Released: 19 May 2009
Developer: Grin
Also Available For: Mobile, PC, and PlayStation 3
The Background:
The Terminator franchise (Various, 1984 to 2019) has quite the history with videogame adaptations. Every film in the franchise has been adapted to at least one videogame over the years and the murderous cyborg even matched wits with RoboCop (Verhoeven, 1987) back in the day. Despite the mixed reviews that accompanied Terminator Salvation (McG, 2009), the Halcyon Company turned to developers Grin to produce a tie-in videogame, one whose in-game assets and engine were used to produce a prequel miniseries. Much like the movie upon which it was based, Terminator Salvation was met with mixed reviews that criticised the repetitive combat and lack of replay value and the game was generally seen as a disappointment considering the vast potential offered by its cover-based shooting mechanics.
The Plot:
Years after Judgment Day, John Connor leads Resistance soldiers on a dangerous rescue mission that sees them storming one of Skynet’s main bases and encountering their most dangerous creations: The Terminators!
Gameplay:
Terminator Salvation is a third-person shooter that can be played alone or alongside another player in co-op. When playing alone, AI-controlled allies will provide cover fire and even a bit of ammo every now and then to help fend off the machines, though you’re unable to issue them with orders or change your playable character. The game’s controls are similar to many other similar shooters of the time, and even now: the Left Trigger lets you aim or peek out from cover, the Right Trigger fires your current weapon, and the Right Bumper tosses a grenade or pipe bomb. You can switch weapons with B; holding the button gives you access to a limited weapon wheel where you can switch to different firearms and bombs, but you can only carry two guns at a time. You can pick up new weapons Y, which also focuses the camera on certain objectives or points of interest and gives you control of nearby turrets. X lets you reload, you can review your objectives by pressing the ‘Back’ button, and you can snap to, from, or dash between cover using A and the left stick. Anything from cars, columns, partial walls, and metal barriers can be used as effective cover. You can quite efficiently fire blindly from behind cover and dash between cover to avoid incoming fire, but some enemies can simply come around whatever you’re hiding behind and murder you on the spot.
The game’s narrative is told over nine chapters, each of which sees you navigating the war-torn remnants of downtown Los Angeles, various dilapidated buildings and sewers, and infiltrating the ominous factories of Skynet. However, your mission objectives and the basic structure of each chapter is painfully tedious and predictable: you’ll explore a path so linear that there’s no onscreen map required, following your allies to open or enclosed areas where you’ll be ambushed by T-7-T machines and drone-like Aerostats (referred to as “Spiders” and “Wasps”, respectively). You’ll be forced to take cover, or go up stairs to take the high ground, and clear out waves of these enemies, flanking the Spiders to target the battery packs on their backs and opening fire when your aiming reticule turns red so you know you’re dealing maximum damage. Unlike many games where you’re accompanied by AI partners, Terminator Salvation’s AI is almost too good; there were many times when I simply stayed behind cover and waited out the fracas as my AI companions destroyed all nearby enemies. This was surprisingly effective, though not the most enjoyable gameplay experience; it’s great that your partners can’t be killed and will so helpfully destroy incoming enemies, but it can make you superfluous or leave you sitting and waiting for battles to end as you’re out of ammo or close to death. Your health will only be refilled after a battle has been won, but you can recover a bit of health if you avoid incoming fire for a time; unfortunately unlike other third-person shooters with this mechanic, this can take a long time. I don’t know if this was because I was playing on “Hard”, but my health would take ages to recover in these situations, meaning it was usually better just to let myself be killed so I could try again. In co-op mode, you can revive and be revived by your partner to continue the fight, but this doesn’t happen when playing solo. However, there are a decent number of checkpoints in the game, which can be helpful, though it quickly becomes tedious having to go through the same fights again and again with little reward. Occasionally, you’ll be tasked with protecting Barnes as he sets explosive charges but there isn’t actually any danger of him being killed so this is just another case of battling against waves of machines. Similarly, there’s a cool section near the end where you have to pass through a suburban area on the way to Skynet’s control centre. T-600s and “Skin Jobs” patrol the buildings and grounds, which seems to encourage a stealthy approach but, no, you just take cover behind cars and walls and blast at them until they explode and disappear into the ground like always.
