rope and taking a rolling senton to the face anyway. Triple H continued to take a beating against the chain-link walls and in the ring, but was given a brief reprieve when Jericho entered the match and got into it with RVD. Things don’t go too well for the self-proclaimed “King of the World”, however, as he got nailed with RVD’s spinning kick for a two count and then took his jumping side kick out the corner, and RVD even managed to pivot in mid-air to briefly cling to the cage and then take Jericho out with a dive off the wall! Despite the blood loss and the beating he took, Triple H walloped RVD with a clothesline; this was enough for Jericho to plant him with a back suplex and try his awesome cocky pin. Although RVD valiantly fought back, Triple H’s Harley Race-style knee strike shut him down and he and Jericho put aside their differences to pummel RVD . RVD dodged a corner splash, however, only to get absolutely planted by a DDT from Triple H. Luckily, the odds evened up as Booker T entered the fray. He rode his recent wave of momentum to go after both Jericho and Triple H and even had time to celebrate with a Spinaroonie before he and RVD went at it. Although RVD still had plenty of gas left in the tank, a couple of big side kicks from Booker T led to a near fall. Not to be outdone, RVD got a two count off a spinning heel kick before Triple H interjected himself into their fight, only to eat a Scissors Kick for his troubles. Although Jericho attacked Booker T before he could make a cover, things got seriously bad for Triple H when his throat was legitimately crushed after RVD miscalculated a Five-Star Frog Splash off a pod. RVD was then anti-climatically eliminated from the match after a Missile Dropkick from Booker T.

Kane’s rampage came to a dramatic end and HBK eliminated Jericho to go on-on-one with Triple H.

Jericho and Booker T frantically went at it as Triple H recuperated, with Booker T dodging the Lionsault and planting Jericho with his snap spinebuster for a two count. Kane was then released from his pod and started hitting everyone in sight. He easily manhandled Jericho, ramming him into the chained walls and then threw him through the pod plexiglass! Kane beat on Triple H for a little before focusing on Booker T, nailing a Chokeslam that allowed the bloodied Jericho to eliminate Booker with a Lionsault. Kane continued to pulverise Jericho on the outside before dumping him back in the ring with a military press. He easily fended off Triple H’s desperate attempts to get back into things and scored a near fall off a suplex before tossing Triple H off the top rope. Jericho countered a Chokeslam with a kick to the balls and finally knocked Kane down with a Missile Dropkick, meaning all three men were down when HBK (and his atrocious brown tights) was finally unleashed. Shawn Michaels went after Jericho and Kane like a house on fire but his momentum stalled after Kane nailed him with a Chokeslam. Kane then hit another on Triple H and caught Jericho in mid-air for a third Chokeslam. However, when Kane tried to hit the Tombstone Piledriver on Triple H, he got blasted with Sweet Chin Music from HBK, drilled with a Pedigree, and finally pinned and eliminated off a Lionsault. Jericho followed up by ramming HBK into the cage wall, drawing blood in the process and leaving him a helpless husk for him and Triple H to beat on in a heinous assault. Triple H dumped his former friend to the outside so he could grind his face against the chains and bounce him off the plexiglass. He and Jericho then took turns pummeling HBK’s bloodstained face, dumping him on the steel floor, and repeatedly smashing him off the chain-link wall. HBK mounted a brief comeback with a flying forearm and a nip-up, but Jericho put a stop to that with yet another Lionsault. However, Shawn refused to be pinned and caught Jericho off-guard with a moonsault for a near fall. Triple H then saved Jericho when HBK had him in his own Walls of Jericho submission hold and started brawling with Y2J after he tried to eliminate his hated rival. Although Jericho almost made the Game tap with the Walls of Jericho, Y2J got nailed with Sweet Chin Music and summarily eliminated by Shawn Michaels, meaning that the match came down to the two former friends going at it once again.

HBK and Triple H’s bloody brawl ends with Shawn toppling the Game and becoming World Champion!

The two bloodied, exhausted one-time allies traded punches, an exchange that ended with Triple H scoring a two count off a massive Arn Anderson-like spinebuster. HBK then found himself tossed outside again and catapulted right through the plexiglass of a pod when he dared to try and hit Triple H with a Pedigree on the steel, though is only resulted in another near fall as Shawn refused to die. Frustrated, desperate to inflict more punishment, Triple H urged HBK to his feet and the two got into a heated slugfest that ended with Shawn getting smashed with Triple H’s knee facebuster. HBK got a measure of revenge on the outside, however, when he reversed a Pedigree attempt into a catapult of his own that saw Triple H’s battered face bounce off the chain-link wall one more time. Shawn Michaels followed with his signature Diving Elbow from the top of a pod but chose to tune up the band rather than go for the pin. Triple H caught Shawn’s foot, however, and drilled him with a Pedigree but the champion was too hurt to immediately capitalise and HBK got the shoulder up at two. Triple H then tried for another Pedigree but Shawn countered with a back drop and then nailed Sweet Chin Music out of nowhere and scored the victory to an absolutely thunderous applause. He then celebrated his big comeback and title victory with tears in his eyes and under a shower of confetti. Considering no one knew what to expect from this first-ever Elimination Chamber match, this was a really good and well-paced contest. The competitors made really good use of the space to showcase how dangerous the structure is and give a taste of the athletic and innovative manoeuvres the chamber’s walls and pods could offer. While it somewhat undermined the narrative of the plexiglass being “bulletproof” to have it smashed in this first match, it worked wonderfully to showcase Kane’s brutality and Shawn’s never-say-die attitude. It’s amazing that Triple H was able to continue the match considering he could’ve been killed from RVDs freak botch, but it didn’t interrupt the flow of the match as these guys all knew how to buy him time to recover. RVD and Jericho stole the match in the early going. RVD’s athleticism and conditioning really impressed me and I was surprised to see Jericho score the most eliminations, and off the Lionsault no less! Kane got a good showing with his power game but I think more could’ve been done to help him stand out as a force of nature, but the one to watch was clearly Booker T. The guy was so popular at this point and I think the crowd would’ve been just as happy to see him or RVD get the win as much as HBK. However, you can’t take away from Shawn’s incredible comeback story. We never thought we’d see him back in the ring, much less a World Champion again, and this was a really emotional, cathartic moment for him and those who just wanted to see Triple H dethroned as champion.

The Aftermath:
Although Booker T, Kane, and Chris Jericho largely faded out of the main event scene in the immediate aftermath to this match, Shawn Michaels and Triple H were far from done with their rivalry, and poor old Rob Van Dam got caught up in the middle of it. RVD was defeated by Triple H to earn the Game a shot at the World Heavyweight Championship in a “Three Stages of Hell” match at Armageddon the following month, where Triple H regaining the belt after enduring a street fight, a steel cage, and a ladder match. While Triple H was busying stinking up the main event scene in horrendous matches with “Big Poppa Pump” Scott Steiner, Kane, Jericho, Shawn Michaels, RVD, and Booker T all competed in the Royal Rumble match and all came up short. Although Booker T earned himself a shot at Triple H’s World Heavyweight Championship at WrestleMania XIX, he was resoundingly defeated despite everything pointing to a big babyface victory! Kane and RVD formed a tag team in the interim and eventually ended up at odds with each other after the Big Red Machine’s dramatic unmasking. Jericho and HBK got into an emotionally-charged feud that only got worse after Y2J’s temper tantrum at WrestleMania XIX, and Triple H went on to have lacklustre matches against Goldberg throughout 2003. HBK and Triple H rekindled their rivalry near the end of 2003. HBK appeared to defeat Triple H for the belt on an episode of Raw that was ruled a draw and the two again went to a no contest in a Last Man Standing match at the 2004 Royal Rumble. This led to HBK interjecting himself into the WrestleMania XX main event. Though he was ultimately unsuccessful, his tumultuous relationship with Triple H would continue on and off over the next few years before the two finally got back on the same page and reformed D-Generation X in 2006.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to the first-ever Elimination Chamber match? Who was your pick to win at the time? What did you think the the level of violence on show in the match? Were you impressed that Triple H was able to continue after his injury? What did you think to Shawn Michaels’ big comeback and championship win here? Which Elimination Chamber match or event is your favourite? Whatever your thoughts on the Elimination Chamber, feel free to leave them below or drop a c and be sure to check out my other wrestling reviews!

Wrestling Recap: Money in the Bank Matches (Money in the Bank ’10)

The Date: 18 June 2010
The Venue: Sprint Center; Kansas City, Missouri
The Commentary: Michael Cole, Jerry “The King” Lawler, and Matt Striker
The Referees: Mike Chioda, John Cone, et al
The Stakes: Two eight-man ladder matches for a chance to cash-in on a World Heavyweight Championship or a WWE Championship at any time within a year

The Build-Up:
Thanks to their uncontested dominance of the wrestling landscape, World Wrestling Entertainment (WWE) has been at the forefront of creativity with their celebrated Superstars, pay-per-views, and memorable matches. Since 1993, Superstars could earn a first-class ticket to a World Championship match at WrestleMania by winning the annual thirty-man Royal Rumble match, and fans had been enamoured by ladder matches and their exciting variants, but it was long-time veteran “Y2J” Chris Jericho who conceived of combining these concepts with the “Money in the Bank” ladder match. Debuting at WrestleMania 21, this multi-man ladder match (which saw the winner retrieve a briefcase to cash in for a championship match anywhere, anytime) became an annual fixture of the Showcase of the Immortals until 2010, where it not only featured on the WrestleMania XXVI card but also got its own self-titled event. By this point, WWE had split their rosters into two brands and, rather than mix Raw and SmackDown! competitors together in a single eight-man Money in the Bank ladder match, each brand got their own match at this inaugural Money in the Bank pay-per-view. 2010 was quite the tumultuous year for the WWE: their ill-fated revival of Extreme Championship Wrestling (ECW) gave way to the first questionable season of NXT, leading to the doomed Nexus stable, and the company was full of highs and lows as Superstars left, returned, and won and lost championships. Most of the drama heading into these matches was found on Raw; initially, R-Truth was supposed to take part in the Raw match but an attack from the Miz saw him unable to compete and replaced with Mark Henry. Over on SmackDown!, two matches were held to determine the final two men in the other match, with the “Chosen One” Drew McIntyre earning a spot by pinning fellow competitor (and reigning Intercontinental Champion) Kofi Kingston and Dolph Ziggler (who was being given preferential treatment by SmackDown!’s General Manager, Vicki Guerrero) overcoming Montel Vontavious Portal/MVP and Chavo Guerrero in a triple threat match to get added to the match.