Thankfully, it’s not all cover and shooting in Terminator Salvation. In addition to being pinned down, caught in crossfires, or being relentlessly hounded by the T-600s, you can man turrets to blast Spiders and Wasps (though you need to be good with your accuracy as this leaves you completely vulnerable), must run away from pursuing T-600s, and your objectives generally include reaching evacuation sites, finding survivors in the wastelands, and fending off attacks from the machines in open and enclosed areas alongside allies and with weapon caches nearby. Gameplay is broken up further by a handful of rail-shooting stages; in these, you’ll man a gun on the back of a truck or wield a rocket launcher with infinite ammo on the back of a speeding subway train and fire at incoming Wasps, Moto-Terminators, and Hunter-Killers (HKs). Sometimes you’ll need to protect an ally in a truck or a school bus but, while these sections aren’t very long, they can be extremely frustrating and are far from enjoyable. You have no options for cover and no way to regain your health, and enemies can be tough to hit since they’re very small and nimble. Your AI companion is also far less useful in these sections, and you have to endure the annoyance of your gun overheating if you hold the trigger down for too long. Thankfully, these sections aren’t very long and they can be fun when you’re just blasting at HKs, but they were one of the most aggravating parts of the game. Later, you’ll control a gigantic HK Tank; here, the game switches to a first-person perspective and employs the red Terminator vision as you automatically stomp across the devastated landscape using LT and RT and RB and LB to fire your gatling guns and missiles at machines and anti-aircraft turrets. Unfortunately, this is also quite a clunky and frustrating section; checkpoints are plentiful, and your health will refill, but the weapon charge time is a joke and you have no way to avoid being blasted by enemies since you can’t move or dodge, so you need to fire quickly and accurately to get past each section without being blown to pieces.
Graphics and Sound:
Terminator Salvation is a bit of a mixed bag in terms of presentation. On the one hand, the environments look pretty good; I liked how the streets are littered with cars, debris, burning planes, and the fallout of all-out nuclear war. Buildings are partially destroyed and full of disused furniture; they’re overgrown with vegetation, and everything has a very bleak and ominous feel to it. Like the source material, much of Terminator Salvation’s action takes place in the daytime; if you stop and think about it, it doesn’t make much sense for the world to be in this state considering it was subjected to nuclear war and there’s a disappointing lack of skulls and bodies strewn about the place, but the general presentation works pretty well. When you’re inside, things become suitably claustrophobic and you’ll have to endure stages set inside dilapidated buildings, sewers, and subway tunnels; nothing massively out of the ordinary, but still in keeping with the Terminator theme. The subway actually makes for a really fun and depressing location; the survivors huddled there have built a pitiable shelter from abandoned subway cars and it really speaks to the desperation felt by the rag-tag survivors. The game’s final stage takes place in one of Skynet’s facilities, an industrial factory where they build their machines. These sections more accurately evoke the dark, desolate Future War seen in the first two movies, and there’s even a cool part when John sets of an electromagnetic pulse and you dash past incapacitated T-600 endoskeletons.