The Review:
I have to say that as exciting as the prospect of the Money in the Bank ladder match is, I’ve never been a fan of it having its own pay-per-view; I get why it does, since it’s basically akin to the Royal Rumble match, but it seems like overkill. But nothing’s more overkill than hosting two Money in the Bank ladder matches on the same event on the same night! To me, I think it would have made more sense and kept the match from growing stale to just have four to six men from each brand compete in one big, longer match for the briefcase, especially later down the line when the brand-specific rule for the Money in the Bank contract got waved. Still, it is what it is, and we can’t change it now and, at this first-ever Money in the Bank pay-per-view, the SmackDown! contest kicked things off. This match for a World Heavyweight Championship opportunity featured then-Intercontinental Champion Kofi Kingston, Dolph Ziggler, Christian (who Michael Cole pegged as his favourite due to his previous experiences with the match), “Dashing” Cody Rhodes, Matt Hardy (who Matt Striker called the “sentimental favourite”), Drew McIntyre, Kane (who’d been driven into a psychotic frenzy after his brother, the Undertaker, was taken out by an unknown attacker), and, incredibly, the Big Show! Although the competitors waited patiently until the bell rang to get into it, the six smaller men immediately targeted the two giants once the match got underway. The long-time rivals and former Tag Team Champions soon swatted away their attackers, though, and even worked together to slap down Cody when he tried to make a climb for the briefcase amidst the chaos, only to inevitably come to blows. After knocking Kane down with a big shoulder block and clearing the ring, the Big Show tried to climb the ladder only for the rungs to break under his weight! Exasperated, he fought off the other competitors and tossed the ladder right in Kane’s face before the others got on the same page long enough to gang up on him and temporarily take him out of the equation by running him into the ring steps.

While the Big Show struggled to utilise the regular ladders, the other competitors were free to go nuts!

It was Drew McIntyre who came out on top of the predictable melee that followed. He booted and smacked down each man with ease, catapulted Christian face-first into a ladder, but took so long setting the ladder up in the ring that Matt Hardy was able to bash him in the spine and gut with another ladder. Matt then made the first significant climb up the ladder, only to be intercepted by old rival Christian. Matt returned the favour soon after and the two ended up brawling out of the ring, leaving Cody and Kofi to fight over the ladder. After bashing Cody’s face off the ladder, Kofi tried to go for the briefcase, but Dolph Ziggler intercepted him, clambered to the top, and was just seconds away from unhooking the briefcase when Christian interrupted him. The two exchanged blows at the top of the ladder but it was Ziggler who took the big fall to the canvas. There was a bit of a botch afterwards as Matt toppled the ladder and it seemed like Christian was supposed to spill out of the ring and onto the Big Show, but the positioning was off so he simply dropped to the ring and a slugfest broke out between the two, Cody, and Kofi to try and cover for it. Matt and Christian then worked together to counter an attempted double Chokeslam from Kane into a double DDT and then crushed him between two ladders before getting back into it in an exchange that saw Christian counter Matt’s Twist of Fate into a flapjack onto a ladder and then being crushed underfoot. Christian’s next attempt to climb the ladder saw that planned spot finally come to fruition as Cody toppled the ladder and Christian went flying into the Big Show on the outside. Cody, Kofi, and Matt then worked together to subdue Kane with a finisher-fest before McIntyre reinserted himself into the match by pushing Matt and Cody off the ladder and ramming both (and Ziggler) shoulder-first into the ring post, but it was Kane’s timely intervention that kept him from climbing. A baseball slide into a ladder ended Kane’s brief rampage; Kofi then resumed his recent rivalry with McIntyre by laying him out over the announce table with a Trouble in Paradise and then crushing the Sinister Scotsman through the table with a Boom Drop off a ladder!

After some shenanigans with a giant ladder, Kane ended up the unlikely winner!

Just as Ziggler grabbed at the briefcase, the Big Show knocked him down, drilled him with a One-Handed Chokeslam, and then took Kane out with a ladder and his massive bulk. Enraged, the Big Show shrugged off every attempt to topple him, crushed Matt and Christian with a body splash to a ladder placed over both men, and then pulled a massive, reinforced, “350lbs” ladder out from under the ring! With a supreme effort, the Big Show hefted the gigantic apparatus into the ring, but Cody smashed a step ladder into the giant’s ankle to keep him from climbing. Although Ziggler intercepted Cody with an electric chair drop, the Big Show recovered but was too hobbled to make the climb and was planted with a ridiculously impressive jumping DDT from Kofi off the ladder! Cody’s beautiful Missile Dropkick knocked Kofi from the ladder and his shitty Cross Rhodes finisher smashed the Intercontinental Champion into a ladder before Ziggler bashed the back of Cody’s head off the big ladder with a Zig-Zag, by which point the Big Show was back up and dishing out headbutts. However, Kane returned and toppled the massive ladder, spilling the Big Show to the outside where he was buried under a pile of ladders! Kane then frantically fought off Christian, Matt, Cody, and Kofi as the four scrambled up the ladder, but Kane was almost too slow to intercept Cody’s grab for the briefcase. Ziggler suddenly returned to the ring, climbed over Kane, and even slapped on his Sleeper Hold before getting his head bounced off the ladder and awkwardly being choke-shoved off the ring apron to the pile of ladders below. Kane then Chokeslammed Kofi to this same pile, rammed Cody face-first into a truck by the entrance way, and then ate a slam off the ladder courtesy of Matt and Christian. The two battled for the briefcase and took nasty spills to the canvas for their troubles; finally recovered, McIntyre seemed poised to steal the victory, but Kane intercepted him, tossed him off the ladder, and unhooked the briefcase for the win to a massive ovation! I really enjoyed the story being told with the Big Show being too big, heavy, and strong for a normal ladder but he was a bit of a slug here. There was a lot of dead air where some of the guys just vanished and not enough of a desperate scramble to take out the two big men, but some impressive physicality from Kofi, the speed and explosive intensity of McIntyre, and Kane’s righteous victory helped to pull together into a decent opening contest.

As impressive as Bourne’s agility was, it was Mark Henry’s strength that stood out in the early going.

The Raw Money in the Bank ladder match was the penultimate match of the show. “The Viper” Randy Orton, The Miz (who was the reigning United States Champion, and Michael Cole’s “dark horse” pick), “The World’s Strongest Man” Mark Henry, Ted DiBiase (who was the current Million Dollar Champion and came to the ring with Maryse, though neither really upped his charisma-less void), John Morrison, Chris Jericho (Lawler’s pick to win), Evan Bourne (fresh off that RKO), and the “Rated-R Superstar” Edge (Striker’s pick to win) were the competitors for this match and a chance at the WWE Championship. Edge immediately stirred the pot by sliding a ladder into the ring and then retreating to the outside to watch as the other guys fought over it. Mark Henry then asserted himself as the biggest, strongest guy in the ring but Bourne, far from intimidated, assaulted him in the corner and the fight spilled to the outside. Seizing his opportunity, Edge dashed inside and came within a hair of unhooking the briefcase before Orton intercepted him. Orton’s need to avenge himself against Edge saw him temporarily forget about the ladder to deliver more punishment on the outside, allowing DiBiase and Morrison to fight in the ring, but it was a cartwheel dropkick from Bourne that put a stop to Ted’s short-lived ladder-based offense. The Miz attacked Bourne from behind and tossed him from the ring before getting into a fist fight with Jericho, but Henry shut this down by blasting both guys with a ladder and damn-near breaking the Miz’s neck by crushing him between the ropes! Jericho made the big man pay with a ladder shot to the face before getting smashed into the same ladder after Bourne dodged his attack and kicked him in the back of the head. Although Bourne took Edge out with a headscissors off the ladder, this distraction allowed Orton to target the high-flier. The “Apex Predator” then planted Bourne with his Draping DDT through the ladder rungs before being smacked with a springboard kick from Morrison. After bashing his own head off a ladder, Morrison faced a double team assault from the Miz and DiBiase but recovered and caused both men to run face-first into a ladder set up in the far corner. Morrison then tried to make a climb using a ladder set just to the side of the briefcase; despite Striker’s best attempts to provide a reason behind this, it soon became clear that it was to set up a double ladder spot as Jericho climbed up a second ladder and he, Morrison, Edge, and Orton all exchanged blows and tried to grab the swinging briefcase. The payoff for this was Mark Henry standing between the ladders and toppling both over, spilling all four men out of the ring in one huge show of strength, before Bourne used another ladder to leverage a swinging springboard kick to take out Henry!

While every man scrambled to win with high-risk chances, the Miz ultimately stole the victory!

Maryse then distracted Morrison by trying to climb the ladder, which allowed DiBiase to almost grab the briefcase before being crushed chest-first against a ladder and smashed off the barricade courtesy of Morrison. As Cole cheered him on, the Miz gave Morrison a taste of his own medicine on the outside, but Morrison fought him off and intercepted Edge’s climb by riding a toppling ladder into the ring! Edge responded by wedging Morrison between the ladder rungs and working with the Miz to crush his ribs with another ladder. Edge’s next climb was interrupted by DiBiase, who fought off Jericho and Orton and set a couple of ladders up in a strange configuration before getting drilled to the mat by Mark Henry’s World’s Strongest Slam. As Henry started to climb, Bourne, Edge, and Orton swarmed him; Bourne ended up tossed into Henry’s arms and crushed to the floor outside by a World’s Strongest Slam. A finisher-fest to Henry took him out of the match and allowed the remaining men to scramble up the ladder; DiBiase created a ladder bridge, which he smashed Miz into before Orton and Edge sent him sliding out of the ring in a nasty-looking bump to the floor outside. An RKO outta nowhere downed Edge and Jericho ended up dangling from the ladder when he traded blows with Morrison; after another RKO to Morrison, Orton got crushed by Air Bourne but Jericho sent Bourne crashing to the canvas after bashing him with the briefcase. Jericho’s desperate attempt to grab the swinging briefcase was interrupted by Edge but it was an RKO that put an end to Jericho’s title aspirations. Orton then yanked Edge off the ladder and right into the ladders stacked up in the ring (which had to hurt!) and climbed the ladder unopposed to thunderous applause. However, right as he was unhooking the briefcase, the Miz came out of nowhere, toppled the ladder, and snatched the briefcase for himself to a sea of boos and the irritating adulation of Michael Cole. While I feel the structure of this match was paced a little better and geared more towards high spots, I feel it lacked a bit of star power. DiBiase was as forgettable as ever, I can never bring myself to care about Mark Henry, and as good as Evan Bourne was, he wasn’t quite on the same level as some of the other guys. The Miz winning was the right call as he was almost universally despised and none of the other guys really needed the win, though I do wish the WWE had done more with John Morrison as the guy screamed “superstar” but never really got a decent main event run in the company. Ultimately, both matches had positives and negatives that might’ve resulted in a higher rating if it had been one big chaotic match but it’s pretty neck and neck from where I’m sitting.

The Aftermath:
Kane didn’t waste any time cashing in his Money in the Bank contract; he suddenly burst back into the arena after Rey Mysterio successfully retained the World Heavyweight Championship against Jack Swagger. Already injured from a post-match attack, the luchador stood no chance and was summarily dethroned in less than a minute. Kane would then go on to accuse Mysterio of attacking the Undertaker and the two faced off for the belt at SummerSlam, which revealed that it was actually Kane who had attacked his brother, reigniting their feud and resulting in a series of wins for Kane over the Deadman. The Miz held on to his Money in the Bank contract until November, when he successfully cashed in on Randy Orton (who had become the WWE Champion at Night of Champions). This, of course, led to an unlikely championship run for the Miz and an even more unlikely WrestleMania main event, where he infamously got seriously concussed, played second fiddle to the Rock, and defeated John Cena in the main event of WrestleMania XVII! Dolph Ziggler and Kofi Kingston went on the feud over the Intercontinental Championship, the Big Show got into it with CM Punk’s Straight Edge Society, Chris Jericho stayed in the WWE Championship mix until taking a brief hiatus from wrestling, and Matt Hardy was also gone a few months later after the WWE’s European tour. John Morrison notoriously ended up teaming up with Nicole “Snooki” Polizzi and Trish Status against Dolph Ziggler, Layla, and Michelle McCool at WrestleMania XVII, Mark Henry and Evan Bourne formed a brief tag team, Ted DiBiase tried and failed to win the United States Championship, and Christian would be in Edge’s corner at WrestleMania XXVII for his successful World Heavyweight Championship defence. After this, Edge was forced to retire for a spell and Christian realised his own short-lived championship ambitions, and the Money in the Bank pay-per-views continued to be an annual occurrence following this inaugural event.

SmackDown! Money in the Bank Match Rating:

Raw Money in the Bank Match Rating:

Rating: 3 out of 5.

Rating: 3 out of 5.

Pretty Good

Pretty Good

What did you think to the inaugural Money in the Bank pay-per-view? Which of the Money in the Bank ladder matches was your favourite? Do you agree that it dilutes the concept to have two or more of the matches on the same show? Were you happy that Kane and the Miz won or would you have liked to see someone else grab the briefcases? What did you think to the Big Show’s massive ladder and Evan Bourne’s athleticism? Which of the competitors was your favourite? Were there any competitors you would’ve liked to see included in these matches? What’s your favourite Money in the Bank match? Whatever your thoughts on the Money in the Bank match, share them below or leave a comment on my social media and be sure to check out my other wrestling reviews!

Wrestling Recap: Team WWF vs. Team Alliance (Survivor Series ’01)

The Date: 26 November 1987
The Venue: Richfield Coliseum; Richfield Township, Ohio
The Commentary: Jim “J.R.” Ross and Paul Heyman
The Referee: Earl Hebner
The Stipulation: Ten-man elimination tag team match to decide the fate of both organisations
The Competitors: Team WWF (WCW Champion The Rock, Chris Jericho, The Undertaker, Kane, and The Big Show) and Team Alliance (WWF Champion “Stone Cold” Steve Austin, WWF Hardcore Champion Rob Van Dam, Kurt Angle, Booker T, and WCW Owner Shane McMahon)

The Build-Up:
During its many decades as the dominating force in sports entertainment, World Wrestling Entertainment (WWE) has created some of the industry’s most successful competitors, changed the face of pay-per-view entertainment, and delivered genre-defining match types and wrestling cards. In 1987, the then-World Wrestling Federation (WWF) successfully gambled on WrestleMania then, as the National Wrestling Alliance (NWA) was due to broadcast Starrcade over the 1987 Thanksgiving weekend, WWF chairman Vince McMahon strong-armed many cable companies into airing his showcase of ten-man elimination tag team matches, the Survivor Series, or risk losing out on WrestleMania IV. By 2001, some of the WWE’s biggest events had taken place at the event and, this year, it was chosen as the final battle between the WWF and the alliance of World Championship Wrestling (WCW) and Extreme Championship Wrestling (ECW). The WWF and WCW had gone head-to-head in a ratings war since 1996 but, by 2001, WCW faced bankruptcy and, in a shocking moment, the McMahon purchased WCW and the “Monday Night Wars” came to a surprising end. After attempts to keep WCW alive on WWF television fell through, the WWF began a storyline where WCW joined forces with ECW (also now owned by McMahon) and attempted to “invade” the WWF as the “Alliance”. Unfortunately, as many of WCW’s top names sat out their high-paying contracts, the WWF was forced to rely on lesser names and, all too soon, the angle was more about McMahon feuding with his kids, Shane and Stephanie, and the increasingly paranoid Steve Austin holding onto his WWF Championship. More and more WWF guys joined the Alliance, including one-time saviour Kurt Angle, Chris Jericho slowly turned heel in his quest for gold, and even Austin seemed to consider jumping ship as the angle wore on. Eventually, with viewers and audiences turning away from the product, the decision was made to ditch the entire thing with this “Winner Take All” elimination match that would decide which organisation would prevail. Initially, Vince himself was scheduled to compete on Team WWF but he named the Big Show as his replacement and went about sowing the seeds of dissension throughout the Alliance in the lead up to this premature end to what should have been one of the biggest and longest angles in wrestling history.

The Match:
Considering I wasn’t really able to watch much wrestling as a kid, let alone truly be a part of the Monday Night Wars, I was deeply invested in the Invasion storyline at the time. I was pissed when Austin turned heel at Invasion and became a paranoid, self-deluded, cowardly asshole who was obsessed with the WWF Championship. Although the Alliance was missing key figures like the New World Order (nWo), Goldberg, and Sting and had dramatically repackaged top WCW stars like Diamond Dallas Page and Booker T into heels, I was well into their attempts to tear down the WWF. Unfortunately, far too many WWF guys jumped ship for no reason, but I’m not here to re-book this angle, I just wanted to say I was into it, delighted to see these fabled WCW and ECW stars on television, and extremely invested for this match. The build-up was quite good; things weren’t all hunky-dory on Team WWF as Jericho had been feuding with the Rock over the WCW World Heavyweight Championship and, to make matters worse, the Alliance won all but two matches on this Survivor Series card, meaning the stakes were further escalated heading in, something Vince was sure to emphasise backstage when he riled up his competitors with a stirring speech. The match kicked off with its two biggest stars, Austin and the Rock, trading blows; the two went at it in the corner but Austin gained the upper hand with a Lou Thesz Press and an elbow drop for the first near fall. Austin pressed his advantage using his knee braces, but the Rock ducked under a clothesline and hit a Lou Thesz Press and a taunting elbow of his own to rapturous applause and a pin attempt that was broken up by Shane. Thanks to Shane’s interference, the Rock was helpless as Austin tagged in Booker T, who had ridiculously been painted as a poor copy of the Rock during the Invasion storyline when, realistically, the two had barely anything in common!

Things got off to a heated start and only escalated as Shane constantly interrupted pin falls!

Booker laid in some chops but got quickly taken down with a big clothesline for a near fall that was again interrupted by Shane, but the Rock was still easily able to tag in Jericho, who lit up Booker with some chops and planted him with a flapjack. Jericho didn’t press his advantage, however, meaning RVD was able to tag in; of all the new faces from this time, RVD was clearly the most dynamic and popular, so much so that even J.R. had to mention it. RVD showcased his athleticism by nipping up, leapfrogging the charging Jericho, and rolling across his back in a beautiful sequence but, not to be outdone, Y2J answered with a lovely spinning heel kick. RVD showed his cunning by holding the ropes and avoiding a dropkick; he followed up with a slick cartwheel moonsault for a two count. However, when RVD backflipped out the corner and went for a hurricanrana, Jericho countered and locked on the Walls of Jericho; once again, Shane put a stop to this, which also allowed Booker T to tag in. However, Booker got cold feet when Kane (sporting a weird alternative version of his bad-ass vest attire) also tagged in and gladly allowed Kurt Angle to take his place. Angle (who had recently made Kane tap out) tried using his speed to avoid Kane’s power but ended up launched into the corner and assaulted by a flurry of strikes; Kane then whipped him to the opposite corner and crashed in with a clothesline and simply sat up after eating a big German Suplex. Stunned, Angle went for the strikes and ended up taking a sidewalk slam and Kane’s huge flying clothesline off the top. Shane again broke up the pin, so Kane tagged in his big brother, the Undertaker, who also manhandled Angle and then switched his attack to Booker when Kurt made a desperate tag.

The Big Show’s brief rampage was shut down by a finish-fest and, naturally, Shane scoring the pin!

The Undertaker easily knocked Booker down with a big boot and scored a big leg drop for another pin attempt that was again interrupted by Shane; J.R. was getting as annoyed as the WWF competitors, the crowd, and me by Shane’s constant meddling. The Undertaker worked over Booker T’s arm and hit his trademark “Old School” rope walk strike and an arm take down that ended in an armlock on the mat. Shane’s interference allowed Booker to not only kick out of a pin but also tag Austin back in; Austin went right at his old foe, stomping a mudhole in the corner as the crowd sang “What? What? What?” over and over in what is still one of the most annoying chants in wrestling. The Undertaker avoided Austin’s running rope attack and then hit another Old School, only for Shane to break up the pin once more; Team WWF was so riled up that the referee had to hold them back, allowing Team Alliance to work the Undertaker over in their corner and bringing Kurt Angle back into the ring. Angle weathered the Undertaker’s assault and hit a neckbreaker for a near fall but fell to a DDT after missing out on a German Suplex. The Undertaker then made the hot tag to the Big Show, who went on a rampage somewhat neutered by J.R.’s observation that the Big Show often makes big dumb mistakes! RVD illegally charged the ring and ate a clothesline and a standing military press for his efforts; the Big Show then smacked up Team Alliance and went for the Chokeslam but Angle was able to fight out and hit the Angle Slam! Booker T followed up with the Scissors Kick and the Spin-A-Roonie before tagging in RVD, who came crashing down with a Five-Star Frog Splash. Shane then tagged in to hit his big top-rope elbow drop and, naturally, got the pin fall to eliminate the biggest man from the match.

Some eliminations were quite lacklustre as it came down to a four-on-two disadvantage for the WWF.