While the in-game music generally isn’t anything to shout about, it impresses when the classic Terminator theme kicks in when you complete objectives or to bolster bigger, tougher battles. The T-600 encounters are often accompanied by the ominous T-1000 theme, which I really enjoyed, and the machines themselves are a particular highlight of the game’s presentation. While their intelligence is often questionable (they’re either laughably incompetent or annoyingly relentless), the machines impress when they appear. Spiders scuttle through the ruins, T-600s burst through walls and doors guns blazing, there’s a definite sense of dread every time a HK flies overhead (even if they’re pretty easy to take down with your rockets), and there’s even a few genuinely tense moments as you frantically flee from the gigantic Harvester or from a persistent T-600. It’s a shame, then, that the human character models don’t impress anywhere near as well; John lacks Christian Bale’s voice and likeness and it is just a general Jarhead as a result, though Common and Moon Bloodgood do lend their voices and likenesses to their characters. Sadly, they’re stilted, puppet-like imitations of themselves; as there are very few pre-rendered cutscenes, you’ll have to endure these marionette-like soldiers flailing and yapping about and it’s genuinely laughable seeing them (and their vehicles) being pounded about in the game over sequences. The story itself is actually pretty serviceable and works as a prequel, of sorts, to the movie, but I did notice some instances where the game lagged when too much was happening at once. Some glitches, like enemy fire passing through your cover and the AI just running in place aimlessly or dropping through the ground (both of which were actually very beneficial!) also appeared.
Enemies and Bosses:
As you might expect, you’ll be battling Skynet’s forces throughout Terminator Salvation; unfortunately, the malicious AI doesn’t exactly favour variety and simply sends the same handful of enemies at you over and over again, without even any colour or weapon changes, which makes the game very tiresome very quickly. Drone-like Aerostats sweep across the sky raining fire at you and can be annoying to hit as they’re small and nimble; similarly, the Moto-Terminators can be difficult to destroy as they’re very fast and you’re stuck on a set path that can mess up your shot. The most common enemy you’ll face at the T-7-Ts, large mechanical spiders that scurry about firing incessantly once they spot you or your allies. The only way to destroy them is to get around behind them and target their battery pack, which either you can do, or you can distract them so your partners can take them out, but this becomes extremely aggravating in close quarters situations and when the Spiders are flanked by Wasps and T-600s. The T-600s are easily the game’s toughest enemies; wielding gatling guns and shrugging off your bullets, they relentlessly fire at and pursue you and the only way to defeat them is to lob pipe bombs at them or unload all your ammo into their chests from a safe position.
The T-600s are initially presented as mini bosses of sorts; at first, all you can do is run away, luring them into traps to try and bury them under rubble, but soon you and your allies are cornered by three of them and you need to dash to a table to pick up pipe bombs to take them out. This is where the game really takes a sharp difficulty spike; the crossfire here is unreal and you only have a limited number of pipe bombs, plus it’s super tough to get close to the T-600s so I actually found it easier to stay under cover, rely on my AI companions, and fire the way overpowered shotgun at the Terminator’s chests to dispatch them. Later encounters are much easier, even when you’re again forced into a tight corridor, as you have better weapons to help you out, like the rocket launcher or a turret. You’ll also encounter “Skin Jobs”, T-600s in rubber skin, which I actually found weaker than their endoskeleton cousins, and these Terminators soon start to appear out in the open and alongside Spiders and Wasps as the game progresses and things ramp up. While you must run for cover when the Harvester makes its single appearance and never get to engage with it, you’ll be taking on a fair amount of HKs. These are some of the best sections as the massive ships linger outside buildings firing plasma blasts and unleashing Wasps to weed you out. You need to grab the nearby rocket launchers to bring these huge ships down, which is a lot more fun than when you’re steaming along in a vehicle or even in that massive tank as you can actually use cover and aim your shots more effectively. Sadly, there’s not really any big, climactic final battle in Terminator Salvation; the entire game is a series of shoot-outs or tense moments against the same enemies over and over, and the finale is much of the same. Sure, there are more T-600s and it can be really difficult juggling between the different enemies, dashing between cover and using the heavier explosives at the right time, but it would’ve been nice to have a big final boss battle, perhaps against a prototype T-800 or even the Harvester. Instead, you simply blast through the machines until John disables them with an EMP in a cutscene, and then just run to the evacuation chopper to end the story.