Thankfully, Shane immediately got his comeuppance as the Rock beat the hell out of him and then tagged Kane back in so he could drill Shane with his trademark One-Arm Chokeslam. The Undertaker followed up with a Tombstone Piledriver, and then Jericho finished Shane off with a Lionsault to finally get him out of the match. Jericho and Angle then went at it; although Y2J won the early advantage with a sick butterfly backbreaker, Austin broke up his pin attempt, allowing Angle to take him down and bring Booker T back into the fold. However, after three consecutive scoop slams and an elaborate knee drop, Booker switched with RVD; RVD landed a kicking combination but his corner shoulder thrusts were countered into a near fall off a roll up. Jericho tagged Kane back in; Kane brought the power and even caught RVD’s fist mid-swing and planted him with a powerslam, fought off Booker T’s interference, and shrugged off the Five-Star Frog Splash. However, as Kane readied a One-Arm Chokeslam, Booker T nailed a Harlem Sidekick; as a brawl broke out, RVD caught Kane with a sidekick off the top rope that was somehow enough to score him the three count. This pissed the Undertaker off so much that he beat up the opposition single-handedly; Snake Eyes and the big boot left Angle primed for the Last Ride but a distraction from Booker T allowed Austin to plant the Undertaker with a Stone Cold Stunner and drape Angle’s lifeless form over him for another elimination! Bolstered by their four-on-two advantage, Booker T attacked the Rock once more, scoring with another Harlem Sidekick but almost being pinned off a desperation DDT and a Samoan Drop, with both pin attempts broken up by Austin. Out of nowhere, the Rock then whipped Booker into Angle and anti-climactically eliminated Booker T with a simple roll-up (your five-time WCW Champion, everybody!) RVD took his place and worked the Rock over with some kicks, before a top rope slam bought the Rock the time to tag in Jericho. A flying forearm, shoulder tackle, and a running neckbreaker scored Y2J a near fall; however, although he managed to land on his feet when RVD countered the Lionsault, Jericho couldn’t avoid a spinning kick. RVD then glanced Jericho with the split-legged moonsault (J.R. postulates that Jericho “got a knee up”) and then ate a pin from the God-awful full-nelson faceplant Jericho was trying to get over as a finisher at this time (I believe it was called the Breakdown…) to even the odds. Things broke down into a brawl again but Angle and Jericho soon paired off in the ring while Austin assaulted the Rock on the outside; after wearing Jericho down with a chin lock and some stomps, Angle tagged in Austin, who planted Y2J with a superplex for a two count.

Despite Jericho’s actions, the WWF (and Vince) came out on top thanks to Angle’s last-second assistance.

An awkward miscommunication off an Irish whip eventually saw Austin switch with Angle. However, when Angle went for a German Suplex, Jericho rolled through and briefly applied the Ankle Lock to a massive ovation; although Angle escaped, he was visibly limping when he tagged out. Austin and Angle continuously tagged in and out but Jericho eventually made the hot tag and the match picked up again as the Rock tied Angle in the Sharpshooter; this surprisingly caused an immediate tap out and an aghast Paul Heyman to almost have a coronary! Austin, the last man standing for his team, Austin countered a diving crossbody and traded Walls of Jericho attempts with Y2J. Although he got his knees up to counter a Lionsault, Austin’s top-rope double axehandle didn’t hit and he barely kicked out after Jericho landed a missile dropkick. However, another awkward exchange saw Austin take Jericho out; although Austin and the Rock immediately rekindled their rivalry, Jericho spitefully planted the Rock with the Breakdown, completing his heel turn and earning him the admonishment of the Undertaker. Thankfully, the Rock was still able to kick out; when the Rock tried a comeback, he was launched outside and smashed off the ring post and the steel steps. Back in the ring, Austin’s spinebuster led to the Rock being trapped in a Sharpshooter that had Paul Heyman screaming for a repeat of the Montreal Screwjob; when the Rock reached the ropes, Austin tried to nail him with the WWF Championship and ended up in the Sharpshooter as well! The Rock countered a Stunner with one of his own, but couldn’t capitalise thanks to a low blow and interference from Alliance referee Nick Patrick. Austin took advantage to nail a Rock Bottom and was so incensed when the Rock kicked out that he took it out on Nick Patrick and forced Earl Hebner back into the ring. After the Rock ate a Stone Cold Stunner, the match seemed to be over; however, Kurt Angle suddenly nailed Austin with the WWF Championship! The Rock then hit the Rock Bottom and finally pinned Austin to eliminate him, win the match, and put the Alliance out of business. As the Alliance reacted in anguish and shock, Vince sauntered out to bask in his victory to really hammer home his superiority.

The Aftermath:
Considering how overbooked and chaotic this match was, it’s weird that Angle’s last-minute turn always comes across a little flat to me. Vince had hinted that he had tipped the odds in his favour prior to the match but I always felt like the execution was lacking. The next night on Raw, Vince rechristened the WCW Championship the “World Championship” and prepared to reward Angle by stripping Austin of the WWF Championship and giving it to his mole; however, the status quo of the WWF finally returned to normal by the decree of “The Nature Boy” Ric Flair, who returned to the WWF as a part owner after buying Shane and Stephanie’s shares in the company, turning Austin face again and Angle heel. The World Championship situation culminated in a tournament at the next month’s event, Vengeance, which saw Chris Jericho defeat both the Rock and Austin to become the first-ever Undisputed Championship and go on a disastrous main event run that ended with him dethroned by a returning Triple H. Every member of the Alliance eventually became part of regular WWF programming; some won their jobs at Survivor Series, others were quietly repackaged, and some were forced to kiss Vince’s ass on national television. Other WCW names, such as Eric Bischoff, the nWo, and Rey Mysterio, soon joined the company and the bloated roster eventually led to a brand split that also saw the WCW Cruiserweight Championship and United States Championship adopted by the company. Despite his emphatic victory, Vince never passed up an opportunity to reshape history in his favour or bury WCW; while ECW had an anniversary show and even a short-lived and catastrophic revival, WCW was rarely given its due unless it suited Vince’s purposes and has mainly been evoked to maintain the trademark on their pay-per-views and unique match types.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to this “Winner Take All” elimination match? Did you ever doubt that the WWF would come out on top? Who would you have preferred to see on Team Alliance? Were you annoyed at Jericho’s actions and how easily some guys were eliminated? Did you see Angle’s turn coming or were you expecting a different end to the match? What did you think to the Invasion storyline and how would you have improved it? Would you like to see WCW get more credibility or do you think it’s better off dead? Who were some of your favourite WCW competitors and what would your dream WWF vs. WCW team be? What are some of your favourite Survivor Series matches and moments? Whatever you think about the Survivor Series 2001 main event, feel free to share your thoughts below or leave a comment on my social media.

Wrestling Recap: Kane vs. Jericho (Armageddon ’00)

The Date: 10 December 2000
The Venue: Birmingham–Jefferson Civic Center; Birmingham, Alabama
The Commentary: Jim “J.R.” Ross and Jerry “The King” Lawler
The Referee: Theodore Long
The Stakes: Last Man Standing match to conclude rivalry

The Build-Up:
On October 5th, 1997 (the day after my twelfth birthday, which sadly clashes with Global James Bond Day), Glenn Jacobs made his dramatic debut as Kane, the scarred, monstrous younger half-brother of the Undertaker. Following this, Kane ran wild throughout the World Wrestling Federation (WWF) as a monstrous “tweener” who attacked bad guys (“heels”) and good guys (“faces”) alike, primarily brawling with his brother and being embroiled in WWF Chairman Vince McMahon’s vendetta against “Stone Cold” Steve Austin. Although Kane always received his fair share of cheers for the amount of ass he kicked, he cemented his status as a face after suffering a betrayal at the hands of his friend and tag team partner, X-Pac, which led to him firmly setting his sights on the WWF Championship, held by Triple H, after returning from an injury in mid-2000. However, while a team up with his brother was teased, Kane would turn on the Undertaker, don a bad-ass new vest attire, and embark on a renewed path of destruction, bolstered by his newfound ability to vocalise his hatred of the world and all things beautiful. Eventually, this led to him crossing paths with “Y2J” Chris Jericho, a high-flying former WWF Intercontinental Champion who earned the Big Red Machine’s rage after accidentally splashing him with hot coffee in a backstage segment. Despite swiftly enacting revenge on Jericho, and coming out on top in their last two pay-per-view bouts, Kane’s anger at Jericho only exacerbated when Y2J cost him the WWF Hardcore Championship and attacking him with a steel chair the month before. Having found a fury awoken inside himself, and frustrated with Kane’s constant attacks, Jericho went to then-WWF Commissioner Mick Foley and out-right demanded one last match with the Big Red Machine here, a Last Man Standing match, to finally put their differences aside once and for all.

The Match:
Of course, Armageddon 2000 was also the night of the infamous six-man Hell in a Cell match for the WWF Championship. That match, and this one, would (in storyline) cast a great deal of controversy onto Commissioner Mick Foley, since Vince McMahon wasn’t pleased that Foley had sanctioned eight of his top stars to compete in dangerous and potentially career shortening matches. However, both the video package and J.R. and The King emphasise that Jericho not only wanted this match, he literally begged for it; pushed to the edge by Kane’s constant assault, Jericho was eager to put an end to the Big Red Machine and had become increasingly violent, attacking Kane with repeated steel chair shots in the build-up to this match, and the story heading in was that Y2J was the plucky underdog and Kane was the unstoppable monster, and that something naturally had to give in this Last Man Standing match. This match also came when both men were, arguably, at the peak of their careers; Jericho was still riding a wave of popularity and early success following his memorable debut, and Kane was absolute hench as fuck at this time, sporting probably my favourite look of his and apparently reinvigorated by his recent main event push. Fittingly, given the intensity of this feud so far (which, despite quickly escalating into Kane wanting to disfigure Jericho’s face, we’re constantly reminded all started over a hot cup of coffee), the two begin the match by brawling on the entrance ramp. With no disqualifications or count outs in effect, both men were free to do whatever they wanted in order to pummel the other until they were physically unable to answer the referee’s ten count, and Kane immediately took full advantage of that to batter Jericho out to the backstage area where (after a brief, awkward period of dead air) he tried to end Jericho’s life by hurling an equipment box at his head!

Chris Jericho was constantly on the back foot thanks to Kane’s raw power.

Luckily, Jericho dodged out of the way (and similarly avoided having his head caved in from a massive shovel shot) and (after the two take pot shots at Mideon, who randomly wandered into the fight), Jericho threw sawdust in Kane’s eyes and slipped out of a running powerslam to send the Big Red Machine into the ring post. Jericho quickly followed up by slamming Kane’s face into the steel steps and then rolling him into the ring, where (oddly, considering the stipulation) the majority of the main action took place. Constantly on the defensive thanks to Kane’s sheer size and strength, Jericho pressed his advantage by knocking his opponent down with a back elbow off the top rope, countering a back body drop, and even clotheslining Kane out of the ring. However, Kane, nimble as a cat, did that awesome spot where he landed on his feet and then caught Jericho in mid-air, clamping down on a bearhug and running Y2J spine-first into the ring post before finally dumping him on the thin outside padding with a running powerslam. Kane then gave Jericho a receipt for smashing his face into the steel steps, and then continued to work Jericho over in the ring, focusing on the spine with stomps, backbreakers, and shoulder thrusts into the corner. Despite the brutal assault, Jericho not only refused to stay down but also scrambled and clawed his way back into the fight, desperate to mount a comeback; Kane easily shut him down with a huge one-arm toss and then applied that awesome choke hold where he held his opponent by the throat and stretched him across his back. While J.R. rightly pointed out that submissions are irrelevant, Kane’s strategy was clearly to punish Jericho and to choke him out so he couldn’t make it to his feet. This led to the first ten-count of the match; Kane stalked the ring, stunned that Jericho managed to beat the count, and the crowd was suitably worked into a frenzy as they cheered for Y2J to get back into the fight. However, when he tried to do so with a back spinning heel kick, Kane snatched him out of the air (almost dropping him) and slammed him to the mat and had his Lionsault rudely interrupted when Kane got his knees up and then fell victim to Kane’s mental top-rope diving clothesline.

Chris Jericho enduring Kane’s assault and ultimately overcame him using his feisty wiles.

After milking the ten count, Kane continued overwhelming Jericho with huge haymakers and, when Jericho defiantly got to his feet and asked for more, Kane delivered an absolutely massive One-Handed Chokeslam and was driven to a frenzy when Jericho somehow staggered to his feet as the referee counted to nine. Incensed at Jericho’s tenacity, Kane snatched a steel chair from ring side, rammed it into Jericho’s ribs, smashed it over his spine, and signalled his intention to put an end to Jericho’s insolence with a Tombstone Piledriver to the chair. However, Jericho escaped and blasted Kane with a low blow before felling him with a DDT. Seizing the chair for himself, Jericho finally turned the tide with a sickening shot right to Kane’s unprotected head; he with a flying forearm, a top rope missile dropkick, a bulldog, and then finally hit the Lionsault onto Kane after laying the chair across Kane’s abdomen (which, naturally, hurt Jericho just as much as Kane). However, Kane did his trademark zombie sit-up at the count of nine and then shut Jericho down with a big boot to the face and military pressed Y2J out of the ring. The two brawled back up the ramp towards the cars and stage decorations surrounding the entrance; there, Jericho was (eventually) able to cause Kane to crash onto (but not quite through) a nearby table with a facebuster. Hurt and desperate from Kane’s brutal and relentless assault, Jericho resorted to utilising his surroundings to his advantage; as Kane staggered to his feet, Jericho caused a wall of barrels to come crashing down onto his opponent, effectively burying and pinning him down and ensuring that the Big Red Machine couldn’t answer the ten count. Although Kane’s gloved hand popped out from between the barrels (and he could have easily just crawled out the other side), Jericho kicked it away and was declared the winner, finally overcoming his monstrous opponent and putting an end to their rivalry.

The Aftermath:
I was well into this feud at the time; I’d only been into wrestling for just over a year by this point but Kane had firmly become my favourite wrestler and I loved seeing him absolutely manhandle Jericho in this rivalry. The actual match wasn’t really anything that great; it was a fairly standard big man vs. little man match that was designed to put over Kane’s immense strength and Jericho’s tenacity, but it did this very well and I think the two worked pretty well together. Despite the fact that Jericho had been on the losing end of their matches and most of their segments prior to Armageddon 2000, this match marked the end of their heated rivalry. Over the next few weeks, both men went their separate ways, with Jericho restarting his epic rivalry with Chris Benoit over the Intercontinental Championship and Kane switching back to being a fan favourite soon after. This feud, and match, also marked Kane’s detour into the Hardcore division, which led to a pretty entertaining triple threat match for the belt at WrestleMania X-Seven following Kane’s mammoth performance at that year’s Royal Rumble. This wouldn’t be the last time Chris Jericho and Kane crossed paths; the two would battle one on one a couple of times in random, throwaway matches and often face off for the Tag Team Championships, but they would never again enter into a prolonged feud with each other. Instead, each man pursued their own individual World Championship goals but, despite competing in Elimination Chamber and Money in the Bank ladder matches, never went head to head for the company’s top prize.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to the bout between Kane and Chris Jericho at Armageddon 2000? How would you rate it compared to their other bouts and what did you think to their feud in general? Were you a fan of the ending to this match? What did you think to Kane’s look and presentation during this time? How are you celebrating Kane’s debut this year, what are some of your favourite matches and moments from Kane’s long and complex career, and what dream match would you have liked to see him involved in? Whatever your thoughts about the Big Red Machine, leave a comment below.

Wrestling Recap: Money in the Bank Match (WrestleMania 21)

The Date: 3 April 2005
The Venue: Staples Center; Los Angeles, California
The Commentary: Jim “J.R.” Ross and Jerry “The King” Lawler
The Referee: Earl Hebner
The Stakes: Six man ladder match for a chance to cash-in on a World Heavyweight Championship at any time within a year

The Build-Up:
Since World Wrestling Entertainment (WWE) has largely dominated the wrestling landscape, it’s no surprise that the WWE has been at the forefront of creativity, whether with their celebrated Superstars, their impact on pay-per-view entertainment, or the creation of memorable matches. Since 1993, Superstars were given a first-class ticket to a World Championship match at WrestleMania by winning the annual thirty-man Royal Rumble match, and the company had been awing fans with their ladder matches since 1992, with their Tables, Ladders, and Chairs (TLC) matches being some of their most hotly-contested spectacles. It was long-time veteran “Y2J” Chris Jericho who first came up with the idea of combining these concepts in the “Money in the Bank” ladder match, originally pitched as a means to get more names onto the WrestleMania 21 card, which, in its original inception, saw six men vying for the chance to grab a briefcase that would be their ticket to a championship match. At the time, the WWE was in the midst of their first brand split and only competitors from the Raw brand were involved in the match but, in time, the number and variety of the competitors would increase. There were a number of moving parts involved heading into the match: all of the competitors had crossed paths both in the past and recently, with Jericho and Christian having been at odds with each other since WrestleMania XX, Christian was finally finding his feet as an amoral, egotistical singles star alongside his muscle, Tyson Tomko, and his storyline brother, Edge (who was originally reluctant to be in the match), was just starting to explore his own path as a reprehensible bad guy. Also involved were Chris Benoit (a dependable hand who had spent most of the year in the main event scene as the World Heavyweight Champion), Kane (still in the midst of a run as an unmasked psychopath), and rising star Shelton Benjamin, who was not only the Intercontinental Champion at the time but who had also made an impression by besting Triple H in what should have been star-making performances Raw.

The Match:
I’ve always enjoyed ladder matches; they can be extremely gruelling and impressive bouts, especially the tag team and TLC contests that the WWE perfected between 1999 and 2002. The idea of putting some of the best and most physically impressive up-and-comers in a ladder match alongside some reliable hands with a shot at the World Heavyweight Championship on the line was already a great prospect, but the very idea of a Superstar being able to cash-in that briefcase anytime, anywhere really added some much-needed spice into the main event scene. However, I have to say that I think I preferred it when the Money in the Bank ladder match didn’t have it’s own pay-per-view event; it makes sense, of course, since the King of the Ring, Survivor Series, and Royal Rumble matches all got their own events but I think it very quickly diminished the spectacle of the match and the entire concept since you suddenly had annual Money in the Bank pay-per-views running with at least two of the matches on the card, which I do think is a bit of overkill. These matches could easily be spaced out over the year, taking place on WrestleMania or SummerSlam or even special editions of Raw or SmackDown! since it’s a great way to get some names on a card and under the spotlight without draining the crowd with multiple matches in one night. Following the entrances (which included a fantastic visual of the ladders around the entrance ramp bursting into flames when Kane came out), Jericho, Benoit, Christian, and Shelton put aside their differences to intercept Kane on the aisleway in a blatant attempt to target the biggest man in the match, only to be summarily manhandled by the Big Red Machine.

Chaos ensued in the early going, with the ladders and the agile Shelton stealing the show!

This pack mentality continued at ringside as Benoit and Shelton worked together to take Kane out with a double suplex, while Jericho caused a ladder to smack Christian right in the face in the ring before getting into it with Shelton. The youngster ended up eating the canvas off a facebuster and then Jericho successfully fended off Benoit and Edge with a dropkick to the ring apron before he, Christian, and Shelton took it in turns to dive onto the two, though of the three it was Shelton who impressed the most with his running senton splash from the ring to the competitors outside. Not to be outdone, Kane then took all of them out with a diving clothesline of his own before heading into the ring and swatting Edge and Christian with a ladder. Jericho ended this assault with a Missile Dropkick off the top rope and then used the same ladder to brutalise Shelton and Edge before he (and the ladder) got planted with a German Suplex by Benoit! Benoit retrieved the ladder and managed to counter Kane’s Chokeslam into a Crippler Crossface; however, he took a ladder shot right to the face from the Big Red Machine when he had the same hold locked in on Edge and ended up having his left arm pulverised by the ladder courtesy of Kane. Edge put a stop to the assault with a Spear and then rekindled his old partnership with Christian to crush Kane between two ladders before both men were downed by a springboard clothesline from the agile Shelton Benjamin. Although Shelton was able to hit a spin kick on the ladder to take Christian out of the equation, he got hurled into another ladder by Edge but immediately got a little payback by countering Edge’s Spear into a flapjack into the same ladder! Shelton followed this up by crushing Edge against the ladder with a huge Stinger Splash, clearing the ring and allowing him to make a climb for the briefcase; unfortunately, Jericho intercepted him from the other side of the ladder and the two got into a slugfest. Christian, Benoit, and Edge then joined the party, scaling ladders of their own to duke it out up high, each one making a desperate reach for the briefcase, until Christian sacrificed his spot to drive Benoit’s arm into the canvas, Jericho plummeted from his ladder, and Edge was sent crashing off the top courtesy of Shelton’s signature T-Bone Suplex Slam!

The opportunistic Edge bypassed the athleticism of his foes to steal the briefcase for himself!