Power-Ups and Bonuses:
As disappointing as the enemy variety is in Terminator Salvation, the weapon selection isn’t much better. You’ve got an assault rifle, a shotgun, a heavier machine gun, a rocket launcher, and a grenade launcher, alongside standard tossable grenades and pipe bombs. You can only carry two guns at a time, they don’t hold much ammo, and you can’t upgrade or customise them or your character’s abilities in any way. Turrets and vehicles are also on offer, but they’re painfully limited by their cooldown and reload times, and there are sadly no laser rifles to be found here; you can’t even use the T-600’s gatling gun, for God’s sake! However, if you’re going to use any weapon, make sure it’s the shotgun; this thing is ridiculously overpowered and works amazingly well even at long range and against the T-600s, so be sure to keep it in your inventory.
Additional Features:
There are eleven Achievements on offer in Terminator Salvation, with nine being awarded for completing each chapter. You’ll gain an additional two Achievements for beating the game on Medium and Hard, but these Achievements stack and the game really isn’t all that difficult (beyond a couple of really frustrating parts) so you’re better off just playing all the way through on Hard and snagging every Achievement in one playthrough. This is all very disappointing; the game has a co-op mode but there are no Achievements for playing with a friend, there are no items or collectibles to find or unlock, no audio logs or concept art, no additional skins or modes (like deathmatches or anything), and no downloadable content on offer. It really is a disappointingly cheap and barebones presentation; you can replay any chapter after completing the game, but what’s the point when you can sweep all the Achievements in one go and there’s nothing to go back for?
The Summary:
Terminator Salvation is a pretty poor rip-off of the Gears of War games of the time (Epic Games, 2006; 2008); it lacks none of the pulse-pounding action, satisfying weapon combat, or macho bravado of those games and instead distils the gameplay down to a tedious cover-based shooter where you could probably set your controller down at a few key points and let the AI take care of things without your involvement. It’s such a shame as there are some tense and enjoyable moments here; I love how the T-600s and larger machines are portrayed as a real threat and the ominous and desperate atmosphere that accompanies these encounters. Sadly, the enemy AI is absolutely bonkers and easily exploited; even when you’re literally pinned down in a corner and will be cut to ribbons the moment you move, you can still win the day with bucketloads of patience and some well-timed explosives. These sections are incredibly frustrating, though, and result in an uneven pace to the game; even on the hardest difficulty, some chapters and sections will be a breeze (annoying and boring, but not exactly hard) but then others are like running into a brick wall! The rail-shooting sections, especially, are very aggravating due to the lack of cover and small margin for error afforded to you, yet you can be cornered by waves of machines and easily take them all out with no problem at other times simply because you have cover and heavier weapons and competent allies nearby. The lack of real bosses is also an issue; I liked the encounters with the T-600s and HKs, but there could’ve been so much more here, like a showdown with the Harvester or more enjoyable use of the HK Tank. The absolute worst thing, though, is the lack of replayability, collectibles, and unlockables; once you’ve beaten the game and gotten all the Achievements, there’s no reason to play it again over, say, Terminator: Resistance (Teyon, 2019) or any of the Gears of War titles this game so shamelessly apes. There as a bit of an effort made here, but then the developers just kind of gave up. It’s just another videogame tie-in that’s really not worth your effort unless you have nothing else to do and want to earn some quick Achievements, though I’ll give it an extra point for having some decent visuals and moments amidst all the mediocrity.
My Rating:
Could Be Better
Have you ever played Terminator Salvation? What did you think to it and how do you think it compares to other Terminator videogames, and the movie it’s based on? Were you a fan of the cover-based shooting and repetitive combat or did you grow bored by the gameplay? What did you think to the T-600s and the rail-shooting sections? Did you ever beat this game with a friend? What’s your favourite Terminator videogame and how are you celebrating Judgement Day this year? No matter what you think about Terminator Salvation and the Terminator franchise, feel free to leave a reply down below or drop a comment on my social media, and go check out my other Terminator reviews!







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