Chris Jericho recovered first but Christian intercepted him before he could climb, earning him a good old boot to the back of his head for his troubles. This led to the undeniable highlight of the match as Shelton ran up an angled ladder and clotheslined Jericho from the top of another ladder as he was reaching for the briefcase! Absolutely unreal stuff from Shelton here; it boggles my mind that he didn’t get more of a push towards the main event, or a World Championship run! Unfortunately, Christian was on hand to bash Shelton off the ladder with one of his own; Kane then booted the ladder in Christian’s face and tried to murder Shelton by Chokeslamming him out to ringside, but the youngster’s boot got tied up in the ropes and Christian’s “Problem Solver”, Tyson Tomko, took Kane out with a boot before he could do any more damage. Tomko then set up a ladder and gave Christian a boost towards the briefcase, but Kane simply shoved the ladder over and sent Christian spilling onto his bodyguard on the outside! Kane then made a play for the briefcase but he and Jericho ended up toppling to the top rope during their struggle; Benoit then returned to the ring and, despite his bad arm, was able to set up a ladder, scale it, and drop head-first onto Kane’s prone body with his trademark Diving Headbutt that busted open the stitches above the Rabid Wolverine’s eye! Benoit then hauled himself up another ladder and frantically fought off Kane’s attempt at a Chokeslam with repeated headbutts. Although this worked, Edge came out of nowhere with a sickening chair shot to Benoit’s injured arm! Benoit tumbled from the ladder and, with the field clear, Edge was able to scale it, unhook the briefcase, and steal the victory for himself to a chorus of boos! Man, I have to say, this was a hell of fun match; I think the only things that let it down were the short length (though this did add to the entertaining chaos) and the fact that Edge and Benoit kinda disappeared for a bit in the middle there. As weird as it always is seeing Kane in this kind of match, he really held his own; I think a bit more could’ve been done with the other guys ganging up on him, but he definitely made an impression with his power game. The star of the show was, of course, Shelton Benjamin; his agility and innovative offense was absolutely riveting at the time, and it really is a shame he didn’t get a proper run at the top. Everyone else was, of course, brilliant and played their parts well; the match even benefitted from the ladders actually behaving and this really set a high standard for other Money in the Bank ladder matches to follow.

The Aftermath:
Most of these guys would continue to mix it up in matches together over the following weeks and months; Chris Jericho unsuccessfully challenged Shelton Benjamin for the Intercontinental Championship at Backlash the following month and Edge scored a big victory at that same event by blasting Chris Benoit with a brick to win their Last Man Standing match. A few months down the line, at Vengeance, Chris Jericho and Christian were challenging for John Cena’s WWE Championship and Kane was embroiled in a feud with Edge that had somehow resulted in the Big Red Machine becoming the heroic avenger after he was betrayed by Lita, a woman he had blackmailed into a relationship and all-but-raped! This of course leads me to the man who benefitted the most from this match; Edge’s victory saw him become an unhinged, despicable character on Raw, one who stole Lita away from Kane and delighted in flaunting their highly sexual relationship on a weekly basis. He even made a chump out of former friend Matt Hardy, who made a dramatic return to the company to get into it with Edge despite the real-life animosity between them as Lita had been sleeping with Edge behind Matt’s back! Edge cemented himself as a top heel on Raw but held onto the Money in the Bank briefcase for about eight months; although he could’ve cashed in his contract at any time, he wisely chose to do so at the conclusion of the 2006 New Year’s Revolution pay-per-view, which saw him blast WWE Champion John Cena with two consecutive Spears to capture his first World Championship. Unfortunately, Edge wouldn’t get to defend the belt at WrestleMania 22 as he lost the title to Cena via submission only one month later; instead, Edge went on to have a brutal hardcore match against Mick Foley that further established him as a top star. Of course, this wasn’t the last Money in the Bank ladder match; the first interpromotional version was held at WrestleMania 22, it was upgraded to an annual pay-per-view event in 2010, and the first-ever women’s Money in the Bank match took place in 2017.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to the inaugural Money in the Bank match? Did you like that Edge won the match or would you have liked to see someone else take the win? Were you impressed by Shelton Benjamin’s physicality and would you have liked to see him get a World Championship run? Which of the competitors was your favourite? Were there any competitors you would’ve liked to see included in this first match? What’s your favourite Money in the Bank match? Whatever your thoughts on the Money in the Bank match, share them below or leave a comment on my social media and be sure to check out my other wrestling reviews!

Wrestling Recap: Elimination Chamber Match (New Year’s Revolution ’05)

The Date: 9 January 2005
The Venue: Coliseo de Puerto Rico; San Juan, Puerto Rico
The Commentary: Jim “J.R.” Ross, Jerry “The King” Lawler, and Jonathan “The Coach” Coachman
The Referee: “The Heartbreak Kid” Shawn Michaels (guest)
The Stakes: Six-man Elimination Chamber match for the vacant World Heavyweight Championship

The Build-Up:
By 2005, World Wrestling Entertainment (WWE) was the undisputed top dog in the sports entertainment industry; having bought their competition and become an indomitable multimedia juggernaut, the company decided to split their now bloated roster into two distinct brands, with both Raw and SmackDown! receiving their own exclusive wrestlers, belts, and creative teams. Under Paul Heyman, SmackDown! became known as the “wrestling show” and delivered quality matches and storylines thanks to the efforts of the fabled “SmackDown! Six”, rising stars like John Cena, and the brand-exclusive Cruiserweight division. In contrast, Eric Bischoff’s Raw was more about over-the-top storylines and was largely dominated by Triple H’s “Reign of Terror” that saw him maintain a stranglehold on the World Heavyweight Championship, backed up by his Evolution allies (“The Nature Boy” Ric Flair, Randy Orton, and Batista). Though this led to a fondly remembered feud against Triple H’s former D-Generation X running buddy Shawn Michaels and saw Chris Benoit finally capture the big one on the grandest stage of them all, it also included controversial storylines involving Kane and a disastrous main event run for Randy Orton that would lead to him adopting a “Legend Killer” gimmick but also saw his big WrestleMania coronation being usurped by Evolution’s enforcer, Batista, who gained unanimous fan support around this time. After a championship match between Triple H. Chris Benoit, and Edge ended in a double pin, the World Heavyweight Championship was declared vacant and Bischoff had the six top challengers vie for a place in an Elimination Chamber match to battle for the belt. This was only the third Elimination Chamber match so the concept was relatively new in the WWE; it debuted at the 2002 Survivor Series and forced four men to waiting in “bulletproof pods” as two others fought in the ring, with each participant joining the match at random at regular intervals, with wrestlers being eliminated by pin fall or submission until only one is left standing. The two main storylines heading into the match revolved around Triple H; Batista was showing signs of independence and had earned himself the final spot in the match, which angered The Game as he’d already been slighted by Orton and was concerned about Batista’s loyalties. Shawn Michaels being named the special guest referee also threw Triple H of as he wasn’t expected to be impartial given his bloody history with The Game. Chris Benoit’s presence was another thorn in Triple H’s side since The Game had suffered numerous losses to him and Triple H’s years of domination and oppression meant he had few allies heading into this bout.

The Match:
I remember this period of wrestling; I gather many look back on Triple H’s time with the belt more fondly now and it’s true that he eventually made some of the WWE’s biggest stars, but at the time it was absolutely frustrating to watch. What made it worse was that Chris Benoit had already knocked him off the perch (well, technically HBK and Goldberg had also beaten him for the belt but that’s neither here nor there…) and it seemed we were due some fresh faces in the Raw main event scene, but Triple H kept getting involved, basically meaning that the story leading up to WrestleMania 21 was basically the same as the previous year’s WrestleMania XX, only this time it would be the up-and-coming Batista rather than the veteran Benoit finally getting his due. The Elimination Chamber concept also hadn’t been run into the ground; the massive, dangerous steel structure had a real ominous feel to it at this point and the match is still perhaps the most inventive and interesting of the modern era despite becoming an annual event, often without any real storyline justification for it. Edge was the first man to enter a ring pod; this was the start of Edge’s push towards the top of the card and I was all for it. He had proved himself in tag team matches and runs with the Intercontinental Championship and was a much-needed fresh face in the main event scene, but he was edging into tweener territory here due to his problems with HBK. Triple H was out next and was practically livid at having to be locked into a pod by one of his worst enemies and then got into a slanging match with his former protégé, Randy Orton, when he came to the ring looking to regain the championship, though it was pretty clear that he’d lost a lot of the bite and appeal he’d had before turning against Evolution. In comparison, the crowd was much hotter for Batista, who had not only won the right to be the last man to exit his pod but had also vowed not to let the championship slip through his fingers if push came to shove. With the four sealed in their pods, it was up to Chris Jericho and Chris Benoit to kick the match off; these two were no strangers to each other by any means and could always be relied on to put on a clinic. I’ll give this to the creative team, they certainly had a lot of bad blood and crossover going on in this match; everyone had issues with each other and a reason to fight beyond just wanting to be the champion, which made for quite the powder keg as the match got underway.

What started as a wrestling clinic soon broke down into a brutal brawl using the steel trappings of the chamber.

Benoit and Jericho locked up with a series of takedowns, reverses, and tentative holds; Jericho’s attempts to take control were emphatically shut down by Benoit’s patented knife-edge chops and, when Y2J returned the favour, Benoit responded by tripping him into a Sharpshooter attempt. After fighting off the Walls of Jericho, Benoit landed a massive German Suplex, but Jericho managed to slip out of a Crippler Crossface attempt and score a couple of near falls. Benoit cut Jericho off when he went to the top rope and brought the first-ever Undisputed Champion crashing to the mat with a Superplex that saw both men struggling to recover as Triple H entered the match. Triple H went right after Benoit, beating and stomping on him in the corner and wiping out with a couple of hard whips into the corners for a two count while also taking out Jericho with his signature jumping knee strike. Jericho soon laid in the chops to The Game, though, before being taken down by a clothesline; Triple H brutally tossed Benoit out onto the steel platform surrounding the ring and ran him face-first into the thick steel chains that made up the chamber’s walls, busting him open and creating a gaping target for Hunter’s assault. Regardless, Benoit was still able to kick out at two so Triple H went for the Pedigree but, oddly, Jericho interrupted the move rather than potentially remove an obstacle from the match and then reversed another Pedigree into a back body drop that sent Triple H to the steel on the outside. Another slam continued to work over Triple H’s back and a suplex brought him back into the ring for a near fall before Edge joined the party. Edge wasted no time in taking advantage of his wounded opponents, hitting Spear-like moves on Jericho and Triple H before planting The Game with the Edgecution for a close two count and even planting Benoit with an uncharacteristic belly-to-belly suplex! Jericho tried to steal a pin, but Triple H kicked out, then Edge took a tumble to the outside courtesy of a Jericho dropkick but Y2J’s momentum was summarily cut off when Edge raked his eyes and launched him into the chain wall with a catapult and then did the same to Triple H after The Game tried to hit him with a Pedigree out on the steel!

As the match escalated, even HBK fell victim to the competitors and unlikely alliances emerged…

A diving clothesline to Benoit scored Edge a two count, then he feverishly fought out of a Crippler Crossface attempt before being knocked down by an enziguri from Jericho that was also only a two count. The bloodied Jericho and Triple H then went at it, with The Game landing his patented spinebuster for a near fall and Benoit getting the same result with a lovely Northern Lights Suplex to Edge. Triple H finally nailed the Pedigree on Jericho but was too out of it to capitalise; Orton then entered the match like a house on fire, smacking Edge’s head off the chain and leaped at Triple H with a crossbody off the top rope. Orton continued to beat Triple H down to a fair amount of applause (though they mainly chanted for his finisher…), tossing him to the outside and running him into the chain wall, slamming him with his beautiful snap powerslam, and even planting Jericho with an RKO out of nowhere! However, when he tried that shit on Benoit, he got tied up in a version of the Crippler Crossface; Triple H taunted Orton as he struggled in the hold, so Benoit hit ‘Select’ to change targets and locked a Sharpshooter on The Game, only to be hit by an RKO! Edge then tried to take Orton out with a Spear but the future Legend Killer dodged out of the way and caused HBK to take the attack instead! Consequently, there was no referee to count the pin when Edge did hit the Spear on Orton; incensed, Edge manhandled HBK and slapped him, which earned him a dose of Sweet Chin Music and left him wide open for a Lionsault from Jericho and a subsequent elimination. Benoit then saved Jericho from another Pedigree by blasting Triple H with three German Suplexes in a row; Benoit then clambered on top of a chamber pod to land a humongous diving headbutt to Triple H! He and Jericho then called back to their days as a tag team by locking in both the Walls of Jericho and the Crippler Crossface on The Game but, luckily for him, the timer ran down and Batista finally emerged from his pod after an awkward delay that I can only assume was unintentional.

Batista’s path of destruction was cut off by Orton but he was still instrumental in Triple H winning the match.

Batista’s first act was to save his mentor; he fought off Jericho and Benoit with ease, launching them out of the ring and drilling Orton with a spinebuster. He then went face-to-face with Triple H in a tense showdown that had the crowd absolutely begging for them to go at it but the two were jumped by their opponents before they could come to blows. Batista took out a camera man by Military Pressing Jericho into the poor bastard then hoisted Orton up in a wonky looking chokehold before Benoit attacked his knee and brought him to the mat. Orton and Benoit then temporarily joined forces to put the pressure on Batista before Triple H got back into the thick of it by picking each man off; he launched Orton into the chain but then got slammed into the platform by a facebuster courtesy of Jericho that properly got the blood gushing. After a bit of brawling, Benoit was emphatically shut down with a spinebuster from Batista, who then hit a spinebuster on Jericho onto Benoit that allowed him to eliminate the Rabid Wolverine. Jericho was next to go after being decimated by the Batista Bomb, meaning the match came down to a contest between Evolution! Orton struck first, tossing Triple H to the steel platform and smashing Batista off the steel before being launched into the chains from a Triple H catapult that busted him open. Triple H and Batista worked over the bleeding, helpless Orton relentlessly; despite the merciless beating, Orton continued to kick out of their pin attempts, frustrating both men. Although a lengthy onslaught clearly designed to pain Orton as a resilient underdog, this actually worked for the crowd, who were fully behind Orton as he mounted a comeback with some strikes and, indeed, when he hit a low blow and a huge RKO to eliminate Batista, the crowd came unglued! Triple H and Orton then fought on the outside, where Orton repeatedly threw him into the chain wall before hitting another massive RKO. Unfortunately, HBK was busy trying to get Batista and Ric Flair out of the ring so there was no pin fall. In the chaos, Batista blasted Orton with a clothesline; this was enough to leave Orton prone for a Pedigree that awarded Triple H yet another championship victory.

The Aftermath:
J.R said that Batista “dominated” the match but that wasn’t quite true, though it should have been; since the match went so long without any eliminations, I would’ve had Batista be the one to eliminate everyone before being upset by Orton to better paint him as this unstoppable force. Although Evolution celebrated the win, with Batista hoisting Triple H onto his shoulders, it was clear from the footage that The Game could’ve prevented Batista’s elimination and chose not to, a wrinkle that only added fuel to their issues going forward. Orton would win the right to challenge Triple H at the Royal Rumble but, where he came up short, Batista (eventually) emerged as the winner of the Royal Rumble itself. Although Triple H and Ric Flair tried to convince him to challenge JBL, Batista dramatically revealed that he’d had enough of being Hunter’s lackey and their manipulation; Batista went on to capture his first World Heavyweight Championship at WrestleMania 21 and begin his own ascension to mainstream success that remained intrinsically linked to his former mentor. Despite the good reactions he got here, Orton’s time as a fan favourite was largely a dud; to get himself back on track, he decided to challenge the Undertaker at WrestleMania 21. Although unsuccessful and injured in the bout, he did score victories over the Deadman thanks to help from his father, “Cowboy” Bob Orton, during the feud, which took up most of his 2005. Blaming HBK for his loss, Edge got into a short feud with Shawn Michaels that was over with by WrestleMania 21; there, HBK battled Kurt Angle in a dream match and Edge won the first-ever Money in the Bank ladder match, which also included Chris Jericho and Chris Benoit; Edge cashed in the briefcase at the following year’s New Year’s Revolution to win his first World Heavyweight Championship. Although the WWE would continue to produce Elimination Chamber matches, there would only be two more New Year’s Revolution events; the pay-per-view was cancelled in 2007, though the branding was briefly revived for a series of house shows in 2020.

My Rating:

Rating: 4 out of 5.

Great Stuff

What did you think to the third-ever Elimination Chamber match? What did you think to the match concept? Were you a fan of Randy Orton’s face turn and would you have liked to see him win it? Did you like the narrative surrounding Batista and were you excited to see him break out on his own? What did you think to Triple H’s reign with the World Heavyweight Championship What’s your favourite Elimination Chamber match? Were you a fan of the New Year’s Revolution event and would you like to see it revived? Whatever your thoughts on the 2005 Elimination Chamber and its participants, share them below or leave a comment on my social media.

Game Corner: WWE 2K18 (Xbox One)

GameCorner
WWE2K18Logo

As may already be evident, I have a long-standing preference for the WCW and WWF videogames released by AKI/THQ back in my youth; however, another WWF videogame series I have been particularly fond of and spent many hours and days of my childhood playing has been the WWF SmackDown! series released by THQ and Yuke’s on Sony’s PlayStation in 2000. Eventually, this series evolved into the WWE SmackDown! Vs. Raw franchise, which was released on multiple consoles between 2004 and 2010. I believe I came into this series with WWE SmackDown! vs. Raw 2008 Featuring ECW (Yuke’s/Amaze Entertainment/THQ, 2007) and bowed out with WWE SmackDown! vs. Raw 2011 (Yuke’s/THQ, 2010) as, by this point, it was pretty clear to me that I was simply purchasing the same videogame every year with additional wrestlers, some new match types, and minor improvements to the graphics and gameplay. As a result, I decided to buy a new title every two years or so and, after enjoying WWE ’13 (ibid, 2012) and deciding that WWE 2K15 (Yuke’s/Visual Concepts/2K Sports, 2014) was far too stripped back on features to justify the price tag, I settled on getting WWE 2K14 (ibid, 2013) and biding my time.

WWE’s videogames eventually aped the yearly formula of the FIFA series.

As a result, I have not bought or played a new videogame in 2K Sports’ WWE 2K series for about four years now, and with good reason; as the series made the jump to the Xbox One and PlayStation 4, reviews and feedback ranged from resoundingly negative to mediocre displeasure as 2K Sports apparently removed many expected gameplay mechanics and features in what was nothing less than a blatant attempt to sell features seen in previous PlayStation 3-era titles as being “new”. Despite the additions of never-before-seen superstars such as Sting, AJ Styles, and Samoa Joe, I decided to wait it out until the release of WWE 2K18 (ibid, 2017) to give the series a chance to iron out these kinks and to create an ironic sense of symmetry given that the last title I played was WWE 2K14. As such, it took me a little while to become accustomed to WWE 2K18’s control scheme; previously, these titles allowed you the option of controlling your wrestler with the directional-pad (or “D-pad”) and taunting with the analogue stick, which is my preferred control scheme given how it mirrors that of the AKI/THQ titles.

WWE2K18Submission
WWE 2K18 loves these little wheels of death!

However, WWE 2K18 does not allow you to change the control scheme, meaning that I was forced to control my wrestler with the left analogue stick and taunt using the D-pad which, for an old school player like myself who dislikes change, took some getting used to. One of the other main reasons I prefer D-pad control is that I find it easier to direct and aim my opponent during running attacks or Irish whips; I find the analogue stick makes such aiming harder as the stick is more sensitive. WWE 2K18 also features some new mini games which replace the ones I had grown accustomed to in WWE 2K14; when being pinned, for example, you now have to press X on a little wheel rather than stopping a little bar that bounces back and forth. This is actually a lot trickier than it sounds as it seems the videogame is set up to make kicking out of pins harder than before to, I guess, allow for more “realistic” matches. Additionally, there is no longer the “Breaking Point” submission system; instead, there’s either a tricky mini game involving the analogue stick or you must mash one of the four action buttons when they appear onscreen. I went with the button mashing option but have found that winning a match by submission is not as easy as it used to be, potentially because you can no longer select a match to be either quicker, normal, or epic; this, and the improved attribute system, means that you are forced to work for your submission victory.

WWE2K18Triple
Suffer enough damage and you’ll roll from the ring to take a break.

Other gameplay changes can be seen in multi-man match; now, when you or another player receives enough damage, they automatically roll out of the ring and you must mash buttons to fill up a bar and re-enter the match. It sounds good on paper and, again, appears to be tooled towards making matches more “realistic” but I found it more annoying than anything else as you could end up stuck on the outside and lose the match. This mechanic carries over into ladder/TLC matches as well, making them considerably more frustrating than usual as you incur far more damage much faster in these matches so you’ll spend a lot of time mashing buttons to get back into the matches. Also, in ladder/TLC matches, you no longer pull down the belt of briefcase using the right analogue stick; instead, you have to play a little mini game where you must fill up segments of a circle by rotating a ball into a small hole using the right analogue stick. It’s fun but quite distracting; I found myself concentrating more on the mini game than the match and, if you get interrupted with only a couple (or, even worse, one) segments left to fill, you are almost guaranteed to lose the match as the next wrestler to play the mini game will probably complete the circle while you’re busy mashing buttons to get back into the match.

WWE2K18TLC
Multi-man TLC matches are still the worst.

The Royal Rumble match is also noticeably different and, technically, more difficult; rather than hitting buttons in a quick-time event as in WWE 2K14, you now have to mash a button when trying to eliminate an opponent. Honestly, I’ve played a couple of these matches and never once eliminated anyone using the button-mashing mini game no matter what their health and stamina. I found the best way to eliminate wrestlers was the tried-and-true Royal Rumble finisher, clotheslining them out of the ring or countering a run attack, or by exploiting a glitch where, if you whip the opponent onto the apron and quickly punch them repeatedly, they simply fall from the ring.

WWE2K18Rumble
I struggled to legitimately eliminate anyone in the Royal Rumble…

As I always found ladder, TLC, and Royal Rumble matches tedious any way, these gameplay changes don’t bother me that much; you are not forced to play these matches and, on the whole, I would just avoid them. Some good changes have been made to tables matches, though; every time you hit your opponent with or into a table, it fills up a break meter and, once it’s full, you can smash the opponent through it using some new and expanded options. 2K Sports have also introduced a carry system, similar to the one from WWE SmackDown! vs. Raw 2007 (Yuke’s/THQ, 2006), which allows you to smash your opponent off the ropes, turnbuckles, apron, and other objects. They’ve also brought back in-crowd fighting, to a degree, allowing you to smash your opponent through (or hit them over) the barricade at ringside or toss them from the stage area to fight in little areas near the crowd.

WWE2K18Universe
Universe mode is back, bigger and better than ever.

Although create-a-story and create-a-finisher are no longer options, WWE 2K18 is still full to the brim with creation options. I honestly spent maybe five days or so setting everything up the way I wanted it and creating wrestlers, entrances, victories, shows, and teams in the expanded Universe mode. As before, Universe mode allows you to create a show, place wrestlers and championships on the show, and then create monthly pay-per-view events for that show. I like to recreate the product as closely as possible so I created a Raw, SmackDown! Live, and NXT brand (with 205 Live and Main Event as minor shows) and, for all the Legends and duplicate wrestlers, a WCW Monday Nitro brand (with some crossover between them all). You can create more than one Universe at a time but I prefer to have it all in one place rather than jumping backwards and forwards all the time; I then moved every pay-per-view event to their correct calendar month and also created some additional pay-per-vews for my NXT and Nitro brands; this is extremely in-depth, allowing you to choose from a whole bunch of preset or created arenas (with scene transitions, an array of screen filters, a bunch of different referees, and more).

WWE2K18Materials
There are loads of colour and customisation options.

You can still create your own championship belts as well, if that’s your thing; given how many old school belts are in the videogame, I don’t tend to do much with this, though. Instead, my focus was on the massively deep create-a-wrestler mode; created wrestlers look more realistic than ever before and you can choose from a whole bunch of options, from wrinkles to scars, facial and body hair, eye colour, veins, muscle definition, and even how much body oil your created wrestler has! There are also a whole load of attire options, including blank attires that you can customise as you desire and also pre-set attires worn by the featured roster; you can change not only the colour of these attires but also the material type, which allows shirts and jeans and the like to be leather, take on a metallic hue, or even glow in the dark! Finally, there are far more options for names for your created wrestler this year and the in-game commentary team will refer to your created wrestler by these throughout their matches.

WWE2K18Store
Apparently you can put a price on greatness.

Although there are many WWE and superstar-related images available to you in this mode, there are noticeably less options for body tattoos this years, unfortunately. This is where the Community Creations option will come into play; you are able to upload images to the 2K Sports website and transfer them into the videogame, meaning you can search in the WWE 2K18 for a whole bunch of professionally-designed images, logos, and tattoos to apply to your created wrestler. You can also download created wrestlers created by others to account for those wrestlers omitted from this years roster, though you are limited to twenty downloads a day and cannot download created wrestlers that feature aspects from wrestlers you’ve yet to unlock or purchase. Speaking of which, WWE 2K18 features an in-ring store mode, as is the norm for this series now. As you play matches, you are awarded virtual currency based on how many stars your match scored; the more stars you get through move variety, countering, and such, the more currency you earn. You can then spend this in the store to unlock Legends, and additional arenas and championships and, make no mistake, this is the only way to unlock this extra content. Previously, in WWE 2K14 at least, you could unlock new wrestlers by playing the 30 Years of WrestleMania mode but, here, you can only do this by purchasing them.

You can do this by playing any match in any mode and, also, through the MyPlayer mode, which is the career mode of the videogame. You have to create a wrestler, using far more limited tools and options, and work your way through training and wrestling on NXT before being called up to the main roster. You can make some limited decisions to decide whether you are a Company Man (a heel) or a Fan Favourite (a face). In my playthrough, I was initially called up to Raw and forced to lose a bunch of matches, so I jumped to SmackDown! Live, where I won the United States Championship, Money in the Bank ladder match, and Royal Rumble match and am currently feuding with Triple H and the Authority on the path towards the WWE Championship. Along the way, you can partake in side quests to earn rewards (new moves, attire, and currency), make a signature t-shirt to earn some extra cash, and perform in-ring promos and run-ins.

WWE2K18MyPlayer
You’ll need to pay to get the most out of MyPlayer mode.

Overall, this mode is quite enjoyable but, honestly, it’s a poor substitute for a Road to WrestleMania-type of mode. There are a lot of load times and some noticeable frame drops; you are also forced to walk/run from the garage to the producer and back every single week, which begs the question why they bothered putting in the free-roaming backstage area at all rather than just have a set-up similar to the PlayStation 3-era titles where you had a locker room with a phone and just did everything through text. There are some inconsistencies; I was regularly teaming with Sami Zayn then, randomly and with no explanation, my partner suddenly became Fandango. I was also once asked by Tius O’Neil to attack Primo Colón one week but, when I couldn’t find him, ended up attacking Kassius Ohno. There are also a lot of times when you do more promos than matches, when the match objectives aren’t completely clear (the Money in the Bank match springs to mind), and when your matches end due to interference more often than not but, these issues aside, it’s a pretty decent mode, though I found it more enjoyable and profitable to play Universe mode more than anything.

It’s interesting that the load times for the MyPlayer mode are so atrocious as, normally, they’re not that bad; matches in Universe mode load much faster than in WWE 2K14. I learned from some of my mistakes in WWE 2K14 and don’t have nearly as many custom arenas or created wrestlers, which may help with this, and also towards limiting crashes. WWE 2K14 would crash all the time, usually after a match but sometimes before one, and it was very frustrating. I have had a few crashes in WWE 2K18 but, as the matches and the videogame loads up a lot faster, it’s not as annoying. One bug that is annoying is, when downloading a created wrestler, attached logos and images will sometimes not download, meaning you’re left having to either find them separately or with an incomplete created wrestler/attire.

I haven’t played WWE 2K18 online yet, mainly because I don’t have Xbox Gold or whatever you need to do that but also because online players are trolling, move-spamming sons of bitches; also, the learning curve for timing reversals and having competitive but enjoyable matches that I actually won was quite steep. Sometimes, you’ll have a match and be in complete control and all the opponent has to do is a couple of moves and you can’t recover, then you get hit with one finisher and its over. A good feature, though, is that miss-matched opponents (like Braun Strowman against Kalisto) often trigger a squash match, where you gain full momentum and a finisher after your first hit and win the match in seconds for a decent payday.

WWE2K18STINGS
All the Sting you could ever want!

The roster in WWE 2K18 is as deep as you could want; there are some noticeable omissions from NXT but, otherwise, everyone you could want and more is in the videogame alongside some decent and surprising Legends. Hulk Hogan and Yokozuna are gone but Vader and the Big Boss Man are back; there are some crazy instances of numerous duplicates, such as five (five!) versions of Sting and separating Finn Balor and his Demon King attire (though the Demon King does still act as an alternative attire to regular Balor) but, mostly, there’s some good inclusions this year. The soundtrack, apparently “curated” by the Rock, is mostly miss rather than hit, with the only decent track being a radio edit version of Disturbed’s Down With the Sickness, though a similarly-edited version of Limp Bizkit’s Rollin’ is used as the entrance theme for Undertaker ’00 despite this particular version of Undertaker’s biker gimmick actually being more associated with You’re Gonna Pay. The in-game commentary is all-new, at least for me anyway, including the three-man team of Michael Cole, Corey Graves, and Byron Saxton; mostly, it is far better than what I experienced in WWE 2K14 but there still times when they refer to women as “guys”, talk inanely about things not even relevant to the match in progress, or ask each other questions that are never answered.

WWE2K18Balor
Graphically, WWE 2K18 is very impressive.

Overall, WWE 2K18 is a challenging and enjoyable affair; Universe mode is bigger and more expansive than ever, with shorter load times and significantly less crashes and glitches (so far), and the star rating system does make it feel as though each match is important and worth something. MyPlayer suffers a bit (though admittedly this may also be because I don’t want to waste my virtual currency upgrading the MyPlayer character unless I absolutely have to as I want to unlock the Legends) but is, otherwise, fun enough for what it is. I would have also liked to have seen, at least, Showcase matches similar to previous titles or themed around a wrestler (this year’s pre-order bonus, Kurt Angle, for example, or Shawn Michaels, or even the cover star, Seth Rollins) to assist with the unlocking of extra content. Creation options are deep and versatile; you can waste hours and even days crafting the perfect created wrestler (I know I did!) or downloading extra attires and wrestlers to fill out the already impressive roster. I am glad that I waited for 2K Sports to add in many of the features they previously omitted and refine their current-generation gameplay engine as it seems to have paid off; matches are far more realistic and challenging than in WWE 2K14, where I could win with a minimum of effort, which is good once you’re used to the control scheme and what is expected of you, if admittedly somewhat detrimental to those who just want to pick it up and play a quick match without any obligation to simulating a real-life WWE match. Based on my experience with this title, I will probably wait until WWE 2K20 for my next entry into the series as I would never recommend anyone buys these titles on a yearly basis but, if like me, you’ve been away from the series for a while, I would definitely recommend picking this one up.

My Rating:

Rating: 4 out of 5.

Great Stuff